Podcasts about Kojima

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Best podcasts about Kojima

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Latest podcast episodes about Kojima

Nick's Nerd News
Episode 421: By the Power of Grayskull

Nick's Nerd News

Play Episode Listen Later Jun 11, 2026 73:21


Did He-Man come out a few decades too late? I liked the movie, but does it have the power? Summer Games Fest hit Friday afternoon with a bang, Xbox brought the lancer, and immediately stepped on a rake. Meanwhile Nintendo finally revealed the game everyone knew about, as the Ocarina of time returns. Plus a new 21 Jump street is coming, but why the skip to 24?

Castle Super Beast
CSB375: The Official Ingrid Apology Episode™

Castle Super Beast

Play Episode Listen Later Jun 10, 2026 187:47


Download MP3 | Watch Video Episode Full Timestamps: https://docs.google.com/document/d/e/2PACX-1vQM8jZe5qd62GTc2FFLvMjTiSJvtm7BTgf0AzmxEyvZ2OuVEkjz8QE9Q3clK4Ts7odc4kQLeoK_06Tu/pub Sajam Slam Training Arc How To Sell a Season Pass Snoop Dogg Can't Ok The Ghost of Pac FF7 Revelation: Everyone is Still Confused Montreal + Disco Elysium + Vampire the Masquerade Watch full episodes: https://www.youtube.com/@CastleSuperBeastArchive Reggie In The Lab Limited-time Plushie only 24h left! https://www.makeship.com/products/reggie-in-the-lab-plushie - Take control of your income. Start selling for $1/month at http://shopify.com/superbeast - Exclusive $35-off Carver Mat at https://on.auraframes.com/SUPERBEAST. Promo Code SUPERBEAST - Go to http://brooklynbedding.com and use my promo code SUPERBEAST for 30% off sitewide Docket: SF6 Year 4: Tifa, Yasmina, Arjun, Bosch 2XKO: Thresh, Senna, Slay The Spire tower Montreal Disco Elysium Vampire The Masquerade Muramasa: Revenant Blades announced for PS5, Switch 2, Switch, and PC Summer Games Fest 2026 1666 Amsterdam Aion 2 Alien: Isolation 2 Among Us Story: On Guard Assassin's Creed Black Flag Resynced Attack on Titan 3 Blood Message Chronicles: Medieval Clutch Control Resonant Crossfire End of Abyss Final Fantasy VII Revelation Gen Atlas Guild Wars 3 Gundam Rogue Orbit Haex Hot Wheels Infinite Rush Last Harbor Lords of the Fallen II Mighty Cuphead Adventure Palworld Resident Evil Veronica RuneScape: Dragonwilds Sand: Raiders of Sophie Saw: Genesis Sea of Remnants Soulframe Star Wars: Galactic Racer Star Wars Zero Company Stellar Blade: Blood Rain Stranger Than Heaven Teenage Mutant Ninja Turtles: The Last Ronin The Blood of Dawnwalker The Wolf Among Us 2 The Wolf Among Us Remastered Virtua Fighter Crossroads Xbox Games Showcase 2026 Bad Magpie Call of Duty: Modern Warfare 4 Castlevania: Belmont's Curse Clockwork Revolution Crazy Taxi: World Tour Fable Gears of War: E-Day Halo: Campaign Evolved Join Us Magicians: The Devil's Deal Metro 2039 Minecraft Dungeons II Persona 4 Revival Persona 6 Resonance: A Plague Tale Legacy Senua Spyro: A Realm Beyond State of Decay 3 Valor Mortis Vivarium Wo Long 2: Wings of Ember Nintendo Direct June 2026 The Legend of Zelda: Ocarina of Time Remake: Xenoblade Genesis Fire Emblem: Fortune's Weave Nintendo Switch Sports Resort  Donkey Kong Bananza: The DK Island & Emerald Rush DLC  Rhythm Heaven Groove Star Fox: A free demo Kingdom Hearts 4 Devil May Cry 5 (Devil Hunter Edition) Dragon's Dogma 2: Dark Arisen Onimusha: Way of the Sword Lies of P (Complete Edition) Final Fantasy Resonance Minecraft DK Challenge Pokémon Pokopia: A free software update Deltarune chapter 5 Gene Park here: Kojima's AI quotes and involvement in FULL context from MY interview GOG.COM (@GOGcom): We are sorry for today's newsletter.︀︀︀︀We made a series of mistakes: We created an unfortunate visual association by placing the runes incorrectly, we used the wrong logo for The End of the Sun, we did not check the display of the newsletter on mobile devices - which came out worse - and we didn't port the feedback from our German QA to other languages. ︀︀Surprising no one, Ryan Cohen plans to lead GameStop into a hostile takeover of eBay.  

PS THIS IS AWESOME!
425 - Awesome, This is Awesome

PS THIS IS AWESOME!

Play Episode Listen Later Jun 3, 2026 96:09


We start with the launch success of 007: First Light, which reportedly sold 1.5 million copies within its first 24 hours. The title also comes with a staggering production budget of around $200 million, with Danish media calling it the country's most expensive entertainment export to date—highlighting just how high the stakes are for modern blockbuster game development.Next, fans of The Witcher 3: Wild Hunt have something new to look forward to, as a long-rumored DLC titled “Songs of the Past” is reportedly in development. Set for a 2027 release, it's said to follow the same large-scale expansion style as the game's previous acclaimed story additions.In preservation news, the Stop Killing Games movement scored a notable win in California with the passage of AB 1921, also referred to as the “Protect Our Games Act.” The legislation is being viewed as an important step toward protecting digital ownership rights and preventing games from being permanently disabled or removed.Finally, industry icon Hideo Kojima made an unexpected appearance in a surreal AI-generated short film created for Prada. The collaboration blends fashion marketing with experimental AI media, continuing Kojima's long-standing interest in unconventional storytelling formats.Visit www.patreon.com/psthisisawesome to support the show and help us continue producing the content you love!Please, if you enjoyed the content — or even if you didn't quite enjoy this one — come back. We try to offer something for everybody. Share with your friends and help us grow our awesome PlayStation community!As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.

The Official Podcast
How To Cheat In Your Favorite Games | The Official Podcast

The Official Podcast

Play Episode Listen Later Jun 2, 2026 78:31


WATCH SMUTROT NOW: https://youtu.be/xkYT-mQVxZg Get additional episodes and bonus content with early access (try now with 7 DAYS FREE): go to https://www.OFFICIAL.men Three close man-friends gather around to talk about a sinister market. This is the Official Podcast. Every Tuesday. Links Below. THE OFFICIAL NETWORK CHANNEL (SUBSCRIBE NOW): https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Episode 490: Recorded 27/05/26 --- Get additional episodes and bonus content with early access: Go to https://www.OFFICIAL.men or https://www.PATREON.com/THEOFFICIALPODCAST --- Timestamps: [00:00:00] Intro [00:03:13] Man-children [00:08:16] Good branding vs. fan service [00:21:19] Internet criticism and algorithm culture [00:27:07] AI “fixes” for The Boys [00:32:49] Call of Duty security disaster [00:37:27] Valorant anti-cheat and privacy fears [01:01:05] Kojima on Mandalorian and Grogu [01:03:18] The end of Destiny 2 :( [01:10:03] Games with chill communities [01:16:06] Wrap --- Audio Platforms (Spotify, Apple, Amazon, & Castbox): https://linktr.ee/theofficialpodcast Other Shows: https://linktr.ee/theofficialnetwork --- Hosts: Jackson: https://twitter.com/zealotonpc Andrew: https://twitter.com/huggbeestv Kaya: https://twitter.com/kayaorsan --- Additional Links: Channel: https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Subreddit: https://reddit.com/r/theofficialpodcast Patreon: https://www.patreon.com/theofficialpodcast Intro by: https://www.youtube.com/c/Derpmii Music by: https://soundcloud.com/inst1nctive & https://www.instagram.com/00zaya Art by: https://www.instagram.com/nook_eilyk/ & https://www.instagram.com/vaux.z Edited by: https://www.instagram.com/00zaya Designer: http://www.jr-design-co.com/ Produced by Jackson Clarke for The Official Network Learn more about your ad choices. Visit megaphone.fm/adchoices

Limitless Possibility
254: I Hate to Give It to Him, But Kojima Did It Again

Limitless Possibility

Play Episode Listen Later Jun 1, 2026 124:13


Yanik and Luc-Olivier regroup far too late, and share their thoughts on the games they played in 2025.Related LinksYanik's honorable mentions:Riichi CityDead or Alive 6Marvel RivalsLunisticeTetrachromaQuakeMario Kart WorldYanik's disappointments:Tetris the Grand Master 4: Absolute EyeTetris ForeverHalo: Combat EvolvedSSX (2012)Luc-Olivier's honorable mention: The Panic PlaydateYanik's #4: Espgaluda II arrange modeLuc-Olivier's #4: Mario Kart WorldYanik's #3: Last EpochLuc-Olivier's #3: Captain Toad: Treasure TrackerYanik's #2: VA-11 HALL-ALuc-Olivier's #2: A Short HikeYanik's game of the yearLuc-Olivier's game of the yearBingos:Yanik's board for 2025Luc-Olivier's board for 2025Yanik's board for 2026

Ferret64
Forza Horizon 6, Invincible VS, Kojima AI Slop, Steam Deck Price Increase, +More

Ferret64

Play Episode Listen Later May 31, 2026 145:31


LIVESTREAMED ON TWITCH AND YOUTUBE WEDNESDAYS @530 EDThttps://youtube.com/live/bopE0QHGFHgTwitch: https://www.twitch.tv/yemmytheferretTwitter: https://twitter.com/YemmyTheFerretBlueSky: https://bsky.app/profile/yemmytheferret.bsky.socialJoin my Discord: https://discord.gg/b9NaNgp

Mega64 Podcast
Mega64 Podcast #808 - Who Got To Go To Vegas? (Not Us)

Mega64 Podcast

Play Episode Listen Later May 30, 2026 110:33


While main guy is away, the boys will play. This week on the Mega64 Podcast, we're speculating on what Rocco is really up to in Vegas... and, more importantly, why the rest of us didn't get an invite. We also discuss the newly announced Chris Hansen biopic and Rambo film, break down Kojima's Prada commercial, and plenty more along the way. Don't miss our Mega64 Day stream on June 4 at 12pm PST over at twitch.tv/mega64podcast! http://mega64.com http://patreon.com/mega64 http://shop.mega64.com http://twitter.com/mega64 http://instagram.com/mega64official http://facebook.com/mega64 http://youtube.com/mega64archives https://youtube.com/@CringeLords64 https://twitch.tv/mega64podcast Subscribe for more from Mega64

Furidashi Game Design Academy
141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08

Furidashi Game Design Academy

Play Episode Listen Later May 29, 2026 63:06


[Content Warning] In this episode we discuss sexual assault and all the ways in which Kojima handles it VERY BADLY. We do try to pry out the good as well, but in many ways this relatively brief game is a dark premonition of where things will end for Snake... and it ain't good. Patreon: https://www.patreon.com/furidashi Lauryn: https://bsky.app/profile/espressocat.bsky.social Nicholas: https://bsky.app/profile/academicality.bsky.social

Dois Analógicos
Zelda Tik Tok é melhor ou é pior que Zelda Bafo de Selvagem?

Dois Analógicos

Play Episode Listen Later May 27, 2026 30:26


Agora eu comecei a falar de Death Stranding 2 porque... uma porque eu tô jogando ele, porque eu gosto e porque tu falou do Zelda e esses dias me caiu uma ficha que o Sam, que é o protagonista de Death Stranding, ele é um pouco Link, no sentido de ter uma personalidade praticamente oca. Eu tenho quase, quase certeza que o Kojima queria fazer desse jogo um jogo de protagonista mudo, típicos dos JRPGs.Só que iria ficar muito estranho, né? E também iria ficar no Diálogo infinito sobre games via WhatsApp. Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto, João R e Marina Andreoli⁠Dois Analógicos - Listen on Spotify - Linktree⁠

Grind my Metal Gears
Policenauts - Acts 6, 7, and Epilogue

Grind my Metal Gears

Play Episode Listen Later May 8, 2026 66:55


All good things must come to an end, and so too must Policenauts, an absolutely banger from the halcyon days of early Kojima. Time for Jonathan and Ed to put an end to the corruption on Beyond and get our girl Karen the bone marrow she needs. Then stick around as we throw our favorite Kojima characters into the worlds of mini-golf and Resident Evil, and once and for all put an answer to the question everyone's been asking: who is the Leon Kennedy of the Metal Gear world?Episode 83: The Come Corner

Bom dia, minha vida | com Isadora Basile
EVO JAPAN FOI TUDO | Xbox no vermelho, Neyruto em campo e mais | BOM DIA, MINHA VIDA

Bom dia, minha vida | com Isadora Basile

Play Episode Listen Later May 4, 2026 35:53


No Bom Dia, Minha Vida de hoje, Isadora Basile comenta o vazamento do código-fonte de Metal Gear Solid 2 — e o jeito que isso aconteceu é tão Kojima que parece roteiro. Também: a Xbox divulgou mais um resultado financeiro ruim, mas a nova chefe da divisão garante que a virada está chegando. A EVO Japan 2026 rolou nesse fim de semana, com resultados e anúncios do evento. A Konami anunciou uma collab entre eFootball e Naruto que trouxe ao mundo o conceito do Neyruto. E o novo jogo de corrida de Star Wars ganhou data de lançamento confirmada.Toda segunda, quarta e sexta às 6h da manhã!@isadorabasile em todas as redes sociais!__________________❤️_____________________

FOX on Tech
FOX on Games - Video Game News & Industry Analysis | Hideo Kojima's SpaceX Ambitions

FOX on Tech

Play Episode Listen Later May 3, 2026 1:43


Hideo Kojima would trade it all for space. New legal filings reveal the Metal Gear creator's SpaceX ambitions. ​The industry's most famous auteur is looking at the stars. Legal documents from the Musk vs. Altman lawsuit reveal that Valve's Gabe Newell personally lobbied Elon Musk to get Hideo Kojima into a SpaceX facility. We explore Kojima's "Creative Gene" philosophy and why the man behind Death Stranding and Metal Gear is willing to sacrifice his career for a trip to orbit. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Checkpoint Chat
Episode 286 - Keep It Simple Stupid

Checkpoint Chat

Play Episode Listen Later May 2, 2026 66:08


This week on Checkpoint Chat, Sandy and Matty take a trip to a 3D-printed moon in Pragmata, Housemarque is back and better than ever with its fast-paced shooter, Saros, and where else would you find Hideo Kojima, Gabe Newell, and Reggie Fils-Aimé on an island other than Tomodachi Life: Living The Dream?Follow Checkpoint Chat on...Twitter: https://twitter.com/CheckpointChat​​Facebook: https://www.facebook.com/CheckpointChatInstagram: https://www.instagram.com/checkpointchatBluesky: https://bsky.app/profile/checkpointchat.bsky.social Want to listen to more gaming goodness, on other platforms? Subscribe to the podcast on Apple, Google, Spotify, and more right here: https://podcasters.spotify.com/pod/show/checkpointchat-- SHOW NOTES --00:00:00​ - Hardware has dumb naming conventions00:16:54 - Pragmata certainly surprised us 00:39:10 - That Resident Evil movie looks good00:41:43​ - Saros is going to suck us right in00:51:54​ - Tomodachi Life: Living the Dream is so silly (and we love it)01:00:18​ - What does Kojima do all day?#gamingpodcast #gamingchannels #gamingreview

Blerds and Nerds Podcast
Toei Games, Steam and Xbox on the Rise, Plus Clayface Teaser, Spider-Noir and More!

Blerds and Nerds Podcast

Play Episode Listen Later Apr 28, 2026 65:10


Your favorite Blerds are back bringing you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James are talking the announcement of Toei Games. What do you hope to see from the company? Plus, all of the announcements from Dragon Ball Z Battle Games Hour. Plus everything going on at Xbox under Asha Shama and more video game news. They're also discussing the trailer for Coyote vs. Acme, the Clayface teaser and the reveal of Spider-Noir villains. Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify, or your podcast app of choice! 00:00 -Intro 02:44 -Nerdy Activities and Recommendations 05:31 -Anime and Gaming Updates 08:27 -Wrestling Highlights and Opinions 11:09 -Toei Games Announcement 18:57 - Dragon Ball Z Game Updates and Announcements 22:13 - Indie Game Development and Vampire Survivors 24:24 -Assassin's Creed Black Flag Remake 26:20 - Stop Killing Games Movement Progress 27:53 -Steam News and Android Compatibility 32:43 -Nintendo Lawsuit and Tariffs 34:21 -Upcoming Switch 2 Games 36:32 -Xbox Game Pass Price Drop and Market Impact 43:06 - Navigating Xbox's Subscription Tiers 43:35 -Xbox's Commitment to Player Satisfaction 44:35 - Xbox's Strategic Memo and Future Vision 46:33 -Asha Sharma's Leadership and Xbox's Direction 48:12 -Kojima's Mysterious Visit to Xbox Studios 51:09 -Xbox's Partnership with Discord and Future Acquisitions 52:52 -Indie Game Showcase and Xbox's Future Trajectory 54:39 -DC's Villains and Upcoming Projects 56:14 -Coyote vs. Acme and Clayface Trailer Discussion 59:04 -Gen V Cancellation and Future of The Boys 01:02:22 - Villain's Ball and Upcoming Events   Follow Us!  https://linktr.ee/blerdsnerds   National Resources List https://linktr.ee/NationalResourcesList   Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw   Email us: Blerdsnerds@gmail.com   Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod   Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3  

Grind my Metal Gears
Policenauts - Acts 3, 4, and 5

Grind my Metal Gears

Play Episode Listen Later Apr 22, 2026 63:21


As the conspiracy at the heart of Policenauts starts to unravel we find ourselves getting set up and arrested, learning about illegal organ farming, and going to the moon! All this an more as we hit the three quarters point of Policenauts. Oh, and stick around as we contemplate what foods the various Kojima-verse characters are eating.Episode 82: Women Can't Commit Crimes

acts 3 kojima women can policenauts
Reconectados Videojuegos
Reconectados 9x31: Análisis Pragmata, la subida de precio de PS5 hacia PS6, MOUSE P.I. For Hire

Reconectados Videojuegos

Play Episode Listen Later Apr 16, 2026 104:16


¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados Lo nuevo de Capcom es otra joya que nos recuerda a los tiempos donde se hacían videojuegos con cariño y centrados en lo más importante: la diversión. Lo analizamos junto al inmediatamente atractivo visualmente MOUSE P.I. For Hire, el shooter del ratón de dibujos animados cargado de bromas de estética noir y buenas dosis de adrenalina. Además, comentamos en profundidad la nueva subida de precio que ha experimentado PlayStation 5 en todos sus modelos, sus consecuencias también sobre PS6, los movimientos de Xbox y Nintendo, o incluso cómo se está hablando internamente de Game Pass y las valoraciones sobre quitar o no Call of Duty del servicio. Esto junto a otras noticias como las millonarias ventas de Crimson Desert y cómo no para de actualizarse y cambiar puntos más críticos, o los rumores sobre Marvel's Spider-Man 3 y el casting del nuevo juego de Hideo Kojima. La semana que viene salimos el viernes para incorporar el análisis de Saros y, como siempre, estamos en contacto leyéndoos en comentarios. ¡Gracias por escuchar Reconectados cada semana! Time stamps: - Introducción y nos desaparecen episodios - Pragmata, análisis de la nueva joya de Capcom - MOUSE P.I. For Hire, ratón de dibujitos con pistolones - PS5 sube su precio y se monta una buena - El acto de Marvel's Spider-Man se salta el NDA - Physint, lo nuevo de Kojima, en casting - Debate en Xbox con el precio de Game Pass - Crimson Desert, sus ventas y sus cambios - Cierre y Paula se despide de su habitación ¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL Apple: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! X-Twitter: @ReconectadosPod Jabote: @Jabote22 Manu: @ManuGmn Paula: @paulacroft02 Borja: @borjaruete TikTok: https://www.tiktok.com/@reconectadospod Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/

ZOE Science & Nutrition
Most replayed moment: Coffee vs Matcha | Andrew Kojima & Prof Tim Spector

ZOE Science & Nutrition

Play Episode Listen Later Apr 14, 2026 13:45


Today, we're diving into some popular drinks. Coffee has long been the undisputed champion of hot beverages. Its bitter taste is an essential part of most people's morning. However, there's a new kid on the block. You might have seen its distinctive green hue cropping up in cafés, supermarkets or even TikTok. I am of course talking about matcha. So how do coffee and matcha compare? Do they work differently in the body? And is one better for your long-term health? I'm joined by matcha expert Andrew Kojima and Professor Tim Spector to explore the science behind our daily pick-me-ups - and discover whether we should be switching sides.

Blerdy Massacre
The Uncle Kojima Special

Blerdy Massacre

Play Episode Listen Later Mar 31, 2026 22:03


We're less spiteful but still on brand as we gush about Hideo Kojima and his video games that raised us.Want More Time In The Blerdy Atmosphere?Check out https://linktr.ee/blerdymassacre to link up with Blerdy Massacre on Bluesky, Instagram, TikTok, and Twitter. It'll also lead you to our merch store and Patreon.You can also follow your hosts at @xghorror and @misssharai on Instagram and Twitter. Hosted on Acast. See acast.com/privacy for more information.

Grind my Metal Gears
Policenauts - Prologue and Act 1

Grind my Metal Gears

Play Episode Listen Later Mar 25, 2026 75:22


With Snatcher under our belts, it's time to play Kojima's other major pre-MGS game, Policenauts! It's a lot like Snatcher, but with a lot of improvements. However, one thing that was not improved is our new main character Jonathan Ingram, who unfortunately shares one too many traits with Gillian Seed.Episode 80: Hideo, It's a Restaurant

BEN-YUR Podcast
Palito fala: Bastidores do The Noite, Kojima e Meditação Transcendental | Coffee & Cigacasts #002

BEN-YUR Podcast

Play Episode Listen Later Mar 20, 2026 120:47


Eu recebi o Alex Baldin para tomar um café e falar sobre a televisão brasileira. O Alex trabalhou no Agora é Tarde e no The Noite, então ele viu muita coisa que não faz o menor sentido. Coisas como o dia em que a produção decidiu colocar um Diogo Nogueira falso no palco para enganar todo mundo ou as histórias de testes que eles faziam em motéis. Algumas dessas histórias sumiram da internet, o que geralmente acontece quando as coisas são verdade verdadeiras.Nós também conversamos sobre as outras coisas que ocupam a cabeça das pessoas hoje em dia. Falamos sobre a lista do Jeffrey Epstein e o Stanley Kubrick. O Alex também foi para Chernobyl, o que parece um lugar péssimo para passar as férias, mas ele foi e contou como é. Falamos também sobre o Michael Jackson e como a inteligência artificial está sendo usada para fingir que as pessoas ainda estão aqui fazendo coisas de entretenimento. E teve o Osho também, porque sempre tem o Osho.Eu faço essas conversas porque é o que eu faço e eu coloco aqui para você assistir. Se você tiver algum interesse em saber o que acontece quando as câmeras são desligadas e as pessoas começam a falar a verdade, você pode ver este vídeo. Ou você pode mandar para um amigo seu que gosta de conspirações ou de televisão antiga. Ou para os dois.

English Lane Podcast
204 – 3 prepreke sa kojima se suočava svako ko krene da uči engleski

English Lane Podcast

Play Episode Listen Later Mar 18, 2026 12:22


Postoje tri prepreke sa kojima se suočava svako ko krene da uči engleski. Ove prepreke se obično javljaju na početnom nivou, mada umeju da se pojave i na naprednom nivou. Ali važno je prevazići ih ako želite da napravite dobru osnovu i napredujete sa engleskim. Preslušaj ovu epizodu. Ukoliko želiš da učiš engleski u English Lane školi sa Zoranom, pogledaj kako da se prijaviš ovde: https://englishlane.net/onlineskola/ Link ka ovoj epizodi podkasta na blogu: https://englishlane.net/onlineskola/204-3-prepreke-sa-kojima-se-suocava-svako-ko-krene-da-uci-engleski/

kojima ove postoje ukoliko svako
Throwdown Show
574: Should Resident Evil go open world?

Throwdown Show

Play Episode Listen Later Mar 9, 2026 100:23


Tonight's questions:- Should Resident Evil go open world?- Will Sony delist PC games from Steam?- Why are people mad with Sony pulling back from PC releases?- Should reviewers wait for Marathon's endgame to release their reviews?- What will be Crimson Desert's player count on Steam?- Is Xbox Project Helix a mistake?- Will PS6 get regular PSSR updates?- Should back buttons be standard for next-gen?- What do you think of the PS Store's dynamic pricing?- Did MercurySteam ignore Kojima's advice?- What do you make of NetEase cutting funding for Nagoshi's studio?- What are Chris's thoughts on RE9?- What would you like RE10 to be about?Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaleyWhere to find Throwdown Show:Website: https://audioboom.com/channels/5030659Twitch: https://www.twitch.tv/throwdownshowX: https://x.com/ThrowdownShowYouTube: https://www.youtube.com/throwdownshowDiscord: https://discord.gg/fdBXWHTTwitter list: https://twitter.com/i/lists/1027719155800317953

Optometric Insights Media
#92 The Myopia Podcast - Myopia Management Topography with Randy Kojima at GSLS 2024

Optometric Insights Media

Play Episode Listen Later Mar 2, 2026 24:10


Grind my Metal Gears
Snatcher - Act 1

Grind my Metal Gears

Play Episode Listen Later Feb 25, 2026 110:30


Now that we've watched Blade Runner it's time to play Kojima's rip-of—— uh, I mean homage to Blade Runner: Snatcher! For a 30+ year old game, it holds up, or at least if you can overlook some of the writing around its women... but if you can do that, it's a good time! Join us as we play through the first half of this surprisingly charming adventure game from the earlier days of Kojima.Episode 78: The Skeuomorphism Hole

OK COOL
Warum ein Indie-Studio das "Auteur-Spiel" a la Kojima nach Deutschland bringen will: OK COOL trifft Julius Dorsel

OK COOL

Play Episode Listen Later Feb 21, 2026 71:14


Julius Dorsel ist Teil des dreiköpfigen Teams von Mucks!, ein Indie-Studio mit Sitz in Ludwigsburg, das 2023 von dem Trio mit einem gemeinsamen Mission gegründet wurde: Emotional tiefe Geschichten erzählen, ihre SpielerInnen nachhaltig berühren und "Auteur-Werke" schaffen. "Was ist das denn?", fragen sich womöglich nun einige von euch - und die Antwort ist eigentlich ganz einfach. Auteur-Spiele heißen so, weil man in ihnen den Einfluss vor allem einer prominenten Figur herauslesen kann (oder es zumindest glaubt), die Teil des Entwicklungsteams war. Beispiele sind Peter Molyneux oder Hideo Kojima, die in der Berichterstattung zuweilen so dargestellt werden, als wären nur sie alleine verantwortlich für die Spiele, die sie mit viel Charisma nach außen hin vertreten. Dass in Wirklichkeit immer auch ein Team an diesen Spielen mitarbeitet, gerät beim Konzept des "Autorenwerks" häufig in den Hintergrund. Menschen wie Dom Schott halten auch aus diesem Grund das Auteur-Prinzip für überholt und sehen die Gefahr eines Türöffner-Effekts, der toxische Arbeitsbedingungen in einem Studio rechtfertigen könnte Der Entwickler Julius Dorsel hingegen sieht in dieser Arbeitsform einen großen Vorteil - und genau darum geht es mitunter in diesem Gespräch. Außerdem erzählt Julius von den spannenden Arbeiten an Frieda is Changing, dem kommenden Titel von Mucks!, das die Konventionen des Point'n'Click-Adventures einfach mal so im Vorbeigehen modernisiert - und extrem vielversprechend aussieht.

IGN Benelux: Confessions of a Super Geek
#374 - Mewgenics is de verrassing van 2026

IGN Benelux: Confessions of a Super Geek

Play Episode Listen Later Feb 18, 2026 133:35


In deze aflevering van Side Quest hebben we Maarten Blonk weer te gast en zijn collega Joris Jansma is er ook bij! Ze komen weer de nieuwste Asus snufjes tonen en praten over World of Warcraft. Verder bespreken we de nieuwe game Mewgenics als meest positieve verrassing van 2026. Sjaak vertelt wat de game zo bijzonder maakt! Onze avonturen in Overwatch gaan nog niet voortvarend, maar dat maakt het waarschijnlijk grappiger voor jullie om naar te luisteren. Verder spelen we nog Ghost of Yotei, Battlefield 6, Fallout 76 en bespreken we onze favoriete aankondigingen van de State of Play! A Knight of the Seven Kingdom is weer PEAK, de Ferry Docu is bah en Tom is bijna klaar met Andor.(00:00:00) Intro(00:01:22) Hoe is het met Maarten en zijn laptop(00:10:20) World of Warcraft Midnight uitpakken en bespreken!(00:24:00) Kojima dingetjes laten zien(00:36:35) Krabben slaan met Joris in OSRS(00:39:57) We zijn terug(00:40:15) Overwatch spelen(00:49:00) Mewgenics(01:03:49) Ghost of Yotei is best nice, maar nu wel een beetje saai(01:11:30) Battlefield 6 seizoen 2 is niet heel nice(01:18:42) Fallout 76 plezier(01:23:40) State of Play bespreken(01:44:15) A Knight of the Seven Kingdoms aflevering 5 is peak, kijk dit!(01:58:45) Andor is nog niet af(02:01:30) The Mandalorian and Grogu heeft een nieuwe trailer(02:06:55) Ferry Doedens docu, bah(02:11:00) Banshee!

Sacred Symbols: A PlayStation Podcast
#398 | I'm Immortal, Immune To All That Is Wrong

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Feb 16, 2026 299:39


Sony has accomplished a truly rare feat in this contentious era by providing players with a widely-lauded hour-plus State of Play presentation. At the top of the heap of announcements for many are a duo of God of War-related unveilings -- the long-rumored 2.5D Metroidvania game and an early-in-development ground-up remake of the original PS2 and PS3 trilogy -- with the former project stealth released at the time of its reveal. That's right: You can buy it right now! 29 other games were showcased, revealed, and otherwise shown off during the proceedings as well, like a new Castlevania called Belmont's Curse, a sequel to Kena: Bridge of Spirits called Scars of Kosmora, a AAA John Wick project, stealth title Yakoh: Shinobi Ops, the second volume of Konami's Metal Gear Collection, and much, much more. Plus, fresh looks at Saros, Resident Evil: Requiem, Marathon, Mina the Hollower, Beast of Reincarnation, Marvel Tokon, Control Resonant, Pragmata, 4LOOP, and so on. Other news rounds things out this week -- like steep layoffs at Highguard studio Wildlight and casting details for 2027' Helldivers film -- before we move onto listener inquiries. Who are some of our favorite black characters in gaming history? Why exactly doesn't Colin care about sports games anymore? Should Sony more heavily pursue Astro Bot spinoffs? Did the all-Spanish Super Bowl Halftime Show send any of us into an unspeakable rage? Get 50% off your first box and free breakfast for a year at https://www.factormeals.com/sacred50off and use code sacred50off Sign up for your $1 per month trial period at https://www.shopify.com/sacred Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:28:09 - Love to Sean0:35:17 - Superbowl thoughts0:52:00 - GTA regret after murder0:57:09 - State of Play1:05:20 - Kena: Scars of Scars of Kosmora1:10:20 - Ghost of Yotei: Legends1:16:04 - Death Stranding 2 PC1:18:46 - 4:Loop1:26:26 - Capcom updates1:27:08 - Legacy of Kain Defiance Remastered1:29:41 - Brigandine1:31:45 - Dead or Alive1:33:16 - Control Resonant1:35:11 - Crimson Moon1:37:28 - Beast of Reincarnation1:39:58 - Rayman 30th Anniversary Edition1:44:21 - Mina the Hollower1:45:39 - Yakoh Shinobi Ops1:48:27 - Project WIndless1:53:36 - Star Wars Galactic Racer1:58:15 - Metal Gear Solid Collection Vol 22:02:42 - Konami segment2:14:47 - John Wick2:18:33 - Marathon2:21:44 - Saros2:22:18 - Tokon2:24:18 - God of War2:37:36 - Highguard layoffs3:17:22 - Horizon 3 could be 3-5 years out3:29:43 - Kojima revealed he almost worked with Respawn3:38:21 - Build A Rocket Boy still claims they were sabotaged3:53:22 - Helldivers movie update3:58:15 - What We're Playing (Lovish, Astalon: Tears of the Earth, Turok 2: Seeds of Evil, Resident Evil 5, Dragon Quest VII: Reimagined)4:22:16 - PlayStations online negativity4:29:25 - Black History Month in gaming4:34:24 - Returning to Madden?4:35:49 - Women in the industry4:41:20 - Should Sony focus on uncslop?4:43:40 - Where are the Astrobot spinoffs? Learn more about your ad choices. Visit podcastchoices.com/adchoices

Svamppod
GOTY 2025: Death Stranding 2: On The Beach

Svamppod

Play Episode Listen Later Feb 12, 2026 54:46


Ingen annan än Niklas hade spelat Death Stranding 2, ändå platsade det på GOTY-listan. Han drar med sig Pajlen och Tobbe på en väldigt förvirrande Kojima-odyssé.

Metal Gear University
201: Kojima and "the last" Metal Gear game

Metal Gear University

Play Episode Listen Later Feb 10, 2026 54:51


Kojima wanted to end the series so many years ago and he kept going, why? We dig through some articles and discuss his many motivations in today's 201! see below for full list of interviews we found!intro 0:00pop quiz 04:45discussion 10:04...Bibliography:https://www.tumblr.com/thearkhound/189640385948/famitsu-403-hideo-kojima-interview-metal-gearhttps://shmuplations.com/metalgearsolid1997/https://shmuplations.com/kojima/https://mgarsenal.proboards.com/thread/2380/new-interview-hideo-kojimahttps://www.tumblr.com/thearkhound/185300055888/hideo-kojima-interview-with-msx-magazine-2005https://www.gamespot.com/articles/tgs-07-kojima-speaks/1100-6179757/https://games.kikizo.com/features/hideo-kojima-interview-2008-p2.asphttps://games.kikizo.com/features/hideo-kojima-interview-2009-p2.asphttps://www.ign.com/articles/2004/12/01/the-snake-eater-interviewhttps://www.ign.com/articles/2012/06/09/kojima-mgs2-was-meant-to-be-my-last-metal-gearhttps://time.com/2862423/interview-hideo-kojima/https://www.newyorker.com/tech/annals-of-technology/why-did-hideo-kojima-leave-konamihttps://www.polygon.com/2015/12/16/10220356/hideo-kojima-konami-explainer-metal-gear-solid-silent-hills/https://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/

Delco Nerd Network
Jenny Plant on Singing BB's Theme LIVE, Kojima, Kids, Cancer & Death Stranding

Delco Nerd Network

Play Episode Listen Later Feb 2, 2026 87:16


This month, we were lucky to once again sit down with singer/songwriter Jenny Plant for a wide-ranging conversation about her life as a mother, her cancer diagnosis, as well as the recent Strands of Harmony concert tour. It was a pleasure to chat with Jenny, we hope you all enjoy the conversation as much as we did! Buy tickets for the Strands of Harmony World Tour https://www.deathstrandingconcert.com/ 00:00 - 4:10 Intro 4:11 - 10:30 What Jenny is up to 10:31 - 32:47 Following up since our last conversation 32:48 - 50:01 Jenny's journey through cancer, kids, losing a friend and the new meaning of BB's Theme 50:02 - 1:04:52 Chatting about Jenny's other work | Little Mermaid, Ghost of Tsushima, Lotide, Solo work 1:04:53 - 1:24:00 Death Stranding Strands of Harmony Tour 1:24:01 - 1:27:15 Outro Hosts: Chris Trio & Anthony Ragucci Guest: Jenny Plant https://www.jennyplantmusic.com/ https://www.instagram.com/jennyplantmusic/ https://www.youtube.com/@UCBoDXN2771Uuopp8aXZaaYw https://open.spotify.com/artist/0QXISEsGJSrlBCYIfQdz5K?si=H6Z-kmCkQQutKa8av00oYA https://music.apple.com/us/artist/jenny-plant/1245690862 https://open.spotify.com/artist/35WafjAzljbV3CYQlPqg6Z?si=QTMJy4tLSSWwr_0h5Brrvw https://music.apple.com/us/artist/lotide/622358829 Join our community! https://discord.gg/sTwgsXYGwc Watch us live on twitch at https://twitch.tv/delconerdnetwork Follow Us! https://linktr.ee/delconerds Intro and Outro Music by Alex Rome. https://www.youtube.com/AlexRome Lower Thirds By Alejandro Hernandez https://alejandrojhernandez.com Table by House of Me https://www.instagram.com/athomewithelm/ https://www.athomewithelm.com/

Grind my Metal Gears
Blade Runner 2049

Grind my Metal Gears

Play Episode Listen Later Jan 28, 2026 111:15


Last time we took a diversion to talk about Blade Runner after Kojima talked it up in the Creative Gene, so of course it'd be foolish of us to not talk about it's surprisingly great, years later sequel: Blade Runner 2049. And we have so much to say about it, from it's many great performances (and one notable bad one), it's amazing production, our various feelings about the ending, and the one universal truth: Dave Bautista is the man.Episode 77: If Only He Tried Acting

Furidashi Game Design Academy
137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

Furidashi Game Design Academy

Play Episode Listen Later Jan 27, 2026 56:04


This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!" Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Lauryn: https://bsky.app/profile/espressocat.bsky.social Nicholas: https://bsky.app/profile/academicality.bsky.social

Plug N Play Podcast
Plug N Play, Episode 52 - How Will Nintendo Recover? :'( - Switch 2 Sales Drop, Meta Closes Studios, Death Stranding 2 and more!

Plug N Play Podcast

Play Episode Listen Later Jan 20, 2026 130:36


On this episode of the Plug N Play Podcast, Henry debates AI usage once again with Larian addressing their AI backlash. Did the Switch 2 truly suffer over the holidays? Is VR truly dead? And is anyone surprised Ubisoft did something else slightly unethical? The answers await...Impressions this week are an in depth look at Death Stranding 2! Does the sequel live up to the Kojima branding or does it remain as divisive as the original? There's only one podcast that can possibly provide you the answers and that's this one! Promise!Feel free to send us a question at plugnplaypodcast1@gmail.com for a chance to have it read out on the show!X/Twitter: https://x.com/PlugNPlayPod1Instagram: https://www.instagram.com/plugnplaypod1/TikTok: https://www.tiktok.com/@plugnplay397Spotify: https://open.spotify.com/show/7dE5501VjBjk9XbQdxvIG3Apple Podcast: https://podcasts.apple.com/kh/podcast/plug-n-play-podcast-video-game-news-and-reviews/id1725685950YouTube: https://www.youtube.com/channel/UC0kfqx6YQ5xqXRfaKRO8wJwLinktree: https://linktr.ee/plugnplaypodcastTimestamps:0:00 - Intro12:36 - User Comment Corner22:14 - Nintendo Switch 2 sales drop over holidays31:00 - Ubisoft closes Halifax studio after unionizing42:00 - Larian addresses AI usage backlash59:22 - Meta closes multiple VR studiosImpressions:1:23:46 - Death Stranding 2

99Vidas - Nostalgia e Videogames
99Vidas 703 - Death Stranding 2, a obra-prima de Hideo Kojima!

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Jan 17, 2026 185:51


Jurandir Filho, Felipe Mesquita, Rogério Montanare, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Death Stranding 2: On the Beach", continuação direta de uma das obras mais autorais e divisivas da história recente dos videogames. Hideo Kojima retorna ao seu universo pós-apocalíptico com ainda mais ambição, aprofundando ideias sobre conexão humana, isolamento e o preço de tentar “salvar” o mundo quando talvez ele não queira ser salvo.A história se passa anos após os eventos do primeiro jogo e acompanha novamente Sam Porter Bridges, interpretado por Norman Reedus, agora em um mundo que mudou, mas não necessariamente para melhor. A pergunta central que guia a narrativa é provocadora: deveríamos mesmo ter nos conectado? A sequência coloca em xeque o ideal de união apresentado no título original, explorando as consequências dessa ligação forçada entre pessoas, territórios e sistemas.Melhorou a narrativa do jogo? Ficou mais fácil? Kojima se superou novamente?=- MAIS DESCONTO NA ALURA | Estude na Alura, a maior escola de tecnologia on-line do Brasil! Acesse o nosso link e ganhe 26% de desconto na matrícula! https://alura.com.br/99vidas

Grind my Metal Gears
Blade Runner

Grind my Metal Gears

Play Episode Listen Later Jan 15, 2026 100:18


Inspired by Kojima's essay on it in The Creative Gene, we're talking about Blade Runner! Ridley Scott's massively influential science fiction classic. When were not gushing over how good the film is and how much Rutger Hauer's performance makes us want to cry, we try to dissect the film for its most "Metal Gear" like elements.Episode 76: You Ever See a Man and Want to Cry?

One Life Left's Podcast
Bathroom DIY - #599

One Life Left's Podcast

Play Episode Listen Later Jan 14, 2026 62:29


Happy New Year, dear listeners, and welcome to the first show of our 20th year of One Life Left! We start the year by having to deal with Ste's neighbour having some noisy work done at their bathroom, attempting to sabotage the recording of the show! Who could that neighbour be and what exactly were they having done?! Write in and let us know... Meanwhile we do actually talk about some video game shenanigans including Sony patenting a ghost, Baldur's Gate 3 still avoiding the Switch 2, Kojima doing hardware and some Splitgate stuff. We also discuss our 2026 gaming hopes and dreams to try and avoid the horrors of the real world! How would you celebrate a 20th anniversary?? Write and let us know to team@onelifeleft.com or slide into our Discord and pop a letter on there. Link below! TTFN,Team OLL x Links: The OLL Everything Link!http://hello.onelifeleft.com/ The Maraoke Everything Link!https://hello.maraoke.com Mindset GO! Link! https://mindset.game/ Block Words Link!https://blockwords.app/ The Shure link!https://tag.gs/OneLifeLeft_Shure Reviews: Assassin's Creed Shadows LEGO Party! Learn more about your ad choices. Visit podcastchoices.com/adchoices

Sacred Symbols: A PlayStation Podcast
#393 | Pleasantly Caving In

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Jan 12, 2026 297:08


Happy New Year! Well, maybe not so happy for Sony. That's because -- if rumors and percolations are true -- PlayStation 5's ROM keys have been leaked, meaning that the console is likely on the verge of being jailbroken. And for veterans of the PS3 era, you know precisely what that means: Chaos. Well, maybe? Let's discuss this potentially serious development. Also: Ruminations on the passing of legendary games producer Vince Zampella, new inbound DualSense and cover colors, Marathon's exiting art director, Gran Turismo 7 quietly amassing a huge player base, Kojima's plans to cast (and begin shooting) PHYSINT this year, China Hero Project title Convallaria running into serious issues, Wolfenstein 3 whispers, and much more. Then: Listener inquiries! With computing component pricing and rarity skyrocketing, should we expect a much-delayed PlayStation 6 launch? With only a few weeks until launch, is Wildlight's F2P shooter Highguard in serious trouble? Following a second Ghost game, what should Sucker Punch make next? Is Dustin quietly morphing into a furry before our very eyes? This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/symbols and get on your way to being your best self Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:34:01 - Shout out to Thomas!0:35:25 - Post break mindset0:43:26 - Naming rights college trust fund0:56:34 - Dustin furry allegations1:07:54 - Vince Zampella's passing1:24:17 - Will PS5 be jailbroken soon?1:41:27 - New DualSense and covers coming1:46:19 - Marathon's art director leaves Bungie1:54:11 - GT7 has 2 million MAU2:05:46 - PHYSINT casting and motion capture in 20262:18:45 - Sony patents "AI Ghost"2:27:13 - China Hero Project game Convallaria in trouble2:35:51 - Machine Games is working on Wolfenstein 32:39:22 - New Witcher 3 DLC?2:46:48 - 007: First Light delayed2:48:25 - No Hundred Line on PS52:53:41 - January PS+ games2:57:06 - ARC Raiders dominates PSN and PSN top downloads3:14:26 - Games sales news3:15:55 - What We're Playing (Terminator 2D, Dying Light: The Beast, Marvel Cosmic Invasion, MM Legacy Collection 1-2, MM11, Mega Man X, Fallout: New Vegas, The Alters, Dragon Quest VII demo, Skate Story, Shinobi: Art of Vengeance)3:48:22 - Is PS6 getting delayed okay?3:59:47 - What's going on with Highguard?4:13:26 - Gaming Merch4:24:22 - What's next for Sucker Punch?4:30:37 - Talking about what you like vs dislike4:37:42 - Crunch at Naughty Dog Learn more about your ad choices. Visit podcastchoices.com/adchoices

Kings and Generals: History for our Future
3.183 Fall and Rise of China: The end was near for Changkufeng

Kings and Generals: History for our Future

Play Episode Listen Later Jan 5, 2026 33:25


Last time we spoke about the second Russian Counter Offensive over the Heights. Night operations opened the action: scouts moved in darkness, wires were cut, and Hill 52 fell before dawn, followed by Shachaofeng as dawn pressed the front. The Russians responded with a heavy counterattack, tanks, aircraft, and sustained artillery, yet the Japanese adapted quickly, shifting guns and reinforcing sectors to hold the crest. By 3–5 August, Japanese and Soviet forces fought in a fragmented front across multiple sectors: Hill 52, Changkufeng, Shachaofeng, the lake. Japanese commanders coordinated between infantry, engineers, and mountain artillery, while seeking long-range support from Kwantung Army. Soviet artillery sought to disrupt lines of communication and press from the Crestline with massed tanks and air strikes. Despite intense bombardments and repeated tank assaults, Japanese regimental guns, antitank teams, and close-quarters defense bore the brunt of the defense, inflicting heavy Soviet losses. Yet in the end the Japanese had yet again repelled the enemy from the heights.   #183 The end was near for Changkufeng Welcome to the Fall and Rise of China Podcast, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about the history of Asia? Kings and Generals have an assortment of episodes on history of asia and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel where I cover the history of China and Japan from the 19th century until the end of the Pacific War. While the front-line fighting raged on 6 August, Tokyo moved to supply the 19th Division with the coveted long-range artillery and antiaircraft support. In the evening, the Korea Army officially learned from the AGS that, by Imperial order, the Kwantung Army would add the strength already informally approved: four 7.5-centimeter field guns, two 15-centimeter cannons, two 10-centimeter railway guns, and two 7.5-centimeter antiaircraft guns. The North China Area Army would also provide mobile antiaircraft units. The Korea Army estimated that the field and heavy artillery reinforcements would reach the town of Tumen on 7–8 August. The new guns were expected to ease the division's pressure in due course. The fighting continued on the 7th. The 75th Infantry observed that, despite the Russians' vigorous attacks aimed at capturing Hill 52 and Changkufeng on 6 August, they failed at both objectives and were repelled with heavy losses. Because of the Soviets' ignominious defeat at Changkufeng, they seemed determined to seize Hill 52 on 7 August. Most of the shallow and isolated Japanese positions at Hill 52 had been shattered by bombardments. Some men retrieved Japanese corpses still piled atop one another; the wounded were to proceed to the rear by themselves. Many had not eaten since the morning of 6 August, yet morale remained high. It was decided to knock out the Soviets' advancing tanks under the cover of darkness, employing infantry and engineers. At 03:00, these elements moved against the armor 150 meters behind the Russian wire, killed some advancing infantry, and destroyed two tanks. The infantry platoon leader, Warrant Officer Kanaoka, jumped aboard a tank, pried open the turret, and fought with his blade as blood dripped from the blade. The eastern sky brightened as he stood there smiling and holding his bloodied sword; at that moment, Private First Class Kimura exploded a grenade inside the tank, which promptly blew up. The assault force returned safely at dawn. At dawn, from heavy-weapon positions 200–300 meters in front, the Soviets opened fire, exploiting gaps between the smashed armor. Since 04:00, sixty Russian tanks had been moving south on the far side of Khasan. By daybreak, more than ten machines could be seen in the dip northeast of Hill 52, with several dozen other tanks newly active along Hill 29 Crestline as infantry deployed in gullies. At 05:30, Russian artillery began firing from all directions. In addition to shelling from Gaho, Hill 29, and Maanshan, the Soviets directed flank fire against Hill 52, using two rapid-fire guns 700 meters northeast and three mountain guns on the slope of Changkufeng. As the works at Hill 52 were progressively pulverized, K. Sato dispatched reinforcements from the 76th Regiment there. Near 11:00, the Russian barrage intensified and became more accurate; positions were destroyed one by one, and casualties rose. A new apex of fury occurred between 13:30 and 14:30, when a pall of smoke blanketed the region, producing a ghastly impression. Russian planes bombed and strafed Hill 52 from 11:00; a raid by twelve bombers against the western slope at 13:30 was particularly fierce, though many bombs fell harmlessly into the Tumen. The Russian lines were built up gradually, and all types of Soviet weapons were employed. From 14:30, about 100 Russians approached, led by four tanks, and penetrated the defense positions. Close-quarter counterattacks were launched by elements of three Japanese infantry companies, a machine-gun platoon, and an engineer platoon. One officer recalled "It was tough and costly fighting. Men were overrun by tanks, some losing limbs." Nine engineers linked up with the infantry, placing explosives under tank turrets and blowing up two machines. During the crisis, with tanks and infantry overrunning his lines. From the right wing, in the Eleventh Company sector, the Japanese fought fiercely against Soviet heavy weapons and infantry who had advanced to point-blank range. Master Sergeant Suzuki, acting company commander, on his own initiative ordered the main force to counterattack. Through coordinated action, the Japanese knocked out four tanks that had penetrated their positions. Two enemy battalions that had "come close bravely" were nearly wiped out. Total Soviet strength committed in this sector amounted to three battalions and forty tanks. Japanese losses on the Hill 52 front were heavy indeed: seventy-four had been killed and eighty-five wounded, one hundred fifty-nine out of three hundred twenty-eight men in action. The remnants of one infantry company were commanded by a superior private; sergeants led two other infantry and two machine-gun companies. Seven of thirteen heavy weapons were inoperable.  Meanwhile 9th Company elements defended Noguchi Hill, 800 meters southeast of Changkufeng. By 05:00 on 7 August, Soviet troops facing the hill numbered 200 infantry, five tanks, and two rapid-fire guns. From positions set up the previous night along the lake, the Russians opened fire at dawn while 50 soldiers moved to attack with the tanks in support. Captain Noguchi's men poured fire on the enemy and inflicted heavy losses. But the Russians, who possessed superior supporting fire, fought their way forward until, after 40 minutes, they got within 70 meters. The Soviet tanks disappeared into a dead angle near the lakeshore. When the fog lifted at 06:00, the Russians on the southeast slope of Changkufeng fired down at Noguchi Hill with four heavy machine guns. Seven tanks, advancing anew from the gully northeast of Hill 52, came as close as 80 to 200 meters, deployed to encircle, and opened fire. By now, eight Japanese had been killed and five wounded; most of the light machine guns and grenade dischargers had been crippled and all three heavy weapons were out of action. The Russians attacked again at 08:00, hurling grenades and shouting. A dozen tanks operated in support of two infantry companies. The Japanese responded with grenades; yellow and black smoke masked the heights, and the scene was extremely impressive. Desperate hand-to-hand combat raged along the sector for a half-hour until the Soviets fell back after suffering enormous losses.  At 10:40, the Russians assaulted with infantry from the southeast front and from the Changkufeng direction, aided by tanks from the zone between. Captain Noguchi sortied with his remnant, charged the Russians, and drove them off. In this fighting, however, he was shot in the chest and most of his subordinates were killed or wounded. Somehow the captain stayed on his feet. He and six survivors threw grenades at the Russians, who were now behind the Japanese, and then he led a last charge back to the highest positions. Once the enemy had been evicted, Captain Noguchi collapsed. Only three or four soldiers were in fighting condition. The captain begged them to report to Sato, but, refusing to abandon him, the men managed to help him down to the rear. It was 11:30. Captain Noguchi's unit, which had fought bravely since the first combat on 6 August, had been destroyed. Of 78 officers and men, 40 lay killed and another 31 wounded. The hill had been lost. Meanwhile, Soviet bombardment of the Hill 52 district had been heavy, and phone contact with the regiment was severed. Suddenly, the indomitable Captain Noguchi appeared at headquarters, and the regiment finally learned that the foe had penetrated the defenses. The bleeding captain pleaded for a counterattack and kept trying to return to the fight; K. Sato had to restrain him by ordering him to leave for the rear. It was true that the position Captain Noguchi had occupied was the key point connecting Hill 52 and Changkufeng. But Sato reasoned that if they held solidly to the latter hills, their defenses would never be in danger, and it would be easy to retake Noguchi Hill at any time by concentrating fire from all the high ground and by employing artillery, once strength could be spared. Around sunset, however, Sato received an order from the brigade, and a report came from Changkufeng that "our troops' brave fighting has tied us over the crisis." Reassured, Sato proceeded to Hill 52, cheered on Kojima and the soldiers, and examined the condition of the wounded and the heaped-up corpses.  The 75th Infantry estimated that there had been 900 Russian casualties in the right sector and that more than ten tanks and three heavy machine guns had been put out of action. The regiment itself had lost four officers killed and had four wounded. In the entire right sector which included 1,332 men in action, 140 had been killed and 180 wounded. Seven soldiers of the 75th Infantry were also listed as missing in action but presumed dead. Total casualties including the missing, as a percentage of those listed as engaged, amounted to 25 percent for the right sector unit. On the 7th, the unit had lost 19 machine guns and 11 grenade dischargers. As of 18:00 on 7 August, Japanese intelligence estimated that the Russians had committed a grand total of 25 infantry battalions, up six from 6 August, 80 artillery pieces, up 10, and 200 tanks . Situation maps showed one Soviet infantry battalion east of Changkufeng, another north of Hill 52, armor and infantry in unknown strength east of that hill, and artillery positions from northeast to southeast of Khasan. On the 7th, spotters also observed seven large steamers entering Posyet and Khansi, as well as one 10,000-ton vessel at Yangomudy. At least 200 or 300 enemy soldiers in the Karanchin sector were working to strengthen positions. Units moving south from Novokievsk included 350 trucks, 60 tanks, and 400 troops. Heading north from the region of the battlefield were 100 trucks and 150 horsemen. Meanwhile, on the front in eastern Manchuria, elements of the Kwantung Army's 8th Division had forcibly ousted a small party of Soviet border trespassers. The "punch" had gone out of the Russians in the Hill 52 sector after their thorough defeat on 6 and 7 August, but they continued to build up firepower, deploying heavy weapons and artillery observation posts. The bombardments grew more accurate; even regiment and brigade headquarters lost their last dead angles. By daylight on the 8th, two Soviet infantry battalions plus tanks were deployed on the Hill 52 front. Their main forces were distributed along a line 800 meters from the Japanese, and snipers and machine gunners held positions 200 to 300 meters away. "Each time they detected movement, they sniped at us and interfered with our observation." From 09:00, the Japanese sustained scattered artillery fire. At 13:30 there was a bombing raid by 15 planes, but no casualties were incurred. Soviet guns pounded Hill 52 around 18:30, and the Japanese suffered four or five casualties, but morale was generally high, and they sought to strengthen and repair their positions throughout the night. On the Changkufeng front, which had drawn rather serious attention, Russian heavy guns opened slow fire after 05:00 from east of Khasan and from Maanshan. Through the night of 7–8 August, Soviet infantry had assembled near the lake crossing. Russian troop strength increased beyond one-and-a-half battalions. The defenders ran out of grenades and had to resort to rocks, but by 10:00 the Soviet assault waves began to weaken after five hours of fierce resistance. Supporting the Japanese lines had been barrages by grenade launchers, flank fire by a heavy-machine-gun platoon at Chiangchunfeng, and supported by the mountain artillery. Around 10:30, the attackers fled to Khasan. The battlefield quieted, but enemy snipers dug foxholes 300 meters away and kept up persistent fire, and infantry mounted repeated attacks in varying strength.    Since morning, the mountain gun and the two battalion guns at Fangchuanting had engaged infantry and machine guns that appeared on the middle of the Changkufeng crest as well as in the Hill 52 area. The timely fire from these guns caused severe losses, especially to Russian observation posts. But Lieutenant Maeoka, who commanded the mountain platoon from Changkufeng, was wounded badly at 10:30. The mountain battalion also fired at targets in the Changkufeng sector from the Korean side of the Tumen. At 13:20, the Russians pressed new attacks against Changkufeng from three sides, using a total of two companies and three tanks. Although they got close and attacked persistently, they were driven off each time; these afternoon efforts were not very vigorous. Fighters strafed at low altitude and more than ten bombers attacked near 15:00, igniting fires in the village of Fangchuanting. The raids by planes and guns caused frequent cuts in signal lines again. At 06:50 on the 8th, Soviet forces in the left sector resumed their efforts until they were pinned down at 100 meters and had to dig in. Excepting spotter posts, everyone must enter shelters from warning till all-clear. Meanwhile, T. Sato estimated that although enemy attacks were aimed mainly against Changkufeng, there existed some danger that hostile forces would cross the Tumen near Yangkuanping and launch a sudden attack against our left rear, as actions in that area had become pronounced. He accordingly issued an order at 17:00: all of us, superiors as well as subordinates, must overcome exhaustion, make nighttime guardings rigorous, and leave the foe not the slightest opening between friendly battalions or from the shores of the Tumen River.  Suetaka estimated in the morning of the 8th that the Russians were trying to generate propaganda advantageous to them at home and abroad by staking their honor and seizing Changkufeng quickly. From the standpoint of overall political tactics, it was imperative to thwart their intentions. The enemy relied consistently on elements that remained on the Crestline southeast of Changkufeng and served as a base; they must be deprived of that attack base. If his assault plans were to be successful, the 37th Brigade would require reinforcement. The first battalion-size elements of Cho's infantry were arriving. As an initial step, Hanyu's battalion should cross the Tumen and join the brigade, while the main body of the regiment, due that afternoon, should be ready to enter the lines. The division chief of staff issued an order in the name of Suetaka, stipulating that the division would secure its positions while adhering to the great policy of nonexpansion. At 22:30 Morimoto speculated that the Russians were hoping for the good fortune of retaking Changkufeng. Strict guard measures were enjoined. Eventually, before midnight, Suetaka met Cho at Seikaku station. To implement Suetaka's request that the Russian foothold southeast of Changkufeng be wiped out soon, Morimoto decided in the morning to employ the new battalion from Cho's regiment. But since Hanyu's unit was delayed by enemy fire, Morimoto had to turn to the reserve 76th Regiment. At 16:00 Okido was told to prepare an attack, using one infantry battalion and an engineer squad. The mission was to take advantage of darkness to expel the foe remaining on Changkufeng, secure the heights in concert with the elements on the hill, and smash any serious attack at night. At 17:00 Okido issued his detailed order. Enemy elements were located near the cliff close to the northern top of Changkufeng. Apparently hostile bases existed in scattered fashion on the southern slopes as well, as well as a rather large base on the middle of Akahage "Red Bald" Hill, formerly held by Captain Noguchi's company. The regiment was to drive those forces north of Hill 52. The 3rd Battalion commander, Major Hashimoto Seishiro, was to direct both companies' assaults, and, once the foe had been ousted, secure the locations until dawn, after which he would return to the reserve unit.  On the 8th, at 19:30, Hashimoto proceeded with his battalion staff to the foot of Changkufeng and conferred with Major Sato and Captain Shimomura, the majors commanding the units with which he was to cooperate. The assault units moved out from Chiangchunfeng, but their timing was thrown off by a half-hour of artillery checking fire from northeast of the lake. At 20:50, Captain Iwai's 10th Company, supported by a machine-gun platoon, attacked the rock corner on the east side of Changkufeng. After cutting down Soviet sentries, the Japanese rushed in; 40–50 Russian soldiers retreated toward Akahage. On that hill there had been only 20–30 Soviet troops to begin with, but their strength had been built up to two companies plus tanks and infantry guns. The Russians laid down violent small-arms fire, causing 17 Japanese casualties in a short period, after which 30–40 enemy soldiers sought to counterattack. The Japanese drove back this effort, readied their own offensive, and continued to launch close assaults against the heavy-machine-gun nest at the rock corner. Simultaneously, Captain Shidara's 7th Company jumped off with five attached demolition engineers. The 1st Platoon broke through the entanglements and cut down lookouts while the 2nd Platoon proceeded to mop up footholds on the north side—about ten Russian soldiers who dotted the slope at four locations. In the process, the company ran into the positions Iwai had been attacking. Terrain and enemy fire dictated a detour south of the ridgeline. Shidara's men moved up behind Iwai on the right, joining Hashimoto's command. The battalion commander consolidated his lines and directed reconnaissance preparatory to an attack against Akahage. Hours passed; Okido, at the command post, decided it might be wiser to wait till daybreak and call for artillery support. Hashimoto then issued his own instructions from the eastern salient, cautioning his men to dig in well. Near 04:00 the redeployments were completed, but construction did not progress due to the rocky terrain; soldiers were barely able to scoop knee-high firing trenches by daybreak. Total Russian losses on the 8th were estimated to exceed 1,500. More than 100 tanks were claimed publicly, and it was "confirmed" that since the 1st, six planes had been shot down, two of which had fallen behind Japanese lines. In Tokyo, the war ministry and the Gaimusho denied categorically that the Russians had retaken Changkufeng. Soviet troops had attempted to rush positions 600 feet from the crest at 1400 hours; after two and a half hours of furious hand-to-hand fighting, they were beaten off with presumably heavy casualties on both sides. Soviet tanks were reported moving north from Posyet Bay, though it remained unclear whether this indicated withdrawal or strategic movement. Right sector casualties were relatively light on 8 August: eight killed and 41 wounded, the 75th Infantry suffering five and 38 of these respectively. Officer casualties were proportionately high: two wounded in the 75th Regiment, one in the 76th Regiment, and a fourth in the mountain artillery. Personnel rosters of the 75th Regiment, as of 30 July and 8 August, showed a reduction from 1,403 to 826, down 41 percent. The cumulative effect of Japanese losses and the scale of Soviet commitment troubled the Korea Army. Suetaka reported Japanese casualties as: through 2 August, 45 killed, 120 wounded; from 3-5 August, 25 killed, 60 wounded; since 6 August, killed unknown, 200 wounded. Remarkably, the same casualty totals were released publicly by the war ministry on the night of the 8th. Throughout 9 August at 15:20 the Japanese were hit by a very intense barrage from Hill 29. The mountain gun was damaged by shellfire and had to be moved to the foot of Fangchuanting. Tanaka had ordered his artillery to conduct long-range artillery neutralization and communications-cutoff fire, and short-range neutralization as well as checking fire. The accuracy of our artillery elements had improved, and the power of our guns had been enhanced greatly. On the left, from 05:30, T. Sato dispatched an antitank platoon, under cover of mist, to finish off immobilized Soviet tanks whose main armament was still operational and which had done some severe firing the day before. As the day wore on, spirits rose, for the men heard the roar of friendly 15-cm cannon laying down mighty neutralization fire against enemy artillery. Near 14:15, Russian troops were detected creeping forward in the woods 400 meters away on the right. Supporting mountain artillery wiped out this threat in short order. Suetaka decided to move his division headquarters to Seikaku and his combat command post to the Matsu'otsuho message center. Anxiety about the Wuchiatzu sector to the north had diminished greatly; in addition, the entire strength of the division had already been brought to the front. Lastly, dealings with the Seoul and Tokyo levels had by now become rather secondary in importance. Suetaka could discern the steady, disturbing exhaustion of his front-line troops. On the other hand, newly arrived Cho was raring to go. After receiving authorization from Suetaka, Cho allowed Nakajima's battalion to cross the river at Matsu'otsuho but kept Osuga's battalion on the Korean bank as division reserve. Since Tanaka had surmised that the Russians' intention was to direct their main offensive effort against the Japanese right wing, it seemed best to transfer the mountain guns to strengthen the right sector positions. The brigade order of 17:30 endorsed Tanaka's shift of defensive emphasis, particularly with regard to the artillery and the new elements from Cho's regiment. Morimoto added that the core of the Soviet assault force southeast of Changkufeng amounted to two infantry battalions. T. Sato accordingly ordered Obo's battalion to integrate its heavy firepower and deliver swift fire in timely fashion. Soon afterward, Obo discerned a massed battalion of Russian infantry, who had been hauled up by trucks, on the northeastern skirt of Changkufeng. He unleashed every available weapon, organic and attached, at 19:30. The Soviets seemed taken completely by surprise; they showed extreme bewilderment and dispersed in an instant. The right sector unit estimated that on 9 August it had caused 450 casualties, stopped five tanks, and knocked out one light artillery piece and seven heavy machine guns. Japanese casualties in the right sector had amounted to 28 killed and 43 wounded. Ammunition expenditures were considerably higher than on the 8th.  During the night of 9–10 August, the 74th Infantry reinforcements crossed the Tumen steadily. In the early hours, Okido concluded that Soviet attack designs had been frustrated for the time being. The Hill 52 front was relatively calm. Soviet automatic weapons and riflemen were still deployed 200 to 300 meters from Japanese positions, where they sniped selectively. Russian artillery was quiet, apparently as the result of the movement of the main Japanese artillery force to the right wing and the arrival of long-range guns. The 75th Regiment command post at Fangchuanting was the focal point of Japanese artillery activity. Firing began at 07:10, when four battalion guns engaged and smashed two Soviet mountain pieces.  As for Soviet ground assaults, one company attacked at Changkufeng as early as 05:20 under cover of fog but was driven off after 40 minutes. The Russians struck again from three directions in formidable strength between 09:00 and 10:00. Morimoto, growing concerned about the danger of irruptions through gaps between Changkufeng and Shachaofeng, sent elements of Nakajima's battalion to Chiangchunfeng. Since the right wing of the Russians atop Changkufeng was spilling onto the western slopes, at 10:30 Nakajima had his heavy machine guns and battalion guns lay down strong fire from the peak of Chiangchunfeng. Meanwhile, heavy weapons from the left sector were also contributing to the repulse of the morning assaults. A battalion of Soviet infantry attacked Changkufeng all afternoon. Fierce gunfire by the 75th Regiment at 14:00 routed troops massing on the slopes facing the red flag. Considerable losses were inflicted on 75 Russians sighted northeast of Hill 52. An enemy company on the Khasan shore and another two east of Akahage Hill were attempting to occupy positions from which to strike Fangchuanting with the support of two rapid-fire guns. By 17:00 the Russians had been repulsed by the energetic fire of Japanese small arms, battalion guns, and artillery. Soviet forces dispersed toward the lakeshore and Hill 52, leaving many corpses behind. The last important firing by Japanese battalion guns at Fangchuanting on the 10th was a mission against the eastern slopes of Changkufeng at 18:00. Thereafter, the battle zone grew still.  In the left sector, T. Sato concluded that, to secure Changkufeng, it would be best to reinforce flank fire instead of concentrating on the direct attack or defense of the Changkufeng district. He therefore made arrangements with Okido to borrow one machine-gun platoon and assign it to Obo. As of 05:30, enemy troops were still holding a line 300 meters from the positions of Obo's right battalion and 800 to 1,000 meters ahead of Takenouchi's left battalion. Shortly afterward, good news was received at the left sector command post: the last battalion of the 73rd Regiment was to have left Nanam at 16:00 on 9 August and would arrive in the near future. On the right wing of the left sector, the Russians facing Kadokura's company began to operate energetically from 09:00, advancing in two lines, 150 meters apart, with a total strength of one company: two platoons up, one platoon back. They were supported by forces on the high ground north of Khasan and on Akahage. Kadokura waited for the enemy to close to 200 meters before ordering his men to open fire; particularly effective was the flanking fire by the machine-gun company and by elements of Okuda's company. Many heavy artillery shells were hitting the Japanese lines now, but defensive fire pinned down the attacking infantry for a while, 100 meters from the breastworks. Then 30 or 40 Soviet soldiers, covered by firepower, worked forward as close as 30 meters, hurling grenades and giving every indication of mounting a charge. The Japanese responded with grenades. At the same time, the left-flank squad of Kadokura's company was being annihilated. Thus encouraged, Russian assault troops plunged close, whereupon Kadokura assembled his available men, a dozen or so, from the command teams and runners—and grappled with the foe at point-blank range. An ammunition man joined in the melee and broke up the Soviet assault by expert use of hand grenades. The second echelon gradually fell back around 10:30, in the face of heavy fire laid down by the machine guns and Okuda's company. The Russians appeared to be adjusting their deployment but made no further efforts to close. At Changkufeng, meanwhile, two or three enemy companies were approaching the crest. Left sector raiding fire caused the Russians to flee. Japanese casualties in the old right sector had been nine killed and 22 wounded on 10 August. It was estimated that Soviet casualties amounted to 600 killed or wounded, with five heavy machine guns knocked out. By this time, the Soviets had committed their maximum infantry and artillery strength: 27 battalions and 100 guns, the same as on 9 August but up 17 battalions and 60 units since 3 August. Higher headquarters reported no tanks at the front, though 75th Infantry situation maps indicated some Soviet armor still faced Hill 52 sector. Although Japanese officers insisted that Changkufeng Hill remained in Japanese possession, they acknowledged increased casualties due to the accuracy of Soviet shelling. Losses were not as severe as might have been expected because the enemy did not time their charges with their bombardments; Japanese troops lay in trenches and met the attackers with grenades. Every combat unit of the 19th Division had been committed. Nevertheless, the maimed and the fresh battalions had amounted to a combined maximum strength of only 12 infantry battalions and 37 artillery pieces, primarily 75-mm mountain guns, without armor or aircraft. These forces had to cope with 27 enemy infantry battalions and 100 artillery pieces, including many long-range guns, as well as sizable tank and aerial units. Every echelon, regiment, division, and army, had voiced the need for troop replacements and reinforcements.  By evening of 10 August, the situation had deteriorated to the point that the division chief of staff sent Seoul a very long and painful message that ended with: "There is danger of radical change in combat situation in few days if matters go on. It is estimated that this division has only one or two days left in which it can retain definite freedom of action,initiative to advance or retreat. Even if overall situation should develop to our advantage in next three or four days, we ought to be patient from broader standpoint, and be satisfied with our achievement, that Japanese Army has manifested its strength against enemy till now. While we do retain freedom of action, it would be appropriate to solve incident now through speedy diplomatic negotiations. Such measures are entirely up to Korea Army and high command but, so far as division is concerned, there is no other way except of course to make desperate efforts to maintain occupation line for sake of mission. Please take these matters into sympathetic consideration and conduct appropriate measures urgently". I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. Night raids and artillery opened the fight, with Hill 52 and Changkufeng changing hands amid intense Soviet tank and air assaults. Japanese forces, aided by engineers, infantry, and mountain guns, mounted tenacious defense, repelling repeated Soviet breakthroughs though suffering heavy casualties. By August 10, Japanese divisions faced mounting exhaustion and warnings of potential strategic shifts, while both sides suffered substantial casualties and material losses.

All Elite Arcade
2025 MEGA ARCADE AWARD SHOW

All Elite Arcade

Play Episode Listen Later Dec 22, 2025 131:59


In this week's mega-show, Chugs and Uno are counting down their definitive Top 10 Games of 2025. Will heavy hitters like Elden Ring: Nightreign and Death Stranding 2 dominate the lists? Can Expedition 33 or the long-awaited Silksong snag the #1 spot? Or do the boys have a massive surprise waiting at the finish line?Strap in for an epic countdown, plus the Upper Deck Arcade Mailbag and a special Kojima-inspired Producer Quiz!Get the AEW SP Game Used from Upper Deck: https://bit.ly/3XpHOmx Learn more about your ad choices. Visit podcastchoices.com/adchoices

High Potion
Episode 236: The Game Awards 2025!

High Potion

Play Episode Listen Later Dec 15, 2025 69:49


Witness the end of a friendship between Geoff and Kojima.Shadow of the ErdSteve merch!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shadow of the ErdSteve - High Potion - T-Shirt | TeePublic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Come hang out on stream!www.twitch.tv/blueharvestpodFollow us on Twitter at: @highpotionpodFollow Steve at: @stonedcobraFollow Hawes at: @blueharvestpodCheck out our store at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠T-Shirts by High Potion Podcast | TeePublic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Send us emails or voice messages to highpotionpod@gmail.com to be featured on a future episode!

Optometric Insights Media
#25 The Myopia Podcast - Randy Kojima: Using Topography to Predict Myopia Management Success

Optometric Insights Media

Play Episode Listen Later Dec 15, 2025 22:51


Giga Bytes Podcast
Giga Bytes Podcast #390 Hoy hablamos de varios rumores pre Game Awards, la saga de Wb y Mucho más!!!

Giga Bytes Podcast

Play Episode Listen Later Dec 9, 2025 65:25


Giga Bytes Podcast #390 Hoy hablamos de varios rumores pre Game Awards, la saga de Wb y Mucho más!!! Paramount inicia adquisición hostil de WB por $108b Metroid Prime 4: Beyond Lego Batman Legacy of the Dark Knight a los Game Awards Black Friday 2025: PS5 Domina, mejor semana para PS5 Pro desde su lanzamiento US: PS5 1St (47%), Switch 2 2nd (24%), NEX Playground 3rd (14%) UK: PS5 1st (62%), Switch 2 2nd (23%), 3rd Xbox Series (10%) Phantom Blade Zero a recibir nuevo trailer y fecha de lanzamiento durante los Game Awards Teaser trailer Supergirl esta semana (TGAs?) Kojima: no sabe si OD funcionara, Physnit buscando nuevos gimicks para el titulo The Boys a lanza última temporada el 8 de abril Resident Evil Requiem a lanzar nuevo trailer en los Game Awards Severance S3 a comenzar filmacion de abril a diciembre 2026, lanza verano 2027 Euphoria S3 abril 2026 Star Wars A New Hope 50 anniversary Theatrical a cines Febrero 19 2027 Endgame regresa a Cines Sept 25, 2026, rumor nuevo post credit Katsuhiro Harada se ira de Bandai Namco luego de 30 anos Pelicula de los Simpsons se mueve a 9-3-2027 Peaky Blinders The Immortal Man a cines marzo 6 (limitado) marzo 20 en Netflix Bad Robot Games y Playstation Studios se unen para publicar primer título desarrollado internamente (4P Coop) Romeo is a Dead Man lanzara Feb 11 2026 PS/XB/PC Judas: (Ken Levine) Recibe Update en PS Blog Justin Lin (Fast & Furious) a dirigir película de Helldivers ]Sigueme y Suscribete: Facebook.com/elgiga Youtube.com/elgiga947 Instagram.com/elgiga947                                                                                                                                    Twitch.tv/elgiga947 Twitter.com/elgiga947 Giga Bytes Podcast   #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 #gigabytespodcast #NintendoSwitch2 #PS5 #MarvelTokonFightingSouls #MarvelCosmicInvasion #Wolverine #Saros #GhostofYotei #NexPlayground #ResidentEvilRequiem #MetroidPrime4 #GhostofYotei #Switch #Xbox #PSSR #PS5Pro #Xbox #Switch2 #Review #Playstation #Switch2 @tiendasmesalve #gigabytespodcast #TGA2025 #PSPortal

Kinda Funny Games Daily: Video Games News Podcast
Guardians of The Galaxy, Deus Ex Studio in Trouble - Kinda Funny Games Daily 12.03.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Dec 3, 2025 75:36


Solo Leveling: ARISE OVERDRIVE is out now! Head on over to Steam to begin Sung Jinwoo's epic journey:https://ntiny.link/kfgoverdrive Go to http://sundaysfordogs.com/kindafunny to get 50% off your first order. Exclusive $35 off Carver Mat at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Eidos-Montreal lays off staff, Kojima is giving a keynote at GDC, and Saudi Arabia Will Own 93 Percent Of EA. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report   - - Report: Embracer-owned Eidos-Montreal lays off staff - Hideo Kojima to Deliver GDC's First Keynote in Five Years at the GDC Festival of Gaming - Ad - SuperChats - Saudi Arabia Will Own 93 Percent Of EA When The Deal Is Done - Call Of Duty Is Underperforming In 2025, Analyst Says, Citing Burnout, Creative Decisions, And AI Slop - The Marathon art issue has been resolved - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Sacred Symbols: A PlayStation Podcast
#383 | I Can Dodge Bullets?

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Nov 3, 2025 248:54


An old piece of games industry lore has recently reemerged, and it has people wondering about a tantalizing what-if. Back in 1999, The Matrix hit theaters, and the co-creators of the film happened to have been huge fans of Hideo Kojima, himself a year removed from the launch of Metal Gear Solid. And, as was reported at the time, there was potential that Konami would allow Kojima to pursue a licensed Matrix game post-MGS. A lot of new information has since emerged about what did and didn't happen here, and it makes for a great conversation starter. So let's lean into it, shall we? Our conclusion: Perhaps Kojima doing MGS2 instead of a Matrix game means he likely dodged a bullet (pardon the pun). Other news this week includes some quiet updates seemingly being made to PlayStation Portal's functionality, leaks from Bluepoint's cancelled God of War game, the most recent China Hero Project title in the form of Loulan: The Cursed Sand, and more. Then: Listener inquiries! Following Freedom Wars, Patapon, and Everybody's Golf, what should Sony's and Bandai Namco's next collaborative re-release be? Do PC players have any reason to invest in the modern PlayStation ecosystem? Will the culture war consume Naughty Dog's Intergalactic? Does Colin type so fast that his keyboard smokes? Download Cash App Today: https://capl.onelink.me/vFut/ty57yree #CashAppPod. Cash App is a financial services platform, not a bank. Banking services provided by Cash App's bank partner(s). Prepaid debit cards issued by Sutton Bank, Member FDIC. See terms and conditions at https://cash.app/legal/us/en-us/card-agreement. Discounts and promotions provided by Cash App, a Block, Inc. brand. Visit http://cash.app/legal/podcast for full disclosures Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:43:10 - RIP Nick Mangold0:44:13 - stand down non-traditional candy0:50:45 - Chris wills glass Snapple back0:55:36 - New York location lore0:59:19 - PS+ Premium streaming to Portal leaked1:12:23 - Bluepoint's cancelled God of War game leaks1:22:33 - Sony isn't interested in buying WB1:30:51 - Konami turned down a Kojima Matrix game1:48:20 - Loulan: The Cursed Sand is the next China Hero Project game1:58:19 - Square Enix is cracking down on Dragon Quest spoilers2:11:02 - November PS+ Games2:13:51 - What We've Been Playing (Ghost of Yotei, PowerWash Simulator 2, Plants vs. Zombies: Replanted, Battlefield 6, Vampire Survivors)2:41:13 - What Japan Studio game will get released by Bandai Namco?2:45:10 - Halo and the US government2:54:17 - Gaming ads on Sacred3:11:04 - Wait for PS6?3:20:24 - The console war lives in on services3:38:25 - Is Intergalactic the next target? Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Nextlander Podcast
221: Mortal Monday

The Nextlander Podcast

Play Episode Listen Later Oct 30, 2025 149:28


If you want to hear us gush for like an hour about Mortal Kombat: Legacy Kollection, this is the episode for you, and we also fit in discussion of Halo on PlayStation and the increasing demands on the Xbox business, the Kojima Matrix game that almost was, Once Upon a Katamari, Dead Reset, Jackbox 11, and... wait, did you think we forgot Death Stranding 2? THINK AGAIN. CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:01:39) Health insurance premiums are too high for nugget challenges (00:08:15) Mortal Kombat: Legacy Kollection  |  [PC (Microsoft Windows), Nintendo Switch, Nintendo Switch 2]  |  Oct 30, 2025 (00:58:52) First Break (00:58:57) The Jackbox Party Pack 11  |  [Linux, Mac, PC (Microsoft Windows)]  |  Oct 23, 2025 (01:02:12) Dead Reset  |  [Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Xbox One, iOS, Android]  |  Sep 11, 2025 (01:03:07) Once Upon a Katamari  |  [PlayStation 5, Xbox Series X|S, Nintendo Switch, PC (Microsoft Windows)]  |  Oct 24, 2025 (01:08:49) Ball x Pit  |  [PlayStation 5, Mac, PC (Microsoft Windows), Xbox Series X|S, Nintendo Switch]  |  Oct 15, 2025 (01:11:10) Death Stranding 2: On The Beach  |  [PlayStation 5]  |  Jun 26, 2025 (01:11:37) [Spoilers] Some story moments and locations are talked about. (01:26:41) Second Break (01:27:50) Xbox and Microsoft continue to be in the news. (01:51:32) EA staff reportedly being urged to engage with a lot of AI (01:58:40) Konami says Kojima was asked to make a Matrix game? (02:06:58) Battle Arena Toshinden franchise getting a re-release? (02:11:18) Emails (02:18:39) Wrapping up and thanks (02:23:59) Mysterious Benefactor Shoutouts (02:26:07) Nextlander content updates (02:29:16) See ya!

Sacred Symbols: A PlayStation Podcast
#378 | Underneath, the New Skin Breathes

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Sep 29, 2025 266:44


The "where are the games?!" crowd is having a bad week, because PlayStation's most recent State of Play showed that plenty is indeed incoming for your PS5. For starters, Insomniac's long-dormant Wolverine has reemerged. Revealed four years ago and having clearly gone through some tribulations behind-the-scenes, Wolverine is slated for PlayStation 5 next fall, and it looks violent and grisly in all the right ways. Coming sooner from first party, however, is Housemarque's Returnal sequel Saros, launching in March of '26. It looks awesome, and we're to get back to shootin'. But as if these two games didn't give us enough to talk about, there's more: Microsoft Flight Simulator is the next Xbox-aligned game PS5-bound (with Forza Horizon 6 somewhere behind it), the original Deus Ex is getting the remaster treatment, a God of War DualSense has been revealed in recognition of the franchise's 20th anniversary, Kojima both revealed a Physint poster and showed off his new horror title OD, and much more. Then: Listener inquiries! What's going on with the PS5 Pro's many technical issues? Will NetEase's F2P game Ananta be as insane as it seems? Why do we have such a problem with the premise of licensed games? Is Boar's Head's fine deli meat becoming too expensive for the average consumer? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:21:17 - Sony mascots owning a gentlemen's club0:26:19 - Boar's Head prices0:32:22 - Colin in wedding vows0:34:04 - Ghost of Yotei hype low?0:40:21 - State of Play - Wolverine1:05:31 - Saros1:16:39 - Microsoft Flight Simulator 20241:31:35 - PlayStation Pulse elevate speakers1:39:34 - Smaller SoP announcements2:11:18 - Kojima announcements2:29:25 - Forza Horizon 6 announced, coming to PS52:32:57 - PlayStation Franchise Rewards2:40:27 - Metal Gear Solid Collection Vol 22:46:46 - Yakuza announcements2:48:24 - A new Mafia game has been greenlit2:50:04 - New player habits data from Ampere Analysis2:51:48 - What We've Been Playing (Cronos: The New Dawn, Puzzle Quest: Immortal Edition, Baby Steps, Borderlands 4, Hitman 1-3, Silent Hill f)3:23:52 - Current feelings on PS5 Pro3:36:00 - Ananta copying Spider-man, GTA etc3:44:24 - Negative outlook on licensed games4:00:09 - Best gamer at LSM4:07:37 - Top 5 genres Learn more about your ad choices. Visit podcastchoices.com/adchoices

Giant Bombcast
909: Jan Got Raptured

Giant Bombcast

Play Episode Listen Later Sep 23, 2025 158:32 Transcription Available


Jan's back! Kind of! We hit a few tech snags while recording this one, BUT that didn't stop the usual crew from coming together to tell you all about the new Skate, Silent Hill f, Megabonk, and much more. After that, all the important video game news of the week (Kojima's making... A credit card?) and your emails!

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
Kojima's OD Trailer Live Reaction & More - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Sep 23, 2025 72:25


Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free Breakfast for 1 Year. Thank you for the support! Run of Show - - Start - Housekeeping - OD Trailer Reactions - Ads - Physint - Death Stranding - Sake Learn more about your ad choices. Visit megaphone.fm/adchoices

funny run kojima live reactions kinda funny gamescast