Podcasts about Kojima

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Best podcasts about Kojima

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Latest podcast episodes about Kojima

Optometric Insights Media
#92 The Myopia Podcast - Myopia Management Topography with Randy Kojima at GSLS 2024

Optometric Insights Media

Play Episode Listen Later Mar 2, 2026 24:10


Grind my Metal Gears
Snatcher - Act 1

Grind my Metal Gears

Play Episode Listen Later Feb 25, 2026 110:30


Now that we've watched Blade Runner it's time to play Kojima's rip-of—— uh, I mean homage to Blade Runner: Snatcher! For a 30+ year old game, it holds up, or at least if you can overlook some of the writing around its women... but if you can do that, it's a good time! Join us as we play through the first half of this surprisingly charming adventure game from the earlier days of Kojima.Episode 78: The Skeuomorphism Hole

OK COOL
Warum ein Indie-Studio das "Auteur-Spiel" a la Kojima nach Deutschland bringen will: OK COOL trifft Julius Dorsel

OK COOL

Play Episode Listen Later Feb 21, 2026 71:14


Julius Dorsel ist Teil des dreiköpfigen Teams von Mucks!, ein Indie-Studio mit Sitz in Ludwigsburg, das 2023 von dem Trio mit einem gemeinsamen Mission gegründet wurde: Emotional tiefe Geschichten erzählen, ihre SpielerInnen nachhaltig berühren und "Auteur-Werke" schaffen. "Was ist das denn?", fragen sich womöglich nun einige von euch - und die Antwort ist eigentlich ganz einfach. Auteur-Spiele heißen so, weil man in ihnen den Einfluss vor allem einer prominenten Figur herauslesen kann (oder es zumindest glaubt), die Teil des Entwicklungsteams war. Beispiele sind Peter Molyneux oder Hideo Kojima, die in der Berichterstattung zuweilen so dargestellt werden, als wären nur sie alleine verantwortlich für die Spiele, die sie mit viel Charisma nach außen hin vertreten. Dass in Wirklichkeit immer auch ein Team an diesen Spielen mitarbeitet, gerät beim Konzept des "Autorenwerks" häufig in den Hintergrund. Menschen wie Dom Schott halten auch aus diesem Grund das Auteur-Prinzip für überholt und sehen die Gefahr eines Türöffner-Effekts, der toxische Arbeitsbedingungen in einem Studio rechtfertigen könnte Der Entwickler Julius Dorsel hingegen sieht in dieser Arbeitsform einen großen Vorteil - und genau darum geht es mitunter in diesem Gespräch. Außerdem erzählt Julius von den spannenden Arbeiten an Frieda is Changing, dem kommenden Titel von Mucks!, das die Konventionen des Point'n'Click-Adventures einfach mal so im Vorbeigehen modernisiert - und extrem vielversprechend aussieht.

IGN Benelux: Confessions of a Super Geek
#374 - Mewgenics is de verrassing van 2026

IGN Benelux: Confessions of a Super Geek

Play Episode Listen Later Feb 18, 2026 133:35


In deze aflevering van Side Quest hebben we Maarten Blonk weer te gast en zijn collega Joris Jansma is er ook bij! Ze komen weer de nieuwste Asus snufjes tonen en praten over World of Warcraft. Verder bespreken we de nieuwe game Mewgenics als meest positieve verrassing van 2026. Sjaak vertelt wat de game zo bijzonder maakt! Onze avonturen in Overwatch gaan nog niet voortvarend, maar dat maakt het waarschijnlijk grappiger voor jullie om naar te luisteren. Verder spelen we nog Ghost of Yotei, Battlefield 6, Fallout 76 en bespreken we onze favoriete aankondigingen van de State of Play! A Knight of the Seven Kingdom is weer PEAK, de Ferry Docu is bah en Tom is bijna klaar met Andor.(00:00:00) Intro(00:01:22) Hoe is het met Maarten en zijn laptop(00:10:20) World of Warcraft Midnight uitpakken en bespreken!(00:24:00) Kojima dingetjes laten zien(00:36:35) Krabben slaan met Joris in OSRS(00:39:57) We zijn terug(00:40:15) Overwatch spelen(00:49:00) Mewgenics(01:03:49) Ghost of Yotei is best nice, maar nu wel een beetje saai(01:11:30) Battlefield 6 seizoen 2 is niet heel nice(01:18:42) Fallout 76 plezier(01:23:40) State of Play bespreken(01:44:15) A Knight of the Seven Kingdoms aflevering 5 is peak, kijk dit!(01:58:45) Andor is nog niet af(02:01:30) The Mandalorian and Grogu heeft een nieuwe trailer(02:06:55) Ferry Doedens docu, bah(02:11:00) Banshee!

Sacred Symbols: A PlayStation Podcast
#398 | I'm Immortal, Immune To All That Is Wrong

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Feb 16, 2026 299:39


Sony has accomplished a truly rare feat in this contentious era by providing players with a widely-lauded hour-plus State of Play presentation. At the top of the heap of announcements for many are a duo of God of War-related unveilings -- the long-rumored 2.5D Metroidvania game and an early-in-development ground-up remake of the original PS2 and PS3 trilogy -- with the former project stealth released at the time of its reveal. That's right: You can buy it right now! 29 other games were showcased, revealed, and otherwise shown off during the proceedings as well, like a new Castlevania called Belmont's Curse, a sequel to Kena: Bridge of Spirits called Scars of Kosmora, a AAA John Wick project, stealth title Yakoh: Shinobi Ops, the second volume of Konami's Metal Gear Collection, and much, much more. Plus, fresh looks at Saros, Resident Evil: Requiem, Marathon, Mina the Hollower, Beast of Reincarnation, Marvel Tokon, Control Resonant, Pragmata, 4LOOP, and so on. Other news rounds things out this week -- like steep layoffs at Highguard studio Wildlight and casting details for 2027' Helldivers film -- before we move onto listener inquiries. Who are some of our favorite black characters in gaming history? Why exactly doesn't Colin care about sports games anymore? Should Sony more heavily pursue Astro Bot spinoffs? Did the all-Spanish Super Bowl Halftime Show send any of us into an unspeakable rage? Get 50% off your first box and free breakfast for a year at https://www.factormeals.com/sacred50off and use code sacred50off Sign up for your $1 per month trial period at https://www.shopify.com/sacred Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:28:09 - Love to Sean0:35:17 - Superbowl thoughts0:52:00 - GTA regret after murder0:57:09 - State of Play1:05:20 - Kena: Scars of Scars of Kosmora1:10:20 - Ghost of Yotei: Legends1:16:04 - Death Stranding 2 PC1:18:46 - 4:Loop1:26:26 - Capcom updates1:27:08 - Legacy of Kain Defiance Remastered1:29:41 - Brigandine1:31:45 - Dead or Alive1:33:16 - Control Resonant1:35:11 - Crimson Moon1:37:28 - Beast of Reincarnation1:39:58 - Rayman 30th Anniversary Edition1:44:21 - Mina the Hollower1:45:39 - Yakoh Shinobi Ops1:48:27 - Project WIndless1:53:36 - Star Wars Galactic Racer1:58:15 - Metal Gear Solid Collection Vol 22:02:42 - Konami segment2:14:47 - John Wick2:18:33 - Marathon2:21:44 - Saros2:22:18 - Tokon2:24:18 - God of War2:37:36 - Highguard layoffs3:17:22 - Horizon 3 could be 3-5 years out3:29:43 - Kojima revealed he almost worked with Respawn3:38:21 - Build A Rocket Boy still claims they were sabotaged3:53:22 - Helldivers movie update3:58:15 - What We're Playing (Lovish, Astalon: Tears of the Earth, Turok 2: Seeds of Evil, Resident Evil 5, Dragon Quest VII: Reimagined)4:22:16 - PlayStations online negativity4:29:25 - Black History Month in gaming4:34:24 - Returning to Madden?4:35:49 - Women in the industry4:41:20 - Should Sony focus on uncslop?4:43:40 - Where are the Astrobot spinoffs? Learn more about your ad choices. Visit podcastchoices.com/adchoices

Svamppod
GOTY 2025: Death Stranding 2: On The Beach

Svamppod

Play Episode Listen Later Feb 12, 2026 54:46


Ingen annan än Niklas hade spelat Death Stranding 2, ändå platsade det på GOTY-listan. Han drar med sig Pajlen och Tobbe på en väldigt förvirrande Kojima-odyssé.

Metal Gear University
201: Kojima and "the last" Metal Gear game

Metal Gear University

Play Episode Listen Later Feb 10, 2026 54:51


Kojima wanted to end the series so many years ago and he kept going, why? We dig through some articles and discuss his many motivations in today's 201! see below for full list of interviews we found!intro 0:00pop quiz 04:45discussion 10:04...Bibliography:https://www.tumblr.com/thearkhound/189640385948/famitsu-403-hideo-kojima-interview-metal-gearhttps://shmuplations.com/metalgearsolid1997/https://shmuplations.com/kojima/https://mgarsenal.proboards.com/thread/2380/new-interview-hideo-kojimahttps://www.tumblr.com/thearkhound/185300055888/hideo-kojima-interview-with-msx-magazine-2005https://www.gamespot.com/articles/tgs-07-kojima-speaks/1100-6179757/https://games.kikizo.com/features/hideo-kojima-interview-2008-p2.asphttps://games.kikizo.com/features/hideo-kojima-interview-2009-p2.asphttps://www.ign.com/articles/2004/12/01/the-snake-eater-interviewhttps://www.ign.com/articles/2012/06/09/kojima-mgs2-was-meant-to-be-my-last-metal-gearhttps://time.com/2862423/interview-hideo-kojima/https://www.newyorker.com/tech/annals-of-technology/why-did-hideo-kojima-leave-konamihttps://www.polygon.com/2015/12/16/10220356/hideo-kojima-konami-explainer-metal-gear-solid-silent-hills/https://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/

Gameromancer, il podcast videoludicamente scorretto
Ep. 238: Quando c'era L'Ubi – Ubisoft ha fatto anche cose buone

Gameromancer, il podcast videoludicamente scorretto

Play Episode Listen Later Feb 9, 2026 71:17


Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Quando c'era l'Ubi non so se i treni arrivassero in ritardo, ma i bei videogiochi arrivavano puntuali. Parliamo di una software house che nella sua epoca d'oro non aveva problemi ad imbarcarsi a palle di fuori in follie come "sviluppiamo la risposta Xbox a Metal Gear Solid 2", tirando fuori poi perle come il primo Splinter Cell che facevano sembrare per tanti versi Snake indietro di una generazione. La fisica, l'approccio full-sandbox allo stealth, tutto dannatamente plausibile e serio laddove Kojima infilava tamarrate tipo la scena "Infinite Ammo" alla fine di Sons of Liberty che ti smonta l'erezione. Parliamo di chi si è comprato Prince of Persia e l'ha sempre spinto ben oltre quello che Jordan Mechner da solo era riuscito a fare. Le Sabbie del Tempo che ancora oggi è un platform 3D della madonna, il Dahaka di Spirito Guerriero che ti fa ancora cacare addosso se ci ripensi, il Principe Oscuro ne I Due Troni e quel livello tutto nella mente dove dovevi semplicemente accettarlo piuttosto di combatterlo, come aveva già fatto Mechner nel 1989, ma coi mezzi del 2003. E poi il capitolo strano del 2008, Assassin's Creed che nasce da qui per diventare una delle serie che ha caratterizzato di più la nostra adolescenza, il grande ritorno con The Lost Crown finito malissimo soprattutto per colpa nostra. Parliamo di Assassin's Creed, che prima di diventare una minestra riscaldata ha tirato fuori della roba veramente pazzesca. Di Watch Dogs e di come speravamo potesse rifarlo (e in realtà Watch Dogs 2 un po' lo rifà), della roba "minore" fatta in UbiArt che minore manco per il cazzo visto che Rayman Legends è ancora il miglior platform che puoi giocare al di fuori del Vangelo secondo Nintendo. Ubisoft ha fatto anche cose buone. Cose davvero buone. E ricordarle oggi che probabilmente siamo ad un passo dal vederla fare la fine di Atari fa molto più male del Far Cry pacco coi Mammut.

Delco Nerd Network
Jenny Plant on Singing BB's Theme LIVE, Kojima, Kids, Cancer & Death Stranding

Delco Nerd Network

Play Episode Listen Later Feb 2, 2026 87:16


This month, we were lucky to once again sit down with singer/songwriter Jenny Plant for a wide-ranging conversation about her life as a mother, her cancer diagnosis, as well as the recent Strands of Harmony concert tour. It was a pleasure to chat with Jenny, we hope you all enjoy the conversation as much as we did! Buy tickets for the Strands of Harmony World Tour https://www.deathstrandingconcert.com/ 00:00 - 4:10 Intro 4:11 - 10:30 What Jenny is up to 10:31 - 32:47 Following up since our last conversation 32:48 - 50:01 Jenny's journey through cancer, kids, losing a friend and the new meaning of BB's Theme 50:02 - 1:04:52 Chatting about Jenny's other work | Little Mermaid, Ghost of Tsushima, Lotide, Solo work 1:04:53 - 1:24:00 Death Stranding Strands of Harmony Tour 1:24:01 - 1:27:15 Outro Hosts: Chris Trio & Anthony Ragucci Guest: Jenny Plant https://www.jennyplantmusic.com/ https://www.instagram.com/jennyplantmusic/ https://www.youtube.com/@UCBoDXN2771Uuopp8aXZaaYw https://open.spotify.com/artist/0QXISEsGJSrlBCYIfQdz5K?si=H6Z-kmCkQQutKa8av00oYA https://music.apple.com/us/artist/jenny-plant/1245690862 https://open.spotify.com/artist/35WafjAzljbV3CYQlPqg6Z?si=QTMJy4tLSSWwr_0h5Brrvw https://music.apple.com/us/artist/lotide/622358829 Join our community! https://discord.gg/sTwgsXYGwc Watch us live on twitch at https://twitch.tv/delconerdnetwork Follow Us! https://linktr.ee/delconerds Intro and Outro Music by Alex Rome. https://www.youtube.com/AlexRome Lower Thirds By Alejandro Hernandez https://alejandrojhernandez.com Table by House of Me https://www.instagram.com/athomewithelm/ https://www.athomewithelm.com/

Grind my Metal Gears
Blade Runner 2049

Grind my Metal Gears

Play Episode Listen Later Jan 28, 2026 111:15


Last time we took a diversion to talk about Blade Runner after Kojima talked it up in the Creative Gene, so of course it'd be foolish of us to not talk about it's surprisingly great, years later sequel: Blade Runner 2049. And we have so much to say about it, from it's many great performances (and one notable bad one), it's amazing production, our various feelings about the ending, and the one universal truth: Dave Bautista is the man.Episode 77: If Only He Tried Acting

Furidashi Game Design Academy
137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

Furidashi Game Design Academy

Play Episode Listen Later Jan 27, 2026 56:04


This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!" Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Lauryn: https://bsky.app/profile/espressocat.bsky.social Nicholas: https://bsky.app/profile/academicality.bsky.social

Gameromancer, il podcast videoludicamente scorretto
Ep. 236: Corto muso – videogiochi risultatisti contro giochisti

Gameromancer, il podcast videoludicamente scorretto

Play Episode Listen Later Jan 26, 2026 74:00


Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Nel calcio come nei videogiochi il corto muso paga sempre. Ci piace raccontarci come esteti del bel giuoco, intenditori a cui fa proprio schifo l'idea dello sviluppatore che si piega alle necessità commerciali, al "design by spreadsheet" imposto da qualche executive che impone l'ennesimo RPG Open World da duemila ore sul mercato. Solo che poi quando dobbiamo scegliere tra un clone da discount di The Witcher 3 e un Fumito Ueda originale indovina un po' in quali tasche vanno a finire i nostri 80€? Il botteghino alla fine ha quasi sempre premiato i risultatisti. Di The Last Guardian parli ancora della telecamera scassata, del frame-rate che lo rendeva fluido più o meno quanto Michael Shumacher oggi, di quel cazzo di Trico che però alla fine chissà fino a che punto era studiato apposta per non ascoltarti e quanto fossero i bug. Cyberpunk 2077 invece è quel giochino che nonostante i problemi alla fine sotto sotto funzionava, per quanto di corto muso i tre punti (rigorosamente in borsa) li portava a casa e alla fine divertirsi non è importante, è l'unica cosa che conta come diceva Gianpiero Boniperti. L'unica differenza tra Hideo Kojima e Cesc Fabregas è che Kojima non rosica. Il tiki-taka non paga. A Death Stranding abbiamo preferito Death Stranding 2, infinitamente meno d'autore ma più giocattolone. Non lo dico io. Lo dice Metacritic. Lo dice il mercato. Lo dicono i nostri cazzo di 80€.

Plug N Play Podcast
Plug N Play, Episode 52 - How Will Nintendo Recover? :'( - Switch 2 Sales Drop, Meta Closes Studios, Death Stranding 2 and more!

Plug N Play Podcast

Play Episode Listen Later Jan 20, 2026 130:36


On this episode of the Plug N Play Podcast, Henry debates AI usage once again with Larian addressing their AI backlash. Did the Switch 2 truly suffer over the holidays? Is VR truly dead? And is anyone surprised Ubisoft did something else slightly unethical? The answers await...Impressions this week are an in depth look at Death Stranding 2! Does the sequel live up to the Kojima branding or does it remain as divisive as the original? There's only one podcast that can possibly provide you the answers and that's this one! Promise!Feel free to send us a question at plugnplaypodcast1@gmail.com for a chance to have it read out on the show!X/Twitter: https://x.com/PlugNPlayPod1Instagram: https://www.instagram.com/plugnplaypod1/TikTok: https://www.tiktok.com/@plugnplay397Spotify: https://open.spotify.com/show/7dE5501VjBjk9XbQdxvIG3Apple Podcast: https://podcasts.apple.com/kh/podcast/plug-n-play-podcast-video-game-news-and-reviews/id1725685950YouTube: https://www.youtube.com/channel/UC0kfqx6YQ5xqXRfaKRO8wJwLinktree: https://linktr.ee/plugnplaypodcastTimestamps:0:00 - Intro12:36 - User Comment Corner22:14 - Nintendo Switch 2 sales drop over holidays31:00 - Ubisoft closes Halifax studio after unionizing42:00 - Larian addresses AI usage backlash59:22 - Meta closes multiple VR studiosImpressions:1:23:46 - Death Stranding 2

99Vidas - Nostalgia e Videogames
99Vidas 703 - Death Stranding 2, a obra-prima de Hideo Kojima!

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Jan 17, 2026 185:51


Jurandir Filho, Felipe Mesquita, Rogério Montanare, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Death Stranding 2: On the Beach", continuação direta de uma das obras mais autorais e divisivas da história recente dos videogames. Hideo Kojima retorna ao seu universo pós-apocalíptico com ainda mais ambição, aprofundando ideias sobre conexão humana, isolamento e o preço de tentar “salvar” o mundo quando talvez ele não queira ser salvo.A história se passa anos após os eventos do primeiro jogo e acompanha novamente Sam Porter Bridges, interpretado por Norman Reedus, agora em um mundo que mudou, mas não necessariamente para melhor. A pergunta central que guia a narrativa é provocadora: deveríamos mesmo ter nos conectado? A sequência coloca em xeque o ideal de união apresentado no título original, explorando as consequências dessa ligação forçada entre pessoas, territórios e sistemas.Melhorou a narrativa do jogo? Ficou mais fácil? Kojima se superou novamente?=- MAIS DESCONTO NA ALURA | Estude na Alura, a maior escola de tecnologia on-line do Brasil! Acesse o nosso link e ganhe 26% de desconto na matrícula! https://alura.com.br/99vidas

Grind my Metal Gears
Blade Runner

Grind my Metal Gears

Play Episode Listen Later Jan 15, 2026 100:18


Inspired by Kojima's essay on it in The Creative Gene, we're talking about Blade Runner! Ridley Scott's massively influential science fiction classic. When were not gushing over how good the film is and how much Rutger Hauer's performance makes us want to cry, we try to dissect the film for its most "Metal Gear" like elements.Episode 76: You Ever See a Man and Want to Cry?

One Life Left's Podcast
Bathroom DIY - #599

One Life Left's Podcast

Play Episode Listen Later Jan 14, 2026 62:29


Happy New Year, dear listeners, and welcome to the first show of our 20th year of One Life Left! We start the year by having to deal with Ste's neighbour having some noisy work done at their bathroom, attempting to sabotage the recording of the show! Who could that neighbour be and what exactly were they having done?! Write in and let us know... Meanwhile we do actually talk about some video game shenanigans including Sony patenting a ghost, Baldur's Gate 3 still avoiding the Switch 2, Kojima doing hardware and some Splitgate stuff. We also discuss our 2026 gaming hopes and dreams to try and avoid the horrors of the real world! How would you celebrate a 20th anniversary?? Write and let us know to team@onelifeleft.com or slide into our Discord and pop a letter on there. Link below! TTFN,Team OLL x Links: The OLL Everything Link!http://hello.onelifeleft.com/ The Maraoke Everything Link!https://hello.maraoke.com Mindset GO! Link! https://mindset.game/ Block Words Link!https://blockwords.app/ The Shure link!https://tag.gs/OneLifeLeft_Shure Reviews: Assassin's Creed Shadows LEGO Party! Learn more about your ad choices. Visit podcastchoices.com/adchoices

Sacred Symbols: A PlayStation Podcast
#393 | Pleasantly Caving In

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Jan 12, 2026 297:08


Happy New Year! Well, maybe not so happy for Sony. That's because -- if rumors and percolations are true -- PlayStation 5's ROM keys have been leaked, meaning that the console is likely on the verge of being jailbroken. And for veterans of the PS3 era, you know precisely what that means: Chaos. Well, maybe? Let's discuss this potentially serious development. Also: Ruminations on the passing of legendary games producer Vince Zampella, new inbound DualSense and cover colors, Marathon's exiting art director, Gran Turismo 7 quietly amassing a huge player base, Kojima's plans to cast (and begin shooting) PHYSINT this year, China Hero Project title Convallaria running into serious issues, Wolfenstein 3 whispers, and much more. Then: Listener inquiries! With computing component pricing and rarity skyrocketing, should we expect a much-delayed PlayStation 6 launch? With only a few weeks until launch, is Wildlight's F2P shooter Highguard in serious trouble? Following a second Ghost game, what should Sucker Punch make next? Is Dustin quietly morphing into a furry before our very eyes? This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/symbols and get on your way to being your best self Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:34:01 - Shout out to Thomas!0:35:25 - Post break mindset0:43:26 - Naming rights college trust fund0:56:34 - Dustin furry allegations1:07:54 - Vince Zampella's passing1:24:17 - Will PS5 be jailbroken soon?1:41:27 - New DualSense and covers coming1:46:19 - Marathon's art director leaves Bungie1:54:11 - GT7 has 2 million MAU2:05:46 - PHYSINT casting and motion capture in 20262:18:45 - Sony patents "AI Ghost"2:27:13 - China Hero Project game Convallaria in trouble2:35:51 - Machine Games is working on Wolfenstein 32:39:22 - New Witcher 3 DLC?2:46:48 - 007: First Light delayed2:48:25 - No Hundred Line on PS52:53:41 - January PS+ games2:57:06 - ARC Raiders dominates PSN and PSN top downloads3:14:26 - Games sales news3:15:55 - What We're Playing (Terminator 2D, Dying Light: The Beast, Marvel Cosmic Invasion, MM Legacy Collection 1-2, MM11, Mega Man X, Fallout: New Vegas, The Alters, Dragon Quest VII demo, Skate Story, Shinobi: Art of Vengeance)3:48:22 - Is PS6 getting delayed okay?3:59:47 - What's going on with Highguard?4:13:26 - Gaming Merch4:24:22 - What's next for Sucker Punch?4:30:37 - Talking about what you like vs dislike4:37:42 - Crunch at Naughty Dog Learn more about your ad choices. Visit podcastchoices.com/adchoices

Flow Games
OS NOSSOS MELHORES JOGOS DE 2025 - #flowgames #181

Flow Games

Play Episode Listen Later Jan 10, 2026 153:31


Antes de entrarmos de cabeça em 2026, bora fazer aquela última resenha sobre nossos jogos favoritos de 2025? No Flow Games de hoje vamos relembrar aqueles jogos que marcaram a gente no ano passado. Seja pelas histórias marcantes, seja pela pura diversão de sair quebrando tudo ou seja pela admiração da geometria (o que que o Kojima fez?)Vem com a gente!

Kings and Generals: History for our Future
3.183 Fall and Rise of China: The end was near for Changkufeng

Kings and Generals: History for our Future

Play Episode Listen Later Jan 5, 2026 33:25


Last time we spoke about the second Russian Counter Offensive over the Heights. Night operations opened the action: scouts moved in darkness, wires were cut, and Hill 52 fell before dawn, followed by Shachaofeng as dawn pressed the front. The Russians responded with a heavy counterattack, tanks, aircraft, and sustained artillery, yet the Japanese adapted quickly, shifting guns and reinforcing sectors to hold the crest. By 3–5 August, Japanese and Soviet forces fought in a fragmented front across multiple sectors: Hill 52, Changkufeng, Shachaofeng, the lake. Japanese commanders coordinated between infantry, engineers, and mountain artillery, while seeking long-range support from Kwantung Army. Soviet artillery sought to disrupt lines of communication and press from the Crestline with massed tanks and air strikes. Despite intense bombardments and repeated tank assaults, Japanese regimental guns, antitank teams, and close-quarters defense bore the brunt of the defense, inflicting heavy Soviet losses. Yet in the end the Japanese had yet again repelled the enemy from the heights.   #183 The end was near for Changkufeng Welcome to the Fall and Rise of China Podcast, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about the history of Asia? Kings and Generals have an assortment of episodes on history of asia and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel where I cover the history of China and Japan from the 19th century until the end of the Pacific War. While the front-line fighting raged on 6 August, Tokyo moved to supply the 19th Division with the coveted long-range artillery and antiaircraft support. In the evening, the Korea Army officially learned from the AGS that, by Imperial order, the Kwantung Army would add the strength already informally approved: four 7.5-centimeter field guns, two 15-centimeter cannons, two 10-centimeter railway guns, and two 7.5-centimeter antiaircraft guns. The North China Area Army would also provide mobile antiaircraft units. The Korea Army estimated that the field and heavy artillery reinforcements would reach the town of Tumen on 7–8 August. The new guns were expected to ease the division's pressure in due course. The fighting continued on the 7th. The 75th Infantry observed that, despite the Russians' vigorous attacks aimed at capturing Hill 52 and Changkufeng on 6 August, they failed at both objectives and were repelled with heavy losses. Because of the Soviets' ignominious defeat at Changkufeng, they seemed determined to seize Hill 52 on 7 August. Most of the shallow and isolated Japanese positions at Hill 52 had been shattered by bombardments. Some men retrieved Japanese corpses still piled atop one another; the wounded were to proceed to the rear by themselves. Many had not eaten since the morning of 6 August, yet morale remained high. It was decided to knock out the Soviets' advancing tanks under the cover of darkness, employing infantry and engineers. At 03:00, these elements moved against the armor 150 meters behind the Russian wire, killed some advancing infantry, and destroyed two tanks. The infantry platoon leader, Warrant Officer Kanaoka, jumped aboard a tank, pried open the turret, and fought with his blade as blood dripped from the blade. The eastern sky brightened as he stood there smiling and holding his bloodied sword; at that moment, Private First Class Kimura exploded a grenade inside the tank, which promptly blew up. The assault force returned safely at dawn. At dawn, from heavy-weapon positions 200–300 meters in front, the Soviets opened fire, exploiting gaps between the smashed armor. Since 04:00, sixty Russian tanks had been moving south on the far side of Khasan. By daybreak, more than ten machines could be seen in the dip northeast of Hill 52, with several dozen other tanks newly active along Hill 29 Crestline as infantry deployed in gullies. At 05:30, Russian artillery began firing from all directions. In addition to shelling from Gaho, Hill 29, and Maanshan, the Soviets directed flank fire against Hill 52, using two rapid-fire guns 700 meters northeast and three mountain guns on the slope of Changkufeng. As the works at Hill 52 were progressively pulverized, K. Sato dispatched reinforcements from the 76th Regiment there. Near 11:00, the Russian barrage intensified and became more accurate; positions were destroyed one by one, and casualties rose. A new apex of fury occurred between 13:30 and 14:30, when a pall of smoke blanketed the region, producing a ghastly impression. Russian planes bombed and strafed Hill 52 from 11:00; a raid by twelve bombers against the western slope at 13:30 was particularly fierce, though many bombs fell harmlessly into the Tumen. The Russian lines were built up gradually, and all types of Soviet weapons were employed. From 14:30, about 100 Russians approached, led by four tanks, and penetrated the defense positions. Close-quarter counterattacks were launched by elements of three Japanese infantry companies, a machine-gun platoon, and an engineer platoon. One officer recalled "It was tough and costly fighting. Men were overrun by tanks, some losing limbs." Nine engineers linked up with the infantry, placing explosives under tank turrets and blowing up two machines. During the crisis, with tanks and infantry overrunning his lines. From the right wing, in the Eleventh Company sector, the Japanese fought fiercely against Soviet heavy weapons and infantry who had advanced to point-blank range. Master Sergeant Suzuki, acting company commander, on his own initiative ordered the main force to counterattack. Through coordinated action, the Japanese knocked out four tanks that had penetrated their positions. Two enemy battalions that had "come close bravely" were nearly wiped out. Total Soviet strength committed in this sector amounted to three battalions and forty tanks. Japanese losses on the Hill 52 front were heavy indeed: seventy-four had been killed and eighty-five wounded, one hundred fifty-nine out of three hundred twenty-eight men in action. The remnants of one infantry company were commanded by a superior private; sergeants led two other infantry and two machine-gun companies. Seven of thirteen heavy weapons were inoperable.  Meanwhile 9th Company elements defended Noguchi Hill, 800 meters southeast of Changkufeng. By 05:00 on 7 August, Soviet troops facing the hill numbered 200 infantry, five tanks, and two rapid-fire guns. From positions set up the previous night along the lake, the Russians opened fire at dawn while 50 soldiers moved to attack with the tanks in support. Captain Noguchi's men poured fire on the enemy and inflicted heavy losses. But the Russians, who possessed superior supporting fire, fought their way forward until, after 40 minutes, they got within 70 meters. The Soviet tanks disappeared into a dead angle near the lakeshore. When the fog lifted at 06:00, the Russians on the southeast slope of Changkufeng fired down at Noguchi Hill with four heavy machine guns. Seven tanks, advancing anew from the gully northeast of Hill 52, came as close as 80 to 200 meters, deployed to encircle, and opened fire. By now, eight Japanese had been killed and five wounded; most of the light machine guns and grenade dischargers had been crippled and all three heavy weapons were out of action. The Russians attacked again at 08:00, hurling grenades and shouting. A dozen tanks operated in support of two infantry companies. The Japanese responded with grenades; yellow and black smoke masked the heights, and the scene was extremely impressive. Desperate hand-to-hand combat raged along the sector for a half-hour until the Soviets fell back after suffering enormous losses.  At 10:40, the Russians assaulted with infantry from the southeast front and from the Changkufeng direction, aided by tanks from the zone between. Captain Noguchi sortied with his remnant, charged the Russians, and drove them off. In this fighting, however, he was shot in the chest and most of his subordinates were killed or wounded. Somehow the captain stayed on his feet. He and six survivors threw grenades at the Russians, who were now behind the Japanese, and then he led a last charge back to the highest positions. Once the enemy had been evicted, Captain Noguchi collapsed. Only three or four soldiers were in fighting condition. The captain begged them to report to Sato, but, refusing to abandon him, the men managed to help him down to the rear. It was 11:30. Captain Noguchi's unit, which had fought bravely since the first combat on 6 August, had been destroyed. Of 78 officers and men, 40 lay killed and another 31 wounded. The hill had been lost. Meanwhile, Soviet bombardment of the Hill 52 district had been heavy, and phone contact with the regiment was severed. Suddenly, the indomitable Captain Noguchi appeared at headquarters, and the regiment finally learned that the foe had penetrated the defenses. The bleeding captain pleaded for a counterattack and kept trying to return to the fight; K. Sato had to restrain him by ordering him to leave for the rear. It was true that the position Captain Noguchi had occupied was the key point connecting Hill 52 and Changkufeng. But Sato reasoned that if they held solidly to the latter hills, their defenses would never be in danger, and it would be easy to retake Noguchi Hill at any time by concentrating fire from all the high ground and by employing artillery, once strength could be spared. Around sunset, however, Sato received an order from the brigade, and a report came from Changkufeng that "our troops' brave fighting has tied us over the crisis." Reassured, Sato proceeded to Hill 52, cheered on Kojima and the soldiers, and examined the condition of the wounded and the heaped-up corpses.  The 75th Infantry estimated that there had been 900 Russian casualties in the right sector and that more than ten tanks and three heavy machine guns had been put out of action. The regiment itself had lost four officers killed and had four wounded. In the entire right sector which included 1,332 men in action, 140 had been killed and 180 wounded. Seven soldiers of the 75th Infantry were also listed as missing in action but presumed dead. Total casualties including the missing, as a percentage of those listed as engaged, amounted to 25 percent for the right sector unit. On the 7th, the unit had lost 19 machine guns and 11 grenade dischargers. As of 18:00 on 7 August, Japanese intelligence estimated that the Russians had committed a grand total of 25 infantry battalions, up six from 6 August, 80 artillery pieces, up 10, and 200 tanks . Situation maps showed one Soviet infantry battalion east of Changkufeng, another north of Hill 52, armor and infantry in unknown strength east of that hill, and artillery positions from northeast to southeast of Khasan. On the 7th, spotters also observed seven large steamers entering Posyet and Khansi, as well as one 10,000-ton vessel at Yangomudy. At least 200 or 300 enemy soldiers in the Karanchin sector were working to strengthen positions. Units moving south from Novokievsk included 350 trucks, 60 tanks, and 400 troops. Heading north from the region of the battlefield were 100 trucks and 150 horsemen. Meanwhile, on the front in eastern Manchuria, elements of the Kwantung Army's 8th Division had forcibly ousted a small party of Soviet border trespassers. The "punch" had gone out of the Russians in the Hill 52 sector after their thorough defeat on 6 and 7 August, but they continued to build up firepower, deploying heavy weapons and artillery observation posts. The bombardments grew more accurate; even regiment and brigade headquarters lost their last dead angles. By daylight on the 8th, two Soviet infantry battalions plus tanks were deployed on the Hill 52 front. Their main forces were distributed along a line 800 meters from the Japanese, and snipers and machine gunners held positions 200 to 300 meters away. "Each time they detected movement, they sniped at us and interfered with our observation." From 09:00, the Japanese sustained scattered artillery fire. At 13:30 there was a bombing raid by 15 planes, but no casualties were incurred. Soviet guns pounded Hill 52 around 18:30, and the Japanese suffered four or five casualties, but morale was generally high, and they sought to strengthen and repair their positions throughout the night. On the Changkufeng front, which had drawn rather serious attention, Russian heavy guns opened slow fire after 05:00 from east of Khasan and from Maanshan. Through the night of 7–8 August, Soviet infantry had assembled near the lake crossing. Russian troop strength increased beyond one-and-a-half battalions. The defenders ran out of grenades and had to resort to rocks, but by 10:00 the Soviet assault waves began to weaken after five hours of fierce resistance. Supporting the Japanese lines had been barrages by grenade launchers, flank fire by a heavy-machine-gun platoon at Chiangchunfeng, and supported by the mountain artillery. Around 10:30, the attackers fled to Khasan. The battlefield quieted, but enemy snipers dug foxholes 300 meters away and kept up persistent fire, and infantry mounted repeated attacks in varying strength.    Since morning, the mountain gun and the two battalion guns at Fangchuanting had engaged infantry and machine guns that appeared on the middle of the Changkufeng crest as well as in the Hill 52 area. The timely fire from these guns caused severe losses, especially to Russian observation posts. But Lieutenant Maeoka, who commanded the mountain platoon from Changkufeng, was wounded badly at 10:30. The mountain battalion also fired at targets in the Changkufeng sector from the Korean side of the Tumen. At 13:20, the Russians pressed new attacks against Changkufeng from three sides, using a total of two companies and three tanks. Although they got close and attacked persistently, they were driven off each time; these afternoon efforts were not very vigorous. Fighters strafed at low altitude and more than ten bombers attacked near 15:00, igniting fires in the village of Fangchuanting. The raids by planes and guns caused frequent cuts in signal lines again. At 06:50 on the 8th, Soviet forces in the left sector resumed their efforts until they were pinned down at 100 meters and had to dig in. Excepting spotter posts, everyone must enter shelters from warning till all-clear. Meanwhile, T. Sato estimated that although enemy attacks were aimed mainly against Changkufeng, there existed some danger that hostile forces would cross the Tumen near Yangkuanping and launch a sudden attack against our left rear, as actions in that area had become pronounced. He accordingly issued an order at 17:00: all of us, superiors as well as subordinates, must overcome exhaustion, make nighttime guardings rigorous, and leave the foe not the slightest opening between friendly battalions or from the shores of the Tumen River.  Suetaka estimated in the morning of the 8th that the Russians were trying to generate propaganda advantageous to them at home and abroad by staking their honor and seizing Changkufeng quickly. From the standpoint of overall political tactics, it was imperative to thwart their intentions. The enemy relied consistently on elements that remained on the Crestline southeast of Changkufeng and served as a base; they must be deprived of that attack base. If his assault plans were to be successful, the 37th Brigade would require reinforcement. The first battalion-size elements of Cho's infantry were arriving. As an initial step, Hanyu's battalion should cross the Tumen and join the brigade, while the main body of the regiment, due that afternoon, should be ready to enter the lines. The division chief of staff issued an order in the name of Suetaka, stipulating that the division would secure its positions while adhering to the great policy of nonexpansion. At 22:30 Morimoto speculated that the Russians were hoping for the good fortune of retaking Changkufeng. Strict guard measures were enjoined. Eventually, before midnight, Suetaka met Cho at Seikaku station. To implement Suetaka's request that the Russian foothold southeast of Changkufeng be wiped out soon, Morimoto decided in the morning to employ the new battalion from Cho's regiment. But since Hanyu's unit was delayed by enemy fire, Morimoto had to turn to the reserve 76th Regiment. At 16:00 Okido was told to prepare an attack, using one infantry battalion and an engineer squad. The mission was to take advantage of darkness to expel the foe remaining on Changkufeng, secure the heights in concert with the elements on the hill, and smash any serious attack at night. At 17:00 Okido issued his detailed order. Enemy elements were located near the cliff close to the northern top of Changkufeng. Apparently hostile bases existed in scattered fashion on the southern slopes as well, as well as a rather large base on the middle of Akahage "Red Bald" Hill, formerly held by Captain Noguchi's company. The regiment was to drive those forces north of Hill 52. The 3rd Battalion commander, Major Hashimoto Seishiro, was to direct both companies' assaults, and, once the foe had been ousted, secure the locations until dawn, after which he would return to the reserve unit.  On the 8th, at 19:30, Hashimoto proceeded with his battalion staff to the foot of Changkufeng and conferred with Major Sato and Captain Shimomura, the majors commanding the units with which he was to cooperate. The assault units moved out from Chiangchunfeng, but their timing was thrown off by a half-hour of artillery checking fire from northeast of the lake. At 20:50, Captain Iwai's 10th Company, supported by a machine-gun platoon, attacked the rock corner on the east side of Changkufeng. After cutting down Soviet sentries, the Japanese rushed in; 40–50 Russian soldiers retreated toward Akahage. On that hill there had been only 20–30 Soviet troops to begin with, but their strength had been built up to two companies plus tanks and infantry guns. The Russians laid down violent small-arms fire, causing 17 Japanese casualties in a short period, after which 30–40 enemy soldiers sought to counterattack. The Japanese drove back this effort, readied their own offensive, and continued to launch close assaults against the heavy-machine-gun nest at the rock corner. Simultaneously, Captain Shidara's 7th Company jumped off with five attached demolition engineers. The 1st Platoon broke through the entanglements and cut down lookouts while the 2nd Platoon proceeded to mop up footholds on the north side—about ten Russian soldiers who dotted the slope at four locations. In the process, the company ran into the positions Iwai had been attacking. Terrain and enemy fire dictated a detour south of the ridgeline. Shidara's men moved up behind Iwai on the right, joining Hashimoto's command. The battalion commander consolidated his lines and directed reconnaissance preparatory to an attack against Akahage. Hours passed; Okido, at the command post, decided it might be wiser to wait till daybreak and call for artillery support. Hashimoto then issued his own instructions from the eastern salient, cautioning his men to dig in well. Near 04:00 the redeployments were completed, but construction did not progress due to the rocky terrain; soldiers were barely able to scoop knee-high firing trenches by daybreak. Total Russian losses on the 8th were estimated to exceed 1,500. More than 100 tanks were claimed publicly, and it was "confirmed" that since the 1st, six planes had been shot down, two of which had fallen behind Japanese lines. In Tokyo, the war ministry and the Gaimusho denied categorically that the Russians had retaken Changkufeng. Soviet troops had attempted to rush positions 600 feet from the crest at 1400 hours; after two and a half hours of furious hand-to-hand fighting, they were beaten off with presumably heavy casualties on both sides. Soviet tanks were reported moving north from Posyet Bay, though it remained unclear whether this indicated withdrawal or strategic movement. Right sector casualties were relatively light on 8 August: eight killed and 41 wounded, the 75th Infantry suffering five and 38 of these respectively. Officer casualties were proportionately high: two wounded in the 75th Regiment, one in the 76th Regiment, and a fourth in the mountain artillery. Personnel rosters of the 75th Regiment, as of 30 July and 8 August, showed a reduction from 1,403 to 826, down 41 percent. The cumulative effect of Japanese losses and the scale of Soviet commitment troubled the Korea Army. Suetaka reported Japanese casualties as: through 2 August, 45 killed, 120 wounded; from 3-5 August, 25 killed, 60 wounded; since 6 August, killed unknown, 200 wounded. Remarkably, the same casualty totals were released publicly by the war ministry on the night of the 8th. Throughout 9 August at 15:20 the Japanese were hit by a very intense barrage from Hill 29. The mountain gun was damaged by shellfire and had to be moved to the foot of Fangchuanting. Tanaka had ordered his artillery to conduct long-range artillery neutralization and communications-cutoff fire, and short-range neutralization as well as checking fire. The accuracy of our artillery elements had improved, and the power of our guns had been enhanced greatly. On the left, from 05:30, T. Sato dispatched an antitank platoon, under cover of mist, to finish off immobilized Soviet tanks whose main armament was still operational and which had done some severe firing the day before. As the day wore on, spirits rose, for the men heard the roar of friendly 15-cm cannon laying down mighty neutralization fire against enemy artillery. Near 14:15, Russian troops were detected creeping forward in the woods 400 meters away on the right. Supporting mountain artillery wiped out this threat in short order. Suetaka decided to move his division headquarters to Seikaku and his combat command post to the Matsu'otsuho message center. Anxiety about the Wuchiatzu sector to the north had diminished greatly; in addition, the entire strength of the division had already been brought to the front. Lastly, dealings with the Seoul and Tokyo levels had by now become rather secondary in importance. Suetaka could discern the steady, disturbing exhaustion of his front-line troops. On the other hand, newly arrived Cho was raring to go. After receiving authorization from Suetaka, Cho allowed Nakajima's battalion to cross the river at Matsu'otsuho but kept Osuga's battalion on the Korean bank as division reserve. Since Tanaka had surmised that the Russians' intention was to direct their main offensive effort against the Japanese right wing, it seemed best to transfer the mountain guns to strengthen the right sector positions. The brigade order of 17:30 endorsed Tanaka's shift of defensive emphasis, particularly with regard to the artillery and the new elements from Cho's regiment. Morimoto added that the core of the Soviet assault force southeast of Changkufeng amounted to two infantry battalions. T. Sato accordingly ordered Obo's battalion to integrate its heavy firepower and deliver swift fire in timely fashion. Soon afterward, Obo discerned a massed battalion of Russian infantry, who had been hauled up by trucks, on the northeastern skirt of Changkufeng. He unleashed every available weapon, organic and attached, at 19:30. The Soviets seemed taken completely by surprise; they showed extreme bewilderment and dispersed in an instant. The right sector unit estimated that on 9 August it had caused 450 casualties, stopped five tanks, and knocked out one light artillery piece and seven heavy machine guns. Japanese casualties in the right sector had amounted to 28 killed and 43 wounded. Ammunition expenditures were considerably higher than on the 8th.  During the night of 9–10 August, the 74th Infantry reinforcements crossed the Tumen steadily. In the early hours, Okido concluded that Soviet attack designs had been frustrated for the time being. The Hill 52 front was relatively calm. Soviet automatic weapons and riflemen were still deployed 200 to 300 meters from Japanese positions, where they sniped selectively. Russian artillery was quiet, apparently as the result of the movement of the main Japanese artillery force to the right wing and the arrival of long-range guns. The 75th Regiment command post at Fangchuanting was the focal point of Japanese artillery activity. Firing began at 07:10, when four battalion guns engaged and smashed two Soviet mountain pieces.  As for Soviet ground assaults, one company attacked at Changkufeng as early as 05:20 under cover of fog but was driven off after 40 minutes. The Russians struck again from three directions in formidable strength between 09:00 and 10:00. Morimoto, growing concerned about the danger of irruptions through gaps between Changkufeng and Shachaofeng, sent elements of Nakajima's battalion to Chiangchunfeng. Since the right wing of the Russians atop Changkufeng was spilling onto the western slopes, at 10:30 Nakajima had his heavy machine guns and battalion guns lay down strong fire from the peak of Chiangchunfeng. Meanwhile, heavy weapons from the left sector were also contributing to the repulse of the morning assaults. A battalion of Soviet infantry attacked Changkufeng all afternoon. Fierce gunfire by the 75th Regiment at 14:00 routed troops massing on the slopes facing the red flag. Considerable losses were inflicted on 75 Russians sighted northeast of Hill 52. An enemy company on the Khasan shore and another two east of Akahage Hill were attempting to occupy positions from which to strike Fangchuanting with the support of two rapid-fire guns. By 17:00 the Russians had been repulsed by the energetic fire of Japanese small arms, battalion guns, and artillery. Soviet forces dispersed toward the lakeshore and Hill 52, leaving many corpses behind. The last important firing by Japanese battalion guns at Fangchuanting on the 10th was a mission against the eastern slopes of Changkufeng at 18:00. Thereafter, the battle zone grew still.  In the left sector, T. Sato concluded that, to secure Changkufeng, it would be best to reinforce flank fire instead of concentrating on the direct attack or defense of the Changkufeng district. He therefore made arrangements with Okido to borrow one machine-gun platoon and assign it to Obo. As of 05:30, enemy troops were still holding a line 300 meters from the positions of Obo's right battalion and 800 to 1,000 meters ahead of Takenouchi's left battalion. Shortly afterward, good news was received at the left sector command post: the last battalion of the 73rd Regiment was to have left Nanam at 16:00 on 9 August and would arrive in the near future. On the right wing of the left sector, the Russians facing Kadokura's company began to operate energetically from 09:00, advancing in two lines, 150 meters apart, with a total strength of one company: two platoons up, one platoon back. They were supported by forces on the high ground north of Khasan and on Akahage. Kadokura waited for the enemy to close to 200 meters before ordering his men to open fire; particularly effective was the flanking fire by the machine-gun company and by elements of Okuda's company. Many heavy artillery shells were hitting the Japanese lines now, but defensive fire pinned down the attacking infantry for a while, 100 meters from the breastworks. Then 30 or 40 Soviet soldiers, covered by firepower, worked forward as close as 30 meters, hurling grenades and giving every indication of mounting a charge. The Japanese responded with grenades. At the same time, the left-flank squad of Kadokura's company was being annihilated. Thus encouraged, Russian assault troops plunged close, whereupon Kadokura assembled his available men, a dozen or so, from the command teams and runners—and grappled with the foe at point-blank range. An ammunition man joined in the melee and broke up the Soviet assault by expert use of hand grenades. The second echelon gradually fell back around 10:30, in the face of heavy fire laid down by the machine guns and Okuda's company. The Russians appeared to be adjusting their deployment but made no further efforts to close. At Changkufeng, meanwhile, two or three enemy companies were approaching the crest. Left sector raiding fire caused the Russians to flee. Japanese casualties in the old right sector had been nine killed and 22 wounded on 10 August. It was estimated that Soviet casualties amounted to 600 killed or wounded, with five heavy machine guns knocked out. By this time, the Soviets had committed their maximum infantry and artillery strength: 27 battalions and 100 guns, the same as on 9 August but up 17 battalions and 60 units since 3 August. Higher headquarters reported no tanks at the front, though 75th Infantry situation maps indicated some Soviet armor still faced Hill 52 sector. Although Japanese officers insisted that Changkufeng Hill remained in Japanese possession, they acknowledged increased casualties due to the accuracy of Soviet shelling. Losses were not as severe as might have been expected because the enemy did not time their charges with their bombardments; Japanese troops lay in trenches and met the attackers with grenades. Every combat unit of the 19th Division had been committed. Nevertheless, the maimed and the fresh battalions had amounted to a combined maximum strength of only 12 infantry battalions and 37 artillery pieces, primarily 75-mm mountain guns, without armor or aircraft. These forces had to cope with 27 enemy infantry battalions and 100 artillery pieces, including many long-range guns, as well as sizable tank and aerial units. Every echelon, regiment, division, and army, had voiced the need for troop replacements and reinforcements.  By evening of 10 August, the situation had deteriorated to the point that the division chief of staff sent Seoul a very long and painful message that ended with: "There is danger of radical change in combat situation in few days if matters go on. It is estimated that this division has only one or two days left in which it can retain definite freedom of action,initiative to advance or retreat. Even if overall situation should develop to our advantage in next three or four days, we ought to be patient from broader standpoint, and be satisfied with our achievement, that Japanese Army has manifested its strength against enemy till now. While we do retain freedom of action, it would be appropriate to solve incident now through speedy diplomatic negotiations. Such measures are entirely up to Korea Army and high command but, so far as division is concerned, there is no other way except of course to make desperate efforts to maintain occupation line for sake of mission. Please take these matters into sympathetic consideration and conduct appropriate measures urgently". I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. Night raids and artillery opened the fight, with Hill 52 and Changkufeng changing hands amid intense Soviet tank and air assaults. Japanese forces, aided by engineers, infantry, and mountain guns, mounted tenacious defense, repelling repeated Soviet breakthroughs though suffering heavy casualties. By August 10, Japanese divisions faced mounting exhaustion and warnings of potential strategic shifts, while both sides suffered substantial casualties and material losses.

Furidashi Game Design Academy
136. Metal Gear 2: Solid Snake (1990) | Year of Metal Gear | S6E03

Furidashi Game Design Academy

Play Episode Listen Later Dec 24, 2025 60:46


In this episode we discuss Kojima's response to Konami's attempt to make a Metal Gear sequel without him and how, in so doing, established the baseline for what "stealth games" would become. We also compare its gameplay to the more expansive Clair Obscur: Expedition 33 to show how it tries to force the player into a near paranoic sense of hyperawareness. Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Lauryn: https://bsky.app/profile/espressocat.bsky.social Nicholas: https://bsky.app/profile/academicality.bsky.social

All Elite Arcade
2025 MEGA ARCADE AWARD SHOW

All Elite Arcade

Play Episode Listen Later Dec 22, 2025 131:59


In this week's mega-show, Chugs and Uno are counting down their definitive Top 10 Games of 2025. Will heavy hitters like Elden Ring: Nightreign and Death Stranding 2 dominate the lists? Can Expedition 33 or the long-awaited Silksong snag the #1 spot? Or do the boys have a massive surprise waiting at the finish line?Strap in for an epic countdown, plus the Upper Deck Arcade Mailbag and a special Kojima-inspired Producer Quiz!Get the AEW SP Game Used from Upper Deck: https://bit.ly/3XpHOmx Learn more about your ad choices. Visit podcastchoices.com/adchoices

Monjes Fanáticos
388 - Hitos 2025 parte 1

Monjes Fanáticos

Play Episode Listen Later Dec 20, 2025 48:06


"¿Te perdiste entre tantos estrenos este año? No te preocupes, nosotros te damos el mapa.Hacemos el repaso definitivo de los hitos geek que marcaron el año: cine, videojuegos y anime, en esta primera parte.El Superman De Gunn, los 4 Fantásticos...Metroid, Expedition 33 y Kojima !!!One Punch Man, Demon Slayer, Sakamoto Days, Solo LEveling, Frieren y Los diarios de la boticaria...."De todo lo que mencionamos hoy... ¿Cuál fue para ti el momento más épico del 2025? ¡Te leo en los comentarios! "

The Stage Select
Episode 084: Kojima's a Hack.

The Stage Select

Play Episode Listen Later Dec 17, 2025 187:10


It's a big week, as we're joined by Friend of the Show (and star of Man Finds Tape!) John Gholson to talk about his new movie, being a hungry actor, and The Game Awards. Also other things!00:00 Musical theater11:08 John talks about the response to Man Finds Tape and the struggle of full-time acting40:57 Kill Bill: The Whole Bloody Affair52:45 Catching up with John's recent gaming, Dispatch01:09:44 Marvel Cosmic Invasion01:29:48 Final thoughts on Death Stranding 201:49:24 Ghost of Yotei02:02:55 Blade Runner, becoming a home owner02:14:33 Recapping The Game Awards 2025Please support John's next project, Terms and Conditions if you can! https://seedandspark.com/fund/terms-conditions#storyTheme song and interstitial music by Megan McDuffee: https://meganmcduffee.comLogo and artwork by John GholsonAnnouncer: John GholsonJoin our Discord, learn about how you can support the show, and more: https://linktr.ee/TheStageSelectEmail: thestageselectpod@gmail.comCopyright 2024 Space Monkey Mafia Productions

High Potion
Episode 236: The Game Awards 2025!

High Potion

Play Episode Listen Later Dec 15, 2025 69:49


Witness the end of a friendship between Geoff and Kojima.Shadow of the ErdSteve merch!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shadow of the ErdSteve - High Potion - T-Shirt | TeePublic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Come hang out on stream!www.twitch.tv/blueharvestpodFollow us on Twitter at: @highpotionpodFollow Steve at: @stonedcobraFollow Hawes at: @blueharvestpodCheck out our store at: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠T-Shirts by High Potion Podcast | TeePublic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Send us emails or voice messages to highpotionpod@gmail.com to be featured on a future episode!

Optometric Insights Media
#25 The Myopia Podcast - Randy Kojima: Using Topography to Predict Myopia Management Success

Optometric Insights Media

Play Episode Listen Later Dec 15, 2025 22:51


Black Op Radio
#1281 – Sterling and Peggy Seagrave

Black Op Radio

Play Episode Listen Later Dec 12, 2025 159:23


Show #512 and #538 - Original airdate: Feb 3, 2011 Part One Interview - Sterling Seagrave Gold Warriors Operation Golden Lily Article 14 of the 1951 treaty voids any return of money The Black Eagle Trust: slush fund loot by Ed Lansdale The M Fund and Richard Nixon Ed Lansdale, Napolean Valariano, Chrles Bohanon, The Nugan Hand bank scandle Play video CIA took Ethiopian money and use in 1948 for Italian election Federal Reserve paper... worthlessPart Two Interview - Sterling & Peggy Seagrave Author of Gold Warriors (Show #512), Madame Chiang Kai-shek, the Marcos's, Japanese war loot Ed Lansdale, Allen Dulles, thousands of years of accumulated wealth, Lansdale stumbled on some, General Donovan attached Lansdale to G2 in the Philippines, Charles Bohannan, Napoleon Valeriano Landlords with immense properties, General Yamashita Tomoyuki, Major Kojima Kashii Torturing of Kojima, stashing of enormous treasure, twelve sites, two meter high stacks of 75 kilo gold bars Lansdale briefed in Manila, Tokyo and Washington, Clark Clifford persuaded Truman to keep it secret Take and keep the gold and treasure, Donovan getting pissed, based in Panama, Meyer Lansky, "Bugsy" Siegel Claire Chennault's Flying Tigers, flying dope and tungsten over the Hump, conflict between Donovan and Dulles camps Only one bar of gold recovered from the Nazi stash, everything else was melted down and disappeared Clark Air Base, World Anti-Communist League, there hasn't been an audit of Fort Knox in over 50 years Gold Bearer Certificates, everybody is getting swindled, totally unknown, private planes, Presidents are handicapped The guys who own the bankers are the boss, the Power Elite are anonymous, the Federal Reserve, private bankers The reason JFK was removed, he decided to change US currency, the Fed is a fraud Ed Lansdale told Prouty he operated "with a blank check book from Uncle Sam" China White Heroin, BCCI (Bank of Credit and Commerce International), the Vatican, Malta, Macao Members of the Knights of Malta, published 11 books, now the twelfth, Stanley Ho, Phil Graham, Eugene Meyer Graham persuaded Kennedy to take LBJ as his running mate, killing the Pope with a cup of tea Bush and Cheney got in the back door by a coup d'état, you get Republicans, you get swindled, Real evil, it was Cheney and company, The only good left... Ron Paul or Jesse Ventura Third party candidates, siphoning of resources and money out of America, Jefferson vs.. Hamilton, Americans just getting the shaft, the Rothschilds, new book, Red Sky In The Morning Our enemy was going to be the Communists, two young Americans, after the war, in the Philippines, the Huk movement 400 hundred years of Spanish Catholic rule, 50 years under the US, United Fruit, the Pentagon, paper fiat currency Mrs. Clinton saying and they (Russia and China) are our enemies, invent a Cold War, Ray Cline, Madame Chiang Kai-shek Sterling grew up on the Burma China border Latest book Red Sky in the Morning:  

Double Barrel Gaming
NEW Info On Kojima Production's Overdose For XBOX GAME STUDIOS

Double Barrel Gaming

Play Episode Listen Later Dec 11, 2025 86:04


TIME STAMPS:00:00:01 Community Guest Intros00:00:30 The Black Friday sales numbers are IN, and like we all expected, Xbox Series consoles didn't chart because they didn't do any promotional work. (Oh No, Xbox Is OUT Of The Hardware Business.....AGAIN00:30:00 NEW Info On Kojima Production's Overdose For XBOX GAME STUDIOS01:00:00 The Game Awards statue update: Its NOT Lords of the Fallen 2, God of War, Elder Scrolls OR Diablo IV, NEW INFO Just Broke That Sheds Some Light!01:35:00 Panel Outros and Special Message to the Community!

One Life Left's Podcast
Grumpy Innkeepers - #597

One Life Left's Podcast

Play Episode Listen Later Dec 10, 2025 62:19


This week we discuss the Black Friday sales results, the Monster Hunter Wilds director asking players to have another go, "learning" from Kojima, post Postal post AI post (I dunno...) and Something Something The Old Republic. There's also a Minecraft guide for parents and there's that game that Simon can't talk about. As promised in the show, here is a link to someone else not talking about the same game: https://auratriolo.com/blog/2025/11/05/igf-games-i-want-to-talk-about-2026/ It's Xmas Maraoke, that also doubles as our One Life Left Xmas Party, on Friday 19th December at Loading Bar, Stoke Newington, London. There are no Maraoke's planned for a while after this one so please come along or, if you can't, then encourage someone else to come in your place! Tickets are available here: https://luma.com/jw1avrwi It's your last chance to get a letter broadcast in 2025!! Maybe tell us what your top 5 games for 2025 are! Hurry up and tell us at team@onelifeleft.com or hop onto our Discord and leave a letter there. Link below! TTFN,Team OLL x Links: The OLL Everything Link!http://hello.onelifeleft.com/ The Maraoke Everything Link!https://hello.maraoke.com Block Words Link!https://blockwords.app/ The Shure link!https://tag.gs/OneLifeLeft_Shure Reviews: The Legend of Zelda: The Wind WakerTomb Raider: Definitive EditionAssassins Creed Shadows Learn more about your ad choices. Visit podcastchoices.com/adchoices

Games Talk Live
Xbox Kojima Game Might Fail? | X-Mas Giveaway Announcement | GTL #179

Games Talk Live

Play Episode Listen Later Dec 10, 2025 79:32


Tonight @HargeetChani1 , and I discuss all the gaming news of the last week and more... Hargeet's new book : https://shop.chani.us/Hargeet can be found on Discord at "HChani" on YT: @HargeetChani1 GTL Merch: https://tinyurl.com/2vfse7pdFollow Me: @JFonzerrelli on TwitterEmail Contact: TheGamerFonz@Gmail.com

Giga Bytes Podcast
Giga Bytes Podcast #390 Hoy hablamos de varios rumores pre Game Awards, la saga de Wb y Mucho más!!!

Giga Bytes Podcast

Play Episode Listen Later Dec 9, 2025 65:25


Giga Bytes Podcast #390 Hoy hablamos de varios rumores pre Game Awards, la saga de Wb y Mucho más!!! Paramount inicia adquisición hostil de WB por $108b Metroid Prime 4: Beyond Lego Batman Legacy of the Dark Knight a los Game Awards Black Friday 2025: PS5 Domina, mejor semana para PS5 Pro desde su lanzamiento US: PS5 1St (47%), Switch 2 2nd (24%), NEX Playground 3rd (14%) UK: PS5 1st (62%), Switch 2 2nd (23%), 3rd Xbox Series (10%) Phantom Blade Zero a recibir nuevo trailer y fecha de lanzamiento durante los Game Awards Teaser trailer Supergirl esta semana (TGAs?) Kojima: no sabe si OD funcionara, Physnit buscando nuevos gimicks para el titulo The Boys a lanza última temporada el 8 de abril Resident Evil Requiem a lanzar nuevo trailer en los Game Awards Severance S3 a comenzar filmacion de abril a diciembre 2026, lanza verano 2027 Euphoria S3 abril 2026 Star Wars A New Hope 50 anniversary Theatrical a cines Febrero 19 2027 Endgame regresa a Cines Sept 25, 2026, rumor nuevo post credit Katsuhiro Harada se ira de Bandai Namco luego de 30 anos Pelicula de los Simpsons se mueve a 9-3-2027 Peaky Blinders The Immortal Man a cines marzo 6 (limitado) marzo 20 en Netflix Bad Robot Games y Playstation Studios se unen para publicar primer título desarrollado internamente (4P Coop) Romeo is a Dead Man lanzara Feb 11 2026 PS/XB/PC Judas: (Ken Levine) Recibe Update en PS Blog Justin Lin (Fast & Furious) a dirigir película de Helldivers ]Sigueme y Suscribete: Facebook.com/elgiga Youtube.com/elgiga947 Instagram.com/elgiga947                                                                                                                                    Twitch.tv/elgiga947 Twitter.com/elgiga947 Giga Bytes Podcast   #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 #gigabytespodcast #NintendoSwitch2 #PS5 #MarvelTokonFightingSouls #MarvelCosmicInvasion #Wolverine #Saros #GhostofYotei #NexPlayground #ResidentEvilRequiem #MetroidPrime4 #GhostofYotei #Switch #Xbox #PSSR #PS5Pro #Xbox #Switch2 #Review #Playstation #Switch2 @tiendasmesalve #gigabytespodcast #TGA2025 #PSPortal

Kinda Funny Games Daily: Video Games News Podcast
Guardians of The Galaxy, Deus Ex Studio in Trouble - Kinda Funny Games Daily 12.03.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Dec 3, 2025 75:36


Solo Leveling: ARISE OVERDRIVE is out now! Head on over to Steam to begin Sung Jinwoo's epic journey:https://ntiny.link/kfgoverdrive Go to http://sundaysfordogs.com/kindafunny to get 50% off your first order. Exclusive $35 off Carver Mat at https://on.auraframes.com/KINDAFUNNY. Promo Code KINDAFUNNY Eidos-Montreal lays off staff, Kojima is giving a keynote at GDC, and Saudi Arabia Will Own 93 Percent Of EA. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report   - - Report: Embracer-owned Eidos-Montreal lays off staff - Hideo Kojima to Deliver GDC's First Keynote in Five Years at the GDC Festival of Gaming - Ad - SuperChats - Saudi Arabia Will Own 93 Percent Of EA When The Deal Is Done - Call Of Duty Is Underperforming In 2025, Analyst Says, Citing Burnout, Creative Decisions, And AI Slop - The Marathon art issue has been resolved - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Grind my Metal Gears
The Creative Gene

Grind my Metal Gears

Play Episode Listen Later Dec 3, 2025 148:06


Now that we've wrapped up DS2, it's time return to the world of books as we dig into The Creative Gene: A collection of essays by Kojima about his favorite books, movies, and various other things. We gain a lot of insight into his thematic inspirations, where many of the ideas for Death Stranding came from, some biographical info about the man, and his thoughts about life and the connections we make. Join us as we pour through this collection, and come to a startling conclusion about Kojima's gaming habits.Episode 73: Kojima, Get Your Library Card

Player: Engage
ENCORE: From AAA to Indie: How Proactive Game Devs Change the Industry with Willem Kranendonk

Player: Engage

Play Episode Listen Later Dec 2, 2025 52:20


Dive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games."Key Takeaways & Discussion PointsThe Reality of Level Design Beyond Architecture: Willem, a former level designer at Velan (Knockout City) and Zynga (Star Wars Hunters) , defines level design not as architecture, but as the execution of the game's intent and vision. You are the "great implementers" who build the playground for the core mechanics. Finding the Fun: Execution requires risk-taking. Good levels break the traditional norms—like the restrictive three-lane structure in some shooters —to find unexpected fun and keep the experience fresh. Inspiration Outside the Engine: To avoid creative blocks, step outside your comfort zone. Willem found inspiration for a level in Knockout City (Rooftop Rumble) by listening to Pink Floyd and used JFK assassination podcasts to conceptualize Darth Vader's Castle.

LIVE and IN COLOR with Wolfie “D”
Jeremiah Plunkett and Krull tell the NWA Title/Satoshi Kojima Story on GMBMPW!

LIVE and IN COLOR with Wolfie “D”

Play Episode Listen Later Dec 1, 2025 60:18


#jeremiahplunkett #satoshikojima #nwa #gmbmpwWelcome to Episode 27 of the Best Of jamesrockstreet Productions! Home to the Give Me Back My Pro Wrestling and Live and In Color with Wolfie D podcasts, Sheik's Shorts and more! So, sit back and enjoy as we bring you some of the very best stories, you'll never hear anywhere else! @GMBMPW @livewolfied @jamesrockstreet Everywhere!Today we bring you the first half of a bonus episode of Give Me Back My Pro Wrestling with Jeremiah Plunkett & Krull! We're discussing the entire story about the match between Jeremiah Plunkett and the NWA World's champ, at that time, Satoshi Kojima! Bruce Tharpe and Tracy Smothers are in the mix and so much more! Enjoy! If you'd like to hear the rest of the episode, follow this link: https://youtu.be/dVVKeKKtMhwVisit our Give Me Back My Pro Wrestling podcast page! https://podcasters.spotify.com/pod/show/gmbmpwFOLLOW & SUBSCRIBE:https://facebook.com/gmbmpwhttps://facebook.com/groups/gmbmpw/https://instagram.com/gmbmpwhttps://twitter.com/gmbmpwhttps://www.youtube.com/@GMBMPWMusic from #InAudio: https://inaudio.org/Upbeat Gospel Trap by Infraction Feel So Good*Check out Sheik's Shorts: https://youtube.com/playlist?list=PL0oL-yrnIHtlaVHamAApDquYBXeGaHS8vCheck out the Live and In Color with Wolfie D podcast: https://podcasters.spotify.com/pod/show/wolfiedVISIT OUR AWESOME SPONSORS!-Captain's Corner (Conventions, Virtual Signings and more!): https://www.facebook.com/captinscorner-T's Westside Original Gourmet Sauces: https://www.westsidesauces.com-MAGIC MIND: Get 45% off the Magic Mind bundle with our link:https://www.magicmind.com/LIVEINCOJAN #magicmind #mentalwealth #mentalperformance-MANSCAPED: 20% OFF with code WOLFIE at https://manscaped.comADVERTISE WITH US! For business and advertising inquiries contact us at gmbmpw@gmail.comVery Special Thanks To: -Sludge (@sludge_cast) for the "Give Me Back My Pro Wrestling" entrance theme!-Tracy Byrd and A Gathering Of None for the "Sheik Fell Down A Rabbit Hole" & "Name Game" theme songs! © 2025, jamesrockstreet Productions

Optometric Insights Media
#6 The Myopia Podcast - Randy Kojima: Topographies to Enhance Myopia Management Success

Optometric Insights Media

Play Episode Listen Later Nov 21, 2025 21:28


Send us a textJoin us as we explore the fascinating topographies that play a crucial role in enhancing myopia management success.Randy Kojima, with years of experience and a wealth of knowledge, guides us through the intricate landscapes of myopia management strategies. From innovative technologies to strategic interventions, we uncover the topographical nuances that can make a significant impact on effectively managing myopia.Discover the latest advancements in myopia research and gain valuable insights into the importance of personalized approaches. Randy shares real-world case studies and success stories, shedding light on how topographies have transformed the landscape of myopia management for both practitioners and patients alike.Whether you're a seasoned optometrist, a curious researcher, or someone affected by myopia, this episode provides a comprehensive exploration of the tools and techniques that contribute to successful myopia management outcomes.Tune in as we navigate through the multifaceted terrains of myopia management with Randy Kojima, unraveling the complexities and discovering the topographical keys to achieving success in the field. Don't miss this insightful conversation on The Myopia Podcast!About Randy Kojima:Randy Kojima is the Clinical Research and Development Director for Precision Technology based in Vancouver, Canada. He also serves as Research Scientist and Clinical Instructor at the Pacific University College of Optometry in Forest Grove, Oregon. Additionally, he is a clinical advisor to Medmont Instruments in Melbourne, Australia.Randy has published numerous articles and submitted posters on various contact lens related topics as well as been a contributing author in a number of text book chapters. He lectures globally and enjoys sharing insights, methods and research with eye care colleagues from around the world.Randy is a Fellow of the American Academy of Optometry, the British Contact Lens Association, the Scleral Lens Education Society and the International Academy of Orthokeratology.Review for Myopia Management: https://reviewofmm.com/------If you're considering or have ever considered getting a virtual team member for your practice check out hiredteem.com, mention The Myopia Podcast when signing up for a $250 dollar discount off of your first month's teem member.https://hireteem.com/myopia-podcast/

Fantasmagieria - podcast o grach wideo.
Fantasmagieria - Podcast 656 - “Komu para-komputer”

Fantasmagieria - podcast o grach wideo.

Play Episode Listen Later Nov 20, 2025 126:53


Zapowiedź nowego gadżetu od Valve, który w magiczny sposób służyć ma konwertowaniu konsolowców na pecetowców, rozpaliła gawiedź graczy. Kubłem zimnej wody może okazać się cena owego para-komputera aka Steam Machine. Drugim tematem odcinka są nominacje do The Game Awards 2025. Mocny rok, ale czy wszystko tam ma sens? (00:00:00) Wejście kotka (00:04:52) Powrót Guild Wars (00:07:08) Kojima x [...]

La Órbita De Endor - podcast-
LODE 16x09 – METAL GEAR SOLID – 1998

La Órbita De Endor - podcast-

Play Episode Listen Later Nov 10, 2025 403:03


La Órbita de Endor se enfrasca en una de las aventuras de espionaje más cinematográficas que ha dado el videojuego de los años 90. Con este especial de METAL GEAR SOLID de 1998, obra del maestro Hideo Kojima y Konami, el primero de la saga MGS propiamente dicha que arrancó en la primera Playstation, rendimos tributo a Solid Snake, uno de los personajes más fascinantes del mundo del videojuego. Por supuesto, será necesario hablar de los titulos en 2D que realmente iniciaron la saga, y de cómo Kojima llegó a sacar en 1987 aquel Metal Gear de MSX 2, así como su secuela bastarda, Snake´s Revenge y la verdadera secuela oficial Metal Gear 2: Solid Snake (no confundir con Metal Gear Solid 2: Sons of Liberty), todo ello antes del Metal Gear Solid que hoy nos ocupa. Junto a Jaime Angulo, Vicenç Sanz y Antonio Runa, todos ellos con badana en frente y pistola con silenciador, atrévete a infiltrarte en un podcast de sigilo y acción como nunca has escuchado. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Jogabilidade (Games)
Vértice #495: Vampire Bloodlines 2, Matrix do Kojima, Leon em RE Requiem, Gex Trilogy e mais!

Jogabilidade (Games)

Play Episode Listen Later Nov 6, 2025 161:55


Essa semana, sentimos o poder e o vazio de Vampire Bloodlines 2, encontramos conforto na trilogia Gex e abraçamos a simplicidade de Mafia: The Old Country. Nas notícias, demissões e fechamentos na Amazon Games, as questões jurídicas da Nintendo, a vez que Hideo Kojima quase fez Matrix, rumores de Resident Evil Requiem e mais! 00:06:08: Demissões na Amazon 00:21:46: Atualizações no processo da Nintendo contra Palworld 00:30:02: Nintendo ganha processo contra streamer de jogos piratas 00:36:25: Hideo Kojima quase dirigiu um jogo de Matrix 00:43:33: Os vazamentos do Leon em Resident Evil Requiem são reais? 00:54:03: Brasileiro ganha o campeonato de The King of Fighters 00:55:04: Vampire: The Masquerade – Bloodlines 2 01:47:04: Dispatch Episódio 3 e 4 01:53:14: Perguntas dos ouvintes 02:04:33: Finalmentes: Gex Trilogy 02:17:23: Finalmentes: Mafia: The Old Country Contribua | Twitter | YouTube | Twitch | Contato

Sacred Symbols: A PlayStation Podcast
#383 | I Can Dodge Bullets?

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Nov 3, 2025 248:54


An old piece of games industry lore has recently reemerged, and it has people wondering about a tantalizing what-if. Back in 1999, The Matrix hit theaters, and the co-creators of the film happened to have been huge fans of Hideo Kojima, himself a year removed from the launch of Metal Gear Solid. And, as was reported at the time, there was potential that Konami would allow Kojima to pursue a licensed Matrix game post-MGS. A lot of new information has since emerged about what did and didn't happen here, and it makes for a great conversation starter. So let's lean into it, shall we? Our conclusion: Perhaps Kojima doing MGS2 instead of a Matrix game means he likely dodged a bullet (pardon the pun). Other news this week includes some quiet updates seemingly being made to PlayStation Portal's functionality, leaks from Bluepoint's cancelled God of War game, the most recent China Hero Project title in the form of Loulan: The Cursed Sand, and more. Then: Listener inquiries! Following Freedom Wars, Patapon, and Everybody's Golf, what should Sony's and Bandai Namco's next collaborative re-release be? Do PC players have any reason to invest in the modern PlayStation ecosystem? Will the culture war consume Naughty Dog's Intergalactic? Does Colin type so fast that his keyboard smokes? Download Cash App Today: https://capl.onelink.me/vFut/ty57yree #CashAppPod. Cash App is a financial services platform, not a bank. Banking services provided by Cash App's bank partner(s). Prepaid debit cards issued by Sutton Bank, Member FDIC. See terms and conditions at https://cash.app/legal/us/en-us/card-agreement. Discounts and promotions provided by Cash App, a Block, Inc. brand. Visit http://cash.app/legal/podcast for full disclosures Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:43:10 - RIP Nick Mangold0:44:13 - stand down non-traditional candy0:50:45 - Chris wills glass Snapple back0:55:36 - New York location lore0:59:19 - PS+ Premium streaming to Portal leaked1:12:23 - Bluepoint's cancelled God of War game leaks1:22:33 - Sony isn't interested in buying WB1:30:51 - Konami turned down a Kojima Matrix game1:48:20 - Loulan: The Cursed Sand is the next China Hero Project game1:58:19 - Square Enix is cracking down on Dragon Quest spoilers2:11:02 - November PS+ Games2:13:51 - What We've Been Playing (Ghost of Yotei, PowerWash Simulator 2, Plants vs. Zombies: Replanted, Battlefield 6, Vampire Survivors)2:41:13 - What Japan Studio game will get released by Bandai Namco?2:45:10 - Halo and the US government2:54:17 - Gaming ads on Sacred3:11:04 - Wait for PS6?3:20:24 - The console war lives in on services3:38:25 - Is Intergalactic the next target? Learn more about your ad choices. Visit podcastchoices.com/adchoices

All Elite Arcade
Dental Plan! Lisa Needs Braces!

All Elite Arcade

Play Episode Listen Later Nov 3, 2025 77:56


On this week's Arcade, Uno and Chugs run through two monster collabs that just launched: Fortnite x The Simpsons and Vampire Survivors x Balatro. Uno is absolutely hooked on the indie detective hit, The Séance of Blake Manor, while Chugs has been getting into more Silent Hill f and talks about his most recent special showcase stream.In gaming news, the boys break down everything they loved from the ID@Xbox showcase, Pokémon Legends Z-A lands as the 5th biggest launch in franchise history, Nintendo loses its Pokémon-catching patent case in Japan and Kojima recently discovers he was once offered a Matrix game to his complete surprise.The new AEW memorabilia launch from Upper Deck Authenticated features a lineup of standout autographed pieces! Available now: https://bit.ly/426EH5X Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Pixelated Sausage Podcast
I'm So Glad Kojima Didn't Make a Matrix Game - The Pixelated Sausage Show

The Pixelated Sausage Podcast

Play Episode Listen Later Oct 31, 2025


This week's episode features rumors of the next Xbox removing the paywall for online multiplayer, Kojima almost maybe making a Matrix game, and games: Reus 2, Amanda the Adventurer 2, Halloween 1985, REDEX, Blaster Force 3000, and Science Skaters. Anyway and as always, thank you for watching or listening, I hope you enjoy this here episode, and I hope you have a wonderful wonderful rest of your day. (And if you haven't already, or are a listener and not a watcher, please like, subscribe, hit the bell, and all that jazz; it may not seem like much, but it goes a long way in helping support the show and site in general. I would appreciate it greatly.)

PixelLit
Give Me Back My BB (Death Stranding Vol. 1 - Part 3)

PixelLit

Play Episode Listen Later Oct 31, 2025 59:07


We wrap Vol. 1 of Death Stranding! We will get to Vol. 2 eventually but hope ya'll had fun listening to us discuss Kojima's reading of American expansionism and frontier stuff and also smishsmortion?Our Socials Follow us at patreon.com/pixellitpod and hop into our Discord! Blue Sky: https://bsky.app/profile/pixellitpod.com Instagram: https://instagram.com/pixellitpodBook SynopsisMysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

The Nextlander Podcast
221: Mortal Monday

The Nextlander Podcast

Play Episode Listen Later Oct 30, 2025 149:28


If you want to hear us gush for like an hour about Mortal Kombat: Legacy Kollection, this is the episode for you, and we also fit in discussion of Halo on PlayStation and the increasing demands on the Xbox business, the Kojima Matrix game that almost was, Once Upon a Katamari, Dead Reset, Jackbox 11, and... wait, did you think we forgot Death Stranding 2? THINK AGAIN. CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:01:39) Health insurance premiums are too high for nugget challenges (00:08:15) Mortal Kombat: Legacy Kollection  |  [PC (Microsoft Windows), Nintendo Switch, Nintendo Switch 2]  |  Oct 30, 2025 (00:58:52) First Break (00:58:57) The Jackbox Party Pack 11  |  [Linux, Mac, PC (Microsoft Windows)]  |  Oct 23, 2025 (01:02:12) Dead Reset  |  [Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Xbox One, iOS, Android]  |  Sep 11, 2025 (01:03:07) Once Upon a Katamari  |  [PlayStation 5, Xbox Series X|S, Nintendo Switch, PC (Microsoft Windows)]  |  Oct 24, 2025 (01:08:49) Ball x Pit  |  [PlayStation 5, Mac, PC (Microsoft Windows), Xbox Series X|S, Nintendo Switch]  |  Oct 15, 2025 (01:11:10) Death Stranding 2: On The Beach  |  [PlayStation 5]  |  Jun 26, 2025 (01:11:37) [Spoilers] Some story moments and locations are talked about. (01:26:41) Second Break (01:27:50) Xbox and Microsoft continue to be in the news. (01:51:32) EA staff reportedly being urged to engage with a lot of AI (01:58:40) Konami says Kojima was asked to make a Matrix game? (02:06:58) Battle Arena Toshinden franchise getting a re-release? (02:11:18) Emails (02:18:39) Wrapping up and thanks (02:23:59) Mysterious Benefactor Shoutouts (02:26:07) Nextlander content updates (02:29:16) See ya!

Filthy Casuals with Tommy Dassalo, Ben Vernel and Adam Knox
Episode 519: Ghost of Yotei, Final Fantasy Tactics

Filthy Casuals with Tommy Dassalo, Ben Vernel and Adam Knox

Play Episode Listen Later Oct 7, 2025 81:36


Oppressive regimes are buying games companies and prices for subscription services are skyrocketing but at least Kojima is still doing his damn thing. We wrap up the announcements from the recent Beyond The Strand presentation and we sink our teeth into Ghost of Yotei, a classic revenge story set in a massive and beautiful open world. Plus we've played some Final Fantasy Tactics and Mario Galaxy 2!Get an exclusive 15% discount on Saily data plans! Use code FILTHY at checkout. Download the Saily app or go to https://saily.com/filthy Hosted on Acast. See acast.com/privacy for more information.

Sacred Symbols: A PlayStation Podcast
#378 | Underneath, the New Skin Breathes

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Sep 29, 2025 266:44


The "where are the games?!" crowd is having a bad week, because PlayStation's most recent State of Play showed that plenty is indeed incoming for your PS5. For starters, Insomniac's long-dormant Wolverine has reemerged. Revealed four years ago and having clearly gone through some tribulations behind-the-scenes, Wolverine is slated for PlayStation 5 next fall, and it looks violent and grisly in all the right ways. Coming sooner from first party, however, is Housemarque's Returnal sequel Saros, launching in March of '26. It looks awesome, and we're to get back to shootin'. But as if these two games didn't give us enough to talk about, there's more: Microsoft Flight Simulator is the next Xbox-aligned game PS5-bound (with Forza Horizon 6 somewhere behind it), the original Deus Ex is getting the remaster treatment, a God of War DualSense has been revealed in recognition of the franchise's 20th anniversary, Kojima both revealed a Physint poster and showed off his new horror title OD, and much more. Then: Listener inquiries! What's going on with the PS5 Pro's many technical issues? Will NetEase's F2P game Ananta be as insane as it seems? Why do we have such a problem with the premise of licensed games? Is Boar's Head's fine deli meat becoming too expensive for the average consumer? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:21:17 - Sony mascots owning a gentlemen's club0:26:19 - Boar's Head prices0:32:22 - Colin in wedding vows0:34:04 - Ghost of Yotei hype low?0:40:21 - State of Play - Wolverine1:05:31 - Saros1:16:39 - Microsoft Flight Simulator 20241:31:35 - PlayStation Pulse elevate speakers1:39:34 - Smaller SoP announcements2:11:18 - Kojima announcements2:29:25 - Forza Horizon 6 announced, coming to PS52:32:57 - PlayStation Franchise Rewards2:40:27 - Metal Gear Solid Collection Vol 22:46:46 - Yakuza announcements2:48:24 - A new Mafia game has been greenlit2:50:04 - New player habits data from Ampere Analysis2:51:48 - What We've Been Playing (Cronos: The New Dawn, Puzzle Quest: Immortal Edition, Baby Steps, Borderlands 4, Hitman 1-3, Silent Hill f)3:23:52 - Current feelings on PS5 Pro3:36:00 - Ananta copying Spider-man, GTA etc3:44:24 - Negative outlook on licensed games4:00:09 - Best gamer at LSM4:07:37 - Top 5 genres Learn more about your ad choices. Visit podcastchoices.com/adchoices

Mega64 Podcast
Mega64 Podcast #783 - Derrick's Gone.

Mega64 Podcast

Play Episode Listen Later Sep 27, 2025 103:19


With Derrick sidelined by the FCC this week, the rest of the crew takes the reins to deliver a packed episode. We pull back the curtain on our new show Cringe Lords, Rocco showcases some gameplay from a couple upcoming Sega titles, and we dive into all the latest Kojima announcements.

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Giant Bombcast
909: Jan Got Raptured

Giant Bombcast

Play Episode Listen Later Sep 23, 2025 158:32 Transcription Available


Jan's back! Kind of! We hit a few tech snags while recording this one, BUT that didn't stop the usual crew from coming together to tell you all about the new Skate, Silent Hill f, Megabonk, and much more. After that, all the important video game news of the week (Kojima's making... A credit card?) and your emails!

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
Kojima's OD Trailer Live Reaction & More - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Sep 23, 2025 72:25


Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free Breakfast for 1 Year. Thank you for the support! Run of Show - - Start - Housekeeping - OD Trailer Reactions - Ads - Physint - Death Stranding - Sake Learn more about your ad choices. Visit megaphone.fm/adchoices

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Kinda Funny Gamescast: Video Game Podcast
Kojima's OD Trailer Live Reaction & More - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Sep 23, 2025 72:25


Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free Breakfast for 1 Year. Thank you for the support! Run of Show - - Start - Housekeeping - OD Trailer Reactions - Ads - Physint - Death Stranding - Sake Learn more about your ad choices. Visit megaphone.fm/adchoices

funny run kojima live reactions kinda funny gamescast
Kinda Funny Xcast - An Xbox Podcast
Kojima's OD Trailer Live Reaction & More - Kinda Funny Gamescast

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Sep 23, 2025 72:25


Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free Breakfast for 1 Year. Thank you for the support! Run of Show - - Start - Housekeeping - OD Trailer Reactions - Ads - Physint - Death Stranding - Sake Learn more about your ad choices. Visit megaphone.fm/adchoices

funny run kojima live reactions kinda funny gamescast