Game Design (2014)

Game Design (2014)

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*Note: Not every class session has audio recordings available. Selected audio lectures from Game Design, Fall 2013, covering designing, prototyping, testing, and revising, board, card, and other types of non-digital games. License: Creative Commons BY-NC-SA More information at ocw.mit.edu/terms

Philip Tan, Richard Eberhardt


    • Nov 3, 2014 LATEST EPISODE
    • infrequent NEW EPISODES
    • 44m AVG DURATION
    • 24 EPISODES


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    Latest episodes from Game Design (2014)

    Session 22: Changing Rules I

    Play Episode Listen Later Nov 3, 2014 27:48


    Generating ideas for rule changes and working through the implications on game play.

    Session 23: Changing Rules II

    Play Episode Listen Later Nov 3, 2014 45:56


    Play testing for to generate rules chagnes and the effects on social context.

    Session 24: Indie Games and Aesthetics with Jesper Juul

    Play Episode Listen Later Nov 3, 2014 32:25


    Guest lecturer Jesper Juul on independent games, and their style and aesthetics. Note: due to a technical issue, the final few minutes of the lecture are missing.

    Session 20: Cooperative Games

    Play Episode Listen Later Nov 3, 2014 44:05


    The design and machanics of games in which players cooperate to achieve a goal.

    Session 21: Social Play

    Play Episode Listen Later Nov 3, 2014 68:50


    The social context of games and play.

    Session 19: Space Control

    Play Episode Listen Later Nov 3, 2014 89:04


    Discussion of the physical space of game boards and play areas, and how they effect strategy, game play, aesthetics, and other game elements.

    Session 17: Guest Lectures by Professional Designers

    Play Episode Listen Later Nov 3, 2014 65:25


    Guest lectures by Glenn Given from Games by Play Date and Mackenzie Cameron from the Game Makers Guild.

    Session 15: Assignment 3

    Play Episode Listen Later Nov 3, 2014 28:54


    Explanation of the 3rd major course assignment, the final project.

    Session 16: The Simulation Gap & Assignment 3 Pitches

    Play Episode Listen Later Nov 3, 2014 50:51


    Discussion of what simulations include and what they leave out; student pitches for assignment 3 projects.

    Session 13: Cybernetics and Multiplayer

    Play Episode Listen Later Nov 3, 2014 49:38


    Effects of the number of players on game play and strategy, incorporating feedback into design and thinking cybernetically.

    Session 14: Adding and Cutting Mechanics

    Play Episode Listen Later Nov 3, 2014 43:23


    Overview of the process of deciding which mechanics to add and cut, how to implement changes, and common problems.

    Session 9: Randomness and Player Choice

    Play Episode Listen Later Nov 3, 2014 51:26


    Considering random elements in game play versus player-driven strategy and how they can complement and compete with each other.

    Session 10: History of American Board Games

    Play Episode Listen Later Nov 3, 2014 35:14


    An overview of the history of American board games, and how those forms continue to influence game design today.

    Session 11: Defining Game, Play, and Sport

    Play Episode Listen Later Nov 3, 2014 33:08


    Discussion of the competing and overlapping definitions and ideas of game, play, and sport.

    Session 7: Aesthetics and Player Experience

    Play Episode Listen Later Nov 3, 2014 28:07


    The contributions of game aesthetics to the experiencing of game play.

    Session 4: Mechanics, Dynamics, Aesthetics - The MDA Framework

    Play Episode Listen Later Nov 3, 2014 49:05


    A discussion of the MDA framework, based around the videogame Defense of the Oasis.

    Session 5: Imperfect Information and Dice

    Play Episode Listen Later Nov 3, 2014 37:25


    The role of player's lack of knowledge in game design and play, and dice's role in the history of randomness.

    Session 6: Constraints and Usability

    Play Episode Listen Later Nov 3, 2014 46:28


    Making usable games and putting restraints on player actions.

    Session 2 Part 1: Meaningful Decisions in Gameplay

    Play Episode Listen Later Nov 3, 2014 58:21


    In part 1 of the second class meeting the instructor leads a discussion of what kinds of player decisions have meaning, and why.

    Session 3 Part 1: Prototyping

    Play Episode Listen Later Nov 3, 2014 43:11


    In part 1 of the third class meeting the instructor describes the process of prototyping a game.

    Session 3 Part 2: Altering Rules & Playtesting

    Play Episode Listen Later Nov 3, 2014 15:29


    In part 2 of the third class meeting the instructor suggests ways to alter rules and gives an overview of the process of playtesting.

    Session 1 Part 1: Introduction, Overview, and Syllabus

    Play Episode Listen Later Nov 3, 2014 58:31


    In part 1 of the first class meeting the instructors introduce the course, give an overview, and detail the syllabus.

    Session 1 Part 2: Game Mechanics

    Play Episode Listen Later Nov 3, 2014 21:24


    In part 2 of the first class meeting the instructor leads a discussion of what game mechanics are, how they work, and why they matter.

    Session 2 Part 2: Brainstorming

    Play Episode Listen Later Nov 3, 2014 46:42


    In part 2 of the second class meeting the instructor introduces and leads a brainstroming session to develop ideas for a game.

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