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Lords: * Lena * Droqen Topics: * Kill gameplay * https://droqen.itch.io/the-end-of-gameplay * The thrill of firefighting on live service games, and how to stop * It was D and K who showed me the way * https://newforum.droqen.com/index.php?topic=705 Microtopics: * Great content. * Multiplayer games that are focused on human connection. * Farmers' markets. * Kinopio. (The mind-mapping software.) * Just barfing stuff onto the page. * Looking at a piece of software that someone has polished for fifteen years and being astounded. * Weird ego boosts. * Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made." * Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself. * A nebulous idea whose lot in life is to be dominated by more concrete ideas. * Making your next game with the intention of killing your most popular game. * Unlocking creative expression into a vessel. * Tolerating a combat system to get to the good parts of a game. * Playing a game because you enjoy pushing the buttons. * A museum exhibit of a hundred different platformer control schemes. * Using your ability to hang out with people to tell them a story. * A list of all the ideas you've ever had. * The safety of watching the numbers go up. * An interaction that exists to be self-perpetuating. * Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea. * Game addiction as a thing that is desirable. * Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing. * Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever" * The mantra you use to remind yourself to not put gameplay in your games. * Trying to detect the humanity in a work of art. * Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.) * Disagreeing about color names. * It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working. * Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself. * The true meaning of a Lord. * How to sit with the discomfort of uncertainty. * Solving a problem before you get the chance to wonder whether solving the problem aligns with your values. * Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history. * Ruminating about your past actions as a way to learn how to behave in the future. * Acting without reflection because you can't reflect and act at the same time. * It doesn't matter what you do as long as you feel really bad about it afterwards. * How to stop. * Don't make live service games. * Sitting with the knowledge that you are going to make mistakes. * Staring at blue-green walls. * The most juicy fire-fighting that's available. * The horrible steak that is life. * Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing. * The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station. * What's-his-letter? * If Heaven's so good, why haven't they made a Heaven 2? * Making a one-user forum for yourself. * Poetry 2: it's when you do something interesting with forum posts. * Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons. * Adding everyone who ever influenced you to the credits of your game. * Intentionally excluding the U. * Suck it, English orthography!
Il Cortocircuito – Podcast Ufficiale di intrattenimento videoludico e non soloOgni venerdì pomeriggio dalle 16:00 alle 18:00 torna Il Cortocircuito, il talk-show live di Multiplayer.it con il trio delle meraviglie: Pierpaolo Greco, Alessio Pianesani e Francesco Serino, supportati dalla regia di Jacopo Di Giuli. Due ore di discussioni infuocate, ironia tagliente, analisi senza filtri e il contributo diretto del pubblico con chiamate e vocali in tempo reale.In questa puntata:
We're more than halfway to our goal! Help the whole Without Parole Crew get to PAX East (it's just 10 days away!): https://www.gofundme.com/f/back-to-pax-we-need-your-support-for-gamecat-meetup-20250:00 Hey Hey it's MonJay! 2:00 Intro/Housekeeping3:50 “Redacted”6:30 2025 Gamecat Meetup12:40 Tips14:15 VTQ: Wanderer and Positional Reprojection21:39 Bridge Constructor Studio VR30:30 Underdogs Multiplayer46:55 Last Week Of Sale! 1:30:30 tips1:31:55 Four Minute Challenge1:39:02 Tips/Donations1:42:40 Thank You! 1:43:37 Outro, AJ Shoutouts
The final installment of the Theatrhythm series went out with a bang! Or did it? Vin and Ampy take over Fine Time this week to talk about the music, features, multiplayer and more of Theatrhythm Final Bar Line. Vin: @lucentai.bsky.social Ampy: @ampyluxe.bsky.social Fine Time: @fineti.me [00:00] Intro [01:37] What is this game? [02:35] Build-up to release [04:09] Overall flow and feel [11:50] Noteworthy features [21:00] Our fave songs [31:33] Picks we would've liked [38:00] Final DLC reveals [42:10] Replayability and the RPG Stuff [50:12] Multiplayer hijinks [54:01] Potential improvements & miscellany [01:04:12] Final questions + Bye!
In this episode, Boomguy and Andyr discuss the intricacies of building multiplayer decks for Marvel Champions. They explore various deck types, including leadership and aggression decks, and emphasize the importance of supporting other players at the table. The conversation highlights strategies for enhancing multiplayer experiences, the significance of unique cards, and the overall joy of cooperative play. The hosts encourage listeners to embrace the multiplayer aspect of the game and share their insights on deck building for larger player counts. Deck 1: The Highstorm: https://marvelcdb.com/decklist/view/44731/the-highstorm-1.0 Deck 2: Bridge Four: https://marvelcdb.com/decklist/view/44732/bridge-four-1.0 The Alter-Ego Chronicle Deck write-up: https://alteregochronicle.wixsite.com/alter-ego-chronicle/post/the-stormlight-decks-highstorm-and-bridge-four Deck 3: https://marvelcdb.com/decklist/view/44943/uncanny-x-men-roster-2024-gambit-multiplayer-deck-1.0 Deck 4: https://marvelcdb.com/decklist/view/44941/uncanny-x-men-roster-2024-jubilee-multiplayer-deck-1.0 Deck 5: https://marvelcdb.com/decklist/view/44944/uncanny-x-men-roster-2024-nightcrawler-multiplayer-deck-2.0 Deck 6: https://marvelcdb.com/decklist/view/44945/uncanny-x-men-roster-2024-wolverine-multiplayer-deck-1.0 Chapters 00:00 Introduction to Multiplayer Decks 02:42 Exploring Leadership Decks 09:25 Diving into Aggression Decks 16:39 What Makes a Good Multiplayer Deck? 25:51 Key Cards for Multiplayer Success 30:46 Multiplayer Mindset 35:35 Deck Building for Multiplayer 38:00 Exploring New Decks 49:59 Wolverine and Team Dynamics 57:00 The Joy of Multiplayer Gameplay
No novo episódio do Multiplayer Rumble, debatemos os altos e baixos da semana no mundo dos videojogos, com direito a desmistificar algumas das principais dúvidas sobre a Nintendo Switch 2.Como sempre, dividimos os destaques em várias rubricas:Nerfs (Notícias menos boas):Subida de preços do PS PlusThe Last of Us Part II na Steam: boas reviews, mas com ressalvasPreocupações com o preço de MarathonO estranho relançamento de Kingdom Hearts All-In-One PackageBuffs (Notícias positivas):Rumores de Assassin's Creed Shadows na Switch 2Aproximação entre Phil Spencer e a Nintendo, com o Xbox Showcase marcado para junhoOblivion Remastered anunciadoNovo PlayStation Showcase pode estar para breveInsert Coin (Recomendações):South of MidnightAi-LimitStar Wars OutlawsAquisições (O que andámos a comprar):Paradise CaféAlentejo: Tinto's LawMarvel Ultimate Alliance 3Life is Strange: True ColorsPokémon Brilliant DiamondHarry Potter Quidditch ChampionsLEGO Harry Potter Collection
#marvelchampionsthecardgame #epicmultiplayer #carnage #ffgames #mcmpodcast Welcome back to MCM Podcast - we are joined this episode by special guest Autumn - who is an active member in both the Lord of the Rings and Marvel Champions community. In this episode we talk about Epic multiplayer design, Autumn's custom Loki epic event and an overview some of the spoiled and 1-2 new cards from the upcoming Con of Heroes Carnage scenario! Many thanks to amazing special guest Autumn! You can check out her awesome website here: https://theroseofgondolin.wordpress.com/ If you'd like to guest host on the show reach out via marvelchampionsmonthly@gmail.com Chapters 00:00 Introduction to the Marvel Champions Community 03:07 Autumn's Journey into Game Design 05:48 The Loki Scenario: Concept and Mechanics 12:07 Designing for Multiplayer Experiences 17:57 Event Management and Player Experience 24:01 Con of Heroes and Community Events 41:08 Epic Multiplayer Scenarios: Testing and Anticipation 49:19 Epic Multiplayer Experiences: Community and Interaction 01:05:34 Conclusion: Reflections on Epic Multiplayer Connect with MCM: Discord: https://discord.gg/epAzHdw Facebook: https://www.facebook.com/MarvelChampionsMonthlyPodcast/ Twitter: https://twitter.com/MarvelMonthly E-mail: marvelchampionsmonthly@gmail.com Support MCM Patreon: https://www.patreon.com/MCMPodcast BCW Affiliate Link: https://www.bcwsupplies.com/?acc=mcmpod Use Code MCMPOD for 10% off your purchasehttps://theroseofgondolin.wordpress.com/
Join us for MLB The Show Weekly - this week we discuss the first Weekend Classic, new content in the 2nd Inning program, and the new Multiplayer program.
Russ, Adam, and Nathan talking about being stupid rich to be a degenerate. Nathan started whinging on about hyperextending his elbow during Tae Kwon Do, then we move onto important fat guy topics like Wranglers jeans are just too damn thick. Also, can we get a remake of Left 4 Dead & Mass Effect 3 Multiplayer please? Harley Quinn is back and we are enjoying the new Friendly Neighborhood Spider-Man. --Nathan
Appuntamento fisso del Venerdì pomeriggio dalle 16 alle 18, torna IL CORTOCIRCUITO con il solito trio delle meraviglie, ovvero Pierpaolo Greco, Alessio Pianesani e Francesco Serino (e pure Jacopo Di Giuli alla Regia), per 2 ore di scoppiettante intrattenimento a ruota libera, con il supporto anche del pubblico, grazie alle chiamate in tempo reale e agli immancabili vocali!Pierpaolo, Alessio e Francesco aprono un episodio speciale e ricchissimo di Corto Circuito, con un mix esplosivo di ospiti, novità e momenti esilaranti. Si parte con l'annuncio del raduno ufficiale di Multiplayer.it a Milano, tra aperitivi, cena (con Alessio!), e un'attenzione inclusiva a tutti i partecipanti, ragazzi, ragazze e persone non binarie. Non mancano le frecciatine alla tecnologia di Camify e l'entusiasmo contagioso che accompagna l'intera puntata.Ospite d'eccezione è Lorenzo Badioli, in arte Pupetti Tutti Matti, autore di contenuti animati provocatori e impegnati su sessualità, diritti LGBTQ+ e aborto. Lorenzo racconta la sua esperienza con la censura online, il suo approccio creativo da autodidatta (musica inclusa, grazie a Logic Pro), e il legame con un pubblico giovane e consapevole. Si parla anche dei suoi gusti videoludici, con una preferenza per esperienze narrative e originali, e un commento curioso sulla presenza di un mouse nella futura Switch 2.Si torna poi al Nintendo Treehouse, con uno sguardo approfondito su Bravely Default: Flying Fairy HD Remaster e il nuovo Mario Kart (World? Next?), tra upgrade grafici e modalità multiplayer a 24 giocatori. Ma l'attenzione viene catturata da una notizia inattesa: i preordini della Switch 2 negli USA sono stati rimandati per possibili dazi doganali legati alla produzione in Vietnam.Infine, arriva Marco Perri di Multiplayer.it con la sua analisi della Switch 2: promossa con un solido 8.5/10, ma con critiche mirate alla politica dei prezzi Nintendo, tra costi elevati, disparità tra digitale e fisico e upgrade a pagamento. Ne nasce un confronto acceso con Francesco, sempre più disilluso rispetto alla visione di Nintendo, in favore di modelli alternativi come Xbox Game Pass.
Ep. 159 features Aman Agarwal and Jatin Narang from Toast, building live multiplayer skill games with built-in player liquidity for real money iGaming. This episode was recorded at the World Trade Center during the NEXT Summit New York in March 2025. Hear them discuss: Toast's origins: uniting Aman's gambling roots and Jatin's free-to-play expertise Blending gambling psychology with free-to-play innovation to shape their vision Their thesis for how skill games can fill the U.S. iCasino regulatory gap How they ideate on new game concepts and formats, including their latest skill-based basketball game Their learnings from the last G2E conference that led to development of new core infrastructure How interest in their games is converting into commercial traction How growing interest in entrepreneurship has led to a startup boom in India Securing a Lightspeed seed round pre-product in just six weeks Check out a demo of one of Toast's games here: https://21-jack.playtoast.com/ Watch the video version of this episode here. Learn more
Matt and Jack finally experience Dave's most beloved video game franchise and share their thoughts. Is this a contender for Game of the Year 2025? Recorded 3/17/2025AI Generated Chapters02:03 Gameplay Experiences and Initial Impressions04:58 Diving into Monster Hunter Wilds08:08 Combat Mechanics and Weapon Choices10:45 Menu System and Learning Curve13:58 Weapon Mechanics and Player Strategies17:05 The Role of Multiplayer and Cooperation20:07 Wound System and Combat Dynamics22:49 Monster Design and Fight Experiences43:54 The Impact of Soundtracks in Gaming45:29 Memorable Dragon Fights and Combat Mechanics48:21 The Role of Companions in Combat50:27 Frustrations with Game Mechanics53:11 Narrative and Character Development in Monster Hunter56:19 The Aesthetics of Monster Design59:06 The Co-op Experience and Multiplayer Dynamics01:02:17 Open World Exploration vs. Structured Gameplay01:08:19 Collecting and Crafting Mechanics in Monster Hunter01:19:10 Character Dynamics and Positivity in Gaming01:24:19 Gameplay Mechanics and Community Engagement01:29:40 Personal Experiences and Game Ratings01:37:35 Future of the Game and Community Expectations
Die Entwicklung eines Spiels: Die Königsdisziplin des Software-Engineerings?Computerspiele sind für viele ITler der Einstieg. Sei es das Verlangen, auch mal ein Spiel zu programmieren, oder die frühe Erstellung von LUA-Skripten bei World of Warcraft oder auch nur die Programmierung der eigenen Clan-Website.Für Software-Engineers, die nicht in der Spieleindustrie gelandet sind, ist die Entwicklung von Spielen irgendwie etwas Spannendes. Wie erschafft man ein Level? Wie programmiert man, dass sich die Figur in diesem Level bewegen kann? Wie baut man eine Kollisionsdetektion? Das sind zumindest Fragen, die uns oft in den Sinn kommen. Doch Spieleentwicklung ist viel, viel mehr als nur die reine Programmierung. Man könnte sogar die Frage stellen: Ist die Entwicklung eines Spiels die Königsdisziplin des Software-Engineerings?Diese Frage versuchen wir in dieser Episode zu beantworten. Wir sprechen mit dem Spieleentwickler Dominic Pacher, der u.a. am Industrie-Giganten 4.0 mitgearbeitet hat. Wir klären mit ihm auf was es bei einem Spiel ankommt, welche Aufgaben eigentlich eine Game Engine bei der Entwicklung übernimmt, was eigentlich ein Game Loop und ein Vertical Slice ist, wie viel Arbeit in Texturen, Sound und Art-Design anfällt, welche Rolle Collider bei Physik-Engines spielen, wie Spiele getestet werden, welche Herausforderung es bei der Lokalisierung von Spielen und der Veröffentlichung in anderen Ländern gibt, welche Rolle eigentlich ein Game-Publisher hat, wie viel Spiele pro Tag auf Steam erscheinen und wie wichtig aber auch schwierig das Balancing der Spielmechanik ist, um das Spiel attraktiv zu halten.Natürlich sprechen wir auch über Game Engines wie Unity, Unreal oder Godot oder warum Spieleentwickler oft kein Git als Versionskontroll-Software nutzen.Unsere aktuellen Werbepartner findest du auf https://engineeringkiosk.dev/partnersDas schnelle Feedback zur Episode:
Today's stories include: Switch 2 could be $400+ and be the biggest console launch ever, Rainbow Six Siege X new Multiplayer mode could reinvigorate the franchise, and more.Links:- Nintendo Switch 2 will cost $400+ and is set for the biggest console launch ever, analysts predict - https://www.videogameschronicle.com/news/nintendo-switch-2-will-cost-400-and-is-set-for-the-biggest-console-launch-ever-analysts-predict/- Rainbow Six Siege X First Hands-On Preview: The New Dual Front Mode Reinvigorates the 10-Year-Old FPS - https://www.ign.com/articles/rainbow-six-siege-x-first-hands-on-preview-the-new-dual-front-mode-reinvigorates-the-10-year-old-fps- PAX East Guests list (WHICH INCLUDE ME!) - https://east.paxsite.com/en-us/guests/guest-profile.html?gtID=360220&guest-name=Steve-SaylorWHAT I SEE WHEN PLAYING VIDEO GAMES: https://youtu.be/c-vrKFmz1pYFriend me on PSN and Xbox LIVEPSN Name: BlindGamerSteveXbox Gamertag: BlindGamerSteveFollow me online:TWITTER: http://twitter.com/stevesaylorTWITCH: http://twitch.tv/stevesaylorINSTAGRAM: http://instagram.com/stevesaylor#gamingnews #nintendo #switch2
Selbst hartgesottene Fans haben damit nicht mehr gerechnet: 4 Jahre, nachdem die Server dicht gemacht haben und die Community Abschied nehmen musste, wird der MMO-Shooter Defiance völlig überraschend sein Comeback feiern. Den Trailer könnt ihr euch über diesem Artikel ansehen.
Another episode by the Classic Gaming Brothers. This week we are taking a listener request from our fan of the show Lucas! He suggested we talk about multiplayer vs single player games, so that's just what we did! -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are on most of them. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song when used is "The Black" also by Rolemusic
Jeff Grubb is joined by Tamoor Hussain on a busier Dregs Day than usual, featuring stories about Respawn's cancelled FPS, Tony Hawk's Pro Skater 3+4 worries, and GPU drama!
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about PlayStation 2's 25th Anniversary. Neil Druckmann says "Don't bet on" The Last of Us Part 2 sequel. Will we ever get a TLOU Part 3 or is it safe to say the book has closed on Naughty Dog's favorite franchise? Monster Hunter Wilds Honest Review as a newcomer and Gears of War is coming to PS5 but rumors have it that it wont have multiplayer which is odd. As Microsoft Gaming is turning more Xbox first party games like Forza Horizon 5, Indiana Jones and the Great Circle, and more coming to PlayStation in the Spring.
Monster Hunter Wilds - Ep 334: Put on your best outfits, Fashion Hunters, because we're heading out on our quest to capture and kill some beasties as we discuss the newest game in the hit, long running franchise: Monster Hunter Wilds! March Madness kicks off with Colin's choice and he wants to talk about the series he's been hooked on since the very first entry. Do his fellow hosts have what it takes to explore the wilds? Tune in to find out! Palico lovers unite! @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
Al and Micah talk about Natsu-Mon 20th Century Summer Kid Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:30: What Have We Been Up To 00:12:54: Harvest Moon: Home Sweet Home 00:29:22: Game News 00:54:46: Natsu Mon 01:41:16: Outro Links Tales of the Shire Delay Fantasy Life i on Steam The Garden Path “Co-op” Update Spirittea “Phantom Friends” Update Sugardew Island Patch Paleo Pines Roadmap Echoes of the Plum Grove Roadmap Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Micah: My name is Micah. (0:00:37) Al: and we are here today to talk about cartridge core games. (0:00:41) Micah: Yippee. (0:00:45) Al: Welcome back, Micah. It’s actually not been that long. It’s only been about two months. (0:00:47) Micah: Thanks. No, it really hasn’t. (0:00:50) Micah: Yeah, which is wild because it feels like it’s been. (0:00:54) Micah: A lot like the last two months has felt like an entire year, so. (0:00:58) Al: Yeah, the last month specifically. (0:01:00) Al: Uh, but we don’t need to talk about that. (0:01:02) Micah: Yeah, yeah, no, no, no, yeah, of course. (0:01:06) Micah: I it’s funny because I was like, why has it felt so in that moment just now? (0:01:10) Micah: I was like, why does it feel like it’s been so long? (0:01:12) Micah: And then it clicked. So yeah, we don’t need to discuss. (0:01:14) Al: Mm, I wonder, uh, sometimes, uh, yes. (0:01:21) Al: Uh, and we still, we still don’t have any news on the story of seasons for this year, (0:01:27) Al: which I’m still expecting something. (0:01:30) Al: It’s been a very long time, but, uh, who knows. (0:01:30) Micah: Yeah. I’m too, I hear you. I’m expecting to. Yep, it’s bound to happen. It’s only a matter of time. (0:01:35) Al: I’m just waiting for that announcement and then we’ll be like, right. (0:01:37) Al: This is when we’re scheduling it in. (0:01:42) Al: Well, yeah, we have Micah here this episode because we are (0:01:46) Al: finally going to talk about Natsumon 20th century summer kid. (0:01:50) Micah: - Yay. (0:01:50) Al: We have pride a few times to actually record, uh, and things keep changing, (0:01:53) Micah: We did. (0:01:55) Al: but we finally got there. (0:01:56) Al: They didn’t shadow drop a story of seasons and we have to (0:01:59) Al: record about that instead. (0:02:00) Al: I’ve only had one case where I’ve noticed some news drop while I’ve been recording, (0:02:01) Micah: Could you imagine that it was, (0:02:04) Micah: now was when we got the story of season news? (0:02:15) Al: mainly because I’m not tend to be looking at the places where news comes in to see these things, (0:02:20) Micah: - Sure. (0:02:21) Al: but yeah, it’s never know one of these days. So we’re going to talk about that. We’ve obviously (0:02:28) Al: got the regular news. (0:02:31) Al: But first of all, maker, what have you been up to? (0:02:34) Micah: Oh, just busy. (0:02:37) Micah: Just got a lot going on. (0:02:39) Micah: I have been as far as games, though, I’ve been playing some (0:02:45) Micah: monster hunter wilds beta in preparation for that (0:02:50) Micah: at the point that we’re recording. (0:02:50) Al: and still not out yet. (0:02:52) Micah: It is going to be out next week. It’s about a week. (0:02:57) Micah: So I’m excited for that. (0:03:00) Micah: I’m also, you know, at that point in my life (0:03:04) Micah: a little bit anxious about a release for a game that I’m very excited about, (0:03:08) Micah: because then that means that I have to figure out time to play it (0:03:15) Micah: and also worry about how hyper fixated I’m going to become with it (0:03:20) Micah: and what that’s going to do to all of the other responsibilities in my life. (0:03:24) Micah: But I’m very excited for it. (0:03:28) Micah: I’ve also been playing Pokemon, I’ve been doing more shiny hunting. (0:03:32) Al: Are you still on your gen? Is it gen 2s? That’s what you were doing, I think, last time. (0:03:34) Micah: I was doing I was doing Gen three last time I was talking about it. Yeah. (0:03:40) Micah: I am doing that. (0:03:42) Micah: So I have some friends in a community that do like full odds shiny hunting, (0:03:48) Micah: which. Which adds an extra level of challenge. (0:03:54) Micah: And I almost kind of find it like a little bit more relaxing (0:03:56) Al: Sadness. (0:04:00) Micah: relaxing because it’s like it’s it you (0:04:01) Al: Interesting. (0:04:04) Micah: you settle in for it you know like it’s something that you’re doing while (0:04:08) Micah: you’re doing other stuff or while you’re like talking to people or while you’re (0:04:10) Micah: watching something because you know that it’s gonna take a long time so it’s just (0:04:14) Micah: like you kind of settle in and do your do your encounters do your resets do (0:04:19) Micah: whatever it is and don’t don’t really think about it until you know three (0:04:25) Micah: months later when you finally get the shine (0:04:26) Al: I just find that I get bored when I do it. I tried Shaiman in BDSP and I did… I can’t (0:04:32) Micah: Mm-hmm (0:04:34) Micah: Yeah, yeah Yeah, that tends to be what happens and that’s a very normal and I respect you for that (0:04:35) Al: even remember what I got to like 2000 or something. I just got bored of doing it every day and so I (0:04:41) Al: just stopped. (0:04:49) Al: I don’t think anybody has ever called me normal, but thank you. (0:04:55) Micah: But I have a I have some friends that do they they do these you know challenges throughout the year (0:05:01) Micah: They’ll have like a like this last week was (0:05:04) Micah: Shiny alpha week and it was everybody hunts in for alpha Pokemon and legends Arceus or (0:05:13) Micah: February was unknown challenge month. So (0:05:17) Micah: It was you know (0:05:19) Micah: You shiny hunt for an unknown and then whatever letter unknown you get then you have to shiny hunt something that starts with that letter (0:05:26) Micah: So like if I get it an unknown M then I can go hunt like Magnemite or something, you know (0:05:32) Micah: So yeah, there’s just (0:05:34) Micah: like fun little challenges and things to do when I’ve got, you know, if I’m like rendering (0:05:40) Micah: something or I’m watching something or in a meeting and kind of listening, but also just like (0:05:48) Micah: need something, you know, it’s just a little background thing I can do every once in a while. (0:05:54) Al: Fair enough. (0:05:55) Micah: I have downloaded a Rude factory pixel cross and I have not played it yet. So I mean, it just came (0:06:00) Al: Nice. (0:06:02) Al: Well, I mean, it only came out yesterday, so that’s fair. (0:06:04) Micah: out. Yeah. But I got to download it and I’m ready to try it. I’m excited about the potential new, (0:06:12) Micah: you know, like the positive changes to it from the story of seasons version. (0:06:20) Al: Yeah, I’m very intrigued. I’ve done a little bit of it. This is one of the games that I’ve (0:06:25) Al: played today, maybe like half an hour or so. So I’ve got a few, you know, the standard (0:06:32) Al: tutorial puzzles and a few of the ones that actually make you think. And so I’ve not (0:06:37) Al: got to any of the extra stuff like the customisation that’s in this one. But I did read on Fogu (0:06:45) Al: on there, posted about it, and it looks like it is just kind of. (0:06:50) Al: background customisation. It doesn’t seem to actually affect anything, which is what (0:06:54) Al: I expected, but a little bit more detailed and interesting than the story of Seasons (0:06:55) Micah: Yeah, yeah. (0:07:01) Al: 1. And I’m intrigued and excited to try one of the boss levels that they have. Have you (0:07:06) Micah: Oh yeah, I’m interested in that. No, I haven’t. I haven’t seen anything about it. I actually didn’t know that there were any improvements to the story of season model of it until you had mentioned it when we were talking about it on the game of the year episode. (0:07:08) Al: not seen the boss level stuff? (0:07:16) Al: Mm hmm. Yeah. (0:07:24) Micah: So I’m excited to try any of it because I haven’t seen any of it yet. (0:07:28) Al: Yeah, so I guess the big things for you would be there’s colour puzzles and the boss ones (0:07:35) Al: are timed and if you do something wrong, which, come on, who does something wrong? You’re (0:07:44) Al: just doing it too fast. It takes time off, the timer. So the timed, they have to do it (0:07:45) Micah: Okay, gotcha. (0:07:52) Al: within a certain amount of time, because obviously, technically, they’re all timed, right? You (0:07:55) Al: can see how long it is. And it’s always fun in the first few ones. (0:07:56) Micah: Right. Yep. (0:07:58) Al: to see like, Oh, can I get this one done in 10 seconds? Or can I (0:08:03) Al: get this one done in five seconds? I think I have one in (0:08:05) Al: eight or something like that. That’s the fastest one I have (0:08:08) Al: this game. But yeah, making you do it within a certain amount of (0:08:13) Al: time is an interesting different way of doing it. They do have (0:08:16) Al: two play styles. So you can skip that part of it if you want to. (0:08:21) Al: But yeah, it’s interesting. The boss stuff. Yeah. (0:08:22) Micah: Skip the the oh the bus skip the boss stuff I see okay. Yeah, I really liked them (0:08:32) Micah: Shoot I can’t remember the name of it. It was (0:08:36) Micah: Picto quest that’s what it was (0:08:39) Micah: and that was the (0:08:41) Micah: Nonogram game on the switch that and probably on PC. I don’t know but I played it on the switch and it was (0:08:47) Micah: very light RPG style of nonogram (0:08:52) Micah: like it had a little bit, you know, it was just like (0:08:54) Micah: You’re going across a map and then you challenge a goblin or whatever and then it’s just like a 10 by 10 puzzle or something (0:09:02) Micah: And then you would get upgrades if you did certain things. So they had like some there were a couple that were like, oh, it’s a boss (0:09:08) Micah: Thing, you know like a boss puzzle and I really loved that idea. It just was so (0:09:15) Micah: Bare-bones, I think such a like early idea, you know, like fresh and early idea that (0:09:22) Micah: There wasn’t a whole lot to it. So, um, I I kind of hope that there are maybe more (0:09:30) Micah: Like use cases of that like that kind of, you know adding quests and stuff to it because that adds an extra level of (0:09:38) Micah: Interest that I would I would really enjoy (0:09:41) Al: Yeah, yeah, I’m not far enough into to see whether that is there or not. One thing I (0:09:45) Al: did find interesting is that the puzzles are laid out like a map. So it’s not, it’s not (0:09:50) Al: just like you play this one, then you play the next one. It’s like, these are the ones (0:09:53) Al: you can do. And to unlock others, you have to to beat ones in specific positions, which (0:09:58) Micah: Oh, interesting. (0:09:59) Al: I thought was an interesting way of doing it. So it’s not the I think as you go further (0:10:04) Al: out, the difficulty does increase, but it’s not just like, constant, I think I saw some (0:10:08) Al: that were further away from the middle that were not hard. (0:10:12) Al: They were slightly easier, that sort of thing. (0:10:15) Al: So, yeah, interesting. See how that continues. (0:10:15) Micah: sure. Cool. Yeah. Yeah. I’m excited to try it. I’ve also been playing a Hello Kitty Island (0:10:24) Micah: adventure. Of course. Yes. Yeah. I played some on the mobile. I played some on Apple (0:10:26) Al: - Good, good, good. (0:10:26) Al: Are you on the switch for you? (0:10:30) Al: You twice, what are your thoughts? (0:10:33) Al: All right, yeah. (0:10:33) Micah: Arcade when it came out. Yeah. And yes. One hundred percent. And I’m glad that I waited (0:10:35) Al: You did the same thing as me. (0:10:36) Al: You went, “This is a fun game. (0:10:38) Al: I want a controller.” (0:10:45) Micah: much better experience on the switch, like with a controller. Becky has been absolutely (0:10:52) Micah: enamored with it. It’s her primary game that she plays now. And we did some of the multiplayer (0:11:00) Micah: together. So that was an interesting experience. It was fun just like, you know, wandering (0:11:07) Micah: around together and like doing things. There wasn’t a whole. There’s not like a whole lot (0:11:10) Micah: you can do multiplayer wise, but yeah, it’s it’s it’s great. (0:11:15) Micah: It’s such a good. I don’t know. I really I really like it. I’ve been enjoying it. And then I played (0:11:21) Micah: a little bit of vowed, but I have played a lot yet. I don’t know if you have touched it. (0:11:26) Al: I’m aware of it because I listen to a lot of different gaming podcasts and videos and (0:11:33) Al: stuff like that. (0:11:34) Al: So I’m aware of it. (0:11:35) Micah: Yeah. I like Obsidian, who’s the developer. They did Fallout New Vegas and they’ve done a lot of like (0:11:35) Al: I don’t think it’s my thing, but I can see why people like it and it sounds interesting. (0:11:47) Micah: older RPGs and stuff like that. I’m a big Elder Scrolls fan, so there’s some level of like (0:11:56) Micah: hoping that it is in some way close to Elder Scrolls, given that it’s, you know, (0:12:02) Micah: a team that has experience with Bethesda. (0:12:05) Micah: And it’s fantasy and, you know, first person and all that. (0:12:09) Micah: I really like it so far, but it’s it’s not open world. (0:12:12) Micah: It’s very, you know, like it’s it’s sectioned off, (0:12:16) Micah: which I think makes sense for the game. (0:12:18) Micah: But it’s, you know, it’s on Game Pass. (0:12:21) Micah: So you can’t really can’t really complain, you know, (0:12:27) Micah: they’re paying for. (0:12:27) Al: I mean, when is when has that ever stopped gamers before? (0:12:30) Micah: Oh, 100 percent. (0:12:34) Micah: But yeah, it’s. (0:12:35) Micah: I can’t I can’t really see myself having like bought it if it wasn’t available on game pass when it when it launched, you know, so yeah, what about you other than pixel crust? (0:12:42) Al: Yeah, that is fair. (0:12:48) Al: Yeah, well, not a huge amount this this week. I think the big thing, though, which obviously I need to talk about to you, Micah, is Harvest Moon Homes, Sweet Home. I have hit credits in Harvest Moon Homes, Sweet Home. (0:12:56) Micah: Oh, that’s big. (0:13:03) Al: Yeah, it’s the (0:13:04) Micah: Are you ready to do that all over again when it comes down on the switch or whatever? (0:13:08) Al: I will not. (0:13:12) Al: Let’s not even try and pretend that, unless there’s some way to transfer my save over, (0:13:16) Micah: Oh, that’s big. (0:13:18) Al: I’m not doing the early game again. I had a couple of thoughts that I thought might be (0:13:23) Al: quite interesting. I presume you didn’t continue playing it after our episode. No. (0:13:26) Micah: I have not played really much of anything from it. (0:13:29) Al: So I think the things, a few things I found interesting having now completed the game, (0:13:35) Al: although I’m in that annoying bit where I’m like, do I finish all these achievements or not? Because (0:13:40) Al: I have all bar. (0:13:42) Al: Let’s just let me just I’ve got it up here. (0:13:44) Al: Let me just double check achievements. (0:13:46) Micah: Now are these like in-game achievements or is it like Apple arcade achievements or whatever? (0:13:51) Al: It’s it’s it’s it’s Apple Game Center. (0:13:54) Micah: Yeah, oh yeah, sorry game center, yeah (0:13:54) Al: It’s not arcade because it’s made for, but yeah, it’s game center. (0:13:58) Al: So I have 48 of 68 achievements. (0:14:03) Micah: Holy smokes (0:14:04) Al: And I think about 10 of those ones I don’t have are just like shipping 50 of (0:14:12) Al: one specific crop. (0:14:14) Al: So I’m at the point where I’m like, I’ve basically got 10 left to do. (0:14:19) Al: But they’re things like (0:14:22) Al: completing the crops encyclopedia, completing the fish encyclopedia. (0:14:26) Al: I have not once fished in this game. (0:14:30) Al: So I’m like, I don’t know if I want to do those, but it feels like I’m so close. (0:14:34) Al: But it also no. (0:14:37) Al: So, yeah, let’s see. (0:14:40) Al: That is my, here’s my, I was in. (0:14:42) Al: Interesting thing. So I finished chapter 10. That is the final chapter and only 2% (0:14:48) Al: of players have earned this achievement, according to Apple, 2% have completed. (0:14:52) Micah: That’s incredible, you know, there’s something really interesting about this to me that (0:14:59) Micah: What was the game before home sweet home? Was it one world? (0:15:02) Al: No, one world was before that, the one before that, it was winds of anthos. (0:15:03) Micah: No one world was the one before that. Oh (0:15:09) Micah: Wins of Anthos, that’s right. And you know, it’s funny because I very distinctly remember you saying I am (0:15:17) Micah: Returning this or trading it in or whatever, you know, like as soon as I get the opportunity to (0:15:20) Al: Yeah. Yeah. (0:15:22) Micah: And here we are you have hit credits on home sweet home, which is (0:15:27) Al: Well, can I just point out, I think both of us hit credits in one world. (0:15:31) Micah: Yes, we did, yeah (0:15:32) Al: And because, I think, mainly because we were fascinated as to where it was going to end up, (0:15:38) Al: I will say that’s not why I finished this game. It’s not because I was like, “Oh, (0:15:42) Al: I really need to know what happens with this story.” The story is basically non-existent, (0:15:46) Al: right? Like it’s basically just you’re, you’re, you’re making this. (0:15:50) Al: This town more, more, that’s it. Like you’re, you’re making people happy and you’re, you’re (0:15:54) Micah: More and more (0:15:58) Al: doing things and that’s it. Um, what I found really interesting that, you know, the area (0:16:03) Al: that was like left of your farm that looked like it was a gated off area that you could (0:16:07) Al: access later on in the game. You never unlock that. That’s not, that’s not a thing. Is that (0:16:09) Micah: Oh, yeah. (0:16:15) Al: meant to come in an update or something? It’s even called, it called Alba Park. (0:16:20) Micah: - You know, I don’t know. (0:16:20) Al: And, and there’s a gate there. Why can I not go that way? I’ve completed. (0:16:27) Micah: It’s gotta, it has to be, right? (0:16:29) Micah: Well, let me ask you this. (0:16:31) Micah: Have they updated it at all since? (0:16:34) Al: Just the just the one update that came out like what a week after we recorded our last episode, which added the controller support and the well ads cloud save but the cloud says broken still. (0:16:40) Micah: Okay, that was the only one. (0:16:47) Micah: Okay, great. (0:16:48) Al: That’s the only update that I’m aware of happening. (0:16:51) Micah: ‘Cause I distinctly remember, too, that there was, (0:16:58) Micah: it looked like there were going to be spaces (0:17:01) Micah: or like placeholders for other languages, for text. (0:17:05) Al: Oh, yeah (0:17:07) Micah: And I remember thinking, oh, this is probably gonna come (0:17:10) Micah: in an update, but if they never added that either, (0:17:14) Micah: there must be a bunch of things that were just like, (0:17:17) Micah: We’ll add this in an update at a later date. (0:17:21) Micah: And maybe now it’s either they just are no longer touching it or (0:17:27) Micah: it is uh they’re just saving all those updates for the console release maybe? (0:17:32) Al: So this is where I break your brain yet again, Micah, and tell you that it has only been six (0:17:37) Al: months since this game I came out. It was August. (0:17:38) Micah: What oh (0:17:42) Micah: Yeah, that’s right (0:17:43) Micah: I remember this you did this to me on the game of the year episode two and I like (0:17:48) Micah: That blows my mind that that it’s only been that long. It feels like this game was two years ago (0:17:54) Al: So I don’t know, yeah, it doesn’t feel weird for there to be like, if we got an update (0:17:57) Micah: And that’s not just because of the last month isn’t it (0:18:08) Al: in a month, I wouldn’t be surprised that would be like, roughly about the time from the release (0:18:12) Al: to the last update. I don’t know. I don’t know if I actually believe this is coming (0:18:16) Al: to console. I feel like we would have heard something by now, right? (0:18:17) Micah: Yeah (0:18:22) Micah: Yeah, I think so too I I think I think if (0:18:26) Micah: They announce a new (0:18:29) Micah: Heart of harvest moon game that is not this I think it’s officially dead at that point, right? (0:18:35) Al: Mm hmm. No, no. (0:18:35) Micah: Like there’s no way that they’re going back to it. They are putting all of their resources into whatever (0:18:42) Micah: The new thing is if that’s the case. So either we’re (0:18:47) Micah: we’ll get something from them sometime soon, but it will either be this coming to consoles or (0:18:55) Micah: Something new and then it’s just confirmation at that point that this is completely dead in the water (0:19:01) Al: Yeah, I just I’m fascinated by this area that that doesn’t exist like I was fully expecting to unlock it at some point and it and it hasn’t. (0:19:07) Micah: This is extremely interesting (0:19:11) Al: The other couple of things I find interesting so you do so we’d complained about how it felt like you should be able to, you know, set a bunch of actions and get them to like water these 10 plants in a row. (0:19:23) Al: It feels like that’s what the interface was built for, but that didn’t seem to be an example of that. You do unlock that later on, but you have to like progress this. (0:19:31) Al: But the disadvantage of that over your standard up upgrading your watering can and now you can do like 20 at once instead you have to like individually press on all 20 and then it doesn’t manually the disadvantage of that is it still takes the same amount of time in game to water even when you have the highest level watering. (0:19:32) Micah: Oh, okay. (0:19:56) Micah: - Oh. (0:19:57) Al: So, because it’s just doing them all individually. (0:19:59) Micah: Oh. (laughs) (0:20:01) Al: Right? You don’t have to manually let go that one and now that one, you can like swipe (0:20:05) Al: over them and go like, want you to do all these or in the case of the controller, you (0:20:09) Al: can just press and drag, but it takes so long. Whereas in other farming games, you upgrade (0:20:15) Al: the watering can and you hold it down and then you’ve watered it all immediately rather (0:20:19) Al: than having to wait for your character to like go and individually water all of these (0:20:23) Al: 20 things. Such a weird decision. (0:20:28) Al: The other one is the, I unlocked sprinklers. (0:20:31) Al: And boy are the sprinklers weird in this game. (0:20:35) Al: First of all, you only unlock the top level of sprinkler after you’ve finished the game, (0:20:41) Al: which is the only one worth doing. (0:20:43) Al: Because your first level of sprinkler is just your four spots, top, bottom, left, right. (0:20:49) Micah: Yeah. (0:20:49) Al: Never do them. They are never worth it. (0:20:52) Micah: Oh. (0:20:52) Al: And your second level of sprinkler is three by three, so you get eight spaces. (0:20:59) Al: Okay, but you’ll do (0:21:01) Al: not unlock that until I think it’s chapter 7 of 10. And by that point, you probably don’t need it. (0:21:07) Al: Like, you’ve probably got most of what you need. And then at the end of the game, (0:21:08) Micah: - You just passed the point of, yeah. (0:21:12) Al: you finally unlock the one that’s five by five. But the problem is, it doesn’t fit in the plots (0:21:18) Al: properly. So the bottom plot is six by five. So you put it in there, and you’ve got one line of (0:21:24) Al: five that doesn’t get watered by it. And you can’t and you can’t put the sprinklers outside of it. (0:21:31) Al: You either have 24 fed by one sprinkler and then five manual, or 24 by one sprinkler and (0:21:39) Al: four by another sprinkler. It’s like, I’m not going to do a whole other because those are expensive. (0:21:45) Al: You have like, I think it’s 12 different gems, including diamonds, which you can only get in (0:21:49) Al: the bottom level of mine. I’m not going to waste all of those gems for four watered spaces. (0:21:56) Micah: Well, yeah (0:21:57) Al: And then you’ve got the other ones are… I know. (0:21:58) Micah: What a weird oversight (0:22:01) Al: The other plots that you unlock are something by four, not by five. (0:22:10) Al: So you’re just you’re wasting time. So I have one, which is eight by five. (0:22:14) Al: And I’ve got two watering cans on that. Sorry, two sprinklers on that. (0:22:19) Al: So they’re using up two spaces, which by the way, feels a lot more of space in this game (0:22:23) Al: than it does in any other farming game, because you’ve got such restricted space to use. (0:22:29) Al: I’m like, if it was late. (0:22:31) Al: out differently, it would almost all be covered by one sprinkler. (0:22:36) Al: It’s just such a weird decision. I don’t understand why they’ve made these decisions. (0:22:37) Micah: Hey, yeah, that’s really strange (0:22:41) Micah: And it it makes me wonder if it was like, I don’t know (0:22:45) Micah: I can’t even really think of a scenario for why that would be the kid like maybe they (0:22:50) Micah: Just missed it or like they thought that maybe it was like automated (0:22:55) Micah: You know (0:22:57) Micah: Calculations or something and it was just wrong for that. I don’t know (0:23:01) Micah: It’s it just feels like it would be something that someone would catch and be like, oh (0:23:05) Micah: We either have to like (0:23:07) Micah: Change the size of this plot a little bit or change the, you know, the ratio of spaces that this sprinkler covers, I don’t know, it’s odd. (0:23:17) Al: I think it would have been better to be like a sprinkler covers a row and then when you unlock (0:23:27) Al: the higher ones they cover more rows. So it would mean that you could have like one that would cover (0:23:33) Al: four rows and that would mean you could have one sprinkler for a section and you put it at the side (0:23:38) Al: so it doesn’t use up a crop space because crop spaces are so limited here and it would feel just (0:23:43) Al: much less frustrating in terms of the numbers. They’ve just taken (0:23:47) Al: a sprinkler in a normal farming game and put it into this game that is not done in (0:23:52) Al: a normal way because they’ve thought about it completely differently. (0:23:54) Micah: - Yeah, that’s very odd. (0:23:57) Al: The final thing I have to say is that I don’t know what we did we talk about the soil health (0:24:03) Al: in our episode. I can’t remember if we did. I don’t think we did because I don’t think (0:24:05) Micah: Hmm, I don’t remember I don’t think we did (0:24:09) Al: I don’t think we’d either of us had come across that. So soil health degrades in the get in this (0:24:15) Al: this game, which is (0:24:16) Micah: Okay. I don’t know that I even witnessed that on my, in my own. (0:24:17) Al: very much like a realism wins over fun part of this game. (0:24:24) Al: Yeah, so it does happen. (0:24:26) Al: You just probably aren’t noticing it because you don’t get told about it until (0:24:30) Al: you unlock a better fertilizer maker later on. (0:24:30) Micah: Oh, okay. (0:24:34) Al: And then they’re like, oh, your soil health. (0:24:37) Al: If you click on this fertilizer maker, you can see your soil health. (0:24:40) Al: You’re like, oh, everything is sad. (0:24:44) Al: And so you basically have to, after a– (0:24:47) Al: after a harvest of things, you have to let it sit for a bunch of days. (0:24:51) Al: And when I say a bunch of days, I mean, it feels like it’s like half a month. (0:24:54) Al: You have to let it sit for to go back to its full soil health. (0:24:58) Al: Or you can use some compost to speed it up, (0:25:01) Al: but the compost is like really awkward to craft or cost 2,500 per compost. (0:25:08) Al: It is so expensive. (0:25:10) Al: And so you spend the time rotating which plots you’re actually using for crops (0:25:16) Al: and not actually (0:25:18) Al: do anything about it, and it’s not actually doing what you want to do, and this is very much like, I understand you’re going for realism here, because that is what happens in real life, you have to rotate your crops, you have to rotate your soil, blah blah blah blah blah, but I’m not doing this for realism, right, like, it makes… (0:25:32) Micah: Yeah, if there’s I mean, I respect to the to some degree, (0:25:41) Micah: the the idea of making the the mechanics feel like they work (0:25:48) Micah: realistically the way that it would in the real world. But (0:25:50) Micah: like, if nothing else in the game really feels like it is (0:25:54) Micah: adhering very strictly to realism, then you know, I don’t (0:25:59) Micah: know that that’s really, I’m not really. (0:26:03) Micah: For realistic mechanics and I’m playing a harvest moon or like a story of seasons game, you know, like I don’t know. (0:26:10) Al: It’s always a balance for these things, where that very much is on the “no, I don’t want this” part of (0:26:12) Micah: Right. (0:26:17) Al: the thing. Oh, there’s one thing I just remembered. Horses, right? Neither of us have gotten far enough (0:26:23) Al: to buy a horse in the last episode. You can buy horses, you cannot ride the horses around the town. (0:26:24) Micah: Oh. Okay. What is the point? What do you do with them? Okay. Okay. All right. Again, maybe (0:26:34) Al: You can ride it around the paddock, but that’s it. Why would you do that? For fun, that’s it. (0:26:40) Al: That’s literally the only purpose. Why would you bother doing that? I have no idea. No idea. (0:26:46) Micah: something that was intended to be added and the future of it. Just never. (0:26:50) Al: But why can you… I don’t understand how you can ride it in one area and not in another area. (0:26:56) Al: It just has a wall, and you can’t go through it. Why? (0:27:02) Micah: It’s fascinating. I I don’t know him. Maybe there’s just some like maybe they couldn’t (0:27:10) Micah: get the pathing right or something and they just were like I will fix this later. I don’t know. (0:27:15) Micah: There’s there’s a lot in that game that feels to me like we’ll fix it later. (0:27:18) Al: Oh, that’s it, actually. So you know the press on the map and it will automatically go there. (0:27:25) Micah: Oh, okay. Yeah, yeah. So that’s either okay. (0:27:26) Al: I bet that doesn’t work with horses. That’ll be why you can’t do it. (0:27:33) Micah: We’ll fix it later or we can’t figure it. We can’t figure it out. So we’re just (0:27:38) Micah: not going to include it at all. One of the two. (0:27:39) Al: Yeah. Bizarre. Bizarre decision. But there we are. It was good enough for me to finish apparently. (0:27:50) Al: And I guess tune in next time to see whether I will continue trying to finish the achievements. (0:27:57) Micah: I wish you the best of luck, Godspeed. (0:28:02) Al: I’m definitely going to do the 50 of each crop one because that I’m nearly done with that. (0:28:07) Al: I literally have everything growing for that. Like in a week in game, that woman will be done. (0:28:14) Micah: Yeah. Well, I wish you the best of luck. (0:28:16) Al: But I don’t. (0:28:20) Micah: It currently I just was out of curiosity. (0:28:22) Micah: I wanted to see on the Google Play Store. (0:28:24) Micah: It currently has a three point two out of five, which is. (0:28:27) Al: that feels fair yeah I would say that feels fair (0:28:28) Micah: A thousand reviews. (0:28:31) Micah: Yeah, I kind of feel like maybe that is accurate. (0:28:35) Micah: Oh, it says it was updated on December 10th. (0:28:38) Al: yeah that was that update it dropped like two days after we recorded that was the one with the (0:28:40) Micah: Oh, was it? (0:28:43) Micah: - Oh. (0:28:44) Micah: - Got it, got it, got it. Okay. Yeah. Hmm. Yeah, interesting. I guess we’ll see what happens. (0:28:45) Al: cloud save and the controller support which is the only reason i’m playing the game because of (0:28:51) Al: controller support I couldn’t keep playing it on the touch screen but the controller support is (0:28:55) Al: It’s actually pretty good. (0:28:57) Al: Well, there we go. (0:29:01) Al: I rushed this week to make sure I’d finished so I could talk to you about it, because I (0:29:05) Al: was like, I’m so close, I must finish before I talk to Micah. (0:29:09) Al: So there we go. (0:29:10) Micah: I’m impressed that you completed it and I’m proud of you and (0:29:10) Al: Hit credits in that game. (0:29:14) Al: Well, yeah, it’s better than, it’s better than Sugardew Valley, Sugardew Island, sorry. (0:29:15) Micah: I hope that it was worth it. (0:29:19) Micah: It wasn’t intended to sound as meat as it did. (0:29:27) Al: Well, the problem is, it’s like five bits into the game news. (0:29:28) Micah: Is that a, is that a segue? Is that a, (0:29:31) Micah: I can’t tell if that was an intentional segue or not. (0:29:37) Al: So let’s just go through the, let’s talk about some news. (0:29:39) Micah: Okay. All right. (0:29:42) Al: Tales of the Shire has been delayed again. (0:29:45) Micah: Yeah. (0:29:46) Al: Can I just say, please stop putting a date on your game, right? (0:29:49) Micah: Yeah. At this point, at this point, just like wait until you are close enough (0:29:49) Al: Just stop it. (0:29:54) Micah: that you can say, Hey, it’s coming in a couple of weeks, you know? (0:29:59) Micah: Cause that’s always like a kind of a fun surprise too. (0:30:02) Micah: When something has a sudden release date like that, uh, I, yeah. (0:30:08) Al: Yes, it is murder for organizing a podcast about games but yes, I will agree I can see why people would find that fun. Yeah. (0:30:13) Micah: - True, yeah. (0:30:16) Al: It’s now coming out on the 29th of July. So, well, maybe we’ll see. That’s what they’re currently saying, but we’re on our third release date so far so let’s see what happens. (0:30:26) Micah: Yeah, I was looking at some of the, you know, against my better judgment, some of the discourse (0:30:35) Micah: under this post, just to see what, how people felt about it. Because my initial reaction whenever (0:30:40) Micah: there’s a delay like this is, okay, that’s, you know, if you need more time, take the time, (0:30:46) Micah: work on it, perfect it, whatever. And that was, I feel like maybe a good 40 to 50% of the sentiment (0:30:55) Micah: and the other. (0:30:56) Micah: 50 to 60% was in the kind of camp of worry that because this is the second time that they’ve delayed it that if things maybe are not going great development wise but I feel like. (0:31:11) Al: Yeah, I never understand that because it’s like, no, people are just being overly optimistic about (0:31:17) Al: these things. As someone who works in, not in game development, but in software development, (0:31:18) Micah: Mm-hmm (0:31:21) Micah: Yeah, oh, yeah (0:31:21) Al: that happens all the time, right? People will be like, oh, this is when it needs to happen. (0:31:26) Al: And then other people will be like, it’s not going to happen by then, but it gets set as the date (0:31:31) Al: anyway. And then the day comes around and it hasn’t happened. And it’s like, you can’t make (0:31:35) Al: it happen, right? Like, there’s only a certain amount you can actually do. And adding more people (0:31:40) Al: belong does not actually improve. (0:31:41) Al: And sometimes it just takes more time. (0:31:44) Al: Like I could, I find this, you know, with, with, with Pokemon every time, right? (0:31:49) Al: Where people are like, Oh, they just need to add more people. (0:31:52) Al: Adding more people does not speed up development times. (0:31:54) Micah: - Mm-hmm. (0:31:55) Al: Adding more people quite often slows things down. (0:31:58) Al: It’s not worth it. (0:31:59) Al: Right. (0:32:00) Al: And sometimes you just need the time. (0:32:02) Al: I just, you can clearly see this as a fight between marketing and development. (0:32:07) Al: Um, I don’t think, I don’t think it’s a sign of like serious (0:32:08) Micah: 100%. I don’t think so either. I think people’s gut reaction is to look at, you know, other games (0:32:18) Micah: that have gone into development hell and have never made them their way out. And that’s the (0:32:24) Micah: concern. And I, you know, I, it seemed, especially for the people that were kind of that had this (0:32:31) Micah: sentiment or it’s coming from a place of like concern because they’re excited for the game, (0:32:36) Micah: You know I’m like (0:32:39) Micah: concern because they want it to be really good which is like better than you know just saying like well I don’t you know this game’s doomed or whatever you know I’m just like not really just being a doomer about it just to be a doomer but I do think from my personal experiences with stuff like this too I do think that if they were looking at something that does (0:33:08) Micah: close to like a development hell they would probably not put a second release date on it it probably would be something along the lines of we need a little bit more time to work on it and we’ll update you in the future and then at that point we probably would hear maybe a couple things and then nothing ever again but because they are putting a release date on it it makes me think that you know maybe there’s if it hits a if we get another delay after this then yeah I think it’s time to be a little bit (0:33:38) Micah: concerned about it you know it I think because they have a release date that if they missed a second release date or a third release date now if they miss it then there’s gonna be you know it’s there’s a lot more stake in that which like you know kind of contradicts what we’re saying about like just don’t put a release date on it but (0:34:00) Al: I guess the problem is those are two different things. We’re talking about just in general, (0:34:04) Al: don’t give a release date unless you actually know when it’s coming out. I guess it’s difficult (0:34:10) Al: when you’ve given a release date and now you’re like, oh, we don’t know now that I get worries (0:34:16) Al: people. And so I get why they kind of have to do that now because otherwise people are going to (0:34:20) Al: start, as you say, assuming the worst. But I’ve said it so many times, I do not think people (0:34:30) Al: put a release date on it until you are at most a month away. Give us a year, sure, (0:34:37) Al: because when people go, oh, we need some more time, it’s going to be next year. People are (0:34:41) Al: generally fine with that, especially if you’re near the end of the year, they expect that that’s (0:34:44) Al: going to happen. And then when you’re like, oh, I’m pretty confident, then you can say, oh, (0:34:50) Al: it will happen in the second half or the quarter three or whatever. But don’t give us a date until (0:34:54) Micah: Yeah, yep, definitely. (0:34:56) Al: you know it’s if you wouldn’t release it today don’t get (0:35:00) Al: as a date because it’s not gonna happen and like there are so few companies that do that (0:35:00) Micah: Right. (0:35:06) Al: they give you a date and it comes out on that date and you know one of the big ones is pokemon (0:35:12) Al: and it doesn’t always work out well for them right they give you a date six months out and (0:35:14) Micah: Mm-hmm. Yeah, I think Nintendo stuff in (0:35:17) Al: they release on that date and then it’s not a great game i’m so excited to see what happens (0:35:21) Micah: Yeah, yep (0:35:23) Micah: Gosh (0:35:25) Micah: You know Pokemon days next week. So I guess we’ll see what happens with (0:35:31) Micah: with (0:35:32) Micah: You know it when they’ve got a little bit more time to cook it. We’ll see what happens (0:35:36) Al: Well, there’s a big assumption there that they actually have taken more time, (0:35:40) Al: because we don’t actually know when the when development started on this game. (0:35:40) Micah: Yeah, that’s true. You’re right. (0:35:44) Micah: You know, and this, this applies to Tales of the Shire too, I think, but, but also for Pokemon. (0:35:49) Micah: We’re also, something to take into account is that we’re in the midst of the, of a, um, generation (0:35:58) Micah: jump where like, you know, maybe that’s not necessarily the case as much for Tales of the (0:36:03) Micah: Shire, but I could see it being a possibility where they know that a large user base for cozy (0:36:11) Micah: games like this is on the switch. (0:36:14) Micah: Or on handheld, maybe like the Steam Deck or something like that. (0:36:20) Micah: And if they’re taking time because they know a little bit more about like maybe, I don’t (0:36:28) Micah: know, a release window for Switch 2 or they’re trying to, you know, co-develop a Switch and (0:36:31) Al: Well, that’s an interesting point. (0:36:37) Micah: Switch 2 version so that they can release it on both, you know, some of that stuff tends (0:36:42) Micah: to throw a wrench in the (0:36:44) Micah: things that is kind of like not expected. (0:36:48) Al: For most games, I would say there’s no way that that is part of this delay, but I feel like (0:36:57) Al: I could see them have it like I could see that if they are I could see they could already have (0:37:02) Al: a switch to dev kit because we know that some developers do that has been leaked. There are (0:37:04) Micah: - Mm-hmm, yep. (0:37:06) Al: developers that have it. Indies almost certainly won’t have it like there might be maybe some a (0:37:12) Al: couple of big indies like maybe silk song for example is maybe that team cherry that’s what (0:37:18) Al: isn’t it maybe they have one I could maybe see for example concerned ape having one (0:37:26) Al: I could see these developers having one and so maybe that’s part of it that is a big possibility (0:37:34) Al: I would say for most people it wouldn’t be the case but I could I could see Nintendo (0:37:38) Micah: Oh, yeah, 100 percent. (0:37:39) Al: I could see Nintendo going yeah no the the people that are developing a cozy game (0:37:44) Al: about Lord of the Rings, yeah, let’s make sure that they are ready for this. (0:37:46) Micah: Yeah, it’s the token property and it’s the what a workshop like that’s there’s a lot this. (0:37:48) Al: Yeah. (0:37:56) Micah: They’re not, you know, small money. So, but, you know, and if it is that they’re taking time to, to be able to have that ready for in the event of, you know, switch to or whatever they’re working on that. (0:38:12) Micah: get and that gives them the opportunity to make sure that it’s (0:38:16) Micah: a steam deck verified and stuff like that, that really (0:38:20) Micah: improves that experience for their core audience, I think. I (0:38:25) Micah: mean, they, you know, there’s always going to be people who (0:38:27) Micah: are playing on PC or PS5 or Xbox or whatever, but cozy games, I (0:38:34) Micah: think it’s pretty safe to say the, the, you know, the core of (0:38:40) Micah: the audience is, is playing either on the switch or handled (0:38:44) Micah: to some degree so. (0:38:46) Micah: Um, I could see that being a, again, we won’t know until it’s, till we see something (0:38:55) Micah: come of it. (0:38:56) Micah: Maybe there’s, uh, you know, things coincide, like we can kind of piece together, but yeah, (0:39:03) Micah: I guess we’ll see. (0:39:04) Micah: We’ll see what happens when July 29th rolls around. (0:39:08) Al: Yeah, I mean you never know we might I would say we don’t necessarily have to wait till then because if it is our switch to thing (0:39:08) Micah: I’m very excited for it though. (0:39:15) Al: There will 100% be some games announced in April (0:39:18) Micah: Oh, sure, yeah. (0:39:20) Al: They’ll be like, you know (0:39:22) Al: Stardew Valley is going to be a switch to version that does this or whatever and maybe this will be one of them (0:39:29) Al: Who knows? I’m not saying this will definitely happen. You’ve not heard it here first. We’re not saying (0:39:35) Al: The Tales of the Shire is going to be switched to… (0:39:38) Al: but I could see it happening and I’m excited for A-1. (0:39:44) Micah: - Yeah, me too. (0:39:45) Micah: I’m also excited just for this game in general. (0:39:47) Micah: I’m very excited for this game. (0:39:50) Al: Next we have, okay, I think it’s just meant to be fantasy. (0:39:55) Al: Is it Fantasy Life I? (0:39:56) Al: Is that how you’re meant to say these games? (0:39:58) Al: Because I know this is a series of games, (0:40:00) Al: but I don’t know if it’s just Fantasy Life I. (0:40:02) Micah: This is the first one that has I in the title. So I yeah, this is this is a new experience (0:40:06) Al: Oh, is it really? (0:40:08) Al: Amazing. (0:40:09) Al: Okay, perfect. (0:40:11) Al: No notes. (0:40:12) Al: Fantasy Life I, the girl who steals time, (0:40:15) Al: we have a release date for this. (0:40:18) Al: So it’s coming on the 21st of. (0:40:20) Al: May and also it’s now coming to Steam and PlayStation and Xbox. (0:40:26) Al: So it was previously meant to just be on Switch and I believe it was a 3DS game. (0:40:32) Al: The previous one. (0:40:33) Micah: it was they also had a mobile game that did not do too great um you know they did the the uh (0:40:36) Al: Oh, surprise, surprise. (0:40:42) Micah: classic level five maneuver of just kind of abandoning it once it you know didn’t really (0:40:49) Micah: take off the way they’d hoped it did so uh it is no longer functional as a as a mobile game so uh (0:40:54) Al: Well, this is only this, if you ignore the mobile game, this is only the second game (0:41:01) Micah: Yes. Yeah. There was a. (0:41:04) Micah: Like a the way that it released in Japan was it was fantasy life and they did fantasy life link which added extra stuff to it. So it was like, you know, a definitive version of it and then we got the West got the like full release of it. (0:41:20) Micah: So there’s some like kind of weird stuff with it, you know, but yeah, this is ultimately just the second one. (0:41:28) Micah: One of the best games on the 3DS in my opinion. (0:41:33) Micah: It’s a fantastic game. (0:41:34) Al: And this, I did not realize that this was the Yokai and Professor Leighton people. (0:41:40) Micah: It is. (0:41:41) Al: So there you go. (0:41:42) Micah: Yep. Level five big fan level five. (0:41:42) Al: Now we know. (0:41:44) Micah: I’m a little bit apprehensive about anything that they’re doing from this point on because they have been very deep in the generative A.I. (0:41:55) Al: Ow. (0:41:57) Micah: You know, they did like a they recently showed off their. (0:42:03) Micah: I guess spiritual successor to Yokai Watch, which is something hotel. I can’t remember some haunted hotel property and pretty much the entire trailer was like generative A.I. (0:42:14) Al: Is that holy hardware man? (0:42:15) Micah: So I am. Yes, that’s it. That is it. (0:42:19) Micah: So I’m hoping that because this was prior to their big like this game existed prior to their big like push into generative A.I. that like hopefully it doesn’t, you know. (0:42:33) Micah: I don’t know. We’ll see. We’ll see. I have a very strong love hate relationship with level five at this point. (0:42:38) Micah: So I’m very excited and also nervous about this because I love fantasy life. (0:42:47) Micah: It’s such a good game on the 3DS, but hopefully it’s good. (0:42:51) Al: Yeah, it looks interesting. I like the graphics and everything, (0:42:57) Al: and I’m excited to try it out when it releases in May. (0:43:00) Micah: It’s got cross play - which is (0:43:03) Al: Yes, across everything. Multiplayer across play. Very cool. (0:43:04) Micah: Always excited for cross play (0:43:08) Micah: Monster hunter is doing that. I’m very hopeful that this is the future of (0:43:15) Micah: Multiplayer in general that everybody’s gonna be doing cross play (0:43:18) Al: Yes, I can understand when you’ve got a competitive game, you don’t want keyboard and mouse players (0:43:26) Al: playing with controller players, but the problem with that argument is always, well, you can (0:43:32) Al: be a controller player on a PC. (0:43:36) Al: And so you can’t restrict that. (0:43:39) Al: So why restrict the other things? (0:43:41) Al: I do think if they do something like that, I like when they do options. (0:43:46) Al: You can either be just with people on… (0:43:48) Al: your system, or you can be with anyone. (0:43:51) Al: And in this case, it doesn’t really matter because it’s just co-op, right? (0:43:54) Al: It does not a competitive, you know, every millisecond counts type of game anyway. (0:44:00) Micah: Yeah jock i’m actually shy about that I guess because it’s not a like normal thing these days (0:44:01) Al: It also has two-player local co-op. (0:44:11) Al: No, it’s cool. (0:44:12) Micah: so that’s pretty neat (0:44:14) Al: And next we have the garden path have released their co-op update. (0:44:20) Al: So you can probably guess what that brings to the game. (0:44:24) Micah: Would you say that it’s co-op? (0:44:26) Al: Yes. (0:44:29) Al: Interestingly, so if you actually look in the patch notes, (0:44:32) Al: the first update is players can now hold hands in multiplayer (0:44:36) Al: by selecting the emote in the emote selector. (0:44:38) Al: like her. I love how they’ve put in the effort to allow you to hold (0:44:41) Al: hands. There you go. I haven’t played this game. That’s all (0:44:42) Micah: I love that. (0:44:50) Micah: - Yeah, I haven’t either, so it looks interesting. (0:44:56) Micah: I mean, I really like the art style and stuff. (0:44:59) Micah: I just, yeah, it hasn’t been on my radar enough. (0:45:02) Al: Well, a game that has been on our radar, but probably not as much as we originally thought it might, is Spirit Tea. (0:45:10) Al: They have released their Phantom Friends update, which brings you can now have Spirits as Pets, which is a fun little addition. (0:45:19) Al: I think if you’re enjoying that game, this will be a nice little addition to that. (0:45:24) Micah: It looks very cute (0:45:25) Al: Also, as always with the Spirit Tea update, there’s new Spirits and Quests as well. (0:45:26) Micah: It’s a cat spirit (0:45:31) Al: Bye. (0:45:32) Al: Oh yes, Sugardew Island. (0:45:35) Al: So I would. (0:45:36) Micah: - We made it. (0:45:37) Micah: - We got, we got there. (0:45:39) Al: Goodness me, I wouldn’t normally bring up an update this small for a game, (0:45:45) Al: especially a game like Sugardew Island, which I don’t think should exist. (0:45:49) Al: But they have updated a few things that I complained about in my last episode (0:45:55) Al: when I reviewed it, so I felt like I should bring those up because if those (0:46:00) Al: specific things and not (0:46:02) Al: everything else that I said about the game with the reasons that you’re not playing it, (0:46:05) Al: then maybe you will now. So selling items in the shop no longer requires energy. Hurray. Fantastic. (0:46:13) Al: Just what we want. And you can now craft energy bars so you don’t have to go and just buy them. (0:46:19) Al: You can craft them, which is good because that was a weird decision not to allow you to eat (0:46:24) Al: anything you grow. But as I say in my show notes here, it is still not. (0:46:32) Al: A good game. So there we go. (0:46:35) Micah: I- I’m so curious, I’m just so cu- oh there’s a demo so I guess I don’t need to be that curious. (0:46:43) Al: Yes, the demo is out now. If you want to try it, feel free. (0:46:43) Micah: I can just try it. (0:46:47) Micah: I- I feel like I have to, it’s just so fascinating to me and how like anti-SugarDew Island you are makes me want to try it. (0:46:56) Al: This is the thing, I don’t like being negative about games. (0:47:02) Al: And I was talking in the Slack to some of the patrons and I was like, I don’t think (0:47:06) Al: I’ve ever been this negative about the game that I’ve covered on the podcast. (0:47:11) Al: And it’s like, every example that people brought up about a game I was negative about, it was, (0:47:15) Al: I don’t like this, but it’s not for me. (0:47:19) Al: Other people will. (0:47:20) Al: I understand it. (0:47:21) Al: It’s like, I did not like my time at Porsche, but that was because I really didn’t like (0:47:24) Al: how the crafting worked. (0:47:26) Al: If we’re ignoring all of the Switch issues with that game. (0:47:30) Al: You know, and all the, like, the Harvest Moon’s… (0:47:33
In today's Daily Fix:Ex-PlayStation exec Shuhei Yoshida heaped some praise on Naughty Dog's canceled The Last of Us live service game, but also gave a quick explanation as to why it was canned. According to Yoshida, developer Bungie explained to Sony what it really takes to make and run a live service title, and Sony decided to spend the resources elsewhere. In other news, Xbox's Phil Spencer seemingly concedes Xbox's place in the current Console Wars. Via an interview with XboxEra, Spencer says the company realizes the value of not trying to move gamers from other platforms to Xbox, and instead embrace trying to get their games played by the widest audience. And speaking of Xbox, Wave of February's Game Pass games have been revealed.
Vem conferir com a gente o teste de rede fechado de Elden Ring Nightreign! O próximo (e ambicioso!) título da FromSoftware e trazido pela Bandai Namco promete levar a experiência do modo cooperativo com três jogadores se preparando por três dias para enfrentar o grande chefão.O teste de rede do jogo vai de 14 a 16 de fevereiro.Elden Ring Nightreign está previsto para 30 de maio para PlayStation 5, Xbox Series X|S, PS4, Xbox One e PC.Dia de FLOW JOGAS e manhã games!
The Choking Hazard Podcast - Episode 94 - Are GTA Mods Putting Rockstar To Shame?More Podcast Content: https://broughy.com/podcastSee all podcast episodes as videos in this playlistContributors[Host] Broughy1322: https://broughy.com[Co-Host] Sugar Free Nos: https://twitch.tv/sugar_free_nos[Co-Host] RDT33: https://twitch.tv/rdt33[Co-Host] Joshimuz: https://twitch.tv/joshimuz[Producer] MBHammer: https://twitch.tv/mbhammerTimestamps0:00:00 - Introduction0:01:10 - Nos' Big News0:02:44 - Amazing GTA Mods Getting Shut Down0:21:18 - Josh's US Trip0:34:59 - RDT Making Life Changes0:50:48 - Honey Lawsuits Everywhere0:52:01 - Gaming News1:20:15 - Racing Corner1:42:38 - Speedrun CornerPodcast pre-shows & gaming nights are all on https://youtube.com/ChokingHazardGaming
The guys cover the long-awaited weapon meta shift as a result of further XM4 nerfs before getting into some hidden patch notes, the new AEK full-auto attachment, and the absolutely abysmal Steam-charts numbers for Call of Duty at the moment. 00:00:00 - Teaser & intro 00:02:22 - Multiplayer patch notes 00:06:16 - Warzone patch notes 00:29:08 - Hidden patch notes 00:37:44 - Terminator event/AEK full-auto attachment 00:40:18 - Cheaters can kick you from lobbies 00:46:36 - Steam shows all-time low Call of Duty players 00:55:57 - Acknowledgments & announcements Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads. The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our website (https://www.thedropshot.com/live), on YouTube (https://www.youtube.com/c/thedropshotpodcast), and on Twitch (https://www.twitch.tv/thedropshotpodcast) simultaneously every Thursday and Saturday afternoon at ~12 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
The ANCIENT DUNGEON Multiplayer Update is ALMOST HERE | What is Cave Crave? | PSVR2 GAMESCAST LIVE
Summary:In this episode, Greg sits down with Jon Yarbor, co-founder of Nodecraft, to discuss how private servers, accessibility, and player-focused design are reshaping multiplayer gaming. Jon shares his entrepreneurial journey, explains why privacy is the future of online play, and reveals how Nodecraft makes server hosting simple and accessible. If you're an indie or mid-sized game developer—or just a gamer who loves multiplayer—you'll want to tune in!Key Topics: The Importance of Privacy in Multiplayer Gaming Jon highlights the demand for private gaming spaces, contrasting them with chaotic public lobbies.Notable Quote: “Most players just want to game with their friends in a safe space—they don't want the noise of public lobbies.” Empowering Players Through Accessibility Nodecraft eliminates technical barriers, allowing anyone to create and manage their own servers.Notable Quote: “You shouldn't need to be an IT expert to host a Minecraft server for your kids or community.” Jon's Unconventional Journey to Founding Nodecraft From working at Subway to starting Nodecraft, Jon shares how his passion for gaming drove his entrepreneurial path.Notable Quote: “I didn't want to spend all my mental energy at a software job—I needed to save it for building something I believed in.” The Role of Support in Player Satisfaction Jon discusses why investing in front-line support reps is critical for gaming platforms.Notable Quote: “Great support reps are the unsung heroes of the gaming world.” How Accessibility Fuels Player and Developer Success Jon explores how user-generated content (UGC) and easy-to-use servers can transform engagement for players and revenue for studios.Fascinating Stat: Only 2% of active players create servers when traditional hosting tools are used—Nodecraft is changing that.Major Moments: [00:01] Introduction: Meet Jon Yarbor and learn about Nodecraft. [12:20] The shift to private multiplayer spaces and why it matters. [33:00] Jon's Subway-to-Startup journey: A founder's story. [50:00] Accessibility as the key to success for players and developers alike. [55:00] Jon's advice for game developers tackling multiplayer challenges.Resources & Links: Nodecraft Official Website Follow Jon on social: @CaptainYarb on BlueSky and LinkedIn Watch the podcast with Scott from Mod.io for more on UGC.
In today's Daily Fix:Microsoft and Bethesda dropped some new details on the upcoming Doom: The Dark Ages yesterday, but one feature from the previous two games seems to be missing: multiplayer. The developers at id did confirm that the game only has a single-player campaign, only because they wanted to "go all-in on the campaign." Sorry, no ripping and tearing with friends, but you get to pilot a giant mech and ride a dragon, so that's a pretty good trade-off. In other news, Ninja Gaiden 2 Black just surprise-dropped onto consoles and PC yesterday, but if you're holding off because you want a physical copy, you're in luck. Odd thing is that it's only for PS5, which is weird because the game was announced at an Xbox event and is now available on Game Pass. And finally, in entertainment news, director Robert Eggers has a couple of projects lined up after finding success with his take on Nosferatu. Eggers will reportedly helm a sequel to Labyrinth, the 80s dark fantasy film starring the late David Bowie.
Multiplayer games can create some of the most memorable times for gamers but what few people talk about is their music. Today on XVGM Radio, Mike and Justin focus on the Party Game genre (with a few examples that fit further into the multiplayer aspects.) The guys chat about the mountain that is One Piece's … Read more "Episode 118 – Party Games Music"
Marvel Rivals - Ep 328: Armed And Dangerous! Get ready to listen Again and Again to this special episode as your hosts squad up to play Marvel Rivals! We Are Ready To Put On A Show as we discuss the things we like and dislike about the newest obsession that has taken over our lives on Normies Like Us! It's Normie Time! @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
"I'm a massive comics fan." - Rey In this episode of Winning Hand, Boomguy and Rey discuss Marvel Champions the card game, focusing on the card Lie in Wait. We talk about explore Rey's journey as a content creator and with Marvel Champions, his favorite heroes, and the thematic elements of the game that he really enjoys. The conversation delves into gameplay mechanics, recent experiences, and highlights other content creators like Charred Gambit. The hosts analyze Lie in Wait's power, fun factor, and overall effectiveness in gameplay, concluding with their final thoughts and ratings. Here is the featured content creator, The Charred Gambit: https://www.youtube.com/@thecharredgambit If you are a content creator and would like to be feature, or know another creator we should feature, please reach out: winninghandpodcast@gmail.com Here is Rey on YouTube: https://www.youtube.com/@Rey_Plays_Games Here is the link to Rey's Moon Knight podcast: https://itkmoonknight.com/ Chapters 00:00 Introduction to Marvel Champions Podcast 01:28 Getting to Know Rey Plays Games 03:30 Content Creation and Deck Building 07:15 Rey's Journey into Marvel Champions 10:26 Exploring Favorite Heroes and Mechanics 16:50 Preferred Aspects and Gameplay Styles 19:52 Favorite Scenarios and Player Counts 23:59 Deck Building Dynamics in Multiplayer vs Solo 25:00 Exploring Podcasting Beyond Marvel Champions 26:02 Diving into Character Discussions: Vision and Valkyrie 28:13 Content Creator Spotlight: The Chard Gambit 31:02 Recent Gameplay Experiences and Deck Strategies 38:03 Card of the Day: Lie in Wait 42:05 Artistic Interpretation of Moon Knight 45:38 Cohesion of Theme and Mechanics 49:49 Evaluating Power and Effectiveness 01:01:02 Fun Factor and Final Thoughts
Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! Welcome to our actual first show of the year since we did Games of the Year shows for the last two weeks. We start off with being shocked that the Nintendo Switch 2 leaks and rumors were actually real. From there we talk about the Path of Exile II Patch 0.1.1 information, Elon Musk's being panned by the community and his subsequent Meltdown, and the frustrations of playing multiplayer. We also weave in a bit of discussion about Last Epoch as several of us are playing that again. Tam and Kodra spent some time playing Elden Ring using the Multiplayer mod. Tam also talks a bit about 1000xRESIST, and Ash shares some of his recent experiences playing Grim Dawn and preparing for the expansion this year. Topics Discussed: Nintendo Switch 2 Announcement Path of Exile II Patch 0.1.1 Info Elon's Meltdown Multiplayer Frustrations Last Epoch Elden Ring Multiplayer Mod 1000xRESIST Grim Dawn Upcoming Expansion
-News -Challenges -Item Shop -Tip of the Day Support-A-Creator - mmmikieSupport Daily Fortnite - anchor.fm/daily-fortnite/supportTwitch - www.twitch.tv/mmmikedaddyYouTube - www.youtube.com/channel/UCNEJ4F24Xq8aNQRyI3FWhOgTwitter - https://twitter.com/MMMikieGamesInstagram - instagram.com/mmmikedaddy/Discord Server - discord.gg/qugJAVp Merch - https://shop.spreadshirt.com/mmmikedaddyFacebook - fb.me/mmmikedaddyemail - mmmthatsgoodstuffgaming@gmail.comEpic - MMMikeDaddyPS4 - MagnificantMikieDaily Fortnite - itunes.apple.com/us/podcast/daily-fortnite/id1366304985 The goal of Daily Fortnite is to build a positive community of Fortnite players so we can all enhance our enjoyment of Fortnite together. I want to hear your tips, tricks and stories too! So use the Anchor app to call the show and leave a message and you might be featured on the show! Remember to rate, review, subscribe, and like to help grow the show and the community! And as always, have fun be safe, and Don't Get Lost in the Storm!
For episode 470, CPO Riccardo Sibani joins Brandon Zemp to discuss My Neighbor Alice. It's the first open-world multiplayer blockchain game, resembling Animal Crossing but enhanced with blockchain features. It was launched in early 2021 and became Binance's 2021 Project of the Year with a market cap near $1B. Players explore, gather resources, and create NFTs for their avatars and land. The game promotes self-expression through upcoming user-generated content tools and offers a relaxing, collaborative space. Built on the Chromia blockchain, it will soon be fully on-chain, a first for this platform. Riccardo entered Web3 in 2016 as a blockchain developer, contributing to FinTech, DevOps, NFT protocols, and games in technical and business roles. He joined My Neighbor Alice at its inception in 2020. ⏳ Timestamps: 0:00 | Introduction 1:22 | Who is Riccardo Sibani? 6:50 | How does My Neighbor Alice leverage blockchain? 9:26 | Multiplayer experience 10:50 | How to buy land 13:36 | Avatar customization 16:02 | NFT Crafting 19:55 | Socializing in My Neighbor Alice 21:18 | Privacy permissions 23:09 | In-world chat & emotes 26:04 | Incentivized community interaction 27:12 | Acquiring resources 30:55 | User growth in 2024 31:53 | Podcasting in-world 32:29 | External partnerships 35:46 | How to start playing My Neighbor Alice? 37:26 | Future MacOS availability 42:10 | My Neighbor Alice 2025 roadmap 44:32 | Social media & community
The guys cover the so-called "patch notes" we got for the week, but are they accurate? (No). 00:00:00 - Teaser & intro 00:02:30 - Multiplayer "patch notes" 00:40:46 - Warzone "patch notes" 01:15:46 - Sponsored by us 01:16:48 - Warzone "patch notes" continued 01:27:39 - 2-boxing nerfed, remastered maps, AI art, & CoD 2026 01:57:03 - Acknowledgments & announcements Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads. The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our website (https://www.thedropshot.com/live), on YouTube (https://www.youtube.com/c/thedropshotpodcast), and on Twitch (https://www.twitch.tv/thedropshotpodcast) simultaneously every Thursday and Saturday afternoon at ~12 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!