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Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
On this episode of the Official XBOX Podcast, we're at Undead Labs and diving deep into a horde of information about State of Decay 3. We're talking about the Games Showcase trailer, what you may have missed, and giving you a ton of behind the scenes information about the open-world zombie survival game.00:00 Introduction01:05 How would you explain State of Decay 3 to a person playing for the first time?03:34 What does community mean to the team and in the game"05:25 What was the process like creating this trailer for Showcase?08:56 What's the story behind the song choice?13:26 What gameplay mechanics did you want to focus on in the trailer?14:35 Multiplayer and Alpha testing18:18 SUV and new vehicles21:06 New outfits23:18 Locations, settlements, and weather25:59 Caroliine27:08 Weather systems27:59 Zombies, Ferals, Bloaters, and Plague Nests, oh my!34:15 What are you most excited for players to experience in SD3?39:23 OutroFOLLOW XBOXFacebook: https://www.facebook.com/Xbox Twitter: https://www.twitter.com/Xbox Instagram: https://www.instagram.com/Xbox
Analisi delle Conferenze e Tier ListIn questa puntata conclusiva della "Summer of Games", i redattori di Multiplayer.it analizzano e ordinano in una tier list tutti i principali titoli presentati durante gli eventi estivi. Il dibattito si concentra sulla qualità dei trailer mostrati, distinguendo tra il valore effettivo del gioco e l'efficacia della sua presentazione (gameplay vs teaser). Vengono discusse le strategie di Sony, Microsoft e degli eventi di Geoff Keighley, con un occhio critico verso la saturazione di remake, remaster e la scomparsa dei titoli di "fascia media" (i cosiddetti doppia A).Focus sui Titoli State of PlayIl primo blocco della tier list è dedicato alle novità di casa PlayStation. Si discute animatamente di Astro Bot, visto come una sorpresa positiva e fresca, contrapposto a titoli più divisivi come God of War Ragnarok per PC e il nuovo progetto di Santa Monica (Lofi). Emergono perplessità sulla direzione artistica di alcuni titoli horror e sulla gestione dei remake come Silent Hill 2, cercando di bilanciare le aspettative dei fan storici con la necessità di innovazione tecnologica.Focus sui Titoli Summer Game FestL'analisi si sposta sui titoli presentati durante l'evento di Geoff Keighley. Qui l'attenzione cade su produzioni eterogenee come Phantom Blade Zero, che stupisce per la tecnica ma solleva dubbi sulla concretezza del gameplay, e Dune: Awakening. Si riflette sulla crescente influenza dei developer asiatici e sulla tendenza a presentare trailer "cinematografici" che spesso nascondono le reali meccaniche di gioco, portando i redattori a sospendere il giudizio (categoria "Boh") per diversi titoli.Focus sui Titoli Xbox ShowcaseL'ultima parte è dedicata alla corposa conferenza Microsoft, giudicata da molti come la migliore per quantità di annunci, nonostante una chiusura (Call of Duty) ritenuta anticlimatica da alcuni redattori. Vengono promossi a pieni voti titoli come Fable, Clockwork Revolution e Doom: The Dark Ages. Il dibattito si accende su State of Decay 3 e sulla narrativa emergente, oltre che sulle strategie di esclusività di Microsoft e sull'impatto del Game Pass sul mercato.
This week on The Gaming Duo, we ask if Gears of War E-Day will actually launch with both a full single player campaign AND a full multiplayer suite day one, or if even Gears is about to give up on the complete AAA package. With the E-Day Direct just two weeks away, can The Coalition pull off what the rest of the industry has basically stopped trying to do?Plus, Bungie is reportedly planning another round of layoffs, ending Destiny 2 updates, and going all in on Marathon with no Destiny 3 greenlit. Epic announces Unreal Engine 6 with a Rocket League trailer, and we get into what all of this says about where AAA is heading.All that and more, where friendships are built through gaming.This week on The Gaming Duo, we ask why Xbox still can't win Game of the Year — even with Forza Horizon 6 landing a 92 on Metacritic. Is the industry biased against Xbox, or do racing games simply never get the same respect as cinematic AAA titles?Plus, Xbox officially becomes “XBOX,” two new controllers leak, and we discuss what all of this means for the future of the brand.All that and more, where friendships are built through gaming.This week on The Gaming Duo, we ask why Xbox still can't win Game of the Year — even with Forza Horizon 6 landing a 92 on Metacritic. Is the industry biased against Xbox, or do racing games simply never get the same respect as cinematic AAA titles?Plus, Xbox officially becomes “XBOX,” two new controllers leak, and we discuss what all of this means for the future of the brand.All that and more, where friendships are built through gaming.
Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! We had a stacked show last night and had a bit of a rolling start as Thalen joined in a little late. We start off with Tam talking about re-exploring Xenogears, and then Ace finding their groove in Dead as Disco. Tam has a kid who is rapidly becoming a Pokémon fiend and, as a result, has been exploring the latest entry, Pokémon Violet. Ace convinced Bel to ignore his fear of deep water and play some Subnautica 2 Multiplayer. Bel and Kodra discuss their plans for the upcoming Path of Exile II League Start this next Friday, and Tam discusses his enjoyment of Zero Parades. Finally, we have some pen and paper talk about Eclipse Phase 2nd Edition and Public Access Kickstarter Edition. Lastly, a few rapid-fire topics as we join the Landsraad in Dune Awakening and Destiny 2 enters maintenance mode. Topics Discussed: Xenogears Dead as Disco Pokemon Violet Subnautica 2 Multiplayer Path of Exile 2 League Start Plans Zero Parades Eclipse Phase 2nd Edition Public Access Kickstarter Edition Dune Awakening Landsraad Destiny 2 Ending
In this episode, Maggie Appleton from GitHub Next explains why "single player" AI tools are creating a team alignment crisis. We discuss the shift from solo CLI instances to multiplayer agentic environments, the launch of ACE (Agentic Collaboration Environment), and why the future of software isn't just about writing code faster—it's about using proactive agents to bridge the gap between developers, researchers, and the social fabric of a company.This was recorded at AI Engineer Europe.Links:Maggie Appleton https://maggieappleton.com/GitHub Next https://githubnext.com/
In today's Daily Fix:Subnautica 2 is already a hit in Early Access, selling 2 million copies in one day. This comes despite some crazy legal trouble with their parent company KRAFTON (which you should look up because it's kind of nuts), and some players finding the multiplayer offerings a little lacking. In other news, LEGO 2K Drive is being delisted after only being available for three years. The fun little racing game earned solid reviews, and publisher 2K games has not revealed why it's being removed from digital storefronts. Multiplayer will continue to work until sometime next year. And finally, the former director of Star Wars: The Old Republic spilled some tea on a cancelled reboot of the game, which originally would have been set in the New Republic era of Star Wars.
We're revved up to talk about Forza Horizon 6. Playground Games takes us to the sprawling Japanese setting to compete in the Horizon Festival. From new activities like the Togue Showdowns to collecting over 500 cars and racing a mech, all while honouring Japanese car culture. Is this the next great arcade racer, or has the Horizon series plateaued?(00:00) Creature Cast Intro(1:15) Forza Horizon 6 Review(07:00) Japan as a setting(18:46) Horizon Festival(34:07) Side activities(39:17) Multiplayer(47:19) Music(53:32) OutroWebsite: https://www.consolecreatures.com/Like and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: @ConsoleCreaturesTwitter: @ConsoleCreatureFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @Consolecreatures
Thomas spricht über die überraschend angekündigte Starfox Direct: Das neue Starfox erscheint am 25. Juni für die Nintendo Switch 2 als aufwendiges Remake von Starfox 64 – mit neuer Grafik, Zwischensequenzen, Sprachausgabe und Multiplayer. Außerdem: Nintendos Geschäftszahlen 2025/26 mit starkem Wachstum, fast 20 Millionen verkauften Switch-2-Konsolen und einer angekündigten Preiserhöhung ab September 2026.
Asana CPO Arnab Bose breaks down how AI agents are transforming collaborative work management with multiplayer AI teammates that any team member can coach and correct.Topics Include:Asana is a collaborative work management platform used by 170,000+ companies worldwide.The "Pyramid of Clarity" connects individual tasks all the way up to company strategy.Asana's "work graph" maps tasks, teams, projects, and portfolios in one connected system.Generative AI now converts unstructured data like emails into structured project plans.Asana integrates directly with AWS, Gemini, and Claude to automate that conversion.AI Teammates are first-party agents that take on and complete tasks inside Asana.These agents work in multiplayer mode — visible, collaborative, and team-correctable.A third AI unlock is coming: letting any external agent builder plug into Asana's interface.Asana runs entirely on AWS, including a new FedRAMP moderate GovCloud deployment.AWS Marketplace listings help customers transact faster using existing AWS credits.Arnab advises startups to bet on AWS long-term rather than chasing short-term LLM trends.His 2026 prediction: multi-agent orchestration standards will be the enterprise AI battleground.Participants:Arnab Bose – Chief Product Officer, AsanaSee how Amazon Web Services gives you the freedom to migrate, innovate, and scale your software company at https://aws.amazon.com/isv/
On this episode of the Ruff Talk VR podcast we are kicking off the week talking all the latest VR news! Including WRATH Aeon of Ruin VR - Brutal Edition launching, a new update from No Man's Sky, newly announced games such as Project Hail Mary and COVR, newly launched VR games, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start2:20 - No Man's Sky VR3:50 - Iron Rebellion6:15 - WRATH Aeon of Ruin VR - Brutal Edition13:35 - Flag Games16:00 - Darts VR218:15 - COVR21:40 - Cave Crave Multiplayer29:10 - Project Hail Mary: Journey Among The Stars31:10 - No Man's Sky Xeno Arena Update36:00 - Riddlewood Manor38:50 - Synth Riders Layoffs41:55 - Steam Link Beta on Apple Vision Pro43:35 - Jolly Match 3 Spring Bloom Update45:20 - Meta and Unity Partnership ExtendedDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
It's just three of us geeks tonight, cackling like animals. Left to our own devices, we discuss chocolate mousse, Scream 7, Ready Or Not 2, The Sting, how April Fool's is bullshit, Mxyzptlk, Monster Scenes unboxing, margarita math and the hot dog economy, Steve's stupid party impressions, Battlefield Earth, Dr. Becky, comparing sci fi captains, Odyssey Manor, Bob Taylor's Ranch House, Slay the Spire 2 Multiplayer, Expeditionary Force, and, instead of the news, a giant game of Would You Rather on this episode of Geekshock!
Welcome to Active Reload! This week, James and Grant give their top five favorite first-person shooter maps of all time! Everything from Call of Duty to Halo, Unreal Tournament, and Rainbow Six!Remember to rate, follow, like, and subscribe!
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices
The Metroid Prime Hunters twentieth anniversary celebration continues! On this episode, Doom is joined by Dak, along with special guest Pete "SPIRE_FAN" Grigsby, to definitively rank EVERY SINGLE multiplayer arena from Metroid Prime Hunters. Quite the undertaking at a 2 hour+ runtime, but one the gang is more than happy to take on! We discuss everything from our favorite (or least favorite) memories on these maps, how well it suits our own playstatyles, how it plays in different game modes, how labyrinthian and "Metroid" its level design is, it's atmosphere, art direction and much more! All of this, plus the gang does an impromptu Metroid merch show-and-tell to close out! Here are the final arena results below: 01) Harvester (Doom: 5 / Dak: 5 / Spire: 5) - 5 (#1 Pick) 02) Transfer Lock (Doom: 5 / Dak: 5 / Spire: 5) - 5 (Doominal Crossing's Pick) 03) Alinos Gateway (Doom: 5 / Dak: 5 / Spire: 5) - 5 (SPIRE_FAN's Pick) 04) Council Chamber (Doom: 5 / Dak: 5 / Spire: 5) - 5 05) Alinos Perch (Doom: 5 / Dak: 5 / Spire: 4.5) - 4.83 06) Stasis Bunker (Doom: 5 / Dak: 4.5 / Spire: 5) - 4.83 07) Outer Reach (Doom: 4.5 / Dak: 5 / Spire: 5) - 4.83 08) Arcterra Gateway (Doom: 4.5 / Dak: 5 / Spire: 5) - 4.83 09) Compression Chamber (Doom: 4 / Dak: 5 / Spire: 5) - 4.67 10) Combat Hall (Doom: 5 / Dak: 3.5 / Spire: 5) - 4.5 11) Fuel Stack (Doom: 4.5 / Dak: 4 / Spire: 5) - 4.5 12) Celestial Gateway (Doom: 4 / Dak: 4.5 / Spire: 5) - 4.5 13) Sic Transit (Doom: 4 / Dak: 4 / Spire: 5) - 4.33 14) Weapons Complex (Doom: 4 / Dak: 4.5 / Spire: 4.5) - 4.33 15) VDO Gateway (Doom: 4 / Dak: 4 / Spire: 5) - 4.33 16) Oubliette (Doom: 5 / Dak: 5 / Spire: 3) - 4.33 17) High Ground (Doom: 3.5 / Dak: 4/ Spire: 4.5) - 4 18) Incubation Vault (Doom: 4 / Dak: 3.5 / Spire: 4.5) - 4 19) Fault Line (Doom: 3 / Dak: 4 / Spire: 5) - 4 20) Data Shrine (Doom: 3.5 / Dak: 4 / Spire: 4) - 3.83 21) Ice Hive (Doom: 4 / Dak: 3 / Spire: 4.5) - 3.83 22) Subterranean (Doom: 3 / Dak: 4 / Spire: 4.5) - 3.83 23) Sanctorus (Doom: 3 / Dak: 2.5 / Spire: 5) - 3.5 24) Elder Passage (Doom: 2.5 / Dak: 3 / Spire: 5) - 3.5 25) Head Shot (Doom: 3.5 / Dak: 2 / Spire: 4.5) - 3.33 26) Processor Core (Doom: 4 / Dak: 1 / Spire: 4.5) - 3.17 Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us! @OmegaMetroid x @Spiteri316 x @DoominalCross x @DakCity_ x Omega Metroid Team Member Starter Pack Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Claude Cowork came out of an accident.Felix and the Anthropic team noticed something interesting with Claude Code: many users were using it primarily for all kinds of messy knowledge work instead of coding. Even technical builders would use it for lots of non-technical work.Even more shocking, Claude cowork wrote itself. With a team of humans simply orchestrating multiple claude code instances, the tool was ready after a brief week and a half.This isn't Felix's first rodeo with impactful and playful desktop apps. He's helped ship the Slack desktop app and is a core maintainer of Electron the open-source software framework used for building cross-platform desktop applications, even putting Windows 95 into an Electron app that runs on macOS, Windows, and Linux.In this episode, Felix joins us to unpack why execution has suddenly become cheap enough that teams can “just build all the candidates” and why the real frontier in AI products is no longer better chat, but trusted task execution.He also shares why Anthropic is betting on local-first agent workflows, why skills may matter more than most people realize, and how the hardest questions ahead are about autonomy, safety, portability, and the changing shape of knowledge work itself.We discuss* Felix's path: Slack desktop app, Electron, Windows 95 in JavaScript, and now building Claude Cowork at Anthropic* What Claude Cowork actually is: a more user-friendly, VM-based version of Claude Code designed to bring agentic workflows to non-terminal-native users* Why “user-friendly” does not mean “less powerful”: Cowork as a superset product, much like how VS Code initially looked simpler than Visual Studio but became more hackable and extensible* Anthropic's prototype-first culture: why Cowork was built in 10 days using many pre-existing internal pieces, and how internal prototypes shaped the final product* Why execution is getting cheap: the shift from long memos, specs, and debate toward rapidly building multiple candidates and choosing based on reality instead of theory* The local debate: why Felix thinks Silicon Valley is undervaluing the local computer, and why putting Claude “where you work” is often more powerful* Why Claude gets its own computer: the VM as both a safety boundary and a capability unlock, letting Claude install tools, run scripts, and work more independently without constant approval* Safety through sandboxing: why “approve every command” is not a real long-term UX, and how virtual machines create a middle ground between uselessly safe and dangerously autonomous* How Cowork differs from Claude Code: coding evals vs. knowledge-work evals, different system-prompt tradeoffs, longer planning horizons, and heavier use of planning and clarification tools* Why skills matter: simple markdown-based instructions as a lightweight abstraction layer for reusable workflows, personalized automation, and portable agent behavior* Skills vs. MCPs: why Felix is increasingly interested in file-based, text-native interfaces that tell the model what to do, rather than forcing everything through rigid tool schemas* The portability problem: why personal skills should move across agent products, and the unresolved tension between public reusable workflows and private user-specific context* Real use cases already happening today: uploading videos, organizing files, handling taxes, managing calendars, debugging internal crashes, analyzing finances, and automating repetitive browser workflows* Why AI products should work with your existing stack: Anthropic's bias toward integrating with Chrome, Office, and existing workflows instead of rebuilding every app from scratch* Computer use one year later: how much better it has gotten, why vision plus browser context is such a superpower, and why letting Claude see the thing it is working on changes everything* Why many “AI verticals” may get compressed: specialized wrappers may matter in the short term, but better general models and stronger primitives could absorb a lot of narrow use cases* The future of junior work: Felix's concerns about entry-level roles, labor-market disruption, and whether AI can compress early-career learning into denser simulated experience* Why Waterloo grads stand out: internships, shipping experience, and learning how real teams build products versus purely theoretical academic preparation* The agentic future of the desktop: what it means for Claude to have its own computer, whether AI should act on your machine or a remote one, and how intimacy with personal data changes the product design space* Why Electron still mattered: shipping Chromium as a controlled rendering stack, the limits of OS-native webviews, and why browser engines remain one of the great software abstractions* Anthropic's Labs mentality: wild internal experiments, half-broken future-looking prototypes, and the broader effort to move users from asking questions to delegating increasingly long and valuable tasks* Why the endgame is not just more capability, but more independence: teaching users to trust AI with bigger scopes of work, for longer durations, with fewer interventionsFelix Rieseberg* X: https://x.com/felixrieseberg* LinkedIn: https://www.linkedin.com/in/felixrieseberg* Website: https://felixrieseberg.com/Anthropic* Website: http://anthropic.comFull Video PodTimestamps00:00 — Cheap execution and building all the candidates00:44 — Intro in the new Kernel studio02:47 — What Claude Cowork is04:18 — Why user-friendly can be more powerful05:33 — How Anthropic built Cowork07:09 — Prototype-first product development08:00 — Why local computers still matter09:20 — Skills, primitives, and platform leverage12:13 — Cowork's architecture: VM + Chrome + system prompt15:38 — Felix's own bug-fixing Cowork workflows17:38 — Local-first agents20:16 — Evals, planning, and knowledge-work optimization23:14 — What Anthropic means by evals24:21 — Scaffolding, tools, and why skills matter27:44 — Demo: YouTube uploads and self-generated skills31:03 — Calendar automation and cleaning your desktop34:47 — Browser context and why DOM access matters37:47 — Skills portability and plugins44:36 — Which AI categories survive?46:19 — Junior jobs, simulated work, and labor disruption52:00 — Gradual takeoff vs big-bang takeoff53:42 — Finance, taxes, and enterprise verticals56:24 — Vision and the improvement in computer use57:31 — Why Claude writes its own scripts58:06 — Should Claude have its own computer?1:01:26 — Windows 95 in JavaScript1:03:19 — VM tradeoffs and sandbox design1:07:23 — Approval fatigue and safe delegation1:11:18 — The future of Cowork1:12:27 — What comes next for agentic knowledge work1:15:13 — Electron, Chromium, and desktop software lessons1:22:16 — Multiplayer agents and coworker-to-coworker workflows1:26:05 — Anthropic Labs and closing thoughtsTranscriptAlessio: Hey everyone. Welcome to the Latent Space Podcast, our first one in the new studio. This is Alessio, founder of Kernel Labs, and I'm joined by swyx, editor of Latent Space.swyx: Yeah, so nice to be here. Thanks to, uh, TJ, Alessio, Allen helping to set everything up. It looks beautiful. We even have the logo outside.Yeah, kind.Felix: It's like really nice, right? When you walk in here as a guest, you're like, ah, this is a serious production. You're like, feel it immediately.swyx: Yeah. Felix, you've been, you're, you're currently a product manager of Cowork or,Felix: uh, really Technicswyx: Eng. Yeah. The, the identities are kind of vague member technical staff.Felix: I know member staff is like, the official title will carry around forever.swyx: Yeah. I basically kind of wanted, like we've been. Kinda obsessed. I, I've been using it a lot, even for managing latent space. Like, uh, cowork helps me upload videos and like title things and like edit and everything. It's, it's like really amazing.Alessio: Cool. He said multiple times Cowork has said gi in the group track.swyx: Yeah, yeah, yeah. So, so we have a second, uh, we have a second channel, uh, for latent space tv. Uh, and I, uh, and uh, we basically, this is our Discord meetup. Um, and I I, we have like Claude Coworks, it might be a GI, I don't know if we, we have, uh, uploaded it yet, but one of the sessions was like a, like a Claude cowork thing.Felix: I, you have to see, I would love to see it. Like, I'm so curious, like one of the most fun parts of my job is like constantly see the weird things people use Cowork for because it's obviously like very hard for us to actually design for specific use cases we do. But like every single person who's like most amazed is usually amazed about a thing that I didn't even expect cowork would be good at.Um, we have a new designer and it's one of the first small tasks. I was like, Hey, we need like a new emoji for cowork for our internal stock. It's like a pretty small thing. I like, can you please do it? And he drew an SVG and just gave it to coworker was like, can you animate this emoji? And now it has like this beautiful loopy animation.Um, and I mean, I think obviously this goes down to like, it turns out you can do more things with code than you expected, but it, it's like that kind of stuff that is really fun to me. So, long story short, I would love to see like, the kind of things you're doing.swyx: I'll pull it up. I'll pull it up.Felix: Yeah. Yeah.swyx: Uh, but before we get into it, I, I think always wanna start with like a top level. What is Claude Cowork for people who haven't heard of it? Haven't tried it out.Felix: Okay. Uh, real quick, Claude Cowork is a user friendly version of Claude Code. So the way it basically works is we have Claude Code and for us, fairly impressive agent harness that over December we noticed more and more people are using either, even though they're not technical, they, they're not at home in the terminal or they are at home in the terminal, but they started using Claude Code for non-coding workloads, right?Like managing expenses or like filling out receipts or organizing a knowledge base. Like there was a big obsidian moment that a lot of people liked and we wanted to capitalize on that, but also bring, bring this capability to people who are not terminal native and who might not know how to like brew and store something.So cowork is Claude Code running in original machine with a little bit of padding, a little bit more guardrails, making it a little safer and a little bit more convenient for people who don't wanna first open up the terminal when they go to work.swyx: It's interesting, uh, that is kind of. Pitch that way as a more user friendly thing because I always feel like it, it, to me, I I treat it as like why I'm familiar with Claude Code.Like we, we did a Claude Code episode Yeah. A year ago. But this one is like even more power user tools ‘cause it, uh, it kind of integrates much better with like clotting Chrome and, uh, in all the, all the other tooling. But like, maybe, maybe that's like a perception thing, right? LikeFelix: No, honestly, I don't think you're wrong.This is like a, a thing I've been thinking a lot about for like the last two weeks. So,swyx: but when they say user friendly, it's like, oh, it's the dumb down version. But no, actually this is the superset.Felix: Yeah. Like, I think a similar thing happened, A similar thing happened to me about 10 years ago, like maybe 12 years ago when I was at Microsoft and we started working on, on Electron and like browser-based technologies and cross-platform stuff.And one of the first use cases was Visual Studio Code, which used to be a website. And the initial narrative was, or Visual Studio Code is, is like a more user-friendly version of Visual Studio. But in a similar vein, I think there was some voices saying, oh, this is. For serious developers, like, we're not gonna use this.Right? For like anything. And I think in the end what happened is people have different stories about why Visual Studio Code became such a big thing. But my personal, my personal belief is that the Hackability and the extendability has like played a pretty big role, right? You can hook in Visual Studio Code that like almost any workload, it's so easy to hack on, so easy to put extensions for it.And I think cowork might be hitting a similar thing where it's very easy to extend and it's very easy to bring into your workflows. Uh, so the convenience I think is a bit of a, it's obviously the thing we strive for as developers, but I think the way people find value in it then is by probably mapping it onto whatever they actually have to do in their job.Alessio: So end of last year, you see the spike of like non-technical usage and clock code. What's the design process to say we should make clock code work? Because I mean, you built it in only 10 days. Um, I'm sure there was some discussion before on whether it's easier to use mean. You know, like making, making like a desktop GUI is obviously one way to do it, but like there's a lot of nuance in the product.Like maybe talk people through what was like the trigger of like, we should build a separate thing. We should not build like a different plot code thing. And then maybe some of the more interesting design decisions that maybe you didn't take.Felix: Yeah, I think philanthropic, we've been thinking about ways to move people who are comfortable with using Claude to answer questions and bring more of the power of like this thing to now like, execute tasks for you.I can like solve problems for you can like build things for you. How do we bring that capability to people who are currently mostly comfortable with like a like question answer paradigm within the chat. And we've had a lot of prototypes around that. Just going back as far as like easily a year and a half.Like we had a lot of people working on that. Um, and internally philanthropic is a very prototype demo, first culture. We have a lot of like internal prototypes that don't reach the public. What Cowork actually became is like we sort of picked the right pieces out of the many prototypes that we had.Right. And that's, that's maybe also like, I think an important qualifier whenever people mention this like 10 day number. I do think it's important to me to mention that within Double Scratch there was like a lot of stuff already happening, right? Like, and I think it's important for people to remember that when you build a website, you use React, you use like a bunch of other things.And this is like a similar scenario with like a lot of pieces we already had. Um, and in terms of decision path, I think we live in like an interesting new world where execution is actually quite cheap.swyx: Mm-hmm.Felix: So maybe, maybe what you would do That's so crazy. The year. I know it's wild.swyx: You should be, ideas are cheap.Execution is the hard part. IFelix: know. And like the, we, we used to live in this world maybe where you would take a product manager and the product manager would go to a number of potential customers and in this like very low bandwidth way, would try to. Try to like tease out what are the problems they're having, what are they willing to buy?Um, and then maybe what can you build to like drive out that need and then you go back and you like draft a spec and you think about it and then like you make a design and you execute it. We internally philanthropic app, not pretty much closer to the point where we're like, don't even write a memo, just like build, like let's build all the candidates very quickly.Let's just build all of them and then pick the best ones. I think the, the decision that is most impactful both for the product as well for the users right now is like the way we put value on your local computer. I think that's a big decision point a lot of people have thought about. Should this thing, whatever it is, should it ultimately run into computer or should it run in the cloud?‘cause they're big trade offs, right?Alessio: I guess like if we solve auth, it would be easy to do in the cloud. But I think like the fact that I can just download any file from anywhere and then put it and cowork there, it's like a big unlock. Um, I mean it's interesting you mentioned reusing certain pieces. I think this is something I've been thinking about even with Claude Code, right?The price of like writing code is going to zero, blah, blah, blah. But it actually seems like the value of having some sort of platform substrate is like increasing because as you build these new things, you can kind of plug them together.Felix: Yeah.Alessio: So I almost feel like when people are saying, oh, the value of a lot of software is gonna zero because you can recreate it, to me it's almost like the opposite.It's like having an existing platform to build on top of. It's like even more valuable because you can kind of bolt things on.Felix: Yeah.Alessio: You have obviously mcps, you have skills, you have like obviously the models, which is a big part. All these things kind of come together. Do you feel like that's a valid way to think about it, where people should invest even more in kind of like primitives.To rebuild on or are you like recreating a lot of it each time because like things change and it's easier to rewrite than reuse?Felix: You know, I think, I think you're right. I think you're right that the holistic platform is really useful. And this is maybe a whole like a somewhat contrarian view to a lot of people in ai.I actually don't think that the future is going to be hyper personalized software down to the point where everyone is running their own version. Like, I actually think it's going to be quite hard for all of us to have our own internal chat tool and like, if I wanna talk to you, likeswyx: howFelix: is that gonna work, right?In the, in the context of cowork and how we build it, I think it's a bit of a combination. Like what the, the execution that gets cheap is not necessarily rebuilding all the primitives. I think our priori, there's also not a lot of value in it. So for instance, my team did not think about rebuilding clock code.We're like very much started with the. The core thesis of this should be Claude Code.Mm-hmm.Felix: And then we'll like build things on top of it. The part of the execution that gets a little cheaper is like, how do you take all of these Lego pieces and put them together in a way that makes sense for users?It's like actually valuable. You have so many different approaches now in terms of what kind of, what kind of things do you actually elevate to a primitive, do you strongly believe that all your products should be built by just combining primitive that the public also has available? Do you keep some things internal?Um, and I think that's still evolving, but I think what's probably gonna go away is like, I'm not sure if it's gonna fully go away, but I'm gonna say, I think for me personally, I will probably no longer try to come up with a really good product without testing up with people. This is not a new concept, but wherever you used to have to make costly decisions around, do we pick technology A or technology B, or do we like, um, build it this way, build it the other way.I really strongly believe now you just build all of them and try them out with a small focus group and then whatever, whatever is better is what you go with. Right. And that, that is probably quite different even from how we maybe worked a year ago. Right. Like, I think, I think this happened very recently.Alessio: Yeah. I started building something in on Electron since you're here. Coincidence. Uh, but then Electron and like SQL Light are like, there's like some issues that like between development and like, uh, building anyway. And I was like, let's just rebuild the whole thing in Swift and just recreated the whole thing in Swift.And it's like, I. It's done.swyx: You know, I didn't take any effort. I, I, I don't even know Swift.Alessio: Yeah, exactly. I was like, I'm the, I'm not reviewing it anyway, whatever. You can write in whatever language you pick, but the important stuff that I did was not write the electron bindings. Yeah. It was like the logic of what happens in the app, you know, and then the model is like, yeah, I can just recreate the same thing as withswyx: Yeah.I, I think you still want, especially for people who are doing like high performance software or like very complex software, uh, you still want like, some view of the architecture. Uh, but you can use markdown for that,Felix: right? Yeah.swyx: Uh, you don't actually have to read the code again. I, I'm still like on a sort of like a definitional thing.Um, can we build a good mental model of Claude Cowork? Um, this is what I have, right? Like you you said it's like fundamentally cloud co. We don't wanna touch it. There's the cloud app, there's clouding Chrome. I think you guys do something different in planning, but, uh, I've been talking with Tariq who is on the cloud co team, and you guys are, he's like, no, we just exposed planning.Maybe we can clarify like, what are the major pieces. That people should be aware. It goes into cowork, like,Felix: okay, I think you basically have them. So really, um, you can, you can take planning more or less out. I think there's a few things that are really valuable in cowork. Um, the virtual machine is probably the most powerful thing.So we currently run like a, we currently run like a lightweight VM and we put clocked out into the vm and we do that for, for, um, a number of reasons. Safety and security is a big one, but even if you, even if you ignore for a second safety and security and you're just like, okay, Yolo, I want this thing to do whatever.It is quite powerful to give Claus on computer that is like generally a good idea. And in terms of architecture and UX and everything else that we've been working on, philanthropic, it often is quite useful for you to like anthropomorphize, um, clot aggressively and just be like, this is a person. What will you do if you give a, if you had a person, right?Yeah. And the analogy I've given my dad this morning who is still like quite insistent on using chat even for like coding things, is if you were a developer and your employer told you that you don't need a computer, they're just gonna like, send you emails with a code and you send emails with code back like that, maybe work for Patrick Miles in the back, but that it's not very effective.Um, so what we can do with the VM is because it's a, it's a Linux system, Claude Code has more or less free reign to install whatever needs to install. It can install Python, it can install no js. We do have strict network ingress and egress controls. So you can still, as, as a user in like plain human language, make it clear to, to the entire system what you're okay with and what you're not okay with.But at no point do we have to ask a real person, like a, like a person who might be in marketing or a lawyer. I'd have to go to a lawyer and be like, are you okay with me installing Homebrew?Alessio: Yeah, yeah.Felix: Right. Because the implications of the question and the answer are complex and nuanced and like, not, not easy to reason about.This gives us a lot of distraction that makes Cloud very powerful. Now then around it, we, we do probably have a number of things that also keeps growing almost every single week that you're probably noticing that make cowork maybe better for certain tasks than just cloud. Cloud on its own. Yeah. But most of those actually live in the system prompt.They're about like, what can we infer about the work that you do? What can we, what can we intru in the system prompt to make that more effective? It's of course the like very tight integration with Cloud and Chrome. You're noticing that a lot of people, especially as the models get better, a lot of people throw up their hands when it comes to MCP connectors in this area.I'm not gonna, I'm not gonna go through like 25 M CCP connectors, click off everywhere and then like half of them don't let me do the things anyway. So Cloud and Chrome is quite powerful because we can just talk to the cloud and Chrome sub agent and that will just do things for you.swyx: Yeah, so, so one example right in MCPI, honestly, I think that the state of MCP is kind of, kind of.Really hard to integrate. Um, I need to, I needed to add, uh, Figma MCP to the coding agent that I use.Felix: Yeah.swyx: Uh, and, but I didn't wanna read the docs, so I just had caught to it. And it's, it's great at reading docs and the same, same way I had to set up like a Google Cloud, um, account for some project I was working on and get some API keys somewhere.And Google Cloud is famously super hard to navigate, so I just didn't wanna deal with any of it. I just used Claude CoworkFelix: within the first week of developing on Core. This happened very, very quickly. Um, I caught myself by starting to use cowork for coding tasks, which is not ostensibly what we built it for, right?We don't need to. But I found myself, um, I found myself like on our internal, internal tool that we have for, to collect crashes and just like debugging information and I found myself sort like picking out the ones that I think we can easily fix versus the ones that might be like kernel corruption or something else on the operating system.And I found myself sort of picking these out and then just telling Clark, go fix this bug. I was like, what am I doing here? Go one level up, tell a cowork, I want you to go to all these crash tools. I want you to find all the bugs that you think are fixable and not like an operating system crash. And then I want you to tell another cloud to like fix all of that.Um, and that's, that's, that's sort of another cloud,swyx: just so it can spin up another instance or,Felix: uh, it, currently what I do is, um, and this is a bit of a hack, but I tell it to use clockwork remote to which website itself? Yeah, that's interesting. So you basically take, if you, if you imagine like a dashboard with like 20 bucks, you, this is remote control or clock or remote, or, sorry, I just wanted to confirm what, the way I'm using it is.I have cowork running and I'm telling cowork, here's where I normally go every morning to find the latest bugs. Go read the entire bug list, separate out which ones are fixable, which ones are, are fixable, and then for the fixable ones, four is this almost loop. For each bug, write a markdown file with a prompt.And then for each markdown v, that is a prompt. Start of a cloud set. So natively Claude Code hasswyx: this concept of subagents. Mm-hmm. And this is basically a subagent, but you're not using the subagent functionality.Felix: I'm not using the subagent functionality. And the reason I'm not is because I'm firing that off as a Claude Code remoteswyx: task.Felix: Yes. That's kind of nice. ‘cause then I can just fire it off. I can go to my next meeting and in Claude Code remote. Now the work is happening.swyx: Mm-hmm. Yeah. You, you see like you're already starting to use the cloud over your local machine. And I think this is one of those things where like. Shouldn't just everything just be cloud first, right?Felix: Ah, this is such a good group. I'm like solely bad about this. I have so many thoughts about that. Okay. So I generally believe that Silicon Valley overall is undervaluing the local computer. And my default argument for that is always how come we're all using MacBooks and not like an iPad or a Chromebook?Um, that there is like still value in, in having a local machine. And now when I think about Clot, it's this entity that is supposed to be very useful to you, like it tremendously useful to you. I think that entity needs to have access to all the same tools you have access to. Otherwise it's gonna be hamstrung in like all these complex ways.And there's, there's sort of two approaches we could take. We could say, okay, we're gonna like one by one chip away at everything that is at your computer and move it into the cloud. That's, that's one way to do it. Um, and I think other products have taken that path. I personally, this is a very personal opinion, but I personally, for the amount of tools that I use.Just don't have the patience to give another tool like permissions to every single thing and keep those permissions up to date. The second thing that I'm still grappling with, and I don't have a good answer for anyone just yet, but the second thing I'm still grappling with is what does it look like for someone to slurp up your entire work and put that in the cloud?Like if I, just as an example, like if you could click a button and it just clone your entire computer into the cloud, is that something that you would want? I'm not totally convinced yet that all everyone will. Mm-hmm. And that is sort of like upstream of all the technical issues we're gonna have. ‘cause like in general, I think the world is not ready for this kind of stuff.Like, I'll give you one quick example that would probably be very easy for us. So as a desktop app, we in theory with your permission, can do a lot of things on your computer, including reading your Chrome cookies. If we really want to do right, we could take your Chrome cookies, you would have to decrypt them for us.We could put those on the cloud if we really felt like it. Pretty easy solution. That would be super cool. We could just be like, oh, we can do all your tasks in the cloud now. Um, a lot of websites, thanks, include it. If, if they see the same authentication from like two different locations, we'll just lock down your account and now you have to go to the branch and be like, okay, I, I'm here with my passport.You actually know that. Wow. Yeah. As tired as well are of the term agent for the age agent future, I think there's a lot of stuff that sort of slowly needs to catch up and until that's the case, the way I, as someone's working on clock and make Cloud most effective is to like put it where you are working.swyx: Anything else? I thought with our mental model, so like, basically like, uh, part of me also just want, like the more I understand how it works, the more I can use it to its full potential. Right?Felix: Yeah.swyx: And so what I'm get hearing from you is you told me to delete the planning thing. You're not doing anything special on, on the, that's only exclusive to Qua cowork.Felix: We have some tricks for this sort of like change week over week. We eval cowork maybe against different use cases than he would evil clock code, right? If you think about it this way. Okay, so like clock code is our eval clock cowork. Yeah. So clock code is like quite optimized for coding tasks and we mostly value it whether or not we're getting better or worse depending on how good it is at like a typical suite job.And Clark Cowork on the other hand, we evaluate more against typical knowledge work, the kind of stuff he would find in finance or in like maybe a, like in like a legal office. Um, my personal use case is always like managing my things, like managing my personal mortgage or something like that, right? Or like wealth planning for me and my family.Those are the kinds of use cases we eval, clock cowork on. And what you might be picking up on is like the subtle changes we make to the system. Prompt what we put in the system, prompt how we steer, clot with the tools we give it. Um, like either it'd be better in one or the other direction and whether there's a trade off, try us exist a lot.CLO code will be better of a code and Claude Cowork will be better. For non-coding tasks, will those gaps still exist in the next three generations of models? It's like a little unclear to me though.swyx: Yeah,Felix: because right now these like hyper optimizations we make, I'm not sure for how long they're still be relevant.swyx: I think what I was referring to was also, it, it just, uh, it qualitatively felt different when I probably, it's just all prompting and I'm reading too much into it, but like the, the fact that it comes out with like a nine step plan, I can edit the plan and give feedback and, and, and see it execute the plan.Yeah. It felt more long range than in Claude Code, but maybe that already existed in Claude Code and you just build a nicer UI for it.Felix: It's kind of both. Um, like if the Clark Code people who build the planning functionalities would city, they probably say yes, we have all of those things in Clark code and they do.Um, I think people tend to give cowork. Tasks that are maybe of longer time horizon, I thought isswyx: so long. Yeah.Felix: That's like one thing, right? It's just like that the, the chunk of work tends to be maybe a little bigger. And then the second thing is that because the work, when it gets longer, it gets a little bit more ambiguous.We do tell co-work to make heavy use of the planning tool or to make heavy use of the ask user question tool, right? We do want it to come up with like. Different scenarios of, okay, tease out what the user actually wants. Don't go off to work for like four hours and then come back with the wrong thing.And you're probably picking up on that.swyx: Yeah.Felix: Um, I wish I could tell you I like built this magical thing and it's like, there's some secret sauce,swyx: but No, no, no. I mean, it's, it's just clarity is good that, you know, engineers just want to know. Yeah. They can, they can plan around it. And then I think also for me, um, I am realizing I have to switch to my, my other machine because this is a new machine that doesn't have my session.But, uh, yeah, the, the, the planning is really important for, for me to like approve or like to see whether it's like, it's right. The ask is, the question is so beautifully presented. I mean, it also, it also available in like cursor and, and in Claude Code. But like, I, I think like it's so nice to see that it, like it's kind of for me like to understand that it gets me, it gets what I want to do.Felix: Yeah.swyx: Yeah.Felix: It probably very hardswyx: just on the topical evals. Mm-hmm. When you say eval, I think people are very vague about what it means. Is it just like vibe testing or do you have like automated programmatic evals of Claude Cowork?Felix: When we say eval, uh, what we really mean is that we essentially take the entire transcript, including all the tools that clot has available ultimately to it, and we then measure what are the outputs, depending on what we tweak, right?So we do run that a lot. We use that in training. Um, we use that in, in like, if you sort of separate out post training from like the scaffolding around it. Cowork sort of exists in the scaffolding space, but obviously we also train on it a little bit. Um, so when we say eval, we mean given the certain transcript, what do the outputs look like?Including the file outputs as well as like the actual token outputs, like the ones that you see in the chat window.Alessio: I'm curious, um, how much of the failure modes are the model intelligence versus like the usage of the end tool to put the intelligence in? Like the well planning is like a good example, right?It's like one thing is to come up with a plan. The other thing is like make a nice spreadsheet. Yeah. That kind of runs you through the plan. Like how have you seen that? Well,Felix: the thing that I grapple with a lot is that whatever scaffolding you come up with, I think we still have a bit of sort of like model overhang where the model is dramatically more capable than right.Users end up using it for. And I think part of that is that we're just not getting the model all the tools to do all the things that's theory capable of, right? There's like one thing, um, however, whenever you do build the scaffolding, I'm sort of wondering at what point, at what point will that scaffolding go away and like how much you invest in figuring out what the right scaffolding is.It's kind of up to, it's a little bit of a bet. And one thing that I as an NJ quite enjoy is that like working in philanthropic and working at a frontier lab, I maybe have a little bit more insight into what's coming, coming down the chute in terms of like, what's the next model, what is the model capable of?What is good at, what is it bad at? And I'm, I'm increasingly wondering, is the right thing for us to like really invest too much in sort of these like scaffolding corrections where the model might otherwise not misbehave, but just not do the thing that you want?Alessio: Yeah.Felix: Or is it to just like give it as many capabilities as possible, try to make those safe so there's the worst case scenarios, likeno status might be otherwise.And then just simply wait a second for the next model drop. I'm personally, currently more leaning into the ladder. I think we're gonna see a lot of like applications and companies that do very impressive things with ai that in the short term might seem very effective ‘cause they're very specialized to individual use cases.But I think once models get better generalization and get better at like those specific use cases without being super guided on those, I'm not sure how long that's gonna stick around. And you can kind of, kind of already see this in like skills and NCP servers, right? Mm-hmm. We've, we've already seen sort of this like slow shift from MCP service to skills.And like, maybe a good example is Barry who made skills. He was initially hacking on something that honestly looked a lot, looked, looked a lot like what Cowork does today. It was sort of thinking about what if cowork, but for like people who don't wanna build code. Mm-hmm. And, um, he too did that as a prototype inside the desktop app.One of the first use cases we thought of were, okay, what, what are like coding like use cases that could really benefit from graphical interfaces and like from being a little separated from the actual underlying code. And everyone comes with the same answers. Data analysis,Alessio: right?Felix: Yeah. Or saying how many users do we have today?How many, like, it's always data analysis. And I think the thing that ultimately led to skills is that we wanted to connect this little prototype to our data warehouse and. The team very quickly discovered that like instead of building a custom tool for the thing to talk our data warehouse, they just like meet and embarked on follow like mm-hmm.Dear Claude, if you want to get data, here's the end point. Here's what the API looks like. You'll figure it out.swyx: Ah.Felix: And then it be hand over control. Yeah, yeah. Also just like maybe go one step up in the layer of abstractions, right. Just, yeah. Instead of, instead of telling the thing, here's ACL I, please call the CLI, or here's an MCP.Please call this ECT shape. Just like this is the end point. If you wanna know something, if you post here, maybe you can do post sql. It's gonna be okay. And that ended up being so effective that they started trying the same pattern of like just giving the model a markdown file that describes whatever it needs to do.That the whole thing eventually became skills and we're like. We should package this up. This is a good idea.swyx: Yeah. Um, we've had Barry Mahesh, uh, on, on our conference and uh, he's uh, definitely got a good idea there.Felix: Yeah.swyx: I wanted to show you the, how I've been using Claude Cowork.Felix: Uh, this is was my favorite part.swyx: This is this. So this is like me, uh, this is how we run the Discord. Uh, we literally, uh, at first I didn't trust Cloud Core. This was my very first usage.Felix: Okay.swyx: Right. So then I was like, okay, I will just try to manually download from Zoom all my recordings and upload it to YouTube. Yeah. Because this is a very laborious process.I got a click, click, click YouTube, um, isn't super user friendly. Uh, and it just did it. And then I was like, actually, you know, even the download from Zoom part, I should also. Put into Claude Cowork, and then I did it right. Here's a bunch of, and it starts compacting here, and it, and it, it starts to even be able to do things like look through the individual frames of the video to name the video so I can upload it auto automatically.Oh, that is, and this replaces my job as a YouTuber. We will forever appreciate your creative Yes. You know, and so that's great. Uh, but then by the way, it compacts and makes, makes like a new thing, right? So I, I don't, I don't have the initial, initial thing, but then I asked it to make its own skills so that it, so that something that's repetitive and one-off and human guided becomes more automated and I can use the skills independently and reuse them.Uh, and it obviously you can write skills and that goes into context and skills at the bottom here, which is, which is so nice. Um, so I have all these skills that, that I now sort of do on a weekly basis. Uh, I know you've released scheduled Coworks, which I haven't done yet, butFelix: course I should try them. I, I think this is like so wonderful and fun for me to see because.One thing that is very fun for me about skills in particular is that they're so easy to make. Like anyone can make a skill, like a text message, could be a skill, and they can be so hyper personalized to you. And this is like sort of the subtraction layer, right? Like, um, I, I'm just guessing, but I assume, heck, you are very good at your job.You're probably given this thing some guidance about how to do it, right? I,swyx: I just said, wrap everything up into, into a skill, right?Felix: Yeah.swyx: And then, uh, and then I was like, actually, sometimes I might need to break, uh, things apart because some parts fail or some parts might be needed in individually. So I told it to split one skill into three skills.So it's like a skill splitting thing, and then there's like a parent skill that just orchestrates all of them if I want to use that. You know, like, um, I think that's, that's like really good. Uh, and, and, uh, there's, there's one more part, which is the, uh, Google Chrome thing that I told you about.Felix: Yeah.swyx: Where I'm like, okay, you know, what's better than uploading, using Claude Coworks to YouTube?Like actually. Looking at the docs to like programmatically upload to YouTube and then putting that in a skill. And I've never done that before. I don't want to deal with Google Cloud. Yeah. So Claude Cowork does it for me.Felix: That is really cool.swyx: So, so I, I just, I don't care. I just, like, I do a thing. I don't, it doesn't really matter.Felix: That is really cool. And then you've, I assume paired the skill just with the script that it's built.swyx: Yeah, no, I just update, update the skills.Felix: Oh, that is beautiful. Yeah. That's wonderful.swyx: It's kind of like a skill, like, uh, uh, basically I think like the way that people ease into Claude Cowork is like take a knowledge work task that you would normally be clicking around for and then, uh, try to turn, turn that, and then you do the, okay, well what if you went further?Okay. And then when, if you went further, when, if you, and it sort of expand the scope of cowork as you gain trust with it and, and also teach it how to replace you.Felix: Yeah. It's like a little bit like playing factorial, but for your own life. Uh, like you say, you start really small.swyx: Yeah.Felix: You start automating something really tiny and like.Once it clicks, you keep adding onto this like automation empire. Just like make your life easier and easier. My favorite skill has been, um, every single morning Kohlberg starts looking at my calendar and make sure that there's conflicts because people tend to schedule a lot of meetings, sometimes last minute, sometimes miss it soft and painful.And a lot of products have existed like that A lot. I've written in the custom prompt there. I haven't made it a skill, um, honestly should.swyx: Yeah.Felix: But I've given it like pretty clear instructions about okay, here are some people, if they book over other meetings, I'm probably gonna go to their meeting. Like if Dario schedules a meeting.swyx: Right.Felix: Not try to reschedule down. Right. Um, and I think there's some other rules in there about like what kind of meetings I care more about what kind of meetings I care less about. What is okay to like, maybe pun like when I want to be, when I want to be working, when I don't want to be working. And it's those really small things that I can think kind of click with people.Right. When we launch co-work, I think one of the US races that went most viral on Twitter. X was clean up your desktop, which is stuff, because silly, that's such a smart thing, right? Like you don't need to model to clean up your desktop. Not really. Um,swyx: like this, like clean up my desktop.Felix: Yeah, exactly. Yeah.swyx: I need to, I need to choose my desktop, right? I guess give it access to my desktop.Felix: Yeah.swyx: Okay. Uh, okay. This is very scary. Oh, we'll do it.Alessio: I did, I did it with my downloads folder. It was like, you have so many term sheets and there's like eight copies of your rental lease for your office. I was like, all right.Like, don't yell at me.Felix: It's like, it's not such a small task. And then like, I, I would never go out there and normally otherwise and tell people I've pulled a product. It can organize your folder. Right. Um, because it feels small. But I think to your point like,swyx: oh, here's, here's the, here's the ask user questions.Felix: Yeah.swyx: Uh,Felix: beautiful. Right. Elite obvious junk. You probably shouldn't click that.Alessio: No.Felix: If he's not done right.swyx: As long as it's reversible, I don'tAlessio: make up blend to,swyx: yeah. Uh, yeah. No, I, I have a, I have a typical, everything is super messy folder. So, yes. I think this, this is super helpful. So this is a pretty simple task.Mm-hmm. But I've, okay, here it is. Right. Here's the progress. I don't see this in, that's why I'm like, this gotta be something different than, uh, than Claude Code, because I'm like, weFelix: do. Yeah. That's, we do system prompt that. We're like, all right. We want you to think about like, this task Yeah. Methodology.Yeah.swyx: And then I can, I can, I can do like little suggestions for, for, for these things. It's beautiful. Look at this. I, I can, I can like say like, oh, don't do that. Don't do this. It's amazing.Felix: I'm so happy. You like it. Um, I mean, the other way around, like we're part of the Clark core team, if you would like this in Clark COVID.swyx: Yeah. Yeah. Yeah. Uh, so, so yeah, I mean, uh, this is really good. Obviously I, I'm like kind of raving about it. Uh, you know, I have other things like sign up for pg e so if you can do phone calls for me, that'd be great. Um, I, I do, peopleFelix: have done that. Obviously you can't do that natively, but people have done that with like, various other providers.swyx: Yeah. Uh, and then this is like signing up for the Figma MCP. Um, I, I really am trying to do like everything, um, data analysis as well. I do think, um, oh, design to code, uh, very, very good. Right? So like, here's a Figma file, take it. And then this is where like a lot of other tasks is like knowledge work, like replace my manual clicking, but this is no, I would normally use Claude Code or uh, Claude Code for this, but because I perceive that you have better Chrome integrationFelix: mm-hmm.swyx: I, I think you can actually do a better job of this. And I, this, this is one shot at my, uh, conference website.Felix: That's pretty cool. Like at some point I would love to like, hear how you feel about code. In the desktop apps, which is like I never use, which is the, the same team. Same team.swyx: So I use the call code in terminal, which I, I perceive to be the default way of cloud coding.Felix: So one thing this has,swyx: sorry, I'm just like, I'm notFelix: here, I'm not here. All products. Can I talk about other stuff? Like I, I'm not sure if people out there wanna like hear me advertise my stuff for like an hour. Please do that. Um, this thing is like a builtin browser, which is a thing a lot of products have said.Yeah, it's a builtin browser. And I think giving cloud eyes into like what you're actually working on makes it so much more effective. And that's probably what you've seen in cohort because it can see Chrome, it can like debug the dom, it can like see things. Um, that does make it more powerful.swyx: Yeah. So, so I think, uh, my mental model was kind broken.‘cause I only use this cowork because I thought it had a, a browser thing in it. But I understand that the Claude Code app. The app version of Claude Code does have a built-in browser. I've seen, I've seen this preview thing.Felix: Yeah.swyx: I just, I've never used it.Felix: But in the end, in the end, you sort of have it by hard.Yeah. You basically get the same thing. Right? Like the, the, the additional skill that you're describing is chart is better if we can see what it's working on. Right. That's, that's sort of like the summary here and like whether it's using your Chromeswyx: Yeah.Felix: Or it's just like making up its own little like browser.It doesn't really make a big difference because either way it's gonna see what it's working on and that just makes it much better. And then you don't have to run QA for your cloud.swyx: Why doesn't it pick up my existing Claude Code sessions? ‘cause I, I mean, obviously I've used Claude Code, but Excellent question.Um, don't have a good answer other than like, we're honest. Just haven't Yeah. This is what the Open AI team does. Okay. Uh, cool. I I I don't have other, like, I, I just, I, I do wanna expand people's minds and also maybe show people if they haven't really done it, but like, I, I think it's very interesting how I sometimes use this more than I use, I mean, I use dia, right?Yeah. Um, I, and I use, uh, I've used like all the other agentic browsers and philanthropic didn't have to build an agentic browser because you just had Claude Cowork and that's enough.Felix: Yeah. I also think like maybe integrating with number of excellent browsers out there, it's like currently on my personal priority list, a little higher than like trying to rebuild a browser from scratch.Yeah. You know, never say never, but I think going back to this idea of like, we wanna plug this into an entire existing workflow, I think our goal is actually to not replace any of the applications we have in your computer. But instead of like, work really well within a new workflow,Alessio: make the new one. Yeah.Are, it seems that nowadays, especially on the browser, most of the innovation is like user ergonomics. It's not really like the underlying browser engine. So I feel like to call it, it doesn't really matter if it's like the, uh, or Chrome or Alice, whatever.Felix: Yeah. We wanna, we wanna meet you wherever you are.Which is like, like obviously I would say that, but it's also just generally true because I don't wanna shrink my potential user base artificially by saying, okay, like, I'm gonna start building for the people who are willing to switch browsers.Alessio: Right.Felix: That's such a, like, you know, like many lawsuits have been filed over who gets to review the browser and like a lot of money has switched hands over the question of like, which browser is default and which search engine is default within the browser.Um, I just wanna build for, yeah, I wanna build for swyx essentially. Like, I wanna, I wanna, I wanna build for people who have a number of annoying tasks that they feel like. Maybe clock could do it. Could do it for them.Alessio: Yeah. What do you think about skills portability? I think there's been one thing, I use another thing called zo, which is kinda like a cloud computer plus agent.And I have a skill to add visitors to the office. Yeah. So whenever somebody has to come in after hours, they need to check in downstairs. Um, but I wanna like text the thing, so it doesn't really work in, in cowork, but now that skill is in the zone harness and it's not in my cowork thing. And then if I make a change, it's gotta, I gotta sync them.How do you see that going? Like I see memory as like. Cloud personal, kinda like, I don't necessarily want my memories to be cross thing.Felix: Yeah.Alessio: But I do want my skills to be cross agent that I use. I think with MTPs, people do the same thing. It's like, oh, Mt. P Gateway. Mt P registry. I don't really know if that's like a business.So I'm curious like if you've had any thoughts in the area.Felix: I think for me, this is sort of where I go back to the really basic primitives for our skills are file-based instead of like this complicated thing that exists inside a place somewhere that is like super proprietary. I'm really leaning into the idea of like, it's all just files and vultures, and that makes it very portable on its own.Right. We do have skills as part of this container format, which was just called plugins.Alessio: Mm-hmm.Felix: And plugins are available both for Claude Code and Claude Code work the same format, and you can install plugins. This works in cowork today. You can basically say, I'm gonna add a whole, like just a GitHub repo as a.Skills marketplace or like a plugin marketplace. And that's how we're doing portability. I think we have a lot of room left to grow in. How do we make it easy for people to know that they can write skills? How do we make it easy for them to just like, share a skill with you? Because obviously all the words I just said, right?Like I'm losing most of the knowledge worker base out there, right. And start by saying, oh, you can connect to GitHub repo. It's not exactly how most people will end up working in like a general knowledge worker space. Um, but I think there's something there. And another thing that's there that I think has not really been properly explored is the, the, the combination of which part of the skill is very portable and then which part of the skill is like very personal to you.Right. And I think that's something we haven't really solved as an industry. Hmm.swyx: It's like, which, how you wanna introduce more structure to the skill or have always have like. Public skill, private skill, you know, pair. Yeah, yeah. Kind of. I think there'sFelix: like a, like the easiest way to do this, which is we do like use string interpolation or something.Right, right. Yeah, yeah. Insert username here, insert like phone number, insert, like known folder, locations, that kind of stuff. Um, that's probably clunky. That's why we haven't built it. Um, but I do think someone is going to come up with like an interesting way to keep everything we like about skills. The portability is just a file, it's just marked down.It's just text, honestly. Right. Like a text file words. The complete lack of structure, which means you don't need any kind of tutorial to write a skill. Just like explain it to Claude the way he would explain it to me and Claude will probably get it before I work. Mm-hmm. Right? You're just like, for booking a flight, tell Claude how to book a flight the same way we tell him somewhere.I just started working here today. But combine that with a very like, personal thing. Um, maybe we'll stick with a booking a flight example. I don't actually think. AI should be booking flights. I think the tools we have is yes.swyx: Yeah. Finally, somebody says it. It's the default demo that everyone's making.Felix: I'mswyx: like, I even against like booking demos, it is not a good showcase.Felix: Yeah. I'm like, I just wanna book my flight myself. But, um, I think there's a lot of things that have a personal and a non-personal component and that's maybe why people reach for flight booking because some things are very universal. Yeah. Super flight is usually better, right? Like few people try to book the most expensive flight.And then some things are quite personal about like what times you prefer, which seat you prefer, which airports you prefer. Combining that and like a skill format that is actually portable, compatible, easy to understand for people. I think that would be very exciting. We just haven't figured it out yet.Alessio: Yeah, I think the text part every, I think everybody by now has some sort of like cloud file thing. Either Dropbox, Google Drive, whatever. So it feels like in a way it should basically like sim link. My skills into all my agent harnesses. Yeah. Just keep those ing like we have internally this like valuable tokens repo, which is like all the commands sub agents.It's good. Uh, and then I build like a TUI where you can start it and be like, you know, install this command and this three sub agents into this agent in this folder and just copy paste this. It doesn't do anything. It literally cp the file into that. But I feel like there should be something similar where like whenever I go into a new thing, it's like, hey, here's like the link to exactly the cloud folder and just bring down these skills into this.Yeah. Like today it doesn't quite work like that. Like if I install a new agent, I cannot, I have to like copy paste all the skills and I don't even know where they are.Felix: Yeah.Alessio: That's like the big problem. It's like where do I find them?Felix: Yeah.Alessio: Um, so I'm curious like in the future like that, that almost feels like my personal productivity thing will be my skills.Felix: Yeah.Alessio: Is not really the product that I use. Everybody has access to the same product. But today there's, that just looks like copy pasting ME files, IFelix: think so many things I, I really like thinking about agents and LLMs just as like another coworker. So many attempts have made to build documentation companies that are like, oh, we're gonna solve oil documentation problems.Um, I myself, like spend a little bit of time working in notion, right? I'm like deeply familiar with the concept of let's get everyone on the same page. Mm-hmm. Right? And what you're basically saying here is you want all your agents to be on the same page about your preferences, about the skills, about the way they ought to work and like how they ought to execute.And I'm not sure what the right thing is going to be if it's going to be some, some company that can say, all right, we're as an independent body, we're not trying to like, push into any particular product. It's our job to be like the skill authority, and we provide, I don't know, we're gonna be the Dropbox of skills and we can just sim link us into all the products we want to use.I'm not sure that's gonna be viable business, but as, as an idea, it would be cool.Alessio: Yeah. Yeah. I think so many things are just going away as businesses. It's like, how am I supposed to do it? I'm not even asking somebody to make a product about it. Like yeah. I wanna personally know. And there's things like you said, it's like you almost wanna skill and then interpolate it between personal and work.So if I'm booking a fly for work, it's different than I'm booking a flight personally.Felix: Yeah.Alessio: In some ways, yeah. But like a lot of the scaffolding is the same, you know? Cool.Felix: I mean, as an engineer I will tell you like, you know, technic a person to technic a person. I will just be like siblings.Alessio: Well that's what, that's what I do.We call that MD and agents that MD's just the same how sim length. And so it is like, that works, but it feels like, yeah, I don't know. MaybeFelix: you can always go one, you can always tell cowork problem and then cowork will solve it for you. Just make the siblings. That's like one way to do it.Alessio: That's true.That's true. All right. Everything is called cowork.Felix: Uh, potentially spicy. Question for both of you.swyx: Uh, which of these industries will go away?Alessio: Okay, so what Felix was saying before is interesting. There's busy like. The short term pressure of like, we need to turn these tokens into valuable things, which is I should build the last mile product that harness the model.And then there's the question of like, long term, which ones are gonna still be valuable? And I think you're kind of seeing this today with like, uh, you know, the coding space in a way is kind of like everybody's moving up and up in stack because you need more than just turning tokens into code. I think search, like enterprise search is kind of saying the same thing.Like with G Clean and like all these different companies is like, at the end of the day, if Cowork is the one doing all the work, the search itself is like such a small part that like, I don't know if I'm really gonna pay that much money just to do search. It's almost like everything is like a cowork vertical.So like how much can cowork first party support?swyx: Mm-hmm.Alessio: And how much can it not? I think for a lot of these things, the planning thing that you were showing do Which one? The planning. The planning.swyx: Okay. Yeah. Yeah.Alessio: That's one thing where like most of the value that these agents provide is like they're better at planning for specific tasks.Yeah. And have better tools for it.swyx: Yeah.Alessio: But I think the models are now moving in that direction and they have the right harnesses and they're on your computer. So for me it's almost like if for the end customer trusts your startup to be the provider of that task result, then I think that works. This is, uh, something that, this is a shortswyx: spike that we're, we're working on.Uh, yeah.Felix: I think, look, I'll, I'll, I'll tell you this, like I don't think I'm the best person to like actually estimate which industry is going to be hit the hardest. But I do think that at philanthropic as a group of people, we're deeply worried about the impact. That the tools are going to have on the labor market, especially for like junior employees that, because I think, I think it's only honest to say that when we talk about automating a lot away, a lot of the work that we personally find annoying that we maybe think's not the best use of our time.In a lot of industries, that kind of work would've been given to a junior entry level employee. Yeah. Right. And I think it's, it's only, it's only right to be really worried about that and like worry what that's going to do in particular to people like enter the shop market.Alessio: Mm-hmm. I have a solution for that.Which you make them, you create simulative jobs for them.Felix: Okay.Alessio: So this is, this is like half joke, half true. So if you think about software engineering, when you're like a junior engineer, you work like 1, 2, 3 years. And in those three years there's like maybe like a handful of moments where like you really learn something.And then a bunch of other days where like you're not really progressing.Felix: Yeah.Alessio: I think now we can use AI and these models to actually like shortcut these careers and almost like simulate the early years of your work and like just make them like super dense and like these learnings, it's like, hey, we're working on this feature, which is like a distributed system and you need to learn this thing that might take three months at a company.And so you take three months here, it's like we're just simulating the whole thing. It's actually not a real thing. And in one week we kind of speed run through the whole thing and you kind of learn your lesson from there. And we kind of repeat that in like one year. You basically get like three years worth of like projects and experience.Yeah. I think it's harder for like things like sales or for things like, you know, marketing because you don't really have a way to get the feedback loop. But I think a lot of it, it sounds kind of silly, it's like you're making the new effect job, but it's almost like you go to college, right? People pay to learn how to do it, and this might feel similar where it's like, hey, we have the.Jane Street Simulator is like, you wanna come work at Jane Street? We'll just put you in the simulator for like three months.Felix: Wow.Alessio: And you'll come out of it. It's like, you know, I'm ready.Felix: So there, there is an aspect here. I'm not an expert enough to like actually know what, what is going to happen to marketing or legal or finance, right?Like, I don't work in those jobs and I, I don't think I should talk about them, but I am an engineer and I think I have a pretty good idea of what engineering is like. And I think one thing we're sort of seeing is that as a company and also as, as the public, we're like deeply worried about entry level, but we're also seeing more senior engineers accelerate it.If like they're more productive. They, they actually increase the value they provide. And the thing that I'm thinking about a lot is the fact that even before all of this happened, um, I've always had a lot of respect for the University of Waterloo and the, the new grads that have joined my teams as from coming from the University of Waterloo always felt like.More ready than new grads will like literally spend their entire time at the university regardless of how good, but never actually had to work inside an environment where you have to ship things that eventually will be used by users. And I'm, I'm, I'm German. I like initially went to German University and I think the, the, the like information systems programs, there tend to be very theoretical, right?Like I often give people the example of like trying
How Super Bear Adventure Became a Massive Ad Revenue MachineIn this episode of Two and a Half Gamers, Matej, Jakub and Felix break down one of the most surprising mobile success stories right now.Super Bear Adventure looks like a nostalgic low-budget console platformer.But behind the simple visuals hides a huge scale business driven by ads, social features and organic traffic.The game reached millions of daily active users, especially in Tier-2 and Tier-3 markets like Indonesia, Brazil and Russia.Instead of relying on paid UA, growth seems to be fueled by YouTube content, multiplayer updates and strong exploration gameplay loops.The hosts analyze the monetization design, rewarded revive mechanics, cosmetic economy and why this game could be earning tens of millions per year despite 0 marketing spend.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChaptersSome studios spend millions on UA, build Hollywood trailers, hire growth ninjas…and still pray for scale.Then this cozy little bear shows up.Looks like it escaped from a 1999 console game.Movement is clunky.UI feels like it was built during a power cut.And it's casually pulling millions of players and huge ad revenue.No massive marketing push.No creative testing war room.No Meta rep screaming about ROAS.Just exploration.Multiplayer vibes.And rewarded revives printing money.Meanwhile somewhere a product team is debatingwhether the grass shader feels premium enough for soft launch.The lesson?Players don't scale because your game is beautiful.They scale because your game is fun, sticky and everywhere.This bear didn't need better graphics.It needed session length.And honestly…that's the most mobile gaming story ever.---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
Epic Games increases the price of Fortnite V Bucks despite swimming in profits, paying for multiplayer access in 2026, Shane pulls another valuable gaming collectible out of his closet, and more!
This special episode is an inside look at AI music from three very different vantage points: the builder, the investor, and the industry insider.Andreas is joined by Sundar Arvind, CEO & Co-Founder at Mozart AI, building a collaborative generative audio workstation; Daniel Waterhouse, General Partner at Balderton Capital; and Ash Pournouri, Co-Founder of Belong, entrepreneur, producer, and former manager of Avicii.Together, they unpack how AI is reshaping music creation, how serious investors underwrite risk in a litigious industry, why “one-click songs” miss the point, and whether AI expands creativity or commoditizes it.If you want a grounded view of where the real fault lines are — rights, training data, authorship, collaboration, and the psychology of creativity — this is it.ShareWhat's covered:00:40 Mozart AI's vision: a collaborative generative audio workstation05:10 DAWs, EDM, and why tech has always expanded music creation06:35 Why “one-prompt songs” optimise for quantity, not craft09:20 Underwriting AI music: how VCs think about billion-dollar incumbents13:00 Is this a new instrument or a 100x larger market?18:45 Are professional artists already using AI tools?21:00 Copyright, training data, and legal diligence in AI music25:15 Philosophically: what are “rights” when machines learn from music?33:40 Diffusion models explained simply: how AI generates sound36:30 The return of the band? Multiplayer music creation40:00 Ash Pournouri joins: the industry's instinct is protection44:10 “You can't stop development”: why demand always wins48:50 Packaging matters: AI as tool vs AI as replacement51:20 Lowering thresholds and democratization across decades56:30 Five-year predictions? We're on the vertical part of the curve58:10 The “vibe coding” moment for music
As physical game sales flatline across the globe Shane reflects on gaming stores as cultural hubs! Game Pass or Fail returns in a new form! Why don't most games have both single-player and multiplayer modes anymore?
In today's Daily Fix:Sony is reportedly not interested in sharing some of their upcoming first-party titles with PC. Via Bloomberg, the company may hold back some of their single-player titles and keep them PS5-exclusive—titles such as Insomniac's Wolverine and the recent Ghost of Yōtei may not receive PC ports. Multiplayer-focused titles like Marathon, however, will still be released on PC. In other news, Highguard will be taken offline on March 12, just 45 days after it was officially released. In happier news, Resident Evil Requiem may be the franchise's best launch, with around 5 million copies sold in less than a week.
Episode 383: ARC Raiders - We "Embark" from Speranza and head topside to battle it out with the Arc and our fellow raiders over a little bit of goop. We are talking the 2025 game awards "best multiplayer" winning "Arc Raiders" on Normies Like Us Hey, Raider! Don't shoot! @Normies_Like_Us https://www.instagram.com/normies_like_us/ @jacob https://www.instagram.com/_j__a___c___o__b_/ @Mike_Has_Insta https://www.instagram.com/mike_has_insta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/
In this special live edition from The 2026 PGA Show in Orlando, host Colin Weston kicks off the show with an in-depth conversation with TJ Schier Jr., Founder & CEO of SmashSwing Immersive. They dive into the evolution of TJ's groundbreaking multiplayer simulator system, the power of customer feedback, strategic partnerships with iconic brands like Atari, and the vision to redefine the indoor golf entertainment experience. Recorded amid the energy of the world's largest golf trade show, this episode is packed with entrepreneurial insights, industry trends, and a glimpse into the future of social golf. Here are three key takeaways you will discover from this conversation with TJ Schier: 1. The Future of Indoor Golf is Multiplayer & Social The traditional "one player hits, everyone else watches" simulator model is being disrupted. SmashSwing's core innovation is simultaneous, side-by-side play for 2-24 people, transforming golf into a fast-paced, shared experience. This model reduces the intimidation for beginners, speeds up play, and creates a dynamic, energetic atmosphere more akin to a sports bar or entertainment venue than a solitary practice session. 2. True Innovation is Often a "Kit of Parts," Not a Single Invention A key entrepreneurial lesson from TJ's journey is that groundbreaking ideas don't always require inventing something entirely new. SmashSwing's success lies in its unique combination of proven technologies—auto-tee systems, large-format screens, multiplayer gaming software—and wrapping it in a layer of licensed entertainment IP (like Atari games). This strategy of synthesizing existing concepts from different industries (golf, arcades, cinema) to solve a new problem is a powerful blueprint for innovation. 3. Listen to the Market, But Filter with a Strong Vision While TJ actively sought feedback from hundreds of potential customers, he emphasizes the critical skill of filtering out distracting "noise." Early on, many suggested he expand into soccer, hockey, or movie theaters. By staying true to the focused vision of "revolutionizing indoor golf," he was able to refine a product that genuinely serves that market's needs. The lesson: customer input is invaluable for polishing your product, but a clear, unwavering core vision is essential to avoid chasing every opportunity and losing focus. Final Takeaway: The multiplayer format reduces intimidation for new golfers, as spectators watch the engaging screen action, not the player's swing mechanics. Are you more of a watcher than a listener? Then enjoy our video with TJ on The ModGolf YouTube channel live from The 2026 PGA Show. Click on this link or the image below as Colin and TJ extend their podcast conversation with key takeaways and lessons learned that will benefit all entrepreneurs. Prior to launching SmashSwing, TJ helped ignite the growth of BigShots Golf as part of ClubCorp/Invited to be the second largest player in the golf entertainment space. The brand grew from 1 to 7 units in 20 months with a mix of corporate owned, managed and franchised locations. Want to connect with TJ? Check out his bio page to make that happen! >> https://modgolf.fireside.fm/guests/tj-schier Episode Chapters 00:00 - 01:30 | Live from the PGA Show Hallway Host Colin Weston kicks off the show amid the bustling energy of the 2026 PGA Show, introducing the first guest, TJ Schier Jr. of SmashSwing. 01:30 - 04:15 | Introducing the Multiplayer Golf Experience TJ gives an overview of SmashSwing: a large-format, multiplayer simulator that allows 2-24 players to hit simultaneously, blending competitive entertainment games with traditional driving range functionality. 04:15 - 06:45 | The Build: From Prototype to Show-Stopping Booth TJ shares the rapid progress of the last eight months, a humorous story about a logistical mishap with lost keys, and the exhilarating moment attendees realized his booth was fundamentally different from other simulators. 06:45 - 09:00 | The Vision: Speed, Scrambles & Cinematic Screens A look at the upcoming roadmap, including features that will let foursomes play a virtual scramble in 30 minutes and the vision for massive indoor "cinematic" driving ranges. 09:00 - 12:00 | Games & Partnerships: From Atari to Future IP Discussion of the strategic licensing deal with Atari (Asteroids, Space Invaders) to attract a wider audience and the long-term goal of securing major entertainment IP (e.g., Star Wars) to bring new players to golf. 12:00 - 15:00 | Filtering Feedback & The Indoor Golf Alliance TJ explains the entrepreneurial challenge of listening to customer feedback while staying true to a focused vision for golf. He also introduces the Indoor Golf Alliance, a collective sharing best practices for operators. 15:00 - 18:30 | Defining the Customer: Country Clubs & Driving Ranges A revelation about the target market: country clubs are key early adopters, using the system for revenue-generating events. Other customers include public courses and venues building large-scale indoor ranges. 18:30 - 22:00 | Advice for Entrepreneurs: Pitch, Listen, & Combine TJ's key advice for founders: master the art of clearly explaining your difference, listen to customer problems before pitching solutions, and understand that innovation often comes from creatively combining existing ideas. 22:00 - 24:30 | Creating a "Blue Ocean" & Reducing Intimidation Colin frames SmashSwing as a Blue Ocean Strategy, creating a new market. TJ highlights how multiplayer play shifts spectator focus to the screen, making golf less intimidating for beginners. 24:30 - 26:00 | How to Connect & Closing Where to find SmashSwing at the PGA Show (Booth 1213) and how to connect online. Colin wraps up the conversation. Join our mission to make golf more innovative, inclusive and fun... and WIN some awesome golf gear! As the creator and host of The ModGolf Podcast and YouTube channel I've been telling golf entrepreneurship and innovation stories since May 2017 and I love the community of ModGolfers that we are building. I'm excited to announce that I just launched our ModGolf Patreon page to bring together our close-knit community of golf-loving people! As my Patron you will get access to exclusive live monthly interactive shows where you can participate, ask-me-anything video events, bonus content, golf product discounts and entry in members-only ModGolf Giveaway contests. I'm offering two monthly membership tiers at $5 and $15 USD, but you can also join for free. Your subscription will ensure that The ModGolf Podcast continues to grow so that I can focus on creating unique and impactful stories that support and celebrate the future of golf. Click to join >> https://patreon.com/Modgolf I look forward to seeing you during an upcoming live show!... Colin Special Guest: TJ Schier - CEO/Founder at SmashSwing Immersive.
Want more Dark Souls 2 podcasts? Support my work on Patreon- https://patreon.com/realdavejackson Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2 Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson Every beloved series has its black sheep- Mario has Sunshine, Zelda has the DS games, and Dark Souls has Dark Souls 2. But to me, the things that make Dark Souls 2 divisive are the things that make it interesting. Not every new decision is a home run, but they're all ripe for discussion. And hey, good thing we have this podcast! And it's episode 200! Guest info: Ryan Batie (they/them) Check out the Pitch Drop Network https://pitchdrop.net/ Get bonus Pitch Drop shows via their Patreon https://www.patreon.com/c/pitchdrop TIMESTAMPS 0:00 Title Card 0:15 Introductions 7:18 Our Histories with Dark Souls 11:19 Opening Thoughts about Dark Souls 2 18:51 Story and Themes Setup- Memory, Hollowing, World Design 30:26 More Theme Setup 35:51 Vibes, Atmosphere and Music 43:37 Examining Gameplay Changes 1:22:18 DLCs, Multiplayer and Comedy 1:31:42 Closing Thoughts and Recommendations 1:34:25 Lightning Strikes Thrice Podcast & Pitch Drop Network 1:39:33 Spoiler Wall and Patron Thank-Yous 1:41:18 Spoiler Section- Trouble Areas 1:52:00 Spoiler Section- Vendrick's Story and Connections to Dark Souls 2:11:59 Spoiler Section- Aldia and The First Sin 2:21:56 Lucatiel and the Giants Music used in the episode is credited to Motoi Sakuraba, unless otherwise noted. Tracks used: Main Menu, Majula, Ruins Sentinel (Yuka Kitamura), Milfanito, Fire Keepers, Fume Knight, Remains Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Gaming hosts Josh, Ryan, and Ace are turning their attention to the next wave of multiplayer indies in this must-listen episode. From the chaotic party energy of Captcha The Flag to the high-skill combat of Enginefall and the mysterious co-op adventure of Big Walk, we're breaking down why these upcoming titles could shake up the multiplayer scene. What makes these projects stand out in today's crowded gaming space, and do they have what it takes to compete with bigger releases? We dive into the design ideas, community hype, and how these games could influence the future of video games. If you're looking for fresh experiences and bold new takes in gaming, this is one episode of the Video Gamers Podcast you won't want to miss — especially if you love discovering the next great video games before everyone else does. Thanks to our MYTHIC Supporters: Redletter, Disratory, Ol' Jake, Gaius, Jigglepuf, Phelps and NorwegianGreaser, and Dettmarp Thanks to our Legendary Supporters: HypnoticPyro, PeopleWonder, Bobby S. Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/kKA7EMyM Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web:https://videogamerspod.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
On the final episode of our 2025 GOTY extravaganza, we finish up the rest of our awards for specific categories. Which game will win the prestigious "Best Game to Play While Listening to a Podcast" Award? Tune in to find out! iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Follow our games coverage escapades: https://www.youtube.com/@Noclip2 Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Chapters: 0:00:00 - Intro 0:01:44 - Category Awards Preview 0:02:40 - Best Steam Deck Game 0:10:14 - Game We Want A Sequel To 0:21:35 - Best Original Character 0:32:33 - Worst Trend 0:34:06 - Most Difficult 0:41:56 - Best Racing 0:47:10 - Best Runner Game 0:51:04 - Best Sports Game 0:54:03 - Best Music 1:00:49 - Best Game Pass Game 1:03:40 - Best Podcast Game 1:08:50 - Best Title 1:18:10 - Worst Title 1:30:38 - Game That Will Age The Best 1:38:01 - Game That Will Age The Worst 1:43:43 - Single-Player Game That Would Be Fun in Multiplayer 1:55:26 - Multiplayer Game That Would Be Fun in Single-Player 1:57:58 - Game We Wish We Played More Of 2:07:04 - And the awards go to... 2:09:23 - 2025 Wrap-up Jesse's secret favorite Expedition 33 track: https://www.youtube.com/watch?v=uc-6bPYg9yE
Dozens of requests and it's finally paid off! Learn Jeff's favorite medals, the stories he loves outside of Halo, and more of his perspective on media production! The Library - Halo Lorecast is a JumperScape Audio production created by Austin Murphy. "Keep What You Steal" was composed by Jafet Meza. Connect with the audience and support us at jumperscape.com! Learn more about your ad choices. Visit megaphone.fm/adchoices
Patrick and Mark keep the multiplayer party going with Part 2 of the ABC's of Nintendo Multiplayer.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
The Choking Hazard Podcast - Episode 97 - The Last OneMore Podcast Content: https://broughy.com/podcastSee all podcast episodes as videos in this playlistContributors[Host] Broughy1322: https://broughy.com[Co-Host] Sugar Free Nos: https://twitch.tv/sugar_free_nos[Co-Host] RDT33: https://twitch.tv/rdt33[Co-Host] Joshimuz: https://twitch.tv/joshimuz[Producer] MBHammer: https://twitch.tv/mbhammerTimestamps0:00:00 - Introduction0:06:56 - Reminiscing Part 10:10:52 - GTA Mansions DLC0:21:33 - MCEC Season 60:26:00 - RDT Updates0:30:55 - Josh Updates0:33:17 - Nos Updates0:43:56 - Reminiscing Part 21:43:31 - Gaming News1:44:05 - Racing Corner1:45:20 - Speedrun Corner1:49:04 - Choke Of The Podcast1:51:03 - Thank YouPodcast pre-shows & gaming nights are all on https://youtube.com/ChokingHazardGaming
Patrick and Mark celebrate the season of togetherness by getting together for Part 1 of the ABC's of Nintendo Multiplayer.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
After a weekend of atrocities from the Hanukkah massacre in Sydney to another campus shooting at Brown University, new American combat deaths in Syria, Trump's escalating boat strikes, looming conflict with Venezuela and brutal VA job cuts, Independent Americans host Paul Rieckhoff turns to someone who can help us breathe, process and fight forward: democracy and respect advocate, Baratunde Thurston. Baratunde is an Emmy-nominated thought-leader, writer, comedian, technologist, culture critic and host of PBS's America Outdoors, as well as the creator of How to Citizen and Life with Machines, his new YouTube/AI series exploring how we live well with powerful technology. In this wide-ranging “Manosphere Monday” conversation, Paul and Baratunde unpack how to stay calm in all this chaos, how to citizen in a time of mass shootings and democratic backsliding, and why our real power is collective—not just a vote every two to four years. They dive into the toxic “manosphere” model of masculinity and Baratunde's devastating description of Pete Hegseth as chasing dominance instead of service, strength and restraint. They contrast that with the leadership of others who embody courage, compassion and a longer view of democracy and the planet. Is AI a Christmas present or dastardly coal in our stocking? Baratunde breaks down AI in plain language: why AI itself isn't taking your job, why AI is really about power and the human leaders making choices, and how we can “activate multiplayer mode” instead of being kept in fearful single-player mode. He explains how AI can help with everyday problems—from home repairs to navigating systems—while also forcing us to ask deeper questions about what we value, what education is for, and how we want to live. It's smart, useful and fun. Because every episode of Independent Americans with Paul Rieckhoff breaks down the most important news stories--and offers light to contrast the heat of other politics and news shows. It's independent content for independent Americans. In these trying times especially, Independent Americans is your trusted place for independent news, politics, inspiration and hope. The podcast that helps you stay ahead of the curve--and stay vigilant. -WATCH video of this episode on YouTube now. -Read Baratunde's thought provoking latest on Atmos.Earth about America needing a Declaration of Interdependence. -Learn more about Paul's work to elect a new generation of independent leaders with Independent Veterans of America. -Join the movement. Hook into our exclusive Patreon community of Independent Americans. Get extra content, connect with guests, meet other Independent Americans, attend events, get merch discounts, and support this show that speaks truth to power. -Check the hashtag #LookForTheHelpers. And share yours. -Find us on social media or www.IndependentAmericans.us. -And get cool IA and Righteous hats, t-shirts and other merch now in time for the holidays. -Check out other Righteous podcasts like The Firefighters Podcast with Rob Serra, Uncle Montel - The OG of Weed and B Dorm. Independent Americans is powered by veteran-owned and led Righteous Media. Spotify • Apple Podcasts • Amazon Podcasts Ways to watch: YouTube • Instagram X/Twitter • BlueSky • Facebook Ways to listen:Social channels: Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
After a weekend of atrocities from the Hanukkah massacre in Sydney to another campus shooting at Brown University, new American combat deaths in Syria, Trump's escalating boat strikes, looming conflict with Venezuela and brutal VA job cuts, Independent Americans host Paul Rieckhoff turns to someone who can help us breathe, process and fight forward: democracy and respect advocate, Baratunde Thurston. Baratunde is an Emmy-nominated thought-leader, writer, comedian, technologist, culture critic and host of PBS's America Outdoors, as well as the creator of How to Citizen and Life with Machines, his new YouTube/AI series exploring how we live well with powerful technology. In this wide-ranging “Manosphere Monday” conversation, Paul and Baratunde unpack how to stay calm in all this chaos, how to citizen in a time of mass shootings and democratic backsliding, and why our real power is collective—not just a vote every two to four years. They dive into the toxic “manosphere” model of masculinity and Baratunde's devastating description of Pete Hegseth as chasing dominance instead of service, strength and restraint. They contrast that with the leadership of others who embody courage, compassion and a longer view of democracy and the planet. Is AI a Christmas present or dastardly coal in our stocking? Baratunde breaks down AI in plain language: why AI itself isn't taking your job, why AI is really about power and the human leaders making choices, and how we can “activate multiplayer mode” instead of being kept in fearful single-player mode. He explains how AI can help with everyday problems—from home repairs to navigating systems—while also forcing us to ask deeper questions about what we value, what education is for, and how we want to live. It's smart, useful and fun. Because every episode of Independent Americans with Paul Rieckhoff breaks down the most important news stories--and offers light to contrast the heat of other politics and news shows. It's independent content for independent Americans. In these trying times especially, Independent Americans is your trusted place for independent news, politics, inspiration and hope. The podcast that helps you stay ahead of the curve--and stay vigilant. -WATCH video of this episode on YouTube now. -Read Baratunde's thought provoking latest on Atmos.Earth about America needing a Declaration of Interdependence. -Learn more about Paul's work to elect a new generation of independent leaders with Independent Veterans of America. -Join the movement. Hook into our exclusive Patreon community of Independent Americans. Get extra content, connect with guests, meet other Independent Americans, attend events, get merch discounts, and support this show that speaks truth to power. -Check the hashtag #LookForTheHelpers. And share yours. -Find us on social media or www.IndependentAmericans.us. -And get cool IA and Righteous hats, t-shirts and other merch now in time for the holidays. -Check out other Righteous podcasts like The Firefighters Podcast with Rob Serra, Uncle Montel - The OG of Weed and B Dorm. Independent Americans is powered by veteran-owned and led Righteous Media. Spotify • Apple Podcasts • Amazon Podcasts Ways to watch: YouTube • Instagram X/Twitter • BlueSky • Facebook Ways to listen:Social channels: Learn more about your ad choices. Visit megaphone.fm/adchoices
Müssen wir wirklich bis 2031 auf Fallout 5 warten? Host Felix diskutiert mit den Experten Tillmann und Valentin, ob die legendäre Endzeit-Reihe ihre Seele verloren hat oder durch die Amazon-Serie gerade erst wiedergeboren wird. Wir analysieren knallhart, was Bethesda bei Fallout 4 & 76 versäumt hat und werten eure Community-Umfrage aus: Was muss Teil 5 bieten, um die Fans zu retten – Fahrzeuge, Multiplayer oder endlich wieder tiefgründige RPG-Mechaniken?
Send us a textWelcome to another episode of The Gamerheads Podcast! In this Game Awards 2025 prediction special, Trina steps into the host chair (without Roger) and brings together Zeb, Steph, Jake, and Aman to talk about their picks. The crew digs into everything from Best Narrative and Innovation in Accessibility to Best Multiplayer and Game of the Year, championing standouts like Claire Obscure: Expedition 33, No Man's Sky, Peak, Lego Party, and more!Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...
Idk, but let us know in the comments! We continue our scattershot indie game revue reviews this week with Dispatch (AdHoc Studio, Critical Role), a superhero workplace comedy where choices matter, Consume Me (Jenny Jiao Hsia, AP Thomson), a WarioWare-esque slice-of-life RPG about that time when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you (aka high school), and BALLxPIT (Kenny Sun and Friends), a brick-breaking, ball-fusing, base-building survival roguelite!!!!11102:10 - Halloweens Past & Present12:16 - Adventures in Multiplayer with Phasmophobia and Power Wash Simulator 223:33 - Dispatch58:42 - BALLxPIT01:16:07 - Consume MeReferenced article: "Coming-of-age horrors cut deep in Consume Me", by Giovanni Colantonio, https://www.polygon.com/consume-me-review/Watch the live stream recording of this episode on YouTube here: https://www.youtube.com/live/VfDPY5IK1Hk?si=l6Ji_QAHVBftQo8USide Questtinyurl.com/opolivebranchOperation Olive Branch is a grassroots collective effort to amplify Palestinian voices and their GoFundMes – visit the link to learn more or visit their Instagram page at @operationolivebranch.About Pixel TherapyWe're a podcast queering and transcending video games for all kinds of gamers and those who love them--get cozy with us! If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) and subscribe! Want more? Join for free at patreon.com/pixeltherapypod
Time Stamps:00:00:00 Community Guest Intros00:05:00 Halo 2 & Halo 3 are being remade, yes they will have sprint. No multiplayer, only campaign. Full remakes. Multiplayer is going to be Halo 7.01:07:00 NEW Next-Gen, OEM Xbox Hardware Launching At The Same Time Of GTA VI?01:30:00 Outros and Special Message to the Community
TIME STAMPS:00:00:01 Community Guest Intros00:00:30 BREAKING: NO Multiplayer Paywall For The Next-Gen XBOX CONFIRMED By Jez Corden00:42:00 Halo Campaign Evolved Looks INCREDIBLE, The King Of Shooters Is BACK, Why Are Halo Fans SO ANGRY?01:33:00 Panel Outros and Special Message to the Community!
Scott and Josh review Battlefield 6, discuss Ubisoft's cancelled Assassin's Creed game, and go into conspiracy mode over Shadow the Hedgehog. Hosted on Acast. See acast.com/privacy for more information.
#249: 3x your points and miles with a multiplayer strategy. We break down how to earn, manage, and maximize rewards with a partner, family, or friends. Plus learn how to handle the logistics, emotions, and systems that make it all work. Kai is the founder and host of The Daily Churn Podcast, where he shares his churning journey. In 2024, Kai and his partner earned a total of $40,000 and 5 million points. Link to Full Show Notes: https://chrishutchins.com/playing-the-points-game-with-player-2-kai Partner Deals MasterClass: Learn from the world's best with 15% off Mercury: Help your business grow with simplified finances Gelt: Skip the waitlist on personalized tax guidance to maximize your wealth LMNT: Free sample pack of my favorite electrolyte drink mix Vuori: 20% off the most comfortable performance apparel I've ever worn For all the deals, discounts and promo codes from our partners, go to: chrishutchins.com/deals Resources Mentioned Kai: The Daily Churn Podcast | Membership Monarch Money Copilot Money (Free 2 months with code HACKS2) How to Automatically Forward iMessages & Texts to Other Contacts Using Shortcuts 1Password Google Voice Tello eSIM Aligned Incentives Cashback Monitor Rakuten CardPointers (30% off or 50% off for ATH Members) Replit Churning While New To Credit Helping Tim Burn 15M+ Miles and Points ATH Podcast Membership Episode #181: Making an Easy $3k/mo from Online Deals with Kai Leave a review: Apple Podcasts | Spotify Email for questions, hacks, deals, and feedback: podcast@chrishutchins.com Full Show Notes (00:00) Introduction (00:49) How Kai and Chris' Partners View the Points and Miles Game (03:56) Is Playing the Points Game Actually More Lucrative with P2? (06:26) Maximizing Credit Cards with Two Players (08:36) Should You Have Authorized Users on Your Cards with P2? (14:01) The Mechanics of Managing a P2 (15:28) Ways to Access Shared Passwords and Two-Factor Codes (18:38) Important Conversations to Have with Your P2 (21:10) Playing the Points Game for Other People (26:05) The Challenges of Managing Points for Others (31:12) Managing Points for Family Members (33:51) Playing the Points Game with Children (35:14) Easing the Burden of Dealing with Card Issuers with a P2 (39:38) The Spectrum of Activities with Multiple Players (40:52) Leveraging Referrals and Shopping Portals to Maximize Savings with P2 (43:33) Learning to Stop Over-Optimizing (45:28) Kai's Podcast and Churning Community (47:01) Why Your Address Matters in the Points Game (47:34) Managing 1099s from Referral Points (49:02) Tips on Adding Authorized Users (49:45) The Importance of Community in the Points Game (51:13) How to Share Referral Links on ATH Membership Connect with Chris Newsletter | Membership | X | Instagram | LinkedIn Editor's Note: The content on this page is accurate as of the posting date; however, some of our partner offers may have expired. Opinions expressed here are the author's alone, not those of any bank, credit card issuer, hotel, airline, or other entity. This content has not been reviewed, approved or otherwise endorsed by any of the entities included within the post. Learn more about your ad choices. Visit megaphone.fm/adchoices
We review the biggest PlayStation 5 exclusive of 2025, Ghost of Yotei! Plus, the Game Pass price increases and the future of Xbox, impressions of COD: Black Ops 7 multiplayer, our review of Hades II, and much more!
This week on Munchkin Land, we're diving into a treasure chest of upcoming tabletop goodness! From Capstone's big fall releases, to a new Star Wars Mandalorian pack, to Steve Jackson's magical new dice game, there's plenty to add to your wish list. We'll also look ahead at crowdfunding highlights—including The Witcher: Legacy—and even some digital excitement as Twilight Imperium makes its way to Steam. Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure Munchkin Land continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) Contact us at podcast@majorspoilers.com NEWS Capstone Games has started a preorder for Sanctuary, which is expected to ship by Dec Q4 '25 ($60) (Pre-order Link) Capstone Games Will also release Aquaria from Tomas Holek (SETI and Galileo Galilei), Nov 25 ($75) Steve Jackson Games is set to release a new quick dice game, Purrfect Potions Oct 25 ($30-35) Fantasy Flight Games has announced a smaller "faction" pack for Star Wars DBG. Mandalorian Faction Pack will require one of the base sets (and has 70 cards) and should be out Oct 25 ($18) After the Game Found for the Ultimate Edition (Which made 1.3 million on Gamefound), Ghost Galaxy will release The Lord of the Rings: The Confrontation, from acclaimed designer Reiner Knizia, Feb 26 ($55) Adams Media has released a GM tool for side quests to spice up your campaign. The Düngeonmeister Deck of Side Quests has 75 cards which can be drawn for instant side quests and role playing opportunities. ($19) DIGITAL Twilight Imperium coming to steam! Multiplayer solo and bots to be used in both. I can only hope they have Asych which seems like a no brainer but we'll see. KICKSTARTER Kalypso Super Boss Monster II Distilled: Cocktails Container Bagged and Boarded The Game Makers Football U Riftblade GameFound WItcher:Legacy (coming soon) Rove: Anchorpoint and Reprint (coming soon) Backer Kit Pathfinder Quest [su_signoff]
Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Far Cry is is going to focus more on multiplayer, everything announced at the Acclaim showcase, and the Bioshock movie gets a good and bad update. Thank you for the support! Run of Show - - Start - HousekeepingToday after, KFGD, you'll get:GAMESCAST - Borderlands 4 ReviewAfter Gamescast is Kinda Funny Podcast w/ Greg and NickThen the STREAM is Borderlands 4If you're a Kinda Funny Member:Remember that today's Gregway went up early – it's 24 minutes of Greg talking about Six One Indie.Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney "The Somm" TwiningThe Roper Report - - Ubisoft confirms Far Cry will ‘more predominantly push multiplayer' in future - Andy Robinson @ VGC - Acclaim marks its return by announcing 9 new games - Chris Scullion @ VGC - Ad - BioShock Movie is 'Definitely' Based on the First Game, as Script Work Continues Following Netflix Budget Cut - Tom Philips @ IGN - Fortnite Will Soon Let You Pay the Exact Amount for Items, Rather Than Buying More V-Bucks Than You Need - Tom Philips @ IGN - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Jeff and Christian welcome Allen Brooks from Continues Arcade back to the show this week to discuss all of the indie titles at Nintendo's latest showcase, the lastest long-promised Xbox game to be canceled, Fox Hunt not making launch, and more! The Playlist: Allen: Heretic + Hexen, Ninja Gaiden Ragebound, Super Mario World (SNES), Arcade games Christian: Mafia: The Old Country, Heretic + Hexen, Drag x Drive Global Jam demo Jeff: Mafia: The Old Country Tabletop Time: Allen: Ticket to Ride Europe and Legacy of the West, Trekking, Project L