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Flo Crivello returns to The Cognitive Revolution to launch Lindy Teammate, an AI employee that lives in Slack, connects to company tools, and accumulates a team's shared context. He argues that multiplayer AI matters because intelligence without context is less useful than an ordinary coworker, and explains Lindy's approach to agentic memory, editable file systems, context buckets, and large-scale tool outputs. The episode also examines the costs and operating realities of building for the next generation of models, from negative gross margins and cache rates to Lindy's own dogfooding in engineering workflows. The stakes are whether AI workers become drop-in teammates, how long humans are still needed to cover model mistakes, and what happens when engineers spend more time managing the machines that do the work. Lindy: https://go.lindy.ai/CognitiveRevolution For full show notes, links, and references, read the episode page:https://www.cognitiverevolution.ai/lindy-teammate-flo-crivello-on-multiplayer-agents-memory-why-he-d-ban-the-chinese-models-he-uses/ Sponsor: Claude: Claude by Anthropic is an AI collaborator that understands your workflow and helps you tackle research, writing, coding, and organization with deep context. Get started with Claude and explore Claude Pro at https://claude.ai/tcr CHAPTERS: (00:00) About the Episode (02:56) Lindy Teammate launch (10:07) Agentic memory systems (Part 1) (19:58) Sponsor: Claude (21:28) Agentic memory systems (Part 2) (22:21) Reliability and caching (34:57) Slack data scaling (40:57) Memory retrieval tricks (48:16) Agent infrastructure choices (55:41) Company operations automate (01:03:34) Centaur era ideas (01:12:43) AI native organizations (01:17:59) Open-source model stack (01:27:39) Prompting and fine-tuning (01:38:03) Chinese model bans (01:45:09) Fairness and threat models (01:53:39) Audits and diplomacy (02:01:59) Episode Outro (02:05:18) Outro PRODUCED BY: https://aipodcast.ing SOCIAL LINKS: Website: https://www.cognitiverevolution.ai Twitter (Podcast): https://x.com/cogrev_podcast Twitter (Nathan): https://x.com/labenz LinkedIn: https://linkedin.com/in/nathanlabenz/ Youtube: https://youtube.com/@CognitiveRevolutionPodcast Apple: https://podcasts.apple.com/de/podcast/the-cognitive-revolution-ai-builders-researchers-and/id1669813431 Spotify: https://open.spotify.com/show/6yHyok3M3BjqzR0VB5MSyk
PlayStation finally comments on killing physical games! Xbox's answer to the problem is revealed! Gears of War: E-Day multiplayer, Big Walk gets big review scores, game-based film and TV explodes, Matt's review of Spider-Man: Brand New Day, and more!
Big Walk has finally landed and its FREE for PS+ Game Catalog subscribers. It's also serves as a great example of how multiplayer is done RIGHT.Join our FREE DISCORD and talk PlayStation with the PSD+ community:https://discord.gg/pEDZDp4kTGOUR YOUTUBE CHANNEL:https://www.youtube.com/@PlayStationDailyPodcastOUR INSTAGRAM:https://www.instagram.com/psdailypod/Intro music is "A Cup Of Liber-Tea" which is the main theme from the Helldivers 2 soundtrack.Outro music is the "Super Earth National Anthem" which is a special promotional track for the Helldivers 2 game.
De multiplayer van Gears of War: E-Day is officieel uit de doeken gedaan. In onze nieuwste podcast bespreken we alles wat Microsoft en ontwikkelaar The Coalition tot nu toe bekend hebben gemaakt! De grootste nieuwe toevoeging is Horde Siege. In deze coöperatieve PvE-modus trekken maximaal twaalf spelers, verdeeld over drie squads van vier, door een […]
WERBUNG | ►Dein Laptop klingt beim Zocken wie ein startender Düsenjet? Die llano Cooling Pads machen Schluss damit und halten deinen Rechner leise und kühl. Jetzt mit unserem 10% Rabattcode DEROCKETV12 sichern: https://amzn.to/4q6s6dP ►Snack your next Highscore! Der neue XBOX Controller-Snack in den in den 3 leckeren Sorten Salz, Hot-Chilli und Pizza! Jetzt probieren: https://www.controller-snack.com/ WERBUNG GAME FREAK hat gerade genug von Taschenmonstern, für BEAST OF REINCARNATION werden die großen Geschütze ausgepackt. Außerdem besprechen Oliver, Gregor und Fabian BIG WALK und den Multiplayer des kommenden GEARS OF WAR: E-DAY. Sie segeln los in CORSAIR COVE, ballern sich durch den HOTLINE MIAMI-KLON KUSAN: CITY OF WOLVES und checken das Switch-2-Update für XENOBLADE CHRONICLES 2. Überzogene Preise und weitere Games wie MISTFALL HUNTER und TRUXTON EXTREME runden diesen GAME TALK ab. Viel Vergnügen! Rocket Beans wird unterstützt von Byterockers, LLano Laptop Cooler, Wurzener. Learn more about your ad choices. Visit megaphone.fm/adchoices
Pumkin, Manu und Michi haben sich für den Review-Cast in die Tinte gestürzt. Wie motivierend ist die Mischung aus Missionen, Loot und stetigem Aufrüsten? Bietet das Inselabenteuer genug Abwechslung für eine komplette Kampagne? Und gelingt es Splatoon Raiders, den unverwechselbaren Charme der Serie in ein stärker auf Einzelspieler und Koop ausgerichtetes Abenteuer zu übertragen – oder fehlt ohne den kompetitiven Multiplayer am Ende doch eine entscheidende Farbe?Diese Folge wird unterstützt von NordVPN:Wenn ihr euren Gaming-Alltag im Netz besser absichern wollt geht auf nordvpn.com/moin. Dort gibt's ein exklusives Angebot mit 4 Extra-Monaten auf die 2-Jahrespakete, und dank 30-Tage-Geld-zurück-Garantie könnt ihr das ganz entspannt testen. Hosted on Acast. See acast.com/privacy for more information.
★ LINKS ★► Get Exclusive Perks on our Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.comThanks so much to everyone who supports us on https://patreon.com/carpoolgaming★ ULTIMATE PRODUCERS ★Brendan Myers AKA The_WinterGamerJohnathan Brown: https://linktr.ee/pme.jibTony BakerTrucker Sloth★ PLATINUM PRODUCERS ★Brian Reese★ GOLD MEMBERS ★Adam KAwesomeDave1337BennyBrad MooreCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesPatrice MallettePeje EPSmokeless JoeSteven KellerTechMikeTim Paullin
hanks to folks at Xbox and The Coalition I was able to preview the new multiplayer for Gears of War E-Day. I break down my thoughts on the brand new Horde Siege mode, the official reveal and discuss all the latest news as we head to the public Beta, and official launch of the full game.00:00 - Intro01:30 - Horde Siege17:45 - PVP reaction21:20 - Best package in gaming?Footage in the video is taken from my own preview sessions on Xbox Series X, and also from the official Gears of War multiplayer reveal and xbox showcase.Follow us and join the Gears fam conversation on Twitter / X: https://x.com/Gears_IntelWe are also on Blue Sky:https://bsky.app/profile/gearsintel.bsky.socialand TikTok:https://www.tiktok.com/@gearsintelKDB: https://bsky.app/profile/kdb-innit.bsky.socialDavid: https://bsky.app/profile/supersmillie.bsky.socialAlex: https://bsky.app/profile/thrillex.bsky.social
Tony is joined by Vtuber, Twitch Affiliate and one of the newest members of the Game Lounge Crew, BriskyBrisket! The two talk about the EU FF14 Fan-Fest announcements, Darkest Dungeon's new DLC, the Origin of Friendslop and why we should stop using the word Slop, Sentimental Games, and a recap of all the gaming news in the last 2 weeks and look ahead on what's coming out soon!Follow Tony: https://www.twitch.tv/tonysgameloungeYouTube: https://www.youtube.com/@TonysGameLounge--------------------------------------------------------Follow Brisky: https://www.twitch.tv/briskybrisketYouTube: https://www.youtube.com/@BriskyBrisket--------------------------------------------------------This Weeks Episode was Edited by Mike: https://www.instagram.com/heyitsmikeye/Join the Official Tony's Game Lounge Discord: https://discord.gg/xXyvjaCsXp
Yo!This week have:-Hanging out... WWE Summer Slam, maybe content games? Who knows-Shift at Midnight-Gears of War E-Day multiplayer reveal-Sony stands firm on physical games-Xbox could still support physical games-Spider-Man Brand New Day thoughts& morehttps://www.patreon.com/sparke3If you want more content & to further help support the brand, take a look at our Patreon & what we can offer. If you can't think of literally anything else better to spend your money on (like seriously go get McDonalds or something) then we'd be eternally grateful if you'd consider joining & will do our best to make it worth it!https://rogueenergy.com/gKIOhC0XbtcMOGo check out Rogue Energy & use promo code SparkE3 for 10% off your order! :)https://discord.gg/GFKXBDhRkaJoin the official SparkE3 Discord Server!https://www.sparke3shop.com/Pick up some merch!#Nintendo #Sony #Microsoft #Xbox #PlayStation #PS5 #XboxSeriesX #XboxSeriesS #NintendoSwitch #Gamesthetic #SparkE3 #RogueEnergy #VideoGames #VideoGamePodcast #podcast
This week - Kevin and Sam are joined by GamingTrend's David Burdette to preview Gears of War E-Day multiplayer suite. Halo Campaign Evolved is also officially here... we have thoughts AND PlayStation has announced the God of War: Laufey release date, putting it squarely up against Fable. Time Stamps:0:00 Intro & Whatcha Playing7:30 Halo Campaign Evolved Discussion27:00 The Incident at Galley House 29:00 Marvel Tokon Fighting Souls40:00 Gears of War E-Day Multiplayer Preview1:01:00 God of War: Laufey Release Date - Is Fable in trouble?1:17:00 Xbox's Bad Financials and Asha Sharma's Plan for SuccessSupport Us on Patreon: https://www.patreon.com/SaveTheGameMediaFollow Us:STGM: https://bsky.app/profile/savethegamemedia.bsky.socialKevin: https://bsky.app/profile/themuff1nmon.bsky.socialSam: https://bsky.app/profile/samheaney.bsky.socialJoin our Discord: https://discord.gg/89rMmfzmqwAll music created by the amazing Purple Monkey: https://linktr.ee/pme.jib#Gears #GearsofWar #Preview #Laufey #GodofWar #Fable #Halo #Xbox #Gaming
Welches Halo ist wirklich die unangefochtene Nummer 1? Fritz und Felix wagen das Unmögliche und ranken alle Teile der Halo-Reihe in einer ultimativen Tier List! Von den Anfängen mit Halo: Combat Evolved über die glorreichen Tage von Halo 2 & 3 bis hin zu Reach, den 343-Ären und Halo Infinite – Fritz und Felix nehmen das Gesamtpaket aus Kampagne, Multiplayer und Vibe unter die Lupe. Schaut rein und schreibt eure eigene Tier List unbedingt in die Kommentare!
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Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes! Learn more about your ad choices. Visit megaphone.fm/adchoices
Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes! Learn more about your ad choices. Visit megaphone.fm/adchoices
Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes! Learn more about your ad choices. Visit megaphone.fm/adchoices
The GTR crew got early hands-on access to the Gears of War: E-Day multiplayer beta! Join Danny Peña and Riana Manuel-Peña as they break down their experience testing out the brand-new 12-player Horde Siege Mode, updated gameplay mechanics, and full-launch details. From coordinating across three 4-player squads to testing out the new character classes (Assault, Breacher, Marksman, and Medic), we share our thoughts on what works, how the overall difficulty feels, and how movement mechanics like jumping and sliding change the game. Don't forget to Like & Subscribe for more gaming impressions, reviews, and podcasts!HighlightsWhat is Horde Siege Mode? A hybrid of Horde and competitive co-op where 12 players across 3 squads fight Locust forces and fight for extraction points.Extraction Mechanics: Helicopters will not land if the landing zone is swarmed—strategic clearing and timing are vital to surviving.Character Class Breakdown: Detailed look at the four beta classes—Assault (Marcus), Breacher (Dom), Marksman, and Medic—and why distance revives make Medic indispensable.Game Modes Overview: Differences between Blitz (fast 5-minute sessions), Siege (objective-focused co-op), and classic endless Horde.Movement & Gunplay: How the new jumping and sliding mechanics feel, proper grenade trajectory aiming, and weapon upgrades in the pre-game lobby.Connect with us: Danny Peña Parris Lilly Pete Toledo Riana Manuel-Peña Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
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Steve and Bobby have spent the last week playing Gears of War: E-Day Multiplayer in Horde Siege and Versus modes. It's been nearly seven years since the last Gears game, and The Coalition has been hard at work on the upcoming prequel.However, how is the multiplayer mode? Let's find out!(00:00) Creature Cast Intro(2:25) Gears of War: E-Day Multiplayer preview(33:01) OutroWebsite: https://www.consolecreatures.com/Like and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: @ConsoleCreaturesTwitter: @ConsoleCreatureFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @Consolecreatures
So gut wie jeder in meiner Generation hat damals auf dem Nintendo 64 das Ur-Star Fox, welches bei uns als Lylat Wars auf dem Modul bekannt ist, gespielt. Dass Nintendo dazu allerdings noch ein Remake rausbringt, das stand wohl auf keiner Bingokarte. Und dieses kann sich wirklich sehen lassen! Erstklassige Präsentation, tolle Umsetzung der einzelnen Level und ein sehr tollen Soundtrack gepaart mit Zwischensequenzen und einer guten Sprachausgabe, der es zumindest im Deutschen noch etwas am Gefühl fehlt. Star Fox erfüllt so ziemlich jeden Remake-Wunschtraum. Leider bleibt die Kampagne so kurz wie im Original, bietet aber zumindest unterschiedliche Wege diese abzuschließen. Mit dem Herausforderungsmodus, ein bisschen Battle-Royal-Action im Multiplayer und dem sehr merkwürdigen Koop-Modus ist auch genug Content geboten. Jetzt hoffe ich noch, dass Nintendo mit der Reihe weitermacht und Star Fox Adventures in Zukunft auch ein Remake spendiert bekommt!
Of course you need data to fuel your AI. You know what's just as helpful though?
Welcome to episode #280 of The COD Casuals, where we discuss all things Call of Duty, casual and professional!In this episode, we start off with a review of one of the best co-op games we've ever played; Split Fiction. For those interested in the game, we give a breakdown of it, predictions for the series, and discuss what makes it so great from year to year, and how COD could learn from this. We then shift to talking about Warzone and Multiplayer coexisting, and if this is really the best path forward. We give our thoughts on the idea of these being separate entities, hopefully giving more focus on each instead of trying to blend ideas into both games. We then end with talks about Black Ops 1 and 2 ports coming to PS5, making these old CODs playable on modern consoles. Though there is lots of hype surrounding this, we are skeptical about this being a good move for COD, and potentially a worrying sign. We give our reasoning, and share our thoughts on who these ports are really for. Have you ever heard of and/or played Split Fiction? Do you have a history with co-op games, or do you mainly stick to single player and multiplayer games? What are your thoughts on multiplayer and Warzone having no connection to one another, and being treated as separate games? Finally, how excited are you for the Black Ops 1 and 2 ports? Do you see yourself playing them a lot, or are you going to be focused on Modern Warfare 4? Please let us know as we discuss this and much more! Hope you all enjoy the episode and we'll see you next week.Join the Discord!https://discord.gg/XjBWUj4KtVFollow us:Twitter: @TheCODCasualsInstagram: @TheCODCasualsTikTok: @TheCODCasualsContact us:Business Inquiries: TheCODCasuals@gmail.com
Video game developer Johnny Wood-Brooks discusses his career and No One Left To Die, his new quirky retro indie video game. An update on his Classic Ultima Online project. An overview of his 20+ year career in video games, including Midway, Turbine, Standing Stone, and ZeniMax. How he got into the industry (and what method he used to "cheat"). What programming language is still surprisingly dominant in video game development? The video game industry can be a tough biz. Johnny has been pleasantly surprised by the Godot game engine's capacity for rapid game development. Multiplayer is still surprisingly hard to implement in games after all of this time. The process and challenges of getting your game on Steam (Johnny says the easy part was making the game!). The 8-bit / chiptune soundtrack for No One Left To Die is by Matthew Lister aka Cobra Commander. Shane compares his podcasting approach to Ed Wood. Shane Plays Geek Talk Episode #292 - 6/27/2026 Like what you hear? Support Shane Plays Geek Talk on Patreon! https://www.patreon.com/shaneplays Listen to the Shane Plays Geek Talk podcast on YouTube, SoundCloud, iTunes, Google Play Music, Amazon Music, Podbean and Stitcher (and other fine, fine podcast directories). Hey, you! Yeah, you! Buy cool stuff, support Shane Plays Geek Talk with these affiliate links! Humble Bundle https://www.humblebundle.com?partner=shaneplays DriveThruRPG.com https://www.drivethrurpg.com/browse.php?affiliate_id=488512 SHOW NOTES No One Left To Die on Steam https://store.steampowered.com/app/4459140/No_One_Left_To_Die/ Classic Ultima Online https://shatteredmoon.com/cuo/ GoDot game engine https://godotengine.org/ Johnny (Jonathon) Wood-Brooks Video Game Developer on LinkedIn https://www.linkedin.com/in/johnnywood-brooks/ Matt Lister's "Lunch Break" Chiptunes Album https://commandersupreme.bandcamp.com/album/lunch-break Chiptunes with Matt Lister aka Cobra Commander – Episode 246 – 9/1/2021 https://shaneplays.com/chiptunes-and-retrocomputers-with-matt-lister-cobra-commander/ City State of the Immortal Goddesses RPG Campaign Kickstarter https://www.kickstarter.com/projects/stevecrompton/city-state-of-the-immortal-goddesses-rpg-campaign Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition Shane's book! Co-authored with Matt Barton of Matt Chat https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/
0:00 - Intro02:55 - Ghost of Tabor06:45 - Bryan Updates9:35 - VRGS13:00 - Subside DLC36:00 - Reviews & I am Your Beast39:35 - GTA 644:40 - Cave Crave57:54 - Vertigo Rush1:07:32 - Weekend Multiplayer1:10:08 - 4 Minute Challenge1:19:30 - Gamecat OPS1:21:55 - Wrap Up1:22:29 - Clip of the Week
Jamie Strombreaker from One More Game joins Ben this week to discuss game design philosophy and the amazingly zany and fun game SWAPMEAT—a third-person shooter featuring a unique part-switching mechanic. Jamie and his team are very excited to share their full “out of early access” version of the cooperative-focused roguelite with the world on June 17th, so there is a LOT of juicy conversational MEAT to consume. As a perfectly marbled audio morsel, no additional gravy is required or encouraged. *** 00:00:58 - Lawyer input, industry to independent, Saros is a seven, THAC0, and for all ten of us 00:07:00 - Swapping origins, Steam verification, meat quote despair, and the Pounding Fathers 00:15:19 - Beyond early access, listening to and engaging the community, and planet renaming 00:17:51 - In-office consoles, Alpha-driven development, and building games in public view 00:24:55 - Expectation reset, thoughts on sequels, RTS games, and playing with vs. versus 00:32:00 - Multiplayer roguelite challenges, talking to players early, and don't roast Jamie 00:35:42 - Ben's thought path, revisiting games as a dev, and balancing difficulty with empathy 00:40:51 - How loot is distributed in SWAPMEAT to minimize competition, and playful banter 00:43:34 - Solo play, early access perks, the definition of independent, and institutional support 00:48:30 - Fresh ideas, end-to-end enjoyment, Indies are the innovators, and taking risks 00:51:15 - AI concerns, no joy in average, automation, art is made by humans, and breaking art *** Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://twovaguepodcast.substack.com/ On Bluesky: https://bsky.app/profile/twovaguepodcast.com For show appearances and other inquiries, contact us at twovaguepodcast@gmail.com -AND- …for all of your PRI and 2VP merch, check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries Follow Andrew / Partly Robot Industries on… His website: https://partlyrobot.com/ On Instagram: https://instagram.com/partlyrobot On TikTok: https://www.tiktok.com/@partlyrobot On Substack: https://partlyrobot.substack.com/ On Bluesky: https://bsky.app/profile/partlyrobot.com On Ko-fi: https://ko-fi.com/partlyrobot On Microcosm Publishing: https://microcosmpublishing.com/catalog/artist/andrew-coltrin On Patreon: https://www.patreon.com/partlyrobot And his TREE o' LINKS: http://linktr.ee/partlyrobot Please consider helping Andrew out with a pledge for Nerd Emergencies ...And Other Misunderstandings: A Comix Showcase of Neurodivergent Perspectives, his latest zine offering featuring the creative comic musings of dozens of neurodivergent artists and allies: https://www.kickstarter.com/projects/partlyrobot/nerd-emergencies *** References, Links, and Tags For more information on SWAPMEAT and One More Game shenanigans… https://www.playswapmeat.com/ https://www.onemoregame.com/games/ https://store.steampowered.com/app/2790700/SWAPMEAT/ https://www.youtube.com/watch?v=iCKk5i2zueI https://www.youtube.com/watch?v=_tGNHwQQljc #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #MicrocosmPublishing #NerdEmergencies #SWAPMEAT #OneMoreGame #JamieStormbreaker
It's our Birthiverssary! We will accept gifts in the form of check or money orders (or Ko-fi subscriptions
At Summer Game Fest 2026 I got a first look at Saw: Genesis — and it's Bloober Team's first-ever multiplayer game.It's a 3v1 asymmetrical horror game set just after World War I: one Judge (a brand-new villain, not Jigsaw) traps three Accused players in escape-room-style torture chambers. There's a constant co-op push-and-pull, brutal sacrifice mechanics — lose an eyeball, a hand, or a foot, and it changes how you move and what you can do — a “vulnerable killer” players can actually take down, and a ping system forcommunication. It's Bloober rethinking both multiplayer and the Saw IP, and I'm hyped.
Dimi durfte den Multiplayer von Call of Duty: Modern Warfare 4 beim Xbox Showcase bereits eine Stunde anspielen. Nach massiver Fankritik am Vorgänger rudert Entwickler Infinity Ward jetzt radikal zurück: Das umstrittene Omni-Movement fliegt komplett raus, das grauenhafte Menü-Design wird endlich aufgeräumt und alberne Fun-Skins sind passé. Stattdessen setzt MW4 voll auf wuchtiges Modern-Military-Gunplay im Nordkorea-Szenario und die triumphale Rückkehr des DMZ-Modus als echter Extraction Shooter. Felix, Tobi und Dimi diskutieren im Talk, ob das neue Paket die Reihe auf ein echtes Next-Gen-Plateau hebt – oder uns am Ende doch wieder nur das gewohnte Shooter-Fast-Food erwartet. Eure Meinung: Kann MW4 das verloren gegangene Vertrauen der Community zurückgewinnen? Schreibt es uns in die Kommentare! Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast
Der Master Chief ist zurück! Mit Halo: Campaign Evolved bringen die Halo Studios (ehemals 343 Industries) den legendären ersten Teil von 2001 im modernen Gewand der Unreal Engine 5 zurück. Tobi und Dimi durften das Remake bereits ausgiebig anspielen – kurioserweise auf einem Presseevent direkt auf der PlayStation 5 Pro! In diesem GameStar Talk analysieren Felix, Tobi und Dimi das frisch gezeigte Gameplay der Kult-Missionen „Der schweigende Kartograf“ und „Angriff auf den Kontrollraum“. Wie schlägt sich das neue Sprint-Feature? Wie stark sind die drei brandneuen Prequel-Missionen rund um die „Operation Metroid“ mit Sergeant Johnson? Und warum ist der komplett gestrichene PvP-Multiplayer eine echte vertane Chance für die langlebige Strahlkraft der Marke? Jetzt seid ihr gefragt: Lockt euch das Halo-Remake im modernen UE5-Grafikgewand heute noch hinter dem Ofen hervor, oder fehlt euch der Multiplayer zu sehr? Schreibt uns eure Meinung unbedingt unten in die Kommentare! Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast
Stanislas Polu is Co-Founder & CTO of Dust — the enterprise AI agent platform used by 51,000 workers at 3,000+ companies. Before Dust, he spent three years on OpenAI's research team under Ilya Sutskever, working on mathematical reasoning in language models, and prior to that was an engineer at Stripe. He brings a rare combination of frontier AI research and product-building experience to the enterprise agent space.MCP, Agents & the $40M Bet on Multiplayer AI // MLOps Podcast #384 with Stanislas Polu, Co-Founder & CTO of Dust
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry's Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
On this episode of the Official XBOX Podcast, we're at Undead Labs and diving deep into a horde of information about State of Decay 3. We're talking about the Games Showcase trailer, what you may have missed, and giving you a ton of behind the scenes information about the open-world zombie survival game.00:00 Introduction01:05 How would you explain State of Decay 3 to a person playing for the first time?03:34 What does community mean to the team and in the game"05:25 What was the process like creating this trailer for Showcase?08:56 What's the story behind the song choice?13:26 What gameplay mechanics did you want to focus on in the trailer?14:35 Multiplayer and Alpha testing18:18 SUV and new vehicles21:06 New outfits23:18 Locations, settlements, and weather25:59 Caroliine27:08 Weather systems27:59 Zombies, Ferals, Bloaters, and Plague Nests, oh my!34:15 What are you most excited for players to experience in SD3?39:23 OutroFOLLOW XBOXFacebook: https://www.facebook.com/Xbox Twitter: https://www.twitter.com/Xbox Instagram: https://www.instagram.com/Xbox
Welcome to episode #277 of The COD Casuals, where we discuss all things Call of Duty, casual and professional!In this episode, we begin with some bigger and more important leaks regarding MW4. As last week's trailer was on the campaign, we now got a lot more information regarding multiplayer. Questions that were being asked in our last episode have now been answered, and we have some positive and negative feedback. We give our thoughts on what we know now, as well as give our first impressions on some leaked screenshots of the updated UI and custom class system. We then discuss the preordering for this game, and some of the pros to preordering MW4, and some of the reasons why it's best to wait. Finally, we close with our CDL update, as we have some roster changes that have been put into place, and now we get to see them in action after a weekend of qualifier matches. What do you think about some of the confirmed MW4 multiplayer news? Does it get you more or less excited for the game? Do you agree that this is a very important year for COD, and it will be treated that way, or will it fall short like it has the past few years? Will you be preordering the game even though we have no multiplayer gameplay yet, or do you preorder COD every year? Please let us know as we discuss this and much more! Hope you all enjoy the episode and we'll see you next week.Join the Discord!https://discord.gg/XjBWUj4KtVFollow us:Twitter: @TheCODCasualsInstagram: @TheCODCasualsTikTok: @TheCODCasualsContact us:Business Inquiries: TheCODCasuals@gmail.com
In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive into a stunning fan-made cinematic created inside Star Wars Battlefront II (2017 video game).We explore how machinima creators are pushing the limits of game engines, modding tools, and cinematic language to produce high-quality storytelling—despite technical limitations like no built-in camera controls. From Cloud City aesthetics to editing techniques and Star Wars authenticity, this episode unpacks what makes this project so impressive (and occasionally hilarious).Whether you're into machinima, virtual production, or the Star Wars universe, there's plenty here to inspire.⏱️ Timestamps00:00 – Intro & classic Completely Machinima opening 01:09 – Welcome + episode setup 01:36 – Damien introduces Battlefront 2 machinima scene 02:30 – Why this film stood out (engine use & in-game rendering) 04:22 – Tracy's first impressions: cinematic language & storytelling 06:00 – Cloud City, mood-building & Star Wars “grammar” 08:30 – Editing, pacing & shot composition analysis 11:13 – The challenge: no camera tools → modding solutions 11:34 – Phil on cinematic storytelling vs dialogue limitations 12:44 – Voice acting, authenticity & sound design 13:03 – Unexpected comedy moments (yes, really
This week on The Gaming Duo, we ask if Gears of War E-Day will actually launch with both a full single player campaign AND a full multiplayer suite day one, or if even Gears is about to give up on the complete AAA package. With the E-Day Direct just two weeks away, can The Coalition pull off what the rest of the industry has basically stopped trying to do?Plus, Bungie is reportedly planning another round of layoffs, ending Destiny 2 updates, and going all in on Marathon with no Destiny 3 greenlit. Epic announces Unreal Engine 6 with a Rocket League trailer, and we get into what all of this says about where AAA is heading.All that and more, where friendships are built through gaming.This week on The Gaming Duo, we ask why Xbox still can't win Game of the Year — even with Forza Horizon 6 landing a 92 on Metacritic. Is the industry biased against Xbox, or do racing games simply never get the same respect as cinematic AAA titles?Plus, Xbox officially becomes “XBOX,” two new controllers leak, and we discuss what all of this means for the future of the brand.All that and more, where friendships are built through gaming.This week on The Gaming Duo, we ask why Xbox still can't win Game of the Year — even with Forza Horizon 6 landing a 92 on Metacritic. Is the industry biased against Xbox, or do racing games simply never get the same respect as cinematic AAA titles?Plus, Xbox officially becomes “XBOX,” two new controllers leak, and we discuss what all of this means for the future of the brand.All that and more, where friendships are built through gaming.
Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! We had a stacked show last night and had a bit of a rolling start as Thalen joined in a little late. We start off with Tam talking about re-exploring Xenogears, and then Ace finding their groove in Dead as Disco. Tam has a kid who is rapidly becoming a Pokémon fiend and, as a result, has been exploring the latest entry, Pokémon Violet. Ace convinced Bel to ignore his fear of deep water and play some Subnautica 2 Multiplayer. Bel and Kodra discuss their plans for the upcoming Path of Exile II League Start this next Friday, and Tam discusses his enjoyment of Zero Parades. Finally, we have some pen and paper talk about Eclipse Phase 2nd Edition and Public Access Kickstarter Edition. Lastly, a few rapid-fire topics as we join the Landsraad in Dune Awakening and Destiny 2 enters maintenance mode. Topics Discussed: Xenogears Dead as Disco Pokemon Violet Subnautica 2 Multiplayer Path of Exile 2 League Start Plans Zero Parades Eclipse Phase 2nd Edition Public Access Kickstarter Edition Dune Awakening Landsraad Destiny 2 Ending
We're revved up to talk about Forza Horizon 6. Playground Games takes us to the sprawling Japanese setting to compete in the Horizon Festival. From new activities like the Togue Showdowns to collecting over 500 cars and racing a mech, all while honouring Japanese car culture. Is this the next great arcade racer, or has the Horizon series plateaued?(00:00) Creature Cast Intro(1:15) Forza Horizon 6 Review(07:00) Japan as a setting(18:46) Horizon Festival(34:07) Side activities(39:17) Multiplayer(47:19) Music(53:32) OutroWebsite: https://www.consolecreatures.com/Like and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: @ConsoleCreaturesTwitter: @ConsoleCreatureFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @Consolecreatures
Asana CPO Arnab Bose breaks down how AI agents are transforming collaborative work management with multiplayer AI teammates that any team member can coach and correct.Topics Include:Asana is a collaborative work management platform used by 170,000+ companies worldwide.The "Pyramid of Clarity" connects individual tasks all the way up to company strategy.Asana's "work graph" maps tasks, teams, projects, and portfolios in one connected system.Generative AI now converts unstructured data like emails into structured project plans.Asana integrates directly with AWS, Gemini, and Claude to automate that conversion.AI Teammates are first-party agents that take on and complete tasks inside Asana.These agents work in multiplayer mode — visible, collaborative, and team-correctable.A third AI unlock is coming: letting any external agent builder plug into Asana's interface.Asana runs entirely on AWS, including a new FedRAMP moderate GovCloud deployment.AWS Marketplace listings help customers transact faster using existing AWS credits.Arnab advises startups to bet on AWS long-term rather than chasing short-term LLM trends.His 2026 prediction: multi-agent orchestration standards will be the enterprise AI battleground.Participants:Arnab Bose – Chief Product Officer, AsanaSee how Amazon Web Services gives you the freedom to migrate, innovate, and scale your software company at https://aws.amazon.com/isv/
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices
If you're struggling with OCD or unrelenting intrusive thoughts, NOCD can help. Book a free 15 minute call to get started: https://learn.nocd.com/KINDAFUNNY Learn more about your ad choices. Visit megaphone.fm/adchoices