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Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus free breakfast for a year. Far Cry is is going to focus more on multiplayer, everything announced at the Acclaim showcase, and the Bioshock movie gets a good and bad update. Thank you for the support! Run of Show - - Start - HousekeepingToday after, KFGD, you'll get:GAMESCAST - Borderlands 4 ReviewAfter Gamescast is Kinda Funny Podcast w/ Greg and NickThen the STREAM is Borderlands 4If you're a Kinda Funny Member:Remember that today's Gregway went up early – it's 24 minutes of Greg talking about Six One Indie.Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney "The Somm" TwiningThe Roper Report - - Ubisoft confirms Far Cry will ‘more predominantly push multiplayer' in future - Andy Robinson @ VGC - Acclaim marks its return by announcing 9 new games - Chris Scullion @ VGC - Ad - BioShock Movie is 'Definitely' Based on the First Game, as Script Work Continues Following Netflix Budget Cut - Tom Philips @ IGN - Fortnite Will Soon Let You Pay the Exact Amount for Items, Rather Than Buying More V-Bucks Than You Need - Tom Philips @ IGN - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
In this insightful episode of the AIGA Design Podcast, hosts Lee-Sean Huang and Giulia Donatello are joined by Sahar Chung, Director of Product Strategy at Multiplayer. Sahar shares her unique career journey, from her early days as a NASA contractor to becoming a leader in the UX field. The conversation delves into the evolution of UX research as a strategic partner, the importance of building inclusive methodologies, and the critical role of relationship-building in design. Learn about Sahar's co-founding of Confetti Q&A, a platform for community-driven discussions on industry challenges. Connect with Sahar Chung:https://saharchung.com/LinkedinSahar's recommendation: Fantasy HighJoin us for the 2025 AIGA Design Conference, October 9-11 in Los Angeles, California – https://www.aiga.org/design/aiga-design-conferenceWatch the video version of this podcast on YouTube: https://www.youtube.com/watch?v=MscLQyFFwVI
Many educators associate virtual learning with isolation, disengagement, and students passively staring at screens. But what if the opposite were possible? What if distance learning could be thrilling, social, even addictive—in all the right ways?In this episode, we meet Ben Somers, founder and CEO of Recess.gg, an online platform transforming virtual education into an e-sports-style, team-based experience where students show up because they want to. With live academic games, mentorship, and a thriving virtual economy, Recess builds belonging, identity, and motivation into every challenge. But behind the fun is a serious vision: empowering self-directed learners with the tools—and freedom—they need to thrive.Ben draws from deep experience scaling Synthesis (born from Elon Musk's experimental school) and brings a philosophy rooted in Papert, Dewey, and Montessori to his product design. He argues that engagement is not just a tactic, but an ecosystem built on freedom, community, and purpose.Listeners will learn:Why removing humans from digital learning can kill engagement—and how to bring community back.How Recess balances spontaneity and structure to guide students toward long-term goals.What a “job board for kids” looks like—and how it helps them become creators, not consumers.How AI is being used not to replace human reflection, but to support deeper reflection and mentorship.What it means to design an environment where math is learned like French: fluently, through immersive experience.If you're a virtual school leader, edtech entrepreneur, homeschool parent, or anyone wondering how to make distance learning work better, this episode will challenge your assumptions and show what's possible when engagement is student-driven and purpose-aligned.Episode Links - Recess.gg – Where student agency meets academic gameplay - Seymour Papert – The educational theorist Ben credits as a major influence - Kerbal Space Program – The game teaching kids rocket science and orbital mechanics - Oxford Kids Conference – Where Recess students presented their podcastHost Links - Explore virtual learning resources and programs at CILC.org with Tami Moehring and Allyson Mitchell - Discover global learning experiences at Banyan Global Learning with Seth FleischauerWant to help us reshape distance learning? Share this episode with a colleague, reflect on your own “why” for virtual education, and remember: the future of learning might look a lot more like Recess than a lecture.
Auf der gamescom hat Felix mit Natalie Pohorski und Miles Leslie von Treyarch über Call of Duty: Black Ops 7 gesprochen, das seine Kampagne am Ende in den Multiplayer übergehen lässt.
Gears of War Reloaded has emerged and I'm on hand to give my review and impressions of what I've played so far. Is this the best way to play the classic game from 2006? Thoughts within!Let me know what you think of Reloaded, we'll have a podcast episode coming up, and we'll see you out there online!00:00 - Intro02:45 - Reloaded Details05:55 - Thoughts on campaign (visuals, lighting etc)14:30 - Gameplay16:30 - Thoughts on Multiplayer19:30 - What's it missing?20:41 - Final thoughtsFollow us and join the Gears fam conversation onTwitter / X: https://x.com/Gears_IntelWe are also on Blue Sky:https://bsky.app/profile/gearsintel.bsky.socialand TikTok:https://www.tiktok.com/@gearsintel
Episode 778 brings Kirby Air Riders news, Silksong teases, a new Pokémon Z-A multiplayer mode, and Indiana Jones on Switch 2!
Freunde, es ist Gamescom-Zeit! René und Dome werfen einen Blick auf die Highlights der Opening Night Live und sprechen über die größten Ankündigungen und die neuesten Infos zu Resident Evil 9 Requiem, Call of Duty: Black Ops 7, Black Myth: Zhong Kui, Moonlighter 2 und vieles mehr.Außerdem haben die Jungs auch die zweite Beta von Battlefield 6 ausführlich gezockt und berichten von ihren Erlebnissen aus mehr als 20 Stunden intensivem Geballer.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (00:20) - Hi! (01:31) - Strategien und Spielmodi in Battlefield 6 (07:31) - Klassen und Waffen im Battlefield 6 Gameplay (10:43) - Vorfreude auf die Veröffentlichung von Battlefield 6 (13:44) - Gamescom 2023: Erwartungen und Ankündigungen (16:41) - Kirby Air Riders und Nintendo Neuigkeiten (19:06) - Kirby im Rennspiel-Universum (23:57) - Gamescom und die Opening Night Live (28:37) - Ankündigungen und Trailer-Highlights (35:21) - Co-op Shooter und neue Ansätze (39:23) - Ghost of Tsushima: Legends-Modus und Multiplayer (41:13) - Die Entwicklung von Multiplayer-Spielen (42:28) - Resident Evil 9: Trailer und erste Eindrücke (45:05) - Silent Hill F: Ein Blick auf die neuen Elemente (49:44) - Lego Batman: Dark Knight und die neuen Features (53:27) - Crossover zwischen Monster Hunter und Final Fantasy (01:00:16) - Onimusha: Gameplay und Erwartungen an den neuen Teil (01:01:51) - Die Vorfreude auf Ninja Gaiden 4 (01:03:37) - Black Myth: Song Kui - Ein neues Abenteuer (01:05:41) - Indiana Jones und die neuen Abenteuer (01:07:27) - John Carpenter's Toxic Commando - Ein überraschendes Spiel (01:13:58) - Death by Scrolling - Ein neues Spiel von Ron Gilbert (01:18:23) - Cronos: The New Dawn - Sci-Fi-Horror im Anmarsch (01:21:34) - Einführung in Fallout und die Serie (01:22:51) - The Outer Worlds 2: Erwartungen und Entwicklungen (01:26:11) - Moonlighter 2: Ein Blick auf das Indie-Spiel (01:29:13) - Shenmue 3: Rückblick und Enhanced Edition (01:33:54) - Vampire: The Masquerade - Bloodlines 2: Ein heiß erwarteter Nachfolger (01:38:42) - Game Digger Phil! (01:41:39) - Abmod
Episode: 2658 Massively Multiplayer Mathematics. Today, let's talk massively multiplayer mathematics.
David und Meru sind im Urlaub und sprechen vorab über ihre aktuelle Spielauswahl. Besucht uns auf unserem neuen Discord-Server: https://discord.gg/8nGFUjXzYU Patreon: https://patreon.com/levelcapradio Musik: David Albus Paypal/Email: levelcapradio@gmail.com
Zwar bestellen wir Battlefield 6 besser noch nicht vor, aber Spaß gemacht hat uns die Beta-Phase dennoch. In Folge 181 des PC Games Podcast plaudern wir über die grandiose Rückkehr des Shooters. Nach dem stark kritisierten Battlefield 2042 warten Fans der Reihe sehnsüchtig auf den Release des neuen Titels am 10. Oktober. Das kurze Anschnuppern in der offenen Beta verspricht tatsächlich einiges.Aus diesem Grund hat Podcast-Host Michi Grünwald seine Redaktions-Kollegen Carlo Siebenhüner und Yannik Cunha eingeladen und das Trio spricht ausführlich über die bisherigen Stärken und Schwächen. Schon einmal vorab: Die brachiale Action im Multiplayer gefällt allen, obwohl sie mit dem Franchise bislang komplett unterschiedliche Erfahrungen gesammelt haben.Auch Vergleiche zu Call of Duty müssen gezogen werden, schließlich belebt Konkurrenz das Geschäft. Ein starkes Battlefield setzt Activision und deren CoD-Entwicklerteams unter Druck. Die derzeitige Phase ist spannend und genau auf diese Tatsache zielt unser Podcast-Trio unter anderem ab. Vielleicht schaffen EA und die Entwickler wirklich das beinahe Unmögliche und brechen in die Phalanx von Call of Duty ein. Die Zeichen dafür stehen nicht allzu schlecht.Lasst uns in den Kommentaren wissen, wie viel Spaß ihr bis jetzt mit der Beta zu Battlefield 6 hattet, oder holt euch der Shooter gar nicht ab? Erzählt uns auch gerne, was ihr noch vermisst und wo ihr Verbesserungspotenzial seht. Jetzt bleibt uns nur noch übrig, euch viel Spaß beim Anhören der aktuellen Folge zu wünschen!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.
Multiplayer games are coming in hot and heavy from battlefield to Borderlands, Mafia lets us take down enemies and bury our regrets. Lets discuss the regrets of this week in our gaming podcast with Karak and Jonny Join this channel to get access to perks:https://www.youtube.com/channel/UC5zKbGokI0oI6SeZrHTfJjA/joinEach Friday ACG and some pals Silver, Rej, Abssi, and Jonny from https://www.twitch.tv/jonnyplayslive get together to discuss games, life, books, movies and everything else. New home of the ACG Best Gaming PodcastFollow me on Twitter for reviews and info @jeremypenter-JOIN the ACG Reddit https://www.reddit.com/r/ACGVids/ https://www.patreon.com/AngryCentaurGaming
René und Dome haben sich in die offene Beta von Battlefield 6 gestürzt und sprechen über die Rückkehr zu alter Stärke, markante Zerstörung und warum Teamplay über Sieg oder Niederlage entscheidet. Das macht Bock auf mehr!Abseits der Schlachtfelder gibt's Entspannung mit Karpador Jump und Schach, nostalgische Vibes im Dragon Quest 3 HD-2D-Remake und Einblicke in die japanische Unterwelt in Yakuza Zero.Außerdem: Helldivers-Update teasert Halo-Koop an. ODST 2 confirmed?Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (02:52) - Gaming-Erfahrungen und Smartphone-Spiele (05:50) - Schach und Gesellschaftsspiele (11:52) - Dragon Quest und persönliche Hobbys (16:52) - Die Party Zusammenstellung in Rollenspielen (21:48) - Persönlichkeitstests und ihre Auswirkungen (22:50) - Technische Unterschiede zwischen Plattformen (29:59) - Yakuza Zero: Ein erster Eindruck (33:51) - Minispiele und ihre Vielfalt in Yakuza (38:25) - Einführung in die Yakuza-Serie (40:50) - Neuigkeiten zu Helldivers und Halo-Kooperationen (46:02) - Erste Eindrücke von Battlefield 6 Beta (54:51) - Taktik und Teamplay in Battlefield 6 (01:03:47) - Spielmodi und persönliche Vorlieben (01:06:53) - Technische Aspekte und Spielerzahlen (01:09:58) - Grafik und Performance auf verschiedenen Plattformen (01:14:49) - Kritikpunkte und Feedback zur Beta (01:17:50) - Erwartungen und persönliche Spielweise in Battlefield
Jeff and Christian welcome Allen Brooks from Continues Arcade back to the show this week to discuss all of the indie titles at Nintendo's latest showcase, the lastest long-promised Xbox game to be canceled, Fox Hunt not making launch, and more! The Playlist: Allen: Heretic + Hexen, Ninja Gaiden Ragebound, Super Mario World (SNES), Arcade games Christian: Mafia: The Old Country, Heretic + Hexen, Drag x Drive Global Jam demo Jeff: Mafia: The Old Country Tabletop Time: Allen: Ticket to Ride Europe and Legacy of the West, Trekking, Project L
The Choking Hazard Podcast - Episode 96 - The Story Behind Meeting Michael, Trevor & FranklinMore Podcast Content: https://broughy.com/podcastSee all podcast episodes as videos in this playlistContributors[Host] Broughy1322: https://broughy.com[Co-Host] Sugar Free Nos: https://twitch.tv/sugar_free_nos[Co-Host] RDT33: https://twitch.tv/rdt33[Co-Host] Joshimuz: https://twitch.tv/joshimuz[Producer] MBHammer: https://twitch.tv/mbhammerTimestamps0:00:00 - Introduction0:02:16 - Broughy Meets GTA 5 Actors0:12:06 - RDT Does Motorsport0:33:42 - Josh Doesn't Do Cycling0:45:37 - Josh Does Work0:57:45 - YouTuber & Streamer Stuff1:09:33 - Gaming News1:22:43 - Racing Corner1:33:06 - Speedrun Corner1:41:19 - Broughy Tried To Win $10kPodcast pre-shows & gaming nights are all on https://youtube.com/ChokingHazardGaming
In this special bonus episode of our Deep Dive podcast, Nightdive's Locke Vincent sits down with multiplayer developer, Edward, to talk about the surprise re-release of Heretic + Hexen that was unveiled at QuakeCon 2025. Topics include "Heretic + Hexen, when?", multiplayer development in the re-release of Heretic + Hexen, quality of life improvements... and more! Connect With Us! IG ➡️ http://www.instagram.com/nightdivestudios Twitch ➡️ http://www.twitch.tv/nightdivestudios TikTok ➡️ https://www.tiktok.com/@nightdive.studios Discord ➡️ https://discord.com/invite/nightdivestudios Facebook ➡️ http://www.facebook.com/NightDiveStudios/ X | Twitter ➡️ https://x.com/NightdiveStudio
In addition to computer hardware the hosts of the Hardware Asylum Podcast are also rather passionate gamers and with the exciting launch of Battlefield 6 the duo couldn't help but talk about some of the new features and graphical updates. Later in the show Dennis dives into a new feature on the website targeted at giving something back to our loyal readers and
Battlefield 6 Multiplayer Special Edition Show #podcast #gaming #fps Welcome to "The Scope," your ultimate FPS gaming podcast! Join us for the latest news, trends, and updates in the world of First Person Shooters. Whether you're a seasoned player or just starting out, our passionate hosts cover everything from new releases to gaming strategies. Dive into the action-packed universe of FPS games with us!Buffnerd GamingChannel: https://www.youtube.com/channel/UCUv67t-1w4i5NJhG3T1vtmgTwitter: https://twitter.com/BuffNerdGaming1BlueTheRobot: Channel: https://www.youtube.com/c/BlueTheRobotTwitter: https://twitter.com/bluetherobotCrash:Discord: https://discord.gg/4HZxRx3MkFTwitch: https://www.twitch.tv/crash8 Twitter: https://twitter.com/fps_crashPodcast: https://redcircle.com/shows/the-scope
Garron, Almac and Kingy battle it out over a selection of multiplayer Gamecube games via the Netplay feature on the Dolphin emulator. But whether you're playing with mates on your couch on real hardware or doing something similar as the lads, we welcome you all to play along. Games in this episode are: Mario Golf Super Monkey Ball 2 Mario Tennis Soul Calibur 2 Wario Ware Megamix Show notes: Gamecube Picoboot - PicoBoot for GameCube - Swiss menu only not Tiramasu - that's the Wii U!! Install PicoBoot | support.webhdx.dev Beginner's Guide to #Picoboot for Gamecube (Tips and Tricks) PicoBoot Modchip Will Unleash The POWER of Your Nintendo GAMECUBE! | Installation Guide and Overview Peripherals for PC Jesiah Controller Adapter for GameCube Switch Wii U PC, 4 Port Game Controller Converter : Amazon.co.uk: PC & Video Games Dolphin Emulator Dolphin Emulator - GameCube/Wii games on PC Dolphin Emulator - Compatibility List - page #
What happens when three dudes meet and come together to talk about Video games? Join @simzgamingtime, @DanielNavaroli, @ConnorMFKnowles on our journey chatting everything video game-related, tackling the weekly news, discussing the new games out that week Follow us -https://twitter.com/SimzGamingTime -https://twitter.com/DanielNavaroli -https://twitter.com/ConnorMFKnowles Twitter channel - https://twitter.com/NerdicGods
Il mondo dei videogiochi ha storicamente riflesso una visione maschile, con protagonisti uomini e personaggi femminili iper-sessualizzati o marginali. Ma qualcosa sta cambiando. In questo episodio analizziamo stereotipi di genere, sessismo nei giochi, rappresentazione femminile, il caso Gamergate, e come l'industria videoludica sta evolvendo verso una maggiore inclusività: dagli eSport al game design.Tutti i miei link: https://linktr.ee/br1brownEroi e principesse: stereotipi e sessualizzazione nel mondo dei videogiochi | In-MindGender gap nei videogiochi: i protagonisti maschili parlano il doppio di quelli femminili. I dati - StartupItaliaStudio rivela che nei videogiochi i personaggi maschili parlano il doppio di quelli femminili - Multiplayer.itWho Plays What? Understanding Gaming Demographics in 20242024 Essential Facts About the U.S. Video Game Industry - the ESAWomen in gaming | Deloitte InsightsGDC 2024 REPORT: MORE OF THE SAME… • Women in GamesGender distribution of characters in video games 2020| StatistaGaming reach worldwide by age and gender 2024| StatistaNew gamer study into women's gaming preferences | HERO ETFU.S. video gamers by gender 2025| StatistaWhat Percentage of Gamers Are Female? 31+ Gaming Statistics - PlariumTELEGRAM https://t.me/br1brownOfficialINSTAGRAM https://www.instagram.com/br1.brownSe ti va supportami https://it.tipeee.com/br1brown
In this episode of Gamertag Radio, hosts Danny Peña and Parris Lilly discuss their experiences at the Battlefield 6 multiplayer review event in Los Angeles. They share their excitement about the game, community reactions, and the importance of the event in showcasing the game. The conversation also touches on the rising prices of gaming consoles and the implications for consumers, as well as the future of console exclusivity in gaming. The hosts emphasize the need for the gaming industry to adapt to consumer needs and preferences, particularly in light of recent price increases and the evolving landscape of gaming platforms. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
TIME STAMP INFO:00:00:00 Intros00:05:00 BATTLEFIELD 6's Multiplayer Trailer Looked ABSOLUTELY INCREDIBLE!00:40:00 Gaming Insider, Nate The Hate" Says That MORE Playstation Games Are Coming To Xbox In The Near Future!01:45:00 Panel Outros and Special Message to the community!
Episode #565: The Battlefield 6 multiplayer reveal just dropped, and we've got thoughts. In this episode, we dive deep into everything EA showcased during their big event, from gameplay mechanics and visuals to what's new and what's surprisingly familiar. Whether you watched it live or are just catching up, this is your go-to breakdown of the most talked-about reveal of the summer.Who are the XoneBros?We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes.We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here!Support Us On YouTubeJoin our DiscordX1TheGamer Daily Xbox News MrMcspicey Know Your Game
https://marvelcdb.com/decklist/view/51927/master-of-ranged-firepower-1.0 https://marvelcdb.com/decklist/view/51615/otherworld-s-true-defender-1.0 https://marvelcdb.com/decklist/view/51526/soldier-of-fortune-1.0 https://marvelcdb.com/decklist/view/51400/guardians-of-the-armory-1.0 https://marvelcdb.com/decklist/view/50392/angel-s-aerial-children-of-the-atom-1.0 Chapters 00:00 Introduction to Marvel CDB and Deck Building 02:54 The Evolution of Marvel CDB and Community Engagement 05:48 The Importance of Multiplayer Decks 08:41 Deck Spotlight: Soldier of Fortune by Castle Frank 11:37 Deck Spotlight: Master of Ranged Firepower with Hawkeye 19:16 Hawkeye's Limitations and Fun Factor 21:24 Castle Frank's Decks and Predictability 22:39 Gamora's Leadership Deck: Guardians of the Armory 27:30 Psylocke's Protection Deck: Otherworlds True Defender 33:27 Angel's Aerial Children of the Atom Deck
This week Montrell and Justin discuss the Battlefield 6 Multiplayer reveal, Sony suing Tencent over Light of Motiram, and Monster Hunter Wilds sales cratering since release!Twitter: @theplayerstakeMontrell: @itrap4thehokageJustin: @thundernut01Submit questions on Twitter or send an email to theplayerstake01@gmail.com to interact with us! Please like, subscribe, and review the show!Support the show
Battlefield 6 Multiplayer Special Edition Show #podcast #gaming #fps Welcome to "The Scope," your ultimate FPS gaming podcast! Join us for the latest news, trends, and updates in the world of First Person Shooters. Whether you're a seasoned player or just starting out, our passionate hosts cover everything from new releases to gaming strategies. Dive into the action-packed universe of FPS games with us!Buffnerd GamingChannel: https://www.youtube.com/channel/UCUv67t-1w4i5NJhG3T1vtmgTwitter: https://twitter.com/BuffNerdGaming1BlueTheRobot: Channel: https://www.youtube.com/c/BlueTheRobotTwitter: https://twitter.com/bluetherobotCrash:Discord: https://discord.gg/4HZxRx3MkFTwitch: https://www.twitch.tv/crash8 Twitter: https://twitter.com/fps_crashPodcast: https://redcircle.com/shows/the-scope
Join Zach, Adam and Kieron as they chat about Adam's hands-on time with Battlefield 6's multiplayer at the reveal event in LA.
GSD Presents: Top Global Startups with Dr. John Pritchard Ready Player Two: Why Multiplayer AI Beats Going Solo in Identity Security June 27th, Friday
On this episode of the Ruff Talk VR podcast we have another fun start to the week talking all the latest VR news! Including our early impressions on Table Troopers! We also talk some news on Underdogs multiplayer mode in the works, Spotify coming to the Meta Quest, some impressive numbers from Animal Company, upcoming VR games like Dreams of Another, some Meta Reality Labs prototypes, and more! Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode Start2:55 - Table Troopers Early Impressions9:30 - Underdogs Multiplayer19:50 - Space Tomato21:45 - Spotify on Meta Quest26:30 - Sabrina Carpenter "Espresso" Shock Drop29:50 - Animal Company Daily and Monthly Active Users33:45 - Beatable Full Launch36:30 - Meta Teases wide FOV prototype headset40:15 - Dreams of Another46:15 - Dungeon Full Dive Studio Closes - Goes Free to Play49:00 - Putt Window52:50 - Upcoming VR GamesSend us a text to the Ruff Talk VR fan mail line!Support the show
Concerned about screen time—both your kids' and your own? Perhaps you're navigating the decision of when to give your child a phone, or maybe you're rethinking past choices. While we all strive for improvement in managing screen time, our aim isn't to condemn technology or advocate for device-free living.Today, we welcome Dr. Ryan Sultan, an internationally recognized, double board-certified psychiatrist who directs the Sultan Mental Health Informatics and Adaptation Lab at Columbia University. Dr. Sultan offers expert guidance on discussing algorithms and short-form content with your children, fostering independent thinking. We'll also delve into the spread of misinformation and reactionary content, as well as the correlation between screen time and depression. Tune in for his practical advice on immediate steps you can take to help your kids gain better control over their screen time, even if they're already knee deep.(00:00:58) Welcome Dr. Ryan Sultan to the podcast.(00:04:25) If you only get one thing out of this conversation, THIS is it.(00:09:28) What is actually happening in the brain when we're using our phones? (00:15:27) Talking to our kids about algorithms.(00:21:20) When to introduce screens to kids and what age to give a phone.(00:26:16) Neurodivergence and devices: a higher risk group.(00:30:12) Heavy social media use and depression, anxiety,and suicidal ideation.(00:33:31) Multiplayer video games: are they social media?(00:36:10) Setting boundaries: a medium between doing nothing and taking it all away.(00:43:28) Sultan Lab Big Data for social media and mental health guidelines.(00:48:18) Parents, we need regulation and it's NOT impossible.(00:53:42) Summary and what to implement in your household right now to get better control over screen time.(00:56:00) Where to find Dr. Ryan Sultan. Integrative Psychiatry is a psychiatry practice that takes a holistic, collaborative approach to mental health care. The Columbia-trained clinical team provides expert, evidence-based treatment for ADHD, anxiety, depression, substance use, eating disorders, and other mental health conditions. The clinicians combine psychotherapy, research-supported psychotropic medications, and expertise as adult, adolescent, and child psychiatrists to deliver patient-centered care that meets each individual's unique needs—supporting long-term mental well-being and overall wellness.The practice is led by Dr. Ryan Sultan, an internationally recognized, double board-certified psychiatrist. He also serves as an Assistant Professor of Clinical Psychiatry at Columbia University, where he leads the Sultan Mental Health Informatics and Adaptation Lab.To learn more, visit Integrative Psychiatry or Sultan Lab. References:Sultan, R. S. (2017). Off-Label Prescribing of Antipsychotics for Youths: Who Should Be Treated? Psychiatric Times, 34(9), 26.Sultan, R. S., Liu, S. M., Hacker, K. A., & Olfson, M. (2021). Adolescents with Attention-Deficit/Hyperactivity Disorder: Adverse Behaviors and Comorbidity. Journal of Adolescent Health, 68(2), 284-291.Sultan, R. S., Saunders, D. C., & Veenstra-VanderWeele, J. (2025). Protective Effects of ADHD Medication on Real-World Outcomes. JAMA Psychiatry.Want to leave the TTSL Podcast a voicemail? We love your questions and adore hearing from you. https://www.speakpipe.com/TheThickThighsSaveLivesPodcastThe CVG Nation app, for iPhoneThe CVG Nation app, for AndroidOur Fitness FB Group.Thick Thighs Save Lives Workout ProgramsConstantly Varied Gear's Workout Leggings
Find us Online: https://flashback64.neocities.org Patreon: https://www.patreon.com/Flashback64 Merch: https://www.etsy.com/shop/Flashback64 Discord: https://discord.gg/2ckdah6VTC Twitch: https://www.twitch.tv/flashback64pod Bluesky: https://bsky.app/profile/flashback64.bsky.social YouTube: https://www.youtube.com/@Flashback64Pod Email: flashback64pod@gmail.com McKenna: https://linktr.ee/mckliz Gooey: https://www.youtube.com/c/gooeyfame Artwork by Corey Richmond Theme by Andrew Elmore: https://satellitesound.net We are part of the Sound Stone Podcast Network! Listen to Kirby Conversations: https://linktr.ee/kirbyconversations Listen to Pixels and Polygons: https://rss.com/podcasts/pixelspolygons
Send us a text Welcome back to Spectator Mode Podcast, your go-to show for real talk on gaming, geek culture, and everything in between. In episode 194, the crew talks about the new Superman movie, ASUS's ROG Xbox Ally leak, multiplayer gaming struggles in games such as Marvel Rivals and Elden Ring Nightreign, fighting game DLC, and the controversy surrounding Pirate Software. Topics:What we've been playing and watchingAsus ROG Xbox Ally price point leaked, and it's expensiveThe new Superman movie is really goodJust how bad is Pirate Software as a personWhy is the state of multiplayer online games in such bad shapeFighting games DLC practices, and is it getting worseDon't forget to like, comment, and subscribe for more weekly episodes! Got thoughts on these topics? Drop them in the comments—we want to hear from you. Support the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you! Apple Podcasts YouTube Spotify Amazon Music
Welcome to a special Tuesday-edition of Valley of Depth, powered by Integrate.John Conafay spent years inside the space and defense worlds, from Spire to Astranis to the U.S. Air Force, and saw the same problem everywhere: complex programs were managed with spreadsheets, slide decks, and…crossed fingers. So in 2022, he founded Integrate to fix it. What started as a scrappy startup with five engineers has since landed what he describes as one of the largest software contracts in Space Force history. We discuss: Why defense programs are still run on outdated, fragmented toolsWhat Integrate actually does and how it's different from Smartsheet or Microsoft ProjectHow Conafay won a $25M Space Force contractThe architecture choices behind real-time collaboration in classified environmentsWhy internal tools and status quo software can't scale with complexityAnd much, much more… • Chapters •00:00 – Intro01:57 – John's background02:59 – What is Integrate?04:02 – Pain points in complex project management06:08 – John's interest in aerospace10:01 – Core product at Integrate11:20 – Why tools weren't implemented before12:50 – DoD project management & efficiency loss14:29 – Multiplayer coordination approach16:19 – Hardest integration problem17:40 – Security architecture20:17 – Go-to-market & government entry22:18 – $25M Space Force contract26:14 – Future Space Force goals27:59 – Government vs commercial customers29:16 – Pricing30:13 – Profitability, team, funding, scaling32:23 – Ideal investor33:20 – Competitors34:50 – Competing with internal tools36:01 – 10-year product vision37:36 – Strategic risks in the next decade39:42 – Hardest part of building Integrate41:34 – Misconceptions about working with the DoD42:55 – Advice for founders & younger self43:53 – John in another life • Show notes •John's socials — https://x.com/jconafayIntegrate's socials —https://x.com/Integrate_coIntegrate's website — https://integrate.co/Mo's socials — https://twitter.com/itsmoislamPayload's socials — https://twitter.com/payloadspace / https://www.linkedin.com/company/payloadspaceIgnition's socials — https://twitter.com/ignitionnuclear / https://www.linkedin.com/company/ignition-nuclear/Tectonic's socials — https://twitter.com/tectonicdefense / https://www.linkedin.com/company/tectonicdefense/Valley of Depth archive — Listen: https://pod.payloadspace.com/ • About us •Valley of Depth is a podcast about the technologies that matter — and the people building them. Brought to you by Arkaea Media, the team behind Payload (space), Ignition (nuclear energy), and Tectonic (defense tech), this show goes beyond headlines and hype. We talk to founders, investors, government officials, and military leaders shaping the future of national security and deep tech. From breakthrough science to strategic policy, we dive into the high-stakes decisions behind the world's hardest technologies. Payload: www.payloadspace.comIgnition: www.ignition-news.comTectonic: www.tectonicdefense.com
Week of: 7-7-2025 Xbox Gaming News, Releases, and A Fun Fact
Duke Nukem 3D ble en umiddelbar hit og en videreutvikling i førstepersonsskytesjangeren. Doom-kloner var ikke lengre kloner, det var noe nytt. Det var humor, det var drøyt, men det var også gøy. Vi har fått med oss Øystein Henriksen og Thorbjørn Hope Andersen fra Old Man Games (kjent for spillet Overvåkerne) til å mimre med oss. Sjekk ut hjemmesiden til Old Man Games. Les mer om episode/spillet hos spillhistorie.no Støtt oss gjerne på Patreon. Følg oss gjerne på Bluesky, Twitter, Facebook, og Podchaser. (00:00) Intro (01:52) Velkommen til cd SPILL (02:54) Old Man Games (10:03) Dagens spill: Duke Nukem 3D (11:37) Førsteinntrykk (17:18) Tastatur og mus (19:53) Litt om mulighter i ulike 3D-motorer (23:59) Hva går spillet ut på? (27:27) Vi har episode om Duke 1 og 2 (28:15) Tech Specs (34:57) Multiplayer (39:58) Hvem er Duke? (42:45) Åpne brett (49:44) Damene (57:20) Våpenutvalget (01:02:25) Musikken (01:05:46) Brettdesign (01:09:39) Duke Nukem Forever (01:13:21) Mange referanser (01:16:35) Hvor får man kjøpt det? (01:21:31) Kommentarer fra sosiale medier (01:28:15) Har det holdt seg? (01:34:35) Finnes det noe tilsvarende idag? (01:40:20) Anbefaling fra Sigve (01:41:38) Kjøp Overvåkerne Chapters, images & show notes powered by vizzy.fm.
René und Dome nehmen euch mit auf eine nostalgische Reise durch die Geschichte von Tony Hawk's Pro Skater – von den kultigen Originalen über THUG bis zum heiß erwarteten Remake von THPS 3 & 4. Es geht um prägende Soundtracks, legendäre Level und das Skateboarding-Feeling, das eine ganze Generation von Gamern mitgerissen hat.Auch die aktuellen Savegames der Jungs kommen nicht zu kurz. So berichten René und Dome von ihren Erlebnissen in FBC Firebreak und der neuen PvE-Mission in Space Marine 2.Außerdem erzählt Dome von seinen neuesten Erlebnissen bei The Legend of Zelda Tears of the Kingdom und Link's Awakening auf der Nintendo Switch 2.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (00:00) - Chapter: Einführung in die Tony Hawk's Pro Skater Spiele (04:14) - Zelda-Fieber: Breath of the Wild und Tears of the Kingdom (09:23) - Link's Awakening und die Rückkehr zu alten Klassikern (11:28) - Bucketlist und Gaming-Erfahrungen der Woche (12:52) - FBC Firebreak: Multiplayer-Erfahrungen und Gameplay (17:22) - Missionen im Control-Universum und Gameplay-Elemente (18:19) - Die magischen Post-its und ihre Gegner (19:48) - Gegner-KI und Spielbalance (22:05) - Missionen und Herausforderungen (24:23) - Spielspaß und Progression (25:38) - Die Erwartungen an moderne Spiele (28:58) - Space Marine 2: Trygon-Jagd! (33:00) - Tony Hawk's Pro Skater Remake und Nostalgie (34:10) - Demo-Erfahrungen und Leveldesign (50:24) - Musik und Sounddesign im Spiel (54:22) - Nostalgie und persönliche Erfahrungen mit Tony Hawk (01:03:23) - Die Hauptreihe der Tony Hawk Spiele (01:07:42) - Die Magie der ersten Teile (01:18:18) - Die Underground-Reihe und ihre Innovationen (01:28:02) - Der Skatepark-Editor und seine Bedeutung (01:29:20) - Nebentitel und Spin-Offs der Reihe (01:31:09) - Die Kritik an Tony Hawk's Pro Skater HD (01:32:23) - Tony Hawk's Pro Skater 2X und seine Besonderheiten (01:35:59) - Die Rangliste der Hauptspiele (01:38:58) - Magische Momente und persönliche Erinnerungen (01:43:56) - Infos!
Diese Woche begrüßen Dome und René Special Guest Meik im Podcast. Gemeinsam sprechen sie über ihre Eindrücke von 20 Tagen mit der neuen Nintendo Switch 2.Während Dome The Legend of Zelda: Breath of the Wild in der Switch 2 Edition durchgespielt hat und über seine erneute Reise durch Hyrule berichtet, erinnern sich René und Meik an ihre Zeit mit Tears of the Kingdom und beleuchten die Unterschiede beider Titel.Außerdem nehmen René und Meik das neue Spiel Fantasy Life i von Entwickler Level-5 unter die Lupe – ein entspannter Genre-Mix voller Lebensstile, Jobs und Zeitreisen, der überraschend viel Tiefe bietet. Zum Schluss gibt's noch eine kurze Sprachnachricht mit ersten Impressionen zu The Alters von Game Digger Phil.Viel Spaß beim Hören!HDR auf der Switch 2 einstellen? So gehts: https://youtu.be/_BmkMcaqpX8?si=BPDy-YuS3GexyRZTPixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (01:19) - Switch 2 nach 20 Tagen (04:03) - Features und Kritikpunkte der Switch 2 (08:41) - Apps und Multimedia-Funktionen der Switch 2 (12:54) - FBC Firebreak (20:17) - Zelda und die Switch 2 (32:53) - Fantasy Life i (37:42) - Animal Crossing und seine entspannende Wirkung (41:11) - Fantasy Life: Ein neues Abenteuer (43:15) - Charaktererstellung und Lebensentscheidungen (46:13) - Die Vielfalt der Berufe und Gameplay-Mechaniken (54:04) - Die Story und Zeitreise-Elemente (01:00:46) - Pacing und Gameplay-Elemente (01:03:08) - Kooperatives Spielen und Online-Erfahrungen (01:06:20) - Die entspannte Atmosphäre des Spiels (01:15:14) - Offenheit für neue Spielerfahrungen (01:20:53) - Düsseldorf TCG- & Japan-Trip (01:29:45) - The Alters (01:33:20) - HDR Tipps von Andi! (01:40:29) - Outro
In this episode, we sit down with Wes Keltner, founder & CEO of Gun Interactive, to unpack how his Lexington-grown studio turned cult-classic horror IPs like Friday the 13th and The Texas Chain Saw Massacre into viral, multiplayer blockbusters. Wes walks us through his “make fear fun” philosophy, his jouney from Second Life storefronts to server-melting game launches, and how a network of Kentucky investors helped build a global horror-gaming powerhouse from Lexington.Expect to learn why asymmetrical multiplayer makes horror so addictive, how Gun mixes Hollywood partnerships with Kickstarter-style funding to de-risk launches, what it takes to scale servers when 7x more players show up than expected, and how community-driven design keeps fans glued between updates.Middle Tech is proudly supported by:KY Innovation → kyinnovation.com
On this episode, the crew talks about how online play has affected the multiplayer experience. Before that we discuss the week's news from the video game industry and the games they've been playing.Invite to Fuze social media platform***Time stamps may not be accurate depending on ad placement***On This Episode(13:23) News(38:14) New Games(42:25) Mindseye (PS5)(50:54) Leaf Blower Co. (PC demo)(58:16) Chronicles of the Wolf (Switch)(1:06:13) Fomography (Xbox)(1:09:15) Date Everything! (Xbox)(1:14:52) “From the Outside In” Topic: Has Online Ruined Multiplayer?Grab the episode now on Apple Podcasts, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Season 10 Episode 12 (Bonus) In this previously unplanned bonus episode, I'm joined by my wife Mandy to take a look at some of the changes in Hyrulean Adventure multiplayer mode on Four Swords Adventures. Legendary Adventures is a Legend of Zelda playthrough podcast. I'm exploring the evolution of the Zelda game series by playing through each game in release order, excluding spin-off releases. Follow Legendary Adventures on social media. Facebook: https://www.facebook.com/LegendaryAdventuresPodcast Instagram: https://www.instagram.com/legendaryadventurespod/ Youtube: https://www.youtube.com/@legendaryadventurespod Sources: https://archive.org/details/thelegendofzeldafourswordsadventuresofficialnintendoplayersguide/page/n105/mode/2up?view=theater https://web.archive.org/web/20080306084145/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm
On the 182nd episode of the Ego Chall Podcast, Justin Binkowski and Preston Byers discuss their respective wishlists for Call of Duty: Black Ops 7 (BO7) after its official reveal, which include Zombies, Warzone, Blackout, and Multiplayer.
Wieder am Start, motiviert und in gewohnter Besetzung. Heute reden wir u.a. über den schwierigen Start von Nightreign, RoadCraft im Multiplayer, Jack in Witcher 3, das 7 Days to Die Storm Brewing Update, neue Spiele wie Jump Ship, REMATCH, DREADZONE und Horizon Journey sowie eine Moped Tour mit Vater und Sohn. Links zu den Themen der Folge► Jump Ship https://store.steampowered.com/app/1757300/Jump_Ship/► HumanitZ https://store.steampowered.com/app/1766060/HumanitZ/► REMATCH https://store.steampowered.com/app/2138720/REMATCH/► DREADZONE https://store.steampowered.com/app/3484300/DREADZONE/► Horizon Journey https://store.steampowered.com/app/1769960/Horizon_Journey/► Harley Sportster S https://www.thunderbike.de/custombikes/sps-3/#gallery-6► Papa Roach - EVEN IF IT KILLS ME (Acoustic) https://youtu.be/cbjh-N1ka2gDie2 auf Twitter https://twitter.com/die2onair
This interview was recorded for GOTO Unscripted.https://gotopia.techRead the full transcription of this interview hereThomas Johnson - Co-Founder & CTO at MultiplayerJulian Wood - Serverless Developer Advocate at AWSRESOURCESTomhttps://x.com/tomjohnson3https://www.linkedin.com/in/tomjohnson3https://github.com/tomjohnson3Julianhttps://bsky.app/profile/julianwood.comhttps://twitter.com/julian_woodhttp://www.wooditwork.comhttps://www.linkedin.com/in/julianrwoodLinkshttps://www.multiplayer.appDESCRIPTIONJulian Wood and Tom Johnson explore the complexities of modern software development, with Tom sharing his journey from machine learning and distributed systems to founding Multiplayer, a company focused on simplifying development by automating documentation, debugging, and system design.They discuss the challenges of building and managing complex software architectures, especially with microservices and cloud platforms, and the need for better tooling to address these issues. Tom emphasizes the importance of simplicity, collaboration, and transparency in development, especially when it comes to API design and managing system dependencies. They also explore best practices for team communication, the evolving role of platform engineering, and the shift toward a future where infrastructure is abstracted away, allowing developers to focus on software creation.Together, they envision a world where better tools and AI lower the barrier to entry for developers, driving innovation and enabling more people to bring their ideas to life.RECOMMENDED BOOKSSimon Brown • Software Architecture for Developers Vol. 2David Farley • Modern Software EngineeringKim, Humble, Debois, Willis & Forsgren • The DevOps HandbookSimon Wardley • Wardley MapsSimon Wardley • Wardley Mapping, The KnowledgeDavid Anderson, Marck McCann & Michael O'Reilly • The Value Flywheel EffectMike Amundsen • Restful Web API Patterns & Practices CookbookBlueskyTwitterInstagramLinkedInFacebookCHANNEL MEMBERSHIP BONUSJoin this channel to get early access to videos & other perks:https://www.youtube.com/channel/UCs_tLP3AiwYKwdUHpltJPuA/joinLooking for a unique learning experience?Attend the next GOTO conference near you! Get your ticket: gotopia.techSUBSCRIBE TO OUR YOUTUBE CHANNEL - new videos posted daily!
The Choking Hazard Podcast - Episode 95 - GTA 6 Thoughts, Dad Life, Business Owners & More!More Podcast Content: https://broughy.com/podcastSee all podcast episodes as videos in this playlistContributors[Host] Broughy1322: https://broughy.com[Co-Host] Sugar Free Nos: https://twitch.tv/sugar_free_nos[Co-Host] RDT33: https://twitch.tv/rdt33[Co-Host] Joshimuz: https://twitch.tv/joshimuz[Producer] MBHammer: https://twitch.tv/mbhammerTimestamps0:00:00 - Introduction0:01:49 - GTA VI Trailer 20:11:55 - Broughy's Parenting Report0:20:09 - Nos Owns A Dominos! And A New Car1:00:28 - Josh Hosted A GTAMarathon Event IRL1:24:38 - Twitch Deletes VOD Highlights1:32:42 - Gaming News1:42:49 - Racing Corner1:49:47 - Speedrun CornerPodcast pre-shows & gaming nights are all on https://youtube.com/ChokingHazardGaming
With the release of Elden Ring Nightreign, the PlayStation Access team are sharing their favourite Soulslike multiplayer memories - including missing NPCs, jolly cooperation and thwarting invaders.They also drill down into what makes the shared experiences of these games so special, and a boss-sized quiz sees Rosie and Alex square off once more. Hosted on Acast. See acast.com/privacy for more information.
In this episode, Kenny analyzes what the Multiplayer Program has done to the online ecosystem. Subscribe on YouTube at youtube.com/@kdjtv611.
0:00 Hey Hey It's Monjay! 1:42 Intro, Housekeeping7:45 AJ's Metal Band Recs13:30 Tips, The Midnight Walk patch?17:15 Mutant League Boxing, Detached Poll30:55 Pirates VR34:00 Iron Guard44:20 Smash Drums1:01:42 Undead Citadel1:15:00 Tips and really depressing shit1:18:30 90's Extreme Skiing Multiplayer1:26:00 Maestro1:44:00 Four Minute Challenge1:55:00 Thank You! 1:55:50 Outro, AJ Shoutouts
Lords: * Lena * Droqen Topics: * Kill gameplay * https://droqen.itch.io/the-end-of-gameplay * The thrill of firefighting on live service games, and how to stop * It was D and K who showed me the way * https://newforum.droqen.com/index.php?topic=705 Microtopics: * Great content. * Multiplayer games that are focused on human connection. * Farmers' markets. * Kinopio. (The mind-mapping software.) * Just barfing stuff onto the page. * Looking at a piece of software that someone has polished for fifteen years and being astounded. * Weird ego boosts. * Meeting hundreds of people whose names you recognize from the Internet and they're all like "I love the thing you made." * Pursuing the thing that other people say is good about your work and forgetting what you liked about it yourself. * A nebulous idea whose lot in life is to be dominated by more concrete ideas. * Making your next game with the intention of killing your most popular game. * Unlocking creative expression into a vessel. * Tolerating a combat system to get to the good parts of a game. * Playing a game because you enjoy pushing the buttons. * A museum exhibit of a hundred different platformer control schemes. * Using your ability to hang out with people to tell them a story. * A list of all the ideas you've ever had. * The safety of watching the numbers go up. * An interaction that exists to be self-perpetuating. * Advertising as a way to tell people that a thing exists vs. all the noxious cruft that we've grown on top of that idea. * Game addiction as a thing that is desirable. * Games that grip you as tightly as possible vs. games that gracefully end and allow you to stop playing. * Game developers accidentally discovering that they can Skinner Box people and then deciding "let's build our entire industry around that forever" * The mantra you use to remind yourself to not put gameplay in your games. * Trying to detect the humanity in a work of art. * Trying to express your experiences in a medium and knowing you at least have an audience of one. (Yourself.) * Disagreeing about color names. * It's Thanksgiving and people are at-ing you on Twitter that your online service isn't working. * Moving fast enough that you don't have time to sit with your thoughts and second-guess yourself. * The true meaning of a Lord. * How to sit with the discomfort of uncertainty. * Solving a problem before you get the chance to wonder whether solving the problem aligns with your values. * Running an online world that gets hacked and rolling back only 98% of the hack, leaving enough to remind people that this is a world with a living history. * Ruminating about your past actions as a way to learn how to behave in the future. * Acting without reflection because you can't reflect and act at the same time. * It doesn't matter what you do as long as you feel really bad about it afterwards. * How to stop. * Don't make live service games. * Sitting with the knowledge that you are going to make mistakes. * Staring at blue-green walls. * The most juicy fire-fighting that's available. * The horrible steak that is life. * Trying to construct your life so that you are doing something thrilling and important for one to four hours per day and then relaxing. * The introverted fire fighter who has his own personal cardboard box to cover his head with as he's hanging out at the station. * What's-his-letter? * If Heaven's so good, why haven't they made a Heaven 2? * Making a one-user forum for yourself. * Poetry 2: it's when you do something interesting with forum posts. * Doing something for brain reasons and then people who you inspire do the same things to so they can pretend to have the same brain reasons. * Adding everyone who ever influenced you to the credits of your game. * Intentionally excluding the U. * Suck it, English orthography!
The final installment of the Theatrhythm series went out with a bang! Or did it? Vin and Ampy take over Fine Time this week to talk about the music, features, multiplayer and more of Theatrhythm Final Bar Line. Vin: @lucentai.bsky.social Ampy: @ampyluxe.bsky.social Fine Time: @fineti.me [00:00] Intro [01:37] What is this game? [02:35] Build-up to release [04:09] Overall flow and feel [11:50] Noteworthy features [21:00] Our fave songs [31:33] Picks we would've liked [38:00] Final DLC reveals [42:10] Replayability and the RPG Stuff [50:12] Multiplayer hijinks [54:01] Potential improvements & miscellany [01:04:12] Final questions + Bye!
In this episode, Boomguy and Andyr discuss the intricacies of building multiplayer decks for Marvel Champions. They explore various deck types, including leadership and aggression decks, and emphasize the importance of supporting other players at the table. The conversation highlights strategies for enhancing multiplayer experiences, the significance of unique cards, and the overall joy of cooperative play. The hosts encourage listeners to embrace the multiplayer aspect of the game and share their insights on deck building for larger player counts. Deck 1: The Highstorm: https://marvelcdb.com/decklist/view/44731/the-highstorm-1.0 Deck 2: Bridge Four: https://marvelcdb.com/decklist/view/44732/bridge-four-1.0 The Alter-Ego Chronicle Deck write-up: https://alteregochronicle.wixsite.com/alter-ego-chronicle/post/the-stormlight-decks-highstorm-and-bridge-four Deck 3: https://marvelcdb.com/decklist/view/44943/uncanny-x-men-roster-2024-gambit-multiplayer-deck-1.0 Deck 4: https://marvelcdb.com/decklist/view/44941/uncanny-x-men-roster-2024-jubilee-multiplayer-deck-1.0 Deck 5: https://marvelcdb.com/decklist/view/44944/uncanny-x-men-roster-2024-nightcrawler-multiplayer-deck-2.0 Deck 6: https://marvelcdb.com/decklist/view/44945/uncanny-x-men-roster-2024-wolverine-multiplayer-deck-1.0 Chapters 00:00 Introduction to Multiplayer Decks 02:42 Exploring Leadership Decks 09:25 Diving into Aggression Decks 16:39 What Makes a Good Multiplayer Deck? 25:51 Key Cards for Multiplayer Success 30:46 Multiplayer Mindset 35:35 Deck Building for Multiplayer 38:00 Exploring New Decks 49:59 Wolverine and Team Dynamics 57:00 The Joy of Multiplayer Gameplay