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Latest episodes from Games We Have Known And Loved

Alice O'Connor on Dota 2

Play Episode Listen Later Oct 17, 2012


Alice O'Connor on Dota 2: “…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});

James Wallis on Rez

Play Episode Listen Later Oct 10, 2012


James Wallis on Rez: …do you know about the Trance Vibrator?…“ (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});

Joel Goodwin on World Of Goo

Play Episode Listen Later Oct 3, 2012


Joel Goodwin on World Of Goo: …you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});

Fernando Ramallo on Ninja

Play Episode Listen Later Sep 26, 2012


Fernando Ramallo on Ninja: “… It never happened with any other game before – that feeling of community, of ambiance…” (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});

Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others)

Play Episode Listen Later Sep 19, 2012


Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"});Full rousing manifesto version (with praise for ZiGGURAT)

Andrew Sheerin on Junta

Play Episode Listen Later Sep 12, 2012


Andrew Sheerin on Junta: “… it feels like it shouldn’t work, but it’s just such good fun to play - as it relies on trusting untrustworthy people….” (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});

Ed Key on Pandemic

Play Episode Listen Later Sep 5, 2012


Ed Key on Pandemic: “…the way the cards come out really dramatically affects the landscape of the game….” (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});

Robert Yang on Thirty Flights of Loving

Play Episode Listen Later Aug 22, 2012


Robert Yang on Thirty Flights Of Loving: “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"});(or click here for a longer version, with the full drunken wander through the streets of Soho)

Tom Francis on Dark Messiah of Might and Magic

Play Episode Listen Later Jul 25, 2012


Tom Francis on Dark Messiah of Might and Magic “…it’s like being in a film where everyone wants the film to be spectacular…” (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});

David Kanaga on the bell game

Play Episode Listen Later Jul 11, 2012


David Kanaga on a game of musical improvisation he plays: “…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});

Rudolf Kremers on Quake

Play Episode Listen Later Jul 4, 2012


Rudolf Kremers on Quake: “…you could just walk around, look at the environment, no pressure…” (mp3) (audio player in full post) AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});

Kit Richardson on King's Quest VI

Play Episode Listen Later Jun 20, 2012


Kit Richardson on King’s Quest VI: “… all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration …” (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});

Jenn Frank on Berzerk

Play Episode Listen Later Jun 6, 2012


Jenn Frank on Berzerk: “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"});(half hour extended interview edition : hear Jenn try out the game the “proper” way)

Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos)

Play Episode Listen Later May 22, 2012


Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos): “…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"});

Quintin Smith on Pathologic

Play Episode Listen Later May 16, 2012


Quintin Smith on Pathologic: “…and he never found out – none of us ever found out what it was!…” (mp3) (audio player in full post) AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});

Ben Milsom on Mos Speedrun

Play Episode Listen Later May 9, 2012


Ben Milsom on Mos Speedrun: “…you just feel like you’ve completely mastered these controls…” (mp3) (audio player in full post) AudioPlayer.embed("ben_milsom_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"});

Rami Ismail on Gorillas (and more)

Play Episode Listen Later May 2, 2012


Rami Ismail on Gorillas: “…I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high…” (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"});(Gorillas source can be found here) **** BONUS CONTENT : Rami couldn’t stop talking, so there’s also another 20 minutes where we discuss Fez, Journey, Minecraft, Sword and Sworcery, Starcraft, Transport Tycoon, Metal Gear Solid, Mass Effect and bad sci-fi books. “…try to make 5 minutes out of it…” (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_extended_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail_extended.mp3"});

Patrick Ashe on Deadly Premonition

Play Episode Listen Later Apr 22, 2012


Patrick Ashe on Deadly Premonition: “…you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish…” (mp3) (audio player in full post) AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});

Aubrey Hesselgren on Star Wars: TIE Fighter

Play Episode Listen Later Apr 15, 2012


Aubrey Hesselgren on Star Wars: TIE Fighter: “…T-ALPHA ONE IS THE EMPEROR’S STOOL PIGEON!…” (mp3) (audio player in full post) AudioPlayer.embed("aubrey_hesselgren_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"});

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