Podcasts about jenn frank

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Best podcasts about jenn frank

Latest podcast episodes about jenn frank

Phil in the Blank podcast
Phil in the Blank podcast - Episode #3 - Interview with Jenn Frank

Phil in the Blank podcast

Play Episode Listen Later Feb 15, 2021 40:19


This episode I interview friend and RN colleague Jenn Frank. We discuss beginning careers, being our own boss, and how we move forward.

Friendshipping!
Bearing the Burdens: A Bummer of an Episode

Friendshipping!

Play Episode Listen Later Aug 6, 2015 20:41


If you've got a negative friend who dumps on you all the time, this is the episode for you. We also tackle a difficult topic: "I'm friends with a woman who says she hates women!" Mentioned in this episode: - "I Was a Teenage Sexist" by Jenn Frank

Built to Play
Built to Play 42: After School Special

Built to Play

Play Episode Listen Later Sep 14, 2014 27:08


Subscribe (iTunes)Subscribe (Stitcher) In what has to be the longest coherent rant they've ever put to audio, Dan and Arman discuss the ongoing harassment in the video game community.  One of the first pieces I ever wrote for Built to Play was the style guide. On the podcast, and in the articles, we should limit our  use of the word gamer. We agreed to that rule because it's not a word that makes a lot of sense.  Not everyone who plays video games is a gamer, just like not everyone who watches movies is a film buff. Now it's unusable, even in the strictest sense.  Since 'real gamers' began attacking Zoe Quinn for supposed ethical infractions or Anita Sarkeesian for inserting politics into innocent games, the term has become toxic. They've released pounds of personal information online, scared women out from their homes and riddled their social media with death threats. Let's not dance around it. These attacks have been misogynistic, largely targeted towards women who don't fixate on shooters and Nintendo nostalgia. Some people use Quinn's activities to say all games journalism is corrupt. HASHTAGGAMERGATE! But that fundamentally misunderstands what games writing is. Most articles on sites like Gamespot and Polygon commentate and criticise. Think game reviews or big convention coverage. On the few occasions where they engage in journalism, often it's redistributing content. Here's a trailer a publisher gave us. I found this neat thing on the Internet. That's not a fault of the websites, that's just the job. The games industry is insular and secretive, so there are few opportunities to do professional reporting. That's true with a lot of enthusiast press, like in comics, music or movies, but especially so in games. The old adage is that anyone can be a journalist. Just point a camera out your window. You have to call someone to be a reporter. When there's no one to call, however, there's not much you can do. Sites like Polygon, USGamer and Kill Screen still go out of their way to make great articles about game development and the video game community, although few people read them. That's true of all media by the way. The Washington Post's biggest story in 2013 wasn't the Edward Snowden scandal. It was a collection of pictures of a busted Sochi bathroom. All of this is to say that people who accuse games journalism of being corrupt are missing the point. I hesitate to call anything written on this site journalism. It's definitely not reporting. We're still honest when it comes to our opinions, as I expect most in the industry are. Enthusiast  writing serves a different purpose than conventional reporting. They disseminate product information and evaluate media.  That lack of diversity is why scaring away strong writers who go beyond that, like Jenn Frank and Mattie Brice, helps no one. They were among the few people who went beyond criticism to question the games they played and the people who made them. 'Real gamers' encourage bias in the industry by making the pool of commentators smaller and the voices less varied. Courtesy Wikimedia Commons I also challenge gamers on whether they are the equivalent of music, television or film enthusiasts. Outside of video games, enthusiasts seem to recognize that their medium of choice is a broad spectrum of content, made for many audiences. Some genres might be dismissed off-hand, like the romantic comedy or pop music, but even then good versions of these make it through to critical appeal. A lot of music fans acknowledged that 'Call Me Maybe' by Carly Rae Jepsen was fun and an enjoyable piece of music ephemera. Or that while 500 Days of Summer has its problems, the film tries to take the romantic comedy in a new direction. Being a fan of a medium entails a willingness to dive into its depths and explore all possible permutations of it. It doesn't mean tripping head first into the shallow end to wallow in its most obvious features. If you enjoy  big budget games, go ahead. No one can take that away from you. There are plenty of games made by big publishers that are genuinely great, but no game is perfect. Wolfenstein: The New Order has to be one of my favourite games of the year. It also has some groan-worthy dialogue and has terrible enemy artificial intelligence. Every game merits criticism, from indies to those old Nintendo titles. People who have such a narrow definition of games need grow up. More people have launched an Angry Bird than have made Mario jump. More adult women play games than teenage boys. Those blockbuster franchises won't vanish any time soon, but as video games become more popular, players have be more accommodating to more kinds of people and more kind of games. There is no sense in attacking people who are trying to make games like Depression Quest, because that's only going to become more prevalent, not less. So if gamers are people who like the most bland of the bland, and feel justified in ruining people's lives on behalf of a fool's errand, I don't want to be associated with them. Call me a game player. Call me an enthusiast. But please, I'm not a gamer. Gamers are about as self-absorbed as men's rights advocates, who can only conceive of the world in childish black and white dichotomies. I'm embarrassed to have needed to write this rant. Games are supposed to be enjoyable. Ideally, when coming away from a great game, we should feel enriched. A well-crafted game can engender joy, sadness, hope and occasionally fun.  All this does is make me feel disappointed in all of us. Games, and the people who play them, are capable of so much more. Thanks to writer and community manager Emma Woolley who talked to us about her article on the topic on the Globe and Mail.Note, she didn't play any part in this rant beyond what you hear in her interview. Take a listen for yourself starting 1:30. She comes off sounding far more optimistic than either Daniel or I feel right now. We used music from the Free Music Archive: "Photosphere" by Charles Atlas and "Lost Radio Station Sings Me Up the Tunnel" by Fields of Ohio. Our opening theme was "The Libra Lunologists" by Fields of Ohio.  **This episode was written by Daniel Rosen and produced by Arman Aghbali. ** IF YOU ENJOYED THIS EPISODE LEAVE US A COMMENT OR SUBSCRIBE. Think before you post, please.

Bombin' the A.M. With Scoops and the Wolf!
Bombin' the A.M. With Jenn Frank

Bombin' the A.M. With Scoops and the Wolf!

Play Episode Listen Later Jan 27, 2014 73:16


Game critic Jenn Frank, the voice in Super Hexagon, joins us to chat The Castle Doctrine's morality and analyze Nicolas Cage's career.

One Life Left's Podcast
One Life Left vs Gamasutra LIVE @ GDC 2013: #6

One Life Left's Podcast

Play Episode Listen Later Apr 4, 2013 58:42


Episode 6. Presented by Ste Curran, Ann Scantlebury and Jenn Frank and one last amazing lineup of guests: Tom Buscaglia (The Game Attorney), John Walker (Rock Paper Shotgun), Mattie Brice (Kotaku / Critical Distance), Doug Wilson (Die Gute Fabrik), Brandon Sheffield (Necrosoft / Insert Credit), Mare Sheppard and Raigan Burns (Metanet Software Inc), Teddy Diefenbach (Rad Dragon), Matt Boch (Harmonix Music Systems) and a final, choked-up appearance from Gamasutra Editor-in-Chief Kris Graft. It's our last episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated between a few brilliant pieces of chiptune music. Topics include cloning, gender in the videogame industry, finishing (making) games, inspiration, how to behave on walkways, videogame interfaces and the audacity of mimes. It has been an intense, wonderful, voice-shattering week at the Game Developer's Conference and this last hour is a good summary of the atmosphere we've felt throughout -- information and entertainment, random encounters and new friends, smart thoughts and stupid jokes. The single note of sadness is that it's all over for another year. Thanks to all our brilliant guests, to Gamasutra and to GDC and to you for listening. We'll talk to you soon.

One Life Left's Podcast
One Life Left vs Gamasutra LIVE @ GDC 2013: #4

One Life Left's Podcast

Play Episode Listen Later Mar 29, 2013 56:44


Episode 4. Presented by Ste Curran, Ann Scantlebury and (eventually) Jenn Frank, sitting opposite Gamasutra colleague Christian Nutt and special guests Greg Rice (Double Fine), Patrick Hackett (Double Fine), Bennett Foddy (QWOP, GIRP, Pole Riders), Matthew Luhn (Pixar), Ben Liu (Pocket Gems), Daniel Cook (Spry Fox), and Anna Marsh (Lady Shotgun). One Life Left's relentless schedule continues with another special show, recorded live on Thursday lunchtime at GDC2013 from our temporary home at the foot of the North Hall escalators in San Francisco's Moscone Center. Topics include how to stay motivated, the creative process in big and small studios, cross-media pollination, mobile gaming, life / work balance, and some more brainstorming around our hug-game "concept". It's midway through the conference, we're losing our voices - our minds have somewhat gone too - but we'll get through this together, team, and continue regret nothing except the limited number of hours in every brilliant day.

left one life gamasutra north hall girp christian nutt ste curran jenn frank
One Life Left's Podcast
One Life Left vs Gamasutra LIVE @ GDC 2013: #2

One Life Left's Podcast

Play Episode Listen Later Mar 27, 2013 60:07


Episode 2. Presented by Ste Curran, Ann Scantlebury and Jenn Frank with today's amazing lineup Michael Pachter (Industry Analyst), Porpentine (Howlings Dogs), Margaret Robertson (Hide&Seek), Michael Brough (Glitch Tank), John Gibson (iam8bit), Chris Remo (Doublefine), Leigh Alexander (writing, singing, dancing, etc), Zoey Quinn (Depression Quest), Justin Who Approached Us And Said We Were Awesome (Telltale), Chris Dahlen (writer, narrative designer). Our second episode at GDC, recorded live at lunchtime from the foot of the escalators in the North hall at the Moscone Centre. Topics include what we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. A brilliant, diverse panel captures life from the show floor of the Game Developer -- random encounters, smart ideas and stream of consciousness serendipity. Lots of sweet music from the wonderful http://chipmusic.org/, too. This is the first of two shows recorded on the Wednesday -- look forward, or listen forward if you'd prefer, to episode three of six tomorrow... 

Games We Have Known And Loved

Jenn Frank on Berzerk: “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"});(half hour extended interview edition : hear Jenn try out the game the “proper” way)

1UP.com - Retronauts
Retronauts Podcast Episode 68

1UP.com - Retronauts

Play Episode Listen Later Apr 23, 2009 111:36


Jeremy Parish, Ray Barnholt, Kurtis Seid, Chris Kohler, and Jenn Frank break in a new program format. Enjoy an hour of highly-focused discussion on Game Boy's birthday, Vandal-Hearts' sequel, and Final Fantasy's remakes, plus 50 aimless minutes as well

1UP.com - Retronauts
Retronauts Podcast Episode 68

1UP.com - Retronauts

Play Episode Listen Later Apr 23, 2009 111:36


Jeremy Parish, Ray Barnholt, Kurtis Seid, Chris Kohler, and Jenn Frank break in a new program format. Enjoy an hour of highly-focused discussion on Game Boy's birthday, Vandal-Hearts' sequel, and Final Fantasy's remakes, plus 50 aimless minutes as well