Podcasts about Dota

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Best podcasts about Dota

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Latest podcast episodes about Dota

Coming of Age | The Cloud Podcast |
EP. 255 บทสุดโหดในสงคราม ส่งด่วน ของ ‘ไอซ์ซึ' นายแบบเกาหลีและนักแสดงมือรางวัล - The Cloud Podcast

Coming of Age | The Cloud Podcast |

Play Episode Listen Later May 20, 2025 75:57


ไอซ์ซึ-ณัฐรัตน์ นพรัตยาภรณ์ เริ่มต้นจากการเป็นเด็กติดเกม สู่แชมป์ Dota ประเทศไทย ก่อนจะก้าวเข้าสู่วงการเดินแบบตอนอายุ 19 และกลายเป็นนายแบบไทยคนแรกบนรันเวย์ที่ประเทศเกาหลีใต้ วันนี้เขากลับมาอีกครั้งกับบทสุดโหดในซีรีส์ สงคราม ส่งด่วน (Mad Unicorn) ที่แอบ ไก่-ณฐพล บุญประกอบ ไปเรียนยกล้อมอเตอร์ไซค์ แฝงตัวเป็นไรเดอร์ ทุ่มอบผิวแทน และตั้งใจเรียนภาษาจีนภายใน 2 เดือน พร้อมพิสูจน์ให้เห็นว่าทุกเป้าหมายที่ตั้งไว้ เขาพิชิตมันได้ทุกครั้ง   การทุ่มเททำงานหนักผลักดันให้ไอซ์ซึเรียนรู้และประสบความสำเร็จในหลายบทบาทที่ได้รับ พิสูจน์ด้วยสายตาของผู้ชมและการยอมรับจากผู้ใหญ่ที่ได้ร่วมงานด้วย แต่ชีวิตจริงของเขากลับไม่ดุดันเหมือนการทำงานสักนิด เขาเป็นเพียงชายหนุ่มที่ใช้ชีวิตเรียบง่าย อ่อนโยน และรักชีวิตส่วนตัว    รายการ Coming of Age ชวนไอซ์ซึคุยถึงเส้นทางการเติบโต ความบ้าพลังในการทำงาน และไลฟ์สไตล์การใช้โซเชียลมีเดียที่เริ่มกลับมาอัปเดตให้แฟนคลับติดตามได้มากขึ้น ใครกำลังรอชมผลงานของชายผู้มุ่งมั่นและทุ่มเทคนนี้ ห้ามพลาดซีรีส์ สงคราม ส่งด่วน (Mad Unicorn) วันที่ 29 พฤษภาคมนี้ ที่ Netflix    ดำเนินรายการ : ทรงกลด บางยี่ขัน

The Cloud Podcast
Coming of Age | EP. 255 | บทสุดโหดในสงคราม ส่งด่วน ของ ‘ไอซ์ซึ' นายแบบเกาหลีและนักแสดงมือรางวัล - The Cloud Podcast

The Cloud Podcast

Play Episode Listen Later May 19, 2025 75:57


ไอซ์ซึ-ณัฐรัตน์ นพรัตยาภรณ์ เริ่มต้นจากการเป็นเด็กติดเกม สู่แชมป์ Dota ประเทศไทย ก่อนจะก้าวเข้าสู่วงการเดินแบบตอนอายุ 19 และกลายเป็นนายแบบไทยคนแรกบนรันเวย์ที่ประเทศเกาหลีใต้ วันนี้เขากลับมาอีกครั้งกับบทสุดโหดในซีรีส์ สงคราม ส่งด่วน (Mad Unicorn) ที่แอบ ไก่-ณฐพล บุญประกอบ ไปเรียนยกล้อมอเตอร์ไซค์ แฝงตัวเป็นไรเดอร์ ทุ่มอบผิวแทน และตั้งใจเรียนภาษาจีนภายใน 2 เดือน พร้อมพิสูจน์ให้เห็นว่าทุกเป้าหมายที่ตั้งไว้ เขาพิชิตมันได้ทุกครั้ง   การทุ่มเททำงานหนักผลักดันให้ไอซ์ซึเรียนรู้และประสบความสำเร็จในหลายบทบาทที่ได้รับ พิสูจน์ด้วยสายตาของผู้ชมและการยอมรับจากผู้ใหญ่ที่ได้ร่วมงานด้วย แต่ชีวิตจริงของเขากลับไม่ดุดันเหมือนการทำงานสักนิด เขาเป็นเพียงชายหนุ่มที่ใช้ชีวิตเรียบง่าย อ่อนโยน และรักชีวิตส่วนตัว    รายการ Coming of Age ชวนไอซ์ซึคุยถึงเส้นทางการเติบโต ความบ้าพลังในการทำงาน และไลฟ์สไตล์การใช้โซเชียลมีเดียที่เริ่มกลับมาอัปเดตให้แฟนคลับติดตามได้มากขึ้น ใครกำลังรอชมผลงานของชายผู้มุ่งมั่นและทุ่มเทคนนี้ ห้ามพลาดซีรีส์ สงคราม ส่งด่วน (Mad Unicorn) วันที่ 29 พฤษภาคมนี้ ที่ Netflix    ดำเนินรายการ : ทรงกลด บางยี่ขัน

Liberec
Zprávy pro Liberecký kraj: S výstavbou vodovodů nebo kanalizací pomůže obcím nový dotační program Libereckého kraje

Liberec

Play Episode Listen Later May 12, 2025 1:06


Liberecký kraj zřídil nový dotační program na pomoc malým obcím s financováním výstavby vodovodů, kanalizací, čistíren odpadních vod nebo náhradních zdrojů pitné vody.

Choses à Savoir TECH
CompactGUI, l'outil magique pour gagner de la place partout ?

Choses à Savoir TECH

Play Episode Listen Later May 8, 2025 2:49


Dans le grand chantier de l'optimisation de l'espace disque, un outil discret mais redoutablement efficace refait surface : CompactGUI. Ce petit logiciel open source n'est ni une nouveauté technologique, ni un produit signé Microsoft, mais il exploite une fonction bien réelle et méconnue de Windows : la commande compact.exe, présente depuis Windows 10. Son but ? Compresser les fichiers sans altérer leur fonctionnement, pour gagner de la place sans compromis.Contrairement aux archives classiques, ici, pas besoin de décompression manuelle. Les fichiers restent utilisables à tout moment : c'est Windows qui s'occupe de tout, en les décompressant automatiquement en mémoire. CompactGUI ne fait qu'ajouter une interface graphique simple et conviviale à cette fonction système. Oubliez donc la ligne de commande : quelques clics suffisent pour cibler un dossier, choisir un algorithme de compression et lancer l'opération. Et les résultats peuvent surprendre : Photoshop passe de 1,7 Go à moins de 900 Mo, le jeu ARK: Survival Evolved fond de 169 à 91 Go. Des gains impressionnants, même sur des machines modestes. Car, bonne nouvelle, l'impact sur les performances reste négligeable, y compris sur des PC anciens.Attention cependant : tous les fichiers ne sont pas égaux face à la compression. CompactGUI excelle sur des formats simples ou peu optimisés, comme les textures, sons ou fichiers de configuration d'anciens jeux. D'où son efficacité sur des titres comme Dota 2 ou Left 4 Dead 2. À l'inverse, les jeux récents déjà bien compressés, comme Cyberpunk 2077, ne verront que quelques gigaoctets s'envoler. Il y a aussi des exceptions à connaître : les jeux utilisant DirectStorage — une technologie qui transfère les données directement du SSD à la carte graphique — ne doivent pas être compressés. CompactGUI, qui s'appuie sur le processeur pour décompresser, devient ici contre-productif, voire problématique.Mais en dehors de ces cas précis, l'outil se révèle pratique et réversible. Vous pouvez annuler la compression à tout moment, et même activer un mode de surveillance automatique, qui recompresse les fichiers après mise à jour. CompactGUI ne transformera pas votre SSD de 512 Go en téraoctet magique, mais c'est une solution d'appoint idéale, surtout sur les PC portables ou les consoles Windows comme la ROG Ally. Il séduira aussi les créateurs et bidouilleurs qui jonglent avec des fichiers lourds. Un outil intelligent, sans risque, et gratuit, qui mérite de figurer dans la boîte à outils de ceux qui cherchent à faire de la place... sans tout désinstaller. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Bottle Crow Reborn
Bottle Crow Reborn Episode 200, For Real – BioShock Infinite Still Sucks

Bottle Crow Reborn

Play Episode Listen Later May 6, 2025


Well, it's been a long road getting here. It's been, in fact, a lot more than 200 episodes, thanks to our stupid naming conventions. But regardless- here we are. Whatever the real number is, we're calling this episode 200. It's time to settle old scores. Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

All in the Game | BNR
Hoe en waarom je retrogames (goed) verzamelt, met Retrogamepapa

All in the Game | BNR

Play Episode Listen Later May 1, 2025 52:14


Games verzamelen staat centraal in deze aflevering met Retrogamepapa. Nieuwe titels, maar vooral ook oude titels - oftewel: retrogames. Wat moet je daar nou over weten als je een collectie wilt aanleggen of vergroten? En waarom is het überhaupt interessant of mooi om (fysieke) games te verzamelen? Dat bespreken Joe van Burik, Jochem Visser en Sam van Zuilen met misschien wel de bekendste gameverzamelaar van Nederland in deze aflevering van de BNR-podcast All in the Game. Met Retrogamepapa, in het dagelijks leven bekend als Peter Scheffer, maar vooral van zijn Instagram-account en zijn podcast 'Ridders van de Retro-tafel'. Wat speelt er voor Jochem, Sam en Joe? The Elder Scrolls IV: Oblivion Remastered Andor (seizoen 2) Clair Obscur: Expedition 33 Retro-rubriekBNR-collega Olav Venhof deelt zijn herinneringen aan Go Vacation. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

All in the Game | BNR
Rematch ('Rocket League zonder auto's') | Mini-Game

All in the Game | BNR

Play Episode Listen Later Apr 29, 2025 6:41


Rematch is een gloednieuwe arcade voetbalgame, die sterk doet denken aan Rocket League zonder auto's. Of eigenlijk meer zaalvoetbal in omgevingen die lijken op de open lucht, of zelfs een padelbaan. Wat je over dit potentiële zomerhitje moet weten (gemaakt door de mensen achter Sifu) hoor je van Donner Bakker in gesprek met Joe van Burik in deze Mini-Game-aflevering van de BNR-podcast All in the Game. Rematch is vanaf 19 juni te spelen op PlayStation 5, Xbox Series X/S en Windows pc. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.

We Say Things - an esports podcast with SUNSfan & syndereN
The episode where Dota's future is secured

We Say Things - an esports podcast with SUNSfan & syndereN

Play Episode Listen Later Apr 25, 2025 65:04


Timestamps: 00:00 Start 03:21 Raleigh 12:36 Blast 3 21:13 PGL invests more in Dota 31:15 Mailbag 40:47 Relic Arena update Learn more about your ad choices. Visit megaphone.fm/adchoices

Hörbar Rust | radioeins
Fama M’Boup von Olicía

Hörbar Rust | radioeins

Play Episode Listen Later Apr 24, 2025 17:31


Dementsprechend haben darin "echte" Instrumente ebenso ihren Platz wie elektronische Methoden der Klangerzeugung, beispielsweise die sogenannte "Loop Station". Mithilfe einer solchen lassen sich kurze Gesangs- oder Instrumentalphrasen aufnehmen und in Quasi-Endlosschleifen abspielen, während nach und nach weitere "Tonschichten" hinzugefügt werden können, so dass die fertigen Songs der beiden sich anhören, als wäre eine vielköpfige Gruppe am Werk. Diese Technik lässt obendrein besonders bei Live-Auftritten einigen Raum für Improvisation und Spontaneität, weshalb die Lieder auf der Bühne mitunter ein kleines Eigenleben entwickeln, wie die zwei erklärten, als sie vor einigen Monaten zu Gast im studioeins waren. Dass seit ihrem 2021er Debütalbum "Liquid Lines" mehrere Jahre ins Land gingen, ehe Olicía im November 2024 den Zweitling "Out Of The Blue" herausbrachten, liegt unter anderem daran, dass die beiden nicht nur als Live-Musikerinnen für unter anderem Sophie Hunger oder Kat Frankie gefragt sind, sondern neben zwei Solo-Alben auch kürzlich ein gemeinsam mit Dota aufgenommenes Werk veröffentlicht haben. Nach einer Deutschland-Tour im März, bei der sie "Out Of The Blue" live vorstellten, sind Anna-Lucía und Fama nun zurück in ihrer Wahlheimat und besuchen uns heute als unsere Lokalmatadorinnen in Potsdam-Babelsberg, um vielleicht die ein oder andere Tournee-Anekdote zu erzählen und ganz bestimmt einen Ausblick auf das zu geben, was sie für die Zukunft geplant haben. Und natürlich hören wir auch in das Album rein.

Interviews | radioeins
Fama M’Boup von Olicía

Interviews | radioeins

Play Episode Listen Later Apr 24, 2025 17:31


Dementsprechend haben darin "echte" Instrumente ebenso ihren Platz wie elektronische Methoden der Klangerzeugung, beispielsweise die sogenannte "Loop Station". Mithilfe einer solchen lassen sich kurze Gesangs- oder Instrumentalphrasen aufnehmen und in Quasi-Endlosschleifen abspielen, während nach und nach weitere "Tonschichten" hinzugefügt werden können, so dass die fertigen Songs der beiden sich anhören, als wäre eine vielköpfige Gruppe am Werk. Diese Technik lässt obendrein besonders bei Live-Auftritten einigen Raum für Improvisation und Spontaneität, weshalb die Lieder auf der Bühne mitunter ein kleines Eigenleben entwickeln, wie die zwei erklärten, als sie vor einigen Monaten zu Gast im studioeins waren. Dass seit ihrem 2021er Debütalbum "Liquid Lines" mehrere Jahre ins Land gingen, ehe Olicía im November 2024 den Zweitling "Out Of The Blue" herausbrachten, liegt unter anderem daran, dass die beiden nicht nur als Live-Musikerinnen für unter anderem Sophie Hunger oder Kat Frankie gefragt sind, sondern neben zwei Solo-Alben auch kürzlich ein gemeinsam mit Dota aufgenommenes Werk veröffentlicht haben. Nach einer Deutschland-Tour im März, bei der sie "Out Of The Blue" live vorstellten, sind Anna-Lucía und Fama nun zurück in ihrer Wahlheimat und besuchen uns heute als unsere Lokalmatadorinnen in Potsdam-Babelsberg, um vielleicht die ein oder andere Tournee-Anekdote zu erzählen und ganz bestimmt einen Ausblick auf das zu geben, was sie für die Zukunft geplant haben. Und natürlich hören wir auch in das Album rein.

Medienmagazin | radioeins
Fama M’Boup von Olicía

Medienmagazin | radioeins

Play Episode Listen Later Apr 24, 2025 17:31


Dementsprechend haben darin "echte" Instrumente ebenso ihren Platz wie elektronische Methoden der Klangerzeugung, beispielsweise die sogenannte "Loop Station". Mithilfe einer solchen lassen sich kurze Gesangs- oder Instrumentalphrasen aufnehmen und in Quasi-Endlosschleifen abspielen, während nach und nach weitere "Tonschichten" hinzugefügt werden können, so dass die fertigen Songs der beiden sich anhören, als wäre eine vielköpfige Gruppe am Werk. Diese Technik lässt obendrein besonders bei Live-Auftritten einigen Raum für Improvisation und Spontaneität, weshalb die Lieder auf der Bühne mitunter ein kleines Eigenleben entwickeln, wie die zwei erklärten, als sie vor einigen Monaten zu Gast im studioeins waren. Dass seit ihrem 2021er Debütalbum "Liquid Lines" mehrere Jahre ins Land gingen, ehe Olicía im November 2024 den Zweitling "Out Of The Blue" herausbrachten, liegt unter anderem daran, dass die beiden nicht nur als Live-Musikerinnen für unter anderem Sophie Hunger oder Kat Frankie gefragt sind, sondern neben zwei Solo-Alben auch kürzlich ein gemeinsam mit Dota aufgenommenes Werk veröffentlicht haben. Nach einer Deutschland-Tour im März, bei der sie "Out Of The Blue" live vorstellten, sind Anna-Lucía und Fama nun zurück in ihrer Wahlheimat und besuchen uns heute als unsere Lokalmatadorinnen in Potsdam-Babelsberg, um vielleicht die ein oder andere Tournee-Anekdote zu erzählen und ganz bestimmt einen Ausblick auf das zu geben, was sie für die Zukunft geplant haben. Und natürlich hören wir auch in das Album rein.

All in the Game | BNR
Clair Obscur: Expedition 33 (review van Joe's Game van het Jaar) | Mini-Game

All in the Game | BNR

Play Episode Listen Later Apr 23, 2025 29:40


Clair Obscur: Expedition 33 is een zeer indrukwekkende RPG met actie-elementen, geïnspireerd op Japanse rollenspellen zoals Final Fantasy en Elden Ring, maar gemaakt door een relatief kleine Franse studio genaamd Sandfall met ex-Ubisoft-medewerkers. De audiovisuele presentatie, het schrijfwerk en de gameplay maken allemaal veel indruk op Joe van Burik, die de game bespreekt met ervaren gamejournalist Marcel Vroegrijk (onder meer actief voor Gamer.nl) in deze Mini-Game-aflevering van de BNR-podcast All in the Game. Clair Obscur: Expedition 33 is vanaf 24 april te spelen op PlayStation 5, Xbox Series X/S en Windows pc. (N.b. deze Mini-Game-podcastaflevering van Clair Obscur: Expedition 33 publiceren we een dag eerder wegens het verstrijken van het reviewembargo op woensdag 23 april om 11.00 CET.) Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.

Techstorie - rozmowy o technologiach
121# Nie tak miało być! Co poszło źle w meblowaniu świata przez technologie?

Techstorie - rozmowy o technologiach

Play Episode Listen Later Apr 22, 2025 43:45


Każdy słuchacz i słuchaczka podcastu "Techstorie" doskonale wie, że technologie rządzą światem i meblują nam rzeczywistość według swoich upodobań. A w tym odcinku omawiamy książki, które z różnych perspektyw tę kwestię opisują. Obie zostały napisane przez bardzo ciekawe osobistości. Autorem pierwszej jest były minister finansów Grecji. Polityk, który do życia publicznego wszedł z gamedevu, bo wcześniej tworzył podwaliny systemów ekonomicznych w grach takich jak "Counter Strike: Global Offensive" czy "Dota 2". Ekspert ten twierdzi, że żyjemy w świecie postkapitalizmu, w którym zasady gry ustalane są nie przez państwa, lecz przez korporacje. A drugą napisał człowiek, który ma licencjat z filozofii, dyplom prawniczy i doktorat z neoklasycznej teorii społecznej. Do tego szefuje jednej z bardziej wpływowych, ale wciąż trzymających się w cieniu spółek technologicznych w USA, która ma bliskie związki z Pentagonem i CIA. OMAWIANE KSIĄŻKI: “Technofeudalizm. Co zabiło kapitalizm?”, Yanis Varoufakis, tłum. Paweł Szadkowski, wyd. GlowBook, “The Technological Republic: Hard Power, Soft Belief, and the Future of the West”, Alexander C. Karp, Nicholas W. Zamiska A TU KSIĄŻKI, KTÓRE POLECAMY DODATKOWO: "Wielka Czwórka. Ukryte DNA: Amazon, Apple, Facebook i Google", Scott Galloway, tłum. Jolanta Kubiak, Dom Wydawniczy Rebis, "POST CORONA - od kryzysu do szans. Biznes w czasach pandemii", Scott Galloway, tłum. Magda Witkowska, mt biznes, "Wiek kapitalizmu inwigilacji", Shoshanna Zuboff, tłum. Elżbieta Kijowska, Heraclon International, "Data Grab: The New Colonialism of Big Tech and How to Fight Back", Ulises A. Mejias i Nick Couldry, University of Chicago Press

All in the Game | BNR
Blue Prince | Mini-Game

All in the Game | BNR

Play Episode Listen Later Apr 22, 2025 8:48


Blue Prince is een narratieve puzzelgame die in de afgelopen dagen sinds de release flink populair is geworden. Maar hoe steekt dit spel, dat wat weg heeft van De (Betoverde) Doolhof, nou eigenlijk in elkaar? En waarom krijgt het zoveel spelers zo krachtig in z'n greep, op een manier die doet denken aan Vampire Survivors en Balatro de afgelopen jaren? Joe van Burik bespreekt het met Laura van der Lubbe, die de game gespeeld geeft voor deze Mini-Game-aflevering van All in the Game. Blue Prince is nu te spelen op PlayStation 5, Xbox Series X/S en Windows pc. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.

Zions Finest - A Star Wars: Shatterpoint Podcast
Episode 84 - Balance and DotA

Zions Finest - A Star Wars: Shatterpoint Podcast

Play Episode Listen Later Apr 21, 2025 64:11


Welcome to Episode 84! This episode is a kind of high-level discussion analyzing Shatterpoint units through the frame of the online MOBA DotA. We discuss carries, supports, and offlane/tanks and how they function (or are supposed to function) and how that affects our understanding and analysis of a unit's quality. All of this is very likely to go up in smoke come the May Rebalance (TM), but for now it's a fun interim discussion that we know you will enjoy.You can also watch this on YouTube, where JK has some beautiful slides to guide our discussion.Join the Slack!

All in the Game | BNR
Balatro's megasucces komt mede door Wout, we spreken deze marketingbaas van Playstack

All in the Game | BNR

Play Episode Listen Later Apr 17, 2025 50:40


Balatro is een obscuur ogend, pokerachtig kaartspel, maar heeft wel de wereld veroverd sinds de lancering begin vorig jaar. Naast het briljante spelontwerp van anonieme ontwikkelaar LocalThunk is dat ook de verdienste van game-uitgever Playstack, waar Wout van Halderen de Communications Director is. Hij verklaart hun megasucces en deelt geheimen over de aanpak in deze aflevering van All in the Game met Joe van Burik, Donner Bakker en Jochem Visser. Balatro (de game die we in deze podcast uitgebreid in de spotlights zetten als onze op één na beste/favoriete game van 2024) heeft in de tussentijd tal van prijzen gewonnen, onder meer tijdens The Game Awards (van Geoff Keighley) en onlangs nog tijdens de prestigieuze BAFTA's in het Verenigd Koninkrijk. Wout vertelt in deze podcastaflevering het hele verhaal, van de manier waarop zijn organisatie LocalThunk moest overtuigen met hen in zee te gaan, de originele manier van marketing en de samenwerkingen met onder meer Ubisoft, CD Projekt Red en de makers van Vampire Survivors. Wat speelt er? Marathon (van Bungie) The Elder Scrolls IV: Oblivion Remastered South of Midnight Retro-rubriekBNR-collega Paul Nollet deelt zijn bijzondere herinnering aan Rayman 2: The Great Escape. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

All in the Game | BNR
The Last of Us, seizoen 2 (TV-serie) (spoilervrij!) | Mini-Game

All in the Game | BNR

Play Episode Listen Later Apr 15, 2025 15:32


The Last of Us is alweer toe aan het tweede seizoen van adaptatie, ditmaal gebaseerd op de game The Last of Us, Part II. De eerste aflevering van Seizoen 2 is vanaf nu te streamen op HBO Max, maar Donner Bakker heeft het hele tweede seizoen al gezien en bespreekt zijn impressies (zonder spoilers!) met Joe van Burik (die de eerste twee afleveringen al keek) in deze Mini-Game aflevering van de BNR-podcast All in the Game. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker, Sam van Zuilen en Bram van Eijndhoven. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Dois Analógicos
[Confusão] Idle game não é auto battler, aqueles que tem no LOL, Dota, etc [/]

Dois Analógicos

Play Episode Listen Later Apr 13, 2025 16:30


Primeiro de tudo, parabéns pela vovó de 90 anos, que maravilha, carnavalesca ainda. Incrível, João. Mande beijos para ela e que sejam mais muitos carnavales, mais 90 carnavales para ela, no mínimo. O segundo temos Idle Games. O mais próximo que eu joguei de um Idle Game, eu acho, é o TFT, o Team Fight Tactics, que é aquele modo do League of Legends, que tu escolhe a tropa e aí eles vão se bicar lá e você fica assistindo eles se matarem, fazendo pequenos ajustes entre uma rodada e outra. Não sei se encaixa dentro desse gênero, sei que o Dota 2 também tem um, você vai saber dizer esse tipo de jogo aí, estilo TFT, mas é o mais próximo. E eu acho que há um pouco de ficar paradão no Vampire Survivor. O Vampire Survivor, agora estou ensaiando aqui, talvez seja uma imensa besteira, mas o Vampire Survivor você basicamente anda, caminha de um lado para o outro e as coisas acontecem meio que no automático. Você tem uma interação ali, mas ela é mínima, tá quase no paradão. Siga o diálogo infinito sobre games via WhatsApp.Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto e João R2 analógicos

Programas FM Milenium
Primero lo Primero: Marcelo Pasciuto, Director del Grupo DOTA

Programas FM Milenium

Play Episode Listen Later Apr 10, 2025 13:22


Eduardo Battaglia dialogó con Marcelo Pasciuto sobre el paro general del 10 de abril de 2025.

All in the Game | BNR
Atomfall | Mini-Game

All in the Game | BNR

Play Episode Listen Later Apr 10, 2025 7:59


Atomfall deelt 50 procent van zijn naam met Fallout, en dat is ook goed te merken in deze Britse spin op een nucleaire, dystopische, alternatieve tijdlijn. Maar is dat nou goed of slecht? Dat bespreekt Joe van Burik met Sam van Zuilen en Niels Kooloos in deze Mini-Game-aflevering van All in the Game. Atomfall is sinds 27 maart te spelen op PlayStation 5, Playstation 4, Xbox One, Xbox Series X/S en Windows. Over All in the GameOnder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars. Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld.See omnystudio.com/listener for privacy information.

No Quest for the Wicked
No Jobs for the Wicked - Session 11 (Finale)

No Quest for the Wicked

Play Episode Listen Later Apr 9, 2025 101:46


The War Friends stand face to face with their legal owner and now must face off against the power of both capitalism and hell if they have any hope of ever being free.  Brexit takes a page out of Jamjar's book.  Kalalalu can't resist a hug.  Dota reveals the power of (war) friendship. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to J Strautman (@strautmask) for playing revolutionist!  Catch more of J over on Planet Arcana! Additional Music Credits: "Uncharted Moon" by Joel Steudler "Broken" by Defekt_Maschine (https://pixabay.com/music/electronic-broken-9665/) "Epic Cinematic Drama" by Grand_Project (https://pixabay.com/music/main-title-epic-cinematic-drama-medium-187363/) "Grave Secrets" by wildsound159 (https://pixabay.com/music/main-title-grave-secrets-161064/) "Jazz Lounge Elevator Music" by HitsLab (https://pixabay.com/music/elevator-music-jazz-lounge-elevator-music-322314/) "Spa" by Pavetraxx (https://pixabay.com/music/meditationspiritual-spa-271767/) "Suspense Pulse Tense Music" by DELOSound (https://pixabay.com/music/upbeat-suspense-pulse-tense-music-266060/) "Vivaldi - Spring - Allegro" by Abydos_Music (https://pixabay.com/music/classical-string-quartet-vivaldi-spring-allegro-185007/) "Time" by SavannaMusic (https://pixabay.com/music/crime-scene-time-9307/) "wavering -slow jazz piano" by HarumachiMusic (https://pixabay.com/music/traditional-jazz-wavering-slow-jazz-piano-176511/) "Tension Horror Theme" by Stringer_Bell (https://pixabay.com/music/horror-scene-tension-horror-theme-158186/) "Time For Weakness" by danydory (https://pixabay.com/music/mystery-time-for-weakness-141762/) "Time To Run Away" by SergePavkinMusic (https://pixabay.com/music/upbeat-time-to-run-away-115976/) "Fight To The Death" by PaoloArgento (https://pixabay.com/music/main-title-fight-to-the-death-163587/) "Creepy" by StudioKolomna (https://pixabay.com/music/suspense-creepy-250089/) "Triumph of the Spirit" by imagineaudio (https://pixabay.com/music/main-title-triumph-of-the-spirit-204233/) "February 24" by SergePavkinMusic (https://pixabay.com/music/build-up-scenes-february-24-154436/) "Autumn day" by Oleksii_Kalyna (https://pixabay.com/music/modern-classical-autumn-day-261132/) "Italo Girls" by ianjamesrennie (https://pixabay.com/music/synthwave-italo-girls-9672/) "80s love" by Helkimer (https://pixabay.com/music/synthwave-80s-love-synthwave-music-272232/) "Dramatic Horror Cinematic Epic Trailer Action Intro Opener" by SoundGalleryByDmitryTaras No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

All in the Game | BNR
A Minecraft Movie | Mini-Game

All in the Game | BNR

Play Episode Listen Later Apr 8, 2025 11:07


Minecraft als speelfilm, is dat leuk? Die vraag kun je bij uitstek stellen als je iets hebt met die game, en vooral als je A Minecraft Movie wilt kijken. Niels Kooloos en Sam van Zuilen hebben die film gezien en bespreken 'm met Joe van Burik in deze Mini-Game aflevering van de podcast All in the Game. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Psychic Warfare
Fellowship's Matthew Corry on Death of the Author, The Essentiality of Authenticity, and how Anger is an Obsolete Emotion

Psychic Warfare

Play Episode Listen Later Apr 7, 2025 83:49


There perhaps has never been a more uplifting power metal band than rising UK quartet Fellowship, and perhaps no more uplifting interview than this one with Fellowship's vocalist Matthew Corry. Matt and I sat down for an incredible chat about the concept of "Death of the Author," how essential it is to be authentic and what that means, how anger is a useless and obsolete emotion to feel, and so, so much more. I left this talk feeling emotionally and spiritually brighter, and I have a feeling you will too. Check out Fellowship's newest album, "The Skies Above Eternity," out now!

All in the Game | BNR
Switch 2 en games officieel onthuld, dit moet je weten over Mario Kart World, DK en meer

All in the Game | BNR

Play Episode Listen Later Apr 2, 2025 32:55


De details over de Switch 2 zijn door Nintendo onthuld, wat moet je daarover weten? Dat hoor je in onze analyse over de specificaties, de Joy-Con-controllers die als muis werken én de nieuwe openwereld game 'Mario Kart World'. Joe van Burik bespreekt en analyseert de Nitendo Switch 2 met Laura van der Lubbe, Niels Kooloos en Donner Bakker. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont en Wesley Schouwenaars, Elke week hoor je minimaal één aflevering van All in the Game. Of juist meerdere, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames, in onze rubriek Main Game. En regelmatig laten we iemand van BNR Nieuwsradio aanschuiven om te vertelen over diens favoriete game van vroeger in de Retro-rubriek. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in BNR Digitaal (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.

Asians Represent!
League of Legends & Toxic Game Design | Episode 101 | Asians Represent!

Asians Represent!

Play Episode Listen Later Mar 31, 2025 114:09


In this episode, we dove into how game design can create toxicity in communities. How do the design choices behind popular MOBAs like League of Legends, DOTA, and Honor of Kings encourage (intentionally or not) toxic player behaviour? //SUPPORT  Help us produce new and exclusive content! Join us on Patreon for ad-free audio and exclusive series! patreon.com/aznsrepresent Join the conversation on our Discord server | discord.gg/aznsrepresent //SPONSOR  The Asians Represent! podcast is brought to you by HERO FORGE! Visit HeroForge.com to start designing your custom miniature today and check back often: new content is added every week! Head to diceenvy.com/aznsrepresent for all of your dice needs! //FOLLOW  Website | aznsrepresent.com  Blue Sky | @aznsrepresent  YouTube | @aznsrepresent  //CONTACT  If you have questions about this episode's themes, suggestions, or anything else related to Asians Represent, get in touch with us at aznsrepresent.com  //MUSIC Euphoria by PAVALON

The Eastern Border
War in Ukraine: Episode 276

The Eastern Border

Play Episode Listen Later Mar 29, 2025 38:31


Ramzan Kadyrov has gotten himself into real trouble with Kremlin. Girkin reacts to the truce at sea and Moscow Patriachate has decided to turn Dota 2 into a true Orthodox game. Also, there's a new poem for you at the end.Support this show http://supporter.acast.com/theeasternborder. Hosted on Acast. See acast.com/privacy for more information.

Flow
EPISÓDIO PRA VOCÊ QUE GOSTA DE DOTA [com Astini e 4nalog]

Flow

Play Episode Listen Later Mar 27, 2025 195:50


jogue Dota.

No Quest for the Wicked
No Jobs for the Wicked - Session 10

No Quest for the Wicked

Play Episode Listen Later Mar 26, 2025 79:06


The War Friends stand face to face with their greatest adversaries in an effort to make their way to Chasterborn's inner sanctum.  Dota delivers a show-stopping performance.  Brexit finally becomes whole again.  Kalalalu has her day at the beach. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Jony Robertson (@fotoguy79) as Michael.  Catch Jonny on the Diecast Podcast! Additional Music Credits: "Machine Confrontation" by Gvidon (https://pixabay.com/music/rock-machine-confrontation-18432/) "On a Misssion with Apprehension and Challenge" by game-and-video-audio (https://pixabay.com/music/adventure-on-a-misssion-with-apprehension-and-challenge-instrumental-171056/) "Cinematic Music - Session 01 - Suspense" by cramosicamus (https://pixabay.com/music/horror-scene-cinematic-music-session-01-suspense-133397/) "Dark Story Investigator" by UniqueCreativeAudio (https://pixabay.com/music/crime-scene-dark-story-investigator-sinister-mystery-instrumental-309020/) "Antagonist" by Gvidon (https://pixabay.com/music/rock-gvidon-antagonist-181138/) "Acceleron" by DSTechnician (https://pixabay.com/music/synthwave-acceleron-109122/) "Arabica" by VladSensual (https://pixabay.com/music/soft-house-arabica-11818/) "Fearless" by Kulakovka (https://pixabay.com/music/main-title-fearless-final-boss-battle-epic-274997/) "Flight to the Stars" by The_Mountain (https://pixabay.com/music/adventure-flight-to-the-stars-310092/) "Get Out Alive" by Joel Steudler "Race Cars" by FASSounds (https://pixabay.com/music/upbeat-race-cars-phonk-gaming-music-196477/) "Spinning Head" by Gvidon (https://pixabay.com/music/trap-spinning-head-271171/) "Spiral Galaxy" by SergeQuadrado (https://pixabay.com/music/synthwave-spiral-galaxy-14935/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

Finding Founders
How France's #1 Song Became a Fart Themed Ringtone - #154: Christian Buttner | Creators

Finding Founders

Play Episode Listen Later Mar 20, 2025 67:27


We all start somewhere…and for christian, that start was a best-selling, chart-topping, fart-themed ringtone. Now, with over 1.7 billion views on YouTube, 6 million subscribers, and 3 million monthly Spotify listeners, Christian-better known as TheFatRat- has outgrown this early legacy and made an extraordinary impact on the electronic music scene. But how did this German artist get his start? Before composing for Dota 2 and Rocket League and before producing the best selling CD in France, Christian surprisingly discovered music through classical piano training. To learn how his early interest in musical improv and Chopin turned into a love for glitch hop, let's go back to his childhood…all the way to when he first earned his elementary school nickname…‘the rat' Learn more about your ad choices. Visit megaphone.fm/adchoices

Bottle Crow Reborn
Bottle Crow Reborn Taco Chingling 3 – Live Mas Live 2

Bottle Crow Reborn

Play Episode Listen Later Mar 11, 2025


What happened once might maybe happen twice. It did in this case at least. Taco Bell held a press event last year, and they did it again. We covered it then, so we're doing it again. Really all there is to it. How many months til those fuckin crunchwraps they announced at the last one actually show up for humans to eat? Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

The GAP Podcast
The GAP Episode 744 - The Steam Train

The GAP Podcast

Play Episode Listen Later Mar 1, 2025 117:11


On this episode of The GAP Luke Lawrie and Joab Gilroy talk about a bunch of games from Steam Next Fest. The games they've been playing this week include Monster Train, Kingdom Come Deliverance 2, Reality Break, Echo Point Nova, Inkborne, Blood Typers, Peripeteia, As We Descend, Broken Time, I Met An Archeologist, Nedra, Run TavernQuest, Mulligans Golf Game, PUBG: BLINDSPOT, Starless Abyss, Skin Deep, Void War, DoubleWe, and more. Over in the news Warner Bros is shutting down 3 studios, Valve releases big updates for Dota 2 and Deadlock, Call of Duty Black Ops 6 gets flagged on Steam for using AI assets, Tony Hawk's Pro Skater 3+4 is teased, GTA V is getting a big update on PC, and Fable is delayed to next year. This episode goes for 1 hour and 55 minutes, it also contains coarse language. You can also check out Joab's book on Amazon. Timestamps – 00:00:00 – Start 00:03:12 – Reality Break 00:23:37 – Echo Point Nova 00:34:50 – Kingdom Come Deliverance 2 00:38:48 – Steam Next Fest 01:17:00 – Monster Train 2 01:39:16 – News 01:50:50 – Questions 01:52:09 – Weekly Plugs 01:53:52 – End of Show Subscribe in a reader iTunes / Spotify

Pride and Accomplishment
147: Cadence of Content

Pride and Accomplishment

Play Episode Listen Later Feb 27, 2025 69:27


Jason is in full Warframe mode, Chris is playing a new mobile game, and we're both looking forward to the new WoW patch. Plus, Dota 2 changed their map (again) and Chris is intrigued. Warframe Raft Avowed Pokemon TCG Pocket WoW: Undermine(d) Split Fiction TF2 SDK

No Quest for the Wicked
No Jobs for the Wicked - Session 8

No Quest for the Wicked

Play Episode Listen Later Feb 26, 2025 87:48


As the War Friends make a daring, and surprisingly sweet, escape from Broadberry's future viral hit, they make some new friends and enemies along the way.  Dota begins to grasp the reality of his powers.  Brexit puts the pedal to the metal.  Kalalalu stops a threat in their tracks. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Dillin Apelyan (@superdillin) as Is It Cake Rep. Additional Music Credits: "Impact Driver" by Joel Steudler "Acceleron" by DSTechnician (https://pixabay.com/music/synthwave-acceleron-109122/) "Race Cars" by FASSounds (https://pixabay.com/music/upbeat-race-cars-phonk-gaming-music-196477/) "Get Out Alive" by Joel Steudler "Electric Discharge" by Joel Steudler "Spinning Head" by Gvidon (https://pixabay.com/music/trap-spinning-head-271171/) "Fearless" by Kulakovka (https://pixabay.com/music/main-title-fearless-final-boss-battle-epic-274997/) "Antagonist" by Gvidon (https://pixabay.com/music/rock-gvidon-antagonist-181138/) "Malicious Code" by Joel Steudler "Fighter" by Grand_Project (https://pixabay.com/music/upbeat-fighter-269805/) "Forgotten Deserts" by moodmode (https://pixabay.com/music/beautiful-plays-forgotten-deserts-179307/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

Bottle Crow Reborn
Bottle Crow Reborn – Patch 7.38 Special

Bottle Crow Reborn

Play Episode Listen Later Feb 20, 2025


God, it's been so long. How does this go again? "They put out a huge patch for Dota 2 and we talked about it for over two hours." God, the last Patch Notes Special was nine months ago. But seriously: they flooded the map! They added crafting (kind of)! They redid a ton of Facets! And perhaps most importantly of all... ....Windranger is back?!?! Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

Fourth Spirit - A Dota 2 Podcast
DOTA 7.38 PATCH REVIEW SWAMP MAP SWAMP MAP SWAMP MAP SWAMP MAP

Fourth Spirit - A Dota 2 Podcast

Play Episode Listen Later Feb 19, 2025 274:54


WANDERING WATERS MORE LIKE FUN PATCH SWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMPSWAMP

No Quest for the Wicked
No Jobs for the Wicked - Session 7

No Quest for the Wicked

Play Episode Listen Later Feb 12, 2025 116:11


In search of the eccentric billionaire, Broadberry Slantle, the War Friends touch down on a sandstorm ridden planet with a "brilliant" idea to pitch him.  Brexit tries to collect a debt.  Kalalalu practices her pitch.  Dota makes a terrible decision. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Alex Nursall (@saltandketchup) as Boss Corp Rep.  Check out Alex on Parkdale Haunt and Woodbine. Additional Music Credits: "Lossy Image" by Joel Steudler "Training Video" by Joel Steudler "Sinking Feeling" by Joel Steudler "Dark Bar" by cybercutie (https://pixabay.com/music/traditional-jazz-dark-bar-7386/) "Dark Ambient" by stereocode (https://pixabay.com/music/ambient-dark-ambient-126122/) "Prince of Arabia" by Grand_Project (https://pixabay.com/music/world-prince-of-arabia-main-162625/) "In The Jungle" by JuliusH (https://pixabay.com/music/mystery-in-the-jungle-electronic-adventure-music-7659/) "Jamais" by Melodigne (https://pixabay.com/music/beats-jamais-275427/) "Cyberpunk Alleyway Ambient" by Bertsz (https://pixabay.com/music/ambient-cyberpunk-alleyway-ambient-188519/) "Nice to Know You" by AlexGrohl (https://pixabay.com/music/suspense-suspense-nice-to-know-you-179387/) "Jazz Expresso" by OgifeeltheBeat (https://pixabay.com/music/beats-ogi-feel-the-beat-jazz-expresso-191266/) "Arabica" by VladSensual (https://pixabay.com/music/soft-house-arabica-11818/) "Epic Chase" by Ovani Sound "Sinking Feeling" by Joel Steudler "Acceleron" by DSTechnician (https://pixabay.com/music/synthwave-acceleron-109122/) "Race Cars" by FASSounds (https://pixabay.com/music/upbeat-race-cars-phonk-gaming-music-196477/) "Under Attack" by OB-LIX (https://pixabay.com/music/main-title-under-attack-action-trailer-background-music-110798/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

Bottle Crow Reborn
Bottle Crow Reborn Never Be 200 – I Bought SoundCloud

Bottle Crow Reborn

Play Episode Listen Later Feb 11, 2025


I cannot promise you that episode 200 is real, or ever will be. What I can tell you is, we have a plan. We're gonna go into the past. We're gonna tackle... well. For those with long memories and a long history with us (ahem, no one), let's say this... we once tried to record a certain podcast, and failed. It devolved into shouting. It was unpublishable. We're gonna try again. But that's ep 200, on this one I just make fun of Nick while he drinks whiskey. Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

Plus
Hlavní zprávy - rozhovory a komentáře: Polední publicistika: Dotační program Živel 1. Německá CDU/CSU a migrační politika. Mařiče elektřiny

Plus

Play Episode Listen Later Jan 31, 2025 20:10


Jak výhodný je pro obce postižené povodněmi nový vládní dotační program Živel 1? Mohla by se německá CDU/CSU ve snaze zpřísnit azylovou politiku i dál opírat o hlasy krajně pravicové AfD? Proč chce ministerstvo průmyslu zakázat mařiče elektřiny typu fén?

No Quest for the Wicked
No Jobs for the Wicked - Session 6

No Quest for the Wicked

Play Episode Listen Later Jan 29, 2025 105:24


The War Friends make their final stand at Mt. Glee Low Security Prison as the pandemonium reaches its peak.  Brexit gets an opportunity for revenge.  Kalalalu is left breathless.  Dota suspects there's more to his can-do attitude.  Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Skid Maher (@heyskid) as Janus.  Check out Skid on The Glass Cannon Network Additional Music Credits: "Autumn day" by Oleksii_Kalyna (https://pixabay.com/music/modern-classical-autumn-day-261132/) "Happy Feet" by Ovani Sound "Chin Surgery" by Ovani Sound "DARK AMBIENT" by stereocode (https://pixabay.com/music/pulses-dark-ambient-background-music-for-your-project-189055/) "Time To Run Away" by SergePavkinMusic (https://pixabay.com/music/upbeat-time-to-run-away-115976/) "Sneaking Fox" by SergeQuadrado (https://pixabay.com/music/sneaky-sneaking-fox-122535/) "Ominous Tension" by Ashot-Danielyan-Composer (https://pixabay.com/music/drama-scene-ominous-tension-157906/) "Forgotten Deserts" by moodmode (https://pixabay.com/music/beautiful-plays-forgotten-deserts-179307/) "Waiting Room" by Joel Steudler "Plains" by Ovani Sound "Dark Ambient" by stereocode (https://pixabay.com/music/ambient-dark-ambient-126122/) "Under Attack" by OB-LIX (https://pixabay.com/music/main-title-under-attack-action-trailer-background-music-110798/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

kicker News
The International 2025 in Hamburg, Roblox-Bundesliga und EA mit Geldsorgen

kicker News

Play Episode Listen Later Jan 27, 2025 55:03


In /gg Folge 60 sprechen wir über die Rückkehr des legendären Dota-2-Turniers The International nach Deutschland, die Bundesliga-Kampagne im Roblox-Metaverse und die Frage, ob ein Patch EA SPORTS FC 25 und Electronic Arts selbst retten kann.

Bottle Crow Reborn
Bottle Crow Reborn Jack's Snacks 2 – American Pudding

Bottle Crow Reborn

Play Episode Listen Later Jan 24, 2025


...stay away from meeee, heee! american pudding! cornstarch let me beeee, heee! don't come hangin round my spoon, pudding textured like a lagoon i got better things to eat, you bring shame to the word sweet now pudding! ok done now i'm tired of this bit Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

No Quest for the Wicked
No Jobs for the Wicked - Session 5

No Quest for the Wicked

Play Episode Listen Later Jan 15, 2025 116:21


The situation in Mt. Glee goes from bad to worse forcing the War Friends to put together an escape plan sooner rather than later... regardless of how bad it is.  Kalalalu finally gets her wish.  Brexit enlists an old (war) friend.  Dota gives the prisoners an ultimatum. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Adal Rifai (@adalrifai) as Gem Scooner.  Check out Adal on Hello, From the Magic Tavern, Hey Riddle Riddle, The Word Association and Siblings Peculiar. Additional Music Credits: "The Fighter" by FASSounds (https://pixabay.com/music/electro-the-fighter-gaming-phonk-cyberpunk-156582/) "Black Angel" by Grand_Project (https://pixabay.com/music/trap-hip-hop-black-angel-full-161265/) "Tension" by Ashot-Danielyan-Composer (https://pixabay.com/music/suspense-tension-116796/) "Forgotten Deserts" by moodmode (https://pixabay.com/music/beautiful-plays-forgotten-deserts-179307/) "Dark Bar" by cybercutie (https://pixabay.com/music/traditional-jazz-dark-bar-7386/) "Gentle Harp" by LightningTraveler (https://pixabay.com/music/pulses-gentle-harp-183066/) "Sneaking Fox" by SergeQuadrado (https://pixabay.com/music/sneaky-sneaking-fox-122535/) "Sad Thoughtful Serious Piano" by Ashot-Danielyan-Composer (https://pixabay.com/music/main-title-sad-thoughtful-serious-piano-115091/) "Nice to Know You" by AlexGrohl (https://pixabay.com/music/suspense-suspense-nice-to-know-you-179387/) "Nature Of The Beast" by BurnishedBronze (https://pixabay.com/music/drum-n-bass-nature-of-the-beast-11925/) "Nightrunner" by Ovani Sound "Edge" by Ovani Sound "Fearless" by Kulakovka (https://pixabay.com/music/main-title-fearless-final-boss-battle-epic-274997/) "Happy Feet" by Ovani Sound "Epic Cinematic Drama" by Grand_Project (https://pixabay.com/music/main-title-epic-cinematic-drama-medium-187363/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

Bottle Crow Reborn
Bottle Crow Reborn Still Not 200 – Chili Trionis

Bottle Crow Reborn

Play Episode Listen Later Jan 15, 2025


The danger at this point is if I try to invent fictional Taco Bell items to deceive Nick, it'll turn out some of them are real. We've all noticed the rotating roster of Taco Bell ingredients. Beans, cheese, tortilla, beef, chips, nacho cheese, sour cream... the Invoker of the Bell has already whipped together so, so many spells. Independent invention is just a nice phrase for "wasted everyone's time." Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

兔子洞电台
兔子洞2024年度万物调查结果公布:电竞篇

兔子洞电台

Play Episode Listen Later Jan 11, 2025 75:40


兔子洞年度万物调查电竞部分来了!聊聊电竞那些事,从英雄联盟到DOTA,还有王者荣耀,咱们一起扒一扒各大游戏和战队背后的故事。为啥有些队伍总是夺冠?直播界的风云人物又有哪些趣闻?选手们面临的压力你了解吗?来,跟着我们深入电竞圈,感受不一样的激情与挑战!大家好,兔子洞2024年度万物调查结果继续公开中。本期节目我们向大家公开的是万物调查的电竞部分,包括今年的各支电竞队伍和各位选手,以及热门的一些项目,同时我们也针对榜单上的大部分项目和话题聊了聊我们的看法。此次调查的全部榜单明细我们将在兔子洞公众号公布,敬请期待。录制:万泉、小马、费恩剪辑/后期:晨伦欢迎大家收听、订阅、赞赏。如果大家有任何想法或意见建议,欢迎在节目下方留言。以下大纲由AI生成,仅供参考:02:07 英雄联盟与王者荣耀:游戏发展与明星选手的崛起06:16 夺冠背后的矛盾与转会:LPL战队的现状与未来12:31 电竞圈的痛苦与压力:与T1队伍的对比让人震撼!18:49 直播平台拯救英雄联盟?25:04 无畏契约:今年夺冠的焦点游戏,聊聊游戏时长和工作压力!31:21 竞技游戏中的勇气与激情:EDG夺冠之路37:37 CS比赛中战术与经验的较量:32岁老将的制胜之道43:55 游戏选择的困扰:中国的FPS天才们与CS的免费登陆问题50:11 从PUBG到和平精英:游戏玩法的变迁与乐趣的转变56:28 中国队的荣耀时刻:亚洲杯冠军与国内联赛的挑战01:02:43 两款同类型游戏的巨大差别:守望先锋与漫威争锋的差异分析01:09:02 电竞发展的困境:思想观念、家庭压力与国家支持的挑战

No Quest for the Wicked
No Jobs for the Wicked - Session 4

No Quest for the Wicked

Play Episode Listen Later Jan 1, 2025 98:27


The War Friends continue their impressive streak of not catching a break as their situation on Embergreen goes from bad to worse.  Calalalu makes a powerfully dangerous new friend.  Brexit finds a revealing source of information.  Dota mounts an impulsive and dangerous rescue mission. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Motzie Dapul as the Newscaster Additional Music Credits: "We Are Busted" by Michael Adels (BMI) "In The Jungle" by JuliusH (https://pixabay.com/music/mystery-in-the-jungle-electronic-adventure-music-7659/) "Landing on a Strange Planet" by https://pixabay.com/music/ambient-landing-on-a-strange-planet-11425/ "Desolate World" by DSTechnician (https://pixabay.com/music/electronic-desolate-world-121196/) "Ominous Tension" by Ashot-Danielyan-Composer (https://pixabay.com/music/drama-scene-ominous-tension-157906/) "Sneaky Movements" by XtremeFreddy (https://pixabay.com/music/sneaky-sneaky-movements-151457/) "Dark Bar" by cybercutie (https://pixabay.com/music/traditional-jazz-dark-bar-7386/) "Time For Weakness" by danydory (https://pixabay.com/music/mystery-time-for-weakness-141762/) "Forgotten Deserts" by moodmode (https://pixabay.com/music/beautiful-plays-forgotten-deserts-179307/) "Tarde En La Noche" by ianjamesrennie (https://pixabay.com/music/modern-jazz-tarde-en-la-noche-11544/) "Sneaking In The Warehouse" by Brolefilmer (https://pixabay.com/music/crime-scene-sneaking-in-the-warehouse-brolefilmer-13689/) "Dark Ambient" by stereocode (https://pixabay.com/music/ambient-dark-ambient-126122/) "The Fighter" by FASSounds (https://pixabay.com/music/electro-the-fighter-gaming-phonk-cyberpunk-156582/) "Cute Creatures" by geoffharvey (https://pixabay.com/music/cartoons-cute-creatures-150622/) "Military Marching Patriotic Army" by zec53 (https://pixabay.com/music/marching-band-military-marching-patriotic-army-full-272795/) "Dark" by SoundGalleryByDmitryTaras (https://pixabay.com/music/build-up-scenes-dark-action-aggressive-anxiety-horror-countdown-trailer-intro-201375/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.

Bottle Crow Reborn
Bottle Crow Reborn Episode Not 200 – Five. Candy. Cigarettes.

Bottle Crow Reborn

Play Episode Listen Later Jan 1, 2025


Aw. That's so sad! See this? It's the world's tiniest omelette, cooking just for you. Join the Bottle Crow Discord to check out our live posted show notes as well as chat with us and other listeners! There's also the new Scanline Media Discord for Scanline stuff more generally. We're on iTunes, Google Play, and Stitcher! You can subscribe on those, and leave a review if you like! That would really help us out. Tell your Dota friends about us, help spread the word! Make sure to vote on the Rhythms of Riftshadow Ruins in the Steam Workshop!

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

Applications for the 2025 AI Engineer Summit are up, and you can save the date for AIE Singapore in April and AIE World's Fair 2025 in June.Happy new year, and thanks for 100 great episodes! Please let us know what you want to see/hear for the next 100!Full YouTube Episode with Slides/ChartsLike and subscribe and hit that bell to get notifs!Timestamps* 00:00 Welcome to the 100th Episode!* 00:19 Reflecting on the Journey* 00:47 AI Engineering: The Rise and Impact* 03:15 Latent Space Live and AI Conferences* 09:44 The Competitive AI Landscape* 21:45 Synthetic Data and Future Trends* 35:53 Creative Writing with AI* 36:12 Legal and Ethical Issues in AI* 38:18 The Data War: GPU Poor vs. GPU Rich* 39:12 The Rise of GPU Ultra Rich* 40:47 Emerging Trends in AI Models* 45:31 The Multi-Modality War* 01:05:31 The Future of AI Benchmarks* 01:13:17 Pionote and Frontier Models* 01:13:47 Niche Models and Base Models* 01:14:30 State Space Models and RWKB* 01:15:48 Inference Race and Price Wars* 01:22:16 Major AI Themes of the Year* 01:22:48 AI Rewind: January to March* 01:26:42 AI Rewind: April to June* 01:33:12 AI Rewind: July to September* 01:34:59 AI Rewind: October to December* 01:39:53 Year-End Reflections and PredictionsTranscript[00:00:00] Welcome to the 100th Episode![00:00:00] Alessio: Hey everyone, welcome to the Latent Space Podcast. This is Alessio, partner and CTO at Decibel Partners, and I'm joined by my co host Swyx for the 100th time today.[00:00:12] swyx: Yay, um, and we're so glad that, yeah, you know, everyone has, uh, followed us in this journey. How do you feel about it? 100 episodes.[00:00:19] Alessio: Yeah, I know.[00:00:19] Reflecting on the Journey[00:00:19] Alessio: Almost two years that we've been doing this. We've had four different studios. Uh, we've had a lot of changes. You know, we used to do this lightning round. When we first started that we didn't like, and we tried to change the question. The answer[00:00:32] swyx: was cursor and perplexity.[00:00:34] Alessio: Yeah, I love mid journey. It's like, do you really not like anything else?[00:00:38] Alessio: Like what's, what's the unique thing? And I think, yeah, we, we've also had a lot more research driven content. You know, we had like 3DAO, we had, you know. Jeremy Howard, we had more folks like that.[00:00:47] AI Engineering: The Rise and Impact[00:00:47] Alessio: I think we want to do more of that too in the new year, like having, uh, some of the Gemini folks, both on the research and the applied side.[00:00:54] Alessio: Yeah, but it's been a ton of fun. I think we both started, I wouldn't say as a joke, we were kind of like, Oh, we [00:01:00] should do a podcast. And I think we kind of caught the right wave, obviously. And I think your rise of the AI engineer posts just kind of get people. Sombra to congregate, and then the AI engineer summit.[00:01:11] Alessio: And that's why when I look at our growth chart, it's kind of like a proxy for like the AI engineering industry as a whole, which is almost like, like, even if we don't do that much, we keep growing just because there's so many more AI engineers. So did you expect that growth or did you expect that would take longer for like the AI engineer thing to kind of like become, you know, everybody talks about it today.[00:01:32] swyx: So, the sign of that, that we have won is that Gartner puts it at the top of the hype curve right now. So Gartner has called the peak in AI engineering. I did not expect, um, to what level. I knew that I was correct when I called it because I did like two months of work going into that. But I didn't know, You know, how quickly it could happen, and obviously there's a chance that I could be wrong.[00:01:52] swyx: But I think, like, most people have come around to that concept. Hacker News hates it, which is a good sign. But there's enough people that have defined it, you know, GitHub, when [00:02:00] they launched GitHub Models, which is the Hugging Face clone, they put AI engineers in the banner, like, above the fold, like, in big So I think it's like kind of arrived as a meaningful and useful definition.[00:02:12] swyx: I think people are trying to figure out where the boundaries are. I think that was a lot of the quote unquote drama that happens behind the scenes at the World's Fair in June. Because I think there's a lot of doubt or questions about where ML engineering stops and AI engineering starts. That's a useful debate to be had.[00:02:29] swyx: In some sense, I actually anticipated that as well. So I intentionally did not. Put a firm definition there because most of the successful definitions are necessarily underspecified and it's actually useful to have different perspectives and you don't have to specify everything from the outset.[00:02:45] Alessio: Yeah, I was at um, AWS reInvent and the line to get into like the AI engineering talk, so to speak, which is, you know, applied AI and whatnot was like, there are like hundreds of people just in line to go in.[00:02:56] Alessio: I think that's kind of what enabled me. People, right? Which is what [00:03:00] you kind of talked about. It's like, Hey, look, you don't actually need a PhD, just, yeah, just use the model. And then maybe we'll talk about some of the blind spots that you get as an engineer with the earlier posts that we also had on on the sub stack.[00:03:11] Alessio: But yeah, it's been a heck of a heck of a two years.[00:03:14] swyx: Yeah.[00:03:15] Latent Space Live and AI Conferences[00:03:15] swyx: You know, I was, I was trying to view the conference as like, so NeurIPS is I think like 16, 17, 000 people. And the Latent Space Live event that we held there was 950 signups. I think. The AI world, the ML world is still very much research heavy. And that's as it should be because ML is very much in a research phase.[00:03:34] swyx: But as we move this entire field into production, I think that ratio inverts into becoming more engineering heavy. So at least I think engineering should be on the same level, even if it's never as prestigious, like it'll always be low status because at the end of the day, you're manipulating APIs or whatever.[00:03:51] swyx: But Yeah, wrapping GPTs, but there's going to be an increasing stack and an art to doing these, these things well. And I, you know, I [00:04:00] think that's what we're focusing on for the podcast, the conference and basically everything I do seems to make sense. And I think we'll, we'll talk about the trends here that apply.[00:04:09] swyx: It's, it's just very strange. So, like, there's a mix of, like, keeping on top of research while not being a researcher and then putting that research into production. So, like, people always ask me, like, why are you covering Neuralibs? Like, this is a ML research conference and I'm like, well, yeah, I mean, we're not going to, to like, understand everything Or reproduce every single paper, but the stuff that is being found here is going to make it through into production at some point, you hope.[00:04:32] swyx: And then actually like when I talk to the researchers, they actually get very excited because they're like, oh, you guys are actually caring about how this goes into production and that's what they really really want. The measure of success is previously just peer review, right? Getting 7s and 8s on their um, Academic review conferences and stuff like citations is one metric, but money is a better metric.[00:04:51] Alessio: Money is a better metric. Yeah, and there were about 2200 people on the live stream or something like that. Yeah, yeah. Hundred on the live stream. So [00:05:00] I try my best to moderate, but it was a lot spicier in person with Jonathan and, and Dylan. Yeah, that it was in the chat on YouTube.[00:05:06] swyx: I would say that I actually also created.[00:05:09] swyx: Layen Space Live in order to address flaws that are perceived in academic conferences. This is not NeurIPS specific, it's ICML, NeurIPS. Basically, it's very sort of oriented towards the PhD student, uh, market, job market, right? Like literally all, basically everyone's there to advertise their research and skills and get jobs.[00:05:28] swyx: And then obviously all the, the companies go there to hire them. And I think that's great for the individual researchers, but for people going there to get info is not great because you have to read between the lines, bring a ton of context in order to understand every single paper. So what is missing is effectively what I ended up doing, which is domain by domain, go through and recap the best of the year.[00:05:48] swyx: Survey the field. And there are, like NeurIPS had a, uh, I think ICML had a like a position paper track, NeurIPS added a benchmarks, uh, datasets track. These are ways in which to address that [00:06:00] issue. Uh, there's always workshops as well. Every, every conference has, you know, a last day of workshops and stuff that provide more of an overview.[00:06:06] swyx: But they're not specifically prompted to do so. And I think really, uh, Organizing a conference is just about getting good speakers and giving them the correct prompts. And then they will just go and do that thing and they do a very good job of it. So I think Sarah did a fantastic job with the startups prompt.[00:06:21] swyx: I can't list everybody, but we did best of 2024 in startups, vision, open models. Post transformers, synthetic data, small models, and agents. And then the last one was the, uh, and then we also did a quick one on reasoning with Nathan Lambert. And then the last one, obviously, was the debate that people were very hyped about.[00:06:39] swyx: It was very awkward. And I'm really, really thankful for John Franco, basically, who stepped up to challenge Dylan. Because Dylan was like, yeah, I'll do it. But He was pro scaling. And I think everyone who is like in AI is pro scaling, right? So you need somebody who's ready to publicly say, no, we've hit a wall.[00:06:57] swyx: So that means you're saying Sam Altman's wrong. [00:07:00] You're saying, um, you know, everyone else is wrong. It helps that this was the day before Ilya went on, went up on stage and then said pre training has hit a wall. And data has hit a wall. So actually Jonathan ended up winning, and then Ilya supported that statement, and then Noam Brown on the last day further supported that statement as well.[00:07:17] swyx: So it's kind of interesting that I think the consensus kind of going in was that we're not done scaling, like you should believe in a better lesson. And then, four straight days in a row, you had Sepp Hochreiter, who is the creator of the LSTM, along with everyone's favorite OG in AI, which is Juergen Schmidhuber.[00:07:34] swyx: He said that, um, we're pre trading inside a wall, or like, we've run into a different kind of wall. And then we have, you know John Frankel, Ilya, and then Noam Brown are all saying variations of the same thing, that we have hit some kind of wall in the status quo of what pre trained, scaling large pre trained models has looked like, and we need a new thing.[00:07:54] swyx: And obviously the new thing for people is some make, either people are calling it inference time compute or test time [00:08:00] compute. I think the collective terminology has been inference time, and I think that makes sense because test time, calling it test, meaning, has a very pre trained bias, meaning that the only reason for running inference at all is to test your model.[00:08:11] swyx: That is not true. Right. Yeah. So, so, I quite agree that. OpenAI seems to have adopted, or the community seems to have adopted this terminology of ITC instead of TTC. And that, that makes a lot of sense because like now we care about inference, even right down to compute optimality. Like I actually interviewed this author who recovered or reviewed the Chinchilla paper.[00:08:31] swyx: Chinchilla paper is compute optimal training, but what is not stated in there is it's pre trained compute optimal training. And once you start caring about inference, compute optimal training, you have a different scaling law. And in a way that we did not know last year.[00:08:45] Alessio: I wonder, because John is, he's also on the side of attention is all you need.[00:08:49] Alessio: Like he had the bet with Sasha. So I'm curious, like he doesn't believe in scaling, but he thinks the transformer, I wonder if he's still. So, so,[00:08:56] swyx: so he, obviously everything is nuanced and you know, I told him to play a character [00:09:00] for this debate, right? So he actually does. Yeah. He still, he still believes that we can scale more.[00:09:04] swyx: Uh, he just assumed the character to be very game for, for playing this debate. So even more kudos to him that he assumed a position that he didn't believe in and still won the debate.[00:09:16] Alessio: Get rekt, Dylan. Um, do you just want to quickly run through some of these things? Like, uh, Sarah's presentation, just the highlights.[00:09:24] swyx: Yeah, we can't go through everyone's slides, but I pulled out some things as a factor of, like, stuff that we were going to talk about. And we'll[00:09:30] Alessio: publish[00:09:31] swyx: the rest. Yeah, we'll publish on this feed the best of 2024 in those domains. And hopefully people can benefit from the work that our speakers have done.[00:09:39] swyx: But I think it's, uh, these are just good slides. And I've been, I've been looking for a sort of end of year recaps from, from people.[00:09:44] The Competitive AI Landscape[00:09:44] swyx: The field has progressed a lot. You know, I think the max ELO in 2023 on LMSys used to be 1200 for LMSys ELOs. And now everyone is at least at, uh, 1275 in their ELOs, and this is across Gemini, Chadjibuti, [00:10:00] Grok, O1.[00:10:01] swyx: ai, which with their E Large model, and Enthopic, of course. It's a very, very competitive race. There are multiple Frontier labs all racing, but there is a clear tier zero Frontier. And then there's like a tier one. It's like, I wish I had everything else. Tier zero is extremely competitive. It's effectively now three horse race between Gemini, uh, Anthropic and OpenAI.[00:10:21] swyx: I would say that people are still holding out a candle for XAI. XAI, I think, for some reason, because their API was very slow to roll out, is not included in these metrics. So it's actually quite hard to put on there. As someone who also does charts, XAI is continually snubbed because they don't work well with the benchmarking people.[00:10:42] swyx: Yeah, yeah, yeah. It's a little trivia for why XAI always gets ignored. The other thing is market share. So these are slides from Sarah. We have it up on the screen. It has gone from very heavily open AI. So we have some numbers and estimates. These are from RAMP. Estimates of open AI market share in [00:11:00] December 2023.[00:11:01] swyx: And this is basically, what is it, GPT being 95 percent of production traffic. And I think if you correlate that with stuff that we asked. Harrison Chase on the LangChain episode, it was true. And then CLAUD 3 launched mid middle of this year. I think CLAUD 3 launched in March, CLAUD 3. 5 Sonnet was in June ish.[00:11:23] swyx: And you can start seeing the market share shift towards opening, uh, towards that topic, uh, very, very aggressively. The more recent one is Gemini. So if I scroll down a little bit, this is an even more recent dataset. So RAM's dataset ends in September 2 2. 2024. Gemini has basically launched a price war at the low end, uh, with Gemini Flash, uh, being basically free for personal use.[00:11:44] swyx: Like, I think people don't understand the free tier. It's something like a billion tokens per day. Unless you're trying to abuse it, you cannot really exhaust your free tier on Gemini. They're really trying to get you to use it. They know they're in like third place, um, fourth place, depending how you, how you count.[00:11:58] swyx: And so they're going after [00:12:00] the Lower tier first, and then, you know, maybe the upper tier later, but yeah, Gemini Flash, according to OpenRouter, is now 50 percent of their OpenRouter requests. Obviously, these are the small requests. These are small, cheap requests that are mathematically going to be more.[00:12:15] swyx: The smart ones obviously are still going to OpenAI. But, you know, it's a very, very big shift in the market. Like basically 2023, 2022, To going into 2024 opening has gone from nine five market share to Yeah. Reasonably somewhere between 50 to 75 market share.[00:12:29] Alessio: Yeah. I'm really curious how ramped does the attribution to the model?[00:12:32] Alessio: If it's API, because I think it's all credit card spin. . Well, but it's all, the credit card doesn't say maybe. Maybe the, maybe when they do expenses, they upload the PDF, but yeah, the, the German I think makes sense. I think that was one of my main 2024 takeaways that like. The best small model companies are the large labs, which is not something I would have thought that the open source kind of like long tail would be like the small model.[00:12:53] swyx: Yeah, different sizes of small models we're talking about here, right? Like so small model here for Gemini is AB, [00:13:00] right? Uh, mini. We don't know what the small model size is, but yeah, it's probably in the double digits or maybe single digits, but probably double digits. The open source community has kind of focused on the one to three B size.[00:13:11] swyx: Mm-hmm . Yeah. Maybe[00:13:12] swyx: zero, maybe 0.5 B uh, that's moon dream and that is small for you then, then that's great. It makes sense that we, we have a range for small now, which is like, may, maybe one to five B. Yeah. I'll even put that at, at, at the high end. And so this includes Gemma from Gemini as well. But also includes the Apple Foundation models, which I think Apple Foundation is 3B.[00:13:32] Alessio: Yeah. No, that's great. I mean, I think in the start small just meant cheap. I think today small is actually a more nuanced discussion, you know, that people weren't really having before.[00:13:43] swyx: Yeah, we can keep going. This is a slide that I smiley disagree with Sarah. She's pointing to the scale SEAL leaderboard. I think the Researchers that I talked with at NeurIPS were kind of positive on this because basically you need private test [00:14:00] sets to prevent contamination.[00:14:02] swyx: And Scale is one of maybe three or four people this year that has really made an effort in doing a credible private test set leaderboard. Llama405B does well compared to Gemini and GPT 40. And I think that's good. I would say that. You know, it's good to have an open model that is that big, that does well on those metrics.[00:14:23] swyx: But anyone putting 405B in production will tell you, if you scroll down a little bit to the artificial analysis numbers, that it is very slow and very expensive to infer. Um, it doesn't even fit on like one node. of, uh, of H100s. Cerebras will be happy to tell you they can serve 4 or 5B on their super large chips.[00:14:42] swyx: But, um, you know, if you need to do anything custom to it, you're still kind of constrained. So, is 4 or 5B really that relevant? Like, I think most people are basically saying that they only use 4 or 5B as a teacher model to distill down to something. Even Meta is doing it. So with Lama 3. [00:15:00] 3 launched, they only launched the 70B because they use 4 or 5B to distill the 70B.[00:15:03] swyx: So I don't know if like open source is keeping up. I think they're the, the open source industrial complex is very invested in telling you that the, if the gap is narrowing, I kind of disagree. I think that the gap is widening with O1. I think there are very, very smart people trying to narrow that gap and they should.[00:15:22] swyx: I really wish them success, but you cannot use a chart that is nearing 100 in your saturation chart. And look, the distance between open source and closed source is narrowing. Of course it's going to narrow because you're near 100. This is stupid. But in metrics that matter, is open source narrowing?[00:15:38] swyx: Probably not for O1 for a while. And it's really up to the open source guys to figure out if they can match O1 or not.[00:15:46] Alessio: I think inference time compute is bad for open source just because, you know, Doc can donate the flops at training time, but he cannot donate the flops at inference time. So it's really hard to like actually keep up on that axis.[00:15:59] Alessio: Big, big business [00:16:00] model shift. So I don't know what that means for the GPU clouds. I don't know what that means for the hyperscalers, but obviously the big labs have a lot of advantage. Because, like, it's not a static artifact that you're putting the compute in. You're kind of doing that still, but then you're putting a lot of computed inference too.[00:16:17] swyx: Yeah, yeah, yeah. Um, I mean, Llama4 will be reasoning oriented. We talked with Thomas Shalom. Um, kudos for getting that episode together. That was really nice. Good, well timed. Actually, I connected with the AI meta guy, uh, at NeurIPS, and, um, yeah, we're going to coordinate something for Llama4. Yeah, yeah,[00:16:32] Alessio: and our friend, yeah.[00:16:33] Alessio: Clara Shi just joined to lead the business agent side. So I'm sure we'll have her on in the new year.[00:16:39] swyx: Yeah. So, um, my comment on, on the business model shift, this is super interesting. Apparently it is wide knowledge that OpenAI wanted more than 6. 6 billion dollars for their fundraise. They wanted to raise, you know, higher, and they did not.[00:16:51] swyx: And what that means is basically like, it's very convenient that we're not getting GPT 5, which would have been a larger pre train. We should have a lot of upfront money. And [00:17:00] instead we're, we're converting fixed costs into variable costs, right. And passing it on effectively to the customer. And it's so much easier to take margin there because you can directly attribute it to like, Oh, you're using this more.[00:17:12] swyx: Therefore you, you pay more of the cost and I'll just slap a margin in there. So like that lets you control your growth margin and like tie your. Your spend, or your sort of inference spend, accordingly. And it's just really interesting to, that this change in the sort of inference paradigm has arrived exactly at the same time that the funding environment for pre training is effectively drying up, kind of.[00:17:36] swyx: I feel like maybe the VCs are very in tune with research anyway, so like, they would have noticed this, but, um, it's just interesting.[00:17:43] Alessio: Yeah, and I was looking back at our yearly recap of last year. Yeah. And the big thing was like the mixed trial price fights, you know, and I think now it's almost like there's nowhere to go, like, you know, Gemini Flash is like basically giving it away for free.[00:17:55] Alessio: So I think this is a good way for the labs to generate more revenue and pass down [00:18:00] some of the compute to the customer. I think they're going to[00:18:02] swyx: keep going. I think that 2, will come.[00:18:05] Alessio: Yeah, I know. Totally. I mean, next year, the first thing I'm doing is signing up for Devin. Signing up for the pro chat GBT.[00:18:12] Alessio: Just to try. I just want to see what does it look like to spend a thousand dollars a month on AI?[00:18:17] swyx: Yes. Yes. I think if your, if your, your job is a, at least AI content creator or VC or, you know, someone who, whose job it is to stay on, stay on top of things, you should already be spending like a thousand dollars a month on, on stuff.[00:18:28] swyx: And then obviously easy to spend, hard to use. You have to actually use. The good thing is that actually Google lets you do a lot of stuff for free now. So like deep research. That they just launched. Uses a ton of inference and it's, it's free while it's in preview.[00:18:45] Alessio: Yeah. They need to put that in Lindy.[00:18:47] Alessio: I've been using Lindy lately. I've been a built a bunch of things once we had flow because I liked the new thing. It's pretty good. I even did a phone call assistant. Um, yeah, they just launched Lindy voice. Yeah, I think once [00:19:00] they get advanced voice mode like capability today, still like speech to text, you can kind of tell.[00:19:06] Alessio: Um, but it's good for like reservations and things like that. So I have a meeting prepper thing. And so[00:19:13] swyx: it's good. Okay. I feel like we've, we've covered a lot of stuff. Uh, I, yeah, I, you know, I think We will go over the individual, uh, talks in a separate episode. Uh, I don't want to take too much time with, uh, this stuff, but that suffice to say that there is a lot of progress in each field.[00:19:28] swyx: Uh, we covered vision. Basically this is all like the audience voting for what they wanted. And then I just invited the best people I could find in each audience, especially agents. Um, Graham, who I talked to at ICML in Vienna, he is currently still number one. It's very hard to stay on top of SweetBench.[00:19:45] swyx: OpenHand is currently still number one. switchbench full, which is the hardest one. He had very good thoughts on agents, which I, which I'll highlight for people. Everyone is saying 2025 is the year of agents, just like they said last year. And, uh, but he had [00:20:00] thoughts on like eight parts of what are the frontier problems to solve in agents.[00:20:03] swyx: And so I'll highlight that talk as well.[00:20:05] Alessio: Yeah. The number six, which is the Hacken agents learn more about the environment, has been a Super interesting to us as well, just to think through, because, yeah, how do you put an agent in an enterprise where most things in an enterprise have never been public, you know, a lot of the tooling, like the code bases and things like that.[00:20:23] Alessio: So, yeah, there's not indexing and reg. Well, yeah, but it's more like. You can't really rag things that are not documented. But people know them based on how they've been doing it. You know, so I think there's almost this like, you know, Oh, institutional knowledge. Yeah, the boring word is kind of like a business process extraction.[00:20:38] Alessio: Yeah yeah, I see. It's like, how do you actually understand how these things are done? I see. Um, and I think today the, the problem is that, Yeah, the agents are, that most people are building are good at following instruction, but are not as good as like extracting them from you. Um, so I think that will be a big unlock just to touch quickly on the Jeff Dean thing.[00:20:55] Alessio: I thought it was pretty, I mean, we'll link it in the, in the things, but. I think the main [00:21:00] focus was like, how do you use ML to optimize the systems instead of just focusing on ML to do something else? Yeah, I think speculative decoding, we had, you know, Eugene from RWKB on the podcast before, like he's doing a lot of that with Fetterless AI.[00:21:12] swyx: Everyone is. I would say it's the norm. I'm a little bit uncomfortable with how much it costs, because it does use more of the GPU per call. But because everyone is so keen on fast inference, then yeah, makes sense.[00:21:24] Alessio: Exactly. Um, yeah, but we'll link that. Obviously Jeff is great.[00:21:30] swyx: Jeff is, Jeff's talk was more, it wasn't focused on Gemini.[00:21:33] swyx: I think people got the wrong impression from my tweet. It's more about how Google approaches ML and uses ML to design systems and then systems feedback into ML. And I think this ties in with Lubna's talk.[00:21:45] Synthetic Data and Future Trends[00:21:45] swyx: on synthetic data where it's basically the story of bootstrapping of humans and AI in AI research or AI in production.[00:21:53] swyx: So her talk was on synthetic data, where like how much synthetic data has grown in 2024 in the pre training side, the post training side, [00:22:00] and the eval side. And I think Jeff then also extended it basically to chips, uh, to chip design. So he'd spend a lot of time talking about alpha chip. And most of us in the audience are like, we're not working on hardware, man.[00:22:11] swyx: Like you guys are great. TPU is great. Okay. We'll buy TPUs.[00:22:14] Alessio: And then there was the earlier talk. Yeah. But, and then we have, uh, I don't know if we're calling them essays. What are we calling these? But[00:22:23] swyx: for me, it's just like bonus for late in space supporters, because I feel like they haven't been getting anything.[00:22:29] swyx: And then I wanted a more high frequency way to write stuff. Like that one I wrote in an afternoon. I think basically we now have an answer to what Ilya saw. It's one year since. The blip. And we know what he saw in 2014. We know what he saw in 2024. We think we know what he sees in 2024. He gave some hints and then we have vague indications of what he saw in 2023.[00:22:54] swyx: So that was the Oh, and then 2016 as well, because of this lawsuit with Elon, OpenAI [00:23:00] is publishing emails from Sam's, like, his personal text messages to Siobhan, Zelis, or whatever. So, like, we have emails from Ilya saying, this is what we're seeing in OpenAI, and this is why we need to scale up GPUs. And I think it's very prescient in 2016 to write that.[00:23:16] swyx: And so, like, it is exactly, like, basically his insights. It's him and Greg, basically just kind of driving the scaling up of OpenAI, while they're still playing Dota. They're like, no, like, we see the path here.[00:23:30] Alessio: Yeah, and it's funny, yeah, they even mention, you know, we can only train on 1v1 Dota. We need to train on 5v5, and that takes too many GPUs.[00:23:37] Alessio: Yeah,[00:23:37] swyx: and at least for me, I can speak for myself, like, I didn't see the path from Dota to where we are today. I think even, maybe if you ask them, like, they wouldn't necessarily draw a straight line. Yeah,[00:23:47] Alessio: no, definitely. But I think like that was like the whole idea of almost like the RL and we talked about this with Nathan on his podcast.[00:23:55] Alessio: It's like with RL, you can get very good at specific things, but then you can't really like generalize as much. And I [00:24:00] think the language models are like the opposite, which is like, you're going to throw all this data at them and scale them up, but then you really need to drive them home on a specific task later on.[00:24:08] Alessio: And we'll talk about the open AI reinforcement, fine tuning, um, announcement too, and all of that. But yeah, I think like scale is all you need. That's kind of what Elia will be remembered for. And I think just maybe to clarify on like the pre training is over thing that people love to tweet. I think the point of the talk was like everybody, we're scaling these chips, we're scaling the compute, but like the second ingredient which is data is not scaling at the same rate.[00:24:35] Alessio: So it's not necessarily pre training is over. It's kind of like What got us here won't get us there. In his email, he predicted like 10x growth every two years or something like that. And I think maybe now it's like, you know, you can 10x the chips again, but[00:24:49] swyx: I think it's 10x per year. Was it? I don't know.[00:24:52] Alessio: Exactly. And Moore's law is like 2x. So it's like, you know, much faster than that. And yeah, I like the fossil fuel of AI [00:25:00] analogy. It's kind of like, you know, the little background tokens thing. So the OpenAI reinforcement fine tuning is basically like, instead of fine tuning on data, you fine tune on a reward model.[00:25:09] Alessio: So it's basically like, instead of being data driven, it's like task driven. And I think people have tasks to do, they don't really have a lot of data. So I'm curious to see how that changes, how many people fine tune, because I think this is what people run into. It's like, Oh, you can fine tune llama. And it's like, okay, where do I get the data?[00:25:27] Alessio: To fine tune it on, you know, so it's great that we're moving the thing. And then I really like he had this chart where like, you know, the brain mass and the body mass thing is basically like mammals that scaled linearly by brain and body size, and then humans kind of like broke off the slope. So it's almost like maybe the mammal slope is like the pre training slope.[00:25:46] Alessio: And then the post training slope is like the, the human one.[00:25:49] swyx: Yeah. I wonder what the. I mean, we'll know in 10 years, but I wonder what the y axis is for, for Ilya's SSI. We'll try to get them on.[00:25:57] Alessio: Ilya, if you're listening, you're [00:26:00] welcome here. Yeah, and then he had, you know, what comes next, like agent, synthetic data, inference, compute, I thought all of that was like that.[00:26:05] Alessio: I don't[00:26:05] swyx: think he was dropping any alpha there. Yeah, yeah, yeah.[00:26:07] Alessio: Yeah. Any other new reps? Highlights?[00:26:10] swyx: I think that there was comparatively a lot more work. Oh, by the way, I need to plug that, uh, my friend Yi made this, like, little nice paper. Yeah, that was really[00:26:20] swyx: nice.[00:26:20] swyx: Uh, of, uh, of, like, all the, he's, she called it must read papers of 2024.[00:26:26] swyx: So I laid out some of these at NeurIPS, and it was just gone. Like, everyone just picked it up. Because people are dying for, like, little guidance and visualizations And so, uh, I thought it was really super nice that we got there.[00:26:38] Alessio: Should we do a late in space book for each year? Uh, I thought about it. For each year we should.[00:26:42] Alessio: Coffee table book. Yeah. Yeah. Okay. Put it in the will. Hi, Will. By the way, we haven't introduced you. He's our new, you know, general organist, Jamie. You need to[00:26:52] swyx: pull up more things. One thing I saw that, uh, Okay, one fun one, and then one [00:27:00] more general one. So the fun one is this paper on agent collusion. This is a paper on steganography.[00:27:06] swyx: This is secret collusion among AI agents, multi agent deception via steganography. I tried to go to NeurIPS in order to find these kinds of papers because the real reason Like NeurIPS this year has a lottery system. A lot of people actually even go and don't buy tickets because they just go and attend the side events.[00:27:22] swyx: And then also the people who go and end up crowding around the most popular papers, which you already know and already read them before you showed up to NeurIPS. So the only reason you go there is to talk to the paper authors, but there's like something like 10, 000 other. All these papers out there that, you know, are just people's work that they, that they did on the air and they failed to get attention for one reason or another.[00:27:42] swyx: And this was one of them. Uh, it was like all the way at the back. And this is a deep mind paper that actually focuses on collusion between AI agents, uh, by hiding messages in the text that they generate. Uh, so that's what steganography is. So a very simple example would be the first letter of every word.[00:27:57] swyx: If you Pick that out, you know, and the code sends a [00:28:00] different message than that. But something I've always emphasized is to LLMs, we read left to right. LLMs can read up, down, sideways, you know, in random character order. And it's the same to them as it is to us. So if we were ever to get You know, self motivated, underlined LLMs that we're trying to collaborate to take over the planet.[00:28:19] swyx: This would be how they do it. They spread messages among us in the messages that we generate. And he developed a scaling law for that. So he marked, I'm showing it on screen right now, the emergence of this phenomenon. Basically, for example, for Cypher encoding, GPT 2, Lama 2, mixed trial, GPT 3. 5, zero capabilities, and sudden 4.[00:28:40] swyx: And this is the kind of Jason Wei type emergence properties that people kind of look for. I think what made this paper stand out as well, so he developed the benchmark for steganography collusion, and he also focused on shelling point collusion, which is very low coordination. For agreeing on a decoding encoding format, you kind of need to have some [00:29:00] agreement on that.[00:29:00] swyx: But, but shelling point means like very, very low or almost no coordination. So for example, if I, if I ask someone, if the only message I give you is meet me in New York and you're not aware. Or when you would probably meet me at Grand Central Station. That is the Grand Central Station is a shelling point.[00:29:16] swyx: And it's probably somewhere, somewhere during the day. That is the shelling point of New York is Grand Central. To that extent, shelling points for steganography are things like the, the, the common decoding methods that we talked about. It will be interesting at some point in the future when we are worried about alignment.[00:29:30] swyx: It is not interesting today, but it's interesting that DeepMind is already thinking about this.[00:29:36] Alessio: I think that's like one of the hardest things about NeurIPS. It's like the long tail. I[00:29:41] swyx: found a pricing guy. I'm going to feature him on the podcast. Basically, this guy from NVIDIA worked out the optimal pricing for language models.[00:29:51] swyx: It's basically an econometrics paper at NeurIPS, where everyone else is talking about GPUs. And the guy with the GPUs is[00:29:57] Alessio: talking[00:29:57] swyx: about economics instead. [00:30:00] That was the sort of fun one. So the focus I saw is that model papers at NeurIPS are kind of dead. No one really presents models anymore. It's just data sets.[00:30:12] swyx: This is all the grad students are working on. So like there was a data sets track and then I was looking around like, I was like, you don't need a data sets track because every paper is a data sets paper. And so data sets and benchmarks, they're kind of flip sides of the same thing. So Yeah. Cool. Yeah, if you're a grad student, you're a GPU boy, you kind of work on that.[00:30:30] swyx: And then the, the sort of big model that people walk around and pick the ones that they like, and then they use it in their models. And that's, that's kind of how it develops. I, I feel like, um, like, like you didn't last year, you had people like Hao Tian who worked on Lava, which is take Lama and add Vision.[00:30:47] swyx: And then obviously actually I hired him and he added Vision to Grok. Now he's the Vision Grok guy. This year, I don't think there was any of those.[00:30:55] Alessio: What were the most popular, like, orals? Last year it was like the [00:31:00] Mixed Monarch, I think, was like the most attended. Yeah, uh, I need to look it up. Yeah, I mean, if nothing comes to mind, that's also kind of like an answer in a way.[00:31:10] Alessio: But I think last year there was a lot of interest in, like, furthering models and, like, different architectures and all of that.[00:31:16] swyx: I will say that I felt the orals, oral picks this year were not very good. Either that or maybe it's just a So that's the highlight of how I have changed in terms of how I view papers.[00:31:29] swyx: So like, in my estimation, two of the best papers in this year for datasets or data comp and refined web or fine web. These are two actually industrially used papers, not highlighted for a while. I think DCLM got the spotlight, FineWeb didn't even get the spotlight. So like, it's just that the picks were different.[00:31:48] swyx: But one thing that does get a lot of play that a lot of people are debating is the role that's scheduled. This is the schedule free optimizer paper from Meta from Aaron DeFazio. And this [00:32:00] year in the ML community, there's been a lot of chat about shampoo, soap, all the bathroom amenities for optimizing your learning rates.[00:32:08] swyx: And, uh, most people at the big labs are. Who I asked about this, um, say that it's cute, but it's not something that matters. I don't know, but it's something that was discussed and very, very popular. 4Wars[00:32:19] Alessio: of AI recap maybe, just quickly. Um, where do you want to start? Data?[00:32:26] swyx: So to remind people, this is the 4Wars piece that we did as one of our earlier recaps of this year.[00:32:31] swyx: And the belligerents are on the left, journalists, writers, artists, anyone who owns IP basically, New York Times, Stack Overflow, Reddit, Getty, Sarah Silverman, George RR Martin. Yeah, and I think this year we can add Scarlett Johansson to that side of the fence. So anyone suing, open the eye, basically. I actually wanted to get a snapshot of all the lawsuits.[00:32:52] swyx: I'm sure some lawyer can do it. That's the data quality war. On the right hand side, we have the synthetic data people, and I think we talked about Lumna's talk, you know, [00:33:00] really showing how much synthetic data has come along this year. I think there was a bit of a fight between scale. ai and the synthetic data community, because scale.[00:33:09] swyx: ai published a paper saying that synthetic data doesn't work. Surprise, surprise, scale. ai is the leading vendor of non synthetic data. Only[00:33:17] Alessio: cage free annotated data is useful.[00:33:21] swyx: So I think there's some debate going on there, but I don't think it's much debate anymore that at least synthetic data, for the reasons that are blessed in Luna's talk, Makes sense.[00:33:32] swyx: I don't know if you have any perspectives there.[00:33:34] Alessio: I think, again, going back to the reinforcement fine tuning, I think that will change a little bit how people think about it. I think today people mostly use synthetic data, yeah, for distillation and kind of like fine tuning a smaller model from like a larger model.[00:33:46] Alessio: I'm not super aware of how the frontier labs use it outside of like the rephrase, the web thing that Apple also did. But yeah, I think it'll be. Useful. I think like whether or not that gets us the big [00:34:00] next step, I think that's maybe like TBD, you know, I think people love talking about data because it's like a GPU poor, you know, I think, uh, synthetic data is like something that people can do, you know, so they feel more opinionated about it compared to, yeah, the optimizers stuff, which is like,[00:34:17] swyx: they don't[00:34:17] Alessio: really work[00:34:18] swyx: on.[00:34:18] swyx: I think that there is an angle to the reasoning synthetic data. So this year, we covered in the paper club, the star series of papers. So that's star, Q star, V star. It basically helps you to synthesize reasoning steps, or at least distill reasoning steps from a verifier. And if you look at the OpenAI RFT, API that they released, or that they announced, basically they're asking you to submit graders, or they choose from a preset list of graders.[00:34:49] swyx: Basically It feels like a way to create valid synthetic data for them to fine tune their reasoning paths on. Um, so I think that is another angle where it starts to make sense. And [00:35:00] so like, it's very funny that basically all the data quality wars between Let's say the music industry or like the newspaper publishing industry or the textbooks industry on the big labs.[00:35:11] swyx: It's all of the pre training era. And then like the new era, like the reasoning era, like nobody has any problem with all the reasoning, especially because it's all like sort of math and science oriented with, with very reasonable graders. I think the more interesting next step is how does it generalize beyond STEM?[00:35:27] swyx: We've been using O1 for And I would say like for summarization and creative writing and instruction following, I think it's underrated. I started using O1 in our intro songs before we killed the intro songs, but it's very good at writing lyrics. You know, I can actually say like, I think one of the O1 pro demos.[00:35:46] swyx: All of these things that Noam was showing was that, you know, you can write an entire paragraph or three paragraphs without using the letter A, right?[00:35:53] Creative Writing with AI[00:35:53] swyx: So like, like literally just anything instead of token, like not even token level, character level manipulation and [00:36:00] counting and instruction following. It's, uh, it's very, very strong.[00:36:02] swyx: And so no surprises when I ask it to rhyme, uh, and to, to create song lyrics, it's going to do that very much better than in previous models. So I think it's underrated for creative writing.[00:36:11] Alessio: Yeah.[00:36:12] Legal and Ethical Issues in AI[00:36:12] Alessio: What do you think is the rationale that they're going to have in court when they don't show you the thinking traces of O1, but then they want us to, like, they're getting sued for using other publishers data, you know, but then on their end, they're like, well, you shouldn't be using my data to then train your model.[00:36:29] Alessio: So I'm curious to see how that kind of comes. Yeah, I mean, OPA has[00:36:32] swyx: many ways to publish, to punish people without bringing, taking them to court. Already banned ByteDance for distilling their, their info. And so anyone caught distilling the chain of thought will be just disallowed to continue on, on, on the API.[00:36:44] swyx: And it's fine. It's no big deal. Like, I don't even think that's an issue at all, just because the chain of thoughts are pretty well hidden. Like you have to work very, very hard to, to get it to leak. And then even when it leaks the chain of thought, you don't know if it's, if it's [00:37:00] The bigger concern is actually that there's not that much IP hiding behind it, that Cosign, which we talked about, we talked to him on Dev Day, can just fine tune 4.[00:37:13] swyx: 0 to beat 0. 1 Cloud SONET so far is beating O1 on coding tasks without, at least O1 preview, without being a reasoning model, same for Gemini Pro or Gemini 2. 0. So like, how much is reasoning important? How much of a moat is there in this, like, All of these are proprietary sort of training data that they've presumably accomplished.[00:37:34] swyx: Because even DeepSeek was able to do it. And they had, you know, two months notice to do this, to do R1. So, it's actually unclear how much moat there is. Obviously, you know, if you talk to the Strawberry team, they'll be like, yeah, I mean, we spent the last two years doing this. So, we don't know. And it's going to be Interesting because there'll be a lot of noise from people who say they have inference time compute and actually don't because they just have fancy chain of thought.[00:38:00][00:38:00] swyx: And then there's other people who actually do have very good chain of thought. And you will not see them on the same level as OpenAI because OpenAI has invested a lot in building up the mythology of their team. Um, which makes sense. Like the real answer is somewhere in between.[00:38:13] Alessio: Yeah, I think that's kind of like the main data war story developing.[00:38:18] The Data War: GPU Poor vs. GPU Rich[00:38:18] Alessio: GPU poor versus GPU rich. Yeah. Where do you think we are? I think there was, again, going back to like the small model thing, there was like a time in which the GPU poor were kind of like the rebel faction working on like these models that were like open and small and cheap. And I think today people don't really care as much about GPUs anymore.[00:38:37] Alessio: You also see it in the price of the GPUs. Like, you know, that market is kind of like plummeted because there's people don't want to be, they want to be GPU free. They don't even want to be poor. They just want to be, you know, completely without them. Yeah. How do you think about this war? You[00:38:52] swyx: can tell me about this, but like, I feel like the, the appetite for GPU rich startups, like the, you know, the, the funding plan is we will raise 60 million and [00:39:00] we'll give 50 of that to NVIDIA.[00:39:01] swyx: That is gone, right? Like, no one's, no one's pitching that. This was literally the plan, the exact plan of like, I can name like four or five startups, you know, this time last year. So yeah, GPU rich startups gone.[00:39:12] The Rise of GPU Ultra Rich[00:39:12] swyx: But I think like, The GPU ultra rich, the GPU ultra high net worth is still going. So, um, now we're, you know, we had Leopold's essay on the trillion dollar cluster.[00:39:23] swyx: We're not quite there yet. We have multiple labs, um, you know, XAI very famously, you know, Jensen Huang praising them for being. Best boy number one in spinning up 100, 000 GPU cluster in like 12 days or something. So likewise at Meta, likewise at OpenAI, likewise at the other labs as well. So like the GPU ultra rich are going to keep doing that because I think partially it's an article of faith now that you just need it.[00:39:46] swyx: Like you don't even know what it's going to, what you're going to use it for. You just, you just need it. And it makes sense that if, especially if we're going into. More researchy territory than we are. So let's say 2020 to 2023 was [00:40:00] let's scale big models territory because we had GPT 3 in 2020 and we were like, okay, we'll go from 1.[00:40:05] swyx: 75b to 1. 8b, 1. 8t. And that was GPT 3 to GPT 4. Okay, that's done. As far as everyone is concerned, Opus 3. 5 is not coming out, GPT 4. 5 is not coming out, and Gemini 2, we don't have Pro, whatever. We've hit that wall. Maybe I'll call it the 2 trillion perimeter wall. We're not going to 10 trillion. No one thinks it's a good idea, at least from training costs, from the amount of data, or at least the inference.[00:40:36] swyx: Would you pay 10x the price of GPT Probably not. Like, like you want something else that, that is at least more useful. So it makes sense that people are pivoting in terms of their inference paradigm.[00:40:47] Emerging Trends in AI Models[00:40:47] swyx: And so when it's more researchy, then you actually need more just general purpose compute to mess around with, uh, at the exact same time that production deployments of the old, the previous paradigm is still ramping up,[00:40:58] swyx: um,[00:40:58] swyx: uh, pretty aggressively.[00:40:59] swyx: So [00:41:00] it makes sense that the GPU rich are growing. We have now interviewed both together and fireworks and replicates. Uh, we haven't done any scale yet. But I think Amazon, maybe kind of a sleeper one, Amazon, in a sense of like they, at reInvent, I wasn't expecting them to do so well, but they are now a foundation model lab.[00:41:18] swyx: It's kind of interesting. Um, I think, uh, you know, David went over there and started just creating models.[00:41:25] Alessio: Yeah, I mean, that's the power of prepaid contracts. I think like a lot of AWS customers, you know, they do this big reserve instance contracts and now they got to use their money. That's why so many startups.[00:41:37] Alessio: Get bought through the AWS marketplace so they can kind of bundle them together and prefer pricing.[00:41:42] swyx: Okay, so maybe GPU super rich doing very well, GPU middle class dead, and then GPU[00:41:48] Alessio: poor. I mean, my thing is like, everybody should just be GPU rich. There shouldn't really be, even the GPU poorest, it's like, does it really make sense to be GPU poor?[00:41:57] Alessio: Like, if you're GPU poor, you should just use the [00:42:00] cloud. Yes, you know, and I think there might be a future once we kind of like figure out what the size and shape of these models is where like the tiny box and these things come to fruition where like you can be GPU poor at home. But I think today is like, why are you working so hard to like get these models to run on like very small clusters where it's like, It's so cheap to run them.[00:42:21] Alessio: Yeah, yeah,[00:42:22] swyx: yeah. I think mostly people think it's cool. People think it's a stepping stone to scaling up. So they aspire to be GPU rich one day and they're working on new methods. Like news research, like probably the most deep tech thing they've done this year is Distro or whatever the new name is.[00:42:38] swyx: There's a lot of interest in heterogeneous computing, distributed computing. I tend generally to de emphasize that historically, but it may be coming to a time where it is starting to be relevant. I don't know. You know, SF compute launched their compute marketplace this year, and like, who's really using that?[00:42:53] swyx: Like, it's a bunch of small clusters, disparate types of compute, and if you can make that [00:43:00] useful, then that will be very beneficial to the broader community, but maybe still not the source of frontier models. It's just going to be a second tier of compute that is unlocked for people, and that's fine. But yeah, I mean, I think this year, I would say a lot more on device, We are, I now have Apple intelligence on my phone.[00:43:19] swyx: Doesn't do anything apart from summarize my notifications. But still, not bad. Like, it's multi modal.[00:43:25] Alessio: Yeah, the notification summaries are so and so in my experience.[00:43:29] swyx: Yeah, but they add, they add juice to life. And then, um, Chrome Nano, uh, Gemini Nano is coming out in Chrome. Uh, they're still feature flagged, but you can, you can try it now if you, if you use the, uh, the alpha.[00:43:40] swyx: And so, like, I, I think, like, you know, We're getting the sort of GPU poor version of a lot of these things coming out, and I think it's like quite useful. Like Windows as well, rolling out RWKB in sort of every Windows department is super cool. And I think the last thing that I never put in this GPU poor war, that I think I should now, [00:44:00] is the number of startups that are GPU poor but still scaling very well, as sort of wrappers on top of either a foundation model lab, or GPU Cloud.[00:44:10] swyx: GPU Cloud, it would be Suno. Suno, Ramp has rated as one of the top ranked, fastest growing startups of the year. Um, I think the last public number is like zero to 20 million this year in ARR and Suno runs on Moto. So Suno itself is not GPU rich, but they're just doing the training on, on Moto, uh, who we've also talked to on, on the podcast.[00:44:31] swyx: The other one would be Bolt, straight cloud wrapper. And, and, um, Again, another, now they've announced 20 million ARR, which is another step up from our 8 million that we put on the title. So yeah, I mean, it's crazy that all these GPU pores are finding a way while the GPU riches are also finding a way. And then the only failures, I kind of call this the GPU smiling curve, where the edges do well, because you're either close to the machines, and you're like [00:45:00] number one on the machines, or you're like close to the customers, and you're number one on the customer side.[00:45:03] swyx: And the people who are in the middle. Inflection, um, character, didn't do that great. I think character did the best of all of them. Like, you have a note in here that we apparently said that character's price tag was[00:45:15] Alessio: 1B.[00:45:15] swyx: Did I say that?[00:45:16] Alessio: Yeah. You said Google should just buy them for 1B. I thought it was a crazy number.[00:45:20] Alessio: Then they paid 2. 7 billion. I mean, for like,[00:45:22] swyx: yeah.[00:45:22] Alessio: What do you pay for node? Like, I don't know what the game world was like. Maybe the starting price was 1B. I mean, whatever it was, it worked out for everybody involved.[00:45:31] The Multi-Modality War[00:45:31] Alessio: Multimodality war. And this one, we never had text to video in the first version, which now is the hottest.[00:45:37] swyx: Yeah, I would say it's a subset of image, but yes.[00:45:40] Alessio: Yeah, well, but I think at the time it wasn't really something people were doing, and now we had VO2 just came out yesterday. Uh, Sora was released last month, last week. I've not tried Sora, because the day that I tried, it wasn't, yeah. I[00:45:54] swyx: think it's generally available now, you can go to Sora.[00:45:56] swyx: com and try it. Yeah, they had[00:45:58] Alessio: the outage. Which I [00:46:00] think also played a part into it. Small things. Yeah. What's the other model that you posted today that was on Replicate? Video or OneLive?[00:46:08] swyx: Yeah. Very, very nondescript name, but it is from Minimax, which I think is a Chinese lab. The Chinese labs do surprisingly well at the video models.[00:46:20] swyx: I'm not sure it's actually Chinese. I don't know. Hold me up to that. Yep. China. It's good. Yeah, the Chinese love video. What can I say? They have a lot of training data for video. Or a more relaxed regulatory environment.[00:46:37] Alessio: Uh, well, sure, in some way. Yeah, I don't think there's much else there. I think like, you know, on the image side, I think it's still open.[00:46:45] Alessio: Yeah, I mean,[00:46:46] swyx: 11labs is now a unicorn. So basically, what is multi modality war? Multi modality war is, do you specialize in a single modality, right? Or do you have GodModel that does all the modalities? So this is [00:47:00] definitely still going, in a sense of 11 labs, you know, now Unicorn, PicoLabs doing well, they launched Pico 2.[00:47:06] swyx: 0 recently, HeyGen, I think has reached 100 million ARR, Assembly, I don't know, but they have billboards all over the place, so I assume they're doing very, very well. So these are all specialist models, specialist models and specialist startups. And then there's the big labs who are doing the sort of all in one play.[00:47:24] swyx: And then here I would highlight Gemini 2 for having native image output. Have you seen the demos? Um, yeah, it's, it's hard to keep up. Literally they launched this last week and a shout out to Paige Bailey, who came to the Latent Space event to demo on the day of launch. And she wasn't prepared. She was just like, I'm just going to show you.[00:47:43] swyx: So they have voice. They have, you know, obviously image input, and then they obviously can code gen and all that. But the new one that OpenAI and Meta both have but they haven't launched yet is image output. So you can literally, um, I think their demo video was that you put in an image of a [00:48:00] car, and you ask for minor modifications to that car.[00:48:02] swyx: They can generate you that modification exactly as you asked. So there's no need for the stable diffusion or comfy UI workflow of like mask here and then like infill there in paint there and all that, all that stuff. This is small model nonsense. Big model people are like, huh, we got you in as everything in the transformer.[00:48:21] swyx: This is the multimodality war, which is, do you, do you bet on the God model or do you string together a whole bunch of, uh, Small models like a, like a chump. Yeah,[00:48:29] Alessio: I don't know, man. Yeah, that would be interesting. I mean, obviously I use Midjourney for all of our thumbnails. Um, they've been doing a ton on the product, I would say.[00:48:38] Alessio: They launched a new Midjourney editor thing. They've been doing a ton. Because I think, yeah, the motto is kind of like, Maybe, you know, people say black forest, the black forest models are better than mid journey on a pixel by pixel basis. But I think when you put it, put it together, have you tried[00:48:53] swyx: the same problems on black forest?[00:48:55] Alessio: Yes. But the problem is just like, you know, on black forest, it generates one image. And then it's like, you got to [00:49:00] regenerate. You don't have all these like UI things. Like what I do, no, but it's like time issue, you know, it's like a mid[00:49:06] swyx: journey. Call the API four times.[00:49:08] Alessio: No, but then there's no like variate.[00:49:10] Alessio: Like the good thing about mid journey is like, you just go in there and you're cooking. There's a lot of stuff that just makes it really easy. And I think people underestimate that. Like, it's not really a skill issue, because I'm paying mid journey, so it's a Black Forest skill issue, because I'm not paying them, you know?[00:49:24] Alessio: Yeah,[00:49:25] swyx: so, okay, so, uh, this is a UX thing, right? Like, you, you, you understand that, at least, we think that Black Forest should be able to do all that stuff. I will also shout out, ReCraft has come out, uh, on top of the image arena that, uh, artificial analysis has done, has apparently, uh, Flux's place. Is this still true?[00:49:41] swyx: So, Artificial Analysis is now a company. I highlighted them I think in one of the early AI Newses of the year. And they have launched a whole bunch of arenas. So, they're trying to take on LM Arena, Anastasios and crew. And they have an image arena. Oh yeah, Recraft v3 is now beating Flux 1. 1. Which is very surprising [00:50:00] because Flux And Black Forest Labs are the old stable diffusion crew who left stability after, um, the management issues.[00:50:06] swyx: So Recurve has come from nowhere to be the top image model. Uh, very, very strange. I would also highlight that Grok has now launched Aurora, which is, it's very interesting dynamics between Grok and Black Forest Labs because Grok's images were originally launched, uh, in partnership with Black Forest Labs as a, as a thin wrapper.[00:50:24] swyx: And then Grok was like, no, we'll make our own. And so they've made their own. I don't know, there are no APIs or benchmarks about it. They just announced it. So yeah, that's the multi modality war. I would say that so far, the small model, the dedicated model people are winning, because they are just focused on their tasks.[00:50:42] swyx: But the big model, People are always catching up. And the moment I saw the Gemini 2 demo of image editing, where I can put in an image and just request it and it does, that's how AI should work. Not like a whole bunch of complicated steps. So it really is something. And I think one frontier that we haven't [00:51:00] seen this year, like obviously video has done very well, and it will continue to grow.[00:51:03] swyx: You know, we only have Sora Turbo today, but at some point we'll get full Sora. Oh, at least the Hollywood Labs will get Fulsora. We haven't seen video to audio, or video synced to audio. And so the researchers that I talked to are already starting to talk about that as the next frontier. But there's still maybe like five more years of video left to actually be Soda.[00:51:23] swyx: I would say that Gemini's approach Compared to OpenAI, Gemini seems, or DeepMind's approach to video seems a lot more fully fledged than OpenAI. Because if you look at the ICML recap that I published that so far nobody has listened to, um, that people have listened to it. It's just a different, definitely different audience.[00:51:43] swyx: It's only seven hours long. Why are people not listening? It's like everything in Uh, so, so DeepMind has, is working on Genie. They also launched Genie 2 and VideoPoet. So, like, they have maybe four years advantage on world modeling that OpenAI does not have. Because OpenAI basically only started [00:52:00] Diffusion Transformers last year, you know, when they hired, uh, Bill Peebles.[00:52:03] swyx: So, DeepMind has, has a bit of advantage here, I would say, in, in, in showing, like, the reason that VO2, while one, They cherry pick their videos. So obviously it looks better than Sora, but the reason I would believe that VO2, uh, when it's fully launched will do very well is because they have all this background work in video that they've done for years.[00:52:22] swyx: Like, like last year's NeurIPS, I already was interviewing some of their video people. I forget their model name, but for, for people who are dedicated fans, they can go to NeurIPS 2023 and see, see that paper.[00:52:32] Alessio: And then last but not least, the LLMOS. We renamed it to Ragops, formerly known as[00:52:39] swyx: Ragops War. I put the latest chart on the Braintrust episode.[00:52:43] swyx: I think I'm going to separate these essays from the episode notes. So the reason I used to do that, by the way, is because I wanted to show up on Hacker News. I wanted the podcast to show up on Hacker News. So I always put an essay inside of there because Hacker News people like to read and not listen.[00:52:58] Alessio: So episode essays,[00:52:59] swyx: I remember [00:53:00] purchasing them separately. You say Lanchain Llama Index is still growing.[00:53:03] Alessio: Yeah, so I looked at the PyPy stats, you know. I don't care about stars. On PyPy you see Do you want to share your screen? Yes. I prefer to look at actual downloads, not at stars on GitHub. So if you look at, you know, Lanchain still growing.[00:53:20] Alessio: These are the last six months. Llama Index still growing. What I've basically seen is like things that, One, obviously these things have A commercial product. So there's like people buying this and sticking with it versus kind of hopping in between things versus, you know, for example, crew AI, not really growing as much.[00:53:38] Alessio: The stars are growing. If you look on GitHub, like the stars are growing, but kind of like the usage is kind of like flat. In the last six months, have they done some[00:53:4

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We Say Things - an esports podcast with SUNSfan & syndereN
The episode where Dota dead but hotdog cheap

We Say Things - an esports podcast with SUNSfan & syndereN

Play Episode Listen Later Dec 27, 2024 56:39


Timestamps: 00:00 Start 02:55 NBA 05:35 Christmas 13:37 Frostivus 22:55 ESL One Bangkok 33:04 Top Esports Events of 2024 43:20 Christopher Nolan's new movie 48:14 SUNSfan recommends Learn more about your ad choices. Visit megaphone.fm/adchoices

超级游文化
超颁奖 | 一番番春秋冬夏, 一场场酸甜苦辣

超级游文化

Play Episode Listen Later Dec 27, 2024 88:10


2024年快要结束了,超游再次迎来了一年一度的Chaoji Game Awards超颁奖环节。随着今年超游主播人数增加,我们的评奖也更加多样了起来。欢迎大家听完节目后亲自上手体验这些游戏!本期主播:老袁、金花、恶霸波、蛋挞、小朱02:00 最佳营销奖:《魔兽世界 地心之战》颁奖人:蛋挞10:50 游玩时间最短奖:《暗黑破坏神4》颁奖人:蛋挞14:30 五味杂陈奖:《战神4》颁奖人:蛋挞18:30 坚持玩完了再硬的人也让你哭得稀里哗啦奖:《女神异闻录3 Reload》颁奖人:老瘫21:15 中插:《暗喻幻想》什么时候出皇家版?26:15 2024年大强奖:《世界之外》颁奖人:一花30:00 最佳二创音乐:《我爱玩典韦(我要玩王者荣耀)》颁奖人:小朱37:00 最难猜奖:《漫威争锋》颁奖人:金花46:50 中插:被金花强行删掉的《漫威终极逆转》52:20 野人最佳游戏:DOTA 2野人最佳电竞比赛:超游杯Major野人最佳战队:超级游文化DOTA分部7队颁奖人:野人55:30 最佳播客剪辑陪伴奖:《魔法工艺》颁奖人:小朱58:30 超游年度游戏:《黑神话 悟空》颁奖人:恶霸波中插:波哥预告了一期《死亡搁浅》,望周知82:30 年度最佳DLC:《艾尔登法环 黄金树幽影》颁奖人:老袁

No Quest for the Wicked
No Jobs for the Wicked - Session 3

No Quest for the Wicked

Play Episode Listen Later Dec 18, 2024 90:31


As the War Friends plummet towards an unknown planet, they must fend off dangerous robotic assailants and gravity.  Brexit and Blode's relationship deepens to a confusingly level.  Calalalu spreads her wings.  Dota devises an explosive escape plan. Support the show on Patreon: https://www.patreon.com/noquestcast Special Guest: Shenuque Tissera (@shenuque) Theme Music by Jarrel the Young Special thanks to Nerdy Nightly as the Radiant Travel's Advertiser Additional Music Credits: "Battle Sword" by StudioKolomna (https://pixabay.com/music/main-title-battle-sword-139313/) "Race Cars" by FASSounds (https://pixabay.com/music/upbeat-race-cars-phonk-gaming-music-196477/) "The Drive" by FASSounds (https://pixabay.com/music/upbeat-the-drive-hard-phonk-beats-196476/) "Epic Chase" by Ovani Sound "Countdown" by StudioKolomna (https://pixabay.com/music/build-up-scenes-countdown-139316/) "Time To Run Away" by SergePavkinMusic (https://pixabay.com/music/upbeat-time-to-run-away-115976/) "Electric Discharge" by Joel Steudler "In The Jungle" by JuliusH (https://pixabay.com/music/mystery-in-the-jungle-electronic-adventure-music-7659/) "My Great Planet" by SergeQuadrado (https://pixabay.com/music/ambient-my-great-planet-14024/) "Dark Ambient" by stereocode (https://pixabay.com/music/ambient-dark-ambient-126122/) "Autumn day" by Oleksii_Kalyna (https://pixabay.com/music/modern-classical-autumn-day-261132/) "Spinning Head" by Gvidon (https://pixabay.com/music/trap-spinning-head-271171/) No Quest for the Wicked uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. No Quest for the Wicked is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.