Tee Morris returns to the world's first podiobook, restoring lost scenes, adding in more production elements, and featuring guest voices from favorite podcasts. Set sail with Rafe and Askana again...for the first time.Morevi, a landlocked kingdom shrouded by jungles and mystery, falls under the rule…
Tee Morris (with Lisa Lee) | Scribl
After six years of giving everything to Morevi, Askana Moldarin decides to ask for something in return…
Following the Eyriener Siege on Morevi and the conspiracy against the throne brought to light, consequences unfold…
Askana Moldarin faces Rafe Rafton, the decree of High Lady Dirare and High Council fresh in her mind. The privateer must be dismissed from the eyes of the First Queen and Court...
During the victory celebrations, Askana and Rafe follow their hearts and set a dangerous intrigue into motion...
Coumiran holds the Palace of a Thousand Suns. Emerging from the Crypts of Morevi, he now possesses one of the Ancient Texts that will return his beloved Maeve back to the corporeal world.
High Lord Coumiran, with Askana Moldarin as her prisoner, leads the Eyriener forces in an attack on the capital city of Morevi.
Allies arrive in secret to Songkusai at the same time reality arrives to His Majesty King Jermal. It is the High Lady Dirare that reminds the Consort-King where power in Morevi resides. Meanwhile, Askana — prisoner of Coumiran's Eyriener Forces — draws closer to Morevi. The closer she comes to home, the more she is plagued by bizarre dreams...
As the Eyriener forces continue to Arathelle, the Morevian-English allies continue their journey back to Songkusai.
The English Allies follow the coordinates provided by Askana Moldarin, and find themselves strangers in a very strange land.
Askana discovers the identity of the mysterious Dark Merchant.
Without reinforcements from King Henry VIII, the Defiant takes on the flagship of the Eyriener Navy.
Rafe and Askana return to Morevi, and find themselves face-to-face with an Eyriener invasion fleet.
In Morevi, players in The Great Game continue to move. To Kalea and Min-Lu, the Temple speaks...
Rafe's condition is deteriorating, and Askana now tends to the privateer as they sail for Morevi. That night, the First Queen discovers just how far the Caillech's spell reaches.
With an oath given and allies promised, Askana and Rafe must escape England before Lord Norfolk can make his counter-move.
Assassins close in on King Henry, but sadly they underestimate their primary target...
Now prisoners of Lord Norfolk, Askana must acquiesce to King Henry's affections in exchange for allies.
Kalea and Kubi-Sogi prepare the military for Askana's return while Lady Dirare advances one step closer to the throne.
Rafe and Askana tour London while waiting on the word of King Henry VIII concerning the alliance between Morevi and England.
Rafe introduces Askana Moldarin to the court of King Henry VIII, but not everyone in attendance is particularly pleased with the privateer's return to London...
Min-Lu continues to plot against her one-time mentor, Askana Moldarin, remaining blissfully unaware of how her Eyriener connection is manipulating the conspiracy to meet his own needs. Deep in the Southern Wood, Kubi-Sogi arrives at the door of Grainne, in search of answers from a mad woman's ranting...
Rafe and Askana have crossed The Rift and are now in the waters claimed by King Henry VIII. They also discover a stowaway in their midst. Meanwhile, back in Morevi, Kubi-Sogi continues to try and find out more about the queen's escape, taking his queries to the Dowager Queen, an old woman lost in madness...
Slipping away from the Defiant, Askana turns to the Caillech of the Tangled Southern Wood for a cure to the Kir'Shia poison.
Askana watches over the privateer captain, coming to grips with what must be done in order to save his life...
Kalea follows the trail of First Queen through what remains of Taighar. Back in Morevi, a new player steps into The Great Game...
The Council of a Hundred Turi convene to discuss the assassination attempt and sudden disappearance of Askana Moldarin.
With the port city of Taighar erupting into flames, Rafe and Askana attempt to escape Eyrie.
Inside a tinker's workshop in Taighar, Eyrie's port city, The Merchants' Circle meet with privateer captain Rafe Rafton. Askana watches from behind her disguise as the pirate begins weaving an intrigue of potential civil war and conspiracies against
Rafe, Askana, Nassir, and Elunear reach Taighar, Eyrie's port city. They are to meet O'Donnell and Jailene at Sanctuary from the Sea and, with four crates of Morevian tea, arrange a meeting with The Merchants' Circle.
Askana's consort, Jermal, expects to find himself sheltered in the Queen's Country Estate. Instead, Jermal winds up in the last place he would ever wish to be.
As Rafe & Askana make their way to Eyrie, Lady Dirare of House Jarahd considers the mystery of the dead assassin in the Queen's Chambers. She begins to devise a counter-strategy against this coup, focusing her attentions on Askana's consort.
Rafe, Askana, and their party make their way through the Sleeping Dragons to the neighboring nation of Eyrie, the conspirators growing more aggressive with each of their hastened steps.
Setting the scene of a royal assassination, Rafe, Askana, and a band of privateers and Royal Guard plan a daring escape out of the Palace of a Thousand Suns and Morevi's capital city of Songkusai.
Askana Moldarin, during her morning training session with Blademaster Kubi-Sogi, is given a sampling of Captain Rafe Rafton's resourcefulness. The privateer's first display is a slight against Askana's religion while the next sets the Queen's counter
The First Queen of Morevi, Askana Moldarin, holds a private audience with Captain Rafe Rafton. A known enemy to the people of her realm, the privateer is now being offered a commission that is just too tantalizing to refuse...
Our adventure opens with the death of a captain and a band of privateers on the run and under fire. At the moment when all appears lost, the Ship's Navigator takes the helm.