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Composer Jason Graves has a new score out, and it's flipping scary. The fourth installment of The Dark Pictures Anthology, The Devil In Me follows a film crew trapped within a replica of H.H. Holmes's infamous Murder Castle, where he tortured and murdered more than two dozen unsuspecting tourists in town for the Chicago World's Fair in 1893. The antagonist in The Devil In Me slowly herds his victims into traps, and Jason's music reflects this slow terror walk. It's fantastic. You can find a playlist and support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to special Discord events and special guest playlists.
Composer Jason Graves has paved an incredible career path over the years, with a strong focus on scoring games. We take a walk down memory lane as Jason talks about his early years being mentored by composers like Elmer Bernstein, the ins and outs of scoring games, how working on Until Dawn with Supermassive Games led to The Dark Pictures Anthology, and how he approached the latest installment The Devil In Me. We also talk about scoring video game tie-ins to movies like Flushed Away and King Arthur, and how he always tries to get the composer of the film's blessing and insight before doing a game like that. Jason also talks about how it feels that the Dead Space remake is upon us, and how touched he is that they decided to re-use his original score in the remake. Lots of amazing insight and great stories from one of the most prominent composers in gaming! A Film.Music.Media Interview | Produced & Presented by Kaya Savas
In this week's episode, Lukas and Ryan welcome Composer Jason Graves, known for his amazing scores in games like The Dark Pictures Anthology, Until Dawn, The Dead Space series and so much more! Plus, the Game Awards Nominees have been announced! We break down some of the categories and give our thoughts on the announcement! Jason Graves: https://jasongraves.com - Twitter: https://twitter.com/jgmusic Lukas Eggen: https://twitter.com/lukaseggen Ryan Smith: https://twitter.com/smitty2447 Learn more about your ad choices. Visit podcastchoices.com/adchoices
Composer Jason Graves talks about his music for Moss: Book II, a VR game where the player helps a mouse named Quill save her homeland from evil. The score has numerous solos for various wind instruments, like flute, oboe, English horn and Irish penny whistle. Jason also mentions the baby grand piano he bought and features in the soundtrack, and a couple different types of dulcimers are heard too. It's such lovely music! You can find a playlist and support Level with Emily on Patreon. Join us on Discord for free. Find us on YouTube and Twitter. Patrons have access to special Discord events and special guest playlists.
Jason Graves is a two-time British Academy Award-winning composer renowned for his textural concept scores and innovative orchestration in cinematic games such as The Dark Pictures Anthology, Moss, Tomb Raider, and more. His repertoire is truly diverse, from aleatoric and sweeping orchestral journeys in space, to haunting and immersive soundscapes in historical, gothic and supernatural worlds, to manipulating ancient instruments in a Stone Age natural environment and whimsical waltzes for an intimate pastoral palette. This episode is sponsored by Dorico by Steinberg, the future of scoring. Visit www.steinberg.net/tpc for a free 30-day trial version. Join The Portfolio Composer community and support the creation of the platform on Patreon. Just $1/month to enable the creation of more great content to help you build your career! Composer Jason Graves discusses the long-term thinking required to build and sustain a successful composing career. Help composers find the podcast by giving The Portfolio Composer a review on iTunes! This episode was edited by Studio184.
Composer Jason Graves (Dead Space series, Tomb Raider, Moss) joins fellow composer Austin Wintory to talk about his different approach to scoring Moss, his career journey to Dead Space, and designing a completely new instrument for Tomb Raider. Graves is an American composer. He is best known for his work on the Dead Space series and Tomb Raider. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Jason Graves is an Academy Award-winning (BAFTA) composer who has composed the music for games like Far Cry Primal, Dead Space, Until Dawn, The Order 1886, Tomb raider as well as Film and Television. Jason tells us about his most recent project Moss which he wrote the music for as well as his new studio, gear and some insight to his process. We talk about some of his approach for writing strings and orchestration from a drummers perspective. Some horror stories starting out in Los Angeles and tons more! www.jasongraves.com Follow us on: Instagram: https://www.instagram.com/soundironaudio/ Facebook: https://www.facebook.com/soundironco/ Twitter: https://twitter.com/soundiron Subscribe to our YouTube channel: https://goo.gl/gnrrpY
Jason Graves is an Academy Award-winning (BAFTA) composer who has composed the music for games like Far Cry Primal, Dead Space, Until Dawn, The Order 1886, Tomb raider as well as Film and Television. Jason tells us about his most recent project Moss which he wrote the music for as well as his new studio, gear and some insight to his process. We talk about some of his approach for writing strings and orchestration from a drummers perspective. Some horror stories starting out in Los Angeles and tons more! www.jasongraves.com ►Make sure to subscribe to our channel and find us on iTunes and Apple Podcasts. If you like it please leave us a review! 1.Subscribe to our YouTube Channel ► https://goo.gl/PHRJjF 2.Follow us on Facebook ► https://goo.gl/9fWR6N 3.Follow us on Instagram ►https://goo.gl/KJPzbB 4.Follow us on Twitter ► https://goo.gl/AojShF 5.Visit our website ► https://soundiron.com/
Jason Graves takes some time to chat about his amazing score to Tomb Raider. The renowned game composer also shares about his work on the Dead Space games including the recent Dead Space 3. We talk about the state of video game music, his process and approach, and much more. A very fun and fascinating chat with a terrific composer. Interview Conducted By:Kaya Savas Special Thanks:Jason GravesGreg O'Connor-ReadTop Dollar PR
Composer Jason Graves talks about his music for the new VR game Lone Echo from Ready at Dawn. You can see a playlist and support Level with Emily Reese on Patreon.
Composer Jason Graves talks about his fabulous mellow music for the Oculus Rift game Farlands. Also, details about our upcoming Google Hang with composers Kenny Young (Tearaway, LittleBigPlanet) and Brian D'Oliveira (Papo & Yo, Tearaway, LittleBigPlanet 3). You can support Level with Emily Reese on Patreon.
We're back with our 39th episode, and this week, along with all the usual news and air date info, we have an interview with UNTIL DAWN composer Jason Graves, who talks about the challenges of composing music for a very unique game. Until Dawn is an interactive drama survival horror adventure game, which (for our older listener) is somewhat akin to the old 'choose your own adventure' books. When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone. Gripped by fear and with tensions in the group running high, you’ll be forced to make snap decisions that could mean life, or death, for everyone involved. Every choice you make in your terrifying search for answers – even the seemingly trivial ones – will carve out your own unique story. The game stars Hayden Panettiere (Heroes, Nashville), Rami Malek (Mr Robot), Brett Dalton (AoS), Peter Stormare (Arrow older Count Vertigo, Berlin in the Black List). Jason Graves is... See acast.com/privacy for privacy and opt-out information.
This week we spoke with Academy Award-winning (BAFTA) composer Jason Graves who has brought his passion for music to such game titles as THE ORDER: 1886, EVOLVE, TOMB RAIDER and DEAD SPACE. We discuss how his diverse musical background as a classically-trained composer, drummer, keyboardist, guitarist and world percussionist allow him to compose many different genres of music. Jason recently finished work on THE ORDER: 1886 (SONY), EVOLVE (2k GAMES) and we talk about how he manages the long production timelines spanning several years and how both these games incorporate his music into the players experience.
Composer Jason Graves talks about his score for 'Tomb Raider' and about writing memorable music for video games. Hear it on this week's episode of Top Score.
What does it sound like to be a ghost? Composer Jason Graves answers that question in his music for the new game, "Murdered: Soul Suspect".
Composer Jason Graves explains the musical themes he created for "Tomb Raider" on the new episode of Top Score from Classical MPR.
Composer Jason Graves created a gorgeous but terrifying score for Dead Space and Dead Space 2. Hear an interview with Jason on Episode 3 of Top Score from Classical MPR.