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Greetings XR Community! We. Are. Thrilled. to release our inaugural Xtended Reality Podcast! ICVR is a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech. This episode breaks down the biggest news coming out of GDC 2019, and gives our take on each announcement. 00:00 - Intro 00:43 - Google Stadia Reveal: https://youtu.be/nUih5C5rOrA 10:20 - Oculus Rift S Reveal: https://youtu.be/3vPz9KFXWTk Palmer Luckey article: http://bit.ly/2Yxfb7n Correction - 30% of people are excluded from sweetspot IPD (we said 70%) Kotaku article: https://tcrn.ch/2Ub8hp2 20:16 - Epic Games Announcements Full Epic video: https://youtu.be/s55Uob494Do UE4 Video 1: https://youtu.be/Qjt_MqEOcGM UE4 Video 2: https://youtu.be/9fC20NWhx4s 30:42 - Wrap up Kotaku on Gabe Newell: http://bit.ly/2YwZjlq Brainlink Pro site: http://bit.ly/2Yz58ys Short on tech vs. humanity: https://youtu.be/UXX0TRtg5Vk Thanks for listening and please subscribe if you enjoyed the content! Please visit our website for more information at: http://icvr.io Follow us on Facebook: https://www.facebook.com/icvr.io/ Check us out on Instagram: https://www.instagram.com/icvr.io/ And, thanks to Dr. Scott at LA Not So Confidential for loaning us some extra equipment to make this podcast come together today. Please give them a listen here: https://www.la-not-so-confidential.com/lansc
The 2019 Game Developers Conference in San Francisco was dominated by Google's announcement that they are launching a game streaming platform called Stadia. Imagine being able to stream AAA rated games at 60 frames per second in 4K across multiple devices from a chrome browser with little to no latency or lag. This is the promise of Stadia (full announcement: https://www.youtube.com/watch?v=nUih5C5rOrA&t=2295s). But why is Google getting into gaming? It turns out that Electronic Sports (Esports) is a huge industry. The market size of Esports is projected to cross $1bn in 2019 (https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-top-1-billion-for-the-first-time-in-2019/). However, if you look at Fortnite, a game which is free to play, their 2018 revenue was $2.4bn. So $1bn is a gross underestimation of the market value. Another way to understand the size of the market is to compare gaming vs movies. To develop and market Red Dead Redemption 2 it cost $400m+. In 3 days it made $725m, in 3 months it crossed the $1bn mark. Today's current value and tomorrow's future growth is why Google is entering the gaming market. It seems that gaming is now going through the 6 D's of Digital Disruption (https://singularityhub.com/2017/12/29/what-are-the-6-ds-of-exponential-organizations/#sm.0001676oghr96fqjq9a1ha6301jy1). If Google is able to fulfill the promise of streaming games at scale, it could be extremely disruptive and allow them to capitalize on a rapidly growing market. Leave some feedback: • What should we talk about next? Please let us know on Twitter - twitter.com/rumjog or in the comments below. • Enjoyed this episode? Let us know your thoughts in the comments, and please be sure to subscribe. ⚡️ Subscribe to Podcast: Google Play: https://bit.ly/2Cl97VS iTunes: https://apple.co/2SEndI8 Spotify: https://spoti.fi/2W7OB2N Stitcher: https://bit.ly/2XXwLkA SoundCloud: https://bit.ly/2Y0t25Z