Podcasts about ue4

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Best podcasts about ue4

Latest podcast episodes about ue4

GPShow
DAZI USA ALL'UE: la guerra commerciale è iniziata!

GPShow

Play Episode Listen Later Mar 3, 2025 16:39


ThePrint
CutTheClutter: Early wins over Canada, Mexico, Panama, Colombia & even India as Trump prefers hard power to soft

ThePrint

Play Episode Listen Later Feb 3, 2025 26:09


#cuttheclutter Within two weeks of taking office, President Donald Trump has scored some major wins internationally with threats of tariffs in Mexico and Colombia while facing backlash over domestic policies such as birthright citizenship. In episode 1601 of Cut The Clutter, Editor-in-Chief Shekhar Gupta analyses his moves, their consequences, and Trump's diplomatic maneuvers. This CTC was recorded Monday evening, post which there have been a few developments with regard to this story. Mexico and the US reached an agreement. Mexico's Claudia Sheinbaum Monday agreed to deploy soldiers to the border to help curb the flow of drugs and migrants and Trump has paused tariffs for now. Link to US President Trump's tweet confirming his conversation with the Mexican President: https://x.com/realDonaldTrump/status/1886456105372459141 Vice President JD Vance's tweet claiming that President's demands have been met: https://x.com/JDVance/status/1886444801836433753 President Trump has also spoken to Canadian Prime Minister Justin Trudeau over the phone and has announced another call to be held. Meanwhile, there is a development on the US-India front, where PM Modi is likely to visit the US next week. Read Snehesh Alex Philip's report to know more https://theprint.in/diplomacy/pm-modi-likely-to-meet-with-us-president-trump-next-week-dates-still-being-finalised/2477945/ --------------------------------------------------------------------------------------------- To read Ezra Klein Article: https://www.nytimes.com/2025/02/02/opinion/ezra-klein-podcast-trump-column-read.html?unlocked_article_code=1.uE4.0ofY.EiPOGIt5hJs_&smid=url-share --------------------------------------------------------------------------------------------- To watch CTC EP 1349 on Fentanyl : https://www.youtube.com/watch?v=21psnwN5r-w --------------------------------------------------------------------------------------------- To read Karoline Leavitt Statement: https://www.voanews.com/a/tariffs-on-goods-from-canada-mexico-china-start-saturday-/7958695.html

80 Level Podcast
Mastering Unreal Engine with YouTube Tutorials - 80 Level Podcast

80 Level Podcast

Play Episode Listen Later Nov 22, 2023 43:19


William Faucher, 3D Generalist & Unreal Engine Mentor joined 80 Level Podcast. We discuss all-things Unreal Engine and the best ways to master it. William talks about his career journey & YouTube experience, and gives valuable advice for aspiring 3D artists on honing skills, choosing the right software, and understanding the evolving gamedev landscape.Watch William's tutorials: https://www.youtube.com/c/williamfaucher Check out the EasyFog tool for UE: https://www.unrealengine.com/marketplace/en-US/product/easyfog William's Instagram: https://www.instagram.com/williamfaucher.vfx/  William's Twitter: https://twitter.com/WillFaucherVFX  Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty  https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

THPS Podcast
Episode #53: bAstimc

THPS Podcast

Play Episode Listen Later Nov 13, 2023 154:09


bAstimc is the dev on the amazing mod: THPSPro for THPS 1+2. He started his journey by playing THPS1 at a friend's place and then delved into THPS2 PC Demo in 2000. He was an active member of the THPSWorld forum community. Eventually, he ventured into online play with THUG2 on PC, where he met buRn and discovered Muhcrew. Over time, he gained access to early builds of THAW and THP8, while also diving into modding alongside MuddaFuQ, Reh, blub, defeat0r, chc, bio, kamer, chad, reaper, and others. Around March 2020 he explored the warehouse demo for THPS 1+2 but decided not to mod it extensively, expecting updates. In February 2022 he started learning UE4 basics and delved into modding THPS 1+2, with invaluable guidance from Ghfear and demo project files for level creation. He would then port the Los Angeles level when Tony Hawk confirmed THPS 3+4 was not going to be released at that time. Since then bAstimc has finished all of the THPS3 levels and and all of the THPS4 levels for THPSPro. He continues working on various other projects and updating THPSPro.

The WAN Show Podcast
Unity? More Like Divorce - WAN Show September 15, 2023

The WAN Show Podcast

Play Episode Listen Later Sep 18, 2023 220:06


Get hooked up with the latest and greatest audio gear at https://lmg.gg/Sweetwater Add a little fun and personality to your printed products! Check out VistaPrint at https://lmg.gg/vistaprint Enable your creative side! Check out Moment at https://lmg.gg/ShopMoment Timestamps (Courtesy of NoKi1119) Note: Timing may be off due to sponsor change: 0:00 Chapters 1:05 Intro 1:32 Topic #1 - Unity's runtime fee angers all 3:45 Fraud detection, silently deleted clause & TOS 5:11 Unity's income, CEO selling stocks before changes 6:38 Unity's response, Linus on hiding it 10:24 Luke mentions Mega Crit's tweet, Linus on "premeditated" 14:38 Luke recalls "Pay to Reload," Linus advocates for Unity 17:45 UE4 & SOLIDWORKS licenses, Godot, what should Unity do? 25:14 Linus on changing terms of subscription 30:06 Topic #2 - Plex blocks access to Hetzner 31:47 Explaining Plex, its usage, reason behind the block 34:49 Plex's sharing & premium feature, Jellyfin & Emby 39:36 Liking products V.S. working with sponsor, Luke on eufy babycam 42:08 "Plex is a company with a liability," "WAN VPN" 43:43 What game companies are doing things right? ft. Kitty bread 44:44 Jake's Pirate Party of Canada comment 48:18 Merch Messages #1 49:17 Linus's autonomous lawn mower update 53:03 Entered mall competition, received details of every entry, who to report this to? 56:02 Guess the purpose of this Wish product! ft. Jessica 58:04 Rules of the bit 58:41 Product #1 1:02:22 Product #2 1:05:20 Product #3 1:10:38 Product #4 1:12:36 Product #5 1:25:19 Sponsors 1:36:00 Scrapyard Wars 9 1:39:31 Merch Messages #2 1:39:42 Are you planning to shave your beard? 1:40:51 What if Apple invested 5% in Valve? ft. Games discussion 2:02:11 Will there be a console with an upgradeable graphics card? 2:03:58 LTTStore's new reversible bomber jacket 2:06:50 LTTStore's new Merino T-shirt 2:09:12 LTT retro screwdriver newsletter 2:09:55 Send over favorite garment & your review on it 2:10:34 Topic #3 - California's right to repair bill 2:13:43 Topic #4 - Destiny 2 cheater barred from playing games 2:24:02 How many videos were shot after the break? 2:28:55 Answer, FP poll's result 2:31:56 Topic #5 - Pitstoptech's handheld Framework DIY project 2:34:16 Specs, Linus on ROG Ally's repairability 2:37:02 Topic #6 - Meta to allow cross-apps messaging 2:38:51 Topic #7 - Apple's iPhone 15 has Type-C 2:40:28 Micro-B & Mini-B, discussing Lightning 2:47:30 Linus on being stuck with Type-C 2:51:58 Topic #8 - Intel announces Thunderbolt 5 2:54:13 Topic #9 - Twitter (X) monetization pays LTT 2:55:05 Topic #10 - MS ends Surface Duo's support 2:58:59 Merch Messages #3 ft. WAN Show After Dark 2:59:16 How hard was it to set up LTTStore's desk configurator? 3:01:02 Your take on the potential requirement of battery replacement? 3:03:15 Has LTT considered physical copies of their content? 3:04:16 What do you think of kids using devices during school days? 3:12:38 Timeline for serious RISC adoption for gaming? 3:14:57 Opinion on Asus charging $750 to replace an $800 monitor's LCD? 3:16:41 What is the point you decide to move on from tech? 3:18:40 What made you decide to make “Working for Linus” videos? 3:21:00 Given YouTube's algorithm, are you getting back to daily uploads? 3:22:05 Is the swacket coming back? 3:22:33 Which subscriber makes the most revenue for you - YT, YT Premium or FP? 3:24:07 History of hiring Riley, impact on LMG if you didn't? 3:24:42 What content would you do on an experimental channel? 3:26:56 Will Linus be upgrading his Framework 13 to Ryzen? 3:27:37 Thoughts on AYANEO KUN? 3:28:38 Why have you dropped the Amazon store? 3:32:06 US's large lithium deposit, will we see lithium products getting cheaper? 3:34:49 Did the CVO idea come organically or was it borrowed from Simon Cynic's book? 3:36:50 Are you considering bulk ordering Framework 16 for LMG? 3:41:25 Outro

Building Better Games
E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife

Building Better Games

Play Episode Listen Later Aug 1, 2023 41:26


When it comes to saving money, working efficiently or creating value for players, what should take priority in game dev? No matter what your opinion is, tools are a possible solution to all of these problems.   In this episode, we're joined by Jean-Eric Khalife, product manager at High Pixel, to talk about what happens when tools are overlooked or used poorly, and when they shouldn't be used. Formerly a tech artist, he's a pro at solving problems and has plenty of examples to prove his ability to strategize the use of tools. He also shares his approach to building tools, as well as the steps you can take to improve your games and build better tools that your team will want to use.   So, when should you invest in proprietary tools? How should you prioritize tools differently during different stages of production, or different stages of a company? What can you do when your leaders won't invest in better tools?   Tune in to hear Jean-Eric's answers to these questions and lots more!   Topics discussed in this episode: Why tools are forgotten about and undervalued When you should and shouldn't use a third party tool When to invest in proprietary tools Examples from his work on League of Legends Prioritizing tools in each stage of development Cost of change Savings money versus creating player value Jean-Eric's process for building tools How to get people to switch tools   Connect with Jean-Eric Khalife on LinkedIn: https://www.linkedin.com/in/jeaneric/ Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/   Check out our website: https://buildingbettergames.gg/   If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!   For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378   Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/   Content Editor: Jonathan Singh   This episode was produced by Podcast Boutique https://www.podcastboutique.com

Devoted Speakeasy
Virtual Production Roundtable | #SpeakEasy E17 with Vitalii Boiko, Dani Bellar Pilukas, and Joan Bevan Webb

Devoted Speakeasy

Play Episode Listen Later Jun 23, 2023 39:35


Prepare to be inspired as Virtual Production industry powerhouses discuss the transformative impact of virtual production on the filmmaking landscape. Gain valuable insights into the creative possibilities, technological advancements, and the future of virtual production as they share their firsthand experiences and expertise. Joan Bevan Webb, formerly a Strategic Brand Marketing Consultant (Media Webb) and VP of Entertainment Marketing & Business Development (Mav12), brings a wealth of experience and expertise to the table. Her illustrious client list boasts renowned names like James Cameron, Oliver Stone, Doug Trumbull, Tim Burton, and the Coen Brothers. With collaborations with industry giants such as IMAX, Pixar, Sony, DreamWorks, MGM, and Disney, Joan Bevan Webb has been at the forefront of cutting-edge virtual production techniques. Joining Joan Bevan Webb is Vitalii Boiko, Founder and CEO at PixelaLabs, a leading virtual production company. Known for their groundbreaking UE4/5 cluster rendering technology called nDisplay, Vitalii Boiko has been revolutionizing the virtual production landscape. With previous experience as a Lead Engineer at IndustrialVR and Software Engineer at EON Reality, DirecTV, Softline, and Frogwares, Vitalii Boiko brings a unique perspective and technical prowess to the roundtable. Completing the panel is Dani Bellar Pilukas, the Director of Physical Production at Lux Machina Consulting. With an impressive background as an Imagineer, Show Programmer, and Principal at Walt Disney Imagineering, Dani Bellar Pilukas has played a pivotal role in the development and engineering of cutting-edge technical video solutions for film and TV, broadcast, live events, and permanent installations. Her notable projects, including Star Wars: Rise of the Resistance (Thea Award 2020), Star Wars: Galaxy's Edge (Thea Award 2019), and Pandora: World of Avatar (Thea Award 2018), have showcased his innovative approach to physical production. Follow us on Social Media: YouTube: https://bit.ly/3TEgbn4 Artstation: https://www.artstation.com/devoted-studios  LinkedIn: https://www.linkedin.com/company/devotedstudios/ Facebook: https://www.facebook.com/devotedstudios  Twitter: https://twitter.com/devotedstudios_   Visit our website: https://devotedstudios.com/ 

Life Level 1
2022.06.30 - Stupid Ideas That Work

Life Level 1

Play Episode Listen Later Jul 1, 2022 15:40


In this episode, Bryan tells Kristen a story about a neat light switch that he made in high school, talks about the fragility of video game development, and shares how he got an intercom to work despite the approach being a not so smart idea. Life Level 1 is a general topic podcast about life from the humorous perspective of Bryan and his broad, Kristen. Bryan has a background in video game development and Kristen has a background in life. The thoughts and opinions expressed on this podcast are those of the individual contributors alone and are not a reflection of their employers.

Experience Points Podcast
Tech Art | Nina Klos and Kay Volbeda

Experience Points Podcast

Play Episode Listen Later May 30, 2022 73:40


Welcome to the EXP Podcast hosted by Tim Burroughs and co-host Luan Vetoreti. This episode we are joined by Nina Klos, Associate Technical Artist at DR Studios and Kay Volbeda, Environment Tech Artist. We cover a range of topics including: What is a tech artsist, how tech artists fit in with other teams and the tech of UE4 vs UE5. Kay Volbeda: https://www.artstation.com/artwork/03EZQ8 Nina Klos: https://www.artstation.com/artwork/14RBGX Spotify: https://open.spotify.com/show/7gscvAcyPKpveH4dmpEWgf Apple: https://podcasts.apple.com/gb/podcast/experience-points-podcast/id1514661728 Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/

CODEC
Hugo, Hades. Hades, Hugo.

CODEC

Play Episode Listen Later Dec 21, 2021 8:02


- El próximo Mass Effect dejará de lado Frostbite para desarrollarse con Unreal Engine. Para este título, que debe estar en etapas muy tempranas del desarrollo, Bioware ha publicado ofertas de trabajo buscando desarrolladores con experiencia en UE4 y UE5, confirmando así el —positivo— abandono de Frostbite. - Double Fine, responsables de Psychonauts 2, anuncian que están trabajando en nuevos proyectos. Comentaban esto a través de un comunicado publicado en Fig, la plataforma de crowfunding a través de la cual financiaron la secuela de Psychonauts. - Hades es el primer videojuego de la historia en ganar un premio Hugo. Los premios Hugo han destacado, desde 1953, las mejores obras de literatura de ciencia ficción y fantasía; y este año establecieron una categoría temporal para galardonar al mejor videojuego. - Según el CEO de Intel, la escasez de componentes se extendería hasta 2023. Así lo afirmaba Pat Gelsinger en una entrevista concedida a Nikkei Asia, en el contexto de expansión de la empresa en Malasia, enfocado a la capacidad de producción de chips y a solventar situaciones como la actual de cara al futuro. Puedes encontrarme en Twitter como @nachocerrato.

CG Pro Podcast
Realtime Filmmaking and the Metaverse with John MacInnes Ep. 10

CG Pro Podcast

Play Episode Listen Later Dec 6, 2021 66:23


This week's guest is John Mclnnes, an award-winning producer, writer, and director working in movies, games, AR, VR, and XR for companies like Sony and Netflix. He first gained recognition as a screenwriter in writing Call of Duty: Advanced Warfare, the biggest selling videogame of 2014. He won the Nicholl Fellowship in Screenwriting from the Academy of Motion Picture Arts and Sciences (the Oscars) for his action/thriller script OUTSIDE THE WIRE which was produced and starred in by Actress Zoe Saldana (Guardians Of The Galaxy, Avatar, Star Trek). John launched his own virtual production studio in 2020, MCINNES Studios. His journey in producing using the Unreal Engine started in 2015 with Call of Duty. From then on, he produced a real-time UE4 television pilot for Harry Shearer (The Simpsons, Spinal Tap), working with Epic Games, Cubic Motion, and Ninja Theory. Today, his current clients include Sony and HTC Vive. Highlights of the Episode: 00:35 - Intro of Guest 02:18 - Guest Background 07:24 - Bringing story elements in a multiplayer game 10:14 - Self-funding of VR Demos 15:14 - Writing the Call of Duty 18:16 - Earning money vs Getting out of the box 24:40 - Goal: Making 2d linear to 3d immersive 26:08 - Filmmaking and Game Engine 31:15 - Pitching a Movie and Pitching a new Pipeline of Technology 35:17 - Pitching a great story 37:17 - Knowing your audience 42:44 - The strength of the Industry 45:13 - Struggle of VR 47:01 - Mix of money and vision 47:33 - Talking about metaverse 48:59 - Investment culture in stories and content creators 50:17 - Real-time short films as a proof of concept 54:06 - Fundamental skill in making real-time films 56:34 - Knowing your Passion 59:25 - Real-time shorts films challenge 1:02:10 - Renaissance of Creativity 1:03:11 - Troubles in experimentation Connecting with the Guest: Website: https://www.macinnesstudios.com/ LinkedIn: https://www.linkedin.com/in/john-macinnes-07a00145/ Facebook: https://www.facebook.com/MacInnesStudios/ Facebook group: https://www.facebook.com/groups/1228815937315194/ Youtube: https://www.youtube.com/channel/UC3TN3MxlA8jRSmr-fXnKScg/featured?view_as=subscriber Instagram: https://www.instagram.com/macinnesstudios/ Connecting with CG Pro: Facebook: https://www.facebook.com/groups/becomecgpro Instagram: https://www.instagram.com/becomecgpro/ Website: https://www.becomecgpro.com/ Twitter: https://twitter.com/edgevisualCG #WritingStory #Filmmaking #GameEngine

Broken Silicon
129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

Broken Silicon

Play Episode Listen Later Nov 30, 2021 122:07


A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more! SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR SPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk 0:00 Who is Zach? When did he start "making games"? 9:33 Why choose Video Games as a creative pursuit over movies? 11:55 Should games be used as teaching tools more often? 16:39 How does college help you become a better developer? 19:25 Who should be a solo developer? Who should join a bigger team? 25:01 Unity vs Unreal Engine 5 31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing? 44:25 Mistakes to Avoid in Game Development 50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady? 1:06:55 Balancing Weapons in MP Shooters 1:16:40 Advice for giving effective feedback to developers 1:25:22 Funding Indie Projects 1:36:07 Advice for getting your kid into game development 1:41:54 Gracemont and big.LITTLE for enhancing future games 1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games? Follow Zach: https://twitter.com/kaderazachary Zach's Games: https://ducknoir.itch.io/ https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/

Digital Artcast
EP76 - Marina Alexandra Bade Interview

Digital Artcast

Play Episode Listen Later Oct 8, 2021 90:27


Check out Ahmed Aldoori's course on digital painting! https://medsmap.mykajabi.com/a/214748... Wanna learn concept art? Check out this link! https://www.conceptstart.net/106.php Join the community Discord https://discord.gg/59ENDfD Marina and I met at Industry Workshops back in 2018 and I just fell in love with her passion for not only games but technology and the industry. For the past three years she has been honing her craft over at Splash Damage Studios in London and can I just say she had been killing it! We talked about Tech Art and all things related to the pipeline of video games we also chatted about Math and how it can be something you can learn ever when you don't feel you can. My thanks again to Marina for giving up her time to chat to us. Check out her links below Marina's Social Links: https://www.artstation.com/marinabade https://www.linkedin.com/in/marinabade https://www.instagram.com/cho_chonkster Marina's Provided Resources * Kahn Academy (Maths) - https://www.khanacademy.org/ * 3Blue1Brown (Maths) - https://www.youtube.com/c/3blue1brown * Freya Holmer (Maths & Unity Shaders) - https://www.youtube.com/c/Acegikmo * Cem Yuksel (Graphics) - https://www.youtube.com/c/cmyuksel * Tech Art Aid (TA, Perf ++) - https://www.youtube.com/c/TechArtAid* The Art of Code (Shadertoy) - https://www.youtube.com/c/TheArtofCodeIsCool * Mathew Wadstein (anything UE4) - https://www.youtube.com/c/MathewWadsteinTutorials * Ray Wenderlich (UE4 & Shaders) - https://www.raywenderlich.com/unreal-engine * Junichiro Horikawa (Houdini VEX & Maths) - https://www.youtube.com/watch?v=MYRtwY-DQV8&ab_channel=JunichiroHorikawa * JoyOfVex (Houdini VEX & Math) - https://www.tokeru.com/cgwiki/index.php?title=JoyOfVex WE NOW HAVE A TIP JAR WITH KO-FI BUY US A COFFEE! ko-fi.com/digitalartcast Check out IFCC a great online festival⯈ https://ifcc-croatia.com/ If you guys wanna support the podcast remember to shoot me a like or a comment and check us out on iTunes and Soundcloud also or if you are listening remember we have a YouTube video here also! #MarinaAlexandraBade #SplashDamage #DigitalArtcast --- Send in a voice message: https://anchor.fm/digitalartcast/message

80 Level Podcast
80 Level Round Table: Creating XR Experiences with Theia Interactive

80 Level Podcast

Play Episode Listen Later Jul 29, 2021 25:37


Bill Fishkin, the CEO of Theia Interactive, the company that has created award-winning visualizations for companies such as Nvidia, HP, Mohawk Group, Toll Brothers, Suffolk Construction, and Epic Games, has joined the Round Table to discuss the company, their production process, how they use XR to help various industries and more. Bill is a digital strategist with 20+ years of experience and has worked with a myriad of clients from The Carlyle Group to Caesars Entertainment.Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty https://www.instagram.com/80.lvhttps://twitter.com/80LevelBill Fishkin is the Founder and CEO at Theia InteractiveLinkedIn: https://www.linkedin.com/in/billfishkinTwitter: https://twitter.com/billfishkin Instagram: https://www.instagram.com/billfishkin/Theia Interactive Website: https://theia.io/ We are looking for more artists!Join 80 LEVEL TALENT for free https://80lv.pro/rfp-rt Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

Side Quests Episode 56: Hades with Thomas Wilson

"Fun" and Games Podcast

Play Episode Listen Later Jan 29, 2021 9:29


Side Quests is back and this episode's host is filmmaker, visual effects artist, UE4 experimenter and indignant son of the underworld, Thomas Wilson! The game he is talking about today is Hades by Supergiant Games!   You can also find this episode's host on twitter and find everything else he does here!

Ludico Forum
LF 1x04: UNREAL ENGINE OLTRE IL VIDEOGIOCO

Ludico Forum

Play Episode Listen Later Jan 8, 2021 125:57


Numero di Poligoni, Global Illumination, Texture in alta risoluzione, Fotorealismo, Raytracing in tempo reale: tutti termini entrati a far parte del linguaggio comune del gamer e dell'appassionato dell'intrattenimento digitale e interattivo. Oggi i motori 3d realtime muovono una quantità di informazioni e dettagli che una volta solo i computer più potenti riuscivano ad elaborare dopo ore e ore di rendering.Ma tutta questa qualità e velocità a che serve? In questo episodio affronteremo un viaggio all'interno degli usi non necessariamente ludici dell'Unreal Engine tra architettura, cinema e tv, simulazione, sviluppo applicativo di vario genere e virtualizzazione o realtà aumentata. Una discussione e un'analisi attenta con Alex Raccuglia, Simone Gusella, Roberto Marin e Carlo Santagostino.LINK:Unreal Engine: https://www.unrealengine.com/en-US/Unity: https://unity.com/il progetto LIEU.city: https://beta.lieu.city/Motori di rendering più usati: https://www.cgarchitect.com/features/articles/a9976335-2020-architectural-visualization-rendering-engine-survey-resultsUrban Planning con Twinmotion: https://www.unrealengine.com/en-US/spotlights/plan34-delivers-urban-planning-and-infrastructure-archviz-with-twinmotionClone virtuale di Adelaide: https://www.unrealengine.com/en-US/spotlights/a-virtual-clone-of-adelaide-for-digital-twin-and-smart-city-applicationsDigital Twin —> Shangai: https://www.unrealengine.com/en-US/spotlights/51world-creates-digital-twin-of-the-entire-city-of-shanghaiAgenzia Immobiliare con UE: Roberto Marin, [08.01.21 23:12]https://architosh.com/2020/07/xr-based-digital-twin-of-tampa-built-by-imerza-using-unreal-engine/

Empty Attribute
34. ポッド系テックキャスト

Empty Attribute

Play Episode Listen Later Dec 25, 2020 92:35


tags: ShowNotes ShowNotes 収録日 2020/12/11 kou. Jackery ポータブル電源 400 UE4.26 high-low Hikaru AppleSilicon Mac AirPods Max RoboRock s5 Max ZenWiFi AC cyberpunk 2077 Empty Attribute は 3DCG 、コンピュータハード、ソフト 、ガジェットなどについて話すテック系Podcastです。 Twitterハッシュタグは #EA_NET です。 コメントお待ちしております。

Interaxion | 物理系ポッドキャスト
9: Couscous Sushi (ブカ, oka)

Interaxion | 物理系ポッドキャスト

Play Episode Listen Later Sep 25, 2020 99:20


ブカさんと磁石(L10-FeNi)、イグノーベル賞、Ghost of Tsushima、おめがシスターズなどについて話しました。以下の Show Notes は簡易版です。完全版はこちら。0:00 コロナ、Zoom、Webex4:31 ブカさんと磁石 1-12系希土類磁石、L10型FeNi磁石 | 日経クロステック(xTECH) 鉄コバルトの論文 鉄隕石中の鉄ニッケルの論文 窒素トポタクティック法の論文 ニュース 24:55 イグノーベル賞 物理学賞の論文脳内超伝導に関するぶひんブログ記事: 独断と偏見で選ぶ、2018年の物性系論文Top10材料工学賞の論文 32:53 ノーベル賞予想 37:10 ムペンバ効果 Exponentially faster cooling in a colloidal system - Nature (arXiv) 44:04 ペンギン arXiv: 2007.00926 Projectile Trajectory of Penguin's Faeces and RectalPressure Revisited 46:19 金星に生命? Phosphine gas in the cloud decks of Venus | Nature Astronomy 世界最大級の電波望遠鏡が原因不明の事故で崩壊して稼働停止 - GIGAZINE 三体 ガジェット 50:39 Oculus Quest2 52:15 PS5 あらB.fm Ep. 2 Celebrating 100TB of Animation Data 54:18 ブカさん in Alabama アルマジロ in アラバマ いかレスラー 57:28 Android デバイス VANKYO Matrix Pad S30HUAWEI P30HUAWEI Mate9 コンテンツ1:05:07 Ghost of Tsushima と侍道Ghost of Tsushimaアサシン クリード オデッセイ 侍道外伝 KATANAKAMI 侍完全版侍道4 Plus 1:12:57 The Mandalorianシーズン2新トレイラー[ルーカス発言]ジャンゴ・フェットはマンダロリアンではない‼︎ : ホロネットCh.327ローグ・ワン【インタビュー】『Ghost of Tsushima』黒澤明から受けた影響を開発者が徹底解説「『七人の侍』を観ておいて」 | THERIVER 1:18:02 SFアメリカン・ブッダILC/TOHOKU柴田勝家(作家)だけど、ワシに質問ある? - cakes『アイドルマスター シンデレラガールズ ビューイングレボリューション』体験記~星の光の向こう側(前篇)~百合が俺を人間にしてくれた――宮澤伊織インタビュー全てのアイドルが老いない世界なめらかな世界と、その敵伊藤計劃トリビュート1:27:13 VTuberとゆるキャラグランプリ、おめシスはいいぞぽんぽこちゃんねるおめシス動画その2: 【検証】1ヶ月間、プルリクだけでホームページ作ったらどうなるの?おめシス動画その3: UE4に行く。おめシスとぽこピーのボードゲームコラボ企画面白いのでおすすめです。炎上不可避!?激ヤバなボードゲームを4人でやってみた【ソクラテスラ】 1:32:12 ラジオとポッドキャストNHK ラジオ第2 カルチャーラジオLex Fridman Podcast - Lex Fridman

Full Dive Gaming: a Virtual Reality Podcast in VR
Pistol Whip soon to be #1 VR game on PSVR! Ep. 10

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later Jul 17, 2020 90:54


Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and condensed nerd talk you need for VR gaming every Friday.   This week's podcast was made in partnership with Asterion Products.  Get 5% off the Aura headset or any other order $19.99 or more with the code FULLDIVE at https://www.asterionproducts.com (https://www.asterionproducts.com)   Adam's spot is filled this week by our fellow VR Youtubing friend, Hey It's Greg. We kick things off with some quick Q&A before hopping into the news, 21:14 Oculus Quest 2 may be entering production, 28:28 Chinese ODM Goertek Aims to Produce Over 3 Million More VR/AR Headsets Annually, 31:17 Microsoft Flight Simulator' VR support still a post-launch “top wish list item,” 35:31 Steam VR adds a recenter button, and 40:32 Oculus improves the iteration load times for developers on UE4. We then hop into the gaming section with Rip's high praise for 43:02 Pistol Whip, Jay describing his time with 52:9 Path of the Warrior and 57:01 Elite Dangerous, 101:59 Greg discusses a VR escape room game, and 109:49 Destiny tries out The Forest. 1:19:43 We then wrap things up discussing VR applications outside gaming. Support us at https://www.patreon.com/fulldivegaming (https://www.patreon.com/fulldivegaming) Join the Discord Server! https://discord.gg/VWGcT3G (https://discord.gg/VWGcT3G)   Find on us Twitter at https://twitter.com/FullDiveGaming (https://twitter.com/FullDiveGaming)   YouTube https://www.youtube.com/channel/UCjLFIS0AYu_eKW8DHRxSK5w (https://www.youtube.com/channel/UCjLFIS0AYu_eKW8DHRxSK5w)   Business Inquiries Only at ripmcafee@fulldivepodcast.com Check out Hey It's Greg's channel at https://www.youtube.com/c/HeyItsGreg (https://www.youtube.com/c/HeyItsGreg) Support this podcast

We Make Civil Engineering Look Good | Working to Make Transportation and other Civil Engineer Projects Better through Outreac

Wayne and Sam tell the story of how the creators of the hit video game, Fortnite, developed a 'Megagrant' to help developers of their game engine UE4. Civil FX developed an application and received a grant to develop a virtual reality application that will hopefully increase public awareness and maybe even save lives.    http://www.civilfx.com/civil-fx-awarded-megagrant-distracted-driving-outreach/ https://www.unrealengine.com/en-US/blog/epic-megagrants-reaches-13-million-milestone-in-2019

Game Dev Discussion
Ep 33 : Kim Aava

Game Dev Discussion

Play Episode Listen Later Nov 13, 2019 59:11


Episode #33 is an important one, me and Kim tackle the subject of women in the games industry, the way the industry treats students and their mental health, also tackling the big news with Quixel and UE4 joining forces. . . Kim’s Artstation ⯈ https://www.artstation.com/aava . Listen on Spotify ⯈ https://open.spotify.com/show/7spDMpMZJ9dr3Ziu8bRwCA Listen on SoundCloud ⯈ https://soundcloud.com/gamedevdiscussion Listen on iTunes ⯈ https://podcasts.apple.com/gb/podcast/game-dev-discussion/id1459400002 Listen on YouTube ⯈ https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ . . Follow my Artstation⯈ https://www.artstation.com/alexbeddows/blog Follow my twitter ⯈ https://twitter.com/BeddowsDesign #Women #Quixel #MentalHealth

Neo Cine Tech
What is a Virtual Gaffer?

Neo Cine Tech

Play Episode Listen Later Aug 30, 2019 64:30


Next Level Cinematography Tech (YouTube) - https://youtu.be/kFBha5BE38k Virtual Gaffer (Instagram) - https://www.instagram.com/p/B05-xUFHvFm/ Unreal Engine - http://www.unrealengine.com Lux Machina - https://www.luxmc.com Profile Studios - https://www.profilestudios.com Magnopus - https://www.magnopus.com Quixel - https://quixel.com Arri - https://www.arri.com/ Twitter - http://www.twitter.com/cinedatabase Instagram - http://www.instagram.com/cinematographydb

Neo Cine Tech
The Lion King Production Breakdown

Neo Cine Tech

Play Episode Listen Later Aug 23, 2019 46:28


ASC article on The Lion King https://ascmag.com/articles/making-the-lion-king Magnopus https://www.magnopus.com/ Matt Workman / Cinematography Database Twitter: http://www.twitter.com/cinedatabase Instagram: http://www.instagram.com/cinematographydb

Neo Cine Tech
What is Neo Cine Tech?

Neo Cine Tech

Play Episode Listen Later Aug 17, 2019 3:52


What is the Neo Cine Tech podcast all about? Why start a podcast in 2019? What can you expect?

tech cine unreal engine cinematography previs ue4 matt workman cinematography database
Beyond CAD by Civil FX | BIM, 3D Visualization, UAVs and Aerial Drones, Photogrammetry, Virtual Reality, Real-Time Game Engin

We've been talking internally about switching from Unity 3D to Unreal Engine (UE4). Here is my breakdown of the pros and cons of switching to UE4. Cons Unity has larger userbase Possibly less optimized for mobile Possibly less optimized for 2D apps Years of development on Unity could take years to replace with Unreal Pros Quality/ visual fidelity Possible performance improvements C++ is our developers native coding language More responsive product team More affordable Visual system for blueprint/shaders

Xtended Realities
Xtended Realities | #001 | GDC 2019 Takeaway

Xtended Realities

Play Episode Listen Later Mar 28, 2019 36:00


Greetings XR Community! We. Are. Thrilled. to release our inaugural Xtended Reality Podcast! ICVR is a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.  This episode breaks down the biggest news coming out of GDC 2019, and gives our take on each announcement. 00:00 - Intro 00:43 - Google Stadia Reveal: https://youtu.be/nUih5C5rOrA 10:20 - Oculus Rift S Reveal: https://youtu.be/3vPz9KFXWTk Palmer Luckey article: http://bit.ly/2Yxfb7n Correction - 30% of people are excluded from sweetspot IPD (we said 70%) Kotaku article: https://tcrn.ch/2Ub8hp2 20:16 - Epic Games Announcements Full Epic video: https://youtu.be/s55Uob494Do UE4 Video 1: https://youtu.be/Qjt_MqEOcGM UE4 Video 2: https://youtu.be/9fC20NWhx4s 30:42 - Wrap up Kotaku on Gabe Newell: http://bit.ly/2YwZjlq Brainlink Pro site: http://bit.ly/2Yz58ys Short on tech vs. humanity: https://youtu.be/UXX0TRtg5Vk Thanks for listening and please subscribe if you enjoyed the content! Please visit our website for more information at: http://icvr.io Follow us on Facebook: https://www.facebook.com/icvr.io/ Check us out on Instagram: https://www.instagram.com/icvr.io/ And, thanks to Dr. Scott at LA Not So Confidential for loaning us some extra equipment to make this podcast come together today. Please give them a listen here: https://www.la-not-so-confidential.com/lansc

Podcast 1UP
1UP Live #90 - Pizza e Drogas

Podcast 1UP

Play Episode Listen Later Mar 17, 2019 63:57


Acompanhe a equipe do 1UP comentando os acontecimentos da semana no mundo dos games! Trailer do Star Wars Episode 1 Racer no UE4 https://www.youtube.com/watch?v=5DzZZ UF24b8 Gameplay do Star Wars Episode 1 Racer no UE4 https://www.youtube.com/watch?v=xqKRR1ao2FU Link de onde estava a demo do jogo https://drive.google.com/uc?id=17VzpRsONhPKnQqYdzO28PlYpJTwBpYre&export=download Pré-Registro de Harry Potter: Wizards Unite https://play.google.com/store/apps/details?id=com.nianticlabs.hpwu.prod Demo de Dark Forces no Unreal 4https://drakelings.bluedrake42.com/index.php?/files/file/15-star-wars-dark-forces-remastered/_______Músicas: Halo Remix, by Dj-Rec0il. https://www.newgrounds.com/audio/listen/51760 Music by Dan-O at DanoSongs.com Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Podcast 1UP
1UP Live #90 - Pizza e Drogas

Podcast 1UP

Play Episode Listen Later Mar 17, 2019 63:57


Acompanhe a equipe do 1UP comentando os acontecimentos da semana no mundo dos games! Trailer do Star Wars Episode 1 Racer no UE4 https://www.youtube.com/watch?v=5DzZZ UF24b8 Gameplay do Star Wars Episode 1 Racer no UE4 https://www.youtube.com/watch?v=xqKRR1ao2FU Link de onde estava a demo do jogo https://drive.google.com/uc?id=17VzpRsONhPKnQqYdzO28PlYpJTwBpYre&export=download Pré-Registro de Harry Potter: Wizards Unite https://play.google.com/store/apps/details?id=com.nianticlabs.hpwu.prod Demo de Dark Forces no Unreal 4https://drakelings.bluedrake42.com/index.php?/files/file/15-star-wars-dark-forces-remastered/_______Músicas: Halo Remix, by Dj-Rec0il. https://www.newgrounds.com/audio/listen/51760 Music by Dan-O at DanoSongs.com Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Soundbytes Podcast
Soundbytes Podcast - EP 18 - Alien Day

Soundbytes Podcast

Play Episode Listen Later May 1, 2018 67:22


Hello! Welcome back to episode eighteen of our monthly podcast about games and game audio. This month we talk UE4 demo development, we evaluate the work of Ridley Scott, subtlety and nuance, and answer a bunch of listener questions.  Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1 Follow Soundbytes on Twitter: @soundbytes_p Links to things we mentioned: Foley in Alien Isolation - GDC Talk Alien Day

Immersive Audio Podcast
Immersive Audio Podcast Episode 7 Aaron McLeran

Immersive Audio Podcast

Play Episode Listen Later Apr 5, 2018 58:04


In today’s episode Oliver was joined via Skype by Aaron McLeran, Lead Audio Programmer at Epic Games. Aaron’s first taste of audio programming was writing computer music in CSound while in graduate school at University of Notre Dame (when he was supposed to be doing astrophysics research). Realising his true calling, he left physics to study procedural and interactive computer music, audio synthesis, and audio analysis with Dr. Curtis Roads at the University of Santa Barbara. His first game audio experience was writing procedural music on Spore where he got to collaborate with Brian Eno and Maxis’ audio director Kent Jolly on writing much of the game’s truly procedural music. His next game audio gig was a sound designer on Dead Space 2 where he wrote much of the games interactive audio systems in Lua along with accomplished audio director Don Veca. He made the leap from technical sound designer to audio programmer at Sledgehammer Games where he worked on Call of Duty: Modern Warfare 3 and Call of Duty: Advanced Warfare. His next audio programming gig was at ArenaNet where he got to wrangle with the unpredictability and scale of game audio in the context of an MMO and developed some pretty cool tech around for player-created music and musical interaction. He’s currently working on a new multi-platform audio mixer backend for UE4 and developing new tech and approaches to game audio for VR. Aaron speaks to Oliver about all things Game Audio and Procedural Audio and his unusual entry into the industry. For more information follow: http://1618digital.com/immersive-audio-podcast-episode-7-aaron-mcleran/ Subscribe: 1618digital.com/#contact

What's Good Games: A Video Game Podcast
Sea of Thieves Griefing Woes with Kahlief Adams - What's Good Games Podcast (Ep. 45)

What's Good Games: A Video Game Podcast

Play Episode Listen Later Mar 23, 2018 149:58


It's GDC 2018 and Spawn on Me's Kahlief Adams joins Britt, Andrea, and Steimer to talk about the Game Developer's Conference. They went hands-on with several "Nindies" at the Nintendo Switch showcase, saw more indies at ID@Xbox, and Kahlief reports in from Day of the Devs. Plus, Andrea gives here full hands-on impressions from over 2 hours of play time with God of War, and they all lament about the multiple grief systems inside Sea of Thieves. Stay for the 3rd segment where we learn about how Spawn on Me got started and more! Thank you to RippedGamers.com for sponsoring this episode of What's Good Games!Find Kahlief: www.twitter.com/kahjahkins www.twitter.com/spawnonme www.patreon.com/spawnonme www.facebook.com/spawnonmeSupport What’s Good Games on Patreon! Gain access to behind-the-scenes content, exclusive videos, extra podcast segments and more. http://www.patreon.com/whatsgoodgames SEGMENT ONE: NEWS 0:41 - Welcome to the show! Our special guest Khalief Adams from Spawn on Me 11:17 - First news story - Nintendo's Nindies Showcase 22:26 - PUBG is now on mobile! 25:55 - Fortnite is doing really well, y'all 33:31 - Paragon's assets are released in UE4 & there's a UE update 40:25 - Star Wars Battlefront 2 microtransactions are returning 48:55 - We pretend to wrap it up, but nah 50:12 - Sea of Thieves launch woes SEGMENT TWO: WHAT WE'RE PLAYING 54:05 - Welcome back! Britt & Andrea & Khalief checked out some indie titles at GDC 1:16:46 - Andrea's time with God of War 1:37:34 - Fortnite on Mobile 1:45:52 - Sea of Thieves -- none of us have played the final version but y'know we got opinions still SEGMENT THREE: 2:05:06 - Welcome back! Learn all about Khalief's podcast Spawn on Me 2:26:15 - Wrapping up, reminder about PAX! BYYEEEE Discuss the podcast on our social channels! http://www.facebook.com/whatsgoodgames http://www.twitter.com/whatsgood_games http://www.youtube.com/whatsgoodgames Join the community page! https://www.facebook.com/groups/whatsgoodgames/ *** Brittney http://twitter.com/blondenerd http://facebook.com/blondenerd http://youtube.com/blondenerd Andrea http://twitter.com/andrearene http://www.instagram.com/andrearene_/ Steimer http://twitter.com/steimer https://www.instagram.com/ksteimer/ Alexa Ray http://www.twitter.com/alexarayc

Modelando Videojuegos
85. Noticias de videojuegos de la semana

Modelando Videojuegos

Play Episode Listen Later Feb 23, 2018 19:24


Como os hablé el otro día en el capítulo 84 estoy probando un nuevo formato que no veréis en su explendor hasta dentro de dos semanas. Hoy os voy a dejar de las noticias de videojuegos de la semana. He querido recalcar los que me han parecido más interesantes. Espero que os gusten y me digáis que os parece el nuevo formato Película hecha con UE4, la rana viajera de las 30 millones de descargas, gana un bitcoin pasándote un videojuego, nuevo juego para Nintendo 64, el hijo de Gabe Newell, Black Panter, Videonsola de Google y piratas de Rare. https://www.unrealengine.com/en-US/enterprise/blog/visually-stunning-animated-feature-allahyar-and-the-legend-of-markhor-is-the-first-produced-entirely-in-unreal-engine https://www.msn.com/es-es/noticias/watch/el-videojuego-sobre-una-rana-viajera-que-triunfa-en-china/vi-BBJcV1Z https://www.msn.com/es-co/noticias/otras/un-bitcoin-la-recompensa-por-superar-un-videojuego/ar-BBJdBNF http://neox.atresmedia.com/games/noticias/actualidad/nintendo-recibira-nuevo-videojuego-anos-despues_201802215a8d430b0cf267492bf73204.html https://areajugones.sport.es/2018/02/21/gary-newell-hijo-de-gabe-newell-presenta-su-ambicioso-videojuego-fury/ https://vandal.elespanol.com/noticia/1350703923/el-guionista-del-comic-de-black-panther-quiere-un-videojuego/ https://www.tecnonews.info/videojuegos/entrara_google_en_el_sector_del_videojuego http://www.eleconomista.es/tecnologia-videojuegos/noticias/8941646/02/18/Sea-of-Thieves-el-videojuego-de-piratas-que-revoluciona-YouTube-y-Twich-con-accion-y-muchas-risas.html ¡¡Y hasta aquí las noticias de esta semana!! Recuerda salir al mundo exterior y buen finde

VR Hermits
Episode 23: Editor Settings are a Lie

VR Hermits

Play Episode Listen Later Dec 11, 2017 67:47


This week Dave talks about challenges and structure of designing an endless runner. Joe gives up on his Daydream project and starts a SteamVR project may turn into a puzzle game. Canabalt (http://canabalt.com/) Random Arrow (https://itunes.apple.com/us/app/random-arrow/id1180020263?mt=8) Turret Kit for UE4 (https://www.unrealengine.com/marketplace/turret-kit) Scott Kim - Puzzle Designer (http://scottkim.com/) Colorcube (https://itunes.apple.com/us/app/colorcube/id1076402133?mt=8) Dara O Briain - i love videogames (https://www.youtube.com/watch?v=yKIiUsbOO24) TPCast (https://www.tpcastvr.com/) Human: Fall Flat (http://store.steampowered.com/app/477160/Human_Fall_Flat/) Contact us Joe on Twitter (https://twitter.com/vrhermit_joe) Dave on Twitter (https://twitter.com/vrhermit_dave) Email: vrhermits@gmail.com

Crocs and Hot Pockets
CAHP Ep. 40 - Free-For-All

Crocs and Hot Pockets

Play Episode Listen Later Oct 2, 2017


On this episode we talk Red Dead Redemption 2, CCleaner, Heartsthone, YouTube Sponsorship, PUBG lawsuits and more.  Crocs & Hot Pockets is a live video podcast aired weekly on Sundays at 9pm EST. The show is is about life, gaming, live streaming and everything in between. This podcast broken up into two types, each shown on a biweekly basis. These shows are called 1v1 and Free For All.Today's episode is a Free-for-All Episode. This show is about getting together with my friends, kicking back a few brews and having a good time. You can find the details of this episode below. Read, Watch and ListenSubscribe and review on iTunes - View the podcast details on iTunes webpage.Or search 'Crocs and Hot Pockets' using your favorite podcast appWatch Video on YouTube - View the podcast's video uploadDownload Audio from Amazon - Download an MP3GuestsNaaackers - Twitch - Twitter - InstagramSaltySam - Twitch - Twitter - InstagramMrFortyTwo - Twitter - Twitch - InstagramGaming News & DiscussionRed Dead Redemption 2Thursday, Sept. 28 11amCCleaner Distributed MalwareIf you have the latest version, uninstall and do a virus scanPiriform, owned by security firm Avast, says up to three percent of its customers could have been affected after using CCleaner 5.33 (offered for download between August 15 and September 12), and CCleaner Cloud 1.07 (launched on August 24). GravWhat is a game you loved that died?HearthstoneGO 42 GOPewDiePieFirewatch filing DCMA against his videos of him playing FirewatchYouTube releases Sponsorship Update$5/month subs and emotesPug G looking to pursue further action against Fortnite"We've had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game," says Bluehole VP and executive producer Chang Han Kim in a statement. "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known."We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s right. The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action."TwitchChat on Video Released

VR Hermits
Episode 6: Sixteen Thousand Words

VR Hermits

Play Episode Listen Later Jul 16, 2017 43:08


This week on VR Hermits we talk about getting caught upon UE4 course work and playing a few games. Maya LT Recomendation (https://twitter.com/tamedtornado/status/884312115133239296) Maya LT (https://www.autodesk.com/products/maya-lt/overview) QuiVR (http://store.steampowered.com/app/489380/QuiVr/) Trickster (http://store.steampowered.com/app/512220/Trickster_VR_Coop_Dungeon_Crawler/) Blocks by Google on Steam (http://store.steampowered.com/app/533970/Blocks_by_Google/) UNTITLED on Steam (http://store.steampowered.com/app/639770/UNTITLED/)

VR Hermits
Episode 3: You don’t need a couch

VR Hermits

Play Episode Listen Later Jun 25, 2017 56:44


This week on VR Hermits we discuss what we are learning from a new UE4 course. The we move into the topic of game design. Unreal Engine 4: How to Develop Your First Two Games (https://www.udemy.com/unreale4/)

VR Hermits
Episode 2: Smothering Reboot

VR Hermits

Play Episode Listen Later Jun 18, 2017 54:29


This week on VR Hermits: Laptop tales of woe Locomotion game ideas Bad game idea: Platform Wars A new UE4 course appears Links: The big course Joe is referring to: The Unreal Engine Developer Course - Learn C++ & Make Games | Udemy (https://www.udemy.com/unrealcourse/) The new UE4 course: Unreal Engine 4: How to Develop Your First Two Games (https://www.udemy.com/unreale4/) Unreal Engine 4 Attack on Titan Grappling System - Part 1/2 - YouTube (https://www.youtube.com/watch?v=ym1hseCJl7c) Unreal Engine 4 Attack on Titan Grappling System - Part 2/2 - YouTube (https://www.youtube.com/watch?v=1wTecExBm9o)

PC Perspective Podcast Video
PC Perspective Podcast 453 - 06/07/17

PC Perspective Podcast Video

Play Episode Listen Later Jun 8, 2017 93:54


PC Perspective Podcast #453 - 06/07/17 Join us for talk about continued Computex 2017 coverage, WWDC '17, and more! You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE. The URL for the podcast is: http://pcper.com/podcast - Share with your friends! iTunes - Subscribe to the podcast directly through the iTunes Store (audio only) Video version on iTunes Google Play - Subscribe to our audio podcast directly through Google Play! RSS - Subscribe through your regular RSS reader (audio only) Video version RSS feed MP3 - Direct download link to the MP3 file Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano Peanut Gallery: Alex Lustenberg, Ken Addison Program length: 1:33:54 Podcast topics of discussion: Join our spam list to get notified when we go live! Patreon Week in Review: 0:06:33 How 3D XPoint Phase-Change Memory Works 0:23:10 ECS LIVA Z Review: Fanless Apollo Lake Mini PC 0:29:10 Logitech G413: The Affordable Mechanical Gaming Keyboard 0:32:21 Google Pixel Review: Life after Nexus Computex Continued 0:39:50 Computex 2017: GIGABYTE Announces X299 AORUS Motherboard Lineup 0:41:23 Computex 2017: ASRock Launching H110 Pro BTC+ Motherboard With 13 PCI-E Slots 0:46:49 Computex 2017: Lian-Li Launching AIO Liquid Coolers With Raw Copper Radiators 0:48:05 ASUS Shows Off Flagship ROG Zenith Extreme X399 Motherboard 0:52:10 Computex 2017: ASRock Shows Off Two X399 Threadripper Motherboards WWDC 2017: 0:56:50 WWDC 2017: One Small Step for the iMac, One Giant Leap for the iMac Pro 0:54:47 WWDC 2017: Apple Updates MacBook line-up with Kaby Lake, Improved Graphics News items of interest: 1:04:30 Plex Launches Live TV Feature, Works on NVIDIA SHIELD 1:06:55 NVIDIA SHIELD TV Update 5.2 adds TV Tuners, NAS write capability 1:08:10 Imagination PowerVR Ray Tracing with UE4 & Vulkan Demo 1:08:59 ASUS Republic of Gamers Announces Strix X370-F Gaming and Strix B350-F Gaming 1:10:50 Honey, I shrunk the silicon 1:13:33 Rumor: New Edition of Windows 10 Pro Planned 1:16:27 Micron Pushes GDDR5X To 16Gbps, Expects To Launch GDDR6 In Early 2018 Hardware/Software Picks of the Week Josh: So cheap, so soft... Jeremy: ummm, cheap and experienced 1TB SSD for Canadians Allyn: Star Trek Bridge Crew http://pcper.com/podcast http://twitter.com/ryanshrout and http://twitter.com/pcper Closing/outro Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Tall Can Audio
Unforced Errors Ep005: Bautista Bonanza

Tall Can Audio

Play Episode Listen Later Jul 29, 2016 24:20


Running down some fantastic feedback we received from UE4 on the greatest moment in Canadian sports history. Later on, why the Blue Jays probably should trade Jose Bautista under the right circumstances. Don't forget to visit our Facebook page to find out how you could win a free Amazon gift card! facebook.com/tallcanaudio twitter.com/tallcanaudio

EnterVR
Unreal Engine is paving paths to the metaverse with Nick Whiting and Steve Gehrman

EnterVR

Play Episode Listen Later Aug 30, 2015 31:02


Hello and welcome to Enter VR! Nick Whiting from Epic Games drops by the podcast via skype. We chatted with him about using VR to reduce iteration times, adapting to the evoltion of the hmd and Zac's celestial voice from the UE4 youtube tutorials. 1:00 Staying at frame rate when designing a game for VR. 4:00 The path to maximizing 5:00 Stereoscopic Instance rendering is being worked on. Might be released by 4.10? 7:20 How Nick became involved in VR. 11:00 Taking advantage of the modularity of the engine. 14:00 Closing the gap in developers numbers with Unity. 17:00 Where will the game engine be at 5 years from now? 19:00 Info on the plugins marketplace. 21:00 Using VR to decrease iteration time using the engine. 24:00 Much user research is needed to create the volumetric interfaces of the future. 26:00 How will Epic adapt to the evolution of the HMD? 29:00 Zac's voice is celestial. 30:00 How to stay in touch with Nick and Steve. Thanks to Nick and Steve for being true scholars and gentleman of virtual reality and thank you for listening! Keep in touch with the links below: steve@distantfutu.re You can tweet at @epicgames to reach Nick

Devchat.tv Master Feed
106 iPS Metal with Warren Moore

Devchat.tv Master Feed

Play Episode Listen Later May 21, 2015 56:00


Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute! 02:53 - Warren Moore Introduction Twitter GitHub Metal By Example 03:58 - Working for Apple => Doing Metal (Transition) 05:15 - 3D Graphics APIs 3D Game Engines (Unity, Unreal) 3D Rendering OpenGL GPU (Graphics Processing Unit) glVertex 11:14 - Metal = Objective-C API     13:11 - The Programmable Pipeline (Shading) Vertex Shader Fragment Shader Shading Languages: GLSL The Metal Shading Language Rasterization 19:40 - Metal Precomputed Render States Explicit Memory Management 22:07 - Draw Call Batching UE4 "Zen Garden" Using Metal API for iOS 8 Revealed at WWDC 25:30 - Testing Metal 26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics) Task Parallelism Compute Programming (GPGPU = General-Purpose Computing on Graphics Processing Units) Signal Processing 33:35 - Getting Started with Metal Metal By Example CAMetalLayer 38:15 - Multithreading MTLCommandQueue 41:34 - Metal Adoption and Future Metal For Developers (Apple) OSX Demand? 45:11 - 3D Graphics Programming Resources SceneKit Sprite Kit Core Animation Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 by Dave Shreiner David H. Eberly Mike McShaffry

The iPhreaks Show
106 iPS Metal with Warren Moore

The iPhreaks Show

Play Episode Listen Later May 21, 2015 56:00


Check out Andrew’s Wired In Kickstarter! Go here to check it out and contribute! 02:53 - Warren Moore Introduction Twitter GitHub Metal By Example 03:58 - Working for Apple => Doing Metal (Transition) 05:15 - 3D Graphics APIs 3D Game Engines (Unity, Unreal) 3D Rendering OpenGL GPU (Graphics Processing Unit) glVertex 11:14 - Metal = Objective-C API     13:11 - The Programmable Pipeline (Shading) Vertex Shader Fragment Shader Shading Languages: GLSL The Metal Shading Language Rasterization 19:40 - Metal Precomputed Render States Explicit Memory Management 22:07 - Draw Call Batching UE4 "Zen Garden" Using Metal API for iOS 8 Revealed at WWDC 25:30 - Testing Metal 26:01 - Who Is Metal For? What Else Can Metal Do? (Besides 3D Graphics) Task Parallelism Compute Programming (GPGPU = General-Purpose Computing on Graphics Processing Units) Signal Processing 33:35 - Getting Started with Metal Metal By Example CAMetalLayer 38:15 - Multithreading MTLCommandQueue 41:34 - Metal Adoption and Future Metal For Developers (Apple) OSX Demand? 45:11 - 3D Graphics Programming Resources SceneKit Sprite Kit Core Animation Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 by Dave Shreiner David H. Eberly Mike McShaffry

Mixamo: Online 3D Animation Software and 3D Character Creator
3D Animation Software: Mixamo to Unreal Engine 4

Mixamo: Online 3D Animation Software and 3D Character Creator

Play Episode Listen Later Apr 3, 2015


3D Animation Software: Now you can export Mixamo Auto-rigged characters with Epic’s UE4 standard skeleton and that will automatically include root node, twist joints and IK hierarchy. This tutorial will walk you through the difference between using the download type for characters created with Mixamo’s 3D character creator Fuse and non-Fuse character. Using Mixamo’s online […]

The #NOTplaying Podcast
#69 Valve & HTC's Vive, GDC, SWVR & more

The #NOTplaying Podcast

Play Episode Listen Later Mar 23, 2015 53:59


Frequent listeners to this show may have noticed over the past 60 something episodes that some of us have become as enamored with the business of making games as we are about playing them, so we thought it would be rude not to devote an episode to some of the exciting news that came out of GDC earlier this month. The major highlight would have to be Valve & HTC's new VR system, Vive, which promises to beat Oculus Rift to the consumer marketplace, but there were also some major software announcements, most notably that the latest versions of Unity and Unreal Engine would be going free to... work? Meanwhile at Mobile World Congress in Barcelona, Samsung unveiled their latest range of flagship Galaxy phones with accompanying Gear VR accessories. It looks like VR isn't going away any time soon... all this and more on a special #NOTdeveloping edition of the #NOTplaying Podcast!Valve/HTC VR Headset http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headsetApple HMD patent http://vrfocus.com/archives/11709/new-patent-reveals-iphone-based-apple-vr-hmd/New Gear VR for S6 & S6 Edge http://www.engadget.com/2015/03/01/samsung-gear-vr-2/New intel method of rendering for better VR performance http://uploadvr.com/intel-researchers-point-to-new-method-of-smart-rendering-for-virtual-reality-that-will-make-games-run-faster/Nvidia rolling out driver update to fix memory allocation issue when running > 1440p and/or in SLI http://vr-zone.com/articles/nvidia-to-fix-gtx-970-performance-issues-with-a-driver-update/86156.html Lawsuit filed: http://www.mcvuk.com/news/read/nvidia-hit-with-lawsuit-over-misleading-gtx-970-specs/0145576 Nvidia response: http://www.pcgamer.com/nvidia-ceo-addresses-gtx-970-controversy/UE4 now free https://www.unrealengine.com/blog/ue4-is-free Epic giving out $5 million in grants to Devs using UE4: http://www.eurogamer.net/articles/2015-02-19-epic-is-giving-away-usd5m-to-devs-using-unreal-engine-4?utm_source=twitter&utm_medium=social&utm_campaign=socialoomphUnity 5 out http://www.rockpapershotgun.com/2015/03/03/unity-5-gdc-2015/SWVR http://southwestvr.com/Rob @bobirokaPatrick @patrickjkayIain @ebowgbContact us on Email at: notplayingpodcast@gmail.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!To Check out other shows in the Collection visit:http://barkerpodcasts.webs.com Including the #NOTwatching Podcast: http://www.spreaker.com/show/the-notwatching-podcast

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 028: We Hope You’re Not Busy For The Next Nearly 4 And A Half Hours

LHVR – VRNews.tv

Play Episode Listen Later Mar 15, 2015


Recorded on 2015-03-02 In our twenty eighth episode, Bob butchers the open, and we talk about the history of VR, tinfoil hat conspiracy theories, mobile VR pricing, Bob’s Minecraft Adventures, Oculus vs Valve, Voxel Farm, and UE4 vs Unity

Complex Computer Daily
Daily - 03/02/15

Complex Computer Daily

Play Episode Listen Later Mar 2, 2015 6:17


In this episdoe, WoW subscriptions buyable with in game gold, Hardline's Premium program, Pokemon Shuffle download numbers, UE4 free to download, Gamestop seeking PS2s(?), and Trine 3 coming to PC in 2015. complex.computer

pc gamestop trine ue4 pokemon shuffle
Mediateka the Podcast Show
Mediateka #3. Загробная жизнь

Mediateka the Podcast Show

Play Episode Listen Later Feb 2, 2015 44:33


Холодно на улице? Ну и погодка. Проходи, проходи не стесняйся. Время понедельника, время подкаста "Медиатека". Пачка прогрессивно-регрессивных новостей из стана киноигропрома ждут тебя, а Илья "Я не люблю UE4" Бабичев и Александр "Мединский" Пименов все разжуют и доходчиво расскажут. В этом выпуске: - Grim Fantango. Зачем он нужен? - Birdman. История про то, как упустить дух бродвея одним планом. - Министр культуры РФ круче продюсеров Marvel. - Что посмотреть на следующей недели. А также: почему свидетели Иеговы должны прочитать "Молот Ведьм", зачем Вачовски нужен Супермен и Бэтман, и от чего мы фанатели, когда смотрели Дети Шпионов.

EnterVR
Creating a free and open metaverse with Tony Parisi

EnterVR

Play Episode Listen Later Oct 14, 2014 32:17


Hello everyone! Welcome to another episode of the Enter VR podcast. On today's show I speak with Tony Parisi on creating accessible tools for people to create 3D content on the web, the future of the metaverse, porting over your Unity/UE4 content to the web and much more! Check out a quick preview of what we talked about below: 30: How Tony has been involved in VR over the years. 1:36 The factors that made VR impossible in the early 90's 2:25 What's different this time around for virtual reality. 4:10 What is GLAM? 7:40 How to get started with GLAM. 11:01 What will it take for GLAM to reach great heights 12:00 The allure of VR. 16:13 What will the Metaverse look like 5 to 10 years from now. 17:00 Balancing a free and open metaverse with the need to make money. 19:44 Using M-Scriptten to transfer your UNITY and UE4 experiences to the Web. 22:40 The state of the input for VR and what would be Tony's ideal input device. 25:26 Deep VR simulations and militarizing telerobotics. 26:55 How far away are we from haptics? 28:01 What could slow down VR? 29:31 How will VR be remembered 50 years from now? 31:28 Closing thoughts and how to stay in touch with Tony Thanks again to Tony for being a true scholar and gentleman of virtual reality and thank you for listening! Get in touch with Tony with the links below: https://twitter.com/auradeluxe http://tparisi.github.io/glam/ http://www.slideshare.net/auradeluxe