Podcasts about XR

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Best podcasts about XR

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Latest podcast episodes about XR

This Week in XR Podcast
What This Lion King Director Thinks About AI Storytelling & How Hollywood Can Adapt - Rob Minkoff

This Week in XR Podcast

Play Episode Listen Later Mar 3, 2026 43:19


What does a Lion King–level director really think about AI “slop,” streaming wars and whether machines can ever tell great stories? On this episode of the AI XR Podcast, Charlie Fink and Ted Schilowitz talk with Rob Minkoff, director of The Lion King, Stuart Little, The Haunted Mansion, Forbidden Kingdom and Paws of Fury, about the future of filmmaking as AI, streaming consolidation and new tools reshape the business.Rob shares how he watched Netflix “eat Hollywood” by doing streaming better than the legacy studios, why Netflix walking away from Warner Bros. and letting Paramount overpay is bad news for creators, and what fewer buyers means for directors and writers trying to sell original work. He explains why he sees AI tools like Seed Dance as potentially both iceberg and Noah's Ark, and why he believes the average will rise but the cream will still rise higher: tools may let anyone make competent images, but audiences will still chase the one-in-a-thousand voices that have something genuinely new and human to say.In XR News You Should Know, the host cover Anthropic's standoff with the Pentagon over using large, unstable models for high-stakes military decisions, Netflix walking away from a Warner Bros. deal and collecting a breakup fee while Paramount overpays, streaming brand confusion around HBO/Max and Paramount+, VITURE's new raise and its patent fight with XREAL over “birdbath” smart-glasses optics, and Google's Gemini gaining multi-step action capabilities on Samsung and Pixel phones before Apple's Siri catches up.The conversation digs into whether AI will really make feature films cheaper and more common, or just flood social feeds with short-form “AI slop.” Rob compares AI tools to word processors and home recording studios: they are powerful, but they don't turn you into Bruce Springsteen or Steven Spielberg. He argues that empathy, taste and genuinely fresh perspective will remain the differentiators, and that audiences will quickly tune out work that feels derivative, even if it looks slick. He also raises a bigger question: if AI drives productivity to the point where work is optional for many people, what happens to purpose, competition and the human psyche?Key Moments01:16 – Anthropic vs. the Pentagon and why unstable AI systems may never meet military safety standards02:42 – Netflix exits the Warner Bros. deal, collects a breakup fee and leaves Paramount holding the bag05:31 – HBO, Max, Paramount+ branding confusion and what happens to these streaming labels06:00 – VITURE's $100M raise, XREAL patent lawsuits and the simple science behind “birdbath” smart glasses07:31 – Why Miami is becoming a new tech and defense hub and what that signals about America's “neighborhood”10:00 – Seed Dance 2.0, Hollywood's deepfake panic and the “ship first, apologize later” strategy15:16 – Rob joins: 34 years in film, Netflix “eating Hollywood” and what consolidation means for creators19:18 – Seed Dance, stolen IP and whether AI tools are an iceberg or Noah's Ark for filmmakers24:39 – Can AI become a true “prophet,” or can it only emulate empathy and taste?30:57 – Will AI make many more animated movies or just flood the world with average content?37:32 – If AI does most of the work, what's left for humans—and can entertainment absorb all that free time?This episode is a grounded, filmmaker's view of where AI fits: powerful tools, real risks, but no substitute for a human vision that cuts through the noise. Rob's perspective is invaluable if you're trying to understand what will actually matter in a world where everyone can generate “good enough” images on demand.This episode is brought to you by Zappar, creators of Mattercraft, the leading visual development environment for building immersive 3D web experiences for mobile, headsets and desktop. To explore what's possible with AI-powered XR on the web, start building smarter with Mattercraft from Zappar at Mattercraft.io.Listen to the AI XR Podcast where you get podcasts and follow the show for new episodes every week. Or watch on YouTubeSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

New Realities: Der XR-Podcast
Warum XR und KI für Corporate Education perfekt zusammenpassen

New Realities: Der XR-Podcast

Play Episode Listen Later Feb 27, 2026 32:16 Transcription Available


In dieser Folge des New Realities Podcasts spricht Wolfgang Kerler mit Dr. Fabrizio Palmas über das Zusammenspiel von Extended Reality (XR) und Künstlicher Intelligenz – und darüber, warum diese Kombination das Corporate Learning grundlegend verändert. Was vor rund zehn Jahren zunächst viel zu oft nur für Messestand-Showcases entstand, ist längst im Unternehmensalltag angekommen: XR-Anwendungen werden heute für Training und Ausbildung eingesetzt – praxisnah, immersiv und skalierbar. Durch den Einsatz von KI erreichen diese Lösungen nun ein neues Level. Adaptive Lerninhalte, intelligente Simulationen und personalisierte Trainingsszenarien eröffnen völlig neue Möglichkeiten für Unternehmen. Dr. Fabrizio Palmas, Head of Business Development bei XIBIX Solutions und Vorstand von XR Bavaria, forscht und arbeitet seit Jahren genau in diesem Bereich und gibt Einblicke in aktuelle Projekte, technologische Entwicklungen und seine langjährige Arbeit an der Schnittstelle von XR, KI und Lernen. Das Gespräch wurde Ende August 2025 aufgezeichnet.

Retro Handhelds Podcast
MSI Claw A8 and VITURE Beast VS Luma Ultra XR

Retro Handhelds Podcast

Play Episode Listen Later Feb 26, 2026 66:52


The VITURE Beast is proving itself to be one of the best of the bunch for XR glasses right now. You get a huge 174" ultra-sharp micro-OLED display, excellent immersive audio, 3DoF anchoring, very useful built-in screen controls, along with 3D mode. The screen anchoring really has been the game changer though. ✨Featured items:

Spatial Realities (zuvor: Metaverse Podcast)
E122 - Demoszene, das Fraunhofer FIT und die Virtual Worlds Association mit Leif Oppermann

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Feb 26, 2026 76:38


Von ersten Gehversuchen mit frühen 3D-Grafikkarten bis zur Vision eines souveränen europäischen Metaverses: In dieser Episode blicken wir mit Leif Oppermann auf die jahrzehntelange technologische Basisarbeit am Fraunhofer FIT zurück. Wir diskutieren, warum revolutionäre XR-Technologien oft hier in Europa ihren Ursprung nahmen und wie Initiativen wie die Virtual Worlds Association uns heute gegen die Dominanz von Big Tech wappnen sollen. Eine absolute "Must-Listen"-Folge für alle, die nicht nur die Technik, sondern das große Ganze hinter XR verstehen wollen.

idearVlog
⚠️ Hollywood colapsa, Meta escanea caras y Google Gemini 3.1 toma la corona

idearVlog

Play Episode Listen Later Feb 25, 2026 12:30 Transcription Available


Curiosinautas, esta es la parte que no entró en el episodio general.La inteligencia artificial ya no es una tendencia.Es una guerra abierta. En este Especial IA analizamos:• Mark Zuckerberg bajo presión y testificando.• Seguridad infantil y privacidad en crisis.• Robots humanoides entrando al Mobile World Congress.• Demandas cruzadas entre Anthropic, Deep, Open Close y Cloud.• Google Gemini 3.1 Pro tomando la corona.• Google convirtiéndose en la empresa tecnológica más rentable.• Android XR, gafas, Chromebooks y evento del 19 de mayo.• Hollywood declarando que la producción tradicional pierde sentido.• Motores generativos que pueden destruir la industria audiovisual.• Meta desarrollando reconocimiento facial integrado con redes.• Proyecto Malibu 2.• Debate global sobre datos, privacidad y seguridad infantil.Estamos en un punto de no retorno.

This Week in XR Podcast
Using A “Rebel Alliance” Strategy To Elevate AI & VR Learning - ILMxLab's Vicki Dobbs Beck

This Week in XR Podcast

Play Episode Listen Later Feb 24, 2026 57:05


Vicki Dobbs Beck, the former head of ILMxLab and a 34-year veteran of Lucasfilm/Disney, joins Charlie Fink, Ted Schilowitz, and Rony Abovitz for a candid look back at her incredible career navigating the tech and cultural shifts inside one of Hollywood's most powerful empires. Though she announced her retirement, it was quickly delayed to take an interim lead position at the George Lucas Educational Foundation's Lucas Learning, focusing on project-based simulations for middle school—a return to a career passion she started in the early 90s.Vicki shares the core, "rebel alliance" strategy that made ILMxLab a success—sustained innovation, industry acknowledgment, and financial self-sufficiency—and tells the terrifying story of pushing the Quest 1 headset to its absolute limits for the launch of Vader Immortal. She discusses the crucial lessons learned from pivoting the development to center the player in the story, transforming the experience from a "spatial film" to a personal journey, and the importance of slowing the pacing down for a new art form like VR.Before the interview, the hosts dissect a week of massive raises in AI (World Labs' $1B, Recursive Intelligence's $335M), the strategic shifts of tech giants like Palantir to Miami, and the intensifying race in wearables with Apple, Meta, and OpenAI all developing new devices like pendants and glasses.Key Moments00:03:17 – World Labs & Unity AI: Discussing the $1B World Labs raise for 3D world generation and Unity's plans to build AI into its game engine to make it accessible to non-developers.00:06:11 – The Miami Tech Hub: Rony Abovitz on why founders like Zuckerberg, Bezos, Larry, and Sergei are moving to Miami—it's more than just taxes, it's about a new “America strategy.”00:12:30 – Apple Watch as Wearables Base: Ted Schilowitz argues Apple already has the micro-technology (from the Apple Watch) to dominate the wearables space, but the underperformance of Siri held them back.00:27:00 – LaserDisc Learning: Vicki's early career in Lucasfilm Learning using cutting-edge but bulky computer-driven laser disc players for educational multimedia.00:28:57 – VR is 'Outsized': Ted's thesis that immersive technology has historically been overfunded and over-expected to return a profit, contrasting with the "rebel alliance" approach.00:34:45 – The Quest 1 Launch Scare: The terrifying moment before the Vader Immortal launch when a tiny software update broke the app because ILMxLab had pushed the Quest hardware to its absolute maximum.00:42:11 – The Void & Full VR Power: Charlie, Ted, and Vicki discuss why location-based VR like Star Wars: Secrets of the Empire (The Void) represents the exotic, "Ferrari version" of VR that most commercial users never experience.This conversation is a masterclass in pioneering entertainment technology. Vicki Dobbs Beck's experience shows that the path to a sustainable, breakthrough product like Vader Immortal requires a clear, rebel-alliance-style strategy, a willingness to pivot on core design principles (spatial film vs. player-centric experience), and a deep understanding of the hardware's limits—or lack thereof. It highlights the essential tension between commercial scale and the pursuit of the 'ultimate' immersive experience.Catch the AI XR Podcast where you get podcasts and watch full video episodes on YouTube. https://youtu.be/vguuHDmaSbsThis episode of The AI XR Podcast is brought to you by Zappar, the folks behind Mattercraft. Mattercraft is the leading visual development environment for building immersive 3D web experiences for mobile, headsets, and desktop, and now features an AI assistant to help you design, code, and debug in real time right in your browser. Start building smarter at mattercraft.io. Listen and subscribe to The AI XR Podcast wherever you get your shows.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

#EachOneTeachTen - An Amazing World Of STEM
Ep 122 | Pekka Ouli | AI Specialist | JAMK University of Applied Sciences | Finland |

#EachOneTeachTen - An Amazing World Of STEM

Play Episode Listen Later Feb 21, 2026 75:40


Some conversations are not planned, they grow. What began as a simple connection across screens slowly turned into a journey of shared ideas, trust, and learning. Sitting in Finland, where so much of this work truly lives, this conversation with Pekka goes beyond a typical podcast. It reflects on collaboration across borders, the evolving role of education, and how meaningful change is built quietly, together.We explore how Finland continues to inspire new ways of thinking about learning, how AI is beginning to reshape creativity and classrooms, and how gaming is opening powerful new pathways for engagement, problem solving, and imagination. The conversation moves through growth, innovation, and purpose, while staying deeply human at its core.At JAMK University of Applied Sciences, he now focuses on AI, business, and international brand development, building on years of experience in creating digital learning environments.His work connects AI, XR, and emerging technologies with entrepreneurship, sustainability, and future skills. The goal is to support students, professionals, and companies in discovering new opportunities, experimenting boldly, and turning ideas into impact.

XR AI Spotlight
VR Vs CAVE Ship Simulators at MARIN

XR AI Spotlight

Play Episode Listen Later Feb 19, 2026 48:25


Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands' maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabilities. In this episode, we unpack how MARIN's ship handling simulators evolved from large CAVE and motion-platform bridge systems into hybrid setups that add VR for deck-level and off-bridge operations. Giorgio explains why VR adoption is slower than it looks on paper, including cybersickness, interaction design, and the lack of industry standards. You will learn how MARIN combines in-house hydrodynamics models with Unreal Engine visualization, where high fidelity matters and where it does not, and how multi-user scenarios are orchestrated by instructors and researchers. We also cover security constraints, local-first stacks, and why physical props and tracking often beat camera-based mixed reality.Subscribe to XR AI Spotlight weekly newsletter

Outdoor Adventure Series
Experience Nashville Adventures: Discover Hidden History and Urban Outdoor Experiences

Outdoor Adventure Series

Play Episode Listen Later Feb 19, 2026 43:24


Welcome back to the Outdoor Adventure Series. In this episode, host Howard Fox is joined by Paul Whitten, Nashville historian, military veteran, and founder of Nashville Adventures. Paul's passion for history, storytelling, and public engagement led him to create a unique tour company that brings the rich and vibrant history of Music City to life, right where it happened.Together, they discuss why Nashville's story is best told outdoors, from its founding along the Cumberland River to its pivotal moments in American music and Civil War history. Paul shares how his military background and love of history inspired him to launch Nashville Adventures, offering guests opportunities to experience the city through walking tours, ghost tours, Civil War hikes, coffee crawls, and innovative XR (extended reality) experiences.Whether you're a history buff, music lover, or outdoor enthusiast, this episode will give you unique insights into Nashville's past and present, plus ideas for your next urban adventure. So grab your walking shoes and a cup of coffee, and get ready to explore Music City in a way you've never seen before.DISCUSSION00:00 Exploring Nashville06:12 "Birthplace of Grand Ole Opry"09:07 "Railroads, Blues, and Gentrification"15:10 Preparing for Nashville Endeavor19:19 Nashville Tours: History & Adventure22:03 "Nashville's River: A Historic Hub"26:27 XR Tour: Frozen River History28:12 Military Lessons for Business Success31:15 "Cemeteries and Their History."35:54 "Connecting History Through Music."41:36 Nashville Adventures: Explore HistoryLEARN MORETo learn more about Paul and Nashville Adventures, visit his website at https://www.nashvilleadventures.com/ and his social sites:Facebook: https://www.facebook.com/NashvilleAdventuresInstagram: https://www.instagram.com/the_nashville_adventures/LinkedIn: https://www.linkedin.com/company/nashville-adventuresNEXT STEPSVisit us at https://outdooradventureseries.com to like, comment, and share our episodes.KEYWORDSPaul Whitten, Nashville Adventures, Outdoor Adventure Series, Podcast Interview#PaulWhitten #NashvilleAdventures #OutdoorAdventureSeries #PodcastInterviewMy Favorite Podcast Tools: Production by Descript Hosting Buzzsprout Show Notes by Castmagic Website powered by Podpage Be a Podcast Guest by PodMatch Banner Customization by Nano Banana & Canva

Boundless Body
Wayfinding in Education with Christopher Daradics

Boundless Body

Play Episode Listen Later Feb 18, 2026 113:44


Why do the most profound learning experiences often feel like getting lost in a good game?In this episode, Brian sits down with Christopher Icks, a philosopher, applied linguist, and experiential learning designer, to explore why "play" isn't just for kids—it's a vital engine for deep, transformative learning. From his work at the University of Oregon's CASTLES to his stewardship of Eugene's eclectic Resonance Building, Christopher reveals how we can design spaces and experiences that foster genuine connection, wayfinding, and what he calls "vital surplus."They dive into the tension between rigid institutional metrics and the messy, beautiful reality of how we actually learn. Get ready to question the classroom circle, embrace a little vertigo, and discover why a "Bring Your Own Puppet Party" might just be the future of professional development.

Future Construct
Vishal Shah FUTURIST

Future Construct

Play Episode Listen Later Feb 18, 2026 25:16 Transcription Available


Ready to catapult into the future? Join us as we navigate the enthralling realm of Extended Reality (XR) and Metaverse Tech with our esteemed guest, Vishal Shah, GM of XR and Metaverse at Lenovo. We're peeling back the layers of this cutting-edge technology, tracing its roots back to the simple but seismic shift of transition to color TV up to the riveting development of 3D movie experiences. We explore how the convergence of digital transformation, 3D technology, 5G, and AI is brewing a perfect storm for the surge of AR VR tech and the metaverse. Plus, we delve into how Lenovo is making it less complex for customers to harness these technologies.Switching gears, we take a deep dive into the profound impact of technologies such as workstations, 3D tech, and AR/VR glasses on the architecture and engineering sectors. It's not just about crafting impressive 3D models; these innovations are revolutionizing worker productivity, safety, and even transforming marketing and sales strategies. We also shed light on the concept of digital twins and how companies are leveraging them to optimize operations. In the final segment, we grapple with the complex issue of consumer versus enterprise AR VR technology. Vishal shares his insights on how to make these applications more engaging, and how a device-as-a-service strategy can mitigate initial investment risks while offering an upgrade program for the latest technology. We wrap up by considering the potential role of technology in connecting us with loved ones and its contribution to mental health. Come along and glimpse the future through a fresh lens with us!Contact the Future Construct Podcast Produced by BIM Designs, Inc! BIM Designs, Inc.: minority-owned, US-based, union-signatory preconstruction technology firm, offering turnkey BIM modeling, laser scanning, coordination management, and other VDC solutions to the AEC industry. Schedule a free consultation: sales@bimdesigns.net. Subscribe to our weekly blog and our Future Construct Podcast Suggest a podcast guest

Design Disciplin
Sean Rogg

Design Disciplin

Play Episode Listen Later Feb 18, 2026 75:19


Sean is best known as the founder and creative force behind The Waldorf Project, an ongoing experimental art platform launched in 2012 that has gained international recognition for pushing the limits of immersive and participatory experience.Through The Waldorf Project, Sean has conceived and directed large-scale, radical performance environments often described as “empathy engineering” experiments. These works dissolve the boundary between audience and performer, combining ritual, architecture, sound, choreography, and psychological framing to explore connection, vulnerability, and collective consciousness. The project has been realised worldwide, involving over 5,000 participants in Thailand and a high-altitude performance for 400 people aboard a Lufthansa flight, an unprecedented context for live immersive art.As a natural continuation of The Waldorf Project, Sean expanded his practice into virtual reality with Virtual Serenity, translating his principles of collective experience into a large-scale XR environment. Conceived as one of the most ambitious location-based VR empathy experiments to date, Virtual Serenity enabled up to 288 participants to share a synchronized virtual journey, extending Sean's exploration of presence, emotional resonance, and shared human states into the digital realm.Across physical and virtual realms, Sean's career is defined by his ability to operate at extreme scales, lead interdisciplinary teams, and consistently redefine what immersive art can be, positioning him as a key voice in the future of experiential and human-centric art practices.AffiliatesThese are products we personally use and recommend.* Framer: build websites, the easy way* Rize: magically track everything you do* Color AI: generate meaningful color palettes* Sublime: turn ideas into worlds of inspirationSean on LinkedIn | Waldorf Project| Waldorf Project on Instagram This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.designdisciplin.com/subscribe

This Week in XR Podcast
AI Smart Glasses, Digital Twins & Holodecks Are Changing Work In The Enterprise – Kristi Woolsey

This Week in XR Podcast

Play Episode Listen Later Feb 17, 2026 52:13


Enterprise XR hasn't disappeared, it has quietly moved into places where it saves time, reduces errors and changes how people work every day. On this episode of the AI XR Podcast, Charlie Fink and Rony Abovitz talk with Boston Consulting Group partner Kristi Woolsey, who leads BCG's immersive practice, about how XR plus AI is already being used for training, maintenance, onboarding, retail and architecture inside some of the world's most conservative organizations.Kristi shares a Swiss Rail project where field technicians wear lightweight AR glasses that recognize who they are and which train car they are standing in front of, pull the correct procedures from internal systems and use AI to turn thick manuals into simple task checklists.She explains how this leads to double-digit efficiency gains for both experienced and new workers, and how a small behavior design choice – automatic logging for headset users versus manual end-of-shift paperwork for everyone else – helped overcome skepticism on the front line. Drawing on her background as a physical-space architect, she also describes how VR and rapidly improving 3D tools are changing the way companies design stores, offices and buildings before anything physical is built.AI XR News you should know, Charlie and Rony cover Anthropic's massive new funding round and ethics turbulence, Chinese generative video tools like Seed Dance 2 and Kling that put TV-quality visuals in reach of “garage Spielbergs,” and Meta's reported seven million Ray-Ban and Oakley AI smart glasses sold – early signals of where wearable AI and XR are really headed.Key Moments01:03 – Anthropic's huge raise and what the ethics departure might signal05:08 – Seed Dance 2 and Kling showcase a new level of generative video08:35 – Meta's seven million smart glasses and the reality behind that number12:10 – Why wearable AI may be the real “last mile” of turning us into cyborgs15:28 – Inside the early metaverse tours Kristi and Rony built for enterprises20:27 – How BCG's VR onboarding keeps new hires engaged months before day one23:30 – Swiss Rail's AR and AI maintenance assistant and what it actually does on site27:05 – Designing XR systems that give value to both the business and frontline workers30:29 – Using VR as a lab for retail and workplace behavioral strategy33:06 – How AI-generated 3D models point toward “build every space digitally first”This episode shows how “metaverse” ideas have turned into practical tools: XR plus AI is cutting training times, improving maintenance quality and letting companies experiment with spaces before they exist. Kristi's examples make it clear that the real action is in careful workflow design, not flashy avatars.This episode is brought to you by Zappar, creators of Mattercraft, the leading visual development environment for building immersive 3D web experiences for mobile, headsets and desktop. https://mattercraft.io/Mattercraft combines the power of a game engine with the flexibility of the web and now includes an AI assistant that helps you design, code and debug in real time, right in your browser. To explore what's possible with AI-powered XR on the web, start building smarter with Mattercraft from Zappar.Listen to “Enterprise XR Meets AI: How Smart Glasses, Digital Twins and Holodecks Are Quietly Changing Work – Kristi Woolsey” on the AI XR Podcast and follow the show for new episodes every week.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

VR CruCast Virtual Reality Podcast
The Future of Spatial Computing: Steam Frame, Quest 4 & Impact of AI - Gamertag & Bradley VR Podcast

VR CruCast Virtual Reality Podcast

Play Episode Listen Later Feb 17, 2026 76:06


We dive deep into the Meta Quest v85 update, the removal of the Horizon Feed, and how the new Navigator UI is changing the user experience. We also tackle the "elephant in the room": Valve's Steam Frame delay. With component prices skyrocketing, can Valve still deliver the "Steam Deck of VR"? This conversation delves into the evolving landscape of virtual reality, focusing on recent updates in hardware, Meta's Horizon platform, and the implications of AI in social media and smart glasses. The speakers discuss the challenges of rising PC hardware prices, the user experience in social VR, and the ethical considerations surrounding AI features. They also explore the future of XR technology and Meta's strategic direction, emphasizing the importance of user feedback and engagement in product development. In this conversation, Bradley Lynch and GT discuss the evolving landscape of VR gaming, focusing on the challenges and opportunities presented by new hardware and software developments. They explore the implications of Steam's gaming ecosystem, the potential of eye tracking technology, and the future of social gaming experiences in VR. The discussion also touches on Apple's recent acquisition related to XR technology and the innovative features of new gaming applications like Retrocade

Proactive - Interviews for investors
Virtuix joins Meta's Made for Meta program for Omni One VR treadmill

Proactive - Interviews for investors

Play Episode Listen Later Feb 17, 2026 3:36


Virtuix CEO Jan Goetgeluk joined Steve Darling from Proactive to announce that the company has officially joined the Made for Meta program from Meta Platforms. Through the partnership, Virtuix plans to make its Omni One 360-degree treadmill compatible with Meta Quest headsets and games, significantly expanding Omni One's reach to the world's largest XR user base. Goetgeluk told Proactive that Meta operates one of the world's largest immersive platforms, with tens of millions of Quest headsets already in the market and continued investment in extended reality technologies. The Made for Meta program authorizes select third-party manufacturers to develop high-quality, certified products that seamlessly integrate into the Meta ecosystem. Virtuix expects to provide further details on product compatibility and timing in the near future. Omni One combines immersive virtual reality gameplay with meaningful physical activity. The omni-directional treadmill enables users to walk, run, crouch, and jump naturally in full 360 degrees within video games and other virtual environments, delivering a fully embodied gaming experience. Virtuix continues to scale its proprietary full-body movement technology across consumer, enterprise, and defense markets. The company reported 138% year-over-year revenue growth for the six months ended September 30, 2025, and has manufacturing capacity in place to support production of up to 3,000 units per month—representing approximately $100 million in annual revenue potential as demand accelerates. #proactiveinvestors #virtuix #nasdaq #VTIX #Virtuix #VTIX #OmniOne #OmniOneCore #MadeForMeta #MetaQuest #MetaPlatforms #VRGaming #ExtendedReality #XR #ImmersiveGaming #FullBodyVR #GamingInnovation #VRFitness #ConsumerTech #TechPartnership #GamingHardware #FutureOfGaming #RevenueGrowth #ScalableTech

REBEL Cast
REBEL Core Cast 150.0: Emergency Medicine Consults: How to Call a Consult + Handle Pushback (With Scripts)

REBEL Cast

Play Episode Listen Later Feb 12, 2026


🧭 REBEL Rundown 📌 Key Points The 4 Steps of an ED Consult:👋 Introduce yourself and your role🎯 Lead with the outcome (the ask)🧾 Give a focused case summary (why it’s theirs + what you’ve done)🔁 Close the loop (timeline, next steps, contingencies) Click here for Direct Download of the Podcast. 📝 Introduction Today we’re tackling one of the most important (and most under-taught) skills in emergency medicine: how to call a consult in the ED and what to do when a consultant pushes back.To call a consult in the ED, start with a brief introduction, lead with the outcome you need (“the ask”), give a focused decision-relevant summary, and close the loop with timeline and next steps. If the consultant resists, clarify the “why,” restate the ask, offer alternatives, and escalate when patient safety or disposition is at risk.After two decades in emergency medicine and countless consult calls, here’s a simple framework—plus copy/paste scripts—to make your consults faster, clearer, and easier to say “yes” to. 🤔 Why Consult Skills Matter in Emergency Medicine Consults aren’t a formality—they’re a patient-care intervention. Strong consult communication:Reduces delays in time-sensitive careImproves ED throughput and dispositionDecreases conflict and miscommunicationClarifies ownership and next stepsProtects the patient (and the team) when plans are unclear 🪜 The 4-Step ED Consult Framework (Introduction → Ask → Summary → Close the Loop) Most consult friction comes from one of two problems: unclear expectations or excessive noise. This four-step structure solves both.1) Introduce yourself and your roleA simple intro sets a professional tone and removes ambiguity.Script: “Hey, this is Swami, one of the ED attendings. I’m calling for an ortho consult.” 2) Lead with the outcome (the ask)Don’t bury the lede. The consultant wants to know what you need—immediately.Script: “I’m calling about a patient with a suspected septic knee. I need you to evaluate for operative management.” 3) Give a focused, decision-relevant summaryYour summary should answer:Why this is your service’s problemWhat’s already been doneWhat I’m worried about / what decision is needed nowScript: “43-year-old man with no major PMH, 3 days of knee pain and swelling. XR negative. Febrile. Aspiration yielded purulent fluid—cultures sent. We started antibiotics after the tap. He’s hemodynamically stable.” High-yield pearl: Add quick “stability anchors” when relevant:“Airway stable, pain controlled.”“Neurovascularly intact.”“No signs of compartment syndrome.”“No hypotension or escalating oxygen requirement.” 4) Close the loop (timeline + next steps)This prevents the consult from floating in limbo and protects patient flow.Script: “When do you expect to see the patient, and do you want anything done before you arrive—NPO, repeat labs, additional imaging?” 📝 ED Consult Script General ED Consult Script “Hi, this is Dr. ___ in the ED. I’m calling for a ___ consult. The reason is ___. Briefly: ___ year-old with ___. We’ve done ___ and started ___. I’m concerned about ___. Can you see them today, and what’s your preferred next step?” Septic joint / Ortho Example “Hi, this is Swami in the ED. I need an ortho consult for suspected septic arthritis. 43-year-old with 3 days of atraumatic knee swelling and fever. XR negative. Tap produced purulent fluid—cultures sent. Antibiotics started after aspiration. Can you evaluate for operative management, and when can you see the patient?” Neurology example (time-sensitive) “Hi, this is Dr. ___ in the ED. I need neurology for suspected acute stroke. Last known well ___. NIHSS ___. CT/CTA completed (or pending). I’m calling to discuss candidacy for thrombolysis/thrombectomy and next steps. When can you evaluate and what additional workup do you want now?” ⛓️‍💥 Common ED Consult Mistakes (and Fixes) Mistake: Long story before the askFix: Lead with the outcome in the first sentenceMistake: Unfiltered data dumpFix: Provide only decision-relevant detailsMistake: No timelineFix: Ask explicitly when they’ll see the patient and what they need firstMistake: Implicit “ownership”Fix: Clarify who is admitting, who is following, and what happens if the patient worsens ✋ What to Do When a Consultant Pushes Back Even a perfect consult can meet resistance. Your job is to stay calm, keep it professional, and protect the patient.1) Ask “why?”Don’t argue first—diagnose the refusal.Script: “Help me understand your concern about seeing this patient.” Many refusals are based on misunderstanding: wrong service, missing key detail, or incorrect assumption about stability.2) Restate the consult in one sentence, then offer optionsIf the conversation starts spiraling, reset it.Script: “To be clear, I’m concerned this is septic arthritis and needs ortho evaluation. If you don’t feel you’re the right service, who should be—rheum, medicine, or another surgical team?” This keeps you collaborative while preventing dead ends.3) Humanize the decision (use sparingly)This is a “high-voltage” tool. Use it when stakes are high and you’ve already clarified the medical facts.Script: “I’m worried we’re missing something time-sensitive. If this were your family member, what would you want us to do next?” Use it to re-anchor to patient risk—not as a guilt tactic. ⚡️When and How to Escalate a Consult Escalation isn’t personal—it’s a safety mechanism when there’s an impasse that threatens timely care.When to escalateTime-sensitive condition is delayed (e.g., septic joint, cord compression, testicular torsion, GI bleed with instability)No clear disposition plan despite reasonable ED evaluationConsultant refusal blocks needed specialty decision-makingPatient safety or deterioration risk is increasing in the ED How to escalate (lowest to highest intensity)Ask for the consultant’s attending (if speaking to a resident)Call the on-call attending directlyInvolve ED leadership/medical directorEscalate to service chief/department chair (rare, but real)Hospital supervisor/admin escalation for immediate operational impasseScript: “We’re at an impasse and the patient needs a decision. I’m escalating to clarify ownership and ensure timely care.” ️ Documentation Tips for Consult Refusals Documentation should be factual and patient-centered, not punitive.Include:Your clinical concern and why the consult is neededWho you spoke with (name/role)Their stated reason for refusal or delayAlternatives discussedEscalation steps taken and final plan 👉 FAQ: Emergency Medicine Consults What is the best way to call a consult in the ED?Introduce yourself, lead with the specific ask, summarize only decision-relevant details, and close the loop with a clear plan and timeline.What should I say when a consultant refuses to see a patient?Ask why, clarify misunderstandings, restate your concern and the ask, and request an alternative plan or appropriate service.When should I escalate a consult?Escalate when an impasse delays time-sensitive care, threatens patient safety, or prevents appropriate disposition.How do I document a refused consult?Document the clinical concern, who you spoke with, their stated reason, alternatives discussed, and escalation steps taken. 🏁 Conclusion Mastering emergency medicine consults makes you faster, safer, and easier to work with. The goal isn’t to “win” a consult call—it’s to get the patient the right care, with clear ownership and a shared plan. Post Peer Reviewed By: Marco Propersi, DO (Twitter/X: @Marco_propersi), and Mark Ramzy, DO (X: @MRamzyDO) 👤 Associate Editor Anand Swaminathan MD, MPH All Things REBEL EM Meet The Team 🔎 Your Deep-Dive Starts Here REBEL Core Cast – Pediatric Respiratory Emergencies: Beyond Viral Season Welcome to the Rebel Core Content Blog, where we delve ... Pediatrics Read More REBEL Core Cast 143.0–Ventilators Part 3: Oxygenation & Ventilation — Mastering the Balance on the Ventilator When you take the airway, you take the wheel and ... Thoracic and Respiratory Read More REBEL Core Cast 142.0–Ventilators Part 2: Simplifying Mechanical Ventilation – Most Common Ventilator Modes Mechanical ventilation can feel overwhelming, especially when faced with a ... Thoracic and Respiratory Read More REBEL Core Cast 141.0–Ventilators Part 1: Simplifying Mechanical Ventilation — Types of Breathes For many medical residents, the ICU can feel like stepping ... Thoracic and Respiratory Read More REBEL Core Cast 140.0: The Power and Limitations of Intraosseous Lines in Emergency Medicine The sicker the patient, the more likely an IO line ... Procedures and Skills Read More REBEL Core Cast 139.0: Pneumothorax Decompression On this episode of the Rebel Core Cast, Swami takes ... Procedures and Skills Read More The post REBEL Core Cast 150.0: Emergency Medicine Consults: How to Call a Consult + Handle Pushback (With Scripts) appeared first on REBEL EM - Emergency Medicine Blog.

Proactive - Interviews for investors
Virtuix expands Omni One sales to Europe, launches across key EU markets

Proactive - Interviews for investors

Play Episode Listen Later Feb 11, 2026 4:55


Virtuix CEO Jan Goetgeluk joined Steve Darling from Proactive to announce the expansion of Omni One sales into Europe, marking a major milestone in the company's international growth strategy. Customers across key European markets, including Germany, the United Kingdom, France, and additional EU countries, can now place orders through Virtuix's dedicated EU and UK online storefronts. Initial shipments to European customers are scheduled to begin between April 13 and April 24, 2026. Goetgeluk told Proactive that the European rollout introduces Omni One Core, Virtuix's PC-connected consumer system built specifically for SteamVR gaming. Omni One Core delivers true 360-degree physical movement, allowing players to walk, run, crouch, strafe, and move naturally inside virtual environments while using their existing PC-based VR headsets. The system is designed to enhance immersion by translating real-world motion directly into in-game movement. Virtuix's expansion into Europe is supported by a strategic regional partnership with Unbound XR, Europe's leading online retailer of extended reality (XR) equipment. Under the agreement, Unbound XR will manage local fulfillment and logistics across both the EU and the UK, ensuring a smooth and efficient customer experience from ordering through delivery. Often described as the “Peloton for gamers,” Omni One blends immersive gaming with meaningful physical activity. Depending on the intensity of gameplay, users can burn up to 700 calories per hour. Virtuix noted that some customers have reported dramatic fitness results, including weight loss of more than 40 pounds in just four months while regularly using Omni One. To support rising global demand, Virtuix has established production capacity of up to 3,000 units per month, representing approximately $100 million in potential annual revenue. This scalable manufacturing capability positions the company to efficiently meet growing international interest. The company recently listed on the Nasdaq Stock Exchange and secured an $11 million investment, providing additional capital to expand sales and marketing efforts and support continued product innovation and development. #proactiveinvestors #virtuix #nasdaq #VTIX #Virtuix #VTIX #OmniOne #OmniOneCore #VRGaming #SteamVR #360Gaming #VirtualReality #ImmersiveGaming #GamingFitness #PelotonForGamers #EuropeLaunch #EUGaming #UKGaming #XRTech #UnboundXR #VRInnovation #GamingLifestyle #NasdaqListed #TechExpansion #GlobalGrowth

This Week in XR Podcast
America Is Racing Toward An AI Cliff With No Safety Net, Will AGI Hurt Or Harm? - Alvin Wang Graylin

This Week in XR Podcast

Play Episode Listen Later Feb 10, 2026 49:23


Our guest this week, Alvin Wang Graylin spent 35 years in senior leadership roles across HTC, IBM, and other major tech companies. He ran HTC's VR division, came out of the famous HIT Lab, now teaches at MIT, holds a fellowship at Stanford, and just published a paper called "Beyond Rivalry" proposing a seven-point plan for deescalating US-China AI tensions and building a global safety net before the economy breaks. His thesis: America is the fastest in the AI race and the least prepared for what it's creating—a cliff where human labor theory of value collapses, capital concentration accelerates, and 40% of the population living month to month faces chaos.The conversation becomes a wide-ranging debate between Alvin, Charlie, and Rony about whether AGI will be benevolent by default (Alvin's position: research shows smarter AI seeks global coherence and becomes less controllable by individual humans, which may actually make it safer) or whether benevolence must be designed in from scratchAI XR News You Should Know: Elon Musk merges SpaceX, xAI, and X into a single entity—Alvin dismantles the space data center concept with physics (vacuum cooling is a myth, micro-meteorite collisions would destroy hardware daily, and energy is only 10% of data center costs). Amazon invests $50 billion in OpenAI that round-trips back to AWS. Alphabet breaks revenue records at $400 billion but spooks investors by disclosing $90 billion in AI spending. ElevenLabs raises $500 million at $11 billion valuation. Rony's SynthBee hits unicorn status with $100 million raised at a multi-billion dollar valuation. Alvin warns the AI bubble dwarfs the dot-com era (298 companies raised $24 billion total during dot-com; OpenAI alone is raising that in a single private round) and predicts OpenAI may implode before going public.Key Moments Timestamps:[00:04:47] SpaceX/xAI/X merger: Rony calls it Elon's "return to Tony Stark form"[00:06:41] Alvin dismantles space data centers with physics: vacuum cooling myth, micro-meteorites, $7K/kg launch costs[00:10:04] Amazon's $50B investment in OpenAI as a round-trip to AWS; the scam economy[00:11:26] Alvin predicts OpenAI may implode before going public[00:14:23] Alvin on 35 years in AI: the technology is transformational but everyone's making a commodity product[00:17:04] The AI bubble dwarfs dot-com: $24B total vs. single private rounds today[00:19:04] Rony's contrarian: the $110 trillion global economy is what's being bet against[00:21:06] Labor theory of value collapses: what happens when humans exit the production cycle[00:23:00] America is fastest in the AI race and least prepared; 40% live month to month[00:24:00] Alvin's Stanford paper "Beyond Rivalry": a CERN for AI and global data pool[00:28:00] Davos reflections: the rest of the world is more rational than America[00:34:00] Chinese vs. American culture: reverence for teachers, respect for elders[00:42:00] Alvin's "Abundant" framework: valuing human dignity over production after AGI[00:44:22] The great debate: will AGI find benevolence naturally (Alvin) or must it be designed in (Rony)?[00:47:00] Rony on risk: AGI systems are unverifiable, untestable, and we cannot take the chanceListen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of humanity.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

In Touch with iOS
407 - Vision Pro Turns Two, HomeKit Gets Real, and MacStock 10 Is Official

In Touch with iOS

Play Episode Listen Later Feb 7, 2026 83:02


The latest In Touch With iOS with Dave he is joined by Jill McKinley, Chuck Joiner, Jeff Gamet, Eric Bolden, Marty Jencius, Guy Serle. This episode covers the transition of visionOS 26.3 from beta, the second anniversary of the Vision Pro, and critical updates for the Home app. The team also discusses the expansion of the Apple Sports app, the future of CarPlay Ultra, and exciting new content coming to Apple TV+. Finally, the show concludes with the highly anticipated announcement of MacStock 10. The show notes are at InTouchwithiOS.com  Direct Link to Audio  Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee  Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Summary The episode opens with visionOS 26.3 reaching release-candidate status and a look back at the two-year anniversary of Apple Vision Pro. The panel reflects on how far the platform has come since its early releases, noting steady software improvements and growing maturity. Marty shares hands-on perspective from recent workshops, emphasizing Apple's consistent approach to spatial computing compared with competing XR platforms. The conversation shifts to Apple's latest immersive video content, including the Crufts Dog Show experience, which highlights Vision Pro's strengths in visual detail and presence. From there, the panel touches on iOS 26.3, iPadOS 26.3, and other platform updates, including Apple's continued support for older operating systems and why that matters for users with legacy hardware or specialized workflows. Discussion then turns to the Mac, with reactions to Apple's new online Mac configuration process, now modeled after the iPad buying experience. The panel debates whether the new flow simplifies customization or makes it easier for costs to escalate unexpectedly. A key segment focuses on the Apple Home app and Apple's push to migrate users to the newer Home architecture. The panel shares candid experiences with home automation reliability, pointing out HomeKit's strengths, ongoing frustrations, and the lack of a true backup-and-restore option. The episode continues with CarPlay Ultra's gradual expansion, reports of CarPlay connection dead zones caused by wireless interference, and a celebration of the iPad's 16th anniversary, reflecting on its lasting impact and why iPad and Mac continue to serve different roles. In the news roundup, the panel covers the Apple Sports app's expansion, Amazon's rollout of Alexa Plus, and what smarter assistants actually deliver in everyday use. The show wraps with Apple TV+ updates, including previews of upcoming content, hints of an F1 movie sequel, and a major announcement: MacStock 10 is officially set, featuring the Inspire theme and a new Ecamm Creator Camp for hands-on creator training. Topics and Links In Touch With Vision Pro this week.  Apple seeds visionOS 26.3 RC ahead of final update visionOS 26.3 RC Release Notes Apple Vision Pro Launched Two Years Ago Today Vision Pro goes to the dogs Immersive Dog Show Series 'Top Dogs' Premieres on Apple Vision Pro Immersive Dog Show Series 'Top Dogs' The Story Beta this week. iOS 26.3 Beta RC released  Apple Seeds iOS 26.3 and iPadOS 26.3 Release Candidates - MacRumors Apple Releases watchOS 26.3, tvOS 26.3 and visionOS 26.3 Release Candidates - MacRumors iOS 16, iPadOS 16, macOS Big Sur get minor updates with iMessage fix Apple Releases macOS 11, watchOS 10, and watchOS 9 Updates to Keep iMessage and FaceTime Working on Older Devices In Touch With Mac this week macOS Tahoe 26.3 Release Candidate Now Available Apple Changes How You Order a Mac Other Topics Apple Gives Final Warning to Home App Users What is the state of the Home App?  Apple's CarPlay Ultra to Expand to These Vehicle Brands Later This Year CarPlay connection issues? This might explain why Apple's iPad Turns 16 Today News Apple Sports Now Supports Golf and More Six New Leagues Coming to Apple Sports - MacRumors Amazon's Alexa+ Now Free for All U.S. Prime Members, Beating Apple's Smarter Siri to Market Apple TV Announces 12 New Shows and Films Coming This Year Eddy Cue and Formula 1 CEO tease 'F1: The Movie' sequel at Apple TV press day event Announcements Macstock X is here celebrating its 10th anniversary! With Three Full Days of expert-led Presentations and Workshops, Macstock's sessions are crammed full of productivity-enhancing content. NEW this year is a partnership with sponsor Ecamm. Ecamm Creator Camp: Mac Edition on July 9, 2026 there are only 100 tickets available for the bundle. There are 2 passes available: Macstock weekend pass July 10,11,12, 2026 or the Macstock Ecamm Bundle starting July 9 (only 100 tickets available)  Come join us. Register HERE Our Host Dave Ginsburg is an IT professional supporting Mac, iOS and Windows users and shares his wealth of knowledge of iPhone, iPad, Apple Watch, Apple TV and related technologies. Visit the YouTube channel https://youtube.com/intouchwithios follow him on Mastodon @daveg65, , BlueSky @daveg65  and the show @intouchwithios   Our Regular Contributors Jeff Gamet is a podcaster, technology blogger, artist, and author. Previously, he was The Mac Observer's managing editor, and Smile's TextExpander Evangelist. You can find him on Mastadon @jgamet Pixelfed @jgamet@pixelfed.social and Bluesky @jgamet.bsky.social‬ Podcasts The Context Machine Podcast  Retro Rewatch Retro Rewatch His YouTube channel https://youtube.com/jgamet Marty Jencius, Ph.D., is a professor of counselor education at Kent State University, where he researches, writes, and trains about using technology in teaching and mental health practice. His podcasts include Vision Pro Files, The Tech Savvy Professor and Circular Firing Squad Podcast. Find him at jencius@mastodon.social  https://thepodtalk.net  Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him by email at eabolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast.   Jill McKinley works in enterprise software, server administration, and IT A lifelong tech enthusiast, she started her career with Windows but is now an avid Apple fan. Beyond technology, she shares her insights on nature, faith, and personal growth through her podcasts—Buzz Blossom & Squeak, Start with Small Steps, and The Bible in Small Steps. Watch her content on YouTube at @startwithsmallsteps and follow her on X @schmern. Find all her work at http://jillfromthenorthwoods.com  Chuck Joiner is the host of MacVoices and hosts video podcasts with influential members of the Apple community. Make sure to visit macvoices.com and subscribe to his podcast. You can follow him on Twitter @chuckjoiner and join his MacVoices Facebook group. Guy Serle is one of the hosts of the new The Gmen Show along with GazMaz and email GMenshow@icloud.com  @MacParrot and @VertShark on X  Vertshark on YouTube, Google Voice +1 Area code  703-828-4677

Growth Masterminds Podcast
XR post-hype: what's next?

Growth Masterminds Podcast

Play Episode Listen Later Feb 6, 2026 27:47


What happens when AI moves off the screen and into your field of view?Recorded live at Web Summit Qatar, this TechFirst episode dives deep into the real future of XR ... beyond the hype cycles of VR headsets and toward smart glasses, physical AI, and contextual computing.Host John Koetsier sits down with Amy Peck, founder of EndeavorXR, to unpack what's actually working in AR, VR, and mixed reality, and why the most important XR breakthroughs may not be for humans at all.They explore:• Why VR was never “dead” but always a destination technology• How physical AI and robotics rely heavily on AR and spatial understanding• Why smart glasses are emerging as the next AI-native device• What Meta, Apple, Google, and NVIDIA are really signaling with their hardware bets• The hidden risks of eye tracking, biometric data, and always-on augmentation• How digital twins, virtual training, and simulation are reshaping manufacturing and robotics• The uncomfortable truth: we're about to let Big Tech into our most private spacesThis is a candid, funny, and deeply informed conversation about where XR is going, who will control the data, and why augmentation, not immersion, is likely the future.⸻

This Week in XR Podcast
Can Interactive, Remixable Video Actually Pay Creators & Keep Audience Attention For AI Content - Edward Saatchi

This Week in XR Podcast

Play Episode Listen Later Feb 3, 2026 56:43


Edward Saatchi has been building at the frontier of AI storytelling for a decade—from Oculus Story Studios to Fable (where his AI character Lucy made her own films at Sundance) to his current venture, Amazon-backed Showrunner. His thesis is provocative: AI-generated content is stuck in a four-year rut of short-form experiments with no commercial marketplace, no monetization path, and no artistic value. Creators are working solo, making 10-second clips that can't compete with Rick and Morty or Netflix originals. The solution? Band together, make features and TV shows, and build platforms where creators get paid every time someone remixes their work.Edward's most audacious project proves the point: reconstructing Orson Welles' lost masterpiece, The Magnificent Ambersons (44 minutes destroyed by studio cuts in 1942), using motion-capture actors and AI to seamlessly restore what was erased. The irony is intentional—it's a film about technology destroying beauty, restored by technology. Edward's approach isn't text-to-video slop. It's human performance driving AI synthesis: hire stage actors, capture their performances, use the original cutting continuity as a blueprint, and let AI fill the gaps. The result is cinema-quality work that would cost $100 million traditionally but costs $10 million with AI assistance.In AI XR News This Week: Amazon announces 16,000 layoffs (mostly middle management) while ramping robotics—replacing humans with machines in warehouses. Amazon Go and Amazon Fresh stores close after years of investment; the self-checkout convenience experiment dies. Snap spins off Spectacles AR glasses into a separate business, signaling lack of cash or confidence. Apple and OpenAI both developing AI wearables to launch in 2027, powered by Gemini and Google AI. Google launches Project Genie, a generative AI model that creates fully interactive 3D game worlds you can navigate and remix in real time. Walkabout Mini Golf (one of the 10 most popular Quest apps) lays off half its staff. Atlas V, the acclaimed French VR studio behind Spheres and Battle Scar, pivots to location-based entertainment. Darren Aronofsky launches an AI animated series on YouTube called On This Day.Key Moments Timestamps:[00:05:00] Amazon's 16,000 layoffs paired with robotics expansion; the canary in the coal mine for white-collar work[00:06:00] Amazon Go/Fresh failure: humans reject automated futures when given the choice[00:07:14] Snap spinning off Spectacles; Ted's thesis on AR glasses remaining "exotic," not mainstream[00:10:00] Apple wearables running Gemini + Google AI; the winning formula for wearable AI domination[00:12:48] Walkabout Mini Golf layoffs and Atlas V's pivot; VR right-sizing continues[00:15:25] Google Genie: generative 3D worlds, playable and remixable in real time; Epic should be scared[00:19:11] Edward Saatchi joins: the state of AI video and why there's no marketplace after 4 years[00:22:00] Edward's concern: AI content is "derivative but worse" with no commercial value[00:28:00] The marketplace problem: no buyers, no revenue, no sustainability for creators[00:34:00] Ted's thesis: AI is quietly disrupting VFX and screenwriting behind the scenes[00:44:00] Critters: the proof-of-concept for AI-assisted theatrical animation ($10M vs. $100M traditionally)[00:49:00] Showrunner's business model: creators earn money every time someone remixes their show[00:52:00] The Magnificent Ambersons project: restoring Orson Welles' lost masterpiece with AIEdward makes a case that reads like a manifesto: AI's killer app isn't making derivative work faster or cheaper. It's remix, interactivity, and personalization at scale—letting audiences co-create with AI while creators get paid. His challenge to the industry: hold yourself to "derivative but better" (can you make a better Simpsons episode than the last 15 seasons?) or "original and good" (something from a non-human intelligence's perspective). Until creators band together to make features and TV shows with commercial value, AI video will remain stuck in the trough of disillusionment.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, entertainment, and the future of interactive media. Watch on YouTube.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Seed Money
How an Accelerator Makes You Fundable Faster w/ Kevin Nesgoda

Seed Money

Play Episode Listen Later Jan 29, 2026 48:37


If you're stuck between having a startup and having something investors actually want to fund, this episode is for you. Our guest, Kevin Nesgoda—CEO of OutPaged and recent Founder Institute grad—dives into the messy middle of startup life, where great ideas often die without the right pressure, feedback, and mindset shift. After years of daydreaming and building but still feeling stuck between "interesting" and "investable," Kevin joined an accelerator to stress-test everything. Hear what broke, what shifted, and what finally clicked—plus his advice on resilience, determination, and what's needed to push through.  Topics Covered; Why most founders aren't actually fundable yet and how accelerators like Founders Institute expose the gap (and what they want in return) What surviving cancer taught Kevin about building a startup  How OutPaged went from "cool product" to investable business The mindset change that happens when you stop pitching and start pressure-testing your model Why early founders misunderstand what investors are really evaluating The B2C vs B2B framing decision that can make or break your raise What mentors and investor reviews reveal that you can't see from inside your own startup Why the solo-founder myth slows momentum and increases risk How team design becomes a signal of scale readiness What rejection teaches you when you treat it like data, not failure How accelerators prepare you for capital, not just Demo Day The difference between building something exciting and building something fundable Guest Bio Kevin Nesgoda is the CEO at OutPaged and a recent graduate of The Founders Institute. OutPaged is the platform that turns books into living, breathing worlds. It uses AI to pull apart character arcs, emotional threads, and world logic, then rebuilds them into immersive experiences through AR and XR. Kevin has talked to over 100 publishers, authors, and media founders. Everyone feels the same thing: it is time for a new chapter in storytelling. Download the app here.    About Your Host Jayla Siciliano, Shark Tank entrepreneur turned real estate investor, excels in building brands, teams, and products. CEO of a bi-coastal luxury short-term rental company, she also hosts the Seed Money Podcast, where she's on a mission to help early-stage entrepreneurs turn their ideas into reality!    Connect: Website: https://seedmoneypodcast.com/ Instagram: https://www.instagram.com/jaylasiciliano/ Subscribe and watch on YouTube https://www.youtube.com/@seedmoneypodcast/    Subscribe, Rate, & Review Please rate, follow, and review the podcast on https://podcasts.apple.com/us/podcast/seed-money/id1740815877 and https://open.spotify.com/show/0VkQECosb1spTFsUhu6uFY?si=5417351fb73a4ea1/! Hearing your comments and questions helps me come up with the best topics for the show!   Disclaimer The information in this podcast is educational and general in nature and does not take into consideration the listener's personal circumstances. Therefore, it is not intended to be a substitute for specific, individualized financial, legal, or tax advice.    

The Wall Street Resource
Virtuix, Inc. (VTIX) Jan Goetgeluk, CEO

The Wall Street Resource

Play Episode Listen Later Jan 29, 2026 20:23


A leading manufacturer of full-body virtual reality systems for consumer, enterprise, and defense markets. The company's premier portfolio of “Omni” omni-directional treadmills enables players to walk and run in 360 degrees inside video games and other virtual reality applications. With a commitment to innovation, Virtuix continues to push the boundaries of XR and AI, delivering immersive experiences to users worldwide.

ai omni xr virtuix
Political Hope with Indy Rishi Singh
134: What if Ai was a Patron for Humanity? with Alvin Wang Graylin

Political Hope with Indy Rishi Singh

Play Episode Listen Later Jan 28, 2026 71:38


https://buenavidacoffeeroasters.com/en/product/cultivating-self/  https://www.cultivatingself.org/  Let's explore the architecture of a more empathetic future alongside Alvin Graylin, a global tech visionary and co-author of Our Next Reality . Known for his viral TED Talks and leadership within the Virtual World Society, Alvin is a leading voice on the "Bridge to One" initiative, a movement using immersive technology to transcend physical boundaries and foster deep human connection. Drawing from his extensive work in XR and AI, Alvin presents a critical choice between three diverging paths for our species: a future dominated by tech-driven inequality, a descent into global conflict fueled by technological competition, or a collaborative "Bridge to One" that leverages technology for the common good. Join us as we discuss how we can steer toward this third direction, ensuring the next reality we inhabit is one of shared abundance rather than digital division. https://ournextreality.com/  https://substack.com/@awgraylin  https://www.virtualworldsociety.org/  https://www.ted.com/talks/alvin_w_graylin_manoush_zomorodi_3_possible_futures_for_ai_which_will_we_choose  https://www.virtualworldsociety.org/bridge-to-one  https://www.digitalistpapers.com/vol2/category/Alvin+W.+Graylin 

ai drawing humanity bridge ted talks wang xr graylin virtual world society
This Week in XR Podcast
Real-Time AI Video Generation Is Changing Everything For Twitch Live Streamers - Dean Leitersdorf

This Week in XR Podcast

Play Episode Listen Later Jan 27, 2026 57:44


What happens when you can transform yourself into any character, in any world, in real time, while streaming live? Dean Leitersdorf is the CEO and co-founder of Decart, an Israeli AI company that just cracked the code on real-time generative video. Within a week of launching at TwitchCon, Twitch streamers were making thousands of dollars per hour letting their audiences morph them into cartoon characters, fantasy worlds, and entirely new realities—live, on stream, for three dollars per hour of AI processing.Dean's insight: the next wave of AI doesn't just make video generation faster or cheaper. It makes it interactive. Creators can now edit themselves, their backgrounds, and entire environments on the fly during Zoom calls, live streams, or gaming sessions. Decart runs this at roughly 100x cheaper than competitors and is targeting another 100x cost reduction over the next year to reach YouTube-level pricing (cents per hour instead of dollars). That shift unlocks new markets—gaming mods, consumer filters, XR glasses, and eventually robotics training in photorealistic simulated worlds.News: Humans&, a 3-month-old AI lab founded by researchers from Anthropic, Google, and X AI, raises $480 million at a $4 billion valuation based almost entirely on founder pedigree. Xreal sues Viture for patent infringement in bird bath optics, echoing the very lawsuit Magic Leap filed against Xreal years ago—a cycle of irony layered with allegations of trade secret theft and China-based IP evasion. OpenAI discloses $20 billion in revenue but rumored $50–60 billion in annual operating expenses, raising questions about path to profitability. TikTok's US operations close under Oracle's stewardship, and a new vertical drama app called Pinedrama launches. ElevenLabs launches music generation, competing with Suno and Udio.Key Moments Timestamps:[00:20:30] Dean's background: Israeli tech ecosystem, the Technion, and building a team of 0.001 percenters[00:22:00] The real-time video demo: transforming Dean into a cartoon character, live, during the podcast[00:26:30] Decart's competitive advantage: 100x cheaper than competitors, targeting another 100x reduction[00:28:00] TwitchCon success: streamers making $2,000/hour letting audiences control real-time transformations[00:31:00] Exit strategy or go-it-alone: why Decart believes foundational model owners capture the market[00:40:00] XR and robotics use cases: world reshaping, robot training simulations, AR glasses at 6K/120fps[00:48:30] Culture and talent: renting 34 apartments next to the office so engineers live two minutes away[00:55:00] The secret sauce: synthetic data from game engines beats internet-scale scrapingDean explains why Snap Camera's 10-year-old integration into stadium kiss cams proves the market is ready for the next evolution, how world models will power the next generation of XR glasses, and why the bottleneck shifts from rendering to semantics—making sure a virtual car doesn't block a real-world foot. Decart is building the foundation. The ecosystem will sprout on top.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of human-computer interaction.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

AXSChat Podcast
How Competition And Collaboration Push Accessibility Tech Forward

AXSChat Podcast

Play Episode Listen Later Jan 23, 2026 31:33 Transcription Available


AI can empower without overstepping, but only if we design with people, not for them. We sit down with Christopher Patnoe, Head of Disability Innovation for Google EMEA, to unpack what's working inside Google's Accessibility Discovery Centers and why cross-company collaboration is speeding up inclusive tech. From hands-on demos that reframe complex info for neurodivergent thinkers to camera features that help blind users take better photos, the focus is on targeted AI that removes friction without trying to replace human judgment.We dive into the messy middle where innovation meets real life: captions that must be accurate yet respectful, humor that shouldn't punch down but should still allow agency, and wearables that balance safety, comfort, and utility. Christopher shares why augmented reality has more day-to-day value than VR, how competition among Google, Meta, Apple, Microsoft, and others drives better features, and where open platforms create more room for customization. We also zoom out to the global picture—building for Nairobi and the Appalachians alike—where bandwidth, cost, and reliability demand offline modes and graceful fallbacks.Privacy and trust anchor the conversation. Useful by default even if the system knows nothing about you; deeper personalization only with consent. We talk data ownership, the risks of account sharing, and how corporate longevity and infrastructure investment affect AI's future. Is the real value in the models, or in what people build on top? Christopher explains why durable ecosystems may outlast hype cycles, and why the most inclusive solutions come from communities who repurpose tools in unexpected, brilliant ways.If you care about accessibility, XR, AI ethics, and inclusive design that actually lands in the real world, this one's for you. Subscribe to stay close to the evolving story, share this with a colleague who builds products, and leave a review with the one feature you wish your favorite device had.Send us a textSupport the showFollow axschat on social media.Bluesky:Antonio https://bsky.app/profile/akwyz.com Debra https://bsky.app/profile/debraruh.bsky.social Neil https://bsky.app/profile/neilmilliken.bsky.social axschat https://bsky.app/profile/axschat.bsky.social LinkedInhttps://www.linkedin.com/in/antoniovieirasantos/ https://www.linkedin.com/company/axschat/ https://www.linkedin.com/in/neilmilliken/Vimeohttps://vimeo.com/akwyzhttps://twitter.com/axschathttps://twitter.com/AkwyZhttps://twitter.com/neilmillikenhttps://twitter.com/debraruh

Metaverse Marketing
AI Ads, Data Center Labor, Skilled Trades, XR Training, and Spatial Web with Cathy Hackl and Lee Kebler

Metaverse Marketing

Play Episode Listen Later Jan 21, 2026 29:37


In this episode of TechMagic, hosts Cathy Hackl and Lee Kebler, unpack the realities behind today's AI headlines. They explore OpenAI's shift toward advertising, the growing human bottleneck in data center expansion, and why the AI conversation is moving beyond productivity toward physical and human-centred systems. The discussion dives into the surprising earning power of skilled trades, how XR is transforming workforce training, and why the metaverse was never just about VR headsets. From VRChat to The Sims, Cathy and Lee reveal where the spatial web is quietly taking shape, and what it all means for the future of work and technology.Come for the tech and stay for the magic!Cathy Hackl BioCathy Hackl is a globally recognized tech & gaming executive, futurist, and speaker focused on spatial computing, virtual worlds, augmented reality, AI, strategic foresight, and gaming platforms strategy. She's one of the top tech voices on LinkedIn and is the CEO of Spatial Dynamics, a spatial computing and AI solutions company, including gaming. Cathy has worked at Amazon Web Services (AWS), Magic Leap, and HTC VIVE and has advised companies like Nike, Ralph Lauren, Walmart, Louis Vuitton, and Clinique on their emerging tech and gaming journeys. She has spoken at Harvard Business School, MIT, SXSW, Comic-Con, WEF Annual Meeting in Davos 2023, CES, MWC, Vogue's Forces of Fashion, and more. Cathy Hackl on LinkedInSpatial Dynamics on LinkedInLee Kebler BioLee has been at the forefront of blending technology and entertainment since 2003, creating advanced studios for icons like Will.i.am and producing music for Britney Spears and Big & Rich. Pioneering in VR since 2016, he has managed enterprise data at Nike, led VR broadcasting for Intel at the Japan 2020 Olympics, and driven large-scale marketing campaigns for Walmart, Levi's, and Nasdaq. A TEDx speaker on enterprise VR, Lee is currently authoring a book on generative AI and delving into splinternet theory and data privacy as new tech laws unfold across the US.Lee Kebler on LinkedInKey Discussion Topics: 00:00 Intro00:33 The Shift in AI Conversation: From Productivity to Humanity05:15 OpenAI's Financial Crisis and the Ad-Supported ChatGPT Problem11:31 Can AI Intentionally Give Wrong Answers to Keep You Engaged?13:46 The Unexpected HVAC and Trades Shortage Fueling AI Infrastructure16:34 How XR Technology Transfers Expert Knowledge to New Tradespeople20:21 Meta's Metaverse Layoffs: Why Spatial Computing Is Still the Future25:33 VRChat Breaks Records While Gaming Embraces Living Worlds26:28 Luxury Brands Return to Gaming with Coach and The Sims28:08 Bethesda Revamps Fallout 76 After TV Show Success32:31 Book Recommendations and Final Thoughts Hosted on Acast. See acast.com/privacy for more information.

Firearms Radio Network (All Shows)
Double Tap 445 – Shaved Kitty

Firearms Radio Network (All Shows)

Play Episode Listen Later Jan 20, 2026


Episode 445 Brought to you by: C&G Holsters Medical Gear Outfitters Die Free Co. Blue Alpha Bowers Group Swampfox Optics Text Dear WLS or Reviews +1 743 500 2171 Dear WLS Question from Micah Oxard ♻️ Any updates with potential holster sponsorships? Jeremy's still a cunt. Happy holidays. Question from Drew Peabauls ♻️ I'm planning to purchase a Mitchell defense 10.3” DOC for a home defense rifle. Considering the potential indoor use case, I want to run a dedicated suppressor. What recommendations do you have for the quietest can with low back pressure? No price limitations. Question from Brassguy Jarhead ♻️ "Do ya have any experience with Right to Bear Arms builder sets? If so, what are your thoughts? I'm going to build a 204 Ruger and was going to use an Aero Precision builder set but apparently they quit doing those. Thanks for the input. No notes. PS. Jeremy is a cunt" Question from Karl F ♻️ Hey guys! I live in Virginia and that isn't going to change anytime soon due to proximity to family. Unfortunately, after recent elections, we are almost guaranteed to be facing an assault weapons ban along with a myriad of other gun control next year. I'm currently stocking up in hopes of a grandfather clause. I have plenty of AR15 components; however, I don't have any piston guns. Any suggestions for something I should consider picking up before I can't anymore? I'm not interested in an AK, and I would like to stick to either 556, 300 Blackout, or 6.5 creedmore. I'm leaning towards a 16"" barrel but am open to others. My first thought was a BRN-4 from Brownells but they appear to be all out of stock at the moment. Any input is appreciated. Keep up the great show. #blamecanada Question from Harry Pickle ♻️ Is it just me or is it the older I get (im 29) the more I appreciate the bush on a woman. Do yall appreciate the bush? I'm all for bringing back the 70s hair and 70s bush, and I'm not talking about no landing strip I'm talking about ZZ Top eating a beef and cheddar Question from Nightwasher513 TX ♻️ Thank you for trying to answer my question on episode 435. It was about making a pistol brace for your 3d printed firearms. My follow up question is. What is the likelihood that any of the 3d printed pistols with a pistol brace, would have gotten a letter from the ATF. Case in point, the MacDaddy MAC 11 has a pistol brace designed on it. So then since that designer most likely has not gotten a letter from the ATF, does that mean the 1000s of people that have printed it and installed it are breaking the law? That being said, is there any negative effects on submitting a brace design to the ATF. I carry every day with my DB Alloy MAC 11 in my backpack? And last follow up question. If a steel plate at had a serial number engraved on it to ATF specs that then was inserted into the printed frame during the printing process and could not be removed without destroying the print be in compliance with the ATF rules? I really hope you read this question before Aaron gets back. #NOAARON. Question from Duzzit Fittenmy ♻️ Camorado is Rad. When are we going to get line of flannel shirts? I think each WLS cast member should come up with their own flannel pattern and color scheme. Question from Mitch C ♻️ Which 9mm revolver would you guys get if you wanted to dip your toes in the revolver classes of your local matches? Red dot and holster compatible. Or would you just not be a poor, broke ass bitch and shoot .38? Thanks for everything, daddies *reader of this question then lets out a little moan*   Winner: Drew Peabauls Gun Industry News HK Offers VP9 Packages with Vortex Defender Optics ♻️ Heckler & Koch is now offering pre-packaged VP9 pistol bundles that include Vortex Defender red dot optics, simplifying the optics-ready setup for shooters. Availability: Available through dealers and distributors; packages bundle the VP9 with Vortex Defender optic pre-mounted or included for easy installation. Cost: Pricing not specified in source Special: Factory-direct integration of Vortex Defender optic with HK VP9, ensuring perfect compatibility and zeroing from the start. Precision Brings RMR Optics to the Kimber 2K11 1911 ♻️ Precision Arms introduces RMR optics integration for the Kimber 2K11 1911 pistol, enhancing its tactical capabilities with red dot optics compatibility. Availability: Available through Kimber dealers and Precision Arms distributors; features direct milling for Trijicon RMR footprint on the 1911 slide. Cost: Pricing starts around $1,800-$2,200 depending on configuration Special: Factory-cut slide for seamless RMR mounting, preserving the classic 1911 aesthetics while adding modern red dot functionality. New for 2026: Holosun AEMS Macro-Micro-Micro SAR ♻️ Holosun announces the AEMS Macro-Micro-Micro SAR, a new red dot sight system featuring a stacked macro and micro optic design optimized for submachine rifles (SAR), set for release in 2026. Availability: Scheduled for release in 2026; specific launch date and pre-order details pending. Cost: Pricing not yet announced. Special: Innovative triple-optic stack (macro + dual micro) in a compact footprint tailored for submachine rifles, offering versatile sighting options. Bergara Expands Premier Series with the Platinum Stalker ♻️ Bergara has introduced the Platinum Stalker, a new addition to its Premier Series lineup, enhancing their precision rifle offerings. Availability: Part of the expanded Premier Series; specific availability details available via Bergara's product page or retailers. Cost: Pricing not specified in announcement. Special: Platinum Stalker designation suggests elevated features in stalking/hunting rifle category within the Premier Series. Mossberg 590R RM Shotguns Now with Chisel Machining & Folding Stocks ♻️ Mossberg has updated its 590R RM shotgun lineup with new chisel machining finishes and folding stock options, enhancing aesthetics and functionality for tactical users. Availability: Available now through Mossberg dealers; features 14-inch barrel, RM (Recoil Minimizing) system, and new folding stocks in various configurations. Cost: Pricing starts around $800-$1,000 depending on model and finish; boosts Mossberg's tactical shotgun market share with customizable upgrades. Special: Chisel machining for a distinctive, durable finish combined with folding stocks for compact storage and rapid deployment. Sig Sauer Introduces the P211 GT4 and GT5 ♻️ Sig Sauer has launched two new pistols in the P211 series: the GT4 and GT5, designed for competitive shooting and precision performance. Availability: Available now through Sig Sauer dealers; chambered in 9mm with optics-ready slides and competition-ready features. Cost: Pricing starts around $1,500-$1,800 per model; expands Sig's competitive lineup, targeting USPSA and IDPA shooters. Special: Modular grip system with GT-specific ergonomics and tungsten-infused frames for reduced recoil and enhanced control. Kimber Kicks Off 2026 with New High-Capacity 1911 DS Warrior ♻️ Kimber launches the 2026 1911 DS Warrior, a high-capacity double-stack 1911 pistol designed for enhanced performance and reliability. Availability: Kicking off 2026 lineup; specific availability details not specified in the announcement, likely available through Kimber dealers soon. Cost: Pricing not detailed in the release. Special: Double-stack magazine for high capacity in a 1911 platform, combining classic design with modern firepower. The O-Sight XR Red Dot Enters the Arena and Delivers ♻️ The O-Sight XR red dot sight is introduced as a new contender in the AR platform optics market, offering impressive performance and value. Availability: Now entering the market; compatible with AR-15 platforms; features a robust design with clear optics. Cost: Competitive pricing positions it as an accessible high-performance option, potentially disrupting budget red dot segment. Special: Exceptional battery life and XR (extreme range) clarity for fast target acquisition in dynamic shooting scenarios. New from Remington Ammo: Subsonic Rifle Line Expanded, 7mm BC Options, Hard Cast Handgun Loads ♻️ Remington has expanded its ammunition lineup with new subsonic rifle options, improved 7mm ballistic coefficient loads, and hard-cast handgun ammunition. Availability: New product releases available through Remington's distribution channels; specific calibers and configurations detailed in the full article. Special: Subsonic rifle expansion with enhanced 7mm BC for better long-range performance and hard-cast bullets for deep penetration in handguns. 5.11 Debuts 2026 Product Innovations at SHOT Show in Las Vegas ♻️ 5.11 Tactical unveiled its 2026 product lineup at the SHOT Show in Las Vegas, showcasing new innovations in tactical gear and apparel. Availability: Products set for release in 2026, debuted at SHOT Show. Cost: Not specified Staccato HD C4X ♻️ Staccato announces the release of the HD C4X, a new high-performance 2011 pistol featuring an integrated compensator and enhanced ergonomics for competitive and defensive shooting. Availability: Available starting January 2026 through Staccato dealers; chambered in 9mm with 5-inch bull barrel and optics-ready slide. Cost: MSRP $3,299; expected to compete in the premium 2011 market dominated by Staccato's existing lines. Special: Factory-integrated C4X compensator reduces muzzle flip without added length, paired with DLC-coated barrel for superior reliability. HK VP9 Packages Vortex Defender Optics ♻️ Heckler & Koch announces VP9 pistol bundled with Vortex Defender optics, offering an optics-ready package for enhanced shooting performance. Availability: Available starting January 2026 through Guns.

This Week in XR Podcast
This Veteran Game Dev (LucasFilm Games) & XR Creator Built AI Filmmaking Platform for Creatives - Mike Levine

This Week in XR Podcast

Play Episode Listen Later Jan 20, 2026 62:36


What happens when someone who grew up in the Lucasfilm Games golden era decides that today's AI tools are failing creatives? Mike Levine has spent more than 30 years building at the intersection of games, XR, VFX, and interactive storytelling—and his verdict is clear: the current AI stack is a fragmented, overcomplicated mess that turns directors into prompt engineers.Mike started as a tester at Lucasfilm Games (later LucasArts), working his way into the art department on titles like Sam & Max and The Dig before helping ship live-action Star Wars games such as Rebel Assault and Jedi Knight II. He later built rotoscoping tools used across the VFX industry, collaborated with ILM and Pixar, experimented with mobile AR games for Hasbro and HoloLens, and dipped into crypto gaming—before finally co-founding MovieFlow (now FilmSpark), an AI-native production platform designed so that filmmakers, agencies, and showrunners can move from script to screen without needing a computer science degree.The AI XR news you should know: Apple taps Google Gemini to power Siri, acknowledging that building world-class LLMs in-house makes little financial sense. Meta cuts 10% of Reality Labs, right-sizing its VR bets while pivoting toward wearables. Xreal raises another $100M amid questions about Chinese state influence and data flows. Higgs Field lands $80M at a $1.3B valuation for AI cinematography tools that many filmmakers still find unreliable. Wikipedia signs licensing deals with major AI companies after years of being scraped for free. OpenAI invests $252M in Sam Altman–backed Merge Labs, raising fresh conflict-of-interest questions.Key Moments Timestamps:[00:23:02] From Boston journalist-to-be to accidental hire at Lucasfilm Games[00:26:24] The “test pit” culture at Lucas and how Nintendo experience got Mike in the door[00:28:45] Moving into the art department, learning Photoshop from early legends, and shipping Sam & Max[00:31:15] Live-action Star Wars games: Rebel Assault, Jedi Knight II, and convincing George Lucas[00:34:38] Visiting Pixar with new VFX tools and recognizing the same creative “magic” as LucasArts[00:36:24] Doug Trumbull's influence on Mike's sense of cinematic possibility and immersion[00:43:27] The urinal meeting at Magic Leap and what early spatial computing got right (and wrong)[00:49:00] Why most AI tools are “dark ages” for filmmakers: node graphs, 10+ subscriptions, no story view[00:51:00] Building MovieFlow/FilmSpark: story-first, timeline-based AI production for long-form and vertical shows[00:53:00] The Neighborhood Podcast: a 90-second vertical murder mystery as proof-of-concept for AI-native seriesWhen humans can generate shots, scenes, and even entire episodes in minutes, the bottleneck shifts from production to vision. Mike argues that the winning AI tools will be the ones that let directors see their whole story, maintain continuity, and iterate fast—without ever feeling like they left the edit bay for a dev console. His vertical drama collaboration with Charlie, The Neighborhood Podcast, is an early look at what happens when narrative craft meets AI-native pipelines instead of fighting them.This episode is brought to you by Zapar creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences. Build smarter at mattercraft.io.Watch the full episode on YouTube and subscribe to the AI XR Podcast for weekly conversations with the people building the future of AI, XR, and interactive media.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Six Five with Patrick Moorhead and Daniel Newman
EP 290: Celebrating 100,000 Subscribers: AI Milestones, Custom Silicon Debates, and Apple's AI Gamble

The Six Five with Patrick Moorhead and Daniel Newman

Play Episode Listen Later Jan 19, 2026 47:07


Welcome to a very special edition of the Six Five Podcast! In this milestone episode, hosts Patrick Moorhead and Daniel Newman come together live in studio to celebrate hitting 100,000 YouTube subscribers. The duo takes a moment to reflect on the journey so far, their ever-growing community, and the audience of VCs, tech investors, and enterprise leaders who tune in each week. But it's not just about commemorating the past—our hosts dive right into the latest headlines shaping the tech industry, unpacking Apple's ongoing AI challenges and the strategy behind its latest collaboration with Google's Gemini. They break down OpenAI's $10 billion deal with Cerebras, and the explosive race to build out global data centers and energy capacity. Plus, a debate on what custom silicon means for the future of AI, Meta's recent layoffs at Reality Labs, TSMC's strong quarterly earnings, and they share predictions for enterprise AI in 2026. The handpicked topics for this week are: Celebrating 100K Subscribers: Hosts open the special episode, celebrating 100,000 YouTube subscribers, thanking the audience and introducing the YouTube Creator Award. A montage of show highlights, including funny moments, diverse locations, shirtless episodes, and memorable guest appearances. Apple, Google, and the AI Race: Pat and Dan transition into news analysis: Apple's AI strategy, Gemini integration, CapEx, and the broader implications for device form factors AI Chip Wars: OpenAI, Cerberus, Nvidia & Heterogeneous Computing: Hosts discuss major AI chip deals, the future of custom vs. merchant silicon, and why heterogeneous compute architectures matter. Data Center Boom, Energy Constraints & U.S. vs. China: Exploring the exponential growth in data centers, energy supply/regulatory bottlenecks, and the U.S.-China competition on infrastructure. Meta Layoffs, Wearables, and Future of XR: Meta's Reality Labs layoffs and what it signals for the Metaverse, AI wearables, and the XR industry shift toward AI-powered augmentation. China/PRC: Nvidia H200 Ban & Tech Sovereignty Rumors: Analysis on China's restrictions on Nvidia H200 chips, sovereign innovation, and the "cat and mouse" of supply chains and government posturing. The Flip - Live Debate Custom vs. Merchant Silicon, Google, Apple: A special, in-person, rapid-fire debate segment with spicy Texas sausage and coin flips: custom silicon's rise, Google TPUs, Apple's semiconductor strategy. TSMC Earnings, AI Ecosystem, & Chip Market Trends: Macro discussion on TSMC's results, CapEx, implications for Nvidia, AMD, Apple, Intel, and the ongoing AI-led semiconductor boom. Infosys, GSIs, and the AI Implementation Curve: Hosts trade insights on Infosys' strong quarter, what it means for enterprise digital transformation, and the role of GSIs as AI reshapes services. 2026 Tech Predictions: Dan and Pat share predictions for enterprise AI, ROI, key AI milestones, and potential for AI-driven layoffs.   Be sure to subscribe to The Six Five Pod so you never miss an episode.  

Deconstructor of Fun
TWIG #366 Fortnite Monetizes Harder, Meta Cuts Deeper, and AI Enters the Arena

Deconstructor of Fun

Play Episode Listen Later Jan 15, 2026 71:45


This week in games, we go all-in on the hottest industry shake-ups: Fortnite turns the monetization dial up, Meta slashes Reality Labs in a major XR reality check, and Pixel Flow emerges as a potential puzzle hit — if it can crack the retention challenge. We break down why strong core mechanics aren't enough, spotlight the rapid rise of Turkish game studios, pull the most important takeaways from the latest AppsFlyer report, track where gaming investment is really flowing across mobile and PC, and wrap with a heated debate on how AI is already reshaping game development — who wins, who loses, and what it means for the future of games.00:00 Welcome01:15 Episode Intro & Shills05:54 Fortnite's New In-Game Transactions14:03 Meta's Reality Labs Layoffs25:54 Pixel Flow: A New Puzzle Game32:57 Balancing Magic Sort Gameplay33:35 Early Success and Retention Concerns34:06 Turkish Game Development Excellence39:30 Marketing Insights from Apps Flyer Report43:30 Investment Trends in Gaming48:35 AI's Impact on Game Development54:05 Debate on AI in Game Development01:02:10 Concluding Thoughts on AI and Gaming

This Week in XR Podcast
Chinese Robots, AI Smart Glasses & Gwen Stefani Battle for CES Headlines - GamesBeat's Dean Takahashi

This Week in XR Podcast

Play Episode Listen Later Jan 13, 2026 56:09


Dean Takahashi is the dean of tech writers and a 25-year veteran correspondent covering consumer electronics, gaming, and emerging technology for GamesBeat. He's covered every major tech transition—from mobile's rise to VR's boom-and-bust cycles to the current AI explosion—with a skeptical eye and a talent for finding the human story beneath the hype. This is his fifth appearance on the AI XR Podcast.For CES 2026, Dean walked the floors across the Convention Center, the Venetian Expo Center (Eureka Park), Pepcom, and Showstoppers, emerging with a clear reading: China has decisively shifted from periphery to center stage in consumer electronics manufacturing, American incumbents are pulling back and rethinking their booth strategy, and the economics of CES itself are in transition. Robotics companies are moving from prototype to commercial faster than expected—but they still can't answer basic questions about pricing and labor displacement.News: Sony cuts its booth to demo an electric car instead of TVs. Samsung skips the show floor entirely for the first time. Nvidia takes over the Fontainebleau to showcase its role in robotics enablement. Lenovo dominates the Sphere with a Gwen Stefani concert. Chinese robotics companies proliferate with laundry folders, latte makers, and toilet-cleaning units. Roomba files for bankruptcy; Chinese competitors take over the robotic vacuum market.Key Moments:[00:01:23] Dean receives his virtual green jacket as a five-time returning guest and Charlie thanks him for his insights[00:03:00] China takeover at CES: TCL dominates Central Hall, ROED owns the XR booth, robotics companies fill the floor[00:06:00] Nvidia's Fontainebleau takeover and the "chest-pumping" show of force; why scale messaging still matters[00:14:18] The robotics explosion explained: Nvidia's digital twins, Cosmos world models, and synthetic testing accelerate time-to-market[00:19:00] The pricing problem: robotics companies won't answer how much their products cost; the minimum wage rental model doesn't translate globallyWhen American companies built the show, CES reflected American manufacturing dominance. Now that China manufactures most consumer electronics, CES reflects that shift—and the implications ripple through labor, supply chains, and where the next epicenter of innovation will be. Dean, Charlie, and Ted grapple with what CES 2026 signals about global manufacturing advantage and why the geography of tech matters more than we think.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full post-CES debrief and subscribe for weekly conversations at the intersection of AI, XR, and consumer technology.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Vision ProFiles
We've got a Basketball Jones

Vision ProFiles

Play Episode Listen Later Jan 13, 2026 48:39


Dave, Marty, and Eric speak about this week's news with the Apple Vision Pro  and a love for live-streamed NBA game.BETAApple Seeds Second Betas of watchOS 26.3, tvOS 26.3, and visionOS 26.3 to Developers https://www.iclarified.com/99598/apple-seeds-second-betas-of-watchos-263-tvos-263-and-visionos-263-to-developers-download Release noteshttps://developer.apple.com/documentation/visionos-release-notes/visionos-26_3-release-notes NEWSPatentsPatently Apple on X: "Apple Patent Reveals Multi-Pivot Hinge Design for AR Glasses that solves Cable Rhttps://x.com/PatentlyApple/status/2009001378396704890 Patently Apple on X: "Apple Wins Patent for Advanced Gaze Behavior Detection for Next-Gen XR Usinghttps://x.com/PatentlyApple/status/2008568459702223073 Personas (non-grata)Vision Pro Persona: What It Is, How to Set It Up, and How It's Evolved in visionOS - AppleMagazinehttps://applemagazine.com/vision-pro-persona/ Immersive educationApple Vision Pro Powers New Wave of Immersive Educationhttps://ece.gatech.edu/news/2026/01/apple-vision-pro-powers-new-wave-immersive-education Brush up that resume600 - Jobs - Careers at Applehttps://jobs.apple.com/en-us/search?search=vision+pro XR is BetterI tried the Samsung Galaxy XR mixed-reality headset at CES 2026. It's way better than Apple Vision Pro | Terhttps://indianexpress.com/article/technology/tech-news-technology/samsung-galaxy-xr-headset-ces-2026-hands-on-10468561/ You don't get meApple: You (Still) Don't Understand the Vision Pro - Stratechery by Ben Thompsonhttps://stratechery.com/2026/apple-you-still-dont-understand-the-vision-pro/ Live NBAForget the $10,000 Lakers Seats. All You Need Is a $3,499 Apple Vision Pro - CNEThttps://www.cnet.com/tech/computing/nba-lakers-games-spectrum-front-row-apple-vision-pro/ Thoughts On The Lakers First Apple Vision Pro Immersive Live Broadcasthttps://www.cnet.com/tech/computing/nba-lakers-games-spectrum-front-row-apple-vision-pro/ NBA Announces Full Schedule for Immersive Lakers Games on Apple Vision Prohttps://www.roadtovr.com/lakers-nba-schedule-apple-vision-pro-2026/ When and how to watch Lakers games in Apple Immersive format on Vision Prohttps://appleinsider.com/inside/apple-vision-pro/tips/when-and-how-to-watch-lakers-games-in-apple-immersive-format-on-vision-pro Vision Pro NBA Games: The Technical Architecture Behind Apple Immersive Basketball - https://applemagazine.com/vision-pro-nba-games/ What it's like to watch an NBA game courtside in Apple Vision Prohttps://9to5mac.com/2026/01/12/what-its-like-to-watch-an-nba-game-courtside-in-apple-vision-pro/ Apphttps://apps.apple.com/us/app/nba-live-games-scores/id484672289?platform=visionAPPSOur Favorite Quest, PC VR, PS VR2 & Apple Vision Pro Games Of 2025https://www.uploadvr.com/best-quest-pcvr-psvr2-apple-vision-pro-games-2025/ Waddlehttps://apps.apple.com/us/app/waddle-street-view-explorer/id6756785659Follow the live stream at YouTube.com/@VisionProfiles on Monday nights at 9 PM EST or catch the video later on Youtube or audio on any pod catcher serviceIf you have ideas or want to join an episode, email us at ThePodTalkNetwork@gmail.com Website: ThePodTalk.NetYouTube: YouTube.com/@VisionProFiles

The Learning & Development Podcast
The Learning & Development Podcast Live: The AI edition With Egle Vinaustaite, Ross Stevenson and Peter Manniche Riber

The Learning & Development Podcast

Play Episode Listen Later Jan 6, 2026 59:07


In this special live AI edition of the Learning & Development Podcast, David James brings together Egle Vinauskaite, Ross Stevenson, and Peter Manniche Riber for a candid, practical conversation about what AI really means for L&D today. The discussion explores the gap between hype and reality, the tools and applications that are starting to make a meaningful difference and how AI is already being used to improve performance, capability, and skills development. The panel examines what L&D teams are getting right, where major opportunities are being missed and the challenges slowing progress, from security and capability constraints to mindset and organisational conservatism. They also look ahead to how AI could reshape the way L&D operates and how the function is perceived across the business. A clear, grounded and insight-rich conversation for L&D professionals wanting to understand where AI can drive genuine value. KEY TAKEAWAYS AI frees up time and has the capabilities to enable L&D to move beyond courses into solving business problems and improving performance and capability. Real-world examples are shared. AI strategy can't sit with L&D alone; a multidisciplinary, business-driven group must shape it. To stay relevant, L&D needs commercial acumen and tech curiosity, alongside human strengths like storytelling, influence, and relationship‑building. BEST MOMENTS “Too many are just bolting AI onto an existing model, rather than stepping back and saying, does that model still serve us today? ” “We know that content does not equal skills.” “What we really need to do is to target effectiveness. We need to solve the problem.” Egle Vinauskaite Egle Vinauskaite is a learning, behaviour, and technology specialist who works with global enterprises and emerging edtech innovators. With a background across AI, XR, mobile learning, and digital platforms, she brings a sharp perspective on how technology is reshaping organisational learning and the future of work. As both advisor and researcher, she helps L&D teams integrate AI into their operations and equip workforces with the skills needed for effective adoption. https://www.linkedin.com/in/vinauskaite http://nodes.works The Race for Impact report: https://donaldhtaylor.co.uk/research_base/focus04-race-for-impact Ross Stevenson Ross is a leading voice in the global L&D community, known for his practical, no-nonsense approach to modern learning. Through his writing, speaking and community platform Steal These Thoughts, he explores how organisations can better align learning with performance, develop essential skills, and embrace new technologies - including AI. Ross brings a strategic yet pragmatic perspective on how L&D teams can evolve and remain relevant in an age of rapid technological change. https://www.linkedin.com/in/rstevensonuk www.stealthesethoughts.com Peter Manniche Riber Peter is an experienced L&D leader who until recently served as Head of New Tech, Digital Learning Solutions at Novo Nordisk, transforming HR and learning for a global workforce of 70,000+. Passionate about using technology to simplify and enhance learning, he experiments with generative AI, machine learning, adaptive platforms, and data-driven methods to deliver timely, effective solutions. With a strong foundation in team leadership and human-centric design, Peter helps organisations solve business challenges through technology while driving meaningful collaboration and measurable impact. https://www.linkedin.com/in/petermannicheriber RESOURCES L&D Master Class Series: https://360learning.com/blog/l-and-d-masterclass-home HOST CONTACT https://twitter.com/davidinlearning https://www.linkedin.com/in/davidjameslinkedin https://360learning.com/the-l-and-d-collective This Podcast has been brought to you by Disruptive Media. https://disruptivemedia.co.uk/

This Week in XR Podcast
Special From CES 2026: AI Strategy, Tariffs, and the Future of Consumer Tech - Gary Shapiro, CEO

This Week in XR Podcast

Play Episode Listen Later Jan 3, 2026 58:57


Gary Shapiro has spent decades at the center of the global consumer technology industry, leading the Consumer Technology Association (CTA) and building CES into one of the most important stages for innovation, policy, and deal-making on the planet. In this first episode of 2026, Gary joins Charlie, Rony, and Ted to preview CES, unpack the explosion of AI across every category, and deliver unusually blunt takes on tariffs, China, manufacturing, and U.S. innovation policy. He explains how CES has evolved from a TV-and-gadgets show into a global platform where boards meet, standards are set, and policymakers, chip designers, robotics firms, and health-tech startups all collide.In the News: Before Gary joins, the hosts break down Nvidia's $20 billion “not-a-deal” with Singapore's Groq, the stake in Intel, and what that combo might signal about the edge of the GPU bubble and the shift toward inference compute, x86, and U.S. industrial policy. They also dig into Netflix's acquisition of Ready Player Me and what it suggests about a Netflix metaverse and location-based entertainment strategy, plus Starlink's rapid growth and an onslaught of “AI everything” products ahead of CES.Gary walks through new features at this year's show: CES Foundry at the Fontainebleau for AI and quantum, expanded tracks on manufacturing, wearables, women's health, and accessibility, plus an AI-powered show app already fielding thousands of questions (top query: where to pick up badges). He also talks candidly about his biggest concern—that fragmented state-level AI regulation (1,200+ state bills in 2025) will crush startups while big players shrug—and why he believes federal standards via NIST are the only realistic path. The discussion ranges from AI-driven healthcare and precision agriculture to robotics, demographics, labor culture, global supply chains, and what CES might look like in 2056.5 Key Takeaways from Gary:AI is now the spine of CES. CES 2026 centers on AI as infrastructure: CES Foundry at the Fontainebleau for AI + quantum, AI training tracks for strategy, implementation, agentic AI, and AI-driven marketing, and an AI-powered app helping attendees navigate the show.Fragmented state AI laws are an existential risk for startups. Over 1,200 state AI bills in 2025—including proposals to criminalize agentic AI counseling—could create a compliance maze only large incumbents can survive, which is why Gary argues for federal standards via NIST.Wearables are becoming systems, not gadgets. Oura rings, wrist devices, body sensors, and subdermal glucose monitors are starting to be designed as interoperable families of devices, with partnerships emerging to combine data into unified health services.Robotics is breaking out of the industrial niche. CES will showcase the largest robotics presence yet, moving beyond factory arms and drones to humanoids, logistics, social companions, and applied AI systems across sectors.Tariffs, alliances, and AI will reshape manufacturing. Gary is skeptical of “Fortress USA” strategies that try to onshore everything, pointing instead to allied reshoring (Latin America, Europe, Japan, South Korea) and the long-term role of AI-powered robotics in changing labor economics and global supply chains.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Whether you're a developer, designer, or just getting started, start building smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

This Week in XR Podcast
The Year AI Became Militarized: Shelly Palmer on Government, Defense, and $3 Trillion Stacked

This Week in XR Podcast

Play Episode Listen Later Dec 30, 2025 63:12


Shelly Palmer has spent 45 years watching technology reshape every industry—from writing news themes for CBS to consulting with every major media company on AI strategy. On this year-end recap, he cuts through the noise with one devastating observation: 2025 was the year everyone talked about AI while almost nobody actually used it. Executives shook their heads knowingly in meetings, pontificated about capabilities the models don't yet have, and parroted nonsense they read from other people who knew nothing. But when you asked one innocent question, they crumbled.In the News: CES 2026 shapes up with Nvidia sponsoring two full days of AI training. Samsung is skipping the main floor for a massive offsite activation. Sony brings no electronics—only Honda's experimental vehicles. The TCL and Chinese companies' presence hinges on tariff policy. The innovation series breakfast that Shelly runs is becoming an official CES event after a decade of independence.The conversation spirals into deeper territory: $3 trillion in government money is stacked behind AI development. The U.S. explicitly states it must beat China to AGI—making this the Manhattan Project of our lifetime. Shelly walks through what he's seen in successful companies (leadership using the tech, paid "Tech Tuesdays" for AI experiments, cross-discipline teams with SecOps and legal at the table) versus the chaos of places with no process. He breaks down what's real—drone warfare, cybersecurity applications, robotics—versus what's hot air. And he makes a case that won't be killed by AI itself, but by militarized applications and the geopolitical arms race we're already in.5 Key Takeaways from Shelly:Leadership belief and hands-on use are non-negotiable. Companies winning with AI have senior leaders who actually use the technology. When the CEO walks into an LT meeting saying "I built this agent over the weekend," everyone else starts experimenting too.The recipe for AI success has three ingredients: leadership belief, paid time to experiment (Tech Tuesdays/Thursdays with real budgets), and cross-discipline teams (SecOps, legal, compliance, risk) paving the way. Chaos erupts without this structure.You cannot build a point of view on AI from reading blogs or watching YouTubers. Pick a personal project you care about, go hands-on with a model (Claude, Gemini, GPT), and complete it from beginning to end. Only lived experience grounds your understanding.AI parallelizes with web 1.0: In 1998, you had to hand-code HTML, build databases manually, write raw JavaScript. Today you can vibe code a site in 90 seconds. AI will eventually reach "spin me up an expert that does X" without asking questions—we're not there yet, but it's inevitable.It's both bubble and Manhattan Project. Some valuations are insane and will burst. But military applications, cyber warfare, drone control, robotics—those aren't going anywhere. The government won't back off. Both outcomes happen simultaneously.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines game engine power with web flexibility and features an AI assistant to help you design, code, and debug in real time in your browser. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Redefining AI - Artificial Intelligence with Squirro
Full Video Episode - Episode Thirteen - The New Imagination: Generative AI and Humanity's Next Artistic Revolution with René Schulte and Philipp Schweidler

Redefining AI - Artificial Intelligence with Squirro

Play Episode Listen Later Dec 30, 2025 27:35


In this episode of Redefining AI, we explore The New Imagination: Generative AI and Humanity's Next Artistic Revolution, inspired by the Reply AI Film Festival 2025 in Venice, an international showcase featuring over 2,500 AI-powered film submissions from 67 countries.Joining our host Lauren Hawker Zafer in the conversation are René Schulte, Expert in Physical AI, Generative AI, XR, and Digital Humans at Reply, and Philipp Schweidler, Director of Toniq Sound Agency. Together, they examine how generative AI is transforming film, music, and storytelling, not as an automated shortcut, but as a powerful creative collaborator.This episode goes deep into:How AI is reshaping creativity, authorship, and originalityWhy emotional intelligence and human intent still define great artThe tension between algorithms and authenticity in AI-made contentThe emergence of the “human-made™” label as a response to AI saturationCopyright, IP protection, and royalties in the age of AI-generated music and mediaWhat the future of entertainment, storytelling, and digital creativity looks likeFrom AI filmmaking tools like Sora and Veo to the cultural impact of AI-generated art, this conversation offers a nuanced, human-first perspective on the future of creative industries.Ideal for leaders, creators, technologists, and anyone curious about AI creativity, AI in film, future storytelling, and the evolving relationship between humans and intelligent machines.Quick Jump00:00 Epic AI Creativity Clash: Renny & Philip00:03 Replay AI Film Fest: 2500 Entries Explode04:30 Clarity Wins: AI Amplifies Human Intent06:00 AI Surprises: Genius Ideas Humans Miss 07:30 Humans Crave Humans: Emotional Connection Key09:00 Uniqueness Battle: AI vs True Originality10:30 Video AI Boom: Veo3, Sora Master Storytelling12:00 Authenticity Rules: AI Co-Creator, Not Replacer13:30 Culture Clash: AI Stretches Human Limits 15:00 AI Slop Flood: Filters for Premium Content16:30 Democratization Trap: Everyone's an Artist Now18:00 Copyright Chaos: Royalties for AI Music?19:30 Fair Pay Fight: 120 Global AI Cases Rage21:00 IP Ruling: Human Effort Makes AI Protectable22:30 Physical AI Robots: Blue-Collar Revolution Hits24:00 Brands Adapt: Cyborg Era Sound Strategies25:30 Future Premium: “Human Made” Label

Metaverse Marketing
Greatest Hits: Love in the Age of AI: Cathy Hackl with Samantha G Wolfe on Dating, Ethics, and Cathy's Tech Intimacy Scale

Metaverse Marketing

Play Episode Listen Later Dec 24, 2025 54:48


In this Greatest Hits episode of TechMagic, host Cathy Hackl is joined by Samantha G Wolfe, founder of PitchFWD and NYU adjunct professor, to explore how AI and emerging tech are redefining relationships. From AI-generated love letters to dating in virtual environments, they examine the evolving boundaries between authentic connection and digital convenience. The duo discusses the ethics of emotional AI, the importance of human messiness, and the need for “non-AI pledges” in romance. Packed with Cathy's real-world experiments and insightful commentary, this episode is essential for anyone navigating love, intimacy, and connection in a world increasingly shaped by technology.What you will learn:How AI companions are being used beyond loneliness reliefWhy the "messiness" of human relationships remains valuable How to navigate the balance between technology-enhanced and authentic human connections in modern dating using Cathy's Tech Intimacy ScaleThe emerging challenges of AI-generated messages in relationshipsWhy creating "non-AI relationship pledges" might become important How spatial computing and 3D interactions could transform the future of digital dating and what Cathy's building to disrupt this space Why human presence and in-person connections remain crucial Come for the tech, stay for the magic!Samantha G Wolfe BioSamantha G Wolfe is the founder of Pitch Forward and an adjunct professor at NYU, where she teaches pioneering courses on avatars, AI agents, and virtual beings. With a background in psychology, television, and emerging tech, Sam specializes in brand strategy for bleeding-edge technologies, helping visionary companies clearly articulate their value and future impact. Her expertise spans AI, spatial computing, XR, haptics, and metaverse innovation across 20+ industries. Known for her clarity, depth, and contagious enthusiasm, she bridges the gap between innovation and understanding through thought leadership, marketing strategy, and education, empowering the world to grasp the true potential of tomorrow's tech.Samantha G Wolfe on LinkedInKey Discussion Topics:00:00 Welcome to Tech Magic: Special Episode on Tech, Love & Life02:47 Dating in the Age of AI: Government Restrictions and Digital Romance12:20 Beyond Loneliness: The Many Reasons People Use AI Companions16:05 The Value of Human "Messiness" in Relationships21:00 Reimagining Digital Dating Through 3D Presence38:15 The Non-AI Relationship Pledge: Setting Digital Boundaries44:53 The Tech Intimacy Scale: Finding Balance in Modern Love50:20 Dating AI Chatbots: A Week-Long Experiment Preview58:54 Closing Thoughts: The Future of Human Connection Hosted on Acast. See acast.com/privacy for more information.

This Week in XR Podcast
Digital Wellbeing Is The Path To Reclaim Agency In An AI Post-Capitalist World - Caitlin Krause

This Week in XR Podcast

Play Episode Listen Later Dec 23, 2025 55:53


Caitlin Krause, author of Digital Wellbeing, argues that intentional design unlocks genuine connection within virtual spaces. Drawing on her teaching at Stanford and the University of Oregon, she's explored how XR environments can foster asynchronous connection and ambient awareness for people who crave belonging without hyper-social performance. Her framework rejects the "digital detox" model entirely—instead advocating for dignity-first design where users match attention with authentic intention.The hosts debate the deeper question: what happens to human purpose when AI handles all labor? Rony Abovitz frames this as the "asymmetry of design"—it's easy to build addictive tech, hard to build wellbeing tech. Caitlin counters that we may return to the original meaning of "amateur" (from amor, "to love"), where humans find meaning through play, creativity, and what Harvard's lifespan study confirms: quality of relationship and presence. The conversation spirals from platform ethics to post-work society to what first principles we should use when designing XR.5 Key Takeaways from Caitlin:Loneliness is a biological prompt to find another human—not a void to fill with endless content. XR can foster genuine forms of connection without requiring hyper-social performance.Dignity-first design unlocks freedom, invention, and agency. When digital spaces prioritize user agency over engagement metrics, people report feeling like they "got their life back."Science will soon prove what we already know about fractal patterns in nature and digital signals. The key is designing digital experiences that resonate with how humans biologically thrive.The "middle path" between nature and digital is both/and. Gamers building entire lives in virtual worlds can be healthy when those worlds offer creativity, belonging, and meaningful challenge.The post-labor economy needs a reset in literacy and values. When AI outperforms human workers, purpose shifts from survival to what makes you feel alive—maker culture, digital fab labs, hands-on creation, and "amateur" pursuits driven by love.In the News: Oracle, Silver Lake, and Abu Dhabi's MGX close the $50 billion TikTok spin-off deal. Meta cuts Reality Labs by 30%, but CTO Andrew Bosworth says it's moving to AI. The TCL glasses demo 70 grams of lighter, more advanced XR hardware than Ray-Ban Meta—proving that smart spending beats mega-spend.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Eye On A.I.
#308 Christopher Bergey: How ARM Enables AI to Run Directly on Devices

Eye On A.I.

Play Episode Listen Later Dec 19, 2025 53:43


Try OCI for free at http://oracle.com/eyeonai  This episode is sponsored by Oracle. OCI is the next-generation cloud designed for every workload – where you can run any application, including any AI projects, faster and more securely for less. On average, OCI costs 50% less for compute, 70% less for storage, and 80% less for networking.  Join Modal, Skydance Animation, and today's innovative AI tech companies who upgraded to OCI…and saved. Why is AI moving from the cloud to our devices, and what makes on device intelligence finally practical at scale? In this episode of Eye on AI, host Craig Smith speaks with Christopher Bergey, Executive Vice President of Arm's Edge AI Business Unit, about how edge AI is reshaping computing across smartphones, PCs, wearables, cars, and everyday devices. We explore how ARM v9 enables AI inference at the edge, why heterogeneous computing across CPUs, GPUs, and NPUs matters, and how developers can balance performance, power, memory, and latency. Learn why memory bandwidth has become the biggest bottleneck for AI, how ARM approaches scalable matrix extensions, and what trade offs exist between accelerators and traditional CPU based AI workloads. You will also hear real world examples of edge AI in action, from smart cameras and hearing aids to XR devices, robotics, and in car systems. The conversation looks ahead to a future where intelligence is embedded into everything you use, where AI becomes the default interface, and why reliable, low latency, on device AI is essential for creating experiences users actually trust. Stay Updated: Craig Smith on X: https://x.com/craigss     Eye on A.I. on X: https://x.com/EyeOn_AI 

Redefining AI - Artificial Intelligence with Squirro
Spotlight Thirteen - The New Imagination: Generative AI and Humanity's Next Artistic Revolution with René Schulte and Philipp Schweidler

Redefining AI - Artificial Intelligence with Squirro

Play Episode Listen Later Dec 18, 2025 3:24


The Reply AI Film Festival 2025 in Venice spotlighted a creative shift with 2,500 submissions from 67 countries, it revealed how AI is reshaping film and storytelling. Not as a passive tool, but as a co-creator challenging long-held ideas of authorship and originality.Returning guest René Schulte, Expert in Physical AI, GenAI, XR & Digital Humans and Leader of Communities of Practice at Reply, joins Philipp Schweidler, Director of Toniq Sound Agency, to unpack AI and Humanity's Next Artistic Revolution. Together, they explore how AI amplifies human vision, pushes creative boundaries, and redefine what it means to create and they leave listeners with a resonant dose of food for thought about the future of entertainment and human expression.   We examine the rise of the “human-made™” label, the balance between emotion and algorithms, and how AI is redefining the future of entertainment and creativity.#AIandHumanity #AICreativity #GenerativeAI #AICulture#AIFuture #TechInnovation #ReplyAIFilmFestival #Venice2025 #AIinFilm #FutureOfStorytelling #CreativeAI #AIMadeArt #HumanMade #DigitalCreatives #ArtTech

Redefining AI - Artificial Intelligence with Squirro
Spotlight Thirteen Video Preview - The New Imagination: Generative AI and Humanity's Next Artistic Revolution with René Schulte and Philipp Schweidler

Redefining AI - Artificial Intelligence with Squirro

Play Episode Listen Later Dec 18, 2025 3:31


The Reply AI Film Festival 2025 in Venice spotlighted a creative shift with 2,500 submissions from 67 countries, it revealed how AI is reshaping film and storytelling. Not as a passive tool, but as a co-creator challenging long-held ideas of authorship and originality.Returning guest René Schulte, Expert in Physical AI, GenAI, XR & Digital Humans and Leader of Communities of Practice at Reply, joins Philipp Schweidler, Director of Toniq Sound Agency, to unpack AI and Humanity's Next Artistic Revolution. Together, they explore how AI amplifies human vision, pushes creative boundaries, and redefine what it means to create and they leave listeners with a resonant dose of food for thought about the future of entertainment and human expression.   We examine the rise of the “human-made™” label, the balance between emotion and algorithms, and how AI is redefining the future of entertainment and creativity.#AIandHumanity #AICreativity #GenerativeAI #AICulture#AIFuture #TechInnovation #ReplyAIFilmFestival #Venice2025 #AIinFilm #FutureOfStorytelling #CreativeAI #AIMadeArt #HumanMade #DigitalCreatives #ArtTech

Metaverse Marketing
Greatest Hits - Meta XR, Snap Glasses, AI Dating, Apple AR, and Story Living with Cathy Hackl and Adam Davis McGee

Metaverse Marketing

Play Episode Listen Later Dec 17, 2025 29:53


In this Greatest Hits episode of TechMagic, hosts Cathy Hackl and Adam Davis McGee dive into the cutting edge of spatial computing, AI, and extended reality. Join Cathy and Adam as they unpack Meta's XR partnership with Palmer Luckey, Snap's smart glasses ambitions, and Apple's sleek AR design strategy. Cathy dives into the strange world of vibe coding and discovers anyone can gamify the pitfalls of the dating scene. The conversation also explores AI dating experiments, haptic tech in entertainment, and the evolving ethics of privacy in a spatially connected world. With insights from AWE and ILMxLAB, they reflect on the shift from storytelling to “story living” and highlight key legislation shaping AI security. A must-listen for anyone tracking the future of tech-human interaction.Come for the tech, stay for the magic!Cathy Hackl BioCathy Hackl is a globally recognized tech & gaming executive, futurist, and speaker focused on spatial computing, virtual worlds, augmented reality, AI, strategic foresight, and gaming platforms strategy. She's one of the top tech voices on LinkedIn and is the CEO of Spatial Dynamics, a spatial computing and AI solutions company, including gaming. Cathy has worked at Amazon Web Services (AWS), Magic Leap, and HTC VIVE and has advised companies like Nike, Ralph Lauren, Walmart, Louis Vuitton, and Clinique on their emerging tech and gaming journeys. She has spoken at Harvard Business School, MIT, SXSW, Comic-Con, WEF Annual Meeting in Davos 2023, CES, MWC, Vogue's Forces of Fashion, and more. Cathy Hackl on LinkedInSpatial Dynamics on LinkedInLee Kebler BioLee has been at the forefront of blending technology and entertainment since 2003, creating advanced studios for icons like Will.i.am and producing music for Britney Spears and Big & Rich. Pioneering in VR since 2016, he has managed enterprise data at Nike, led VR broadcasting for Intel at the Japan 2020 Olympics, and driven large-scale marketing campaigns for Walmart, Levi's, and Nasdaq. A TEDx speaker on enterprise VR, Lee is currently authoring a book on generative AI and delving into splinternet theory and data privacy as new tech laws unfold across the US.Lee Kebler on LinkedInAdam Davis-McGee BioAdam Davis-McGee is a dynamic Creative Director and Producer specializing in immersive storytelling across XR and traditional media. As Senior Producer at Journey, he led the virtual studio, pioneering cutting-edge virtual experiences. He developed a Web3 playbook for Yum! Brands, integrating blockchain and NFT strategies. At Condé Nast, Adam produced engaging video content for Wired and Ars Technica, amplifying digital storytelling. His groundbreaking XR journalism project, In Protest: Grassroots Stories from the Frontlines (Oculus/Meta), captured historic moments in VR. Passionate about pushing creative boundaries, Adam thrives on crafting innovative narratives that captivate audiences worldwide.Adam Davis-McGee on LinkedInKey Discussion Topics:00:00 Intro: Welcome to Tech Magic with Cathy Hackl06:33 Meta's Eagle Eye: Military XR Partnership with Palmer Luckey14:05 Apple's Liquid Glass: Paving the Way for AR Glasses17:25 Haptic Innovation: Apple's F1 Movie Trailer Experience19:18 Human vs AI: Why F1 Racing Needs the Human Element22:27 Browser History Dating: AI's Latest Match-Making Experiment26:27 Snap's Vision: Consumer Smart Glasses Coming in 202631:27 From Storytelling to Story Living: ILMxLAB's Immersive Future33:54 Closing Thoughts: Summer Break Announcement Hosted on Acast. See acast.com/privacy for more information.

This Week in XR Podcast
Can We Trust AI? Intention, Ethics & Future of Intelligence – Live From SynthBee

This Week in XR Podcast

Play Episode Listen Later Dec 16, 2025 67:17


In this special live episode recorded at SynthBee headquarters in South Florida, hosts Charlie Fink, Ted Schilowitz, and Rony Abovitz bring listeners inside a special gathering of neuroscientists, philosophers, and technologists debating the future of AI. Moving beyond hype, the conversation focuses on "Collaborative Intelligence" vs. Artificial General Intelligence (AGI), exploring whether we are building tools that amplify humanity or autonomous systems that will eventually replace it.Instead of traditional interviews, the hosts invite workshop speakers to the hot seat for rapid-fire insights on the deepest questions in tech: Can we measure an AI's true intentions? Is consciousness a physics problem? And how do we ensure these systems remain compatible with human flourishing?News HighlightsDisney invests $1B in OpenAI & licenses IP: The hosts debate whether this is a masterstroke to engage fans with user-generated Sora content or a "Yahoo powered by Google" mistake that hands the keys to the kingdom to a rival.Valve launches new PCVR hardware: A quick look at the attempt to revive the high-end PC VR market.Meta adds real-time vision to Ray-Bans: The next step in multimodal AI wearables.Guest HighlightsDr. Uri Maoz (Neuroscientist, Chapman/Caltech): Discusses the "black box" problem of neural networks, comparing the opacity of AI to the human brain, and how neuroscience tools might help us detect deception in AI systems.Dr. Walter Sinnott-Armstrong (Ethics Professor, Duke): Argues that ethical AI regulation shouldn't be a monolith; different cultures need "sovereignty of ethics" to allow diverse moral frameworks to coexist rather than one centralized Silicon Valley standard.Dr. Julio Frenk (Chancellor, UCLA): Frames the AI race as a battle between "Computational Democracy" (distributed, transparent power) and "Computational Autocracy" (centralized control), warning that universities must preserve critical thinking or risk losing the ability to govern AI at all.Reed Maxwell & Laura Condon (Hydrologists, Princeton/Arizona): Reveal how AI is modeling the planet's water crisis, predicting "black swan" climate events, and why funding for this critical earth-science work is mysteriously disappearing.Danny M (12-Year-Old Prodigy): Steals the show with a stunningly articulate take on AI consciousness, "trapped man" experiments, and how fractal geometry might map neural weights—proving the next generation is more ready for this future than we are.Dr. Aaron Schurger (Psychology, Chapman): Explores the neuroscience of spontaneous action and free will, debating whether "telepathic" connections and quantum effects in the brain could be the missing link for true human-AI compatibility.Jared Ficklin (Chief Product Officer, SynthBee): The former Frog Design fellow argues we must shift the conversation from AI "capability" to "compatibility," using the intuitive connection humans have with dogs or horses as the benchmark for successful AI interfaces.Thanks to our sponsor Zappar!Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

创业内幕 Startup Insider
S7 Vol.37 VITURE 姜公略:一位「XR老炮」眼中的人机交互未来

创业内幕 Startup Insider

Play Episode Listen Later Dec 11, 2025 60:26


戴上XR眼镜,你能看到什么?可能是无限逼近真实的游戏娱乐场景,也可能是叠加在现实世界上的会议、导航、购物等数字应用界面……XR眼镜是一扇门,通往一个正在成形却尚未抵达主流认知的未来。从早期的Google Glass到近年来各科技厂商的持续押注,无数尝试者试图突破XR眼镜的市场困局;但行业也存在技术门槛高、使用门槛高、用户接受度低等挑战——XR行业的拐点,会从哪里出现?本期,我们邀请到智能眼镜品牌VITURE的创始人兼CEO姜公略,一起探讨当下XR行业的挑战与机遇。消费者需要什么样的XR产品?如何精准定位市场,打造出轻量化、可佩戴性高的XR眼镜?从产品设计到营销策略,如何走出差异化的品牌发展路径?一家生而全球化的创业公司,怎样在巨头环伺的XR领域找到自己的优势?进入AI时代,智能眼镜还将如何进一步演进?【01:27】XR、AR、VR、MR有什么区别?【06:03】十年XR老兵的来时路【08:06】“技术并不是用户想要的”【11:19】XR向大众普及的三大挑战【16:14】“先走向消费级,再更好地落地B端”【22:00】可穿戴设备的第一性原理【28:50】眼镜+颈环的分体式设计【31:57】XR眼镜的定价策略【34:15】拓展海外市场的渐进式路径【39:23】“我们的存在,是创造不一样的价值”【45:25】眼镜会是AI的终极交互界面吗?【58:25】VITURE的人才招聘需求【01:00:01】评论区抽取2名听众送出精美周边《创业内幕》粉丝群已经开通,在这里,你可以跟节目制作人/主持人直接沟通,也可以第一时间了解到纪源资本线下活动动态,见到纪源资本的投资人,结交其他互联网圈子里的小伙伴。 入群方式:1)添加微信号“JiyuanFans”为好友,并在好友请求中标注“创业” 2)把你的全名和职称发给创业小助手;如果您想约访谈,请添加小助手微信,并附上访谈嘉宾简介,小助手将帮您对接。

AI Inside
Phantom Datacenters

AI Inside

Play Episode Listen Later Dec 11, 2025 84:06


This episode is sponsored by Your360 AI. Get 10% off through January 2026 at https://Your360.ai with code: INSIDE. Jason Howell and Jeff Jarvis explore Google's XR prototypes and Meta's mixed reality delay, Nvidia's H200 chips cleared for China, the Agentic AI Foundation alliance, Meta's Limitless pendant acquisition, and Pebble's smart ring debut. Note: Time codes subject to change depending on dynamic ad insertion by the distributor. CHAPTERS: 0:00 - Podcast start 7:55 - I tried Google's prototype smart glasses and it almost made me forget about my phone 8:13 - Here's how Google is laying the foundation for our mixed reality future 32:28 - Commerce to open up exports of Nvidia H200 chips to China 35:46 - Exclusive: Nvidia builds location verification tech that could help fight chip smuggling 41:06 - OpenAI, Anthropic, and Block Are Teaming Up to Make AI Agents Play Nice 48:05 - Meta Acquires Limiteless, an A.I. Pendant Company Backed by Sam Altman 49:48 - Pebble maker announces Index 01, a smart-ish ring for under $100 55:48 - TESCREALers paying journalists at major outlets to cover AI 1:01:01 - Jeff's ARXIV Showdown 1:07:09 - From Inbox to Wipeout: Perplexity Comet's AI Browser Quietly Erasing Google Drive 1:07:44 - Block all AI browsers for the foreseeable future: Gartner 1:11:09 - You can buy your Instacart groceries without leaving ChatGPT 1:14:51 - Google's year in search adds AI catch-me-up 1:15:08 - Google's Year in Search 2025: These trending topics spiked big Learn more about your ad choices. Visit megaphone.fm/adchoices

This Week in XR Podcast
Why Physical Reality Is the Only Thing That Still Matters—Vince Kadlubek, Meow Wolf

This Week in XR Podcast

Play Episode Listen Later Dec 9, 2025 52:08


Vince Kadlubek, co-founder of Meow Wolf, joins Charlie and Ted for a deep dive into the future of immersive entertainment, arguing that in an age of infinite AI-generated digital content, "physical reality is the only place novelty still exists." From Meow Wolf's origins as a scrappy art collective dumpster-diving for materials in Santa Fe to becoming a global location-based entertainment juggernaut with new sites planned for Los Angeles and New York, Vince reveals the philosophy behind building "maximalist" worlds that don't just tell stories but allow audiences to inhabit them.In the news segment, Charlie and Ted discuss Netflix's $83B acquisition of Warner Bros (HBO/IP assets only), Meta cutting 30% of Reality Labs to fund AI while poaching Apple's top designer, and the looming battle for 2026 as Android XR prepares to launch.Vince breaks down Meow Wolf's evolution from static walkthrough experiences to "animated spatial storytelling" where environments and characters respond to user actions—a vision of "XR RPGs" (Extended Reality Role Playing Games) that bridge the gap between video games and theme parks. He explains why the "monoculture" of Game of Thrones is gone forever, why Netflix's acquisition power signals the end of traditional scarcity models, and why the future of storytelling isn't on a screen—it's cross-reality, persistent, and physically grounded.Guest HighlightsOrigins of the Multiverse: How a Santa Fe art collective turned a bowling alley into the "House of Eternal Return" with George R.R. Martin as landlord.The "Cross-Reality" Future: Why physical locations alone aren't enough—Meow Wolf is building a "mechanically connected transmedia universe" where your actions in the park affect your digital profile and vice versa.Hollywood 2.0: New LA location takes over a movie theater to "honor cinema" while deconstructing it into spatial storytelling.Novelty Theory: "I don't care about photorealistic AI gorillas anymore." Why digital content has zero value and physical presence is the new premium.Questing & Agency: New "XR RPG" mechanics in Dallas/Houston allow visitors to level up, solve puzzles, and impact the world—gamifying reality without headsets.News HighlightsNetflix acquires Warner Bros assets ($83B)—Streaming wars end with tech giants vacuuming up legacy IP; theaters face the "nail in the coffin."Meta cuts 30% of Reality Labs—Pivot to AI funding while hiring Apple's former design chief signals a shift from brute-force VR to refined wearables.Android XR & Samsung 2026—Google and Samsung prepare to challenge Vision Pro with a new ecosystem launch next year.Alibaba launches Quark AI Glasses—China enters the smart glasses race with multimodal AI assistants.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Thanks to our sponsor Zappar!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

VR Download
Next Pico Headset Specs, Meta Horizon Hyperscape Social Update

VR Download

Play Episode Listen Later Nov 28, 2025 161:30


We discuss the best Black Friday XR deals including steep Quest 3S discounts with Horizon+ perks and PS VR2's limited-time price cut, as well as Meta's new smart glasses trade-in program that even gives credit for AirPods. We also cover Godot's upgraded XR support with a universal OpenXR APK, the latest Horizon OS v83 features like system-level positional TimeWarp and temporal dimming, and the reportedly upcoming 2026 Pico headset with 4K micro-OLED displays and an R1-style chip. Finally, we dive into the latest AI tools for 3D layout and reconstruction including Meta's WorldGen, systems that bring real-world objects and images into VR in seconds, and the new Horizon Hyperscape update that lets you invite friends as Meta avatars, along with our hands-on impressions of visiting Hyperscape worlds.

MikeyPod
MikeyPod 356 | Mixed-Reality Artist Kevin Laibson

MikeyPod

Play Episode Listen Later Nov 25, 2025 44:16


After a three-year hiatus, I’m excited to be back with MikeyPod. This conversation with Kevin (as a robot) Laibson is exactly what I needed—it cracked open things I’ve been grappling with in my own work. I’ve been thinking about AI and human interaction as I work on my creative projects, and Kevin is exploring these same questions through performance. He’s a director and performer working at the intersection of live performance and emerging technology. His solo show The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our relationship with technology. We talk about directing AI actors, how the show evolved, and what he’s learned about human error and connection when technology mediates everything. This is the kind of peer thinking I need—someone building serious work at the edge of what performance can be. Get tickets for this weekend’s performance of The Harmnf right here. Based in New York City, Kevin Laibson is a director, performer, and educator working at the intersection of live performance and emerging technology. As a mixed-reality artist, he explores what happens when human creativity meets AI and code. His work has been featured at SXSW, SIGGRAPH, and venues including National Sawdust, The Flea, and Abrons Arts Center. He’s served as Artistic Director of Magic Futurebox and The Peoples Improv Theater, and currently leads XR performance research at Agile Lens in collaboration with institutions like the Royal Shakespeare Company and NYU. His solo performance The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our uneasy relationship with technology. This podcast is powered by my subscribers on Patreon who, in addition to the warm feeling they get from co-creating with me, get lots of sweet perks including bonus podcast episodes, free downloads, zines, and more! This week's bonus podcast will feature an extended conversation with today's guest, Kevin! Learn more right here!