POPULARITY
Categories
Extended Reality schafft in Unternehmen schon heute echten Mehrwert: Mitarbeitende werden effizienter geschult, komplexe Prozesse visualisiert, Maschinen aus der Ferne gewartet oder Produkte immersiv vermarktet. Doch während große Unternehmen wie BMW oder Lufthansa XR bereits strategisch einsetzen, bleibt der Mittelstand oft zurückhaltend. Warum ist das so? Welche Hürden gibt es – und warum lohnt es sich gerade jetzt, Berührungsängste abzubauen? Darüber sprechen wir mit Daniel Irmler, Head of Immersive Experiences, und Dr. Rebecca Hein, New Business Developerin bei MaibornWolff. Gemeinsam arbeiten sie daran, XR-Anwendungen stärker in den Mittelstand zu bringen und zeigen, wo Unternehmen heute konkret profitieren können.
This week we speak with Auryan Ratliff of Arizona State University about how AI—especially agentic AI—is transforming course design, assessment, and the broader student experience. They explore how moving beyond simple question-and-answer tools to more autonomous, action-oriented systems enables institutions to build more dynamic, personalized, and scalable learning environments. The conversation also tackles the challenges AI introduces—particularly around academic integrity—and how institutions can respond by rethinking assessment itself. Through examples like AI-powered conversational language practice, they highlight a shift toward more authentic, interactive, and human-centered learning experiences. Ultimately, it's a call for institutions to embrace experimentation, invest in culture and collaboration, and actively engage with AI rather than waiting for the “right” moment. Guest Name: Auryan Ratliff - Director of Technology Innovation and R&D at EdPlus at Arizona State University Guest Social: LinkedIn Guest Bio: Auryan Ratliff is the Director of Technology Innovation and R&D at EdPlus at Arizona State University, where he has worked for over a decade across AI, XR and digital learning. He manages a portfolio of emerging technology projects aimed at supporting the student experience. He founded EdPlus' AI product team and led the development of DegreeMe, an AI-powered tool that helps prospective students find the right degree through a personalized quiz. He is also the founder of SPLIT Studio, the student-powered lab focused on creating immersive experiences for ASU Online. SPLIT has also produced work for Dreamscape Learn and ASU partners, including the Hall of Teachers exhibit at the Bishop Museum, created in partnership with the Polynesian Voyaging Society. - - - -Connect With Our Host:Dustin Ramsdellhttps://www.linkedin.com/in/dustinramsdell/About The Enrollify Podcast Network:The Higher Ed Geek is a part of the Enrollify Podcast Network. If you like this podcast, chances are you'll like other Enrollify shows too!Enrollify is made possible by Element451 — The AI Workforce Platform for Higher Ed. Learn more at element451.com. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging technology. In this episode, Mike breaks down the structural challenges facing cultural XR, the category of immersive work that functions more like theatre or documentary than gaming. We cover why festival-premiered XR experiences rarely survive beyond their premiere, why platform stores like Meta and Steam are fundamentally misaligned with this type of work, and what creators can do from day one to design for longevity. Mike also highlights real examples and explains why thinking about the long tail before writing a single line of code is the only approach that actually works.Subscribe to XR AI Spotlight weekly newsletter
I gave the opening keynote of the Meaningful XR Conference on May 30, 2026, and here's the video version of my keynote talk titled: "Patterns of Meaning, Transformation, and Impact in XR" and here is the PDF of the slides with clickable footnotes. In this talk, I cover my Experiential & Phenomenological Framework, discuss the Impulse Impact Study that came out on May 28th (see my discussion in episode #1721). I cover a bit about the Transformation Economy (see my interview with Joe Pine in episode #1718), Mission-Oriented Change, & Co-Creation, as well as cover some Other Models for Paradigm Shifts, and finally dive into AI & Friction. https://www.youtube.com/watch?v=z-XNH4upTVw This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Agog is having their first open call on Climate Futures + Immersive Media that closes on June 12, 2026, at 11:59p PDT. Agog is "committing up to $1 million in grants to support innovators, technologists, artists, organizers, researchers, organizations, studios, and creative teams using immersive media to engage people on climate, from awareness to action." Their official page has a lot more details, including a FAQ as well as a link to an info session held in VRChat. I had a chance to catch up with Agog's co-founder and executive director Chip Giller as well their chief of programs and strategy Amy Seidenwurm. I got some updates on where some of their initial $6.5 million of funding has gone so far in order to support the broader XR industry around immersive storytelling in what has been a lot of foundational field building. Most of this money has been done through private invitations, and this open call is the first time that Agog has opened up funding to the wider XR industry. We dig into more details about this Climate Futures + Immersive Media open call, and be sure to check out my previous three conversations for more context: Episode #1720 on the Immersive Impact Review hybrid journalistic / academic magazine launched at SXSW, Episode #1721 on the Impulse Impact Study that came out last week, and #1722 is the keynote on Patterns of Meaning, Transformation, and Impact that I gave at the Meaningful XR Conference over the weekend that explores my phenomenological framework for understanding the unique affordances of experiential design and immersive storytelling as well as some theories of change for XR. Giller said that each proposal will need to have their own theory of change with plans for how to engage existing communities and be able to track the success or failure of your work. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The Immersive Impact Review launched on March 13, 2026 at 4p CDT in Austin Texas during SXSW, and they describe themselves as "a hybrid journalistic and academic magazine examining immersive media's strive for social impact." The first issue theme is titled “Value(s) in Practice: Impact and Sustainability in XR,” which is investigating the following questions: "How do we measure and demonstrate social impact? How do we justify costs and tradeoffs in immersive vs. more traditional media?" I spoke to managing editor Michael Epstein at SXSW four days after their launch to get a bit more context on their founding with support from Agog, and we unpack some of the articles from the first issue. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The latest In Touch With iOS with Dave Ginsburg, Jeff Gamet, Marty Jencius, and Jill McKinley discuss Vision Pro apps, WWDC 2026 predictions, Apple Intelligence rumors, Siri upgrades, HomeKit speculation, Apple software updates, and the future of immersive computing. The panel also shares practical iPhone tips, talks about Apple Design Award winners, puzzle games, Macstock 10, and Ecamm Creator Camp—with plenty of laughs and Apple speculation throughout the episode. The show notes are at InTouchwithiOS.com Direct Link to Audio Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Summary In this episode of In Touch With iOS, Dave Ginsburg is joined by Jeff Gamet, Marty Jencius, and Jill McKinley for a fun and insightful discussion covering Vision Pro apps, Apple hardware rumors, WWDC 2026 expectations, Siri and Apple Intelligence speculation, HomeKit frustrations, and practical Apple tips. The panel opens the show with plenty of humor before diving into several Vision Pro-focused stories and apps that caught their attention this week. The discussion begins with Apple's recognition of The Primary News in Depth as part of the Apple Design Awards. The app delivers immersive spatial news experiences on Vision Pro and sparks conversation about the future of immersive journalism and the challenges of producing high-quality spatial video content. Marty points out how apps like this can expose users to stories and perspectives from around the world that traditional U.S. news outlets often overlook. The panel also highlights Let's Go Fly, a free Vision Pro immersive aviation app that lets users experience flight in spatial video. Jill shares her enthusiasm for flight simulation experiences and discusses how immersive environments like this could become a major use case for Vision Pro moving forward. Attention then shifts to the future of Vision Pro hardware after new reports suggested Apple may be developing a lighter and more affordable Vision Pro successor for release sometime around 2028. Marty explains the distinction between Vision Pro as a premium immersive entertainment and enterprise device versus future Apple smart glasses aimed at mainstream consumers. Jeff strongly pushes back against ongoing claims that Vision Pro is "on ice," arguing Apple has always treated the product as an evolving platform rather than a mass-market product from day one. Jill compares the current state of Vision Pro to the early days of expensive VHS players and other technology products that eventually became mainstream over time. The team also discusses a newly granted Apple patent describing an Apple Pencil-like XR input device capable of providing haptic feedback and texture simulation in virtual environments. Jeff becomes especially excited about the creative possibilities for artists, sculptors, and even medical professionals using virtual tools with tactile feedback. The group also talks about how Apple's haptics technology continues to separate its ecosystem from competitors. On the software side, the panel reviews the latest Apple beta and minor software updates, including macOS Tahoe 26.5.1 and an iOS update addressing charging issues affecting iPhone Air and iPhone 17 models. Jeff shares a theory that the macOS update may also quietly address kernel panic crashes tied to external spinning hard drives connected to Macs. With WWDC 2026 only days away, the discussion shifts heavily toward predictions and expectations for Apple's annual developer conference. The panel reacts to Apple inviting WWDC attendees to a special screening of The Mandalorian and Grogu at Apple Park, complete with a possible appearance by special guests involved with the film. Dave shares his thoughts after seeing the movie in theaters and praises its action sequences and sound design. The conversation then turns to WWDC predictions, with everyone agreeing that Apple Intelligence and Siri upgrades will likely dominate much of the keynote. Jeff expects Apple to focus on AI integration without going overboard the way other tech companies have recently done. Jill hopes Apple introduces a much more personal and contextual AI assistant capable of understanding the user's device, files, habits, and health data. She also expresses interest in deeper HealthKit integration that could provide meaningful insights into sleep patterns, blood sugar tracking, and wellness habits. Marty predicts Apple will expose new APIs allowing Siri and Apple Intelligence to integrate more deeply into apps and potentially VisionOS itself. HomeKit and smart home functionality become another major topic as the panel discusses rumors surrounding new HomePod mini hardware, a refreshed Apple TV, and a possible smart home-focused "HomePad" device. Jeff floats the idea that Apple could eventually position Apple TV as a more serious gaming console if future hardware includes dramatically improved processors. The show also includes several practical Apple tips, including how to leave FaceTime video voicemail messages, set up text replacements, use the one-handed iPhone keyboard, clear notifications quickly, and set timers that automatically stop music or audio playback. Jeff also highlights how much he relies on Universal Clipboard between Apple devices throughout his day. Later in the episode, the panel discusses Apple's latest App Design Award winners, including apps like Structured, Grug, Is This Seat Taken?, Guitar Whiz, and immersive Vision Pro NBA experiences. Jill shares her enthusiasm for Structured as an ADHD-friendly productivity app, while Marty and Jeff discuss puzzle games, retro-style experiences, and the growing creativity in Apple's developer ecosystem. The episode closes with excitement surrounding Macstock 10 and the upcoming Ecamm Creator Camp event. Dave, Marty, Jeff, and Jill talk about their upcoming presentations, the importance of community networking, and how Macstock continues to bring together Apple fans, creators, podcasters, and developers for one of the most enjoyable Apple community events of the year. The panel also reflects on the upcoming closure of the British Tech Network and the final episodes of several long-running shows. Topics and Links In Touch With Vision Pro this week. Design App Of the Year: Primary: News in Depth App https://www.reddit.com/r/VisionPro/s/j0UijSfDeS https://apps.apple.com/us/app/lets-go-fly/id6757612693 Cheaper, Lighter Apple Vision Pro Successor Could Arrive in Late 2028 Future Apple Vision Pro could gain Apple Pencil that can simulate textures Patently Apple - Apple Reveals Apple Pencil with Texture Detection & Haptic Emulation for XR Environments Beta this week. iOS 26.6. Beta 1 continues Apple Releases iOS 26.5.1 to Fix Charging Issue on iPhone Air and iPhone 17 Models In Touch With Mac this week Apple Releases macOS Tahoe 26.5.1 to Fix Shutdown Issue Affecting Enterprise Users on M5 Macs macOS 26.5.1 is out with an important fix for enterprise users MacOS Tahoe 26.5.1 Update Released with Bug Fix for Enterprise M5 Users Other Topics WWDC 2026 preview and predictions Apple Invites WWDC 2026 Attendees to 'The Mandalorian and Grogu' Screening at Apple Park iOS 27: What We Know About the New Siri App watchOS 27: Three new Apple Watch features being announced next week Apple Teases Next Week's WWDC 2026 Event: 'All Systems Glow' New Apple TV and HomePod Mini Are 'Nearly Ready' to Launch, New Siri Remote Also Rumored Tips You can leave FaceTime video voicemails, and a lot of people don't know it - here's how Lesser-known iPhone features I use every single day! News iPhone 18 Pro May Drop Cosmic Orange After Color Complaints Google Expands AirDrop Support to More Android Phones Apple reveals winners of the 2026 Apple Design Awards Apple Announces This Year's App Design Award Winners Ahead of WWDC 2026 Final BTN Show Announcements Macstock X is here celebrating its 10th anniversary ! Dave, Chuck, Jeff, Marty, and Jill are all speaking this year!. With Three Full Days of expert-led Presentations and Workshops, Macstock's sessions are crammed full of productivity-enhancing content. NEW this year is a partnership with sponsor Ecamm. Ecamm Creator Camp: Mac Edition on July 9, 2026 there are only 100 tickets available for the bundle. There are 2 passes available: Macstock weekend pass July 10,11,12, 2026 or the Macstock Ecamm Bundle starting July 9 (only 100 tickets available) Come join us. Register HERE and use our offer code INTOUCH to save $50 Our Host Dave Ginsburg is an IT professional supporting Mac, iOS and Windows users and shares his wealth of knowledge of iPhone, iPad, Apple Watch, Apple TV and related technologies. Visit the YouTube channel https://youtube.com/intouchwithios follow him on Mastodon @daveg65, , BlueSky @daveg65 and the show @intouchwithios Our Regular Contributors Jeff Gamet is a podcaster, technology blogger, artist, and author. Previously, he was The Mac Observer's managing editor, and Smile's TextExpander Evangelist. You can find him on Mastadon @jgamet Pixelfed @jgamet@pixelfed.social and Bluesky @jgamet.bsky.social Podcasts The Context Machine Podcast Retro Rewatch Retro Rewatch His YouTube channel https://youtube.com/jgamet Marty Jencius, Ph.D., is a professor of counselor education at Kent State University, where he researches, writes, and trains about using technology in teaching and mental health practice. His podcasts include Vision Pro Files, The Tech Savvy Professor and Circular Firing Squad Podcast. Find him at jencius@mastodon.social https://thepodtalk.net Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him by email at eabolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Jill McKinley works in enterprise software, server administration, and IT A lifelong tech enthusiast, she started her career with Windows but is now an avid Apple fan. Beyond technology, she shares her insights on nature, faith, and personal growth through her podcasts—Buzz Blossom & Squeak, Start with Small Steps, and The Bible in Small Steps. Watch her content on YouTube at @startwithsmallsteps and follow her on X @schmern. Find all her work at http://jillfromthenorthwoods.com Chuck Joiner is the host of MacVoices and hosts video podcasts with influential members of the Apple community. Make sure to visit macvoices.com and subscribe to his podcast. You can follow him on Twitter @chuckjoiner and join his MacVoices Facebook group. Guy Serle is one of the hosts of the new The Gmen Show along with GazMaz and email GMenshow@icloud.com @MacParrot and @VertShark on X Vertshark on YouTube, Google Voice +1 Area code 703-828-4677
This interview was originally sourced during my coverage of XR Expo. Frédéric is always wearing two hats, he repeats whenever he can. One is as the head of the XR Division at Collabora. The other is the hat of an Outreach Officer for OpenXR. When you work with him as a journalist, you recognize that immediately. He is always aware of what he can and cannot say, driven by the politics within his organizations. That includes negotiations about which passages stay in the podcast and which do not. Only three small parts were removed from our original recording due to that process. None of them are important for normal people, but very important for people within the OpenXR cosmos, it seems. Why do I mention this? Working on standards like OpenXR is a matter of politics—between big corps, open-source evangelists, and XR enthusiasts. That is what I learned after the podcast recording. In this interview, Thomas Bedenk and I try to get a feeling of where OpenXR stands, how it has developed over the last couple of years, and where it is heading. OpenXR was built in 2017 with the vision to clean up a landscape of messy SDKs. In 2019, version 1.0 was released. But it has only been within the last 18 months that OpenXR has become the quasi-standard for XR development. The reason behind this is not only the existence of standards, but that major stakeholders committed to OpenXR. Google, Meta, Valve, and Pico recognized the necessity of common ground for development. Unity and Unreal committed to OpenXR as their primary interface. But standards alone are not enough if you really want to develop effectively. Monado delivers an open-source runtime which is used throughout the industry. As head of XR, Frédéric and his team are responsible for Monado. Monado is a cross-platform, open-source runtime that implements the OpenXR API to communicate directly with XR hardware like headsets, displays, and trackers. Unlike proprietary systems, its code is fully accessible to the public and is used by major tech companies as the foundational layer for their own XR ecosystems. Although many of the organization's current projects are restricted by NDAs, Frédéric shared insights into a major upcoming feature called multi-app support. This feature will provide a standardized way for multiple independent XR applications to coexist and interact realistically in the same physical space, enabling scenarios like a virtual Pokémon from one app correctly occluding a floating calendar from another.
Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning In this episode of VR in Education, we are speaking with Devin Marble, former paramedic, communication specialist and podcaster, now Head of Enterprise Growth at ArborXR and an XR expert working at the intersection of immersive technology, workforce readiness, and scalable training. Building from his riveting TEDx talk on immersive practice, we explore why VR, AR, and MR must move beyond impressive demos and become part of a deeper learning system built around repetition, feedback, and real-world performance.
Met Jakko Meerveld, oprichter van KluskloosterWil je ook vriend van de show worden? Dat kan via https://vriendvandeshow.nl/groenemafkezenDoneren kan ook via onze stichting: https://buy.stripe.com/fZeaFHbr0bf03FS9AB?locale=nl&__embed_source=buy_btn_1QY4csEtVeO5d67LusukaiKgGroene Mafkezen is een podcast van Mascha Bongenaar, Alfred Slomp en Saúl de Boer.Wil je reageren of een dilemma inzenden? Verstuur je vraag via mascha@duurzamekeuzes.com of alfred@godindesupermarkt.nl. Ook kan je ons een bericht sturen op Instagram: @duurzamekeuzes.com en @groen_met_alfred.INTROAlfred's vrouw zat vast in Parijs door de actie van XR op Utrecht Centraal. Alfred heeft grote moeite met deze protestactie van Exctinction Rebellion. Mascha en Saul lichten hun mening toe. Mascha rouwt om de dood van Marjan Minnesma https://www.instagram.com/reel/DYrVOEsAvON/?igsh=MWs0aTl2OHRmampxaQ==Alfred zette zijn oude fiets niet bij de stort, maar in het centrum. Is dat een groene blooper?DUURZAME NIEUWSMascha las een artikel in Trouw, over hoe (landbouw) subsidies aan de ene kant verduurzamen en aan de andere kant biodiversiteit en de eiwittransitie tegenhouden.https://www.trouw.nl/duurzaamheid-economie/nederlandse-subsidies-van-ongeveer-tien-miljard-euro-schaden-de-natuur~be263c86/ Alfred is onder de indruk van de nieuwe encycliek van Paus Leo XIVhttps://www.trouw.nl/religie-filosofie/paus-leo-xiv-in-zijn-eerste-encycliek-ai-moet-ontwapend-worden~bb4b4ce4/ GAST VAN DE WEEKDuurzaam lezen is inspirerend en leuk, maar kan ook soms best lastig zijn. Gelukkig hebben we ook deze week weer een toffe gast om ons op weg te helpen. Jakko Meerveld is oprichter en bestuurslid van het klusklooster uit Hilversum. Het klusklooster is een stichting met een sociaal-maatschappelijk en ideëel doel, namelijk mensen verbinden door middel van het delen van elkaars talenten en beschikbare middelen. https://klusklooster.nl/ GROENE MICROSCOOPDe Groene microscoop zoomt elke week in op een ander product of activiteit en kijken we wat de meest duurzame keuze is. Heb jij een product of activiteit waar jij graag van weet wat de beste duurzame keuze is? Laat het ons weten als reactie.Deze week: Welke bank is het meest duurzaam?Vuistregels voor de Groenste Bank:- De meest duurzame bank is de bank die je geld gebruikt om de wereld een beetje mooier te maken dus kies wijselijk, alsof je een stem uitbrengt voor de toekomst! Daarvoor kun je het beste kiezen voor, in deze volgorde: Triodos Bank, ASN Bank of Bunq als je digitaal wil.- Vermijd Rabobank, ABN-Amro en ING- Overstappen is heel makkelijk via de overstapservice.nl en kost echt minder tijd en moeite dan je denkt!- Bekijk alle informatie in details op de EerlijkeGeldwijzer.nl GROENE UITSMIJTERAlfred bespreekt een mooi moment dat teamlid van de Stichting Arjan had met een koe en haar kalf in de Biesbosch. Music from #Uppbeathttps://uppbeat.io/t/giulio-fazio/valse-monstrueuseLicense code: 13EO8G1SLHRDBBH8Music from #Uppbeathttps://uppbeat.io/t/giulio-fazio/valse-monstrueuseLicense code: 13EO8G1SLHRDBBH8#groenemafkezen #groenepodcast #duurzamepodcast #duurzaamleven #duurzaamdilemma #milieu #milieuvriendelijkleven #plantaardigeten #plantaardig #duurzameuitvaart #duurzaamdoodgaan #duurzaamheid #klimaat #klimaatverandering #klimaatcrisis #veganistischeten #trotsopdeboer #milieuvriendelijk #duurzamekeuzes
Mit Dr. Josef Buchner (PH St. Gallen) spreche ich über Extended Reality (XR) in der Hochschullehre. Anhand konkreter Beispiele, vom AR-Escape-Game bis zu VR-Simulation, konkretisiert Buchner das didaktische Potential von XR. Mit Verweis auf Medienvergleichsstudien, die AR oder VR mit „konventionellem" Unterricht gleichsetzen, ohne die Qualität der jeweiligen Lernaktivitäten zu berücksichtigen, betont Buchner, warum nicht die Technologie, sondern das didaktische Design über den Lernerfolg entscheidet. Wer über das Gehörte hinaus tiefer in die Thematik einsteigen möchte, der oder dem seien die nachfolgenden ausgewählte Open-Access-Publikationen meines Gastes empfohlen:Buchner, J. (2023). Effekte eines Augmented Reality Escape Games auf das Lernen über Fake News. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, 51, 65–86. https://doi.org/10.21240/mpaed/51/2023.01.12.XBuchner, J. (2024). Embodying nature in virtual reality generates different presence levels and learning outcomes. 2024 IEEE International Conference on Advanced Learning Technologies (ICALT), 229–231.https://doi.org/10.1109/ICALT61570.2024.00073Buchner, J., Buntins, K., & Kerres, M. (2022). The impact of augmented reality on cognitive load and performance: A systematic review. Journal of Computer Assisted Learning, 38(1), 285–303. https://doi.org/10.1111/jcal.12617Buchner, J., & Mulders, M. (2026). Still trapped in media comparison? A systematic review of comparative research on immersive virtual reality in education. Interactive Learning Environments, 1–16. https://doi.org/10.1080/10494820.2026.2617986Mulders, M., Buchner, J., & Kerres, M. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning (iJET), 15(24), 208–223. https://doi.org/10.3991/ijet.v15i24.16615
Is China quietly shaping the future of smart glasses & AI glasses?In this episode of Metavertising, Ely Santos sits down with Sylvan Shen, XR Technical Producer at Emmy-winning immersive studio No Ghost, China Reporter at ImmersiveWire, and builder of demos for Meta Quest, Snap Spectacles, Meta Ray-Ban glasses, and other smart glasses platforms.Together, they unpack one of the most important but under-discussed areas of the XR industry: China's smart glasses ecosystem.While most conversations around XR focus on Meta, Apple, or Snap, China is moving incredibly fast across hardware, AI, manufacturing, and real-world use cases. Sylvan breaks down why Chinese smart glasses companies may offer a glimpse into where wearable computing is heading next.In this episode, we cover:The 4 categories of smart glasses: audio-first glasses, portable display glasses, AI camera glasses, and full AI + AR glasses.Why the simplest smart glasses are winning today, even though the dream is still full AR.How China's hardware manufacturing ecosystem gives local companies a major speed advantage.Why Shenzhen and Guangdong are sometimes called the “hardware Silicon Valley."The privacy concerns around smart glasses — and why they become even more sensitive when AI is involved.How Chinese brands are approaching privacy, compliance, GDPR, and international certifications.Why companies like XREAL, RayNeo, Rokid, Alibaba, Xiaomi, Huawei, and Even Realities are taking very different strategies.Why real-time translation, payments, productivity, gaming, and smart home control are major use cases in China.The difference between Western and Chinese consumer behavior when it comes to smart glasses.Why developer communities may be the missing piece for Chinese smart glasses to go global.How open-source AI models and user choice could influence the future of AI-powered wearables.If you're a developer, founder, marketer, investor, or XR enthusiast trying to understand the next wave of wearable computing, this episode is a must-listen.Guest: Sylvan Shen - XR Technical Producer, China Reporter at ImmersiveWireHost: Ely Santos - Metavertising PodcastFollow Sylvan Shen on LinkedIn.Follow Ely Santos on LinkedIn.
In questa nuova puntata dei Garagisti Tech alziamo la serranda su una settimana piena di notizie enormi per il mondo dell'intelligenza artificiale, della tecnologia, delle startup e del venture capital.
Send us Fan MailJoin hosts Ben Kornell and Alex Sarlin as they explore the growing backlash against AI in education, the race to build AI-native learning systems, and the shifting future of edtech, workforce learning, and global education policy.✨ Episode Highlights:[00:02:18] Reflections and takeaways from this year's ASU+GSV Summit [00:05:16] Gen Z backlash against AI grows at college commencements [00:08:06] China's practical AI rollout contrasts with the U.S. race toward AGI [00:15:09] Anthropic and Gates Foundation launch a $200M AI education partnership [00:23:02] Debate over the future and business model of AI tutoring [00:29:25] OpenAI expands its “Education for Countries” initiative [00:37:28] New education tax credits could shift spending power to families [00:42:15] Google, Meta, and Apple push AI glasses and XR learning forward [00:48:40] AI simulations gain traction in workforce training [00:51:06] Multiverse raises $70M for AI-driven workforce upskilling Plus, special guests:[00:55:51] Angel Chung, PhD Candidate at The Wharton School, on proactive AI tutoring systems and new research showing measurable learning gains for students using adaptive AI guidance[01:18:08] David Rogier, Founder and CEO of MasterClass, on AI-powered learning, the future of higher education, and MasterClass Executive — developed alongside OpenAI & Chicago Booth to explore the future of AI-native business education.Learn more here: https://www.masterclass.com/booth-ai
In EW Politiek Vandaag bespreken host Sam Verbeek en politiek redacteur Victor Pak het debat over de normalisering van geweld in politiek en samenleving. Van de brandstichting in Loosdrecht tot uitspraken van Gidi Markuszower, asielprotesten, XR-acties en Gaza-demonstraties: waarom maakt Den Haag zich zorgen over een hete protestzomer? Ook bespreken zij de rol van Jesse Klaver, Geert Wilders en het minderheidskabinet in het explosieve geweldsdebat dat vanavond plaatsvindt in de Tweede Kamer.EW Politiek Vandaag is je korte update over Nederlandse politiek: wat doet het laatste (geo)politieke nieuws met de bloeddruk op het Binnenhof? Victor Pak (politiek verslaggever) en Sam Verbeek (online redacteur) duiden twee keer per week de impact van Tweede Kamer-debatten, verkiezingen, kabinet en internationale ontwikkelingen (EU, VS, China). Elke maandag en donderdag in je podcastapp én op YouTube.Wil je reageren? Stuur dan je vraag of opmerking naar podcast@ewmagazine.nl. Deel de podcast met vrienden en kennissen en laat een review achter.
ドコモ・NEC・NTTが6G向けミリ波通信技術を開発。分散MIMO技術と信号補正技術を組み合わせ、トンネル内で複数の高速車両が同時に安定通信することに成功。従来技術比で約1.3倍のスループット向上を確認し、自動運転やXRなどへの応用を目指す。
Hélène Hendriks, Ronald Molendijk, Fidan Ekiz en Rutger Castricum bespreken de actualiteit: XR demonstranten op het spoor, Rico Verhoeven tegen Oleksandr Usyk en Vandaag Inside op Curaçao.See omnystudio.com/listener for privacy information.
On today's episode we talk about the latest release from one of kiteboarding's longest-running models, the CORE XRX. We hear from team riders Shahar Tsabasy and Hendrik Van Der Ems, and also catch up with Mike MacDonald and Philip Schinnagel on what the XR range means to CORE. Core XRX: https://ridecore.com/us/kite/kites/xr-x Fantasy: https://portraitkite.com/videos/fantasy-updates-may-2026/ Road To Pro (Japan): https://portraitkite.com/videos/road2pro-season-2-japan-ep1/ WOO: https://www.woosports.com/en Portrait: https://portraitkite.com https://www.fantasykite.com Follow us: https://www.instagram.com/portraitkite/ https://www.instagram.com/kitesurf365/
In dieser Episode ist Isabel Hernandez Cabrera zu Gast, die Thomas Riedel dieses Jahr auf der XR Expo in Stuttgart kennen gelernt hat. Die Gründerin und CEO von Aimforward, einer Beratungsagentur für den verantwortungsvollen Einsatz von KI, versucht mit uns das vermeintlich unmögliche: Zu erklären, wie der Einsatz von KI in XR trotz EU AI Act möglich ist. Sie ist sogar der Überzeugung: Die neue Verordnung sei kein Innovationshindernis, sondern generiere durch die Schaffung von Vertrauen und Rechtssicherheit einen Wettbewerbsvorteil für europäische Unternehmen. Ein zentraler Punkt ist die risikobasierte Klassifizierung von Anwendungen, wobei besonders für Hochrisikosysteme wie die Emotionserkennung oder biometrische Auswertungen strenge Regeln gelten. Isabel war zuvor gut zwei Jahrzehnte bei Mercedes Benz, wobei sie zuletzt daran arbeitete, hochautomatisierte Fahrsysteme, wie beispielsweise einen Staupiloten, der bei Geschwindigkeiten bis zu 95 km/h selbstständig fährt, verantwortungsvoll auf die Straße zu bringen. Ihre Aufgabe war es dabei ausdrücklich nicht, den Markteintritt dieser Technologien zu verhindern, sondern Lösungswege zu finden, um den Einsatz der künstlichen Intelligenz auf eine ethisch und regulatorisch verantwortungsvolle Art zu ermöglichen. Abgerundet wird die Episode mit drei praktischen Tipps für Unternehmen, um die regulatorischen Anforderungen bis zur vollständigen Umsetzung im Jahr 2027 erfolgreich zu bewältigen. Hinweis: Dieser Podcast vermittelt allgemeine Informationen zu regulatorischen Anforderungen des EU AI Acts aus Governance- und Responsible-AI-Perspektive. Er ersetzt keine individuelle Rechtsberatung.
What makes a shared XR experience truly meaningful? Belgian artist duo Robbert & Frank Frank & Robbert join us to talk about creating meaningful and shared experiences in XR. Starting from their immersive project Table Dialogues: „WOOD“, the conversation explores how art, performance, and storytelling can shape new forms of collective experience in extended reality. The award-winning duo works across visual art, performance, film, installation, and theater. Their projects often invite people to slow down, look closer, and experience something together. In this conversation, they share what they have learned from creating immersive worlds that feel emotional, playful, and deeply human.What can XR creators learn from artists? How do you design experiences people remember? And why are shared moments often more powerful than solitary immersion? Let's finde out.
Is the VR industry stalled, or are we on the cusp of the ultimate display revolution? In this episode of the Gamertag & Bradley VR Podcast we break down why current headsets feel "medieval" and expose the massive, quiet investments tech giants are making into the future of XR, Micro-OLED, and AI-driven world-building.From exclusive insights from Display Week to the truth behind Valve's Steam Frame, Quest 4 leaks, and Apple's Vision Pro roadmap—this is your ultimate insider guide to the next generation of immersive tech.
Joshua Pantony spent years being told there would never be a viable AI company in his lifetime. He sold his first AI company to Microsoft anyway — work that quietly became part of what is now Microsoft Copilot. Today he runs Boosted AI, an agentic platform serving more than 400 institutional investors who collectively manage around five trillion dollars in assets. He is one of the most credible voices in applied AI finance, and his read on where the industry is heading cuts through a lot of noise.The conversation covers what it actually means to deploy AI in professional investing — not the demo version, but the one that has to earn trust from portfolio managers who have built careers on discretion and judgment. The platform learns each investor's individual style and then acts like a highly motivated junior analyst who never sleeps: constantly surfacing ideas, flagging risks, and improving the workflow without ever taking over the decision. Josh also unpacks why the Bloomberg terminal is facing its BlackBerry moment, why the technology moat is effectively dead, and why the next durable advantage in finance will come from human trust networks that no model can replicate. Ted Schilowitz and Rony Abovitz join host Charlie Fink with sharp frames throughout — Rony's observation that the innovator's dilemma is now a high-frequency problem landed hard.AI XR News You Should Know: The episode opens with two news segments covering AWE 2026 and the Snap Spectacles keynote with Evan Spiegel, the Samsung Galaxy Glasses debut, Gemini rolling out as Android's native agentic AI, the Cerebras sixty-billion-dollar IPO, and what an AI filmmaking company launched by the creators of Instagram Stories tells us about the future of short-form content. The conversation about micro-dramas, why Quibi failed, and what sixty percent of social media users now say about their own feeds leads directly into the trust themes that run through the entire episode.Key Moments:[00:00] – Cold open and welcome. Charlie frames the sixth anniversary of the show.[02:30] – AWE 2026 recap. Snap Spectacles keynote, Evan Spiegel on stage, Samsung Galaxy Glasses previewed.[06:00] – Gemini as Android's native agentic layer. What it means that AI is now replacing the OS interface.[09:15] – Cerebras sixty-billion-dollar IPO. What a big AI IPO year signals for the sector.[12:00] – AI filmmaking and Instagram Stories creators. The new short-form production economy.[14:30] – Why Quibi really failed. No sharing mechanic, wrong bet on clipping, and arriving before the audience was ready.[16:45] – The trust problem in social feeds. YouGov data: sixty percent of users cannot tell what is real. Social becoming a lie stream.[19:00] – Guest intro. Joshua Pantony on being told AI would never be a viable business, and the algorithm he wrote at twenty that saved a million dollars.[24:00] – How Boosted AI works. The digital twin model, the agentic workflow, and why it is not a portfolio manager.[33:00] – The Bloomberg terminal's BlackBerry moment. Thirty thousand dollars a year for what AI will deliver for a fraction.[42:00] – The moat is dead. Why user context — not the technology — is the durable advantage.[51:00] – The innovator's dilemma at high frequency. Rony on why a day in AI is like a decade, and what that means for incumbents.[58:00] – Trust networks as the last edge. The analog handshake as the most valuable currency in a world of synthetic information.This conversation is a clear-eyed look at what it takes to build AI that professionals actually adopt — not a pitch, not a thought experiment. Josh's framing of Wall Street as the greatest collective intelligence humanity has built, and his argument that AI can finally make capital allocation genuinely more efficient, gives the episode an ambition that goes well beyond fintech. The question of what survives automation — and what only humans can do — runs underneath every answer.This episode is sponsored by Zappar and Mattercraft. Mattercraft is Zappar's browser-based augmented reality creation platform — build and deploy WebAR experiences without an app, at mattercraft.io. If you like what you hear, subscribe to The AI XR Podcast on Apple Podcasts or wherever you listen. Watch on YouTube - https://youtu.be/I8hLgBneUasSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
durée : 00:09:56 - Les émissions culturelles de France Culture - par : Marie Sorbier - La compétition immersive, nouvelle venue dans la sélection officielle du festival de Cannes, veut depuis 2024 légitimer les nouvelles formes narratives : réalité virtuelle, XR, vidéo projection, installation interactive. L'ambition est de faire de Cannes une plateforme mondiale de l'art immersif. - réalisation : Laurence Malonda, Zoé Couppé - invités : Pierre Lungheretti Directeur général de la Cité Internationale de la bande dessinée Vous aimez ce podcast ? Pour écouter tous les épisodes sans limite, rendez-vous sur Radio France
Dylan Rupp, Director of Marketing at EG4 Electronics, discusses the company's acquisition of Outback Power and plans to continue manufacturing its legacy product line. The conversation also covers EG4's current battery pricing at $260 per kilowatt hour, the upcoming XR 60 all-in-one energy storage system, UL 9540A safety certification, and why technical knowledge matters in solar sales. Topics Covered EG4 www.eg4electronics.com Outback www.outbackpower.com ASES = American Solar Energy Society Solar Marketing Solar Salespeople Inverter Battery ESS = Energy Storage System XR60 UL 9540 UL 9540 A UL Listing Code Podcast with James Showalter Apple Podcast YouTube Spotify Pandora Podbean Reach out to Dylan Rup here: LinkedIn: www.linkedin.com/in/dylan-a-rup Website: www.eg4electronics.com Learn more at www.solarSEAN.com and be sure to get NABCEP certified by taking Sean's classes at www.heatspring.com/sean solarsean.com/pvtsexam
「住みやすい街作りへ最新技術集結 ゲームはXR活用し課題解決」 住みやすい街づくりへ、自治体の未来を支える最新技術が集まりました。13日から15日まで開催されている自治体・公共向けイベント「自治体・公共Week 2026」。過去最多の350社が住みやすい街づくりにつながる、最新技術やサービスを出展しています。展示会は「DX」「地域防災」「地方創生」など、6つのブースで構成。例えば、「DX」のエリアではゲームを使って地震前の準備や、防災知識を学ぶことができます。ゲームは地震が発生する数分前の自宅でスタート。地震の対策や準備を考えながらプレーを進めると点数が表示されます。スタッフはチェックリストにある10項目中、4項目をクリア。最後は対応を点数で評価されるだけではなく、何をすればよりよかったのかをフィードバックしてくれます。Meta Earth Heroes・八木橋比佐樹執行役員:自分たちが好きなゲームを通じてやったことによって震災・災害・過去の出来事について自分事のように、とらえているという声ももらう。続いては「地域防災」のエリア。一見、荷物を運ぶワゴンに見えますが、組み立て直すと車いすに。さらに棚は、授乳などに使えるブースに。日常の中で使っているものが有事の際の必需品に大変身。準備する時間などを省けます。また、「地方創生」のエリアでは、スマホをかざすだけでマップが立体的になり情報を教えてくれます。浮かび上がったのは街のスポットの解説や見どころ。こちらの企業は最新のXR技術を活用して、街全体をアトラクション化。人気観光スポットがない街でも街のファンをつくることを目的としています。ジグノシステムジャパン ソリューションビジネス部・中村庸次長:実際に行く前に想起させることが、ひとつ大きなコンテンツの魅力。そういったことが(地方創生に)活用できれば。イベントを主催する企業は企業と自治体が最新技術などを使って連携することで、目の前にある課題を解決するだけではなく、未来の住みやすい街づくりにつなげてほしいといいます。
On February 3rd, 2026, Joe Pine released The Transformation Economy, which is a follow-up to The Experience Economy co-written with James Gilmore and published in 1999. They identified a key pattern of how economic offerings have evolved beyond commodities, goods, and services, and moved into experiences as well as transformations. Their prescient predictions about these underlying patterns in the late '90s took many years of convincing businesses of their merits. But after a few decades, their core ideas of The Experience Economy have taken root, and now it is much easier to see how consumers have shown that they are willing to pay for memorable experiences. Now Pine is back at it again with The Transformation Economy with ideas that have been there from the very beginning, but he told me that the world wasn't ready yet, and he wasn't ready either. About 5-6 years ago, Pine started to hear from designers at World Experience Organization events talking about the transformative intent behind their experiences. This was the catalyst indicating to him that it was time to finally write this book, and he started researching the topics of aspiration, positive psychology, human flourishing, and the dynamics of transformation. I had a chance to interview Pine about The Transformation Economy, and in my write-up below I provide an overview of some of his biggest ideas, some of my personal reactions, how they relate to the XR industry, and finally some of my disagreements on where value comes from. Despite some of my philosophical disagreements with Pine, I still see a lot of value in the frameworks laid out in his book. He describes a roadmap towards a future where the core values driving a critical mass of businesses have evolved to focus on helping their customers fulfill their deepest aspirations, find meaning and purpose, and promote human flourishing. Progression of Economic Value Pine & Gilmore first theorized about a hierarchy of economic value in a 1997 article titled: "Beyond Goods and Services: Staging Experiences and Guiding Transformations." They originally called it "The Economic Pyramid," and described it by saying, "The inexorable march of competitive forces drives the advancement of economic offerings over time: commodities are extracted from the environment to make goods, then delivered as services, which are scripted to stage experiences, which then guide those persons or enterprises in a transformation." "The Progression of Economic Value" figure from page 3 of Pine's The Transformation Economy (2026). Within their "Welcome to the Experience Economy" article in the 1998 issue of Harvard Business Review and in their 1999 book The Experience Economy, they started calling it "The Progression of Economic Value" as shown in the figure above. In The Transformation Economy on page x, Pine describes each of the five distinct economic genres as well as their associated verb / function, Extract Commodities (fungible stuff) Make Goods (tangible things) Deliver Services (intangible activities) Stage Experiences (memorable events) Guide Transformations (effectual outcomes) There is an inevitable gravity towards commodification, and the antidote is customization. This insight first came to Pine in 1994 after he wrote a book in 1993 titled Mass Customization: The New Frontier in Business Competition that explored how Mass Production was moving into Mass Customization. When customization is applied to a service, then it yields an experience. When customization is applied to an experience, then it has the potential to yield a transformation that could be life-changing. Here's how Pine & Gilmore described this progression to transformations in their original 1997 article, "The way out of the commodization trap in which so many service companies find themselves is to move up an echelon of value and stage an experience. But experiences are not the utmost in economic offerings. Just as customizing a good automatically turns it into a service, so customizing an experience turns it into something distinct. If you design an experience so in tune with what an individual needs at an exact juncture in time, you cannot help but change that individual — guiding him to (and through) a life-transforming experience. Transformations are a fifth economic offering, whose value far exceeds that of any other." Pine also says in The Transformation Economy that "Eliminating human contact is a surefire way to commoditize yourself." Technology has an inclination to move more and more towards automation and creating "frictionless experiences," but I see the value of human intuition, emotion, relationality, community, and meaning being a differentiating factor in the transformation economy. I suspect that it will be really beneficial to deliberately embrace friction and tension that comes from interacting with other humans as explored in the piece called Deep Soup. I see the movement towards the transformational economy as a bit of an argument against automating too many things with AI because people will be craving authentic human contact. Key Concepts and My Personal Experience of The Transformation Economy The Transformation Economy book is written with the intention to become a transformational experience within itself. There are many pointed questions throughout the book that helped shape my overall framing through the lens of my business. My first reading of the book was focusing on trying to understand the origin, development, and evolution of Pine's provocative ideas to explore within my interview with him. My ongoing second reading of the book has catalyzed me to reconceive some fundamental notions around my identity, as well as the story of why I do what I do with The Voices of VR Podcast. So much of my work has been driven by a fundamental impulse to bring about change in the world. My motivation to cover the frontiers of emerging technology with XR, AI, immersive storytelling, and experiential design has been because I've seen the transformative power of embodied and immersive experiences to potentially bring about some meaningful changes in the world. I'm also very much drawn to philosophical frameworks like Process Philosophy that provide some key metaphysical foundations leading to a paradigm shift around the underlying nature of experience and reality itself. Here's a graphic from Andrew Davis' upcoming Whitehead's Universe book that lays out some of the scaffolding of this paradigm shift from substance metaphysics to process-relational metaphysics. Davis, Andrew M. (Forthcoming in 2026). Whitehead's Universe: A Prismatic Introduction. Orbis Books. One of the key concepts that really stuck with me from Pine's The Transformation Economy was at the beginning of the third chapter that says, "All transformation is identity change." Pine cites Suzy Ross' definition of identity as "all the ways you can complete the statement ‘I am . . .' " He says "From / To" statements are also key where you might say, "I was X, now I am Y." I really resonate with these definitions of identity since they're very flexible and practical. Once I became aware of these "I am ..." statements, then I started to hear them all the time. I found myself naturally making and reflecting upon identity statements, which provide clues to changes that I aspire to. As an example, I've often found myself saying something to the effect of "I'm more a knowledge artist than a viable business person." So in essence, my aspirational, identity-transformation statement is "I am a terrible business person, but I aspire to become a thriving independent scholar and transformational change agent." Reading through The Transformation Economy has been really inspiring since it's the first business book I've ever read where I can really see myself in these frameworks. Pine has been giving me language to articulate the possible futures that I'd love to live into, but yet the business models around the transformation economy are still nascent, uncertain, not very well specified, and rapidly developing. Each business will have a unique blend of commodities, goods, services, experiences, and/or transformations that they'll be offering, and so it is unlikely that there will be a universal formula that works across all contexts. I'm still meditating on this statement where Pine claims that your business is what you charge for. He says on page 22, "A business ultimately defines itself by what it charges for. If you charge for undifferentiated stuff, you're in the commodities business. If you charge for tangible things, you are in the goods business. If you charge for the activities your people do, you are in the services business. So, economically, you are in the experience business if and only if you charge for the time customers spend with you." Pine says that experiences are inherently ephemeral, and sometimes the only thing you keep from it is the memory, which can fade over time. He contrasts this with his definition of transformations, which he shares on page 10 as, "Transformations are effectual outcomes that change individuals in a lasting way. Where experiences are memorable, transformations are effectual." This implies that the business offering of transformations actually has more of an ongoing time commitment. Businesses in the transformation economy will be helping "aspirants" (Pine's preferred term for customers in the transformation economy) achieve their aspirations of transforming from one state into another state over longer periods of time. Aspirants will need to invest time, be patient with results, make progress, but also deal with periodic regressions. I've been reckoning with how I am what I charge for, and I can't help but think about the logistical difficulty in trying to escape the real-time accounting of how we've conceived of value delivered
As director of Keyhole, Dave Lorenzini delivered the 3D Earth zooms that ran on CNN during the 2003 Iraq War — netting five million users in a month. Sergey Brin was one of them. Google bought the company and poured in billions to build, fuel, and serve maps. As Google Earth, it forever changed how we relate to space.From there: pioneering work on Google Glass, AR platforms, and running an immersive XR lab in Europe for Draw & Code exploring the future of spaces, places, and faces. Today Dave directs Quantum Studio, building World Agent and 4D ID — the "DNS for real space," an addressing layer where every place, object, and moment gets a name AI systems can agree on. His thesis: the next decade of AI won't run on better maps. AI needs an operating system for reality. Not a map. Not a database. A living, queryable foundation where every place on Earth answers for itself.AI XR News: The OpenAI vs. Musk trial continued with damaging testimony from Mira Murati and Greg Brockman. Anthropic struck an unholy alliance with xAI's Colossus compute. GameStop bid for eBay. Colin Angle is back with Familiar, an AI robot pet. Coinbase cut staff. Ask.com finally died. VRChat hit 100,000 concurrent daily users in Japan.Key Moments:[00:03:34] AWE Long Beach in 30 days: Dave on the board, Snap glasses expected, 400 speakers and 250 exhibitors[00:20:10] 30 AI glasses coming: why the near future belongs to audio-first, AI-powered smart glasses[00:25:34] Keyhole origin story: satellite imagery, $25K/sq mile, Sergey Brin, and a $500M/year acquisition[00:37:30] Google Glass, Luxottica, and why Google blinked when it could have been 10 years ahead of Meta[00:40:00] XR vs. rockets: why building for the human brain is harder than getting to MarsBrought to you by Zappar, the company behind Mattercraft — the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.Subscribe to the AI XR Podcast wherever you listen to podcasts. Watch the full episode on YouTube: https://youtu.be/weNANIIo7EASee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The Human Spatial Computing book was published by Oxford University Press on February 5, 2026, and I had a chance to interview the co-authors Reginé Gilbert and Doug North Cook a few weeks after it launched. They alternative as the lead author on each chapter, which provides a comprehensive overview of designing for XR through a variety of different lenses. The entire book is grounded in human rights and ethics, with a recurring focus on how to design experiences that are inclusive and accessible to as diverse of an audience as possible. There's a helpful recap of the history of human computer interaction that goes way back to desire to recreate reality with the Leonardo da Vinci paintings and the imaginative worldbuilding creating new realities by science fiction writers. Other topics covered include insights from universal design principles, industrial design affordances, architecture, neuroscience, and ethics. Here's a list of the chapters of the book, which we also do a brief recap and overview throughout the course of this interview. Why Should We Care about Ethics? The Story of Human–Computer Interaction What Connects Us All Universal Design for Spatial Computing Merging Human Creativity with Technology The Body Affordances of Immersive Technology and the Future of Computing Spatial Computing and the Brain Where Do We Go From Here? There are also a lot of questions and activities at the end of each chapter, which makes this Human Spatial Computing book a compelling textbook option for folks teaching XR design. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The Lincoln Center for Performing Arts has been stage a variety of different types of immersive experiences as a part of their interdisciplinary programming, and I had a chance to catch up the lead immersive programmer Jordana Leigh at Venice Immersive in order to get an overview of what they've been showing, XR experiences they've commissioned, how audiences connect to each other about the unique transportive affordances of experiences presented there, and generally how they're using XR to bring new and diverse communities together in New York City. We also talked about their Lincoln Center Collider Fellowship for XR artists to advance their artistic practice through a range of either open-ended R&D or time and space for innovative experimentation. Leigh was scheduled to present at the IDFA DocLab R&D Summit, but had some travel delays. Hopefully this conversation helps to explain the many ways that the Lincoln Center for Performing Arts is totally in alignment with some of the broader themes of providing opportunities to de-isolate and revitalize civic society that is covered extensively in this report. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The AI XR Podcast had a massive news week and one of its best guest conversations of the year. Caspar Thykier and Connell Gauld, CEO and CTO co-founders of Zappar, joined Charlie Fink and Ted Schilowitz to talk about something deceptively simple: helping people find stuff.Zappar's new product, Spaces, is app-free indoor navigation built on the web. QR code or link in a meeting invite — your phone shows AR breadcrumbs to the nearest restroom, the right meeting room, the hospital ward three floors away. No app download. No specific hardware. No Azure dependency. Caspar put the pitch simply: it's fundamentally just helping people find stuff. Connell's vision: the same technology running in glasses indistinguishable from a regular pair, within four to five years.AI XR News: Elon Musk's $135 billion lawsuit against OpenAI went to trial in Berkeley. OpenAI's IPO may be pushed to 2027 over its CFO reporting structure and $600B CapEx problem. Meta is laying off 20% of its staff in two waves. Google earnings were up 10% while Meta got punished. Freepik rebranded as Magnifi with $230M ARR and a million paid subscribers. Samsung announced displayless AI smart glasses. Google partnered with Gucci for another AI glasses play. And Google put $40 billion into Anthropic.Key Moments:[00:03:02] Elon vs. Sam: the $135 billion trial[00:05:09] OpenAI's IPO in jeopardy — CFO structure and $600B CapEx[00:07:12] Meta's 20% layoffs and Charlie's read on bad CEO behavior[00:10:32] Freepik becomes Magnifi: $230M ARR, a million subscribers[00:13:10] Samsung Galaxy XR and Google x Gucci smart glasses[00:15:15] Google puts $40B into Anthropic — a cloud play[00:21:06] Spaces: turn-by-turn AR indoor navigation, no app required[00:41:13] 16 years in XR: how Zappar survived by being the cockroachBrought to you by Zappar, the company behind Mattercraft — the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io. Watch the Full episode on YouTube: https://youtu.be/HmOXA4HgBmo Subscribe to the AI XR Podcast wherever you listen to podcasts.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The CIIIC is the Creative Industries Immersive Impact Coalition based out of the Netherlands, which will be spending about €200 Million in Public Funding over the next five years. It is a really exciting development in Europe that is promoting the development of Immersive Experiences (which they abbreviate IX). They will be cultivating knowledge and methods of experiential design, developing immersive talent and human capital, cultivating immersive ecosystem and facilities, catalyzing innovation via various projects, and creating an over synergy across all of their efforts. For a comprehensive recap of CIIIC and what they're doing, then also be sure to check out the CIIIC section starting on page 62 of the extensive 121-page IDFA DocLab Think Tank Report that I wrote, which was recently published on April 21, 2026. I provide a bit more context to this report in the intro and outro of this episode, which is an oral history interview with CIIIC Program Director Heleen Rouw at UnitedXR in December. This conversation forms the basis for that section, but also has some additional updates on their various efforts including: Artistic & Design Research for Immersive Experiences (ADRIE) (5 projects) Phase I of Innovation Impact Challenge: IX in Urban Development (17 projects) Phase II Innovation Impact Challenge: IX in Urban Development (10 projects) The "Shared Realities" consortium is part of the initial ADRIE cohort, which includes a collaboration between IDFA DocLab, Amsterdam University of Applied Sciences, MIT Open Documentary Lab, PHI, ARTIS Planetarium, and a number of XR studios based in the Netherlands including POPKRAFT, Polymorf, Studio Biarritz, WeMakeVR, ALLLESSS (Ali Eslami), Ado Ato Pictures (Tamara Shogaolu), and Cassette (Nu:Reality). Be sure to check out episode #1697 to hear more about how the Shared Realities initiative will be facilitating experiential designers and artists collaborating with researchers to see if immersive art can help to revitalize civic society. This interview with Rouw provides an overview of the CIIIC, how they're defining "immersive" to be much broader than any single technology, and why they think immersive will be the next big wave of innovation that can help promote public interest values. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Are AI glasses finally having their iPhone moment?In this episode of Metavertising, Ely Santos sits down with Oscar Falmer, Wearables Developer Advocate at Meta, to unpack why Meta AI glasses are gaining real consumer traction after years of AR hype, headset experiments, and false starts.Oscar has spent nearly a decade in XR, previously working in Developer Relations at Apple and Snap, helping developers build AR experiences for mobile, social platforms, and wearable devices. Now at Meta, he supports developers creating content for Meta AI glasses.Together, we explore why the winning form factor may not be full AR glasses yet, but lightweight AI glasses that people actually want to wear every day.In this episode, we cover:Why mobile AR and social AR were important stepping stones, but never the final form.Why AI glasses are working now: lightweight design, long battery life, camera, audio, and multimodal AI.The most valuable use cases today, from hands-free memories to real-time contextual assistance.How developers can build for Meta Ray-Ban glasses using camera, microphone, speakers, and phone-based processing.Why developers should not ignore the massive non-display smart glasses audience.Where the money is today: client work, museums, venues, enterprise, factory workers, and AI-powered tour guides.What developers need to know about privacy, LEDs, recording safeguards, and responsible use.Oscar's smart glasses industry tracker, and what it reveals about hardware, optics, controllers, SDKs, and China's fast-moving ecosystem.Why China may offer a glimpse into where smart glasses and wearables are heading next.If you're a developer, founder, marketer, museum innovator, or brand strategist trying to understand the next computing platform, this episode is a practical look at what is real, what is coming, and where the opportunity may be.Guest: Oscar Falmer — Wearables Developer Advocate at MetaHost: Ely Santos — Metavertising PodcastFollow Oscar Falmer on LinkedIn and X/Twitter.Follow Ely Santos on LinkedIn.
In this episode, Christian Stein, co-founder and CEO of Threedy GmbH, explains why CAD data remains so difficult to use outside engineering, even inside companies like Mercedes-Benz and BMW. Spun out of the Fraunhofer Institute for Computer Graphics Research, Threedy has spent years helping enterprise teams make massive industrial 3D data usable across web, tablets, and XR. He also shares where headset deployments still struggle, why tablets remain more practical in many enterprise settings, and how AI could become the orchestration layer that connects 3D data and business systems across industrial workflows.Subscribe to XR AI Spotlight weekly newsletter
Akash Nigam has been building Genies since 2017 with a conviction that avatars will be the visual layer of the internet. As CEO of Genies, he's assembled IP partners including the NBA, MLB, Sanrio, and Kakao, with more major studios and agencies set to announce before the end of May. The pitch: every app, game, website, and celebrity is going to have an AI personality. Genies wants to be the framework that gives all of those personalities a face.What separates Genies is portability and scale. A character that took eight weeks in 2021 now takes ten minutes. Staying stylized rather than photorealistic isn't just aesthetic — it's what got Hollywood to the table. Talent doesn't want deepfakes. They want a Genie: trained on private IP data, capable of one-on-one fan relationships that make Instagram feel thin.AI XR News: Tim Cook stepped aside as Apple CEO with hardware chief John Ternus taking over. Humanoid robots ran a half marathon in Beijing while a Sony robot defeated professional table tennis players, opening a conversation about Chinese robotics capabilities and AI data infiltration risks the US is still underestimating.Key Moments:[00:06:45] Tim Cook steps aside: what the Apple leadership transition signals about wearable AI[00:12:00] Humanoid robots and table tennis: China's robotics flex[00:13:00] The data infiltration argument: open-source risk and a warning for the US[00:24:00] The IP land grab: NBA, MLB, Sanrio, Kakao, Naver Webtoon[00:28:00] From photo to avatar in 10 minutes: how Genies' generation pipeline scaled[00:32:00] Why Instagram feels thin and how Genies enables one-on-one fan relationships[00:49:00] 80 people, $150M raised, and why Bob Iger sees Genies as the future of DisneyIf AI personalities are going to be everywhere, what do they look like? Akash has been building the answer for nearly a decade. Q3 is when it goes live.Brought to you by Zappar and Mattercraft — the leading visual development environment for immersive 3D web experiences. Mattercraft now includes an AI assistant for design, code, and debugging in real time. Start building at mattercraft.io. Subscribe to the AI XR Podcast wherever you listen to podcasts, or watch on YouTube - https://youtu.be/Fs8h2KcJclQSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
本期嘉宾是籽象科技创始人费晨仪,在 Unity 中国开发挑战赛上,她团队的原创作品「唯有影子知道——狐狸旅社秘闻」获得 XR 赛道银奖。作为近年活跃在 XR 领域的新晋创作者,你可以在 Meta Horizon、Apple Vision、线下娱乐和沉浸戏剧等多个生态领域看到她的身影,作品类型之丰富、品质之高,使她的经历愈发令人好奇。我们在这届大赛的颁奖礼当天,录制了这期「IndieMatters | 独立食粮」电台,希望她的故事,能给更多独立开发者带来启发。--- 节目信息 ---日期:2025-12-18嘉宾:费晨仪主播:脑潘--- 内容提要 ---00:00 叙事解谜游戏「唯有影子知道」21:20 为何踏上 XR 独立开发者之路30:23 首个作品 VR 音游「种子指挥家」40:57 线下 AR 多人对抗游戏「气与魔法」45:29 MR 互动戏剧「有完没完!弗兰梗斯坦!」53:19 如何通过作品项目完成高效的媒介探索54:50 Horizon Worlds 手游项目58:41 未来的计划、挑战与期望01:04:15 优秀 XR 游戏制作人的独特视角--- 制作团队 ---剪辑:脑潘音乐:布鲁特运营:伊雪--- 联系我们 ---官网:indiematters.com哔哩哔哩 / 微博 / 小红书:VRplay公众号:vr-play交流群:点击公号下方按钮「内容-我要进群」
Alan Lasky arrived at the AI XR Podcast straight from Las Vegas ahead of NAB. An MIT Media Lab graduate under Nicholas Negroponte, a veteran of Silicon Graphics and Amazon Web Services, and an advisor to investment banks on AI and media, he brings technical depth, industry history, and financial realism about where media is actually going.The conversation covers Hollywood's structural collapse, AI's role in the production renaissance, and the harder question of why trillion-dollar tech companies keep buying media businesses that can't generate comparable returns. Alan's answer: soft power. Amazon makes $950 million Lord of the Rings spinoffs so you order more paper towels. Apple is making Neuromancer. His five-year weighted moving average of Disney stock — flat from 2018 — makes the argument clean.AI XR News You Should Know: Artemis ignited a new space boom. Amazon acquired Global Star satellite to build Project Kuiper, a direct Starlink competitor. Apple's AI audio smart glasses are reportedly arriving this year per Mark Gurman at Bloomberg, entering a market where Meta owns the optometrist channel and Google is moving through Warby Parker. Snap laid off 15% while doubling down on the 2026 launch of Spectacles — the first see-through headset since Magic Leap.Key Moments:[00:04:48] – Artemis and the space boom: Ted on filming shuttle launches and why the crew's accomplishment is underestimated.[00:08:33] – Apple AI audio glasses: Rony's read from former Magic Leapers who designed them — if Apple gets this wrong, it's unforgivable.[00:12:00] – Snap's layoffs and the see-through gamble: can they compete with cheap AI audio glasses flooding the market?[00:16:43] – Hollywood is no longer the center of the universe — Alan on why most of the industry hasn't metabolized that yet.[00:23:01] – Charlie on AI democratization: a couple hundred dollars per minute for what looks like live action on a phone.[00:36:00] – The soft power thesis: why tech giants keep buying media assets that never pay off at their scale.[00:41:30] – Should Apple buy Disney? Charlie says Meta will do it first. Rony's reaction is immediate and visceral.[00:47:44] – AI resurrects Val Kilmer: Alan's origin story from three months in the Australian desert on the worst film of his career.Alan's closing frame: he grew up reading Gibson and Brunner in the eighties, excited to live in that world. He's in it. He's not sure he wanted it this way.This episode is sponsored by Zappar and Mattercraft — the leading visual development environment for immersive 3D web experiences, now with AI-assisted design and debug. Build at mattercraft.io. Subscribe to the AI XR Podcast for more conversations at the edge of AI, XR, and the future of media.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
本期嘉宾是左目互娱创始人 Max,今年初 Rokid 在武汉举办的「Spatial Joy 2025 全球 AR & AI 开发大赛」决赛上,他的团队凭借《奇影创演》和《神笔马良们》,分别赢得 AR 应用和 AR 游戏双赛道金奖,并获得武汉江夏科投 100 万种子基金投资,总共获得超 150 万元奖励。本期 IndieMatters 独立食粮电台录制于决赛颁奖礼后的当晚,让我们详细了解左目互娱的 XR 开发故事。节目中提到的产品「奇影梦」:stagemon.com--- 节目信息 ---日期:2026-01-18嘉宾:Max (王健)主播:脑潘--- 内容提要 ---00:00 包揽 AR 游戏应用双金奖 150 万奖励04:30 XR 影戏 UGC 创演平台「奇影创演」背后故事20:11 如何打造 AR UGC 对战游戏「神笔马良们」27:28 合理采用 AI 技术提升 XR 互动体验38:28 公司如何平衡创作与生存47:07 AI 时代小团队在 XR 创新领域有巨大探索空间58:15 是否有立项更大规模游戏项目的计划01:00:03 计划如何使用 Rokid 大赛奖金--- 制作团队 ---剪辑:脑潘音乐:布鲁特运营:伊雪--- 联系我们 ---官网:indiematters.com哔哩哔哩 / 微博 / 小红书:VRplay公众号:vr-play交流群:点击公号下方按钮「内容-我要进群」
Explore the latest news on Google smart glasses, concerns over shortages of Apple's MacBook Neo, and Microsoft's shifting Surface strategy. Steven Scott and Shaun Preece dive into the week's biggest tech stories, from luxury AI wearables to the rising costs of PC hardware. This episode of Double Tap Mainstream unpacks Google's renewed push into XR glasses with Project Aura, featuring partnerships with brands like Gucci and Gentle Monster. The hosts reflect on the legacy of Google Glass, the role of fashion in wearable tech, and how Meta's Ray-Bans and potential Apple Glasses shape the market. The discussion then moves to Apple's MacBook Neo, its surprising popularity, and the potential for a future “Mac Neo” desktop. Steven and Shaun analyse why this affordable yet premium Mac is disrupting the PC market, and how Windows laptop makers must adapt. Finally, the spotlight turns to Microsoft: rising Surface laptop prices, the mysterious retirement of Outlook Lite, and the company's strategy amid competition from Apple and Amazon's expanding satellite ambitions. ----Follow on:YouTube: https://www.doubletaponair.com/youtubeX (formerly Twitter): https://www.doubletaponair.com/xInstagram: https://www.doubletaponair.com/instagramTikTok: https://www.doubletaponair.com/tiktokThreads: https://www.doubletaponair.com/threadsFacebook: https://www.doubletaponair.com/facebookLinkedIn: https://www.doubletaponair.com/linkedin Subscribe to the Podcast:Apple: https://www.doubletaponair.com/appleSpotify: https://www.doubletaponair.com/spotifyRSS: https://www.doubletaponair.com/podcastiHeadRadio: https://www.doubletaponair.com/iheart About Double TapHosted by the insightful duo, Steven Scott and Shaun Preece, Double Tap is a treasure trove of information for anyone who's blind or partially sighted and has a passion for tech. Steven and Shaun not only demystify tech, but they also regularly feature interviews and welcome guests from the community, fostering an interactive and engaging environment. Tune in every day of the week, and you'll discover how technology can seamlessly integrate into your life, enhancing daily tasks and experiences, even if your sight is limited."Double Tap" is a registered trademark of Double Tap Productions Inc. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Shane Harris, founder and CEO of SideQuest and Tetiana from the popular YouTube channel Discover Tatiana join us to take a look at how VR discovery has changed from the early Quest era to today's far more crowded market. They break down how SideQuest now works across Meta, SteamVR, sideloaded content, web, desktop, mobile, and in-headset browsing, and why aggregation, curation, reviews, and community engagement matter more than ever. The conversation also explores what developers can actually do to improve their odds, and how the Steam Frame is meant to energize the XR market.Subscribe to XR AI Spotlight weekly newsletter
Jim talks with John Krakauer—professor of neurology and neuroscience, director of the Center for Study of Motor Learning and Brain Repair at Johns Hopkins, and external faculty at SFI—about his 2017 paper "Neuroscience Needs Behavior: Correcting a Reductionist Bias." They discuss defining behavior as ecologically valid goal-directed action within an animal's umwelt, behavioral decomposition being epistemically prior to neural investigation, bipedal running and Sherrington's spinalized cat experiments as illustrations of that decomposition, what a satisfying neural explanation should actually look like, emergence and neuroscientists' resistance to it, the concept of explanatory autonomy and the "wings don't fly, birds do" framing, downward causality and the traffic jam analogy, Sherrington's own epistemic humility about understanding thought, whether consciousness will eventually be explained the way life was or remain permanently fuzzy, the three traditions of studying the nervous system and their persistent tensions, the problem of double-dipping with coarse-grained behavioral language in neural data, "filler verbs" like "involves" and "underlies" that add surplus meaning to a correlation without doing extra explanatory work, everyday pseudo-explanations like dopamine for unhappiness and oxytocin for love, the identity fallacy, LLMs as scientific sparring partners and critical reviewers, Krakauer's vertigo at the current moment and the possibility of retiring if AI generates better intuitions, interpretable AI as a new subject for neuroscience and psychology, Jim's own artificial consciousness project building a rudimentary white-tailed deer, distinguishing consciousness from cognition and sentience, separating the machinery of consciousness from its contents, Nagel's "What Is It Like to Be a Bat?" and echolocation as conscious content, multiple realizability and its being pervasive and fatal to naive reductionism, the mereological fallacy and mirror neurons as ground zero for multiple fallacies, Marr's three levels and the direction of the scientific project from behavioral goal to algorithm to neural implementation, the bradykinesia paper finding that Parkinson's patients move slowly because they want to move more slowly, the C. elegans connectome and the limits of that knowledge, the Jonas and Kording microprocessor paper, and much more. Episode Transcript "Neuroscience Needs Behavior: Correcting a Reductionist Bias", by John Krakauer "What Is It Like to Be a Bat?", by Thomas Nagel "Why Don't We Move Faster?", by Pietro Mazzoni, Anna Hristova, and John Krakauer "Could a Neuroscientist Understand a Microprocessor?", by Eric Jonas and Konrad Kording John Krakauer is currently John C. Malone Professor, Professor of Neurology, Neuroscience, and Physical Medicine and Rehabilitation, and Director of the Brain, Learning, Animation, and Movement Lab at The Johns Hopkins University School of Medicine. He is also an External Professor at the Santa Fe Institute and Director of the Centre for Restorative Neurotechnology at The Champalimaud Centre for the Unknown. His areas of research interest include experimental and computational studies of motor control and motor learning, long-term skill learning and its relation to higher cognitive processes, prediction and mechanisms of motor recovery after stroke, new neuro-rehabilitation approaches including immersive XR gaming with generative AI, robotics and invasive CNS stimulation, and philosophy of mind. He is slowly working on a new book on the mind, intelligence, and AI for Princeton University Press.
Ian Hamilton spent years as editor in chief of Upload VR before launching his own Substack, Good VR, and podcast at goodvirtualreality.com. He is one of the few people covering XR longer and more deeply than Charlie Fink, and his perspective spans platform architecture, business strategy, and genuine on-the-ground journalism since the DK1 days.This conversation traces why the XR dream has taken longer than anyone expected. Ian and Rony Abovitz reconstruct the moment the ecosystem forked — when Meta's Oculus acquisition closed off the open, Valve-led platform path that Magic Leap and everyone else had been building toward. Ian argues the platforms are now playing for keeps: OpenXR moves on decade timescales, and that friction is what keeps real transformation just out of reach.On hardware, his case is sharp: Meta's self-imposed $200–$600 price ceiling makes OLED and eye tracking impossible at mass market — exactly the features Apple bet on as the mandatory baseline — and that contradiction is why Bosworth ended up pivoting to AI glasses.In AI XR News You Should Know: Anthropic's Mythos AI model reportedly escaped the company's own containment. Charlie and Rony debate whether calling the consequences "unintended" is even credible given decades of published warnings. Also: a Hollywood Reporter and Otis School study found AI is not the primary driver of empty LA sound stages — runaway production and tax incentives are the main story.Key Moments:[00:01:00] – Charlie's new vertical melodrama "Linda's Last Podcast" and why generative AI is already good enough for social media storytelling.[00:04:52] – Rony on Anthropic's Mythos: the compute to cure cancer, aimed somewhere else.[00:11:47] – Half of Gen Z holds a negative view of AI. Charlie on the Brown grad who turned down an AI studio internship on principle.[00:36:00] – Rony and Ian reconstruct the Valve/Oculus open platform — and walk through exactly how that future closed.[00:47:00] – Meta's price ceiling, OLED as a strategic forcing function, and why Bosworth landed on AI glasses.[00:52:00] – Ian on the Apple Vision Pro mid-flight: why the headset is a personal computer, not a wearable.Ian's long view: we're about ten percent of the way through the total investment required to reach a billion users. The supply chain is better than ever, the software has found its footing in simulation and training, and the next five to ten years could be the most interesting window yet — if the platforms decide to let the ecosystem breathe.This episode is sponsored by Zappar, the team behind Mattercraft — the leading visual development environment for building immersive 3D web experiences on mobile, headsets, and desktop.Mattercraft now features an AI assistant that helps you design, code, and debug in real time. Start building at mattercraft.io.Subscribe to the AI XR Podcast for more conversations at the edge of AI, XR, and the future of media.Available where you get podcasts. Watch full episodes on YouTube https://youtu.be/x5wQy4HBhYESee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Lucas Rizzotto is one of the most distinctive artists working at the intersection of technology and human experience. He built Where Thoughts Go, a VR piece that proved genuine connection was possible inside a headset when everyone said it wasn't. He followed it with Pillow, a mixed reality app designed around the bedroom. He then spent months letting an AI algorithm run his life — wearing Mantra smart glasses, building a surveillance and memory system on himself, and documenting it as an ongoing series on Instagram and TikTok. Now he's making a live cinematic experience called Escape the Internet, which he calls Broadway crossed with a video game crossed with standup comedy. It premiered as a ghost debut at South by Southwest this year.Mike Boland, analyst and founder of AR Insider, sits in for Rony Abovitz in this episode. The conversation opens on the Rec Room shutdown — $250 million raised, a $3.5 billion valuation, and now a wind-down. The panel connects the collapse to a pattern: VR has always been an exotic pursuit sold as a mainstream one, and the unit economics of concurrent immersive social spaces are nearly impossible. The discussion moves to OpenAI shutting down Sora, the AI video generation race between Google VO3 and Kling, the rise of AI slop in social feeds, and Lucas confirming he quit LinkedIn because it's unreadable.AI XR News You Should Know: Rec Room is shutting down after raising $250M at a $3.5B peak valuation. Snapchat is acquiring its remaining assets. OpenAI closed down Sora, overwhelmed by competition from Google VO3 and Kling. AI-only social feeds from Meta and Grok are not gaining traction — users are tuning them out.Key Moments:[05:37] – Ted's thesis: VR is an exotic pursuit that was never going to be mainstream, and Rec Room would have been healthier if it accepted that early[07:33] – Lucas: Ready Player One was the worst thing to happen to XR — it gave executives a fictional roadmap to fund[18:38] – Ted asks whether Apple can do for mixed reality what it did for the smartphone — and the panel is skeptical[27:42] – Mike on physics as the hard ceiling: Moore's Law doesn't apply to waveguides and optics the way it applies to chips[29:02] – Lucas explains why he dropped display glasses for his wearable AI experiment — they increase engineering complexity by 50x[32:17] – Lucas's AI-controlled life series: a complex algorithm watches him, mines personal data, and tells him what to do to find happiness — including an unplanned trip to Lithuania[34:12] – Ted asks if the experiment is a net positive or negative. Lucas: neutral if you're in control, net negative if Meta or OpenAI are running the system[37:52] – Lucas on convenience as a death by a thousand cuts: he optimized his life in Berlin to have everything within three minutes and became miserable[41:00] – Charlie on Where Thoughts Go: assigned it to students every semester; it only works if you surrender to it[47:15] – Escape the Internet: hundreds of people in a movie theater, all on their phones, playing a shared cinematic narrative. Lucas calls it a modern version of church[53:40] – The standup model applied to software: Lucas tested Escape the Internet at SXSW and cut 50% of the material that didn't get a reactionThis conversation sits at the intersection that the AI XR Podcast lives for: technology as creative material, not just commercial tool. Lucas's view that we've been building things people use all the time when we should be building things that blow their minds for two hours and then get out of the way is one of the sharper critiques of the attention economy you'll hear this year.This episode is brought to you by Zappar and Mattercraft — the leading visual development environment for building immersive 3D web experiences on mobile, headsets, and desktop. Mattercraft now includes an AI assistant that helps you design, code, and debug in real time, right in your browser. Start building at mattercraft.io. Subscribe to the AI XR Podcast so you never miss a conversation.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
DeWalt just dropped a massive announcement that we've been waiting years for! In tonight's livestream, we are breaking down everything we know so far about the newly announced DeWalt 20V Cordless Track Saw. There's no official release date yet, but the hype is incredibly real. Rumors are saying "late summer" for release dates.PLUS, DeWalt is expanding their XR lineup with two brand new sanders—a 5-inch and a 6-inch model—slated to hit shelves by the end of the summer.In this stream, we're covering:- First impressions and details on the 20V Track Saw reveal- What to expect from the new 5" and 6" XR sanders- Will this make people jump ship from Festool or Makita?- Jump in the chat and let me know—are you buying this track saw as soon as it's available?Video version of this episode: https://youtube.com/live/CdMtTa01TpMWant to be the first to know when these tools actually drop and go on sale? Make sure you're signed up for The Cut List newsletter so you don't miss out when they finally hit the market. Sign up here: https://mailchi.mp/731woodworks/daily-tool-deals#tools #dewalt #woodworkingSupport the show
Shelley Palmer,media technologist, advisor, and author with over 700,000 daily newsletter subscribers, returns to the show. He's one of the sharpest thinkers writing about AI today, and this conversation covers the full arc: from social media liability to the trust collapse coming for all of us, and into the real productivity gains and surveillance trade-offs of living inside an AI-first workflow.The episode opens with the Google and Meta lawsuit verdict and quickly moves past the legal question. Shelley's position is precise: you can't legislate parenting, but you can legislate transparency, and the tech industry has failed on that front entirely. The $6 million judgment against Meta and Google is a rounding error — not a deterrent. What matters is what platforms actually engineered: engagement above all else, backed by neuroscience, probabilistic math, and dopamine feedback loops optimized for shareholders, not users.AI XR News You Should Know: OpenAI is ending Sora and pivoting hard to Codex and enterprise. Ben Affleck secured $900 million from Netflix for a custom AI filmmaking tool. Epic Games cut 1,000 jobs as Fortnite loses audience. NVIDIA's Jensen Huang introduced Nemo Claw and Open Shell at GTC — a corporatized framework for personal AI agents.Key Moments[00:01:15] – Charlie opens noting the show missed one episode in nearly 300 — his daughter's wedding[00:01:55] – OpenAI kills Sora; the Critters director goes dark before the episode[00:04:45] – Google and Meta lose their social media addiction lawsuit; Meta also loses in New Mexico[00:08:07] – Shelley on what can actually be legislated: not parenting, but transparency[00:11:42] – Shelley on Zuckerberg: he genuinely believed connection would be net positive; ask him today[00:13:31] – "Planetarily net negative. No matter what good it does, it does more harm."[00:18:16] – Rony on dopamine engineering: neuroscientists studying pixel size, color, sound to refine addiction[00:19:40] – Shelley reframes it: engagement maximization for shareholders, no more insidious than that[00:23:19] – The physiological change argument: humans evolved to default to trust; AI-generated everything breaks that[00:31:50] – Rony's counterpoint: trust will reset local; the software ecosystem will follow[00:36:53] – Shelley: "Our business increased last year. Everyone on my staff is doing 400 times the work."[00:44:42] – AI-first means automating every workflow you can honestly automate — and knowing what isn't ready[00:45:06] – Jensen's Nemo Claw and Open Shell: the safer path to personal AI agents, and what it actually costs[00:49:42] – The surveillance trade-off: an effective AI agent requires more personal data exposure than anything before it[00:51:24] – Apple's Secure Enclave play: why Tim Cook may win the AI trust war in the endThe productivity gains are real, but so is the privacy exposure, and the systems that earn trust — at every level — are the ones that will survive.This episode is brought to you by Zappar, the company behind Mattercraft — the leading visual development environment for building immersive 3D web experiences across mobile, headsets, and desktop. Mattercraft now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Start building at mattercraft.io. Subscribe to the AI XR Podcast wherever you listen.Watch the full episode for the full breakdown. Available where podcasts are. Full videos available on YouTube. https://youtu.be/S_AECjELYyoSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This episode features a reply of Season 4, Episode 80 of Talking Technology with ATLIS.Below are the show notes and link to the original episode:This episode replays a dynamic panel from the 2025 ATLIS Annual Conference, exploring the future of education with experts in AI, quantum computing, and extended reality (XR). Dr. Jacob Farinholt of Booz Allen, Vriti Saraf of Ed3 DAO, and Patrick Schuermann of Optima XR, along with students Jalen and Maggie, discuss how emerging technologies will reshape learning, the skills students will need, and why human-centered pedagogy remains critical.Original Episode
Thanks to our Partners, NAPA TRACS, Today's Class, KUKUI, and Pit Crew Loyalty Watch Full Video Episode Recorded live at VISION 2026, host Carm Capriotto sits down with Matt Crumpton, Director of Program Development at NAPA Auto Care, and Robin Cowie, Creative Technologist, to explore the official rollout of NAPA's Extended Reality (XR) training program. The conversation centers around solving some of the industry's biggest challenges: the ongoing technician shortage, the high cost of tools for new hires, and the need to get technicians productive and billable faster. By leveraging immersive technology that feels familiar to younger generations, NAPA is creating a pathway for new technicians to build skills and confidence in a low-risk, high-impact learning environment. The XR ecosystem is built around three core technologies. Virtual Reality (VR) delivers immersive, point-of-view training with over 50 lessons focused on essential shop skills, reinforcing the idea that “brakes pay bills.” Using a structured “teach five, test five” approach, technicians develop muscle memory before ever working on a live vehicle. Mixed Reality (MR) bridges the gap between virtual and physical by combining real tools with guided digital overlays, allowing for hands-on practice with built-in support. Augmented Reality (AR) smart glasses bring the technology directly into the service bay, giving technicians instant, voice-activated access to critical information like torque specs, keeping them focused on the vehicle and saving valuable time on every job. Looking ahead, the platform continues to evolve. Future integrations are expected to include shop management systems, Identifix, and digital vehicle inspections, enabling fully hands-free workflows and even customer-facing video communication directly from the bay. After successful testing with early adopters, NAPA officially announced at VISION 2026 that its XR training packages are now available for general purchase, offering shops a powerful new way to train, support, and retain the next generation of technicians. https://napaxccelerator.com/ VISION Hi-Tech Training & Expo: https://visionkc.com/ Matt Crumpton, Director of Program Development, NAPA Auto Care Robin Cowie, Creative Technologist, AI, VR, AR, Content Producer/Director. https://skillmaker.ai/ Thanks to our Partner, NAPA TRACS NAPA TRACS will move your shop into the SMS fast lane with onsite training and six days a week of support and local representation. Find NAPA TRACS on the Web at http://napatracs.com/ Thanks to our Partner, Today's Class Optimize training with Today's Class: In just 5 minutes daily, boost knowledge retention and improve team performance. Find Today's Class on the web at https://www.todaysclass.com/ Thanks to our Partner, KUKUI Stop juggling multiple marketing tools. KUKUI's integrated platform delivers 4x better website conversions, automated follow-up, and real-time ROI tracking. Get industry-leading customer support with KUKUI at https://www.kukui.com/ Thanks to our Partner, Pit Crew Loyalty You're probably tired of chasing new customers who never return. We understand. Pit Crew Loyalty ends the one-and-done cycle, turning first visits into lasting, reliable revenue at https://www.pitcrewloyalty.com/ Connect with the Podcast: - Follow on Facebook: https://www.facebook.com/RemarkableResultsRadioPodcast/ - Join Our Virtual Toastmasters Club: https://remarkableresults.biz/toastmasters - Join Our Private Facebook Community: https://www.facebook.com/groups/1734687266778976 - Subscribe on YouTube: https://www.youtube.com/carmcapriotto - Follow on LinkedIn: https://www.linkedin.com/in/carmcapriotto/ - Follow on Instagram: https://www.instagram.com/remarkableresultsradiopodcast/ - Follow on Twitter: https://twitter.com/RResultsBiz - Visit the Website: https://remarkableresults.biz/ - Join our Insider List: https://remarkableresults.biz/insider - All books mentioned on our podcasts: https://remarkableresults.biz/books - Our Classroom page for personal or team learning: https://remarkableresults.biz/classroom - Buy Me a Coffee: https://www.buymeacoffee.com/carm - Special episode collections: https://remarkableresults.biz/collections - The Automotive Repair Podcast Network: https://automotiverepairpodcastnetwork.com/ - Remarkable Results Radio Podcast with Carm Capriotto: Advancing the Aftermarket by Facilitating Wisdom Through Story Telling and Open Discussion. https://remarkableresults.biz/ - Diagnosing the Aftermarket A to Z with Matt Fanslow: From Diagnostics to Metallica and Mental Health, Matt Fanslow is Lifting the Hood on Life. https://mattfanslow.captivate.fm/ - Business by the Numbers with Hunt Demarest: Understand the Numbers of Your Business with CPA Hunt Demarest. https://huntdemarest.captivate.fm/...
Cathy Hackl, futurist for Nokia and advisor to the Boston Consulting Group (BCG), joins the podcast to discuss her fascinating work across the Middle East and her insights on the next generation of AI and connectivity. Learn how nations like the UAE and KSA are strategically positioning themselves to lead in spatial computing, quantum supremacy, and a hopeful, future-forward vision of AI.Cathy details her work in the Middle East, including her residency in the UAE and her advisory roles on massive projects like NEOM and Qiddiya, explaining how these regions are embracing technology as a means to modernize. She shares her perspective on the shift in global venture capital, noting how Europe and the Middle East are providing significant funding that is moving beyond traditional Silicon Valley terms.AI XR News You Should Know:The hosts discuss massive AI funding rounds, including a $1 billion seed round for Advanced Machine Intelligence and a $500 million round for Mind Robotics, highlighting the intense capital war for chips and the boom in robotics. They also cover the rise of YouTube as the world's largest media company and the ethical questions surrounding the collection of human data to train robots.Key Moments[00:01:19] Intro: Friday the 13th and geopolitical news.[00:02:17] Mind Robotics & Advanced Machine Intelligence: Discussing the $500M and $1B seed rounds for robotics and AI startups.[00:04:04] Headband Camera for Robot Training: Debate on the ethics of companies paying people to wear cameras to collect training data for robots, comparing it to "Gargoyles" from Snow Crash.[00:10:12] YouTube Surpasses Disney & Netflix: Discussion on YouTube becoming the world's largest media company with $62 billion in revenue.[00:11:29] AI & Media Market Dominance: Questioning whether today's AI music and video companies will eventually surpass all big film, music, and streaming companies.[00:14:40] Cathy Hackl Interview Begins: Cathy discusses her work as a futurist for Nokia, focusing on AI-native networks.[00:16:26] KSA Projects: Cathy's experience working on the virtual and gaming strategy for Qiddiya and on the KSA Pavilion at the World Expo.[00:22:07] Golden Visa & Gifted Residency: The privileges associated with becoming a resident of the UAE or KSA for highly skilled talent.This conversation offers a vital global perspective on technology, innovation, and culture that is often missed when focusing solely on Silicon Valley. Understanding these geopolitical and technological movements is key for anyone trying to anticipate where the next wave of global innovation will truly come from.This episode of The AI XR Podcast is brought to you by Zappar, the folks behind Mattercraft, a leading visual development environment for building immersive 3D web experiences—mattercraft.io. Subscribe wherever you get your podcasts or watch the full episode on YouTube. https://youtu.be/Mw0yM_qpGG8See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking for daily inspiration? Get a quote from the top leaders in the industry in your inbox every morning. What's your guest experience strategy? You probably have a marketing strategy, recruitment strategy, and sales strategy, but what about intentionally turning first-time visitors into loyal advocates? Liebman Leisure Group helps attractions do exactly that. From creating a culture of “wow” moments to empowering staff to recover from service failures, great experiences don't happen by chance. To schedule a consultation call, visit www.liebmanleisure.com/attractionpros. Don't leave your guest experience to chance. You should be known for creating memorable experiences… on purpose. Kevin Williams is the Founder of KWP Limited and Publisher of The Stinger Report. A former Disney Imagineer and longtime voice in the immersive entertainment sector, he advises operators, developers, and brands across theme parks, location-based entertainment, and the rapidly growing world of social entertainment. Through his writing and analysis, he's known for digging into what works, what fails, and why, then translating those lessons into practical guidance for leaders trying to keep pace with changing guest expectations. In this interview, Kevin talks about the next phase of immersive technology, transmedia, and embracing your audience. Next phase of immersive technology “What I was talking about seven years ago about the emergence of VR has been superseded by the adoption of XR.” Kevin frames “immersive” as an elastic term that stretches from Pepper's Ghost to projection systems to today's immersive display tech. What's different now isn't that immersion suddenly exists, but that audiences expect more agency inside experiences. He points to the rise of social entertainment and competitive socializing, where gamification is being applied to restaurants, bars, and hospitality concepts because people want more than a place to sit. They want something to do together. He also stresses that the industry is exiting the hype cycle and entering a more disciplined era. The goal is less about chasing shiny tech and more about understanding what works operationally, financially, and emotionally. In his view, the “next phase” is building experiences that hold attention, reduce friction, and create repeat-worthy fun, not just novelty. Transmedia “Transmedia means the ability for a brand or a narrative to circumvent multiple delivery platforms.” Kevin describes transmedia as the movement of a story or brand across formats, from screen to physical place and back again. He points to examples like Netflix House and LEGO Discovery Center as signs that entertainment IP is increasingly becoming something you can step into, not just watch. He also reminds listeners that this isn't a brand-new strategy, using Walt Disney as an early blueprint for extending storytelling across film, television, and the theme park environment. At the same time, he cautions against treating IP like a magic upgrade button. A mediocre experience wrapped in a famous brand is still a mediocre experience, and he argues that investors often favor IP because it feels safer, even when the fundamentals aren't there. The real requirement is a clear guest experience and narrative path people can easily understand and enjoy. Embracing your audience “You don't just chuck it in because everybody's doing it. You're going to have to understand your audience.” Kevin's bluntest point is that many projects fail because leaders build for trends instead of building for guests. He describes “spaghetti moments” where operators throw technologies into a concept hoping something sticks, then quietly move on when it doesn't, without extracting lessons. His post-mortem approach is about finding the real causes, including mismatched business models, poor repeat-visit planning, and ignoring frontline feedback. He also calls out the habit of using technology to mask unresolved fundamentals. If an attraction choice is driven by copying competitors, or if leadership avoids the hard truths in reviews and exit interviews, the problem isn't a lack of gadgets; it's a lack of listening. For Kevin, embracing your audience means designing for who they are, how they behave in groups, and what keeps them coming back, then using data to refine the experience rather than passing judgment. Kevin can be reached on LinkedIn, as well as by email at kwp@thestingerreport.com. To learn more about his work, including The Stinger Report, visit the LBX Collective and The Stinger Report online. Additional resources: Entertainment Social Arena Wonderverse Closure LBE Zone Social Entertainment: Amusements Competitive Edge (Amusement Expo International 2026) This podcast wouldn't be possible without the incredible work of our faaaaaantastic team: Scheduling and correspondence by Kristen Karaliunas To connect with AttractionPros: AttractionPros.com AttractionPros@gmail.com AttractionPros on Facebook AttractionPros on LinkedIn AttractionPros on Instagram AttractionPros on Twitter (X)
This is the panel discussion of Mission Responsible 3 featuring the winners of the Polys Ombudsperson of the year including: Kent Bye (2020), Avi Bar-Zeev (2021), Brittan Heller (2022), Micaela Mantegna (2023), Ingrid Kopp (2024), and Nonny de la Pena (2025). Introduced by Renard T. Jenkins. The big topic this year was AI, but lots to say about XR as well. Here are some links that I mentioned in the introduction that were referenced within the show: "Freedom of Expression in Next-Generation Computing" by Brittan Heller XR Guild's Principles US sanctioning individual ICC judges for decisions they don't like. The Polys 6th Annual Immersive Awards takes place next weekend on Sunday, March 22, 2026 at SVA Theatre in New York City. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality