Podcasts about XR

  • 1,637PODCASTS
  • 4,208EPISODES
  • 45mAVG DURATION
  • 1DAILY NEW EPISODE
  • Dec 17, 2025LATEST

POPULARITY

20172018201920202021202220232024

Categories



Best podcasts about XR

Show all podcasts related to xr

Latest podcast episodes about XR

Metaverse Marketing
Greatest Hits - Meta XR, Snap Glasses, AI Dating, Apple AR, and Story Living with Cathy Hackl and Adam Davis McGee

Metaverse Marketing

Play Episode Listen Later Dec 17, 2025 29:53


In this Greatest Hits episode of TechMagic, hosts Cathy Hackl and Adam Davis McGee dive into the cutting edge of spatial computing, AI, and extended reality. Join Cathy and Adam as they unpack Meta's XR partnership with Palmer Luckey, Snap's smart glasses ambitions, and Apple's sleek AR design strategy. Cathy dives into the strange world of vibe coding and discovers anyone can gamify the pitfalls of the dating scene. The conversation also explores AI dating experiments, haptic tech in entertainment, and the evolving ethics of privacy in a spatially connected world. With insights from AWE and ILMxLAB, they reflect on the shift from storytelling to “story living” and highlight key legislation shaping AI security. A must-listen for anyone tracking the future of tech-human interaction.Come for the tech, stay for the magic!Cathy Hackl BioCathy Hackl is a globally recognized tech & gaming executive, futurist, and speaker focused on spatial computing, virtual worlds, augmented reality, AI, strategic foresight, and gaming platforms strategy. She's one of the top tech voices on LinkedIn and is the CEO of Spatial Dynamics, a spatial computing and AI solutions company, including gaming. Cathy has worked at Amazon Web Services (AWS), Magic Leap, and HTC VIVE and has advised companies like Nike, Ralph Lauren, Walmart, Louis Vuitton, and Clinique on their emerging tech and gaming journeys. She has spoken at Harvard Business School, MIT, SXSW, Comic-Con, WEF Annual Meeting in Davos 2023, CES, MWC, Vogue's Forces of Fashion, and more. Cathy Hackl on LinkedInSpatial Dynamics on LinkedInLee Kebler BioLee has been at the forefront of blending technology and entertainment since 2003, creating advanced studios for icons like Will.i.am and producing music for Britney Spears and Big & Rich. Pioneering in VR since 2016, he has managed enterprise data at Nike, led VR broadcasting for Intel at the Japan 2020 Olympics, and driven large-scale marketing campaigns for Walmart, Levi's, and Nasdaq. A TEDx speaker on enterprise VR, Lee is currently authoring a book on generative AI and delving into splinternet theory and data privacy as new tech laws unfold across the US.Lee Kebler on LinkedInAdam Davis-McGee BioAdam Davis-McGee is a dynamic Creative Director and Producer specializing in immersive storytelling across XR and traditional media. As Senior Producer at Journey, he led the virtual studio, pioneering cutting-edge virtual experiences. He developed a Web3 playbook for Yum! Brands, integrating blockchain and NFT strategies. At Condé Nast, Adam produced engaging video content for Wired and Ars Technica, amplifying digital storytelling. His groundbreaking XR journalism project, In Protest: Grassroots Stories from the Frontlines (Oculus/Meta), captured historic moments in VR. Passionate about pushing creative boundaries, Adam thrives on crafting innovative narratives that captivate audiences worldwide.Adam Davis-McGee on LinkedInKey Discussion Topics:00:00 Intro: Welcome to Tech Magic with Cathy Hackl06:33 Meta's Eagle Eye: Military XR Partnership with Palmer Luckey14:05 Apple's Liquid Glass: Paving the Way for AR Glasses17:25 Haptic Innovation: Apple's F1 Movie Trailer Experience19:18 Human vs AI: Why F1 Racing Needs the Human Element22:27 Browser History Dating: AI's Latest Match-Making Experiment26:27 Snap's Vision: Consumer Smart Glasses Coming in 202631:27 From Storytelling to Story Living: ILMxLAB's Immersive Future33:54 Closing Thoughts: Summer Break Announcement Hosted on Acast. See acast.com/privacy for more information.

This Week in XR Podcast
Can We Trust AI? Intention, Ethics & Future of Intelligence – Live From SynthBee

This Week in XR Podcast

Play Episode Listen Later Dec 16, 2025 67:17


In this special live episode recorded at SynthBee headquarters in South Florida, hosts Charlie Fink, Ted Schilowitz, and Rony Abovitz bring listeners inside a special gathering of neuroscientists, philosophers, and technologists debating the future of AI. Moving beyond hype, the conversation focuses on "Collaborative Intelligence" vs. Artificial General Intelligence (AGI), exploring whether we are building tools that amplify humanity or autonomous systems that will eventually replace it.Instead of traditional interviews, the hosts invite workshop speakers to the hot seat for rapid-fire insights on the deepest questions in tech: Can we measure an AI's true intentions? Is consciousness a physics problem? And how do we ensure these systems remain compatible with human flourishing?News HighlightsDisney invests $1B in OpenAI & licenses IP: The hosts debate whether this is a masterstroke to engage fans with user-generated Sora content or a "Yahoo powered by Google" mistake that hands the keys to the kingdom to a rival.Valve launches new PCVR hardware: A quick look at the attempt to revive the high-end PC VR market.Meta adds real-time vision to Ray-Bans: The next step in multimodal AI wearables.Guest HighlightsDr. Uri Maoz (Neuroscientist, Chapman/Caltech): Discusses the "black box" problem of neural networks, comparing the opacity of AI to the human brain, and how neuroscience tools might help us detect deception in AI systems.Dr. Walter Sinnott-Armstrong (Ethics Professor, Duke): Argues that ethical AI regulation shouldn't be a monolith; different cultures need "sovereignty of ethics" to allow diverse moral frameworks to coexist rather than one centralized Silicon Valley standard.Dr. Julio Frenk (Chancellor, UCLA): Frames the AI race as a battle between "Computational Democracy" (distributed, transparent power) and "Computational Autocracy" (centralized control), warning that universities must preserve critical thinking or risk losing the ability to govern AI at all.Reed Maxwell & Laura Condon (Hydrologists, Princeton/Arizona): Reveal how AI is modeling the planet's water crisis, predicting "black swan" climate events, and why funding for this critical earth-science work is mysteriously disappearing.Danny M (12-Year-Old Prodigy): Steals the show with a stunningly articulate take on AI consciousness, "trapped man" experiments, and how fractal geometry might map neural weights—proving the next generation is more ready for this future than we are.Dr. Aaron Schurger (Psychology, Chapman): Explores the neuroscience of spontaneous action and free will, debating whether "telepathic" connections and quantum effects in the brain could be the missing link for true human-AI compatibility.Jared Ficklin (Chief Product Officer, SynthBee): The former Frog Design fellow argues we must shift the conversation from AI "capability" to "compatibility," using the intuitive connection humans have with dogs or horses as the benchmark for successful AI interfaces.Thanks to our sponsor Zappar!Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Chasing the Essential
Episode 284: Chasing the Essential - Episode # 522 (1982)

Chasing the Essential

Play Episode Listen Later Dec 13, 2025 78:52


"Dawn comes soon enough for the working class" - XR.E.M. Carnival Of Sorts (Box Cars)XTC Ball And ChainX The Have NotsAdam Ant Friend Or FoeTranslator When I Am With YouThe Jim Carroll Band Jealous TwinLords of the New Church Russian RouletteWall Of Voodoo Spy WorldThe Jam Running On The SpotHuman Sexual Response Marone OfferingThe Psychedelic Furs Run And RunRomeo Void Never Say NeverModern English Hands Across the SeaHaircut 100 Favourite Shirts (Boy Meets Girl)The Motels Art FailsThe Church Almost With YouThe Go-Go's Beatnik BeachMarshall Crenshaw Rockin' Around In N.Y.C.The B-52's Nip It In The BudThe English Beat Save It For LaterRic Ocasek Jimmy Jimmy

RECENTERED - A VR Podcast
Recentered Episode [52] - Christmas XRtravaganza! Thief VR, TMNT: Empire City, Shadowgate + More!

RECENTERED - A VR Podcast

Play Episode Listen Later Dec 13, 2025 105:03


Welcome to Recentered, a VR podcast about the latest in VR, AR, and XR hardware and games.Social / contact info:E-MAIL: recenteredpodcast@gmail.comDISCORD⁠ / discord  ⁠GARY'S YOUTUBE CHANNEL:⁠   / @immersedrobot  ⁠ROG'S YOUTUBE CHANNEL:⁠   / @flukerogi  ⁠LEE'S YOUTUBE CHANNEL:⁠   / @dazednetic  ⁠ RECENTERED MERCH: ⁠https://tinyurl.com/f4c3nphx

China Chat: Der China-Gadgets Podcast
Xiaomi baut ein ECHTES Leica-Handy!

China Chat: Der China-Gadgets Podcast

Play Episode Listen Later Dec 12, 2025 56:46


Nachdem Xiaomi nun seit längerem Smartphones mit Leica-Kooperation herausbringt, scheint man den Spieß jetzt umzudrehen. Glaubt man den aufgetauchten Datenbank-Leaks kommt bald ein neues Leica Leitz Phone powered by Xiaomi auf den Markt. Damit würde Xiaomi hier in den Hintergrund rücken und Leica sich vom früheren Partner Sharp trennen. Wird das Leitz Phone das ultimative Kamerasmartphone?

创业内幕 Startup Insider
S7 Vol.37 VITURE 姜公略:一位「XR老炮」眼中的人机交互未来

创业内幕 Startup Insider

Play Episode Listen Later Dec 11, 2025 60:26


戴上XR眼镜,你能看到什么?可能是无限逼近真实的游戏娱乐场景,也可能是叠加在现实世界上的会议、导航、购物等数字应用界面……XR眼镜是一扇门,通往一个正在成形却尚未抵达主流认知的未来。从早期的Google Glass到近年来各科技厂商的持续押注,无数尝试者试图突破XR眼镜的市场困局;但行业也存在技术门槛高、使用门槛高、用户接受度低等挑战——XR行业的拐点,会从哪里出现?本期,我们邀请到智能眼镜品牌VITURE的创始人兼CEO姜公略,一起探讨当下XR行业的挑战与机遇。消费者需要什么样的XR产品?如何精准定位市场,打造出轻量化、可佩戴性高的XR眼镜?从产品设计到营销策略,如何走出差异化的品牌发展路径?一家生而全球化的创业公司,怎样在巨头环伺的XR领域找到自己的优势?进入AI时代,智能眼镜还将如何进一步演进?【01:27】XR、AR、VR、MR有什么区别?【06:03】十年XR老兵的来时路【08:06】“技术并不是用户想要的”【11:19】XR向大众普及的三大挑战【16:14】“先走向消费级,再更好地落地B端”【22:00】可穿戴设备的第一性原理【28:50】眼镜+颈环的分体式设计【31:57】XR眼镜的定价策略【34:15】拓展海外市场的渐进式路径【39:23】“我们的存在,是创造不一样的价值”【45:25】眼镜会是AI的终极交互界面吗?【58:25】VITURE的人才招聘需求【01:00:01】评论区抽取2名听众送出精美周边《创业内幕》粉丝群已经开通,在这里,你可以跟节目制作人/主持人直接沟通,也可以第一时间了解到纪源资本线下活动动态,见到纪源资本的投资人,结交其他互联网圈子里的小伙伴。 入群方式:1)添加微信号“JiyuanFans”为好友,并在好友请求中标注“创业” 2)把你的全名和职称发给创业小助手;如果您想约访谈,请添加小助手微信,并附上访谈嘉宾简介,小助手将帮您对接。

AI Inside
Phantom Datacenters

AI Inside

Play Episode Listen Later Dec 11, 2025 84:06


This episode is sponsored by Your360 AI. Get 10% off through January 2026 at https://Your360.ai with code: INSIDE. Jason Howell and Jeff Jarvis explore Google's XR prototypes and Meta's mixed reality delay, Nvidia's H200 chips cleared for China, the Agentic AI Foundation alliance, Meta's Limitless pendant acquisition, and Pebble's smart ring debut. Note: Time codes subject to change depending on dynamic ad insertion by the distributor. CHAPTERS: 0:00 - Podcast start 7:55 - I tried Google's prototype smart glasses and it almost made me forget about my phone 8:13 - Here's how Google is laying the foundation for our mixed reality future 32:28 - Commerce to open up exports of Nvidia H200 chips to China 35:46 - Exclusive: Nvidia builds location verification tech that could help fight chip smuggling 41:06 - OpenAI, Anthropic, and Block Are Teaming Up to Make AI Agents Play Nice 48:05 - Meta Acquires Limiteless, an A.I. Pendant Company Backed by Sam Altman 49:48 - Pebble maker announces Index 01, a smart-ish ring for under $100 55:48 - TESCREALers paying journalists at major outlets to cover AI 1:01:01 - Jeff's ARXIV Showdown 1:07:09 - From Inbox to Wipeout: Perplexity Comet's AI Browser Quietly Erasing Google Drive 1:07:44 - Block all AI browsers for the foreseeable future: Gartner 1:11:09 - You can buy your Instacart groceries without leaving ChatGPT 1:14:51 - Google's year in search adds AI catch-me-up 1:15:08 - Google's Year in Search 2025: These trending topics spiked big Learn more about your ad choices. Visit megaphone.fm/adchoices

The Tech Humanist Show
Cortney Harding on the Metaphysical Future of Work

The Tech Humanist Show

Play Episode Listen Later Dec 11, 2025 44:46


What if the future of work means being present without actually “being” there? In this episode, Kate O’Neill and Cortney Harding dig into how AI, spatial computing, and XR are quietly reshaping both our work and our very definition of human value, beyond the headlines and hype. Topics covered:The transformative power of spatial computing and XR beyond the AI buzz How enterprises are quietly adopting XR for training and productivity “Metaverse” vs. “Metaphysical”: the next evolution of immersive tech Redefining human strengths and “non-machine premiums” in the AI era How AI and XR can foster inclusion and overcome workplace bias Practical pilots for leaders: headset days, policies, and workflow innovations Why employee and consumer satisfaction metrics matter more than ever Predictions for seamless, reality-blending experiences in the next five years Connect with: Cortney Harding Episode Chapters00:00:05 – Welcome to The Tech Humanist Show 00:00:17 – Premium human strengths in an AI-driven workplace 00:00:28 – Cortney Harding on underestimating XR's impact 00:01:32 – What's quietly evolving in XR beyond AI hype? 00:02:01 – XR in the mainstream and the interconnected tech ecosystem 00:04:05 – The underreported impact of XR in enterprise and education 00:05:32 – From “metaverse” to “metaphysical”: reframing the future 00:09:00 – Extended reality, AI, and rethinking collaboration 00:11:25 – Developing non-machine premiums to stay ahead of AI 00:13:47 – Four “E”s where humans have the edge: Emotion, Enhancement, Experience, Ego 00:18:10 – Meeting people where they are: designing human-centered spatial experiences 00:21:01 – Frictionless experiences, seamless recommendations, and what's next 00:22:24 – When AR/VR is actually worth it (and when a website is plenty) 00:24:31 – Aligning AI with organizational and human goals 00:26:11 – Creating a permission structure for meaningful AI use at work 00:31:11 – The shift from hours worked to task-based value 00:36:45 – One pilot for the future: “Headset day” at work 00:39:18 – Inclusion, avatars, and telling the tech story differently 00:40:29 – Lightning round: best, worst, and most promising XR use cases 00:42:53 – Five-year forecast: immersive experiences as everyday reality 00:43:51 – Where to find “The Spatial Race” and final thoughts

Spatial Realities (zuvor: Metaverse Podcast)
E117 - UnitedXR: The State of the Metaverse Standards Forum, Standards for AI and what about Apple? with Neil Trevett

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Dec 11, 2025 21:49


Today, we are heading to Brussels. At the premiere of UnitedXR (YouTube →), I sat down with an absolute heavyweight of the industry: Neil Trevett. If you work in graphics, you know Neil. He is the VP of Developer Ecosystems at NVIDIA, President of the Khronos Group, and Chair of the Metaverse Standards Forum. In this conversation, we dive deep into three key topics: First, the current state of the Metaverse Standards Forum. Second, Apple's role in XR—and specifically the tension between the USD and glTF file formats. And finally, how standard organizations are handling the explosion of AI assets and new tech like Gaussian Splatting. This interview is essential listening if you want to understand the strategic side of XR and how to navigate the competing narratives in our industry.

XR Today
How Lenovo is Navigating Today's Enterprise VR Landscape

XR Today

Play Episode Listen Later Dec 10, 2025 20:12


In this XR Today interview, host Christopher Carey sits down with Frank Black, Senior Sales Executive for XR Solutions at Lenovo, to explore the rapid evolution of VR and XR in the enterprise space. With more than a decade of industry experience, Frank offers a front-row view into how cost reductions and maturing use cases are accelerating mainstream adoption. Lenovo has been in the XR space for more than 10 years, manufacturing both AR and VR solutions for business. Today, Lenovo's GTM strategy is in partnership with Meta.  Lenovo's best in class Enterprise Services and ISVs SW bundled with the Meta Quest 3 and Quest 3S, providing an end -to-end solution across verticals. If you're evaluating XR for training, design, or enterprise-scale deployment, this conversation delivers actionable clarity.

FLASH DIARIO de El Siglo 21 es Hoy
Google quiere que dejemos el teléfono- llegan las gafas XR

FLASH DIARIO de El Siglo 21 es Hoy

Play Episode Listen Later Dec 9, 2025 8:55 Transcription Available


Las primeras gafas con Android XR y Gemini llegan en 2026 para reducir el uso del teléfono. Incluyen Project Aura, modelos monoculares, binoculares y versiones ligeras hechas con Warby Parker y Gentle Monster  Por Félix Riaño @LocutorCo  Google presentó sus nuevas gafas con Gemini, Xreal, Samsung y Warby Parker. Estas gafas pueden mostrar mapas, traducir, grabar videos, guiar recetas y recibir videollamadas sin mirar el teléfono. Funcionan con Android XR y están pensadas para usarse a diario.  Google propone un cambio profundo en nuestra vida diaria con una familia completa de gafas inteligentes que funcionan sin necesidad de sacar el teléfono del bolsillo. En 2026 llegarán modelos con pantalla, versiones de audio, gafas monoculares, binoculares y una opción avanzada llamada Project Aura. Todas permiten ver mapas flotantes, recibir indicaciones paso a paso, atender llamadas, usar Gemini para identificar objetos y cocinar con recetas guiadas sin mirar el celular. Son parte del nuevo ecosistema Android XR, que incluye también mejoras importantes para el Samsung Galaxy XR. Estas gafas buscan que dejemos de mirar el teléfono cada pocos segundos. ¿Nos vamos a acostumbrar a recibir la información justo delante de los ojos?  Pero muchos se preguntan cómo vamos a confiar en estas gafas.  Google anunció que en 2026 tendremos varias familias de gafas inteligentes que van a trabajar junto con el teléfono, pero sin obligarnos a mirarlo. Las gafas usan Gemini, cámaras integradas, micrófonos y un sistema operativo llamado Android XR. Este sistema permite que las notificaciones del móvil aparezcan como pequeñas ventanas delante de nuestros ojos. Las gafas pueden mostrar direcciones en la calle, traducir textos en vivo, describir objetos, grabar fotos y enviar videollamadas. La idea es reducir la necesidad de sacar el móvil cada vez que necesitamos una instrucción o un dato. Las primeras demostraciones muestran recetas flotando en la cocina, indicaciones de mapas al caminar y respuestas rápidas de Gemini basadas en lo que vemos.  Google quiere que estas gafas cambien la forma en que vivimos, pero hay varios desafíos grandes que deben resolver. Uno de ellos es la privacidad, porque las cámaras integradas pueden generar preocupación entre las personas que nos rodean. Google agregó luces que muestran cuándo la cámara está activa y un interruptor físico que corta la energía del sistema para que todos sepan que no está grabando. Otro desafío es la duración de la batería. Algunos modelos, como Project Aura, usan un pequeño procesador en el bolsillo que se calienta y necesita energía continua. Otro punto es la aceptación social. Muchas personas todavía sienten incomodidad al ver a alguien usando gafas con cámaras. También hay dudas sobre la dependencia del teléfono y sobre qué tan rápido vamos a entender los gestos que controlan las aplicaciones.  Google está trabajando para que el uso diario de las gafas sea cómodo y natural. Las versiones de audio permiten hablar con Gemini sin ver una pantalla. Las versiones monoculares muestran un pequeño recuadro con información básica como música, notificaciones y direcciones. Las versiones binoculares añaden profundidad para ver detalles en 3D. Y Project Aura, desarrollado con Xreal, agrega una pantalla más grande para juegos, varias ventanas de trabajo y una experiencia parecida a un cine personal. Todas estas opciones quieren que dejemos de mirar el teléfono cada pocos pasos y usemos la vista y la voz para interactuar con la tecnología. Google también formó alianzas con Warby Parker y Gentle Monster para que las gafas sean cómodas, livianas y compatibles con recetas ópticas. El objetivo es que cualquier persona pueda usarlas sin sentir que lleva un aparato extraño. Google anunció todo esto durante The Android Show: XR Edition, donde también confirmó nuevas funciones para el Samsung Galaxy XR, como PC Connect para traer la pantalla del PC al visor, un modo de viaje para usar el casco en aviones y Likeness, un avatar fotográfico que refleja nuestros gestos en videollamadas. En las demostraciones, las gafas mostraron funciones muy parecidas a lo que ya hacen los móviles, pero de forma más cómoda: un mapa aparece al bajar la mirada, Gemini responde preguntas sobre los objetos que vemos y las videollamadas flotan delante de nosotros. CNN mostró cómo las gafas pueden convertir una foto de una sala en una escena de nieve usando un modelo llamado Nano Banana. The Verge explicó que Project Aura no es un accesorio, sino un pequeño headset disfrazado de gafas. Android Authority reveló que Google prepara tres modelos distintos, con y sin pantalla. CNET y PCMag destacaron que las gafas monoculares funcionan con notificaciones del teléfono sin necesidad de nuevas apps. Y Reuters confirmó el trabajo conjunto con Warby Parker para modelos livianos con salida en 2026.  Google presentó gafas que trabajan con Android XR para reducir el uso del teléfono. Hay modelos de pantalla, de audio, monoculares, binoculares y la versión avanzada Project Aura. Todas usan Gemini para dar información en la mirada. Si te interesa seguir esta evolución, te invito a escuchar más episodios y seguir Flash Diario en Spotify.Google lanza gafas XR con Gemini que reducen el uso del teléfono. Mapas, recetas, videollamadas y traducción directa en la mirada.

AI Inside
Google XR Director Juston Payne: Project Aura, Android XR, Lessons from Google Glass

AI Inside

Play Episode Listen Later Dec 8, 2025 36:34


This episode is sponsored by Your360 AI. Get 10% off through January 2026 at Your360.ai with code: INSIDE. Juston Payne is Google's Senior Director of Product Management for XR and the product mind behind Android XR and the newly announced Project Aura. He joins the AI Inside podcast to explain how Google plans to succeed where Google Glass fell short over a decade ago. We dig into why the smart glasses market today resembles the iPhone before the App Store existed, how Google's platform approach lowers the lift for developers, and why multimodal AI makes this the right moment for XR to take off. Juston also shares a personal story about his son navigating Rome with nothing but prototype glasses. Tune in for an essential conversation about where computing is headed next. Note: Time codes subject to change depending on dynamic ad insertion by the distributor. CHAPTERS: 00:00:00 - Podcast begins 00:00:44 - Introducing Juston Payne, Google's Senior Director of Product Management for XR 00:02:13 - Why Google Sees XR as the Next Major Computing Platform 00:05:14 - Google's Ecosystem Advantage and the Developer Problem 00:09:22 - Gemini and XR: A Perfect Multimodal Pairing 00:13:17 - Google Maps and the AI Pipeline Powering Immersive Experiences 00:16:44 - The 10-Year-Old Navigating Rome with Prototype Glasses 00:18:54 - Juston Reveals His Original Google Glass Explorer Edition 00:21:59 - The Three Things Missing from Glass: Hardware, Platform, and AI 00:26:02 - Privacy, Cameras, and Cultural Acceptance 00:27:43 - The Xreal Partnership and Project Aura 00:33:04 - Thank you to Juston Payne for joining the AI Inside podcast Learn more about your ad choices. Visit megaphone.fm/adchoices

Irish Tech News Audio Articles
ATU and Vodafone Ireland secure €4.6 million EU fund to develop digital technologies for online apprenticeship courses?

Irish Tech News Audio Articles

Play Episode Listen Later Dec 8, 2025 6:59


Atlantic Technological University (ATU) and Vodafone Ireland have successfully secured €4.6 million in funding from the EU's Connecting Europe Facility (CEF) Digital Fund to develop digital technologies for new online and on campus apprenticeship courses for engineering and construction students. In addition to the CEF funding, both ATU and Vodafone Ireland are investing in the initiative, bringing the total investment in Irish education to €6.25 million. The fund will be used to develop cutting-edge Extended Reality (XR) labs powered by a private 5G standalone network and on-campus edge computing delivered by Vodafone Ireland. Italian technology company FifthIngenium, part of the consortium, will leverage its expertise in designing cutting-edge educational applications to support the development of the XR experience. The project was launched by Minister for Further and Higher Education, Research, Innovation and Science James Lawless earlier today (Monday). The programme application process was supported by the Department of Culture, Communications and Sport. The initiative will be piloted at ATU Donegal, where students will gain access to immersive virtual and augmented reality environments that replicate physical labs and workshops. This funding will allow students to learn in new and flexible ways, combining classroom teaching with remote and virtual training - making education more accessible, especially for people living in rural areas or those balancing work, study and apprenticeship programmes. Specifically, the new training tools will include: Virtual construction labs where students can practice building using digital models. Immersive learning platforms that simulate real building and construction environments. 3D video streaming to help students learn technical skills through realistic simulations. The initiative is part of a wider €12.3 million European programme called 5G-SHARE, which encourages universities to work together and share knowledge across borders. ATU and Vodafone will collaborate with universities in Romania and the Czech Republic to test new ways of teaching using 5G. The fund was secured with the support of Vodafone's Connected Education programme - a major global Vodafone initiative designed to transform learning experiences through advanced technology and connectivity, creating a more inclusive digital society. Why this matters for Ireland The Government's renewed action plan published in November included a commitment to promote careers in construction including expanding apprenticeships and a 5-year action plan to boost recruitment, improve training opportunities, and build capacity across the construction sector. Welcoming the announcement, Minister for Further and Higher Education, Research, Innovation and Science James Lawless said: "The Government's investment to more than double apprenticeship funding since 2020 reflects our ambition to build a stronger, more sustainable Ireland. To realise this vision, we need skilled talent in construction and engineering. "Innovations and the use of advanced technologies, such as digital learning and connectivity, will accelerate progress and support us in achieving these ambitions across infrastructure, housing, and beyond. By enabling access to high-quality training nationwide, we are ensuring that Ireland is equipped to deliver the projects that will shape our future. We commend ATU, Vodafone Ireland and consortium partners in driving digital innovation in Irish education for the benefit of our students, workforce and our economy." Sheila Kavanagh, Network Director, Vodafone Ireland said, "This fund was secured following a shared vision and strong collaboration between ATU, Vodafone and Government and we're proud to be part of it. This initiative will give us the ability to train people faster and smarter. Access to skills depends on strong digital infrastructure and by leveraging advanced connectivity, remote learning, and the power of 5G, we're ...

Minter Dialogue sur les marques et le marketing digital (minterdial.fr)
Métavers, Éthique et IA : Vincent Tessier Analyse les Nouveaux Horizons Numériques (MDF168)

Minter Dialogue sur les marques et le marketing digital (minterdial.fr)

Play Episode Listen Later Dec 6, 2025 57:23


Dans cet épisode, Minter Dial reçoit Vincent Tessier, expert reconnu en innovation, passionné par la technologie et les mondes immersifs. De la réalité virtuelle au métaverse, en passant par l'intelligence artificielle, Vincent Tessier partage son parcours, ses différentes activités—du conseil audiovisuel à la direction d'entreprise, en passant par la création d'une salle de cinéma virtuelle et l'édition d'un média en ligne dédié à l'innovation. Au fil de la conversation, nos deux intervenants abordent non seulement les défis et opportunités liés au développement des technologies XR et IA, mais aussi des questions profondes sur l'éthique, la transformation des liens sociaux dans les mondes virtuels, et la nécessaire vigilance européenne face aux géants américains et chinois de la tech. Préparez-vous à plonger dans un échange riche en anecdotes, en réflexions stratégiques sur l'innovation et en perspectives fascinantes sur ce que nous réserve l'avenir des technologies immersives et de l'intelligence artificielle.

Audio Talks
Live Music Reimagined: Holograms, XR, and the New Era of Concert Innovation

Audio Talks

Play Episode Listen Later Dec 4, 2025 33:53 Transcription Available


In this episode of Audio Talks, host Oisin Lunny welcomes Victoria Hesketh—aka Little Boots—singer, songwriter, producer, and founding performer for ABBA Voyage, the revolutionary concert where ABBA was reborn as digital “Abbatars.” Together, they explore how technology like holograms, AI, and immersive XR is reshaping the live music experience, blurring the boundaries between physical and digital performance. Victoria shares her firsthand insights from ABBA Voyage, describing the emotional impact of performing alongside digital avatars and how audiences connect with shows that blend nostalgia, storytelling, and cutting-edge tech. The conversation delves into the balance between artistry and innovation, the importance of live musicians, and the ethical questions raised by resurrecting legends as holograms—all while considering how virtual spaces like Roblox and Fortnite are redefining what “live” means for a new generation. Looking ahead, Victoria imagines a future where technology empowers creativity and authenticity, with concerts that visually paint music and foster real fan communities. She reflects on the need for genuine connection and hopes that, even as AI and digital innovation evolve, the heart of music—storytelling and artistry—remains at the center of every performance.

Spatial Realities (zuvor: Metaverse Podcast)
E116 - Zukunft Immersive Video! mit VR Content Creator Björn Sondermann und Marcel Heß von Canon

Spatial Realities (zuvor: Metaverse Podcast)

Play Episode Listen Later Dec 4, 2025 87:30


Warum das Thema relevant ist Immersive Video, also 180°-Video bis zum full-fledged 3D-Kinofilm in VR, wird in XR immer wichtiger. Das sehen wir nicht nur an der Vielzahl an Videobrillen, die auf den Markt strömen von Xreal, Viture und vielen mehr. Apple liefert noch nie dagewesene Video-Experiences auf der Apple Vision Pro. Laut aktuellen Gerüchten soll Meta im kommenden Jahr eine Brille releasen, die perfekt auf Immersive Video fokussiert ist. Zur letzten Meta Connect sprach Metas CTO mit dem Regisseur James Cameron. Wenn ihr eine Meta 3 zu Hause habt: Schaut euch auf Horizon TV den Trailer zu Avatar 3 an! Es fließt viel Geld in die Content-Produktion, in der Hoffnung, dass das die Leute (endlich? In 5 bis 10 Jahren?) von VR überzeugt. Meine Einschätzung Wenn es mehr Content gäbe, würde ich persönlich viel mehr Zeit in der Brille verbringen. Das haben auch die Hersteller erkannt, und geben endlich Gas. Die Verfügbarkeit von Netflix und Co war nur der erste Schritt. So langsam bauen sie auch eine Immersive Video-Bibliothek auf. Unsere Experten Darum haben wir für euch zwei Experten auf dem Gebiet in den Podcast eingeladen: Björn Sondermann ist Drummer bei der Band "Assassin" und Schlagzeuglehrer. Und seit der Corona-Pandemie auch als 180°-Content-Creator unterwegs. Seine Produktionen erreichen mittlerweile fast eine Millionen Views. Marcel Heß ist Pre-Sales DACH bei Canon. In seinem Team aus 13 Experten berät er vor allem im B2B-Bereich, welche Hardware zur Anforderung passt und wie sie richtig eingesetzt werden kann. Beispiele, die er im Podcast nennt: Museen, in der Medizin bei der Angsttherapie, Neurochirurgie und für Schulungen, Industrie und Arbeitsschutz. Marcel kennt alle Hardware-Specs und die Do's & Dont's bei der Erstellung von stereoskopischen Videos. Die Tipps von den Profis In unserer Episode lernt ihr nicht nur das Was kennen, sondern auch wie es geht: Wie sollte die Kamera geführt und das Material geschnitten werden, um Motion Sickness zu vermeiden? Welche Anfängerfehler gibt es und wie vermeidet ihr sie? Warum ist der Augenabstand so relevant - und bestimmt wo ihr in einem 3D-Kino den optimalen Sitzplatz findet - und warum ist 360° so viel schwieriger als 180°? Und natürlich gibt es auch handfeste Tipps in Sachen Hard-, und Software. Während die Software zwar besser geworden ist, aber immer noch ziemlich frickelig ist, scheint es auf der Hardware-Seite gut zu laufen: Schon für wenige Tausend Euro gibt es heute Equipment, mit dem sich richtig gutes Material erstellen lässt. Jetzt braucht es nur noch das Publikum in den Headsets, dass das Material nachfragt. Auch darüber diskutiert das Quartett in dieser Episode.

FuturePrint Podcast
#294 - Ulrich Buckenlei: From Gaming Graphics to Industrial Reality – How AI and XR Are Rewiring Manufacturing

FuturePrint Podcast

Play Episode Listen Later Dec 3, 2025 21:57 Transcription Available


Send us a textIn this episode of the FuturePrint Podcast, host Ed speaks with Ulrich Buckenlei, founder of Munich-based Visoric, about how gaming technology, AI and XR are transforming industrial training and manufacturing.Ulrich explains how his background in military helicopter simulators led to Visoric's core mission: taking real-time 3D game engines and using them to build photorealistic “serious” simulations of machines, workflows and factories. These digital twins let operators and engineers train, experiment and make mistakes safely – long before they touch a real line.He shares how Visoric works across screens, tablets, browsers and mixed-reality headsets, and how AI now sits alongside these tools – not as a replacement for experts, but as a power tool that speeds up design, content creation and data processing.Ulrich gives a behind-the-scenes look at a project with Siemens Power Academy, where browser-based 3D learning environments – and future AI “virtual experts” – are reshaping how technical knowledge is delivered globally.The conversation also touches on generative design in automotive, the link to industrial print and surface decoration, and why leaders should approach AI with curiosity rather than fear.A must-listen for anyone interested in AI, XR, industrial print and the future of advanced manufacturing.Listen on:Apple PodcastGoogle PodcastSpotifyWhat is FuturePrint? FuturePrint is a digital and in person platform and community dedicated to future print technology. Over 20,000 people per month read our articles, listen to our podcasts, view our TV features, click on our e-newsletters and attend our in-person and virtual events. We hope to see you at one of our future in-person events:FuturePrint TECH: Industrial Print: 21-22 January '26, Munich, Germany

The Digital Executive
Colin Cooper: Human-Centered AI | Ep 1161

The Digital Executive

Play Episode Listen Later Dec 2, 2025 11:13


In this episode of The Digital Executive, host Brian Thomas sits down with technologist, educator, and futurist Colin Cooper, whose lifelong passion for computing began at age 13 when he dismantled and rebuilt his father's Olivetti 486. Now with 26+ years of global experience across 38 countries, Colin works at the intersection of AI, human behavior, and immersive learning—helping governments, universities, and organizations prepare for the rapidly evolving future of work.Colin explains how public perception of AI has dramatically shifted, why most people still use only a fraction of its capabilities, and how over-reliance on technology may be reshaping human behavior. He breaks down the concept of immersive intelligence, the AI-powered, human-centered learning approach behind his company IXR, which dynamically adapts content to each learner in real time—closing the gap between traditional education and real-world skills like curiosity, creativity, and critical thinking.Colin also walks through his FUTURE Framework, a strategic blueprint helping organizations accelerate technology adoption, improve digital literacy, and build comfort with rapidly advancing tools. Early results show major jumps in adoption rates as employees gain confidence and hands-on understanding.Looking ahead, Colin shares why the next 24 months will define the next decade of innovation, highlighting key breakthroughs in AI agents, quantum computing, XR, holograms, and home robotics. While the “Age of AI” is here, he believes we're simultaneously entering an Age of Humanity—one where emerging technologies can elevate human potential if guided by thoughtful, ethical, and human-centered design.A must-listen for leaders, educators, and innovators navigating the accelerating future of learning and human performance.If you liked what you heard today, please leave us a review - Apple or Spotify. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

IndieMatters
S2E3 从 Oculus DK1 到具身智能:看硬科技创业者生存之道

IndieMatters

Play Episode Listen Later Dec 1, 2025 86:56


本期嘉宾是戴若犁博士,Noitom Robotics (诺亦腾机器人) 的创始人兼 CEO。今年9月和11月,Noitom Robotics 宣布分别完成数千万元天使轮和近亿元 Pre-A 轮融资,这家号称「我们不造机器人,我们赋予其智能」的创业公司,进入了更多关注机器人、AI、以及 XR 领域的人士的视野。本期节目录制于2024年8月,彼时戴博的机器人事业尚处筹备阶段,我们以 XR 同好的身份,与他聊了聊 2012-2014 Oculus 引发的 VR 浪潮早期故事、以及 Noitom (诺亦腾) 的创新创业经历,还探讨了 XR 产品和生态当下的困境、以及作为从业者如何继续参与下一阶段的决策思路。--- 节目信息 ---日期:2024-08-12嘉宾:戴若犁主播:Nada / 脑潘--- 制作团队 ---剪辑:Clark时间戳:kudo音乐:布鲁特封面:脑潘运营:伊雪--- 联系我们 ---官网:indiematters.com哔哩哔哩:VRplay微博:@vrplay公众号:vr-play交流群:点击公号下方按钮「内容-我要进群」

Silicon Weekly
Adventskalender: Türchen 2

Silicon Weekly

Play Episode Listen Later Dec 1, 2025 3:56 Transcription Available


Im zweiten Türchen begrüßt euch Caspar in der Rubrik „Was wurde eigentlich aus …?“ und wirft mit euch einen Blick auf ein Stück Hardware, welches seiner Zeit mindestens 12 Jahre voraus war. Dabei ist die Idee dahinter alles andere als tot. Du magst unseren Podcast und willst uns finanziell unterstützen? Dann abonniere uns bei Steady: https://steady.page/de/silicon-weekly/about Unser Impressum findest du hier: https://silicon-weekly.de/impressum/

VR Download
Next Pico Headset Specs, Meta Horizon Hyperscape Social Update

VR Download

Play Episode Listen Later Nov 28, 2025 161:30


We discuss the best Black Friday XR deals including steep Quest 3S discounts with Horizon+ perks and PS VR2's limited-time price cut, as well as Meta's new smart glasses trade-in program that even gives credit for AirPods. We also cover Godot's upgraded XR support with a universal OpenXR APK, the latest Horizon OS v83 features like system-level positional TimeWarp and temporal dimming, and the reportedly upcoming 2026 Pico headset with 4K micro-OLED displays and an R1-style chip. Finally, we dive into the latest AI tools for 3D layout and reconstruction including Meta's WorldGen, systems that bring real-world objects and images into VR in seconds, and the new Horizon Hyperscape update that lets you invite friends as Meta avatars, along with our hands-on impressions of visiting Hyperscape worlds.

MikeyPod
MikeyPod 356 | Mixed-Reality Artist Kevin Laibson

MikeyPod

Play Episode Listen Later Nov 25, 2025 44:16


After a three-year hiatus, I’m excited to be back with MikeyPod. This conversation with Kevin (as a robot) Laibson is exactly what I needed—it cracked open things I’ve been grappling with in my own work. I’ve been thinking about AI and human interaction as I work on my creative projects, and Kevin is exploring these same questions through performance. He’s a director and performer working at the intersection of live performance and emerging technology. His solo show The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our relationship with technology. We talk about directing AI actors, how the show evolved, and what he’s learned about human error and connection when technology mediates everything. This is the kind of peer thinking I need—someone building serious work at the edge of what performance can be. Get tickets for this weekend’s performance of The Harmnf right here. Based in New York City, Kevin Laibson is a director, performer, and educator working at the intersection of live performance and emerging technology. As a mixed-reality artist, he explores what happens when human creativity meets AI and code. His work has been featured at SXSW, SIGGRAPH, and venues including National Sawdust, The Flea, and Abrons Arts Center. He’s served as Artistic Director of Magic Futurebox and The Peoples Improv Theater, and currently leads XR performance research at Agile Lens in collaboration with institutions like the Royal Shakespeare Company and NYU. His solo performance The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our uneasy relationship with technology. This podcast is powered by my subscribers on Patreon who, in addition to the warm feeling they get from co-creating with me, get lots of sweet perks including bonus podcast episodes, free downloads, zines, and more! This week's bonus podcast will feature an extended conversation with today's guest, Kevin! Learn more right here!

This Week in XR Podcast
VR Art, Immersive Storytelling, and Festival Culture Matter More Than Hype—Kent Bye, Voices of VR

This Week in XR Podcast

Play Episode Listen Later Nov 25, 2025 53:15


Kent Bye—host of the Voices of VR podcast and one of XR's most prolific journalists with over 1,680 published interviews—joins Charlie and Ted for a wide ranging conversation on the state of immersive storytelling, the ethics of AI, and why XR's future might be less about consumer headsets and more about embodied presence and human connection. Kent's decade-long commitment to documenting artists, creators, and developers at the ground level offers a counterpoint to hype-driven tech coverage, revealing the messy, vital ecosystem sustaining VR through festival circuits, location-based entertainment, and government-funded experimental projects that rarely make headlines.The conversation opens with Jeff Bezos's new AI robotics company Prometheus, Amazon's one-to-one human-robot workforce parity, and the implications of industrial AI automation. Ted shares his recent appearance on cinematographer Roger Deakins's podcast, where they discussed AI as a creative tool rather than a threat—a perspective Kent echoes when discussing artists who use AI to critique AI's "colonizing force." Kent explains his philosophy of "boots on the ground" journalism inspired by Knight Ridder's Iraq War reporting, focusing on developers and creators closest to the work rather than corporate press releases.Kent reveals why he's been lukewarm on smart glasses despite industry excitement—monocular displays give him headaches, his prescription is too strong for current hardware, and most importantly, there's no compelling narrative content yet. He contrasts this with VR's rich immersive storytelling at festivals like Venice Immersive, Sundance New Frontier, IDFA DocLab, and Tribeca, where government-funded European projects push the medium's boundaries in ways U.S. startups can't afford to explore. The discussion touches on Meta's Ray-Ban AI glasses, the impracticality of Meta's neural band input, and why Snap's developer platform remains the most interesting AR ecosystem despite limited consumer traction.Guest HighlightsPublished 1,682 VR interviews with 1,000+ unpublished; focused on artists, creators, and developers over corporate narratives.Covers 30+ hours of immersive content per festival at Venice, Sundance, IDFA DocLab—documenting ephemeral art that may never distribute widely.Started in 2014 after buying Oculus DK1; began by capturing oral history at Silicon Valley VR Conference's first gathering.Background as F-22 Raptor radar systems engineer turned documentary filmmaker—blends hardcore technical knowledge with artistic sensibility.Advocates for XR as antidote to smartphone addiction—technologies that foster embodied presence rather than infinite distraction.News HighlightsJeff Bezos launches Prometheus AI robotics company—focusing on industrial applications where enterprise adoption will drive innovation faster than consumer markets.Amazon hits one-to-one human-robot workforce parity—roughly 1 million humans, 1 million robots, with plans to shed 100K+ workers over five years.Warner Brothers settles with AI music company Udio—following Axel Springer, AP, and Fox licensing deals as New York Times litigation drags on.Enterprise AI startups raise massive rounds—Stut (collections automation, $29.5M from Andreessen), Albatross (real-time personalization, $12.5M), signaling vertical-specific AI SaaS wave.HaptX acquired by Ohio manufacturer—haptic glove company pivots to industrial training applications after years targeting consumer VR.Thanks to our sponsors Zappar and VitureNew episodes every Tuesday. Hosted on Acast. See acast.com/privacy for more information.

RECENTERED - A VR Podcast
Recentered Episode [51] - Demeo x D&D, Roboquest VR, Aim Assault, Steam Frame + MORE!

RECENTERED - A VR Podcast

Play Episode Listen Later Nov 25, 2025 118:22


Welcome to Recentered, a VR podcast about the latest in VR, AR, and XR hardware and games.Social / contact info:E-MAIL: recenteredpodcast@gmail.comDISCORD / discord  GARY'S YOUTUBE CHANNEL:   / @immersedrobot  ROG'S YOUTUBE CHANNEL:   / @flukerogi  LEE'S YOUTUBE CHANNEL:   / @dazednetic   RECENTERED MERCH: https://tinyurl.com/f4c3nphx

Virtually Everything! Podcast
Immersive Tech Just Hit a Tipping Point + Let's Talk About AI Slop

Virtually Everything! Podcast

Play Episode Listen Later Nov 24, 2025 76:54


Today it's all about XR experiences, immersive's breakthroughs in exhibition and AI slop! (00:00).Peter is joined by Neville Spiteri from Wevr to explore the challenges of building immersive content and the industry's shift toward scalable, profitable models (03:14).Then they explore Wevr's vision for a cloud-based virtual studio that empowers creators and venue operators to build and distribute immersive experiences globally (34:58).Finally, Peter is joined by Kevin Talbot from TalbotMedia to give us the ground-floor perspective on the impact of AI slop on content creators (50:48).Neville Spiteri is the Co-Founder and CEO of Wevr.You can learn more about Nevill Spiteri and connect on LinkedIn.Kevin Talbot is the Co-Founder and CEO of Talbot Media.You can learn more about Kevin Talbot and connect on Instagram.Follow the Virtually Everything! Podcast on Instagram.If you want to send an email with feedback or show suggestions, you can reach us at virtually.everything@vustudio.com.Otherwise you can:Find Peter on LinkedIn.-------------The Virtually Everything! Podcast is presented by Vū Technologies. #VuStudio #ContentAtTheSpeedOfThoughtBye for now! Hosted on Acast. See acast.com/privacy for more information.

Tangent - Proptech & The Future of Cities
5 Questions with UrbanMix CEO & Co-founder Sharon Yavo Ayalon at Blueprint Vegas

Tangent - Proptech & The Future of Cities

Play Episode Listen Later Nov 21, 2025 6:54


Sharon Ayalon is the co-founder and CEO of UrbanMix, a next-gen platform using AI and 3D to streamline real estate operations. An architect by training, she previously taught at Columbia GSAPP and led advanced housing simulations at Cornell Tech. Sharon pioneered Roosevelt Island's Digital Twin and XR transit experience. Her Ph.D. was awarded the President of Israel's Grant for Scientific Excellence. This is episode was recorded live at Blueprint Vegas 2025. Sharon has been helping shape Gowanus Wharf, a groundbreaking Brooklyn development led by Charney Companies turning a former Superfund site into over 1,000 apartments, parks, and public waterfront. It's one of the most ambitious examples of how environmental cleanup, zoning reform, and innovative tools can unlock transformative urban development.

Edtech Insiders
EDTECH WEEK Shark Tank Champions: AI, XR, and The Future of Learning

Edtech Insiders

Play Episode Listen Later Nov 20, 2025 66:19 Transcription Available


Send us a textThis special EdTech Insiders episode features the four Shark Tank winners from EdTech Week. Each founder shares how their breakthrough approach is transforming learning, teaching, and workforce development across K–12, higher education, and global training environments.

Shift AI Podcast
AI and Society: War, Work and Free Will with Stanford HAI Digital Fellow Alvin Graylin

Shift AI Podcast

Play Episode Listen Later Nov 20, 2025 47:28


In this episode of the Shift AI Podcast, Alvin Graylin, Digital Fellow at Stanford's Institute for Human-Centered AI and creator of the Abundantism framework, joins host Boaz Ashkenazy for a bold and wide-ranging conversation on the future of AI and humanity. With a background that spans investing, international leadership, and advanced academic research, Alvin offers a rare, global lens on how we can — and must — steer AI toward positive societal outcomes.Together, Boaz and Alvin explore three potential AI futures — from Mad Max to Star Trek — and discuss how we can avoid a descent into dystopia by reframing our economic systems, rethinking employment, and redefining human value. The conversation touches on the AI Bill of Rights, the risks of sovereign “gladiator AIs,” and how a new GI Bill for the AI age could help millions transition into a post-labor economy.If you're curious about AI's geopolitical risks, employment disruption, or how we might architect a truly abundant society, this is an essential listen.Chapters[01:55] Alvin Graylin's Background: Stanford, XR, Global Ventures [05:13] Why the Next 5–10 Years Matter for Humanity [08:04] The Three Futures: Mad Max, Elysium, and Star Trek [13:33] “Winning the Wrong Race” — The AGI Race and Policy Pitfalls [17:02] The Real Threat: Bad Actors and Rogue AI Use [18:40] AI and the Collapse of Traditional Employment [20:39] What 15–25% Unemployment Could Mean for Society [23:02] The AI Bill of Rights and the Need for New Protections [27:10] Surveillance, Data, and Manipulation Risks [29:52] From Scarcity to Abundantism: The Shift in Mindset [32:40] Guardian AI vs Gladiator AI: What We Should Be Building [35:04] The GI Bill for the AI Age and the Need for Soft Landings [42:03] Start / Stop / Keep: Alvin's Advice to Tech Leaders [45:49] Redefining Value: The Two Words That Shape the FutureConnect with Alvin GraylinLinkedIn: https://www.linkedin.com/in/agraylin/ X (formerly Twitter): https://twitter.com/agraylinConnect with Boaz AshkenazyLinkedIn: https://linkedin.com/in/boazashkenazy Email: info@shiftai.fmThe Shift AI Podcast is syndicated by Geekwire and produced by Crumpled Ink Media. Special thanks to Augmented AI Labs and Clause for sponsoring this episode.

The Signal: A Wi-Fi Alliance podcast
Wi-Fi 7 in action: How the latest generation of Wi-Fi is powering healthcare and IoT with Bill Krutke of Step CG

The Signal: A Wi-Fi Alliance podcast

Play Episode Listen Later Nov 19, 2025 14:45


In today's episode, we welcome Bill Krutke, Solutions Architect at Step CG, to The Signal to talk about how Wi-Fi 7 is transforming industries — particularly healthcare and IoT. Bill tells us about his experience leading enterprise Wi-Fi design in hospitals, clinics, and senior living facilities, and explains how features like Multi-link Operation (MLO), Restricted Target Wake Time (R-TWT), and enhanced OFDMA enable real-time performance in dense environments. We also explore how Wi-Fi 7 and 5G work together to deliver seamless connectivity, and how XR technologies are reshaping training and safety practices in healthcare and manufacturing. Tune in to learn how Wi-Fi is driving the future of reliable, high-performance wireless connectivity.For Wi-Fi AllianceFor Membership InfoGeneral Contact

Modern Creativity
068 | Digital Wellbeing – Empowering Connection with Wonder and Imagination in the Age of AI with Caitlin Krause (EN)

Modern Creativity

Play Episode Listen Later Nov 17, 2025 85:44


In this episode, I am joined by Caitlin Krause, a globally recognized experience designer, author, and educator whose work bridges technology, storytelling, and emotional intelligence. Together, we explore what Digital Wellbeing truly means in a world designed to distract — and how we can cultivate presence, imagination, and care in our digital lives.The conversation moves from mindfulness to AI, from wonder to design, and from play to purpose. Caitlin and I reflect on creativity as a form of connection — not just to others, but to ourselves and the living systems around us. In this episode, we talk about:What creativity means in an age of automationHow to design for Digital WellbeingWhy wonder and imagination are vital for human connectionLessons from Caitlin's teaching at Stanford and University of OregonThe role of awe and embodiment in technology designThe difference between using technology and being used by itSimple practices to bring more reflection and intentionality into your dayAbout CaitlinCaitlin Krause is the founder of MindWise, an interactive studio and consultancy focused on wellbeing, leadership, and design. She teaches Digital Wellbeing, AI & XR at Stanford University and the University of Oregon, and advises organizations including TED, Google, Meta, and the U.S. State Department. Her latest book, Digital Wellbeing: Empowering Connection with Wonder and Imagination in the Age of AI, invites us to reimagine our relationship with technology through the lens of presence and play.Connect with CaitlinTwitter  |  Instagram  |  YouTube  |  Website  

Speaking Out of Place
Jamaica Osorio: Poems on Gaza—Contemplating the Impossible and Being Steadfast in Solidarity

Speaking Out of Place

Play Episode Listen Later Nov 14, 2025 48:43


Today I am deeply honored to spend time with poet, activist, and scholar Jamaica Osorio. Shortly after October 7, 2023, she began to write a series of astonishing poems about the war in Gaza and the genocide. Osorio graces us with readings of some of those poems, and engages in a rich, complex, and deeply moving discussion of what went into their composition. Throughout, we talk about the power of poetry to suspend time and allow us the space to contemplate the impossible.  We talk about the nature of not knowing, of the inexpressible, and the ways certain poems can give us the strength, energy, and commitment to persist in working for the liberation of all peoples, even when dwelling in grief.Dr. Jamaica Heolimeleikalani Osorio is a Kanaka Maoli wahine artist / activist / scholar / storyteller born and raised in Pālolo Valley to parents Jonathan and Mary Osorio. Jamaica earned her PhD in English (Hawaiian literature) in 2018 from the University of Hawaiʻi at Mānoa. Currently, Jamaica is an Associate Professor of Indigenous and Native Hawaiian Politics at the University of Hawaiʻi at Mānoa. In 2020 her poetry and activism were the subject of an award-winning film, This is the Way we Rise which premiered at Sundance Film Festival in 2021.  In 2022 she was a lead artist and Co-writer of the revolutionary VR Documentary, On the Morning You Wake (To the end of the world),  that premiered at Sundance Film Festival 2022 and won the XR experience Jury award at SXSW 2022. She is a proud past Kaiāpuni student, Ford Dissertation (2017) and Post Doctoral (2022) Fellow, and a graduate of Kamehameha, Stanford University (BA) and New York University (MA). She is the author of the award winning book Remembering our Intimacies: Moʻolelo, Aloha ʻĀina, and Ea which was published in 2021 by The University of Minnesota Press. She believes in the power of aloha ʻāina and collective action to pursue liberatory, decolonial, and abolitionist futures of abundance.

Daily | Conversations
California and the "national" tour question, WRG CEO talks sprint cars, XR boss charged in WV | Daily 11-12-2025

Daily | Conversations

Play Episode Listen Later Nov 12, 2025 9:05


What defines a national racing series? That was the question posed today by one media member with regard to the World of Outlaws going or not going to California. We'll talk through the situation today, and I'll share why all the reactions to the question were a bit moot. Plus World Racing Group CEO Brian Carter talks the state of sprint cars, and we'll update the Barry Braun, XR saga.

Daily | Conversations
California and the "national" tour question, WRG CEO talks sprint cars, XR boss charged in WV | Daily 11-12-2025

Daily | Conversations

Play Episode Listen Later Nov 12, 2025 9:05


What defines a national racing series? That was the question posed today by one media member with regard to the World of Outlaws going or not going to California. We'll talk through the situation today, and I'll share why all the reactions to the question were a bit moot. Plus World Racing Group CEO Brian Carter talks the state of sprint cars, and we'll update the Barry Braun, XR saga.

RECENTERED - A VR Podcast
Recentered Reprojected - Steam Frame Announcement Impressions

RECENTERED - A VR Podcast

Play Episode Listen Later Nov 12, 2025 77:37


Welcome to Recentered, a VR podcast about the latest in VR, AR, and XR hardware and games.A bit of an impromptu podcast for this one as we talk about todays announcement from Valve about the Steam Frame VR headset.Joining Gary, Rog & Lee today is Steve from the VR Roundtable.AUDIO taken from the YouTube version:https://www.youtube.com/watch?v=prFCs_wtfG8&t=537sSocial / contact info:E-MAIL: recenteredpodcast@gmail.comDISCORD⁠ / discord  ⁠E-MAIL: recenteredpodcast@gmail.comGARY'S YOUTUBE CHANNEL:⁠   / @immersedrobot  ⁠ROG'S YOUTUBE CHANNEL:⁠   / @flukerogi  ⁠LEE'S YOUTUBE CHANNEL:⁠   / @dazednetic  ⁠ RECENTERED MERCH: ⁠https://tinyurl.com/f4c3nphx

This Week in XR Podcast
The Grandfather of VR, Who Built Super Cockpits for the Air Force & 27+ XR Startups, Wants to Augment Your Brain - Dr. Tom Furness

This Week in XR Podcast

Play Episode Listen Later Nov 11, 2025 55:35


Dr. Tom Furness—esteemed as the “Grandfather of VR”—brings seven decades of breakthrough invention, untold stories, and rare wisdom to the AI XR Podcast. In this episode, Tom traces the thread from making rocket fuel as a kid in North Carolina to pioneering the “Super Cockpit” for the Air Force, founding the HIT Lab, and launching 27+ spatial computing startups. His journey reminds us that big shifts in XR and AI are really about one thing: boosting the bandwidth between the brain and information.Listen as Charlie and Ted tease out practical lessons from Tom's career—how head-mounted displays and real-time simulation grew from a Pentagon skunkworks project to tools for pilots, surgeons, first responders, and kids who learn differently. Tom reveals how the “cockpit problem” was never about adding more gadgets, but about human-centered design—and why the next revolution in XR depends on soft skills, not just hardware. He shares how XR can teach memory, empathy, and “open the aperture” of the mind.Guest HighlightsInvented the Super Cockpit: the first immersive, wearable pilot interface, inspiring modern VR/AR.Founded the University of Washington HIT Lab; mentored a generation of XR founders and researchers.Championed headsets, tracking, spatial sound, and haptics in military, medical, education, humanitarian, and entertainment fields.Built VR tools for everything from the F-35 to “light schools” that boost learning and emotional intelligence.Advocates for XR's potential to unlock new forms of human growth and creativity—beyond the screen.News HighlightsStability AI and Anthropic win landmark copyright cases—courts rule AI model training as legal “fair use,” with distinctions for retaining source material.AI data centers drive up public power bills—the debate over who pays for tech's massive energy appetite heats up.Magic Leap alumni debut no-code AR platform—pushing toward mainstream AR creation, but will intent and timing finally align?Google adds Gemini to Maps—AI-powered natural language search changes real-world navigation and travel.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Hosted on Acast. See acast.com/privacy for more information.

AXSChat Podcast
From Mission-Driven Branding To Real-World Accessibility

AXSChat Podcast

Play Episode Listen Later Nov 11, 2025 32:28 Transcription Available


What if the most powerful part of your brand is the part most users can't see? We sit down with designer and agency founder Rochelle Ratkaj Moser to unpack how accessibility becomes a strategic advantage when it's baked into visual storytelling, not bolted on at the end. From plain-language copy to thoughtful reading order, alt text with meaning, and semantic structure that guides both people and screen readers, we explore the practical moves that turn mission statements into experiences everyone can use.Rochelle shares lessons from work with education nonprofits and the Brain Injury Association of America, reframing disability as a shifting spectrum rather than a checkbox. We talk about cognitive accessibility, low reading ages, and why designing for moments of disadvantage—fatigue, distraction, sensory overload—creates better outcomes for all. The budget conversation gets real: if roughly 26% of adults live with a disability, ignoring access is like burning one dollar of every four. Building access from the start saves money, avoids technical debt, and raises conversion because users can actually finish tasks.We also dig into the surprising synergy between accessibility, SEO, and AI. The same scaffolding that helps humans—clear headings, descriptive alt text, labeled tables—helps search engines and language models parse content more accurately. But we push back on designing for bots over people, calling out keyword stuffing in alt fields and reminding teams that ethical design serves humans first. For leaders and new designers alike, Rochelle offers a values-first approach to client selection, guidance on navigating DEI rollbacks, and encouragement to learn accessibility early—including emerging areas like XR, where standards are still evolving.If you care about brand trust, usability, and real reach, this conversation gives you a roadmap to make accessibility your competitive edge. Subscribe, share with a colleague who owns your website or content pipeline, and tell us: what's one change you'll make this week to include more users?Support the showFollow axschat on social media.Bluesky:Antonio https://bsky.app/profile/akwyz.com Debra https://bsky.app/profile/debraruh.bsky.social Neil https://bsky.app/profile/neilmilliken.bsky.social axschat https://bsky.app/profile/axschat.bsky.social LinkedInhttps://www.linkedin.com/in/antoniovieirasantos/ https://www.linkedin.com/company/axschat/ https://www.linkedin.com/in/neilmilliken/Vimeohttps://vimeo.com/akwyzhttps://twitter.com/axschathttps://twitter.com/AkwyZhttps://twitter.com/neilmillikenhttps://twitter.com/debraruh

XR AI Spotlight
Why Laser Dance Took 3 Years to Build

XR AI Spotlight

Play Episode Listen Later Nov 6, 2025 48:02


Thomas van Bouwel is an indie XR game developer known for Cubism, one of the most successful puzzle games on Quest. In this episode, he shares the three-year journey of building Laser Dance, a rhythm stealth game that turns your living room into a laser-filled obstacle course using mixed reality. Thomas explains how rapidly evolving SDKs, scene meshing, and body tracking changed the game's design mid-development, why real room geometry creates both magic and technical chaos, and how extensive playtesting across player abilities and physical spaces shaped the final product. He also discusses accessibility settings, music design, and the realities of sustaining an indie career in XR. Listeners will learn the hidden challenges of room-scale MR development, how to design for unpredictable environments, and how shifting market demographics impact creative and business decisions in today's XR ecosystem.Subscribe to XR AI Spotlight weekly newsletter

This Week in XR Podcast
How Edge AI and AR Shopping Will Transform XR Platforms With Kirin Sinha, Illumix

This Week in XR Podcast

Play Episode Listen Later Nov 4, 2025 52:03


Kirin Sinha, MIT math prodigy and founder/CEO of Illumix, embodies the vital intersection of AI, XR, and real-world relevance. On this episode, she unpacks the hard realities of spatial computing's journey—from grinding through MIT at sixteen and “building the Iron Man desk as a senior project” to launching Five Nights at Freddy's AR (garnering 60M+ downloads) and powering Disney/Six Flags location-based XR.Sinha challenges the XR hype machine: “Location-based constraints are the best sandbox. Real-world variability, lighting, edge compute, and privacy aren't just demos—they're survivability.” She candidly discusses why the first era of mobile AR rarely survived outside of theme parks and why the true metaverse won't arrive through geofenced phone gimmicks, but rather from ambient cameras, context-aware AI, and wearables that deliver daily relevance.The conversation dives into XR's scaling riddle: most startups go too big, too soon—Illumix ran lean and learned real lessons from thousands of live deployments before expanding. Sinha's take on platform dominance? “Whoever pairs visual context with an always-on, lightweight wearable—without being creepy—wins.” She weighs the mergers-and-acquisitions question with nuance (“you keep every door open, but we've built for independence and profitability”), and explains exactly why Niantic's follow-up AR games failed to recapture Pokemon Go's lightning-in-a-bottle.Guest HighlightsEnrolled at MIT at 16; bridge between math, AI, and real-world camera vision.Founded Illumix, powering everything from “Five Nights at Freddy's” AR (60M+ organic downloads) to Disney and Six Flags' location-driven XR.Deep infrastructure: dynamic, privacy-first, real-time spatial intelligence at the edge, not reliant on the cloud.Insights on product-market fit and startup timing: “Most of the world's ‘available' XR space is dead space without a ‘why' for users.”Honest, nuanced take on M&A, survival, and why lean teams win when timing finally shifts.News SegmentNvidia's $4.5T valuation—is big tech over-hyped, or will foundational arms dealers keep winning while everyone else corrects?Major tech layoffs attributed to AI “efficiency”—stock prices keep rising as automation accelerates, but most Americans are left behind.Brendan Iribe's $300M AI/AR glasses startup—a kinder, context-aware approach to ambient interfaces, but does anyone actually break out from the pack?Google/Magic Leap factory reboot, patent arsenal, and Surface team members cycling across Meta and Apple—XR's “three Spider-Mans” all fight for the same future.OpenAI's privatization and AGI date bets—the team debates when, how, and if superintelligence IPOs.XR economy is in a phase shift—who survives, who gets acquired, and who makes it to scale?Special thanks to our sponsor Zappar. Subscribe for weekly insider takes from industry veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch the full videos on YouTube. Hosted on Acast. See acast.com/privacy for more information.

Crime Off The Grid
Big Bend National Park; A Cold Trail to Mexico

Crime Off The Grid

Play Episode Listen Later Nov 3, 2025 38:45 Transcription Available


Big Bend National Park is a place of vast beauty and haunting isolation—where the desert meets the Rio Grande and desolation and silence stretches for miles. But in February 2022, that silence was broken when rangers discovered an abandoned truck deep in the backcountry. Inside were the belongings of a man and his daughter—but no sign of either of them. What followed was a desperate search through one of the harshest landscapes in Texas, uncovering a story of survival, heartbreak, and the thin line between devotion and danger.Support the show!For bonus content join our Patreon!patreon.com/CrimeOfftheGridFor a one time donation:https://www.buymeacoffee.com/cotgFor more information about the podcast, check outhttps://crimeoffthegrid.com/Check out our Merch!!  https://in-wild-places.square.site/s/shopFollow us on Instagram https://www.instagram.com/crimeoffthegridpodcast/ and  (1) FacebookSources: https://cbsaustin.com/news/local/missing-dad-daughter-found-in-mexico-weeks-after-going-missing-in-big-bend-national-park-bexar-father-9-year-old-child-alive-well   https://bigbendsentinel.com/2022/05/18/june-trial-date-set-for-hector-flores-jr-man-indicted-on-child-endangerment-charge-after-going-missing-with-daughter-in-big-bend-national-park/ https://law.justia.com/cases/federal/appellate-courts/ca5/22-50910/22-50910-2025-02-20.html   https://bigbendsentinel.com/2022/11/16/hector-flores-jr-re-arrested-as-he-appeals-judgment-in-bbnp-child-endangerment-case/U.S. District Court Western District of Texas (San Antonio)CRIMINAL DOCKET FOR CASE #: 5:21-cr-00245-XR-1

有待俱乐部
【九霄什锦】 Vol.01

有待俱乐部

Play Episode Listen Later Nov 3, 2025 37:58


XR: 我突发奇想,觉得可以做一个九霄什锦烩节目。每期每个主播说一句话推一首歌。总时长30分钟。录音笔文件和歌曲mp3发给@有待 老师编辑YD: 同意!XR:每期没必要各位都有。穿插着,随意的。YD:第一期必须得有你XR:实在没空做一整期节目。掺合一杂烩节目还是可以做到,我的设想就是拿手机录音笔录一段话,说一首歌。文件给到。这样就很轻松。

创业内幕 Startup Insider
S7 Vol.31 灵明光子臧凯:当激光雷达学会看世界

创业内幕 Startup Insider

Play Episode Listen Later Oct 30, 2025 35:43


20世纪60年代末,在人类的首次登月任务中,一面类似镜子的后向反射器被宇航员安装在了月球表面。从地球向该装置发射激光,人类第一次精准测得了地月距离。近半个世纪后的今天,人类将激光装上车辆,使其成为智驾核心的传感器;也装进了机器人,用于构建其感知世界的感官。而这个堪称「看见未来的眼睛」的技术,正是大众耳熟能详的激光雷达。从最初笨重的机械式到如今小巧高效的固态式,激光雷达技术当下正处于加速迭代的关键阶段,带动整个产业链格局经历一场根本性变革。本期节目,我们邀请到3D传感器芯片和解决方案提供商灵明光子的创始人&CEO臧凯,分享国产激光雷达芯片的核心技术及应用前景。激光雷达经历了怎样的发展和迭代历程?单光子探测器技术实现了哪些技术突破?国产激光雷达芯片目前进展到了哪一步?除了汽车,固态式激光雷达芯片还将如何革新扫地机、无人机、XR设备乃至具身智能等行业?【01:18】乘着新能源东风,实现激光雷达芯片国产替代【02:36】从产业链到消费认知,激光雷达逐渐跨越鸿沟【04:19】“激光雷达是额外的安全气囊”【07:54】从一个“疯狂想法”开始的创业旅程【11:25】“单光子探测器”如何拓展汽车感知边界?【15:19】激光雷达在驾驶之外的应用场景【17:03】海外激光雷达芯片巨头的产品策略【19:51】用功能降低客户的适应成本【22:53】激光雷达在未来消费电子领域的潜力【25:54】机器人的上下半身逻辑【29:40】「白色家电」为什么需要激光雷达芯片?【30:00】“技术造福人类生活”【35:15】评论区抽取5名听众送出精美周边《创业内幕》粉丝群已经开通,在这里,你可以跟节目制作人/主持人直接沟通,也可以第一时间了解到纪源资本线下活动动态,见到纪源资本的投资人,结交其他互联网圈子里的小伙伴。 入群方式:1)添加微信号“JiyuanFans”为好友,并在好友请求中标注“创业” 2)把你的全名和职称发给创业小助手;如果您想约访谈,请添加小助手微信,并附上访谈嘉宾简介,小助手将帮您对接。

Business RadioX ® Network
Artisan Design Studio, Walk Your Plans Atlanta Win GNFCC Honors

Business RadioX ® Network

Play Episode Listen Later Oct 30, 2025


Artisan Design Studio, Walk Your Plans Atlanta Win GNFCC Honors (GNFCC 400 Insider, Episode 109) This edition of the GNFCC 400 Insider podcast features two entrepreneurs who are changing what "seeing the plan" means for homeowners and builders in our region. Ryan Williams, owner of Artisan Design Studio, shares how a small design firm can […]

Metaverse Marketing
Cathy at Nvidia's GTC, Advances in Robotics, Cathy Goes Shopping with a Humanoid Robot, Samsung XR's Future, Bored Apes Are Back and r what happened at Vogue Singapore's Next in Vogue and Singularity U South Africa Summit

Metaverse Marketing

Play Episode Listen Later Oct 29, 2025 54:09


In this episode of TechMagic, hosts Cathy Hackl and Lee Kebler explore the fascinating, funny, and sometimes unsettling intersection between humans and machines. From Cathy's “shopping date” with humanoid robot Maximus to Amazon's ambitious plans to automate its warehouses, the hosts unpack how AI and robotics are reshaping work and daily life. They also discuss Samsung's entry into the XR race with the Galaxy headset, the return of Bored Ape Yacht Club's metaverse project, and innovations like direct-to-vinyl recording. With equal parts humour and insight, Cathy and Lee decode how today's emerging technologies are redefining what's possible, and what's still human.Come for the tech and stay for the magic!Cathy Hackl BioCathy Hackl is a globally recognized tech & gaming executive, futurist, and speaker focused on spatial computing, virtual worlds, augmented reality, AI, strategic foresight, and gaming platforms strategy. She's one of the top tech voices on LinkedIn and is the CEO of Spatial Dynamics, a spatial computing and AI solutions company, including gaming. Cathy has worked at Amazon Web Services (AWS), Magic Leap, and HTC VIVE and has advised companies like Nike, Ralph Lauren, Walmart, Louis Vuitton, and Clinique on their emerging tech and gaming journeys. She has spoken at Harvard Business School, MIT, SXSW, Comic-Con, WEF Annual Meeting in Davos 2023, CES, MWC, Vogue's Forces of Fashion, and more. Cathy Hackl on LinkedInSpatial Dynamics on LinkedInLee Kebler BioLee has been at the forefront of blending technology and entertainment since 2003, creating advanced studios for icons like Will.i.am and producing music for Britney Spears and Big & Rich. Pioneering in VR since 2016, he has managed enterprise data at Nike, led VR broadcasting for Intel at the Japan 2020 Olympics, and driven large-scale marketing campaigns for Walmart, Levi's, and Nasdaq. A TEDx speaker on enterprise VR, Lee is currently authoring a book on generative AI and delving into splinternet theory and data privacy as new tech laws unfold across the US.Lee Kebler on LinkedInKey Discussion Topics:00:00 Intro: Welcome to Tech Magic with Cathy Hackl and Lee Kebler01:30 Shopping with Maximus: A Human-Robot Retail Adventure10:35 Amazon's Automation Revolution: 600,000 Jobs Going Robotic18:30 The AI Bubble: Debating the Reality of AGI and Market Hype28:40 Understanding ChatGPT's Limitations and Technical Challenges37:00 Samsung Galaxy XR: A New Player in the XR Hardware Space43:50 Amazon's HUD Glasses and the Future of Spatial Computing50:25 Bored Ape Yacht Club Returns with "Otherside" Metaverse Project54:58 Upcoming Events and a Deep Dive into Vintage Audio Technology Hosted on Acast. See acast.com/privacy for more information.

This Week in XR Podcast
"Interstellar Arc” a Free-roam, Tactile, Narrative VR World at AREA15, Las Vegas - Paul Raphaël

This Week in XR Podcast

Play Episode Listen Later Oct 28, 2025 45:24


Paul Raphaël , co-founder of Felix & Paul Studios, joins the AI XR Podcast for a candid, high-energy discussion on the state and future of immersive experiences. Broadcasting live from Las Vegas during the launch of "Interstellar Arc" at AREA15, Raphael details the three-year journey behind this ambitious location-based VR attraction—capable of hosting 170 simultaneous users in a fully interactive, physically-anchored world.Paul explains how Felix & Paul's background in cinematic VR, including their Emmy-winning "Space Explorers" ISS series, led organically to massive real-world installations like The Infinite and Interstellar Arc. The team's relentless commitment to high presence, practical haptics, and social immersion has kept Felix & Paul at the top of XR content for over a decade. Raphael shares the lessons learned from surviving through hardware hype cycles, pivoting when needed, and betting big on experiential location-based entertainment. He compares the Interstellar Arc's staged onboarding and world-building to the best of Disney Imagineering, blending nostalgia with cutting-edge tech.The group unpacks the mixed reviews for Samsung's Galaxy XR headset, discusses OpenAI and Microsoft's latest browser moves, and debates the implications of California's new chatbot disclosure law. Paul and the hosts dig deep on business realities—headset costs, throughput limitations, and why word-of-mouth and “the ultimate holodeck” matter more than the marketing hype. Raphael offers advice for young creators: stay obsessed, be nimble, and design for what's actually possible today—not just hype for the future.Guest Interview HighlightsLaunching “Interstellar Arc” at AREA15: 170-player free-roam VR set in a massive, tactile spaceport—blending real-world physicality, seamless pre-show and post-show narrative, and next-gen social VR.Lessons from “The Infinite” and Space Explorers: Pivoting toward large-scale, high-throughput live VR events as a sustainable creative and business model.Staying power in XR: Why creative obsession, no-plan-B persistence, and ground-level adaptability have kept Felix & Paul thriving.Haptics, real objects, and social immersion: Making “free-roam” a convincing, embodied experience—even with today's hardware.XR's future: Why the studio's best projects might be ahead—and how true mixed reality will need to drive down headset weight, friction, and heat.News Segment HighlightsAmazon's leaked internal AI & robotics roadmap Meta reorgs AI staffSamsung launches Galaxy XR headset OpenAI and Microsoft debut AI browsersCalifornia passes first US chatbot lawWikipedia sees 8% drop in traffic Thanks to our sponsors:Zappar MattercraftViture: Luma Series XR Glasses Hosted on Acast. See acast.com/privacy for more information.

idearVlog

idearVlog

Play Episode Listen Later Oct 22, 2025 13:41 Transcription Available


En este nuevo episodio de idearVlog, el Tío Fabián analiza sin filtros la llegada de las Galaxy XR, las primeras gafas creadas por Samsung y Google con el sistema operativo Android XR y potenciadas por Qualcomm.

This Week in XR Podcast
The Next Video Renaissance, The Future of Creativity,  Hollywood, & AI Filmmaking – Amit Jain Luma AI

This Week in XR Podcast

Play Episode Listen Later Oct 21, 2025 43:58


Amit Jain, CEO and founder of Luma AI, joins Charlie Fink, Ted Schilowitz, and Rony Abovitz to unpack the future of AI-native video and the transformation of Hollywood's creative economy. Once an Apple engineer, Jain launched Luma during the early NeRF boom and built what is now the industry's best-performing AI video generation system—Luma Ray 3, the world's first HDR model capable of 16-bit cinematic compositing. In this episode, Jain argues that AI video isn't just a tool—it is quickly becoming the new substrate of the internet, a reality where professional-grade video replaces web pages as the primary interface for information, learning, and entertainment.Before Luma, Jain led core Apple Vision teams, where he learned how AI perception systems interpret the world. That experience now powers Luma's radical thesis: every phone user will soon generate an hour of personalized video per day, making video “the new language of the internet.”The hosts challenge Jain on whether startups like Luma can compete with OpenAI's Sora and Google's Veo, and Jain answers with confidence: “Big companies marketing harder doesn't matter—the best models always win because creators demand control, quality, and speed.” Luma, he explains, is already embedded in four of the six major Hollywood studios and hundreds of professional production houses, providing real-time previsualization, set extension, and multi-character scene generation on consumer hardware.Guest Highlights: Amit Jain on AI-First CinemaHollywood adopters: Four of six major studios already using Luma Ray 3 for previsualization, compositing, and AI-assisted performance capture.Death of performance capture: Luma's video-to-video model translates acting from an iPhone recording directly into 3D characters—replacing mo-cap workflows with laptop AI pipelines.AI for directors, not automation: Jain insists AI empowers storytellers. Directors can now reshoot, re-time lighting, or replace actors at negligible cost—transforming iteration speed, not intent.The “professional-first” strategy: While OpenAI and Google chase consumers, Jain is targeting the $1.2 trillion professional video production market, where 90% of spending occurs.Hollywood's broken math: “Studios die because of $400-million movies,” he says. “Make 10 films for $40 million each and you'll have a creative renaissance.”News Segment HighlightsSnap's Lens Fest reveals next-gen Spectacles with binocular see-through XR displayAnduril's new IVAS “Eagle Eye” headset Apple announces Vision Pro Gen 2 .Samsung's Galaxy XR headset Flint AI raises new round from a16z and Sheryl SandbergThis Episode's SponsorsZappar's Mattercraft – AI-integrated 3D web design suite for building immersive XR content.Viture Luma XR Glasses – 52° FOV and 152-inch virtual screen experience for gaming and streaming.Subscribe for weekly insider perspectives from industry veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch the full videos on YouTube. Hosted on Acast. See acast.com/privacy for more information.

The Futurists
The 3D Future

The Futurists

Play Episode Listen Later Oct 17, 2025 55:43


The future of computing is 3D, according to Avi Bar Zeev. For three decades, this creative technologist  has played a part in the creation of every major advance in spatial computing, immersive media, and XR. This week, Avi joins the Futurists to explain how previous breakthroughs will make the next wave of 3D computing possible. Avi shares what he has learned from 30 years of designing theme park rides, new headsets, virtual worlds and planetary-scale maps.

Coffey & Code
Navigating Digital Well-Being in the Age of AI

Coffey & Code

Play Episode Listen Later Oct 17, 2025 47:42


Author and experience designer Caitlin Krause joins Coffey & Code to unpack digital wellbeing beyond buzzwords: agency over algorithms, the “presence pyramid,” culture cornerstones (dignity, freedom, invention, agency), and practical ways to design for authentic connection in an age of AI, agents, and XR. The conversation spans data ownership, interoperable “internet of agents” ideas like Project NANDA, the loneliness epidemic, and responsible product choices that reduce harm and increase belongingEpisode At A Glance:Define “digital wellbeing” without the hype: aligning intention and attention; context over one-size-fits-all rulesAgency over algorithms: opting into platforms and practices that honor user choice, not just engagement metricsPresence Pyramid & somatic awareness: embodied practices that translate across 2D, XR, and spatial environmentsCulture Cornerstones: dignity → freedom → invention → agency as a repeatable loop for teams and communitiesFrom silos to interoperability: why open protocols for AI agents matter (e.g., Project NANDA)Designing for belonging: move beyond performative social to ambient, low-stakes co-presence that reduces lonelinessSafety first: name harms clearly; pair AI with human support paths and mood check-ins after useResources Mentioned:Digital Well-being (book) by Caitlin Krause; also: Designing Wonder, Mindful by DesignPresence Pyramid (framework)Project NANDA: Networked AI Agents and Decentralized ArchitectureStanford HAI; MIT Media Lab; AR in ActionResearch/voices referenced: Esther Perel, Sherry Turkle, Brené Brown, Fei-Fei Li, Ramesh Raskar, David EaglemanOn anthropomorphism of AI (NPR segment)988 Suicide & Crisis Lifeline (US)  EPISODE CREDITS:Produced and edited by Ashley Coffey. Cover art designed by Ashley Coffey.Headshot by Brandlink MediaIntroduction music composed and produced by Ashley Coffey LINKSFollow Coffey & Code on Instagram, Facebook, Linkedin, and YouTube for the latest emerging tech updates! Subscribe to the Coffey & Code Podcast wherever you get your podcasts to be notified when new episodes go live. © 2025 Coffey & Code Podcast. All rights reserved. The content of this podcast, including but not limited to text, graphics, audio, and images, is the property of Ashley Coffey and may not be reproduced, redistributed, or used in any manner without the express written consent of the owner. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Metaverse Marketing
Sora 2, AI Ethics, Nintendo Research, Apple Vision Pro, Support Ends for Windows 10 with Lee Kebler and Adam Davis McGee

Metaverse Marketing

Play Episode Listen Later Oct 15, 2025 47:36


In this episode of TechMagic, hosts Lee Kebler and Adam Davis McGee explore the evolving intersection of AI, creativity, and ethics. Cathy is away this week and will rejoin the show next week. Meanwhile, Lee and Adam delve into OpenAI's Sora 2 and its implications for digital rights, content authenticity, and ethical innovation. The hosts examine Nintendo's research on gaming's cognitive benefits, Apple Vision Pro's NBA partnership, and the Windows 10 end-of-support scenario. They also discuss AI's energy consumption and emerging global regulations on intellectual property. Perfect for tech enthusiasts, creators, and industry professionals, this episode provides balanced insights into the opportunities and responsibilities that accompany today's rapidly evolving digital landscape.Come for the tech, stay for the magic!Adam Davis-McGee BioAdam Davis-McGee is a dynamic Creative Director and Producer specializing in immersive storytelling across XR and traditional media. As Senior Producer at Journey, he led the virtual studio, pioneering cutting-edge virtual experiences. He developed a Web3 playbook for Yum! Brands, integrating blockchain and NFT strategies. At Condé Nast, Adam produced engaging video content for Wired and Ars Technica, amplifying digital storytelling. His groundbreaking XR journalism project, In Protest: Grassroots Stories from the Frontlines (Oculus/Meta), captured historic moments in VR. Passionate about pushing creative boundaries, Adam thrives on crafting innovative narratives that captivate audiences worldwide.Adam Davis-McGee on LinkedInKey Discussion Topics:00:00 Intro: Welcome to Tech Magic with Lee Kebler and ADM04:07 Exploring Artist Reactions to AI: Surprising Enthusiasm in LA08:03 Sora 2: Ethical Concerns and Digital Rights23:55 AI Content Bias: OpenAI's Power Consumption Story33:20 Roblox's New Parent Council: Better Late Than Never38:35 Nintendo Debunks Gaming Myths: Benefits for Attention Span42:47 Apple Vision Pro: NBA License and VR History46:41 Windows 10 Support Ending: What Users Need to Know50:30 Recommendations and Closing Thoughts Hosted on Acast. See acast.com/privacy for more information.