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Allie Galloway, Senior Director, Global Events and Experiential Marketing at Yahoo, joins Amanda Ma, CEO and Founder of Innovate Marketing Group, to talk about designing memorable brand activations, leading inspired teams, and staying ahead in experiential marketing. Tune in now and get inspired to reimagine your next event.About the guest:As a Director of Events on the Yahoo Events and Experiential team, Allie Galloway is a passionate and energetic leader with a career built around elevating global brand experiences that drive revenue growth and foster brand affinity. Allie was named to BizBash 500: 2021's Most Influential Event Professionals & Event Marketers' 35 Under 35 Experiential Marketing's Next Generation in 2018. Most recently, she was a finalist for The Drum Awards B2B for Best Internal Company Event: 2021 For the Win Sales Conference and Most Innovative or Creative Use of Content: Yahoo's New Kind of NewFront, and won Best Reimagined Event Experience for BizBash Event Style Awards 2020 for her work on Build It: WFH Edition. From building multi-million dollar conferences to producing XR videos, Allie's experience spans a wide range of events in the entertainment and technology industries. Before joining AOL in 2015, Allie worked for Sony Music Entertainment, creating bespoke meet & greet and intimate live performance sessions for A-list talent across the Southwest. Allie received her BA in Creative Writing from California State University, Long Beach, and resides in Boulder, CO with her husband, two children, and golden retriever.Follow Allie on LinkedIn!EventUp is brought to you by Innovate Marketing Group. An award-winning Corporate Event and Experiential Marketing Agency based in Los Angeles, California. Creating Nationwide Immersive Event Experiences to help brands connect with people. Learn more here!At Innovate Marketing Group, we've curated a collection of free resources designed to help you elevate your events and marketing efforts. Whether you're planning a company retreat or navigating the latest event trends, our tools, reports, and checklists are here to support your success and keep you at the forefront of innovation. Access them here!Follow us!Find us on LinkedIn and Instagram and catch our latest episodes on the EventUp Podcast!
Profesionales de la industria musical y audiovisual se reúnen para hablar de las condiciones en que hoy se producen videoclips, su papel en las estrategias audiovisuales de los artistas musicales en Latinoamérica y las relaciones artísticas y de toma de decisión que se han establecido entre artistas, sellos discográficos, directores y productores. Invitados: Arí Maniel Cruz (Director Puertorriqueño y Ángela Sarmiento, de Sony Music Entertainment) Modera: George Gallardo, director y productor de Continente Pictures.¿Hoy sigue siendo excepcional la producción de obras de XR en Latinoamérica? A partir de las experiencias de tres creadores, esta charla explorará algunas preguntas sobre las condiciones tecnológicas y las fuentes de recursos que actualmente permiten la materialización de este tipo de obras en el continente, así como los temas que abordan a través de estas singulares formas del audiovisual y cómo han podido desarrollar su propio trabajo en otros países con infraestructuras tecnológicas y una demanda mayores.En esta sesión: Tupac Martir (México/Reino Unido), Daniela Camino (Chile), Xiomara Suescún (CNA) y Laura Palma (Festival de la Imagen)Este contenido llega a vos gracias al BAM, Proimágenes Colombia y a las siguientes empresas que acompañan con su patrocinio la producción de este episodio:Panda Scout / Conectamos creadores con la industria. Curamos, analizamos y representamos historias iberoamericanas, acompañamos su transformación en negocios reales. Únete a nuestra comunidad en https://www.pandascout.co/ DON ALBERTO, una productora que crea historias, comerciales cinematográficos, videoclips vibrantes y campañas virales que impulsan marcas en todas las redes. http://dnaproductora.comNUESTRO EQUIPO EN EL BAM:Productor: Juan Pablo Borda Fotografía: Iván ArizaFotografía: Santiago HernándezFotografía: Emanuella De LucaSonido directo y edición de maquetas: Valeria LópezNuestra web: https://gentequehacecine.com/ Instagram: https://www.instagram.com/gentequehacecine/
Jason & Suzi are back with the biggest tech stories of the week! From the official iPhone 17 launch and Samsung's futuristic XR glasses to Qualcomm's next-level chip, LG's Easy TV built for seniors, and action cameras pushing the limits. Plus - the battle to bag the hottest gaming consoles, and the wild new gaming experiences changing the scene!Huge thanks to CeX for supporting the Podcast. Want to bag yourself a tech bargain or trade in your old gear? Head over to www.webuy.comListen or watch The Gadget Show Podcast ad-free and get loads of extras via our Patreon Page: https://www.patreon.com/thegadgetshowTo get in touch with the Gadget Show Podcast, email: contact@northone.tvA North One ProductionProduced by Ewan Keil & Tom ClintSocial: @TheGadgetShowEmail: contact@northone.tvJoin our Gadget Show Patreon page to get exclusive content, listen ad-free and access to watch recordings in person!Membership Club: patreon.com/thegadgetshow#TheGadgetShow Hosted on Acast. See acast.com/privacy for more information.
I did an interview with Norm Chan at Meta Connect about the Meta Ray-Ban Display Glasses and Meta Neural Band. Be sure to watch Chan's full 58-minute Tested.com report including an interview with Meta CTO Andrew "Boz" Bosworth as his hands-on impressions of the biggest announcement at Meta Connect 2025. You can also see more context in the rough transcript below. This kicks off my Meta Connect 2025 coverage, and I'll be including about a dozen interviews that I did on site that will also be unpacking different news and reactions to Meta's emphasis of AI-driven wearables, and what's happening within the broader XR industry and VR gaming ecosystem. Here's links to all of the interviews that are a part of my Meta Connect 2025 coverage: #1652: Kick-off of Meta Connect Coverage with Meta Ray-Ban Display Glasses Insights from Norm Chan #1653: XR Analyst Anshel Sag on Meta's AI Glasses Strategy #1654: CNET's Scott Stein's Reflections on Meta Ray-Ban Display Glasses Implications #1655: Meta Horizon Studio News and Virtual Fashion with Paige Dansinger #1656: Kiira Benz Part 1: "Runnin'" Large-Scale Volumetric Music Video (2019) #1657: Kiira Benz Part 2: "Finding Pandora X" Bringing Immersive Theatre to VRChat (2020) #1658: Kiira Benz Part 3: Immersive Storytelling Career Retrospective (2025) #1659: VR Gaming Career Retrospective of Chicken Waffle's Finn Staber #1660: Enabling JavaScript-Based Native App XR Pipelines with NativeScript, React Native, and Node API with Matt Hargett #1661: State of VR Gaming with Jasmine Uniza's Impact Realities and Flat2VR Studios #1662: Meta Connect Highlights & Meta Horizon News with JDun and JoyReign #1663: ShapesXR Updates & Neural Band Design Implications of Transforming Your Hand into a Mouse #1664: Resolution Games CEO on Apple Vision Pro Launch + Gaze & Pinch HCI Mechanic in Game Room (2024) #1665: Resolution Games' "Battlemarked" Blends Mixed Reality Social Features with Demeo and D&D Gameplay #1666: VRChat CEO Graham Gaylor on Exploring Various UGC Monetization Strategies This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I did an interview with Scott Stein at Meta Connect 2025 reflecting on the biggest news of the Meta Ray-Ban Display glasses and the associated Neural Band. Stein has been covering the XR industry since 2012, and always has some deep thoughts on the broader implications of the latest news. You can check out his hands-on first impressions in his CNET video here, and his interview with Meta CTO Andrew Bosworth here. Stein and I had a chance to catch up after the day 1 Meta Connect keynote announcements, and also speculate on the future of the ecosystem in around the Meta Ray-Ban Display Glasses. The Meta Wearables Device Access Toolkit wasn't announced until the following day at the end of the developer keynote at Meta Connect, but there still hasn't been any announcement about if or when third-party developers will get access to develop apps for it as Meta seems content to focus on their own first-party apps at the launch of the device today. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I did an interview with Rebecker Specialties' founder Matt Hargett at Meta Connect 2025 about alternative open source and open standards, JavaScript-based pipelines for developing XR applications that he's been working on including React Native for VisionOS, as well as working with NativeScript for VisionOS, and also working to bringing Node API support for React Native. Also be sure to check out his git visualizer Factotum, which is an app that is using some of these alternative production pipelines. Hargett also mentions a couple of recent React Universe Conf talks covering this work including Hermes + Node API: A Match Made in Heaven and Bringing Node-API to React Native. You can also see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I did an interview with Resolution Games CEO Tommy Palm soon after the Apple Vision Pro launch last year where we talk the in the Game Room game commissioned by Apple as well as the exploration of the relatively new gaze and pinch mechanic that's enabled with the eye-tracking of the Apple Vision Pro. After seeing the Neural Band at Meta Connect, then I'm reminded about how ultimately the gaze and pinch mechanic is a lot more efficient and more optimized for quickly selecting items in a fully volumetric context. Meta's Neural Band announced at Meta Connect in the context of the Meta Ray-Ban Display glasses is only within a 2D context in a head-lock HUD display screen, and so operating the Neural Band feels a lot like what it feels like to navigate TV menus with a TV controller, but rather than a controller, then your thumb and side of your index finger are being transformed into a two-axis D-pad. Again, the ultimate form factor is likely going to come back to gaze and pinch, but that will require shipping with eye tracking. And so this unpublished conversation with Tommy Palm takes on a new context as we reflect upon the latest HCI innovations that were announced at Meta Connect and where the ultimate form factor may be headed. Resolution Games also has quite a history of launching games on newly XR devices, and so this conversation with Palm is also within that spirit, and we'll be diving into Battlemarked within the next conversation You can also see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
There's always that one spot in a city that feels neglected, unwelcoming, or just plain ugly. What if you could redesign it instantly — not with bricks and mortar, but with Augmented Reality and AI? In this episode of New Realities, we talk to Ruoxi Yang, an architecture graduate from TU Munich, who co-developed Draw Your City, a project that allows citizens to reimagine urban spaces in creative and sustainable ways. The concept recently won the New Realities Competition by XR HUB Bavaria and 1E9. Ruoxi shares the inspiration behind the project, how AR and AI can empower people to transform their neighborhoods, and why technology and architecture must go hand in hand to create better futures for our cities.
In the final episode, Rohan Jotwani reflects on extended reality, AI, and other emerging therapies shaping tomorrow's healthcare. From ethics and patient safety to neuromodulation, regenerative medicine, and research gaps, this episode envisions the next frontier in medical innovation. Timestamps: 00:34 – Ethical considerations 02:34 – Chronic pain 04:40 – XR across medicine 06:44 – Pain management
Mercredi 24 septembre, François Sorel a reçu Cédric Ingrand, directeur général de Heavyweight Studio, Fanny Bouton, directrice du quantique chez OVHcloud, et André Loesekrug-Piétri, président de JEDI. Ils se sont penchés sur la privation de la fonction traduction en temps réel en Europe en raison du DMA, et le lancement imminent d'un casque XR par Samsung, dans l'émission Tech & Co, la quotidienne, sur BFM Business. Retrouvez l'émission du lundi au jeudi et réécoutez-la en podcast.
Computer graphics pioneer Ken Perlin invented Perlin noise, a foundational tool used in nearly every area of computer graphics. In this episode of CG Garage, Ken shares his unique journey, starting with a childhood love for both art and mathematics. He recounts how his early work on the film Tron inspired him to invent Perlin noise and the foundational concepts of shaders, a breakthrough that laid the groundwork for modern GPUs and the photorealistic visuals we see today. His presentation of this work at SIGGRAPH in 1984 directly influenced companies like Pixar and permanently altered the landscape of visual effects. The conversation extends beyond historical innovation to a compelling discussion about the future. Perlin draws a sharp distinction between VR and XR, predicting that true mass adoption of immersive technology will only happen when devices become socially invisible, much like the iPhone's impact on personal communication. He posits that the future of technology is not about escaping reality but enhancing it, and that the ultimate "killer app" will be the ability to connect with others in a shared virtual space. We also dive into the role of AI as a creative tool, with Perlin arguing that while it's a powerful new medium, it remains a “recombinant” engine that lacks sentience and is ultimately a vehicle for human creativity and expression. Ken Perlin's Blog > Ken Perlin on Wikipedia > NYU Holodeck: Future Reality Lab > Future Reality Lab - Github >
Rohan Jotwani explores how extended reality is reshaping pain management. From nerve retraining therapies to patient responses and clinical applications, this episode reveals how immersive environments are redefining how patients experience and manage pain. Timestamps: 03:03 – Early career 05:45 – What is XR? 09:03 – Pain management 11:14 – Nerve retraining 14:51 – VR addictions
De demonstratie in Den Haag van afgelopen weekend ging gepaard met behoorlijk wat geweld. Zo werd de politie belaagd en is het D66-kantoor aangevallen. Er werd "een grens overgegaan", stelt journalist Ward Wijndelts. Toen hooligans zich aansloten bij de demonstratie, escaleerde het. Presentator Mandy Woelkens heeft echter moeite met het wegzetten als hooligangedrag. "Door die term te gebruiken, zwakt het op een bepaalde manier af." VVD-minister Eelco Heinen meende dat D66-leider Rob Jetten het geheel 'politiek maakte' door te reageren op de aanval op het D66-kantoor. "Het komt opeens heel goed uit om het niet politiek te maken en mensen aan te spreken. Maar bij XR en Gaza zijn het opeens extremisten", meent Woelkens.
Aquí puedes usar ChatLLM:https://chatllm.abacus.ai/zrmConviértete en miembro de este canal para disfrutar de ventajas:https://www.youtube.com/channel/UCxz7sBKlpcpyCiPwXupRymw/joinNo te pierdas de ningún contenido:https://isamarcial.com.mxhttps://instagram.com/isa_marcialhttps://twitter.com/isa_marcial/https://facebook.com/isaias.marcialhttps://twitch.tv/isa_marcialhttps://www.tiktok.com/@isa_marcialhttp://s.kw.ai/u/@isa_marcial/9LxCxlEHhttps://anchor.fm/isamarcialhttps://t.me/isa_marcial
NTT東日本が「スマートキャンプ場」山中湖に 迷子防止にスマートウォッチ貸し出し、薪の自動配達も。 NTT東日本傘下でDXを活用したキャンプ場運営などを手掛けるNTT Landscape(東京都新宿区)は9月18日、山梨県の山中湖村に「LScamp山中湖」を10月1日に開業すると発表した。XR(クロスリアリティー)技術や子供向けスマートウォッチ、ドローンによる害獣対策などを導入し、ファミリー向けの「スマートキャンプ場」をうたう。
Ver en Youtube / ¿Hoy sigue siendo excepcional la producción de obras de XR en Latinoamérica? A partir de las experiencias de tres creadores, esta charla explorará algunas preguntas sobre las condiciones tecnológicas y las fuentes de recursos que actualmente permiten la materialización de este tipo de obras en el continente, así como los temas que abordan a través de estas singulares formas del audiovisual y cómo han podido desarrollar su propio trabajo en otros países con infraestructuras tecnológicas y una demanda mayores.En esta sesión: Tupac Martir (México/Reino Unido), Daniela Camino (Chile), Xiomara Suescún (CNA) y Laura Palma (Festival de la Imagen)Este contenido llega a vos gracias al BAM, Proimágenes Colombia y a las siguientes empresas que acompañan con su patrocinio la producción de este episodio:Panda Scout / Conectamos creadores con la industria. Curamos, analizamos y representamos historias iberoamericanas, acompañamos su transformación en negocios reales. Únete a nuestra comunidad en https://www.pandascout.co/ DON ALBERTO, una productora que crea historias, comerciales cinematográficos, videoclips vibrantes y campañas virales que impulsan marcas en todas las redes. http://dnaproductora.comNUESTRO EQUIPO EN EL BAM:Productor: Juan Pablo Borda Fotografía: Iván ArizaFotografía: Santiago HernándezFotografía: Emanuella De LucaSonido directo y edición de maquetas: Valeria LópezNuestra web: https://gentequehacecine.com/ Instagram: https://www.instagram.com/gentequehacecine/
Roberto Coviello is an engineer at Meta Reality Labs, where he builds open-source showcases and samples to help push XR development forward. He's also known for his YouTube Channel full of in-depth XR tutorials that played a key role in his career. In this conversation we look at:How he started his professional journey as a developer, turned content creator, and the path that led him to become a Software Engineer at MetaWe look at several SDKs provided by Meta and what he thinks is a must-have for any MR appWhat are his thoughts on the role of AI for artists and developersHow he finds the right balance between employment and cultivating his dreamsSubscribe to XR AI Spotlight weekly newsletter
Mixed Reality Revolution: How AR, VR & XR Are Transforming Travel Foreverwith Sanjay Bhatia | SimplenightJoin us for an exciting conversation on how augmented reality (AR), virtual reality (VR), and extended reality (XR) are redefining the way we experience travel — from previewing destinations before a trip, to enhancing experiences while on the journey, and even enabling fully immersive alternatives to physical travel.Discover how mixed reality is creating new opportunities for the tourism industry, businesses, and explorers worldwide.✨ Don't miss this session on the future of travel!
¡Nueva temporada! En este episodio de #MemoriasDelMetaverso nos ponemos en modo “antesala” de la Meta Connect para destripar filtraciones y expectativas… y alguna bomba gamer.Resumen del episodio (rápido y al grano)Meta presentará sus nuevas smart glasses con display monocular: no es “realidad aumentada” como tal, sino realidad asistida (información en una ventanita sobre el mundo, sin anclaje 3D al entorno). Clave: una pulsera de interfaz neuronal/EMG para escribir y controlar sin cámaras de manos. También repasamos por qué esto no compite con AR auténtica (ejemplo: navegación AR en coches tipo BMW con flechas integradas en la calzada vs. un simple HUD). La otra gran protagonista podría ser Valve: todo apunta a un visor “Steam Frame” centrado en llevar tu biblioteca de Steam a una pantalla gigante virtual, con mandos que recuperan la cruceta para juegos planos y la opción de soñar con 3D estereoscópico. Ideal como “caballo de Troya” para que más jugadores prueben la VR sin renunciar a sus AAA. Cerramos con Apple Vision Pro: nuevo curso con mejoras (avatares más naturales, compatibilidad de mandos, demos de producto a escala real) y debate sobre potencia local para experiencias pro (modelos 3D gordos… y cómo se le pueden “buscar las cosquillas” al chip actual). Además, guiños a traducción en llamadas y usos reales de colaboración remota. SEO / palabras clave: Meta Connect, smart glasses con display, realidad asistida vs realidad aumentada, pulsera EMG, Valve Steam Frame, Steam Deck, pantalla gigante virtual, controladores con cruceta, Apple Vision Pro, visionOS, BMW AR HUD, Xreal, juegos AAA en VR.Por qué escucharlo:Descubres la diferencia práctica entre asistencia visual y AR real, qué cambia con una pulsera neuronal en tu muñeca, y cómo Valve puede redefinir el juego en XR sin pelear por precio. Además, te llevas ideas claras para trabajo remoto y demos de producto con Vision Pro.
Welcome to Recentered, a VR podcast about the latest in VR, AR, and XR hardware and games. In this episode we talk about Titan Isles first impressions, Echo Wars: Road Rage, the Nintendo Switch Virtual Boy accessory announcement, Quantum Void, and plenty of other news points!Episode 48 was YouTube only, apologies. We had a few audio issues.E-MAIL:recenteredpodcast@gmail.comGARY'S YOUTUBE CHANNEL: / @immersedrobot LEE'S YOUTUBE CHANNEL: / @dazednetic RECENTERED MERCH:https://tinyurl.com/f4c3nphx
PHI Studio sponsored today's episode to highlight that they are expanding their location-based entertainment distribution network to the United States with their EXP Rosemont location in the greater Chicago, IL area that is opening to the public on September 26, 2025. They will be launching with a couple of Excurio pieces including The Horizon of Khufu and Life Chronicles that feature large-scale, free-roaming VR guided tours that I've covered previously in episodes #1430, #1431, and #1588. Both Excurio and PHI Studio are interested in collaborating with creators who are interested in creating large-scale LBE experiences that could draw 100-150 people per hour, and you can reach out to Fabian Barati and/or Julie Tremblay on LinkedIn. Excurio will be making their tools and SDK available to third party developers to expand the number content producers creating this type of large-scale work, and PHI Studio continues to do co-productions across a wide range of formats and throughput scales. I'm excited to see PHI Studio continue to build out their independent distribution network across Canada and North America as they continue to produce and distribute their own experiences as well as distribute the best of large-scale, free roaming experience from Excurio. EXP Rosemont will be launching with a couple of Excurio pieces, but I expect them to eventually distribute some of their own large-scale VR and non-VR, immersive works as well. PHI Studio continues to build out their own independent distribution networks, which will provide new outlets and opportunities for immersive stories that have featured on the festival circuit to have a home beyond this more insular XR industry exhibition network. Not all projects will be a good fit for this high-throughput format, but the revenue generated will help support their other more experimental efforts that are helping to push the boundaries of the medium. Look for my more in-depth coverage of Blur coming out here within the next couple of weeks, which was my personal favorite from Venice Immersive and one of the hottest tickets at this years festival. Thanks again to PHI Studio for sponsoring this episode, and keep an eye on this new location in the greater Chicago area (and apparently only a 10-minute ride from O'Hare Airport if you happen to have an extended layover). I'll be diving more into more 30+ hours of coverage from Venice Immersive within the next couple of weeks, likely after I return from Meta Connect. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
00:00: ☀️ Bom dia Tech!00:23:
Today on the Invest In Her podcast, host Catherine Gray talks with Wadooah Wali, Co-Founder, Chief Strategy Officer, and Executive Producer at New Canvas, an award-winning XR studio focused on social impact storytelling. Wadooah is a pioneering entrepreneur, media innovator, and immersive storyteller whose career spans more than 20 years across traditional broadcast, digital platforms, and cutting-edge XR formats. At New Canvas, she drives strategic growth, industry positioning, and partnerships, leading high-profile projects like When Brooklyn Was Queer—a groundbreaking VR series produced with Elliot Page and PAGEBOY Productions that premiered at the 2024 Venice Immersive Production Bridge. Her career also includes leadership roles at Demand Media, WarnerMedia, Fullscreen, and Midroll Media/EarWolf, where she helped shape shifts in online video, podcasting, and digital publishing. In this episode, Catherine and Wadooah dive into the future of immersive media and its potential to influence culture and drive social change. Wadooah shares her vision for how XR storytelling can elevate diverse voices, break boundaries in entertainment, and create meaningful impact across industries. They also discuss her role as an advocate for inclusive innovation, her advisory work with GALECA and Revry.TV, and her mission to redefine what it means to be a modern media leader. This conversation is a must-listen for anyone interested in the evolving intersection of creativity, technology, and cultural advocacy. Connect with Wadooah: LinkedIn: https://www.linkedin.com/in/wadooah Instagram: https://www.instagram.com/dubya2 Websites Mentioned: www.newcanvas.co https://www.showherthemoneymovie.com www.sheangelinvestors.com Follow Us On Social Facebook @sheangelinvestors Twitter (X) @sheangelsinvest Instagram @sheangelinvestors & @catherinegray_investinher LinkedIn @catherinelgray & @sheangels #InvestInHer #FinancialWellness #WomenInFinance #FinancialEmpowerment #MoneyMindset #InclusiveFinance #FintechForGood #BehavioralEconomics #WealthBuilding #FinancialHealth #EmpowerWomen #MoneyMatters #SheAngelInvestors #InvestInYourself #FinancialFreedom
Mo dedicated over 18 years to designing solutions that empower people and make a meaningful impact. This includes more than 8 years in immersive XR, spatial computing, and AI-powered products, leading in-house and remote teams across pioneering startups like ShapesXR, Gravity Sketch and FitXR, forward-thinking agencies and more recently as Senior product designer at Meta. We tap into his experience when hiring designersHis take on the role of designers within bigger and smaller organisationsWhat was his experience when working in startups, being a freelancer and also what he loves about working in corporatesThe role of designers when designing FOR AI productsSubscribe to XR AI Spotlight weekly newsletter
Marty, Eric, Dave, and Daniel review PCMag's top apps of 2025 (with their additions), an interesting new patent, and more about the Samsung upcoming headset.The Best Apple Vision Pro Apps for 2025 | PCMag — https://www.yahoo.com/tech/best-apple-vision-pro-apps-171556248.htmlHere's what we're expecting with future generations of Apple Vision Pro: roadmap - 9to5Mac — https://9to5mac.com/2025/08/31/what-to-expect-with-future-apple-vision-pro-models/ Been saving up for Samsung's XR headset? Pricing and a launch date have just leaked –and it could be cheaper than the Vision Pro — https://tech.yahoo.com/ar-vr/articles/saving-samsungs-xr-headset-pricing-103433733.html Samsung's augmented reality headset will be released in October and will cost up to $2,000 • Mezha.Media — https://mezha.media/en/news/samsung-s-augmented-reality-headset-will-be-released-in-october-304343/ Samsung's VR Headset Tipped To Cost Nearly $2k, Still Less Than The Apple Vision Pro | Tom's Guide — https://www.tomsguide.com/computing/vr-ar/samsungs-vr-headset-tipped-to-cost-nearly-usd2k-still-less-than-the-apple-vision-proIf This Is the Price of Samsung's Vision Pro Killer, It's Still Too Much — https://gizmodo.com/if-this-is-the-price-of-samsungs-vision-pro-killer-its-still-too-much-2000648955 Samsung XR headset leak reveals potential price and release date – and it could be cheaper than the Vision Pro | TechRadar — https://www.techradar.com/computing/virtual-reality-augmented-reality/samsung-xr-headset-leak-reveals-potential-price-and-release-date-and-it-could-be-cheaper-than-the-vision-proA Future Version of Apple's Vision Pro may provide users with a Precision Fit through Dynamic Adjustment Mechanismshttps://www.patentlyapple.com/2025/08/a-future-version-of-apples-vision-pro-may-provide-users-with-a-precision-fit-through-dynamic-adjustment-mechanisms.html Watch US Open Spatial Videos Captured By Apple Vision Pro & iPhone — https://www.uploadvr.com/3d-spatial-videos-us-open-tennis-vision-pro/Globular Cluster CMA1 Comfort Mod for Apple Vision Pro review — https://appleinsider.com/articles/25/08/31/globular-cluster-cma1-comfort-mod-for-apple-vision-pro-review-customized-weight-redistributionAPPSWhat the car?https://apps.apple.com/us/app/what-the-car/id1534708672 MD Clock - Spatial Clockhttps://apps.apple.com/us/app/md-clock-spatial-clock/id6478942513SongCapsulehttps://apps.apple.com/us/app/songcapsule/id1476724373postImpress on the App Store https://apps.apple.com/us/app/postimpress/id6479946061 artBids on the App Store https://apps.apple.com/us/app/artbids/id6478816653Email us: ThePodTalkNetwork@gmail.comWebsite: ThePodTalk.Net
What if meetings stopped draining your time and instead became engines for action? That's the question driving Christoph Fleischmann, CEO of Arthur AI, and the conversation in today's episode of Tech Talks Daily. Christoph has spent his career at the intersection of human potential and technology, and now he's leading a company that wants to change how enterprises actually get work done. Arthur AI isn't another tool to add to the stack. It's a digital co-worker—an intelligent presence that joins meetings, captures knowledge, and keeps teams aligned across time zones and formats. Whether in XR spaces, on the web, or through conversational interfaces, Arthur AI blends real-time and asynchronous collaboration. The aim is to replace endless, inefficient meetings with something more dynamic: an environment where humans and AI collaborate side by side to deliver outcomes. This conversation goes beyond theory. Christoph shares how Fortune 500 companies are already using Arthur AI to align global strategies, manage complex transformations, and modernize learning and development programs. He explains how their platform is built on enterprise-grade security and a flexible, LLM-agnostic architecture—critical foundations for companies wary of vendor lock-in or compliance risks. We also touch on the cultural shift of inviting AI to take a real seat at the table. From interviewing and project management to knowledge sharing, Arthur AI represents a new category of work experience, one where digital co-workers support people rather than replace them. For leaders tired of meetings that go nowhere and knowledge trapped in silos, this episode offers a glimpse of what smarter, faster collaboration looks like at scale. Could the blueprint for the future of digital work already be here? ********* Visit the Sponsor of Tech Talks Network: Land your first job in tech in 6 months as a Software QA Engineering Bootcamp with Careerist https://crst.co/OGCLA
In this episode, recorded Friday, August 30, at the Venice Film Festival, Charlie Fink talks with director Doug Liman and the 30 Ninjas team, Juliana Tatlock and Jed Weintraub, about Asteroid, their new immersive XR film. The conversation covers the creative and technical process behind putting audiences inside a Hollywood movie, including the use of Google's high-end digital human capture, Unreal Engine, and the Android XR platform with Gemini AI. Liman explains how the project evolved from a feature script into a 12-minute interactive experience. The team reflects on nearly a decade of experimenting with immersive technologies, from early VR series like Invisible to today's high-fidelity headsets. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @TheAIXRPodcasthttps://linktr.ee/thisweekinxr” Hosted on Acast. See acast.com/privacy for more information.
This episode of The New Abnormal podcast features Gergely Nemeth, former Head of Strategic Foresight at NATO and now CEO of Hungary's Defence Innovation Research Institute (VIKI), who reflects on a career ‘impacted by coincidence' but marked by increasing responsibility in defence planning, policy, and foresight. Beginning as an intelligence analyst, he moved through roles in Hungary's Ministry of Defence, NATO committees, and finally NATO's Strategic Foresight team, where he revitalized foresight processes disrupted by COVID. A pivotal assignment in Brussels during Russia's invasion of Ukraine gave him direct experience in international defence collaboration and NATO's “art of the deal” diplomacy.At VIKI, Nemeth leads efforts in foresight, innovation, and strategic outreach, supporting projects such as XR-based training systems and advancing the robotization of armed forces, which he views as inevitable due to demographic, technological, and battlefield realities.A key point we discuss is the role of hope in futures thinking: Gergely believes that foresight must not only identify risks but also shape preferable futures through agency and action. Above all, he stresses the importance of intellectual honesty, institutional adaptation, and collaborative innovation as vital for building resilient defence ecosystems...
¡Curiosinautas!
Have you ever felt like you couldn't lead in tech because you didn't come from a technical background? This week's guest, Anna Belova, is living proof that non-technical leaders can build cutting-edge tech companies and thrive in the most technical industries. Anna is a serial entrepreneur and CEO who has built multiple successful companies in AR and AI - including selling over 15 million AR books for kids worldwide and creating one of the leading web XR platforms used by Google and Meta. Her secret? She's never written a single line of code, and she wouldn't have it any other way. In this episode, we dive deep into what it means to lead highly technical teams without a technical background and how to turn perceived weaknesses into creative advantages. “I think it's one of the main powers that I have, because I'm always thinking about products for people who are not geeks or non-technical as well, like me." — Anna Belova What You'll Learn in This Episode: How being non-technical gives you an advantage in creating user-friendly products Why "What if?" is the most powerful question for breakthrough thinking How to lead technical teams when you don't speak their language The mindset shift from "building a unicorn" to "building yourself into someone who can build a unicorn" Why authenticity trumps trying to fit into male-dominated tech culture How to turn doubt into creative power as a woman in tech leadership Ready to embrace your non-technical superpowers?
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Dr. Jussi Kajala is the CEO and co-founder of 3DBear Oy, a Finnish edtech company specializing in immersive learning through XR technologies and AI. With a PhD in material physics and degree from University of Cambridge, Jussi began his career in academia before bridging into entrepreneurship, where he now leads innovation at the intersection of education and technology.Under his leadership, 3DBear has become a pioneer in developing simulation-based learning platforms used globally in vocational education, healthcare training, and schools. Jussi's work focuses on harnessing virtual and augmented reality, 3D environments, and pedagogical AI to create scalable, impactful digital education solutions.He has been recognized for advancing the role of immersive technologies in mainstream curricula, from math and science to healthcare and workplace training, and for championing the ethical, responsible use of learner data in digital environments.Passionate about empowering educators and learners, Jussi's vision is to make cutting-edge educational technology accessible worldwide, enabling students to take ownership of their learning and thrive in the digital age.LinkedIn: https://www.linkedin.com/in/jussikajala/
This week writer and director Eliza McNitt joins us to talk about Venice Immersive, the annual XR extravaganza inside the Venice International Film Festival, where at this year's event she is the President of Venice Immersive's International Jury, which will judge the 30 pieces in competition.SHOW NOTESVenice ImmersiveVenice Immersive 2025: XR Experiences To Stoke Your FOMO (A NoPro Guide)Ancestra (YouTube) Hosted on Acast. See acast.com/privacy for more information.
Today's guest is Kiira Benz, a filmmaker, theatre director, and pioneer in immersive storytelling. She has been working in the XR space for the last decade, pushing boundaries at the intersection of film, theatre, and virtual reality. Kiira is the founder of Double Eye Studios, the award-winning creative XR studio behind Finding Pandora X, which became the first VR theatre production to win a Lion at the Venice International Film Festival. She has directed acclaimed immersive projects including Territory, Runnin', Loveseat, and Cardboard City, and she was the first VR director to film on the Intel Studios volumetric capture stage. Her work has been recognized with major honors at Venice, SXSW, and with a JustFilms Fellowship from the Ford Foundation. She is also the host of the Portal to the Next Stage podcast, where she talks with trailblazers working at the crossroads of art, technology, and human connection. In our conversation we dig into her creative process, where immersive media is headed, and we break down two of her favorite movie scenes: from AMELIE (2001) and the poetic mirror-filled moments from Agnès Varda's THE BEACHES OF AGNES (2008). Hosted by Zef Cota
Marty introduces new information about a potential new battery integration in future Vision Pro headsetsToday's ProNote: Patent for a new battery integrationApple Reinvents Battery Design for Vision Pro Headset to Improve Efficiencyhttps://www.macobserver.com/news/apple-reinvents-battery-design-for-vision-pro-headset-to-improve-efficiency/ Apple has patented a new battery integration method for its Vision Pro headset, aiming to improve both power efficiency and portability.• The innovation embeds batteries directly into the headset's structural guide rails, which adjust the optical modules. This design boosts battery capacity without increasing the device's size or weight.• By turning hollow guide rails into battery housings, Apple eliminates the need for separate battery casings. This streamlines the internal layout, reduces complexity, lowers weight, and enhances packaging efficiency.• The guide rails still allow smooth interpupillary distance adjustments, maintaining functionality while providing energy storage.• The rails use composite materials for thermal resistance and mechanical strength, supporting both durability and reliable battery performance.• This embedded battery system can work alongside a main power source: it allows the headset to run in low-power modes, provides backup power during reboots, and helps retain memory functions when unplugged.• Each guide rail connects directly to the logic board, and configurations can range from one to four rails—enabling flexible and modular power management for future headset models.• The design is adaptable for different uses, supporting variations in battery number and placement based on specific product requirements.• Apple's approach addresses the main challenge for XR headsets—balancing high power demands with lightweight, comfortable form factors—potentially setting a new industry direction for more ergonomic and portable devices.• This advance could be a major step towards solving the persistent problems of power limits and bulkiness in augmented and virtual reality headsets, without sacrificing user comfort or key features.Email us at ThePodTalkNetwork@gmail.com. Website: ThePodTalk.Net
On this episode of the AI/XR Podcast, Charlie Fink, Ted Schilowitz, and Rony Abovitz welcome Brent Bushnell, co-founder of DreamPark, for an energizing conversation about the future of mixed reality entertainment. Brent shares how DreamPark turns public spaces into interactive theme parks using Meta Quest 3 headsets, enabling immersive gameplay on city streets, at malls, and even music festivals. The hosts reflect on the legacy of Magic Leap, the overlooked brilliance of the Magic Leap game Dr. Grordbort's Invaders, made exclusively for Magic Leap by New Zealand's WETA studio. Rony compares Brent's vision to Walt Disney, and the brainstorm an entire Dream Park business plan, discussing everything from retrofitting dead malls to launching pop-ups at Buc-ee's and Walmart. Along the way, they discuss the shortcomings of Apple Vision Pro, Magic Leap's lost potential, and the promise of scalable location-based XR. Equal parts XR therapy session and founder love-fest, this episode captures what happens when tech dreamers like Brent Bushnell find a working prototype.Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @TheAIXRPodcasthttps://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
#gtalksradio x NEW INC present: Srushti Kamat is a producer and founder of Algae, a Singapore-based company focused on solving for the distribution gap in XR. By leveraging community as audience and fostering international co-productions and partnerships with newer vendors and venues, algae.media also has an original content arm focused on financing, supporting and building an ecosystem of underrepresented creators either using or interested in AI and XR tools. Tracklist: Little Simz feat. Cleo Sol — Woman J. Cole — Change Never Stopped — BNXN Jhené Aiko — W.A.Y.S. Shafqat Amanat Ali — Dildaara (Stand by Me) Special series @gtalksradio at NEW INC brings together the diasporic approach of gtalks! radio and the experimental ethos of NEW INC, the first museum-led incubator for art, design, and technology founded by the New Museum in 2014. Each episode is a peek into the practice of storytellers through different mediums. Curating advice and visibility for communities navigating the emerging landscape of art, technology, and entrepreneurship. Between conversations, featured guests share a playlist of their most played recent tunes, as a sonic backdrop to their creative process. The show is recorded in the NEW INC office, reimagined as a vessel for dissecting the intersectionality of art, design, and technology through individual conversations. The series' jingle is the work of composer and sound artist Etienne Mason, known professionally as MAYSUN. MAYSUN, recognized for his unique fusion of drumming and immersive soundscapes, has crafted a piece that features a sampled string riff from the Uyghur Sataer, ساتار. This riff was recorded by Gulnihal during her recent visit to Kashgar, China. Artist IG: https://www.instagram.com/algaemedia/ Artist Website: https://algae.media Radio IG: www.instagram.com/gtalksradio/ Dublab: www.dublab.com/shows/gtalks-radio Sound Artist: www.instagram.com/maysun.music/
Here's my interview with Ori Inbar, co-founder at Super Ventures and Augmented World Expo, that was conducted on Friday, June 2, 2023 at Augmented World Expo in Santa Clara, CA. See more context in the rough transcript below. This AWE Past and Present series represents 41 interviews and 24.5 hours of coverage from AWE 2025 as well as past enterprise XR conferences gatherings from 2018-2025 and should hopefully give a good overview of some of the current trends and discussions happening within the industry. #1590: AWE Past and Present: Ori Inbar on the Founding of Augmented World Expo to Cultivate the XR Community #1591: Sonya Haskins' Journey to Head of Programming at Augmented World Expo #1592: Highlights of AWE 2025 from Head of Programming Sonya Haskins #1593: From Military to Enterprise VR Training with Mass Virtual on Spatial Learning #1594: Part 1: Rylan Pozniak-Daniels' Journey into XR Development (2019) #1595: Part 2: Rylan Pozniak-Daniels' Journey into XR Development (2025) #1596: Engage XR's Virtual Concert as Experiential Advertising for their Immersive Learning Platform (2023) #1597: Educator Vasilisa Glauser on Using VR for Twice Exceptional Students #1598: Part 1: Immersive Data Visualization with BadVR's Suzanne Borders (2018) #1599: Part 2: Immersive Data Visualization with BadVR's Suzanne Borders (2021) #1600: Part 1: Jason Marsh on Telling Data Stories with Flow Immersive (2018) #1601: Part 2: Jason Marsh on Telling Data Stories with Flow Immersive (2019) #1602: Part 3: Jason Marsh on Telling Data Stories with Flow Immersive (2025) #1603: Spatial Analytics with Cognitive3D's Tony Bevilacqua (2023) #1604: Investing in Female Founders with WXR Fund's Amy LaMeyer + Immersive Music Highlights (2019) #1605: Rapid Prototyping in VR with ShapesXR + 2021 Launch with CEO Inga Petryaevskaya #1606: Weekly Meetups in VR with XR Women Founder Karen Alexander #1607: 2023 XR Women Innovation Award Winner Deirdre V. Lyons on Immersive Theater #1608: AWE Hall of Famer Brenda Laurel on "Computers as Theater" Book, Ethics, and VR for Ecological Thinking #1609: Framework for Personalized, Responsive XR Stories with Narrative Futurist Joshua Rubin #1610: Scouting XR & AI Infrastructure Trends with Nokia's Leslie Shannon #1611: Socratic Debate on Future of AI & XR from AWE 2025 Panel #1612: AWE Hall of Famer Gregory Panos's Journey into VR: Identity, Body Capture, and Virtual Immortalization #1613: VR Content Creator Matteo311 on the State of VR Gaming #1614: Story Behind "Escape Artist" 2024 Polys WebXR Awards Winner #1615: Viverse's WebXR Plublishing Strategy with James C. Kane & "In Tirol" Game #1616: Founding Story of Two Bit Circus Micro-Amusement Park with Brent Bushnell & Eric Gradman (2018) #1617: Dream Park: Using MR in Public Spaces to Create Downloadable Theme Parks with Brent Bushnell & Aidan Wolf #1618: Producing Live Sports for Cosm's Immersive Dome with Ryan Cole #1619: Deploying Snap Spectacles in Verse Immersive AR LBE with Enklu's Ray Kallmeyer #1620: Snap's Head of Hardware Scott Myers on Spectacles Announcements & Ecosystem Update #1621: Karl Guttag's Technical Deep-Dive and Analysis of Consumer XR Displays and LCoS (2023) #1622: Qualcomm's 2023 AWE Announcements for Snapdragon Spaces Ecosystem #1623: Qualcomm's 2025 AWE Announcements and Android XR Partnerships with Ziad Asghar #1624: Tom Emrich's State of AR in 2018 #1625: Tom Emrich's "The Next Dimension" Book on AR for Marketing & Business Growth #1626: New Spatial Entities OpenXR Extension to Scan, Detect, & Track Planes with Khronos Group President Neil Trevett #1627: Part 1: Caitlin Krause on Bringing Mindfulness Practices into VR (2019) #1628: Part 2: Caitlin Krause on "Digital Wellbeing" Theory and Practice with XR & AI (2025) #1629: Niantic Spatial is Building an AI-Powered Map with Snap for AR Glasses & AI Agents
Here's the panel discussion of Socratic Dialogue on the Future of AI and Immersive Technology with Alvin Wang Graylin, Kent Bye, Louis Rosenberg, Leslie Shannon that was recorded on the main stage of Augmented World Expo on Thursday, June 12, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below, and you can watch the original video here. Here's some other relevant episodes that I've done recently in preparation for this debate on AI: #1563: Deconstructing AI Hype with “The AI Con” Authors Emily M. Bender and Alex Hanna #1568: A Process-Relational Philosophy View on AI, Intelligence, & Consciousness with Matt Segall #1585: Debating AI Project and a Curating Taiwanese LBE VR Exhibition at Museum of Moving Image #1609: Framework for Personalized, Responsive XR Stories with Narrative Futurist Joshua Rubin #1610: Scouting XR & AI Infrastructure Trends with Nokia's Leslie Shannon #1629: Niantic Spatial is Building an AI-Powered Map with Snap for AR Glasses & AI Agents #1630: Keiichi Matsuda on Metaphors for AI Agents in XR User Experience: From Omniscient Gods to Animistic Familiars #1611: Socratic Debate on Future of AI & XR from AWE 2025 Panel This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Karl Guttag of the KGOnTech Blog as well as independent analyst for consumer XR display devices and systems that was conducted on Thursday, June 1, 2023 at Augmented World Expo in Santa Clara, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Ziad Asghar, Qualcomm's Senior Vice President & General Manager of XR & Spatial Computing, that was conducted on Wednesday, June 11, 2025 at Augmented World Expo in Long Beach, CA. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Here's my interview with Keiichi Matsuda, Designer and Director of Liquid City, that was conducted on Thursday, June 12, 2025 at Augmented World Expo in Long Beach, CA. In the introduction, I read through Matsuda's essay titled "Gods" (also uploaded here) where he explores the idea that AI should be more like pets and polytheistic and animistic familiars rather than the more monotheistic approach where there's one true AI God represented by one of Big Tech's omniscient and all-powerful AI systems. This approach has lead Matsuda to developing a system of what he calls "parabrains" that is an interface for AI agents that goes beyond the narrative scripting capabilities that he was exploring in inworld.ai with his project MeetWol that I covered previously at AWE 2023. A lot of Matsuda's ideas were also explored in the speculative fiction short film called Agents that was produced in collaboration with what was a the time Niantic Labs and is now Niantic Spatial (check out my interview with Niantic Spatial at AWE 2025 for more on how they're using Matsuda's Parabrains system). And you can also see more context in the rough transcript below. This is episode #41 of 41 of my AWE Past and Present series totaling 24.5 hours. You can see a list of all of the interviews down below: #1590: AWE Past and Present: Ori Inbar on the Founding of Augmented World Expo to Cultivate the XR Community #1591: Sonya Haskins' Journey to Head of Programming at Augmented World Expo #1592: Highlights of AWE 2025 from Head of Programming Sonya Haskins #1593: From Military to Enterprise VR Training with Mass Virtual on Spatial Learning #1594: Part 1: Rylan Pozniak-Daniels' Journey into XR Development (2019) #1595: Part 2: Rylan Pozniak-Daniels' Journey into XR Development (2025) #1596: Engage XR's Virtual Concert as Experiential Advertising for their Immersive Learning Platform (2023) #1597: Educator Vasilisa Glauser on Using VR for Twice Exceptional Students #1598: Part 1: Immersive Data Visualization with BadVR's Suzanne Borders (2018) #1599: Part 2: Immersive Data Visualization with BadVR's Suzanne Borders (2021) #1600: Part 1: Jason Marsh on Telling Data Stories with Flow Immersive (2018) #1601: Part 2: Jason Marsh on Telling Data Stories with Flow Immersive (2019) #1602: Part 3: Jason Marsh on Telling Data Stories with Flow Immersive (2025) #1603: Spatial Analytics with Cognitive3D's Tony Bevilacqua (2023) #1604: Investing in Female Founders with WXR Fund's Amy LaMeyer + Immersive Music Highlights (2019) #1605: Rapid Prototyping in VR with ShapesXR + 2021 Launch with CEO Inga Petryaevskaya #1606: Weekly Meetups in VR with XR Women Founder Karen Alexander #1607: 2023 XR Women Innovation Award Winner Deirdre V. Lyons on Immersive Theater #1608: AWE Hall of Famer Brenda Laurel on "Computers as Theater" Book, Ethics, and VR for Ecological Thinking #1609: Framework for Personalized, Responsive XR Stories with Narrative Futurist Joshua Rubin #1610: Scouting XR & AI Infrastructure Trends with Nokia's Leslie Shannon #1611: Socratic Debate on Future of AI & XR from AWE 2025 Panel #1612: AWE Hall of Famer Gregory Panos's Journey into VR: Identity, Body Capture, and Virtual Immortalization #1613: VR Content Creator Matteo311 on the State of VR Gaming #1614: Story Behind "Escape Artist" 2024 Polys WebXR Awards Winner #1615: Viverse's WebXR Plublishing Strategy with James C. Kane & "In Tirol" Game #1616: Founding Story of Two Bit Circus Micro-Amusement Park with Brent Bushnell & Eric Gradman (2018) #1617: Dream Park: Using MR in Public Spaces to Create Downloadable Theme Parks with Brent Bushnell & Aidan Wolf #1618: Producing Live Sports for Cosm's Immersive Dome with Ryan Cole #1619: Deploying Snap Spectacles in Verse Immersive AR LBE with Enklu's Ray Kallmeyer #1620: Snap's Head of Hardware Scott Myers on Spectacles Announcements & Ecosystem Update
The training room is changing, and it's not going back. In this episode, I sat down with Phil Friedman, the founder and CEO of CGS Inc., to explore how AI, avatars, and immersive simulations are rewriting the playbook on workplace training. With over four decades at the helm of CGS—a company he built from scratch after immigrating to the US—Phil brings a perspective shaped by both technological evolution and global business experience. The heart of our conversation centered on Cicero, CGS's AI-driven platform that blends artificial intelligence with extended reality to create dynamic, real-time role-play simulations. Far from just another e-learning tool, Cicero tackles one of the biggest blind spots in workforce development today: soft skills. From objection handling in medical device sales to flight attendant training and fast-food onboarding, the platform is being used to scale training faster, cheaper, and more effectively than traditional classroom or online methods ever could. What really stood out was how Phil views this as a moment of acceleration rather than disruption. AI isn't here to replace human trainers or eliminate roles; it's a tool that can deepen learning and speed up how people acquire both interpersonal and job-specific skills. In a world where young workers are more comfortable with gaming engines than whiteboards, the immersive, responsive nature of AI-powered simulations offers a natural fit. Phil shared compelling stories from industries like healthcare, aviation, and fast food, where training time has been slashed from months to days. But more than the metrics, it's the idea that training can now adapt in real time, simulate unpredictable human behavior, and offer meaningful feedback immediately that points to where we're headed next. As AI and XR technologies converge, what will it mean when every employee can have a personalized, just-in-time coach at their fingertips?
Send us a textJoin hosts Alex Sarlin and Ben Kornell as they break down a pivotal week in EdTech, from AI breakthroughs to Roblox's education push and the future of personalized learning.✨ Episode Highlights:[00:00:33] Quizlet report shows 85% of students and nearly 90% of teachers using AI, with different adoption patterns.[00:02:24] International Math Olympiad highlights AI's reasoning advances, earning a gold medal and raising assessment questions.[00:11:16] OpenAI agents and AI-native browsers signal a major shift in tech workflows and task automation.[00:16:58] Roblox launches a centralized learning hub featuring educational games from Google, Sesame, and others.[00:20:55] Pearson unveils an AI and XR innovation lab, sparking debate on whether incumbents can truly innovate.[00:29:13] U.S. Department of Education outlines new AI funding priorities for instruction, tutoring, and career navigation.[00:36:12] Preply challenges Duolingo with “Better Duo” campaign, framing human vs. AI tutoring as a key market battle.[00:37:31] McGraw Hill IPO and new funding rounds for Honor Education and Galaxy Education mark a busy week in EdTech finance.Plus, special guests:[00:39:50] Brad Carson, President of Americans for Responsible Innovation on AI policy and its impact on education.[01:04:44] Ryan Trattner, CTO and Co-Founder of StudyFetch on personalized learning tools and their rapid user growth.
In Part 3 of this Pulse Check series, Dave Hunt sits down with Maya Georgieva, Founding Senior Director of the Innovation Center and the XR, AI, and Quantum Labs at Parsons School of Design at The New School. Maya unpacks what it means to be a “narrative futurist” and explores how creative professionals can meaningfully engage with frontier technologies like spatial computing, generative AI, and quantum systems. The conversation dives deep into authorship, ethics, immersive storytelling, and how to maintain the human voice in an increasingly automated world.Guest Name: Maya Georgieva, Senior Director, Innovation Center - AI, XR (VR, AR, Spatial Computing) and Quantum Labs, The New SchoolGuest Social: https://www.linkedin.com/in/mayaig/Guest Bio: Maya Georgieva is a futurist, immersive storyteller, and global thought leader shaping the future of learning, creativity, and innovation. She is Senior Director of the Innovation Center and the XR, AI, and Quantum Labs at The New School, where she leads strategic work at the intersection of storytelling, emerging technologies, and design. At Parsons School of Design, Maya teaches the largest Immersive Storytelling course in the U.S., guiding students in building speculative worlds using VR, AR, and generative AI. A sought-after speaker and writer, Maya's work has been featured in the EDUCAUSE Review, The Economist, The Atlantic, and she has presented at the United Nations, UNESCO, SXSW, and more. Most recently, she co-authored several landmark reports on AI ethics, XR in education, and immersive learning. - - - -Connect With Our Host:Mallory Willsea https://www.linkedin.com/in/mallorywillsea/https://twitter.com/mallorywillseaAbout The Enrollify Podcast Network:The Higher Ed Pulse is a part of the Enrollify Podcast Network. If you like this podcast, chances are you'll like other Enrollify shows too!Enrollify is made possible by Element451 — The AI Workforce Platform for Higher Ed. Learn more at element451.com.
From the ATLIS Annual Conference 2025This episode replays a dynamic panel from the 2025 ATLIS Annual Conference, exploring the future of education with experts in AI, quantum computing, and extended reality (XR). Dr. Jacob Farinholt of Booz Allen, Vriti Saraf of Ed3 DAO, and Patrick Schuermann of Optima XR, along with students Jalen and Maggie, discuss how emerging technologies will reshape learning, the skills students will need, and why human-centered pedagogy remains critical.This episode of Talking Technology with ATLIS is sponsored by Ruvna.ResourcesBooz Allen: https://www.boozallen.comEd3 DAO: https://www.ed3dao.com/Optima Ed: https://optimaxr.ai/The Mount Vernon School: https://mountvernonschool.org/X Prize: https://www.xprize.org/ASU+GSV Summit: https://www.asugsvsummit.com/World Economic Forum: https://www.weforum.org/OECD (Organisation for Economic Co-operation and Development): https://www.oecd.org/UNESCO: https://www.unesco.org/enPine Crest School: https://www.pinecrest.edu/Woodward Academy: https://www.woodward.edu/"The Perfect Match" by Ken Liu: https://www.lightspeedmagazine.com/fiction/the-perfect-match/
เปิดพอดแคสต์เอพิโสดนี้ใน YouTube เพื่อประสบการณ์การรับชมที่ดีที่สุด สนาม AI กำลังเดือดกว่าที่เคย เมื่อคู่แข่งอย่าง OpenAI, Microsoft, Anthropic กำลังไล่ตามขึ้นมาแบบประชิด แล้ว Google ซึ่งเคยเป็น “ผู้นำด้านเทคโนโลยี” อยู่ตรงไหนของการแข่งขันครั้งนี้? ปีนี้ The Secret Sauce พาบินตรงสู่ Silicon Valley บุกงาน Google I/O 2025 ศูนย์รวมเทคโนโลยีสุดล้ำที่ทั่วโลกจับตา เพื่อหาคำตอบว่า ในสนามแข่งขันนี้ Google ไปไกลถึงไหนแล้ว? พวกเขามีอะไรเป็นเดิมพัน? และจะยังเป็นผู้นำเกม AI ได้อยู่ไหม? พร้อมกับสรุป Session พูดคุยกับ Sundar Pichai แบบเอ็กซ์คลูซีฟ และเจาะลึกกับสองมันสมองเบื้องหลังนวัตกรรม Gemini, Search และโลก XR Yossi Matias, Head of Google Research และ Juston Payne, Head of Product, XR
I spoke with Michèle Stephenson, Joe Brewster, & idris brewster about There Goes Nikki at Tribeca Immersive 2025. See more context in the rough transcript below. (Photo by Mikhail Mishin courtesy of Onassis ONX) Tribeca Immersive 2025 Selection #1567: Tribeca Immersive Curators on the 2025 Selection of Impact Projects Curated by Onassis ONX, Agog, & Tribeca #1569: Family of Storytellers Creates an AR Memorial of Black Poet Nikki Giovanni with Epic Organic Garden Installation #1570: "The Founders Pillars and The Power Loom" Uses AR to Recontextualize Wall Street History Through African Textiles and Myths #1571: "Uncharted VR" Explores the Spatialization of African Languages and Knowledge through Immersive Architecture and Adowa Dance #1572: "The Innocence of Unknowing" Uses Socratic Dialogue with AI & Video Essay to Deconstruct Root Cases of Gun Violence #1573: Muslim Futurist "New Maqam City" Invites Users to Play with Mystic Sufi Beats to Imagine States of Flourishing #1574: Part 1: Co-Creation with XR for Building Community with "A Father's Lullaby" (2023) #1575: Part 2: Co-Creation with XR for Building Community with "A Father's Lullaby" (2025) Boreal Dreams Scent Onassis ONX Summer Showcase & Other Interviews #1579: The Backstory of ONX Studios and the Onassis Foundation's Support for XR Art & Innovation #1580: "Neuro-Cinema: From Synapse to Montage" Explores Bioethics Moral Dilemmas & BCI-Controlled Editing & Robotics #1581: The Story Behind "The Orixa Project" Series of XR Experiences #1582: Shawn Taylor on Fandom for Social Change, Polychronic Time, Worldbuilding & Future Dreaming #1583: From XR Storytelling to Museum to Ice Cream to AI: Michaela Ternasky-Holland's Entry into Immersive #1584: White Paper on XR for Impact Campaign Activation for "On the Morning You Wake to the End of the World" #1585: Debating AI Project and a Curating Taiwanese LBE VR Exhibition at Museum of Moving Image #1586: Academic Research on Immersive Storytelling with Philippe Bedard, co-editor of "States of Immersion Across Media: Bodies, Techniques, Practices" book #1587: "Space-Time Adventure Tour" AR Guided Tour to NYC Central Park Monuments #1588: Excurio on Bringing their High-Throughput, XR LBE Theaters to North America #1589: Using VR to Paint Dreams for Active Imagination, Collaborative Dreamwork, and Symbolic Contemplation This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with the (now former) head of creative partnerships at ONX Vallejo Gantner at the Onassis ONX Summer Showcase 2023. We talked about the origin story of ONYX Studios as well the the Onassis Foundation's support for XR art and innovation. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality