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Сегодня в гостях подкаста «IT-шниками не рождаются» Алина Карась, продуктовый аналитик в Zeptolab. Поговорили с Алиной о том, чем занимается аналитик в геймдеве, чем отличаются казуальные игры от мидкорных и есть ли жизнь после Яндекса.
What up, Nerds; it's time to jump into the Metaverse. The Crypto Bowl... I mean Superbowl is this weekend, and the big headline is Fox Sports has banned Crypto Commercials from appearing on Sunday. We jump and find out if this is clickbait or not. The Sandbox is also in the news and some actual good news... Cut the Rope creator ZeptoLab is entering The Sandbox. What could we see happening from this Mobile game giant coming into the space? Plus, the reviews are in for both Antman, and the new Harry Potter game Let me tell you, WE ARE BACK NERDS. Let us know what you think. Questions? Comments? https://twitter.com/NerdFTRadio Follow us on Twitter! https://twitter.com/Crypto_Crier https://twitter.com/RedsoxguyEth Follow us on Instagram @NerdFT_Radio! DISCLAIMER: All of the information discussed in our podcast is for entertainment purposes only. As with any financial endeavor, do your own research. --- Send in a voice message: https://anchor.fm/nerdftradio/message Support this podcast: https://anchor.fm/nerdftradio/support
Scott Webster and Luke Gaul discuss apps, games, and products in short-form daily podcasts. Up for review today, Downhill Smash. Tune in to learn more about the Android title.
En esta última sesión de charla con Jorge Rosado nos explicará el funcionamiento de una empresa de desarrollo de juegos para móviles como es Zeptolab.
Adam Zelenay is an avid listener of the Mastering Retention show so we are happy to have him on as a guest! Adam is the Live Ops manager at ZeptoLab and today he goes in-depth about crucial aspects that game teams should take into account about LiveOps Today's highlights: How he went from being a lawyer to a game developer The balance between copying and creating new features in the game Recommendations about types and numbers of live ops? Getting feedback from the community Tools and processes to manage the complexity of multiple eventsReactive operations His retention tip!Connect with Adam on LinkedIn
Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she's seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/
Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/
We really needed an expert to talk to us about game design for mobile and console and give us the best career advice on that subject. So we found him! This week’s guest, Lucas Gonzalez sits with us to go over a career of mobile game design after a career of console game design, he tells us how kids can accelerate your career climb and what’s most important about being a good designer that can create for any platform. Lucas Gonzalez is currently the Product Manager for Zeptolab, creators of Cut the Rope. Before Zepto Labs, Lucas was a lead game designer at Gameloft and many other notable companies like Tequila Works, that shipped Deadlght. Check out C.A.T.S. https://www.zeptolab.com/games/cats Lucas's article about mobile vs console game designers some time ago: https://www.gamasutra.com/blogs/LucasGonzalez/20141103/229095/Dr_Strangelove_or_How_I_learned_to_stop_worrying_and_love_mobile_games.php And this this is his "secret" music for games: https://soundcloud.com/lucas-gonzalez-torres Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/ Join our community on Discord discord.gg/sJtGmpV
Делать мобильные игры также весело как и играть в них! Или нет. В 22 выпуске подкаста Podlodka мы разбираемся в тонкостях геймдева для мобильных платформ. У нас в гостях Дмитрий Морозов - глава клиентской разработки Zeptolab. Поддержи лучший подкаст про мобильную разработку: www.patreon.com/podlodka Также ждем вас, ваши лайки, репосты и комменты в мессенджерах и соцсетях! Telegram-чат: https://t.me/podlodka Страница в Facebook: https://facebook.com/podlodkacast/ Twitter-аккаунт: https://twitter.com/PodlodkaPodcast Содержание: 00:01:00 - О госте 00:05:40 - Жизненный цикл игры 00:24:50 - Отличие от продуктовых компаний 00:32:20 - Зарплатные вилки в геймдеве 00:45:00 - Как стать разработчиком игр 00:52:40 - Архитектура и качество кода 01:13:30 - Интересные программистские задачи 01:34:10 - Тестирование мобильных игр 01:43:30 - Вопросы от слушателей Полезные ссылки: https://github.com/alecthomas/entityx http://www.imdb.com/title/tt1942884/
ZeptoLab – российская игровая студия. Главный блокбастер компании - серия Cut the Rope, чьи суммарные установки перешагнули отметку в 500 млн. Сегодня у нас в гостях директор по продукту ZeptoLab, Максим Петров, который расскажет нам, как же сделать игру-бестселлер
Выпуск 81. В гостях Олег Якубенков, продакт-менеджер Zeptolab.mp3
Евгений Яйленко рассказал про свой путь в игровой индустрии от создания карт для Counter-Strike до геймдизайнера в Zeptolab. Также поговорили про уровни сложности в современных играх.