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Gameloft célèbre ses 25 ans de présence à Montréal, marqués par une transition majeure du jeu mobile vers le jeu sur PC et console, incarnée par le succès de Disney Dreamlight Valley. Ce virage stratégique a redéfini le positionnement du studio, aujourd'hui centré à 100 % sur les plateformes PC/console. Actuellement, Gameloft Montréal développe un jeu inspiré de Donjons et Dragons dans le genre simulation/survie, avec la même approche ciblée qui a assuré le succès de son précédent titre. Fort de ses 370 employés, le studio s'impose comme un pilier international du groupe Gameloft, avec l'ambition affirmée de poursuivre sur cette lancée au cours des prochaines décennies. Entrevue avec Matthieu Dupont, directeur du Studio Gameloft Montréal.
Поиграли в альфу Marathon и как всегда, мы против интернета. Зачем нужна эта игра, чем она (не)интересна, какое будущее, а самое главное: весело ли играть? Разбираемся с нашим гостем, QA директором GameLoft Montreal, Сашей Dogmeat'ом. Саша у нас уже был, слушайте зубодробительный выпуск 55, который разоблачает индустрию.00:00:00 – Marathon01:35:55 – минусы игрыЧат: https://t.me/+TPESdLCXxGgxNTgyYouTube: https://youtube.com/@penacastTelegram: https://t.me/pena_podcastTelegram InYouEyes: https://t.me/InYouEyesНапиши нам: podcast.pena@gmail.com
Explorons l'industrie florissante du jeu vidéo français !
Join us as media industry veteran John-Paul graces the Programmatic Digest podcast, sharing his wealth of experience from Mindshare, Dennis Publishing, and Gameloft. We start on a light note with a chat about England's whimsical weather before diving into the fascinating world of programmatic curation. John-Paul sheds light on the value of curated deals, emphasizing their role in saving time and incorporating expert knowledge to enhance media strategies. We also reveal how our media strategies have outperformed traditional methods, with a notable case study involving an automotive brand that saw significant gains through our contextual targeting. This episode highlights our approach to diversity, equity, and inclusion, and how consolidating SSPs can create impactful campaigns. John-Paul also addresses common misconceptions in the industry, such as the fallacy that longer hours mean higher productivity, and stresses the importance of wellness, continuous learning, and mentorship in maintaining expertise. Additionally, the conversation explores the evolving role of AI in media and the irreplaceable need for human oversight in optimizing and strategizing. Wrapping up, John-Paul and Eleni discuss their global reach and ongoing collaborations, with exciting plans to visit New York and Austin. Be sure to check the show notes or YouTube description for all the resources and insights shared in this episode. Free Training Sponsored By Epom: How Not to Screw Up With DSP Setup: Top Mistakes to Avoid and Save a Fortune On the replay you'll find out how to: dodge programmatic pitfalls, boost your ads performance, and get the most out of your budget. streamline your ad processes, save money, and gain a competitive edge with expert tips and hands-on guidance. Perfect for: ad agencies, programmatic in-house teams Watch this free lesson Here: https://epom.com/webinars/dsp-setup-lifehacks?utm_medium=podcast&utm_campaign=hpc About Us: Our mission is to teach historically excluded people how to get started in programmatic media buying and find a dream job. We do so by providing on-demand lessons via the Reach and Frequency®program, a dope community with like-minded programmatic experts, and live free and paid group coaching. We can help 2 ways: Customized a training roadmap for teams of programmatic traders, adops, customer success, AMs, etc focusing on campaigns performance increase, cross-departmental communication, and revenue growth overall
Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the news for the week ending 13th September 2024 including: CCP's announcement of blockchain-enabled EVE Frontier Dookey Dash: Unclogged is live 1 million downloads for Guild of Guardians Axie Infinity: Origins is 2 Gameloft is making a Claynosaurz mobile game. Grapes has been bought out
En este episodio, hablamos sobre la eliminación del acceso anticipado en Black Ops 6 y el aumento de precio de los controles DualSense. Además, ¡Carmen Sandiego está de vuelta! Gameloft anuncia un nuevo juego inspirado en la serie de Netflix, y también una película. --- Support this podcast: https://podcasters.spotify.com/pod/show/yosoyungamer/support
Sign up for the industry's most insightful weekly newsletter!https://www.deconstructoroffun.com/subscribe Ever fancied yourself becoming a VP of a large publisher managing multiple cross-platform teams across several countries? Tune in to the episode and figure out if this is a job for you! Dimo Dimov, Vice President of Live Games at Gameloft, shares his 17-year impressive career journey at Gameloft, from QA to VP. He dives into Gameloft's international growth, his daily responsibilities managing live services for heavy-hitting cross-platform titles like Disney Speedstorm and Asphalt 9, and the shifts in LiveOps over the years. Dimo also discusses the integration of marketing with game teams, forecasting, handling crises, and the future of live services with a focus on cross-platform challenges and AI advancements. Tune in for insightful industry perspectives and lessons from a seasoned professional in game development and operations. 00:00 Introduction and Sponsor Message 03:00 Dimo's Career Journey 05:33 Life as VP of Live Games at Gameloft 07:34 Managing Multiple Teams and Projects 09:42 Empowering Teams and Strategic Planning 15:18 The Evolution of LiveOps at Gameloft 27:39 Marketing and Community Engagement 36:00 Balancing Personal Preferences in Game Development 37:37 Challenges of Managing Live Operations 38:25 Structuring Content and Pipelines 40:37 Team Dynamics and Reporting Structures 50:37 Leveraging AI and Tools in Game Development 56:51 Future Trends in Live Services 01:03:34 Key Learnings and Advice for Game Developers 01:09:48 Exciting Upcoming Projects at Gameloft --- Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
The fans are 100% correct! I have seen the comments about Gameloft being wrong for pay-walling Ennui and I wanted to have an in-depth discussion about that. Thanks for supporting the podcast and be sure to subscribe! --- Support this podcast: https://podcasters.spotify.com/pod/show/phatlove-talk/support
DRAMA! DISPAIR! CHAOS! Not really, gotcha! Let's talk about Part 1 of Season 8: Journey of Emotions and my thoughts on some of the changes Gameloft has made. Stick around for some pro tips I've got that might just help you out going forward with the game. --- Support this podcast: https://podcasters.spotify.com/pod/show/phatlove-talk/support
Kev and Jonnie talk about all the latest news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:07:08: Game Releases 00:15:57: Game Updates 00:26:23: News Games 00:41:40: Outro Links Horticular Release Go-Go Town Early Access Southfield Early Access Sun Haven “1.4” Update Loddlenauth “Loddlepedia” Update Song of the Prairie “0.9” Update Spirittea “Hook, Line & Spirit” Update Littlelands Gameplay Sneak Peek Star Birds Among The Wild Hotel Galactic Super Farming Boy Everholm Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kev: so (0:00:32) Kev: stop me if you’ve heard this one before (0:00:34) Kev: a uh… (0:00:36) Kev: scottish guy gets sick so he (0:00:38) Kev: calls up a mexican guy who lives in america (0:00:43) Kev: and that mexican guy calls a new zealander who lives in australia (0:00:48) Kev: and uh… (0:00:49) Kev: and what happens next is actually a podcast that you’re about to hear (0:00:54) Kev: hello farmers welcome to the harvest season (0:00:58) Kev: where we talk about supposedly, about Cottagecore games. (0:01:02) Kev: I’m Kevin, a villain for an owl who is a bit on the sick side, and with me today is… (0:01:08) Jonnie: I’m Johnny, uh, I’m here, I’m, am I sick? Does being hungover count as being sick? Whatever, (0:01:14) Jonnie: it’s the same thing. But I’m here. It definitely does not. (0:01:16) Kev: It doesn’t feel good, I’ll tell you that much. Well actually, I mean, I can’t, I could not tell you, actually, I don’t think I’ve ever been, like, hungover to that degree of feeling sick in the morning. (0:01:28) Kev: Um, I’m a square, I’m a loser. (0:01:29) Jonnie: don’t get old that’s all I can say don’t get old (0:01:34) Kev: Oh, that’s happening regardless! (0:01:36) Jonnie: Ah. (0:01:38) Kev: And you know what’s happening regardless? I was talking about the news because we are having another news-centric episode today. (0:01:46) Kev: As uh, you know, last week we had wholesome summer games, whatever extra, there were like 20 game shows in total I hear. (0:01:56) Kev: But there was more news that leaked through or whatever, I don’t know, we’re gonna talk about it, because there’s plenty to talk about. (0:02:04) Kev: Um, other, uh, yeah, but before we get into that, Johnny, what have you been up to over there and Johnny? (0:02:14) Jonnie: So I’ve been playing a little bit of Starstruck Vagabond, that new game, and, you know, like, (0:02:20) Jonnie: it’s a bit of a weird one, it’s taking a bit of time to get into, but I like what I’m seeing (0:02:24) Jonnie: of that so far, and I’ve been playing a lot of RuneScape, and that game is, I don’t know, (0:02:30) Jonnie: I talk about it all the time. (0:02:32) Jonnie: I’m just sucked in, it’s like, that game takes over your life, in a bad way, but also a really (0:02:37) Jonnie: good way. (0:02:38) Jonnie: I don’t know, yeah, it’s, I’m having a lot of fun with it. (0:02:38) Kev: Hehe, I was about to say that sounds like a good way to me. (0:02:44) Jonnie: At the moment. (0:02:44) Jonnie: Which is, it’s really nice to go back and play a game that you’re nostalgic for, that’s (0:02:47) Jonnie: had a lot of time and effort put in, and is good. (0:02:52) Jonnie: So yeah, I’m having a lot of fun kind of going back and having a bit of a fun nostalgia cake (0:02:55) Jonnie: in RuneScape. (0:02:56) Kev: Right, right. I mean, yeah, good. It’s it’s comfort gaming right everyone’s got some sort of comfort gaming (0:03:00) Jonnie: Absolutely. (0:03:02) Jonnie: Yeah. (0:03:03) Kev: All right (0:03:03) Jonnie: What about you, Kev? (0:03:06) Kev: Speaking of well actually no, it’s probably the opposite of comfort game. You have my Street Fighter 6 where I (0:03:12) Kev: Get my butt handed to me continuously and repeatedly. I’m not am I good at fighting games, but (0:03:20) Kev: But I enjoy them nonetheless (0:03:23) Kev: Street Fighter 6 is in a great place. We got the (0:03:26) Kev: DLC character recently and a (0:03:29) Kev: Season 2 of DLC also announced and they’re very exciting characters (0:03:34) Kev: They’re guest characters from King of Fighters. I’m sure most people listening this don’t understand that at all. You know, that’s fine (0:03:42) Kev: Bye. (0:03:43) Jonnie: I heard, and correct me if I’m wrong, but is this the first time that Street Fighter (0:03:46) Jonnie: is doing the whole guest character thing? (0:03:50) Jonnie: Is that right? (0:03:52) Kev: As far as I know, yes, actually. (0:03:56) Kev: So they do (0:03:58) Kev: some guest-ish things, especially with their own (0:04:02) Kev: their own franchise, Capcom. So you can sometimes get costumes referencing other series or whatever, right? (0:04:10) Kev: Like you can get Ryu in Monster Hunter Armored or what have you. (0:04:16) Kev: But yes, this is I believe the first time an actual proper character. (0:04:22) Kev: From outside Street Fighter has joined. (0:04:25) Kev: And although to be fair, (0:04:28) Kev: like they are (0:04:31) Kev: the King of Fighters series is not that different tonally from Street Fighter or aesthetically. (0:04:38) Kev: Right, like (0:04:40) Kev: you could say for Americans who know this reference, like you could say Street Fighter’s New York City and (0:04:46) Kev: King of Fighters is New Jersey just across the river. You just took a bus to get there. (0:04:52) Kev: So yeah, it’s also not the first time these two franchises have crossed over. They’ve had (0:04:59) Kev: crossover games in the past, but (0:05:02) Kev: yeah, it’s exciting stuff. Terry Bogard, people might know him from Smash, he’s got the red hat. (0:05:10) Kev: I’m excited for him in the game. (0:05:13) Kev: But yeah, that will be later though. In the meantime, I have been fighting though and getting beat up a lot. (0:05:22) Kev: In stuff I haven’t been beat up a lot. (0:05:26) Kev: Disney’s speed storm continues to exist. (0:05:31) Kev: They came out with the Inside Out season, because Inside Out 2 came out, I guess. (0:05:37) Kev: It’s fine, I like Inside Out enough, the characters are fine. (0:05:43) Kev: One interesting thing, for whatever reason, (0:05:47) Kev: they have stopped doing voices for every character. (0:05:50) Kev: Now they only pick a tour. (0:05:52) Kev: I’m also surprised that Disney would be okay with it. (0:05:56) Kev: I don’t know if that’s because they’re not doing well financially, don’t want to hire (0:06:00) Kev: people, or maybe they’re just being greedy and just don’t want to put the costs out for (0:06:04) Kev: all the characters to be voiced. (0:06:06) Kev: But it’s really odd because that game’s been out for a year and all the characters have (0:06:10) Kev: been voiced up to this point but now they’re breaking that and it is a bit jarring. (0:06:14) Jonnie: It’s an odd choice to make. (0:06:15) Kev: Yeah. (0:06:16) Kev: Very. (0:06:17) Kev: Um, yeah, I’m also kind of surprised Disney would be okay with it. (0:06:22) Kev: Um, because, you know, I assume Disney is very strict about their control and whatever. (0:06:28) Kev: You know, did you know that Disney Speedstorm is made by Gameloft, the same company that makes Dreamlight Valley? (0:06:35) Kev: Yeah, it’s wild, um, because, you know, very different games, but I guess they’re doing the Disney part justice, except for the voice thing. (0:06:47) Kev: thing. But yeah, that’s a… (0:06:52) Kev: Sure, fun fact for the day. Other than that, a lot of my usual stuff, Marvel (0:06:57) Kev: Snap, I continue to be trapped and can never escape. Some card games and so on (0:07:03) Kev: and so forth. But yeah, that’s the most interesting stuff. Now with that said, (0:07:11) Kev: let’s get into other interesting stuff in terms of news. All right, so we’re kind (0:07:22) Kev: of got it broken up here per OWL. We’re gonna start off with game releases with (0:07:28) Kev: launch dates and whatnot. We are going to start off with Horticular. Let me see. (0:07:33) Kev: What is Horticular? I don’t remember off the top of my head. (0:07:36) Jonnie: So Horticula is kind of like, to me the aesthetic feels very like rollercoaster tycoon, where (0:07:43) Jonnie: you’re like building out a garden in that sort of, that sort of style, so it’s, it’s (0:07:49) Jonnie: slightly bigger in scale and you’re, you’re placing things on a grid, yeah it’s, I really (0:07:57) Jonnie: like the vibe of this game and it’s coming out going into 1.0 on July 11th which is pretty (0:08:03) Jonnie: soon and pretty exciting! (0:08:04) Kev: Yeah, there you go. (0:08:06) Kev: I do appreciate when the dates are close, you know. (0:08:10) Kev: Yeah, Johnny pretty much nailed it. (0:08:12) Kev: Pixel art. (0:08:14) Kev: There’s a lot going on here. (0:08:16) Kev: There is indeed looks like actually some sort of story. (0:08:20) Kev: Yeah, there is a complete story actually. (0:08:22) Kev: There’s different modes. (0:08:24) Kev: There’s sandbox creative mode. (0:08:26) Kev: There’s peaceful and story-less mode. (0:08:30) Kev: Oh, controller support will be out. (0:08:32) Kev: They have Twitch integration. (0:08:34) Kev: I don’t know. (0:08:36) Kev: They can name or put their names for creatures and stuff like that. (0:08:40) Kev: That’s always cute. I appreciate Twitch support like that. (0:08:44) Kev: And mod support. (0:08:46) Kev: This is a solid 1.0. This is very well rounded. (0:08:49) Kev: Good for you, Horticular. Thumbs up for you. (0:08:54) Kev: That is July 11th. (0:08:56) Kev: Next up, we have Gogotown with an early access date. (0:09:02) Kev: So that’s not 1.0, that’s not a- (0:09:04) Kev: Game release, ow. (0:09:06) Kev: Um, that is June- Oh wow, June 18th. That is like… (0:09:10) Kev: The day of- (0:09:12) Kev: It’ll be out by the time people listen to this podcast. (0:09:15) Kev: Go go town, we’ll be out in early access. (0:09:18) Kev: Um, for people who don’t remember. (0:09:18) Jonnie: and go go play it like I’m yeah I’m just like I’m sorry I’m sorry to interrupt here but I’m (0:09:20) Kev: Yeah! (0:09:23) Jonnie: so forget excited about go go town like I’m not I don’t like early accesses for most games I don’t (0:09:29) Jonnie: care I just want to play some go go town god damn tell the people about this game if they’ve forgotten (0:09:32) Kev: Yup, yup. So, it’s amazing how the first impressions, or at least for me it wasn’t that great, but it has turned around. (0:09:34) Jonnie: because it’s so good (0:09:44) Kev: So for people who don’t remember, this is a Animal Crossing-like clone, whatever you want to call it, (0:09:48) Kev: but they put a lot of emphasis on customization and town building and just generally a lot more features like riding vehicles and all sorts of different customization things. (0:10:02) Kev: They put out a map with time zones and the launch times for each time zone, that’s pretty funny. (0:10:08) Kev: But they’ve also put out a roadmap of the upcoming development. (0:10:16) Kev: So, it’ll launch with all your customization and terraforming, unlockable buildings, machines, upgrades, a skill tree basically. (0:10:26) Kev: You can do automation, single player, and multiplayer will be… (0:10:32) Kev: or will be at launch of Early Access and it’ll be localized in 10 languages. That’s pretty dang good. (0:10:42) Kev: Then in July they’ll have a big update where they’ll actually introduce more vehicles and more modes of transportation. (0:10:52) Kev: Later in September they’ll get a crossover with something, I have no idea what. (0:10:56) Kev: I actually don’t, that’s not me being quite, everything’s blocked out and I don’t know what. (0:11:00) Kev: I don’t know what. (0:11:00) Kev: And then later in November. (0:11:00) Jonnie: The update’s really great. We’ve done the update, but they’ve like, redacted all of the exciting bits. (0:11:07) Jonnie: It’s a very funny way of doing an update like this. I’m a big fan. (0:11:10) Kev: There’s a guy in a suit, that’s the only picture I don’t recognize him, so eh. (0:11:16) Kev: And then in November, an update called “Industrial Don” which I assume means more automation or more mechanical customizations. (0:11:28) Kev: But they don’t have any actual details. (0:11:30) Kev: So yeah, that is… (0:11:34) Kev: That’s Gogotan Early Access (0:11:36) Kev: I’m also looking forward to this one (0:11:38) Kev: I… you know, I’m infamously not big on one Early Access (0:11:42) Kev: so I don’t know if I’ll pick it up yet (0:11:44) Kev: but I’ll definitely be keeping my eyes peeled on you guys who are playing it (0:11:50) Kev: because it looks… (0:11:52) Jonnie: Yeah, a few interesting things that I picked from the update. So they’ve got a number of features (0:11:54) Kev: Yep, go for it (0:11:58) Jonnie: that aren’t yet scheduled but are on their radar. So kind of things that they’re exploring. And (0:12:03) Jonnie: probably the one that stands out the most is that a player house is on that list. So that’s one of (0:12:08) Jonnie: the things that I was expecting to have. And it’s interesting that it’s not even on their roadmap, (0:12:13) Jonnie: which kind of indicates that I guess the focus of the game is going to be a lot more on creating (0:12:17) Jonnie: your town rather than Animal Crossing which has traditionally been your house and (0:12:23) Jonnie: terraforming kind of changed that a little bit with with New Horizons so that was just an interesting little little tidbit (0:12:26) Kev: right (0:12:28) Kev: Huh, yeah, you’re right. It is that is interesting right because (0:12:32) Kev: Animal crossing likes usually prioritize the you know personal stuff first, but yeah, this looks more town (0:12:39) Kev: focused and (0:12:40) Kev: Your bone house that is interesting, huh? (0:12:45) Kev: Yeah, okay, that’s that is neat um I’m (0:12:48) Kev: That said I’m expecting there will be a lot of town customization then probably much more so than Animal Crossing (0:12:56) Kev: That’s their focus, so that’s cool, and we get the chainsaws. You know so that’s the important thing (0:13:04) Kev: Speaking of chaotic games (0:13:07) Kev: Next up we have an early access date for Southfield (0:13:12) Kev: The wibbly-wobbly as they self-describe themselves physics based farming game where you play as a gumdrop character (0:13:19) Kev: That will be dropping on June 24th very shortly (0:13:24) Kev: After this podcast like almost a week (0:13:26) Kev: after this ish after this podcast drops (0:13:28) Kev: That’s that’s a good game the trailer (0:13:33) Kev: looks good very excited for that (0:13:37) Kev: yeah Southfield another one I that is (0:13:42) Kev: probably definitely worthwhile in early (0:13:44) Kev: access is their demos anything to show (0:13:46) Kev: because they had a you know the worst (0:13:49) Kev: part of the demos that you couldn’t save (0:13:50) Kev: but now I’m assuming it’s going to be (0:13:52) Kev: similar but you can save and so they (0:13:54) Kev: That makes it way better already. (0:13:56) Kev: Umm… (0:13:57) Jonnie: Yeah, it’s just a stupid good month for games, right? (0:13:58) Kev: It ridiculously sucks. (0:14:00) Jonnie: Like Horticular, Gogotown, Southfield all look amazing. (0:14:07) Jonnie: And I think what I like most about this sort of lineup (0:14:10) Jonnie: of three games is they’re all very distinct, right? (0:14:13) Jonnie: Like obviously all of them have elements (0:14:15) Jonnie: that are callbacks to other things, but the, like, (0:14:18) Jonnie: this is to me an amazing series of games that move away (0:14:22) Jonnie: from like the Stardew clones and those sorts of things. (0:14:27) Jonnie: All of these games feel like they’ve got a distinct look. (0:14:29) Jonnie: You know, we didn’t talk about it with Gogotown, (0:14:31) Jonnie: but like their aesthetic reminds me very much of like, (0:14:36) Jonnie: I kind of like Saturday morning cartoons almost, (0:14:41) Jonnie: is kind of how I described their vibe. (0:14:43) Jonnie: And it’s not something that a lot of games are doing. (0:14:46) Jonnie: You know, like I just, (0:14:47) Jonnie: I think this is a great lineup of games (0:14:50) Jonnie: for sort of cottage core and exploring and pushing (0:14:53) Jonnie: in different directions. (0:14:55) Jonnie: Like, I just think between the three of the… (0:14:57) Jonnie: three games we’ve just talked about, there’s got to be something in here for just about (0:15:04) Kev: Oh absolutely, I totally agree right, and it’s like it’s not just now but I think it’s very indicative of where we are in the whole cottage core space, right, because Stardew 1.0 came out in 2016 and I would pretty definitely say that was the start of the cottage core boom, right, where it really became a big genre, not just a very niche thing with like two or three games. (0:15:28) Kev: And for a good while, it was very Stardew cloning, right. (0:15:34) Kev: But you’re right, all three of these are off the beaten path so to speak, and different flavors like you said that different people can enjoy. (0:15:46) Kev: So that is really exciting to see, just in general where the cottage core games are and whatnot. (0:15:55) Kev: So yeah, a great observation there. Alright then, let’s see here, now we are going to get into some updates for games, the first- (0:16:04) Kev: being Sun Haven. The 1.4 update is out now. This is the last update to come out before the Switch release. (0:16:16) Kev: Let’s see here, it includes a new region, the Brinestone Deeps. You can have a kid now, full controller support, yay! Some increased translations and localizations for Mac. (0:16:34) Kev: Several relationship stuff. Oh, sewers, you can go to the sewers. Yeah. (0:16:40) Jonnie: And they say that they’ve got a black market launching, (0:16:43) Jonnie: which sounds kind of cool. (0:16:45) Jonnie: Like, so for me, like, there’s a, (0:16:47) Jonnie: it looks like they’re continuing to add a ton (0:16:49) Jonnie: of awesome stuff to Sun Haven and Sun Haven’s being like, (0:16:54) Jonnie: it’s perennially like on my list of games (0:16:56) Jonnie: I really want to play, (0:16:57) Jonnie: but also it looks like a huge time investment (0:17:00) Jonnie: ‘cause it just looks so big that I find it very hard (0:17:00) Kev: Yeah (0:17:05) Jonnie: to like commit to and like every time I see these updates (0:17:08) Jonnie: and what they’re adding, I’m like, man, (0:17:11) Jonnie: it’s interesting and cool. (0:17:13) Jonnie: Like, I like everything that Sun Haven is doing. (0:17:18) Jonnie: I’m just very nervous about starting it (0:17:20) Jonnie: ‘cause it seems like such a deep hole to get into. (0:17:20) Kev: It right absolutely um yeah oh my gosh I’m just looking at like the cars in the (0:17:28) Kev: mount you can have there’s some wild stuff in your holy moly (0:17:31) Jonnie: Yeah, it’s a nuts, nuts game. (0:17:32) Kev: um yeah um so with this again all that stuff we discussed was free updates to (0:17:40) Kev: the to the game but included there will also be dropping nine DLC packs which are (0:17:47) Kev: They’re all cosmetics, furniture. (0:17:51) Kev: Pets, mounts, clothing, so on and so forth. (0:17:55) Kev: A lot of them look pretty nice, I will say. (0:17:58) Kev: You can ride a rocking horse. (0:18:00) Kev: That’s pretty fun. (0:18:01) Kev: But yeah, I invite everyone to check out the Steam page. (0:18:09) Kev: Oh, I guess we should’ve… I forgot! Whoops! (0:18:13) Kev: As always, we have the transcripts on the website, end links, all this stuff. (0:18:18) Kev: There you go, Al. Don’t get mad at me anymore. (0:18:21) Kev: But yeah, there’s, wow, I’m just going down the list. (0:18:27) Kev: This is a very beefy update for Sunhaven, so… (0:18:31) Kev: You’re right, this is intimidating. (0:18:35) Kev: But yeah, again, that is already out now. (0:18:41) Kev: Let’s see, next up, very close to being out. (0:18:46) Kev: Lottle knot the the lottle pedia update. Oh (0:18:50) Kev: It is lotto lotto what is a lot of pedia (0:18:56) Kev: Let’s see here (0:18:58) Kev: All the lotto evolutions and (0:19:01) Kev: Silhouettes for you. Yeah, okay the lotto pedia tracks all the lotto evolutions you found and show silhouettes for ones (0:19:08) Kev: You’ve yet to discover (0:19:10) Kev: displays information on abilities for each lotto evolution and the diet required to turn a baby lotto into that form (0:19:19) Kev: This is yeah, this should (0:19:20) Kev: Have been in the game already probably any time you’re doing a monster collector, right? (0:19:27) Kev: also, I didn’t (0:19:31) Kev: Skins already out. I did I missed that completely. I have got to get this game. I really wanted I might be getting this today (0:19:41) Kev: I (0:19:43) Kev: completely missed that but (0:19:45) Kev: Yeah, no, that’s that’s surprising that they had a whole monster collecting thing and no (0:19:51) Kev: Encyclopedia pokedex whatever (0:19:54) Kev: I’m glad they finally got it or it’s coming out relatively soon June 27th (0:20:00) Kev: This only on Steam it looks like (0:20:12) Kev: It’s on Steam at least, okay? (0:20:14) Kev: But yeah, I’ll be looking more at that for myself in a little, but anyways. (0:20:20) Kev: Now let’s talk about something that’s almost 1.0 out. Song of the Prairie. (0:20:27) Kev: We are at the 0.9 update. Well, it’s going, it’s been announced. (0:20:34) Kev: That update will be dropping on. (0:20:38) Kev: Oh, it’s out now. Okay. All right. Yeah, that’s already out now. (0:20:42) Kev: They have added Steam achievements. Seven new languages. Leveled six tools. That, that sounds big. That’s past five. (0:20:52) Kev: They’ve optimized a lot of visual things it looks like. (0:21:00) Kev: Fixing some bugs. (0:21:04) Kev: They have (0:21:06) Kev: recreated the character creation function. Okay, it took me a second there. (0:21:10) Kev: so they rework. (0:21:12) Kev: there is a blast update before the full addition, they are talking about it. (0:21:22) Jonnie: It looks like it, but they didn’t explicitly state that so that there’s still time, right? (0:21:24) Kev: that is true. (0:21:26) Kev: we could. (0:21:27) Jonnie: They might, they might throw it a couple more. You could get a 0.9.1 (0:21:28) Kev: they do say they are going to launch a game test campaign for the coming of full edition. (0:21:34) Kev: what does that mean? (0:21:36) Kev: it means that they are going to launch a game test campaign. (0:21:40) Kev: pain for the coming of void- (0:21:42) Kev: that mean a game test campaign a game test campaign for the coming of full (0:21:47) Kev: edition I don’t know what that means okay but but there you go that is again (0:21:54) Kev: song of the prairie 0.9 update let’s see and next up we have spirit tea not that (0:22:03) Kev: pokemon but the game spirit tea I know I feel like I’ve made this joke before but (0:22:07) Kev: That’s okay. (0:22:10) Kev: We have – (0:22:12) Kev: No, you’re not catching a Pokémon, but you are catching fish because it’s the hook, line, and spirit update. (0:22:18) Kev: They added fishing. (0:22:22) Jonnie: And we love fishing, don’t we kids? (0:22:22) Kev: Okay. (0:22:26) Kev: Some? Yes. Yes, we do. (0:22:28) Kev: I’m looking here just at the – (0:22:32) Kev: It does look like they put effort in. It’s not just Animal Crossing. (0:22:36) Kev: There’s a silhouette of a fish and you’re pulling closer to you. (0:22:42) Kev: That actually looks fairly well done. (0:22:44) Kev: I don’t know how fun it is, but just visually it does stand out from other fishing mini games or systems or whatever. (0:22:54) Kev: Alongside fishing, there is sorts of other quality of life and bug fixes. (0:23:04) Kev: You can toggle how dark it is at night. That’s a good one. (0:23:08) Kev: added a streamer mode to hide away details about you in smo- (0:23:12) Kev: obeys quest- I don’t know what that means but that- okay. (0:23:14) Kev: That’s good. I- oh, oh, oh. (0:23:18) Kev: Um, some bugs and all sorts of things. (0:23:22) Kev: Um, yeah, that is- (0:23:24) Kev: Oh, is that already on? I can’t remember. (0:23:28) Kev: Uh, yes, that is out now. (0:23:28) Jonnie: Yeah, spare cheese already out. (0:23:30) Kev: Uh, again, hookline spirit for spirity. (0:23:32) Kev: Okay, um, and next up we have- (0:23:38) Kev: Let’s see a bunch of sort of new games coming out (0:23:42) Kev: And a sneak peek here first up we’re going to talk about Little Lands (0:23:46) Kev: Little Lands is… they did a thing with IGN (0:23:52) Kev: Okay, so it… sorry I’m looking at the video because I didn’t have a chance to look at it before (0:23:59) Kev: All these characters are cute, they’re very Link’s Awakening-esque, the aesthetic that’s kind of the vibe I feel (0:24:07) Kev: An isometric… (0:24:07) Jonnie: Yeah, it’s it feels very it’s that that TV style that they did for links, but the remake of Link’s Awakening, right? (0:24:14) Kev: Yes, exactly. Yes, that’s a number for yes. That’s the one in general (0:24:16) Jonnie: Yeah, which is it’s interesting, right? Because I think a lot of people didn’t (0:24:21) Jonnie: Like that aesthetic for reasons that I don’t fully understand because like I quite like it (0:24:25) Jonnie: Like I think it’s distinct and for the sort of game that it looks like this is I think that style works (0:24:32) Jonnie: Very well, like it does a good job of kind of making it clear where you can and can’t (0:24:37) Jonnie: Also making the world look full (0:24:39) Kev: Yep. (0:24:40) Jonnie: And like little ants looks kind of exciting to me, you know where it’s like even if it’s just a little bit of like (0:24:49) Jonnie: Heavily inspired by Link’s Awakening sort of adventure-ish, you know dialed up farming elements (0:24:58) Jonnie: 3d camera (0:25:00) Jonnie: Even like watching the video that you almost get like a little bit of like pokemon vibes not in that it’s catching stuff (0:25:07) Jonnie: You know, it seems like you are young kid going out on an adventure (0:25:11) Jonnie: And now i’m just thinking about like a pokemon game with these aesthetics, which I think I’d be really into (0:25:16) Kev: Yeah, absolutely. I totally see what you mean. (0:25:18) Kev: Especially like, they show this lake where they’re fishing with a bridge that feels very Pokemon. (0:25:24) Kev: But I know it does have that feeling of a kid just wandering around this landscape and whatnot. (0:25:32) Kev: I do get that feeling, right? (0:25:34) Kev: There is a good bit dash of Zelda inspirations in here. (0:25:37) Kev: You have a sword, you’re swinging at some enemies. (0:25:40) Kev: But also a lot of other fun, cutie stuff. (0:25:43) Kev: they have a fishing rod but you can use the fishing rod in (0:25:46) Kev: bushes and and all sorts of things. The environments are very, very pretty, I gotta say. It’s (0:25:53) Kev: all in the same style, right? It’s not like super high fidelity graphics or whatever, (0:25:57) Kev: but it’s very detailed. There’s a lot of plants and lush backgrounds and stuff like that. (0:26:02) Kev: Yeah, I’m a big fan of this. That is very cute. Do we have any ETA on? No, it’s to be (0:26:12) Kev: announced you can wishlist it. (0:26:16) Kev: Okay so just be- I really encourage people to check this one out, it’s a very very good looking game in my opinion. (0:26:26) Kev: Okay, next up we have the announcement of Starbirds! (0:26:34) Jonnie: Starbirds looks so cool. So, Starbirds is from the Dorforomantic devs. Did you play Dorforomantic, kid? (0:26:42) Kev: No, what is that, do tell. (0:26:44) Jonnie: So, Dorforomantic is the cozy tile-placement city builder game, so (0:26:52) Jonnie: if you’ve ever played (0:26:55) Jonnie: Carcassonne, where you’re kind of like trying to match things on tiles as you sort of place them, (0:27:00) Kev: Uh-huh. (0:27:00) Jonnie: that’s what you’re doing in Dorforomantic. It’s just like a great, like, (0:27:04) Jonnie: if you just want a game that’s just pure vibes, like, there’s no real goal. (0:27:08) Jonnie: It’s just putting cards down until you run out and kind of, like, building out a large city or a (0:27:14) Jonnie: bunch of small cities and some forests and, like, it’s a great, like, simple little game. (0:27:21) Jonnie: I would highly recommend everyone go and play. I’m a big fan of Dorforomantic. And to Starbirds, it seems in a similar-ish (0:27:29) Jonnie: vibe, so they described Starbirds as a cozy base building and resource management. (0:27:34) Jonnie: Game. And so it looks like you’re kind of, like, building bases on relatively small planets, (0:27:41) Jonnie: which just looks very cool. I love the aesthetic that they’re going for that they show in this game. The planet style looks cool. (0:27:47) Jonnie: I love the idea of, like, cozy base building, you know. (0:27:51) Jonnie: The resource management side, it will depend how heavy that is, but from what they’re showing, like, (0:27:56) Jonnie: it doesn’t look like it’s, you know, gonna be an insane resource management thing. (0:28:00) Jonnie: it’s probably I’m guessing it’s probably just you’ve got to have a thing to collect resources. (0:28:04) Jonnie: And it will do that over time. And then that would just enable you to go to more surrounding (0:28:08) Jonnie: planets. So I’m very excited for this one. I think it’s 2025 is all I’ve said in terms of (0:28:14) Jonnie: the release date. Yeah, I think this looks very cool. Very excited for this one. (0:28:19) Kev: Yeah, I agree. This might be odd comparison, but looking at the Resource Management, it’s (0:28:30) Kev: a very cutesy, chill version of No Man’s Sky, what it feels like to me, because you’re placing (0:28:38) Kev: solar panels and cables and connecting things. And it looks like you can transport stuff (0:28:43) Kev: between your planets. Oh, this looks good. I really enjoy this sort of resource management. (0:28:49) Kev: I’m very on board for this. That is against Starbirds coming. No, it’s next year. We gotta (0:28:55) Kev: wait a while. But that’s okay, because there are too many games right now anyways. Okay. (0:29:05) Kev: Next up, we have a gi… Wait, is this R.D.? Early Access R.D.? Sorry, I’m just reading (0:29:13) Kev: this. Next up, we have a game called Among the Wild. Look, I… (0:29:18) Jonnie: Also known as cozy power. (0:29:19) Kev: I was about to say that. Look, there’s no getting around it. We got us a Power World (0:29:26) Kev: clone. Somehow, we already have one. It is a lot cozier. It doesn’t wear its, you know, (0:29:35) Kev: shoot Pokemon on its sleeve like that. But a lot of similar, like, its first person perspective. (0:29:43) Kev: You’re running around similar environments. You do. There are weapons. You… (0:29:49) Kev: You can have an axe and cane and there’s like a spear. It… Yeah, Cozy. Cozy Power World (0:29:57) Kev: pretty much knocks it out of the park, right? Like, there’s a llama there. It does. (0:30:00) Jonnie: But this looks AMAZING. (0:30:02) Jonnie: Like, that, like, while it’s, while it’s technically, uh, like, you could call it a Power Clone, (0:30:08) Jonnie: this has clearly been in development for a long time, like, with what they’re showing. (0:30:12) Jonnie: It looks incredible. (0:30:15) Jonnie: Like all of the, all of the, the, the Pokémon, I’m just gonna call them Pokémon ‘cause that’s (0:30:19) Kev: Yeah (0:30:19) Jonnie: basically what they are, they look, they look amazing, they’re so, like, derpy, most of (0:30:24) Jonnie: the ones that they’re showing, they’re just, like, very funny and, like, all, like, a little (0:30:25) Kev: Yeah, yeah (0:30:28) Jonnie: bit too fluffy, which I love. (0:30:30) Jonnie: Like this whole game just looks stupid. (0:30:32) Jonnie: I love it. (0:30:33) Jonnie: I’m so excited for this. (0:30:33) Kev: Yeah, this (0:30:35) Kev: Look that black duck looking guy that is just actually a Dragon Quest monster. It’s called the platypunk (0:30:42) Kev: It looks just like (0:30:42) Jonnie: - Yeah, yeah, it very much is. (0:30:45) Kev: It’s the platypunk (0:30:47) Kev: I like their little (0:30:49) Kev: What are the Star Wars things? Porgs? Yeah, that’s what they’re called. The little main guy looks like a Porg kind of. Yeah, they’re all very round and derpy looking, these critters. There’s a Rock guy. I don’t know why, but you can throw a Slime guy at another of these Pokemon. I don’t know what’s going on here. But I will say it does look visually like the detail is much more there than Power World. Right? Like (0:31:19) Kev: Power World was nice enough, right? It was fine. But it was very samey at times, right? Like there’s a lot more details here, like in the towns or even just the gardens and stuff like that. So yeah, that is, that is very that that is what was announced release dates to be announced. (0:31:39) Kev: Um… (0:31:40) Jonnie: Yeah, they’re taking signups for their Alpha at the moment, so this one’s, realistically, (0:31:46) Kev: yeah probably and with I mean clearly they’ve got ambition here right um so yeah I i wouldn’t (0:31:53) Kev: be surprised by that um all right next uh we have oh my god okay like cozy’s overdone but (0:32:04) Kev: next on the list is the studio ghibli inspired i’m no stop it you stop it people because (0:32:16) Kev: blurb just so people can see hotel galactic is a cozy home like they’re starting off with cozy (0:32:23) Kev: is a cozy management game inspired by studio ghibli’s classic pictures build the tourist (0:32:28) Kev: destination of your dreams oversee and unite your staff to forge a quirky family and make (0:32:34) Kev: friends as you explore this wholesomely nostalgic world oh my god like oh (0:32:42) Kev: I get people love Studio Ghibli, but c’mon people! (0:32:48) Kev: And it’s always the cutscenes, they always start with the cutscenes just to make sure that you know (0:32:52) Kev: Look at all the Studio Ghibli, and boy, wow, a lot of this is just legally distinct Studio Ghibli scenes (0:33:00) Kev: Um, the actual game, um, so I’m looking at it now, it’s, it, how do I describe this? (0:33:10) Kev: Because I, what’s funny is I, mmhmm, yep, yeah, yeah (0:33:10) Jonnie: So to me it looks like you’re you’re building a hotel like from a side profile, right? (0:33:15) Jonnie: So I I what it gave me a similar vibe to is kind of like how you build your ship in. Oh (0:33:23) Kev: spirit fair (0:33:23) Jonnie: My god spirit Ferrer, thank you. Yes, like that it was it was almost that sort of vibe (0:33:25) Kev: yep yep yep excellent (0:33:28) Kev: yep that that’s an excellent comparison uh… (0:33:31) Kev: yeah because it’s it’s it’s that’s or or terry of people know that right where (0:33:35) Kev: you can see on side the rooms (0:33:38) Kev: all at once uh… yeah that that’s pretty much uh… what it’s going for (0:33:42) Kev: uh… (0:33:43) Kev: again that is hotel galactic i (0:33:48) Kev: I like the concept I do like the concept but just uh… (0:33:53) Kev: the stuff has been over the (0:33:54) Jonnie: My initial reaction was exactly the same as yours of like we don’t need more studio Ghibli and then as I was watching it (0:33:59) Jonnie: I was like, but this one seems pretty good. Like I would probably play this game. So so maybe we do maybe we do (0:34:04) Kev: Yeah, yeah, I mean but it’s the aesthetic right because like the I’m excited by the concept and the gameplay, but just (0:34:14) Kev: um (0:34:16) Kev: Just everyone going after ghibli is (0:34:20) Kev: I say that but like, you know, manek. I’m just waiting for you or not maneko amika (0:34:27) Kev: Um, so, you know (0:34:29) Kev: um (0:34:30) Kev: Yeah, but uh digress (0:34:33) Kev: anyways… (0:34:34) Kev: we have… oh my gosh these names… (0:34:36) Jonnie: Oh, sorry, before we jump on, Hotel Galactic has kick-started launching in July. (0:34:40) Jonnie: So if there’s something you’re interested in, keep your eyes peeled. (0:34:43) Kev: oh thank you that’s that’s a good call um I’m I’m I probably won’t I’m bad at (0:34:49) Kev: kickstarters but I encourage other people too but there you go next up I (0:34:57) Kev: look I’m surprised this name has not already been done but here we are we (0:35:03) Kev: have super farming boy and that is a super farming boy like I just looking at (0:35:13) Kev: here it’s a little guy who’s flying around and he’s farming while he flies (0:35:18) Kev: what Oh chain reactions and combos what okay quirky creatures there’s a lot (0:35:25) Kev: going on with this game it’s (0:35:27) Jonnie: yeah so it seems to be more action adventure like it’s farming as the basis for action (0:35:35) Jonnie: adventure like they don’t even use the word cozy in the description of their game so (0:35:39) Kev: yep (0:35:39) Jonnie: I don’t even know when we’re talking about it because I thought that was how we defined you (0:35:42) Jonnie: just do a search for cozy and that’s uh but no it seems like it’s using farming as the basis for (0:35:47) Jonnie: like a combat uh action adventure i’m trying to think of like exactly what it reminds me of (0:35:56) Jonnie: but I can’t quite place it. (0:35:58) Kev: So, I like visually it’s, this is gonna sound weird, but it reminds me of the Amazing World of Gumball, the main characters. (0:36:09) Jonnie: Yeah. Yeah. No, it does. I see. I see what you’re saying. (0:36:12) Kev: Or Cuphead, that’s another comparison maybe, obviously not the hand-drawn 2D animation, but it’s a similar sort of style. (0:36:21) Kev: It’s very, very cartoony. Everything has eyes, you know what, I take that back. (0:36:25) Kev: Like some of the like the house has eyes and moves around that feels (0:36:28) Kev: very cuphead esk yeah so it is colorful it is different I will say that right (0:36:35) Kev: because it like he’s harvesting crops but it’s very dynamic because there’s (0:36:41) Kev: patterns and like he pulls one out other ones pop out in a chain and it’s (0:36:48) Kev: interesting and there is sort of like enemies that you have to deal with and (0:36:54) Kev: and you have to work your way through the upgrades to rescue. (0:36:58) Kev: I am interested in this. It’s different. It’s very different from a lot of other farming games. I will say. (0:37:12) Kev: Yeah, that is a super farming game. We again just announced that we’ll be doing an early access- Wait, oh! Is that- Oh! Demo’s already out! You can get a demo right now! How nice. (0:37:24) Kev: But no release date, I don’t think. (0:37:28) Kev: Or a tentative release date. (0:37:30) Kev: But yeah, there you go. Check out Super Farming Boy. Props to them for getting to that name first. I’m surprised no one else did. (0:37:40) Kev: Alright, next up we have Everhome. Oh goodness. They’re not saying it, but this is more- (0:37:58) Kev: Ghibli plot. I’m just reading the description here. (0:38:02) Kev: Lily was spirited away to a mysterious island as her memories fade. Everyone seems to know her and her quest for her missing sister. It’s time to establish a homestead, meet your friendly Everfolks, then learn their secrets and solve the mystery of Everhome. (0:38:18) Kev: So, we have an isometric looking game. You’re managing chickens. You’re farming. (0:38:28) Kev: It’s one of those things where it looks like where you plant one thing but you go like 10 crops or whatever. There’s a forest that you wander through with some sort of combat magic spells or something. There’s a lot of fiery sparks going on. (0:38:46) Kev: It is a- I think the aesthetic is kind of nice. Just the isometric view. But they’re planning a release for 2024. Ooh, a demo is already out. (0:38:58) Kev: That is nice. Yeah, do you have any thoughts on this one, Johnny? Everhome? (0:39:04) Jonnie: not really like i’m still just like not I can’t quite see enough of this to like I don’t know (0:39:10) Jonnie: like it’s not doing anything that I haven’t seen elsewhere and like everything about it looks good (0:39:17) Jonnie: but in the context of all of the games that we’ve talked about today like i’m not sure (0:39:21) Jonnie: that this one has anything that feels that distinct about it so i’m just struggling (0:39:26) Kev: Yeah, no, that’s very fair, right? Like, I agree. I think it looks nice, but it, like you said, doesn’t have anything really sticking out, or, uh, just, you know, uh, making it, differentiating it from all the other ones. (0:39:39) Kev: It’s kind of the opposite of Super Farming Boy, in that sense, right? Where Super Farming Boy is wild, and, and very clearly what that game’s going for, but, um, but, uh, but yeah, there you go. (0:39:53) Kev: That was ever home again. There’s demo for that one as well (0:39:56) Kev: And I think we actually got through all the news. Do you have any other comments or concerns, Johnny or news items I made? (0:40:03) Kev: I think we actually got through all the news. Do you have any other comments or concerns, Johnny or news items I made? (0:40:13) Jonnie: I think it’s just like a ton of exciting stuff coming up, right? So like, um, I think the next (0:40:19) Jonnie: few months if you’re listening to a show like this, like, look around because there’s a lot (0:40:24) Jonnie: of good stuff coming out or there’s cool demos, like, so just try some of the stuff out, like, (0:40:28) Jonnie: you know, um, and let us know what you’re thinking about, like, whatever it is that you’re playing, (0:40:33) Jonnie: because we’re now kind of getting to the phase where there’s so much, um, that’s distinct that (0:40:38) Jonnie: there’s going to be some really good games that we can’t cover on the show, you know, like there’s (0:40:42) Jonnie: There’s plenty of games that we haven’t covered. (0:40:44) Jonnie: You know, I think about a game like Sun Haven, but fundamentally, right? (0:40:48) Jonnie: Like if you like Stardew and, you know, all of the other clones. (0:40:52) Jonnie: Like Sun Haven is another one of those, right? (0:40:54) Jonnie: You don’t need us covering it to tell you that. (0:40:56) Jonnie: But I think there’ll be some games that we will really wish that we were able to get to on the show that we may not be able to. (0:41:01) Jonnie: So just love to hear from you guys. (0:41:03) Jonnie: If you’re playing anything that you’re like, wow, this is amazing. (0:41:06) Jonnie: Like this worked out really well. (0:41:07) Jonnie: Like that sort of feedback can help us know what’s worth covering because there’s a lot coming out. (0:41:12) Kev: Yeah absolutely um it’s it’s fantastic right because like I (0:41:20) Kev: you know obviously we’ve we’re biased covering these games and listening into the show and (0:41:26) Kev: whatever but like there’s a lot of studio ghibli a lot of cozy or whatever but the ones that stand (0:41:31) Kev: out um they’re very very exciting right go-go town we got south field wattle knots lots of good stuff (0:41:39) Kev: Um, uh, but yeah, there you go. (0:41:42) Kev: with that, uh, I think we can, uh, we can call it an episode. (0:41:47) Kev: We got through the news. (0:41:48) Kev: Um, uh, if you, uh, Johnny, where could people find you on the internet if you want to be found? (0:41:56) Jonnie: uh no I don’t think I do want to be found uh as always like I i just like you know suggest (0:42:02) Jonnie: if you can um going to patreon.com/thpspod um support the show get access to the slack (0:42:10) Jonnie: come and talk to us about what what uh cozy games you’re playing um and how you’re enjoying them so (0:42:16) Jonnie: it’s a great way to engage you know like with everyone on the show and we’re mostly just in (0:42:17) Kev: Yes right and like you know obviously we we’re only one show week right and so we (0:42:19) Jonnie: and they’re talking nonsense about what if we… (0:42:28) Kev: can only cover X many games in a year right but talking about it on the slack (0:42:34) Kev: would probably incentivize or incur not incentivize encourage us to to pick up a (0:42:39) Kev: certain one more right like we’ve had people discuss games on there or bring (0:42:44) Kev: to our attention stuff, but anyways. (0:42:47) Kev: Um, yeah, there you go, that’s the, uh, also you get access to the Greenhouse, um, Al’s uh, uh, our premium, uh, podcast about stuff that’s not farming Cottagecore games, um, uh, Al and Cody did one on other games that were nuts that went covered last week, um, but, uh, uh, you can find me @koopaprize on Twitter if you wanna see my personal account, you can find me @koopaprize2 if you wanna see some of my art, or, you can find me @koopaprize2 if you wanna see some of my art. (0:43:17) Kev: You can find me @rainbowroadradio, a podcast I do with our mutual friend Alex, um, that’s @rainbowmariopod on Twitter, or @rainbowroadradio on most other places, uh, we talk about Mario games, uh, we just recorded an episode about Mario and Luigi, partners in times, uh, where Mario and Luigi team up with their baby selves, um, which, yeah, it’s as weird as it sounds, um, okay. (0:43:44) Kev: I’m just thinking about like, you know, thinking about (0:43:47) Kev: that concept now. That’d be really weird to carry your own baby self around. (0:43:52) Kev: But yeah, go find out how the Mario Bros handled that. (0:43:56) Kev: Anyways, you can find Al at the Scottbot on Twitter or mastodon.scot. (0:44:04) Kev: You can find the podcast at THSPod or harvestseason.club, our website, where we have all our links. (0:44:12) Kev: We have the transcripts. You can provide feedback. (0:44:14) Kev: Uh, you hit up the Patreon, as Johnny mentioned. (0:44:17) Kev: Patreon.com/thspod for all that good stuff. (0:44:20) Kev: Um, uh, thank you, Johnny, for being on. (0:44:24) Kev: Thank you, Al, for having me on. (0:44:26) Kev: And until next time, dear listeners, have a good harvest! (0:44:29) Theme Tune: The harvest season is created by Al McKinlay, with support from our patrons, including our (0:44:40) Theme Tune: pro farmers, Kevin, Stuart and Alisa. (0:44:44) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:44:48) Theme Tune: Feel free to visit our website, harvestseason.club, for show notes and links to things we discussed (0:44:54) Theme Tune: in this episode. (0:45:05) Kev: Alright there we go, I did it. (0:45:08) Kev: You can go die now, hahaha. (0:45:08) Jonnie: So I realised, when I went to go have a bomb, I obviously muted myself on Zoom, but my local recording, and it’s not that far, so I’m like “I need to warn Al.” (0:45:13) Kev: Yup, aww it’s sick, there’s, well there’s, we don’t have a greenhouse but we have that (0:45:22) Jonnie: After the auticular bit… (0:45:28) Kev: for patria, hahahaha. (0:45:30) Jonnie: Gross.
The Wreck-It Ralph season is ending in two days and as we transition to a new season, let's discuss a few thoughts. Additionally, we close with a totally unrelated life ramble. Until next time
What are the most common blockers to growing games profitably? In other words, why won't your game grow? You built a game and it's awesome, but it's not growing like you want it to. What's wrong? Maybe this episode of Growth Masterminds holds the answer. Today we're chatting with who reminds me of Ben Affleck in The Consultant, because she's called in when nothing else is working Her name is Sara El Bachri. She runs ShamsCo, does the mobile gaming growth masterclass, and has worked with 40+ gaming studios over the last few years including EA, Rovio, Gameloft, DoubleDown, Netflix Games, and TutoToons. All of that means: she's seen a few things. And fixed a few things. We hear about the biggest blockers for growth for games both big and small ... and a little about Sara's journey to becoming an internationally renowned UA consultant. 00:00 The Growth Dilemma 00:33 Introducing Sarah El Bachri 01:27 Mobile Game Growth: Strategies and Insights 11:44 Bridging the Gap: Communication and Creativity in Game Studios 18:10 Unlocking Organic Growth: The Power of Testing and Education 21:49 The Importance of Internal Education and Collaboration 27:12 The Complexity of User Acquisition
Avec un chiffre d'affaires qui atteint plus de 200 milliards par an et une audience de plus de 3,6 milliards de joueurs, le jeu vidéo est de loin la première industrie culturelle du monde. Et pourtant, entre durcissement de la régulation, présence ambitieuse des Big Tech et vagues de licenciements, le tableau n'est plus si idyllique…Il est certain qu'en regardant les chiffres, cela donne le vertige. « Il y a 3,6 milliards de joueurs, soit 40 % de la population mondiale, le temps de jeu moyen quotidien est à 1h45… », pose d'emblée Guillaume Monteux. Le président de Gadsme, spécialiste de la publicité dans les jeux vidéo, a forcément beaucoup d'arguments pour appuyer l'idée d'une industrie vidéoludique assise à la même table que le cinéma ou la musique : « c'est de loin la première industrie culturelle au monde ». Pas mal quand on sait que le jeu vidéo est né près d'un siècle après le 7ᵉ Art…Crise, ou simple transition du jeu vidéo ?Mais pour le publicitaire, même si le jeu vidéo continue de mobiliser plus d'utilisateurs que Facebook et TikTok réunis, « depuis 8-10 mois, l'industrie avance avec prudence ». Arrivée du Digital Markets Act, ambitions croissantes de géants de la tech comme Apple, Google ou Microsoft -qui s'est récemment offert Activision Blizzard-, et surtout une vague de licenciements sans précédent chez Unity, Amazon Games ou encore Electronic Arts… Les nuages se sont accumulés à l'horizon. Même « la plateforme Twitch va encore licencier 500 personnes » précise Guillaume Monteux. À l'entendre, le ralentissement était prévisible, car « s'il y a un intérêt toujours plus grand pour les jeux vidéo, la rentabilité n'est pas au rendez-vous ». Le COVID a contribué à ébranler le modèle économique, mais il n'est pas le seul responsable. « Aujourd'hui, toutes les entreprises du secteur vont chercher à être profitables, à faire de la marge, alors qu'il y a 2-3 ans, elles cherchaient à conquérir des parts de marché, à faire du chiffre d'affaires, même à pertes ». Un exemple ? « En 2024, Nintendo va continuer à vendre une console, la Switch, qui est sur le marché depuis 2017, question marge, c'est formidable ». Un exemple que pourrait avoir envie de suivre Sony avec sa Playstation 5, sorti en 2020 et déjà vendue à 50 millions d'unités.De la révolution free-to-play à la révolution multiplatformePour Jean-Baptiste Godinot, le jeu vidéo est tout simplement en train de vivre une période charnière, mais ce n'est pas la première selon le vice-président exécutif de Gameloft. « Il y a déjà eu un grand changement de business model, il y a une dizaine d'années, avec l'émergence des jeux free-to-play. Cela a principalement affecté le mobile (spécialité historique de Gameloft, ndlr), où les acteurs ont dû basculer d'un modèle premium -on paie, on télécharge le produit fini- vers un modèle « game as a service », et donc un jeu qui ne se termine jamais, avec des achats intégrés ». S'il a conscience que certains acteurs vont rester sur le carreau, Jean-Baptiste Godinot préfère porter le regard sur les opportunités avant les risques. « La révolution du free-to-play avait permis l'explosion du jeu vidéo et son adoption par des générations qui n'étaient pas forcément concernées jusque-là ». Maintenant que l'industrie a franchi le fossé entre les générations, la prochaine révolution associera, selon lui, technologie et modes de consommation : « le free-to-play continue d'exister, notamment sur les téléphones, mais émergent les modèles d'abonnement, et plus récemment celui du multiplateforme ». Netflix et Disney, par l'odeur du jeu vidéo alléchés… « Nous, chez Gameloft, on a été “mobile”, mais on veut se développer vers le PC et la console parce que le marché va tendre vers une érosion des frontières qui existaient », explique Jean-Baptiste Godinot. Preuve que le marché devrait continuer sa marche en avant, les gros poissons sont à l'affût, « comme Netflix, qui a beaucoup accéléré sur le sujet ces dernières années ». Guillaume Monteux de son côté, cite « Apple et Google, des géants discrets qui génèrent plus de chiffre d'affaires que Sony, dont on parle pourtant plus ». Mais il entrevoit également l'appétit de nouveaux acteurs d'envergure comme Disney, « qui vient d'investir 1,5 milliard de dollars dans la société Epic, qui édite Fortnite -70 millions de joueurs chaque mois- ou Rocket League, tout en produisant le moteur de jeu Real Engine. C'est un investissement énorme de Disney dans un acteur important et militant du secteur qui tente de casser le monopole d'Apple et Google ». Visiblement, c'est moins une crise qu'une guerre des titans qui se profile.-----------------------------------------------------------------------SMART TECH - Le magazine quotidien de l'innovationDans SMART TECH, l'actu du numérique et de l'innovation prend tout son sens. Chaque jour, des spécialistes décryptent les actualités, les tendances, et les enjeux soulevés par l'adoption des nouvelles technologies.
The console market is going through major changes as hardware prices stay high and first party needs to pivot audience strategy. Nintendo may be struggling to find a break-even for its Switch successor, prompting a later release than we anticipated. Also: Embracer Group woes continue, Hasbro loses a ton. This is episode is sponsored by Magic Mind, a supplement shot that includes ingredients to lower your stress, reduce fatigue, and boost your immune system. You can get 20% off your order of Magic Mind at https://www.magicmind.com using the code VirtualEconomy20. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:01:12] - Sony Earnings for Q3 FY24 [00:18:37] - Starbreeze Earnings for FY23 [00:26:13] - Embracer Group Earnings for Q3 FY24 [00:41:48] - Bandai Namco Earnings Notes for Q3 FY24 [00:43:48] - Hasbro Earnings Notes for FY23 [00:46:46] - Xbox Reveals Multiplatform Plans [00:49:10] - Epic Games Store Year in Review 2023 [00:52:22] - Investment Interlude [01:04:24] - Quick Hits [01:13:12] - Labor Report [01:22:11] - What Happens if the Switch 2 Doesn't Come Out in 2024? [01:36:13] - Listener Questions SOURCES Sony Earnings for Q3 FY24 | Sony Starbreeze Year-End Report | Starbreeze EMBRACER GROUP PUBLISHES INTERIM REPORT Q3 | Embracer Group Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2024 | Bandai Namco From Software now owns the Elden Ring IP | USPTO Magic, D&D maker Hasbro lost over $1bn in Q4, predicts WotC revenue decline in 2024 | BoardGameWire Xbox's Promise to Bring More Games to More Players Around the World | Xbox Wire Xbox's Alleged Multiplatform Plans are Making People Angry Prematurely | Virtual Economy Epic Games Store 2023 Year in Review | Epic Games Epic Games Store is Coming to iOS | Epic Games (@EpicNewsroom) on Twitter Genvid Suffers Layoffs | Seana Cavanagh on LinkedIn Daybreak confirms "less than 15" layoffs | GamesIndustry Scopely layoffs hit Kingdom Maker team | Games Industry Disco Elysium studio laying off nearly 25% of its staff—including the final remaining writer from the original game's credits | PCGamer Everywhere and Mindseye developer Build a Rocket Boy announces layoffs | PCGamesN Global layoffs at Gameloft as staff in Ukraine and Canada confirm redundancies | Pocket Gamer Embracer-owned studio Flying Wild Hog has unionized | Game Developer Things at Toys for Bob may not be so dire | @MauroNL on Twitter Sources: Nintendo Switch 2 will now launch in 2025 | VGC INVESTMENT INTERLUDE Games corporate and VC funding falls 75% to $2.7B in 202 | GamesBeat Monumental to acquire Game Circus | GamesIndustry Former EA and King leaders establish new studio Cult of the North | Game Developer
In 2023, there were 11.89% female CEOs and 8.95% co-founders (reported from 7 different funds) from approximately 400 companies and 1000 founders. It is progress but there is still a long way to go before we see more women accessing positions of CEOs, especially when they are not founding their own company. In this episode, we interview Veronica Rojas, who climbed the ranks in her career from product marketing at Gameloft to Head of Studio, ultimately becoming the co-CEO at Uken Games. How does someone become a co-CEO/CEO? What does this role imply, and what should one consider before taking on those responsibilities? The role of co-CEO has emerged more and more in the gaming industry as we recognize that the demands of a CEO role might become overwhelming as the company scales. 04:01 Veronica's Journey into the Gaming Industry 07:34 The Challenges of Starting a Gaming Startup With No Funding and Experience 15:32 Transitioning from Startup to Corporate 24:03 The Role of Product Marketing in Gaming 25:46 Joining UKEN and Rising to Co-CEO 37:05 The Challenges of Being a Co-CEO
If you want to learn more about data analytics, user metrics, and marketing performance of cross-platform games Siyu is THE source. Check our episode to learn about her triangle method, the game data analyst software cheatsheet and the role data plays in game development at Gameloft. Follow Siyu on Linkedin and if you have any questions or guests recommendations follow or DM me! --- Send in a voice message: https://podcasters.spotify.com/pod/show/itshergame/message
Gameloft has came a long way since they went free-to-play last season with the release of their Aladdin season. Enough so, that I think it's worth talking about. --- Support this podcast: https://podcasters.spotify.com/pod/show/phatlove-talk/support
Al and Micah talk about Harvest Moon: The Winds of Anthos. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:58: What Have We Been Up To 00:32:53: News 01:12:15: Harvest Moon: The Winds Of Anthos 01:50:34: Outro Links Disney Dreamlight Valley Upcoming Releases Disney Dreamlight Valley Apple Arcade Edition Roots of Pacha 1.1 Update and Console Release Ooblets 1.4 Update Everdream Valley 1.6 Update Slime Rancher 2 Update Echoes of the Plum Grove Kickstarter Snacko Early Access My Time At Portia Optimisation Concerned Ape Cool Fruit Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al and we’re here today to talk about Cottagecore games. (0:00:37) Micah: And I’m Micah! (0:00:44) Al: And you totally didn’t forget and suddenly remember that you had to say your own name there, did you? (0:00:49) Micah: I just, I never know when to like, you know, it’s, I’ve got the brain of a five year old. (0:00:56) Micah: So I need someone to say, and now’s the time that you say your name. (0:01:00) Al: Well, the problem is, right, that you’re on like two episodes a year, right? (0:01:01) Micah: Yeah. (0:01:06) Al: It’s not like, you know, the others are on like, you know, once a month or something. (0:01:09) Al: It’s much easier to remember how it goes that way. (0:01:11) Micah: I feel like I’ve gotten better about the outro, (0:01:14) Micah: but yes, you’re totally right. (0:01:17) Micah: It’s not, you know, it comes to me again as we’re doing. (0:01:23) Al: Yeah, that’s the thing I could hear when you said, and I’m like, I could hear, you were like, “Oh yes, no, I need to say it now.” Welcome. Anyway, welcome. It’s been a while. (0:01:28) Micah: You can hear the gears turning You can hear the cogs clanking around in there Yeah, thanks. Thanks for having me. It’s always fun to be on Talk about some of my favorite genre my favorite genre of games (0:01:39) Al: Welcome back. It’s good to have you on. I notice how you said ‘favourite genre games, (0:01:49) Al: favourite games because well, we’ll see. (0:01:52) Micah: Not all of them, you know [laughs] (0:01:53) Al: Let’s not conclude on the game yet before we even said what it is. (0:01:59) Al: So, first of all, transcripts for the podcast are available in the show notes and on the website if you need them, although they’re whether you need them or not, but now you know where to go if you need them. (0:02:10) Al: We’re going to talk. (0:02:12) Al: You know what it’s going to be because we got Micah on. (0:02:15) Al: You know it’s going to be either Harvest Moon or Story Seasons. (0:02:17) Al: We’ve got a Harvest Moon, the Winds of Anthos. (0:02:21) Micah: We sure do. (0:02:22) Al: So we’re going to. (0:02:23) Al: We’re going to talk about that just as a preamble to that. (0:02:28) Al: I will not be playing the game during the episode because I’ve already sold it so that probably explains my feelings in summary, but we’ll get to that when we get to it. (0:02:38) Al: But, yeah, no, I. (0:02:39) Micah: Well I’ve got a digital so it’s not even an option for me, so… (0:02:41) Al: I know better than to buy a Harvest Moon game digitally. (0:02:45) Al: Come on. (0:02:46) Micah: I actually told you about this, but I’ll save it for when we get there, I guess. (0:02:47) Al: Yeah, yeah, we’ll go. (0:02:50) Al: We can leave that for the yeah, yeah, people can hear. (0:02:53) Al: The fun story. (0:02:54) Al: We’ve got a bunch of news, a bunch of exciting news to talk about. (0:02:58) Al: But first of all, Makar, what have you been up to? (0:03:01) Micah: Uh, I just recently got back from Japan and My partner and I went for about two Three weeks something like that something we’ve been planning since originally planned on going in spring of 2020 World event Happened and I don’t know. I just everything feels weird after (0:03:19) Al: Classic. (0:03:21) Al: Yeah, what happened in spring 2020? Nothing. Nothing happened. That’s the point. (0:03:30) Al: I know. (0:03:31) Micah: 2020 and I don’t know what it was. (0:03:33) Micah: I Yes, it was a great time. It was something that we’ve been looking forward to it for a long time. I put a lot of time and effort into the planning the itinerary and Making sure that we had a full schedule, but also a flexible schedule, you know, I for a bit there It was getting to the point where I like I’ve got you know (0:03:53) Al: Don’t do the minute. (0:04:01) Micah: some levels of ADHD and OCD that I have been formally diagnosed with that manifest itself in things like that where I’ll just lock in on an Idea and then I’ll just run with it and then I’ll just keep going and then I’ll get deeper and deeper And it was pretty much to the point where I was like Google mapping If I took the train from this location at this time of day in Japan (0:04:29) Micah: what train would I take and… (0:04:31) Micah: where would I transfer and how much would it cost and then like figuring out travel costs down to like you know the individual train ride and things like that. (0:04:42) Al: Oh, you’ve got to know the best way to pay for it, right? Do I get a travel card or am I buying individual tickets? You know, that’s important. (0:04:43) Micah: That originally was the plan but then you know it just got to the point where it was it was like things that you especially knowing now you would not be able to like (0:05:02) Micah: plan for really given like you know how travel works like mass transit travel works there but which beautiful by the way beautiful transit system could not say anything bad about that transit system and then we came back here where it’s just cars. (0:05:22) Al: Well, you presumably weren’t traveling in peak hour, peak time, you’re commuting hour. (0:05:28) Micah: Uh, there was a lot of it where we were, which was a little, you know, that was a little challenging being absolutely crammed into trains, like, just packed with people. (0:05:29) Al: Oh, OK. (0:05:46) Micah: It was an experience that I’m not used to, but yeah, it was an experience. (0:05:52) Micah: I did a lot of looking at retro games and stuff like that. (0:05:55) Micah: We did a lot of, you know, we did some– (0:05:59) Micah: theme cafes and things like that, Dragon Quest Cafe. (0:06:02) Micah: Went to the Dragon Quest Island. (0:06:04) Micah: Dragon Quest Island was a bucket list item. (0:06:06) Micah: And I was very excited to do that. (0:06:06) Al: Of course. (0:06:10) Micah: Very awesome, just like a real life JRPG. (0:06:15) Micah: You just like walk around a town and get quests and then go fight stuff and then come back. (0:06:21) Micah: And it’s a lot of, you know, like, (0:06:24) Micah: what do you call it, fetch quests, (0:06:25) Micah: but it still was a very cool experience. (0:06:28) Micah: And while I was there, they were promoting and releasing Mario Wonder. (0:06:35) Micah: So I picked that up while I was there because the exchange rate was absolutely in our favor. (0:06:43) Micah: So a brand new Switch game wound up being like $36 or something like that. (0:06:48) Micah: USD once you convert it. (0:06:52) Micah: And I’ve been playing that. (0:06:55) Micah: I picked up the metal gear. (0:06:59) Micah: Collection was there too, because it came out around the same time and I played a little bit of that. (0:07:05) Micah: But mostly it’s been I’ve been playing Super Mario Wonder and trying to get through the Pokemon DLC. (0:07:14) Micah: And I’ve picked up Disney Speedstorm and I’ve been playing a lot of Disney Speedstorm, which is their cart racer. (0:07:19) Al: Is it any good? (0:07:21) Micah: It is actually incredible. (0:07:24) Micah: It is remarkably good. (0:07:28) Micah: There is two mechanics that I think separate it quite a bit from being just like Mario Kart. (0:07:37) Micah: It does feel just like Mario Kart but with Disney characters. (0:07:41) Micah: But one of the mechanics is that you instead of having like just this selection of power, like item block, (0:07:53) Micah: you get the item block and there’s like a selection of items that you can get out of that. (0:07:57) Micah: I (0:07:58) Micah: And everybody gets the same thing. There is one item that is like your ultimate move For whatever your racer is and all the racers have different ultimate moves and Even beyond that there is a basic ultimate move and there is a charged ultimate move where if you charge you hold the button And charge it up then it’ll do something different So as an example, I’ve been playing a lot of Donald Duck and Donald Duck’s (0:08:05) Al: Right. Okay. (0:08:27) Micah: basic move. (0:08:28) Micah: The ultimate move is that he puts a shield around himself, and if that shield gets broken, then he has these energy fists that punch all the other racers around him. (0:08:42) Micah: But if you charge it, then it immediately does the fists, and it also boosts you. (0:08:50) Micah: So there’s different ways that your ultimates can come through. (0:08:55) Micah: The big thing for me I think is that there is (0:08:58) Micah: a combat mechanic to it where you can slam into other cars and push them into an obstacle or whatever and a lot of the power-ups and stuff like that or a lot of the items can be translated directly into combat So it really there’s a there’s a really (0:09:28) Micah: Powerful feeling of getting into a race and immediately shoving everybody around you into the wall as Donald Duck and then just like blasting your way through the finish line. There’s something so Kind of yeah, yeah, it does have it the especially in in the single-player because if there’s not, you know, if there’s (0:09:43) Al: So it’s basically it’s Mario Kart crossed with Barnett. (0:09:56) Micah: There’s opportunity. (0:09:58) Micah: There’s time for that. It slows down a little bit and shows the cart that you hit spinning out or whatever. (0:10:03) Al: Yeah, classic. Yeah, yeah, sure. (0:10:05) Micah: Obviously, you can’t do that in multiplayer, but that definitely makes it feel more like burnout in that way. (0:10:13) Micah: When you’re hitting something and it’s spinning out and you’re watching it in slow motion. (0:10:18) Micah: Yeah. It was good. (0:10:18) Al: Burnout was always my favourite racing game when I was younger, just because of that. (0:10:22) Al: I was never a huge fan of the realistic races, because it just isn’t fun. But Burnout was like, “Yeah, I can drive and smash people into walls.” Amazing. (0:10:26) Micah: Yeah. (0:10:28) Micah: Yeah. (0:10:31) Micah: It’s great and it’s yeah, that’s like the big difference for between it and Mario Kart like there’s obviously there’s combat Kart combat quote-unquote with the items that you get and things like that in Mario Kart, but this is like physical combat. It’s like It’s much more cutthroat it feels it is a really satisfying game and it’s doing the whole you know Like they’re they’re doing seasons and they have a battle pass and you can buy like a premium battle pass that gives you you know more or whatever. (0:11:01) Micah: It is not bad. A lot of it is very cosmetic focused because there’s outfits for racers. There’s different like paint jobs for racers and things like that. They have things like victory poses that you can get. There are some bundles where it’s like you can buy these upgrade packs for like the specific items that you need to upgrade your racers and stuff like that. (0:11:02) Al: So that’s my next question, how bad is that? Because obviously it’s free to play game. (0:11:31) Micah: There’s a lot of content to it. There’s like for the single player portion of it. There’s there’s seasons and every season has like a single player chunk where it’s all of these like kind of it. It’s like chapters and each chapter has, I don’t know, 8 to 10 races in it and the races will unlock it. (0:11:38) Al: Is that something you can get for free if you work hard enough? Or is that? (0:11:41) Al: Right, okay. See, that’s the key for me. (0:11:59) Micah: and the races will unlock. (0:12:01) Micah: You can unlock chests that have the upgrades and stuff like that in it. (0:12:05) Micah: But there’s like, I don’t even… (0:12:09) Micah: 10 chapters or something like that for each season. (0:12:11) Micah: So right now the season is highlighting Aladdin. (0:12:15) Micah: And you can select the battle pass. (0:12:19) Micah: Through the battle pass you can unlock Jasmine. (0:12:22) Micah: And you can unlock Genie as racers. (0:12:26) Micah: And you unlock them really early in the battle pass. (0:12:31) Micah: And you can get them early even without the premium battle pass. (0:12:38) Micah: But then all the way at the end of the battle pass you get special outfits and special car colors and whatever. (0:12:45) Micah: Like paint jobs and stuff like that. (0:12:47) Micah: But the single player portion of the season is all Aladdin based story content. (0:12:55) Micah: Where it’s like races that you have to do with specific conditions. (0:13:02) Micah: And there’s so much content for it. (0:13:04) Micah: There’s like an unbelievable amount of content that’s just like free content. (0:13:09) Micah: So there is a lot of opportunity to get that stuff yourself without paying anything for it. (0:13:17) Micah: It’s good though. It’s a really really good racer. (0:13:18) Al: OK, that’s good. That’s good. (0:13:22) Al: I’ll need to try it because I’ve tried a number of different car racers and most of them, I’ve just not enjoyed the controls. (0:13:31) Al: Like, they’ve just never felt like they’ve worked as well as Mario Kart. (0:13:34) Al: So I’ll need to try this one and see how that goes for me. (0:13:35) Micah: This definitely is the most Mario Kart similar I think Right Yes, I do too (0:13:38) Al: It doesn’t need to be the exact same. (0:13:41) Al: I just use that as an example because like I like the controls in Mario Kart. (0:13:46) Al: it’s very smooth and it’s very controllable. (0:13:48) Al: Every single version of it, whereas like, you know, if you take like crash team racing or sonic racing or whatever, I hate, I just, I know I don’t enjoy how they control. (0:13:56) Micah: Yeah, we’re in the exact same boat. (0:13:59) Al: I always feel like I’m just not in as, as control as, as I am with Mario Kart. (0:14:03) Micah: Yeah, given that and how similar I think our feelings are on that, I feel like you’ll probably like it because I’m very much the same way. (0:14:13) Micah: I did not, was not a fan of Crash Team Racing and Sonic Racing and how that felt. (0:14:19) Micah: It does. (0:14:20) Micah: Um, I think probably just because of history with it, I’m most attuned to- (0:14:26) Micah: to like Mario Kart controls and things like that. (0:14:31) Micah: And it feels the most like that. (0:14:32) Micah: Like, you know, there’s- you go off a jump and you can hit a button to do like a flare or whatever to like give yourself a little bit of boost. (0:14:39) Micah: And the drift feels like Mario Kart and there’s like drift chaining and stuff that- (0:14:45) Al: I have actually downloaded it on my switch. I’ve just not opened it yet because it’s like free to play game that I know I’m going to play at some point. Of course, I’m going to download it, right? Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. It came out of early access a few months ago, I think. So yeah. Oh, interesting. (0:14:48) Micah: Yeah, and it’s also, I think it’s on every platform now, but you can chain your account. (0:15:00) Micah: It’s like super easy to link your account between platforms, so that’s also really nice. (0:15:05) Micah: Oh, you know what it is. (0:15:07) Micah: It’s coming to mobile soon is what I remember. (0:15:10) Micah: So if, yeah, we’ll see how the game changes at that point, but you know. (0:15:16) Al: - Yeah, I don’t, having said I liked all the Mario Kart, (0:15:18) Al: I don’t like live, I don’t like Mario Kart live, (0:15:19) Micah: No, I don’t. (0:15:20) Al: I don’t like how, I just, no. (0:15:21) Micah: Not a fan. (0:15:22) Al: I want something like that, I want the new, (0:15:27) Al: I like everything that it does in terms of the live service stuff, (0:15:31) Al: I just want that on a switch with controls rather than the, no, I don’t like the, anyway, whatever. (0:15:36) Micah: Yeah. (0:15:37) Micah: Yep, no, I feel you. (0:15:42) Al: So I too have been playing Mario Wonder. (0:15:45) Al: No finished it, I think in the last episode I said I was nearly done and I just had one level to go. (0:15:51) Al: I have no finished that one. (0:15:54) Micah: Dang, I have not finished it. (0:15:56) Micah: I’m very excited to see that. (0:15:57) Micah: What are your thoughts now that you’ve finished it? (0:15:58) Al: I really love it. I think it is one of the best 2D Mario games they’ve done. I think it’s really good. I think what I think is amazing is see if we had this game and one in every four levels had a wonderful hour. We’d think that was a really cool idea and it was really interesting that they did that. The fact that they’ve done this in every single level and every single level has a different thing that the wonderful (0:15:59) Micah: It’s so good, isn’t it? (0:16:28) Al: flower does. Every single level is incredible. Yeah, I love it. I love it. I also feel like unlike most Marios, I feel like I could figure out most of the secrets myself. So there’s a few that I just didn’t quite get and I had to Google. But with most other (0:16:29) Micah: it’s insane. Yeah, it’s insane. And there’s like multiple methods through the levels to like, it’s just it’s crazy how much detail and love (0:16:58) Al: Mario’s, I’ve been like, I have absolutely no idea how to deal with this here. I don’t know where to go here. And maybe that’s just me getting better at figuring out their secrets. (0:17:07) Al: That’s a possibility. But I’ve just felt like, yeah, it just, and I feel like when I got to the end of the game, I wasn’t hugely far off 100% because it just felt like everything was really fun to continue doing. I like got close to 100% in each world that I did up to like four, and then five and six, I just was like, I just want to finish this now. So I did what I needed to, but I think, yeah, no, I think it was, and I think there are quite a few levels at the end that are like really difficult. And they’re not like, you know, Mario, Mario maker difficult, right? Like they’re not like insane. You have to have like split second reflexes to ever do this, but especially the very last level, (0:17:53) Al: which you know, when you get to it, that one in particular was so frustrating. (0:17:55) Micah: I had… (0:17:58) Al: I, I’m not joking when I say I, it took me 60 lives to get through that game, that level. (0:18:05) Micah: Holy smokes, I had actually read someone had had said that they felt like it was the closest to Mario. (0:18:16) Micah: An official Mario game has come to feeling like a Kaizo Mario game, which if you don’t know, Kaizo Mario games you like, they call them like Iron Man Mario games. (0:18:28) Micah: Like insanely impossible, like super, you know, reflex. (0:18:35) Micah: Heavy like you have to jump with a shell at the right time and then kick off of that shell at the right time so that it hits a wall at the right time and then jump off of that shell after the fact, you know, all of these like really precise movements and things like that. (0:18:51) Micah: And they said, well, it’s not a Kaizo Mario level. (0:18:51) Al: Yeah, there definitely are a few levels like that. I understand there are people who are like, “I want more like that,” and that’s fair. But yeah, I certainly think there are some levels in this that are some of the hardest that have ever been in a Mario game. So yeah, (0:18:54) Micah: It is the closest that a core Mario game has come to feeling like a Kaizo game. (0:19:09) Micah: Yeah. It’s really fun. (0:19:12) Al: I really, really enjoyed it. I think it was fantastic. Yeah. (0:19:15) Micah: It’s such a I was and I was really kind of like on the fence about the the the theme or like the aesthetic of it being like, you know, I don’t know, LSD induced, whatever is happening, whatever. Yeah, whatever hallucinogenic effects these. (0:19:30) Al: Yeah, I was thinking more magic mushrooms, but yeah, sure. (0:19:39) Micah: Wonder flowers have on these wonder seeds have on everybody. (0:19:43) Micah: I was a little bit on the fence of like, OK, I don’t know if I’m, you know, elephant Mario and whatever. And it just felt a little too wacky, maybe to when I first saw the like trailer for it and stuff. Obviously, it still looked good. (0:19:59) Micah: I was still interested in it. I’m happy that didn’t like deter me from it at all because it’s it’s awesome. It’s such a good Mario game. (0:20:07) Micah: and that like aesthetic is… (0:20:09) Micah: It’s really well done throughout the game without feeling overly wacky or whatever. (0:20:13) Al: Yeah. Yeah, yeah, yeah, yeah, yeah, it’s been a really good year for games because I also have been playing Spider-Man 2 and I’ve been loving that. It’s a great game. I feel like I think I’m like 80% through the main story, but there’s still quite a lot of side stuff that I need to do. But I’m at the point where I’m like, I just need to like finish, I need to main line the story, finish that before I tidy everything up. (0:20:17) Micah: They’re killing it with Mario lately, huh? (0:20:28) Micah: Yeah? (0:20:46) Micah: I don’t know too much about what’s going on in Spider-Man 2, but from what I understand it’s both Peter Parker and Miles Morales and… (0:20:56) Micah: Okay. (0:20:56) Micah: Are you like swapping between them? (0:20:56) Al: So the first game was… Yeah, so the first game was Peter Parker and then there was a Miles Morales game where Peter goes on holiday, and that’s the explanation as to why you’re just Miles. Okay, fine, sure, whatever. So what you can do is there are specific things that need to be done by one Spider-Man. So obviously, the storyline with Miles’ mum has to happen with Miles, right? (0:20:59) Micah: Right. And then there was a Miles Morales game, right? (0:21:04) Micah: Okay. (0:21:08) Micah: Got it. (0:21:10) Micah: He needs a break. (0:21:24) Al: It doesn’t make any sense for it to be Peter. (0:21:25) Micah: Right. Right. (0:21:26) Al: And the stuff with Mary Jane has to be done with Peter, it can’t be done with Miles. (0:21:30) Al: And there’s like a few kind of like side stuff, like there’s one of the like collectibles thing is to do with Peter’s job, and one of them is to do with Miles’ uncle, (0:21:43) Al: and so those obviously need to be done with that Spider-Man. But other than that… (0:21:46) Micah: can’t be with Peter’s uncle but is that am I allowed to say that I don’t know I’m allowed to say (0:21:55) Al: Wow. (0:21:56) Al: Oh, my, but other than that, you can just freely switch between the Spider-Man. (0:22:06) Al: So you’re just floating around and you can just pause the game and press square and switch to the other one and they’ll pop in and you can do whatever you want. (0:22:14) Al: So I have generally just been going through the game because obviously the story switches you between them for different parts of the story. (0:22:21) Al: So I’ve just kind of continued with whatever (0:22:23) Al: and they’ve dropped me in on until they then switch me. (0:22:26) Al: Just because I felt like that’s the way that kind of felt most natural to me. (0:22:30) Al: But it’s been quite enjoyable doing that. (0:22:34) Al: Obviously, they have different powers. (0:22:36) Al: They’re not exactly the same. (0:22:38) Al: And they do some things that I’m not going to spoil to kind of level Peter up. (0:22:43) Al: Because obviously, Miles has his electricity powers, (0:22:47) Al: which makes him objectively better than Peter. (0:22:51) Micah: Oh, I didn’t even know that was a thing. (0:22:52) Al: Oh, do you not know this? (0:22:53) Al: this. Yeah, so miles can go invisible, first of all. (0:22:54) Micah: What? (0:22:56) Al: You don’t know this! Yeah, oh my word. There’s so much Spider-Man lore you don’t know. So miles can go invisible, but he also has electricity powers, so he can zap people and stuff like that, which Peter obviously doesn’t have. But those powers, one from a different reality. (0:22:58) Micah: I didn’t know this. (0:22:59) Micah: No. (0:23:10) Micah: What kind of spider did that come from? Sorry, never. (0:23:13) Micah: Oh, okay, well. (0:23:16) Al: No, I’m not even joking. That’s serious. Anyway, not important. How far deep do we need to (0:23:19) Micah: Yeah, I can see that. (0:23:26) Al: go with this? But that makes him objectively better to play as than Peter Parker. So they have had to do something to level up Peter Parker. And I’m not gonna say what that is, (0:23:39) Al: but they do it, and it feels great. Like, you don’t feel like you need to be miles. (0:23:44) Al: It doesn’t feel like he’s automatically better than miles. I think they’ve balanced it really well. So you feel like you can be either of them. And it will be interesting to see whether (0:23:57) Al: those powers continue on to the next game. I’ll be interested to see what they do then, (0:24:02) Al: but it’s been good fun. (0:24:02) Micah: I maybe this is what I thought I don’t know how I would know this is a spoiler but I thought I had seen me and maybe I’m like crossing the wires between other something else Spider-Man but this does Peter is like the was it the symbiote or whatever not in the that yeah like Venom’s like doesn’t just does Peter get because there’s like a symbiote suit for (0:24:23) Al: Venom. (0:24:25) Al: Venom is in this game. (0:24:32) Micah: isn’t there like in in Spider-Man lore I don’t know I don’t know is it I thought I like I thought this was in the trailer but also I don’t know for sure okay because that’s a thing that’s existed in Spider-Man lore for like a while right is that at some point Spider-Man has like a symbiote like suit right I don’t know okay all right we can cut all this out (0:24:34) Al: All right, so we’re just fully smiling this, then, are we? (0:24:42) Al: I mean, well, Venom is in the trailer, sure, (0:24:46) Al: but it doesn’t really talk about what that means. (0:24:56) Al: Yeah, I don’t want to say too much. I don’t want to say too much. I mean, people who know a lot of Spider-Man lore are going to be able to predict a lot of this story, right? Like, (0:25:03) Micah: I don’t know how to spoil anything but okay sure yeah (0:25:08) Al: it’s not fresh and new, but it’s still fun to do. And, you know, I think a lot of people don’t aren’t that deep into Spider-Man lore. What I will say is one really annoying thing. (0:25:19) Al: So yeah, Venom’s in this game. Do you know what Miles’ electricity powers are called? (0:25:22) Micah: electricity powers? (0:25:23) Al: No, they’re called venom. (0:25:24) Micah: Wait, what? (0:25:27) Al: He calls them venom! His venom powers! I don’t know why! (0:25:28) Micah: I’m confused. Wait, why does he… (0:25:31) Micah: Oh, that’s weird. (0:25:34) Al: So there’s two venoms in this game and it’s driving me insane. (0:25:36) Micah: What a weird decision. (0:25:39) Al: Also, my other annoyance with this game, right? I love the game, but my other annoyance is they just refer to each other as Spider-Man. (0:25:50) Al: So you’ll be like “Oh, hey Spider-Man, oh hey Spider-Man!” So they’re constantly just referring to Spider-Man when they’re talking. (0:25:56) Al: It’s worse because the subtitles will say “Spider-Man is saying this” so it’ll say “Spider-Man colon” and then what he says. (0:26:00) Micah: No way! (0:26:02) Al: But you’re like “Which one?” But they try and deal with that by having a little face, right? So there’s two little faces, right? (0:26:02) Micah: Oh, I see. (0:26:08) Al: But it’s of the mask. But the problem is, do you know what the masks are? The masks are red and black or black and red. (0:26:09) Micah: They’re both wearing a mask. (0:26:12) Micah: Okay. (0:26:15) Al: And these are teeny tiny little images on a 40-inch screen 12 feet away from me. (0:26:23) Al: I can’t figure out which one it is, it’s dre- (0:26:25) Micah: Yeah, this seems like an oversight a little bit (0:26:26) Al: It’s real bad! And I’ve turned the subtitle size up to max, because I like reading subtitles. (0:26:37) Al: It helps me understand what’s- But the picture’s still tiny! Why is the picture so tiny? And also, (0:26:40) Micah: ID too, same boat (0:26:44) Al: you change their suits, right? Nobody stays in the default suits in this game. That’s part of the fun of it, is changing your suits. So I needed to- Part of my problem is that I always- I have a very (0:26:56) Al: specific aesthetic of Spider-Man suit that I like, but I can’t put them both in the same aesthetic, (0:27:01) Al: because then I can’t figure out whose is who. So I’ve had to do like- So I have to decide that this is the colour for Peter, and this is the colour for Miles, and I’ve had to kind of stick with that, (0:27:11) Al: so that I can tell them apart on screen. I know, I know. But it’s- But it is really fun. It’s a really fun game. It has done the same thing, in my opinion, for Spider-Man. (0:27:13) Micah: What a nightmare. (0:27:26) Al: Spider-Man games, that Tears of the Kingdom did for Zelda games. I think it’s done- It has taken a game and done what you think is basically the same thing, but then layered so much more on top of it that it feels so good. (0:27:41) Micah: Yeah, huh It looks really good. I didn’t it seems like the reaction to it has been very good. I just saw today I saw it tick-tock that was somebody saying like I Don’t care what you say Miles and Morales and Peter Parker are my friends. They’re real people. They’re my friends They’re we’re we’re best friends. They’re the boys like And I think you know just saying that like the characters are done so well that it feels like they’re you know (0:28:11) Micah: um but I Not knowing really much about spider-man There is a part of me that wants to play it purely out of like seeing how much Like open world traversal there is for like I’m a big sucker for when there’s like true to life in-game recreations of like real locations So like being able to traverse New York City, I feel like would be (0:28:42) Micah: very fun, even if it’s just I Have not no I Uh Not no, not really that I can remember I mean I do I’ve seen people play them and I’ve seen like, you know, there’s a Again on tick-tock. There’s like occasionally I’ll see a tick-tock live of somebody. That’s just like No camera or anything. It’s just their their gameplay of them Swinging as spider-man and I’m assuming the like previous one but it. (0:28:43) Al: So if you don’t play any Spider-Man game, even like the early 2000s ones or anything, (0:28:50) Al: the Tobey Maguire tie-in film ones, no, that’s fine. (0:29:06) Al: Yeah. It’s absolutely incredible. It’s absolutely incredible, Michael. There’s no traversal in another game that is as fun as this, and they added extra stuff on to what the games had before to make it even more… You have a wingsuit now, so you can fly. So you can swing and swing and go high, and then you fly in your wingsuit, and you can… You’re gliding, right? You’re not flying, (0:29:36) Al: ages. And there’s slip streams around the city, so you can go so fast through the city if you catch the right slip stream, and they’ve added in a bunch of stuff. You can surf on the water for a short period of time and then jump back up and stuff like that. There’s so much in… It’s so fun. (0:30:00) Al: It’s just incredible. And there’s also stuff like you might have seen… Have you you haven’t seen any of the NPC conversations. (0:30:06) Al: There’s like full-on full-on 10, 15, 20 minute conversations that these NPCs have. (0:30:07) Micah: I don’t think so. I don’t think I’ve seen any of the NPC stuff or like (0:30:17) Micah: Oh, like, not like cutscenes, it’s just like listening to people. (0:30:18) Al: If you like just drop down onto the street, no, if you just drop down and there’s two people talking, they will have a full-on conversation for 15 minutes about the most random stuff. (0:30:29) Al: But it makes sense. (0:30:30) Al: It’s incredible. (0:30:31) Al: Like there was there’s ones that I’ve seen which is like, you know, people who were on a work site and they were complaining about their boss. (0:30:36) Al: And then there were people who were talking about like their children and then there’s just so many and it’s wild. (0:30:43) Al: I cannot imagine like it just feels like they’ve gotten in some voice actors and said riff on this and they’ve just spent 20 minutes talking about it. (0:30:50) Micah: Yeah, I can imagine that would be the best way to do that too is to just have people like That’s awesome Who’s the is it rocksteady as a developer Oh insomniac, okay (0:30:51) Al: But it’s incredible. (0:30:52) Al: Yeah. (0:30:54) Al: But they’re everywhere. (0:30:57) Al: I don’t understand how they’ve done it. (0:30:59) Al: It’s like so much. (0:31:01) Al: It’s not. (0:31:02) Al: It’s Insomniac. (0:31:06) Al: It’s incredible. (0:31:07) Al: And it’s also they’re doing a Wolverine game as well coming out in a we don’t know when but presumably like five years or something like that. (0:31:10) Micah: Oh, okay, cool. (0:31:12) Micah: Yeah. (0:31:13) Al: Who knows. (0:31:14) Al: It’s made me really excited for that because like I’m just yeah. (0:31:17) Al: Well I say so yeah having so much fun. (0:31:19) Al: And we probably don’t need to get into a huge conversation about this but also been playing the watermelon games. (0:31:26) Al: It’s a week out game or whatever they call it. (0:31:26) Micah: Yep. I think everybody at least has touched it at some point or see. (0:31:28) Al: It’s been good. (0:31:32) Al: If you haven’t played it. (0:31:33) Al: If you haven’t seen it go play it. (0:31:34) Al: Go watch a video of it. (0:31:36) Micah: And it’s like, what’d you say? $2? (0:31:37) Al: Yeah. (0:31:38) Al: Something like that. (0:31:38) Micah: I bought it when I was on the Japanese eShop. (0:31:39) Al: A thousand yen or something. (0:31:40) Micah: So it was like, I don’t know. (0:31:43) Micah: Yeah, it was like 200 yen or something. (0:31:43) Al: I do even know is what that means. (0:31:45) Al: Yep. (0:31:46) Micah: Yeah. (0:31:47) Micah: It was– yeah, it’s very cheap. (0:31:48) Al: Yeah it’s very cheap and loads of fun. (0:31:50) Micah: It’s like $2 on the– (0:31:54) Al: I like I play a couple of times a day. (0:31:56) Al: It’s good fun. (0:31:58) Al: Oh this is. (0:31:58) Micah: very good. Yeah, we there’s not a whole lot to say about watermelon. You drop you drop fruits into a bucket and they combine if you match them and just don’t overflow the bucket and that’s it. Yeah. It reminds me of there’s some like old arcade game I can’t remember what it was where you’d like shoot balls at each other and if you hit the same color balls then they would combine into like. (0:32:01) Al: We talk a little. (0:32:07) Al: Yeah. (0:32:10) Al: It’s like physics version of Candy Crush or whatever. (0:32:15) Al: Or marriage was the marriage marriage games. (0:32:27) Al: Yeah, I think there’s a few, yeah, there’s a few different games that have done this similar sort of thing. (0:32:28) Micah: a different color and it was like that same. (0:32:31) Micah: Yeah. (0:32:34) Al: This just does it really nicely and the physics aspect of it changes the game entirely because like you drop one and it bounces off stuff and you don’t know for certain where it’s going to go. (0:32:45) Al: So it adds a little bit of, you know, just randomness to that as well, which is fun. (0:32:49) Al: Oh my God, this isn’t going to be a short episode, is it? (0:32:51) Micah: No, I guess not. (0:32:52) Al: We’re going to talk about some news after half an hour. (0:32:56) Al: Um (0:32:57) Al: So, first of all we get Disney Dreamlight Valley. Um, so before we get into the brand new news about this, I just need to talk to you Micah. So, had you seen that the game’s no longer going to be free to play? (0:33:08) Micah: I did. You are actually not the only person to have reached out to me after the news dropped to ask me how I felt about it. Well, I mean, I feel like, you know, if I had to pay for it, (0:33:09) Al: How do you feel? (0:33:25) Micah: then everybody else should. I’m just kidding. It’s kind of a weird move to like start something and say like it’s free to play because usually it’s the other it’s the other way around right like something is paid for it’s like a paid experience and then eventually when it’s not performing the way that they want it to anymore then they move it to free to play like that’s usually the way it goes not the other way around where it starts free to play and they’re like actually you know what we’re gonna charge money for this kind of a weird thing but (0:33:30) Al: Justice! (0:33:30) Al: Or it’s going to be free to play, yeah. (0:33:55) Al: Yeah. Well, it’s also a bit weird because it never was and isn’t going to be now free to play. The weird thing is it’s not gone free to play too paid. It’s gone from paid but we’ll be free to play to actually, no, we’re not going to be free to play. (0:34:13) Micah: Yeah, yes, like free to play, but you have to pay for, like, (0:34:17) Micah: stuff to get access to it anyways, like. (0:34:22) Al: It’s wild, it’s weird, it’s weird, but anyway. (0:34:22) Micah: Yeah, it is a weird thing. (0:34:25) Micah: I don’t I don’t really know how I feel. (0:34:30) Micah: Other than that, like it’s it seems like a weird choice for them. (0:34:34) Micah: I now my concern is, are they going to charge me (0:34:34) Al: I mean you must be less frustrated about buying it now. So they’re not. So I guess what I should say, just a quick summary for people who haven’t listened. So the game is going to come out of Early Access on the 5th of December. There will be a new update at that point. We got more details about that. (0:34:42) Micah: again for the actual (0:34:43) Micah: game since everything that I bought was like basically cosmetic stuff and currency will there be an actual okay, all right good (0:35:04) Al: last week, so I’ll detail. We’ll go over that in a minute. But your early access will continue on. And in fact, you will get extra stuff because you were early access. So you will you get like there’s a few extra cosmetics, including you get capybara. So, you know, (0:35:16) Micah: Oh. Okay. (0:35:24) Micah: Oh Now I’m not upset at all I was a little bit upset but now I’m not Yeah I’m not like opposed to that, but I’m curious to see the I know we have a roadmap that we’re gonna look at But I’m curious to see how frequent paid is gonna come into play because that can kind of (0:35:27) Al: here we go. But, but, but. (0:35:34) Al: they are doing paid DLCs, which will (0:35:46) Al: Yeah. Yeah. Yes. Yes. Yeah. Yeah. So a couple small things first. So first of all, the soundtrack for Disney Dreaming Valley is out. You can go get, go stream it or buy it now. So that’s, that’s a thing. I feel like it’s a pretty standard thing for games now. Except Pokemon games. (0:36:03) Micah: That’s also interesting thing, because I don’t know. (0:36:07) Micah: That’s not like, you know. (0:36:10) Micah: Yeah, I suppose so. (0:36:12) Micah: I feel like the standard thing is like, they’re available, (0:36:16) Micah: or like you get the soundtrack with the game or something and not, you know, like, the soundtrack’s out and you can buy it if you want. (0:36:23) Micah: I don’t know, maybe that’s. (0:36:25) Micah: And I don’t know that there was anything really like distinct about the Dreamlight Valley soundtrack that had me like, (0:36:30) Al: No, no, it’s no, it’s no Stardew Valley soundtrack. (0:36:31) Micah: Oh, I got to get this. (0:36:33) Micah: But I don’t know, yeah, that on the other hand outpaid over and over for that. (0:36:36) Al: So the 5th of December update, the 1.0 update, if you will, has been detailed a little bit. (0:36:48) Al: So Jack Skellington will be coming. (0:36:49) Al: Weird that this is coming. (0:36:51) Al: I mean, I guess maybe it makes sense it’s coming between Halloween and Christmas, but I feel like why isn’t this out just before Halloween? (0:36:57) Al: I don’t know. (0:36:58) Micah: You know, I just had this conversation about Nightmare Before Christmas with someone that I work with who said that Nightmare Before Christmas is a Christmas movie and not a Halloween movie and I argued that it’s both. (0:37:12) Al: It’s both. It’s, of course, it’s both, right? (0:37:14) Micah: But then there were other people that agreed with them that said, yeah, it’s more of a Christmas movie than it is a Halloween movie, which like, it’s actually both. (0:37:15) Al: And it… (0:37:16) Al: No. (0:37:18) Al: It’s literally both. (0:37:22) Al: It’s literally both. (0:37:24) Al: This is not a diehard thing, and I’m not going to have that argument, (0:37:27) Al: because my argument about a diehard is, “I don’t care, shut up.” Right? (0:37:31) Al: But, like, this is not… This is literally half Halloween, half Christmas. (0:37:32) Micah: No, this is explicitly bold. (0:37:35) Micah: Yes. (0:37:37) Al: It’s about both holidays. (0:37:40) Al: It just seems like people… (0:37:40) Micah: Thank you, I feel vindicated. (0:37:42) Al: People feel this need to categorise things so that they feel they can watch it at Christmas, right? (0:37:48) Al: And it’s like, you can watch it at Christmas, you can watch it at Halloween. (0:37:53) Al: It’s both. I mean, you can watch it whenever you want, but like, no one’s going to look at it… (0:37:53) Micah: You can watch it whenever you want. Yeah. (0:37:59) Al: I watched it on… I hadn’t watched Nightmare before Christmas, before this year. (0:38:04) Micah: Oh, really? (0:38:05) Micah: Thoughts? (0:38:05) Al: Just hadn’t got around to it, so I watched it a few days before Halloween. Really liked it. (0:38:09) Al: liked it. It was good fun. Good say. I mean, (0:38:12) Al: some of the songs are incredible. It starts out particularly well. Like it’s like comes out of the gate crashing. Like I’m a, it’s really good. Very weird. I enjoyed it. Anyway. (0:38:25) Al: Uh, yeah. So Jax Galton coming to Disney Dreamlight Valley and also multiplayer. So if you really want multiplayer, I’m not going to play multiplayer. Don’t make me play multiplayer. But if you (0:38:36) Micah: I can’t imagine the multiplayer being super smooth based on the gameplay, but I don’t know, maybe. (0:38:45) Al: I feel like it’s going to be basically Animal Crossing multiplayer, like it’s not going to be like Stardew Valley multiplayer or anything like that, it’s going to be visiting someone’s village to see what they’ve done. (0:38:47) Micah: I don’t know. (0:38:49) Micah: Yeah, yeah, that probably. (0:38:54) Micah: Well, because there’s, I mean, they say in the, what’s the wording for that? (0:39:04) Al: enter the valley verse with your friends. Maybe that’s a special place then. (0:39:07) Micah: » See, when I had originally read it, I thought maybe that it was like interacting with Jack Skellington in the Valleyverse with your friends, (0:39:18) Micah: as if you can do whatever that story content is with them, but maybe I just read that (0:39:27) Al: So this update also introduces the highly anticipated multiplayer mode, allowing you and up to three friends to visit each other’s valleys. (0:39:34) Al: Oh, there you go, visit each other’s valleys. (0:39:36) Micah: Okay, yeah. (0:39:36) Al: From showing off your eye for design to checking ScroogeMcDuck’s stock in another v- It’s Animal Crossing. (0:39:38) Micah: Next. (0:39:39) Micah: Yep. (0:39:43) Micah: Okay. (0:39:45) Micah: That I can see a little bit more than like, (0:39:47) Micah: ‘cause when I’d read it, I thought it was, you know, (0:39:50) Micah: you could do story content with your friends, (0:39:52) Micah: and that to me felt like that would be a very not smooth experience. (0:39:56) Al: Yeah, that, yeah. (0:39:57) Micah: But if it’s just like, come check out my valley, (0:39:58) Al: Perhaps more exciting is the fact that the multiplayer mode would continue to evolve over time as new ways to interact with your friends are added in future updates. (0:40:08) Al: Okay, well we’ll deal with them when they come, but yeah, basically the launch version is basically what Animal Crossing does. (0:40:09) Micah: Hmm Yeah when they’re on a When they’re on a content roadmap, then we’ll look at it (0:40:15) Al: Yeah, yeah, yeah, give us the give us the details. (0:40:22) Al: So then we’ve had more information about the paid DLC so (0:40:26) Al: we’ve got a content roadmap with a lot of stuff in this. I’ll link this in the show notes so you can go have a look at it but we have detailed five free updates and three I’m pretty sure three of the same paid DLC updates so this is I think one pack that you pay for and you get these three updates I don’t think these are three separate paid things because it’s all part of one One story, basically. (0:40:50) Micah: Hmm, okay Oh sure (0:40:57) Al: So this paid expansion, which is called a Rift in Time, you visit a place called Eternity Isle, (0:41:05) Al: and you meet Rapunzel, Gaston, and Eve, and go through some adventures with them. And then the spring 2024 says, explore ancient’s landing to uncover more of its secrets and befriend a very lucky villager and you also see (0:41:26) Al: in that picture Gaston, Eve and Rapunzel and then it says some (0:41:29) Micah: Mm-hmm Who do you think the very lucky villagers I? (0:41:34) Micah: Couldn’t figure out from that. I don’t have enough Disney knowledge to based on whatever that door is to maybe look (0:41:41) Al: I don’t know and then summer 2024 it says foil Jafar’s schemes and fix the rift in time so that feels to me like three parts of this one paid day. (0:41:54) Micah: Yeah, that makes complete sense, I think. (0:41:58) Micah: I think that you’re totally right. (0:42:00) Al: Yes, yes, so Jafar being very clearly, he’s the big baddie of this DLC, and that’s interesting. (0:42:00) Micah: And obviously, introduction of Aladdin characters (0:42:13) Al: Interesting that Jafar is the first Aladdin (0:42:15) Micah: And also that it’s not like sticking to one series, like one movie. (0:42:22) Al: Yeah, yeah, yeah. (0:42:24) Micah: It’s like Rapunzel, Gaston, Eve versus Jafar. (0:42:28) Micah: It’s not like. (0:42:29) Al: And one other character, one other person that we don’t know who yet, like wild. (0:42:30) Micah: And yeah, a mystery character. (0:42:37) Al: Oh, yeah, actually, it does say so in these mysterious lands, you will embark on a new main story involving Jafar and the very fabric of time itself taking place across three acts all included in the expansion purchase. (0:42:49) Al: confirmation that those three updates between. (0:42:52) Al: December and summer will be the one purchase, which is thirty dollars, I think. (0:42:57) Micah: It’s not too bad if it’s like a yearly thing, like a yearly expansion purchase or like even, (0:42:59) Al: It’s not it does seem yeah. (0:43:06) Micah: you know, half a year or whatever, which it seems like that probably they’re doing here December 5th to summer 2024. (0:43:15) Micah: It’s like a six month, six months of content for like 30 bucks. (0:43:20) Micah: I guess that’s not too bad. (0:43:22) Al: It’s not terrible. It’s not terrible. We’ll see how it… And I think on top of that they are then obviously doing these other free updates. So obviously we’ve got the the 1.0 release in December which gives you Jack Skellington and the multiplayer and then late winter. It says 2024. It’s a very confusing saying winter 2024. What it means is January or February, right? (0:43:39) Micah: which yeah of 2024 yet. (0:43:46) Al: Yeah, it was just like don’t word it like that. Like this is just whatever. (0:43:52) Al: That is obviously some monster ink related stuff. We’ve got Mike Wazowski and it says scream with excitement as a new realm door opens. And then we’ve got early spring 2024, (0:44:04) Al: a vibrant new villager moves to the valley. I have no idea who… (0:44:07) Micah: Don’t either I was trying to figure that out, but it there’s like there’s like a daisy duck on the front on the like Mast of that ship and I don’t know what that I don’t know if this is like a again, not sure I have the Disney knowledge to know what that’s from but I’m sure it’s from some specific Mickey Mouse movie or you know (0:44:15) Al: Oh yeah, interesting. (0:44:32) Micah: episode or whatever something I’m sure it’s from something really (0:44:32) Al: They’re getting very vague at this point, realistically, right? Because then we’ve got late spring 2024 and it just says, “You don’t find a realm like this every dynasty.” And you’re like, “Oh, for goodness sake, where are we going with this? My word.” Like, someone will know this because there’s some insane fan who knows everything based on… I don’t I don’t know. (0:44:44) Micah: Which like, (0:44:46) Micah: I feel like that’s Mulan. (0:44:53) Micah: Is that not based on the word dynasty? (0:44:57) Micah: I don’t know. (0:45:02) Micah: I feel like that that’s probably Mulan, (0:45:02) Al: Do the flowers relate to that? Like, there’s flowers coming out the door? (0:45:05) Micah: but they’re just doing like, they’re, (0:45:11) Al: I feel like a Taylor Swift fan right now. And then we’ve got… (0:45:18) Micah: ‘Cause the Mulan is set in the northern Wei Dynasty. (0:45:19) Al: Yeah. (0:45:24) Micah: So I don’t know. I don’t know. (0:45:28) Al: And then we’ve got summer 2024, which that’s the princess and the frog. (0:45:32) Al: Right. That picture is the, I can’t remember her name. (0:45:33) Micah: yes. Uh, shoot. I forgot. Tiana. I think maybe, I don’t know what those are, maybe Benet’s, (0:45:35) Al: I’ve never seen it. (0:45:36) Al: Who’s the princess name from Princess and the Frog? (0:45:39) Al: Ba ba ba ba. Tiana. (0:45:42) Al: Good timing there. (0:45:44) Al: Both Googling at the same time. (0:45:51) Micah: which I like the, um, that like French. (0:45:55) Al: the French pastry thing. I think a lot of French stuff is pastry. (0:45:59) Micah: But it’s also like, it’s like a fritter, but it’s like a (0:46:12) Al: So that’s five updates, five free updates in the same time that we’re getting the three parts of the one paid DLC. (0:46:21) Al: So what I do have one small issue still that with this not free to play thing and and having paid DLC is that they’re still going to have their in game currency that you have to pay for as well, which just like you can buy the game, you can buy the DLC and you can also by around the world. (0:46:42) Al: And it just feels like they’re, you know, double dipping there. (0:46:52) Micah: Yeah, I don’t know. I I guess it my first thought was that it feels similar to like I don’t know like destiny or something where it’s like you have a Like expansion that you pay for and then they do like Event stuff throughout that like season quote-unquote like expansion season or it’s free stuff And you have to like still buy the main game and then the expansions (0:47:22) Micah: So like there is precedent for it It just is a really weird move to go from like it’s gonna be free to play - (0:47:30) Micah: It’s not free to play also We’re gonna charge you for it But also there’s gonna be paid expansions for it - like it’s like doubling down on charging for it like Interesting choice, but Especially interesting considering that I don’t feel like it’s a very like widely talked about game I feel like the fan base is… (0:47:52) Micah: …not massive for Dreamlight Valley. (0:47:53) Al: Yeah, I mean, let’s see, like, a lot of that may well be due to being early access, right? (0:47:54) Micah: So it seems like a weird move to like… (0:48:02) Al: And let’s see what happens over the next couple of months, right? Like, there might be a massive push for it, like, you never know what. (0:48:08) Micah: Yeah, I didn’t realize that Gameloft was the developer for it, they are also the developer for Speedstorm, so they must, I don’t know, maybe Disney is just buying them out or something. (0:48:23) Al: Well yeah, I think they’re still doing a lot of other stuff. But it’s interesting that they kept free to play with Speedstorm, and they’ve not done it with this. Well yeah, but it’s out of early access, and it is free to play. Disney Dreamlight Valley has not been, and
How to deal with negative feedback? And the importance of self-esteem, self-awareness, self-reflection, and self-evaluation. In today's Episode joined by my friend and former colleague, Sophie Vo. Sophie comes with 15 years of experience in the games industry working at companies like Gameloft, Wooga, Rovio, Voodoo, and Savage Game Studios. Sophie is perhaps best known for her Rise & Play podcast and newsletter, which focuses on leadership challenges in the gaming industry. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
¿Cómo se está combatiendo la desigualdad de género en la industria del videojuego? ¿Por qué no están llegando suficientes mujeres a optar a puestos de desarrollo en grandes compañías de videojuegos? Abrimos la reflexión en torno a este asunto gracias a un evento recién nacido, FemLoft, y que es fruto de la alianza entre Gameloft Barcelona y Femdevs , buscando no sólo debatir sino dar confianza a mujeres y personas no binarias para animarse a entrar en la industria del videojuego disminuyendo así la brecha de género. Una reunión que se ha celebrado a través de un canal de Discord y cuyas responsables (desde Gameloft) han tenido a bien compartir con este programa especial con las siguientes invitadas: Sandra Gual, Junior UI Integrator Maurizia Di Mascio, Talent and Development Manager, Yolanda Sánchez, Directora de RRHH (incluida en la lista Forbes de mejores directores de Recursos Humanos españoles) e Inés Alcolea, PR de Gameloft Barcelona. Con Duque de Champagne os hacemos una previa de WeirdMarket (la semana que viene en Fallo de Sistema) y hablamos de la asociación de mujeres en la industria de la animación. Escuchar audio
In this latest episode, we welcome Martial Valery, co-founder of Oh Bi Bi, a French mobile video game studio known for their latest hit, Frag Pro Shooter (over 150 million downloads). We are reflecting on over a decade of founding, building, and growing the studio, navigating the ups and downs of the company, including scaling up and down, company and game pivots. Martial opens up about the failures and lessons learned, such as the painful experience of a game flop, disappointment, and losing people. I appreciate how open and humble Martial is in sharing these entrepreneurial mistakes because there is as much to learn from the mistakes (if not more) as there is from the wins. We will also delve into OBB's unique approach to game development, emphasizing its aim to create fresh, fun, and original games that leave a positive impact on gaming culture. The main lesson learned over a decade is the continued focus on hiring amazing talent and the importance of working with kind-hearted individuals is the foundation of a sustainable business in the gaming industry. Topics discussed in this episode: - Martial's journey from Gameloft to starting OBB - Challenges faced as a young creative director - Lessons learned from game failures - Importance of company culture and direction, in hindsight - OBB's creative-driven approach to game development - Balancing creativity and business - Hiring practices and company values at OBB - Embracing growth as conscious leaders in the industry
That's right, immediately after talking about it on the last Bundled Up episode, Gameloft hit us with a whole lotta new information! We talk the confirmed updates, future plans, and even fan theories - including our own!Support the show
Mihai este cofondator și președinte al Amber. O companie românească multinațională cu studiouri în opt țări, Amber creează și dezvoltă jocuri împreună cu giganți precum Disney, Universal, Gameloft, Amazon și mulți alții. Amprenta lor se află pe produse și experiențe precum cele din seria Star Wars, Avengers, Angry Birds, Roblox. Mihai a câștigat, în martie 2023, distincția ”Antreprenorul anului” din partea EY. Lumea lui e un univers incredibil. Industria de jocuri are cea mai rapidă creștere dintre toate domeniile divertismentului, e mai mare decât televiziunea, și are 4 miliarde de clienți. De la artă tridimensională, la psihologie, tehnologie și inovație, cere competențe de avangardă și e, probabil, printre cele mai complexe și complicate domenii. Un singur joc costă între un milion și 30 de milioane de dolari. Mihai se referă la acest context cu termenul de ”ocean negru”, plin de rămășițele unor produse și companii decedate. Am vorbit cu el despre momentul de răscruce din 2017 când Amber a mizat totul pe un singur produs, despre poziționare și strategie într-o industrie extrem de competitivă și despre cum valorile susțin strategia. Despre de ce ideea de ghildă, preluată din tradiția medievală a meșteșugurilor, e structura pe care stă o echipă de 1200 de oameni în opt țări, despre de ce ai cumpăra un studio în Mexic sau în Taiwan și credința lui în misiunea socială a Amber. Despre cum au ajuns să scrie o poveste de schimbare la Botoșani și partea nevăzută a industriei. Dar și despre istoria personală a lui Mihai și drumul lui de la pasiunea pentru filozofie la o carieră și o viață în domeniul jocurilor. Și despre Academia pe care se pregătesc să o deschidă la București și aspirația lui de a avea o școală în fiecare loc unde Amber are un studio. Mihai trăiește între San Francisco și București. Înainte de a reveni în compania pe care a fondat-o în 2013, a fost parte din managementul Electronic Arts, Disney și Samsung. Podcastul Vast&Curious este susținut de AROBS, cea mai mare companie de tehnologie listată la bursă. AROBS este o companie românească fondată acum 25 de ani la Cluj, cu birouri în opt țări și parteneri și clienți în Europa, America și Asia. AROBS crede într-o cultură a implicării, a evoluției continue și a parteneriatului pe termen lung. Este una dintre puținele companii românești care oferă fiecărui angajat acțiuni gratuite în pachetul obișnuit de beneficii. **** Acest podcast este susținut de Dedeman, o companie antreprenorială 100% românească ce crede în puterea de a schimba lumea prin ambiție, perseverență și implicare. Dedeman susține ideile noi, inovația, educația și spiritul antreprenorial și este partener strategic al The Vast&The Curious. Împreună, creăm oportunități pentru conversații cu sens și întrebări care ne fac mai buni, ca oameni și ca organizații. **** Note, un sumar al conversației, precum și cărțile și oamenii la care facem referire în podcast se găsesc pe andreearosca.ro Pentru a primi noi episoade, vă puteți abona la newsletter pe andreearosca.ro. Dacă ascultați acest podcast, vă rog lăsați un review în Apple Podcasts. Durează câteva secunde și ne ajută să îmbunătățim temele și calitatea și să intervievăm noi oameni interesanți.
Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!
This week March Mayhem (in April) is coming to an end, we talk about Gameloft's new game, Disney Speedstorm, good news for Disney Security workers, Carrie Fisher will be honored on May 4th, Larry talks about attending Throwback Nite, an unfortunate series of incidents at Disneyland, and, of course, our Disney History segment Great Moments with Mr. Andrew continues with 1955 and 1956! Listen now at: https://www.podketeers.com/462 Check out our series of Armchair Imagineering episodes here: https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to: https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference! Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com
On this episode of the Spectator Mode Podcast, we're joined by Baron from Lv1gaming and Faith Lane from Gamepur. As we talk about Hi-Fi Rush's expectations, Kyle gushes about Dead Island 2 and why it's so good. Then we talk it over to Gameloft's recently released Disney-Themed racer Disney Speedstorm, which is fun but flawed. Following that up with our roundtable discussion about AI in gaming and what this means for the upcoming future of gaming.#disneyspeedstorm #deadisland2 #hifirush #artificialintelligence #gaming #gamingpodcast #videogamepodcast00:00 - Intro01:46 - Games we've played this week09:44 - Reports on Hi-Fi Rush not meeting expectations23:17 - Is Disney's Speedstorm any good29:02 - Wild Hearts - how has it been since the game was released50:53 - Dead Island 2 impressions1:02:49 - AI helping dialogue in games1:25:44 - Final Words1:33:20 - OutroThanks for listening! If you enjoyed the show, please leave a rating on Apple Podcasts and Spotify! It would help us out a lot!Follow the Spectator Mode Podcast Crew on social media.Keith:https://twitter.com/shadowhaxorhttps://www.instagram.com/og.shadowha...Scott:https://twitter.com/sithscottMatt:https://twitter.com/GetSeliousKarlhttps://twitter.com/themasething
Fawzi Mesmar talks about the gaming industry in the Arab region. He introduces us to his book which is the first gaming book to be written in the Arabic language. Fawzi explains the challenges in the field, the responsibilities a game designer should have in the region, and pointers to succeed in the gaming industry.Fawzi is an award-winning Creative Director, Game designer, Leader, author, public speaker, mentor and retired e-sports player that has been in the gaming industry for 2 decades in a career that spanned The Middle East, New Zealand, Japan and Europe working for companies such as Ubisoft, DICE (EA), King (Activision Blizzard), Gameloft and Atlus (SEGA) to name a few. Created by Mikey Muhanna, afikraHosted by Ashraf Abi SaidEdited by: Ramzi RammanTheme music by: Tarek Yamani https://www.instagram.com/tarek_yamani/About the afikra Conversations:Our long-form interview series features academics, arts, and media experts who are helping document and/or shape the history and culture of the Arab world through their work. Our hope is that by having the guest share their expertise and story, the community still walks away with newfound curiosity - and maybe some good recommendations about new nerdy rabbit holes to dive into headfirst. Following the interview, there is a moderated town-hall-style Q&A with questions coming from the live virtual audience on Zoom. Join the live audience: https://www.afikra.com/rsvp FollowYoutube - Instagram (@afikra_) - Facebook - Twitter Support www.afikra.com/supportAbout afikra:afikra is a movement to convert passive interest in the Arab world to active intellectual curiosity. We aim to collectively reframe the dominant narrative of the region by exploring the histories and cultures of the region- past, present, and future - through conversations driven by curiosity. Read more about us on afikra.com
Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!
This week we talk about the conclusion of March Mayhem and kicking off a 2nd chance tournament this month, Dreamlight Valley brings the Lion King into the mix and its developer Gameloft gets ready to kick off their new game Speedstorm, we also talk merch, and announcements from the latest Disney investor call where a live-action Moana was announced, and of course, we continue highlighting the last 100 years of the Disney company with our segment Great moments with Mr. Andrew! Listen now at: https://www.podketeers.com/459 Check out our series of Armchair Imagineering episodes here: https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to: https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference! Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com
In this week's episode, Eric and Nicky build their new simulated lives in Disney Dreamlight Valley. Disney Dreamlight Valley is a life simulation/adventure game developed by Gameloft Montreal and published by Gameloft. The game has players tend to a magical valley populated by various Disney and Pixar characters who previously underwent a curse that caused them to lose their memories of their lives in the valley. The game was released in early access for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on September 6, 2022, while the macOS version released in early access on December 6, 2022. Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast/ Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock and Eric Luedtke References: https://www.thegamer.com/disney-dreamlight-valley-hidden-details-secrets-features-references-list/#earn-dream-shards-by-giving-critters-their-favorite-food https://ca.linkedin.com/in/nmainville https://disneydreamlightvalley.com/ https://en.wikipedia.org/wiki/Disney_Dreamlight_Valley https://www.imdb.com/title/tt21990100/ https://disney.fandom.com/wiki/Disney_Dreamlight_Valley https://store.epicgames.com/en-US/p/disney-dreamlight-valley--early-access-faq https://www.ign.com/articles/disney-dreamlight-valley-is-a-life-simulator-adventure-game-that-puts-you-in-the-disney-and-pixar-universe https://comicbook.com/gaming/news/disney-dreamlight-valley-interview-new-characters-roadmap/#14 https://comicbook.com/gaming/news/disney-dreamlight-valley-2023-roadmap-mirabel-olaf-simba/
Your host Matthew Gracon is joined by his wife Kim to talk Disney's Dreamlight Valley. This is the latest Disney game from Gameloft and has become really popular since it's release. Find out what this game is, what are our thoughts of the game, and what is coming to the game this year. Do you play Disney's Dreamlight Valley, if so what do you think of it? Let us know and follow us on the social feeds: Our Facebook Page (https://www.facebook.com/WDMagicast), Instagram (https://www.instagram.com/WDMagicast), Twitter (@WDMagicast) TikTok (@WDMagicast) and YouTube (https://www.youtube.com/channel/UC_FB7pEoXc2TBQ39EBkFOhw) , you can email the show with your thoughts or suggestions at email@wdmagicast. com , or you can leave a voice message through the anchor.fm app or anchor.fm/ WDMagicast website: www.wdmagicast.com Check out the latest postings on the Disney Marvels Blog: https://disneymarvels.blogspot.com/ Be sure to share, rate, and become a premium subscriber at https://anchor.fm/WDMagicast/support And/or support the show through our Patreon page: https://www.patreon.com/WDMagicast Get some WD Magaicat gear at our shop: https://www.teepublic.com/stores/wdmagicast?ref_id=9187 Music: Tonight At Eight by Shane Ivers - https://www.silvermansound.com Music: Feather Duster by Shane Ivers - https://www.silvermansound.com Music: Summer Rain by Shane Ivers - https://www.silvermansound.com --- Send in a voice message: https://anchor.fm/wdmagicast/message Support this podcast: https://anchor.fm/wdmagicast/support
Podketeers - A Disney-inspired podcast about art, music, food, tech, and more!
This week we talk about a gritty Mario Kart skit on SNL, we announce this year's March Mayhem topic, speculation is running wild about 'Rogers: The Musical' coming to the Hyperion at California Adventure, Gameloft releases their roadmap for Dreamlight Valley, new merch for the Disney 100 celebration, another installment of the ShopDisney game, and of course, we continue or Disney History series, Great Moments with Mr. Andrew! Listen now at: https://www.podketeers.com/451 Check out our series of Armchair Imagineering episodes here: https://www.podketeers.com/armchair-imagineering/ --- Join the FGP Squad Family! Support for Podkeeters is provided by listeners and viewers like you! We like to call our supporters our Fairy Godparents (they call themselves the FGP Squad). You can find more info on how to become part of the FGP Squad family by going to: https://www.podketeers.com/fgp --- We're on Discord! Join other members of our community and us on our Discord server! Use the invite link below to join us: https://discord.gg/gG8kJ2a --- Help us make a difference! Teamboat Willie is the official charity team of the Podketeers Podcast. For more information on the charity that we're currently supporting, head to: http://www.teamboatwillie.com
We're as surprised as anyone that Dreamlight Valley, Gameloft's Disney-flavored life sim, has enraptured our hearts and our minds. Join us as we force feed Goofy raw fish while hunting the unquiet spirit of Minnie Mouse. Also discussed: Return to Monkey Island, Final Fantasy X, The Elden Ring Manga, Predator: A Memoir, Arcade Paradise, Slay the Spire
Jean-Sebastien Laverge, the Chief Growth Officer at Tilting Point, joins us in the next episode of How I Grew This podcast. As a CGO, JS oversees more than forty game titles. Before Tilting Point, he worked for twelve years at Gameloft, where he helped generate significant annual revenues by developing retention and monetization strategies. Tilting Point is a leading award-winning free-to-play games publisher that empowers independent developers to accelerate their growth. It started as a premium game publisher then shifted to the freemium model. The team has now built a new model called progressive publishing. Some of the company's most successful games include Star Trek Timelines, Warhammer: Chaos & Conquest, and SpongeBob: Krusty Cook-Off. Tilting Point approaches growth in three directions. Firstly, paid growth, which is about user acquisition. Secondly, organic growth includes ASO, distribution platform optimization, IP integration, and marketing buzz. And lastly, monetization growth improves the user's LTV. Some of the most impactful paid channels remain Facebook and Google. When you synchronize the three axes you can unlock maximum growth for your game. According to JS, to engage and bring people back into the game, you can advertise specific offers or push notifications and emails. If you want to start in the gaming industry, you need to be passionate about it, be analytical, and understand data and statistics. If you are a leader in the gaming industry, be transparent and find good talent to help and support you.