At the cusp of victory, the heroes of light have fallen, and the Dark Lord casts his shadow over all things. His trusted lieutenants, wicked beyond measure, must reckon with this new world in the very first live-play podcast of Neverafter, a new tabletop RPG made from the remnants of forgotten fairytales, obscure myths, and not-quite-right echoes of reality. Evil isn't supposed to win. What happens now? Neverafter basic rules packet: https://bit.ly/38iOdGD Music: "Shimmering Lights" by Punch Deck https://www.patreon.com/punchdeck https://open.spotify.com/artist/7kdduxAVaFnbHJyNxl7FWV
Finally given a way out of the Artefect's control, the avatars venture into the Path of a Thousand Heroes.
Sans Vorendra, the gang wanders around Greenstone, go to a library, and eventually find a very treacherous way to the wizards' party.
The Chirurger gets something for his mind while the rest of the group checks out the local LARP scene as they waste time in Greenstone.
On their way to the city of Greenstone, the crew is put to the test, and they are left with more questions than answers.
The Chirurger makes a new friend; meetings with the Denialists break vows and set hearts ablaze.
As they prepare to leave the Imperial City, the gang comes face to face with the truly powerful force in Laconia; later on, the spectacle of the iron train greets yet another continent of very different people.
The gang heads into the Labyrinth to explore the realities of Lina's enchantments and hope it doesn't backfire too badly.
After recovering from the assassination attempt, the crew learns of those who may mean them harm and make their way uptown to meet one of them. Editor note: unfortunately there was some audio corruption, so Grace cut in a few times with her best NPR voice to fill in what happens during the bits that had to be cut. Sorry about that!
The full crew makes it to an old-world bar deep in Night City where everybody knows their names, and gain second- and firsthand knowledge of the dangers that await them.
From board rooms to dive bars, the gang finally steps foot in the Imperial City proper.
Faced with Laconia's technomancy and alien politics, the gang must take their best shot at diplomatic relations and basic technological literacy while Vorendra is indisposed.
In the portal to Laconia, the gang experiences some otherworldly interruptions and must fight a grisly battle in a world that never was.
The Lieutenants meet a Laconian for the first time and realize how very out of their depth they are.
The Lieutenants contend with the Labyrinth and the aftermath of the mutiny.
As a special bonus episode to celebrate our one year anniversary of Neverafter: Redemption, Grace put together a quick bonus episode of silly outtakes from the last year of the show. Thank you all so much for listening, whether you're new to the show or have been tuning in since episode one!
Vorendra emerges from her transformative egg; the temporary solutions of the past become current problems.
Black Oak checks in on the empire of the timorous beasties; the Chirurger gets a shock from his apprentice; Gwyn makes a collect Call.
The vicious battle against the drones continues; Vorendra goes into the unknown.
After returning to the Prince of Dawn, the Lieutenants enjoy some R&R (a revel and a row).
Hey Siri, play "Thus Sprach Zarathustra"
The Lieutenants deal with the aftermath of the storm; discoveries of plans and rituals both old and new are made.
The Lieutenants cut loose with the wee folk and find themselves in the eye of a storm.
The Lieutenants go exploring and greet some unusual local fauna.
The Lieutenants get acquainted with their new home at sea and those aboard; a dinner party with the Captain starts off with a bang.
The Lieutenants take a good, hard look at their new boat and are given an explosive send off.
The Lieutenants experience transformations and revelations; Sage Polypithia gives out three types of tea.
The Lieutenants come home 30 minutes too late; a deal is made for passage to the west.
The Lieutenants descend into the ruins and get a lesson on demonology.
The Lieutenants try punching above their weight in a boardroom.
The Lieutenants arrive in Vorendra's homeland and immediately cause a scene or three.
The Lieutenants practice some good old fashioned messenger shooting and suffer the consequences.
There's no better place for revelations and awkward conversations than on a ship with the Lieutenants as they begin the eighth doomed voyage. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
The Lieutenants go to the Grayport docks and quickly realize that none of them know how boats or social standoffs work. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
The one where shit gets weird, like in a Barker way, not a Lynch or Kubrick way. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
The Lieutenants arrive in Grayport. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
The Lieutenants make some big decisions about their plans and Galzareth pouts. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
What will the harder fight be? Against the cowball, or the lieutenant's own natures? Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
The Lieutenants explore a village and their moral compasses. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
Adrian, Andrew, Grace, and Josh sit down and talk through the Neverafter rules. If you were wondering why Galzareth needed demon therapy or how Conjure is used both by Gwyn to summon monkey-hand birds and The Chirurger to visit his terrifying hometown, this episode is for you. View Neverafter Rules packet here: https://drive.google.com/file/d/0B0KgvFVxykaDaF9PY3hkeVRjMkRQUmNSTlc4MnVTTDNiczFz/view?usp=sharing&resourcekey=0-HARtTWQle9I2sGRCCUF4EA
The Lieutenants meet refugees and ravens on their victory tour. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
The Lieutenants leave the Dark Lord's tower and venture out into a new world under the red sun. Neverafter Basic Rules guide here: https://drive.google.com/file/d/15gLpiEFU2-6e3K-d8UvS957SNfhd8IYK/view?usp=sharing
At the cusp of victory, the heroes of light have fallen, and the Dark Lord casts his shadow over all things. His trusted lieutenants, wicked beyond measure, must reckon with this new world. Evil isn't supposed to win. What happens now?