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(00:00:00) Technical Difficulties and Greetings (00:01:07) Pizza Dough and Gaming Plans (00:03:16) Witcher 3: Blood and Wine DLC Challenges (00:06:28) Modding Woes and CD Projekt Red's Cross-Platform Progression (00:13:37) Gwent, Scorch Pistol, and CD Projekt Red's Linked Games (00:26:42) Cyberpunk 2077 Side Quests and Character Progression (00:38:32) Night City's Side Missions and Character Customization (00:38:44) The Boxing Side Mission Surprise (00:40:01) Exploring Night City's Side Quests (00:41:39) Cosmetic Customization and Vehicle Upgrades This week's episode kicks off with an engaging discussion centered around Joe's recent decision to embark on a playthrough of the critically acclaimed expansion, The Witcher 3: Wild Hunt - Blood and Wine DLC. Joe expresses his excitement about diving back into the richly crafted world of Temeria, where players are greeted with stunning landscapes, intriguing quests, and complex characters. He shares his anticipation for exploring the vibrant new region of Toussaint, known for its picturesque vineyards and enchanting atmosphere, as well as the depth of storytelling that the DLC promises to deliver. This expansion is renowned for its narrative quality, and Joe is particularly eager to experience the new adventures that await him. As the conversation unfolds, Joe naturally transitions to inquire about Cody's progress in his own gaming journey, specifically focusing on his current playthrough of the futuristic open-world game, Cyberpunk 2077. Joe, keen to hear about Cody's experiences, asks about the choices he's made and how they have influenced his gameplay. Cody reveals some of the thrilling moments he has encountered, from engaging in high-stakes missions that test his strategic thinking to navigating the intricate relationships with various characters in Night City. The discussion highlights the contrasting gameplay styles of both titles, with Joe and Cody reflecting on the immersive storytelling and character development that each game offers. This leads to a broader conversation about the evolution of RPGs and how they continue to captivate players with their expansive worlds and dynamic narratives.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy
As we are planning our triumphant return with new Dumbgeons & Dragons episodes in September, we're taking a moment to encourage your listenership to Chromeheads & Corpos Season 1, available in entirety now by searching for Facing Fate anywhere podcasts are found!Welcome to Babyok Gardens, the home of characters and the start of our adventure. We spend some time meeting Dino Dinovic, 0b51d14n, Glass and Lollipop as they make arrangements ahead of the apartment potluck tonight.***********Follow and Listen to Facing Fate: Chromeheads & Corpos by searching for FACING FATE anywhere podcasts are found.***********Credits:0b51d14n - Carla MaxtedLollipop - Amy MoreDino Dinovic - Russ MoreGlass - Tom LairdReferee - Kyle ClasetDialogue Editing and Sound Design by Russ MoreMusic & SFX:Chromeheads & Corpos Theme Music - Eli Hamada McIlveenEpidemicSound.comSoundsnap.comSound Ideas***********Game System: Cyberpunk REDStory Based: The ApartmentCover Art by KC Bailey***********Support Us:Visit https://www.Patreon.com/DumbDragonCast.***********Find and support our sponsors at: fableandfolly.com/partners***********email - hello@dumbdragons.comInstagram- https://www.instagram.com/facingfatecastSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone immediately identifies as a murder hallway. Dave gets set on fire by a computer, Marky discovers that cartoon mascots are weak against bullets, and together they spend every remaining resource to adopt a homicidal digital hyena. Somehow, all of this turns out to be the easy part, because at the end of the hallway is a cybernetic nightmare, their kidnapped employer, and a corporate executive offering them double their money to please stop asking questions. Welcome to Cyberpunk RED, chooms. Capitalism has a boss fight. Show Notes Marky Day and Dave Costanzo reach the twentieth floor of Discom and immediately discover that the cheerful corporate mascots are actually armed security drones. While Marky fights Buster Swine and Electric Bunny in meat space, Dave dives into the Net Architecture, battles a Hellhound, catches fire, and eventually hijacks Hyperactive Hyena to turn Discom's own security against itself. After stabilizing a seriously wounded Marky, Dave pushes deeper into the network and uncovers evidence that Discom has been targeting local 3D artists. J-ZK's name has been crossed off the list with the ominous note that she is no longer an issue. Behind the final door, they find J-ZK restrained and wired into machinery. Mr. Frommiter reveals that he is also Gangster 3D and admits that he kidnapped her after she refused to work for Discom. He offers Marky and Dave double their original payment to walk away. Marky chooses violence. Key Takeaways Marky battles Discom's armed mascot drones while Dave Netruns simultaneously. Dave survives a Hellhound attack, gets set on fire, and later loses his Sword program to an Asp. Marky is seriously wounded but stabilized with First Aid. Dave spends all his Luck to hijack Hyperactive Hyena and turn it against Discom. Discom has been pressuring and recruiting 3D artists across Night City. Mr. Frommiter and Gangster 3D are the same person. J-ZK has been kidnapped and forcibly connected to Discom's equipment. Frommiter offers the team double their pay to leave. The episode ends immediately before the boss fight. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy's. This week, Marky Day becomes Marky Knight and walks willingly into something everyone immediately identifies as a murder hallway. Dave gets set on fire by a computer, Marky discovers that cartoon mascots are weak against bullets, and together they spend every remaining resource to adopt a homicidal digital hyena. Somehow, all of this turns out to be the easy part, because at the end of the hallway is a cybernetic nightmare, their kidnapped employer, and a corporate executive offering them double their money to please stop asking questions. Welcome to Cyberpunk RED, chooms. Capitalism has a boss fight. Show Notes Marky Day and Dave Costanzo reach the twentieth floor of Discom and immediately discover that the cheerful corporate mascots are actually armed security drones. While Marky fights Buster Swine and Electric Bunny in meat space, Dave dives into the Net Architecture, battles a Hellhound, catches fire, and eventually hijacks Hyperactive Hyena to turn Discom's own security against itself. After stabilizing a seriously wounded Marky, Dave pushes deeper into the network and uncovers evidence that Discom has been targeting local 3D artists. J-ZK's name has been crossed off the list with the ominous note that she is no longer an issue. Behind the final door, they find J-ZK restrained and wired into machinery. Mr. Frommiter reveals that he is also Gangster 3D and admits that he kidnapped her after she refused to work for Discom. He offers Marky and Dave double their original payment to walk away. Marky chooses violence. Key Takeaways Marky battles Discom's armed mascot drones while Dave Netruns simultaneously. Dave survives a Hellhound attack, gets set on fire, and later loses his Sword program to an Asp. Marky is seriously wounded but stabilized with First Aid. Dave spends all his Luck to hijack Hyperactive Hyena and turn it against Discom. Discom has been pressuring and recruiting 3D artists across Night City. Mr. Frommiter and Gangster 3D are the same person. J-ZK has been kidnapped and forcibly connected to Discom's equipment. Frommiter offers the team double their pay to leave. The episode ends immediately before the boss fight. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face. Show Notes Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime. Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth. Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team. Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo. J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy. To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents. Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch. While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D. He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme. Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public. The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator. The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out. The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun. Key Takeaways The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission. Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence. Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security. Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission. Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE. Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs. Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator. Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect. Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions. Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture. The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem. The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal freelance job involving stalking, blackmail, corporate espionage, breaking and entering, and possibly assault. Fortunately, Marky has love in his heart, a mandolin in his bag, and the negotiating instincts to voluntarily reduce their payment by half. Dave, meanwhile, is an elite Netrunner capable of defeating corporate security, provided nobody asks him to walk quietly across a lobby without falling directly onto his face. Show Notes Marky Day and Dave Costanzo officially enter Night City for their first Cyberpunk RED adventure, but not before Tyler reveals that peer pressure convinced him to contact Brennan Lee Mulligan and possibly recover DiceGoblin.com. Having exhausted all responsible business decisions, the group finally turns to crime. Marky wakes in his increasingly hot storage container, works out, eats some kibble, and contemplates writing a song about how love could solve society's problems. He is a rockerboy, vigilante, and aggressively compassionate street philosopher who will never judge someone too harshly, though he may beat them up for their own personal growth. Next door, Dave Costanzo lives among cables, computer equipment, and spilled kibble. His breakfast is quickly claimed by Greg, the local rat and apparently the most dependable member of the team. Their morning changes when Marky receives a call from J-ZK, a colorful fashion designer and 3D weapons artist who helped support his music career. A rival artist calling himself Gangster 3D has been stalking her, threatening her, attempting to hack her agent, and using stolen private material to blackmail her. She believes he may also sabotage an important presentation to Sanroo. J-ZK asks Marky and Dave to break into the Discom corporate building, find Gangster 3D's operation, and steal the incriminating information from his computer. She initially offers them 5,000 eddies, but Marky decides that is far too generous and successfully negotiates their pay down to 2,500 each. Somewhere in Night City, a fixer feels a sudden disturbance in the economy. To get inside, Marky uses Charismatic Impact to locate one of his corporate fans at the Afterlife. John John may not work for Discom, but he works for Biotechnica and is willing to escort them to the building and vouch for them at security. Marky supports their cover story with a crumpled folder of sheet music masquerading as confidential briefing documents. Once inside, the pair begins searching for a network access point. Marky moves through the lobby like a seasoned professional. Dave rolls a critical failure on stealth, falls directly onto the floor, and explains to the nearby security guard that his shoe came untied. This works because security in Night City has apparently seen much worse before lunch. While Dave connects to the building's network, Marky provides cover by pretending to conduct an important corporate conversation. Dave bypasses a password, takes control of an employee-only door, and searches the network for information about Gangster 3D. He discovers the appointment calendar of Mr. Fromider, an executive on the twentieth floor. Fromider has met with Gangster 3D five times in the past two weeks and has also been meeting with several minor local artists. The pattern suggests that Gangster 3D may be involved in poaching artists like J-ZK for some larger corporate scheme. Marky and Dave slip into the private elevator, but Marky's incredible perception reveals a hidden sleep-gas system designed to incapacitate unauthorized passengers. Dave disables the device by cutting the correct wire, proving that he is significantly better at defeating electronic security than standing upright in public. The elevator still requires authorization, forcing Dave to jack into the network again. This time he must pass a Wisp Black ICE program to reach the elevator controls. He activates his Armor program, races past the hostile software, and successfully takes control of the elevator. The Wisp catches him before he can escape and attempts to damage his brain while reducing his available Net Actions. Dave's Armor absorbs the damage, allowing him to slide away from the pursuing program and safely jack out. The episode ends as the elevator begins climbing toward the twentieth floor. Marky and Dave are officially inside, Mr. Fromider is waiting somewhere above them, and the part of the mission where everything becomes violent has probably just begun. Key Takeaways The episode demonstrates how Cyberpunk RED combines social interaction, stealth, investigation, physical security, and Netrunning within the same mission. Marky's Charismatic Impact turns his fans into useful contacts. John John helps the team pass the building's first layer of security without violence. Marky and Dave complement each other well. Marky handles persuasion, distractions, and social situations, while Dave manages computers, access points, and electronic security. Critical successes and failures have immediate narrative effects. Marky repeatedly notices hidden dangers, while Dave's critical stealth failure nearly exposes the mission. Netrunners connect through physical access points and enter a layered Net Architecture containing passwords, files, control nodes, and Black ICE. Pathfinder allows a Netrunner to map parts of the architecture before moving deeper, reducing the risk of blindly encountering dangerous programs. Control nodes connect the digital and physical environments. Dave uses them to unlock an employee door and activate the private elevator. Disconnecting from a network resets most changes. A Netrunner must reach the bottom of the architecture and install a virus to create a lasting effect. Black ICE can attack a Netrunner directly, causing brain damage or interfering with their available Net Actions. Dave's Armor program completely absorbs the Wisp's damage, demonstrating the value of choosing and activating defensive programs before engaging hostile architecture. The team learns that Mr. Fromider has met repeatedly with Gangster 3D and several local artists, suggesting a broader scheme beyond J-ZK's personal blackmail problem. The adventure closes on a cliffhanger as Marky and Dave ascend toward the twentieth floor, having successfully completed the portion of the infiltration where nobody has shot them yet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Character creation in Cyberpunk RED is simple. First, choose whether you want to be a violent criminal, a corporate criminal, or a musician who can accidentally start a cult. Then roll enough childhood trauma to explain why you live in a shipping container. This week, Randall creates Cyberpunk Mr. Rogers, a relentlessly loving rockerboy whose most treasured possession is a weapon, while Tyler creates a fashionable netrunner who values money, wants power, steals programs from people he brain-burns, and has somehow made a mortal enemy entirely through bad vibes. Meanwhile, Riverside attempts to achieve sentience by transforming Ash into a robot every time he says something useful. Show Notes In the second installment of our Cyberpunk RED Quickstart, Ash guides Randall and Tyler through character creation while Riverside fights desperately to prevent the information from reaching anyone. We begin with Cyberpunk RED's three character-creation methods. Streetrat gets a character onto the streets quickly with mostly predetermined options. Complete Package gives experienced players much more control over their statistics, skills, equipment, fashion, and cyberware. Between them is Edgerunner, which provides meaningful choices while keeping new players away from the most dangerous form of cyberpsychosis: analysis paralysis. Ash introduces the game's roles, including Solos, Netrunners, Techs, Medtechs, Medias, Execs, Lawmen, Fixers, Nomads, and Rockerboys. Randall briefly considers playing an Exec before discovering that a Rockerboy can become a cult leader through Charismatic Impact. At that point, the decision is effectively over. Tyler chooses a Netrunner, giving the team one character who gathers followers and another who steals people's files. The Lifepath system quickly demonstrates why Cyberpunk characters rarely arrive in Night City emotionally healthy. Randall develops a silly, free-spirited rockerboy who values friendship, believes every person matters, and loves everyone too much to name a single favorite person. He grew up around comfortable corporate technicians before living aboard a traveling ship, where musicians taught him to perform. Then the ship sank. His family and mentor died, but Randall's character survived by floating to safety on his mentor's acoustic guitar. After living freely on an island, he was eventually rescued and returned to a society he no longer believes anyone needs. His new mission is to escape life on the street and bring everyone else with him. He is essentially Cyberpunk Mr. Rogers, assuming Mr. Rogers had piercings, cyberware, and a guitar that kills fascists. Tyler's Netrunner develops in the opposite direction. He is sneaky, deceptive, fashionable, motivated by money, and interested in gaining power and control. He grew up in a nomad pack among ruined settlements before his family lost everything through betrayal. He works alone from a workspace full of gamer debris, accepts jobs from media figures and political or law-enforcement contacts, and has local gangers protecting his territory. He also steals programs from Netrunners after brain-burning them, which raises several questions about why anyone continues giving Tyler characters unrestricted access to technology. Both characters somehow roll three friends, multiple enemies, and enough tragic relationships to support several seasons of prestige television. One shared rival may merely insult Randall's rockerboy but wants to murder Tyler's Netrunner on sight, apparently because Tyler's personality failed a vibe check so badly that it became a capital offense. The episode finishes with statistics, derived attributes, skills, weapons, armor, fashion, housing, and cyberware. Randall's Rockerboy receives an audio recorder, chemskin, a cyberaudio suite, and tech hair. Both characters begin life in cargo containers, because even in the dark future, affordable housing remains the most unrealistic part of science fiction. Finally, Randall names his new rockerboy Marky Day, short for Marquette Lafayette. The stage is set for Marky and Tyler's deeply suspicious Netrunner to enter Night City, find work, make enemies, and enjoy the approximate life expectancy of a mayfly standing beneath an Arasaka boot. Key Takeaways Cyberpunk RED offers three approaches to character creation: the fast Streetrat method, the guided Edgerunner method, and the highly customizable Complete Package. Edgerunner is presented as the strongest option for new players because it offers choices while keeping characters functional in their selected roles. Roles define much more than combat abilities. They determine how characters influence the setting, find work, form connections, and solve problems. Execs can be challenging for inexperienced players because their corporate loyalties may clash with the anti-establishment motivations of other characters. Rockerboys use Charismatic Impact to influence fans and larger groups. They do not need to be musicians and can instead be poets, artists, dancers, political speakers, or cult leaders. The Lifepath system is the heart of character creation. Random results establish personality, cultural background, clothing, relationships, family history, enemies, romances, goals, and role-specific connections. Players are not always required to accept a random result literally. The group frequently interprets, expands, combines, or rerolls results to create a more coherent character. Randall's Rockerboy becomes a hopeful, compassionate performer whose optimism is supported by a profoundly tragic history. Tyler's Netrunner becomes an ambitious and morally questionable hacker with criminal contacts, a messy workspace, stolen programs, and multiple people who want him dead. Fashion has social importance. Clothing affects how characters are perceived by corporate employees, street contacts, potential clients, and criminals. Characters must balance equipment and cyberware against their available money and Humanity. More cyberware provides useful abilities but gradually reduces the character's Humanity and Empathy. Starting characters begin at rank four in their primary role ability. Lower ranks exist partly to support acquiring abilities from additional roles later. Both characters begin in cargo-container housing, establishing their place near the bottom of Night City's economic food chain. Character creation succeeds because the mechanics generate story hooks rather than merely numbers. Before the game begins, the characters already have friends, enemies, trauma, ambitions, rivalries, and several excellent reasons for everything to go terribly wrong.
Character creation in Cyberpunk RED is simple. First, choose whether you want to be a violent criminal, a corporate criminal, or a musician who can accidentally start a cult. Then roll enough childhood trauma to explain why you live in a shipping container. This week, Randall creates Cyberpunk Mr. Rogers, a relentlessly loving rockerboy whose most treasured possession is a weapon, while Tyler creates a fashionable netrunner who values money, wants power, steals programs from people he brain-burns, and has somehow made a mortal enemy entirely through bad vibes. Meanwhile, Riverside attempts to achieve sentience by transforming Ash into a robot every time he says something useful. Show Notes In the second installment of our Cyberpunk RED Quickstart, Ash guides Randall and Tyler through character creation while Riverside fights desperately to prevent the information from reaching anyone. We begin with Cyberpunk RED's three character-creation methods. Streetrat gets a character onto the streets quickly with mostly predetermined options. Complete Package gives experienced players much more control over their statistics, skills, equipment, fashion, and cyberware. Between them is Edgerunner, which provides meaningful choices while keeping new players away from the most dangerous form of cyberpsychosis: analysis paralysis. Ash introduces the game's roles, including Solos, Netrunners, Techs, Medtechs, Medias, Execs, Lawmen, Fixers, Nomads, and Rockerboys. Randall briefly considers playing an Exec before discovering that a Rockerboy can become a cult leader through Charismatic Impact. At that point, the decision is effectively over. Tyler chooses a Netrunner, giving the team one character who gathers followers and another who steals people's files. The Lifepath system quickly demonstrates why Cyberpunk characters rarely arrive in Night City emotionally healthy. Randall develops a silly, free-spirited rockerboy who values friendship, believes every person matters, and loves everyone too much to name a single favorite person. He grew up around comfortable corporate technicians before living aboard a traveling ship, where musicians taught him to perform. Then the ship sank. His family and mentor died, but Randall's character survived by floating to safety on his mentor's acoustic guitar. After living freely on an island, he was eventually rescued and returned to a society he no longer believes anyone needs. His new mission is to escape life on the street and bring everyone else with him. He is essentially Cyberpunk Mr. Rogers, assuming Mr. Rogers had piercings, cyberware, and a guitar that kills fascists. Tyler's Netrunner develops in the opposite direction. He is sneaky, deceptive, fashionable, motivated by money, and interested in gaining power and control. He grew up in a nomad pack among ruined settlements before his family lost everything through betrayal. He works alone from a workspace full of gamer debris, accepts jobs from media figures and political or law-enforcement contacts, and has local gangers protecting his territory. He also steals programs from Netrunners after brain-burning them, which raises several questions about why anyone continues giving Tyler characters unrestricted access to technology. Both characters somehow roll three friends, multiple enemies, and enough tragic relationships to support several seasons of prestige television. One shared rival may merely insult Randall's rockerboy but wants to murder Tyler's Netrunner on sight, apparently because Tyler's personality failed a vibe check so badly that it became a capital offense. The episode finishes with statistics, derived attributes, skills, weapons, armor, fashion, housing, and cyberware. Randall's Rockerboy receives an audio recorder, chemskin, a cyberaudio suite, and tech hair. Both characters begin life in cargo containers, because even in the dark future, affordable housing remains the most unrealistic part of science fiction. Finally, Randall names his new rockerboy Marky Day, short for Marquette Lafayette. The stage is set for Marky and Tyler's deeply suspicious Netrunner to enter Night City, find work, make enemies, and enjoy the approximate life expectancy of a mayfly standing beneath an Arasaka boot. Key Takeaways Cyberpunk RED offers three approaches to character creation: the fast Streetrat method, the guided Edgerunner method, and the highly customizable Complete Package. Edgerunner is presented as the strongest option for new players because it offers choices while keeping characters functional in their selected roles. Roles define much more than combat abilities. They determine how characters influence the setting, find work, form connections, and solve problems. Execs can be challenging for inexperienced players because their corporate loyalties may clash with the anti-establishment motivations of other characters. Rockerboys use Charismatic Impact to influence fans and larger groups. They do not need to be musicians and can instead be poets, artists, dancers, political speakers, or cult leaders. The Lifepath system is the heart of character creation. Random results establish personality, cultural background, clothing, relationships, family history, enemies, romances, goals, and role-specific connections. Players are not always required to accept a random result literally. The group frequently interprets, expands, combines, or rerolls results to create a more coherent character. Randall's Rockerboy becomes a hopeful, compassionate performer whose optimism is supported by a profoundly tragic history. Tyler's Netrunner becomes an ambitious and morally questionable hacker with criminal contacts, a messy workspace, stolen programs, and multiple people who want him dead. Fashion has social importance. Clothing affects how characters are perceived by corporate employees, street contacts, potential clients, and criminals. Characters must balance equipment and cyberware against their available money and Humanity. More cyberware provides useful abilities but gradually reduces the character's Humanity and Empathy. Starting characters begin at rank four in their primary role ability. Lower ranks exist partly to support acquiring abilities from additional roles later. Both characters begin in cargo-container housing, establishing their place near the bottom of Night City's economic food chain. Character creation succeeds because the mechanics generate story hooks rather than merely numbers. Before the game begins, the characters already have friends, enemies, trauma, ambitions, rivalries, and several excellent reasons for everything to go terribly wrong.
On this week's show, Dave and Shane talk about their sordid adventures in Cyberpunk, while Stan tries to save what's left of the western United States in Horizon Forbidden West. Also Stan discovers and beats an apparently important indie game called Bastion. And Shane relives his high school years in Rock Star's Bully. We wrap with some public comments about fatherhood (and unclehood). Become a citizen of The Dive Down Nation!: http://www.patreon.com/thedivedown Show the world that you're a proud citizen of The Dive Down Nation with some merch from the store: https://www.thedivedown.com/store Upgrade your gameplay and your gameday with Heavy Play accessories. Use code THEDIVEDOWN2025 for 10% off your first order at https://www.heavyplay.com Get 25% Cashback after 3 months of service with ManaTraders! https://www.manatraders.com/?medium=thedivedown and use coupon code THEDIVEDOWN And now receive 8% off your order of paper cards from Nerd Rage Gaming with code DIVE8 at https://www.nerdragegaming.com/ Timestamps: 0:01 - Shane got caught having fun while old 6:18 - Dave's AI band name quiz 17:18 - The cold open is too warm 18:20 - Old Business: Shane dodged AI convo 20:21 - We decided to check out Cyberpunk 2077 38:14 - New Business: Stan is playing a lot of Horizon Forbidden West 47:07 - Stan beat Bastion 50:28 - Shane is playing Bully 55:20 - Public Comments: Dad memories 1:05:36 - Wrapping up Our opening music is Nowhere - You Never Knew, and our closing music is Space Blood - Goro? Is That Your Christian Name? email us: thedivedown@gmail.com
Welcome to Night City, chooms, where the sky is red, the rent is due, your landlord is probably armed, and health care arrives by helicopter only if your credit score has a body count. In this episode, Ash introduces Randall and Tyler to Cyberpunk Red, a game about surviving late-stage capitalism after it bought a katana, installed cyberlegs, and decided empathy was bad for quarterly growth. The internet is dead, the new internet is haunted, corporations have private armies, your apartment is a cargo container, and if you get shot badly enough, your best hope is that Trauma Team thinks your subscription tier is worth the bullets. So chrome up, talk before you glock, and remember: in Cyberpunk, the future is not here to save you. It is here to invoice you. Cyberpunk: RED Core Rulebook (affiliate link) Show Notes This RPGBOT.Podcast Quickstart kicks off our Cyberpunk Red arc, with Ash taking the GM chair and immediately shoving Randall and Tyler into a glittering corporate hellscape where every system has failed except capitalism, which unfortunately got promoted. This is the concepts and themes episode, so before anyone gets to build a tragic little neon goblin with a gun, Ash walks us through the setting, the history, the tone, and the important survival lesson that being cool does not make you bulletproof. The episode starts in peak RPGBOT fashion: no one is ready, Producer Dan scares the cast, Evil RPGBOT becomes a conspiracy board, and the crew somehow detours through Taylor Swift, soccer, the metric system, and America's inability to understand that a third of a pound is bigger than a quarter. Eventually, because someone has to be the adult and it sure is not going to be capitalism, Ash drags everyone into Cyberpunk Red. Cyberpunk Red takes place in 2045, during the Time of Red, after the Fourth Corporate War and the pocket-nuke-sized corporate tantrum that helped turn Night City into a smoldering lesson in why companies should not have militaries. The old Net is gone, rogue AIs lurk behind the Black Wall, and the new Net is a bunch of local data structures that Netrunners have to physically approach because apparently even hacking needed to become a contact sport. Mechanically, the game runs on D10 checks and D6 damage, which sounds friendly right up until someone explains combat. Fights are fast, violent, and deeply uninterested in your character arc. Armor helps until it gets chewed apart. Critical injuries can cost you limbs, senses, or dignity. Death saves are less a dramatic countdown and more a paperwork-light way of saying congratulations, you lived long enough to regret this. Ash also digs into Netrunning, Black ICE, cyberware, humanity loss, and cyberpsychosis. Netrunners are basically hackers with a death wish and a brain cable. Black ICE is corporate malware that wants to delete either your programs or your thoughts. Cyberware lets you replace your sad meat parts with upgrades, but too much chrome can eat away at your humanity until you become less person and more violent product recall. By the end, Cyberpunk Red comes across as stylish, brutal, roleplay-heavy, and aggressively allergic to the idea that anyone is having a good time for free. It is a game about survival, reputation, scarcity, and looking incredible while the world collapses around you. Next up: character creation, where Tyler will almost certainly try to become some kind of cyber-wizard trash gremlin and everyone will pretend to be surprised. Key Takeaways Cyberpunk Red is set in 2045 during the Time of Red, which is what happens when the future catches fire and nobody with money feels personally inconvenienced enough to fix it. The setting is corporate dystopia with the safety rails removed. Governments are weak, corporations are terrifying, and basic human needs have been turned into subscription models with worse customer service. The old Net is dead because a vengeful hacker released digital nightmares into the system. Now the Black Wall keeps the murder-AIs in the internet basement, where they are definitely fine and nothing bad will ever happen. The new Net is localized, which means Netrunners have to get physically close to access points. Hacking is no longer safely done from your couch. Now it comes with floor plans and gunfire. The core system is simple: roll a D10, add your stat and skill, and try to beat the difficulty. The consequences, however, are very committed to ruining your evening. Combat is deadly, fast, and rude. Armor degrades, bullets hurt, and the game strongly encourages the sacred cyberpunk tradition of not starting a gunfight unless you are ready to become street decor. Critical injuries are nasty. Cyberpunk Red does not ask whether you are emotionally attached to your arm before it starts making suggestions. Trauma Team can save you, but only if you can afford the good plan. In Night City, even emergency rescue has premium tiers, because of course it does. Netrunners are terrifying little brain-goblins who can hack systems, fight programs, and potentially ruin someone's cyberware from the inside. They are cool, useful, and absolutely one bad roll away from becoming soup. Cyberware is powerful and stylish, but it has a humanity cost. Replace too much of yourself and the game starts asking whether you are still a person or just a problem with optics. Cyberpsychosis is not just a punishment for wanting cool robot arms. The episode points out that the game treats medical prosthetics and elective combat chrome differently, which gives the system more nuance than just metal parts make you evil. Cyberpunk Red is roleplay-forward. Rent, lifestyle, jobs, reputation, hustle, and survival all matter. You are not just adventuring. You are trying to make it to next month without being evicted, harvested, hacked, shot, or monetized. The next episode moves into character creation using the Edgerunner method, because apparently everyone agreed that dying in Night City should at least be efficient. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Night City, chooms, where the sky is red, the rent is due, your landlord is probably armed, and health care arrives by helicopter only if your credit score has a body count. In this episode, Ash introduces Randall and Tyler to Cyberpunk Red, a game about surviving late-stage capitalism after it bought a katana, installed cyberlegs, and decided empathy was bad for quarterly growth. The internet is dead, the new internet is haunted, corporations have private armies, your apartment is a cargo container, and if you get shot badly enough, your best hope is that Trauma Team thinks your subscription tier is worth the bullets. So chrome up, talk before you glock, and remember: in Cyberpunk, the future is not here to save you. It is here to invoice you. Cyberpunk: RED Core Rulebook (affiliate link) Show Notes This RPGBOT.Podcast Quickstart kicks off our Cyberpunk Red arc, with Ash taking the GM chair and immediately shoving Randall and Tyler into a glittering corporate hellscape where every system has failed except capitalism, which unfortunately got promoted. This is the concepts and themes episode, so before anyone gets to build a tragic little neon goblin with a gun, Ash walks us through the setting, the history, the tone, and the important survival lesson that being cool does not make you bulletproof. The episode starts in peak RPGBOT fashion: no one is ready, Producer Dan scares the cast, Evil RPGBOT becomes a conspiracy board, and the crew somehow detours through Taylor Swift, soccer, the metric system, and America's inability to understand that a third of a pound is bigger than a quarter. Eventually, because someone has to be the adult and it sure is not going to be capitalism, Ash drags everyone into Cyberpunk Red. Cyberpunk Red takes place in 2045, during the Time of Red, after the Fourth Corporate War and the pocket-nuke-sized corporate tantrum that helped turn Night City into a smoldering lesson in why companies should not have militaries. The old Net is gone, rogue AIs lurk behind the Black Wall, and the new Net is a bunch of local data structures that Netrunners have to physically approach because apparently even hacking needed to become a contact sport. Mechanically, the game runs on D10 checks and D6 damage, which sounds friendly right up until someone explains combat. Fights are fast, violent, and deeply uninterested in your character arc. Armor helps until it gets chewed apart. Critical injuries can cost you limbs, senses, or dignity. Death saves are less a dramatic countdown and more a paperwork-light way of saying congratulations, you lived long enough to regret this. Ash also digs into Netrunning, Black ICE, cyberware, humanity loss, and cyberpsychosis. Netrunners are basically hackers with a death wish and a brain cable. Black ICE is corporate malware that wants to delete either your programs or your thoughts. Cyberware lets you replace your sad meat parts with upgrades, but too much chrome can eat away at your humanity until you become less person and more violent product recall. By the end, Cyberpunk Red comes across as stylish, brutal, roleplay-heavy, and aggressively allergic to the idea that anyone is having a good time for free. It is a game about survival, reputation, scarcity, and looking incredible while the world collapses around you. Next up: character creation, where Tyler will almost certainly try to become some kind of cyber-wizard trash gremlin and everyone will pretend to be surprised. Key Takeaways Cyberpunk Red is set in 2045 during the Time of Red, which is what happens when the future catches fire and nobody with money feels personally inconvenienced enough to fix it. The setting is corporate dystopia with the safety rails removed. Governments are weak, corporations are terrifying, and basic human needs have been turned into subscription models with worse customer service. The old Net is dead because a vengeful hacker released digital nightmares into the system. Now the Black Wall keeps the murder-AIs in the internet basement, where they are definitely fine and nothing bad will ever happen. The new Net is localized, which means Netrunners have to get physically close to access points. Hacking is no longer safely done from your couch. Now it comes with floor plans and gunfire. The core system is simple: roll a D10, add your stat and skill, and try to beat the difficulty. The consequences, however, are very committed to ruining your evening. Combat is deadly, fast, and rude. Armor degrades, bullets hurt, and the game strongly encourages the sacred cyberpunk tradition of not starting a gunfight unless you are ready to become street decor. Critical injuries are nasty. Cyberpunk Red does not ask whether you are emotionally attached to your arm before it starts making suggestions. Trauma Team can save you, but only if you can afford the good plan. In Night City, even emergency rescue has premium tiers, because of course it does. Netrunners are terrifying little brain-goblins who can hack systems, fight programs, and potentially ruin someone's cyberware from the inside. They are cool, useful, and absolutely one bad roll away from becoming soup. Cyberware is powerful and stylish, but it has a humanity cost. Replace too much of yourself and the game starts asking whether you are still a person or just a problem with optics. Cyberpsychosis is not just a punishment for wanting cool robot arms. The episode points out that the game treats medical prosthetics and elective combat chrome differently, which gives the system more nuance than just metal parts make you evil. Cyberpunk Red is roleplay-forward. Rent, lifestyle, jobs, reputation, hustle, and survival all matter. You are not just adventuring. You are trying to make it to next month without being evicted, harvested, hacked, shot, or monetized. The next episode moves into character creation using the Edgerunner method, because apparently everyone agreed that dying in Night City should at least be efficient. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
S2E152 - Behind Medbay DoorsThe corridors of this old facility creekas the crew explore the places they have access to. The red key card is coming in handy as they explore the medbay and discover a little more about this dark old place in Night City. Vivi, tries not to slip. Ioanna does their best to discover and Nine, finally feels useful again. Will Jeb stop getting hurt?What are these spiderwebs about?CAn Retro resist another rocket?Only the dice will tell.More info can be found here: linktr.ee/NoLatencyCheck out out Patreon! Patreon.com/nolatencyEven more information and MERCH is on our website!Get a 10% DISCOUNT on the Official Rtalsorian Store Using Our Promocode: NOLATENCYBlueSky & Twitter: @nolatencypodInstagram: @nolatencypodFind @SkullorJade, @Miss_Magitek and @Binary_Dragon, @retrodatv on twitch, for live D&D and more.#cyberpunkred #actualplay #ttrpg #radioplay #scifi #cyberpunk #drama #comedy #weekly #rpg #show #series
Ask us questions!The gang is all here to just talk about the season and how it made them feel, along with our reactions as the Artemis II lands back on Earth and other exciting announcements! See you in Night City. Intro Music: Life is Beautiful by Takuya Kobayashi Background Music by SlamhausSupport the showFacebook: https://www.facebook.com/profile.php?id=100080355230476
Olá Amigos e Amigas Gamers! Sejam bem-vindos a mais um podcast do Gamer Como a Gente! Sejam bem-vindos a Night City! A cidade mais desgraçada da América, a cidade que prometeu tudo, entregou bugs, e anos depois se redimiu. Entre implantes e escolhas impossíveis, discutimos se Night City vale a visita e se a CD Projekt Red merece o perdão. Apertem o play e vamos lá! Dúvidas, sugestões, xingamentos, desafios ao mestre platinador é só chamar a gente no email: gamercomoagente@gmail.com Podem também deixar seus comentários nas postagens e não se esqueçam de acessar o nosso Instagram e Blue Sky. Arte da vitrine: Rodrigo Estevão Edição: Diego Ferreira
You see a mountain in the distance and decide to explore it. Or spot a neon-lit alley in Night City and suddenly abandon your original destination. Then you discover something interesting exactly where your curiosity led you. That's not luck. That's level design. In the 30th episode of the AnsweRED Podcast, our hosts, Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, welcome our Senior Level Designer, Marta Dobińska and our Level Design Lead, Miles Tost, for a conversation about shaping level design at CD PROJEKT RED.
The summer showcase season has delivered a formidable wave of nostalgia and high-profile revivals, signaling a major transitional period for the interactive entertainment industry. Microsoft leads the charge by steering its flagship tactical franchise backward with the gritty prequel Gears of War: E-Day, while Nintendo has electrified its community by confirming a ground-up reimagining of the seminal 1998 masterpiece, The Legend of Zelda: Ocarina of Time. Meanwhile, British studio Creative Assembly is set to reawaken classic space horror via Alien: Isolation 2, alongside highly anticipated independent previews including Fumito Ueda's atmospheric Gen Atlas and Studio MDHR's pixelated pivot, Mighty Cuphead Adventure. On this week's edition of the podcast, Gary, Jerome, and Taylor unpack these headline announcements from the latest Xbox, Nintendo, and Summer Game Fest broadcasts. The team also shares their personal highlights from the week, diving into hands-on impressions of 007 First Light, the Burn-9 and Shroom & Gloom demos, a completed run of Pragmata, and a return to Night City in Cyberpunk 2077. #gameburst
05-14-26 Recording of The Summer Sessions on 88.3 FM WXOU, Auburn Hills, MI. In this edition Detroit-based Producer, DJ, and Artist, Rebecca Goldberg, joins the program for her annual WXOU residency. Along with crafting the set list, she previews her upcoming LP, Night City, announces dates for the 2026 Movement Festival, details the vinyl re-issue of her album, A Trip to the Moon, and much more. Set List: Intro: Rebecca Goldberg - Automated Set 1: Andy Toth - Mind Lock Rebecca Goldberg - Your Friend Your Lover Rebecca Goldberg - Tunnel feat. TIPTONAIRES Player - Stringent Interlude: Rebecca Goldberg - Alexandria (in dub remix) Set 2: Dopplereffekt - Collapse of Simultaneity Stef Mendesidis - Core 33 X-Altera - Run Interlude: Rebecca Goldberg - Mudpot Rebecca Goldberg - A Trip to the Moon Interlude: Rebecca Goldberg - Dial a Phreak Feat. Bruce Bailey Set 3: Cyber Witch - Hudood HAL - Dumpy Bumpy Derek Michael - Expect Delays Camcussion - Proactive Mindset Interlude: Rebecca Goldberg - Movement Live 2021 Rebecca Goldberg - Night City For more on the artist visit: https://313acidqueen.bandcamp.com/ For more on the program visit: www.thesummersessions.net
This week on Panel Chewing: Pick of the Week, we're back with another stacked lineup of comics—from indie standouts to big publisher swings—as we break down everything we read this week and crown our top pick.We kick things off with a preview of our upcoming group read, diving into the legendary Lone Wolf and Cub—a classic manga rooted in Edo-period Japan, blending historical drama, political intrigue, and brutal samurai storytelling. If you've ever been curious about the series, now's the perfect time to jump in with us.From there, we run through this week's books, including:American Caper #6 and its sharp satire and character-driven chaos Fury of the Firestorm #1 and a darker take on heroism Corpse Knight #1 and its medieval revenge setup The Hab #1 and a twisted post-apocalyptic bunker story Florida Hippopotamus Cocaine Massacre #3—a wild, over-the-top ride that may divide readers Plus more hits, misses, and everything in between We also wrap up the Night City mini-series, revisit Spawn: The Dark Ages, and catch up on Hyde Street as it continues to impress with its character-driven storytelling.
WOOF, sorry for being way behind of episodes lately, but here's a new episode! Some of the of the content in this episode is a bit old, but in the Team Chat fashion it's all still gold. 0:00 - Intro 4:06 - Moment with Mogan 14:57 - What We've Been Playing (hint: it's Cyperpunk 2077 and Octopath Traveler 0 still) Subscribe to watch new episodes every week: https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1 Subscribe on podcast services: https://teamchatpodcast.com/where-to-listen/ Buy Team Chat Merch! https://www.teepublic.com/stores/team-chat-podcast Join our Discord: https://discord.gg/jkh48jk Join our Patreon: https://www.patreon.com/teamchatpodcast teamchatpodcast #videogames
Cyberpunk TCG just shattered every Kickstarter record in sight -- the official Cyberpunk 2077 Trading Card Game by WeirdCo and CD Projekt Red closed its campaign on April 17 with a jaw-dropping $26.95 million from nearly 48,000 backers, blowing past the old TCG crown and the previous highest-funded game of all time by a ridiculous margin while hitting its $100k goal in literal minutes. Yeah after years of Night City hype the chooms showed up in force for Johnny Silverhand cards, Streetkid foils, and a full tabletop brawl that makes every other TCG look like pocket change -- proof the cyberpunk bug still bites hard enough to turn cardboard into a $27 million empire before the game even ships. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #News #Podcast #FYP #Shorts #CyberpunkTCG #CyberpunkTradingCardGame #KickstarterRecord #Cyberpunk2077 #TCGRecord #TabletopGaming #KickstarterSuccess #CyberpunkHype Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
S2E141 - Netrunner NeededThe crew wrap up what they need from Clive's and head back to the bar to take stock and plan the delve into the radiating heart of Night City. With all the tech ahead, the crew's gonna need a netrunner...What will Jeb do with a Jetpack?Can they find all the secrets?Can you?Only the dice will tell.More info can be found here: linktr.ee/NoLatencyCheck out out Patreon! Patreon.com/nolatencyEven more information and MERCH is on our website!Get a 10% DISCOUNT on the Official Rtalsorian Store Using Our Promocode: NOLATENCYBlueSky & Twitter: @nolatencypodInstagram: @nolatencypodFind @SkullorJade, @Miss_Magitek and @Binary_Dragon, @retrodatv on twitch, for live D&D and more.#cyberpunkred #actualplay #ttrpg #radioplay #scifi #cyberpunk #drama #comedy
David and Chigg review the brand-new Cyberpunk Red: Welcome to Night City 2045, an Edgerunners guide to the city. They are joined by co-host Crystal Mazur, who was also a writer on the project. Chigg and David discuss the contents of the books, their favorite parts, and some critiques. Crystal gives a perspective on what it was like to work on the project and shares some fun easter eggs. Links For This Episode: Darker Days Linktree: https://linktr.ee/DarkerDaysRadio Darker Days Discord: https://discord.gg/GGuRKAn
In this quick review, I check out Night City 2045 — the massive cyberpunk sourcebook for Cyberpunk Red by R. Talsorian Games, set in the neon-drenched, high-tech/low-life streets of Night City in 2045. GET YOUR COPY WITH A 10% DISCOUNT HERE:https://talsorianstore.com/CNUThe book's full of key setting details, iconic locations, NPCs, adventure hooks, and brings the world to life at your table!Perfect for fans of Cyberpunk Red (or the classic Cyberpunk 2020) or anyone looking for a deep, immersive dive into the ultimate cyberpunk playground from R. Talsorian Games.I keep my reviews short, sweet, and to the point — no fluff! If you're thinking about picking this up, drop a comment with your thoughJoin the CNU community!https://discord.gg/VJv4FPChttps://www.twitch.tv/cybernationuncensoredhttps://twitter.com/CNUncensoredhttps://www.patreon.com/CybernationUncensoredhttps://www.instagram.com/cybernationuncensored/https://www.facebook.com/CyberNationUncensoredhttps://www.facebook.com/groups/2951164338265802Member support! https://www.youtube.com/cybernationuncensored/join Explore our website! https://www.CybernationUncensored.com/ Cybernation Uncensored is your ultimate destination for everything Cyberpunk, dystopian, dark fantasy, and sci-fi — unfiltered, uncensored, and unapologetically immersive. We dive deep into the neon-drenched streets of cyberpunk worlds, the grim wastelands of post-apocalyptic futures, the feudal intrigue of sprawling sci-fi empires, and the shadowy horrors of dark fantasy realms. Whether you're craving high-octane gameplay, rich storytelling, or mind-bending lore, we've got you covered.If you love gritty cyberpunk aesthetics, morally gray characters, dystopian futures, ancient prophecies, forbidden tech, or blood-soaked gothic horror — you're home.Join the Cybernation Uncensored community today. Let's explore dark futures, rewrite broken systems, roll dice in the shadows, and have one hell of a good time doing it.We're growing fast and would genuinely appreciate your support — whether it's watching the streams, joining the Discord, sharing our content, or just spreading the word. Every new member makes the network stronger.Welcome to the Underground. Welcome to Cybernation Uncensored.Sound & music by Syrinscapehttps://syrinscape.com/Because Epic Games Need Epic SoundComplete list of credits here:https://syrinscape.com/attributions/#cyberpunk #cyberpunkred #cyberpunk2020
Complete Chapter-by-Chapter Walkthrough: Night City 2045 Sourcebook for Cyberpunk RED!GET YOUR COPY WITH A 10% DISCOUNT HERE:https://talsorianstore.com/CNUCHAPTERS:0:00 Let's get into it0:20 Using the Night City Sourcebook2:55 Night City Facts4:19 Flashmaps5:18 Factions8:37 The island10:18 Northside10:51 Mainland11:11 Southside11:47 Outskirts12:38 Playland by the Sea17:09 Details MatterIn this full-length guide, we walkthrough Night City 2045, the massive new 312-page sourcebook for Cyberpunk RED. I break down every single chapter and section discussing what's in the book and settings in the Time of the Red. Be sure to watch my DEEP DIVE series for even more details!Whether you're a GM building your next big job or a player wanting to truly understand the city, this video and our deep dive series are your ultimate companions to the official Night City 2045 sourcebook.What's Inside the actual book:Introduction & “Using Night City 2045”Night City Facts – history, timeline, weather, citizenship, SINs, travel, housing, medical, and marketsFull Night City Factions (44 gangs, criminal organizations, security providers & more)Flashmaps, infrastructure, transport, hotspots, and how the city actually worksEvery single district in 2045 – complete with in-universe commentary, key locations, maps, and notorious NPCsPerfect for anyone searching:Cyberpunk RED Night City 2045 • Night City 2045 sourcebook • Cyberpunk RED GM guide • Cyberpunk RED lore • Night City 2045 districts • Cyberpunk RED factions • Cyberpunk tabletop RPG 2045If you love deep-dive RPG sourcebook content, cyberpunk worldbuilding, or just want to know the streets of Night City like a real edgerunner, drop a LIKE, subscribe, and comment your favorite district or faction below! What part of Night City 2045 are you most excited to use in your game? Join the CNU community!https://discord.gg/VJv4FPChttps://www.twitch.tv/cybernationuncensoredhttps://twitter.com/CNUncensoredhttps://www.patreon.com/CybernationUncensoredhttps://www.instagram.com/cybernationuncensored/https://www.facebook.com/CyberNationUncensoredhttps://www.facebook.com/groups/2951164338265802Member support! https://www.youtube.com/cybernationuncensored/join Explore our website! https://www.CybernationUncensored.com/ Cybernation Uncensored is your ultimate destination for everything Cyberpunk, dystopian, dark fantasy, and sci-fi — unfiltered, uncensored, and unapologetically immersive. We dive deep into the neon-drenched streets of cyberpunk worlds, the grim wastelands of post-apocalyptic futures, the feudal intrigue of sprawling sci-fi empires, and the shadowy horrors of dark fantasy realms. Whether you're craving high-octane gameplay, rich storytelling, or mind-bending lore, we've got you covered.If you love gritty cyberpunk aesthetics, morally gray characters, dystopian futures, ancient prophecies, forbidden tech, or blood-soaked gothic horror — you're home.Join the Cybernation Uncensored community today. Let's explore dark futures, rewrite broken systems, roll dice in the shadows, and have one hell of a good time doing it.We're growing fast and would genuinely appreciate your support — whether it's watching the streams, joining the Discord, sharing our content, or just spreading the word. Every new member makes the network stronger.Welcome to the Underground. Welcome to Cybernation Uncensored.#cyberpunk #cyberpunkred #nightcity
WATSON DISTRICT DEEP DIVE – Night City 2045 | Cyberpunk Red TTRPG Lore.GET YOUR COPY WITH A 10% DISCOUNT HERE:https://talsorianstore.com/CNU0:00 so excited!1:34 Intro to Watson3:38 evolution and timelines7:00 Lore11:33 The setting and People14:14 Security17:39 Recent History19:11 Locations43:43 Details within Details45:22 Personalities47:29 Wrap upEverything you need to know about Watson's explosive development during the Cyberpunk Red era! In this no-fluff, lore-accurate breakdown we go straight to the source: the official Night City 2045 sourcebook for Cyberpunk Red. Discover exactly how Watson was built, who funded it, which corps fought over every block, and how this once-modest district became the neon-soaked, street-violence capital that V steps into in Cyberpunk 2077.Whether you're a Cyberpunk 2077 fan wanting prequel lore, a Cyberpunk Red GM building campaigns, or a tabletop player hungry for authentic Night City worldbuilding, this is the deepest Watson dive on YouTube. Join the CNU community!https://discord.gg/VJv4FPChttps://www.twitch.tv/cybernationuncensoredhttps://twitter.com/CNUncensoredhttps://www.patreon.com/CybernationUncensoredhttps://www.instagram.com/cybernationuncensored/https://www.facebook.com/CyberNationUncensoredhttps://www.facebook.com/groups/2951164338265802Member support! https://www.youtube.com/cybernationuncensored/join Explore our website! https://www.CybernationUncensored.com/ Cybernation Uncensored is your ultimate destination for everything Cyberpunk, dystopian, dark fantasy, and sci-fi — unfiltered, uncensored, and unapologetically immersive. We dive deep into the neon-drenched streets of cyberpunk worlds, the grim wastelands of post-apocalyptic futures, the feudal intrigue of sprawling sci-fi empires, and the shadowy horrors of dark fantasy realms. Whether you're craving high-octane gameplay, rich storytelling, or mind-bending lore, we've got you covered.If you love gritty cyberpunk aesthetics, morally gray characters, dystopian futures, ancient prophecies, forbidden tech, or blood-soaked gothic horror — you're home.Join the Cybernation Uncensored community today. Let's explore dark futures, rewrite broken systems, roll dice in the shadows, and have one hell of a good time doing it.We're growing fast and would genuinely appreciate your support — whether it's watching the streams, joining the Discord, sharing our content, or just spreading the word. Every new member makes the network stronger.Welcome to the Underground. Welcome to Cybernation Uncensored.Sound & music by Syrinscapehttps://syrinscape.com/Because Epic Games Need Epic SoundComplete list of credits here:https://syrinscape.com/attributions/#cyberpunk #cyberpunkred #nightcity
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
Welcome to the Shadows of Night City!
In this episode, Xan plugs into the world of Night City once more with Cyberpunk Edgerunners Madness by Bartosz Sztybor with art by Asano. This manga prequel to the acclaimed Netflix anime series follows Rebecca and her brother Pilar as they claw their way toward becoming legendary edgerunners. Strap in for a chaotic ride through the City of Dreams. ----more---- In This Episode: Following the manic energy of Rebecca and Pilar as they dive headlong into Night City's underworld. Discussing the striking art style and how it captures the grit and gloss of the Cyberpunk universe. The latest manga releases for the week. Support the Show: Help us keep the chrome shiny: Gofundme Engage With Us: Subscribe! YouTube | Website Follow @spiraken on X (Twitter), Bluesky, Instagram Join the community on Discord Support us on Patreon Rate us on Apple Podcasts Random Question of the Day: "If you were an edgerunner in Night City, what would your signature piece of cyberware be?" #Spiraken #MangaReview #CyberpunkEdgerunnersMadness #CyberpunkEdgerunners #BartoszSztybor #DarkHorseManga #Cyberpunk2077 #NightCity Music Credits: "Trendsetter" by Mood Maze (via Uppbeat) License code: YEPNB5COHX56JVES WHERE TO FIND US Bluesky: bsky.app/profile/spiraken.bsky.social Instagram: instagram.com/spiraken Email: Spiraken@gmail.com | Xan: xan@spiraken.com Patreon: patreon.com/spiraken Discord: tinyurl.com/spiradiscord X: x.com/spiraken YouTube: youtube.com/@spiraken Twitch: twitch.com/spiraken Amazon Store: amazon.com/shops/spiraken
Side Quests is back and this episode's host is podcaster, writer and mercenary Choom just trying to make it in Night City, Jim Fetters! The game he is talking about today is Cyberpunk 2077 by CD Projekt Red! You can also find his writing here and his podcast here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Pocket Casts! Wanna join the Certain POV Discord? Click here! Episode Art by Case Aiken Episode Music by Geoff Moonen
Alex and Luke Talk Night City, Mainline Endings, and Never Having Dinner at Embers.Cyberpunk 2077, developed and published by CD Projekt Red, launched in December 2020 and has since completed one of the most dramatic redemption arcs in modern gaming. Set in the neon-drenched chaos of Night City, this open-world RPG blends cyberware upgrades, branching narratives, high-speed gunplay, and existential dread into one sprawling, synth-soaked package. Whether you came for Keanu Reeves, the hacking, or the moral ambiguity, this is a game that swings big and refuses to be subtle.At the time of recording, Cyberpunk 2077 holds a Metacritic score of 86 on PC and 87 on Xbox Series X. According to HowLongToBeat, the main story averages around 25 hours, with completionist runs easily stretching beyond 60+ hours depending on how deep you dive into side gigs and fixer drama. In true Low Five fashion: you can mainline it, but Night City really wants you to linger.Alex played on PC and rolled credits, seeing one of the game's endings through to completion. Luke played on Xbox Series X and is still roaming Night City — notably having never eaten at Embers. Together they unpack how the game feels post-redemption, where the writing shines, how the combat holds up, and whether the hype cycle ultimately helped or hurt the legacy.This episode is unofficially brought to you in part by fake patriotism for the Olympics.Audio Credits: “V” from Cyberpunk 2077 Original Soundtrack — composed by Marcin Przybyłowicz, P.T. Adamczyk, and Paul Leonard-Morgan — © CD Projekt Red. “You Don't Know What Love Is” by Chet Baker — featured on Cyberpunk 2077 91.9 Royal Blue Radio — © respective rights holders. Original theme music owned by Low Five Gaming.Send us a Text Message! We'll respond on our next episode!Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Low Five Gaming is a Studio Low Five Production.
S2E131 - Clotheslined FreewayRetro's gone guns blazing and something electric is happen on the streets of Night City. Power stealing goons and undercover NCPD litter the battlefield and some of the crew are unsure if they should draw iron. It's time to take what they need, and leave everyone else out to fry.Can Retro take out 3 dudes on his own?Will Vivi, Ioanna or Vendell even shoot?When was the last time Jeb took a joy ride?Only the dice will tell.More info can be found here: linktr.ee/NoLatencyCheck out out Patreon! Patreon.com/nolatencyEven more information and MERCH is on our website!Get a 10% DISCOUNT on the Official Rtalsorian Store Using Our Promocode: NOLATENCYBlueSky & Twitter: @nolatencypodInstagram: @nolatencypodFind @SkullorJade, @Miss_Magitek and @Binary_Dragon, @retrodatv on twitch, for live D&D and more.#cyberpunkred #actualplay #ttrpg #radioplay #scifi #cyberpunk #drama #comedy
We kick things off with Cyberpunk 2077: Chrome #1, celebrate Avengers #800 with a thunderous roll call, and dodge Nazis and kaiju in Escape from Skull Island #1! Then strap in for BIG RIG, where an 18-wheeler becomes a holy weapon in a swords-and-demons road movie. Also: bacon vs. sausage RSS Feed Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure the Major Spoilers Podcast continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) REVIEWS CYBERPUNK 2077: CHROME #1 Writer: Doug Wagner Artist: Tommaso Bennato Publisher: Dark Horse Comics Cover Price: $4.99 Release Date: January 14, 2026 A group of friends including a netrunner, a fire graffiti artist, an aspiring rockerboy, and an autotechie set off for a fun photoshoot at a landfill, where among heaps of rubbish, scrap, and metal, they'll find a shot to die for! Rumor has it the place is haunted, and they're about to find out, in Night City, there are things far more frightening than ghosts. [rating:4/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/49NZIX8 AVENGERS #34 (800) Writer: Jed McKay/Brian Michael Bendis Artist: Farid Karami/Mark Bagley Publisher: Marvel Comics Cover Price: $7.99 Release Date: January 14, 2026 AVENGERS LEGACY ISSUE #800! EARTH'S MIGHTIEST HEROES mark a critical MILESTONE with eight hundred issues! Everything has been building toward this: MYRDDIN's ENDGAME! KANG stands revealed at the precipice of a NEW UNIVERSE! PLUS: This issue will feature a special 14-page backup story written by Bendis and drawn by superstar artist Mark Bagley, reuniting the powerhouse pair known for their work together on Ultimate Spider-Man and Avengers Assemble. [rating:3.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/4pEySFw ESCAPE FROM SKULL ISLAND #1 Writer: Simon Furman Artist: Christopher Jones Publisher: Titan Comics Cover Price: $4.99 Release Date: January 28, 2026 AN OFFICIAL CONTINUATION OF THE SKULL ISLAND ANIMATED SERIES! Trapped on Skull Island, a desperate band of survivors struggles against the land's relentless horrors while an ancient threat rises from below. But as chaos unfolds, flashbacks reveal Kong's turbulent youth. Now, as hordes of monstrous beasts close in on the stranded humans, the most dangerous enemy of all regains strength to once more challenge Kong's throne. [rating:2.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/3YGrSNt BIG RIG Writers: Post Malone, Adrian Wassel Artist: Nathan C. Gooden Publisher: Vault Comics Cover Price: $24.99 The Dark Ages… Demon hordes plague Europe as Hell invades Earth. The Six Petals, a secret sect of The Knights Templar, pray for a holy weapon to drive back the scourge. What crashes to earth instead is The Rig, a fully loaded tractor trailer. In the aftermath of its arrival, the only man left standing is an enigmatic former priest. He will become Trucker and lead the fight against Hell—with 25 tons and 18 wheels of demon-slaying machine. You can purchase this issue via our Amazon affiliate link - https://amzn.to/3LxFrvz Thanks for reading Major Spoilers! This post is public so feel free to share it.
We kick things off with Cyberpunk 2077: Chrome #1, celebrate Avengers #800 with a thunderous roll call, and dodge Nazis and kaiju in Escape from Skull Island #1! Then strap in for BIG RIG, where an 18-wheeler becomes a holy weapon in a swords-and-demons road movie. Also: bacon vs. sausage RSS Feed Show your thanks to Major Spoilers for this episode by becoming a Major Spoilers Patron at http://patreon.com/MajorSpoilers. It will help ensure the Major Spoilers Podcast continues far into the future! Join our Discord server and chat with fellow Spoilerites! (https://discord.gg/jWF9BbF) REVIEWS CYBERPUNK 2077: CHROME #1 Writer: Doug Wagner Artist: Tommaso Bennato Publisher: Dark Horse Comics Cover Price: $4.99 Release Date: January 14, 2026 A group of friends including a netrunner, a fire graffiti artist, an aspiring rockerboy, and an autotechie set off for a fun photoshoot at a landfill, where among heaps of rubbish, scrap, and metal, they'll find a shot to die for! Rumor has it the place is haunted, and they're about to find out, in Night City, there are things far more frightening than ghosts. [rating:4/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/49NZIX8 AVENGERS #34 (800) Writer: Jed McKay/Brian Michael Bendis Artist: Farid Karami/Mark Bagley Publisher: Marvel Comics Cover Price: $7.99 Release Date: January 14, 2026 AVENGERS LEGACY ISSUE #800! EARTH'S MIGHTIEST HEROES mark a critical MILESTONE with eight hundred issues! Everything has been building toward this: MYRDDIN's ENDGAME! KANG stands revealed at the precipice of a NEW UNIVERSE! PLUS: This issue will feature a special 14-page backup story written by Bendis and drawn by superstar artist Mark Bagley, reuniting the powerhouse pair known for their work together on Ultimate Spider-Man and Avengers Assemble. [rating:3.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/4pEySFw ESCAPE FROM SKULL ISLAND #1 Writer: Simon Furman Artist: Christopher Jones Publisher: Titan Comics Cover Price: $4.99 Release Date: January 28, 2026 AN OFFICIAL CONTINUATION OF THE SKULL ISLAND ANIMATED SERIES! Trapped on Skull Island, a desperate band of survivors struggles against the land's relentless horrors while an ancient threat rises from below. But as chaos unfolds, flashbacks reveal Kong's turbulent youth. Now, as hordes of monstrous beasts close in on the stranded humans, the most dangerous enemy of all regains strength to once more challenge Kong's throne. [rating:2.5/5] You can purchase this issue via our Amazon affiliate link - https://amzn.to/3YGrSNt BIG RIG Writers: Post Malone, Adrian Wassel Artist: Nathan C. Gooden Publisher: Vault Comics Cover Price: $24.99 The Dark Ages… Demon hordes plague Europe as Hell invades Earth. The Six Petals, a secret sect of The Knights Templar, pray for a holy weapon to drive back the scourge. What crashes to earth instead is The Rig, a fully loaded tractor trailer. In the aftermath of its arrival, the only man left standing is an enigmatic former priest. He will become Trucker and lead the fight against Hell—with 25 tons and 18 wheels of demon-slaying machine. You can purchase this issue via our Amazon affiliate link - https://amzn.to/3LxFrvz Thanks for reading Major Spoilers! This post is public so feel free to share it.
Last year, Sinistar took on Cyberpunk 2077; a backlog beast he's finally slain. He sits down with Chard and Jake to talk Night City spoilers, story, and the endings to decide whether Cyberpunk 2077 is still worth your time in 2026. Press B To Cancel also on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Want to support the show? Donate via our Patreon and gain additional Discord perks and behind the scenes clips. Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.com
Eden, Zach and Mayes Join the Mailbag LIVE on YouTube every Friday We dive deep into the world of the Rockettes, including such pressing information as how much tickets cost, how many shows they do, whether or not they have understudies and what are their most common injuries. Did you make it to Midnight on NYE? What is your preferred sock height? Dill or No Dill on Pop Tart Nachos and our favorite Panda Mart fragrances. Patreon Exclusive: All Free Today COUNT THE DINGS MERCH STORE - Check it out here: https://bit.ly/CTDMERCH If you want to hear the full Mailbag, check out the Patreon! Join the Count The Dings Patreon for exclusive full, ad free episodes, extra Cinephobe content and more at https://www.patreon.com/CountTheDings Learn more about your ad choices. Visit megaphone.fm/adchoices
On this week's episode, the guys kick things off with an engaging discussion about Guy Ritchie's latest endeavor, the show Young Sherlock, which is now available for streaming on Amazon Prime Video. They delve into the unique elements that Ritchie brings to the table, exploring how his distinctive storytelling style and cinematic flair might shape the beloved character of Sherlock Holmes in a fresh and innovative way. The conversation touches on the casting choices, the visual aesthetics of the show, and how it fits into the broader landscape of adaptations of classic literary figures. As the discussion progresses, the conversation takes an intriguing turn towards a fascinating piece of news concerning Clair Obscur, a studio that has recently made headlines for its pioneering use of Generative AI in the development of their award-winning game. The guys examine the implications of integrating AI technology into the creative process, discussing how it can enhance storytelling, character development, and even the gameplay experience itself. They reflect on the potential benefits and challenges that come with relying on AI in creative fields, pondering what this means for the future of game development and the artistic integrity of the medium. This leads to an exciting segment where Cody shares his latest experiences with the much-talked-about game Cyberpunk 2077. He recounts his newest attempts to navigate the sprawling, dystopian world of Night City, detailing the highs and lows of his gameplay. Cody discusses the intricate storylines, the depth of character customization, and the vast open world that players can explore. He also touches on the improvements and updates that have been made since the game's initial release, which have significantly enhanced the overall player experience. Joe listens intently, chiming in with his thoughts and questions, as they both reflect on the evolution of video games and the impact of player choices within immersive narratives. The episode wraps up with a spirited debate about the intersection of technology and creativity in modern entertainment, leaving listeners with plenty to ponder until the next installment.Official Website: https://www.comesnaturallypodcast.comOfficial Merchandise: https://shop.spreadshirt.com/comes-naturally-podcast/iTunes: http://tinyurl.com/kqkgackFacebook: http://tinyurl.com/myovgm8Tumblr: http://tinyurl.com/m7a6mg9Twitter: @ComesNaturalPodYouTube: http://tiny.cc/5snxpy