A real-play tabletop podcast of the classic Cyberpunk 2020 setting, brought to you by a lovable group of fatuous narcissists.
The team experiences firsthand the incomprehensible horrors of the blasted Wastes outside of the Night City megalopolis. They soon discover that their struggles were pre-planned. They have been purposefully moved across a chessboard of another's making. The finality of their defeat -- or ultimate victory -- will change everything.
After a speedy set of spinal surgeries, the team is ready to rescue their friend Al Azif from the desert wastes. However, one of the Nomad leaders has other plans. The staging for the most awkward post-apocalyptic roadtrip is set!
It seems that the team may be facing a speedy and messy execution at the end of the Court's proceedings. They have one chance to advocate for their own innocence using their combined wit and wisdom. Will the team's cybered-up corpses soon decorate the Nomads' vehicles like so many gruesome hood ornaments?
What is Nomad Justice? After a particularly appalling and bloody battle, the team will most certainly find out as they are put on trial for their perceived involvement. Will being covered in the blood and viscera of their enemies be a help or a hindrance?
The team struggles against overwhelming odds! Mercenaries with uncreative nicknames have marked them for death, and things are looking grim. Agent Tower gleefully unleashes upon them as a deadly instrument of Shida Shiro's attempted fratricide, collateral damage be damned!
Have a listen as the team demonstrates the new Jumpstart combat rules from R Talsorian for the upcoming Cyberpunk RED ruleset... ...and also probably gets horrifically maimed! Agent Tower attacks the group and has more than a few tricks up her sleeves -- will the team utilize strategy and forward-thinking to bring down a difficult foe, or just mash X and hope bad guy die?
The team sets their plan in motion and decides to return to the Night City Nomad Market to save their friends. It seems that their strategy has been predicted, however, and things once again get real in the desert wastes.
Nolan somehow finagles another posthumous message into our favorite boostergangers' lives, and the stakes continue to rise. The team takes a breather at the Netrunner bar, Short Circuit, and proceeds to enact their special version of strategic planning.
We pick right back up at the end of our last Arc! Zeh's fate is still uncertain. Andreas' brother holds hostage their Nomad friends. A Stranger has hijacked their comm van. And a father's legacy continues to dog every step.
Meet the Omegaville cast through the excellent interviewmanship of Klaas from RPG Heroes Podcast! (@rpgheroes1) This episode is an introduction to our Cyberpunk 2020/RED journeys, but holds nuggets of DELIGHT and AMAZEMENT for even our most hardened and veteran listeners. Take a peek behind the cyber-curtain and get the lowdown on what we do and why we do it!
The second part of our epic adventure versus furniture, roller skaters, AM radio disc jockeys, and country music-loving cowboys. And a demon, I guess.
That's right -- this is the Juggalo RPG that sometimes haunts the lower halls of Reddit's deepest thought chambers when esoteric games are sought out by the bravest of souls. We are as surprised as anyone that it's getting posted up -- if you like how we treated this unique material, let us know and we'll make more!
Part Two of our second Arc's finale! It's hot, hot denouement, plus a bit of Arc Three foreshadowing! No spoilers here, get to listening!
Part One of our second Arc's finale! Zeh and Richard uncover the most devious secret yet within the cyborg mind of Chas Byrn. Kidd Atomic kill teams close in on the team as time runs out. Oh, and there's a nuke in play now.
Part 2 of our Inspectres adventure! Join the franchise as they face a true Stinkler Warbler! Discover the secret sacred reality underlying all things as they confront the ancient Gods of Ska! And hopefully they get paid.
Join us on a spooky sojourn into the collaborative RPG known as Inspectres! Combine Ghostbusters and The Office, as well as some dang old chuckleheads, and you are guaranteed a time. Enjoy Part 1 of our sojourn into New Things!
Richard and Zeh struggle inside Chas' fractured mind, encountering uncooperative facets of past personalities. Andreas and Carver, still in meatspace under the City, get an inexplicable call from Shida Shiro, who warns them that he has some of their friends at Entropy Station held hostage. PENULTIMATE TENSION!
The team has an epic showdown with Chas Byrn, pop idol and surprisingly-formidable adversary. Night City proper suffers another riot (it's probably the team's fault, again). And Richard and Zeh journey to the center of a simulated mind.
Andreas and Zeh escort Teela to the big wrap-up party. Richard and Carver are soundly defeated by a turnstyle door. A surprise guest arrives in a big way. And, finally: math is hard.
Teela's finally at the Stadium for her Big Show, and certainly this adventure is winding down. However, the team soon discovers that reality is broken and it might be their fault. Richard uses Business Magick and gains a new friend.
The team desperately chases Teela Turing through Metal Heaven, where it appears she's enlisted the help of a professional distraction team to make her escape. Richard finds God. Everyone takes a well-deserved Hamish's Long Pig Parlour break.
The TeelaHeads arrive and Teela herself attempts to Princess/Pauper this thing and bolt. A vulgar cake is ordered and consumed. Zeh finds purpose in the chemical wonderment of Quest Cola. Teela convinces the gang to let her go shopping at the Metal Heaven across the street from the Hotel -- certainly her insistence to deviate from her schedule is earnest and trustworthy.
Carver's face gets hit again by flying shrapnel, and she does some cool drugs to "help." The team tries to trick Keva over comms into overlooking their ineptitude. Teela thinks Richard is cool for some reason. And the team arrives at the Hotel finally, only to be accosted by a rabid art group.
Carver's face gets mangled while trying to take out the Marrten & Mahrtinn ambush droids on the Business Exec Expressway. Richard sets his sights on a body-hair nanovirus switcheroo. And everyone understandably finds it difficult to succeed at their respective skillsets (sans Dad-jokery) as missiles rain around them in liberal volleys.
The team learns *exactly* how handsy airport security can be in the dystopic nightmare-future. But most importantly, they finally meet famous super-diva Teela Turing in person! Will our heroes be starstruck -- or merely struck?
The team takes part in perhaps the saddest makeover montage ever to suit up for a corp interview. Richard uses powerful annoyance skills to make several important purchases. Everyone mentally prepares themselves to meet the most famous woman on the planet.
The team has drifted apart after the fated Battle of the GiggleDome. But new danger looms, and the invisible hand behind recent events has finally made itself known. How will Carver, Zeh, Richard, and Andreas survive while so perfectly framed in someone's crosshair reticle?
Everything has culminated to this: a showdown with Aurora Faraday, Nolan Dewitt, and the remainder of Kidd Atomic's mercenary forces at the team's old HQ. Will there be more than a smoking crater left in the uncertain future of the Turnbull AC's?
The team discovers that corp security may be just as dangerous as any neighboring gangerscum. Despite being reunited with their father, they find their home besieged and inaccessible. A friend...falls?
The team returns to Night City only to delve into the dark side of the 'Net, selling their ripest secrets for a chance to meet with their pops. Ze tells everyone to kiss Ralphie.
How about a timely boss fight? Carver takes on the best that the Raffen-Shiv has to offer, while the Andreas and Richard attempt to bolster her chances of survival. Ze finds LOVE.
The team partakes of the Nomad Market's finest culinary minds! We finally get a chance to witness some Thunderdome action, starring a familiar face. And yet more brave chemical experimentation...in order to get ready for what looks like a classic Boss Fight!
The team finally arrives at the Night City Nomad Market and gain a new ally and sponsor. Carver upsets a truck AI. Ralphie's strange neural net continues to expand disconcertingly. And there's probably a Thunderdome in the near future.
The team heads out of Night City toward a nearby Nomad Market while getting to know their ...unique new companion, Ralphie the Homiform. Numerous marauders of varying expertise soon follow...
A touch of the old combat comes round! Can our heroes navigate a crunchy ruleset? An unexpected alliance is forged upon the dead waters of Night City's outskirts. And the plot swaggers forward into the apocalyptic wastes of America!
A legendary dance feat at the Grand Illusion is rudely interrupted by the harsh reality of Night City. Their family in chaos, the team hightails it to a supposed safe house and perhaps enters a Friday Night Firefight for the first time...
The team returns home and reunites with their ganger family, the Turnbull ACs. Their very responsible father figure sets them loose on the town in celebration of their successful heist, cash in-hand and stims in-vein. Ze meets his match in a NetRunner cafe...
The team's wild machinations come together! Richard may have a career as a gladiatorial ringleader. What's in the box? Will Risk Baxter and Carver find true love?
Traps disarmed, patsies seduced, and violent chromers distracted and sent on detour -- a product of genius? A realization of meticulous planning? Or lucky guesswork and random crapshooting? SEND YOUR GUESS INTO NEUVOTE ALGOVOX v2.45 FOR A CHANCE TO WIN 6000eb! Commercial Interstitial Music from https://filmmusic.io: "Onion Capers" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
The team is forced to split up to distract a down-on-his-luck Fixer while they rob his place. Will likely incompetence and narcissism disrupt an otherwise flawless plan? Commercial Interstitial Music from https://filmmusic.io: "Funkorama" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)