Live play Star Wars Roleplay based in Edge Studio's Age of Rebellion system. The Shepherd's Sling campaign began in December 2020, and is still being actively written. Live play recording begins at Episode 33. The previous Episodes 1-32 are summarized in the Prelude and Chapters 1-7. At Episode 33, the story beings to unfold in live play manner. Join To-Vod-Ri Kloo, Roquan, Buck Blitzar, Ted Yedman, Mookie Mozu, and a cast of umpteen NPCs in their daring adventures to help save the Galaxy! Follow us live on Twitch: https://www.twitch.tv/johnecarwash Episode 56 onwards archived on YouTube: https://www.youtube.com/watch?v=wcufguiP74M&t=1051s
The Kurds encounter Tainarren base's leader, and are offered a deal to purchase the freedom of the Vratix.
On the rim of Mt. Khlisto, outside the vanquished Tainarren base, a Verachen beseeches the Kurds to help him.
Now inside Tainarren base, the infiltrating Kurds play a dangerous came of hide and seek.
The Kurds gain access to Tainarren Base, and begin their sweep to discover what lies inside.
After a battle on Khlisto ridge, the Kurds make their way through Imperial and Consortium resistance towards the mining facility's main headquarters.
The heroes sneak towards the Mt. Khlisto enemy base as the clock ticks on Ted's health.
High atop Mount Khlisto, in the aftermath of Roquan's initial volley, the Kurds scramble to defend themselves from an Imperial onslaught.
The Kurds find themselves faced with a moral dilemma as they learn more about bacta biology. Later, a climb up Mt Khlisto presents new perils.
The Kurds make their way through the treacherous Thyferran jungle to the Akarin Hive and its Vratix inhabitants. Will they find a way to help a fading Ted, and the rest of the afflicted Rebels back home?
Atop their Cracian Thumpers, the explorers venture further into the Thyferran wild. What perils await as they crest Boonta's Butte? Will they find the Vratix before Ted succumbs to his affliction?
Finishing up at Morbo's in Zalxuc City, the Kurds adventure to the edge of the Thyferran wilderness, to mount up and journey in search of the Vratix, and a chance to find a cure for Project Divvik's infection.
With Ted, Ric Olie, and Adazian Liebke's commandos afflicted with a mysterious illness, the Kurds must voyage to Thyferra to seek a cure for Divvik's sickness. What adventures await on the jungle planet?
The Kurds circle their wagons aboard the Redemption, pleading with Ember for supplies and resources to further their cause. The reality is stark-scarcity is a rule. They must gather what they can, steel themselves, and embark on another mission into the unknown as they head to Thyferra to find a cure for the Divvik contagion.
Fleeing the hellscape of the Rampart, our heroes race back to the Nebulon-B frigate, Redemption. Wounded, infected and near death, the Rebel soldiers, including Ted and Olie are in dire need of healing. Unfortunately, with what they are infected, and how to cure them remains elusive. Mookie's desperate medical research guides the Kurds towards their next mission.
A very special episode finds our PCs engaged in a deadly extraction mission aboard the Rampart. Survive, find Olie, and escape-can they find a way?
Unseen dangers force our adventurers to remain vigilant and trust their skills, as they explore the surreal confines of The Rampart in search of Olie.
A grisly scene unfolds itself aboard the Rampart. Will the Kurds be able to piece together the clues and find Ric Olie before hidden terrors find them first?
The Kurds emerge from the Nexu shipwreck to find themselves in a strange new environment. There is something happening here. What it is, ain't exactly clear.
The heroes struggle to turn the tide in the battle aboard Luvey's shuttle.
As the Nexu courses through hyperspace to parts unknown, the Kurds fight to find a way to escape.
The Kurds take the offensive in a valiant effort to free themselves from the Nexu.
The heroes find themselves in a desperate predicament, where only their wits will keep them alive.
Credits are exchanged for long awaited secret information.
Credits in hand, the Kurds rendezvous with Rebel command before embarking on their next mission.
The heroes continue their mission, and attempt to get their ship repaired.
The Kurds in Da Wey smuggle supplies for their newfound allies.
The Rebels search desperately for credits to fuel their mission.
Our heroes rendezvous at a secret Rebel base and plan their next move.
The team dives into a dangerous adventure to find vital information.
The heroes meet a new leader, and are given the next steps in their mission to aid the Rebellion.
The newly formed Rebel cell embarks on its first mission.