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This week I talk about the Final Fantasy XI Mobile Screenshots, Final Fantasy XI Offline and the push to censor visual novels on Steam. Final Fantasy XI Mobile screenshots - http://www.4gamer.net/games/291/G029118/20180514009/ Final Fantasy XI Interview Regarding Offline Release - http://www.siliconera.com/2018/05/16/final-fantasy-xi-developers-possibilities-ps4-port-offline-version/ Steam pushes Visual Novel to Censor - https://www.usgamer.net/articles/mature-visual-novels-are-at-risk-of-being-taken-down-from-steam Opening music from Final Fantasy XI: Chains of Promathia - https://www.youtube.com/watch?v=KJahisdydUM Ending music from Mario Paint - https://www.youtube.com/watch?v=lb2jDNZ5JuQ
We've done it! We finished Rhapsodies of Vana'diel, and will be putting FF XI behind us..... Or will we?!?!?!!? Find out soon! Rhapsodies of Vana’diel Rhapsodies of Vana’diel is the final expansion/add on for Final Fantasy XI. It was released in thirds: part one in May 2015, part two in August 2015, and part three in November of 2015. The game was designed by producer Akihko Matsui, and the extremely memorable final themesong was composed by longtime FFXI mixmaster Naoshi Mizuta. Rhapsodies was meant to be a sending off for Final Fantasy XI, as well as a big thank you to players for their years of service within the game. Story Rhapsodies begins with our heroine, Iroha, visiting the great crystal and voicing her need to visit Reisenjima to warn her master… We then meet up with captain Gilgamesh, who claims that he found a woman on a rowboat who cried out Elhusk. Since, at this point, Elhusk was in a relationship with Lion, he had no choice but to investigate. This is where we formally meet Iroha, who claims to be our future scullion or something, and wants to stop the Emptiness from consuming Vana’diel. Iroha dissolves, and the Reisen Shrine orb we’re holding brings us to the mothercrystals Holla, Dem, and Mea. A vortex appears, and a monster with it, in Quifim Island. We impale the beast, and enter the vortex. And then we see him. The masked man…. Dun Dun DUNNN!!! We enter an alternate Zi’Tah where the Emptiness totally won, and swallowed life. Lions spirit takes form, and she adds herself to the Reisen Shrine orb. Once the shadow lord is defeated in the original storyline, we are able to go through Reisenjima’s gates. About a year later, when we finally jumped back into the game, we meet up with the man in the mask, who has Siren fight Elhusk. Elhusk, being the stout warrior that he is, defeats siren while barely taking damage. Siren is released from the masked man’s thrall, and let’s us know that Iroha will reappear again. Then we have a bit of a world tour, getting Tenzen and Prishe to add their powers to the Reisen Shrine Orb. We then move to visit another past girlfriend, Nashmeria, who informs us of the masked man using power from the future to open these portals. The masked man breaks into the Walahra temple, and tries to siphon the Astral Candescence’s power, but is stopped. We head to the Alzadaal Undersea Ruins. Phoenix reaches out to Alexander, requesting some of his power to help sustain Iroha’s existence. He obliges, and we then head to meet up with Cait Sith, who confirms that the future we saw earlier where the emptiness had consumed everything wasn’t a forbidden one, thus Atomos cannot consume it. Cait Sith then suggests we get in touch with Altana to protect Iroha. We then meet up with yet another past sweetheart, Lilisette. She heard that Elhusk had become a god, so she adds her light to the Reisen Shrine orb, and vows to find a way to contact Altana. The masked man stole away Atomos’ power, and took off. We then meet up with Iroha, who is a complete BEAST now, by the way. Iroha claims that Siren and herself are abominations to the world. We of course reassure her that she’s the bomb, but she never listens. We then train, and head to Ugilappeh to speak to Grav’iton Berrisaci, who informs us that we must pass through a mothercrystal to cross into the realm of the gods. We then meet up with Selh’teus and some baddies, who are trapped in the crystal. Siren shows up again, and helps Iroha, and Siren Prime, try to banish all who do not belong. Tenzen stops the show, since he doesn’t want Iroha to leave. She’s pretty mad about this, but whatever. We meet up with Dr Shantotto, who gives us Koru-Moru’s magic doll to point us in the right direction. We head to Escha - Ru’An and encounter our old friend Balamor, who has stolen Selh’teus’s crystal energy, and wants to create a world of his own. He goes super sayan, and we whoop his ass. Selh’teus then reveals his plan to become the new mothercrystal. Then the big reveal: The dark man is Elhusks future dark side, created to fight the darkness, but failed. Elhusk defeats bizarro Elhusk, and sends him off Boromir style. We then get a sweet vision showing all of those we’ve beaten down. Then we head to the Reisenjima Sanctorum. Reisenjima is revealed to be the site of our last stand, and an ethereal shield is erected to save it from the void. In deciding to gather light, Elhusk creates bizarro Elhusk, who gathers darkness. We then head to Adoulin, seeking Arciela’s advice. Balamor has been travelling many different worlds, but many were swallowed by emptiness. He is pretty stoked on the Reisen Shrine orb, though, and gives us some of himself just to see things unfold. We head to the Hall of the Gods, where it’s revealed that darkness will descend when the five mothercrystals shatter, and rejoining them will bring Paradise, yet end Vana’diel. Selh’teus then offers Elhusk the power of the crystal in order to become a god. We then fight an ascended form of Promathia, a dragon named Sempurne. Elhusk crushes this scrub, and meets up with bizarrro Elhusk. The time to fight is now. The darkness sends out a ton of those Sin Scale things at the beginning of X, and all of our favorite characters wreck their faces and drive the darkness back for now. Then comes the most frustrating quest in the game…. Panopt hunting… We are tasked with killing 11 of these fuckers, and being the stalwart hero he is, Elhusk also decided to take on the king of the panopts in a gruelling, twenty minute fight. With the panopts dead, order has been restored to the lifestream, allowing Selh’teus to regain his powers. We then meet up with Altana, who asks Bizarro Elhusk and Elhusk to fight to the death. Bizarro Elhusk is revealed to be Metus, but it’s no matter. Elhusk triumphs. Everyone is super stoked, but then the Cloud of Darkness begins corrupting the mothercrystal. We can’t really destroy the thing though, and the Phoenix Blade leads us to a stone circle in La Theine, where the Gods enter the material plane. We then pack our Reisen Shrine orb with the powers of Alexander, Odin, Ifrit, Shiva, Ramuh, Titan, Garuda, Leviathan, Atomos, Cait Sith, Diabolos, Fenrir, and Bahamut. We head for the Sanctorium for the final fight. All of our previous expansions heroines trust forms are auto summoned fight tooth and nail to stymie the advance of the Claws of Darkness. We then get a fucking ballin cutscene where Iroha is given all the power of the Shrine Orb, and Phoenix is restored to full power. This causes the Cloud of Darkness to manifest in physical form, and now we commence the final fight. Which was a BITCH! Special shoutout to Abbu for helping us out. Elhusk’s body couldn’t survive the clas, and must find respite in the mothercrystal. The only way his light will shine in this world again will be through a chorus of life, crying out through time and space; The Rhapsodies of Vana’diel. Iroha donates her hair to us, which is good since I’m totally losing mine, and disappears once again. Then the final song picks up, and we hear the Rhapsody to rival Queen’s. The Song The expansion is so very much a thank you to fans, that Mizuta came up with the idea of asking players to contribute to the final song. Indeed, the voices that ring out during the final cutscene of the game are none other than adventurers from Vana’diel! How fucking cool is that?! Square Enix had a page dedicated to fan submissions of “la la la’s”. There is a zip file of the music, a vocal sample, and the music sheet. They requested that users submit the file along with their character name, so they could get the recognition. It was available to active players and unsubscribed ones alike. Unfortunately, the voices of Nooborious and Elhusk are not among those singing the rhapsody. The Song: https://www.youtube.com/watch?v=pVZgBk7_jTM
This week, Kaleb and Joe discuss the storyline in Chains of Promathia. We're currently about halfway through The Treasures of Aht Urghan. Chains of Promathia Final Fantasy XI: Chains of Promathia was released on September 16th, 2004 in Japan, and September 21st, 2004 everywhere else. This is the only expansion thus far that didn’t include new jobs. Just like with Rise of the Zilart, the games main composer and arranger is Naoshi Mizuta. We also get a return of XI’s Distant Worlds, featureing Izumi Masuda. Story- The story starts out in Delkfutt’s Tower, with a bunch of Jeunoan scientists getting blasted by an explosion, due to a reversal of the energy flow to the crystal. The Ducal guard rush to the scene, and encounter a boy, who they take back to Jeuno. When we visit the kid, he gives us an amulet. We skip a bit ahead, where Bahamut emerges from the water, giving us a warning that the Keeper of the Apocalypse is near. We then adventure to the three crags, Holla, Mea, and Dem, and are drawn into Promyvion. We defeat the enemies in this area, and come to the MotherCrystal. It is here that we run into Nag’molada, a Juenian diplomat. He attempts to slay the adventurer, to keep the crystal safe, but is stopped by the mysterious boy from earlier. When we reach a later crag, Nag’molada reveals that the boy has released Emptiness, a destructive force, on the crystal. Once we defeat the Empty at the mothercrystal, we travel to the Tavnazian Archipelago for the first time. When we’re unconscious, a group of Tarutaru’s, the Chebukki Siblings, steal our amulet to take to the leader of Tavnazia, Prishe. Prishe returns to town with her friend Ulmia after checking the area out. She informs the party of monsters amassing at Cape Riverne. Prishe returns our amulet, which is oddly identical to hers. Prise then wants to confront Bahamut in Cape Riverne for answers, and finds out that Nag’molada and the Chebukki triplets are already there. We run into Nag’molada singing an ancient song to Bahamut, proving that he is a Kuluu. Bahamut decides to honor the ancient pact made with the Kuluu ages prior. Bahamut is subdued by Esha’ntarl, a Zilart, subdues Bahamut in a magic web. We then travel to Jeuno and turn ourselves in. We are wanted for treason, after all… We speak with Esha’ntarl, who by the way is smokin', suspects that the young man from earlier in the game is the Keeper of the Apocalypse, and charges us with capturing him to prove his innocence. We then embark on a comical quest in Windhurst, where the Chebukki triplets are attempting to find their long lost father. Prishe is hospitalized, and given your amulet to stabilize her condition. The boy is spotted in Pso’Xja, and we head there. We then battle Diabolos, and realize we’ve been drawn into a dreamworld. The boy arrives, and rescues Prishe. We also find out that Tenzen, another of our companions, has a blade that houses Phoenix. Phoenix requests help from Diabolos, but instead is offered to stay in the dream world to avoid the shittiness of reality. It should be noted that Phoenix and Diabolos are two of the five terrestrial avatars charged with the protection of Vana’diel. The others are Carbuncle, Fenrir, and Bahamut. The party then seeks out Bahamut again, searching for answers. We meet up with Bahamut, and request his aid. He sends one of his cronies after us, and we kill it. Afterwards, Bahamut tells Phoenix that she’s wasting her time, and that the Emptiness will win. The party recognizes a song that Phoenix starts singing, and Bahamut and his wyrms. We find out that the Emptiness is the will of the Twilight God, Promathia, who cursed mankind for trying to reach Paradise. Prishe then reveals that she had an accident as a child when she came into contact with the baptismal vessel deep below the church, which has stopped her aging. We travel to a statue of Promathia, where he reveals that he desires resurrection, and death. The party heads to Pso’Xja to arrive at the Vazhl mothercrystal. Nag’molada and the boy both appear, and it is revealed that the baptismal vessel is actually the Eye of Altana, used to turn Emptiness into Magicite. The amulet that we were given was once given to the Kuluu by the Zilart to contain the darkness. It also allows you to communicate directly with the mind of another. SHINING!!!!!! We finally get the boys name, although I wish you luck in pronouncing it; Selh’teus. He is the sole survivor of the disaster at Al’Taieu, that destroyed the place thousands of years ago. We wake in Promyvion, and have to rescue Tenzen, Louverance, and Ulmia, who have been captured within the darkness. We meet up with Diabolos and Prishe, and discover that Selh’teus came from Al’Taieu to protect the celestial capital, which wasn’t destroyed, only hidden beyond the fifth mothercrystal. Prishe then resolves to kill The Keeper of the Apocalypse, which will allow Bahamut to not kill everyone. Prishe goes missing for a little bit, and the party splits up to investigate. We meet up with my favorite character of this expansion, a Galka named Jabbos. Jabbos has what I’d imagine is the voice of Christian Bale’s Batman, as he speaks…..and then…..pauses….a…..lot….. He’s been living with Moblins for far too long, and the beastmen have begun to think that they are the children of Promathia. The beasts believe that they are, and continue digging ith this expectation, but Jabbos knows that the Moblins were born long after Promathia had died. They get pissed when they find out, and Jabbos joins up. We then find out that Prishe has a bit o magicite stuck in her chest, which is probably just as uncomfortable as it sounds. She runs off, and Bahamut is found beyond the sea of clouds, and Cid begins working on an airship that can reach him. Prishe is spotted in Jeuno, and we head to find the little shit. The NPC’s Tenzen, Louverance, Jabbos, and Shirakee Z… ugh… all come to the conclusion that Prishe is the Keeper of the Apocalypse who is intended to awaken the Twilight God, using the power of song. Esha’ntarl reveals that defeating the Keeper of the Apocalypse will only set the darkness free to possess another, and that the only way to break the cycle is to resurrect Promathia, and defeat him in God form in front of the mothercrystal. The party gets on Cid’s airship, and meets up with Prishe and Bahamut. She reasons with Bahamut, and he reveals that she is no longer the Keeper of the Apocalypse, and that the true keeper is in Al’Taieu. Bahamut then reveals a crazy plan to destroy mankind in order to keep Promathia from enveloping everything, and entering Vana’diel. He then attacks us with Megaflare, and is blocked by Tenzen, and his Phoenix blade. We jump ship. We failed to outright defeat Bahamut, and Phoenix sacrificed herself, making ole Tenzen’s blade normal, and boring. Cid mentions a red light shooting up from the Sea of Shu’Meyo has appeared. He sends us out to get supplies, and studies the Eye of Altana to repair the airship. The airship is hijacked by the Chebukki triplets, and Tenzen. Tenzen was instructed by Phoenix to kill the Adventurer, but obviously gets his ass whooped. We then get teleported to the fifth mothercrystal in Al’Taieu. In Al’Taieu, we are beckoned to the Grand Palace of Hu’Xzoi. We enter, and regain the light of the four other mothercrystals. Selh’teus explains that the Emptiness extracted from the Kuluu had been manifested into Promathia, and had been sealed in the audience chamber. Nag’molada breaks the seal, and frees Promathia. Nag’molada is swallowed in Emptiness, teaching him that all the children of Vana’diel were born from Promathia. The god then attempts to get in. We join Prishe in the Empyreal Paradox, where Selh’teus attempts to slow Promathia down. Then, the epic fight… When Promathia reaches his end, Prishe casts the Star of Tavnazia at him, and we unleash the light of the mother crystals, allowing the tears of Altana to rain down upon us. Promathia is crushed, and returns to the mothercrystal. Emptiness is revealed as the physical manifestation of death itself, and even the god Promathia, would die when faced against it. We again learn about the origins of Vana’diel, and all of it’s races. Everyone goes their separate ways, and Prishe’s magicite melts away, making her mortal once again. The Song: https://www.youtube.com/watch?v=dSt8vifJG38&list=PL85AED8D3D495397D&index=21