Inspired by documentaries such as The X Factor: Inside Microsoft's Xbox and Bang the Machine, Backstage is our 5-10 minute video show that peeks behind the scenes at how games are made and the culture surrounding them.
Backstage with Keystone II is somewhat of a departure from previous Backstage episodes. This time, we're focusing on the community, not the devs. Join us as we visit a Super Street Fighter 4 tournament, streamed live, at Keystone II, an arcade in NorCal, and talk to members in the Street Fighter community, including Neidel (Haunts) of iplaywinner, Magus1234, Dizz, Seth Killian, and albert_c.
Backstage with Keystone II is somewhat of a departure from previous Backstage episodes. This time, we're focusing on the community, not the devs. Join us as we visit a Super Street Fighter 4 tournament, streamed live, at Keystone II, an arcade in NorCal, and talk to members in the Street Fighter community, including Neidel (Haunts) of iplaywinner, Magus1234, Dizz, Seth Killian, and albert_c.
We visit the team behind God of War 3 to get an up-close look at how they built the game's combat system.
We visit the team behind God of War 3 to get an up-close look at how they built the game's combat system.
Our new video show takes a behind the scenes look at how 2K used multiple studios to develop BioShock 2, with 2K president Christoph Hartmann and members of the development teams at 2K Marin, 2K Australia, and Digital Extremes. Edited by David Ellis and Ryan O'Donnell. Produced by Matt Leone. Music by Orchestral Pop Movement.
Our new video show takes a behind the scenes look at how 2K used multiple studios to develop BioShock 2, with 2K president Christoph Hartmann and members of the development teams at 2K Marin, 2K Australia, and Digital Extremes. Edited by David Ellis and Ryan O'Donnell. Produced by Matt Leone. Music by Orchestral Pop Movement.
Our new video show takes a behind the scenes look at how a game idea can evolve over time, with former Microsoft Game Studios head Ed Fries, early Dark Void development footage, and the team at Airtight Games. Music by The Orchestral Movement and Manolo Camp. Edited by Richard Li. Produced by Matt Leone.
Our new video show takes a behind the scenes look at how a game idea can evolve over time, with former Microsoft Game Studios head Ed Fries, early Dark Void development footage, and the team at Airtight Games. Music by The Orchestral Movement and Manolo Camp. Edited by Richard Li. Produced by Matt Leone.