Sixth-generation and second home video game console developed by Sony Interactive Entertainment
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Panel:Cade: https://www.youtube.com/@Cade_Onder RGT: https://www.youtube.com/@RGT85 Radec: https://www.youtube.com/@realradec Playeressence: https://www.youtube.com/@Playeressence Celia: https://x.com/CeliaBeee Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
For the 2nd hour of Stokely and Evans with Mark Schlereth, Stink gets filled in on Parking Gate and the guys call out Mike for a rather stupid request. They discuss where Jaylen Waddle will line up and how he’ll be used as a elite, positionless athlete. The guys debate how much Bo and the starters will play and how much they should play in the preseason finale. The Morning Crew wrap up the second hour in 4 Down Territory where College Football needs to self-police, PS2 is more of a bargain every year, and the Raiders got a scare.
For the next several weeks, we're sharing exclusive Q&A sessions from The Definitive Veterinary Extraction Protocol, recorded live during the July 2026 course. As a listener of The Vet Dental Show, you have a limited-time opportunity to purchase the complete course for $300 off before its official release. Learn more and enroll here: https://ivdi.org/extract -- Host: Dr. Brett Beckman, DVM, FAVD, DAVDC, DAAPM -- In this episode, Dr. Brett Beckman answers practical questions about extraction workflow, anesthesia considerations, dental instrument maintenance, bur selection, suture materials, extraction site management, flap healing, and preventing postoperative dehiscence. He explains why the decision to extract and suture one quadrant at a time can have important implications for patient safety—particularly when anesthesia monitoring and dental staffing are limited. He also breaks down why bur design matters when creating a groove alongside a canine tooth, which needles and suture sizes he prefers for oral surgery, and how proper flap technique and postoperative protection can help prevent dehiscence. What You'll Learn in This Episode
Ryan: https://www.youtube.com/@MysticRyan Spawn: https://www.youtube.com/@SpawnWave
Im April 2005 erscheint mit Psychonauts das Debütwerk von Tim Schafers Studio Double Fine Productions: ein 3D-Plattformer für Xbox, PC und PS2, der von der Fachpresse gefeiert wird, im Handel zunächst floppt und erst über die Jahre zum gefeierten Kultklassiker avanciert. Als junger Zirkusartist Raz taucht man in die Psyche skurriler Charaktere ein, um deren Neurosen und Ängste in herrlich abgedrehten Gedankenwelten aufzulösen. Chris und Fabian beleuchten, wie clever das Leveldesign mit den Traumata der Figuren verwoben ist und was den bissigen Humor ausmacht. Mithilfe von Popkulturexperte Christian Beuster ordnen sie den Stil im Zeitgeist der frühen 2000er ein und zeichnen die turbulente Entwicklungsgeschichte von den LucasArts-Wurzeln über wechselnde Publisher bis hin zum heutigen Kultstatus nach. Redaktion: Christian Schmidt, Fabian Käufer Gast: Christian Beuster Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); trash80.com (Musik)
Bonus Episode #74 of BGMania: A Video Game Music Podcast. Today on the show, Bryan reviews Duskfade, the throwback 3D action-platformer from Spanish studio Weird Beluga and publisher Fireshine Games, out now on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2. In a clockwork world called Tearfeld that's been dropped into endless night by a mysterious Clock Tower, you play as Zirian, a young workshop apprentice who grabs his grandfather's clock-hand blade, teams up with a mechanical bird named Cuckoo, and sets out to rescue his sister and get time moving again. This Musical Review takes a long look at the momentum-driven platforming and the way jumps, grappling, gliding, and rail grinding chain into something joyful, the combat and imaginative boss battles, the storybook realms that stretch from leafy forests to drowned depths to floating heights, and the earnest coming-of-age story sitting underneath all that color. Bryan spends plenty of time on the game's proud Kingdom Hearts inspiration, the Spanish folklore woven into its world, and above all the sweeping, wistful score from composer Rafa del Olmo, breaking down how its recurring melodies and shifting moods do so much of the heavy lifting in capturing that particular PS2-era magic. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike. EPISODE PLAYLIST AND CREDITS Intro from Duskfade [Rafa del Olmo, 2026] Tick Town from Duskfade [Rafa del Olmo, 2026] Ezarus Forest I from Duskfade [Rafa del Olmo, 2026] Timeflux Channeler from Duskfade [Rafa del Olmo, 2026] The Wrath from Duskfade [Rafa del Olmo, 2026] The Great Library from Duskfade [Rafa del Olmo, 2026] Celestial Kingdom Battle from Duskfade [Rafa del Olmo, 2026] Father Gaoth -Boss III- from Duskfade [Rafa del Olmo, 2026] Goodbye Grampa from Duskfade [Rafa del Olmo, 2026] Stonetusk Canyon from Duskfade [Rafa del Olmo, 2026] Desert Of The Last Memory from Duskfade [Rafa del Olmo, 2026] Chronos Aeternum -Boss IV- from Duskfade [Rafa del Olmo, 2026] Despair I & II from Duskfade [Rafa del Olmo, 2026] Tower Escape from Duskfade [Rafa del Olmo, 2026] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Panel:RGT: https://www.youtube.com/@RGT85 Radec: https://www.youtube.com/@realradec Playeressence: https://www.youtube.com/@Playeressence Celia: https://x.com/CeliaBeee Josie: https://www.youtube.com/@Josie_WoahKimerex: https://www.youtube.com/@KimerexProjekt
Panel:RGT: https://www.youtube.com/@RGT85 Radec: https://www.youtube.com/@realradec Playeressence: https://www.youtube.com/@Playeressence Celia: https://x.com/CeliaBeee Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
Whether you've been walking or jumping or punching or shooting, here's where you can sit down and rest up while you listen to Flask, John, and Vito CALMLY discuss Marvel Tokon, Big Walk, Gears of War: E-Day, Spider-Man, Toy Story, Alice, Teeto, Rita, and basically nothing else. 0:00 - Intro 1:46 - Vito (Roundtable) 2:03 - Marvel Tokon: Fighting Souls 17:22 - Big Walk 36:02 - John (Roundtable) 36:09 - Gears of War: E-Day 57:33 - BREAK Does God know about the internet? 1:00:24 - Flask (Roundtable) 1:00:42 - Spider-Man: Brand New Day 1:03:25 - Toy Story tie-in games 1:03:50 - Toy Story 2 (PS1) 1:08:35 - Toy Story 3 (PS3) 1:13:18 - Toy Story 3 (PS2) 1:17:19 - Alice: Madness Returns 1:23:33 - Teeto 1:26:27 - Rita 1:30:13 - Outro Find out more at https://broken-campfire.pinecast.co
This week's episode is kind of a nothing episode, with a little bit of Forza Horizon 6 and thoughts on what to play next.
Check out the Spawncast network: https://spawncastnetwork.com/Panel:Rax: https://www.youtube.com/@RAXRELOADED RGT: https://www.youtube.com/@RGT85 Radec: https://www.youtube.com/@realradec Playeressence: https://www.youtube.com/@Playeressence Celia: https://x.com/CeliaBeee Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
Check out the Spawncast Network: https://www.patreon.com/Spawncast Ryan: https://www.youtube.com/@MysticRyan Spawn: https://www.youtube.com/@SpawnWave#Sony #PS5
Should you keep or cancel your Game Pass subscription over the next six weeks? How much value is there in the old PS1 and PS2 game catalogs? Plus, we PlayView Game Freak's new action RPG, Beast of Reincarnation!
This week's episode is (kind of) all about Redfall, the last game from Arkane Austin.
Been a little while but been in a mood to play another Bond Game. Decided why not start with the first of the Ps2 games, Agent Under Fire. A game i know many of us rented back in the day but how many finished it? Here is a game that try's to capture the Bond feeling, it succeeds. This game gives you driving levels, stealth and action levels, what you want in a Bond game. Grab your gadgets and join us we dive into this mission to talk about James Bon 007 Agent Under Fire. Starring Mike Albertin, Dominic, Nate, and Tony. A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/ 007 From Russia with Love - GMMF 231 https://gamesmymomfoundpodcast.podbean.com/e/007-from-russia-with-love-gmmf-231 007 Everything or Nothing - GMMF 170 https://gamesmymomfoundpodcast.podbean.com/e/007-everything-or-nothing-gmmf-170 007 Goldeneye - GMMF 10 https://gamesmymomfoundpodcast.podbean.com/e/007-goldeneye-gmmf-10
Check out the Spawncast network: https://spawncastnetwork.com/Support the stream: https://streamlabs.com/spawnwave Panel:RGT: https://www.youtube.com/@RGT85 Radec: https://www.youtube.com/@realradec Playeressence: https://www.youtube.com/@Playeressence Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
Read transcriptLet's talk about Spider-Man 3, the movie where Sam Raimi looked at “menacing single antagonist” and said no thank you, I would like three, please, and also I would like Peter Parker to dance down the street like he's auditioning for a jazz-hands cult. It's a movie that tried to do everything, mostly succeeded at doing too much, and somehow still made enough money that Activision looked at it and thought: yes, this deserves not one video game, but two, spread across seven different consoles, so that literally nobody in 2007 could escape it. Ambitious! Chaotic! Extremely on brand for the source material! See, there's the fancy version, built by Treyarch for PS3, Xbox 360, and PC, where you get a whole open Manhattan to swing around in and the black suit shows up only when the story deems you emotionally ready for it, very mature, very earned. And then there's the completely different budget cousin, built by Vicarious Visions for PS2, Wii, PSP, GBA, and DS, where you can slap the black suit on whenever you feel like being a jerk, the Wii Remote gets to pretend it's a web-shooter, and the DS throws the D-pad in the trash entirely so you can beat up Sandman by poking a touchscreen like it owes you money. Same cover art. Same villains. Practically strangers. Swinging in to help me sort out how many wildly different versions of one questionable movie a single franchise can generate is Harry Steele, co-host of Games on Film, the podcast where he and his brother Rory spend their days grading movies based on video games! Which means Harry has built an entire professional skillset around asking “did Hollywood mess this up,” and today, for one glorious episode, we get to point that same energy directly back at a video game and ask if it managed to mess up the movie right back. Poetic justice! Content symmetry! Whatever you want to call it, it's happening! So grab whichever suit you're feeling today, pick a console, any console, apparently they all made their own decisions, and let's find out if the Spider-Man 3 games handled three villains and seven platforms with any more finesse than the movie handled three villains and one dance number. Learn such things as: How similar do games have to be in order to have the same title? Do movie tie in games really need to care about what happened in the movie? Isn't Spidey supposed to have friends? And so much more! You can find Harry on BlueSky @onlymanwhocan and of course his podcast Games on Film. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Murderworld the game and the Glitterjaw Queer Podcast Collective for the promos today. Intro/Outro Music by Backing Track, who would let the Venom symbiote engulf him if given the chance. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
With very little news we make fun of the fact that Blinx the Time Sweeper was one of Xboxs big pulls for backwards compatibility on PC and lament the loss of Double Fine's layoffs. A majority of the episode is us talking about games we played! I beat both Def Jam games on PS2 and then moved back into 2026 with Denshattack! and Splatoon Raiders. Matt started Super Paper Mario and has been digging his return to the first Ratchet and Clank for PS3.
En Comic-Con Colombia 2026, decidimos abrir nuestros micrófonos para que tanto los geek ponchos, como los ciudadanos del común, pudieran tener la experiencia de ser podcasters por un día (por 10 minutos de hecho, pero no suena tan bonito decirlo así) ¿A alguien no le gusta konosuba? ¿La nintendo 3ds es mejor la PS2? ¿Con que se come el gachiakuta? ¿Momento, Eduardo es fifas? ¿Quieren vernos escapar de una funa? ¿Quieren vernos hacerlo otra vez? ¿Es posible ser ñoño sin endeudarse en el intento? ¿Será que las cartas de Pokémon a 4 Lucas son falsas ? La respuesta a todo esto y más en el nuevo capítulo de Geek Punch podcast, en directo desde la Comic-Con Colombia 2026
En Comic-Con Colombia 2026, decidimos abrir nuestros micrófonos para que tanto los geek ponchos, como los ciudadanos del común, pudieran tener la experiencia de ser podcasters por un día (por 10 minutos de hecho, pero no suena tan bonito decirlo así) ¿A alguien no le gusta konosuba? ¿La nintendo 3ds es mejor la PS2? ¿Con que se come el gachiakuta? ¿Momento, Eduardo es fifas? ¿Quieren vernos escapar de una funa? ¿Quieren vernos hacerlo otra vez? ¿Es posible ser ñoño sin endeudarse en el intento? ¿Será que las cartas de Pokémon a 4 Lucas son falsas ? La respuesta a todo esto y más en el nuevo capítulo de Geek Punch podcast, en directo desde la Comic-Con Colombia 2026
It's time for the monthly PlayStation Plus Classics check in! This month we check out Psi-Ops: The Mindgate Conspiracy on PS5 to see if this weird unique game PS2 game still holds up.Support us on Patreon: / workforcegaming
The Spawncast was live at Too Many Games in June 2026! Here's our panel from the show.
In hour one of Dover and Cecil, the guys start the show by asking our big training camp question of the day. What can we expect from JK Dobbins next season? Can he stay healthy this year? Does JK need to have a pitch count to avoid injury? Will he be a thousand-yard rusher? We got more news on Payton Watson and his potential contract extension? What are they now asking for in a possible trade? After matching Spencer Jones’s offer from OKC, it put the Nuggets into the second apron. How will that impact their ability to sign and trade Watson? We got news coming from the NHL. A big-time player got a big contract extension. Did that just give us a preview for what Cale’s contract may look like? We heard from PS2 yesterday. Does this team already have all the pieces they need to win a Super Bowl? With Ben Powers restructuring his contract, is there now a world where McMillan and Moss both get extended?
I wish I could go back to the PS2 days.
This week's episode is all about Trepang2, a great game with a bad name that has one glaring issue keeping it from potential all-timer status.
In the final hour of Dover and Cecil, Josh has some “would you rather” questions for Cecil! Would you rather have a healthy JK for an entire season, or have Evan Engram look like the Joker we were promised? What about the defense, would you rather them top 5 in sacks or interceptions? With the NFL’s top 100 list still coming out, what will Bo have to do to separate himself from his draft class? Where will Drake Maye land on this list? How would you feel if Maye is in the top 20? The Broncos have struggled in September. How can they get off to a faster start? If Davis Webb has the offense clicking early, and the defense can take the ball away, what can this start look like for Denver? We react to some fresh audio coming out of training camp. What did PS2 have to say after their first day with everyone back.
It's been a few weeks now but the Sony backlash is continuing online. Splatoon Raiders and Halo Campaign Evolved are out now and Bethesda went crazy with Fallout announcements.
I had a chance to play through Halo Campaign Evolved ahead of launch on the PS5 and today I'm joined by a couple of others to discuss our thoughts on the game.
In the third hour of Dover and Cecil, the guys start the hour by looking at what awards the Denver Broncos could bring home next season. Is there a realistic chance that Bo Nix could achieve his goal and win an MVP? What would that season look like for Bo, and is it more likely than some believe? What about Defensive Player of the Year? Which Broncos is more likely to win it, PS2 or Nik Bonitto? Could Sean Payton win Coach of the Year? What would he have to do to earn those honors? Is there a Broncos rookie that may be getting too much hype? The Back QB conversation keeps going! Do we still think Jarrett Stidham should be the Broncos backup, or is it a big mistake if they keep him? Can the Broncos do something they haven’t done since the Sheriff was their QB? How can the hurry-up offense help Bo Nix next season?
In the final hour of Dover and Cecil, the guys ask, besides Bo Nix, who on the offensive side of the ball needs to step up the most? Does it have to be the tight end room? How can the running back room improve this offense to an elite one? We continue to look at a player or position group every day. Today we look at one of the league's best defenders, Patrick Surtain! What do we expect from PS2 next season? Can he get his turnover numbers up despite not being targeted as much? Jon Gruden talked about Bo Nix, and we react to the audio! Can Bo get off to a faster start this season? How can he improve in the passing game, and how can he get more people involved in the offense? Gruden breaks down the addition of Davis Webb and Jaylen Waddle. How will they impact this roster individually?
In hour two of Dover and Cecil, the guys ask: besides Bo Nix, who on the offensive side of the ball needs to step up the most? Does it have to be the tight end room? How can the running back room improve this offense to an elite one? We continue to look at a player or position group every day. Today we look at one of the league's best defenders, Patrick Surtain! What do we expect from PS2 next season? Can he get his turnover numbers up despite not being targeted as much? Jon Gruden talked about Bo Nix, and we react to the audio! Can Bo get off to a faster start this season? How can he improve in the passing game, and how can he get more people involved in the offense? We check out X to close out the hour!
This week's episode is the beginning of my Metal Gear replay and is all about the very first Metal Gear, originally released for the MSX2 before eventually making its way to the NES, Commodore 64, and PC.
Read transcriptBy 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy's closer, and Konami sent it off in style by giving it the series' first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much. The game loosely adapts the show's third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn't really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami's way of saying “here's the good one, in case this one doesn't land.” Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane's entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon's Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for. So grab a ninja scroll, pick a turtle, any turtle, and let's find out whether Mutant Nightmare sent Konami's turtle trilogy out on a high note, or whether the Triceratons should've just stayed home. Learn such things as: When is it appropriate to make a game without the most iconic villains? How much can you cram into a game when you know it's your last one? What magical things can you find at your public library? And so much more! You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today. Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn't want to tell us what the difference is. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
At least it's a funny joke. (Unfortunately, the stream decided to crash again so the end of the show is missing.) If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen. Music in the show includes "To the Top" by Silent Partner. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PM@jaredknisely6213is this joke about smoking? 6:59 PM@jaredknisely6213theres a good show thats has smoking in it 6:59 PM@addictedtochaos2Hello 6:59 PM@jaredknisely6213store one is very good 7:00 PM@jaredknisely6213hes your agfe 7:01 PM@jaredknisely6213age 7:02 PM@eathdemonturn on ac andrew we arent filthy europens /s 7:04 PM@eathdemondoes your apartment not have ac? 7:04 PM@addictedtochaos2Suikoden 3 and 4 are available on the PS3 store (while it is still up) 5 is sadly trapped on PS2. 7:04 PM@eathdemonget a portable ac window lol 7:05 PM@eathdemonil stop with ac stuff now lol 7:07 PM@jaredknisely6213they do run around 400 if you want to save for one 7:08 PM@jaredknisely6213but i dont know your apartment rules 7:09 PM@eathdemonas far as games im looking foword too is sw zero company and second chapter remake lol 7:10 PM@eathdemonno your fine 7:13 PM@eathdemonim lazy I just do 7k to 10k steps a day and thats about it 7:14 PM@SheekagoHey everybody 7:15 PM@SheekagoHip Pop? Hip Hop? 7:16 PM@addictedtochaos2At least you weren't like my idiot coworker who climbed up the warehouse racking and fell, fracturing his hip. 7:16 PM@eathdemonsounds like you should go see a doctor lol 7:16 PM@jaredknisely6213$$$$ 7:17 PM@Sheekago@addictedtochaos2 please tell that co worker didn't file workman's comp. 7:17 PM@jaredknisely6213perks of being at a physical gym and not a home gym 7:17 PM@addictedtochaos2I have no idea. 7:18 PM@addictedtochaos2Climbing the racking is a big no-no. That is what the forklifts are for. 7:22 PM@eathdemonI mean anyone shocked physical media is dying? im not lol 7:22 PM@addictedtochaos2PlayStation is still dead to me. 7:22 PM@Sheekago@eathdemon shocked? No. Disappointed, yes. 7:24 PM@eathdemonhate to be the debi downer here, but the era of mantaining 400 person teams are over. in the future it will be scaling up/down/ outsourcing/contracting. its not economicly rational 7:25 PM@eathdemon 7:25 PM@Sheekago***DLC not included 7:25 PM@Sheekago****Just give us your money, damn it 7:26 PM@jaredknisely6213thats my fav when they ack you to buy something for 100's of $$$ and they cant even give you a copy of the game 7:26 PM@addictedtochaos2You either die as Sega or you live long enough to see yourself become PlayStation. 7:26 PM@eathdemontbf they did that b/c embracer gabled up all the support studios 7:27 PM@jaredknisely6213its more than that, those studios where give years and a lot of moeny to do something which a good amount like 90 percent of them wasted 7:28 PM@jaredknisely6213only the Doom devs did something with those resources 7:28 PM@addictedtochaos2PlayStation's downfall began when Jim Ryan was placed in charge, and while he no longer is, we are now seeing the effects. 7:28 PM@SheekagoLook at vinyl records. They became niche and now they're making a come back. 7:30 PM@SheekagoThat's true. It's all about control. Those cars with heated seat "subscriptions". They're trying to get rid of Android or Apple on their cars and create their own OS to lease to us. 7:31 PM@addictedtochaos2Their first party games actually sell more physical copies, but it comes down to maximizing profits. Nothing else. 7:31 PM@eathdemonalso I cant say shit since all my games are on steam, so digital lol 7:32 PM@jaredknisely6213[message retracted] 7:33 PM@jaredknisely6213its the by-product of the gaming industry cancer that fortnite popularized 7:34 PM@jaredknisely6213we like show and tell 7:38 PM@eathdemoncasting your mind back in to the abyss :) 7:38 PM@jaredknisely6213crab rav 7:40 PM@addictedtochaos2Sony dominated the PS1 and PS2 eras and that lead to the PS3, and while they did rebound, it wasn't as successful. Xbox shot themselves in the foot with the Xbox One reveal and never really recovered. 7:41 PM@addictedtochaos2Which lead to Sony dominating the PS4 and PS5 eras and had lead to their arrogance now. 7:42 PM@eathdemonthanks for making me feel old lol 7:42 PM@addictedtochaos2The game was Genji 7:46 PM@addictedtochaos2The first Genji was on PS2 and was quite good. 7:47 PM@eathdemonthe ps2 and 360 era was heavily contract based 7:48 PM@addictedtochaos2If you mean Mr. Caffeine it was the Ubisoft presentation. 7:50 PM@AndrewEisenSorry folks. The stream is just disconnecting and reconnecting. I'll give it a few minutes and see if it stops. 7:51 PM@addictedtochaos2I can see you moving 7:51 PM@addictedtochaos2But no sound 7:51 PM@addictedtochaos2Now I can hear you. 7:53 PM@addictedtochaos2The Wii U wasn't arrogance, it was more just Nintendo misread the market. 7:57 PM@AndrewEisenAnd here we go again with the damn disconnects. 7:58 PM@eathdemonI mean it could be restream getting slammed b/c its the weekend 7:58 PM@jaredknisely6213just a thought have you tried obs? 7:59 PM@AndrewEisenI'm using OBS. I'm just using restream so that I can stream to both YouTube and Twitch on Sundays. Maybe I need to stream the Sunday night podcast directly to YouTube. 7:59 PM@AndrewEisenSaturday night podcast, I mean. 8:00 PM@eathdemonI think its possable its just high ussage on restreams end 8:01 PM@AndrewEisenIt doesn't appear to be my connection so that appears most likely. I've been using Restream for years and only had this problem in the last couple months. 8:02 PM@AndrewEisenOkay, well. Long story short. That anime is one joke over and over but I kept laughing at it. I don't know how it's going to maintain an entire series but I guess we'll see. 8:03 PM@jaredknisely6213from the internet reading i see its a restream thing 8:03 PM@AndrewEisenI'm ending the podcast. Hope to see you all tomorrow for Cold Steel III. 8:03 PM@jaredknisely6213would take more than a few mins of reading to see the main issue
Today I'm breaking down some thoughts on the a gaming industry that is in turmoil with Mat Piscatella over at Circana.Mat: https://bsky.app/profile/matpiscatella.bsky.social
Sony is still seeing backlash after their announcement to end physical media in 2028, and tensions are getting higher even for their partners.
Sony is ignoring a massive wave of backlash while Microsoft is getting hit with a ton of cuts within Xbox.Panel:MrMattyPlays: https://www.youtube.com/@MrMattyPlaysRadec: https://www.youtube.com/@realradec Celia: https://x.com/CeliaBeee Playeressence: https://www.youtube.com/@Playeressence Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
In the first hour of Stokely and Evans with Mark Schlereth, John Davis and Chad Andrus sit in for the Morning Crew. They recap the rousing success of the World Cup in America and looking ahead to the Finals on Sunday. They look back at Camp Russ with less than two weeks until Broncos training camp. Bill Barnwell evaluated how valuable the best players across every NFL roster, how much capital are guys like PS2, Bo, and Bonitto worth? John and Chad wrap up the first hour debating whether the Rockies should trade Hunter Goodman or make him a franchise cornerstone.
Welcome to Retro Runback! A look back at games from believe it or not… 25 years ago. A new special series with Console Creatures' retro game coverage.In 2001, the world was introduced to incredible PC games, and while we got our hands on the GameCube and Game Boy Advance for the first time, it was also another year of the PS2, the now-beloved Dreamcast, and the first-ever Xbox.We're beginning this new series with a game that launched a massive franchise on the PlayStation 2, from one of the most renowned and recognized developers and publishers in gaming: Capcom.Let's explore 2001's Devil May Cry.Theme music:aluminumCompuSiege (Mizar's Palace)You can also WATCH this series and episode on the Console Creatures Youtube page: https://youtu.be/h5vlzZ7_p9oWebsite: https://www.consolecreatures.com/
More developments and releases surrounding mostly the PS4 and PS5 in this episode! This starts out with mentioning tico, an emulator frontend for the Switch which brings native GameCube and Wii emulation to the Switch in a recent update. The PS4 and PS5 license change which was quietly released recently gets broken down and explained here as well, just before the news of the PS5 Linux Loader dropping! We also see a new jailbreak for PS5 working up to firmware 12.70 which requires some patience if you can spare a couple hours per run. There's also some pretty neat releases here for the PS2, PSP, Xbox 360, Wii, and even Xbox One! Tune in and enjoy.
Looks like these hour or longer episodes might be the standard for ModChat now, huh? That's just how much has been happening recently! P2JB on PS5 gets ported to multiple entry points, but that's not all for the exciting bits! There's been discoveries made over how to get around the PCIe 4.0 SSD limitation the PS5 implemented, as well as some awesome further developments and applications being made to help the PS5 scene even further. The PS2 gets some arcade love thanks to the PCSX2x6 emulator, making System246 and System256 emulation accessible and possible. Bad Update or ABadAvatar users also get to see a whole new feature added to the Xbox 360 thanks to a standby mode being developed! The PS1 also gets some love between a solderless ODE and the PS1USB development cartridge. Tune in, listen, and enjoy for more modding news!
As you know we do have a love for Capcom games on this Podcast. Wanted to take a look at another Ps2 game that we never got to play, Devil Kings. This is Capcom trying the Musou style of game. Also this is from a series that we only got 2 in America with this being the first. Come hear us Discuss Devil Kings, a game you might of not even knew existed. Starring Mike Albertin and Dominic. Dominic's Podcast - https://www.youtube.com/@dissonantwaves7752 A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/
Welcome to Dev Game Club, where this week we continue our series on Psychonauts. We dive into (ha) the lungfish levels and the Milkman Conspiracy and talk about the tension between systems and individually scripted experiences, before turning to user questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Milkman Issues covered: a special announcement, turkeys everywhere, long digression into weird Spelunky, setting up the Lungfish, hunting down all the collectibles, an underwater bubble and moving around, consistency in levels, coming in with different player options, involving the empathy of the player, the limits of other genres in engaging empathy mechanically, the difficulty of reading the environment, the unfortunate PS4 port from the PS2, avoiding oysters, a direct lineage of creativity, becoming Godzilla, reuse of abilities when you return, every level being a genre, leading the way creatively, parallel to indie film, re-entering the levels and the tongue-in-cheek, going every direction and the costs, relearning rules each level, the cost of testing boundaries due to other mechanics, jumping between gravity spaces, describing the Milkman level, conspiracy mad-libs, being in an environment where you will fail again and again, memorable levels here and elsewhere, zingers of stingers, lines in movies vs lines in games, reinforcing them, a typical day in the life for a game designer, iterating to solve problems, getting people on board and carrying vision, people who show what's going on with the project, building consensus. Games, people, and influences mentioned or discussed: Spelunky, Andy Nealen, mysterydip, Beyond Good & Evil, Crash Bandicoot, King's Quest, Costume Quest, Headlander, Keeper, Stacking, Trenched/Iron Brigade, Tim Schafer, Daron Stinnett, LucasArts, Community, Velvet Underground, Four Weddings and a Funeral, Psychodyssey, Nintendo, Majora's Mask, Microsoft, Shadow of the Colossus, Ico, Outer Wilds, Portal, Duke Nuke'em, John Carpenter, Them, Roddy Rowdy Piper, Sasha/scarytiger, Jonno, Starfighter, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
JUNE-JULY OF JRPG REVS UP SOME CHAINSAWS! Join the HG101 gang as they discuss and rank Square's first handheld RPG. Then stick around for Half-Life 2: Episode One and Half-Life 2: Episode Two, enduring proof that Valve can't count to three! This weekend's Patreon Bonus Get episode will be THE BOUNCER — Square's early PS2 beat-em-up! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2026 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Hey, Kids! Paul and Josh dust off their katanas and dive into Onimusha—the game that asked, "What if samurai fought demons... and tank controls?" We slice, dice, absorb enough souls to concern a therapist, and try to remember which door needed the crest shaped like a left-handed angry octopus. Is this PS2 legend still a masterpiece, or has time been the biggest demon of them all? Tune in before Josh starts trying to parry every conversation.
We're back for Episode 181 of Pixel Gaiden!In this episode the boys catch up on what they've been playing and adding to their collections + Battle Of The Systems - 18 Wheeler: American Pro Trucker on DC vs The King Of Route 66 on PS2 6:02 - Quick Questions22:05 - Patreon Song25:30- Cody's Corner - Heroes of Might and Magic III 1:09:44- Catching Up2:26:20 - Battle Of The Systems - 18 Wheeler: American Pro Trucker on DC vs The King Of Route 66 on PS2 Please give us a review on Apple Podcasts!Thanks for listening!You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, Mevunky, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
We're back for Episode 181 of Pixel Gaiden! In this episode the boys catch up on what they've been playing and adding to their collections + Battle Of The Systems - 18 Wheeler: American Pro Trucker on DC vs The King Of Route 66 on PS2 6:02 - Quick Questions 22:05 - Patreon Song 25:30- Cody's Corner - Heroes of Might and Magic III 1:09:44- Catching Up 2:26:20 - Battle Of The Systems - 18 Wheeler: American Pro Trucker on DC vs The King Of Route 66 on PS2 Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, Mevunky, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
GTA 6 pre-orders are live, the price is confirmed, and the internet is melting down — so naturally that's the whole episode. Raz and Jake break down the $80 standard / $100 Ultimate pricing, the "physical copy" that's really just a download code in a box with no disc, and whether you're actually losing anything (spoiler: lending to your buddies, and not much else). Then it's the free-market case for why $80 is eminently fair, the cost-per-hour argument that makes GTA the cheapest entertainment on Earth, and the uncomfortable truth that the loudest complainers have already pre-ordered. Then, meanwhile: EMPULSE. The $15 Titanfall-like from the Splitgate devs launched into early access with no store, no battle pass, and no microtransactions — and the guys explain, with the utmost confidence and zero gameplay watched, exactly why it's dead on arrival. Paint bombs included. Plus: 50 million GTA 6 pre-orders, companies closing on launch day, and a $1,000 bet on EMPULSE failing inside three months. 0:00 — Intro & "we have no likes" cold open 1:34 — GTA 6 pre-orders are live: $80 standard, $100 Ultimate 2:58 — The "code in a box": a physical copy with no disc 4:47 — Is the disc even a loss? Lending, Blockbuster, PS2 days 9:00 — Servers, Stop Killing Games & whether discs matter anymore 12:17 — Onto pricing: is $80 fair? "That person does not exist" 15:31 — The $100 Ultimate Edition: scam or just a menu? 19:22 — Does $80 GTA give every other studio license to charge $80? 23:00 — Big Macs, Netflix & the "communists in our comments" tangent 31:00 — Cost-per-hour: video games are the cheapest entertainment on Earth 34:22 — The one scummy thing: PC release delayed behind console 39:59 — Back to physical ownership: resale, lending, longevity 43:13 — Did GTA kill the disc? No — it was already dead 1:00:30 — Why no disc, really: anti-leak vs. just cheaper (part 2) 1:05:20 — Ultimate Edition breakdown: tattoos, car finds, gang raid 1:06:30 — Day-one Ultimate content: cut from the base game? 1:06:40 — "We're going to pre-order anyway, aren't we?" 1:09:54 — Is GTA review-proof? Outrage-proof? The Kotaku prediction 1:11:06 — Vote with your wallet & why a boycott is inconceivable 1:18:40 — 50M pre-orders, $4B, companies closing on launch day 1:11:06 — MEANWHILE: EMPULSE, the $15 Splitgate-devs shooter 1:13:01 — "This game will fail" — the arena shooter genre is dead 1:18:10 — No store, no battle pass, no microtransactions = $60k revenue 1:23:31 — "60 grand, baby" & the $1,000 bet it fails in 3 months 1:30:20 — GTA vs EMPULSE juxtaposition & "consumer-friendly?" rebuttal 1:32:31 — Announcements: bonus eps, Patreon, shoutouts, sign-off _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Check out the Spawncast network: https://spawncastnetwork.com/ Support the stream: https://streamlabs.com/spawnwave Panel: Gene: https://www.washingtonpost.com/people/gene-park/ RGT: https://www.youtube.com/@RGT85 Celia: https://x.com/CeliaBeee Playeressence: https://www.youtube.com/@Playeressence Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft