A D&D5e Urban Fantasy adventure. When three ordinary individuals get injected by a strange serum that unlocks mysterious new powers within them, their lives are forever changed. Join their adventures as they explore their new powers- and both the positive and negative consequences that come with it.

Lakeside has it's own troubles. What will the Horde Hunters do about it?

The Horde Hunters make it to Lakeside, with a less than warm reception...

The Horde Hunters have been captured by a demon from the Old World... will they be able to forge an alliance or will more desperate actions be needed?

Winnie is back, and the party is right in the middle of an intense battle with a demon. Do they have what it takes to win or will the dice rule against them?

The Horde Hunters set off on the road once again. What sorts of things will they discover in this new, sunless world?

Eleanora decides to use a new spell to visit Julian, and Winnie... wait, what's wrong with Winnie??

The Horde Hunters are back in the first timeline... and uh... the sun is out. That can't be good...

During our break, we opened up questions from our chatters and viewers about Mystical Mishaps! Join us for a nice little chat as we discuss theories, character motivations and inspiration, and favorite moments from the game! (And, of course, try to get Mark to give us hints for what's to come)

The Horde Hunters say their goodbyes at Ember Vault and move onward to other adventures...This is the last episode of 2025! We will return the first week of January in 2026. Happy Holidays and thank you always for your support!

There is a celebration awaiting the Horde Hunters at Ember Vault. Are they....heroes???

After the battle, everyone gathers themselves. The Great Undead is still on it's way: and the Horde Hunters have a lot to figure out, before then.

The Horde Hunters finally get some answers about what's going on in Eleanora's family.

The Horde Hunters explore watch remains of the Edevane mansion and Eleanora's old life.

Heroes from another plane are requested to help Death investigate a hidden location. A special dnd oneshot for Rachael's birthday! Mike, Ashlie, and Rachael play level 18 characters in this adventure connected to the Mystical Mishaps campaign. It's a serious lore dump, you won't want to miss it!

The Horde Hunters face a city filled with undead.

Well. The Horde Hunters are... uh... back. What now?

After fleeing Shadowrock, the Horde Hunters journey across the desert, now with someone to protect.

The Horde Hunters, angry at how their minds have been messed with, vow to head deeper into the mines and deal with this threat.

It's time to explore the Edevane Mine. What awaits them?

The journey continues to Shadowrock...

On the desert road, the Horde Hunters face a deadly foe. Can they defeat yet another portion of the Graverobbers?

Zydron has arrived and it's time to plan. Will Prisiva succeed in bullying the party to go to Shadowrock?

The party recovers from the attack, and Prisiva decides to let Eleanora see if she has any altered memories. Will it work?

Back in the desert, Eleanora seeks out her former employee, Prisiva. in hopes of gaining information...

Back in Timeline 2, the Horde Hunters try to gather themselves after (another) loss.

Kindra wants to talk to Dav. Alone. That uh...is gonna be interesting.

The Horde Hunters are ready to leave Heaven's Reach and head north to Dav's old group.

The Horde Hunters finish up business in the city of Heaven's Reach, starting off the morning with meeting up with a disgruntled Heidi.

The party reels after the fallout of Stastrum's meeting. We will be taking a month-long break! Look for new episodes to resume in July 2025!

Stastrum and Eleanora have a little chat.

The Horde Hunters finally get to meet the long-awaited Stastrum, the last surviving creator of the plane.

We are at SESSION 100!!!???? Thank you for sticking around for 100 episodes!!! The Horde Hunters are back in the city of Heaven's Reach and try to rest from their ordeal.

The adventuring life can bring some lasting damage..

With Ram's help, the party is broken loose from their nightmares and reunites together inside the center of the hag crystal. Can they break free or will they forever be imprisoned by their tormentors?

Trapped, defenseless, and their worst nightmares are hunting them. What are the Horde Hunters to do?

The Horde Hunters encounter Euphemia's greatest foe.

The Horde Hunters decides to face what's in the swamp instead of run from it.

The Horde Hunters continue the longest day of their lives as they attempt to survive a new attack from the evil that dwells within the swamp...

Where are the Horde Hunters now? Oh, it's the swamp. Get ready for none of the Horde Hunters to have a good time, here.

Arriving in Lakeside in the evening, the Horde Hunters waste no time in making preparations for what's to come.

Dav'ril's loyalty is tested as he is caught between the desperation for information, the cult of Akoral, and his prior loyalties to Idgan.

The Horde Hunters decide to change course and pursue the questions that lurk about Akoral and ancient magic. (If they can find their hideout, that is)

Dav'ril surveys the ruins of his old hometown and the secrets that lay hidden...

It's never a good thing when you encounter an angry Frost Giant in the middle of the snowy wasteland. It's even worse for poor, poor Dav

We finally are able to preview our last pre-recorded session 0 for Dav'ril!

With the party's new glorified ankle monitor in tow, a construct called Irah, the Horde Hunters head to the mishap crack to begin their new mission.

The Horde Hunters are out of prison and looking to prepare for their next big mission. However: a party comes first.

Eleanora and the Horde Hunters stand trial for their actions: and find out who stands by their side, and who has abandoned them.

The Horde Hunters face their charges and prepare to defend themselves.

The Horde Hunters refuse to give Eleanora up, and a fight ensues with some bounty hunters looking to cash in.