Follow host Kasey Clark, and Dungeon Master Sullivan Harris, as they try to rope in a cast of crazy adventurers on their quest through the mythical land of Opier. From racist half-orcs, to slippery elven rogues, these heroes just might save the world....if they don't destroy it first.
Four teenagers find themselves pitted against supernatural forces, after discovering a mysterious arcade cabinet on Halloween night.
Four teenagers find themselves pitted against supernatural forces, after discovering a mysterious arcade cabinet on Halloween night.
The RavnicAvengers finally make it to the Martin Draggan event, where they come face to face with some old friends, and old enemies.
The RavnicAvengers lay out plans for the future, while discovering some startling new information about Guy Elfman’s past.
The RavnicAvengers officially become homeowners, but complications arise when they discover a group of squatters in their newly acquired property,
The RavnicAvengers stint in prison is cut short, when the head of The Cult of Crayola personally pays them a visit to offer them a job.
The RavnicAvengers make their way back into the city proper, to meet with the city’s mysterious new leaders, but find that they aren’t capable of doing much of anything without breaking the law.
On their way to meet with the new leaders of Ravnica, Baldrick leads the RavnicAvengers to his former offices, to track down a missing token of Leff’s affection.
Suped up with new digs, the RavnicAvengers head back to Ward 69, to catch up with Mom, and see if Flum’s belongings are still there. They get more than they bargained for when it turns out the gang’s bedroom has long since been occupied by a new group of superheroes, and they find more familiar faces than they expected.
After the shocking revelation that they have been thrust ten years into the future, the RavnicAvengers take advantage of a new ally to try to find some answers. But first, it wouldn’t be the 80s without a shopping montage, now would it?
BLACK LIVES MATTER: https://docs.google.com/document/d/1CjZMORRVuv-I-qo4B0YfmOTqIOa3GUS207t5iuLZmyA/edit?usp=drivesdk Trapped in the medieval plane of Innistrad for the past six months, the RavnicAvengers have become Latveria's premiere fighting force, and have been tasked with hunting down a group of children that have gone missing from the town over the past week, in this extra-large, explosive season premiere.
Trapped in Innistrad for the past three months, the RavnicAvengers do what everyone is doing with all this free time on their hands: Make a podcast.Grab a Flum S’more Special, and take a stroll down memory lane, as your favorite subpar superheroes recount their first plane-trotting adventure.
Guy Elfman is just your typical 250 year old dwarf that thinks he's an elf. That is, until a politically passionate talking book thrusts him out of his day-job as a Orzhov desk clerk, and into a swashbuckling adventure, with a morally questionable aarakocra ship captain, to find a legendary hammer fit for a communist king.
Carrying out his duty to Ward 69, Sting sets off into the night, to investigate a Rakdos rave that is violating dozens of zoning laws, unaware that he is about to meet his future best friend, a Rakdos DJ named Darryl Hall. The night quickly devolves, as the murder of a party-goer leads the newly formed dynamic duo into the dismal depths of the Undercity, in search of the mysterious criminal.
When Flum awakens with a hankering for some burgers, he and Chuggles set off an an adventure to fill their stomachs, but heir quest quickly turns into a tale of liberation when they run into the dubious Slop Burglar.
The RavnicAvengers put their power and wit to the test in their final stand to stop the dubious vampire brothers from destroying Ravnica, and taking control of the Feywild.
With an army in tow, the RavnicAvengers set in motion their master plan to liberate Innistrad, and save their home plane from sure destruction.
When the elder fairy realizes the situation is more dire than anyone thought, the RavnicAvengers are forced to assemble a makeshift army to take down the Vampurkey and Vampuppet once and for all.
The gang makes an incredible first impression on the Feywild, while learning some startling new information about Chuggles.
In order to save Christmas, you have to become Christmas.
In a special that bends both space and time, the RavnicAvengers are called upon to save the universe from a Clark gone rogue on the merriest day of the year.
The RavnicAvengers discover the true identity of the Jackalweres, before moving deeper into the castle to find out who is behind all this madness.
The RavnicAvengers make their way through the bowels of the mysterious castle Innistrad, in search of a missing family, hacking and slashing any demon that gets in their way!
Searching for the big bad in the plane of Innistrad, the RavnicAvengers are hired by a small town to solve their demon problem.
The RavnicAvengers plane-hopping adventure continues, as they attempt to subdue Leff and her minions before she blows up the Plane of Fire.
With the help of lube-scientist/love-interest John Oats, the gang hops into the Plane of Fire to stop the next piece of Leff from destroying another lab.
After a long-needed rest, the RavnicAvengers head toward the sleazy part of ward 69, where the Rakdos play and the lube is made, in search of the second piece of Leff’s soul.
With their one lead gone, the RavnicAvengers pay a visit to The Speaker for guidance, only to find out that the threat they face is much bigger than any of them could have imagined. Now, in order to save their futures, our heroes must come to terms with their pasts!
On a tip from Baldrick Stormcaller, the RavnicAvengers find the bodies that have gone missing from the morgue and they’re…ALIVE?! GET ‘EM!
The RavnicAvengers have caught the big bad evil guy! But is it ever that simple? Then, Baldrick suspects that the disappearance of five bodies from the local morgue may have something to do with the bombings.
The RavnicAvengers are caught off guard when the villain they’re hunting down shows up right in front of them, and she’s about to find out why they’re called Ravnica’s Mightiest Heroes!
On their way to gear up for their upcoming investigation, the RavnicAvengers have a run-in with Ravnica’s mightiest threat…crotch-goblins. You may be asking yourself…What is a crotch-goblin? Well, it’s a goblin, that aims for the crotch. And aim for the crotch, they do.
The RavnicAvengers decide to follow up on Boldrick Stormcaller’s offer, but not before returning to the Izzet lab to pick up a few left-behind clues, and grabbing some much needed breakfast at Flum’s old place of work.
Permit in hand, the RavnicAvengers head to the recently destroyed Izzet lab to look for clues as to who could have blown it up. While there, a Boros Legionnaire makes the group an offer they can’t refuse.
Following a series of bombings in the plane-wide city of Ravnica, The Selesnya Conclave calls upon the world’s mightiest heroes to hunt down and apprehend the mysterious perpetrator. However, the groups investigation is put on hold when they find out they need a permit to enter the crime scene.Welcome to Ravnica!
The Rakshasa is dead, but the fight is far from over. As Gel Morzorg leads a make-shift army into battle against the remaining forces of evil, the rest of the Dingles do whatever it takes to stop Primus and his modron march, before it’s too late.It all comes down to this, on the season 2 finale of the Dingles & Donuts Podcast!
Reunited at last, the Dingles push back against the Rakshasa’s forces. While Mal and Rusty face the villain head-on, Gel and Sven provide support from the ground, where Bralby the Ancient Bronze Dragon clashes with the vile Ancient Black Dragon. Meanwhile, Jack’s reunion with his long lost mentor grinds to a halt when a dozen Minotaur are sent after his staff. And it only gets worse from there. Outside the Colosseum, thousands of modrons rain down from the sky, killing any soul they encounter; The March has begun. All on the Empire Strikes Back of Dingles & Donuts season finales!
Three stories, ten months, an hundreds of dice rolls have all led to this. Having fought their way through the Rakshasa’s twisted Labyrinth, Gel and Kazeron now face down his final challenge: An ancient black dragon. Meanwhile, Jack, Sven, and Rusty have rescued Bralby the Bronze dragon and are making haste to save their friends in Shadowfell. Finally, Mal and his new friends have forged a magical weapon to take down the Rakshasa, and save the world from an impending Modron march. All this and more on the biggest, baddest episode of the Dingles & Donuts podcast yet!
The Blessing of a God. A Crystal of Air. The Blood of an Enemy. These are the ingredients required to forge the ultimate Sikba killing weapon, and Mal Bashor as has traveled across the planes to collect them all. Now, with the help of old friends and new, Mal must prove himself worthy to attune to the weapon and save the world on the wing dingenest podcast this side of the Mississippi!
Having solved the Rakshasa's labyrinth, Gel & Kazeron's solo stint comes to a close as they face off against a villain from Kaz's past. Punches will fly, flames will be stoked, and blood will be shed on this episode of the rootinest, tootinest podcast out there!
It’s the Westcliff Dragon Heist on this week’s episode of the Dingles & Donuts podcast. Will the boys be able to pull off the biggest job of all time? Or will they miserably fail all their skill checks and get slaughtered by orcs?
Mal and the gang travel back to Norton to acquire the last ingredient for their fiend killing weapon: The blood from a living Sikba.
Sven, Jack, and Rusty haul ass to Amshire to save the Baron Zidalgo from almost certain death at the hands of a coked up kobold.
The bois attempt to clear a blacksmith's basement of ghouls, in exchange for a quick ride to Amshire, where the Baron Zidalgo is in mortal danger.
Mal, Terryn, Clorcks, and Alkai do everything in their power to stop a group of miscreants from poisoning the water supply on the plane of air.
Kazeron, Gel, and Kortak are faced with more traps, meet a smelly new friend and, of course, get lost as they venture deeper into the heart of the labyrinth.
Under direct orders from the demigod Bahamut, Mal and his new friends attempt to stop a local group of miscreants from poisoning the entire population of The Plane of Air.
After a botched escape attempt, Kazeron and Gel find themselves trapped in another one of the Rakshasa’s twisted games: A Labyrinth. With Kortak by their side, and and their superior wit and critical thinking, what could possibly go wrong?
Mal Bashor’s quest to find an air crystal brings him and his new friends Terryn, Clorocks, and Alkai to the doorstep of the powerful deity Bahamut. What happens next, will probably not surprise you too much.
Armed with the knowledge of Uplo Sikba's master plan, Gel Morzorg enters negotiations for his and Kazeron's life. Meanwhile, Kazeron finds himself fighting alongside the shadowy minotaur Kortak against something inexplicable.
Mal Bashor's quest to save the world from a Modron March leads him to the Plane of Air, where him and his new friends hope to find an Air Crystal. And where else would you go to find a magical crystal than a bar. Typical.