Discover Virtual Reality Design Podcast

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A Podcast about immersive design, especially Virtual Reality. Tune in for insights on what kind of changes immersive technologies bring into designing experiences, products, and services. Brought to you by VR researchers & developers Aki Järvinen and Dooley Murphy.

Aki Järvinen, Dooley Murphy

  • Jan 15, 2021 LATEST EPISODE
  • monthly NEW EPISODES
  • 44m AVG DURATION
  • 25 EPISODES


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Latest episodes from Discover Virtual Reality Design Podcast

Season 03 Episode 04: "AR for Information Visualisation"

Play Episode Listen Later Jan 15, 2021 29:55


In this episode, which will be our final one for now, Aki has a conversation with Andrea Bravo and her research on using augmented reality for information visualisation purposes.

Season 3 Episode 3: "XR Prototyping and Diversity"

Play Episode Listen Later Dec 8, 2020 27:54


In this episode, we discuss how to get into programming and how to approach prototyping in XR projects with Antonia Forster, who works for Unity. We also touch upon the topic of diversity and how to make the XR space more inclusive.

Season 3 Episode 2: "VR and Architecture with Kim Baumann Larsen"

Play Episode Listen Later Oct 30, 2020 31:14


In this episode, we discuss how VR designers should draw from centuries of work in architecture into their thinking when constructing virtual spaces. Watch also our guest Kim Baumann Larsen's talk on the topic: https://vimeo.com/468867559

Season 3 Episode 1: "Multisensory experiences with Marianna Obrist"

Play Episode Listen Later Oct 9, 2020 35:46


We're back for Season 3! This season will be mostly interviews with people working on XR design related things. Our first conversation is with Marianna Obrist, Professor and co-author of a new book titled "Multisensory experiences".

Season 02 Bonus Episode: Hand Tracking with Luca Mefisto

Play Episode Listen Later Jun 23, 2020 30:09


In this bonus episode to the 2nd season, Aki has a conversation on hand tracking with XR designer-developer Luca Mefisto. Look for an accompanying blog post with videos of the demos discussed at https://medium.com/discover-virtual-reality-design

Season 2 Episode 10: "Collaborative VR"

Play Episode Listen Later May 13, 2020 37:16


In this, the final episode of our 2nd season, we discuss collaborative VR through a number of research papers. Aki also shares the thinking behind a recent prototype that resulted from participating in a VR game jam. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design

Season 2 Episode 9: Half-Life: Alyx

Play Episode Listen Later Apr 10, 2020 63:15


In this episode, we do a deep dive into Half-Life: Alyx, the VR successor to the popular game series from Valve.

Season 2 Episode 8: "SideQuest, Museum of Other Realities, and style in VR design"

Play Episode Listen Later Mar 22, 2020 39:06


In this episode, we feature Shane Harris from SideQuest and discuss the notion of style in VR design. We also share our thoughts on Museum of Other Realities, a VR gallery available through Steam. Read the accompanying blog post https://medium.com/discover-virtual-reality-design

Season 2 Episode 7: "All the realities!"

Play Episode Listen Later Feb 16, 2020 34:24


In this episode, we discuss a paper that seeks to create a taxonomy of realities, building on Milgram & Kishino’s often-cited “virtuality continuum”. We touch on synesthesia, “submersive reality”, haptic gloves, Ocean of Air, and more. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design

Season 2 Episode 6: "Technology Acceptance Models and VR adoption"

Play Episode Listen Later Jan 19, 2020 41:08


In this episode, we discuss three papers that attempt to capture the elements that influence how people adopt emerging technologies, such as VR. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design

Season 2 Episode 5: "Attempts at Mapping the VR Design Space"

Play Episode Listen Later Dec 15, 2019 39:30


In this episode, we discuss a paper that attempts to formalise VR design space, and how experiences like Tender Claws’ The Under Presents defies such formalisations. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design

Season 2 Episode 4: "Scale and Perspective in VR"

Play Episode Listen Later Nov 24, 2019 27:00


In this episode, we discuss the use of scale and perspective in VR as a design technique. Our examples include Eleven Eleven and Journey of the Gods. Read the accompanying blog post at: https://medium.com/discover-virtual-reality-design

Season 2 Episode 3: "Impossible Spaces"

Play Episode Listen Later Nov 10, 2019 22:03


In this episode, we discuss the following: - Dooley’s recent purchase of Oculus Quest and his adventures with SideQuest - Impossible spaces through research papers and games in development, such as Tea for God and Eye of the Temple - Blog posts that will accompany the podcast episodes

Season 2 Episode 02: ”Fly, Defector, and Embodied Cognition”

Play Episode Listen Later Oct 21, 2019 46:22


In this episode, we discuss the following: - Aki’s experience of Fly, a location-based VR installation - Dooley’s dip into lesser known narrative VR experiences - Our peer review of Defector in the context of embodied cognition Follow us on Twitter: @discovrdesign

Season 2 Episode 01: “Drew MacQuarrie and Cinematic Virtual Reality”

Play Episode Listen Later Sep 30, 2019 72:03


We’re back from our summer break! Season 2 kicks off with a recap of our VR-related activities, including visits to immersive non-VR experiences such as Sleep No More by Punch Drunk and Coma by Darkfield. We also briefly cover Oculus’ announcements from Oculus Connect 6, before moving onto our interview with Drew MacQuarrie and his research into Cinematic Virtual Reality.x§x§

Episode 10: "What makes an immersive experience meaningful?”

Play Episode Listen Later Jul 25, 2019 55:13


Episode 10: “What makes an immersive experience meaningful?” In our final episode of Season 1, we cover the following: - What’s up: Dooley’s upcoming trip to Asia, Aki’s recap of Surroundscapes immersive audio event - Question of the month debrief: Best VR audio - Vocabulary: 'Meaning' in interaction design - Peer review: assigning a new title for next episode We will be back for Season 2 in September!

Episode 09: “From War of the Worlds to Wolves in the Walls”

Play Episode Listen Later Jul 8, 2019 51:08


In episode 9, we cover the following: - What’s up: War of the Worlds immersive experience, Dooley’s conference visits to Hamburg & Santa Fe - Peer review: Wolves in the Walls and Fisherman’s Tale - Question of the month revisited Follow us on Twitter: https://twitter.com/discoVRdesign

Episode 08: "What is haptic design?"

Play Episode Listen Later Jun 8, 2019 33:54


In episode 8, we cover the following: - What’s up: Opera Beyond XR project (Dooley), starting job at Digital Catapult (Aki) - Question of the month debrief - Vocabulary: Haptics and haptic design - New peer review titles picked

Episode 07: “VR Art, featuring Tilt Brush artist Rosie Summers”

Play Episode Listen Later May 25, 2019 42:13


In episode 7, we cover the following: - What’s up: Immersive Arts Lab, Opera Beyond XR project - Peer review: Self-Portrait (Interior) by Theo Triantafyllidis: https://theotrian.itch.io/self-portrait-interior - Guest interview: Tilt Brush artist Rosie Summers on her practice

Episode 06: "Immersive design with Doug North Cook and scratching the surface of social VR"

Play Episode Listen Later May 3, 2019 65:10


In episode 6, we discuss the following: - Guest interview: Doug North Cook on Immersive Design Residency at Fallingwater and creating Immersive Media university courses - Peer review: State of social VR design in Rec Room, AltSpaceVR, VRChat, Sansar, and High Fidelity - Our ongoing question of the week: Which VR experiences present the most interesting examples in haptic design?

Episode 05: "Storytelling in VR"

Play Episode Listen Later Apr 17, 2019 50:51


In episode 5, we discuss the following: - Question of the week: listener input into our search for best narrative VR experiences - Design deep dive: storytelling in VR and the question of narrative design - New question of the week: Which VR experiences present the most interesting examples in haptic design?

Episode 04: "Breaks in presence"

Play Episode Listen Later Apr 9, 2019 52:19


In the episode, we discuss the following: - Aki's job news - Vocabulary: "Breaks in presence" - VR Original: Tilt Brush - Dev story: Wireframing with Tilt Brush

Episode 03: "Deep Dive into Rhythm Game Design"

Play Episode Listen Later Mar 25, 2019 67:20


In the episode, we discuss the following: - Design Deep Dive: Rhythm games' design through Audica and Beat Saber - VR Peer Review: Aki’s thoughts on Mindshow and Dooley’s on Luna - Guest interview: Anton and Natalia and the Kessler Effect VR film - Question of the week debrief, and a new one about VR storytelling

Episode 02: "Agency in VR"

Play Episode Listen Later Mar 11, 2019 70:24


In the second episode, we discuss the following: - Dooley’s upcoming article on the notion of empathy and VR - Aki’s take on the first half of Blake J. Harris’s book on the birth of Oculus Rift: History of the Future - Vocabulary: “Agency”, what it means and how do researchers vs designers vs consumers understand it - VR Peer Review: Aki’s thoughts on The Cubicle and Dooley’s on Moss - VR Original: How Job Simulator leverages VR via affordances, scripts and schemas - Dev Story: Dooley recounts his email correspondence with the Brazilian VR Vaccine concept - Question of the week: A debrief on the previous question, and introducing the next one, which you will find at https://twitter.com/discoVRdesign

Episode 01: "A Podcast About Immersive Design"

Play Episode Listen Later Feb 25, 2019 49:40


This is the inaugural episode of our podcast, hosted by Aki Järvinen and Dooley Murphy. In the show, we discuss the following: - How we came to be interested in VR and immersive media & tech in general - Vocabulary: What do umbrella terms like ‘Spatial Computing’ and ‘Immersive design’ mean? - Dooley’s VR piece Atrocity Exhibition - Design Deep Dive: Aki’s ongoing design research into how we touch in VR - A VR Original: How Valve’s The Lab uses world as an interface - Peer review: We pick a new experience for each other - Moss for Dooley and The Cubicle for Aki - to try, so we can discuss them in the next episode - Question of the week: We formulate a question for our audience to pitch in about, found here! Please have a listen and reach out to us with feedback!

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