A Podcast about immersive design, especially Virtual Reality. Tune in for insights on what kind of changes immersive technologies bring into designing experiences, products, and services. Brought to you by VR researchers & developers Aki Järvinen and Dooley Murphy.
In this episode, which will be our final one for now, Aki has a conversation with Andrea Bravo and her research on using augmented reality for information visualisation purposes.
In this episode, we discuss how to get into programming and how to approach prototyping in XR projects with Antonia Forster, who works for Unity. We also touch upon the topic of diversity and how to make the XR space more inclusive.
In this episode, we discuss how VR designers should draw from centuries of work in architecture into their thinking when constructing virtual spaces. Watch also our guest Kim Baumann Larsen's talk on the topic: https://vimeo.com/468867559
We're back for Season 3! This season will be mostly interviews with people working on XR design related things. Our first conversation is with Marianna Obrist, Professor and co-author of a new book titled "Multisensory experiences".
In this bonus episode to the 2nd season, Aki has a conversation on hand tracking with XR designer-developer Luca Mefisto. Look for an accompanying blog post with videos of the demos discussed at https://medium.com/discover-virtual-reality-design
In this, the final episode of our 2nd season, we discuss collaborative VR through a number of research papers. Aki also shares the thinking behind a recent prototype that resulted from participating in a VR game jam. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design
In this episode, we do a deep dive into Half-Life: Alyx, the VR successor to the popular game series from Valve.
In this episode, we feature Shane Harris from SideQuest and discuss the notion of style in VR design. We also share our thoughts on Museum of Other Realities, a VR gallery available through Steam. Read the accompanying blog post https://medium.com/discover-virtual-reality-design
In this episode, we discuss a paper that seeks to create a taxonomy of realities, building on Milgram & Kishino’s often-cited “virtuality continuum”. We touch on synesthesia, “submersive reality”, haptic gloves, Ocean of Air, and more. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design
In this episode, we discuss three papers that attempt to capture the elements that influence how people adopt emerging technologies, such as VR. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design
In this episode, we discuss a paper that attempts to formalise VR design space, and how experiences like Tender Claws’ The Under Presents defies such formalisations. Read the accompanying blog post at https://medium.com/discover-virtual-reality-design
In this episode, we discuss the use of scale and perspective in VR as a design technique. Our examples include Eleven Eleven and Journey of the Gods. Read the accompanying blog post at: https://medium.com/discover-virtual-reality-design
In this episode, we discuss the following: - Dooley’s recent purchase of Oculus Quest and his adventures with SideQuest - Impossible spaces through research papers and games in development, such as Tea for God and Eye of the Temple - Blog posts that will accompany the podcast episodes
In this episode, we discuss the following: - Aki’s experience of Fly, a location-based VR installation - Dooley’s dip into lesser known narrative VR experiences - Our peer review of Defector in the context of embodied cognition Follow us on Twitter: @discovrdesign
We’re back from our summer break! Season 2 kicks off with a recap of our VR-related activities, including visits to immersive non-VR experiences such as Sleep No More by Punch Drunk and Coma by Darkfield. We also briefly cover Oculus’ announcements from Oculus Connect 6, before moving onto our interview with Drew MacQuarrie and his research into Cinematic Virtual Reality.x§x§
Episode 10: “What makes an immersive experience meaningful?” In our final episode of Season 1, we cover the following: - What’s up: Dooley’s upcoming trip to Asia, Aki’s recap of Surroundscapes immersive audio event - Question of the month debrief: Best VR audio - Vocabulary: 'Meaning' in interaction design - Peer review: assigning a new title for next episode We will be back for Season 2 in September!
In episode 9, we cover the following: - What’s up: War of the Worlds immersive experience, Dooley’s conference visits to Hamburg & Santa Fe - Peer review: Wolves in the Walls and Fisherman’s Tale - Question of the month revisited Follow us on Twitter: https://twitter.com/discoVRdesign
In episode 8, we cover the following: - What’s up: Opera Beyond XR project (Dooley), starting job at Digital Catapult (Aki) - Question of the month debrief - Vocabulary: Haptics and haptic design - New peer review titles picked
In episode 7, we cover the following: - What’s up: Immersive Arts Lab, Opera Beyond XR project - Peer review: Self-Portrait (Interior) by Theo Triantafyllidis: https://theotrian.itch.io/self-portrait-interior - Guest interview: Tilt Brush artist Rosie Summers on her practice
In episode 6, we discuss the following: - Guest interview: Doug North Cook on Immersive Design Residency at Fallingwater and creating Immersive Media university courses - Peer review: State of social VR design in Rec Room, AltSpaceVR, VRChat, Sansar, and High Fidelity - Our ongoing question of the week: Which VR experiences present the most interesting examples in haptic design?
In episode 5, we discuss the following: - Question of the week: listener input into our search for best narrative VR experiences - Design deep dive: storytelling in VR and the question of narrative design - New question of the week: Which VR experiences present the most interesting examples in haptic design?
In the episode, we discuss the following: - Aki's job news - Vocabulary: "Breaks in presence" - VR Original: Tilt Brush - Dev story: Wireframing with Tilt Brush
In the episode, we discuss the following: - Design Deep Dive: Rhythm games' design through Audica and Beat Saber - VR Peer Review: Aki’s thoughts on Mindshow and Dooley’s on Luna - Guest interview: Anton and Natalia and the Kessler Effect VR film - Question of the week debrief, and a new one about VR storytelling
In the second episode, we discuss the following: - Dooley’s upcoming article on the notion of empathy and VR - Aki’s take on the first half of Blake J. Harris’s book on the birth of Oculus Rift: History of the Future - Vocabulary: “Agency”, what it means and how do researchers vs designers vs consumers understand it - VR Peer Review: Aki’s thoughts on The Cubicle and Dooley’s on Moss - VR Original: How Job Simulator leverages VR via affordances, scripts and schemas - Dev Story: Dooley recounts his email correspondence with the Brazilian VR Vaccine concept - Question of the week: A debrief on the previous question, and introducing the next one, which you will find at https://twitter.com/discoVRdesign
This is the inaugural episode of our podcast, hosted by Aki Järvinen and Dooley Murphy. In the show, we discuss the following: - How we came to be interested in VR and immersive media & tech in general - Vocabulary: What do umbrella terms like ‘Spatial Computing’ and ‘Immersive design’ mean? - Dooley’s VR piece Atrocity Exhibition - Design Deep Dive: Aki’s ongoing design research into how we touch in VR - A VR Original: How Valve’s The Lab uses world as an interface - Peer review: We pick a new experience for each other - Moss for Dooley and The Cubicle for Aki - to try, so we can discuss them in the next episode - Question of the week: We formulate a question for our audience to pitch in about, found here! Please have a listen and reach out to us with feedback!