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This weeks episode is an interview with Gavan Wilhite. Gavan has been an entrepreneur for over a decade and has had a few successes and a few misses. His most successful exit was when his company AltSpaceVR was purchased by Microsoft. We discuss how to use stoicism in entrepreneurship and person life to manage emotions, take risks and follow your personal principles. I hope you enjoy this interview as much as I enjoyed making it. You can find more information on Gavan at https://wilhite.io
Jahr 1 nach dem Metaverse-Hype. Was ist übriggeblieben? Die Metaverse-Abteilung von Disney schon mal nicht. Auch Meta hat all seine Crypto-Bemühungen in die Tonne gekloppt. Aufatmen. Doch am Niedergang der Crypto-Schwurbler sich zu erfreuen ist recht und billig. Das Jahr 2023 hat einiges für uns bereitgehalten. Wir gehen Monat für Monat durch die News und zeigen euch, dass dieses Jahr, trotz und eigentlich wegen dem Hype um ChatGPT, ein gutes Jahr war. Hinzugekommen ist Apple und mit dem Apfel-Konzern noch mehr Verwirrung im Buzzword-Bingo: Spatial Computing! Mixed Reality nennt das jetzt Meta und feiert auf der Connect mit der Quest 3 das erste bezahlbare Mixed Reality Headset für den Konsumenten. Der darf sich an einer ganzen Reihe neuer Spiele erfreuen, darunter zum Beispiel Assassins Creed Nexus VR, das vielleicht beste und aufwändigste Spiel für die neuste Gesichtskonsole aus dem Hause Meta. Pico leidet unter schlechten Zahlen und Roblox gibt jetzt richtig Gas. Und wie geht es der B2B-Branche? Wir verzeichnen steigende Investitionen in deutsche XR-Startups, trotz mehrender Krisen. Aus Projekten werden Produkte und das Gefühl macht sich breit, zumindest hier bei den Thomasen, dass es der Branche doch ganz gut gehen muss. Wie geht es weiter? Anfang des Jahres besprechen wir in einer Folge, was uns 2025 erwartet. Bis dahin wünschen Thomas und Thomas euch entspannte Feiertage und einen guten Rutsch ins neue Jahr!
Michael Cooper works for the World Wide Web Consortium's Web Accessibility Initiative, and he was attending the XR Access Symposium to learn more about the existing XR accessibility efforts but also to moderate a break-out session about captions in XR. One of Cooper's big takeaways is that there is no magical, one-size-fits-all solution to captioning in XR because people have different needs, different preferences, and different contexts that means that there is a need for frameworks to help make captions easily customizable. There are a lot of potential customizable options for spatial captions that include distance from the speaker, text size, text color, weight, layout, the size of the box, whether or not they have transparent boxes, preventing occlusion of objects by the captions, whether it moves with the speaker or not, and how to handle off-screen speakers. Gallaudet University's Christian Vogler warned XR Access participants about the dangers of doing a one-to-one translation for how captions are handled in 2D into how they're handled in 3D since there different modalities like haptics that could help reduce information overload. One of the demos that was being shown at the XR Access Symposium implemented a wide range of these different spatial caption options, and so there is a need to develop an framework for the different game engines and the open web with WebXR as well as an opportunity at the platform level like with the Apple Vision Pro or Meta Quest ecosystem to implement a captioning framework. Cooper told me in this interview, "I do think that we need design guidance. There are a lot of good ways to do captions in XR. There are some bad ways to do it, and so we need people to know about that. Going down the road, I think that we are going to need to develop semantic formats for the captions and for the objects that they represent. So there's a lot of excitement about that. But again, there's a big sense of caution that the space is so early that we don't want to overstandardize. And as a person who works for a standards organization, that's a big takeaway that I have to take." It's again worth bringing up what Khronos Group President Neil Trevett told to me about the process of standardization, “The number one golden rule of standardization is don't do R&D by standardization committee… Until we have multiple folks doing the awesome necessary work of Darwinian experimentation, until we have multiple examples of a needed technology and everyone is agreeing that it's needed and how we would do it, but we're just doing it in annoyingly different ways. That's the point at which standardization can help.” It's still very early days for this type of Darwinian experimentation with Owlchemy Labs' innovations of captioning starting with Vacation Simulator in October 2019 as well as the captioning experiments and accessibility features by ILM Immersive (formerly ILMxLAB) within Star Wars: Tales from the Galaxy's Edge. The live captioning within social VR platform of AltSpaceVR was also pretty groundbreaking (RIP AltSpaceVR), and VRChat has had a number of Speech-to-Text implementations including ones that can be integrated into an avatar including VRCstt (and their RabidCrab's TTS Patreon), VRCWizard's TTS-Voice-Wizard, and VRC STT System. There were also a number of unofficial, community-made accessibility mods before VRChat's Easy Anti-Cheat change eliminated all quality-of-life mods such as VRC-CC and VRC Live Captions Mod. There have also been a number of different strategies within 360 videos over the years that would burn in captions at either 1, 2, or 3 different locations. The more locations the captions, then more ability one has to to look around without missing any action within the environment and still be able to read the captions. At Laval Virtual 2023, I saw some integrations of OpenAI's Whisper to do live transcription and captioning as they were feeding text into ChatGPT 3.5.
AltSpaceVR closed it's doors for the second time on March 10th, 2023 at 10:08pm, and Athena Demos was there to bear witness to it all until the very last moments. She shared an eulogy again that she had first shared during The Polys livestream, and I had her read through what she had said. I had a chance to catch up with Demos to hear about her journey into social VR through the Burning Man community and helping to produce and translate the 2015 scan of Black Rock City into a virtual Burning Man during that pandemic in 2020 that I unpacked with developer Greg Edwards and Demos in 2020. She went on to found Big Rock Creative XR and produce a number of different virtual events with AltSpaceVR throughout the pandemic. She's working on producing an AltSpaceVR social VR alternative tentatively titled BCRvr Immersive that features the scan of Burning Man with a series of different stereoscopic footage vignettes to give you an immersive documentary vibe of the Burning Man experience. She shares both her grief of loosing her digital home and community within the the context of AltSpaceVR as well as her gratitude for Microsoft for providing this free service so long. It's still a bit of a mystery even to AltSpaceVR's staunchest community members as to the exact reason why Microsoft decided to pull the plug on AltSpace, and she shares inside scoops for how she first heard about the news. Demos is at cutting edge of developing new grief rituals and social VR community organizing dynamics as she continues to produce virtual events and experiences as she shares her surprising journey into VR in this emotionally authentic debriefing interview that we were able to have at the end of day on Monday, March 10, 2023.
Was für eine Folge! Vielleicht haben wir einen Moment erreicht, an dem wir pberhaupt erst anfangen das Metaverse zu bauen. Alles vorher war Vorspiel :-) Mehr dazu in dieser Episode. *Hint: No Crypto-Bullshit included* NEWS Tim Cook: Apples Headset soll kommen Auf Nvidias GTC gabs viele Chips, viel KI, und Omniverse im Zentrum Meta: Zahlen zum Quest Store, Horizon Worlds Quests und Demos, Spam Store Reviews und Oculus Publishing Events: SXSW, Didacta Nvidia GTC: USD als HTML des Metaverse und Omniverse als Netzwerk Games Developer Conference: CD Project Red und Picos Auftritt State of Unreal (!)
Join us on this episode of Should I Play That as we discuss the latest games we've been playing. Rod shares his thoughts on the Resident Evil 4 demo and Yakuza Ishin. Alana talks about her experience with Overwatch. Chris discusses the shutdown of AltspaceVR. Plus, don't miss our review of the HBO show The Last of Us.”
We talk about Walkabout Mini Golf coming to iPhone, Meta's reviews frustration, Quest Pass subscriptions, Onward's creator leaving Meta, and AltspaceVR's final moment.
Welcome to the podcast. So, today, we're diving deep into the world of Virtual Reality. We've done a couple of episodes on VR over the last year. One with two pastors, Jason Poling and Gerald Faulkner and their experience learning and preaching in VR. Another with DJ Soto who is the pastor of arguably the largest and most influential church in the Virtual space - VR Church. We got some good feedback on our episode with DJ. So today, we are talking with our friend Jeff Reed. He has written a new book called VR and the MetaVerse Church. We're going to define a lot of terms for you so if you're a beginner still learning about church in the MetaVerse, we are going to try really hard not to lose you or go over your head, we're going to keep things real simple so that you can learn about this world and also consider if its something for your church to consider. Since interviewing Jeff, one of the major communities that we discussed that a lot of VR Churches meet within - AltSpace VR is completely shutting down. So you'll hear us talking about AltSpace - they will be no more. Which means the other communities or worlds is where churches will move to. - You'll hear us talk about VR Chat - that is where the mission field is. Then there are other words like RecRoom, Meta Horizons and BigScreen where churches will have to move to. We are going to dive into a lot today with Jeff so hang in there. This might be an education for you learning about VR or you might be a veteran. Hopefully either way, you'll learn a lot today and we'll give you some things for your church to consider. SHOW NOTES --- Support this podcast: https://anchor.fm/makingsundayhappen/support
This week on the show another doubleheader, this time reaching into two different parts of the immersiverse.First up we have a great talk with Nate Koch, the prolific producer who has been part of Sleep No More, Queen of the Night, and the epic opening of Hermès' flagship store in New York City to talk about a career that balances creating art and working with some of the biggest companies in the world as clients for experiential marketing. It's the first time Nate and I have talked, and we have a fantastic conversation. Then Athena Demos and Doug Jacobson of Big Rock Creative are back on the show to chat about the surprise closing of AltSpaceVR, where they've been hosting the award winning virtual Burning Man celebration known as BRCvr, the future of that particular project and of Big Rock Creative as a whole… and we get into some broader thoughts about the state of VR at this particular moment in time.SHOW NOTESEnveekayWith a Musical Block Party Extravaganza, Hermès Feted its New (and Marvelous) Madison Avenue Home (Vogue)Big Rock CreativeAltspaceVR is shutting down as Microsoft's mixed reality division shrinks (The Verge)BRCvrCALL SHEET FEBRUARY 2023 (NoPro)NoPro's 10 Most Anticipated New Works of 2023 (So Far) Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
Athena is a wanderer, an adventurer, a muse. She is Regional Contact emerita from Los Angeles, founder of their nonprofit The LA League of Arts, and a founder of BRCvr — a crown jewel in the tiara of our multiversal experiences online.Athena talks with Stuart about how Radical Inclusion and Immediacy foster human connection, and about how a balance of decommodified spaces and commercial spaces can lead to true Gifting. She says that BRCvr conjured a tight-knit community of creators who love helping each other. See for yourself while you still can. BRCvr co-creates events (like RE-BURN-23) on AltspaceVR, the social VR platform that's about to have its plug pulled. Hear her adventures from Black Rock City to South Central LA, and heed the call to infuse Burning Man's Principles into the fabric of gatherings IRL and in VR.BRCvrRE-BURN-23The 10 Principles of Burning ManLos Angeles League of Arts (LALA)Burning Man LIVE: The 10 Principles in Modern Times IRL and in VRBurning Man LIVE: Mike Zuckerman: Culture Hacking and Gonzo HumanitarianismThe MutaytorNiNo's ATABEY
Met deze maand: Lasers en bliksems! AI-nieuws! Romeins beton! Tractors! Koraalriffen! Snot! En veel meer... Shownotes: https://maandoverzicht.nerdland.be/nerdland-maandoverzicht-februari-2023/ Gepresenteerd door Lieven Scheire met Jeroen Baert, Peter Berx en Kurt Beheydt. Opname, montage & mastering door Jesse Maes, Els Aerts en Jens Paeyeneers. (00:00:00) Intro (00:01:33) Bliksem sturen via lasers (00:06:35) Koraalrif invriezen (00:22:31) Right to Repair John Deere (00:29:00) Chipoverschot (00:30:19) AI Nieuws (00:31:45) Google roept founders terug (00:32:21) Microsoft investeert in OpenAI (00:38:29) Nick Cave boos op ChatGPT (00:42:48) GPT teksten detecteren (00:56:16) AI advocaat DoNotPay (01:00:14) MusicLM (01:05:54) EU AI act (01:08:49) Russisch plan om ISS crew te redden (01:13:28) Silicon Valley nieuws (01:14:17) Lancering Virgin Orbit mislukt (01:17:08) Starship geassembleerd (01:19:00) Twitterfiles (01:22:22) Boring Company tunnel in Las Vegas (01:24:33) Apple Digital voice (01:29:56) Microsoft sluit AltSpaceVR (01:33:24) Overzicht CES beurs (01:42:54) Interview Lemaitre in VRT archief (01:48:19) Romeins beton (02:03:05) Hoe blijven mierenegels cool (02:09:07) Sponsor Loop Earplugs
--- This episode of THEIMPACTPLAY is sponsored by Audible: Sign up for your free 30 day trial and immediately get access to 1 credit, that is good for any premium title. Simply go to: audibletrial.com/theimpactplay --- Review us on IMDb: https://www.imdb.com/title/tt23985770/ --- This is Episode 276 & on the Agenda We Have: All the Announcements from the Xbox & Bethesda 2023 Developer Direct, the Winners of the Game Developers Choice Awards, Kratos has Taken Over London, A First Glimpse at the OnePlus Pad, Microsoft is Pulling the Plug on AltspaceVR and Windows 10, Fox has Renewed the Simpsons, Bob's Burgers, and Family Guy, A New Look at the Upcoming Super Mario Bros. Movie, the Nominees for the Oscars, The Last of Us has been Renewed, Bobby Hull as Passed Away, UFC 287 is Set, The Smile are Going on Tour, Harry Style is Performing at the Grammys, the Lineup for the 2023 Tomorrowland Music Festival, the LEC 2023 Winter Split, FaZe is Looking to Acquire Daniel Rossy Abedrabbo + the Top Stories of the Week... Your Support Keeps the Lights Running and Keeps the Content Rolling, You Can Support Us Over on Anchor: ANCHOR.FM/THEIMPACTPLAY/SUPPORT WHERE TIER II SUPORTERS & ABOVE: Have Access to Exclusive Content, Including the Post Show, Getting the Show Ad Free, and more... We are now an #EpicPartner So, for every purchase you make within The Epic Ecosystem when you use our Creator Code THEIMPACTPLAY - We do get a commission that will help support and further elevate the show and even take us to new heights at no extra cost! --- --- Show Host(s) : ITSYAGOOH : https://twitter.com/itsyagooh *** Twitch: https://www.twitch.tv/theimpactplay Listen: https://anchor.fm/THEIMPACTPLAY Support: ANCHOR.FM/THEIMPACTPLAY/SUPPORT Merch: https://www.teepublic.com/stores/theimpactplay?ref_id=11948 --- Send in a voice message: https://anchor.fm/theimpactplay/message Support this podcast: https://anchor.fm/theimpactplay/support
Il 10 marzo chiuderà una delle piattaforme di Social VR che ho utilizzato di più negli ultimi anni. In questo episodio elenco alcune delle alternative che sono tra le più quotate nella comunità XR.Youtube ➜ http://bit.ly/2jKpXovXR blog ➜ https://360.fluido.tvFacebook ➜ https://www.facebook.com/fluido.tv/Twitter ➜ https://twitter.com/fluidotvInstagram ➜ https://www.instagram.com/fluidotvPodcast ➜ https://www.spreaker.com/show/linea-di-stitchingLinkedin ➜ https://www.linkedin.com/in/antoniogiacomin/Discord ➜ https://discord.gg/cTtcBPs
Generative KI für Text und Bild ist aktuell das Hype-Thema schlechthin. Systeme wie ChatGPT oder Midjourney sind weit fortgeschritten und taugen für den Produktiveinsatz. Was ist der aktuelle Stand bei generativer KI für 3D-Inhalte? Unser KI-Spezialist Max gibt einen Überblick. Außerdem: Im Zuge eines Stellenabbaus scheint Microsoft bei XR besonders kräftig einzusparen. AltspaceVR ist dicht, das Hololens-Team weiter dezimiert, ein wichtiges XR-Interface-Team sowie die Belegschaft der Holo-Studios entlassen, die Office-Kronjuwelen sind an Meta verkauft und VR liegt in Redmond ohnehin schon lange brach. Ist Microsoft endgültig raus bei VR und AR? INHALT: 00:00 Intro 02:20 Ein 3D-Spiel mit KI erstellen? 04:32 Point-E 10:38 Meta MCC 17:28 Stable Diffusion 3D Demo 22:22 Wie geht es weiter? 35:40 Microsofts langsamer XR-Abschied TEXTE ZUM THEMA: Meta MCC: https://the-decoder.de/meta-mcc-erstellt-aus-einzelnem-2d-bild-ein-3d-modell/ Meta HyperReel: https://mixed.de/hyperreel-meta-zeigt-technologie-fuer-immersivere-vr-videos/ Meta Make-a-Video3D: https://the-decoder.de/make-a-video3d-meta-generiert-3d-szenen-aus-text/ Google Dreamfusion: https://the-decoder.de/dreamfusion-google-ki-erstellt-3d-modelle-aus-text/ Google 3DiM: https://the-decoder.de/google-generiert-3d-ansichten-aus-einem-2d-bild/ Dream 3D: https://the-decoder.de/ki-methode-dream3d-erzeugt-detaillierte-3d-objekte-aus-text/ Point-E: https://the-decoder.de/point-e-openai-zeigt-dall-e-fuer-3d-modelle/ Nvidia Magic3D: https://the-decoder.de/nvidias-magic3d-macht-aus-text-hochaufloesende-3d-objekte/ Mehr zum Thema: https://the-decoder.de/?s=3d Microsofts langsamer XR-Rückzug: https://mixed.de/microsofts-langsamer-xr-rueckzug-playstation-vr-2-launch-games/ Aus für Holo-Studios: https://mixed.de/mixed-reality-capture-studios-entlassungen/ ---------- MIXED FOLGEN Webseite: https://mixed.de/ MIXEDCAST: https://mixed.de/podcast/ Discord: https://discord.gg/HNwmU7fygc Facebook: https://www.facebook.com/MIXED.de Twitter: https://twitter.com/MIXED_de LinkedIn: https://www.linkedin.com/company/mixed-de/ E-Mail: hallo(at)mixed.de ---------- MIXED UNTERSTÜTZEN Abonnieren: https://mixed.de/mixed-plus/ ---------- AFFILIATE-LINKS Quest 2 kaufen: https://amzn.to/3VFtdkw Quest Pro kaufen (Amazon Frankreich, Rechtsklick - auf Deutsch übersetzen): https://amzn.to/3VeQ4Uh Pico 4 kaufen (Amazon): https://amzn.to/3uDxysD
Persona 3 Portable and Persona 4 Golden have come out for modern consoles and are available on Game Pass. Microsoft is shutting down AltspaceVR and is transferring the technology and any remaining engineers over to Microsoft Teams...I bet Mixer fans can relate. Everyone's going to VRChat now, but I don't know anybody there. Sony has announced the PSVR2 launch lineup, and there are some great games that are getting a new version to try to entice people to buy it. Then we talk to Rob from OLR about how he is NOT excited about the PSVR2 launch lineup.
Microsofts Layoffs und Rest in Peace AltspaceVR, Meta Quest Update 49 und Handtracking 2.1 sind da und die Linux Foundation startet die Open Metaverse Foundation. Außerdem frage ich Martin Rieger, inwiefern der neue HomePod von Apple wirklich Spatial Sound kann. Im großen Interview spreche ich mit Niko Lang, der uns einen frischen Einblick in die AltspaceVR Community gibt und wie die auf diese News reagiert hat. Wir gehen die Geschichte des Netzwerkes durch und was AltspaceVR richtig gut und vielleicht auch nicht so gut gemacht hat. Und wir diskutieren Alternativen. Denn für die Community stellt sich jetzt natürlich die Frage: Wohin?
F23Q2 analysis, the subscription future, Microsoft 365 Insider program Microsoft announced a net income of $16.4 billion on revenues of $52.7 billion for the quarter ending December 31. Net income decreased by 12 percent year-over-year (YOY) in the time period while revenue was up just 2 percent. It was a mixed quarter, at best, and below expectations. Intelligent Cloud delivered $21.5 billion in revenues in the quarter, up 18 percent YOY. Productivity and Business Processes was Microsoft's second-biggest business in the quarter, with $17 billion in revenues, up 7 percent. More Personal Computing was again the laggard with $14.2 billion in revenues, down an astonishing 19 percent YOY. The cloud saved the quarter Windows tanked Windows won't get better any time soon Surface tanked even worse than Windows Surface also won't get better any time soon thanks to "execution challenges" Xbox tanked, but was at least inline with expectations Teams has over 280 million users Microsoft 365 to evolve into an AI-first platform Office did OK overall, big shift away from one-off product sales to subscriptions Windows It's time to suck it up: the future of Windows is all advertising and subscriptions Microsoft is working on yet another File Explorer redesign Microsoft also starts testing tabs in Notepad Microsoft is also testing a side-by-side view for web pages in Edge And now a new Insider build for the Dev channel with a new (Facebook) Messenger widget Microsoft kills Altspace VR as part of an AR/MR house-cleaning move Microsoft may be walking away from AR/MR, but Apple's coming headset will allegedly switch between the two modes Microsoft 365 Office Insider Program renamed to Microsoft 365 Insider Program This rebranding crusade is a mistake and is reminiscent of the .NET branding mistake Antitrust EU to announce antitrust case against Microsoft Teams DOJ announces antitrust case against Google for advertising and Google responds Google lays off 12,000. Nothing from Apple? Dev Github now has over 100 million developers Google announces what's next for Flutter An examination of .NET MAUI reveals what it's good for on the Windows desktop Xbox N64 classic GoldenEye is coming to Xbox, Game Pass January 27 Sony pushes forward with VR2 plans Tips and Picks Tip of the week: Paul is working on a new book and needs your help Tip of the week #2: Microsoft will stop selling Windows 10 downloads Brown alcohol pick of the week: Nomad Outland Whisky Hosts: Leo Laporte and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsor: GO.ACILEARNING.COM/TWIT
F23Q2 analysis, the subscription future, Microsoft 365 Insider program Microsoft announced a net income of $16.4 billion on revenues of $52.7 billion for the quarter ending December 31. Net income decreased by 12 percent year-over-year (YOY) in the time period while revenue was up just 2 percent. It was a mixed quarter, at best, and below expectations. Intelligent Cloud delivered $21.5 billion in revenues in the quarter, up 18 percent YOY. Productivity and Business Processes was Microsoft's second-biggest business in the quarter, with $17 billion in revenues, up 7 percent. More Personal Computing was again the laggard with $14.2 billion in revenues, down an astonishing 19 percent YOY. The cloud saved the quarter Windows tanked Windows won't get better any time soon Surface tanked even worse than Windows Surface also won't get better any time soon thanks to "execution challenges" Xbox tanked, but was at least inline with expectations Teams has over 280 million users Microsoft 365 to evolve into an AI-first platform Office did OK overall, big shift away from one-off product sales to subscriptions Windows It's time to suck it up: the future of Windows is all advertising and subscriptions Microsoft is working on yet another File Explorer redesign Microsoft also starts testing tabs in Notepad Microsoft is also testing a side-by-side view for web pages in Edge And now a new Insider build for the Dev channel with a new (Facebook) Messenger widget Microsoft kills Altspace VR as part of an AR/MR house-cleaning move Microsoft may be walking away from AR/MR, but Apple's coming headset will allegedly switch between the two modes Microsoft 365 Office Insider Program renamed to Microsoft 365 Insider Program This rebranding crusade is a mistake and is reminiscent of the .NET branding mistake Antitrust EU to announce antitrust case against Microsoft Teams DOJ announces antitrust case against Google for advertising and Google responds Google lays off 12,000. Nothing from Apple? Dev Github now has over 100 million developers Google announces what's next for Flutter An examination of .NET MAUI reveals what it's good for on the Windows desktop Xbox N64 classic GoldenEye is coming to Xbox, Game Pass January 27 Sony pushes forward with VR2 plans Tips and Picks Tip of the week: Paul is working on a new book and needs your help Tip of the week #2: Microsoft will stop selling Windows 10 downloads Brown alcohol pick of the week: Nomad Outland Whisky Hosts: Leo Laporte and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsor: GO.ACILEARNING.COM/TWIT
F23Q2 analysis, the subscription future, Microsoft 365 Insider program Microsoft announced a net income of $16.4 billion on revenues of $52.7 billion for the quarter ending December 31. Net income decreased by 12 percent year-over-year (YOY) in the time period while revenue was up just 2 percent. It was a mixed quarter, at best, and below expectations. Intelligent Cloud delivered $21.5 billion in revenues in the quarter, up 18 percent YOY. Productivity and Business Processes was Microsoft's second-biggest business in the quarter, with $17 billion in revenues, up 7 percent. More Personal Computing was again the laggard with $14.2 billion in revenues, down an astonishing 19 percent YOY. The cloud saved the quarter Windows tanked Windows won't get better any time soon Surface tanked even worse than Windows Surface also won't get better any time soon thanks to "execution challenges" Xbox tanked, but was at least inline with expectations Teams has over 280 million users Microsoft 365 to evolve into an AI-first platform Office did OK overall, big shift away from one-off product sales to subscriptions Windows It's time to suck it up: the future of Windows is all advertising and subscriptions Microsoft is working on yet another File Explorer redesign Microsoft also starts testing tabs in Notepad Microsoft is also testing a side-by-side view for web pages in Edge And now a new Insider build for the Dev channel with a new (Facebook) Messenger widget Microsoft kills Altspace VR as part of an AR/MR house-cleaning move Microsoft may be walking away from AR/MR, but Apple's coming headset will allegedly switch between the two modes Microsoft 365 Office Insider Program renamed to Microsoft 365 Insider Program This rebranding crusade is a mistake and is reminiscent of the .NET branding mistake Antitrust EU to announce antitrust case against Microsoft Teams DOJ announces antitrust case against Google for advertising and Google responds Google lays off 12,000. Nothing from Apple? Dev Github now has over 100 million developers Google announces what's next for Flutter An examination of .NET MAUI reveals what it's good for on the Windows desktop Xbox N64 classic GoldenEye is coming to Xbox, Game Pass January 27 Sony pushes forward with VR2 plans Tips and Picks Tip of the week: Paul is working on a new book and needs your help Tip of the week #2: Microsoft will stop selling Windows 10 downloads Brown alcohol pick of the week: Nomad Outland Whisky Hosts: Leo Laporte and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsor: GO.ACILEARNING.COM/TWIT
F23Q2 analysis, the subscription future, Microsoft 365 Insider program Microsoft announced a net income of $16.4 billion on revenues of $52.7 billion for the quarter ending December 31. Net income decreased by 12 percent year-over-year (YOY) in the time period while revenue was up just 2 percent. It was a mixed quarter, at best, and below expectations. Intelligent Cloud delivered $21.5 billion in revenues in the quarter, up 18 percent YOY. Productivity and Business Processes was Microsoft's second-biggest business in the quarter, with $17 billion in revenues, up 7 percent. More Personal Computing was again the laggard with $14.2 billion in revenues, down an astonishing 19 percent YOY. The cloud saved the quarter Windows tanked Windows won't get better any time soon Surface tanked even worse than Windows Surface also won't get better any time soon thanks to "execution challenges" Xbox tanked, but was at least inline with expectations Teams has over 280 million users Microsoft 365 to evolve into an AI-first platform Office did OK overall, big shift away from one-off product sales to subscriptions Windows It's time to suck it up: the future of Windows is all advertising and subscriptions Microsoft is working on yet another File Explorer redesign Microsoft also starts testing tabs in Notepad Microsoft is also testing a side-by-side view for web pages in Edge And now a new Insider build for the Dev channel with a new (Facebook) Messenger widget Microsoft kills Altspace VR as part of an AR/MR house-cleaning move Microsoft may be walking away from AR/MR, but Apple's coming headset will allegedly switch between the two modes Microsoft 365 Office Insider Program renamed to Microsoft 365 Insider Program This rebranding crusade is a mistake and is reminiscent of the .NET branding mistake Antitrust EU to announce antitrust case against Microsoft Teams DOJ announces antitrust case against Google for advertising and Google responds Google lays off 12,000. Nothing from Apple? Dev Github now has over 100 million developers Google announces what's next for Flutter An examination of .NET MAUI reveals what it's good for on the Windows desktop Xbox N64 classic GoldenEye is coming to Xbox, Game Pass January 27 Sony pushes forward with VR2 plans Tips and Picks Tip of the week: Paul is working on a new book and needs your help Tip of the week #2: Microsoft will stop selling Windows 10 downloads Brown alcohol pick of the week: Nomad Outland Whisky Hosts: Leo Laporte and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsor: GO.ACILEARNING.COM/TWIT
F23Q2 analysis, the subscription future, Microsoft 365 Insider program Microsoft announced a net income of $16.4 billion on revenues of $52.7 billion for the quarter ending December 31. Net income decreased by 12 percent year-over-year (YOY) in the time period while revenue was up just 2 percent. It was a mixed quarter, at best, and below expectations. Intelligent Cloud delivered $21.5 billion in revenues in the quarter, up 18 percent YOY. Productivity and Business Processes was Microsoft's second-biggest business in the quarter, with $17 billion in revenues, up 7 percent. More Personal Computing was again the laggard with $14.2 billion in revenues, down an astonishing 19 percent YOY. The cloud saved the quarter Windows tanked Windows won't get better any time soon Surface tanked even worse than Windows Surface also won't get better any time soon thanks to "execution challenges" Xbox tanked, but was at least inline with expectations Teams has over 280 million users Microsoft 365 to evolve into an AI-first platform Office did OK overall, big shift away from one-off product sales to subscriptions Windows It's time to suck it up: the future of Windows is all advertising and subscriptions Microsoft is working on yet another File Explorer redesign Microsoft also starts testing tabs in Notepad Microsoft is also testing a side-by-side view for web pages in Edge And now a new Insider build for the Dev channel with a new (Facebook) Messenger widget Microsoft kills Altspace VR as part of an AR/MR house-cleaning move Microsoft may be walking away from AR/MR, but Apple's coming headset will allegedly switch between the two modes Microsoft 365 Office Insider Program renamed to Microsoft 365 Insider Program This rebranding crusade is a mistake and is reminiscent of the .NET branding mistake Antitrust EU to announce antitrust case against Microsoft Teams DOJ announces antitrust case against Google for advertising and Google responds Google lays off 12,000. Nothing from Apple? Dev Github now has over 100 million developers Google announces what's next for Flutter An examination of .NET MAUI reveals what it's good for on the Windows desktop Xbox N64 classic GoldenEye is coming to Xbox, Game Pass January 27 Sony pushes forward with VR2 plans Tips and Picks Tip of the week: Paul is working on a new book and needs your help Tip of the week #2: Microsoft will stop selling Windows 10 downloads Brown alcohol pick of the week: Nomad Outland Whisky Hosts: Leo Laporte and Paul Thurrott Download or subscribe to this show at https://twit.tv/shows/windows-weekly Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Sponsor: GO.ACILEARNING.COM/TWIT
Mail bültenimize abone olmak için tıklayın. 5 Dakikada Teknoloji Gündemi Tarih: 24 Ocak 2023 Microsoft, sosyal VR öncüsü AltspaceVR'yi kapatıyor. Funverse Games, 6 milyon dolar değerleme üzerinden yatırım aldı. Kidolog, 7,5 milyon dolar değerleme üzerinden 600 bin dolar yatırım aldı. -- Bubble Works Media orijinal içerikleri; Boş İşler 5 Dakikada Dünya Gündemi Efsane Astroloji Pandora'nın Kutusu Start Point e-mail: info@bubbleworksmedia.com https://www.bubbleworksmedia.com/
Jeff and Christian welcome gaming social media creative, Spencer Campbell to the show for the first time to discuss the revelation that GTA almost became a movie in 2002, the end of Blizzard's deal with Netease in China, the biggest games of the PC Gaming 2023 showcase, and more! The Playlist: God of War Ragnarok, F1 22, Legends of Runeterra, RTX 4080 (Plague Tale Requiem; Spider-Man PC; Cyberpunk 2077); Vampire Survivors xCloud Touch, Sommerville VR Talk: Altspace VR, Half-Life Alyx Parting Gifts!
Jeff published his book on churches in virtual reality! Download for FREE, or buy Kindle/Hard Copy from Amazon: http://thechurch.digital/vrbook Well, the time has come. THECHURCH.DIGITAL and Leadership Network is happy to announce the publishing of VR and the Metaverse Church, Jeff's first book. Telling the stories of the innovation (and the innovators) in virtual reality, Jeff moves beyond the novelty of the technology, instead exploring in detail the missional opportunities the church has engaging in virtual reality communities like AltspaceVR, or VRchat. Which brings us to this podcast. While we're celebrating VR and the Metaverse Church, we are also digging into the “wild wild west” of virtual reality… VRchat! Talking with Stewart Freeman, Director of Cornerstone VR's VRchat Campus, (and a person of peace in VRchat) we're doing a deep dive into this controversial virtual world. So, listen to the podcast, and grab a copy of Jeff's book over at http://thechurch.digital/vrbook --- Send in a voice message: https://anchor.fm/thechurchdigital/message
In this episode of the Ideas on Stage podcast we spoke with Yulia Barnakova. Yulia is passionate about helping people – from business leaders to creatives – stay future-ready and on the leading edge. She is recognized as a Microsoft MVP for her insights on the future of work and presenting, including innovative ways to use 3D, VR, PowerPoint, and videoconferencing platforms. She conducts the annual "Future of Presentations" talk at the Presentation Summit, and her TEDx talk “Think You're Not Tech Savvy? Here's Why You Are” explores how people can stretch themselves into new technology. She also has a series of video tutorials on creative presentation tricks, which have been viewed over 8 million times. She believes constant learning and experimentation is critical to staying relevant – no matter what the future of work may bring. In this episode we talked about the future of presentations. We hope you enjoy it! +++ Take the Confident Presenter Scorecard to benchmark your ability to deliver powerful presentations and identify opportunities for improvement: https://ideasonstage.com/score Want to learn more about how you can grow your business and increase your influence through great presenting? Register today for our free, live web class on all things presentation skills: https://www.ideasonstage.com/uk/masterclass Links and resources mentioned: Somnium Space https://www.somniumspace.com/ Orai https://www.orai.com/ Speako https://www.speako.com/ VirtualSpeech: https://virtualspeech.com/ Miro https://miro.com/ AltspaceVR https://altvr.com/ Microsoft Mesh Launch Keynote: https://youtu.be/oGSWXoFYCLw Frame https://framevr.io/ Inside https://inside.com/ Discord https://discord.com/ The Metaverse: And How it Will Revolutionize Everything (by Matthew Ball) Cathy Hackl (Metaverse expert)
Marc Charlton is the co-founder of DatesVR - a metaverse speed dating platform in virtual reality! After meeting his fiance on virtual realty platform AltSpaceVR, Mark and his business partner set out to create the world's first VR speed dating event and community with DatesVR. Since then DatesVR has been covered by BBC Worldwide, BBC 5Live, The New York Post and more. On this week's episode of the Welcome to the Metaverse podcast, we dive into how the weekly DatesVR speed dating (and friend finder) events work and what dating in virtual reality is like. For me, this seems like a massive potential use case that could onboard a lot of people. VR dating seems like a much better and more fun experience than traditional dating apps, which of course have been massively successful. A really fun episode, thanks Marc for coming on! Say hello on Twitter @luke_franks or click to view or https://www.twitter.com/luke_franks As always nothing in this episode is financial or investment advice but for informational purposes only. ======================= This show is brought to you by Everyrealm, who are your portal to the metaverse. And if you want to level up quick, you need to check out Realm Academy, which is back with 3 self-paced modules : Metaverse Foundations, Advanced Topics in Web 3.0 and Intro to Blockchain Learn from leaders at companies like Ledger, The Sandbox & Dragonfly Capital and join 10s of 1000s of others who've already made their way to the metaverse. Head to https://everyrealm.com/academy to book your place today. Everyrealm are also running an awesome competition on Twitter, a chance for you to win one of 8 Season 3 Alpha passes for The Sandbox, to celebrate the launch of their Fantasy Islands Experience, which is live now. The competition is only running until the 7th October though, so jump on this one quick by checking out THIS TWEET: https://twitter.com/Everyrealm/status/1577327694911397888?s=20&t=gRq4Ci7kazNOBAxT_PtoFA GOOD LUCK! You can find out more about what they are up to (including their Fantasy Islands experience in the Sandbox!) at everyrealm.com, join their substack newsletter with updates about the wider metaverse here realmroundup.substack.com, follow on twitter https://www.twitter.com/everyrealm and discord here discord.gg/ntSaG8b9sW Sandbox link : https://www.sandbox.game/en/ ======================= I always love to hear from you, do say hello on the following links! : Twitter : https://twitter.com/luke_franks LinkedIn Show Page : https://www.linkedin.com/company/82321971/ ======================= DatesVR Links : Twitter : https://twitter.com/DatesVr Instagram : https://www.instagram.com/datesvr ======================= Everyrealm's Links 25% off at Realm Academy -> https://everyrealm.com/academy Twitter : https://www.twitter.com/everyrealm Discord : discord.gg/everyrealm Substack : realmroundup.substack.com Website https://www.everyrealm.com =======================
Join My Church as they celebrate Pastor Lewis Tucker & 19yrs of faithful service to Pastoral ministry in the brand new My Church Meta Campus on Sunday September 11th! Pastor Boyd Bullock of The HAVEN Durham will be bringing the word at 12:00PM service, followed by a hilarious afternoon of laughter by none other than the Bishop of comedy Akintunde Warnock @ 2PM To join, use the entry code: IMJ507 on your Oculus in the Altspacevr app or simply visit www.MyChurchMeta.org & login using your Microsoft account. If you've been blessed by Pastor Tucker's ministry consider sowing a seed of honor into his life. Just use CashApp $TuckNupe For more info about My Church-Lynchburg visit our website at http://www.LoveMyChurch.org
Join My Church as they celebrate Pastor Lewis Tucker & 19yrs of faithful service to Pastoral ministry in the brand new My Church Meta Campus on Sunday September 11th! With a hilarious afternoon of laughter by none other than the Bishop of comedy Akintunde Warnock @ 2PM To join, use the entry code: IMJ507 on your Oculus in the Altspacevr app or simply visit www.MyChurchMeta.org & login using your Microsoft account. If you've been blessed by Pastor Tucker's ministry consider sowing a seed of honor into his life. Just use CashApp $TuckNupe For more info about My Church-Lynchburg visit our website at http://www.LoveMyChurch.org
S2E1 – The Retail Avengers vs The Metaverse!Welcome back to The Retail Razor Show – It's Season 2, Episode 1!Back for season two of the show, we saved a BIG topic to open up with – The Metaverse!Yes, our Retail Avengers team has been jumping out of their seats to bring you this discussion, recently held in our Clubhouse room, to answer the biggest, burning questions retailers and brands have about the Metaverse. What exactly IS the Metaverse? What is it not? Why should you be interested and what can you do with the metaverse? How can you use the Metaverse? Is it about building brand loyalty? Commerce? And what about NFTs and web3? All of the above? The Retail Avengers team digs into these questions, and more, to cut through the clutter!Hosts, Ricardo and Casey then come back to recap the discussion and talk about a few key examples of brands that seem to know what they're doing in the Metaverse right now. Plus, they'll bring you an easy 5-step roadmap to getting started in the Metaverse. All that in the season 2 opener!Have you heard the news? We're up to #20 on the Feedspot Top 60 Retail podcasts list, so please keep those 5-star reviews in Apple Podcasts coming! With your loyal help, we'll move our way up the Top 20 in no time! Leave us a review and we'll mention you in a future episode! https://blog.feedspot.com/retail_podcasts/Meet your hosts, helping you cut through the clutter in retail & retail tech:I'm Ricardo Belmar, a RETHINK Retail Top Retail Influencer for 2022 & 2021, RIS News Top Movers and Shakers in Retail for 2021, a Top 12 ecommerce influencer, advisory council member at George Mason University's Center for Retail Transformation, and director partner marketing advisor for retail & consumer goods at Microsoft. And I'm Casey Golden, CEO of Luxlock. Obsessed with the customer relationship between the brand and the consumer. I've spent my career on the fashion and supply chain technology side of the business. Now I slay franken-stacks!Includes music provided by imunobeats.com, including E-Motive, and Overclocked, from the album Beat Hype, written by Hestron Mimms, published by Imuno.The Retail Razor ShowFollow us on Twitter: https://bit.ly/TwRRazorConnect with us on LinkedIn: https://bit.ly/LI-RRazorSubscribe on YouTube: https://bit.ly/RRShowYouTubeSubscribe on Apple Podcasts: https://bit.ly/RetailRazorShowRetail Razor Show Episode Page: https://bit.ly/RRShowPodHost → Ricardo Belmar,Follow on Twitter - https://bit.ly/twRBelmarConnect on LinkedIn - https://bit.ly/LIRBelmarRead my comments on RetailWire - https://bit.ly/RWRBelmarCo-host → Casey Golden,Follow on Twitter - https://bit.ly/twCaseyConnect on LinkedIn - https://bit.ly/LICaseyRead my comments on RetailWire - https://bit.ly/RWCaseyTRANSCRIPTS2E1 The Retail Avengers vs The Metaverse[00:00:00] Pre-Intro[00:00:00] Ricardo Belmar: Hey, Casey, it's season two. Now maybe we should do something different for the show intro.[00:00:04] Casey Golden: Yeah, I've seen some podcasts play different clips from the main interview in the beginning of the show, kind of like a preview.[00:00:11] Ricardo Belmar: I don't know. That kind of seems like it's been done to death doesn't it? [00:00:14] Casey Golden: True. We can always just pick up. In the middle of a conversation and give the audience some FOMO. They wouldn't know whether or not they've missed something or arrived right on time.[00:00:23] Ricardo Belmar: Hmm, not a bad idea though. I don't know. I wonder if we might get some bad reviews for trying to trick our listeners that way. What if we just added some cool sound effects?[00:00:31] Casey Golden: That would be too simple. What would happen afterwards?[00:00:34] Ricardo Belmar: Okay. I guess you got me there. All right. All right. So, we could just start talking about our main topic and give listeners a preview that way of what's to come without really giving away our speaker.[00:00:44] Casey Golden: Sounds like plan. I think that's what we should do, but how much time do we have to do that? A minute. 30 seconds, two minutes, 15.[00:00:54] Ricardo Belmar: well, uh, let's see, how long have we already been talking about it? I don't know. We might not have much time to talk about the m... [00:01:00] Show Intro[00:01:00][00:01:20] Introduction[00:01:20] Ricardo Belmar: Hello, and welcome to the first episode of season two of the retail razor show. I'm your host Ricardo Belmar.[00:01:26] Casey Golden: And I'm your cohost Casey Golden. Welcome retail razor show listeners to our unapologetically authentic retail podcast for product junkies, commerce technologists, and everybody else in retail and retail tech alike.[00:01:40] Ricardo Belmar: It's great to be back in front of the camera and on the mic.[00:01:43] Casey Golden: Yeah. And for those of you watching us on YouTube, how about that? , you're actually watching us on YouTube now, not just listening. This is a big step for us this season. And personally for me, I'm blow drying my hair again![00:01:58] Ricardo Belmar: totally, totally. And, for listeners or, or maybe I should say viewers, can expect to see us on video pretty much every episode now, apart from when we're bringing you our clubhouse sessions, because you know, obviously those are audio only.[00:02:11] Casey Golden: Well, Ricardo, this is our first season of the new season. So of course, we've got an amazing topic this week. One that have been asked about and asked for many times,[00:02:24] Ricardo Belmar: And one that our Retail Avengers crew had really been dying to cover for months and months.[00:02:30] Casey Golden: That's right. So with all of this anticipation, I am so bummed that I missed the clubhouse session.[00:02:37] Ricardo Belmar: Yeah. Especially since the topic is, wait for it, retail and the metaverse. I mean, this one was just about tailor made for you, Casey.[00:02:44] Casey Golden: Yeah. So I know I'll save my commentary for our recap discussion after the clubhouse session.[00:02:51] Ricardo Belmar: It'll be worth the wait. So with that lead in, since this is a topic that doesn't really need an introduction, let's just dive right in and listen, sorry, youTube viewers, view , well I guess still listen because it's clubhouse, to the Retail Avengers versus the Metaverse. [00:03:11] Clubhouse Session[00:03:11] Ricardo Belmar: All right. Welcome everyone to the retail razor room. We have a really amazing topic for discussion today. I know the entire group here has been just itching to, come back and talk about the metaverse. And so we've got five folks up here on stage. I am sure there'll be some folks from the audience that are gonna join us later.[00:03:30] And I know we have one more of our retail Avengers team. It's gonna join us a little bit later in the hour. So without further ado, we'll do some introductions. Jeff, why don't you go first? [00:03:39] Jeff Roster: Hi, Jeff Roster former Gartner retail analyst now cohost of This Week In Innovation podcast.[00:03:44] Ricardo Belmar: Thanks Jeff, Shish. [00:03:46] Shish Shridhar: Good afternoon. I'm Shish. I'm the global lead for retail with Microsoft for Startups. I've been in retail for over 20 years primarily focused on AI for retail and solutions around it. And currently just building out a portfolio of innovative startups. Thank you. [00:04:02] Ricardo Belmar: Thank you. Brandon [00:04:03] Brandon Rael: Brandon Rael, I've also been in and around the retail consumer industries over 20 years. And since our last discussion, I've joined Capgemini Invent team, they focus on innovation transformations and all the digital stuff we love to talk about here. So looking forward to this great conversation about the metaverse and all the potential.[00:04:19] Ricardo Belmar: And Trevor, [00:04:20] Trevor Sumner: Hey everybody. I'm Trevor Sumner. I'm the CEO at of perch. We do interactive digital displays at retail that use computer vision to detect which products you touch. So. We're basically instrumenting the clicks at retail, opening up new intelligence, data streams, and really cool shopping experiences for customers like Johnson and Johnson, joe Malone, Purina, Unilever, many others. [00:04:44] Ricardo Belmar: All right. Great. And I'm Ricardo Belmar. I started the retail razor club room here in, in clubhouse last year. Also running the retail razor show podcast with my co-host Casey golden. So everybody in the audience who hasn't subscribed yet, do yourself a favor, hit your podcast player and hit the subscribe button there.[00:05:01] You'll find some of our past clubhouse sessions showing up in each new episode of the podcast. I'm currently the lead partner marketing advisor at Microsoft for retail and consumer goods. And we are just gonna jump right into the metaverse here. So probably makes sense to start with a few good definitions.[00:05:18] I think everybody has a definition that it's kinda like that joke about economist s where if you ask 50 different people, what the metaverse is, you get 60 different answers, something like that. But I'll throw this one out, I think this is a Wikipedia definition that defines metaverse as a collective virtual shared space created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality and the internet. And it's also defined as a network of 3d virtual worlds focused on social connection.[00:05:51] So just to kick things off, what does everyone think of that rather complex definition.[00:05:56] Brandon Rael: It's a bit overwhelming. Isn't it? , [00:05:58] Ricardo Belmar: it's a mouthful for sure.[00:05:59] Shish Shridhar: it is! [00:06:03] Jeff Roster: I'm gonna have to go back to my Catholic school days and and diagram that sentence. Cause I think that's about run on over, run on, over run on, but I, I mean, it's, it's, it's fine. I mean, we're gonna have about a hundred different definitions before this thing really gets up and running. I think though, intuitively we kind of understand what it is.[00:06:19] Ricardo Belmar: Yeah, I think that's, that's a, a fair, fair statement. I mean, there's gonna be lots of definitions. I think some of the keywords, maybe I pick out from that, whether it was implied or not, is this notion of seamlessly moving between virtual and physical worlds.[00:06:32] There's the notion of leveraging augmented reality and virtual reality. That's certainly part of it and how you actually go about interacting with that space. There was that last part of the sentence. I, I like where it just throws in' and the internet' into that, because we didn't wanna leave that out.[00:06:48] but you know, you could view the internet as sort of a, a connecting glue perhaps of the, the metaverse. But I think one question I see gets asked by a lot of people at least one of the early questions is, well, are we talking about a single virtual reality world? Are we talking about multiple virtual reality worlds or is it the combination of all of them?[00:07:06] And just this idea that I can do things in this virtual digital space that has an impact in the physical world. [00:07:12] Trevor Sumner: Well, to me, there is not a, the metaverse, there is many metaverses and many different environments, and I'm watching people, contort themselves to define what this thing is.[00:07:26] And I think one of the, the greatest contortions was this notion that we're already in the metaverse right, that, you know 10 years ago we spent an hour on our phones and now we spend six hours on our phones. And we interact, if you look at kind of what our digital consumption, looking at TV and looking at other kind of digital formats that, that has gone up and that we are actually already kind of working in these metaverses now I don't know that that's helpful.[00:07:54] So the question is like, what is the definition that makes it helpful? [00:07:58] Brandon Rael: And I think to Trevor's point it's ever evolving, it's ever pivoting. We can't just say that's a single metaverse, it's multiple metaverse with different customer types and different generations. So it's hard to nail down what, you know, what exactly it is.[00:08:12] And I think what companies like Facebook or meta are doing, or like establishing a metaverse, but there's ones that already exist already that are they're in flight, you know? So it's, it's a very complex undertaken to single it to one, one single metaverse. [00:08:24] Trevor Sumner: Yeah. And, and I don't know that Microsoft is doing one metaverse either, right.[00:08:27] It could be blizzard is one metaverse that they're investing in as, as an environment. And then, another game world has another. And you know, HoloLens potentially, is a whole nother thing. [00:08:40] Ricardo Belmar: Yeah. I think you could say that you can divide this into different areas, right?[00:08:43] There might be a, a metaverse for a work environment that you encounter there's might be a metaverse for gaming. There might be a metaverse that you go to for shopping. There might be a metaverse. You go to for fitness exercises, right? [00:08:58] Shish Shridhar: Yep. And, and I kind of think [00:09:00] I I've been playing around with a few of these environments, including Microsoft's acquisition from 2018 prior to blizzard something called Altspace VR.[00:09:09] So Altspace VR is an environment where you can set up virtual meetings. You can have a mall in there. You can have shopping experiences, all of those. And I've also played around with decentraland where, companies like Coors and Miller Coors and, and others have been creating environments.[00:09:26] And then there is still other ones, the popular ones being sandbox and, and a few others where some of them mimic the real world, because there's that spatial element to the metaphors where you can buy digital, digital, you can buy land and build your malls and build your spaces. And all of those things pretty much like buying domain names in the internet.[00:09:47] And I think because there's so many of these environments, I think a point will come where you can kind of port between one and the other. I kind of believe there probably will never be a, sort of a, a single place. There will be competing environments always, but I think the tipping point will be where you can create an avatar of yourself and objects that you could kind of port from one environment to the other, make it available in multiple environments as well as in the physical world through AR. And I think that would be the, the convergence that, that we are all looking for, where you don't have to completely rebuild everything in, in all these different environments and brands that are today.[00:10:29] I think fairly confused about which one should be, be on, should we go to the sandbox. It should we go to, to decentral land or, or one or the other platforms. [00:10:40] Ricardo Belmar: Yeah, I think that is maybe the tricky part in these early days of almost competing metaverses . Or competing metaverse worlds maybe is a better way to further refine that statement.[00:10:52] And how do you decide which one to go to? I, one of the things I've noticed that I've kind of scratched from my head at a little bit is when we see some brands deciding that their, their first experiment here in the metaverse is gonna be to just replicate exactly what they have in physical space and assume that that's gonna cause people to just flock to their location.[00:11:09] Shish Shridhar: Yeah. I strongly feel about that. [00:11:11] Sorry, go ahead. [00:11:13] Authenticity, Storytelling, Experiential[00:11:13] Brandon Rael: Oh, I'm sorry. Sorry. Shish, I, I think it's, it's all about authenticity and storytelling and, and that's what we're looking for with the emergence of TikTok and Instagram, and you expect something magical and experiential and not, not replicating your day to day life and not replicating a storefront or a grocery store.[00:11:29] We look for something different, unique and authentic, and that's what we're hoping for in terms of inspirational content, out of the metaverse. [00:11:35] Shish Shridhar: Yeah, I kind of think it is, you know, it's an opportunity for brands and retailers really to rethink because in the past, in the 3d environments, you know, retailers have tried to recreate stores in 3d.[00:11:47] So you could go and do the normal shopping that you do in the physical world. You could do it in the 3d world. And that has never really worked. I think it's an opportunity to, to reinvent and to really say, how can we create experiential shopping? How do we make shopable experiences in the metaverse where we create an experience, which enables us to shop for the things that we want to in that experience, rather than recreating an actual store with shelves and exactly the way it looks like in, in the real world.[00:12:20] That is certainly one of the aspects for combining the real world and the digital world. But I think in addition, the opportunity really lies in, in creating that experience because this is all about experiential shopping and going beyond the webpage and, and making it more real. [00:12:37] Trevor Sumner: Yeah. I, I find that I find this conversation so interesting cuz it just it's so parallels the conversations we had 10, 12 years ago with regards to social media, like which sites do you pick and oh, you just can't put your same website on Facebook.[00:12:51] You've gotta do something different and what you do on Twitter or Snapchat or, or TikTok. Right. And additionally, you do need to be thoughtful about what you pick, especially in the early days, because one of the interesting economics here is that the early adopters tend to get the spoils.[00:13:08] Right? So you look at like Ashton Kucher right. He was an early adopter of Twitter. He took on CNN on a race to a million followers. And, those early adopters, get the, get the spoils. And so, you have to lean in and say, what am I doing here that's differentiated, that's actually valuable? Where's the cool factor that people wanna talk about. Cuz otherwise I think most people do like, oh, I'll just port my website. [00:13:37] Ricardo Belmar: And there's also I think an element of how do you retain attention? Right? So it's one thing to say, oh, I'm gonna jump into the metaverse I'm gonna create my virtual storefront.[00:13:45] And you'll probably get a lot of people that will come to see it just for the sheer novelty that first time. But you really need to be thinking about, what's gonna get people to come back the second time and the third and the fourth and the fifth. Another kind of extension to this point that you just brought up.[00:14:00] The early days of social media, I'm gonna go even further back to the early days of eCommerce and who remembers when there were discussions of people saying, you know, someone should build a virtual mall on the internet and get all the retailers to come and build their eCommerce sites in that virtual mall.[00:14:15] And we know how that story went. how that played out. [00:14:17] Trevor Sumner: Yeah. [00:14:17] And, I think I, yeah, I still see the echos of that in VR shopping. Which is analogous to this VR side of the house. And so I think the questions like who's actually doing interesting things versus doing analogous things.[00:14:31] it's interesting Chris Dixon , talks about this as kind of like business skew morphism, it's just like X for Y , and you're just trying to recreate the, the same thing in the new environment, but the really interesting businesses that have exponential growth create something completely new.[00:14:48] Trillion dollar opportunity[00:14:48] Ricardo Belmar: yeah. That that's true. That's true. And I'm, I'm, I'll throw out another interesting data point I saw. So JP Morgan claims that there's a trillion dollar market opportunity in the metaverse and I'm curious what everyone thinks of that data point. I'm sure Jeff has. [00:15:03] Jeff Roster: I'll go last. Yeah. [00:15:05] Brandon Rael: Hear that sign. [00:15:06] Ricardo Belmar: Our analyst has to have an opinion on that.[00:15:09] Jeff Roster: I'll [00:15:09] go last. [00:15:10] Brandon Rael: That's a very bold stand. I don't know what they're substantiating that on, but it it's a bold one and let's see what, what emerges, I mean, First, you have to actually capture the attention, capture the imagination, inspire generations with all this amazing content and, and find a way to retain them.[00:15:26] Like you mentioned to even make this a commercialized opportunity for retailers and brands to want actually spend money and spend time and engage and build communities. So it potentially could be at that level, but it's certainly gonna take a lot of effort, content creation and imagination [00:15:45] Shish Shridhar: I agree with what Brandon's saying and I think potentially yes, but I think there's a lot of things that need to happen before that. And you know, my experiments with the metaverse the, the graphics right now is a little clunky and performance is a little sluggish.[00:15:59] So from a technology perspective, I think we are not fully there. And then the other aspect of it, I think we are still waiting in a way for AR and AR glasses to be ubiquitous cheap enough and performant enough to be used where I think that will be another tipping point we are waiting for.[00:16:17] So there are certain things that need to happen before we go, headlong into, the metaverse. But I think there is a lot of opportunity in creating those digital experiences and marrying it with the physical world where in the physical world you could experience when you're shopping digital media, digital experiences through AR that was created in the metaverse.[00:16:41] So you could experience either in the virtual world or the physical world through AR. Then there's so many other experiences like clothing, trying on clothing and, and that next evolution of, of streaming commerce in a way where today the streaming commerce is I would say the beginning, but in the metaverse, it kind of goes into a completely new level where you're experiencing things you're trying on things, and you are engaging with store associates in the metaverse. I've been working with companies that are also experimenting with AI assistance companies like Soul Machines and Deep Brain that are creating these avatars, which are deep fakes of people, but powered by AI engines that are very personal and relevant.[00:17:26] So when you engage with someone, it could be a real human you're engaging with, or an AI assistant that you're engaging with that is been trained with your data and is becoming very personal as a result. And so those are the kind of experiences I think are gonna evolve . And also, the evolution of streaming commerce is gonna be the other aspect of it. And the ability to actually create all the digital objects like furniture and all those things. Being able to create a digital twin of your home in the metaverse, furnish that home with digital goods that you buy, and then recreate that in the real world through commerce engines.[00:18:04] And I think the headless commerce engines will play a big part in, in the metaverse where you can buy things, things that you see. So it not necessarily in a store environment, but really making that experience shoppable through, through the commerce engines. [00:18:20] Trevor Sumner: So I'm gonna go and say yes to trillion dollars just, you know, without any qualifications, although obviously it depends on how you define this phase.[00:18:29] Jeff Roster: Well, neither did the writer of the article, so no one needs qualifications, apparently. [00:18:33] Trevor Sumner: Totally. And, and, and, oh, actually that's a little bit of my point, which, which is where I'm going with this, which is, you know, look, you, you could back into it and say, the real estate market for the metaverse is at 500 million and supposed to double this year.[00:18:46] So just the real estate market of the metaverse is a billion dollar market. And that's core metaverse, that's not like messing around and, deciding to like, I'm not picking on Shish here, but like social shopping. I, I don't count that as metaverse, but when it gets to that next stage, as Shish was talking about of being in the metaverse and, and going to the next level, it is, but without playing lines, like they're billion dollar markets and it's so early with like, who's been in decentral land?[00:19:11] Who's been in the sandbox, very few of us, right? Now at the same time. The question is, if you look at usage, it's younger people it's gen Z and like specifically, like take a look at the data in South Korea, it's astounding, they're spending more money on virtual goods for their avatars than actual physical apparel for themselves.[00:19:30] That is crazy. Right. I think, yeah. If, if you look at that trillion dollars? Sure. Trillion dollars I'm in, [00:19:38] Brandon Rael: I think to that point, the, the luxury sector we're seeing all these major companies are now investing in the metaverse space. They're betting big on it. So Gucci and other major global corporations are an investment in space because it, their brand has such value in it.[00:19:52] And they're exclusively extends to the metaverse. So if you can capture that audience and capture that imagination to, to where we had the right clothing to have the right accessories for your avatar, then it could be a, a winning proposition. I mean, it could be limitless, to be honest. [00:20:05] Ricardo Belmar: Yeah. I mean, if you just look at virtual goods and games, I think that's a hundred billion dollar market right there.[00:20:11] So if we're gonna include that then to Trevor's point, you can make this work, right. You can add your way up to a trillion dollars if you keep including these different things. And if you roll in you know, brand to your point with luxury brands, any NFTs that they're starting to release, and I'm, I'm jumping again a little bit to, to that part of the discussion, but you know, you roll that component into your, into the math here.[00:20:30] You can see yourself getting to a trillion dollars. If you just keep adding more and more components to it. [00:20:34] Trevor Sumner: And then the last, last point I wanted to make that that, that we hit to at earlier is I also don't believe anything that these guys say, right? Like it's JP Morgan chase. He like he's writing.[00:20:43] Jeff Roster: There you go. [00:20:44] Ricardo Belmar: I think you just told Jeff's comment. [00:20:46] Jeff Roster: Yeah. Thank you. You just stepped on my line [00:20:48] Trevor Sumner: as analysts you wanna predict things just so that you get clicks. I remember in 2001,[00:20:53] Jeff Roster: no, you don't. Analysts analysts want to make intelligent points. Hack writers wanna do that. So real analysts don't wanna do that.[00:21:02] Trevor Sumner: I like, I, I don't know. I think analysts wanna get attention too, cuz they wanna sell the research. I remember in 2001 Forrester predict, well, they're not, especially when you predicted out six to 10 years and there's no consequence, right? In 2001, I was at a wireless center company and Forrester was predicting mobile internet traffic would outpace, internet traffic in five years.[00:21:24] It took,[00:21:24] Ricardo Belmar: I remember that [00:21:25] Trevor Sumner: 15 and it's just like, it just wasn't even in five years it was nothing. It was less, it was less than 5%. [00:21:31] Brandon Rael: Well, they had the form factor, the iPhone wasn't invented in time for that [00:21:35] Trevor Sumner: well, the analyst should have known that. So my, my point is JP Morgan chase missed the boat on cryptocurrency. So they wanna throw out a big number and they did. [00:21:43] Ricardo Belmar: Yep. Jeff, you wanna add anything to that? [00:21:45] Jeff Roster: Yeah, I mean, just, I just hate these articles because one I think Trevor's really a hundred percent correct. It's it's just, you're throwing out to put out a, interesting number it's click bait to a certain degree.[00:21:55] I'd have to look at the methodology. Are we talking about IT spend to build the metaverse? Are we talking about revenue moving through the metaverse? Just, I, I don't see them. I don't see these articles being helpful as somebody that tries to understand how to forecast things. It just. It's silly.[00:22:07] I think it's a big number. I haven't actually put the numbers together. I, I don't see a reason to do that, but it they're big and they're huge and they're gonna grow. Yeah. And that's that that's all I need to do is, is somebody that comments on the space, but is it 1,000,000,000,002, Ricardo, what was the largest number we saw?[00:22:22] Cause we were kibitzing about that a while ago. I [00:22:24] mean, it was, I don't know how many was there? [00:22:26] Ricardo Belmar: Was there someone else that said it was more than a trillion? I, I can't remember now. [00:22:29] Jeff Roster: Oh yeah. [00:22:29] Ricardo Belmar: This is the one that stood out to me most recently. [00:22:31] Jeff Roster: Cause there's, there's an art and science to the game of forecasting.[00:22:34] There should be a methodology you should be publishing that you should be talking about what you're talking about. You should talk about definitions and none of that work has really been done that I've seen evidence by the, the conversation we had to start with, you know, sort, sort of wrestling around with what a definition is.[00:22:48] Ricardo Belmar: Right. [00:22:48] Jeff Roster: So to, you know, do these clickbait articles just it's just frustrating. [00:22:52] Brandon Rael: It's a coupling with the per Jeff's point. If you're adding in live events and advertising and keep expanding a definition of, of metaverse, it could be 800 billion to a trillion, but it's just a loose definition of it. You know, I understand gaming Roblox, et cetera.[00:23:06] And those, those , newer, authentic spaces that we're talking about. But if you're adding all those availments in there, it will get expanded.[00:23:12] Ricardo Belmar: Yep. That's a fair point. I see we've got some raised hands and Ananda, I just invited you up onto the stage. If you have a comment or a question for us.[00:23:20] No, Really, What IS the Metaverse?[00:23:20] Ananda Chakravarty: How's it going? [00:23:21] Ricardo Belmar: Hey, Ananda, how are you? [00:23:22] Ananda Chakravarty: I'm thanks for inviting me, Ricardo. I do have a couple of questions. I honestly, I'm, I'm kind of new at this whole metaverse concept. I'm you know, you guys have given me some explanations, but I think your first comment when you brought in that very ambiguous definition of metaverse really still gave me a lot of pause as to what we're really counting when we're talking about all these dollars, trillions of dollars that are potentially coming in from many different sources into a either a channel, a, a throughway, whatever you wanna call it.[00:23:52] Aren't these just dollars that are going into variations of the internet, or maybe even variations of social commerce. I'm just wondering what really defines the metaverse right now. And what, what is the real, I guess conceptually, what is it supposed to really be? Is it like that second life?[00:24:09] The only places I've seen the metaverse in real you know, from a realistic point of view has been in the gaming universe. You go to a Minecraft Mojang location. You can find tons of people playing, engaging, and effectively having their avatars in the universe. Right. But I've not seen that from a retail perspective.[00:24:26] I've not seen that from almost any other kind of context. Maybe Shish you have some, you had some thoughts of some examples that you shared, but I'd like to get a better definition of what it really means to be a metaverse and what that is from an overall perspective. [00:24:40] Ricardo Belmar: Well, I'll jump in on, on a couple thoughts there and then maybe Shish, I think you might have some things to add. I mean, for me, there has to be an element of this, you know, virtual world that is representing something in the digital space that you're interacting with. So whether we call that, a virtual world, you access through VR glasses or something like that, it, I think is sort of a secondary point.[00:25:00] I think you're right, that in the gaming space is probably where it's leading in this area. If my kids are an indication, then things like Roblox, is sort of an early version of, of what can happen in the metaverse. Although I'll, as a side note, make a point that I just read an article today about how Roblox, since they IPOed, I think their about their stock has dropped about 50%. So I don't know if that's sending a message or not, but I think gaming is definitely an area that maybe leads the way here.[00:25:23] I have seen some good examples of what I alluded to early on in the session about the metaverse at work, where companies would use a virtual space, for example, to facilitate onboarding new employees. So in a remote work era when you don't necessarily bring all of your new hires into a common physical location, you could bring them into that virtual space and have them interact with other employees and go through training exercises and such there.[00:25:48] I think there's definitely a use case there. And then I've seen in the manufacturing side and, and production environments. If you're building a product and you need to either do maintenance on something, or you're trying to figure out how things are connected in a assembly line. You know, there there's some value in using an augmented reality experience there, which I would, again, still label as part of a metaverse that allows you to virtually manipulate some of the physical items that you're working with in a way that might help you understand how you need to manipulate them in the physical space.[00:26:19] So it's the idea that Shish mentioned earlier about digital twins. I think that's an early use case that makes a lot of sense for metaverse applications. I think what we're all kind of getting to, and I'm curious, everybody else here will think about this comment, that when we start looking at the commerce application of it, which is really what, what retailers care about, what consumers might care about, where are those use cases coming from? And I'm gonna let everybody comment, but I think the next thing we should probably get to, because I think it's related, you know, we often hear the term metaverse not too many sentences removed from terms like web 3.0 and NFTs. And I think there's a reason for that association when it comes to evaluating the commerce implications, but I'm gonna leave that comment there for us to come back to and see what everybody else here has to has to say in response to Ananda's comment.[00:27:06] Jeff Roster: Well, so I love that. And you can tell Ananda was a analyst. Cause if you draw the circle big enough, you mean you could, you could drag everything into it. But I think what I would say is in that's just now, since I've spent so long talking to some of the folks that are building these pieces of metaverses. There's technology that that's at play right now.[00:27:23] If you look at some of the interviews I did Obsess is doing 3d objects and that will clearly be a key capability in a metaverse world. And that's available on websites today. AR I think, you know, certainly not here, but far more interesting to me than, than VR is because I can, you know, being a pilot I'm used to having a lot of data feeds come in and I want to be able to walk through a store and look for nutritional information the way I do when I'm flying. So there's big chunks that were in the very, very early stages of a buildout, which is why I hate those articles that say it's a two or 3 trillion or $1 trillion market, because we're the early stages of this build out.[00:27:56] I think Roblox is, is their market cap is phenomenal and that's a component of it. So there's, there's pieces that are there and there's, speculation and everyone wants to get their, you know, get their clicks in. But there's a lot of real true value that I'm seeing already in pieces.[00:28:11] Trevor Sumner: So can we shift the conversation about who's doing really cool stuff in, in the metaverse and like start defining the problem space less by abstract lines that and define a little bit more about like real world stuff that people can do in the metaverse things that are interesting or even successful at this point.[00:28:28] Ananda Chakravarty: Would love to hear that Trevor. I mean, just, you know, when I think of metaverse, I'm thinking second life I'm thinking we had islands and all sorts of cool, neat stuff there with big huge I guess advertising, if you will a huge banner for IBM in, in a, you know, a corner of this quote world.[00:28:45] But what did it really translate into in terms of dollars in terms of value in terms of productivity for the, the world? I mean, that's the question at the end of the day. [00:28:54] Where physical and virtual converge[00:28:54] Shish Shridhar: And I kind of think the, the second world and the virtual worlds that's been done in the past is sort of just leading up to where we are now, the metaverse, which is the convergence of physical worlds and virtual worlds and, and really having a multidimensional interface to, to that environment. So people can join into a metaverse right from the physical world, could be shopping in an area or in a physical space and become and interact with people in the virtual space and the other way around. And I think that convergence of real world and virtual world is one of the, I would say the bigger differentiators in addition to you also mentioned, you know, the ability to, to monetize engagements, to be able to create things in the metaverse and experience those things by those things in the physical world, as well as the, the virtual world.[00:29:44] And I think that's the other aspect, which second life didn't really have. It didn't really have that convergence of real world and, and physical world and the, the ability to experience it, you know, no matter what, where you are. And I think that's really the, one of the differentiators anyway. [00:30:00] Trevor Sumner: Yeah, I, I would agree with that.[00:30:01] And so let's talk about what, what some of that looks like. Right? So stock X, for example launch an NFT where you'd get a, a physical product as well as your virtual product. And so, you'd get your Nike air Jordan's and you get a virtual version as well. Now, that's kind of a cool way to think about, collectibles, the challenge came several weeks later when Nike sued them and said, whoa, you're violating our trademarks by selling a virtual Nike item. And right, so like this, some stuff that needs to be worked out there are other people who are treating this physical purchase as also this digital representation patron, you could buy a bottle patron, they get like a special, you know, commemorative patron, icebox, I think they called it. And you get also a physical bottle that's, a limited addition, et cetera. [00:30:47] So I, I think of it almost as like a lot of this as a membership club and NFTs as like a deed to something. And in this case, like either a loyalty club or a membership club that gives you access to the physical world.[00:30:58] I think when you, you start, if you think about loyalty as like points, if, if the points in your metaverse as a game. Start giving you access to the real world. If your interaction in the metaverse with Chanel gets you to the new Chanel fashion show or the, the new, line that comes out and you get to, to go to the store or some V I P this starts becoming really, really compelling.[00:31:24] And it's a way for brands to create engagement with their brands across all different properties and convert to real world commerce and, and virtual commerce too. And, and I think that's exciting. [00:31:35] Brandon Rael: Yeah. And, and add to all that we talked about luxury being the, the ultimate sandbox for, for the metaverse it's, it's already happening.[00:31:42] Gucci's has sold a digital the honest purse, but thousands more than it's worth in real life. So versus a physical product. Dulce Gabbana, sold a a 5.7 million nine piece NFT collection. Saying that their gems can't be found in real life, on earth and in the digital world, metaverse, world's more, more exclusive and more prestigious.[00:32:01] And then Nike lands on the Roblox platform. And they also acquired the virtual sneaker and collectables company or a star company called RT FK T studios. So Nike has been one of the leaders and luxury space has been on fire. [00:32:13] Trevor Sumner: Let let's talk about Nike land for a second.[00:32:15] I think that's a great example. Right? So how are retailers using it? So Nike land, you can buy shoes that don't exist in the real world. Well, okay. Who cares? Well, they can look at the popularity and say, oh, people really like this shoe. We're gonna use it as kind of data demand data to determine which products that they are going to create.[00:32:37] So they may launch a hundred virtual shoes. Just take their top 10% performers and actually create real versions of those shoes. If you think about that as part of your marketing funnel, as your brand engagement funnel that's pretty exciting. And then you can start thinking about, well, if you bought that shoe and we end up making it, you get 20% off or you get it engraved or you get, the special version of it with, you know, who knows, you know, like, [00:33:03] Ricardo Belmar: yeah, there there's like a loyalty implication that goes along with that, right.[00:33:06] Loyalty, a hundred that makes it much more appealing in, in both spaces, right? Digital [00:33:11] Trevor Sumner: Totally. And if, because of all of these benefits, you spend time in Nike land and you spend hours and hours interacting with Nikes, Nikes, Nikes, Nikes, Nikes. What are you gonna do in the real world?[00:33:22] Ricardo Belmar: You need buy more Nike. [00:33:23] Trevor Sumner: Right. You're gonna buy more. Nike, you're gonna talk about Nike. You're gonna wear more Nike. You're gonna talk about how the Nikes you're wearing matches your avatar in Fortnite and allows you to jump 20% higher. [00:33:35] Ricardo Belmar: You're gonna post pictures on Instagram. [00:33:36] Ananda Chakravarty: Trevor, have a strange feeling.[00:33:38] You actually own a pair of Nikes, just a guess [00:33:42] Brandon Rael: strong feel. [00:33:42] Trevor Sumner: Okay. All right. So just virtual ones, one, I, I do own Nikes. I'm sure. Somewhere in my collection, but they're, they're, they're not my basketball show choice. And I'm not actually all that loyal to Nike as a brand. It turns out, but I think what they're doing here is really.[00:33:56] Ananda Chakravarty: Yeah, I kind of like that example, but because that's the closest I've gotten from what I've seen out there and Jeff kind of hit on the, a couple of points on this as well, by the way. And that is when we start thinking about these different pieces that are, that are coming together, are they really big enough to be mainstream, right?[00:34:13] I mean, that's what metaverse, and this whole thing that meta itself and Facebook is trying to push is that this is really a mainstream function. That's, that's gonna be, you know kind of a, a, a combination of what's gonna happen in movies, like ready player one and and The other one, right?[00:34:28] I mean, that's, what's eventually going to be the world, as we know it, if you will, the physical and the blurring of, of this digital avatar state, I just don't know how much reality there is to that. If these are very, you know, focused on these very specialized cases, it has to be something that is really very popular before it becomes anything close to mainstream.[00:34:48] And I don't think we're close to that at this time. [00:34:50] Ricardo Belmar: it's definitely early. [00:34:51] Trevor Sumner: So the, yes, but you know, you're talking about concerts in the metaverse being attended by tens of millions of people. Like that's pretty size. I mean, like, I don't know what you talk about scale, but like that's, that's the biggest concert in the world.[00:35:05] Ricardo Belmar: It depends on the category. Right. And you know, we started out this, with the Nike example, talking about an apparel example, and, I could argue, for example, apparel overall, I think is actually in some ways could be defined as a shrinking market, right? Because what the same amount of money that used to take for you to buy apparel 20 years ago, you can buy a lot more now, putting the side, whether it's a luxury brand or an off price brand, you can get more for your money in apparel, which means that individual apparel brands, they've gotta find other ways to diversify a bit and find new sources to get revenue from what potentially is a shrinking share. So one area where they can do that of course, is in this metaverse digital space. You know, another example of thrown an addition to Nike, Ralph Lauren, right? Ralph Lauren created a space in Roblox and they've, they're selling digital Ralph Lauren collection to Roblox gamers.[00:35:51] So is, is that a significant revenue source for them? I'm not sure that it is now, but I think, from an experimenting point of view, it's a great idea to try it. I think that's where we'll see lots of interest from retailers is just trying different things. This is one of those areas where there's gonna have to be a lot of experimentation now, long term, is that a significant amount of revenue?[00:36:11] And I think it could be cuz Trevor to your point, if millions of people start getting interested, that's a potentially, much larger audience than you get from a physical space. [00:36:20] Trevor Sumner: Right. And, and also, do we measure this as marketing dollars? Right. Right. I got 10 million people to look at this thing.[00:36:27] Like they didn't buy the thing, but did that translate to some [00:36:30] Ricardo Belmar: yeah. What did it do to our brand awareness [00:36:32] Trevor Sumner: brand awareness and eventual sales, right, [00:36:34] Ricardo Belmar: exactly. Yes. It's one more touch point to track in that customer journey. [00:36:38] Trevor Sumner: Right. And, and so, there's a company called pretty little things that created a digital only model that they're now using in their advertising, right? Like what if we start thinking about, the ability to leverage metaverse in all other types of digital content channels and then to the point of, Hey, let's not do the analogous thing. Like, oh, I wonder what a werewolf would look like in Gucci.[00:37:01] Like how do you start doing stuff that's more creative and interesting and, and goes across all of that. And what's the value of that from a marketing return on investment. [00:37:09] Shish Shridhar: I think the, idea that Trevor kind of pointed out about new idea validation is a very powerful one for brands. So really testing out the digital products, the popularity of the digital products before going into production in the real world, and this could apply to apparel shoes, it could apply to furniture, furnishing the digital twin of your home with, with furniture and then getting, a sense of, is this a good design enough before actually going into the real world and potentially maybe car designs, all of those kind of things.[00:37:38] I think it's got a huge potential. [00:37:40] Ananda Chakravarty: I know Michael. Hasn't had a chance to talk, but he's on the stage. So maybe [00:37:43] Ricardo Belmar: welcome, michael . [00:37:45] Michael Zakkour: Hey guys, [00:37:46] Brandon Rael: rockstar. Michael, [00:37:47] Ricardo Belmar: how are you? [00:37:48] Michael Zakkour: So many loved and familiar faces. [00:37:51] The foundation is only a beginning for retail[00:37:51] Michael Zakkour: Okay. Just a couple things I think that need to be cleared up. There's a lot of confusion, nevermind with the average person and consumer within our industry, whether it's retail technology, development, whatever between the metaverse, web three, NFT, and blockchain.[00:38:08] And we've been talking clearly about the metaverse, but there's some underlying foundational with web three NFT, blockchain, and how it relates to retail. The first thing I wanna say is they're not the same thing. The thing that we see most often, or I see most often out in the marketplace is people confusing web three and metaverse meaning sort of the same thing.[00:38:32] They're not. The second thing I'd wanna say is there is no metaverse yet. It doesn't exist. Okay. And if you run into a company Zuckerberg who tells you they're building the metaverse runaway quickly, if you run into anybody who has a complete answer that says, I know what the metaverse is and will be run away.[00:38:57] right. It's just not possible at this point. We are with metaverse web three NFT and blockchain integration, basically where internet technologies and eCommerce were in 1997. Right. We're at the very, very early stages of it. What I can tell you is you do need to think about where the metaverse web three NFT and blockchain exist as separate entities and how they integrate to eventually come to occlusion on something that is something we can call a metaverse or a multiple of a metaverse.[00:39:35] Okay. As it relates to retail one of the most surprising and, and happiest things I've seen is that, you know, six years ago, I was still arguing with all of my luxury clients about whether they should even recognize that something called the internet exists. And a lot of these luxury companies have gone all in and are the leading edge on developing metaverse based web three NFT, blockchain offering. So interesting there.[00:40:05] And so this is really guys on the retail front. I can't emphasize this enough. Retail is the leading edge of what will become the metaverse. I can't define for you what it is right now, but we are building it. So I think, I don't know if it was Ananda,[00:40:22] it might have been Ananda who asked, are there some real life examples of where this is going? We can look at the Gucci platform. We can look at what LVMH is doing with digital avatars, but all of this is it's something beyond an add-on to the internet. As we know it, it's a complete redefinition of how we experience, right.[00:40:44] And you guys have heard me talk about ecosystems and the new retail model being the complete integration of online, offline technology, supply chain, entertainment, and media. This is the next step above it. How do you bring that to life in 3d? Whether it's use of devices or not. It doesn't matter, guys. We don't know what the metaverse is yet.[00:41:08] Ricardo Belmar: Yeah. That's an interesting point. Certainly in the early phases of any new technological area, right though, that early phase, there's the novelty of it being new. That gets attention.[00:41:17] You can spend through any number of, of marketing outlets to drive traffic the first time. The real question is how do you keep them coming back. And I think there's a, a component there, you know, we've only touched or I realize we're coming up on the hour, so I'm gonna bring us to a closing point here.[00:41:31] With one last comment I'll throw out and you guys did a good job bringing this up and differentiating between web three NFTs and, and the metaverse. But it's the combination of these things, right? It's the combination of how brands are going to drive the usage of these elements to make that experience worth repeating and worth experiencing over and over and over again for those consumers.[00:41:52] And I think that's, what's going to be the, the key experiment area. We see happening at least over the next year. And in these, I'm gonna keep calling it the early phases. It may be here, but I think Michael, the way you put it was very nice that, you know, whatever it is, it's not well defined yet. And that's probably why we all struggled at the beginning of this hour to come up with a good definition that wasn't as clunky as the one that I read off from Wikipedia.[00:42:16] And that's because it really is still something that has to be figured out by everyone who's going to not just dip their toes in, but dive in and build something.[00:42:25] Especially when you have, what I would describe as the convergence of a number of different technologies that are making this possible at the same time that I guess opens the door for a lot of less interesting ,let's say, solutions and capabilities, but, we're essentially bringing together, I'm just gonna list out all the things that we've mentioned, there's blockchain, low code, VR, AR of course the internet, which was just thrown in, I love how that was thrown in that Wikipedia definition at the very end of the run on sentence.[00:42:50] And that's just to start right. There are a number of other technical capabilities and technologies, and all of these had to converge to get us to the point where we can start to build this out. So I think it's exciting to see where it's gonna go. It's exciting to see what retailers and brands are going to come up with.[00:43:03] And that's why we like to keep this discussion forum going. Cuz it gives us a way to, to speak to different things with our collection of speakers, everybody's got a different viewpoint, a different focus area that they've read about and we've all consumed different types of content and different pieces of articles and such.[00:43:20] So when we all get together and cover one topic, we can all bring a different angle to it. [00:43:24] And I think with that note, we're gonna wrap things up in the room today. The the fact is , this topic is so rich and so involved that we, we could have had just a short bullet point list of 10 other things to talk about and probably fill another 10 hours of this.[00:43:38] So I'm sure we will be scheduling more metaverse discussions in the future . And with that, I'm gonna thank everyone for joining us in the audience and thank our folks who came up here for some questions and all the other speakers, and we will close out the room from there. Thanks everybody. [00:43:54] Metaverse Recap[00:43:54] Ricardo Belmar: Welcome back retail, razor show listeners and viewers. We hope you enjoyed that Retail Avenger's clubhouse session on the metaverse.[00:44:07] Casey Golden: It was a great session. I love the focus on what the metaverse is and what it's not. And honestly, you guys just killed me with the debate on this trillion dollar opportunity. This is gonna, you know, grab your popcorn. Like this is gonna be fun.[00:44:21] Ricardo Belmar: Yeah, that really got everybody jumping on that one. A good, good discussion on a few retail examples too, like Nike for one, I mean, what, what do you think about what Nike's doing, Casey?[00:44:30] Casey Golden: It was really smart for them to just acquire artifact. really early. And throw legal to round up and protect their brand. They're filing new trademarks and sending out cease and desist to companies trying to make money off their swoosh. And I think that this is something that a lot of brands are doing right now is getting ready, getting prepared and protecting their brand.[00:44:53] And they're gonna have to do that. Nike land, their Roblox micro metaverse has already attracted like over 7 million people in 224 countries. Like this is not a bad start. This, this space has such low expectations on the design side.[00:45:12] just play[00:45:13] Ricardo Belmar: Right. Yeah.[00:45:14] Casey Golden: it. Doesn't have to be perfect.[00:45:17] Ricardo Belmar: Yeah, I have to agree. Have to agree with that one that that's so true and, and pretty impressive, that they've got so many people attracted to it at these early stages. So, one of the topics I do think we covered a bit, but honestly we could do another entire show on it. Is this idea of digital twins.[00:45:33] Shish brought it up first. I think we touched on it with Nike specifically, and then Trevor highlighted it a bit more for me, the idea of brands using these digital twins to test new products, see what's popular, then use that knowledge and insight and to decide what products and features they wanna drive to scale maybe for a big product launch.[00:45:53] And I think that's a massive use case. It certainly shortens the time to market. In that whole process. So I, I have to believe we're gonna see more and more of that. And I suppose it's kind of right up your alley. Isn't it. Casey.[00:46:03] Casey Golden: Yes, but I mean, the conversations I'm having is, defining a digital twin it's it's, it's turning into an omnichannel debate of like, what is a digital twin? And I've seen brands using digital twining as an opportunity to pre-sell the physical item include an avatar wearable file. So that they are digital twin to their avatar providing a gift with purchase for like a flex on the item, by sharing that an NFT with an, an artistic version or a very photo realistic version of the item kind of with that proof of purchase and authenticity.[00:46:45] And then just to test a new product into the crypto community, right. This web three and crypto community is a different consumer group. They may have had this consumer group already serviced in their stores or online, but they didn't know that trait necessarily. They didn't know that the, that consumer is also part of a different community, then what they might be familiar with or the way that they would've seen their communities in general.[00:47:13] So there's a lot of different digital twins that are out in the market. And I think we really need to understand what is a use case for these digital twins and what do they do because it's consumer facing. And so just like omnichannel, this is gonna get very confusing.[00:47:31] If we can't decide what a digital twin is, and maybe there's a wearable twin or a meta twin, or I don't know, we need to start coming together and using words that mean something[00:47:45] Ricardo Belmar: Be before we have another Omni channel.[00:47:47] Casey Golden: before we have another Omni channel[00:47:51] Ricardo Belmar: You have to agree with that. And you bring up a, a good point too there about the, community building aspect of all of this, especially when you start to tie in web three and NFTs and in the metaverse, which admittedly, we, we didn't have a lot of time to get into that in the clubhouse session. I'm sure there'll be some future sessions for that kind of discussion.[00:48:10] But I, with, with all these kinds of examples, would you say apparel and luxury brands are kind of taking over the early metaverse right now? Are they really the early adopters? I mean, who would you say is missing out right now? That should be jumping in.[00:48:22] Casey Golden: Luxury is leading technology. Like I just said that luxury is leading [00:48:27] Ricardo Belmar: out there now. [00:48:28] Casey Golden: Is out there and I am so, like, I just got goosebumps. Like I am so proud of the luxury industry adopting tech. And being on board this innovation train, it makes so much sense for the luxury space because the crypto and web three, the crypto space is literally the NFT space was built off of rarity, exclusivity, and these are all the values that are shared, you know, VIP's, this is something that luxury space can really get behind because they have the same core values, unlike a self serve model or a Facebook advertising model. It's very hard for them to get on board because the core values at the end of the day are so separate.[00:49:12] So that's why I believe there is a future over here. Luxury's going to figure it out. I don't know what that means at gap, but, Balenciaga is doing a really great job. Gucci's killing it and they're building it into their business. And I think that it's wonderful. They are early adopters. And at the end of the day, we're in the business of selling products, selling physical products.[00:49:37] I haven't spoken to a single brand that has been excited about selling a digital good. they're like, so if I make this 3d asset or this digital good, or this NFT, like how much product can I move?[00:49:50] Ricardo Belmar: Right. Yeah. How does that help me sell the physical products I'm sell.[00:49:55] Casey Golden: They want to sell physical goods. Even though like, it could be a lot cheaper to sell digital goods. We are going to be figuring out what these digital twins are and how they're going to facilitate these real life purchases. And that's essentially how it's going to be defined, but the brands see I'm finding, they just wanna sell more product.[00:50:15] Ricardo Belmar: right. [00:50:15] I mean, at the end of the day, the digital goods they might sell, it's like in the, all the video game, virtual worlds where you see all of these digital assets sold, it's, it's real money. It's, meaningful money, but compared to what these luxury brands are selling and, and generating in sales, in physical goods, it's an incremental revenue at most. It's not gonna replace the physical goods revenue, but it helps motivate more physical sales.[00:50:40] Casey Golden: oh my goodness. I just have to share this there is narrative out here right now. That that there are companies that are creating digital clothing saying that this is the most sustainable way to shop, and this is how we're going to save the world. I'm like, I'm sorry, but what are we wearing me buying a digital t-shirt.[00:51:02] How is that[00:51:03] Ricardo Belmar: help you in the real[00:51:04] Casey Golden: shopping? [00:51:07] Ricardo Belmar: How are you, how are you, wearing that digital t-shirt Casey[00:51:10] Casey Golden: Right. Like, I'm sorry, but that's not going to work. I still need to go buy physical clothes, but just the narrative twist on this, that this is the most sustainable way to shop, and [00:51:20] Ricardo Belmar: That's one way to look at[00:51:21] Casey Golden: these resources.[00:51:22] Ricardo Belmar: That's one way to look at it.[00:51:24] Casey Golden: I just couldn't, I just couldn't.[00:51:26] I had to, just leave for a moment and I'm like, yeah, I don't even know how to have a conversation with this person right now, because , they do not believe that anybody should be physically manufacturing clothes. I'm like, this is kinda impossible here.[00:51:41] Ricardo Belmar: That's gonna go far in the, in the industry for sure.[00:51:43] Casey Golden: Yeah. I just like, okay, I'm confused, but okay. Continue.[00:51:49] So one thing that, that came up in the clubhouse discussion that is worth more attention is this idea of multiple metaverses. What'd you get, let's just keep confusing the consumer, but you have some thoughts on this and I'd love
Arranca la nueva temporada de El Futuro Podcast! Volvimos en forma de avatares de AltspaceVR. Charlamos de lo que hicimos hasta ahora, de milennials cansados, metaverso, la noticia mas importante de la semana y un par de cosas más. Nos leemos en #ElFuturoPodcast
Jeremy has done us all a service and dived into several different metaverses so that we don't have to! Join us as we learn what Metaverses in 2022 even are, and why the people that inhabit them were drawn to them in the first place.Games played:Battlefield 2042: Season 2Splatoon 3 World PremiereSecond LifeRec RoomHorizon WorldsAltspaceVRDiscussion Topic: What is the Metaverse?Make sure you head to MiniMap.com.au to watch this episode in video form, to check out all the fun new gags we can do on video!This Episode of the MiniMapCast was streamed LIVE on Twitch! To catch more MiniMap Streams, you can head to Twitch.tv/MiniMapAu If you want to support us, make sure to head to patreon.com/MiniMapAuYou can follow us on Twitter here:@MiniMapAu@obiwanjezz@jun_ess@KJPalmer_24Special thanks to Shook for allowing us to use their music on our podcast. You can find them at shook.bandcamp.com and twitter.com/iamshook
You know what isn't stupid? Facebook (Meta) Horizons, Mitch Jackson, Esq. new favorite Spatial and even AltspaceVR. These are all practical virtual experiences that people are utilizing RIGHT NOW, using to strengthen customer relationships RIGHT NOW, and profiting from RIGHT NOW. Gabriel Di Sante is a celebrity photographer turned successful 3D VR experience builder. He's found the perfect solution for companies looking to create more meaningful consumer engagement utilizing the concept of the Metaverse. Ruth Guzzone was born an entrepreneur, using that mindset to make money from a young age. She's built many projects, but most recently rocketing out of sales in the solar industry and using that momentum to drive SpeakOut, a project around supporting survivors of domestic violence. On top of that, she's Gabriel's key person on GDS Experiences, effectively being a driving force behind the project. -- Your hosts: Robert Hanna, Mitch Jackson, and Francesca Witzburg. This episode's "publish" date is the actual time that we aired LIVE on LinkedIn Audio. Recorded with OBS.
Democracy Movements Report—Integrated-Media Production for the Digital Age. Host @dwatchnews #DemocracyWatchNews with @digitallywired John Harvey & @ekoskaiphos Dean Edwards.John Harvey reports on the increasingly sophisticated immersive virtual 3D experiences that are now available. https://www.linkedin.com/in/digitallywired/ The 2020 release of the Oculus Quest headset for $299 by Meta was a big boost for an immersive 3D experience in the Metaverse. The technology is now evolving to blend augmented and virtual reality. For example, https://altvr.com/ . Avatars that look like you are very easy to generate now. John thinks that within a year or so VR projects will be able to rather inexpensively create animated films that rival the expensive technology that is now required. There are now many AltspaceVR events that you can attend. They also are looking for volunteers to help produce events. https://account.altvr.com/events/main. Dean Edwards continues by describing Twitter Spaces https://help.twitter.com/en/using-twitter/spaces. The projects that John is most involved with now is http://thevirtualfilmcompany.org/ and https://www.youtube.com/results?search_query=the+virtual+film+company . Duration: 1:08:23 Recorded: 2022-06-07 #VirtualReality#AugmentedReality#VirtualFilmCompany#AnimatedFilms#AltspaceVR#TwitterSpaces#DigitallyWired Listen or Direct download at: https://democracycast.libsyn.com Send listener feedback to democracycast@earthlink.net Our website: www.democracywatchnews.org Twitter: D Watch News International https://twitter.com/dwatchnews?lang=en Twitter: DWatch News North America https://twitter.com/dwatchnews_nam/lists/engagement-n-america Facebook: https://facebook.com/dwatchnews Instagram: https://www.instagram.com/democracywatchnews/ LinkedIn: https://www.linkedin.com/company/35464830 YouTube: https://www.youtube.com/channel/UCRhWxBiRG-01eLS9A_vlVuA Our production team and theme music https://docs.google.com/document/d/1rnPeRDB3JTrr80N_NlLmUM7nEzrRejw8-5qFYd45W5M/edit?usp=sharing Democracy Watch News is currently produced by volunteers. Please donate if you can. https://www.paypal.com/donate?hosted_button_id=FQZHMRJUTN5XU Please share with your networks.
So what is the metaverse really? Following a montage of BBC World Service listeners' responses and opinions, contributing expert Ghislaine Boddington will shed light on this question. As it turns out, while there are current examples of virtual worlds, the metaverse is still being formed. Predicting exactly what it will be like is harder than one might think. An afternoon in Altspace What does it feel like to be in the metaverse? Reporter Chris Berrow strapped on his VR headset and spent some time in AltspaceVR to find out. From holding a virtual cat to doing yoga class, his experience turned out to be stranger than he had anticipated. Future implications If the metaverse becomes as popular as some predict, where are we headed? In a live discussion with tech futurist and metaverse expert Cathy Hackl, video game writer Colin Harvey, and our very own Ghislaine Boddington, we discuss the big issues on the horizon. Who will be creating it and who will have access? Could this lead to harvesting of biometric data? Will all of us actually use the metaverse? The programme is presented by Gareth Mitchell with expert commentary from Ghislaine Boddington. Studio Manager: Sue Maillot Producer: Florian Bohr (Image: Looking through virtual reality glasses into the metaverse world. Credit: Cemile Bingo l/ Getty Images)
Angesichts der Belästigungsvorwürfe gegen Metas Social-VR-Plattform Horizon Worlds zieht Microsoft für AltspaceVR die Notbremse: Alle öffentlichen Social-VR-Räume werden dichtgemacht. Max, Christian und Ben diskutieren, ob das der richtige Weg ist oder was noch dahinterstecken könnte. Außerdem: Die PSVR 2 wurde erstmals gezeigt. Gibt es Überraschungen? Die Gerüchteküche rund um Apples VR-Headset deutet zudem darauf hin, dass es noch dieses Jahr erscheinen könnte. INHALT: 00:00:00 Intro 00:01:44 Playstation VR 2 wurde erstmals gezeigt - gibt es Überraschungen? 00:11:07 Apples VR-Brille - es wird ernst! 00:23:25 AltspaceVR schließt öffentliche Räume - Überreaktion oder richtiger Schritt? TEXTE ZUM THEMA: Playstation VR 2: So sieht Sonys neue VR-Brille aus - https://mixed.de/playstation-vr-2-so-sieht-sonys-neue-vr-brille-aus/ Apple-Brille: Tests bestanden, Massenproduktion ab Sommer - https://mixed.de/apple-brille-tests-bestanden-massenproduktion-ab-sommer/ Belästigung im Metaverse: Microsoft zieht die Reißleine - https://mixed.de/metaverse-moderation-microsoft-verschaerft-sicherheitsmassnahmen/ ---------- MIXED FOLGEN Webseite: https://mixed.de/ MIXEDCAST: https://mixed.de/podcast/ Discord: in Kürze Facebook: https://www.facebook.com/MIXED.de Twitter: https://twitter.com/MIXED_de LinkedIn: https://www.linkedin.com/company/mixed-de/ E-Mail: hallo@mixed.de ---------- MIXED UNTERSTÜTZEN Abonnieren: https://mixed.de/mixed-plus/ ---------- AFFILIATE-LINKS Quest 2 kaufen (Amazon Frankreich, Rechtsklick - auf Deutsch übersetzen): https://amzn.to/3nnXBBB
Behold! We give you our 11th Episode in our Worldbuilders of Altspace Series where we showcase the mindbending talents building the metaverse, specifically in AltspaceVR.This time we will delve into the technical wizardry of Andy. From otherworldly caves, to chill inducing asylums, to his understated yet gorgeous exhibition hall, Andy's got skills to spare.Join us for this once-in-a-metaverse chance to hear how Andy does what he does.
Microsoft anunció cambios a su plataforma AltspaceVR los cuales buscan eliminar el acoso en sus espacios virtuales. Coinbase confirma que gracias a su alianza con la plataforma Remitly es que llegará no solo a Oxxo, sino que también a sus otros socios.Virgin Galactic anunció que podrá a venta al público boletos para sus vuelos suborbitales a partir del 16 de febrero. Si tienes $450,000 dólares a tu disposición, podrás adquirir un viaje de 90 minutos desde el Spaceport America en Nuevo México, hasta los límites del espacio. Apoya este podcast escuchando, suscribiéndote y compartiéndolo. Para el análisis a fondo de las noticias acompáñanos en www.dailytechnewsshow.com¿Quieres este episodio en video? ¡Aquí lo encuentras! See acast.com/privacy for privacy and opt-out information. Become a member at https://plus.acast.com/s/noticias-de-tecnologia-express.
Cinemarket is launching Cineverse, a start-up that will enable filmmakers, distributors and producers to market films directly using blockchain and NFT tech. To combat sexual harassment issues is making several changes to its AltSpace VR app. Will these affect the changes necessary to cut down on harassment? And we examine if NFT counterfeiting really is an issue.Starring Tom Merritt, Sarah Lane, Scott Johnson, Roger Chang, Joe.Link to the Show Notes. See acast.com/privacy for privacy and opt-out information. Become a member at https://plus.acast.com/s/dtns.
Today, Chris and Ron are joined by Artsy. Artsy is a pioneer of VR lifestyles and is making dreams come to life as a 3D designer and architect in the social VR space. Artsy has built nearly 150 virtual world templates for people to live in and experience within the past 12 months. From dreamscapes to luxury lofts, penthouses and commercial locations to party buses, private islands, private jets and much much more. There are over 2,000 experiences in VR utilizing her environments. She infuses the energy of love, healing, creativity and abundance into these social experiences and they can be experienced in AltspaceVR, an immersive social VR app. Key Takeaways: 01:32 Bio 02:23 Building rods 03:27 What skills are needed to do what you do? 06:50 Business in VR and the future realism 11:12 Creating experiences 16:27 Barriers of entry 23:39 Starting to explore the metaverse? Start here. 27:23 Get in touch Links: Metaversable - Website | LinkedIn | Twitter Artsy: Website | Instagram | Youtube
Jason Poling is creating the first hybrid Virtual Reality and In-Real-Life church. As he is learning how to do hybrid discipleship, he is paving a pathway for both digital and in-real-life disciples being together in the same trainings and experiences via Discord and Zoom. In the past year, God has enabled Jason and his team to plant 4 churches in 4 distinct Metaverse continents: AltspaceVR, VRChat, Discord, and Twitch. Listen to Episode 9 of the podcast and access the show notes below. Future Church Insights: 1. Jason explains what a VR Church is. He explains that the “Metaverse” is a new world with continents and different platforms. Sometimes it's an on-line game, sometimes it's a chat feature or streaming platform. He notes that there are a lot of unreached people and continents within the Metaverse that a VR Church is able to reach 2. Jason notes that people show up to VR Church because they want to connect, not to stay anonymous. He says that most people assume that the Metaverse is populated by people who don't want real relationships or don't want to connect. But, they have found the opposite to be true – people often attend the VR Church in more authentic ways than a traditional brick and mortar church. 3. The VR Church is able to reach unreached people. Jason points out that many who show up to the VR Church would never set foot in a traditional church. But, the VR Ch Goals and Desired Outcomes of Hybrid VR/In Real Life Church Reach more of the lost, Nones, Zer, Millennial yet-to-believers often found in abundance in the Metaverse by planting church communities on all “continents”. Develop creative and relevant, yet biblical and historical, methods for discipling and deploying new believers from the Metaverse. Connect Metaverse and IRL believers in a genuine “hybrid” community of Christians for mutual encouragement and missional efforts. Links: cornerstoneyc.com More of a reader? Download the transcription here. Key Quotes from the episode from Jason Poling: “I have shared the gospel over my time as a minister and I love sharing, but I have shared the gospel more in this last year and a half in the Metaverse than maybe I have in my ministry.” (16:31) “I mean, and the thing is because this is anonymous, a lot of people… And “”it's low threat. So when you come to a brick and mortar church, if you're not a believer, it's threatening, it's nerve wracking. They're not stuck in a building. And so I think that allows a lot of people to come. So we've had satanists, we've had new age people with Wickens, we've had a Muslims, we've had the gamut.” (17:33) “And we're on this together, reaching all worlds for Jesus…And what's also too is, we do want to see people get involved in IRL ministry too so a number of them, they came to the VR church and because it was safer, they didn't understand, they were nervous to go, but anyway, through this, they've got an exposure church saying, wow, church is beautiful. I love this.” (31:26)
The Polys WebXR Awards was an awards show on February 20th, 2021 founded by Ben Irwin in collaboration with Sophia Moshasha and Julie Smithson. Irwin wanted to feature a lot of the work that's been happening on the immersive web in the year 2020 since the official WebXR spec was finally shipped on the Chrome Browser on December 10, 2019. The Polys WebXR Awards was a live show streamed on Twitch and with 'Meta Multiverse' watch parties within Mozilla Hubs, AltSpaceVR, Engage, and Tivoli Cloud. They had an hour-long pre-awards show featuring pre-recorded, red carpet interviews, and they awarded 11 awards across a number of different categories.
Athena Demos is the Chief Cultural & Community Officer for Black Rock Creative and Black Rock City VR (BRCvr). I previously covered BRCvr's officially-sanctioned multiverse world in AltSpaceVR for Burning Man 2020 with my conversation with lead developer BRCvr Greg Edwards. Demos was a key part of originally connecting Edwards with the Burning Man leadership in 2015 to demo his VR prototype of photogrammetry scans of the Playa in 2014.
Today kicks off our "Women in XR" month here at Between Realities, and here to get things started with us is the host of the Hive Podcast in AltspaceVR, Navah Berg! Navah is a pillar in the social VR space and we're excited to get her thoughts on the latest in virtual reality. Video version of the podcast can be found HEREOriginally aired October 2nd, 2020Please check out & support our guest, Navah Berg!The Hive Podcast - https://www.youtube.com/channel/UCAZTseZ8PUgBCg7kA7z3rlQNavah's YouTube: https://www.youtube.com/channel/UCIvL4ybz6Bnx9QGbZO9LNhwFacebook: https://www.facebook.com/mysocialmedialifeInstagram: https://www.instagram.com/navahberg/ Twitter: https://twitter.com/Navahk Medium: https://medium.com/@navahk LinkedIn: https://www.linkedin.com/in/socialarvr/ -- Between Realities Links -- Merch Store: https://teespring.com/stores/between-realities-vr-podcastPatreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/GUmmu8 Facebook - https://fb.me/BetweenRealities RSS Feed - https://media.rss.com/betweenrealities/feed.xmlAlex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva We'd like to thank our Patron's GermanrifterVR & Jonathun Zug You're support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast!
In 2014, Greg Edwards took photos of all of the work on the Burning Man Playa, and then set out to create a 1:1 scale 3D model of Black Rock City all in virtual reality (BRCvr). He showed a demo on the Google Cardboard to the Burning Man Board in 2015, but VR was still in the early days of VR and before social VR had been deployed to mobile VR headsets or to 2D clients. But after Burning Man announced on April 10, 2020 that the in-person gathering at Black Rock City was cancelled, but that 'We are, however, going to build Black Rock City in The Multiverse. That's the theme for 2020 so we're going to lean into it. Who'd have believed it would come true? We look forward to welcoming you to Virtual Black Rock City 2020.'
This week we discuss the future of working from home in VR and AR, including Facebook's plans to lead the revolution. We then look at social in VR with AltspaceVR, VRChat, and Wave. Lastly, we talk about how VR will change sports coaching and training. Join us on this week's episode of Unvirtually! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/unvirtually/support
Dr. Jenny Chen (3DHEALS) interviews 3DHEALS2020 software design panelist Gavan Wilhite, an interesting conversation on how game developers have huge potential role in future biofabrication software design, fascinating VR world and how that translates into Gavan's eventual desire to have a bigger impact in the physical world he is part of, and last but not the least, how generative design can play a big role in future design software development. Gavan Wilhite, Founder AltspaceVRGavan Wilhite has spent his career leveraging video game technology to create a positive impact in other industries. He helped reinvent educational games at Disney, founded AltspaceVR, a social virtual reality company that was acquired by Microsoft, and is a Forbes 30 Under 30 recipient. Originally from Honolulu, he now lives in San Francisco where he is building 3D generative modeling tools to accelerate tissue engineering.Support the show (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=STF9STPYVE2GG&source=url)
Check out our discussion with Lorelle Vanfossen about the massive Educators in VR conference coming up February 17th through the 22nd. This conference will be using some of our fav platforms, such as Engage, AltspaceVR, and Rumii. Check out the website here: https://educatorsinvr.com/ And join the Discord here: https://discord.me/educatorsinvr/ --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support
Daniel Dyboski-Bryant and Lorelle VonFossen, share Educators in VR meetup information and how you can join them in Altspace to learn with a community of passionate educators. Also, we ponder the beauty of a future with VR having its own timezone: One timezone to rule them all.... The next meetup is Thursday, June 6, 2019 at 3pm EST/12pm PST. Check out AltspaceVR ahead of time! Join their discord channel with the invite code: SPONSOR THE VRPODCAST! Are you an ARVR platform in the education or business realm and want to extend your reach? Consider sponsoring the VR podcast. With a global audience and robust immersive content, we can get your platform in the ears of a niche audience. Email us at theVRpodcast@gmail.com to find out more. We appreciate our listeners and sponsors! Check out some our sponsors below! Not only do they sponsor us, but we use and endorse them! Rumii by Dogheadsimulatios Distance.Travel. Costs. Distractions. These things can be barriers to getting business teams and students together to focus on what on what matters—the problem and curriculum at hand. As hosts of the VRPodcast we live across the US — Louisiana, New York, California and Kentucky. Rumii is our go to multi-platform meeting space that eliminates these problems by bringing all of us together in VR, no matter where we are. With features like a 3d model viewer, digital whiteboard, screen and file sharing, we can share our ideas in multiple ways without distraction while being completely immersed in the tasks at hand. Head to DogheadSimulations.com and sign-up for a free trial of Rumii. When you're ready to subscribe email contact@dogheadsimulations.com and mention the VRPodcast to save 10% off your monthly subscription price or 20% off a pre-paid, annual subscription. CospacesEdu If you are an educator and VR fanatic like us here at the VRPodcast, then you need check out CospacesEdu. CospacesEdu is an intuitive education technology enabling students and teachers to build their own 3D creations, code them, and view them in Augmented or Virtual Reality. You can get started for free at Cospaces.io or you can check them out on the App store on apple and google play. CospacesEdu. Make AR and VR in the classroom. --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support
In Season 2 Episode 10 we interview Ayush Behere and Kate Peiler, of DisruptEd. In the past we have brought all kinds of great content tools and content for all ages, but are super excited to direct this episode to Pre-k, Kinders, and Early Childhood educators. Use the promo code 'VRpodcast' at check out to score 15% off your first DisruptEd purchase! Imagine a library where books come to life and readers are immersed in the interactive worlds of their characters. We're thrilled to bring you the future of learning: a combination of whimsical characters, AR and VR technology, and educational activities and games that are sure to inspire the readers of tomorrow. What you get in the Kit: Digital app download for your device Gamified activities within the app 3 books by artist Ed Heck 3 Activity Books that reinforce the materials A whimsical VR Headset Learn more about the 2019 Merging Realities Conference! Get your eventbrite ticket to attend virtually in AltspaceVR: https://www.eventbrite.ca/e/merging-realities-2019-virtual-space-tickets-59545423966 Learn more about joining the VRAR ASSOCIATION! SPONSOR THE VRPODCAST! Are you an ARVR platform in the education or business realm and want to extend your reach? Consider sponsoring the VR podcast. With a global audience and robust immersive content, we can get your platform in the ears of a niche audience. Email us at theVRpodcast@gmail.com to find out more. We appreciate our listeners and sponsors! Check out some our sponsors below! Not only do they sponsor us, but we use and endorse them! Rumii by Dogheadsimulatios Distance.Travel. Costs. Distractions. These things can be barriers to getting business teams and students together to focus on what on what matters—the problem and curriculum at hand. As hosts of the VRPodcast we live across the US — Louisiana, New York, California and Kentucky. Rumii is our go to multi-platform meeting space that eliminates these problems by bringing all of us together in VR, no matter where we are. With features like a 3d model viewer, digital whiteboard, screen and file sharing, we can share our ideas in multiple ways without distraction while being completely immersed in the tasks at hand. Head to DogheadSimulations.com and sign-up for a free trial of Rumii. When you're ready to subscribe email contact@dogheadsimulations.com and mention the VRPodcast to save 10% off your monthly subscription price or 20% off a pre-paid, annual subscription. CospacesEdu If you are an educator and VR fanatic like us here at the VRPodcast, then you need check out CospacesEdu. CospacesEdu is an intuitive education technology enabling students and teachers to build their own 3D creations, code them, and view them in Augmented or Virtual Reality. You can get started for free at Cospaces.io or you can check them out on the App store on apple and google play. CospacesEdu. Make AR and VR in the classroom. --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support
In Season 2 Episode 8 we interview Mike McCready, VRAR association Chapter President for the Alberta Chapter, and Instructor at Lethbridge College. We discuss a new immersive technologies one year certificate program coming to Lethbridge college, the 2019 Merging Realities Conference that is coming up April 25th 2019 in AltspaceVR, and augmented and virtual reality in general. Learn more about the 2019 Merging Realities Conference! Get your eventbrite ticket to attend virtually in AltspaceVR: https://www.eventbrite.ca/e/merging-realities-2019-virtual-space-tickets-59545423966 Learn more about joining the VRAR ASSOCIATION! SPONSOR THE VRPODCAST! Are you an ARVR platform in the education or business realm and want to extend your reach? Consider sponsoring the VR podcast. With a global audience and robust immersive content, we can get your platform in the ears of a niche audience. Email us at theVRpodcast@gmail.com to find out more. We appreciate our listeners and sponsors! Check out some our sponsors below! Not only do they sponsor us, but we use and endorse them! Rumii by Dogheadsimulatios Distance.Travel. Costs. Distractions. These things can be barriers to getting business teams and students together to focus on what on what matters—the problem and curriculum at hand. As hosts of the VRPodcast we live across the US — Louisiana, New York, California and Kentucky. Rumii is our go to multi-platform meeting space that eliminates these problems by bringing all of us together in VR, no matter where we are. With features like a 3d model viewer, digital whiteboard, screen and file sharing, we can share our ideas in multiple ways without distraction while being completely immersed in the tasks at hand. Head to DogheadSimulations.com and sign-up for a free trial of Rumii. When you're ready to subscribe email contact@dogheadsimulations.com and mention the VRPodcast to save 10% off your monthly subscription price or 20% off a pre-paid, annual subscription. CospacesEdu If you are an educator and VR fanatic like us here at the VRPodcast, then you need check out CospacesEdu. CospacesEdu is an intuitive education technology enabling students and teachers to build their own 3D creations, code them, and view them in Augmented or Virtual Reality. You can get started for free at Cospaces.io or you can check them out on the App store on apple and google play. CospacesEdu. Make AR and VR in the classroom. --- Support this podcast: https://anchor.fm/the-virtual-reality-podcast/support