POPULARITY
[2.5+ HOUR LONG SHOW! JOIN THE PIZZA FUND! $12 level. https://podawful.com/posts/2591] Mersh thinks Aaron Imholte is a "danger to women." He thought Patrick Melton was a "danger to children" until Melton started paying Mersh. He was so jealous of Dr. Disrespect getting a giant Rumble contract that he started LARPing as him in VRCHat with kids, and changed his Twitter name to "GooningOnRumble." Well, it turns out, Mersh has been GOONING ON TUMBLR, and it's become apparent he is a "DANGER TO TEEN GIRLS." The Wayback Machine and a Tumblr data leak proves it, Mersh's old Tumblr account used to be his goon cave for checking out jailbait. COME GET 'EM BOYS! PLUS: Jesse met childslop entertainer BLIPPI back when he was known as Steezy Grossman, and podawful has HIJACKED Mersh's Supertips, causing Mersh to melt down LIVE. VIDEO: https://youtube.com/live/oLMhmtvP9Gg Buy A Shirt: http://awful.tech/ PODAWFUL is an anti-podcast hosted by Jesse P-S
[2.5+ HOUR LONG SHOW! JOIN THE PIZZA FUND! $12 level. https://podawful.com/posts/2591] Mersh thinks Aaron Imholte is a "danger to women." He thought Patrick Melton was a "danger to children" until Melton started paying Mersh. He was so jealous of Dr. Disrespect getting a giant Rumble contract that he started LARPing as him in VRCHat with kids, and changed his Twitter name to "GooningOnRumble." Well, it turns out, Mersh has been GOONING ON TUMBLR, and it's become apparent he is a "DANGER TO TEEN GIRLS." The Wayback Machine and a Tumblr data leak proves it, Mersh's old Tumblr account used to be his goon cave for checking out jailbait. COME GET 'EM BOYS! PLUS: Jesse met childslop entertainer BLIPPI back when he was known as Steezy Grossman, and podawful has HIJACKED Mersh's Supertips, causing Mersh to melt down LIVE. VIDEO: https://youtube.com/live/oLMhmtvP9Gg Buy A Shirt: http://awful.tech/ PODAWFUL is an anti-podcast hosted by Jesse P-S
I spoke with VoxelKei and R_Tone with RIKU_VR as the Japanese translator about Tonevok: Sonic Sky Journey as a part of my Raindance Immersive 2025 coverage. See more context in the rough transcript below. https://www.youtube.com/watch?v=9aS7eZWK6oI This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Venice Immersive curators Liz Rosenthal & Michel Reilhac about sneak peak of their 2025 selection, which is their largest selection yet. See more context in the rough transcript below. Here's an Venice Immersive Program Cheat Sheet by Voices of VR podcast (PDF), which has an overview of the four categories of immersive experiences ordered by longest booking times to shortest (amount of time required for scheduling purposes) as well as the actual runtime, the number of people who can see it per slot, and then the number of people who can see it per day. This should hopefully help for your scheduling process. I typically book experiences to roughly corresponding to hours. The Biennale scheduling website will open up on Thursday, August 21st, and it will not let you double book yourself. So I personally find it easier to book the longer experiences first, and then fill out my schedule with shorter experiences, and then experiences that generally have higher capacity. Note that Ancestors (capacity of 48 people), and L'Ombre (capacity of 50 people), and each of the VRChat sessions only have one booking time per day, and so these are also worth prioritizing if you want to see them and they should have lots of capacity throughout the week. The One the Other Earth may be one of the more logistically difficult experiences to see as you'll need to make a trek up to the main Venice island. I'd recommend trying to keep your schedule clear for at least an hour before and afterwards. Here's a Venice Immersive Schedule Helper that I put together to help navigate the schedule. Here's a placeholder for my other coverage of Venice Immersive 2025 to be updated after the festival. Venice Airport to Lido Island The best way to get to Lido from the Venice airport is either via the Red or Blue Line of the Alilaguna Public Transport water taxi, which you can get tickets either after you come out of customs or you can go to the water taxi dock at the Venice airport, and there's a booth there. Picking up badge at Palazzo del Casinò I usually pick up my badge at the bottom of the Palazzo del Casinò, which is at Lungomare Guglielmo Marconi, 1861, 30126 Lido VE, Italy Venezia 2000 to the VR Island (Lazzaretto Vecchio) The best way to get to the VR Island of Lazzaretto Vecchio from the docks is the bus. The buses leave every 15-20 minutes, and it's a 3 minute ride, and another 5 minute walk to the island. Here is a link to the bus route and the addresses. I believe it is either the A, N, or C or CE routes. I believe the bus stop names are S.Maria Elisabetta and then I get off at the Gallo Sant'Antonio stop. The address of the VR island is Isola del Lazzaretto Vecchio, Lazzaretto Vecchio, 30100 Venezia VE, Italy There is a water taxi that you can find the pick-up spot by looking at the google map and get directions there. It takes 1 minute of a ride, but there is only one taxi that can be a 10-15 minute wait depending on how busy it is. Also be sure to check out XR Must's interview with Liz and Michel, which I found a lot of helpful info in. Some of the artist statement videos are starting to get posted onto the BiennaleChannel YouTube page. Here's a list Best of Experiences and Best of Worlds from VRChat that are already available if you'd like to get a head start on this year's program. Already Released - BEST OF EXPERIENCES The Midnight Walk Ghost Town One True Path, Part 1 Wall Town Wonders D-Day: The Camera Soldier - Apple Vision Pro Submerged - Apple Vision Pro Adventure: Ice Dive - Apple Vision Pro Already Released - BEST OF WORLDS - VRChat links included vent. by Premium² What is Virtual Art – Volume 1 by Jessien FLASHING WARNING by xlxxl Flat Earth by Niko Lang Neuron by Juice… Powdergame by Pema Malling [NOT REPLAYABLE YET] FZMZ Pointzero by ReeeznD [VR_SMEJ] よるとうげ -Yorutouge- by mikkabouzu / Kikuo [VR_SMEJ]
I spoke with TrainingFangs & TehArbitter about Raindance Immersive Closing Night music and VR performance (now available as a replayable event in the Moon Pool VRChat World) as a part of my Raindance Immersive 2025 coverage. (Photo by Kaerun). See more context in the rough transcript below. Here's a recap of my Raindance Immersive 2025 & VRChat coverage: #1566: Raindance Immersive Curators on the 2025 Selection of Immersive Art on Social VR Platforms [VRChat Story] - #1634: User Claims Potential Gaps in VRChat's Moderation of NSFW Avatars [VRChat Story] - #1635: VRChat's Avatar Marketplace is Targeting Demographic of New Users [VRChat Story] - #1636: Planned Improvements of VRChat's Trust & Safety from New Lead Jun Young Ro #1637: VRChat Doc "The Architect Across Realities" Features MR Design Innovations in Japan #1638: Virtual Photographer Kaerun's Japanese Friendships Featured in Documentary at Raindance #1639: Playing Live Jazz in VRChat with EMN Records enabled by Yamaha SYNCROOM in Japan #1640: "Tonevok" features Real-Time Audioreactive MIDI Visualizations in VRChat #1641: "Siholette of Memories" Cinematic VR Concert Experience Features Live Choreography #1642: "Cathedral of Witches" Performance Explores Trans & Queer Spirituality in VRChat #1643: Studio Penrose's "Our Precious Autumn" Short Film Shot in VRChat Wins Raindance Award #1644: Julianna Loh on Creating Immersive Art in VR and AR #1645: "Hommage" Adventure Inspired by Moebius' Art Collaboratively Built in Resonite #1646: "The Continuous Present" Combines Poetry, Music, & Giant Immersive Sculptures to Win Raindance Immersive's Best Art Experience #1647: Virtual Art Exhibition Innovations in Jessien's "What is Virtual Art?" VRChat World #1648: Vast Hand-Painted "Natura's Queendom" Wins Raindance Immersive's Best Art World #1649: Fangs & Arbi Close Out Raindance with a Breathtaking Music and VJ Show at the Moon Pool This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Khang Lu, Quinn Heptig, & Eliza Zhang about their short film shot in VRChat called Our Precious Autumn as a part of my Raindance Immersive 2025 coverage. See more context in the rough transcript below. https://www.youtube.com/watch?v=oxrbWg5vYdk This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with hexe.exe, T_Braun, Shadowwulf82, RingSystem, Casperillion, Venixia, LadybugVR, & Starheart about Cathedral of Witches as a part of my Raindance Immersive 2025 coverage. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Jessien about his Virtual Museum of Virtual Art as well as his latest What is Virtual Art? VRChat World exhibition as a part of my Raindance Immersive 2025 coverage. We also talk about his previous Raindance award-winning world Thickness Of Calligraphy. See more context in the rough transcript below. https://www.youtube.com/watch?v=9xOZhfAMORw This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Alpaka, Emnyeca, Sheena_baobab, & tktk about playing live jazz in VRChat in Blue Rondo: Stratus as a part of my Raindance Immersive 2025 coverage. You can join the EMN Records VRChat Group if you'd like to check out one of their shows. See more context in the rough transcript below. https://www.youtube.com/watch?v=3IjGhiINz5A This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Jiyue Human about VRChat Doc The Architect Across Realities as a part of my Raindance Immersive 2025 coverage. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Jun Young Ro about planned improvements of VRChat's Trust & Safety processes. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Kaki Navarre & Aev about the launch of VRChat's Avatar Marketplace. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I spoke with Harry X about potential gaps in VRChat's moderation of NSFW avatars that he details in a series of articles here: The Dark Reality of VRChat: How Public Sexual Avatars Are Slipping Through the Cracks (2025, April 29) VRChat's Dangerous Oversight: A Breeding Ground for Public NSFW Avatars (2025, May 4) VRChat's Complete Failure in Avatar Moderation – Over 300 TOS-Violating Avatars Reported, Zero Action Taken (2025, May 10) I did have a chance to follow up with VRChat's new trust and safety lead in a subsequent interview to go into more details for how VRChat is responding to these potential gaps. You can see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
A caller debates the ethics of her VRChat sugar daddy situation, a caller tries to handle getting bullied at work, and a final caller talks about their lifestyle out in rural Oregon as a 22 year old with a baby on the way. It is time to make out with Harold Ramis. I am a gecko. GET BONUS EPISODES: therapygecko.supercast.com FOLLOW ME ON GECKOGRAM: instagram.com/lyle4ever GET WEIRD EMAILS FROM ME SOMETIMES BY CLICKING HERE.Follow me on Twitch to get a notification for when I’m live taking calls. Usually Mondays and Wednesdays but a lot of other times too. twitch.tv/lyleforeverSee omnystudio.com/listener for privacy information.
Mitzi & I sit down to discuss her recent trip to the hospital, playing the new Oblivion Remaster, crazy news, & more
On this TechMagic episode, hosts Cathy Hackl and Lee Kebler unpack the complex relationship between humans and AI, from Cathy's immersive week dating four AI boyfriends to growing concerns around AI-generated content. Cathy dives into the strange world of vibe coding and discovers anyone can gamify the pitfalls of the dating scene. The discussion spans Meta's new smart eyewear partnerships with Oakley and Prada, VRChat's innovative brand integration with Sawhorse Studios, and alarming developments in military AI contracts. With Adam Davis McGee joining the conversation, the trio also shares insider highlights from AWE (Augmented World Expo). Together, they explore how AI is reshaping creativity, jobs, and relationships, while emphasizing the importance of preserving human connection and authenticity in a rapidly evolving digital landscape.Come for the Tech, stay for the Magic!Cathy Hackl on LinkedInSpatial Dynamics on LinkedInLee Kebler on LinkedInAdam Davis-McGee on LinkedInKey Discussion Topics:00:00 Welcome to Tech Magic with Cathy Hackl and Lee Kebler02:48 Dating AI: Inside the Experiment with Four Virtual Boyfriends08:24 The Limitations of Perfect: When AI Gets Too Performative17:22 Digital Dopamine: The Psychology of AI Relationships23:48 Tech Meets Military: The Rise of AI Defense Contracts31:10 AI Content Saturation and the Return to Human Connection39:22 Doubling Down on Human Skills in an AI World45:13 Meta's Smart Glasses and VRChat's Brand Evolution52:04 Nostalgia Goes Virtual: Classic 3D Experiences in VR56:45 Final Thoughts: Finding Balance Between Tech and Human Connection Hosted on Acast. See acast.com/privacy for more information.
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
Our 42nd episode brings you voices from the AWE EXPO HALL. We catch up with our friends at Cognitive3D - Build Better XR Experiences with 3D Spatial AnalyticsVR Chat Avatar Marketplace - The First Avatar Marketplace Inside VRChatConvai - Conversational AI CharactersFS Studio - We create Synthetic Data sets to power your AI, Digital Twins, 3D Real-time Simulations, and all things Enterprise XR.Akuret - Give your stores an unrivaled superpower to find and fix costly lost sales opportunities with our proven AI detection system.SneakAR - Step into the future of footware.The Virtual World Museum - Archiving the history of virtual worlds.Caitlin Krause, Mindwise - Empowering Meaningful Connection, wonder and wellbeing in a tech-driven world.Zero to Start is now on YouTube! Subscribe to us there and your favorite podcast platform. Follow our podcast page on LinkedIn!FEATURED LINKS:AWE 2026 Super Early Bird TicketsThe Shoes of AWE 2025Our AWE playlist !Build for SpectaclesXREAL One Pro - early bird pricing until June 30th Jenna Villa, MetaGal - LinkedInJohn A. Cunningham, President, Virtualware - LinkedInXR GuildCONNECT WITH SICILIANA:LinkedInsicilianatrevino.com
Can our machine learn a million cigarettes in an hour so it can make images all yellow like Coldplay or would it give you AI Derangement Syndrome? 我们的机器能否在一小时内学习一百万支香烟,以便它可以像酷玩乐队一样将图像变成全黄色,还是会让你患上人工智能错乱综合症? Chapo is using materials from MadeInChina.com to open a private prison that doubles as homemade deadspin. Use promo code WFYM https://deshunyuan.en.made-in-china.com/product/FmCURxQlRYpg/China-Filtration-Reducer-for-Oil-Base-Mud-and-Drilling-Fluid.html https://www.patreon.com/c/ChapoFYM
I spoke with Raindance Immersive curators Mária Rakušanová, Joe Hunting, Fangs about the 2025 selection of projects across 8 different categories. Tune in to get all of the latest tips from this year's selection that is mostly happening on social VR platforms including VRChat, Resonite, and Orion Drift. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Listen to 115 The Future Now Show Podcast It appears, for us at least, that there is a resurgence of activity in the Virtual Reality space, specifically regarding the use of an app called, “VR Chat.” An excellent place to connect with others and have ‘chats,’ it’s also a fine app for creating virtual worlds that can be visited and shared. Armed with an invite from VR pioneer Greg Panos, we were in worlds for many hours this week, as part of a meetup of the “XR Explorer’s Club,” where we explored a couple of worlds together, as a group! We share our thoughts on this adventure this week. Sun, aka Mrs. Future, then gives us a report on her online with Adam Apollo, a futurist, speaker, and teacher who is involved in consciousness exploration, advanced technology, and the evolution of human potential. The biggest deal this week was the Bitcoin conference in Las Vegas, from which we feature some excerpts of keynote speakers, like Ross Ulbricht, founder of the controversial Silk Road service, recently out of prison. We also have a clip of Michael Saylor, billionaire executive and big Bitcoin advocate. Bobby and Sun share their bitcoin efforts, which you may find very helpful. And this week with end with a report from AI’s Larry and Mary on new research on astrocytes in the function of the human brain. Enjoy!
Streamer Tectone is here to tell us all about the recent Twitch drama and the gang learns about VR Chat (yikes). Watch this episode ad-free and uncensored on Pepperbox! https://www.pepperbox.tv/ WATCH THE AFTERSHOW & BTS ON PATREON! https://www.patreon.com/UnsubscribePodcast MERCH: https://www.bunkerbranding.com/collections/unsubscribe-podcast ------------------------------ THANK YOU TO OUR SPONSORS! RIDGE Take advantage of Ridge's once-a-year Father's Day Sale and get UP TO 40% OFF right now by going to https://www.Ridge.com/UNSUB #Ridgepod GHOSTBED Right now, prices are already lower—but you'll get an extra 10% off when you use code UNSUBSCRIBE at checkout! Go to https://GhostBed.com/unsubscribe to get started. TURTLE BEACH Level up your game and get 10% off at TurtleBeach with code UNSUB at https://turtlebeach.com/UNSUB #turtlebeachpod MANSCAPED Get The Beard & Balls Bundle for 15% OFF + Free International Shipping with code UNSUB at https://Manscaped.com #ManscapedPartner ------------------------------ UNSUB MERCH: https://www.bunkerbranding.com/pages/unsubscribe-podcast ------------------------------ FOLLOW THE HOSTS: Eli_Doubletap https://www.instagram.com/eli_doubletap/ https://www.twitch.tv/Eli_Doubletap https://x.com/Eli_Doubletap https://www.youtube.com/c/EliDoubletap Brandon Herrera https://www.youtube.com/@BrandonHerrera https://x.com/TheAKGuy https://www.instagram.com/realbrandonherrera Donut Operator https://www.youtube.com/@DonutOperator https://x.com/DonutOperator https://www.instagram.com/donutoperator The Fat Electrician https://www.youtube.com/@the_fat_electrician https://thefatelectrician.com/ https://www.instagram.com/the_fat_electrician https://www.tiktok.com/@the_fat_electrician ------------------------------ unsubscribe pod podcast episode ep unsub funny comedy military army comedian texas podcasts #podcast #comedy #funnypodcast Chapters 0:00 Welcome To Unsub 2:08 How Tectone Got His Name 3:24 Cody Is Handsome 4:28 Tectone Got Banned On Twitch 14:45 AD 16:06 Police Breakdowns 20:41 Cody's New News Show 22:51 Streaming & YouTube Tips 25:14 The Problem With Games Today 26:13 AD 27:47 The Problem With Games Today 31:50 The Gang Crashes A Wedding 35:06 Hasan, Asmongold & Twitch Drama 42:53 AD 44:17 Hasan, Asmongold & Twitch Drama 47:15 The Covid Fever Dream 57:55 The Hypocrisy Of Twitch Bans 59:31 AD 1:01:02 The Hypocrisy Of Twitch Bans 1:03:17 The Genshin Impact Saga 1:10:01 Knowing Your Worth 1:21:35 Bad Streaming Experiences 1:31:45 ANIME! 1:36:41 The Death Note Story 1:40:42 I'll Never Be A Pokemon Master 1:43:25 Video Games Vs Gym 1:49:09 Creator Clash & iDubbbz 1:52:13 I Did A Thing & Creator Beefs Learn more about your ad choices. Visit podcastchoices.com/adchoices
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
How can we create XR experiences with purpose and why does it matter? Last week's MeaningfulXR conference at UC Davis and in VRChat brought together a dynamic XR community from across the globe to explore the answers and featured some of the latest academic research using XR across disciplines including education, psychology, design, AI, health and wellness, tracking data and more. On this special episode, I'm sharing the audio recording of our MeaningfulXR panel, Creating platforms and apps to better people's lives Led by Carsten Becker, Faculty, Media Design and Extended Reality USC Iovine & Young Academy and featuring Avi Bar-Zeev, XR Pioneer, founder and president of the XR Guild. I highlight some of the exciting projects I saw on Day One of the conference and Carsten shares his industry insights, the importance of ethics and purpose driven XR, as well as how to overcome building and investment challenges for new XR students and builders. We also hear from Carsten's Neely Center student mentees who are designing purpose driven XR for social impact. Special thanks to Robby Ratan and the MeaningfulXR team!Thanks for listening! Subscribe to Zero to Start on your favorite podcast platform... Follow our podcast page on LinkedIn!FEATURED CONFERENCE PROJECTS/CREATORS:Reimagining Land Acknowledgment: Co-Designing Location-Based AR with Indigenous Communities - Kai Lukoff, Sean Hauze, Madison Nguyen, Isabella 'Amne GomezCN Vision: A Novel AR Tool for Enhanced SLP Neuroanatomy Learning - Maura Philippone, Jesse SandersonImmersive Religion: Enhancing Religious Literacy through Extended Reality -John SoboslaiNavigating Ethics in Augmented and Virtual Reality (AR/VR) Design for Dyslexia Interventions - Aurelia O'NeilFEATURED LINKS:MeaningfulXR ConferenceNeely Purpose Driven XR LibraryNeely Center for Ethical Leadership and Decision MakingXR GuildXR Guild LibraryVIDEO Lightning talk: A Deep Dive into Eye-tracking in XR with Avi Bar-Zeev - Stanford Cyber Policy CenterCONNECT WITH SICILIANA:LinkedInsicilianatrevino.com
Tonight on GeekNights, we review two Spiel des Jahres 2025 nominees — Flip 7 and Krakel Orakel — plus Context, a game that's harder the smarter you are. In the news, Rym has been diving deep into VRchat's true value, Shadow Labyrinth's mazes are revealed, Capcom Fighting Collection 2 dropped roll cancels from Capcom vs SNK 2, and Apple bought the creators of Sneaky Sasquatch.Related LinksForum ThreadFlip 7, Krakel Orakel, and ContextDiscord ChatFlip 7, Krakel Orakel, and ContextBluesky PostFlip 7, Krakel Orakel, and ContextThings of the DayRym - Climbers Really Out Here Grabbing Glass NowScott - Six Degrees of Ryu
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
Today's bite-sized episode is a quick shout out to the Meaningful XR conference happening Thursday May 22nd and Friday May 23rd at the UC Davis International Center and virtually in VRChat.On Friday at 12:30pm I'll be joining the panel, Creating platforms and apps to better people's lives Led by Carsten Becker Faculty, Media Design and Extended Reality at USC Iovine & Young Academy Featuring Guljaha Shaik Neely Fellow 2024-25 and recent MBA graduate from the USC Marshall School of BusinessAnd friend of the podcast Avi Bar-Zeev XR pioneer, founder and President of The XR Guild, a non-profit that seeks to support and educate professionals in XR on ethics and most positive outcomes for humanity.Thanks for listening! Happy installing... Subscribe to Zero to Start on your favorite podcast platform Follow our podcast page on LinkedIn!FEATURED LINKS:MeaningfulXR ConferenceNeely Purpose Driven XR LibraryNeely Center for Ethical Leadership and Decision MakingXR GuildDigital Wellbeing -Caitlin KrauseThinking Fast and Slow - Daniel KahnemanCONNECT WITH SICILIANA:LinkedInsicilianatrevino.com
This week the hosts dive into the Trump's AI tour of the middle east, funding news for Gen-AI companies, and gen-AI in the metaverse (Meta's builder bot is back!), Roblox adds ecommerce, and VRChat an avatar shop where users can sell unique creations, This led to a conversation about the pioneering role of Second Life. Our guest is Ori Inbar, CEO of the upcoming 16th edition of Augmented World Expo in Long Beach, CA, from June 10 - 12th. He told us the theme of this year show, which features Snap CEO Evan Spiegel, Anduril and Oculus founder Palmer Lucky, and game industry legend Nolan Bushnell. In addition to recording an episode of the AI/XR podcast from the expo stage, there will be special programs like the Gaming Hub and Builder's Nexus. With XR crossing into the mainstream, as evidenced by significant sales of smart glasses and broad participation from industry leaders, the panel emphasizes the collaboration between AI and XR as essential for future advancements. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
This week, I talk about my final thoughts on Sanctum 2 and Ed-0: Zombie Uprising, give a little postmortem on my Nintendo video, and talk the new VR Chat webcam support and Copilot for Xbox.Opening Music from Sanctum 2Scar-Lead Salvation WebsiteVRChat Webcam SupportXbox Copilot ProgramSangokushi Taisen WebsiteMillion Arthur GP Usage Announced
HTC has launched Viverse platform that is aiming to become the YouTube of 3D Content. It's a platform that hosts 3D content and worlds built on PlayCanvas as well as many other open source technologies like WebXR, WebGPU, and VRM. It is sort of like a mix between VRChat with social worlds, 3D web crypto-based metaverse worlds, but also with some more enterprise embedding features as well. It's exciting to see this shift towards building out the open and interoperable metaverse, but in the context of this hybrid walled garden context that is built using open web technology stacks. It is also a hybrid in another way in that it is mostly consumer-facing but also has enterprise use cases like privately embedding of 3D content. I interviewed HTC's Andranik Aslanyan about the new VIVERSE platform, how they recruited over a hundred XR and WebXR developers to seed the content, and how VIVERSE fits into their overall strategy. I get some clarifications on the Android XR non-exclusive IP acquisition, and how VIVERSE fits into where HTC will be heading now that we're coming up on 10 years the HTC Vive was announced on March 1, 2014. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
We're honored to have Obsidian Games' Carrie Patel, Game Director for Avowed, return on the eve of their game launch to share our early thoughts and answer our most pressing questions! We're also joined by special guests DansGaming and Gothalion to chat about the recent Playstation State of Play, Skibidi toilet horror stories, ending the debate on Overwatch 2 vs Marvel Rivals and much more! 0:00 - Intro1:50 - Carrie Patel is back!4:15 - Launching games5:50 - Game reviews10:00 - Writing with established lore21:45 - Garrus25:50 - Tips & Tricks28:00 - Build variety33:40 - Level design45:50 - Why the drastic change from Pillars of Eternity to Avowed?48:10 - Will this lead to Pillars of Eternity 3?49:00 - Dodger's questions51:00 - Mod support?58:55 - Our time with Avowed1:05:20 - Kingdom Come Deliverance 21:19:00 - Art Director of Half-Life 2 - Viktor Antanov passed away1:19:50 - Borderlands 41:24:10 - Skibidi Toilet1:27:00 - Saros 1:29:30 - Tides of Annihilation1:31:25 - Lies of P: Overture1:39:25 - Monster Hunter World has sold a lot recently1:46:10 - Overwatch 2 vs Marvel Rivals1:55:40 - Elden Ring Nightreign2:07:00 - Love and Deepspace2:14:00 - Warframe2:19:40 - Destiny 22:22:40 - Civilization VII2:24:10 - VRChat gooning2:32:20 - Goth is making a game2:35:10 - BREAKING: Rainbow Six Siege X2:39:50 - Path of Exile 22:42:20 - No Man's Sky2:44:00 - ShoutoutsSee omnystudio.com/listener for privacy information.
We're finally blessed with the presence of Dodger this week to chat about how getting old is super weird, another pitch for Tub Grub, being on LSF, League of Legends spreading, Monster Hunting and more! We also get the lowdown on Kingdom Come Deliverance 2, indie darlings, retro games and a very extended look into VRChat. 0:00 - Intro1:00 - The times are changing6:00 - LSF10:00 - Tub grub15:30 - Indie games24:40 - PSN down for 20 hours27:00 - Civilization VII32:00 - Sworn47:10 - GTA6 still on track to release in 202548:00 - Borderlands52:00 - The Switch 54:00 - Avowed58:20 - Battlefield Labs1:09:20 - Monster Hunter Wilds approaching1:17:00 - The League virus1:23:00 - Riot removes F2P features1:34:00 - Kingdom Come Deliverance 21:59:20 - Ender Magnolia2:08:20 - Is This Game Trying to Kill Me?2:10:00 - Pitching Dodger games2:17:10 - Urban Myth Dissolution Center2:23:30 - VRChat2:39:00 - CD-Rom-a-thon2:47:00 - ShoutoutsSee omnystudio.com/listener for privacy information.
Keywords: haunt industry, bad reviews, haunt actors, ghost stories, VRChat, haunt experiences, customer feedback, haunt humor, paranormal stories, haunt business Summary: In this episode of Haunt After Hours, host Heather and her guests dive into the chaotic and entertaining world of the haunt industry. They share humorous boo stories, discuss the unique side hustles of haunt actors, and explore the challenges of handling bad reviews. The conversation also touches on the experiences of scaring audiences and the importance of customer feedback in the haunt business. With a mix of laughter and insightful discussions, the episode highlights the fun and chaos behind the scenes in the haunt industry. Takeaways: Handling bad reviews is crucial for business growth. Humor plays a significant role in the haunt industry. Haunt actors often have unique side hustles outside of scaring. Customer feedback can help improve haunt experiences. It's important to engage with customers to understand their experiences. Negative reviews can stem from personal issues, not just business failures. The haunt industry thrives on creativity and innovation. Building a strong community among haunt actors enhances the experience. Scaring audiences is both an art and a science. Maintaining a positive atmosphere can mitigate the impact of bad reviews. Sound Bites: "If it works, don't replace it." "This is why you make labels." "You can't be doing that." Chapters: 00:00 Setting the Scene: Behind the Podcast 00:16Boo Stories: Humorous Tales from the Haunt Industry 09:55Virtual Reality and Haunting: A New Frontier 15:32Navigating the Digital Landscape: Finding Blue Tora 22:05Creating Scares: The Thrill of Haunting 31:47The Business of Haunting: Costs and Challenges 43:30The Importance of Feedback: Learning from Reviews 52:19Paranormal Insights: Transplants and Memories 01:00:57Personal Encounters with the Paranormal 01:06:57Psychic Experiences and Their Impact 01:16:15Devil Dog: A Horror Movie Review
https://podawful.com/posts/2518 MERSH WEEK BEGINS. Mersh's big trip to Vegas was another big bust. And I'm not talking about his tatas. In the run-up to his Las Vegas vacation, the Henchmen raided his VR Chat again, Mersh talked about Nick Rekieta's new gay tattoo, and PODAWFUL gets an endorsement on Nightwave. We aren't just polluting his mind, we are polluting his stream with PODAWFUL. While he begs for rent money, we live rent free inside his bald head. PLUS: Uncivil Law has been eating too much spaghetti, Matt Jarbo tries dunking on Jesse, Aaron Imholte is giving us the run-around again, and Ruphio Pheonix is now an illegal immigrant. VIDEO: https://www.youtube.com/live/Ewuq1S-wakM Buy A Shirt: http://podawful.shop PODAWFUL is an anti-podcast hosted by Jesse P-S
https://podawful.com/posts/2518 MERSH WEEK BEGINS. Mersh's big trip to Vegas was another big bust. And I'm not talking about his tatas. In the run-up to his Las Vegas vacation, the Henchmen raided his VR Chat again, Mersh talked about Nick Rekieta's new gay tattoo, and PODAWFUL gets an endorsement on Nightwave. We aren't just polluting his mind, we are polluting his stream with PODAWFUL. While he begs for rent money, we live rent free inside his bald head. PLUS: Uncivil Law has been eating too much spaghetti, Matt Jarbo tries dunking on Jesse, Aaron Imholte is giving us the run-around again, and Ruphio Pheonix is now an illegal immigrant. VIDEO: https://www.youtube.com/live/Ewuq1S-wakM Buy A Shirt: http://podawful.shop PODAWFUL is an anti-podcast hosted by Jesse P-S
*Explicit content* We took our BDSM test and talk our results, different kinks in the bedroom, and how lot of that is in VR Chat! Follow Rose on discord https://discord.gg/4u7URjra6u. Follow Yuki on discord https://discord.gg/tTJugsCt2m Want to follow the podcast on social media? check us out https://linktr.ee/ScreamingChuyShow?utm_source=linktree_profile_share<sid=70bc589f-3f81-4217-b0b6-07d80a7abe7a Check out our sponsor DUBBY energy at dubby.gg. For 10% off use promo code SCREAMINGCHUYSH at check out!
Chandra Janakiraman is the chief product officer, executive vice president, and a board member at VRChat. Previously, he was a product leader at Meta, where he led Facebook's social experience interfaces and Reality Labs' growth; served as CPO at Headspace, where he helped relaunch the platform, driving a 4x subscriber boost; and was a GM at Zynga, delivering massive hit games that reached hundreds of millions. In our conversation, Chandra shares:• His playbook for developing a product strategy• The difference between “small s” and “big S” strategy• How to run strategy sprints• Who should be involved in strategy work• Common pitfalls in strategy development• The role of AI in future strategy development• More—Brought to you by:• Eppo—Run reliable, impactful experiments• Airtable ProductCentral—Launch to new heights with a unified system for product development• OneSchema—Import CSV data 10x faster—Find the transcript at: https://www.lennysnewsletter.com/p/an-operators-guide-to-product-strategy-chandra-janakiraman—Where to find Chandra Janakiraman:• LinkedIn: https://www.linkedin.com/in/chandramohanj/—Where to find Lenny:• Newsletter: https://www.lennysnewsletter.com• X: https://twitter.com/lennysan• LinkedIn: https://www.linkedin.com/in/lennyrachitsky/—In this episode, we cover:(00:00) Chandra's background(04:47) The importance of strategy(12:40) Defining product strategy(15:42) Developing a winning strategy: an overview(18:51) The preparation phase(30:46) The strategy sprint process(45:51) The design sprint (51:19) Document writing(57:39) Rolling out your strategy(01:01:28) Resourcing and roadmapping(01:04:42) Strategy lessons from Zynga(01:11:34) Strategy lessons from Meta(01:15:55) Big S strategy(01:26:58) AI in strategy formulation(01:38:12) Final thoughts and lightning round—Referenced:• Headspace: https://www.headspace.com/• Good Strategy, Bad Strategy | Richard Rumelt: https://www.lennysnewsletter.com/p/good-strategy-bad-strategy-richard• 5 essential questions to craft a winning strategy | Roger Martin (author, advisor, speaker): https://www.lennysnewsletter.com/p/the-ultimate-guide-to-strategy-roger-martin• VRChat: https://hello.vrchat.com/• Andrew Chen on LinkedIn: https://www.linkedin.com/in/pmandrewchen/• Template: Working Backwards PR FAQ: https://www.workingbackwards.com/resources/working-backwards-pr-faq• How LinkedIn became interesting: The inside story | Tomer Cohen (CPO at LinkedIn): https://www.lennysnewsletter.com/p/how-linkedin-became-interesting-tomer-cohen• Making time for what matters | Jake Knapp and John Zeratsky (authors of Sprint and Make Time, co-founders of Character Capital): https://www.lennysnewsletter.com/p/making-time-for-what-matters-jake• Identify your bullseye customer in one day | Michael Margolis (UX Research Partner at Google Ventures): https://www.lennysnewsletter.com/p/finding-your-bullseye-customer-michael-margolis• Chandra's flow chart: https://docs.google.com/document/d/1SLmQ0oRFadzJnNM3MJetnLUvB18U4W4GXU4KtJ2ujEQ/edit?tab=t.0• Chandra's strategy template: https://docs.google.com/document/d/1iNeYUaMnpicvkpVZO-gj9cCxLeHfWN0xtGm_QoxgemE/edit?tab=t.0#heading=h.5d3jz6v86yrs• Zynga: https://www.zynga.com/• David Foster Wallace's quote about water: https://www.goodreads.com/quotes/97082-there-are-these-two-young-fish-swimming-along-and-they• Oculus: https://en.wikipedia.org/wiki/Oculus• Elon Musk's quote: https://www.youtube.com/shorts/wf8TadbGYok• Concept car: https://en.wikipedia.org/wiki/Concept_car• Acquired podcast: The Mark Zuckerberg interview: https://www.acquired.fm/episodes/the-mark-zuckerberg-interview• Armand Ruiz on LinkedIn: https://www.linkedin.com/in/armand-ruiz/• What is a multi-armed bandit? Full explanation: https://amplitude.com/explore/experiment/multi-armed-bandit• IF on Prime Video: https://www.amazon.com/IF-John-Krasinski/dp/B0CW19SCVW• Dune: Part 2 on AppleTV+: https://tv.apple.com/us/movie/dune-part-two/umc.cmc.363aycnv6vy9qgekvew6fveb9• Dune Prophecy on Max: https://www.max.com/shows/dune-prophecy-2024/57660b16-a32a-476f-89da-3302ac379e91• Capybara Go on the App Store: https://apps.apple.com/ph/app/capybara-go/id6596787726• Bluesky: https://bsky.app/• Steve Jobs: The Lost Interview on Prime Video: https://www.amazon.com/Steve-Jobs-Lost-Interview/dp/B01IJD1BES—Recommended books:• The Art of War: https://www.amazon.com/Art-War-Sun-Tzu/dp/1599869772• Competitive Strategy: Techniques for Analyzing Industries and Competitors: https://www.amazon.com/Competitive-Strategy-Techniques-Industries-Competitors/dp/0684841487/• Good Strategy Bad Strategy: The Difference and Why It Matters: https://www.amazon.com/Good-Strategy-Bad-Difference-Matters/dp/0307886239/• Playing to Win: How Strategy Really Works: https://www.amazon.com/Playing-Win-Strategy-Really-Works/dp/142218739X• Make Time: How to Focus on What Matters Every Day: https://www.amazon.com/Make-Time-Focus-Matters-Every/dp/0525572422• Sprint: https://www.amazon.com/SPRINT-Jake-Zeratsky-Knapp/dp/0593076117• Walt Disney: The Triumph of the American Imagination: https://www.amazon.com/Walt-Disney-Triumph-American-Imagination/dp/0679757473• Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration: https://www.amazon.com/Creativity-Inc-Expanded-Overcoming-Inspiration/dp/0593594649/• The Ten Faces of Innovation: Strategies for Heightening Creativity: https://www.amazon.com/dp/0385512074—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com.—Lenny may be an investor in the companies discussed. Get full access to Lenny's Newsletter at www.lennysnewsletter.com/subscribe
VR filmmakers Joe Hunting and Max Willson are premiering their short documentary film The Reality of Hope at the Sundance film festival this week (online tickets are still available here from Jan 30 to Feb 2 and it'll also be available later this year on Documentary+). Hunting's previous film We Met in Virtual Reality also premiered at Sundance in 2022 and got picked up by HBO, and he's continuing to document very human stories that are rooted within the context of virtual culture. The Reality of Hope is shot both in VRChat and physical reality as it tells the beautiful and inspiring story of Photographotter traveling across the world to donate a kidney to his friend Hiyu, who he met within the furry community in VR. Hiyu is a world builder and avatar creator who has been a part of the team that has created some truly spectacular worlds as a part of the Furality conference (See the full list of worlds listed down below). Facing kidney failure, Hiyu turned to social media asking for help seeking a donor, which caught Photographotter's attention who then privately reached out. Photographotter documented the ups and downs of his inner journey in a VTuber video blog series, and The Reality of Hope fills in a lot of the gaps for the broader Furality community, the worlds that Hiyu has built, and the nuances of their friendship in hospitals of Stockholm, Sweden as the organ donor process requires a three-month commitment. The Reality of Hope is a beautifully-told story that shows the power of VR to forge deep and meaningful connections that proved to be literally life-saving. VRChat Worlds featured in The Reality of Hope Furality Aqua: The Oceans of Luma by Furality Sylva: Treehouse Village at Night by Furality Luma: Crystal Forest by Furality Sylva: Lahaina Springs by Furality Umbra: Village of Umbra by Furality (video) Furality˸ F․Y․N․N․'s Gym by Furality VR Yoga by Castiel先生 Exoplanet Journey by Niko* Tanuki Tunesǃ - タヌキトゥーンズ by Juno Tanuki Photographotters House V2 - by Photographotter https://www.youtube.com/watch?v=pVMSZ30_FMY This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Game of the Year Part 3: https://youtu.be/5kJ3Hac2A18 Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfheart.bsky.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #PS6 #HorizonMMO #TedPrice tags: gigaboots,Dragon Age Veilguard,Sony,Playstation,games as a service,concord,fairgame$,fairgames,fair games,insomniac,AVGN 8 bit,Angry Video Game Nerd 8 bit,fuga melodies of steel 3,captain blood,silent hill f,vampire the masquerade 2,NEOGAF,PS6 Leaks,Sega online account,Super Technos World,River city,kunio kun,VRChat,KeplerL2,PS6,Playstation 6,Earthblade,Dragon Age the veilguard,unknown 9 awakening,Guilty Gear Strive Dual Rulers,Discotek,Phantom Blade 0
Mersh can't even catch a break in VR Chat. In his wildest fantasies, where he could be anything on Earth or beyond, he instead chooses to be a virtual cat smoking cigarettes and hanging out at McDonald's while being ignored by children. The past two months of Nightwave Radio have been nothing but Mersh fighting with his internet, and "trolling" kids in VR Chat by pretending to be Dr. Disrespect. Then the PODAWFUL Henchmen showed up... Now Mersh is spiraling out harder than ever before, revealing his own address live on air, and revealing maybe the darkest secret a man could ever keep. PLUS: Aaron Imholte covers the Ethan Ralph episode on Steel Toe, and Dick Masterson admits the Juju costume is real. https://podawful.com/posts/2511 Get the 4+ HOUR LONG POD AWFTER SHOW where we send the Henchmen in to DDOS Mersh live, only in the PIZZA FUND: https://podawful.com/posts/2512 VIDEO: https://youtube.com/live/TizGWHRNFFE Buy A Shirt: http://podawful.shop PODAWFUL is an anti-podcast hosted by Jesse P-S
Mersh can't even catch a break in VR Chat. In his wildest fantasies, where he could be anything on Earth or beyond, he instead chooses to be a virtual cat smoking cigarettes and hanging out at McDonald's while being ignored by children. The past two months of Nightwave Radio have been nothing but Mersh fighting with his internet, and "trolling" kids in VR Chat by pretending to be Dr. Disrespect. Then the PODAWFUL Henchmen showed up... Now Mersh is spiraling out harder than ever before, revealing his own address live on air, and revealing maybe the darkest secret a man could ever keep. PLUS: Aaron Imholte covers the Ethan Ralph episode on Steel Toe, and Dick Masterson admits the Juju costume is real. https://podawful.com/posts/2511 Get the 4+ HOUR LONG POD AWFTER SHOW where we send the Henchmen in to DDOS Mersh live, only in the PIZZA FUND: https://podawful.com/posts/2512 VIDEO: https://youtube.com/live/TizGWHRNFFE Buy A Shirt: http://podawful.shop PODAWFUL is an anti-podcast hosted by Jesse P-S
I interviewed director Queer.Space about Dollhouse for Queer Imaginaries that showed at IDFA DocLab 2024. See the transcript down below for more context on our conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed producer Dan Tucker at IDFA DocLab 2024 about the lessons learned from touring In Pursuit of Repetitive Beats across 20 different venues over the past couple of years. See the transcript down below for more context on our conversation." See more context in the rough transcript below. This is the last episode from my series of interviews from IDFA DocLab 2024. You can see all of the interviews in the list below: #1492: IDFA DocLab Curators Preview 2024 Slate of AI & XR Immersive Documentaries #1493: "About a Hero" IDFA Opening Night Doc Blends Realities, Written by AI Trained on Werner Herzog Corpus #1495: Getting Roasted by Unfiltered "AI & Me" Photobooth Installation #1496: Using GenAI to Recreate Erased Family Photos with "Burn From Absence" 4-Channel Video #1497: Experimental VR Doc "Rapture II: Portal" Blends Hypnotic Audio with Spatial Scan of War-Abandoned Home #1498: Immersive Installation Frames Provocative "Töngö Sondi" Animation on Langauge, Censorship, & Identity #1499: From Interactive Biohacking Lecture to Speakeasy with "Drinking Brecht: An Automated Laboratory Performance" #1500: Sharing Indigenous Knowledge with AR on 360 Video and Embodied Rituals in "Ancestral Secrets VR" #1501: Roaming as Resistance: "Entropic Fields of Displacement" wins DocLab Digital Storytelling Award #1502: Candid Audio Clips Juxtaposed with Poetic GenAI Video in "Sincerely Victor Pike" #1503: "The Liminal" Spatial Audio Installation Blends Audio Doc with Specualtive Arab Futurism #1504: Open World, GenAI Podcast "Drift" Reflects on Climate Change from 500 Years in the Future #1505: Immersive Journalist Features Volumetric Sexual Harrassment Testimonies in "Walking Alone, Text You When I'm Home" #1506: Going on a Virtual Date in "ROAMance" that Generates Novel Encounters with Defamiliarization #1507: From Selfies to Virtual Offspring, "Ancestors" Turns Strangers into Family and Intergenerational Speculative Futures #1508: Virtual Architecture Vibes Part 1: "Limbotopia" VR & Dome at Film Gate Interactive #1509: Virtual Architecture Vibes Part 2: "Limbophobia" VR & Dome at IDFA DocLab #1510: Poetic VR Exploration of Iranian Protest Blindings in "Speechless Witness of a Wandering Tree" #1511: Cultivating Virtual LGBTQIA+ Safe Spaces in VRChat with "Dollhouse for Queer Imaginaries" #1512: DocLab Immersive Non-Fiction Winner "Me, A Depiction" Performance Installation Confronts Objectifying Gaze #1513: From Daily News to GenAI Irish Sean-nós Songs in "You Can Sing Me on My Way" Audio Installation #1514: Creating GenAI Flower Ecosystem with "Future Botanica" AR App #1515: VR Researcher Julia Scott-Stevenson on Embodiment in Story & Why Docs are Perfect to Explore AI #1516: Myriam Achard on Phi Studio's Expansion into LBE Distribution & the Fusion of Immersive Art at Phi Contemporary #1517: LBE Lessons Learned from 20-Venue Tour of "In Pursuit of Repetitive Beats" with Producer Dan Tucker This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Ian Hamilton and David Heaney discuss PlayStation VR2 hand tracking, adult groups in VRChat, Quest 3S on Steam, and more.
Ian Hamilton and Don Hopper discuss Halo: Combat Evolved getting a full VR Mod, VRChat adding age verification, Figmin XR's ability to be used in colocation between an Apple Vision Pro and Quest 3 & much more.
I interviewed Strangeways co-director Adam Lieber, developers Dale P Deacon and Alex Bossman, as well as avatar creator Egbert Harm Westra at Venice Immersive 2024. See more context in the rough transcript below. Here's their artist's statement: https://www.youtube.com/watch?v=Qbu54ULcUC0 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Uncanny Alley: A New Day co-directors Rick Treweek and Stephen Butchko along with Ferryman Collective's Deirdre V. Lyons and Christopher Lane Davis at Venice Immersive 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Venice Immersive Worlds Gallery Producer Mike Salmon at Venice Immersive 2024 about this year's selection of 20 VRChat worlds as well as his process of scouting promising leads and trends of world building, music, art, and immersive storytelling.. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
I interviewed Project: Lost Worlds director Fins at Venice Immersive 2024. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The Night Under Lights Presents: The Seasons at the Moon Pool (replayable VRChat link and video) shown during Raindance Immersive was one of the most immersive music experiences I've ever had in VR so far. It was so awe-inspiring and incredible to see 3 DJ / VJ sets using the SNR Labs particle-screen version of their holographic Apple Global Illumination shader that I covered previously in episode #1413 with Apple_Blossom and A://DDOSS. The real-time immersive lighting effects have to be seen in VR to fully appreciate the awe-inspiring nature of it. You can see a video capture of it below, but if you have PCVR, then I highly, highly recommend checking out the replayable version on VRChat. https://www.youtube.com/watch?v=rZJ53W7NYnA VJs are able to input their 2D video livestream into the SNR Labs particle screen shader, which then translates the luminance values into height and enables a sort of volumetric translation. It has a DepthKit-like effect where you can see 3-dimensional shapes and objects with shadows or imagine if you were to push a cube through a sheet of fabric to get a feeling of objects from one-degree of fidelity, which is height from a fixed plane. VJ Silent and VJ namoron were instrumental in helping to develop this shader with SNR Labs, and TehArbitter's Moon Pool location for Night Under Lights was also instrumental in helping to shape the development of it. VJ TehArbitter (aka Arbi) brought together two other VJs and three DJs to present three sets with the theme of the different seasons. The first set was DJ Ladybug + VJ Silent, the second set was DJ Yuna + VJ TehArbitter, and then the final set was DJ Terkoiz + VJ namoron. I had a chance to catch up with half of the performers including VJ Silent and VJ namoron as well as with DJ Ladybug to talk more about the development of this specific project, but also to recount some of the history of the visual effects in the VRChat clubbing scene as well deeper trends of volumetric and holographic visual effects that VJs are exploring in VR. Also whether it merits a new terms as video jockey or visual jockey doesn't always fully encompass the holographic, volumetric, spatial, immersive, or narrative elements that are being explored. Some of the VRChat clubs discussed include: Dimension, Virtual Base event, Shelter, Ghost Club, Concrete, Concrete: Pale Sands, PSHQ, Slyfest, Loner, Kaleidosky, Sanctum, Schism, Deviate, Atlantis, Mochii's Island, Reflections, Redacted, Heist, Light Dimension, Simplicity, & Endless Serenity Also worth noting is that there are three VRChat worlds that are being featured in the Venice Immersive Worlds Gallery that connected to the themes discussed in this episode, and they're also three of the 20 VRChat worlds in the Venice selection that are not and likely will not have a public-facing world that's easily accessible. The NUL Presents˸ The Seasons Replay @ moon_pool is not in the Venice Immersive worlds gallery, and does have replayable version. But Silent works at Sanctum, and their billboarded stereoscopic screen in the Reactor is being featured in Venice, and the SNR Labs: Test Facility will be demonstrating the more 3D version of their Holographic shader named Apple Global Illumination, and Silent also mentioned Jerk and May who have the Concrete: Pale Sands, which is also a part of Venice Immersive. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The 8th edition of the Venice Immersive 2024 will be kicking off on August 28th, which will be featuring over 28 hours of immersive storytelling and immersive art content across over 70 different projects. This year there area a lot more immersive installations representing over a third out of the total number of on-site projects (18 out of the 52). There's eight mixed reality projects, a couple of projects featuring haptics, and one that prominently featuring AI character interactions. There are also 20 VRChat worlds in the Worlds Gallery along with 3 VRChat worlds in competition with 1 project that's using Resonite social VR platform. I had a chance to catch up with the co-curators Liz Rosenthal and Michel Reilhac again this year to get a sneak peak of the 26 projects in competition as well as 9 of the projects within the Best of Selection (note we talk about 10 Best of experiences, but it was announced just this morning that the Apple Vision Pro experience Adventure was pulled from the festival after attendees who had it booked received a message from Vivaticket saying, "we regret to inform you that the immersive experience Adventure for which you made a reservation has been cancelled" ). We also talk about how there's going to be a private think tank on September 1st looking at LBE distribution challenges and opportunities. Be sure to check out their previous report titled "Think Tank: Immediate Options to Address the Pressing Needs of Immersive Distribution." 17 out of the 20 VRChat worlds in the Worlds Gallery are already currently publicly available, and the three that are not are Concrete: Pale Sands, SNR Labs Test Facility, and Sanctum (though this one will be available after the festival run). Each of these are featuring some volumetric and holographic shaders that VJs are using in the VRChat clubbing scene, which I covered extensively in my previous three episodes, particularly in #1415 talking with two VRChat VJs and a DJ about the evolution of volumetric effects in music shows. But also check out #1413 where I talk with the SNR Labs team and in #1414 about how dancer SoftlySteph used the holographic shader tech that's demonstrated in the SNR Labs Test Facility experience. Below is a cheat sheet of the Venice Immersive 2024 experiences ordered by length. Note that the Free UR Head is actually closer to 55 minutes, and that Adventure is no longer in the Best of Selection. Also included is a copy of the map for where the experiences are located with some quality of life improvements that I made so that the text is all horizontal and a bit easier to read. I also have a version of the Venice Immersive experience map with the length of the experience embedded to make it easier for when you may be in standby mode. Here are links to the Best of Experiences that are publicly available: Museum Alive Immersive With David Attenborough [Apple Vision Pro], Nightmara: Episode 3, The 7th Guest VR, Riven, Astra, 40 Dias Sem O Sol (40 Days Without The Sun), & What If…? - An Immersive Story [Apple Vision Pro]. And here's the links to the VRChat worlds that are featured in the Venice Immersive Worlds Gallery. 17 of the 20 are currently publicly available. Sanctum should be available once the festival starts, and there aren't currently plans or availability dates for replayable versions of Concrete: Pale Sands or SNR Labs: Test Facility as of the publication of this episode. The official Venice Immersive Hub in VRChat will be launching on August 28th with in-world portals to each of these worlds. 1 MormoVerse˸ Under the pillow 2.1 Finishing Touch - Art Studio & Gallery 2.2 VRC Museum 2.3 Phatta 3 Liminal Dreams˸ The Poolrooms 4 Endless Residents Super Ultra Deluxe Edition 5 Magnetize 6.1 Magic AI-Art˸ Dimensions 6.2 Exoplanet Journey 7 SUKU 8.1 Chromatic Frequency 8.2 Sanctum 8.3 Overview Effect Experience 9.1 Smew Brushǃ 9.2 ․⁄ complication 9.
SoftlySteph's The Friction of a Modulated Soul took home the Best Dance Experience at Raindance Immersive in a groundbreaking performance that tells the "story about the different cages that bind us from our authentic truth." It's a piece that completely blew me away with it's technological innovations, her fluid and emotionally-driven dance, a moving story that takes you on guided journey towards authentic identity, and an excellent curation of music from other VRChat creators. The piece manages to tie together so many different strands of technical innovation, storytelling, and performance, and it was one of my highlights from the entire Raindance Immersive festival this year. https://www.youtube.com/watch?v=OAUjJ_ozldM The crux of the innovations within The Friction of a Modulated Soul are from the new holographic shader (aka the "Apple Global Illumination") developed in partnership with SNR Labs' Apple Blossom, A://DDOS, and namoron (covered in great detail in the previous episode #1413) that both plays back recorded holographic objects that are a part of a timed dance performance, but also replicates and mirrors her dance performance at different scales in real-time. There's also real-time lighting effects on the 1.4 million point-cloud pixels that are utterly awe-inspiring, and took lots of black magic shader wizardry pull it all off by encoding and decoding information from video streams (again many of the more technical details are covered in episode #1413). I saw this piece as a live performance during Raindance, but they're also working on a replayable VRChat world that should be ready within the next month or so. SoftlySteph also curated a soundtrack of independent music by VRChat creators with five of the songs specifically composed for this piece. Everything in this piece was designed around story, which takes the audience on a journey from resisting internal disconnections, to achieving authentic connection to self, to then resisting collective pressures to disconnect, and then finally culminating with authentic connection. https://twitter.com/SoftlySteph/status/1807125937819148769 Overall, this was a beautifully-executed piece that is pushing into new forms of dance genre and performance, and was well-deserving of the best dance performance at Raindance Immersive. I had a chance to catch up with SoftlySteph to get a bit more context about how this project came about, her journey into VR via the stage dance and dance performance scene, and then her intentions with architecting this story about authentic self. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
There was a new holographic shader developed by members of SNR Labs group on VRChat that completely blew me away in how it was used in a couple of performances at Raindance Immersive. It's like a new form of volumetric capture that also has lighting effects, and can be used in translating 2D images into 3D or capturing low-res 3D objects into a sort of hybrid of point-cloud, particle effect, 3D objects. It's called Apple Global Illumination after it's primary author Apple_Blossom, who worked with designing it with A://DDOS along with other collaborating artists including VJ Silent, VJ Namoron, and immersive dancer SoftlySteph. SoftlySteph's Frictions of a Modulated Soul took home the best dance performance at Raindance Immersive (and will be featured more in depth in the next episode), and the Night Under Lights: The Seasons at Moon Pool was one of the more awe-inspiring uses of this shader and was a personal favorite of mine from this year's festival. See the VRChat replay of the Moon Pool here and I'll be covering this in two episodes from now. There's a particle screen variation of the shader that is able to translate 2D VJ screens into more volumetric experiences based upon the luminance value of each pixel, which can be seen in this video below: https://youtube.com/watch?v=rZJ53W7NYnA Then there's a version that can encode 3D objects into a video that is streamed into VRChat, and then decoded into a dynamic hybrid between a particle effect, point cloud representation, and 3D model. And each of the particles are emitting light that are reflected on the surrounding environment and avatars. Here's a clip of SoftlySteph's performance as captured by Madame Kana https://twitter.com/SoftlySteph/status/1807125937819148769 Their SNR Labs Test Facility was also selected to be a part of the Venice Immersive Worlds gallery that opens next week. Here's a video overview: https://twitter.com/SNR_LABS/status/1813989248837595504 I had a chance to sit down with Apple_Blossom and A://DDOS to learn more about how this breakthrough shader was developed, as well as diving a bit into the weeds for the mechanics for how it works. The Apple Global Illumination feels like a real revelation and breakthrough in how it's opening up new avenues for how VJs and dancers will be able to use it for new forms of creative expression and holographic and volumetric effects to be paired with DJ sets across different clubbing venues in VRChat. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality