Four nerds, some recording equipment, and the attic of a comic book store.
The crew grabs some more information to support their theory of Mindugulph's feud driving a wedge in between its forces and do what any heroes would... sign them up for a team building exercises. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
The mixer begins, but not before an act of conscience starts to effect our crew. Each of our heroes takes one of their marks trying to figure out the best solution to Q's quandary. Who dies, and who lives is in their hands. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Finally through with progressing as characters and getting shiny new features, our heroes meet up with Q the Beholder before the Mindegulf Midnight Mixer. He makes them a serious proposal - assassination. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
After the battle is over and the dust settles, it's onto Mindulgulph to meet up with our mercenary compatriots. Horse bodies, snake hips, tentacle faces, and other half-ling shenanigans ensue. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
This is it everyone! This is not a test! Finally the ultimate battle between good and evil, the showdown of life and death, the heroes versus the villains. And I think Bazz, Thorgromm, and Oz are on the right side for once! Behold as fates are sealed, destinies are fulfilled, and heroes revealed. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Our heroes regroup upon return to the circus and prepare to fulfill their side of a prisoner exchange for Cerdric. Leather clad goons, a book of demons, serious discussion of feeding the furniture, and more on this week's episode of Four Horsemen of Roleplay https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
4HoRPers gather round, as we spin a tale of romance and deceit. When Thorgromm and Bazz split, (Per)Oz has to figure out how to get away from the fuzz. Elsewhere, a pirate and a hedgehog scare a halfling into aiding them further. Oz and Dave Dave sitting in a tree. R-U-N-N-I-N-G https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
An empty cloak, a grieving widow, a show under duress, and an enchanted weapon. All this and more on this episode of 4HoRP. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Josh, Andrew, and Jason plot out 3 encounters together to show how they think. Like in general. Like proof that they are not plants or robots (totally robots though, don't tell). https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Josh, Andrew, and Dee sit down and talk about creating the meat and potatoes of a character backstory, starting out with a seed and building it up using mechanics. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Josh, Andrew, and Jason sit down and hack out three characters from basic backstories. Emphasis on hack. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Josh, Andrew, and Ron sit down and make Ron do his classwork before he can go play with the other kids. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Tonight Andrew and Josh talk about the best ways to get into this favorite hobby of ours. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
Kidnapped and sure to be sacrificed, can three young men make it out of the clutches of Gobs and Hobs devoted to the Moongoat and save their friends from this run-on sentence? Will they make their way out of obscurity and into the life of a hero/office supply? Will more 20s be rolled in this episode than any other we've run? Probably https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
The gang takes a cop and twenty of Priapurl's finest schmucks to go looking for Lungfish and find Mr. Mehoff and his merry men. Will things go sideways? Will Oz fall asleep in some grass? Tune in to find out. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
The apprentice blacksmith has been given the scroll case to make... something. We're sure of it. Now all we need to do is lie low and wait for it to be done. Split the party you say? You bet we will! Oz and Bazz go to the the hipster pub to get some ale and info while Thorgromm returns to the cabin. Listen to find out how we can possibly mess this one up. https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
In this one, the gang is sleep deprived and a little loopy. And to top it all of, Oz woke up. A search for the rest of the party, a magic show, a dancing porcupine, a very short maze, and mild disappointment follow. The Hero will be judged! https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
While Oz sleeps, Thorgromm and Bazz makes their way through town with their Halfling ward Bree and a crowd of devotees. Get ready for a shopping spree and seduction on this week's 4HoRP. How much can I get for 15 gold? https://podcasts.apple.com/us/podcast/four-horsemen-of-roleplay/id1466713731
The boys are on the lam from the fuzz, making their way to rendezvous with the circus in Priapurl. First though, they will need to make it without starving. Danger lurks in the darkness, and the rain comes pouring down.
We sit down for a chat with guest star Dee who plays Jazz!
Things go wrong as Jazz escapes, Oz fails to show up, and Thorgromm gets scared by Zaska. Cue the chase scene.
As the melee continues, Jazz orders abandon ship, Oz and Bazz look for Cedric below deck, Lungfish flops, and Thorgromm is a smash hit.
Things get hot when Bazz, Thorgromm, and Oz board the rival circus's ship. Sparks fly as Lungfish meets up with the blonde in a breastplate who broke his heart. Also, we set the ship on fire.
Bazz and Thorgromm encounter a rival carnival on the way to the Wondershow's next gig and things get tense. Special guest Dee replaces Ron, which is probably for the better.
Baz goes to time out (or maybe a date with the mayor) while Thorgromm and Oz become building inspectors. There's probably a shark jumped somewhere in this episode.
In this episode, we repeatedly kill a man until he gives in. The group toes the line between good and evil, stepping over it each time the demon mayor wakes up. Fa-la-la-la-la-la-la
Roleplay, Combat, Incarceration. Bazz has men pile onto him as Oz rides Thorgromm into the world of creative demolition. It's just like Las Vegas but with swords.
So many choices, so little air time. Oz wakes up and fails to do the thing we woke him up for. Thorgromm and Bazz form a plan, and then Bazz immediately splits the party. Oh! and every dice roll gets countered by the next one. Sound familiar?
Another Ronless special edition episode! This time we craft up three characters to emulate a level 10 Wolverine.
It's in the title. Listen at your own risk. WARNING: Content may contain bouts of laughter, flatulence, demon mayors, and monkey ladies. If session lasts for more than one hour, consult your DM guide.
Starting to get really DnD up in here. Dream sequences, spending the first half of the episode looking for traps that aren't there, and then getting surprised while changing clothes. Turns out Oz is sleeping on the job.
Andrew and Josh sit down to figure out the fastest character they can, no magic items or homebrew though. That'd be cheating. First up is a Wood Elf Barbassin using only the Player's Handbook specializing in surprise.Second is a Tabaxi Scoutbarian who uses movement tricks and a little magic to speed things up.
The King held an audience with Westgate Shipping and we were in the splash zone!
We finally solve the puzzle of the warehouse and have as much fun as you can on a bed without, well, never mind...
Wrap on Stranger Things Starter with guest star Byrd... or Michael Phelps... someone. Join us as we cut ourselves, whiff some Troglodytes, and roll some heads.
20 Questions(ish) with Ron, now with better Begonias.
20 Questions(ish) with Jason, with one tip that doctors don't want you to know.
20 Questions(ish) with Josh who plays Bazz, and you'll never believe number 28!
20 Questions(ish) with Andrew our DM about RPGs and having fun nerdily.
Part two of our riveting adventure into the Upside-Down. No Ron again, but you still got a Byrd. We'll journey through a cave, thwart a well thought out riddle with indifference, and fail to remember something we were taught in Kindergarten.
When the Ron's away, I guess we still play. This episode we try out the new Stranger Things Starter Set, Jason DMs for the first time, and a little Byrd joins our party.
Welcome back to 4HoRP, where we'll be happy to serve you a steaming load of chaos. And hey, we get to fight! There's an elephant on the rampage, a weak strong man, and a giggling fool.
On this episode of the Many Adventures of Jim the beet farmer, our intrepid adventurers don't do a whole lot. Well they do, but the results are basically worse than where they started. Bonus though, belly rubs for everyone!
In which a tiger can knock down a wall, a bard can become a knockout, and a "thief" can knock it off already. Our heroes(?) deal with the fallout of trying to help a dear old fence get back his daughter's dowry.
Four sessions in and we immediately break that old cardinal rule of DnD. Bazz goes to pay the sure-to-be Demon Mayor, Ozixus goes on a side quest that is surely on the up-and-up, and Thorgromm gets drunk and surely dunked. You'll see. And don't call me Shirley.
Our adventure starts in a tavern... what do you mean that's been done before? Alright, tell me if you've heard this one: a Dwarf, a Changeling, and a Tiefling walk into a bar. The bartender says, you should record a podcast!
As our story continues, our heroes Bazz, Ozixus, and Thorgromm have a close encounter of the Shield kind. Oh! and there's an elephant, a slap on the rump, and someone finally remembers Jim.
The gang signs a contract with a sure-to-be Demon Mayor. We hear more about Bazz's backstory. And we finally get to see (with our earholes) the main acts of Johnny Electrum's Magical Wonder Show.