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Welcome to Dev Game Club, where this week we comment on ten years of doing this podcast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: we recorded our first podcast on Feb 26th, 2016. This episode reflects that date. At the time, we actually banked a few episodes, and decided to hold off a week to do that. We never banked an episode again :) Issues covered: ten years of podcasting, counting series and games, what kind of gamer are you?, balance in all things, the types of games Brett went deep on, games that exemplify Tim's games, first-person shooters and third-person action adventure, earliest games we played, latest game we played, surprise moments, the butter knife returns, knucklehead stealth, crazy world-altering moments, singing reviews, our longest series, how many interviews, the backstory of Daedalus, cultural sensibility, a grotty fish stew, staying under the radar, cramming features in at the end, pitching vs shipping, how many community episodes we've had, having a community game server, the charity event, getting to understand streaming, praying at the shrine of humility, more than 500 hours of podcasts, keys that aren't keys, the team makes the game, tell them less so they can discover more, the importance of constraints, mortality, letting the player choose, how long are we going to keep this up, knowing when to end, a little thanks each way, fueling us. Games, people, and influences mentioned or discussed: June, Infinite Backlog, The Evil Within, Resident Evil, Trespasser, Ultima (series), Souls-likes, Bloodborne, MYST (series), Obduction, Cyan, Eye of the Beholder, Might and Magic (series), Kaeon, Kingdom Hearts, Arkham Asylum (series), Halo (series), Shadow of the Colossus, Legend of Zelda (series), Portal, Deus Ex, Thief, Dishonored, Prey, Colossal Cave Adventure, Adventure, Rogue, Fez, Dwarf Fortress, Plundered Hearts, Final Fantasy Tactics, Apocalypse Now, Shenmue, Deadly Premonition, Morrowind, Hitman (series), Clint Hocking, Splinter Cell, Spelunky, Fez, Castlevania: Symphony of the Night, 2001: A Space Odyssey, Metal Gear Solid, Calamity Nolan, Final Fantasy (series), Sebastian Deken, Lani Lum, SW: Republic Commando, Tim Schafer, Dave Grossman, Tim Cain, Leonard Boyarsky, Randy Smith, Greg LoPiccolo, Sean Vesce, Zack Norman, Janos Flosser, Sam Lake, Ken Levine, Borut Pfifer, Julian Gollop, Fallout, X-COM: Enemy Unknown, Star Wars: Starfighter, Andrew Kirmse, Daron Stinnett, Darren Johnson, Reed Knight, Kim Swift, BioStats, Minecraft, LostLake, Mors, mysterydip, Defeating Games for Charity, Video Game History Foundation, Eternal Darkness, Shigeru Miyamoto, Brad Furminger, Marcus Aurelius, "Jenny," Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 11:15 Next time: TBA! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
What happens when the world tells you you're too much and you start shrinking yourself to survive?Today we meet William Ollayos and we're talking about the queer book that saved his life: Reverie by Ryan La Sala. And Ryan joins us for the conversation!William Ollayos is an educator, advocate, and aspiring writer based in Connecticut. He serves as an Area Coordinator in Wesleyan University's Office of Residential Life, and as a Law & Policy Fellow with Connecticut's Commission on Women, Children, Seniors, Equity & Opportunity, where he administers the statewide LGBTQ+ Justice & Opportunity Network. Bill is also a J.D. candidate at Quinnipiac University School of Law and holds an M.A. in Comparative Literature from UMass Amherst.Ryan La Sala is a bestselling and award-winning author known for his genre-defying, queer-centered horror and fantasy, including The Honeys, which is in development to become a major motion picture, and The Dead of Summer duology. He is also the author of Beholder, Reverie, and Be Dazzled. He has been featured in The New York Times Book Review, Entertainment Weekly, NPR, and more. He writes to you from New York, overseen by his cat, Haunted Little Girl.Connect with William and RyanWilliam's Instagram: @willbruwritesThe Hartford Times: hartfordtimes.com/author/william-ollayos/Ryan's website: ryanlasala.comTiktok: @theryanlasalaThreads: @theryanlasalaOur BookshopVisit our Bookshop for new releases, current bestsellers, banned books, critically acclaimed LGBTQ books, or peruse the books featured on our podcasts: bookshop.org/shop/thisqueerbookBuy your copy of Reverie here: https://bookshop.org/a/82376/9781728255835Become an Associate Producer!Become an Associate Producer of our podcast through a $20/month sponsorship on Patreon! A professionally recognized credit, you can gain access to Associate Producer meetings to help guide our podcast into the future! Get started today: patreon.com/thisqueerbookCreditsHost/Founder: John ParkerExecutive Producer: Jim PoundsAssociate Producers: Archie Arnold, K Jason Bryan and David Rephan, Bob Bush, Natalie Cruz, Troy Ford, Jonathan Fried, Joe Perazzo, Bill Shay, Sean Smith, and Karsten VagnerPatreon Subscribers: Stephen D., Terry D., Stephen Flamm, Ida Göteburg, Thomas Michna, Sofia Nerman, and Gary Nygaard.Creative and Accounting support provided by: Gordy EricksonQuatrefoil LibraryQuatrefoil has created a curated lending library made up of the books featured on our podcast! If you can't buy these books, then borrow them! Link: https://libbyapp.com/library/quatrefoil/curated-1404336/page-1Support the show
This show is in partnership with the "Shine with Joy Foundation." With SHINE, your generosity will fuel their mission of empowering Black women in STEM, improving maternal healthcare equity, and spreading joy through Yoga and community programs. You can donate today on shinewithjoy.com or go straight to their donation page here, and help make tomorrow a better place. In this episode of Art of the Beholder, Novo interviews British Multimedia Artist Penny Slinger - a pioneer in the work of surreal feminist collage and erotic body imagery - focusing on her roots, her recent work with Dior, her work over the years, including her well-known feminist pursuits, work in the 60s & 70s and beyond, and the future of her legacy.Follow Penny Slinger at:IG @pennyslingerpennyslinger.comYou can also support us with a donation @novodeproductions on paypal here.Support our colleagues at:Philipchurch.comCheck out more at www.novodeproductions.com, follow us @_novo_de, @aotb.podcast, @aotbpodcast, and if you'd like to sponsor us, partner with us, or guest on the show, you can contact us at novodeproductions@gmail.com.This Episode is also brought to you by:Novel "Til the Bitter [End]emic" - Available now on Amazon. Til The Bitter [End]emic is a novel about discovery; about what we do, who we become, and what we realize is truly important when we're faced with insurmountable odds, the same kind that makes us face our own mortality.Short story - "Cancel Culture Lotto" - available now on Amazon.Zencastr - our go-to tool to record our podcast with multiple guests remotely. With Zencastr, you can record separate audio and video tracks, and it's all backed up on a secured cloud so you never lose your hard work. It's reliable, easy to use, and there's nothing to download. So go to zencastr.com and use promo code: artofthebeholder, and get 30% off your first three months with a PRO account. So create your podcast today! #madeonzencastr.Note: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets.
Welcome to Dev Game Club, where this week we complete our series on 1985's Ultima IV. We delve into dungeons, pilot ships all over, explore the later-game evolutions of the quest, and share some stories before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Many hours more Issues covered: the literary help on the game, requiring 64K, having a consistent voice, how long a game it is, losing a ship, the Gate spell, needing to go back to every town, talking about towns and understanding the shrine quests, locking in elevations, getting later-game quest info, influencing the Triforce, keys without keys, naming dungeons to be the antithesis of the virtues, being unable to take risks like these, rich and dense theming and intricate reinforcing design, dungeons being near the virtues they oppose, requiring a ship to get to many dungeons, using the sextant to get latitude and longitude, mapping the dungeons, dungeon features, first-person hall crawl vs battle rooms, being penalized for fleeing combat, what preconceived notions do we enter with, feeling really dungeon crawly, elaborate battle map usage, The Crypt, getting stuck in a dungeon, describing an A bug, the uselessness of winds, a cove full of pirate ships, ship to ship fighting, finding the town Cove via whirlpool travel, filling in the blanks yourself, a consistent and elegant pattern, symmetry everywhere, design by programmer, leveraging your programming constraints in your narrative, the meta, what we're not, having a point of view about ethics, a procedural rhetoric, committing to the bit, breaking the traditional structure, all the mysteries you need to pay attention to, trusting the player, accessible mysteries, an extremely packed game with layers and meaning, an impactful and relevant game, not wasting your time, a Swiss clock, potential other connections. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Ultima Underworld, Legend of Zelda (series), Diablo IV, Baldur's Gate III, Minecraft, Eye of the Beholder, Final Fantasy (series), Halo, LostLake, Calamity Nolan, Richard Garriott, BioShock, Mass Effect, BioWare, J. R. R. Tolkien, Karla Zimonja, Dark Souls, A Fool's Errand, Hitman, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 1:10:55 Next time: Commemoration Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Neils Back, Our Souls, Pappys Catching Strays, Ball Fear, Hog Wild and some other fighty stuffBluesky:https://bsky.app/profile/dungeonsanddickheads.co.ukInstagram:https://www.instagram.com/dungeonsanddheads/Discord:https://discord.gg/brB2Agj65VPatreon:https://www.patreon.com/c/DungeonsAndDHeadsYouTube:https://www.youtube.com/@DungeonsAndDheads Hosted on Acast. See acast.com/privacy for more information.
Beauty is not an absolute standard; it is deeply subjective and shaped by individual perception. What one person finds captivating, another may overlook, revealing that beauty exists as much in the observer as in the observed. It is influenced by culture, experience, and personal values, reminding us that true appreciation goes beyond surface appearances. In understanding that beauty is interpreted differently by everyone, we learn to celebrate diversity and embrace perspectives that expand our sense of what is beautiful.Note: This episode contains music used solely for illustrative and work-related purposes as part of a live broadcast recording. All rights to music belong to their respective owners, no copyright infringement is intended.This episode was supported by ACT Foundation
Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This show is in partnership with the "Shine with Joy Foundation." With SHINE, your generosity will fuel their mission of empowering Black women in STEM, improving maternal healthcare equity, and spreading joy through Yoga and community programs. You can donate today on shinewithjoy.com or go straight to their donation page here, and help make tomorrow a better place. Now in this episode of Art of the Beholder, it's time we give you fine people a Public Service Announcement, so to all the beholders, fans, artists, friends, and family, thank you.You can also support us with a donation @novodeproductions on paypal here.Support our colleagues at:Philipchurch.comCheck out more at www.novodeproductions.com, follow us @_novo_de, @aotb.podcast, @aotbpodcast, and if you'd like to sponsor us, partner with us, or guest on the show, you can contact us at novodeproductions@gmail.com.This Episode is also brought to you by:Novel "Til the Bitter [End]emic" - Available now on Amazon. Til The Bitter [End]emic is a novel about discovery; about what we do, who we become, and what we realize is truly important when we're faced with insurmountable odds, the same kind that makes us face our own mortality.Short story - "Cancel Culture Lotto" - available now on Amazon.Zencastr - our go-to tool to record our podcast with multiple guests remotely. With Zencastr, you can record separate audio and video tracks, and it's all backed up on a secured cloud so you never lose your hard work. It's reliable, easy to use, and there's nothing to download. So go to zencastr.com and use promo code: artofthebeholder, and get 30% off your first three months with a PRO account. So create your podcast today! #madeonzencastr.Note: Only the intro music is by A-CO; all other music or sound effects is stock from various outlets. Main resource for background information: wikipedia.com.
There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Dev Game Club, where this week we continue our series on 1985's Ultima IV. We talk a lot about the mysterious sense of the game, the talking interface and mechanics, and dive a bit into combat before turning to reader mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another number of hours Issues covered: missing out on talking to someone, sleeping sprites, having a talk prompt and fallbacks, having generic topics per town, putting together with nouns and verbs, adding to world-building, introducing riddles and puzzles, having a sense of what's going on under the hood, exploring through talking, the technical implementation issues, the letter limits, likely implementation details, iterating on a design, fast travel, the many eights, explaining the moon gates, fleeing a boat, the ways you can pause the game, how the moon states work, the persistence of the world, the long table, more arguments for the persistence of the world, getting into combat, the zoomed in battlefield, strategizing around leveling up characters, readying/switching weapons, anticipating dungeon combat, the combat soundscape and understanding the battle, using every key on the keyboard, how many monsters there are, leveling combat, leveling up by talking with Lord British, non-linear XP table, reinforcing the relationship with both Lord British and Richard Garriott, having the cycle of leveling up, the surprise of discovering Magincia, a question of controllers, swapping between screens, distinctions between different Pikmin games, our favorite Pikmin types, charity unlocks, capybara attacks. Games, people, and influences mentioned or discussed: Sierra, King's Quest (series), LucasArts, Dungeons & Dragons, Larian, Baldur's Gate (series), Eye of the Beholder, The Outer Wilds, Her Story, Sam Barlow, Deadly Premonition, Ultima Underworld, Final Fantasy Tactics, The Elder Scrolls (series), Serious Sam, Richard Garriott, Ultima Online, Darren Johnson, Star Wars (obliquely), Pikmin, Dark Souls, Missile Command, MysteryDip, PlayStation, Xbox, Nintendo, Calamity Nolan, Virtual Boy, Okami, The Simpons (obliquely), Asher, FSSZilla, Cuphead, Hitman, Metal Gear Solid, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 59:13 Next time: More Ultima IV! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Coleman returns with his first show of 2026, with a few late '25 releases and some brand new stuff this month from The Ruins of Beverast, Turpitude, Beholder and more. Plus spots on a string of upcoming punk shows from Nightfeeder, Bootlicker, Languid, and The Exploited. Closing out with a couple 10yr anniversaries from Cobalt and Mizmor, aaaand of course plenty more devastasting, brutal sounds for your earholes.
This was a fun mid-week crossword, built with HI (Human Intelligence), with just a skosh of (non-AI) assistance from Excel. (See the xwordinfo.com entry for the gory details). The theme was, well, punny, and the surrounding clues intriguing. We liked 1D, It goes down in flames, ASH; a reference to a lady desperately in need of Aveda, 5D, Monster whose gaze remained lethal after her death, MEDUSA; and our favorite artist, 47D, Painter Matisse, HENRI. Mais oui!Show note imagery: Your typical Wisconsin ICEHUTWe love feedback! Send us a text...Contact Info:We love listener mail! Drop us a line, crosswordpodcast@icloud.com.Also, we're on FaceBook, so feel free to drop by there and strike up a conversation!
Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game, opacity being part of the point, performance characteristics of the PCs of the time, the importance of the manuals, entering the world as yourself, using the manual to reinforce the role-play, not requiring graphics, priming the player, describing the geography of different areas, imposing importance on a handful of pixels, the quest of the game, sublimating the quest of the game, a less traditional RPG experience, after reading the manual, the deep questions/dilemmas, tournament structure, choosing your most important virtue, getting the bard, series characters who can join your party, reflecting your beliefs, getting different dilemmas, the Venn diagram of virtues, the Tinker profession, symmetry in design, Buddhism and the Eightfold Path, countering the cultural zeitgeist, the Avatar and Hinduism, a deity's manifestation on Earth, finding your way into swamps, both hosts being poisoned and dying, death and rebirth, being unable to recruit early. Games, people, and influences mentioned or discussed: Dwarf Fortress, BioStats, KyleAndError13, Silksong, GreyFiery, Hollow Knight, Untitled Goose Game, Kaeon, Hitman, N0isses, Hades, Phil Salvador, MYST, RobotSpacer, Shadowgate, Unpacking, Kendrama, CalamityNolan, Splatoon 2, Typing of the Dead, Dark Souls 2, Nitro, Metal Gear Solid, Resident Evil, LostLake, Minecraft, Super Mario Bros Shuffler, Devil May Cry, MegaMan X, Belmont, NES, Atari 2600, Ultima Underworld, A Bard's Tale, Eye of the Beholder, Magic: The Gathering, LucasArts, Super Mario 64, Space Harrier, Gauntlet, Ghosts n' Goblins, Gradius, Super Mario Bros, Tetris, Where in the World Is Carmen Sandiego, Spy vs Spy (series), Oregon Trail, King's Quest II, The Goonies, Gremlins, A View to a Kill, Rambo, Temple of Doom, The Empire Strikes Back, SEGA Master System, Sonic (series), Wizardry, Apple ][, Commodore 64, Civilization III, The Sims, Bill Roper, Warcraft, The Elder Scrolls: Morrowind, Reed Knight, Pool of Radiance, Dungeons & Dragons, Warren Spector, Ultima Adventures, Outcast, Fallout, Wasteland, A Connecticut Yankee in King Arthur's Court, Harley Baldwin, Richard Garriott, the Ramayana, Ed Fries, Benimanjaro, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 06:25 Next time: More Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Fr. Patrick preached this homily on January 18, 2025. The readings are from Isaiah 49:3, 5-6, Psalm 40:2, 4, 7-8, 8-9, 10, 1 Corinthians 1:1-3 & John 1:29-34. — Connect with us! Website: https://slakingthirsts.com/ Youtube: https://www.youtube.com/channel/UCytcnEsuKXBI-xN8mv9mkfw
Only a day after their encounter with the Beholder at the center of the schemes in the Beastlands, the Hunting Party barely stop to breathe before returning to the cave lair. Will this showdown bring an end to the turbulence in the Happy Hunting Grounds? Or are surprises in store for the newest Unicorn Knights?---Our show contains fantasy violence (and the occasional foul language), treat us like a PG-13 program!---Thank you to our friends at QueeRPG! Check them out here:https://linktr.ee/queerpghttps://queerpg.com/Bluesky: @queerpg.bsky.socialInstagram: @queerpgpodThank you to our friends at Tabletop Hot Takes! Check them out here:RSS: https://feeds.captivate.fm/tabletop-hot-takes/Patreon: https://www.patreon.com/c/TabletopHotTakesFunky's Itch: https://itch.io/dashboardVR-LA and Vhas enamel pins available now! Order yours while supplies last:https://crowdmade.com/collections/rolling-with-difficultyRolling with Difficulty Patreon:patreon.com/rollingwithdifficultyRolling with Difficulty Discord:https://discord.gg/6uAycwAhy6Merch:https://crowdmade.com/collections/rolling-with-difficultyContact the Pod:rollwithdifficulty@gmail.comRSS Feed: https://rollingwithdifficultypod.transistor.fm/Youtube: https://www.youtube.com/c/RollingwithDifficultyInstagram: @rollwithdifficultyBlueSky: @rollwithdifficulty.bsky.socialTik Tok: @rollwithdifficultyCast:Dungeon Master - Austin FunkBlueSky: @atthefunk.bsky.socialThe Set's Journal of Faerun: https://www.dmsguild.com/product/345568/The-Sets-Journal-of-Faerun-Vol-1?term=the+setKatya - Sophia RicciardiBlueSky: @sophiekay.bsky.socialInstagram: @_sophie_kayMoviestruck: https://moviestruck.transistor.fm/Patreon: https://www.patreon.com/moviestruckTrystine - OSP RedBlueSky: @overlysarcastic.bsky.socialInstagram: @overly.sarcastic.productionsOverly Sarcastic Productions: https://www.youtube.com/c/OverlySarcasticProductionsChannel/Kireek - NoirBlueSky: @noirgalaxies.bsky.socialInstagram: @noirgalaxiesGarou - WallyBlueSky: @wallydraws.bsky.socialInstagram: @stuckinspacePortfolio: https://ghost_astronaut.artstation.com/Want to send us snail mail? Use this Address:Austin Funk1314 5th AvePO Box # 1163Bay Shore NY 11706Character Art by @stuckinspaceBackground Art by @tanukimi.sMusic by: Dominic Ricciardihttps://soundcloud.com/dominicricciardimusicFeatured Tracks:Hunting Party ThemeWhen Will the Beast Land?The Beast Has Landed ★ Support this podcast on Patreon ★
So great to stroll down memory lane with an old label mate, Wollo, aka László Bertholini. We talk about those early days on Hazelwood Records, touring in Europe, and also the inner workings of The Great Bertholinis. With a new EP "The Eye of the Beholder" just released, we discuss this recording and reuniting with his pals. So many deep thoughts in this talk, buckle up, we're gonna re-crash the Hazelwood van while listening to this beauty!
As 2025 comes to an end and 2026 begins, the Heroes & Icons network opens its New Year's Twilight Zone marathon with one of the most unsettling episodes ever aired—Eye of the Beholder.
As 2025 comes to an end and 2026 begins, the Heroes & Icons network opens its New Year's Twilight Zone marathon with one of the most unsettling episodes ever aired—Eye of the Beholder.
Sports Daily Full Show 9 December 2025
THIS WEEK... Amazon uses AI to dub some anime and gets blasted for it. We take the opportunity of the latest controversy to talk about why AI needs to stop. Also reviews of the beginning of the end of Mahou Shoujo Issatsu Chan and other things. Try to enjoy the daylight!
Super-intelligent elephant slugs who are telepathic zookeepers and vague off-screen resolutions—are humans just amusing pets? Dom Bettinelli, Jimmy Akin, and Fr. Jason Tyler unpack The Eye of the Beholder from The Animated Series.
Super-intelligent elephant slugs who are telepathic zookeepers and vague off-screen resolutions—are humans just amusing pets? Dom Bettinelli, Jimmy Akin, and Fr. Jason Tyler unpack The Eye of the Beholder from The Animated Series. The post The Eye of the Beholder (TAS) appeared first on StarQuest Media.
Our heroes move onward in a land of pixels and paintings as they wrestle with a split party, getting deep, real deep, into a book and a forest full of foes at fractious frame rates! Tony Sindelar with Aleen Simms, James Thomson, Mikah Sargent, Monty Ashley and Tiff Arment.
Our heroes move onward in a land of pixels and paintings as they wrestle with a split party, getting deep, real deep, into a book and a forest full of foes at fractious frame rates! Tony Sindelar with Aleen Simms, James Thomson, Mikah Sargent, Monty Ashley and Tiff Arment.
Join us to unpack the high-stakes Strange New Worlds Season 3 finale, "New Life and New Civilizations" — a potential series ending? We examine the tragic, redemptive fates of Captains Pike and Batel; Batel's destiny as the Beholder gives Pike an Inner Light-esque gift. We'll also break down the Vezda's ancient evil and explore the episode's finality and fresh start, wondering what kind of Captain Pike will be now and where Strange New Worlds goes as it sets up the final two seasons and the Five-Year Mission. #strangenewworlds #newlifeandnewcivilizations #startrek
01. LTN pres. Ghostbeat - Hope has A Name [Deeper Harmonies] 02. Markus Schulz & Matt Fax - The New World [A State Of Trance] 03. BLONDISH, Zeeba - Different Way (ARTBAT Remix) [Insomniac] 04. Beholder & Seb Hennig - Never Alone [Deeper Harmonies] 05. Krevix - Afterlight [Deeper Harmonies] 06. TELYKAST x Loek - Angels (KASIA & Khainz Remix) [Armada] LIGHT SIDE TRACK 07. Northern Project - In Your Soul [Rising HRMNY] 08. Andrew Rayel pres. ARISEY feat. Freddie Elmberg - Reverie [Find Your Harmony] 09. AVALAN ROKSTON - Who's Gonna Save You [Tomorrowland Music] 10. Agents Of Time, CERES - Baby [Time Machine] 11. Aldor, Jeef B, KXNE - Pure NRG [Find Your Harmony] 12. Silvela - Ultra Violence [Deeper Harmonies] 13. Cosmic Gate - You [Wake Your Mind] FAVORITE OF THE MOMENT 14. Evoxel - Omen [Find Your Harmony] 15. Korolova & JOA - My Mind [Experts Only] 16. Andrew Rayel feat. Darla Jade - Promise Me (Club Mix) [Find Your Harmony] 17. Hardwell - RETROGRADE 2025 [Revealed] 18. Claudiu Adam & That Girl - You Are Enough [Rising HRMNY] 19. RAM & Susana - RAMelia (Digital Culture Remix) [Black Hole] 20. Robbie Seed & Yoli Rose - Vanishing [Find Your Harmony] 21. Doppenberg - Starlight [Find Your Harmony] 22. Maria Healy - Sparkle [FSOE] 23. Kevin Krissen & Robert Junior & AvAlanche - Scars In Our Face [Reaching Altitude] 24. 4YU & LONG PLAY - FUEGO [Rising HRMNY] 25. Paul Denton - The Vault [FSOE] 26. Hardwell feat. Jonathan Mendelsohn - Echo (DOMENO Remix) [Revealed] 27. David Gravell - Follow Me [Hight Contrast] 28. Armin van Buuren & KI:KI - Put Your Bassline [Armada] 29. Key4050 – Cisza (David Forbes Remix) [Dreamstate Records] DARK SIDE TRACK 30. Brynx - Where It Begins [SubHarmony] 31. Steve Dekay & NrgMind - Tunnel Rave [Nocturnal Knights] CLASSIC SELECTION 32. Cosmic Gate & Emma Hewitt - Calm Down [Black Hole]
Tracklist: 01. Argy, John Cala - BOOM [New World] 02. Joshlane - System Overload [Afterlife] 03. Gus One - Strobelights [Deep Woods] 04. Aldor, PIOTR - In My Heart [Deeper Harmonies] 05. LÜRUM - Save Me [Eccentricity] LIGHT SIDE TRACK 06. Krevix - Afterlight [Deeper Harmonies] 07. Beholder & Seb Hennig - Never Alone [Deeper Harmonies] 08. nilsix, Orjan Nilsen, and Mark Sixma - Blast From The Past [Dreamstate Records] 09. Fedo - Hear Me Now [Find Your Harmony] 10. Cristoph & Diana Miro - Echoes [Interstellar] 11. Andrew Rayel pres. ARISEY feat. Freddie Elmberg - Reverie [Find Your Harmony] 12. Adam Sellouk & Zerky - Touch It [Spinnin] 13. Alexander Popov, U-Jeen & Vera Novak - Toca's Miracle [Interplay] 14. K3SS, Gabi Gray - Dont Let go [Rising HRMNY] 15. DIM3NSION - Metamorphosis (RAYEL Remix) [Find Your Harmony] FAVORITE OF THE MOMENT 16. Andrew Rayel feat. Darla Jade - Promise Me (Club Mix) [Find Your Harmony] 17. Ilan Bluestone & Giuseppe de Luca - This Town (Club Mix) [Anjunabeats] 18. Giuseppe Ottaviani - Keep Your Dreams Alive (Darren Porter Remix) [Dreamstate Records] 19. Claudiu Adam & That Girl - You Are Enough [Rising HRMNY] 20. Talla 2XLC, York, Angel City - Euphoria [That's Trance] 21. Robbie Seed & Yoli Rose - Vanishing [Find Your Harmony] 22. Doppenberg - Starlight [Find Your Harmony] 23. Ferry Corsten & Deepest Blue - Deepest Blue [Armada] 24. Driftmoon x XiJaro & Pitch - Rise Again [Black Hole] 25. Cresta - Devil Of Acid [Outburst] 26. A.R.D.I. - On The Other Side [Find Your Harmony] 27. Daxson & Clara Yates - Turn Back [Black Hole] 28. 4YU & LONG PLAY - FUEGO [Rising HRMNY] 29. Armin van Buuren & Sacha - Set Me Free (Rising Star Remix) [Armada] 30. David Forbes - Away [Who's Afraid of 138?!] 31. Oskah & David Chouman - The Call [Reaching Altitude] DARK SIDE TRACK 32. Marco V - Simulated (Olly James Remix) [High Contrast] CLASSIC SELECTION 33. Ferry Corsten pres. Gouryella - Neba [Flashover]
Welcome back to the Video Store Podcast and welcome to Spooky Month! We're halfway to Halloween, and I've picked four underrated Halloween specials to help you celebrate the season.Halloween is Grinch Night! (1977)This lesser-known Grinch special adds a bit of spooky, Seussian fun to the Halloween season. Young Euchariah Who gets lost on a trip to the “euphemism” during a wind storm and has an encounter with the Grinch. You shouldn't go out on a night like this—instead, stay in with Halloween is Grinch Night!Doug Season 4 Episode 4 “Doug's Halloween Adventure” (1993)This Halloween special is one that I've tried to watch every year since the 90s. Doug and Skeeter are spending Halloween at Funky Town, hoping, though not without trepidation, to ride Bloodstone Manor, the new horror ride. However, by the time they make it to the front of the line, the park is closed. Not disuaded, school Roger pushes them to sneak on anyway. Can they escape? Watch “Doug's Halloween Adventure” and find out. Gargoyles Season 2 Episode 7 “Eye of the Beholder” (1995)This Halloween episode of Gargoyles has been shown as a Halloween special in the years since its original airing. Elisa and Goliath are tracking a werewolf-type creature…or should we say werefox? Can they rescue Fox from the effects of The Eye of Odin necklace? You'll have to watch and find out. The Halloween Tree (1993)This Emmy-winning Halloween special is adapted from Ray Bradbury's novel of the same name. The Halloween Tree focuses on the adventures of 5 kids on Halloween night who must learn the value of friendship and the true spirit of the Halloween season. With Leonard Nimoy as Mr. Moundshroud and narration by Ray Bradbury himself, The Halloween Tree is NOT to be missed. Thanks for joining us for another trip to the Video Store Podcast. Have a safe and happy Halloween season! Thanks for reading Video Store Podcast! This post is public so feel free to share it. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.videostorepodcast.com
Night of the Living Podcast: Horror, Sci-Fi and Fantasy Film Discussion
Freddy Morris, Joe Juvland, and Matt Hoffman take on "Eye of the Beholder," the iconic Twilight Zone episode that flips beauty standards on their head. Listen in as they explore the episode's themes, suspenseful moments, and lasting impact. Get Matt's EP "The Fifth Dimension" wherever you stream music.
In this eye-opening episode of The Collective Perspective, we dismantle the idea that “ugly” is objective. From social media filters to public opinion, from art critiques to self-doubt, we ask: Who decides what's beautiful and why do we care so much? We explore how perception shapes our reality and how calling something “hideous” might say more about the observer than the observed. Whether it's politics, art, body image, or identity, this episode challenges us to examine the lens we use before labeling the world around us. ✨ Featuring real stories, cultural insight, and some hard-hitting self-reflection this one's for anyone ready to question the narrative and fix the filter in their own eyes. Don't forget to like, subscribe, and share if this episode gave you something to reflect on. New episodes every week from The Collective Perspective. #WabiSabi #PerceptionIsReality #BeautyStandards #SelfImageMatters #JudgmentCulture #TheCollectivePerspective #UglyOrUnique #Polarization #SocialMediaLies #ArtAndTaste #MindsetShift #HiddenBeauty Chapters (00:00:00) - Introduction: What Makes America Stronger(00:00:36) - Topic Introduction: Hideous is the Eye of the Beholder(00:01:36) - Personal Anecdote: The Hideous Car(00:02:11) - Exploring Beauty and Ugliness(00:05:40) - Cultural Standards of Beauty(00:07:33) - Art and Perception(00:08:26) - The Weaponization of 'Ugly'(00:14:06) - Music: Beauty and Ugliness(00:16:58) - Self-Reflection and Body Image(00:21:32) - Unplugging and Finding True Beauty(00:23:26) - Conclusion: Share Your Thoughts
Tracklist: LIGHT SDE TRACK 01. LTN pres. Ghostbeat - Cant Get Enough [Deeper Harmonies] 02. Beholder & Seb Hennig - Coming Up [Deeper Harmonies] 03. Nucrise & FAWZY - Stars On Fire [Rising HRMNY] 04. LÜRUM - Freedom [Eccentricity] 05. Ferry Corsten x HALIENE - Wherever You Are (Helsløwed Reprint) [Black Hole] 06. Laura van Dam & Ginchy & Deadline & Innerdose - Innerlight [Ginchiest] 07. P.O.U X Melokids X Carla Fernandes - In The Air [Epic247] 08. Alex O'Neill x Uri Farre - Let me go [Deeper Harmonies] 09. Darren Tate & Jono Grant - Let The Light Shine In (Nitrous Oxide Remix) [Armada Captivating] 10. THE HIDD3NS x Vassmo - Don't Call Me [Generation Smash] FAVORITE OF THE MOEMENT 11. Andrew Rayel pres. ARISEY feat. Freddie Elmberg - Reverie [Find Your Harmony] 12. JOA - No Games [Armada] 13. Bodo Kaiser & Sarah Howells - Black Hole [Black Hole] 14. Farius - Cold Apex [Anjunabeats] 15. RAYEL - This Is The Future [Find Your Harmony] 16. 4YU & Maxxer - Le Vide [Rising HRMNY] 17. Alex M.O.R.P.H. & Dark Fusion - Beyond Time [Find Your Harmony] 18. XiJaro & Pitch x Christina Novelli - When Nobody Cares [Black Hole] 19. A.R.D.I. - On The Other Side [Find Your Harmony] 20. David Gravell - Feel So Free [High Contrast] 21. Metta & Glyde - The Same Silence [Subculture] 22. Richard Durand & Driftmoon - Avalanche [Black Hole] 23. Robbie Seed press. Ritual Code - Moment [SubHarmony] 24. Rene Ablaze - Deep Inside [Nocturnal Knights] 25. Giuseppe Ottaviani - Lost in You [Armada] DARK SIDE TRACK 26. David Forbes - Quantum Valley [Dreamstate] 27. Svenson & Gielen x Nifra - The Beauty Of Silence [Black Hole] 28. The Rocketman vs. Push - Strange World [Armada] 29. Andrew Rayel - Rave Angel [Dreamstate] 30. Maddix & Potatoheadz - Mix The Master [Extatic] 31. Dixie - Miracle [SubHarmony] CLASSIC SELECTION 32. John O'Callaghan, Timmy & Tommy - Talk To Me (Orjan Nilsen Trance Mix) [Subculture]
STRANGE NEW WORLDS – Staffelfinale „New Life and New Civilizations“: Wir sprechen über Portale, Paradoxien und Partnerschaften. Pike & Batel gegen die Vezda, Spock & Kirk im Mind-Meld-Team, Uhura/Scotty/Pelia als Energie-DJ-Kollektiv. Dazu: Physik-Minute („Phaser ≠ additiv“), Kanon-Check (DMZ & Karten), Referenzen von „The Inner Light“/„Das zweite Leben“ bis „Kampf um Organia“. Fazit: ambitioniert, emotional – und an der Kante zwischen Sci-Fi und Märchen. #StarTrek #StrangeNewWorlds #NewLifeAndNewCivilizations #Pike #Batel #Spock #Kirk #Uhura #Scotty #Pelia #TrekPodcast #DiscoveryPanel
Send us a textRyan La Sala is a bestselling and award-winning author known for his genre-defying, queer-centered horror and fantasy, including The Honeys and Beholder. His work has been featured in The New York Times, NPR, Entertainment Weekly, and more. He writes to you from New York, overseen by his cat, Haunted Little Girl. He can hold his breath for one minute and three seconds. You can ping him on his shell phone at ryanlasala.com. Ryan discussed his new book The Dead of Summer.
Pike and Batel Call It Quits! The Strange New Worlds season finale delivers shocking revelations and sets the stage for Season 4—did it stick the landing? We'll share our full review and reactions. Meanwhile, Paramount is shaking things up with major corporate changes, including the launch of a brand-new sports division. Plus, get ready for Star Trek: Year One—we'll break down everything we know about this exciting new project. And Spock himself is pushing hard for Star Trek 4—we'll explain what Ethan Peck had to say. All this and more, right here on Trekcast: The Galaxy's Most Listened To Star Trek Podcast.News:Paramount creates new Sports divisionhttps://www.hollywoodreporter.com/business/business-news/paramount-sports-entertainment-division-jesse-sisgold-1236368113/Star Trek Year Onehttps://trekmovie.com/2025/08/06/star-trek-year-one-would-fill-the-gap-of-untold-stories-of-kirks-enterprise/Zachary Quinto is pushing for Star Trek 4https://screenrant.com/star-trek-4-status-update-zachary-quinto/"New Life and New Civilizations"Directed by Maja VrviloWritten by Dana Horgan & Davy PerezAs Batel prepares to leave the Enterprise to take up her new role, the crew discover that the Vezda has escaped from the transporter pattern buffer in a reconstruction of Gamble's body. Korby finds Gamble at a doorway to the Vezda prison and the Enterprise goes to rescue him. This is a trap to lure out M'Benga, as he and Gamble need to be together to open the doorway. The crew learn that the unique combination of DNA inside Batel matches the biology of the Beholder statue that guards the prison. To open the doorway without M'Benga and Gamble, the crew devise a plan to simultaneously fire on it from the Enterprise and the Farragut; Spock performs a mind meld with James Kirk so the two can perfectly sync their actions. Pike and Batel enter the prison and confront Gamble, who destroys the Beholder and frees the other Vezda. Using her emerging power, Batel creates an illusion in which she and Pike live a full and happy life together. She then traps all the Vezda in the prison and becomes the Beholder. Pike struggles to move on without Batel as the Enterprise sets out to explore uncharted planets.Trekcast: The Galaxy's Most Unpredictable Star Trek Podcast!Welcome to Trekcast, the galaxy's most unpredictable Star Trek podcast! We're a fan-made show that dives into everything Star Trek, plus all things sci-fi, nerdy, and geeky—covering Star Wars, Marvel, DC Comics, Stargate, and more.But Trekcast isn't just about warp drives and superheroes. If you love dad jokes, rescuing dogs, and even saving bears, you'll fit right in! Expect fun, laughs, and passionate discussions as we explore the ever-expanding universe of fandom.Join us for a wild ride through the stars—subscribe to Trekcast today! Connect with us: trekcasttng@gmail.comLeave us a voicemail - (570) 661-0001Check out our merch store at Trekcast.comHelp support the show - ko-fi.com/trekcastBecome a supporter of this podcast: https://www.spreaker.com/podcast/star-trek-podcast-trekcast--5651491/support.
Chris Walton explains why the rationale put forward by Gap Inc. CEO Richard Dickson to extend into the beauty business just doesn't hold up under scrutiny.Mirakl - The catalyst of commerce. Over 450 retailers are opening new revenue streams with marketplaces, dropship, and retail media. Unlock more products, more partners, and more profits without the heavy lifting. Visit Mirakl.com to learn more.Hosted by Chris Walton, former Target executive and co-host of the Omnii Talk Retail Fast Five Podcast. New episodes of Walton's Weekly Wramblings drop every Friday.Subscribe now and be careful out there - the retail landscape is changing faster than ever.
Tracklist: 01. The Madison - Fortune [Magik Muzik] LIGHT SDE TRACK 02. Beholder & Seb Hennig - Coming Up [Deeper Harmonies] 03. Nucrise & FAWZY - Stars On Fire [Deeper Harmonies] 04. Andrew Rayel feat. Darla Jade - Promise Me [Find Your Harmony] 05. P.O.U X Mark Roma - Origins [Deeper Harmonies] 06. Amber Revival - The Afterglow [Hidden Light Records] 07. Ferry Corsten x HALIENE - Wherever You Are (Helsløwed Reprint) [Black Hole] 08. Ahmed Helmy & Sembilence Smile & Krevix - It's Just You [Futurising] 09. Cubicore - Twilight [A State Of Trance] 10. Kasablanca - Audio Machina [Anjunabeats] 11. THE HIDD3NS x Vassmo - Don't Call Me [Generation Smash] 12. Argy, Eli & Dani, ØSHER & Peki - Chasing Highs [NEWORLD] 13. Alok, ARTBAT - Truth, Peace, Love, Acid [UPPERGROUND] 14. Dirkie Coetzee & That Girl - Blue Eyed Angel [AVA] 15. Eugenio Tokarev & Goontha - Out Of My Mind [Enhanced] 16. Martnello - Into Motion [Rising HRMNY] 17. Armin van Buuren & Adam Beyer & D-Shake - Techno Trance [Armada Music] 18. B Jones - Song to the Siren [Black Hole] FAVORITE OF THE MOEMENT 19. Alex M.O.R.P.H. & Dark Fusion - Beyond Time [Find Your Harmony] 20. ReOrder & MYR with Mari Nala - Bleeding Out [Reverie] 21. Daniel Kandi & M42 - Stay [FSOE] 22. Transaphonic & Ren Faye - Wide Awake (Maria Healy Remix) [Subculture] 23. Fictivision vs. C-Quence - Symbols (Mirage Remix) [In Trance We Trust] 24. Alex Drane & Emily Miller - All That Love [Suanda Voice] 25. JAN DE VICE, Inoblivion & MAESTRO DABICI - Can You Feel It [Who's Afraid Of 138?!] 26. Robbie Seed press. Ritual Code - Moment [SubHarmony] 27. Mauro Picotto, Ruben de Ronde & NRG2000 - Check This Out [Armada Music] 28. Giuseppe Ottaviani & Nifra - Unified [Armada Music] 29. AVAO - Algorhythmic [Revealed] 30. Andrew Rayel - Rave Angel [Dreamstate] DARK SIDE TRACK 31. David Rust & Oskah - Lock 'N Load [Reaching Altitude] 32. Tensteps & Brynx - Party Every Day [SubHarmony] CLASSIC SELECTION 33. Sensation - The Anthem 2003 [Be Yourself Music]
Mere Beholderism @theeconplayground1193 A Symposium on Mere Beholderism with Dan Klein, Erik Matson, and Paul Vanderklay https://youtu.be/EDx4h2KWd84?si=RHP8Z8LMiezkcgfn Dan Klein gives us a presentation on Mere Beholderism, the position that one's moral outlook should refer to a sense of the highest beholder and not any other supposed summary like "efficiency" or "utility". We also have Erik Matson of the Mercatus Center and Paul Vanderklay of Living Stones CRC to comment, and we all come together at the end for an open conversation. Substack: theeconplayground.substack.com https://www.southeastuary.com/ https://www.livingstonescrc.com/give Paul Vander Klay clips channel https://www.youtube.com/channel/UCX0jIcadtoxELSwehCh5QTg https://www.meetup.com/sacramento-estuary/ My Substack https://paulvanderklay.substack.com/ Bridges of meaning https://discord.gg/cfwxQ96Q Estuary Hub Link https://www.estuaryhub.com/ If you want to schedule a one-on-one conversation check here. https://calendly.com/paulvanderklay/one2one There is a video version of this podcast on YouTube at http://www.youtube.com/paulvanderklay To listen to this on ITunes https://itunes.apple.com/us/podcast/paul-vanderklays-podcast/id1394314333 If you need the RSS feed for your podcast player https://paulvanderklay.podbean.com/feed/ All Amazon links here are part of the Amazon Affiliate Program. Amazon pays me a small commission at no additional cost to you if you buy through one of the product links here. This is is one (free to you) way to support my videos. https://paypal.me/paulvanderklay Blockchain backup on Lbry https://odysee.com/@paulvanderklay https://www.patreon.com/paulvanderklay Paul's Church Content at Living Stones Channel https://www.youtube.com/channel/UCh7bdktIALZ9Nq41oVCvW-A To support Paul's work by supporting his church give here. https://tithe.ly/give?c=2160640 https://www.livingstonescrc.com/give
Looking around in 2025, it's hard not to see the outright rejection of classical beauty. From Art to Architecture, fashion to physical beauty trends, it is clear that something has been lost in societies perception of beauty. But this is not a new phenomenon. As society has rejected truth, it has also rejected the concept of objective beauty. Today we will discuss where this hatred for the beautiful came from, why it has become so pervasive, and how to deal with a world that calls ugly things beautiful and beautiful things oppression.-----⭐ SPONSOR: Good Ranchers Serve only the best meat to fuel your family this school year! Over 85% of grass-fed beef sold in U.S. stores is imported, but Good Ranchers offers 100% American-sourced meat, supporting local farms. We eat Good Ranchers every single day and we know you'll love it.
#TCS #TheChurchSplit Dr. Lydia McGrew is a widely published analytic philosopher and author. She received her PhD in English from Vanderbilt University in 1995. She has published extensively in the theory of knowledge, specializing in formal epistemology and in its application to the evaluation of testimony and to the philosophy of religion. She defends the reliability of the Gospels and Acts in four books, including The Eye of the Beholder: The Gospel of John as Historical Reportage and Testimonies to the Truth: Why You Can Trust the Gospels. Channel: @LydiaMcGrewChannel Books: Testimonies to the Truth: https://a.co/d/cFxO46b Eye of the Beholder: https://a.co/d/fUPgc1A Hidden in Plain View: https://a.co/d/4G4ANIQ The Mirror or the Mask: https://a.co/d/cWuZCLd Internalism and Epistemology: https://a.co/d/e8gC0hL Than's Work: @InspiringPhilosophy Support The Ministry: https://patreon.com/thechurchsplit Donate: https://www.paypal.com/donate/?hosted_button_id=DNCPKRQVTBD5E Order My Book: https://a.co/d/1vjiC16 The Network: https://onelifenetwork.org/ Uncommon Creation | Wood Work and Expertise: https://uncommoncreations3.wixsite.com/uncommon-creations/category/all-products?fbclid=IwY2xjawHWtTpleHRuA2FlbQIxMAABHd2BptF-I3w1BNlxYE2ZJDf1OjNgz2WETT0yBBTW-HfIjyWyX2e1g02mhQ_aem_E5IXshsJQ19WUBcgV2-9aw Music Credit: Bensound, High Octane - #2215113
Behold, the return of Lieutenant Commander Rebecca Frost, noted Space Show fan Admiral Kerry Jackson, ensign Tony Eccles, and special guest Jake Black as they resume their voyage through all things Star Trek! In this episode, we continue into season 7 of The Next Generation with episodes Eye of The Beholder, Genesis, Journey's End, and Firstborn.
WhatsApp finally made it to iPad, Salesforce is dropping $8 billion on Informatica to boost its AI game, and Realme launched two phones with monster batteries that charge in under an hour. Meanwhile, The Browser Company hit pause on Arc to chase the AI wave with its new Dia browser. Starring Sarah Lane, Tom Merritt, Amos, and Joe. To read the show notes in a separate page click here! Support the show on Patreon by becoming a supporter!
Paul reopens the Team Sanity/Team Fred discussion during corrections & omissions on Eye of the Beholder. Plus, experiential designer Mikhael Tara Garver chats with Jason & Paul all about the world of large-scale immersive entertainment, her work on the Star Wars Galactic Starcruiser, and the future of immersive at Culture House Media. Oh yeah, and we announce next week's new movie! Tix on sale for Philly live show on Nov 16th and holiday virtual live show on Dec 12th! Go to hdtgm.com for ticket info, merch, and for more on bad movies.Order Paul's book about his childhood: Joyful Recollections of TraumaFor extra content on Matinee Monday movies, visit Paul's YouTube page: youtube.com/paulscheerTalk bad movies on the HDTGM Discord: discord.gg/hdtgmPaul's Discord: discord.gg/paulscheerFollow Paul's movie recs on Letterboxd: letterboxd.com/paulscheer/Check out new HDTGM movie merch over at teepublic.com/stores/hdtgmPaul and Rob Huebel stream live on Twitch every Thursday 8-10pm EST: www.twitch.tv/friendzoneLike good movies too? Subscribe to Unspooled with Paul and Amy Nicholson: listen.earwolf.com/unspooledSubscribe to The Deep Dive with Jessica St. Clair and June Diane Raphael: www.thedeepdiveacademy.com/podcastWhere to find Paul, June, & Jason:@PaulScheer on Instagram & Twitter@Junediane on IG and @MsJuneDiane on TwitterJason is not on social mediaGet access to all the podcasts you love, music channels and radio shows with the SiriusXM App! Get 3 months free using the link: siriusxm.com/hdtgm.