Level Up is a show devoted to game development. The episodes will cover a wide variety of topics such as current news and events in gaming, deep dives with a game industry insider, and tutorials for developing your game. To learn all about developing games on Xbox or Windows, see https://developer.m…
DevGAMM 2018, SeattleEnjoy the insightful Q&A session with Mitch Gitelman, a 25 year veteran of game development and the President & Co-founder of Harebrained Schemes, and David Edery, the co-founder and CEO of Spry Fox. During the fireside chat, Mitch will reveal the story of Harebrained Schemes establishment.Before founding Harebrained Schemes in 2011 with his partner Jordan Weisman, Mitch was a founding member and Studio Head for Microsoft Games Studios and led the Xbox LIVE Arcade business in its heyday. He's produced, designed, and written many games in the BattleTech and Shadowrun universes and co-developed the Crimson Skies franchise with Weisman.David Edery is the co-founder and CEO of Spry Fox, the studio behind titles such as Alphabear, Triple Town, Steambirds, Bushido Bear, and Realm of the Mad God.
Make sure to attend the discussion panel featuring such experts as Jay Chi, Founding Partner, Makers Fund, Alexis Garavaryan, Founder and General Partner, Kowloon Nights, Rhys Dekle, Partner, Strategic Alternatives, Ilya Karpinsky, Director, Mail.Ru Group Ventures. They are going to share insights on the current state of investment and funding in the game industry.
Women in Gaming continues to grow our community through events such as the Girls Make Games camp. We believe that these girls are the leaders of our future, will change the gaming industry, and that the world needs to hear their stories. We are so excited to have been able to host this incredible event that brought fun, education, and inspiration together.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In this talk, Bill Giese and Jon Knoles of Turn 10 Studios discuss their experience working on accessibility in the Forza franchise.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In this talk, accessibility advocate Chris Robinson talks about his experiences.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In this talk, Mark Barlet from The AbleGamers Charity discusses his experience as an accessibility advocate.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In this talk, Tara Voelker of Mixer talks about the biggest items to focus on when designing a game.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In this talk, accessibility advocate Brandon Cole talks about his experiences.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In this video, accessibility advocate Cherry Thompson talks about her experiences.
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In the first talk of 2018, Brannon Zahand of 343 Industries takes a look back at where the industry has come from with accessibility in gaming and discusses where we are headed.
During the Women in Gaming Rally at GDC 2018 we caught up with Dana Christo, Associate Programmer at Bethesda, and talked about her experience as a woman in the gaming industry.
During the Latinx in Gaming reception at GDC 2018 we caught up with Edgar Serrano, Co-founder of Studio Lienzo in Mexico, and talked to him about his experience as a Latin American developer in the gaming industry.
During the LGBTQIA in Gaming reception at GDC 2018 we caught up with Kate Craig, an Environment Artist at Fullbright, and talked to her about her experience as a lesbian in the gaming industry.
Xbox was proud to host the 1st annual Gaming & Disability Community Reception during GDC 2018. Find out what they shared about this inaugural event.
During the Blacks in Gaming Green Room at GDC 2018 we caught up with the children of Gerald A. Lawson, an influential figure in the history of gaming.
A talk at the 2018 Gaming Accessibility Conference by Karen Petlz Strauss from the Federal Communications Commission.
A talk at the 2018 Gaming Accessibility Conference by Karen Stevens from EA Sports.
A talk at the 2018 Gaming Accessibility Conference by SightlessKombat, an accessibility advocate.
A talk at the 2018 Gaming Accessibility Conference by Kevin Keeker from Playstation and Sam Thompson from Sony World Wide Studios.
A talk at the 2018 Gaming Accessibility Conference by Ian Hamilton, an accessibility advocate.
A talk at the 2018 Gaming Accessibility Conference by Michelle Martin from MetalPop Games.
A talk at the 2018 Gaming Accessibility Conference by Jason Canam from HouseHold Games.
A talk at the 2018 Gaming Accessibility Conference by Lori Landay from the Berklee College of Music.
A talk at the 2018 Gaming Accessibility Conference by Tara Voelker from Mixer.