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Luke Lohr sits down with Stephen Kick, Studio Head of @Nightdivestudios to discuss the Kex Engine, working with massive IPs like Star Wars, Doom, and Quake, as well as what makes a game worth remastering. Stephen shares some of the lessons the team has learned over the years and confirms some fun irons in the fire for the future. Enjoy! Support XEP: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Blue Sky: @InsipidGhost Contact: InsipidGhost@gmail.com Blue Sky: @CaptLogun | Threads: @Capt_Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!
In a challenging environment for the games industry, Ireland is creating "incredible incentives and structures" to support and "elevate" Irish game developers in "the way they deserve to be uplifted". This was the observation of Xalavier Nelson Jr., the BAFTA-nominated and Forbes 30 under 30 Studio Head of game developer and publisher Strange Scaffold, one of the key speakers at the FÍS Games Summit 2025, which took place last weekend in Galway, Ireland. Mr Nelson was responding to the announcement at the Summit of the Digital Games Portfolio, a major new fund designed to further develop and strengthen the Irish games industry's rapidly growing international reputation. The Digital Games Portfolio is a €500,000 funding scheme, launched by Screen Ireland, and which will be managed by Ardán, the Galway based organisation supporting creatives in film, TV, games, and animation, and Imirt, the national organisation for game developers and creators in Ireland. The DGP will fund a variety of new initiatives, the first of which will be IndieDev 2025, a cross-border prototype fund in collaboration with NI Screen to help teams of creators turn their game ideas into prototypes. The fund will also see Dublin and Galway become 'incubators' to support individuals at the early stage of their careers. There will also be a pilot development fund targeting established Irish game studios, to allow them develop IP within their work spaces. The funding comes at what Ardán CEO, Alan Duggan, called a "pivotal" moment and "an inflection point" in the Irish games industry. "There's a tremendous enthusiasm and vigour in the Irish games industry," he said. "We're swelling into a wave and that's really running contrary to a lot of what's happening internationally." Colm Larkin, CEO of Imirt, said: "At a State level, Ireland is looking at games and games developers as a culturally relevant art form and is saying, 'Yes, we need to support this.' This is just going to be the first step towards really growing our sector." The Minister for Arts, Culture, Media, Communications and Sport Patrick O'Donovan TD said: "The international games industry represents a huge contestable market, one in which Ireland can excel based on our technical, design and storytelling competencies. This funding combined with the recently introduced tax credit for games are key steps along the government's path to developing a national strategy for games." The future of the industry, AI, and creativity In his address, Xalavier Nelson Jr., said the games industry "makes miraculous art" but is poor at delivering on time, within budget, and in certain instances, quality. He noted how missing deadlines and exceeding budgets has become normalised within the industry, and said current industry models often prioritise long development cycles for single projects, leading to burnout and limiting opportunities for artists to experiment. He called on game developers to recognise they are artists, but also encouraged them to develop a strong business sense, in order to "confront these realities". Industry legend Tom Hall (Commander Keen, Wolfenstein 3D, Doom), who now works in Ireland as Design Lead at the Galway based Romero Games, explored the creative process. He encouraged game developers to embrace 'Drift Time', his concept of allowing the mind to wander freely in order to create. He encouraged Summit attendees to "play around with an idea" especially if it "may make you feel uncomfortable". Hall also advised developers to take a 'bottom-up' approach to game creation, in order to work out core gameplay issues and mechanics, instead of top-down design, where the story and universe are prioritised. AI and its role in the Games Industry was addressed by Finlay MacAree, Technical Director at Xbox Game Studios. He said while AI can enhance the creative process by generating ideas, assets, or code, allowing developers to focus on higher-level design and storytelling, AI itself "will never repl...
In this powerful episode of IndieGameBusiness, we sit down with Frederick Brassard, Studio Head at Nesting Games, to talk about the realities of running, losing, and rebuilding a game studio. With a career that began in the early days of Ubisoft Montreal—where he was hired as their 8th employee—Frederick shares an incredible story that spans decades of growth, challenges, and resilience in the game industry.We dive into hard but essential questions: What does it take for a studio to survive in today's volatile market? What are the common mistakes new founders make when starting a studio? How critical are mental and physical health in leadership? And what should you do when your studio is struggling to stay afloat?Frederick opens up about the painful layoff of 60 employees at Nesting Games, how he and his partner rebuilt from that moment, and what it's really like to balance production, business development, operations, and finance while trying to create great games in an unpredictable landscape.Whether you're an industry veteran or an aspiring studio founder, this episode is a must-listen.Topics Covered: How a studio can survive and thrive in 2024 What not to do when starting your own game studio Frederick's incredible origin story and his time at Ubisoft Rebuilding Nesting Games after major layoffs Where the game industry is headed—and how to prepare Balancing mental and physical health as a studio leader Real talk about production, partnerships, and perseveranceConnect with Frederick Brassard & Nesting Games: Twitter (X): https://x.com/NestingGames Facebook: https://facebook.com/nestinggames/ Instagram: https://www.instagram.com/playdirectorate/ Game Announcement: https://www.ign.com/articles/the-directorate-novitiate-announced-for-pc#IndieGameBusiness #NestingGames #GameStudioLeadership #GameDev #FrederickBrassard #GameDevelopment #StudioSurvival #IndieDev #MentalHealthInGames #GameIndustry
This Week: Loads of announcements come out of the latest Nintendo Direct, including a release date for The Legend of Zelda movie, and Game Informer is back! Plus, Warner Bros. is pulling the plug on its Hogwarts Legacy DLC, and Ubisoft is making some big moves with its biggest franchises, Assassin’s Creed, Far Cry, and Rainbow Six. Joining us this week is Guillaume Provost, Studio Head at Compulsion Games, to talk about their upcoming action-adventure game, South of Midnight, launching on Xbox and PC on April 8th!
Galway is the location where pioneering developers, design leaders, and cutting-edge creatives in the world of Games will hold key conversations on the industry's future. Organised by Ardán, the FÍS Games Summit 2025 takes place on Friday, 11th April 2025, in the Radisson RED Galway, bringing together all sectors of the Games industry to learn and connect alongside a carefully curated slate of international guests and experts. Going by registrations, this event is set to be the largest gathering of the games community in Ireland yet. Key speakers this year will be Xalavier Nelson Jr. and Tom Hall. Xalavier Nelson Jr, the BAFTA-nominated and Forbes 30 under 30 Studio Head of game developer and publisher Strange Scaffold, will deliver the talk 'Don't Let the B*stards Win: Sustainable Game Development in 2025'. Tom Hall is the Design Lead at Romero Games, the independent Irish video game development studio. His past work on such legendary titles as Wolfenstein 3D, DOOM, and Rise of the Triad has won numerous awards and has been enjoyed by millions of players. He will present the talk, 'Happy Player and The Philosophy of Dense Fun'. Now in its fifth year, the FÍS Games Summit will address key subjects for the industry, including game production, accessibility, remote work, the nature of fun, and the challenges facing game developers worldwide in 2025 and beyond. Other key speakers at the FÍS Games Summit will be: • Séamus Ó Buadhacháin, Senior Programmer at Failbetter Games, which produces interactive narrative games set in an alternative, gothic, Victorian era. • Drew McGee, Senior Narrative Designer at Grimlore Games, the company behind Titan Quest and the recently announced Titan Quest II. • Noirin Carmody, Commercial Director and Executive Producer at Revolution Software, which has produced the Broken Sword Series. • Jennifer Estaris, Game Director at ustwo games, the London company which has produced the award-winning Monument Valley series. At Summit 2025, Ardán also looks forward to announcing some of the exciting new and upcoming projects it is working on alongside its partners at Imirt and other organisations in Ireland and across Europe. The FÍS Games Summit 2025 will also be the place to see new and upcoming games via its exhibition space. The expanded event will also offer breakout rooms, roundtable discussions, and games pitching opportunities - truly the busiest and most varied FÍS Games Summit to date. For more information on the summit see Ardan.ie.
With special guest: @Rags Become a Nerdrotic Channel Member http://www.youtube.com/c/sutrowatchtower/join Streamlab Donations: https://streamlabs.com/sutrowatchtower/tip Nerdrotic Merch Store! https://mixedtees.com/nerdrotic FNT T-Shirt! https://mixedtees.com/nerdrotic/friday-night-tights Today’s Sponsor: Special sale! GoContinue reading
Matt is joined by The Entertainment Strategy Guy to look back on the Jen Salke era at Amazon MGM Studios and dissect their television and movie strategy, what performed, what didn't, and what lessons should be taken as they usher in a new era at the company (02:54). Matt finishes the show with a prediction on who will replace Jen Salke as the head of Amazon MGM Studios (27:24). For a 20 percent discount on Matt's Hollywood insider newsletter, ‘What I'm Hearing ...,' click here. Email us your thoughts! thetown@spotify.com Host: Matt Belloni Guest: Entertainment Strategy Guy Producers: Craig Horlbeck and Jessie Lopez Theme Song: Devon Renaldo Learn more about your ad choices. Visit podcastchoices.com/adchoices
In his new Apple TV+ series The Studio, Seth Rogen plays an anxious Hollywood executive desperate to not get fired. Studio heads are charged with deciding which projects get greenlit, and which get scrapped. They also give notes to creatives that are supposed to help their films become better — or, more specifically, be financially successful. Rogen reflects on this funny dynamic and the research he did for the series. The Studio drops on March 26. Also, John Powers reviews the series Long Bright River on Peacock.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
In his new Apple TV+ series The Studio, Seth Rogen plays an anxious Hollywood executive desperate to not get fired. Studio heads are charged with deciding which projects get greenlit, and which get scrapped. They also give notes to creatives that are supposed to help their films become better — or, more specifically, be financially successful. Rogen reflects on this funny dynamic and the research he did for the series. The Studio drops on March 26. Also, John Powers reviews the series Long Bright River on Peacock.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
On this episode of Ruff Talk VR we are joined by Ryan Payton the studio head at Camouflaj! The studio behind Iron Man VR and most recently Batman: Arkham Shadow. Listen as we get to know Ryan, his background in gaming including previous games he worked on prior to Camouflaj, how the deals with Marvel came to be, and more!Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVRStore Link: https://www.meta.com/experiences/batman-arkham-shadow/3551691271620960/Store Description: Batman: Arkham Shadow is included with the purchase of Meta Quest 3 and Meta Quest 3S.Become The Knight in this groundbreaking entry into the famed Arkham series.It's the Fourth of July, and Gotham City is under attack by a new threat: the mysterious Rat King and his cultish devotees. As widespread rioting engulfs the city, Batman races to prevent this so-called “Day of Wrath” before it all goes wrong.Experience the World of Batman Like Never BeforeImmerse yourself in all the grit of Gotham City with the power of VR, and take down its most notorious criminals.Hard-Hitting Arkham CombatMade exclusively for VR—choose from fan favorite gadgets and bold fighting styles.Friends, Foes and Other Familiar FacesMeet Dr. Quinzel and Dr. Crane before they became Harley Quinn and The Scarecrow, as well as other iconic characters including Harvey Dent, Ratcatcher, and Jim Gordon.Send us a text to the Ruff Talk VR fan mail line!Support the show
Stef Corazza leads generative AI development at Roblox after previously building Adobe's 3D and AR platforms. His technical expertise, combined with Roblox's unique relationship with its users, has led to the infusion of AI into its creation tools. Roblox has assembled the world's largest multimodal dataset. Stef previews the Roblox Assistant and the company's new 3D foundation model, while emphasizing the importance of maintaining positive experiences and civility on the platform. Mentioned in this episode: Driving Empire: A Roblox car racing game Stef particularly enjoys RDC: Roblox Developer Conference Ego.live: Roblox app to create and share synthetic worlds populated with human-like generative agents and simulated communities| PINNs: Physics Informed Neural Networks ControlNet: A model for controlling image diffusion by conditioning on an additional input image that Stef says can be used as a 2.5D approach to 3D generation. Neural rendering: A combination of deep learning with computer graphics principles developed by Nvidia in its RTX platform Hosted by: Konstantine Buhler and Sonya Huang, Sequoia Capital
In this bonus episode of Deep Dive, Locke sits down with Nightdive Studios' Studio Head, Stephen Kick, to discuss his history with this iconic title and how he assembled a team to work on STAR WARS™: Dark Forces Remaster! Grab Your Copy Here:
Jeff and Christian sit down with Ryan Payton, Studio Head at Camoflaj and Game Director on Batman Arkham Shadow for a wide-ranging discussion about the making of the game.
Join us for an in-depth conversation with Cord Smith, Studio Head at Inevitable Studios, who brings over 25 years of experience across publishers, developers, and a game-centric creative agency. In this episode, Cord shares his unique perspective on the current climate of the game industry for indie developers, the importance of seeking meaningful partnerships and funding, and why he's betting on substance over trends and gimmicks. We'll explore a variety of thought-provoking topics, including whether or not to use Kickstarter, the advantages of remote work and having an international team, and the differences in game development between Canada and the U.S. Cord also provides insights into the Unity versus Unreal debate, working with an agent versus going solo, and how to effectively cut through the noise on crowded platforms like Steam. This episode is packed with valuable insights for anyone in the indie game industry looking to navigate its challenges and opportunities. Connect with Cord Smith: Twitter: twitter.com/inevitablegood LinkedIn: linkedin.com/in/cordsmith Facebook: facebook.com/inevitablegamestudios Instagram: instagram.com/inevitablegamestudios #IndieGameBusiness #GameIndustryInsights #CordSmith #InevitableStudios #GameDevelopment #IndieGames #RemoteWork #Kickstarter #UnityVsUnreal #GameFunding #IndustryTrends --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
This episode is supported by Xsolla Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and finding their audience; becoming a part of Xbox Game Studios and feeling empowered; and the importance of having a studio culture of trust. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation
In this episode of the Deep Dive podcast, Nightdive's Locke Vincent sits down with Josh Fairhurst, CEO and Founder of Limited Run Games, and Nightdive's Studio Head, Stephen Kick. Topics covered include the biggest challenges that facing the game preservation, their favorite collectables, and more! @LimitedRunGames and @shopify are putting on a special pop-up event in New York City this November. LRG fans can visit Shopify's SoHo location on November 8th and 9th to shop, meet our special guests, play games and pick up some awesome event items to take home. Connect With Us! IG ➡️ http://www.instagram.com/nightdivestudios Twitch ➡️ http://www.twitch.tv/nightdivestudios Tik Tok ➡️ https://www.tiktok.com/@nightdive.studios Discord ➡️ https://discord.com/invite/nightdivestudios Facebook ➡️ http://www.facebook.com/NightDiveStudios/ X | Twitter ➡️ https://x.com/NightdiveStudio
A new episode of A Breath of Fresh Movie lands later this week. Friend of the show Sally Faerber joins Victoria to discuss entertainment news. This week, we're talking L.A. Confidential, the Hollywood press, and why we want more studio heads to look and sound and act like Donna Langley.
Posted on the official Ninja Theory X account, Matthews shared a touching message to fans, expressing gratitude for their support, along with the development team for working on Senua's Saga: Hellblade 2. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Try AG1 and get a FREE 1-year supply of Vitamin D3+K2 AND 5 free AG1 Travel Packs with your first subscription at http://drinkag1.com/FRIENDS. Thanks to AG1 for sponsoring FPS.Thanks to our friends Incogni for sponsoring this episode! Use code FRIENDSPERSECOND at the link below to get an exclusive 60% off an annual Incogni plan: https://incogni.com/friendspersecond.Head to https://factormeals.com/FPS50 to get 50% off your first FACTOR box plus 20% off your next! Thanks to FACTOR meals for sponsoring FPS.--This week we're joined by two sets of guests. The first is Dom Mathews, Studio Head at Ninja Theory. They're set to launch Hellblade 2 this coming week, but much of the discussion around the game has been centred on Xbox's studio strategy and what 'success' now looks like for smaller games like Hellblade. In addition we were joined by Ryan and Joe from Airship Syndicate. Wayfinders hit the rocks when it launched into early access, which cooincided with publisher Digital Extremes shuttering their entire publishing division. Airship are now pivoting Wayfinder to be an offline (peer to peer coop) game with no microtransactions, so we chatted with them about the journey to that decision. Timestamps:00:00 Intro03:28 Xbox Talk31:40 User Question 137:48 AG1 (ad)40:22 Interview With Dom Matthews, Studio Head of Ninja Theory01:10:57 Factor (ad)01:17:16 User Question 201:24:24 Interview With Wayfinder Studio Airship Syndicate01:55:56 Incogni (ad)01:59:28 What We've Been Playing02:22:41 Show And Tell02:29:02 Wrap Up--Let's meet our hosts!- Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino- Lucy James is a Senior Producer at Gamespot and a Creative Producer at Giant Bomb. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons. - Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he hasn't had a better job since. --Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecondFollow on Twitter: https://twitter.com/TheFPSPodcastFollow on Instagram: https://www.instagram.com/friendspersecond
Don't Kill the Messenger with movie research expert Kevin Goetz
In this episode of "Don't Kill the Messenger," entertainment research expert Kevin Goetz engages in an insightful conversation with Bill Block, a renowned agent, executive producer, and former studio head. As a producer, Block played a pivotal role in the groundbreaking success of The Blair Witch Project. Block's other films include the Oscar-nominated The Holdovers, Bad Moms, the critically acclaimed Fury, and the upcoming film Here starring Tom Hanks and Robin Wright. The pair delve into Block's remarkable career, the critical role of audience research in filmmaking, and the potential impact of artificial intelligence on the entertainment industry.Bill Block's background and early career (1:47)Bill shares his journey from starting as a secretary at the Irv Schechter agency to becoming a successful agent then moving on to form Artisan Entertainment.The acquisition of Live Entertainment and the success of The Blair Witch Project (7:12)Block shares the story behind the acquisition and distribution of The Blair Witch Project, a groundbreaking film that defied traditional marketing strategies and became a massive success.Using audience research to make decisions on the Halloween franchise reboot (15:37)Kevin and Bill discuss how audience research played a crucial role in the decision-making process for the Halloween franchise reboot.Navigating the complexities of film financing (24:37)Kevin and Bill discuss the financial deals behind Oliver Stone's W., Bad Moms, and Jason Statham action films.Bill's insights on packaging and financing independent films (35:39)Block discusses the importance of attaching talent, securing presales, and finding the right equity partners to fill the financing gap. Block touches on films he has been involved with like Bad Moms, Fury, and Guy Ritchie's The Gentleman.The potential impact of AI on the entertainment industry (41:19)Bill and Kevin explore the rapidly advancing world of artificial intelligence and its potential to disrupt the entertainment industry.Bill Block's extensive experience, combining financial expertise with respect for the audience, makes him an invaluable voice in the entertainment industry. His insights into the evolving landscape of film financing, distribution, and the integration of artificial intelligence demonstrate his ability to navigate the complexities of the business. His stories and observations, shared in this engaging conversation with Kevin, offer a fascinating glimpse into the future of filmmaking. If you enjoyed this episode, please leave us a review or connect on social media. Next Guest: Greg Foster, Former CEO of IMAX EntertainmentHost: Kevin GoetzGuest: Bill BlockProducer: Kari CampanoWriters: Kevin Goetz, Darlene Hayman, and Kari CampanoFor more information about Bill Block:IMDB: https://www.imdb.com/name/nm1088848/Wikipedia: https://en.wikipedia.org/wiki/Bill_BlockLinkedIn: https://www.linkedin.com/in/bill-block-ba3525104For more information about Kevin Goetz:Website: www.KevinGoetz360.com46s Film Making 46s: Filmmakers talk origins, challenges, budgets, and profits.Listen on: Apple Podcasts Spotify
Joining the show is the Studio Head of Midnight Society and former Creative Strategist for Infinity Ward, the developer of Call of Duty, Robert Bowling joined the show. We talk about Piner, Kentucky, his time as a gas station chicken cook, starting a record label at FOURTEEN years old, moving to California and joining the Call of Duty team with zero experience, the past, present, and future of the gaming industry, and a whole lot about Midnight Society's game "DEADROP."Twitter/X: @RileyJamesIAC @fourzerotwoInstagram:@RileyJamesIACIAC x Spotify: https://open.spotify.com/user/isd6udf2ge8jixu9jmdvy7g22?si=lbVsX8nGR4GDU8S76ZjAXA&nd=1 Art: Spencer Ware (@spencerwarecreative)Music: All Good Folks and IAC Productions Music from Upbeat (free for Creators!):https://uppbeat.io/t/all-good-folks/summertime-jamLicense code: I2TIWBIRPGF4Z3VY
Dedicated to Southern Miss sports! Weekdays 1 - 2 p.m. on select SuperTalk Mississippi stations. This show is a production of SuperTalk Mississippi Media. Learn more at SuperTalk.FM
Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it's present? In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle Greg shares his valuable experiences and strategies for tackling burnout, demoralization, and despair within game development teams. He emphasizes the importance of providing team members with agency, fostering transparent leadership, and navigating the challenges of layoffs and morale with empathy and support. Greg delves into the nuances of leading teams through tough times, highlighting the critical role of communication, setting clear visions, and understanding the impact of leadership decisions on team dynamics. The conversation is packed with practical advice for inspiring teams, preventing burnout, and the significance of empathy in leadership roles. Key Takeaways: Transparent leadership and open communication are crucial in managing teams effectively. Empathetic leadership can significantly impact team morale and productivity. Providing team members with a sense of agency helps prevent burnout and fosters innovation. Navigating layoffs and other challenges requires a careful balance of honesty and support. Emotional well-being is as important as professional skill in developing a healthy workplace culture. Strategies for maintaining high morale include listening to team feedback and adapting leadership approaches accordingly. Check Out Fantastic Pixel Castle: https://fantasticpixelcastle.com/ Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/ Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/ If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call! For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378 Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Rick Mischel and I discuss being native NYers; growing up on film; went into law entertainment; read scripts at Electric Pictures; becoming Senior VP of Acquisitions for Live Entertainment; FHE; producing Suicide Kings; becoming President of Harvey Entertainment licensing Casper & Richie Rich; Mainframe CGI creates DVD films (Max Steele); Reach Games; Sony hires him to create a features studio; Hotel Transylvania, Open Season and Cloudy with a Chance of Meatballs tv series; Spiderman animated features; visual effects for MIB 3; Garfield; animation is worldwide; Smurfs; animation quality keeps getting better; working with Popeye; Diary of a Wimpy Kid; Ice Age; Rick & Morty; watching Family Guy, Bob's Burgers, and Simpsons;
Karen K. Miller is the current President & CEO of CGS USA LLC at Cyber group studios. Prior to this, they were the Senior Vice President of Content at NBCUniversal Media, LLC from July 2018 to March of 2022. In this role, they were responsible for creating and executing a content strategy, leading a development team, overseeing co-productions, short form team, and current production of original series. Karen also was responsible for identifying and executing acquisitions of content. Karen Miller began their career in 2007 as an Associate Producer for The Simpsons Movie at Rough Draft Studios, Inc. From December 2010 to July 2018 they worked for The Walt Disney Company as the Vice President Acquisitions, Co-Productions & Global Content Strategy-Disney Channels Worldwide. In this role they created & executed acquisition strategies for Disney Channel, Disney Junior & Disney XD worldwide, served as the sole creative liaison with input on creative development and production process, sourced & negotiated co-productions for all platforms, and created & implemented global programming strategies for Disney Channels Worldwide.
In this episode of the Technori podcast, host Scott Kitun interviews Jeff Annison, the co-founder and president of Legion M. They discuss Annison's journey from mechanical engineering to entrepreneurship, highlighting his experiences in various startups, including a streaming mobile television venture and a music-related startup. Annison shares insights into his career transitions, the challenges he faced, and the evolution of his ventures.Key Highlights:Quibi chat: despite failures, a quick look at its innovative content creation and distribution model. (5:52)Legion M proposition as a fan-owned movie studio. (9:09)Hollywood strikes and the future of entertainment. (15:11)Hollywood's shift to streaming and Legion M's fan-owned model. (24:12)Using fan funding for Hollywood movies. (28:09)Investing in fan-funded content. (37:59)
In this week's episode of the Official Xbox Podcast, we're joined by the Studio Head of Turn 10 Studios, Dan Greenawalt, to talk about Forza Motorsport's Game Awards nominations. Plus, Social Marketing Manager, Hailey Geller, brought us a custom Wonka themed Xbox and a chocolate controller! 00:00 Introduction 02:08 What We're Playing 05:40 The Game Awards nominations 14:35 Forza Studio Head - Dan Greenawalt interview 30:39 News of the Week 53:05 Unboxing custom Wonka Xbox + edible controller 58:43 Goodbye Wonka Tweet: https://twitter.com/Xbox/status/1724064633202626957 Watch us on YouTube
Joining us this week is James Richards, Studio Head and Lead Game Designer at Squish Studios LLC. developer of Super Dungeon Designer - a game that lets you create, upload, and play your own top-down action/adventure dungeons with others! Inspired by games like Zelda and Mario Maker! SDD on Steam: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/ Support SDD on Kickstarter: https://tinyurl.com/2v9adjdn Duel Screens Links!: https://linktr.ee/duelscreens
Let's figure out what it takes to open and run a game studio, with Nesting Games Co-Founder and Studio Head, Frederick Brassard! Tune in as we chat about his early days helping to found Ubisoft, lessons he learned with failed companies in the past, and how he's worked with a full team to create an original IP. Plus, he'll share his advice for aspiring game developers, and folks considering opening their own studios. Keep your eyes on the horizon for the announcement of Nesting Games' first release, and enjoy this inside scoop before they announce! 0:00 - Intros 1:26 - Frederick's early career at Ubisoft 8:57 - Differences founding a studio in the past vs. the present 11:35 - Lessons learned from past mistakes 13:30 - Nesting Games' core principles 15:38 - How to turn Vision into an actual Studio 16:37 - Biggest challenge starting a studio 19:06 - How to approach funding a studio 21:11 - Structuring a roadmap when starting a company 24:35 - Approaching publishers 30:02 - Building a team from scratch 36:20 - Prepping the team for a first pitch 41:30 - Maintaining a solid team throughout the process. 45:00 - Developing an IP from scratch 49:40 - How to successfully communicate across teams 53:43 - Removing ego 59:25 - Frederick's biggest professional risks, and how he keeps taking them 1:03:43 - When to finalize your game and prep for release 1:10:37 - Frederick's first step for upcoming devs who want to break into the industry 1:13:39 - Lightning round and conclusions
This week Yon welcomes John Linden into the metaverse. Currently the CEO of Mythical Games, John has formerly been President at Seismic Games overseeing such games as Marvel's Strike Force, and Studio Head at Activision overseeing multiple iterations of the Call of Duty franchise. With this extensive background in the gaming world, John is one of the best people to speak with about what has and has not worked in this industry and where things may be headed. During their conversation Yon and John discuss the role of blockchain in enabling a true user owned internet, how to bring interoperability into gaming and the metaverse, empowering players to create their own content, the financial aspects of the industry past and present, the futures of Mythical Games' different gaming properties, and much more. Chapters: How Does John Define the Metaverse (01:15) Role of Blockchain Enabling a True User Owned Internet (04:25) How Interoperability Can Work (06:45) Building the Next Generation of Gaming (12:50) Empowering the Player to Create Content (19:25) Monetization and Building a Digital Supply Chain (22:45) Mythos Foundation and Building a Marketplace Currency (29:50) The Financialization of Web3 (35:40) What's Next for Blankos, NFL Rivals, and Nitro Nation (42:45) Potential Order of Magnitude Progress in the Next Year (47:54) To view all Mythical Games has to offer, visit their website. Learn more about the Mythos Foundation and token by visiting their website. Follow John: LinkedIn | Instagram | Twitter Learn more about Into the Metaverse and Yon by visiting the website. Follow Yon: LinkedIn | Twitter Learn more about Supersocial by visiting the website.
#AntstreamArcade #Xbox #Interview In this interview Luke Lohr is joined Mike Rouse, Studio Head of Antstream. Antstream is the first third-party cloud gaming service to come to Xbox and boasts over 1400 retro titles. Mike discusses the ever growing catalog of titles from classic consoles to include the Playstation, SNES, Atari, and Arcade. From how games are chosen to methods of game preservation, Rouse details how Antstream made its way to Xbox. Enjoy! Antstream on Twitter: https://twitter.com/AntstreamArcade Antstream on the Web: https://www.antstream.com/ XEP now has a Patreon! If you enjoy XEP please consider supporting us financially to help us look, sound, and podcast better. The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: InsipidGhost, Instagram: InsipidGhost, Hive: InsipidGhost Contact: InsipidGhost@gmail.com
Beginning her career at the William Morris Agency, Elaine Goldsmith-Thomas rose in spite of the boys club of the late 1980's to become one of the top agents in the entertainment industry, guiding the careers of actors such as JULIA ROBERTS, MEG RYAN, JENNIFER LOPEZ, NICHOLAS CAGE, TIM ROBBINS, MADONNA, SUSAN SARANDON, GEENA DAVIS, PATRICK DEMPSEY, JENNIFER CONNELLY, ANDIE MACDOWELL, MATT DILLON, and working with filmmakers such as, JOHN HUGHES, ROBERT ALTMAN, JONATHAN LYNN, ROGER MICHELE, CURTIS HANSON, DARREN STAR, SPIKE LEE among many others. She left agenting in 2000 and became a studio head and later a writer and producer overseeing, and or producing such successful films as 13 GOING ON 30, MAID IN MANHATTAN, BLACK HAWK DOWN, MONA LISA SMILE, ACROSS THE UNIVERSE, PERFECT STRANGER, KIT KITTREDGE: AN AMERICAN GIRL, LITTLE BLACK BOOK, BANDSLAM, THE BOY NEXT DOOR, KIDNAP, SECOND ACT, HUSTLERS, MARRY ME, SHOTGUN WEDDING and the upcoming films, THE MOTHER due out May 2023 and ATLAS due out 2024, along with several highly acclaimed and award winning television series such as THE FOSTERS, GOOD TROUBLE, SHADES OF BLUE, EXTANT, POSSIBLE SIDE EFFECTS, EMILY IN PARIS, and WORLD OF DANCE. She is JENNIFER LOPEZ'S producing partner overseeing a diverse slate of films and television projects servicing their groundbreaking overall deal at NETFLIX. The Storytellers hosted by Grace Sammon focuses on individuals who choose to leave their mark on the world through the art of story. Each episode engages guests and listeners in the story behind the story of authors, artists, reporters, and others who leave a legacy of storytelling. Applying her years of experience as an educator, entrepreneur, author, and storyteller herself, Grace brings to listeners an intimate one-on-one experience with her guests. Visit Grace at her website www.gracesammon.net. Contact Grace about being a guest on the show, email her at grace@gracesammon.net Follow Grace: On Facebook https://www.facebook.com/GraceSammonWrites/ On Instagram https://www.instagram.com/GraceSammonWrites/ On Twitter https://www.twitter.com/GSammonWrites On LinkedIn: https://www.linkedin.com/in/grace-sammon-84389153/ #TheStorytellers #Storyteller #Storytellers # Storytelling #AuhtorInterview #LetsTalkBooks #LeaveYourMark #AuthorLife #StorytellerLife #ArtofStory #AuthorTalkNetwork #BookishRoadTrip #AuthorTalkNetwork #AuthorsOnTheAirGlobalRadioNetwork #author #producer #writer #productionpartner #jenniferlopez #JLO #hollywood #hollywoodagent #hollywoodlegend #movies The Storytellers is a copyrighted work © of Grace Sammon and Authors on The Air Global Radio Network.
12 years ago, Andrei van Roon was working in transportation modeling and analysis in New Zealand. But ever since seeing a job posting on the Riot Games forums, he has been on a meteoric ascent through the ranks of the League of Legends maker. Beginning as a Champion Designer, Andrei has worked his way up to his current post as a SVP and Head of the League Studio. In this wide ranger interview, Ethan and Andrei cover topics ranging from just how one runs a 700+ plus organization, the many considerations that go into creating and tuning Champions on one of the world's most popular live service games, the impact of the hit show Arcane on the League ecosystem, the lessons learned bringing LoL to mobile with Wild Rift and what Riot has learned about cross-platform development and play between LoL/Wild Rift and Teamfight Tactics. This insider look at what Andrei has learned from 12 years contributing to some of the biggest entertainment franchises in the world is one for the history books. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support
Loretta Young may be the most beautiful actress of them all, but she also can be tough while adamantly getting her points across with the big bossAudiobook available now on Audible! Behind the Door: the Real Story of Loretta Young https://www.amazon.com/Behind-Door-Story-Loretta-Trilogy/dp/B0B4VHX8QB/ref=sr_1_1My website: https://edwardjfunk.wordpress.com/Amazon Author Page: https://www.amazon.com/Edward-Funk/e/B01AKG4WKM%3Fref=dbs_a_mng_rwt_scns_shareFacebook page: https://www.facebook.com/edwardjfunkYouTube Channel: https://www.youtube.com/channel/UCZMWyRig3XH5h8i9zd8rqAw
Brad's spent a bunch of time in a PlayStation VR2 and it's time to talk hardware, launch games, and topsy-turvy tummy feelings, plus Like a Dragon: Ishin!, more Dead Space and Deliver Us Mars, Microsoft's full-court press on the Activision acquisition, Ubisoft's E3 skepticism, and more. Advertise on The Nextlander Podcast at Gumball.fm, or support us on Patreon! CHAPTERS (00:00:00) Some timecodes may be inaccurate in versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers.(00:00:09) Intro(00:01:19) Show rundown(00:01:51) San Francisco, the Windy City?(00:06:12) PlayStation VR2(00:18:05) Horizon Call of the Mountain [PlayStation VR2] on Feb 22, 2023(00:26:39) No Man's Sky: Fractal [Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PlayStation VR2, Oculus Rift, SteamVR, PlayStation VR] on Feb 22, 2023(00:31:14) Tetris Effect [PlayStation VR2] on Feb 22, 2023(00:31:31) Rez Infinite [PlayStation 5, PlayStation VR2] on Feb 22, 2023(00:36:07) The Light Brigade [SteamVR, Meta Quest 2, Oculus Rift, PlayStation VR, PlayStation VR2, Windows Mixed Reality] on Feb 22, 2023(00:45:18) Kayak VR: Mirage [PlayStation VR2] on Feb 22, 2023(00:46:00) Gran Turismo 7 [PlayStation VR2] on Feb 22, 2023(00:54:31) First Break(00:54:44) Like a Dragon: Ishin! [Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5] on Feb 22, 2023(01:06:30) Deliver Us Mars [PC (Microsoft Windows), Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5] on Feb 02, 2023(01:09:11) Blanc [Nintendo Switch, PC (Microsoft Windows)] on Feb 14, 2023(01:12:11) Dead Space [Xbox Series X|S, PC (Microsoft Windows), Xbox Series X|S, PlayStation 5] on Jan 27, 2023(01:24:03) HITMAN 3 [Google Stadia, Xbox One, PlayStation 5, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows)] on Jan 20, 2021(01:29:21) Second Break(01:30:16) Microsoft making deals to make deals?(01:49:36) Jake Solomon leaves job at Firaxis as Studio Head(01:56:20) Ubi will be at E3 if E3 will be in 2023(02:02:19) Wrapping up and thanks(02:03:54) Mysterious Benefactor Tier Shoutouts(02:05:28) Nextlander Content Updates(02:08:03) See Ya!See omnystudio.com/listener for privacy information.
Music production podcast episodes don't get any better than this. A musician himself, host Dubai Denis has sat down with more than 100 popular musicians to discuss some of their best songs & creative process in detail. I've shared some of the most incisive secrets of the industry and interviewed many interesting artists, songwriters, and fellow audio engineers. Kingsley Kofi Tay (born 14th April 1989 ), known professionally as Brainy beatz , GRAMMY Award Winning Producer / Engineer / Scoring Mixer Brainy Beatz , is a Ghanaian record producer and songwriter.[3] He is a frequent collaborator of fellow Ghanaian and American Producers and has also worked with SAMINI ,JUPITAR, Sarkordie, POPCAAN ,DAVIDO, BUSY SIGNAL ,SHATTA WALE , STONEBWOY ,TIWA SAVAGE ,PHYNO and many more . For this episode, Brainy beatz talked to me about the process of making a hit song, you'll hear his bracingly honest appraisal of the winding path he took — in his life, and in his music , his catering business — to get to where he is now. Tap in. --- Send in a voice message: https://anchor.fm/theafricanexcellistpodcast/message Support this podcast: https://anchor.fm/theafricanexcellistpodcast/support
Join Alex and Lizzie in an exclusive interview with Reid Price who play Tom the Bartender on the EPIX show From. Reid is a rising star in the entertainment industry, he shares his experience in this thriller show and his insights into the show's production. Get an in-depth look into what it takes to produce a successful show and learn from Reid's unique perspective. Discover how he approaches his craft and how he brings the character to life. As well as giving us a tease about From season 2. Reid tell us about his other career as a part of Red Meat Games where he is the Studio Head & Sound Designer. Reid also tell about his other project which include Dawn, Her Dad & the Tractor, The Sinner with Bill Pullman, plus King & Pawn and Sullivan's Crossing where he stars in both. We learn about Reid and his family's passion for music and sports. Don't miss this opportunity to get to know Reid and gain insight from this talented actor. This is a must-watch interview you won't want to miss!Also, if you enjoy what we do, please leave us a like and subscribe. Please rate us on apple podcasts, it really helps the channel thrive and continue to reach a wider audience!What is From 'casthttps://podcastica.com/podcast/what-is-from-a-podcast-on-the-epix-show-fromAvailable anywhere you get your Podcasts!https://podcasts.apple.com/us/podcast/what-is-from-cast-a-podcast-about-from-on-epix/id1621967743Support the showYou to can become part of our show by showing your support. https://www.buzzsprout.com/2182864/supporthttps://www.etsy.com/shop/WhatisFromShop You can connect with us by comment below or send emails and voicemails to fromepixpodcast@gmail.com https://www.instagram.com/wfromcast/https://twitter.com/wfromcastTIKTOC: whatisfromcastYou can find our contact info and all our other shows at: www.podcastica.com Check out Alex and Lucy on Daddy Daughter BookWorms:https://shorturl.at/nwALYCheck out Lizzie on Brains Gone Bad: http://directory.libsyn.com/shows/view/id/brainsgonebad Check out Lizzie's book series, Lizzie's Lost Girls at: https://shorturl.at/cijOPPodcastica. Fun, in-depth talk about great TV.
It's a double whammy for our latest episode of the Playable Futures Podcast, with gaming communities at the centre of the discussion. For this episode, presenter Will Freeman chats to Mark Reed, Founder of Heaven Media to reflect on gaming's relationship with marketing and the important role that communities play in shaping its landscape. He then interviews Romain de Waubert de Genlis, Studio Head and Chief Creative Officer at Amplitude Studios who discusses how his platform Games2Gether aims to bring the gaming community into the dev process. Both spokespeople take a long view on the importance of community, but what becomes clear is that factoring community into marketing strategies (amongst other project milestones) early in a campaign can prove pivotal in its success – and in many ways it always has been – but as we look to the future it will be an important key to success. As Mark Reed says: “For as long as I've been gaming, communities have always been at the heart of gaming and that's still very true today.” Having witnessed significant changes over the course of a lengthy career, Mark reflects on how studios, publishers and developers have had to adapt to put their players and, crucially, engagement with them, first. Reflecting on the '90s, when the majors ignored their player base until launch, Mark suggests that the industry has now begun to accommodate them as early as possible. After all, if publishers don't nurture their audience, they stand a chance of falling at the first hurdle. If communities are key to successful games marketing, what is their future with regards to the creation and making of new and exciting titles? Romain, meanwhile, is co-founder and Creative Director of Games2Gether, a video game co-creation platform that brings the gaming community together and provides a platform for creators to swap ideas and collaborate on development. This further democratisation of the creative process puts budding developers first, enabling creators to swap ideas in a like-minded environment with no gatekeepers. “What people usually don't like when they try to interact with a team is they will feel that they're not being listened to… We have one million players, so it's hard to tell everyone to listen to everyone at any one time, but it's all about transparency.” And what Romain touches on here is something that is true when applied to gaming communities, dev communities and is a core principle of good games marketing to boot – with clarity, simplicity and openness the sector can maintain new and powerful channels of conversation and use the benefits thereof to build the games industry of the future. The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva.
In this episode, host Gabriella Bock is joined by Madelynn Ringo, founder of Ringo Studio, a Brooklyn-based creative collective behind some of the best store concepts including Bala, Studs, Funny Face Bakery and the Museum of Ice Cream. Madelynn is also the Head of Studio Design at Modern Age, a longevity clinic offering expert, proactive care for how you look and feel. Prior to founding Ringo Studio, Madelynn served as the Senior Retail Designer for Glossier, where she was an architectural designer and creative lead on retail experiences in Miami, Boston, Austin, and Atlanta. During their conversation, Gabriella and Madelynn discuss the design trends making their way into today's retail experiences, which trends are on the out, as well as Madelynn's personal journey to how she became the creative visionary behind some very iconic spaces. If you enjoyed this episode, please let us know by subscribing to our channel and giving us a 5 star rating us on Spotify and Apple Podcasts. - - - - - - Hosted and Produced by Gabriella Bock
This award winning 1997 film portrays Los Angeles in 1953, where Hollywood celebrity collides with police corruption. Michael Nathanson produced LA Confidential which won two Oscars, and Shaun Chang interviews him. --- Send in a voice message: https://anchor.fm/james-herlihy/message
John Linden is the CEO of Mythical Games (www.mythicalgames.com). Backed by a16z (and recently achieving unicorn status), Mythical Games is a game technology studio at the intersection of blockchain and games. In this episode we discuss his past work as Studio Head for the Call of Duty franchise, the past and future of blockchain gaming, what unique unlocks are enabled by web3 for games, and an announcement about their work building an EVM-compatible chain (in anticipation of the Merge).Recorded on Tuesday, September 13th, 2022.
Time Stamps: 01:00 Guest & Panel Intros 05:00 Golden Eye 007 CONFIRMED for Xbox Game Pass, BUT the Online Multiplayer is LOCKED to the Nintendo Switch? What in the ACTUAL F**K HAPPENED?? 20:00 Phil Spencer CONFIRMED to be a Tokyo Game Show 2022, will there be any BIG announcements? 40:00 Bonnie Ross steps down as Studio Head at 343 Industries after 15 years. What do the changes mean for Microsoft's Billion Dollar IP moving forward? 1:30:00 After Jim Ryan "Threw Phil Spencer Under The Bus" claiming that the offered 3 year Call of Duty Extension wasn't "Adequate" should Spencer "Pull the Deal" & let the current contract expire?? 2:05:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://anchor.fm/craig-ravitch/support
Time Stamps: 01:00 Guest & Panel Intros 05:00 Arron Greenberg get a HUGE Promotion to Vice President Of Marketing Of Xbox & its GREAT to see! 33:00 Is Callisto Protocol Coming To Xbox Game Pass?? Well, according to the Studio Head, Glen Schofield he has a GREAT relationship with Microsoft, Xbox & Phil Spencer. 1:03:00 Xbox's Matt Booty Is 'Excited' To Show The New Fable Game, but can't at the request of Playground Games. 1:38:00 Will Call Of Duty "Move" current PlayStation gamers to Xbox Game Pass Ultimate? 1:56:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://anchor.fm/craig-ravitch/support
Thank you for choosing DC Alliance for all of your DC Comics (Movie/TV) News and Reviews Follow us on Twitter! •DC Alliance- @DCAllianceGUA •Travis- @Travis_156 •Clay- @FanboyClay DC Alliance is apart of the GEEK ULTIMATE ALLIANCE NETWORK.We have 8 shows across the week •A Slice of Film (Bi-weekly): https://www.spreaker.com/episode/50903915•World's Finest True Believers (Monthly): https://www.spreaker.com/episode/50746073•Ranger Alliance (Bi-weekly): https://www.spreaker.com/episode/50847673•DC Alliance: https://www.spreaker.com/episode/50871067•Superhero Discussions: https://www.spreaker.com/episode/50902297•Star Wars Alliance: https://www.spreaker.com/episode/50882141•Marvel Alliance: https://www.spreaker.com/episode/50894059•A Walk Through The Multiverse (Bi-weekly): https://www.spreaker.com/episode/50902266Remember to subscribe to the GeekVerse YouTube channel and set notifications to “ALL” to catch us when we go live every Monday night at 9pm EST. •https://www.youtube.com/GeekVersePodcast Please consider joining our Patreon to support us and everyone at the GUA •https://www.patreon.com/guanetwork
Collectable's Head of Operations Justin Gibrick is always one of the busiest guys at The National -- and one of the funniest. He found some time to talk to Chris Corbellini in studio about the NSCC, his start with the company, his strategy for flipping cards, and his favorite celeb sighting at the Cocktails and Cards event.
Join XNC Podcast with Hosts @colteastwood & @gazondaily https://www.youtube.com/c/Gameondaily to discuss NEW Studio Head & Superhero Marvel & DC Xbox Games | Japanese Exclusives Coming Xbox News Cast 62 Join the channel to early access: https://www.youtube.com/channel/UCyGYHo1qVIeGq3ZLnSDaEcg/join Merchandise: https://teespring.com/stores/colteastwood-merch Follow: https://twitter.com/Colteastwood Add me on Xbox Live: Colteastwood Patreon: https://www.patreon.com/colteastwood 0:00:00 Intro - Playing 0:04:00 Forza Horizon Hot Wheels 0:08:00 Bright Memory Infinite 0:10:00 Discord on Xbox? 0:14:00 Xbox Boot time, DVR, dashboard 0:37:00 AC Baghdad 0:42:00 Saints Row disappoints 0:56:00 Halo Campaign co-op 1:12:00 Xbox Japan 1:43:00 Black Panther + Wonder Woman Topics Covered on the Colteastwood Channel: Microsoft Sony Xbox One Xbox One X Xbox Two Xbox Scarlett Xbox Project Scarlett Xbox 2 Next Generation Consoles Playstation PS4 PS5 Playstation 5 Exclusive Games Console Exclusives xCloud Project xCloud Xbox Game Pass Xbox Game Pass Ultimate Xbox games Playstation Games Xbox Lockhart Xbox Anaconda Danta Xbox Consoles Game Streaming Cloud Streaming Zen 2 Zen 2+ Navi GPU SSD Next Gen Consoles Xbox One S Xbox Live Xbox Live Gold Xbox Rewards Microsoft Rewards E3 E3 2019 E3 2020 X019 Xbox Leaks Rumor News Gears Halo Fable IV Forza Horizon Motorsports Halo Infinite Playstation Now PSNow Phil Spencer Xbox Game Studios Exclusives PS Now PSNow Xbox Series X Xbox Series S Playstation 5 PS5 --- Support this podcast: https://anchor.fm/colteastwood/support
TRAX Episode 3 "Not Ready to Die" is so packed we had to split it into two parts! In Part 1, M. Shadows is joined by former Studio Head of Treyarch, Mark Lamia, for a very rare conversation discussing creative inspirations and processes, how to make your dreams a reality, how their friendship has impacted Avenged Sevenfold, and more.
This week the boys are Joined by REAL GAME DEVELOPER, Studio Head, Creative Director, and Writer at Strange Scaffold and beyond, Xalavier Nelson Jr. (@WritNelson) Joined by an Extra pair of hands the boys call back to stylish shooters of forgotten times, reminisce on the word bear character ever made, and make as many call back as they can! Strange Scaffold | Linktree HIGH QUALITY Organs For SALE!!! - Space Warlord Organ Trading Simulator - YouTube Patreon - https://www.patreon.com/Spiritualsuccessorpodcast?fan_landing=true Merch - https://streamlabs.com/spiritualsuccessorpodcast/merch Cheap Shop by Anamanaguchi - https://open.spotify.com/album/3DNHW2ckMRr3v0f7JF3 Find out more at https://spiritual-successor.pinecast.co
Ted Price chats with Shannon Loftis, the retiring VP of Microsoft's Xbox Game Studios and Studio Head of World's Edge Studio. Together they look back on her long and prestigious career; her thoughts on leadership including advice for new leaders of large development teams; examples of initiatives Microsoft has implemented to foster diversity; and her thoughts on the future of the games industry. Shannon Loftis has contributed to more than 40 games throughout her illustrious career including Motocross Madness, Project Gotham Racing, Banjo Kazooie: Nuts and Bolts, Fable, Viva Piñata, Sunset Overdrive, the recently released Age of Empires IV.