Podcast appearances and mentions of Jordan Weisman

American video game designer

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Jordan Weisman

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Best podcasts about Jordan Weisman

Latest podcast episodes about Jordan Weisman

Dev Game Club
DGC Ep 427: Interstate '76 Interview with Sean Vesce and Zack Norman

Dev Game Club

Play Episode Listen Later Apr 23, 2025 74:45


Welcome to Dev Game Club, where this week we return with a bonus interview for our series on Interstate '76. We talk about shipping the game's predecessor, pulling together, and making something new. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:15 Interview 1:05:22 Break 1:06:00 Outro Issues covered: introducing the guests, having fun making games, great manuals, marrying video games and Hollywood, having more video game applicable experience than you realize, having to right the ship well into development, preordering a game you ended up working on, living in the office, getting enough memory to run the games, opening up space for something new, superheroics and glue, "high polygon counts," muscle cars with guns, being ahead of the curve, sims being in the blood, engine development, come back with your tenth idea, a 28-year scoop on engine work, "I can do that," optimizing and making things up as you go along, making a game like a movie or TV show, a soundtrack that helped drive the game, a team of 12 or 13 people, the few basic bits in a vehicle sim, the players don't know what you've cut, not being arena-based, vigilantes and comic-book heroes, the tools for making the world and a scripted objective system, building from scratch, mission structure, finite state machines and AI, having an identity and character, having a bubble, sticking to your passion, working on a new car game, hearing the chemistry, TTRPGs and alternate histories, our audience maybe not being born yet when this game came out, #minecraft-realm-life.  Games, people, and influences mentioned or discussed: Activision, Mechwarrior 2, 20After1, Cinemaware, Crystal Dynamics, Project Snowblind, Tomb Raider (series), E-Line Games, Never Alone, Colabee, Very Very Spaceship, Niantic, Live Aware, Jamdat, DoggyLawn, Atari 2600, David Crane, Stephen Cartwright, Commodore '64, Pitfall: The Mayan Adventure, Adventure, River Raid, Bobby Kotick, Mediagenic, Intellivision, Pong, SimCity, Alan Gershenfeld, Howard Marks, DOOM (1993), FASA Interactive, Battletech, Egghead Software, E3/CES, Tim Morten, LucasArts, Totally Games, Larry Holland, TIE Fighter/X-Wing, Star Wars: Starfighter, id Software, Epic, Julio Jerez, Airport '77, The A-Team, Third Eye Blind, Kelly Walker Rogers, Tim Schafer, Carmageddon, Twisted Metal, Watchmen, Jordan Weisman, Microsoft, Wing Commander, Falcon, Fallout, Tim Cain, Leonard Boyarsky, X-COM, Julian Gollop, Alex Garden, Homeworld, Dan Stansfield, Castle Falkenstein, Secret Weapons of the Luftwaffe, Minecraft, mors, LostLake, Kaeon, bvron, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Back to Fez Notes: Julio Jerez appears to be from Dominican Republic Twitch Discord DevGameClub@gmail.com

The Fourth Curtain
Exploding Kittens' Elan Lee Stacks the Deck

The Fourth Curtain

Play Episode Listen Later Mar 27, 2025 72:28 Transcription Available


Our guest is Exploding Kitten's Elan Lee. Starting with animating breath for the film Titanic, he went on to create the world's first alternate reality game, The Beast, at Microsoft. Later he gamified Nine Inch Nails and voter registration and went on to launch the most successful Kickstarter ever for Exploding Kittens, redefining family game night. This episode features great stories and a world exclusive product announcement - this week! [00:06:30] From ILM to XboxElan shares his early work on Titanic and Star Wars, including hand-animating breath and neck seams for Jar Jar Binks—yes, really.[00:18:30] The Xbox Origin StoryElan recounts joining Microsoft during the secretive beginnings of Xbox and working with gaming legend Jordan Weisman on the launch lineup.[00:30:45] Creating the First ARG with SpielbergHow AI: Artificial Intelligence inspired Elan to pioneer alternate reality games, turning storytelling into an interactive experience.[00:35:00] Nine Inch Nails and “The Game That Calls You”Partnering with Trent Reznor, Elan built an ARG that included thermochromic CD ink, cryptic websites, and secret concerts.[00:41:30] The Clothing Line That Taught U.S. HistoryA secret-encoded T-shirt line that secretly retold the story of the American Revolution—gamified fashion meets education.[00:49:00] Why Exploding Kittens HappenedAfter stepping away from screens, Elan turned to physical games and launched Exploding Kittens, which raised $9 million on Kickstarter.[00:54:45] Inside the Chaos of Fulfilling 700,000 OrdersHow Elan went from a 200-copy side project to full-scale game production, leaning on friends (and Cards Against Humanity) to survive.[01:01:30] Teasing the New Exploding Kittens Board GameElan reveals an exclusive about a brand-new 3D board game version of Exploding Kittens coming soon—with a mechanic that took two years to perfect.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Shanglan (May) LiArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

Videogame Roundtable
Episode 568: Long Discussions

Videogame Roundtable

Play Episode Listen Later Oct 16, 2024 65:29


There's a ton of discussions, such as Xbox Cloud Gaming will reportedly let players stream any game in their library from November, Russia straight-up bans Discord for enabling 'terrorist and extremist purposes', Killing Floor 3's dynamic tech makes zed heads 'flower' when you shoot them, Call of Duty: Black Ops 6 will get a Nuketown map, Brazil lifts ban on X following Elon Musk's compliance with Supreme Court orders, the DOJ may break up Google, Terrifier 3 (the indie horror film that managed to make 10x its budget while Joker: Folie à Deux flails in the water) is getting a videogame, the current head of Xbox Game Studios, Alan Hartman, is to retire at the end of November, with Rare studio boss Craig Duncan taking over and the official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing. The news: Legendary game designer Jordan Weisman's next project is an open world deck-building pirate romance tactical RPG Red Dead Redemption coming to PC later this month Former Bethesda and BioWare devs are making a Stardew-like with Redwall animals (from PC Gamer) Let us know what you think.

The Fourth Curtain
Jordan Weisman Makes Stuff Up

The Fourth Curtain

Play Episode Listen Later Sep 5, 2024 78:02 Transcription Available


Our guest this week is the legend Jordan Weisman. Creator of BattleTech, Crimson Skies and the world's first alternate reality game, he's now working on Adventure Forge, a platform to help non-engineers make videogames. We talk buying D&D from Gary Gygax, at Gary's house!, the secret to entrepreneurship and creating the "Bungie bubble" this week![00:07:00] Interview Introduction: Jordan Weisman's Career HighlightsAlex introduces Jordan Weisman's career and his influential work in gaming and alternate reality games (ARGs).[00:10:00] The Origins of WizKids and Collectible MiniaturesJordan talks about founding WizKids and the success of HeroClix.[00:15:00] Early Gaming Experiences and Inspiration for ShadowrunJordan discusses how his early exposure to Mesoamerican culture and tabletop games influenced the creation of Shadowrun.[00:26:00] Adventure Forge: A Platform for Game CreationJordan introduces Adventure Forge, a platform for user-generated content (UGC) in video games.[00:34:00] The Rise of MechWarrior and Working with ActivisionDiscussion about the development of MechWarrior 2 and the challenges faced with Activision.[00:44:00] Disney, Star Wars, and Interactive ExperiencesJordan talks about his work on interactive systems for Disney, including the development of a system that allows actors to recognize guests.[00:59:00] Alternate Reality Games and StorytellingJordan explains his ideas for alternate reality games (ARGs) and the concept of discovery-based storytelling.[01:08:00] The Making of "I Love Bees" and Pitching to SpielbergJordan recounts how the ARG I Love Bees came to life and his meetings with Steven Spielberg and Kathleen Kennedy.Jordan's kickstarter campaign - check it out! https://www.kickstarter.com/projects/jordanweisman/sea-of-legends-open-world-crpgThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505

Stay Forever
Die Welt von Battletech

Stay Forever

Play Episode Listen Later Aug 7, 2023 94:20


Wenn wir über Spiele sprechen, die entweder elaborat ausgestaltete eigene Welten mit Hintergrundgeschichten haben oder über solche, die ihre Welt aus der Literatur, dem Brettspiel oder dem Film borgen, nehmen wir uns zuweilen die Zeit und sprechen mit Experten für die „Lore“ jener Welten. Im Format **Die Welt von… **erforscht Rahel Schmitz von Stay Forever die Legenden, die Geografie, die Geschichte, die Politik von fiktiven Welten. Diesmal geht es um Battletech. Dieses Universum startete 1984 mit dem gleichnamigen Tabletop-Spiel von Jordan Weisman und hat seither zahlreiche Spiele, Comics, eine TV-Serie und mehr als 100 Romane hervorgebracht. Wir hatten die Welt in unserer Folge zu Mechwarrior 2 angerissen, aber dazu gibt es natürlich noch einiges mehr zu sagen. Rahel spricht zu diesem Thema mit Oliver Haake. Oliver ist Leser von Printheften sicher noch als früherer Redakteur von Buffed und der PCGames Hardware bekannt. Im Gespräch geht es um die Politik im Battletech-Universion, um die großen Häuser und die Clans als Machtfaktoren. Und natürlich um die Technologie der markanten zweibeinigen Kampfmaschinen, Mechs genannt. Und um vieles mehr, die beiden streifen auch die Fanszene, das Pen&Paper, die Problematik der Lizenzprodukte und beantworten die Frage, wie man heute in dieses Universum einsteigen sollte.

A Trip Down Memory Card Lane
Ep.132 – War Machine Keeps Rolling with David Seley

A Trip Down Memory Card Lane

Play Episode Listen Later Mar 9, 2023 77:41


Today, we're going to learn about the BattleTech Universe, as we learn about its creation, and the career of its creator Jordan Weisman. As part of its story, we'll learn all about its table top gaming origins and the BattleTech Gaming Centers. We'll also touch on just about every video game made using the BattleTech license, starting with BattleTech: The Crescent Hawk's Inception, and working our way through the most current game, MechWarrior 5: Mercenaries. Let's all jump into our mechs, and ready ourselves for battle to enjoy today's trip down Memory Card Lane.

BOARD GAME BINGE
Episode 182: Ray Wehrs, Calliope Games

BOARD GAME BINGE

Play Episode Listen Later Jun 30, 2022 32:05


Ray Wehrs has been deeply involved in the development and support of the hobby game industry for over twenty years. Along with being an integral part of the founding team behind WizKids in 1999, he has lent his talents to Mayfair Games, EDOC, and Smith and Tinker. In 2009, he teamed up with fellow industry leaders Dawne Weisman and Jordan Weisman to create Calliope Games.Best known for their evergreen lines of Tsuro and Roll For It!, Calliope Games seeks to create gameplay experiences that can be enjoyed in under 60 minutes, are accessible by all players regardless of skill or experience, and are equally fun for all ages. Today, Ray Wehrs leads this family-focused team with a clear vision to grow the board game hobby and spread joy on tabletops around the world and through the ages! Tsuro: Luxury Limited Edition is currently on Kickstarter:  https://www.kickstarter.com/projects/calliopegamenight/tsuro-luxury-limited-edition?ref=bxmiaz (https://www.kickstarter.com/projects/calliopegamenight/tsuro-luxury-limited-edition?ref=bxmiaz) FOLLOW US ON:  Facebook: https://www.facebook.com/groups/boardgamebinge Instagram: https://www.instagram.com/boardgamebingepodcast Twitter: https://www.twitter.com/boardgamebinge Tik Tok: https://www.tiktok.com/@tinrobotgames WHERE TO FIND OUR PODCAST: Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7r iHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/ Tune In: https://tunein.com/embed/player/p1344218/ Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U= Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033 Visit Our Websites:  Board Game Binge: https://boardgamebinge.com/ Tin Robot Games: https://tinrobotgames.com Elixir Board Games: https://www.elixirboardgames.com/our-games (https://www.elixirboardgames.com/our-games)

Ludology
Ludology 256 - You're Big in Japan!

Ludology

Play Episode Listen Later Aug 8, 2021 77:16


Erica and Scott welcome game design legend Mike Elliot, creator of innumerable Magic: the Gathering and Pokémon cards, designer of Thunderstone, and co-designer of Quarriors and the Dice Masters series. And of course, of DuelMaster and Charm Angel, which were both huge hits in Japan. Mike also runs the Academy of Adventure Gaming Arts & Design Hall of Fame, commemorating the work of legendary tabletop game designers. SHOW NOTES 1m22s: NeoPets, Hecatomb, The Harry Potter Trading Card Game. 1m41s: Game designer and friend of the show Eric Lang. Gil and Geoff chatted with Eric in Ludology 175 - Auld Lang Design. , Also, Wiz Kids is a publisher that should not be confused with Hasbro-owned D&D and Magic: the Gathering publisher Wizards of the Coast (aka WOTC, often referred to as "WHAT-see"). Wiz Kids and WOTC are two unrelated companies, although Wiz Kids publishes some D&D-related products under license from WOTC. 3m24s: Gary Gygax and Dave Arneson are the credited designers behind the first version of D&D. Richard Garfield designed Magic: The Gathering, King of Tokyo, and Robo Rally. Jordan Weisman founded legendary RPG publisher FASA before starting WizKids. Reiner Knizia has designed hundreds of games, including Tigris & Euphrates, Medici, Ra, and Lost Cities. Vlaada Chvatl designed Through the Ages and Galaxy Trucker. 3m58s: Uwe Rosenberg designed Agricola, Le Havre, A Feast for Odin, and Bohnanza. Bruno Cathala designed 5 Tribes, Kingdomino, and 7 Wonders Duel. Maureen Hiron has been in the industry for decades, with games like 7 Ate 9, Cosmic Cows, and Qwitch. 4m31s: The Strong Museum of Play, in Rochester, New York, is a museum dedicated to play, toys, and games. If you're ever in Rochester, make an appointment with their archivist to look at Sid Sackson's meticulously-kept diaries; they are amazing. GAMA is the Game Manufacturer's Association, a trade organization of tabletop game publishers and retailers. GAMA runs the industry convention GAMA Expo (formerly the GAMA Trade Show), and the public convention Origins. 5m26s: Little Wars, by novelist H.G. Wells (author of War of the Worlds, The Time Machine, and The Island of Doctor Moreau), was a rulebook for playing with toy soldiers. That sort of formalized ruleset for a wargame was rather novel in 1913. Note the cringeworthy full title: Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. 7m39s: Here's the website Mike mentions. Note that Mike is in the middle of the photograph on the front page, in the black short-sleeved shirt. 8m31s: Here's the Biography of a Board Game for Pass-out. 9m43s: And here's the Biography of a Board Game for Quarriors. 10m22s: Del Mar, California. 15m44s: Hearthstone 21m34s: If you want to know more about the intersection of gaming and improv, check out our episode of Improv for Gamers author Karen Twelves, Ludology 237 - Improv-ing Games. 28m22s: Halo ActionClix, Star Wars PocketModel TCG, DC HeroClix: Batman (Alpha) 34m00s: The Dice Masters family of games. 35m04s: Duel Masters Trading Card Game, from WOTC and Takara Tomy (both of which are part of Hasbro), part of the Duel Masters franchise. 38m44s: Battle Spirits: Trading Card Game 45m27s: More information about Target halting sales of trading cards, including Pokémon. 46m01s: Thunderstone, published by Alderac Entertainment Group. Alderac is usually abbreviated as AEG, but is unrelated to the massive sports/music promoter Anschutz Entertainment Group, which is also abbreviated as AEG. Alderac is run by John Zinzer. 47m25s: Kingdom of Loathing   50m45s: Card Jitsu was originally part of Disney's MMO Club Penguin, which has since been replaced by Club Penguin Island. 54m08s: Quarriors 58m25s: Yahtzee: Doctor Who edition, and its TARDIS dice cup. 1h00m26s: The Quacks of Quedlinburg, The Mind 1h05m17s: AR games, or Augmented Reality games, utilize technology like phones or tablets to augment real-world locations with computer-generated enhancements. The most successful AR game at the moment is Pokémon Go. 1h07m53s: Mark Rosewater is the head designer for Magic: The Gathering. 1h15m15s: The film American Pie.

Think Like A Game Designer
Think Like a Game Designer #9: Jordan Weisman

Think Like A Game Designer

Play Episode Listen Later Nov 15, 2019


I’ve looked up to Jordan Weisman for years. He is a revolutionary story-teller, game designer, and Entrepreneur. He created the legendary worlds like Shadowrun and Battletech that have resonated with fans for over 30 years. He launched his first company, FASA, at twenty years old. He created one of the first Virtual Reality Simulation games with Battletech, and he went on to develop the revolutionary Mageknight and Heroclix games and continues to be on the cutting edge of the tabletop and video game industry. He is continually pushing the boundaries of what is possible in technology, design, and business. Today, I have the pleasure of interviewing this game design legend. 

Level Up  - Channel 9
DevGAMM 2018: BATTLETECH and Beyond. Fireside chat with Mitch Gitelman

Level Up - Channel 9

Play Episode Listen Later Sep 4, 2018 55:56


DevGAMM 2018, SeattleEnjoy the insightful Q&A session with Mitch Gitelman, a 25 year veteran of game development and the President & Co-founder of Harebrained Schemes, and David Edery, the co-founder and CEO of Spry Fox. During the fireside chat, Mitch will reveal the story of Harebrained Schemes establishment.Before founding Harebrained Schemes in 2011 with his partner Jordan Weisman, Mitch was a founding member and Studio Head for Microsoft Games Studios and led the Xbox LIVE Arcade business in its heyday. He's produced, designed, and written many games in the BattleTech and Shadowrun universes and co-developed the Crimson Skies franchise with Weisman.David Edery is the co-founder and CEO of Spry Fox, the studio behind titles such as Alphabear, Triple Town, Steambirds, Bushido Bear, and Realm of the Mad God.

Recovery Unscripted
#63: Analyzing Treatment Data Trends with Dr. Jordan Weisman

Recovery Unscripted

Play Episode Listen Later May 30, 2018 24:57


Guest: Dr. Jordan Weisman, clinical manager at Michael's House Today’s guest is Dr. Jordan Weisman, who serves as clinical manager with the Michael’s House treatment program in Palm Springs, California. He sat down with me at the Innovations in Recovery conference in San Diego to talk about how they take a deep dive into their outcomes data to look for trends that are hiding in the details and adjust accordingly. Also, he shares how Michael’s House integrates nicotine cessation resources right alongside addiction treatment and explains what the statistics say about how smoking and quitting can affect recovery from other substances.  If you’d like to talk with an admissions coordinator about the treatment options at Michael’s House and other Foundations programs, please call anytime at 855-823-2141 or email Admissions@frnmail.com. They can answer your questions and help you get started. For more about Recovery Unscripted, visit http://recoveryunscripted.org For more about Michael's House, visit http://michaelshouse.com   Music from this episode: "I Should Be Lost Without You" by David Condos - URL: http://davidcondos.com - "Bountiful" by Podington Bear - URL: http://freemusicarchive.org/music/Podington_Bear/Melodic_Ambient/Bountiful - "Don't Go" by Podington Bear - URL: http://freemusicarchive.org/music/Podington_Bear/Carefree/Dont_Go_1853 -  "Vanagon" by Podington Bear - URL: http://freemusicarchive.org/music/Podington_Bear/Brooding/Vanagon - "Ronny" by Alex Fitch - URL: http://freemusicarchive.org/music/Alex_Fitch/Eola/Ronny_1253

We Were Gamers
71 - Jordan & Mitch: 'Mech Tycoons

We Were Gamers

Play Episode Listen Later Sep 13, 2017 75:40


The big moment is here. Jordan Weisman and Mitch Gitelman from Harebrained Schemes are here to discuss BATTLETECH with us. It was an honor, a privilege, and really fun.

battletech tycoons harebrained schemes jordan weisman mitch gitelman
Dev Game Club
DGC Ep 70: Half-Life Interview with Dario Casali

Dev Game Club

Play Episode Listen Later Jul 12, 2017 110:23


Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Dario Casali, a level designer who worked on Half-Life and is still with the company all these years later. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39       Interview with Dario Casali 1:04:41  Break 1:05:03  Feedback segment Issues covered: current status of Tacoma, games in 1993, connecting with a serial cable, newsgroups and Usenet, bundling up levels to sell, connecting over the early Internet, getting into Valve, the magic of Seattle weather, describing how your levels work as part of the interview, an interview between peers, having only the pieces and pulling them together, technology coming online and throwing away a lot of levels beforehand, creating structure by drawing with charcoal on big pieces of paper, having a central focus for a level because designers came up with their own ideas, unifying the design, setting core hours starting from 11am, integrating a new mechanic, competing with one another's levels and with other companies, not wanting long stretches without something new, paranoia and passion and terror, Quake Engine Licensee Cold War, level transition technology, hokey conventions, maintaining complete control of the character, having doors to begin and end the level, having to implement your own stuff even up to save and load, mixing and matching mechanics, not confusing the player: show them a puzzle clearly and then layer complexity for them to figure out, not stopping the player, playtesting was number one, creative autonomy, single-player vs multi-player design effort per second of play, level design and programming interactions, corrupting the Borg-like purity of programmers' work, how level design has changed in two decades, the products should change but the people shouldn't have to, maintaining the culture, doing a thing every day, getting less terrible day by day, finding the thing that undergirds a new Half-Life, having access to the source, analysis paralysis, constraints in engines, Hackathon weeks, bending engines, you can't shut him up. Games, people, and influences mentioned or discussed: Tacoma, Starcraft (obliquely), Milo Casali, Quake, Doom, LucasArts, Chris Klie, Magic: The Gathering, Richard Garfield, id Software, Shawn Green, American McGee, Ted Backman, Marc Laidlaw, code name Quiver, Kelly Bailey, John Guthrie, Fallout, Sin, Daikatana, Jay Stelly, Unreal, Portal, Left 4 Dead, Team Fortress, 343 Industries, Microsoft, Gabe Newell, Bethesda Game Studios, Brian Robb, John Webb, DotA 2, IceFrog, Narbacular Drop, DigiPen, Counterstrike, Forge, Halo, June, Jonathan DeLuca, SuperGiant Games, Greg Kasavin, Bastion, Transistor, Amir Rao, Zelda, Metroid, Shovel Knight, Brian Taylor, Indiana Jones and the Infernal Machine, Skyrim, Starfighter, Rich Davis, Jedi Starfighter, Andrew Kirmse, lucasrizoli, TakLocke, BattleTech, MechWarrior, MechAssault, TIE Fighter, Steel Battalion, Trent Polack, Steel Hunters, Joy Machine Games, FASA, Shadowrun, Jordan Weisman, Haden Blackman, Crossbones, Bachs, Fernandez, Chad Barth, Shibby Train, Fallout 3, The Last Guardian. Next time: We will play and discuss a bit of Half-Life 2 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

NoGutsNoGalaxy
No Guts No Galaxy #153: Jordan Weisman

NoGutsNoGalaxy

Play Episode Listen Later Dec 22, 2016 83:37


A BattleTech and MechWarrior podcast. Also available on YouTube: https://youtu.be/KZ_mVLw66H8

Slate Money
The Monopoly Money Edition

Slate Money

Play Episode Listen Later Nov 19, 2016 51:10


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, author of Weapons of Math Destruction, and Slate Moneybox columnist Jordan Weisman are joined by ProPublica financial reporter Jesse Eisinger to discuss: - The practice of paying economists large sums to promote mergers - Facebook, Google and fake news - India's demonetization Come have a beer with us! Slate Money goes live for a special craft beer episode at 7 p.m. on Dec. 15 at Union Hall in Brooklyn. Tickets are $25. Go to slate.com/live for tickets and more information. Check out other Panoply podcasts at itunes.com/panoply. Email: slatemoney@slate.comTwitter: @felixsalmon, @mathbabedotorg, @JHWeissmann, @eisingerj Production by Zachary Dinerstein. -- Slate Money is brought to you by Boll and Branch. Get 50 dollars off your first set of sheets, plus free shipping, by going to BollandBranch.com and using promo code money. And by Trunk Club. Discover your perfect look with clothes sent right to your door from your very own personal stylist. Get started today at TrunkClub.com/money. And by Betterment, the largest independent automated investing service. Learn how you can get up to six months of NO FEES by going to Betterment.com/slatemoney. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Daily Feed
Slate Money: The Monopoly Money Edition

Slate Daily Feed

Play Episode Listen Later Nov 19, 2016 51:10


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, author of Weapons of Math Destruction, and Slate Moneybox columnist Jordan Weisman are joined by ProPublica financial reporter Jesse Eisinger to discuss: - The practice of paying economists large sums to promote mergers - Facebook, Google and fake news - India's demonetization Come have a beer with us! Slate Money goes live for a special craft beer episode at 7 p.m. on Dec. 15 at Union Hall in Brooklyn. Tickets are $25. Go to slate.com/live for tickets and more information. Check out other Panoply podcasts at itunes.com/panoply. Email: slatemoney@slate.comTwitter: @felixsalmon, @mathbabedotorg, @JHWeissmann, @eisingerj Production by Zachary Dinerstein. -- Slate Money is brought to you by Boll and Branch. Get 50 dollars off your first set of sheets, plus free shipping, by going to BollandBranch.com and using promo code money. And by Trunk Club. Discover your perfect look with clothes sent right to your door from your very own personal stylist. Get started today at TrunkClub.com/money. And by Betterment, the largest independent automated investing service. Learn how you can get up to six months of NO FEES by going to Betterment.com/slatemoney. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Money
The Oh Sh*t Edition

Slate Money

Play Episode Listen Later Nov 12, 2016 47:18


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, author of, Weapons of Math Destruction, and Slate Moneybox columnist Jordan Weisman, summarize where we are post election.  Topics discussed on today’s show: Why markets didn’t crash Trump’s proposed stimulus plan and how it might affect the country.This year’s polling data and why predictions were so far off.  Come have a beer with us! Slate Money goes live for a special craft beer episode at 7 p.m. on Dec. 15 at Union Hall in Brooklyn. Tickets are $25. Go to slate.com/live for tickets and more information. Check out other Panoply podcasts at itunes.com/panoply. Email: slatemoney@slate.comTwitter: @felixsalmon, @mathbabedotorg, @JHWeissmann Production by Zachary Dinerstein Slate Money is brought to you by Casper, an online retailer of premium mattresses for a fraction of the price. Get 50 dollars toward any mattress purchase by going to Casper.com/slatemoney and using the promo code slatemoney. And by ZipRecruiter. Post your job to all the top job sites with a single click. Try it for free by going to ZipRecruiter.com/money. And by Audible. Explore Audible’s unmatched selection of audiobooks, original audio shows, news, comedy, and more. Get a free audiobook with a 30 day trial at Audible.com/money. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Daily Feed
Slate Money: The Oh Sh*t Edition

Slate Daily Feed

Play Episode Listen Later Nov 12, 2016 47:18


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, author of, Weapons of Math Destruction, and Slate Moneybox columnist Jordan Weisman, summarize where we are post election.  Topics discussed on today’s show: Why markets didn’t crash Trump’s proposed stimulus plan and how it might affect the country.This year’s polling data and why predictions were so far off.  Come have a beer with us! Slate Money goes live for a special craft beer episode at 7 p.m. on Dec. 15 at Union Hall in Brooklyn. Tickets are $25. Go to slate.com/live for tickets and more information. Check out other Panoply podcasts at itunes.com/panoply. Email: slatemoney@slate.comTwitter: @felixsalmon, @mathbabedotorg, @JHWeissmann Production by Zachary Dinerstein Slate Money is brought to you by Casper, an online retailer of premium mattresses for a fraction of the price. Get 50 dollars toward any mattress purchase by going to Casper.com/slatemoney and using the promo code slatemoney. And by ZipRecruiter. Post your job to all the top job sites with a single click. Try it for free by going to ZipRecruiter.com/money. And by Audible. Explore Audible’s unmatched selection of audiobooks, original audio shows, news, comedy, and more. Get a free audiobook with a 30 day trial at Audible.com/money. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Daily Feed
Slate Money: The Hothouse Edition

Slate Daily Feed

Play Episode Listen Later Oct 22, 2016 45:06


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, data scientist and author of Weapons of Math Destruction, Slate’s Moneybox columnist Jordan Weisman breakdown how things are heating up with the HFC deal, proposed NYC Airbnb regulations, and the Volcker Rule. Topics discussed on today’s show include: -The hydrofluorocarbon (HFC) deal to phase down global climate-warming -The proposed Airbnb crack downs on New York City hosts -How a Goldman Sachs trader can make $100 million in the Volcker Rule era Check out other Panoply podcasts at itunes.com/panoply. Email: slatemoney@slate.com Twitter: @felixsalmon, @mathbabedotorg, @JHWeissmann Production by Veralyn Williams. --- Slate Money is brought to you by MeUndies. For comfortable underwear that makes a statement, go to MeUndies.com/money and you’ll get 20 percent off your first order. And by HP. Their Business line of products are travel tested and perfect for on-the-go or in the office. Go to hp.com/slate and enter code slate at checkout for 30 percent off select HP Business products. And by Betterment, the largest independent automated investing service. Learn how you can get up to six months of NO FEES by going to Betterment.com/slatemoney. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Money
The Hothouse Edition

Slate Money

Play Episode Listen Later Oct 22, 2016 45:06


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, data scientist and author of Weapons of Math Destruction, Slate’s Moneybox columnist Jordan Weisman breakdown how things are heating up with the HFC deal, proposed NYC Airbnb regulations, and the Volcker Rule. Topics discussed on today’s show include: -The hydrofluorocarbon (HFC) deal to phase down global climate-warming -The proposed Airbnb crack downs on New York City hosts -How a Goldman Sachs trader can make $100 million in the Volcker Rule era Check out other Panoply podcasts at itunes.com/panoply. Email: slatemoney@slate.com Twitter: @felixsalmon, @mathbabedotorg, @JHWeissmann Production by Veralyn Williams. --- Slate Money is brought to you by MeUndies. For comfortable underwear that makes a statement, go to MeUndies.com/money and you’ll get 20 percent off your first order. And by HP. Their Business line of products are travel tested and perfect for on-the-go or in the office. Go to hp.com/slate and enter code slate at checkout for 30 percent off select HP Business products. And by Betterment, the largest independent automated investing service. Learn how you can get up to six months of NO FEES by going to Betterment.com/slatemoney. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Daily Feed
Money: The Preserving Optionality Edition

Slate Daily Feed

Play Episode Listen Later Sep 3, 2016 47:54


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, author of the upcoming, Weapons of Math Destruction, and Slate Moneybox columnist, Jordan Weisman, discuss: Apple’s overseas tax problem.How the university Harvey Mudd transformed its Computer Science department to encourage an unprecedented number of female majors.How the struggling clothing chain Aéropostale is being bought by the malls that house their stores. Email: slatemoney@slate.com Twitter: @felixsalmon, @mathbabedotorg, @JHWeissmann Production by Zachary Dinerstein Slate Money is brought to you by Boll and Branch. Get $50 off your first set of sheets, plus free shipping, by going to BollandBranch.com and using promo code money. And by Wunder Capital, an award-winning online investment platform that allows individuals to invest in solar energy projects across the U.S. Create an account for free at WunderCapital.com/money. And by Placemakers, a new Slate podcast made possible by JPMorgan Chase. This podcast tells the stories of neighborhoods, businesses, and nonprofits that are working together to move their communities forward. Download and subscribe to Placemakers wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices

Slate Money
The Preserving Optionality Edition

Slate Money

Play Episode Listen Later Sep 3, 2016 47:54


On this episode of Slate Money, hosts Felix Salmon of Fusion, Cathy O’Neil, author of the upcoming, Weapons of Math Destruction, and Slate Moneybox columnist, Jordan Weisman, discuss: Apple’s overseas tax problem.How the university Harvey Mudd transformed its Computer Science department to encourage an unprecedented number of female majors.How the struggling clothing chain Aéropostale is being bought by the malls that house their stores. Email: slatemoney@slate.com Twitter: @felixsalmon, @mathbabedotorg, @JHWeissmann Production by Zachary Dinerstein Slate Money is brought to you by Boll and Branch. Get $50 off your first set of sheets, plus free shipping, by going to BollandBranch.com and using promo code money. And by Wunder Capital, an award-winning online investment platform that allows individuals to invest in solar energy projects across the U.S. Create an account for free at WunderCapital.com/money. And by Placemakers, a new Slate podcast made possible by JPMorgan Chase. This podcast tells the stories of neighborhoods, businesses, and nonprofits that are working together to move their communities forward. Download and subscribe to Placemakers wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices

IndieSide | Podcast sobre Jogos Indie
IndieSound #12 – Análise: NECROPOLIS

IndieSide | Podcast sobre Jogos Indie

Play Episode Listen Later Aug 12, 2016 39:49


Vamos fazer críticas de produtos aqui no IndieSide agora, escrevendo sobre games, quadrinhos ou até mesmo animações independentes. A partir de hoje, toda semana teremos um texto novo no site, que poderão vir acompanhados de podcasts complementares, como este, ou de vídeos no nosso canal do YouTube, onde estaremos recomendando e avaliando os melhores indies do mundo. Legal, né? Começando por “Necropolis: A Diabolical Dungeon Delve”, o mais novo jogo da incrível desenvolvedora americana Harebrained Schemes, liderada por Jordan Weisman, responsável por títulos consagrados no mercado, como a famosa franquia de RPG em turnos “Shadowrun”, que fez uma campanha milionária no Kickstarter desde sua primeira tentativa ao lançamento. Para introduzir Necropolis, acho que nada melhor do que a sua descrição oficial no Steam: “Uma mistura viciante dos gêneros de ação em terceira-pessoa com dungeon-delving procedural. Ah! E morte permanente (perma-death). Se aventure sozinho ou com até mais 3 amigos em uma mágica armadilha mortal que se reconstrói sozinha a cada vez que você joga. Você vai encontrar a saída ou morrer tentando? (SPOILERS: você provavelmente irá morrer tentando.)“ Pois é, algumas coisas pouco agradáveis aí, certo? Morte permanente, armadilha mortal, amigos... argh. Enfim, este jogo definitivamente não vai te ajudar em nada. Ao iniciar o game, você encarna um personagem encapuzado, masculino ou feminino, disposto à enfrentar os desafios e criaturas que estão lhe esperando na Necrópole através de seus dez níveis subterrâneos, que são caracterizados por ambientações como calabouços, masmorras, cavernas e pântanos, geradas proceduralmente com a intenção de nunca serem as mesmas localidades em diferentes partidas, o que funciona como uma certa “válvula de escape” para ajudar os jogadores à retornar ao jogo após cada morte. Sim, você realmente vai morrer muitas vezes. Quero começar ressaltando a beleza visual presente em todo o game. Sério, eu realmente poderia fazer um texto descrevendo apenas a arte de Necropolis. O estúdio com certeza teve MUITO trabalho criando este conceito de design low-poly que é super simplista, porém funcional e sofisticado, dando muita vida e personalidade aos personagens principais, inimigos e NPC’s em suas formas, acessórios, cosméticos, armas e animações. Este é um ponto fortíssimo no game, que em poucos segundos consegue te conquistar com uma iluminação majestosa espalhada pelos cenários e referências visuais que me lembram do nostálgico desenho "Samurai Jack", da Cartoon Network, e do fabuloso indie game "Journey" (PS3). A trilha sonora é outro ponto forte, cosposta por Jon Everist, nome por trás das músicas de outros títulos do estúdio, essencialmente na franquia Shadowrun. A sonoridade é minimalista e ameaçadora, contextualizando muito bem todos os momentos do jogo, seja em exploração ou em batalha contra esqueletos. Algumas faixas me lembram do seriado "Stranger Things" (Netflix), com bastante sintetizador e uma pegada “retrô-futurista”. Não me senti cansado de ouvir em nenhum momento. Outra coisa que nem de longe me incomodou, foi o humor negro e macabro de Necropolis. É simplesmente genial! Todas as descrições e textos estão carregadas de deboche e sarcasmo, ao mesmo nível de “Portal”, porém com uma pegada mais non-sense e mitológica. Todas as "piadas" estão não só traduzidas, mas também localizadas em português-brasileiro (PT-BR). Sendo um título de ação em terceira-pessoa, o Necropolis se apropriou muito bem do gênero rogue-like (ou rogue-lite), usando de artifícios como a exploração do mapa, crafting de itens e uma mecânica de movimentação e combate bem precisa, --- Send in a voice message: https://anchor.fm/indiesidebr/message

Ludology
Ludology Episode 89 - Bridging the Digital Divide

Ludology

Play Episode Listen Later Oct 5, 2014 73:43


Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana. Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids? Duration: 01:13:42

The Arcology Shadowrun Community Podcast
Episode 025 – Harebrained Schemes Interview

The Arcology Shadowrun Community Podcast

Play Episode Listen Later Apr 12, 2014 45:14


In which Vox and Mr. Johnson briefly discuss the release of Run & Gun, and Mr. Johnson interviews Mitch Gitelman and Jordan Weisman of Harebrained Schemes, and tries not to panic.

vox harebrained schemes jordan weisman mitch gitelman
Board Game University
Board Game University Episode # 22 - Jordan Weisman

Board Game University

Play Episode Listen Later Oct 24, 2013 28:16


For our twenty-second episode, we talk to Jordan Weisman, creator of Battletech, Shadowrun, Mage Knight, and more!

RPG Fan's Random Encounter

Beat the summer heat and join the cast for a quality discussion on character classes. How do we decide which class to play in a video game? Why does Stephen always have to choose a magic user? Will John ever get tired of hitting things really hard as a dwarf? Stay tuned after the news for an interview with Jordan Weisman from Harebrained Schemes, makers of the upcoming Shadowrun Returns. Enjoy! Featuring: Robert Steinman, John McCarroll, Stephen Meyerink, Derek Heemsbergen Special Guest: Jordan Weisman from Harebrained Schemes Questions? Comments? Spare Potions? Email us: podcast@rpgfan.com

Updates, Interviews and More - J.C. Hutchins
Podcast: Interview with Jordan Weisman, on "Shadowrun Returns"

Updates, Interviews and More - J.C. Hutchins

Play Episode Listen Later Apr 4, 2012 38:40


Today, J.C. brings you an exclusive interview with legendary transmedia creator and game designer Jordan Weisman. In his first audio interview on the topic, Jordan shares the news about a Kickstarter campaign to fund the development and release of Shadowrun Returns, a videogame that will bring players back to the ultra-imaginative RPG world of Shadowrun.

Personal Effects: Sword of Blood
Dark Art Preview 2

Personal Effects: Sword of Blood

Play Episode Listen Later Aug 24, 2009 40:30


This is the second of two preview-only episodes of Personal Effects: Dark Art, the groundbreaking "transmedia" novel available in bookstores now. Features chapters 3 and 4. Written by J.C. Hutchins and Jordan Weisman; read by J.C. Hutchins.

hutchins dark art jordan weisman personal effects dark art
Personal Effects: Sword of Blood
Dark Art Preview 1

Personal Effects: Sword of Blood

Play Episode Listen Later Aug 24, 2009 34:51


This is the first of two preview-only episodes of Personal Effects: Dark Art, the groundbreaking "transmedia" novel available in bookstores now. Features chapters 1 and 2. Written by J.C. Hutchins and Jordan Weisman; read by J.C. Hutchins.

hutchins dark art jordan weisman personal effects dark art