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Luca Netz, founder of Pudgy Penguins, opens up about surviving crypto's most brutal crashes and building one of the industry's biggest ecosystems.From being down 90% to launching one of crypto's largest airdrop to 6 million wallets, Luca shares the emotional reality of building billion-dollar projects under extreme pressure. The conversation also covers Ethereum Foundation's surprising cultural shift toward builders, Abstract bockchain's competition with Coinbase Base, and why NFTs will make a massive comeback with stablecoin adoption.__________________________________PARTNERS
Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am
James Gunn's Superman flick just hit theaters, so the VGA Boyz grabbed not one but TWO super guests who happen to be comic book experts for this week's show. SUPERHEROdotVG's Chris Baker and DC's own Randy Ma join us this week to hash out the best video games featuring the Man of Steel. Then it's on to way more sports talk than we're used to as TL breaks down the new EA Sports College Football 26, we discuss the state of the Forza franchise, and more! Question of the Week: What comic book character needs better or more representation in video games? Vidjagame Apocalypse theme by Matthew Joseph Payne.
Il vostro CaRfa apre e chiude una piccola parentesi in mezzo alla settimana horror, perché non potevo assolutamente non condividere con voi la mia bellissima esperienza con la visione dell'ultima opera di quel geniaccio di James Gunn, che getta le basi solide per un nuovo universo DC, regalandoci un moderno Superman e una serie di personaggi di contorno veramente divertenti, interessanti e promettenti.Una pellicola che sicuramente non piacerà a tutti e che farà storcere il naso a tanti presunti "critici cinematografici", che non hanno la minima idea di cosa sia il cuore e del fatto che Gunn lo inserisca palesemente anche in questo film.Superman ha tanto tanto cuore ed i difetti che ci sono, me li metto anche al culo, perché personalmente, questa pellicola mi ha fatto tornare ragazzo, mi ha fatto sognare, mi ha fatto sorridere e colorare lo sguardo di qualcosa che non provo sempre e che non posso descrivere, ma mi piace un sacco.E il cinema signori è anche e soprattutto questo e spero lo sia anche per voi, così come spero che questo film incasserà tantissimo.PS : Krypto mi è piaciuto!
Fred's neck-deep in Death Stranding 2, Jake's still playing Doom The Dark Ages. In the news: Neil Druckmann is stepping away from The Last of Us Season 3 to focus on Naughty Dog, but he's still playing games—Clair Obscur: Expedition 33 blew his mind, and it might be a GOTY dark horse.Also: Forza Motorsport may have stalled out for good as Turn 10 gets gutted and GT7 keeps cruising. Helldivers 2 jumping to Xbox has the PS5 crowd split, and a new Mafia: The Old Country gameplay drop has serious Uncharted energy. Plus, over a million gamers want to stop the industry from killing off old games, but publishers aren't exactly on board.By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
Helldivers 2 Xbox | Xbox Layoffs | Perfect Dark & Initiative | Everwild & Rare | Forza - WWP 457
Welcome to Episode 175 of the Xbox Hall of Gamers Podcast! This week we talk about Perfect Dark and Everwild being cancelled, what the future is for Turn 10 and Forza, and how much pressure Halo studios must under after all these layoffs.Every week, we discuss all things achievement hunting, Xbox news, and exclusive interviews with individuals across the Xbox Community. Hosted by a number of achievement hunting hosts, we welcome you to the Xbox Hall of Gamers! Keep up to date with the show and join our community on our Discord: https://discord.gg/ZvZr2a4vQeHelp support the show by joining our Patreon: https://www.patreon.com/hallofgamers
In this episode of The Player and The Fan, we dive into Michigan Football's red-hot recruiting streak and the rise of new defensive line coach Lou Esposito, who's quickly becoming one of the nation's top recruiters. We also touch on the renewed energy around Michigan Basketball and what fans should be excited about heading into the season. Plus, an Ohio State wide receiver makes a bold guarantee—he might want to be careful what he wishes for. Tune in for smart analysis, real talk, and a little shade where it's earned.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This weeks crew: Webby, Graham, Darren Darren gives us the lowdown of Death Stranding 2. Is it worth the purchase? Listen in to find out. We also discuss Stellar Blade, F1 25, Forza, VR games and more news of industry lay offs plus MS abandoning physical media. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson Neil Quigley
Usa spirito critico quando vogliono farti paura per venderti qualcosa.
Chris Larsen, co-founder of @Ripple Labs, reveals how his team built crypto solutions that banks actually trust - while the rest of the industry was declaring war on traditional finance.Instead of disrupting banks, Chris took the opposite approach: building blockchain technology specifically for financial institutions. He explains the compliance work, regulatory relationships, and strategic decisions that transformed Ripple into a $15 billion company trusted by major banks worldwide.PARTNERS
Go check out my channel "TMossBoss Vs. Forza" for all Forza related content.
Nel suo romanzo "Nero di Klimt, l'autrice Manuela Sitzia intreccia realtà e finzione, affrontando tematiche complesse come il suicidio, il dolore dei sopravvissuti e la possibilità di rinascita attraverso la scrittura e la memoria. Manuela Sitzia, autrice sarda e voce emergente nel panorama del noir italiano, racconta con coraggio e profondità il dolore, il lutto e la resilienza umana nel suo romanzo d'esordio Nero di Klimt. Finalista al prestigioso Premio InediTo, l'opera si ispira a un furto d'arte realmente avvenuto a Piacenza e si muove con passo deciso tra cronaca nera e introspezione psicologica. Durante l'intervista l'autrice spiega come la scrittura del romanzo sia stata per lei una vera e propria esperienza terapeutica. Il testo nasce da una profonda riflessione personale sul suicidio, il dolore dei sopravvissuti e la possibilità di trasformare la sofferenza in consapevolezza. La sua formazione universitaria, incentrata sul tema del lutto, ha giocato un ruolo determinante nel delineare l'impianto emotivo e simbolico del romanzo. "Nero di Klimt" non è solo un noir a tinte oscure, ma un viaggio umano che sfida i lettori ad affrontare le proprie fragilità. Sitzia sottolinea come la cultura sarda, con la sua visione intima del dolore e della comunità, abbia fortemente influenzato la narrazione, rendendola ancora più autentica e coinvolgente. Secondo Sitzia, accettare e condividere la propria vulnerabilità può diventare un atto rivoluzionario. La fragilità, infatti, non è debolezza, ma ponte verso l'altro: un mezzo per costruire relazioni più sincere, empatiche e umane. Attraverso i suoi personaggi tormentati e credibili, l'autrice dimostra come si possa resistere al dolore e persino crescere grazie ad esso. Scrivere per rinascere Nel suo romanzo Nero di Klimt, Manuela Sitzia affronta con intensità temi complessi e profondamente umani come il lutto, il suicidio, il dolore psichico e la resilienza emotiva. L'opera si ispira a un reale furto d'arte avvenuto a Piacenza, ma si arricchisce di significati più profondi grazie al legame dell'autrice con le proprie radici culturali sarde e alla consapevolezza maturata attraverso gli studi sul lutto. La scrittura stessa diventa una forma di terapia, un mezzo per rielaborare la sofferenza e darle voce. Nero di Klimt si configura così non solo come un romanzo noir appassionante, ma anche come una finestra aperta su una delle sfide più intime dell'essere umano: trasformare il dolore in rinascita.
I dati diffusi da Veneto Lavoro: gli occupati stranieri in Veneto sono oltre 260mila: il 90% sono lavoratori dipendenti. I lavoratori stranieri in regione erano il 4% del 2001, sono stati il 12% nel 2023, ma gli ingressi per motivi di lavoro sono minoritari rispetto ai ricongiungimenti e alla protezione internazionale.
La ricerca nel campo delle scienze motorie ha da tempo dimostrato che l'allenamento con i pesi induce miglioramenti significativi nella forza muscolare e nella massa muscolare, con ricadute positive anche su vari aspetti della salute: dalla sensibilità insulinica alla composizione corporea, passando per la funzione immunitaria e la qualità della vita. Ma cosa accade quando ci si ferma per un periodo prolungato? Questa domanda è al centro di uno studio pubblicato sullo Scandinavian Journal of Medicine & Science in Sports.
Marième Badiane è un centro di ruolo e di nazionalità francese. Giocherà per la prima volta in Italia dopo due stagioni in Turchia. Pivot di sostanza, baluardo difensivo a rimbalzo, sarà utile in avanti sui blocchi in sostituzione di Bestagno. Attualmente è impegnata agli Europei di Basket, poi volerà negli Stati Uniti in Wnba prima di approdare a Schio.
La jornada del sábado en el circuito de Mugello nos dejó otra victoria de Marc Márquez al sprint y una imagen que está dando la vuelta al mundo. La del jefe de equipo de Ducati mandando callar a los tifosi que abucheaban al piloto de Cervera.
Cyrus Fazel, founder and CEO of SwissBorg, reveals how he's building crypto's most community-driven wealth platform while helping over 50,000 people achieve financial freedom.From losing everything in 2008 to turning down a $1 billion acquisition offer, Cyrus shares his controversial takes on why real estate keeps people poor, how crypto is the only way to escape social class limitations, and why the current opportunity won't last forever.PARTNERS
Dal Vangelo secondo MatteoIn quel tempo, Gesù disse ai suoi discepoli:«Pregando, non sprecate parole come i pagani: essi credono di venire ascoltati a forza di parole. Non siate dunque come loro, perché il Padre vostro sa di quali cose avete bisogno prima ancora che gliele chiediate.Voi dunque pregate così:Padre nostro che sei nei cieli,sia santificato il tuo nome,venga il tuo regno,sia fatta la tua volontà,come in cielo così in terra.Dacci oggi il nostro pane quotidiano,e rimetti a noi i nostri debiticome anche noi li rimettiamo ai nostri debitori,e non abbandonarci alla tentazione,ma liberaci dal male.Se voi infatti perdonerete agli altri le loro colpe, il Padre vostro che è nei cieli perdonerà anche a voi; ma se voi non perdonerete agli altri, neppure il Padre vostro perdonerà le vostre colpe».Parola del SignoreCommento di Don Carlo (Ocio), sacerdote della Diocesi di CuneoPodcast che fa parte dell'aggregatore Bar Abba: www.bar-abba
It's time to decide our next Game Club!Shall we race against the clock in a voyage around the globe in 80 Days, or against thirty gaudy characters designed by SEGA for Nintendo in 2003's F-Zero GX?It's safe to say our Shadows will Die a lot more than Twice in FromSoftware's Sekiro, but maybe we want to LIVE twice with Tux and Fanny!And then there's the oxymoronically ubiquitous cult classic DELTARUNE: will Alon be able to get the game's window to display properly?Come on down to the Wide Flank Discord NOW to vote on the next Game Club game: https://discord.gg/ACbDjNhMpJSign up for the Patreon and join the ranks of the High Council to submit games for future mini Clubs: https://www.patreon.com/wideflankHappy Gaming!—TIMESTAMPS00:00:00 - Cold open00:00:35 - Intro and veto discussion00:04:44 - Sean's ranking game00:07:16 - 80 Days00:21:19 - Sekiro: Shadows Die Twice00:35:12 - Tux and Fanny00:48:16 - F-Zero GX01:01:31 - DELTARUNE01:15:26 - More veto discussion—SHOW NOTESAnamanaguchi: https://en.wikipedia.org/wiki/AnamanaguchiAround the World in Eighty Days: https://en.wikipedia.org/wiki/Around_the_World_in_Eighty_DaysBloodborne: https://en.wikipedia.org/wiki/BloodborneDark Souls: https://store.steampowered.com/app/570940/DARK_SOULS_REMASTERED/Days of Thunder: https://en.wikipedia.org/wiki/Days_of_ThunderDjent https://en.wikipedia.org/wiki/DjentEarthBound: https://en.wikipedia.org/wiki/EarthBoundF-Zero (1990): https://en.wikipedia.org/wiki/F-Zero_(video_game)Forza: https://en.wikipedia.org/wiki/ForzaJules Verne: https://en.wikipedia.org/wiki/Jules_VerneKlax: https://en.wikipedia.org/wiki/Klax_(video_game)Mario Kart: https://en.wikipedia.org/wiki/Mario_KartA Minecraft Movie: https://en.wikipedia.org/wiki/A_Minecraft_MovieMischief Makers: https://en.wikipedia.org/wiki/Mischief_MakersMoby-Dick: https://en.wikipedia.org/wiki/Moby-DickNapoleon Dynamite: https://en.wikipedia.org/wiki/Napoleon_DynamiteNeed for Speed: https://en.wikipedia.org/wiki/Need_for_SpeedPearl Jam: https://en.wikipedia.org/wiki/Pearl_JamThe Prodigy: https://en.wikipedia.org/wiki/The_Prodigy"Rubbing Is Racing": https://www.youtube.com/watch?v=D2yOmw781hcSmite: https://en.wikipedia.org/wiki/Smite_(video_game)The Oregon Trail (game series) https://en.wikipedia.org/wiki/The_Oregon_Trail_(series)Twenty Thousand Leagues Under the Seas: https://en.wikipedia.org/wiki/Twenty_Thousand_Leagues_Under_the_SeasUndertale: https://store.steampowered.com/app/391540/Undertale/Wipeout: https://en.wikipedia.org/wiki/Wipeout_(video_game_series)—[Game Club] Eternal Darkness: Sanity's Requiem: https://www.youtube.com/watch?v=y4WLp8EEeFM[Game Club] Kirby's Dream Course: https://www.youtube.com/watch?v=qOf1K6ArZtA[Game Club] Wave Race 64: https://www.youtube.com/watch?v=sE9AC9oeSqw[mini Club] Eternal Darkness, Mischief Makers, Killer7, Hylics 2, and Star of Providence: https://www.youtube.com/watch?v=HySfv-jHPg0—WIDE FLANK LINKSJoin the Discord: https://discord.gg/ACbDjNhMpJSupport the show: https://www.patreon.com/wideflankThe rest: https://linktr.ee/wideflank
Kickoff di Maracanà con Marco Piccari e Stefano Impallomeni. Ospiti: Ceccarini:" Il Milan forza su Xhaka, settimana importante per Lucca al Napoli" Bonanni:"Gudmundsson la Roma farebbe un colpo" Impallomeni:" Gattuso non si deve inventare nulla, cose semplici" Garbo:" Gattuso viviamo di scommesse"
Maracanà con Marco Piccari e Stefano Impallomeni. Ospiti: Discreti:" La scelta di Chivu e Juric da forza a Tudor." Oppini." Theo è un calciatore Vlahovic no."
Evan left his position at Facebook at age 50 to solve what the entire crypto industry couldn't: building technology that actually works.After leading Facebook's $3 billion Libra project that got shut down, Evan realized every crypto attempt has "completely, repeatedly failed" and fallen back to centralization. So he started Mysten Labs with 4 co-founders to build Sui - what crypto was always supposed to be.__________________________________PARTNERS
Il 3-0 di Brescia ai danni di Trapani per una storica finale, la prova di forza della Virtus che elimina Milano e la preview della finale.Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/backdoor-podcast--4175169/support.
Alfio Caruso"Incursori del re"La vera storia della X Mas.Neri Pozza Editorewww.neriopozza.itC'è un prima e c'è un dopo, nella storia della X flottiglia Mas della Regia Marina Italiana, e lo spartiacque è l'8 settembre 1943, quando il comandante Junio Valerio Borghese raduna i suoi incursori e annuncia di volersi schierare al fianco della Repubblica sociale e dei nazisti. Lo seguiranno in pochi, macchiando però per sempre quella che era stata fino ad allora una gloriosa storia militare, una storia di lealtà e coraggio, di patriottismo, disciplina ed eroismo. Prima di tutto questo, a cavalcioni dei celebri «maiali», e a differenza di tanti ammiragli, che nonostante le corazzate di cui disponevano non sfidarono mai gli inglesi in battaglia, gli uomini della X Mas assaltarono per tre anni le due principali roccheforti nemiche nel Mediterraneo, Gibilterra e Alessandria, e s'immolarono a Malta proprio per supplire alle deficienze della Marina. Le piccole storie private di ciascuno di loro svelano che ne avrebbero fatto volentieri a meno. Lontani da ogni ideologia (i fascisti erano una minuscola minoranza), intrisi di sincero patriottismo risorgimentale, si batterono in una guerra che sapevano già di perdere. Trentun medaglie d'oro raccontano il loro comportamento meglio di tante parole. Paradossalmente furono gli inglesi i cantori delle imprese della X flottiglia Mas. Lionel Crabb, leggendario agente dell'MI6, numero uno dei sub britannici e responsabile della squadra anti-incursori di Gibilterra, onorava i caduti italiani lanciando in mare corone di fiori, e dopo l'armistizio dell'8 settembre '43, andò a cercare i vecchi nemici per arruolarli nella guerra contro i nazifascisti. Da de la Penne a Straulino, da Birindelli a Forza, l'ultimo comandante della X, in tanti accorsero all'appello della nuova Italia, e stavolta a saltare per aria furono i navigli tedeschi a Genova, a La Spezia, a Imperia. Il modo migliore di ripristinare il prestigio di un reparto infangato da Borghese e dai suoi marò.Alfio Caruso (Catania, 1950), giornalista e scrittore, dopo quattro romanzi si è dedicato alla storia italiana del Ventesimo secolo. Ne ha narrato l'escalation mafiosa (Da Cosa nasce Cosa, Perché non possiamo non dirci mafiosi, Io che da morto vi parlo, Milano ordina: uccidete Borsellino), l'abbondanza di misteri (Il lungo intrigo) e i piú importanti episodi della Seconda guerra mondiale (Arrivano i nostri, In cerca di una Patria, Noi moriamo a Stalingrado). Presso Neri Pozza sono apparsi I Siciliani (2012, beat 2014), Salvate gli italiani (2019), Cosí ricostruimmo l'Italia (2020), Garibaldi. Corruzione e tradimento (2020), Italiani dovete morire (nuova ediz. 2021), Tutti i vivi all'assalto (nuova ediz. 2022) e il romanzo Willy Melodia (nuova ediz. beat 2019).IL POSTO DELLE PAROLEascoltare fa pensarewww.ilpostodelleparole.itDiventa un supporter di questo podcast: https://www.spreaker.com/podcast/il-posto-delle-parole--1487855/support.
Hasbulla Magomedov, the "King of Memes" with over 10 million followers, shares his journey from Dagestan to global fame. He reveals why he ran away from school, how he deals with haters, and his powerful message: "no one is coming to save you."In this episode, we explore Hasbulla's rise to fame, his business ventures including a new meme coin, and his advice for staying true to yourself in a world full of haters.__________________________________PARTNERS
Gavin Wood, co-founder of Ethereum, reveals why he believes crypto has fundamentally failed its original mission. The man who helped build the world's second-largest cryptocurrency doesn't hold back about what went wrong.From Ethereum's controversial Layer 2 approach to the rise of meaningless meme coins, Gavin explains how the industry lost its way. __________________________________PARTNERS
This weeks crew: Webby, Graham, Nick. We discuss a pre alpha of a certain game, Minecraft, Forza, Retro Classics / Antstream, Lords of the Fallen, Police Sim, Splitgate 2, VR games and much more. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson
Sebastien, co-founder and CEO of Sophon, reveals how his team is building crypto's first true consumer platform after raising $60 million in the largest community sale ever.While most crypto projects focus on speculation and trading, Sebastien argues we've been building for the wrong audience entirely. __________________________________PARTNERS
Me and Gino talk all things Milan at the end of the season. We review this embarrassment for a season.
Send us a textWelcome everyone to the conclusion of my special two-episode conversation with Author and Retired DEA Special Agent Jaime Forza! Here are just some of Jaime's career highlights. After serving eight years in the U.S. Navy, Jaime joined the U.S. Department of Defense, Naval Criminal Investigative Service (NCIS) as a Special Agent serving for two years. In 1989, he became a Special Agent with the DEA, first in Charleston, South Carolina, then transferred to the Miami Field Division. He took part in numerous undercover and covert operations and was deployed on assignment to Operation Just Cause in Panama in 1990.In 1996, the DEA transferred Jaime to Merida, Mexico, Resident Office, where he later promoted to Resident Agent in Charge. In this role, he played a crucial part in the dismantling of the Juarez Cartel drug enterprise. In 2009, he was promoted and reassigned to the Office of Global Enforcement, Special Projects Branch. In this role, he served as the Senior Military Advisor for Narco-Terrorism at the U.S. Southern Command Headquarters.In 2013, DEA selected Jaime as Assistant Special Agent in Charge of the DEA Miami Field Division. In this role, he managed domestic enforcement and oversaw the daily operations of the division's foreign-based component in the Bahamas and its forward air operating bases. Jaime was subsequently appointed to Senior Executive.On December 5, 2024, Jaime released his book, THE RULES OF KONGO : A Psychological Crime Thriller Inspired by Actual Events. This book can be described as a dark, psychological crime thriller with supernatural elements. In today's episode we discuss:· Cocaine coming from Colombia to Mexico and then the United States. How did they smuggle it, and how much?· Drug submarines that were assembled in the jungle? · The Juarez cartel.· Operation Panama Express.· Working UC in America and overseas. Scariest moments and most fulfilling.· Santeria priests and priestesses or other “black magic/voodoo”. Putting spells on witnesses attempting to tie their tongue in knots in court, making drug dealers invisible to LE. · Palo Mayabme dark magic / Voodoo dolls.· What is your advice for someone who wants to become a DEA agent? How should they prepare?· Jaimie's book, THE RULES OF KONGO : A Psychological Crime Thriller Inspired by Actual Events. · Jaimie's answer to the illegal drug problem in America.All of this and more on today's episode of the Cops and Writers podcast.To learn more about Jaime's book, The Rules of Kongo, head over to this website!Check out the new Cops and Writers YouTube channel!Check out my newest book, The Good Collar (Michael Quinn Vigilante Justice Series Book 1)!!!!!Enjoy the Cops and Writers book series.Please visit the Cops and Writers website.What would you do if you lost the one you loved the most? How far would you go to quench your thirst for vengeance?https://a.co/d/2UsJPbaSupport the show
Our world famous #AprilAchievementChallenge has come to an end. And do we have the recap for you - all the in-and-outs as they happened! Gears of War is going to PlayStation, its true, For all the good that will do... Xbox really seems keen to destroy its brand. As it sends its tent pole games into competitor's hand. But the games only flow towards one way, As God of War has not come to Xbox this day... We're sorry for starting the podcast off with this depressing news, but blame Lee. So far, of the core Xbox franchises - Forza, Gears and Halo, only Halo remains and Xbox exclusive. But for how long? By the end on Not-E3 this year, will Xbox have any exclusives left? Probably not. Then the only thing going for it is Game Pass... The world we could have been in, if only Microsoft stick by their guns and had faith in their products - Xbox included. Just imagine what would have happened if Call of Duty was exclusive! Xbox may even be the no.1 console... In saying that - it's not like we aren't getting any games! Thanks to a renewed Xbox roadmap, we can see the next few games planned and we're sure this will be expanded on during not-E3 as well! In addition, Game Pass continues to shower us with games - some we have bought, and some we were going to buy. This is the service that keeps on serving... up good games, that is! While there's a lot to be critical of, Xbox is where our hearts are. Even if its not where Microsoft's heart is any more. So in preparation, we're getting ready for Tencent to buy Xbox from Microsoft and release The T-Box! Tongue in cheek, of course! The next event is in June and it's all about your backlog! For more info, check out the official #Back2YourBacklog page on our website for all the info. Then join our Discord to become a member of our amazing community. -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
This weeks crew: Webby, Frosty, Nick, Graham We discuss Doom Dark Ages, Precinct, Forza, Arma, GTA online, AC Evo, VR gaming and much more including Bungie up to its old tricks and stealing artwork again. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson
Send us a textWelcome to part one of my special two-episode conversation with Author and retired DEA Special Agent Jaime Forza! Here are just some of Jaime's career highlights. After serving eight years in the U.S. Navy, Jaime joined the U.S. Department of Defense, Naval Criminal Investigative Service (NCIS) as a Special Agent serving for two years. In 1989, he became a Special Agent with the DEA, first in Charleston, South Carolina, then transferred to the Miami Field Division. He took part in numerous undercover and covert operations and was deployed on assignment to Operation Just Cause in Panama in 1990.In 1996, the DEA transferred Jaime to Merida, Mexico, Resident Office, where he later promoted to Resident Agent in Charge. In this role, he played a crucial part in the dismantling of the Juarez Cartel drug enterprise. In 2009, he was promoted and reassigned to the Office of Global Enforcement, Special Projects Branch. In this role, he served as the Senior Military Advisor for Narco-Terrorism at the U.S. Southern Command Headquarters.In 2013, DEA selected Jaime as Assistant Special Agent in Charge of the DEA Miami Field Division. In this role, he managed domestic enforcement and oversaw the daily operations of the division's foreign-based component in the Bahamas and its forward air operating bases. Jaime was subsequently appointed to Senior Executive.On December 5, 2024, Jaime released his book, THE RULES OF KONGO : A Psychological Crime Thriller Inspired by Actual Events. This book can be described as a dark, psychological crime thriller with supernatural elements.I really enjoyed my time with Jaime and we have a lot in common. In today's episode we discuss:· Growing up in Brooklyn, New York.· What are mafia fires? · The neighborhood Bruha.· Moving to Puerto Rico when he was in high school.· His biggest influences as a young child and teen?· Why he joined the Navy at 16 years of age and later became a N.C.I.S. agent?· His path to joining the Drug Enforcement Agency (DEA).· Being a DEA Agent in the 1980s/90s in Miami.· Travelling to Panama and taking part in Operation Just Cause, arresting General Manuel Antonio Noriega.· The pros and cons of working as a DEA agent in Mexico. All of this and more on today's episode of the Cops and Writers podcast.To learn more about Jaime's book, The Rules of Kongo, head over to this website!Check out the new Cops and Writers YouTube channel!Check out my newest book, The Good Collar (Michael Quinn Vigilante Justice Series Book 1)!!!!!Enjoy the Cops and Writers book series.Please visit the Cops and Writers website.What would you do if you lost the one you loved the most? How far would you go to quench your thirst for vengeance?https://a.co/d/2UsJPbaSupport the show
This week Démar and Adriel discuss PinkPantheress' latest mixtape 'Fancy That', PinkPantheress the producer beginning to outshine PinkPantheress the artist and how PinkPantheress has become the John Wick of music.Démar's rating: 8.5 / 10Adriel's rating: 7.5 / 10The Love List: Illegal, Tonight, Noises, Stateside,Timecodes:2:42 - Demar is a superfan4:56: - Too short because it's good5:30 - John Wick of music 7:28 - Doesn't feel like a full project / HMV Days9:50 - Forza racing, when listening to this11:08 - Sounds like a toddler that needs to get outside13:00 - Did she get it right with the singles?16:34 - Feels like a normal person song18:14 - ‘Illegal' is what people think she sounds like 18:34 - Basement Jaxx sample19:24 - Producing her own music22:24 - Song about weed 26:22 - Previously, her music did not talk about sex28:10 - She's from the TikTok era, where the hype matches the quality 29:41 - The music is bigger than she is31:21 - The Cover33:05 - The ScoresFollow us:TikTok: Album Mode: https://www.tiktok.com/@albummodepodAdriel: https://www.tiktok.com/@adrielsmileydotcom Démar: https://www.tiktok.com/@godkingdemiInstagram:Album Mode: https://www.instagram.com/albummodepod/Adriel: https://www.instagram.com/adrielsmileydotcom/Démar: https://www.instagram.com/demarjgrant/Twitter:Album Mode: https://twitter.com/AlbumModepodAdriel: https://twitter.com/AdrielSmiley_Démar: https://twitter.com/DemarJGrant ===================================PinkPantheress - Fancy That / 2025 / house, dance, drum n' bass
This week, we are discussing a bunch of Microsoft news, from Tony Hawk's new HD collection to Doom the Dark Ages stellar reviews. Timecodes 0:00 Intro 1:40 What we're playing 26:10 Microsoft Madness 45:26 News Spotlight 58:10 Outro Follow us! www.dropindropoutpod.com Bluesky, YouTube, IG, Threads and TikTok @spotlightgamespod Twitch.tv/spotlightgamespod Join our discord! https://discord.gg/Vxvp2sX64Z Email the show: mail@spotlightgames.net RSS Feed: https://spotlightgames.libsyn.com/rss Spotlight Games Theme by Chike Okaro @bassicfun Thanks for listening!
Download Episode 1041 – News and reviews are on the docket and we’ve got a lot to take care of, so let’s rock on this Shpadoinkle Day!The show kicks off with Jacob Garner, Bri Galgano, and Aki on hand to chat about the news of the week including the landmark announcement that Gears of War will debut on PlayStation this Summer with Gears of War Reloaded launching on Xbox, PC, and PS5 with full cross play! GTA VI also got a new trailer, Xbox Game Pass got a new wave of announcements and departures, Spray Paint Simulator got a release date AND a date with SML next week, Forza selling well on PS5 while Indy flops, and tons more! Plus reviews!0:00 - Intro/News35:15 - Towerborne - Stoic Studio, Xbox (Aki)52:35 - Two Falls (Nishu Takuatshina)- Unreliable Narrators (Bri)59:34 - KIBORG - Sobaka Studio (Jacob)1:06:16 - Bartender Hustle - Departure Interactive, Ultimate Games (Bri)1:15:00 - Cooking Companions - Deer Dream Studios, Serenity Forge (Jacob)1:20:32 - Royal Romances: Endless Winter - Legacy Games (Bri)1:24:49 - One Button Games 5-in-1 vol. 2 - ABA Games, Xitilon (Aki/Jacob/Bri)1:33:38 - Penguin Flight: Beyond the Clouds - AFIL Games (Bri)The show ends with some Uniracers goodness from the trio of Sean “Ailsean” Stone, Dan “Prozax” Orosz, and Patrick “JAXX” Jacks!1:38:47 - Ailsean, Prozax, & JAXX - Unikwak (Uniracers)https://stoicstudio.com/http://xbox.com/https://two-falls.com/https://sobakastudio.com/https://www.departureinteractive.com/https://ultimate-games.com/https://www.deerdreamstudios.com/https://serenityforge.com/https://legacygames.com/https://xitilonic.art/https://afilgames.com/https://ailsean.net/https://ocremix.org/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://terraplayer.com/shows/the-sml-podcasthttps://bsky.app/profile/thesmlpodcast.comhttps://www.facebook.com/theSMLpodcast/https://thesmlpodcast-shop.fourthwall.com/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW
Send us a textMicrosoft's aggressive price hikes across its gaming ecosystem signal potential industry-wide shifts, with first-party games jumping to $80 and console prices increasing by up to $130. These moves coincide with Xbox's surprising strategy pivot as Gears of War heads to PlayStation, raising questions about the future of exclusive titles and traditional console competition.• First-party Xbox games including Gears of War, Halo, and Forza will now cost $80, following Nintendo's lead with similar pricing• Xbox console prices have dramatically increased: Series S by 25% to $380, Series X to $600, and Galaxy Black Edition to $730• Game Pass subscription price increases are likely coming, with hosts predicting Ultimate could jump from $19 to $25• Gaming as a hobby is becoming increasingly unaffordable for many players, especially students and younger gamers• Gears of War Reloaded is coming to PlayStation 5, featuring 4K/60fps campaign and 120fps multiplayer• This cross-platform strategy suggests Microsoft may be shifting toward becoming a third-party publisher• If Halo ever comes to PlayStation, hosts agree it would effectively end the traditional console warsHit the like and subscribe buttons to join us for more discussions on the latest gaming industry trends and news. We're considering launching a YouTube channel so you can see our faces while we break down these topics.
Il colpo di Trapani che vale (quasi) il primo posto. Un'Olimpia che si lecca le ferite e una Virtus che procede spedita verso i play-off.Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/backdoor-podcast--4175169/support.
Hello Rank Squad!That was absolutely breathless and chaotic, and so the podcast looking back at it is too. We try our best to get to the bottom of an anarchic game of football between Barcelona and Inter that started fast and got wilder from there, and one that ended with the two teams locked at three goals apiece. We discuss how Inter might well go home the happier side, even if Barcelona had the best of the chances; Lamine Yamal's dazzling performance in Blaugrana; the importance of Denzel Dumfries and Marcus Thuram's returns from injury; why the game played out as it did; how they could possibly replicate it in the second leg; the differing waves of emotion throughout the game - and of course, we rank the goals because that's what we do. There's loads more inside as well, so get stuck in! It's Ranks! And remember, if you'd like more from the Rank Squad, including extra podcasts every Monday and Friday (including our weekly Postbox taking a look at the whole weekend of football) and access to our brilliant Discord community, then why not join us here on Patreon?
Send us a textRewind to 1 May 2005 to 7 May 2005: Fall Out Boy drops From Under the Cork Tree straight into our black emo hearts, Lionel Messi scores his first ever goal and The Bold and the Beautiful pulls the ultimate soap opera move — bringing back Taylor from the dead.
Fluent Fiction - Italian: Giulia's Triumph: How She Found Her Voice Amidst Spring Blossoms Find the full episode transcript, vocabulary words, and more:fluentfiction.com/it/episode/2025-04-26-22-34-02-it Story Transcript:It: L'auditorium della scuola era pieno di studenti vocianti.En: The school auditorium was full of chattering students.It: La primavera era arrivata, e i fiori decoravano le pareti, illuminando l'ambiente con colori accesi.En: Spring had arrived, and flowers decorated the walls, brightening the room with vivid colors.It: L'atmosfera era vivace, ma Giulia sentiva il cuore battere forte nel petto.En: The atmosphere was lively, but Giulia felt her heart pounding in her chest.It: Era il giorno dell'assemblea scolastica e per Giulia era un evento importante.En: It was the day of the school assembly, and for Giulia, it was an important event.It: Era sempre stata la più timida della famiglia: Marco, suo fratello maggiore, era pieno di fiducia e sembrava non avere mai paura di niente.En: She had always been the shyest in the family: Marco, her older brother, was full of confidence and seemed never to be afraid of anything.It: Elena, la sorellina minore, era così brillante e vivace che attirava sempre l'attenzione.En: Elena, the younger sister, was so bright and lively that she always drew attention.It: Ma oggi, Giulia voleva dimostrare di essere capace.En: But today, Giulia wanted to prove she was capable.It: Desiderava farsi notare, non più solo come "la sorella di Marco ed Elena".En: She wanted to be noticed, not just as "the sister of Marco and Elena."It: In un angolo dell'auditorium, Marco rideva con gli amici.En: In a corner of the auditorium, Marco was laughing with his friends.It: "Non ci farai vergognare, vero?"En: "You won't make us embarrassed, right?"It: aveva detto con una risata.En: he had said with a laugh.It: Elena, invece, le aveva detto: "Forza, Giulia!En: Elena, on the other hand, had told her, "Come on, Giulia!It: Sei bravissima!".En: You're great!"It: Entrambe le reazioni avevano creato una strana pressione su di lei.En: Both reactions had created a strange pressure on her.It: Quando il preside chiese a Giulia di salire sul palco, lei sentì le mani gelate e le gambe tremare.En: When the principal asked Giulia to step onto the stage, she felt her hands cold and her legs shaking.It: Gli occhi di Marco le pestavano addosso.En: Marco's eyes were fixed on her.It: Elena, con i suoi occhi enormi, la osservava con speranza.En: Elena, with her big eyes, was watching her with hope.It: Presa da un profondo respiro, Giulia iniziò a parlare.En: Taking a deep breath, Giulia began to speak.It: "Buongiorno a tutti," disse con la voce che inizialmente era un sussurro, ma che lentamente guadagnava forza.En: "Good morning, everyone," she said with a voice that was initially a whisper but slowly gained strength.It: Raccontò del suo progetto, un giardino scolastico che aveva aiutato a piantare, e di quanto fosse orgogliosa di vedere i primi fiori sbocciare.En: She talked about her project, a school garden she had helped plant, and how proud she was to see the first flowers blooming.It: Il suo cuore ancora batteva velocemente, ma con ogni parola il timore scivolava via.En: Her heart was still beating fast, but with every word, the fear slipped away.It: Il silenzio attento della sala si trasformò in applausi calorosi.En: The attentive silence of the room turned into warm applause.It: Giulia vide che persino Marco la guardava, smettendo di sorridere beffardamente, ed Elena era tutta un sorriso.En: Giulia saw that even Marco was looking at her, no longer smiling mockingly, and Elena was all smiles.It: Mentre tornava al suo posto, sentì una nuova forza dentro di sé.En: As she returned to her seat, she felt a new strength within her.It: Aveva fatto quello che non pensava possibile.En: She had done what she thought impossible.It: Aveva parlato con il cuore e la sua voce era stata ascoltata.En: She had spoken from the heart, and her voice had been heard.It: Ora sapeva, senza più dubbi, che poteva affrontare le sue paure.En: Now she knew, without any more doubts, that she could face her fears.It: Era capace di essere straordinaria a modo suo, sopra il rumore degli altri.En: She was capable of being extraordinary in her own way, above the noise of others.It: Alla fine dell'assemblea, Marco le diede un colpetto sulla spalla e disse: "Non male, Giulia."En: At the end of the assembly, Marco gave her a pat on the shoulder and said, "Not bad, Giulia."It: Elena la abbracciò forte, ridendo di felicità.En: Elena hugged her tightly, laughing with happiness.It: Giulia sorrise.En: Giulia smiled.It: Quella giornata di primavera non era stata solo una comune assemblea scolastica.En: That spring day had not been just an ordinary school assembly.It: Era diventata un momento indimenticabile, il giorno in cui aveva trovato la sua voce.En: It had become an unforgettable moment, the day she found her voice. Vocabulary Words:auditorium: l'auditoriumchattering: vociantishyest: la più timidaconfidence: la fiduciamockingly: beffardamenteprincipal: il presidestage: il palcowhisper: il sussurrostrong strength: la forzacapable: capaceattentive: attentoapplause: gli applausipressure: la pressioneassembly: l'assembleablooming: sbocciarebrightening: illuminandoattentive silence: il silenzio attentoheartbeat: il battito del cuorefear: il timoresmile: il sorrisopat: il colpettostrength: la forzamocking smile: sorriso beffardamenteunforgettable: indimenticabileyounger sister: la sorellina minorebrother: il fratellobeating heart: il cuore batterecorner: l'angoloproject: il progettofear: il timore
Send us a textIn the latest episode of the Spectator Mode Podcast, the crew kicked things off by discussing the games they've been playing and the shows they've been watching. The crew then dove into their initial impressions of the highly anticipated Capcom Fighting Collection 2, exploring its gameplay mechanics and features, moving on to a lively debate about Forza Horizon 5 heading to the PS5 and how suddenly it's a great game. Of course, we didn't shy away from major headlines, covering Sony's PS5 price hike in several regions and speculating on the cost of the rumored Nintendo Switch 2 in North America. Other topics included Shuhei Yoshida's remarks about the Switch 2, rumors of an "Oblivion" remake, and news from the INDIE Live Expo. On a more somber note, they reflected on Niantic's announcement of layoffs and the broader impact on the industry. #playstation5 #oblivion #switch2 #shuheiyoshida #indieliveexpo #gamingpodcast #videogamesThat and more on Spectator Mode Podcast episode 185! We hope you enjoy!Topics: Games we played & stuff we watched Capcom Fighting Collection 2 impressionsForza Horizon 5 is suddenly good since it's coming to PS5 PS5 price hike in several regions Niantic Spatial To Lay Off 68 People INDIE Live Expo Shuhei Yoshida's comments about the Switch 2 Oblivion Remake How much do we think the Switch 2 is going to cost in North America?You can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast or Spotify, as it will go a long way in helping more people discovering us. Thank you!Apple PodcastsYouTubeSpotifyAmazon MusicSupport the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you! Apple Podcasts YouTube Spotify Amazon Music
What happens when Ridge Racer makes a nostalgic return, and Forza finds itself on the unexpected shores of PS5? Welcome to episode 118 of the Game Jojo podcast, where gaming surprises abound, and technical hiccups are part of the journey. We tackle the latest news from Nvidia, dive into the Spider-Man 2 buzz, and grapple with the unfortunate layoffs at EA, speculating on the causes and consequences. Sony's controversial move to take down a fan-made 60 FPS patch for Bloodborne sparks speculation on future plans, while Xbox's evolving strategy on exclusivity shakes up the gaming landscape.Join us as we humorously navigate rumors surrounding the Nintendo Switch 2, ponder the size of game cases, and debate the sacred 60 FPS standard for modern gaming. From upgrading hardware from a 1060 Ti to a 4070 GPU, to examining "Multiversus" and its identity crisis, our conversation is as diverse as it is engaging. We dissect the impact of microtransactions, compare Intel and AMD processors, and offer insights into the nuanced decisions.From the revival of Skies of Arcadia to the sales success of Black Myth: Wukong, there's plenty to celebrate and speculate upon. We touch on the VR scene, the latest MetaQuest headset rumors, and Xbox's cross-platform future. Amidst heated GPU scalping tales and the chaos of stock shortages, we invite you to join us for our live gaming sessions and podcasts, where your participation can add to the funSend a Text Message to The Game Junction Podcast we may read live!PWRUP Grip 2Use code "GameJunction" for 10% off.NYXI Gaming - NYXI Wizard GameCube Wireless Joy-pad for Nintendo Switch. Use code "gamejunction" for 10% off!Dubby EnergyGet 10% all your Dubby Energy drink needs using "gamejunction10" and help support Game Junction!Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the showLive on YouTube, TikTok, & Twitch Fridays @ 8 PM EST YouTube Channels @GameJunctionMedia @BrandonHurlesYT @TheJunctionNetwork All Socials: https://linktr.ee/GameJunctionFacebook: https://www.facebook.com/GameJunctionInstagram: https://www.instagram.com/GameJunctionMediaTikTok: https://www.tiktok.com/@GameJunctionMediaDiscord: https://discord.gg/gamejunctionTeespring: https://my-store-dcccac.creator-spring.com/Patreon: https://www.Patreon.com/GameJunctionMediaBonfire Merch: ...
Hello Rank Squad!It's time for Champions League Takeaway, your late night delivery following the action - looking back at Tuesday's Quarter Finals, where Arsenal blew away Real Madrid in a stunning second half at the Emirates, whilst Inter dispatched Bayern with ruthless efficiency on German soil. We start with the man of the hour - Declan Rice - whose two unbelievable free-kicks handed Arsenal the lead in their tie against Real, putting the Gunners on their way to a 3-0 win that even the most ardent Gooner wouldn't have seen coming. Looking at the game as a whole, we discuss where Arsenal got things right, where Real Madrid got things wrong, the second leg at the Bernabeu, and loads more. Then in Part Two it's time to head to Bavaria to discuss Inter beating Bayern 2-1 at the Allianz, thanks to some clinical finishing from them, some profligate moments from their opponents, and a chaotic ending that saw a goal at each end in the closing two minutes of normal time. It's Ranks! And remember, if you'd like more from the Rank Squad, including extra podcasts every Monday and Friday (including our weekly Postbox taking a look at the whole weekend of football) and access to our brilliant Discord community, then why not join us here on Patreon?
Welcome to Dev Game Club, where this week we continue our series on 1997's Interstate '76. We talk about physics again, mission design, input, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly six missions (B), technical difficulties (T) Issues covered: end of mission two sitting duck and acting, many controller bindings, driving an automatic, mapping onto the character's body instead of the car, the hardware abstraction layer and Direct X, enumerating devices and buttons, IBM PC light grey numpads, mechanical keyboards, the nostalgia of two hands on the keyboard, extra peripherals, simulating the character vs the car, the car as the crosshairs, getting stuff off the battlefield, upgrades, managing weight, racing missions, the potential of weight impacting the simulation, a game that's not well-preserved, weird configuration and axes, mission design, following the guy you're racing, broken physics world, compounded errors, blowing up the diner, 90s references, failing the mission multiple times, guiding the player back, being unable to save Skeeter, level of detail issues, sim mission design, cheating the sim, car condition, wanting to try the flight stick, the band, good looking cars, mayhem on the field, now available on YouTube. Games, people, and influences mentioned or discussed: Falcon, XvT, MechWarrior, Steel Battalion, Guitar Hero, Microsoft, Forza, TIE Fighter, Tipper Gore, Escape from New York, Third Eye Blind, fbrccn, MuzBoz, Twisted Metal Black, Kirk Hamilton, Aaron Evers, Mark Garcia. Notes: The more common and cheap keyboard type that Brett didn't know the name of is a "membrane" keyboard. Next time: More I '76 Twitch: timlongojr Discord DevGameClub@gmail.com
Murph and Jaime Forza dive deep into the DEA's war on drug cartels, the military's role in law enforcement, and the high-stakes world of undercover operations. Jaime shares insider details on Operation Panama Express, a major international effort to dismantle drug trafficking networks. They discuss the importance of internal affairs in keeping law enforcement accountable, and the integration of military tactics into DEA missions. Jaime also reflects on his journey from the Navy to the DEA, sharing career-defining moments, leadership lessons, and the significance of attitude in achieving success. He reveals stories from his book, The Rules of Kongo, which explores the connection between crime and Afro-Caribbean religions, drawing from undercover cases and his personal experiences. This must-watch episode uncovers the hidden battles in the war on drugs, the challenges faced by undercover agents, and the power of leadership in law enforcement.
Get an exclusive, behind-the-scenes look at the DEA's war on drug cartels with Murph and Jaime Forza. In this explosive true crime interview, Jaime shares firsthand accounts of his time in Miami and Mexico, detailing the high-stakes world of undercover operations, cartel takedowns, and life-or-death encounters. Hear about Operation Just Cause, the fight against dangerous drug traffickers, and how elite DEA agents dismantled powerful criminal networks. Jaime and Murph reveal the dangers of undercover work, the intelligence strategies used to infiltrate cartels, and the toll law enforcement careers take on family life. This episode is packed with real-life DEA stories, heroic moments, and an inside look at what it takes to bring down the world's most dangerous criminals. If you love true crime, law enforcement stories, and heroic tales of justice, this is a must-hear!!
It's a big week for Xbox hardware fans. A report from Jez Corden has injected new, optimistic life into the conversation. In 2025, Xbox will deliver their first ever "partner device" in another team up with ASUS. It will be a handheld and likely symbolize the next step into what Xbox evisions as the future of their platform. That's no mere guesswork as we also have word that come 2027, a new generation of device will be in our hands. One, a powerful console built more like a PC, and another that serves as the "official Xbox handheld." The Dukes dissect Xbox's hardware plans and what they aim to accomplish in a space where they've lost ground. Undoubtedly, AI will be a big part of Xbox's push into next gen and the Dukes got a peak at that. This week, we learned about "Copilot For Gaming." Not much to be said here. Join us for an existential crisis! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:16:52 - Bethesda on future Starfield updates 0:33:45 - Activision confirms that BlizzCon will return in 2026 0:36:51 - Tony Hawk Pro Skater 3+4 will ditch 4's original career mode 0:42:36 - Ori series has sold more than 15 million copies 0:46:36 - Indiana Jones and The Great Circle is headed to PS5 on April 17th 0:53:09 - You'll need a Microsoft Account to play Forza on PS5 0:59:24 - A Gears Of War 2 remaster was canceled 10 years ago 1:01:43 - Atomfall previews 1:09:45 - Nacon Connect 2025 1:15:21 - A ton of news in the world of EA 1:33:33 - Death Stranding 2: On The Beach launches June 26th 1:42:13 - What We're Playing 2:01:42 - Xbox's next generation hardware plans have leaked 2:35:08 - Xbox announces Copilot For Gaming 3:10:41 - Is Xbox looking into purchasing Ubisoft IP? 3:23:35 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
Welcome to Dev Game Club, where this week we begin a new series on 1997's Interstate '76. We set the game a bit in its time, talk about Activision (almost as an afterthought), and then start getting into the characters and the vibe, of which there is much. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Early mission or two Issues covered: a game time forgot, playing a sim game genre, a unique take on the sim genre plus car combat, prepping the sim elements vs the actual play, other games from that year, taking a formula and doing something different with it, modern exploitation-inspired games, exploitation cinema, grindhouse, other potential influences and inspirations, why you pick sparse environments, breakable cacti, a huge variety of games, low-cost film-making and democratization, vigilantes, a bland corporation, text adventures, a business and not a game company, seeing the impact of acquisition or mergers, character introductions, fake actors playing characters, character names, Groove Champion vs Stiletto Anyway, stylized and simplified characters, flat shading and seeing every polygon, connecting to the character in the cockpit and via the radio, naturally cinematic, stylized presence, jitteriness and physics, compounding errors, deterministic physics, preserving this game and finding ways to play it, just shipping a game, dealing with a controller vs keyboard. Games, people, and influences mentioned or discussed: TIE Fighter (series), Starfighter, MechWarrior (series), Voltron, Diablo, Resident Evil, The Last Express, Fallout, GoldenEye, Castlevania: SotN, Age of Empires, Outlaws, Curse of Monkey Island, Dark Forces 2, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Dark Forces, Final Fantasy Tactics, Wet, Kane and Lynch, Suda 51, Grasshopper Interactive, Killer 7, Death Race 2000, Russ Meyers, Death Proof, Mad Max (series), MegaMan 8, Kaeon, Cleopatra Jones, Enter the Dragon, Jim Kelly, Bruce Lee, Game of Death, Quentin Tarantino, Kill Bill, Fist of Fury, Starsky and Hutch, River Raid, Pitfall, David Crane, Atari, Call of Duty, Guitar Hero, Capcom, Blizzard, id Software, Interplay, Infocom, Zork (series), Witness, Enchanter (series), Ballyhoo, Lurking Horror, Electronic Arts, Bobby Kotick, Nintendo, BattleZone, Pac-Man, Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment, Hearthstone, Marvel Snap, Ultima (series), Bioware, Treyarch, Raven Software, Heretic/Hexen, Quake, Battletech/FASA Entertainment, Anachronox, Pam Grier, Chuck Norris, Dungeon Keeper, Half-Life 2, Indiana Jones and the Internal Machine, Video Game History Foundation, Star Wars: Episode I: Racer, Forza (series), Falcon (series), Dark Souls, Minecraft, LostLake86, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Errata: Lost Treasures of Infocom actually originally came out in 1991. We regret the error. Next time: More I'76! Twitch Discord DevGameClub@gmail.com