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Jens Pöhlmann aka Rennsemmel81 hat auf einem sehr ungewöhnlichen Weg in die Spielebranche gefunden. Genauer gesagt: Zum Kultstudio Piranha Bytes, bei dem er an Elex 2 als Environment Artist mitwirkte und bis zum Ende des Studios weiter an dessen letztem, unvollendeten Projekte arbeitete. Doch damit hören die spannenden Anekdoten von Jens nicht auf. Weiterlesen
Jens Pöhlmann hatte es geschafft: 2018 begann er seine Arbeit bei Piranha Bytes, dem berühmten deutschen Rollenspielstudio aus dem Ruhrpott, das Jens seit seinen ersten Schritten in Gothic verehrte. Vier Jahre lang sollt er dort als Environment Artist erst an Elex 2 arbeiten und dann an einem ganz neuen Titel - bevor der aber angekündigt werden konnte, nahm die Geschichte einen anderen Verlauf: Piranha Bytes schloss 2024 ihre Pforten und Jens Pöhlmann musste sich neu orientieren. So wurde er zum Indie-Entwickler und bastelt derzeit an seinem ersten eigenen Spiel namens Spitfire: Moonpie's Mission, ein abgefahren-bunter Plattformer mit spuckenden Alpakas und menschenähnlichen Heuschrecken. Der Titel soll im März 2025 erscheinen und trotz der vielen Arbeit, die Jens als Solo-Entwickler damit hat, nahm er sich Zeit für ein Gespräch mit Gastgeber Dom Schott. Vor dem Mikrofon ging es aber nicht nur um all diese Stationen seines Lebens, sondern auch die Zeit vor Piranha Bytes: Damals nämlich gehörte Jens Pöhlmann zu den erfolgreichsten und bekanntesten Verkäufern der Online-Rollenspielwelt von Second Life. Was für eine Geschichte.
Romain Durand est un environment artiste qui a notamment travaillé sur Spyro et aujourd'hui sur Wayfinder. Inksushi revient avec lui sur son parcours, som métier ainsi que sur l'utilisation de l'IA dans l'industrie du jeu vidéo.Pour nous suivre : https://linktr.ee/pointnthinkPour nous soutenir : https://www.patreon.com/pointnthinkLe Discord de Point'n Think : https://discord.gg/DF5qWcJeDécouvrez le travail de Romain : https://www.romaindurand.comHébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
We are joined by artist John Sabraw for this episode. Armin has known John for quite awhile through their connection of working together at Good's of Evanston, an art supply and frame company. I met John as the curator at Studio 23 when I invited him to participate in the Land to River Exhibit. That exhibit was a collaborative experience with the Saginaw Basin Land Conservancy. John Sabraw is an artist, activist, and environmentalist. He is a distinguished professor at Ohio University in Athens, Ohio, and in this podcast interview we are centering on his projects that lead toward solutions for the environment. "For me, environmentalism and sustainability are intrinsic to our presence within the system of Earth and the universe at large. These terms define a philosophy of Resonance, the butterfly effect, cause and effect – so we need to do the best possible action in moments and situations where we can have positive effect. If I have an opportunity to make a positive impact here, aren't I charged with the responsibility to do whatever I can for the benefit of all?" states John on his website. Listen as he share his experiences along the way on his incredible journey of art and activism. I am putting links to many resources to learn more about the artist. Be sure to check out his frequently ask questions link and his involvement with Gamblin's "Reclaimed Earth Colors" in oil paint. One more great project is with The Squibble Art Workshop in New York where John is on the board as project advisor. Please reach out with your comments and questions on this episode. Show Notes John's Frequently Asked Questions John Sabraw's Website John Sabraw's Instagram Tedx Talk Video on Toxic Art "Great Big Story" Video on Turning Toxins into Art Harvard University Center for the Environment Artist 2023/2024 with the exhibit, VITAL. Squibble Art Workshop Board Project Advisor Gamblin Oil "Reclaimed Earth Colors"
Baird Center RNC preparations and the environment. Local artists feel they've been censored by Milwaukee art institutions. Historical moments from political conventions.
▶️Episode 294 ➗Guest : @eymen_akmaz he is a 3D Environment artist from Istanbul, Turkey. ✳️For full version of the podcast you can visit any podcast platform and search "kouryer podcast". For contact: https://eymenakmaz.artstation.com/ @eymen_akmaz #EymenAkmaz #ramtindeghat #kouryer #kouryerpodcast .................... Font used in the podcast's graphics by : https://www.instagram.com/jeremynelson42/?hl=en The V1 release of Yeager displayed above is Free for Personal + Commercial Use. Sole ownership and rights to the typeface belong to Jeremy Nelson + Jeremy Nelson Design. Distribution of the typeface is permissible upon request. For further questions and inquiries please contact me directly: jeremynelsondesign.com https://www.jeremynelsondesign.com/case-studies/yeager .................... Intro/outro music by: https://www.youtube.com/@audiolibrary_ Voyage – LEMMiNO (No Copyright Music) - https://youtu.be/2D9ri6EkI7s?list=PLzCxunOM5WFKgw0JTn80AMF4L3TlF4ohH
Clara Müller ist Entwicklerin aus Hamburg und arbeitet derzeit gemeinsam mit ihrem Team von Pipapo Games (toller Name!) an ihrem großen Debüt: Map Map, ein Spiel über Landschaftskarten, in dem wir mit aufmerksamen Augen eine möglichst detailgetreue Karte erstellen müssten, während wir die Welt einer liebevoll gestalteten Fantasywelt erkunden. Der Protagonist des Spiels ist ein 12-jähriges Kind - aber Map Map ist alles andere, als ein Spiel nur für Kinder. Das findet auch die GameCity Hamburg, die Clara Müller und ihr Team im Rahmen der Prototypen-Förderung nun erst kürzlich ausgezeichnet und mit einem Geldtopf beworfen hat, damit die Entwicklung an dem vielversprechenden Titel weitergehen kann. Für das Gespräch mit Dom Schott schaltet sich Clara Müller von einem Workation-Aufenthalt in Dänemark dazu und erzählt von der Arbeit an dem Spiel, das zur Beschleunigung auf der Überholspur des Erfolgs ansetzt. Außerdem erzählt sie von ihrer konkreten Arbeit, die für Map Map zentral ist, denn Clara ist Environment Artist und muss sich unter anderem Gedanken darüber machen, wie die Welt eigentlich aussehen soll, die auf der Landkarte dokumentiert werden muss.
Paul's away but we're joined by Fabian Seager, an Environment Artist on Path of Exile. Fabian preaches the glory of Managed Democracy, while Nick and Blake scratch out a living in an alien wasteland
Today we have the talented and energetic Ashley Wade, an Environment Artist currently working at ‘Brass Lion Entertainment'. INSIDE THIS EPISODE: We chat about the start of Ash's career from Graduating/changing rolesReceiving some tough love and leveling upBecoming a part of the games community Keeping a positive mindset Balancing work & working on her portfolio in the eveningHow Ash landed her first art jobSome amazing tips for getting into games with actionable stepsAshleys LinksArtstation PortfolioTwitter: @cordiallycontgoCurrently looking for a Sponsor!If you enjoyed the Podcast & would like to support me :)ko-fi.com/pixelwhatyoupreachPlease rate & Subscribe it really helps! FollowOfficial WebsiteTwitterBluSkyCreditsAudio Production: Boy In The CornerLogo: Storm the CastleAll opinions and views are the content creators own and not the views of their employer. Hosted on Acast. See acast.com/privacy for more information.
Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc. #rockstargames #gta #gtavTIMESTAMPS00:00 - Intro01:01 - Jon's Favourite Art To Work On Is Environment Art03:00 - Stylised Environmental Art04:20 - Restrictions Working On The Matrix Games06:40 - Referencing The Matrix Movies While Working On The Games09:10 - Jon Loves Movies/Seeing Reloaded & Revolutions Material Before The Movies Release10:40 - The Wachowskis Were Video Games Guys/Path Of Neo/Animatrix11:20 - Jon Likes To Draw While Watching TV & Movies13:15 - Jon Doesn't Like Being An Art Director & Prefers Working Alongside Artists15:00 - Ego's Getting In The Way With Some Artists Due To Age/Jon Doesn't Want To Be A Lead Again16:40 - Why Jon Has Moved Across So Many Gaming Studios19:10 - How Jon Got The Job At Rockstar20:10 - GTA Is Made In Scotland/Artists Pipeline For GTA V/Red Dead Redemption 222:00 - Rockstar Has A Toxic Work Environment24:30 - The High Pressure Of Working At Rockstar/Rockstar Crunch25:20 - People Love His Boring Environmental Work Just Because Its GTA26:00 - The Art Lead's Job For GTA V Would've Been Hell27:35 - Concept Room At Rockstar28:15 - Meeting Sam Houser/Houser Brothers29:15 - Video Game Celebrities/Ego's Within The Video Game Industry32:13 - Brutal Commute In L.A. & San Diego35:35 - Working From Home36:40 - Being Extroverted/Mistakes Extroverts Make At Game Studios38:30 - ARTWORK REEL - GTA V Environments50:15 - ARTWORK REEL - The Matrix Games Environments1:00:10 - Where To Follow Jonathan Gwyn
Tune in for 'part two' of this week's 'DMP Special' episode where we continue our conversation with Pia Suffredini, Digital Matte Painter & Environment Artist at Framestore Melbourne. This week's guest co-host, Junior DMP Artist Katarzyna Maciocha, takes over the Framestore Podcast where she quizzes Pia on her role, career beginnings and her love for all-things-DMP! We get into Pia's love for landscape painting as a child, early TV show inspirations and favourite environments and environment themes. Check out Pia's work as discussed on this episode at: www.redbubble.com/people/piasuffredini/shop www.instagram.com/piasuffrediniart www.artstation.com/piasuffredini
The Framestore Podcast, our learning and talent development focused podcast made by Framestore, for Framestore, is back this week with another fantastic new episode. Every two weeks on Mondays, we welcome a special guest to the pod to answer questions about their inspirations, work at our studio, and career journey via the Framestore Podcast 'dailies' questions. Then, the following Thursday, we invite a guest 'co-host' from our global community to take over, engaging our guest in a deeper dive conversation for a valuable learning experience. This week we welcome Pia Suffredini to the pod! Pia is a Digital Matte Painter & Environment Artist at Framestore Melbourne. Starting out in 2017, Pia has built quite the career following her initial Paint and Roto training at Animal Logic in the Spring of that year. With roles that followed at Method Studios, Fin Design + Effects, MPC, Rise FX, Scanline VFX and now at Framestore, Pia has amassed over 20 credits on huge shows that include, but not limited to 65, Thor: Ragnarok, Shang-Chi and the Legend of the Ten Rings, Ms. Marvel, Black Panther: Wakanda Forever and loads more! This week's guest co-host is Junior DMP Artist Katarzyna Maciocha. A graduate of the University of South Wales, 'Kat' joined Framestore via BlueBolt earlier this year having worked on some awesome shows including Netflix original Seven Kings Must Die, and season 5 of The Last Kingdom!
From unboxing and influencers to circular fashion and a new artwork unveiled for Earth Day: New Generation Thinker Xine Yao from University College London hosts a conversation about sustainable fashion ideas. How does the London College of Fashion experiment with materials and teach design practices and fashion media which focus on sustainability? Monica Buchan-Ng is the Acting Head of Knowledge Exchange at the Centre for Sustainable Fashion and she tells us about online courses and innovations including material made from algae https://www.futurelearn.com/partners/lcf Lucy Orta has been a Professor since 2002 and is currently the Chair of Art and the Environment at the University of the Arts London, where she founded the Art for the Environment Artist in Residency Program. She also runs her own studio in partnership with George Orta https://www.studio-orta.com/ Her artwork Fabulae Naturae, comprises three 60-foot draperies adorning the Granary Building behind Kings Cross station. A programme of events is taking place across Earth Day on April 22nd https://www.kingscross.co.uk/event/earth-day-at-kings-cross This New Thinking episode of the Arts & Ideas podcast was made in partnership with the Arts and Humanities Research Council, part of UKRI https://www.ukri.org/opportunity/ukri-circular-fashion-and-textile-programme-networkplus/ UCL is home to a People and Nature Lab https://www.ucl.ac.uk/biosciences/gee/people-and-nature-lab East Bank is the new cultural quarter which is home to UCL, London College of Fashion, BBC Music Studios and other cultural partners https://www.queenelizabetholympicpark.co.uk/east-bank You can hear on BBC Radio 3 and BBC Sounds a special Earth Day concert featuring the music of Max Richter and find a whole collection of conversations about Green Thinking on the Radio 3 Free Thinking programme website https://www.bbc.co.uk/programmes/p07zg0r2 and if you want more discussions about fashion check out these New Thinking podcasts Arts & Ideas: Fashion Stories in Museums https://www.bbc.co.uk/programmes/p096hw0q Arts & Ideas: Fashion AI and sustainability https://www.bbc.co.uk/programmes/p07nhbrd
▶️Episode 217 ➗Guest : @michaelg_3d is a 3d Environment Artist from California,United states. ✳️For full version of the podcast you can visit any podcast platform and search "kouryer podcast". For contact: Instagram: @michaelg_3d Twitter: https://twitter.com/MichaelG_3D Artstation: https://www.artstation.com/michaelg3d Linktree: https://linktr.ee/michaelg_3d 00:00 - Start 01:35 - give a little introduction on how you got into visual arts and design? 03:30 - were you originally studying art and design or you were pursuing another career path? 05:00 - what is your main branch of design that you're focusing on? and tell us about your experience from the start till now on it? 06:50 - how does your design process usually go anytime you want to start working on a design project? 15:40 - general art chat 27:00 - who are your favorite artists and designers? (that have inspired you the most) 28:00 - what area beside that you're working on your interest to explore and learn? 29:00 - Time capsule #MichaelGuerrero #Michael_Guerrero #conceptart #ramtindeghat #kouryer #kouryerpodcast #podcast #digitalart #artpodcast #blender .................... Font used in the podcast's graphics by : https://www.instagram.com/jeremynelson42/?hl=en The V1 release of Yeager displayed above is Free for Personal + Commercial Use. Sole ownership and rights to the typeface belong to Jeremy Nelson + Jeremy Nelson Design. Distribution of the typeface is permissible upon request. For further questions and inquiries please contact me directly: jeremynelsondesign.com https://www.jeremynelsondesign.com/case-studies/yeager .................... Intro/outro music by: https://www.youtube.com/@audiolibrary_ Tell Me – LiQWYD (No Copyright Music) - https://youtu.be/telMC7ADrDA
Today we continue our discussion about Francisco's career as an Environment Artist and how he then moved into Tech Art and what that role means. Also, how his desire to build something on his own led him to work that allows side projects. Credits include: Various Projects @ Unity Technologies System Shock 3 Redfall Wolfenstein II Prey Paladins Destiny Socom 4 SEcore (Military Sim) Francisco's Socials & Portfolio: https://youtube.com/cruzncreations https://www.instagram.com/cruzncreations/ https://twitter.com/cruzncreations https://www.artstation.com/ciscocruz Be sure to join us LIVE every Wednesday night from 7-9pm EST using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/Xp6WsYVszS JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #TechArt #Wolfenstein #Destiny #Redfall #Prey #Socom #Paladins --- Support this podcast: https://anchor.fm/jamesondurall/support
Join Petter and Dóri as they meet Keltic Vermeersch, Environment Artist at Massive Entertainment, to find out how environments in video games are created - from "simple" hallways to sprawling open worlds. They also learn brand new creative uses for lamps. Yes, lamps.
Nick is away but we are joined by James Hurlock, an Environment Artist at GGG. James tells us about the work he did on the Eldritch Horrors boss arenas, and Lake of Kalandra. While Paul's been leading a cult
In this podcast Nick Sweetman interviews Sergei Panin a 3d environment artist currently working at Remedy entertainment. Sergei's latest releases include Remedy's Crossfire and he is now working on the highly anticipated Alan Wake 2. Sergei's Artstation: https://www.artstation.com/leoluch Thumbnail Fox character by Rayner Alencar
About this episode: Nestor is Sr. Environment Artist at Naughty Dog games. He walked through some of the best practices when making games for 1886, Spiderman, and Last of Us 2. https://www.linkedin.com/in/nestorcarpintero/ Connect with us: •
This week we have our Producer at Vertex School, Jean-Marc standing for Ryan. Join Jean-Marc's conversation with Thomas Tobin, a talented Senior Tech Artist at Unity Technologies. Also, Thomas teaches Houdini at the Vertex School and shares his knowledge of procedural design with his students. Thomas gives us an in-depth view of his process and how he found his niche as a Tech Artist, from working as an Environment Artist to an internship at SideFX to learn about Houdini. Kurtis has worked on with studios like Scanline and Zoic Studio. Make sure to learn more about Kurtis at the links below. Thomas Tobin's Artstation: https://www.artstation.com/thomasctobin Learn more about Vertex School: https://www.vertexschool.com/
Sonja hat als Environment Artist sowohl an Filmen wie "Tomorrowland" und "Doctor Strange" als auch an Spielen wie "Hitman III" und "The Division 2" gearbeiten. Deshalb geht es heute darum, was die Unterschiede bei der Art Production für Film und Spiele sind.
Check out this awesome conversation I had with Daniel Zinck. We talk about the importance of marketing yourself. More about Vertex School: https://www.vertexschool.com/ More about Daniel Zinck: https://www.artstation.com/zinck Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. Show notes James Brady - Portfolio, contact, and more, BradyArt.xyz --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles such as Halo Infinite, Red Dead Redemption 2, Rogue Company, Hitman 2, PUBG, Dying Light 2, and more. This interview was captured for the GameDev Breakdown podcast and for CodeWritePlay.com.
[⭐EPISODE 31 ⭐- Quentin Marmier - Senior Technical|Environment Artist - Epic Games ] Enorme épisode en compagnie de Quentin ! Il va vous embarquer avec lui dans les différentes anecdotes liées à son parcours rempli de rebondissements. De ses débuts aux gobelins, à Ubisoft en passant par son film de fin d'étude qui l'a amené outre atlantique. Il a de quoi passé un très bon moment. Trêve de teasing
Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. This episode we are joined by Cairo Goodbrand, Environment Artist at Next-Gen Dreams 3D and Alfie Summers, Contract Material Artist at Marmoset. We cover a range of topics including: Why they chose to do a mentorship, what they got from the experience and how mentorships differ from university education. Cairo Goodbrand: https://www.artstation.com/artwork/48yERY Alfie Summers: https://www.artstation.com/alfiesummers Spotify: https://open.spotify.com/show/7gscvAcyPKpveH4dmpEWgf Apple: https://podcasts.apple.com/gb/podcast/experience-points-podcast/id1514661728 Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/
Creating a character for a video game can seem like the pinnacle of design, but in games like Ghosts of Tsushima and Assasin's Creed, the world you inhabit, the environment makes the game. Imagine playing GTA and it is just some "Any City, USA", and you will see the importance of good environment design in video games. What does it take to really understand and succeed in environment design? On this episode we talk with artist and game designers Lourde Canavati, Maddie Christian, and Kuko Cai, all working on projects at AAA video game developers and hear how they bring video game environments to life through 3D modeling techniques, color, texture, shaders, and lighting to give the environment a finished look. And of course check out more Creative Mind on our blog, Instagram, and YouTube pages. Got a question? Let us know!
En este episodio de Batseñales & Co. nos adentramos en el complejo mundo de las películas basadas en videojuegos con Martín Garcías, Environment Artist en elite3d. ¿Por qué la mayoría salen mal? ¿Hay alguna forma de conseguir que la falta de interactividad de las películas deje de ser un handicap a la hora de adaptar un videojuego? Nuestro Facebook 👉 https://www.facebook.com/podcastbat/ Nuestro Twitter 👉 @batsenalesPOD Nuestro Instagram 👉 https://www.instagram.com/batsenales/ Nuestro Telegram 👉 https://t.me/batsePOD
This week we’re joined by David Peryman an Environment Artist at GGG. David worked on the Badlands from the PoE 2 Trailer, but before joining GGG he worked at A44 on Ashen.
Check out this interview with Michael Rudd and Kaushit Saha. Michael is the CEO and Art Director of Playwood Games, and Kaushit is a freelance artist who worked on the game "Wartile." More about Wartile: https://www.wartile.com/ More about Kaushit Saha: https://www.artstation.com/kaushiksaha More about Vertex School: http://vertexschool.com Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/game-artist-program
Live 5-6 days a week on https://twitch.tv/AlbionOnline. In this episode of the Albion TV - AO Daily Show, Shozen and Bogul interview another community guest and talk about recent news and events in the world of Albion Online - the best MMO RPG of 2021. You can find us: On Twitch, YouTube, iTunes, Spotify and Google Play. Just search for the AO Daily Show or AlbionTV. Twitch.tv: https://www.twitch.tv/AlbionOnline Soundcloud: https://soundcloud.com/AlbionTV YouTube: https://www.youtube.com/AlbionTV Official Albion Online Forums: https://forum.albiononline.com/index.php/Thread/111989
Lisa Fleck is a Senior 3D Environment Artist who has been creating art and observing the outside world all her life. With a decade in the video game industry contributing to AAA and Indie games across many genres she shares with us her journey. She brings us amazing memories of her early days as a gamer with a dedication to schoolwork while being passionate about plants, rocks, and architecture. She "unlocks" achievement after achievement climbing quickly through the ranks and landing on her feet from one challenge to the next. She guides us through her lessons from the companies she has worked with along with tips on how to thrive and survive in the video game industry as a female in a business where males make up the majority workforce. Throughout her career she has shipped the many successful titles including: Spyro: Reignited Trilogy, Guild Wars 2, Guild Wars 2: Heart of Thorns, and Gigantic. You can find her now adding her talents to the incredible team at Outerloop Games. Lisa is an inspiring leader, creative, and a true explorer of nature. ----------------------------------------------------Website: www.lisafleckcg.comArtstation: lfleckcg.artstation.comTwitter: @LAFleckInstagram: www.instagram.com/lfleckcg Company Site: www.outerloopgames.com----------------------------------------------------Music for our Podcast is By:Voxel Revolution by Kevin MacLeodLink: https://incompetech.filmmusic.io/song/7017-voxel-revolutionLicense: https://filmmusic.io/standard-licenseGamestop Official Holiday Sales Shop our Holiday Store now. Give the gift gamers love. Valid 11/14-11/20.Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the show (https://www.patreon.com/heroesofgamingpodcast)
On this episode, I chat to Sean Gorman, Level Designer, Environment Artist and World Builder about Video Games in Youth Culture, Creating New Worlds and Forging a Successful Career. Sean is a London based, experienced video game developer with over 4+ years of professional in-house work experience in the games industry; as a Level Designer and prior an Environment Artist. Sean is currently working at https://www.ndreams.com (nDreams), but has previously worked on major titles including Suicide Squad: Kill The Justice League at https://rocksteadyltd.com (Rocksteady) (due out in 2022). You can find out more about Sean at https://www.gormandev.com (https://www.gormandev.com) Follow Sean on Twitter https://twitter.com/GormanDev (@GormanDev) Follow Sean on LinkedIn at https://www.linkedin.com/in/gormandev/ (https://www.linkedin.com/in/gormandev/) Find out more about The Social Sanctuary: https://www.thesocialsanctuary.co.uk Donate to The Social Sanctuary: https://ko-fi.com/thesocialsanctuary Follow the Podcast on Instagram: @thesocialsanctuarypodcast
Voltamos para mais um UNHIDE Cast! Nesse episódio, nós batemos um papo sobre Environment para filmes e pra essa bate papo a gente chamou aqui Ana Luísa Vassoler, Environment Artist na MR.X! Ana trabalhou em produções como O Alienista (A série de TV), filmes como Bob Esponja: O Incrível Resgate (como assets artist na Mr X), Dolittle (como Environment Artist na MPC), e Malévola: Dona do Mal (também como Environment Artist na MPC), e na segunda temporada de Snowpiercer da Netflix. Tópicos discutidos: - Asset Artist VS Environment Artist; - Softwares usados por Environment Artist de filmes; - Diferenças entre trabalhar para filmes VS Séries; - Como iniciar na carreira e estudos para trabalhar com filmes. Participantes: Julio Carvalho: https://www.instagram.com/juliobrush/ Gabriel Costa: https://www.instagram.com/bielzor/ Ana Luísa Vassoler: https://www.artstation.com/anacvassoler O UNHIDE Cast está disponível no site da Unhide School: https://www.unhideschool.com
In this week's episode of the GDL podcast, I am joined by Ara Carrasco, an Environment Artist at Rebellion Games. We talk getting into games, starting a new job in a pandemic, and balancing your life when your hobby is also your job! Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more! And why not come chat with us and hundreds of other devs? Join Our Discord - discord.gg/Mx7Sh2G Also Follow Us On Twitch! - twitch.tv/gamedevlondon --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/game-dev-london/support
Mouhsine Adnani is a Senior/ Lead Environment Artist with over 10 years of experience in the video game industry. In the last 7 years, Mouhsine have learned a great deal from studios like BioWare, Digital Extremes and EA. Mouhsine has recently shipped 2 experiences on Magic Leap One, Project Create and The Last Light.
This is the hundred and sixth episode of the GameDev.tv Community Podcast. Sean is a London (UK) based, experienced video game developer with over 4+ years of professional in-house work experience in the games industry; as a Level Designer and prior to that as an Environment Artist, with experience in AAA and Indie game development.He is currently working as a Level Designer at nDreams in South London."My professional background gives me advantageous and unique perspective on design, with my extensive understanding of both disciplines, developing satisfying, meaningful levels that help marry function with form."Twitter: @GormanDevWebsite:https://www.gormandev.com/Level Design Lobby: https://gumroad.com/a/100856947Unity Multiplayer Intermediate C# Coding & Networking: https://www.gamedev.tv/p/unity-multiplayer/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Unreal C++ Course:https://www.gamedev.tv/p/unreal-engine-c-developer-4-22-learn-c-and-make-video-games/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Unreal VR Course:https://courses.gamedev.tv/p/unrealmultiplayer/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Unreal Multiplayer Course:https://courses.gamedev.tv/p/unrealvr/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Unity 3D Course:https://courses.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Unity 2D Course:https://courses.gamedev.tv/p/complete-unity-developer-2d/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Unity RPG Course:https://courses.gamedev.tv/p/unity-rpg/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Blender Course:https://www.gamedev.tv/p/blender/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6Blender Character Course:https://www.gamedev.tv/p/blender-character-creator-2/?product_id=1319848&coupon_code=JAN21&affcode=45216_dezckag6GameDev.tv Official PodcastEnjoy the Podcast!Support the show (https://www.gamedev.tv/p/complete-unity-developer-3d/?product_id=1319848&coupon_code=The_K_B&affcode=45216_dezckag6)
¡Hola a todos! Bienvenidos a descubriendo el agua tibia. En esta oportunidad les comparto la conversación que tuve con un gran amigo de la infancia: Oscar González Environment Artist que ha trabajado en los juegos de Spiderman para PlayStation. Si quieres escuchar la primera entrevista que le hice hace dos años, está aquí: https://www.ivoox.com/entrevista-environment-artist-spiderman-ps4-ep-02-cazadores-audios-mp3_rf_29664801_1.html Únete a los Canales de comunicación: Canal de Telegram: https://t.me/podcastdescubriendoelaguatibia Email: descubriendoelaguatibiapod@gmail.com Instagram: @descubriendoelaguatibia Gracias por acompañarme a este descubrimiento. La música que sonó fue de Jack Johnson, Todosantos, David O'Dowda y Los Pericos.
Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. Each episode we will have 2 guests join us to talk about various topics related to Environment Art. This episode features Maarten Hof, Environment Artist at Ubisoft Massive and Samuel De Vos, Lead Environment Artist at Ubisoft Massive. We cover a range of topics including: The importance of personal work, controlling the scope of personal projects and not burning out while doing personal art and working full time. https://www.artstation.com/maartenhof https://www.artstation.com/samueldevos Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/
Check out this new podcast with Nayoun Kim Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Check out this new podcast with Lana Bachynski Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. Each episode we will have 2 guests join us to talk about various topics related to Environment Art. This episode features Ray Vanderhaegen, Junior Environment Artist at nDreams and Kenji Shimomura, Environment Artist at Rebellion. https://www.artstation.com/holygan https://www.artstation.com/rookieray Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU&feature=youtu.be https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/
Check out this new episode with Brandon Pham Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Check out this new episode with Vuk Benovic Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Check out this new podcast with Mohanad Hossam Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Check out this interview with Wang Wong Chong Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Check out this new podcast with Gavin Goulden Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/
Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. Each episode we will have 2 guests join us to talk about various topics related to Environment Art. This episode features Jonjo Hemmens, Environment Artist at Creative Assembly, and Kieran Goodson, Junior Environment Artist at Rebellion. https://www.artstation.com/jonjo https://www.artstation.com/kierangoodson Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU&feature=youtu.be https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/
Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. Each episode we will have 2 guests join us to talk about various topics related to Environment Art. This episode features Jasmin Habezai-Fekri, Environment Artist, and Tobias Koepp, Environment Artist at Epic Games. https://www.artstation.com/curlscurly https://www.artstation.com/tobiaskoepp Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU&feature=youtu.be https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/
More about Vertex School: https://www.vertexschool.com/ Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/