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David Edery is a buddy of mine who I think you guys are really going to love. Dave is one of the co-founders he's the CEO of Spry Fox, which is a unique game development studio here. They're based here in Seattle, but they have people spread out. They made Alphabear, Steambirds, Triple Town, and Realm of the Mad God. These are games that all together have 50 to a hundred million people playing them worldwide. Dave is a very successful game developer making really delightful games. They're trying to make the world a happier place. You should definitely play their games on your phone. Dave used to work at Microsoft and and he wrote a book about transforming business with what can be learned from video games. The book is called Changing the Game. I think even now a lot of those lessons can be super relevant. I think of games as like the future of almost every industry. Video games are an industry where there's a lot of competitive dynamics. Unlike almost everything else, no one's paying you to play a game. If you get bored, you'll quit. And nobody wants to read a manual to play a game or take a class to play a game. So the games have to teach you how to interact with them. And there's so many things that can be done with video games. I've seen so many other industries learn from games. We also talk about the capacity of games to be used for education and learning. I'm really interested in that topic and have thought a lot about it over the years. Dave is a guy that you would want to talk to about that. He also has a really unique culture in his company that he's tried to create. As well as a really unique view of developing culture in online communities. He has a lot of experience with this. I think anybody in the game industry knows Dave by now because he's also involved in creating a community out of game developers. There's a lot to learn here and I'm hoping that you guys really enjoy this episode. (more…)
My guest today is Daniel Cook, chief creative officer at SpryFox, creators of Triple Town, Alphabear, Road Not Taken and many more. Previous to Spryfox Daniel worked at the brand new Epic Mega Games (later simply Epic games) before spending a few years at Microsoft. He has also maintained his incredible design blog Lostgarden for over a decade. We talk about how much he loved the Amiga, Bitmap Brothers in particular, growing up in rural Maine, his work in the demo scene in the mid nineties, his deep love of deluxe paint and how he got his start in games thanks to an unsolicited portfolio sent by his friend. He also shares some incredible insight into the business of making games, how much he loved MUDs, the frustration he felt at Microsoft and why flash portals convinced him to get back into game design. "We're not going to open a newspaper one day and read about you being eaten by a bear, are we?" PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Triple Town, Steambirds, Zaxxon, Donkey Kong, Faerie Tale Adventure, Hitchhikers Guide to the Galaxy, StarGlider 2, Tyrion, Quake, Animal Crossing, Pikmin, Tetris, Counter Strike, Star Fox Adventures, Thimbleweed Park, Peggle, 1 vs 100, Realm of the Mad God, Hidden Kingdom, Journey
Join us for a little soiree with sweaty men, dolls, sticky spandex, and possibly some cuddly animals... whatever you're thinking? Probably not that. SPIDER-MAN FAR FROM HOME takes our hero on a European vacation - no Griswalds or Python's in site, just Mysterious figures and looming annihilation. BOXING CHAMPS gives a mobile-game feel to the pugilistic platform. STEAMBIRDS ALLIANCE is a high-flying bullet-hell that wants to be Overwatch?!! Chucky's back with an upgraded blood-thirst and subroutines lacking compassion in CHILD'S PLAY. But not even that can escape the Pokesleuth, DETECTIVE PIKACHU (...this might be the nerdiest story we've ever done) In the house: Pat B, Rocco with guests Ripley & Mike Fallick
DevGAMM 2018, SeattleEnjoy the insightful Q&A session with Mitch Gitelman, a 25 year veteran of game development and the President & Co-founder of Harebrained Schemes, and David Edery, the co-founder and CEO of Spry Fox. During the fireside chat, Mitch will reveal the story of Harebrained Schemes establishment.Before founding Harebrained Schemes in 2011 with his partner Jordan Weisman, Mitch was a founding member and Studio Head for Microsoft Games Studios and led the Xbox LIVE Arcade business in its heyday. He's produced, designed, and written many games in the BattleTech and Shadowrun universes and co-developed the Crimson Skies franchise with Weisman.David Edery is the co-founder and CEO of Spry Fox, the studio behind titles such as Alphabear, Triple Town, Steambirds, Bushido Bear, and Realm of the Mad God.
Pat from Spryfox games joins this episode of Gamer Weekly and we'll be talking about their latest game Steambirds Alliance.
Marc throws down with Cow Dude in a Bar Brawl in Card Crawl on iOS. Emrys soars like a bird and fights like a dog in SteamBirds for Android. A spontaneous break in reviews takes place to talk about Nintendo’s decision to release games for mobile platforms. As always, Our Portable Past finishes out the episode […]
In this episode, Soren interviews Daniel Cook, who is the Chief Creative Officer at Spry Fox. He is best known for his design work on games such as Triple Town, Realm of the Mad God, and Steambirds as well as for his writing on game design at lostgarden.com. They discuss the joy of making tile sets, why Lost Garden was originally an anonymous blog, whether Triple Town should be free-to-play, and why we wish we had been neighbors.
Daniel Cook of Spry Fox joins us to discuss content-focused and system-focused game design. We talk about the rise of narrative games like Gone Home and Journey, and contrast them to system-centric games that offer deeper gameplay, at the expense of greater risk to game developers. We talk about how these forces have affected Spry Fox’s games, and dig in to their latest, Road Not Taken. Dan’s Lost Garden article, How game forms are shaped by their environment Full Indie Summit Machinations Dan’s previous game, Triple Town Great games that seems obvious in retrospect, like Letterpress and Threes Procedural level generation in Steambirds Road Not Taken Sam Machkovech’s Road Not Taken review Architecture and Forgiveness, our interview with Monument Valley’s Ken Wong Raph Koster’s theory of chunking and games Steambirds