Podcasts about Shadowrun

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The RPGBOT.Podcast
CASTING MISSILES - Adapting DnD to Other Levels of Technology

The RPGBOT.Podcast

Play Episode Listen Later Jul 16, 2026 64:59


This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
CASTING MISSILES - Adapting DnD to Other Levels of Technology

RPGBOT.Podcast

Play Episode Listen Later Jul 16, 2026 64:59


This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Shadowtalk

Quatre-vingt neuvième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : Les runners ont enfin découvert l'origine de Kristallkind : l'IA Apex. Celle-ci affirme ne vouloir aucun mal à l'enfant de cristal et propose même de l'aider à retrouver son intégrité en fusionnant leurs codes. Mais peut-on faire confiance à une entité qui manipule les Ombres berlinoises depuis des décennies ? Une chose est sûre : avant que Saeder-Krupp ou les Shaders ne passent à l'attaque, les runners doivent retrouver le dernier fragment manquant de Kristallkind.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Shadowtalk

Quatre-vingt neuvième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : Les runners ont enfin découvert l'origine de Kristallkind : l'IA Apex. Celle-ci affirme ne vouloir aucun mal à l'enfant de cristal et propose même de l'aider à retrouver son intégrité en fusionnant leurs codes. Mais peut-on faire confiance à une entité qui manipule les Ombres berlinoises depuis des décennies ? Une chose est sûre : avant que Saeder-Krupp ou les Shaders ne passent à l'attaque, les runners doivent retrouver le dernier fragment manquant de Kristallkind.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Shadowtalk

Quatre-vingt huitième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : Maliit disait vrai. Depuis des années, Roadie, Blitz, Hannibal, Deady et bien d'autres dissimulent leur véritable allégeance, et les runners découvrent qu'ils n'étaient que des pions dans un plan bien plus vaste. Pour reprendre la main, DMG, Wizzle et Gentle décident de traiter directement avec celui qui tire vraiment les ficelles : Apex, le maître occulte du Caligarikiez… et peut-être de toute la Matrice berlinoise.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Shadowtalk

Quatre-vingt huitième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : Maliit disait vrai. Depuis des années, Roadie, Blitz, Hannibal, Deady et bien d'autres dissimulent leur véritable allégeance, et les runners découvrent qu'ils n'étaient que des pions dans un plan bien plus vaste. Pour reprendre la main, DMG, Wizzle et Gentle décident de traiter directement avec celui qui tire vraiment les ficelles : Apex, le maître occulte du Caligarikiez… et peut-être de toute la Matrice berlinoise.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Orkenspalter TV labert
New EpisodeShadowrun: Harlekin - Folge 6: Entführung aus Offenbach

Orkenspalter TV labert

Play Episode Listen Later Jun 2, 2026 135:33 Transcription Available


Mháire leitet einer fantastischen Besetzung von Spielenden die Harlequin/Harlekin-Kampagne umgeschrieben für Shadowrun 6 und die ADL. Dies ist Folge 6

Shadowtalk

Quatre-vingt septième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : Les runners ont une nouvelle fois échappé à Saeder-Krupp et sont revenus au Caligarikiez avec le MCT 2051 CORE. Mais les révélations de Maliit ont semé le doute. Le Dreamland leur cache-t-il quelque chose ? Existe-t-il un lien entre Kristallkind et Apex, la légendaire IA pré-Crash 2.0 dont le nom circule encore dans les Ombres berlinoises ? Le temps des réponses approche.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Shadowtalk

Quatre-vingt septième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : Les runners ont une nouvelle fois échappé à Saeder-Krupp et sont revenus au Caligarikiez avec le MCT 2051 CORE. Mais les révélations de Maliit ont semé le doute. Le Dreamland leur cache-t-il quelque chose ? Existe-t-il un lien entre Kristallkind et Apex, la légendaire IA pré-Crash 2.0 dont le nom circule encore dans les Ombres berlinoises ? Le temps des réponses approche.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Orkenspalter TV labert
New EpisodeShadowrun: Harlekin - Folge 5: Ländle-Lauf (Vierter Run)

Orkenspalter TV labert

Play Episode Listen Later May 19, 2026 166:09 Transcription Available


Mháire leitet einer fantastischen Besetzung von Spielenden die Harlequin/Harlekin-Kampagne umgeschrieben für Shadowrun 6 und die ADL. Dies ist Folge 5

Sidequests Live (DnD and Shadowrun) podcast
Episode 4 - "The Whispered One Awaits" SideQuests Live DnD 2026 Campaign Prologue finale!

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later May 17, 2026 221:39


Episode 4 - "The Whispered One Awaits" SideQuests Live DnD 2026 Campaign Prologue finale!  Join us live on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc).  Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Nest of the Eldritch Eye  and Vecna: Eve of Ruin are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... Images and specific content are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. Prologue:  Vecna: Nest of the Eldritch Eye: Lead Designer: Christopher Perkins Art Director: Fury Galuzzi Cover Illustrator: Greg Staples NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- *Guest contributors/chatters on the live stream are choosing to share their  content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de ) Lots of Music from https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) "Dawn" by Alexander Nakarada (https://www.serpentsoundstudios.com/) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or  creative commons licenses respectively Some video, stingers, alerts and overlays are from Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. And finally THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd

Epic Realms Podcast
Chris A. Jackson Interview 2026 Return

Epic Realms Podcast

Play Episode Listen Later May 12, 2026 55:58


Fantasy author Chris A. Jackson returns to Epic Realms to discuss his newest Pathfinder novel, Operation Hellmouth, the revival of the Pathfinder Tales series, and his long history writing fantasy, nautical adventures, and tie-in fiction. Chris and Nick dive into the creative process behind the new novel, including writing Valeros, revisiting beloved pirate characters, crafting infernal battles, and balancing action, humor, and emotional storytelling. Chris also shares behind-the-scenes insight into working with Paizo, writing for shared worlds like Shadowrun and Arkham Horror, and collaborating within long-running projects like Tales of Basil & Mobius. The episode also explores Chris' real-life sailing adventures across the Caribbean, memorable experiences in Belize, gaming, publishing, fantasy worldbuilding, and several upcoming projects currently in development. Filled with laughs, storytelling insight, and plenty of behind-the-scenes discussion, this is a fantastic episode for fantasy readers, tabletop RPG fans, Pathfinder enthusiasts, and aspiring writers alike. Check out Jaxbooks.com His Books on Amazon - https://amzn.to/4wp1kjo

The RPGBOT.Podcast
HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

The RPGBOT.Podcast

Play Episode Listen Later May 11, 2026 55:39


We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

RPGBOT.Podcast

Play Episode Listen Later May 11, 2026 55:39


We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

What the Dice!?
WTDS2E90 The sisterhood of Taira

What the Dice!?

Play Episode Listen Later Apr 24, 2026 38:31


WTDS2E90 The sisterhood of Taira ********************* The creation of a sisterhood known as Taira, also know as the sisterhood of chaos ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Undercommon Taste
Street Magic: Urban Fantasy, part 1 - Episode 189

Undercommon Taste

Play Episode Listen Later Apr 22, 2026 46:20


This week, we're starting a new series where we discuss different genres and how to implement them in your games. We're starting off with a favorite of ours - urban fantasy. Join us as we define the genre, give some examples, and realize that sometimes James's great ideas end up just being Shadowrun.   Our website is live! Head on over to undercommontaste.com to find links to all of our social media, streaming sites, Patreon, Itch store, and Discord. Our theme song is Massacre Anne, written and performed by Mary Crowell, and used with permission. You can find Mary's work online at marycrowell.bandcamp.com, or on Patreon at patreon.com/DrMaryCCrowell. Our logo was illustrated by David Sutherland. You can find David's work online at instagram.com/wilex_73, or on DeviantArt at deviantart.com/davidsutherland.

What the Dice!?
WTDS2E89 She got better

What the Dice!?

Play Episode Listen Later Apr 17, 2026 48:12


WTDS2E89 She got better ********************* the astral quest begins and the two are in a world away from their own ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games

Ozone Nightmare
It's All About The Magic

Ozone Nightmare

Play Episode Listen Later Apr 17, 2026 170:57


This week we're talking about Shadowrun, Shobijin, Faster, Pussycat! Kill! Kill!, and Obex. Show music by HeartBeatHero and OGRE. Support the show! Get up to 2 months free podcasting service with our Libsyn code OZONE

What the Dice!?
WTDS2E88 Sparkles dies again

What the Dice!?

Play Episode Listen Later Apr 10, 2026 45:13


WTDS2E88 Sparkles dies again ********************* Sparkles dies.... again.... sorta ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Will You Still Love It Tomorrow
Episode 112 - Shadowrun: 2XS

Will You Still Love It Tomorrow

Play Episode Listen Later Apr 4, 2026 75:21


This month, Annie takes a nostalgic trip back to the early 1990s with a Shadowrun book. It's surprising to both of them that Dave has never read these. Many thanks, as ever, to Cambo for our theme music. Email us - willyoustillloveit@gmail.com Merch - bit.ly/love-it-tomorrow-podcast  

What the Dice!?
WTD S2E87 Pasts problems

What the Dice!?

Play Episode Listen Later Apr 3, 2026 73:06


WTD S2E87 Pasts problems ********************* Tipan comes as clean as she can about her past to Sparkles ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E86 Past comes calling

What the Dice!?

Play Episode Listen Later Mar 27, 2026 70:19


WTD S2E86 Past comes calling ********************* The Past come to say hello to Tipan and it's armed ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E85 Hospital reveal

What the Dice!?

Play Episode Listen Later Mar 20, 2026 42:18


WTD S2E85 Hospital reveal ********************* Sparkles mask-less and now we learn more  ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E84 Buckshot for Sparkles

What the Dice!?

Play Episode Listen Later Mar 13, 2026 48:17


WTD S2E84 Buckshot for Sparkles ********************* Humanis, Sparkles, and flying lead ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E83 Marrow here Marrow tomorrow

What the Dice!?

Play Episode Listen Later Mar 6, 2026 56:45


WTD S2E83 Marrow here Marrow tomorrow ********************* Mission accepted, target Marrow, retrieve well... till it's not ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2e82 not Pan

What the Dice!?

Play Episode Listen Later Feb 27, 2026 52:30


WTD S2e82 not Pan ********************* Who the drek is that? ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E81 Purple eyes

What the Dice!?

Play Episode Listen Later Feb 20, 2026 45:49


WTD S2E81 Purple eyes ********************* The hunt for those purple eyes ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E80 Upgrades

What the Dice!?

Play Episode Listen Later Feb 13, 2026 44:04


WTD S2E80 Upgrades ********************* New gear new upgrade ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E79 Pigging out

What the Dice!?

Play Episode Listen Later Feb 6, 2026 52:06


WTD S2E79 Pigging out ********************* The team, some BBQ and a snake being a snake ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E78 Mysteries and Mara

What the Dice!?

Play Episode Listen Later Jan 30, 2026 49:39


WTD S2E78 Mysteries and Mara ********************* The drop off, and a surprise ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Continue Podcast
Episode 201: That’s the moment she becomes the Dino Crisis

Continue Podcast

Play Episode Listen Later Jan 28, 2026


This week, Susan gushes about her time with the recent trilogy of Shadowrun games, and David details the highs and lows from his journey through the Resident Evil timeline. Support mutual aid efforts in Minnesota by visiting https://www.standwithminnesota.com/ If you're not backing us yet, head on over to our Patreon. A contribution of at least $5 a month will get you let you listen to the show a day early, give you access to the exclusive Continue Podcast Discord channel, along with exclusive podcast content. Hosts: Susan Arendt (@susanarendt.bsky.social) Anthony John Agnello (@ajohnagnello.bsky.social) David Roberts (@davidrobots.bsky.social) Produced by Bill Segroves (@tarrydiggs.bsky.social) Intro music by Andy P. Scott: https://soundcloud.com/epic1beatz

What the Dice!?
WTD S2E77 Barrier breaking

What the Dice!?

Play Episode Listen Later Jan 23, 2026 42:11


WTD S2E77 Barrier breaking ********************* One mage, 2 problems, 1 solution.... that makes more problems.... maybe ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E76 Box Hunting

What the Dice!?

Play Episode Listen Later Jan 16, 2026 58:48


WTD S2E76 Box Hunting ********************* Locations of the box found, now the team, mostly sparkles, need to get it ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E75 Scouting around

What the Dice!?

Play Episode Listen Later Jan 9, 2026 83:22


WTD S2E75 Scouting around ********************* At the school now for some hun ********************* Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

The RPGBOT.Podcast
PICKING A TTRPG (That isn't D&D or Pathfinder Part 3) - A Galaxy of Games, Crunch, and Chaos

The RPGBOT.Podcast

Play Episode Listen Later Jan 3, 2026 64:23


On this remastered episode of the RPGBOT.Podcast, we complete our 3-part series on Picking a TTRPG that is not DnD or Pathfinder by adventuring deep into the vast and thrilling universe of tabletop RPGs. From the spine-chilling cosmic horror of Alien RPG to the gritty nihilism of Death in Space, we're exploring the diverse themes of space exploration, teenage superheroes, cyberpunk chaos, and even the villainous fun of Necessary Evil. Join us as we tackle the art of balancing crunch with accessibility, dive into the rise of one-page RPGs for quick and chaotic adventures, and share tips on crafting immersive narratives that players will love. Whether you're a seasoned RPG fan or just starting your journey, this episode is packed with laughs, insights, and galactic-level inspiration. Summary In this action-packed episode, the hosts boldly go where no podcasters have gone before, diving into the endless void of tabletop RPGs. They tackle the cosmic horror of Alien RPG, the nihilistic beauty of Death in Space, and even dare to balance crunchiness with accessibility (spoiler: it's like herding space cats). From dark Imperium nihilism to Star Wars' Force-wielding antics, they traverse the galaxy of RPG themes, stopping only to admire the Cyberpunk neon and hack a Shadowrun corporate server. Marvel superheroes swing by, Necessary Evil villains cackle maniacally, and Masks' teen heroes roll for high school drama. Just when you think they're done, they reveal the rise of one-page RPGs—because why spend hours preparing when you can save the universe in 15 minutes? Grab your dice and your sense of humor, and tune in to explore the weird, wonderful, and wildly nerdy world of tabletop gaming. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways The RPG landscape offers incredible variety, with systems catering to every player preference. Unique mechanics, like stress systems in Alien RPG or the survival-focused gameplay of Death in Space, enhance tension and narrative depth. Cinematic scenarios and simplified resource management can elevate player engagement, while pre-generated characters and storytelling mechanics provide fresh dynamics for immersive gameplay. Exploring specific genres, like space horror, post-apocalyptic worlds, or teenage superhero drama in Masks, can help groups find the perfect game. Beloved franchises like Star Wars RPG and Marvel Multiverse capture iconic elements, while innovative hybrids like Cyberpunk and Shadowrun blend themes in exciting ways. Lesser-known RPGs often hide creative gems, and one-page RPGs stand out as quick, accessible options for introducing new players or enjoying fast-paced fun. Ultimately, balancing crunch with accessibility and understanding player preferences ensures a great tabletop experience for everyone. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

What the Dice!?
WTD S2E74 Museum fun

What the Dice!?

Play Episode Listen Later Jan 2, 2026 56:44


WTD S2E74 Museum fun ********************* On campus, the search starts, the box is somewhere, the hunt for the box, and a plan to finalize  ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E73 Highway to Mage zone

What the Dice!?

Play Episode Listen Later Dec 26, 2025 69:01


WTD S2E73 Highway to Mage zone ********************* Runners, a bus, a highway, and a mage what could go wrong ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2CE72 Shadows in the tapes Part 2

What the Dice!?

Play Episode Listen Later Dec 19, 2025 43:17


WTD S2CE72 Shadows in the tapes Part 2 ********************* Two Deckers one job and questions needing answers ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* COLAB Dr Friendship from critical Hits (link) as Fish and Chips MIZ as Bit Nytlin as Cheryl Star ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2CE71 Shadows in the tapes

What the Dice!?

Play Episode Listen Later Dec 12, 2025 45:06


WTD S2CE71 Shadows in the tapes ********************* Two Deckers one job and questions needing answers ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* COLAB Dr Friendship from critical Hits (link) as Fish and Chips MIZ as Bit Nytlin as Cheryl Star ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Where Wine Takes You - A Paso Wine Podcast
Ep 153 – Harvest Wrap Up: The Long Game & The Leap – Featuring Oso Libre Winery | Shadow Run Vineyards

Where Wine Takes You - A Paso Wine Podcast

Play Episode Listen Later Dec 5, 2025 68:25


What the Dice!?
WTD S2CE70 Staring problems

What the Dice!?

Play Episode Listen Later Dec 5, 2025 30:44


WTD S2CE70 Staring problems ********************* Cheryl Star need a job done ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

The Jaunty Mantis TTRPG Podcast
JM122 - The Open Table Manifesto from The Alexandrian

The Jaunty Mantis TTRPG Podcast

Play Episode Listen Later Dec 3, 2025


Can an open table completely change the way you run RPGs? The Jaunty Mantis crew dives into The Alexandrian's Open Table Manifesto to explore how it reshapes campaigns, players, and prep. In this episode of the Jaunty Mantis podcast, Jesse, Matty, and Chris unite to explore The Open Table Manifesto from thealexandrian.net , and how it can revolutionize the way we run tabletop RPGs. From rotating player pools to emergent sandbox storytelling, the gang talks character creation challenges, scheduling nightmares, mega-dungeons, Shadowrun woes, and how to design sessions that end cleanly—even if you're lost in the dungeon. They share personal experiences, critiques of modern systems, GM philosophies, and ways to build an inclusive, dynamic gaming community using open tables. Plus: meatball demons, mech-back combat, vampire morality, surprise frogs, and accidental softball dating lessons. Read The Open Table Manifesto here: https://thealexandrian.net/wordpress/38643/roleplaying-games/open-table-manifestoMusic by Karl Casey @ White Bat Audio

Role Playing Public Radio
Alpha Omega: The Encountered and Conspiracy Theories at Sea – After Hours Revised

Role Playing Public Radio

Play Episode Listen Later Nov 28, 2025 88:53


Alpha Omega is a Shadowrun-esque heartbreaker that covers a lot of territory. Its Wikipedia entry notes that its major claim to fame was the ARG/fake conspiracy theory called Ethan Haas was Right, which was briefly thought to be part of the Cloverfield viral marketing campaign. It got a lot of things right and a lot of things so very wrong. We also talk about conspiracy theorists and the Conspira-Sea Cruise, which has a lot of great guest speakers! Enjoy another classic episode of After Hours, now featuring Caleb, Ross, Tom, and Aaron, now with improved audio quality! In RPPR Patreon news, I posted the first episode of our Megadungeon Meandering series on Moria, the fabled lost dwarven city from Lord of the Rings, now available as a book for The One Ring. Check it out! I also made a survey about what content I should write for next year on the RPPR Patreon. See the scenarios I’ve made in the last year and let me know what you want to see from me.

What the Dice!?
WTD S2E69 downtime before a boxy run

What the Dice!?

Play Episode Listen Later Nov 28, 2025 52:41


WTD S2E69 downtime before a boxy run ********************* last chance for gear, fun and a little downtime before the run.  ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games ********************** Yes yes the funny number episode

What the Dice!?
WTD S2E68 Load up

What the Dice!?

Play Episode Listen Later Nov 23, 2025 62:13


WTD S2E68 Load up ********************* Grabbing gear, a drunk and getting ready for a long drink to make chaos ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E68 Load up

What the Dice!?

Play Episode Listen Later Nov 21, 2025 62:13


WTD S2E68 Load up ********************* Grabbing gear, a drunk and getting ready for a long drink to make chaos ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E66 Tank Time

What the Dice!?

Play Episode Listen Later Nov 16, 2025 48:04


WTD S2E66 Tank Time ********************* With a big paid day in hand and nuyen burning a hole in their pocket the team sets out for some driving upgrades ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E67 Mystery Box

What the Dice!?

Play Episode Listen Later Nov 16, 2025 51:00


WTD S2E67 Mystery Box ********************* New Mission New Johnson and a box time for a museum heist! ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E67 Mystery Box

What the Dice!?

Play Episode Listen Later Nov 14, 2025 51:00


WTD S2E67 Mystery Box ********************* New Mission New Johnson and a box time for a museum heist! ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Happy Jacks RPG Podcast
HJRP S36E02 | Hot Takes on Savage Worlds, Weak Heroes Rule, & Shadowrun Success

Happy Jacks RPG Podcast

Play Episode Listen Later Sep 11, 2025 98:13


◇ Eric from New Jersey wants a word with Jason, Steve in SoCal asks about weaker heroes being the best, From the Archive 2018: Jen from Atlanta shares her Shadow Run success story | Hosts: Jason, Adam, & Riley ◇ 00:33◇ Welcome & Episode Summary 2:07◇ Announcements 2:09◇ Indie Designer of the Month: Black Armada Games https://blackarmada.com/ 26:38◇ Mailbag 1 40:43◇ Mailbag 2 75:23◇ Mailbag 3 - From the Archive 95:36◇ Episode Closing 96:18◇ Music ◇ Email happyjacksrpg@gmail.com to send in your own topic or question for the show! ◇ Find us on Youtube ◇ Twitch ◇ Twitter ◇ Instagram ◇ Facebook ◇ Discord or find all our podcast feeds on your favorite Podcast platform! happyjacksrpg.carrd.co ◇ Subscribe to our Actual Play Feed! We have a backlog of campaigns in over 20 RPG systems and new games running all the time. ◇ Become a Patreon! All the money goes into maintaining and improving the quality of our shows. patreon.com/happyjacksrpg Ⓒ2025 Happy Jacks RPG Network www.happyjacks.org