Podcasts about Shadowrun

Tabletop role-playing game

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One Less Die
(Shadowrun 4e): Adept Mystics - Episode 13: FNGT - Dragon's Dungeons Part 1

One Less Die

Play Episode Listen Later Sep 30, 2026 279:28


Session 13: FNGT - Dragon's Dungeons Part 1 - Hunted and Hunting As the Adept Mystics get back to Bucharest for some rest and fun, they get a new job, one that will propel them on a slight detour from the Ghoul Tour. They must travel to the Caucasus Mountains to investigate a missing research team sent to uncover the possible location of one of Dunklezahn fabled lairs. What will they find there? Cast: Chris - GM Dave - Trevor “Huey” Riggs (Troll Physical Adept and Ex-Beat Cop) Aaron - Alatar “Jonathan Strange” Pollando (Elf Former Wage Mage) Crystal Chris - Yorgen Fal (Banshee Street Samurai)   Musical Credits:  Epic Unease by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3714-epic-unease  License: https://filmmusic.io/standard-license    There It Is by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4519-there-it-is  License: https://filmmusic.io/standard-license    "Bet You Can ver 2" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/    "The Way Out" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

Monster Donut: A Percy Jackson Podcast
81: Exploring The Wild Zone w/ Rick Riordan & Annabelle Oh!

Monster Donut: A Percy Jackson Podcast

Play Episode Listen Later Sep 29, 2026 37:36


It's The Wild Zone Day! This week, we're with Rick Riordan and Annabelle Oh to talk about the first entry in the new Camp Half-Blood series, The Wild Zone. Discussion topics may include: the origins of this new series, building an unreliable narrator, returning to this point in the timeline, Percy's story as legend, Hestia's relationship with Katie, Argus, and WHAT HAPPENED TO GRANT?PLAY BINGO AS YOU READ! Featuring predictions submitted by you all!: https://mfbc.us/m/bf255rwCheck us out on Patreon to submit questions for future interviews and to get exclusive episodes, cut material, art previews, and more! https://www.patreon.com/MonsterDonutPodcastHave a question? Want to contribute your own analysis? Feel like arguing? Email monsterdonutpodcast@gmail.com.Come say hi and check out the sketches Phoebe made this episode on Twitter, Instagram, or TikTok! @PJOPod on all platforms.Find our new Monster Donut merch here!: https://www.redbubble.com/people/monsterdonut/explore.More information on the show can be found at https://www.monsterdonutpodcast.com/THEME SONG:"The Mask of Sorokin," music and arrangement by Dan CordeGuitars - Dan CordeBass - Quinten MetkeDrums - Todd CummingsRecorded, mixed, & mastered by Todd CummingsOUTRO MUSIC:"Shadow Run," music and arrangement by Dan CordeGuitars - Dan CordeBass - Quinten MetkeDrums - Todd CummingsRecorded, mixed, & mastered by Todd Cummings Hosted on Acast. See acast.com/privacy for more information.

RPG Next Podcast
Entrevista do RPGames Brasil com Rafael47 | Projeto em Pauta

RPG Next Podcast

Play Episode Listen Later Sep 26, 2026 73:22


A Forja apresenta: Entrevista do RPGames Brasil com Rafael47 Neste episódio, o Rafael 47 sentou na bancada para responder a uma série de perguntas enviadas pela equipe do RPGames Brasil a respeito do projeto do RPG Next e do cenário atual de jogos no país. Entre os temas abordados, rolou conversa franca sobre: Os bastidores e desafios de manter os projetos do RPG Next rodando; Conselhos práticos para quem quer criar e publicar RPG no Brasil hoje; A realidade do mercado independente, comunidade e produção de conteúdo. Se você curte entender o que rola por trás do escudo e quer acompanhar a nossa visão sobre o ecossistema brasileiro de RPG, não deixe de conferir!  ATENÇÃO: Esse podcast é recomendado para maiores de 16 anos. Com a participação de: Rafael 47. Edição de: Rafael 47. Uma produção RPG Next. Versão em texto da entrevista do RPGames Brasil com o Rafael47: 1. Para começar, como foi seu primeiro contato com o RPG e em que momento você percebeu que essa paixão poderia se transformar em um projeto como o RPG Next? Resposta: O meu primeiro contato com o RPG é difícil de estabelecer com uma certeza exata, porque foram várias lembranças que acabaram se somando. Uma das primeiras foi quando eu era criança, por volta dos 10 aos 12 anos. Eu fui com meu pai e meu irmão numa loja da Mesbla no shopping — que nem existe mais hoje, mas era uma loja de departamentos que tinha de tudo — para escolher um jogo de aniversário pro meu Master System. No meio de vários títulos, me chamou muito a atenção uma capinha com uns personagens: um cara com espada e armadura, uma garota com escudo e espada, um com machado, um mago e um bichinho que parecia um Pikachu. Era o Phantasy Star. Na capa estava escrito "RPG" ao lado de "4 Mega", que era o tamanho do cartucho. Eu perguntei pro meu pai o que era aquela sigla "RPG" e ele não sabia; quando fui jogar, vi que era um jogo de aventura e exploração. Mais ou menos nessa mesma época, por volta de 1994, aos meus 13 anos — no começo do Plano Real —, teve uma feira do livro na escola. Minha mãe me deu uma quantia que dava para comprar uns três livros normais, mas eu bati o olho num livro gigante, futurista, com uma arte cyberpunk de um beco com pessoas conectando cabos na cabeça. Estava escrito Shadowrun. Eu gastei todo o meu dinheiro nele. Fui tentar ler, não entendi nada na época, fiquei perdido e acabei abandonando porque não tinha maturidade ainda. Junto a isso, também joguei uma partida meio improvisada de tabuleiro que depois entendi que era o D&D da Grow (ou o First Quest); comprei livrinhos-jogos da série Aventuras Fantásticas; e ganhei o Hero Quest da Estrela, que vinha com "O ABC do RPG" na caixa e passava comercial na TV — joguei com meu irmão meio que tentando decifrar as regras sozinhos. Mais tarde, comecei a comprar a revista Dragão Brasil nas bancas e adquiri o Dungeoneer do Steve Jackson, que realmente ensinava a jogar RPG de mesa de fato. Ninguém chegou para mim e disse "Rafael, isso aqui é RPG"; fui descobrindo tudo sozinho entre bancas de jornal, videogames e livros. Depois de um longo período afastado, o momento em que essa paixão começou a caminhar para se tornar o RPG Next foi por volta de 2015. Eu já vinha ensaiando um retorno: entre o mestrado e as aulas de inglês que eu lecionava, eu cheguei a usar o D&D 4ª Edição com turmas pequenas para ensinar gramática e vocabulário através do jogo. Já em 2015, trabalhando na universidade junto com o Sky na produtora de jogos, eu estava com muita vontade de voltar a jogar com frequência. Só que eu não queria apenas jogar e deixar a partida se perder no ar. Naquela época, eu já escutava podcasts gringos de pessoas jogando RPG desde 2010/2011 para matar a vontade, e o Jovem Nerd tinha acabado de lançar os primeiros episódios de RPG deles em áudio. Eu vi aquilo e pensei: "Caraca, que legal, dá para fazer isso!". Falei com o Sky: "Por que a gente não grava as nossas partidas e lança como podcast?". O nome RPG Next surgiu justamente dessa fase, porque o D&D 5ª Edição ainda estava em desenvolvimento e era chamado oficialmente de D&D Next. Um dia, combinando por e-mail, a gente escreveu: "Quando que a gente vai lá jogar o RPG next?". O nome pegou e acabou virando o projeto. 2. O RPG Next está no ar há mais de uma década produzindo podcasts, campanhas e conteúdos sobre RPG. Como nasceu o projeto e qual era a proposta inicial? Resposta: O RPG Next completou 11 anos agora em 2026 — a gente começou lá em maio de 2015. O projeto nasceu diretamente daquela conversa que tive com o Sky na produtora de jogos da universidade onde trabalhávamos. Eu estava sentindo muita falta de jogar RPG, mas tinha essa inquietação de não querer apenas jogar uma partida solta e deixar aquela história se perder no tempo. Como eu já vinha consumindo podcasts gringos de mesas de jogo e o Jovem Nerd tinha acabado de publicar as primeiras aventuras deles em áudio, a ideia foi juntar as duas pontas: reunir os amigos para jogar e gravar as sessões. A proposta inicial era justamente essa: registrar as nossas partidas de RPG de mesa e lançá-las em formato de podcast para que outras pessoas pudessem acompanhar a história, gerando conteúdo a partir da nossa própria vontade de jogar. Foi dessa dinâmica de marcar as primeiras sessões de teste — aproveitando a transição das regras que na época eram chamadas de D&D Next — que o grupo se estruturou e o projeto foi para o ar com o lançamento das nossas primeiras campanhas. 3. O podcast foi, durante muitos anos, uma das principais portas de entrada para novos jogadores no Brasil. Na sua visão, qual o papel desse formato na divulgação do RPG? Resposta: Na minha visão de consumidor, quem fez o maior trabalho de divulgação e foi a verdadeira principal porta de entrada para novos jogadores no Brasil foi a revista Dragão Brasil. Ela trazia muito conteúdo de diversos sistemas, ganchos de aventura, dicas de mestre e novidades numa época em que não tínhamos esse acesso fácil à informação. O podcast veio como uma vertente posterior importantíssima. Com o surgimento do formato e a facilidade de produção em relação ao vídeo, ele se tornou um excelente canal de difusão. Depois vieram os vídeos no YouTube, que são bem mais trabalhosos de produzir, mas chamam muito mais a atenção do grande público — vide o trabalho gigante do Cellbit com o Ordem Paranormal e o próprio Jovem Nerd com as publicações deles. Mas vale pontuar: não foi o RPG por si só que atraiu essa massa inicial, e sim grandes criadores de conteúdo que já tinham milhões de seguidores em outras áreas e resolveram apresentar o RPG para o público deles. O grande papel e a maior vantagem do podcast em relação a outros formatos é a conveniência para conteúdos de longa duração. Acompanhar uma sessão de RPG exige tempo, e o áudio facilita demais essa experiência. É muito mais simples você ouvir um áudio longo enquanto faz outras coisas no dia a dia — limpando a casa, dirigindo ou trabalhando — do que passar horas parado na frente do celular ou da tela do computador olhando para um vídeo. Inclusive, acho que muita gente que consome mesas no YouTube deixa o vídeo rodando em outra janela e fica apenas ouvindo. Ao mesmo tempo, existe uma confusão comum do público leigo com a sigla RPG: as pessoas veem um jogo eletrônico de fantasia, ou até mesmo um jogo como Magic: The Gathering, e acham que tudo que tem elfo, demônio e monstro é RPG de mesa. Elas conhecem a estética, mas não a dinâmica do jogo em si. Então, vejo o podcast como parte fundamental de uma crescente: primeiro as revistas (ao lado de videogames e eventos presenciais, onde as pessoas podiam experimentar de fato), e depois os podcasts, que prepararam o terreno na internet e ajudaram a espalhar a dinâmica real de uma mesa antes da explosão dos formatos em vídeo. 4. Hoje o RPG Next reúne podcasts, vídeos, transmissões e uma comunidade bastante ativa. Como você equilibra a produção de tantos formatos diferentes sem perder a identidade do projeto? Resposta: Eu não sei bem se posso dizer que consigo equilibrar tudo perfeitamente, e nem posso cravar que o projeto não perde a sua identidade. O RPG Next nasceu com a premissa de ser um grande guarda-chuva para vários programas diferentes. Dessa forma, cada programa tem espaço para construir a sua própria identidade: A Forja: nosso podcast mais coringa, focado em bate-papos sobre RPG e cultura nerd; Contos Narrados: focado exclusivamente em histórias contadas e totalmente sonorizadas; Tarrasque na Bota: o nosso carro-chefe das aventuras e campanhas jogadas; Regras do D&D e Regras do GURPS: focados na leitura e explicação detalhada dos manuais; Além de novos conteúdos e parcerias que vão surgindo, como o pessoal do Neuronautas. Para equilibrar essa produção multiformato sem sobrecarregar a equipe, a gente adota um fluxo prático: nós fazemos a transmissão ao vivo da gravação. Com isso, já geramos o conteúdo em vídeo e, dessa mesma transmissão, extraímos o áudio para editar e alimentar os feeds de podcast. Sobre a questão da identidade, ela também se apoia no fato de que os programas não pertencem exclusivamente a uma única pessoa. Eu sempre incentivei a rotatividade: se alguém quer mestrar ou jogar no Tarrasque na Bota, faça; se quer conduzir A Forja, faça. A Forja, por exemplo, nasceu com o Pedro Quitete lá atrás; o Contos Narrados começou com o Fernando, depois eu assumi e editei, enquanto outras pessoas gravavam as vozes. O único programa que mantenho estritamente comigo é o Regras do D&D, porque faço a leitura e os comentários sozinho — se colocasse mais gente para debater, os episódios passariam facilmente de três horas. Por fim, eu não vejo problema caso a identidade do projeto passe por mudanças. O RPG Next tem mais de uma década de estrada; as pessoas mudam com o passar dos anos, e é natural que a identidade do projeto se adapte e ac

Sidequests Live (DnD and Shadowrun) podcast
D&D/Shadowrun - Vecna: Eve of Ruin Campaign - Episode 7 "That is space" (an actual play tabletop rpg)

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later Sep 9, 2026 190:13


D&D meets Shadowrun - Vecna: Eve of Ruin Campaign - Episode 7 "That is space" What happens when you take a bunch of D&D characters and catapult them across dimensions until they slam full speed into late 2090's dystopian fantasy/sci-fi cyberpunk Shadowrun? Yeah, we're not sure yet either. but one thing's certain, it's probably going to get dark, gritty and probably painful. Join the party as they seek the pieces of the Rod of Seven Parts - D&D slams headlong into Shadowrun ...and a few more surprises. This is a SideQuests Live DnD 2026 Campaign mashing together ALL our previous seasons with the world ending threat of everyone's favourite demilich (sorry Acerarak :'( ). Join us live Tuesdays (over the summer) on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc) as we bring together all our different campaigns into one major campaign! Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Eve of Ruin and Vecna: Nest of the Eldritch Eye  are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... as are any Images and specific content that are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- *Guest contributors/chatters on the live stream are choosing to share their content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de and https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or creative commons licenses respectively Some video, stingers, alerts and overlays are from Renderforest, Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd #vecna #5.5e

Hellwinter
HELL GAMES - Shadowrun

Hellwinter

Play Episode Listen Later Sep 9, 2026 13:52


Oggi vi parlo del mio GDR cyberpunk preferito; un titolo che ha appassionati amanti e feroci detrattori.

Sidequests Live (DnD and Shadowrun) podcast
D&D - Vecna: Eve of Ruin Campaign - Episode 6 "Unleash the P*ssy" (actual play tabletop rpg)

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later Aug 24, 2026 172:04


D&D - Vecna: Eve of Ruin Campaign - Episode 6 "Unleash the P*ssy" (actual play tabletop rpg) Join the party as they seek the pieces of the Rod of Seven Parts - Here they close in on the first piece, but in order to get the rod, they'll need to unleash... well you ... not... anyway you'll see.  This is a SideQuests Live DnD 2026 Campaign mashing together ALL our previous seasons with the world ending threat of everyone's favourite demilich (sorry Acerarak :'( ). Join us live Tuesdays (over the summer) on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc) as we bring together all our different campaigns into one major campaign! Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Eve of Ruin and Vecna: Nest of the Eldritch Eye  are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... as are any Images and specific content that are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- Guest star: Carl as "Dave Tillman" *Guest contributors/chatters on the live stream are choosing to share their content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de and https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) " " by Alexander Nakarada (https://www.serpentsoundstudios.com/) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or creative commons licenses respectively Some video, stingers, alerts and overlays are from Renderforest, Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. And finally THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd #vecna #5.5e

The RPGBOT.Podcast
CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

The RPGBOT.Podcast

Play Episode Listen Later Aug 20, 2026 53:17


After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, Tyler discovers he spent all his money on software that was permanently deleted, and Ash admits the five-page cheat sheet has ceased to meet any reasonable definition of cheat sheet. But somewhere between the action-economy arguments, cyberpsychosis, crushing rent payments, and the revelation that Tyler still wants to be a wizard even in a game without wizards, we arrive at an important conclusion: the vibes are immaculate, the rules are complicated, and apparently the real Cyberpunk experience is deciding whether to pay rent or install cooler robot parts. Show Notes We close out our Cyberpunk RED Quickstart with a full debrief of the system, the actual play, what worked, what didn't, and what we probably would have done differently if we had more time in Night City. Randall opens strong by saying he mechanically didn't like the game, but that position gets considerably more complicated as the discussion continues. The D10 itself wasn't the problem. In fact, the group generally liked the smaller die combined with large skill modifiers. When your character is good at something, they are really good at it, and that makes each role feel distinct. Combat also delivered the quick, dangerous feeling they expected, with armor degrading, damage piling up, and one bad decision potentially turning into a very short career. The biggest mechanical discussion is Netrunning. Everyone agrees that it is cool, but it creates an unusual action-economy problem. Dave could take three Net Actions plus a meat-space action while Marky might spend his entire turn doing something like hitting a guy with a chainsaw. That can make the Netrunner feel like they are playing an entire second game while everyone else waits for their turn. At the same time, the actual damage and effectiveness didn't necessarily feel unbalanced. Marky often accomplished more with his one physical action than Dave did with several Net Actions. The bigger issue was spotlight and pacing. The group thinks Netrunning would probably feel better when paired with simultaneous social challenges, physical objectives, security problems, and other jobs for the rest of the party instead of simply running two parallel combats. That leads into one of the biggest lessons from the actual play. Cyberpunk RED may work much better with a larger crew. A four-person team could have a Rockerboy distracting someone, a Solo handling security, a Tech solving a physical problem, and a Netrunner diving into the architecture at the same time. With only Marky and Dave, there were fewer opportunities to demonstrate that kind of coordinated job. They also acknowledge that years of D&D and Pathfinder trained everyone to solve problems by eventually rolling initiative. Cyberpunk seems to reward a different mindset. Talk first, manipulate the situation, use contacts, exploit skills, plan the job, and only start shooting when the plan inevitably catches fire. The skill system gets mixed reactions. The large modifiers make specialization feel meaningful, but there are a lot of skills, some of which feel extremely specific. Add difficulty values, environmental penalties, equipment penalties, conditions, combat rules, armor, range bands, critical injuries, and everything else, and Ash notes that the cheat sheet alone is five pages long. At that point, it is no longer a cheat sheet. It is another book. Cyberware is one of the systems everyone wishes they had more time to explore. Buying upgrades, improving your body, choosing programs, and slowly building a character over multiple jobs sounds like one of Cyberpunk RED's biggest rewards. The problem is that every improvement comes with pressure from Humanity and Empathy. The better the chrome gets, the more carefully you need to consider how much of yourself you are willing to sacrifice. That tension becomes even more interesting in a longer campaign. Cyberpunk RED has rent, lifestyle expenses, unexpected bills, jobs, downtime, gear upgrades, cyberware, and the constant temptation to spend tomorrow's survival money on something that might help you survive tonight. Do you pay rent, or buy the implant that might make the next job successful enough to solve the rent problem later? As Randall points out, that sounds suspiciously like real life. Ash clarifies that the fantasy is that sometimes you actually get to win. The group increasingly comes around to the idea that Cyberpunk RED is less a combat simulator and more a Night City life simulator. A long campaign built around episodic jobs, rival crews, personal contacts, planning between sessions, upgrading equipment, and roleplaying downtime could bring out parts of the system that a short Quickstart simply cannot. Randall especially likes the idea of extending that experience beyond game night. A campaign Discord could become part of Night City, with characters hearing about jobs, talking to contacts, gathering clues, competing with rival crews, and planning a heist during the week before everyone sits down to execute it. The conversation eventually moves from mechanics to the thing everyone seems to agree Cyberpunk absolutely nails: the world. Randall loves the gig-economy structure and the importance of personal networks. In a world where institutions have largely failed you, the people you know matter. Your friends, family, contacts, crew, and community become the thing keeping you alive. Ash takes that idea even further. Cyberpunk may look nihilistic from the outside, but the point isn't that nothing matters. The world is rigged, corporations control everything, society may never improve, and your story may end badly. Your friends still matter. Your community still matters. The time you have with them still matters. That, more than the chrome, guns, Black ICE, or chainsaw hands, becomes the group's real takeaway from Cyberpunk RED. The setting is bleak because caring about people in a world designed to grind them down makes those relationships matter even more. And naturally, the episode ends with chat comparing Cyberpunk and Shadowrun, Ash being accused of practicing trickle-down hero-point economics, and Tyler floating Shadowrun as a future Quickstart. Because apparently five episodes of dystopian corporate misery were not enough. Key Takeaways The vibes are immaculate. Even when the group disagreed with individual mechanics, everyone responded positively to Night City, the lore, cyberware, jobs, and overall Cyberpunk atmosphere. The D10 system worked better than expected. Large modifiers mean characters feel genuinely specialized, while the smaller die keeps results uncertain without making experts suddenly incompetent. Combat feels dangerous. Armor degradation and substantial damage support the fast, dirty, lethal tone the group expected from Cyberpunk RED. Netrunning is cool but creates spotlight problems. Three Net Actions plus a meat action can make the Netrunner appear to be playing considerably more game than everyone else. The action economy may be less unbalanced than it looks. Marky often accomplished more physical damage with one action than Dave accomplished with several Net Actions. The real issue was how much table time each character received. Netrunning probably works best as part of a larger encounter. Mixing hacking with social manipulation, physical objectives, security challenges, and combat would give the rest of the crew meaningful things to accomplish at the same time. A larger party might showcase the system better. Four characters with different roles could divide responsibilities during a job and make specialization feel more rewarding. D&D habits do not always translate. The group repeatedly drifted toward combat because that is how they are accustomed to solving encounters. Cyberpunk RED appears to reward planning, social interaction, contacts, infiltration, and avoiding unnecessary fights. There are a lot of rules to track. Skills, modifiers, range DVs, armor, conditions, cyberware, Netrunning, Humanity, and other subsystems create significant cognitive load, especially for a GM learning the game. Some skills feel overly specific. The huge skill list gives characters strong niches, but it can also make the system feel cluttered. Cyberware deserves a campaign, not a one-shot. Saving money, installing upgrades, changing your capabilities, and balancing improvements against Humanity looks like a major part of the long-term appeal. Humanity makes upgrades a meaningful choice. More chrome can make you more capable, but characters have limits, and traumatic experiences can create additional pressure. Downtime may be where Cyberpunk really shines. Rent, expenses, jobs, gear, cyberware, lifestyle choices, and trying to climb out of poverty reinforce the setting between missions. The game seems built for episodic campaigns. Take a job, prepare, execute it, survive the consequences, get paid, upgrade, pay your bills, and hope the next job goes better. A persistent roleplaying community could be fantastic. Contacts, rival crews, job offers, planning, and investigation could continue between sessions and make Night City feel alive. Community is one of the setting's strongest themes. When institutions cannot be trusted, your crew and the people you care about become your real support system. Cyberpunk is bleak without being completely nihilistic. The system may be rigged and the future may be awful, but relationships, loyalty, hope, and choosing what matters to you still have value. The Quickstart only showed part of the game. The group repeatedly stresses that they did not experience martial arts, car chases, much of the downtime system, long-term cyberware progression, or many other mechanics. Their opinion improved with familiarity. The second combat flowed better once everyone understood Netrunning and the basic mechanics, suggesting experience would smooth out some of the rough edges. The final verdict is complicated but positive. Cyberpunk RED has mechanics that frustrated them, but also enough depth, atmosphere, character specialization, campaign potential, and thematic weight that the group clearly sees why people love it. And perhaps the most Cyberpunk RED lesson of all: you can lose your money, your apartment, your Humanity, several expensive programs, and possibly your limbs, but at least your friends will be there to watch it happen. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

RPGBOT.Podcast

Play Episode Listen Later Aug 20, 2026 53:17


After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, Tyler discovers he spent all his money on software that was permanently deleted, and Ash admits the five-page cheat sheet has ceased to meet any reasonable definition of cheat sheet. But somewhere between the action-economy arguments, cyberpsychosis, crushing rent payments, and the revelation that Tyler still wants to be a wizard even in a game without wizards, we arrive at an important conclusion: the vibes are immaculate, the rules are complicated, and apparently the real Cyberpunk experience is deciding whether to pay rent or install cooler robot parts. Show Notes We close out our Cyberpunk RED Quickstart with a full debrief of the system, the actual play, what worked, what didn't, and what we probably would have done differently if we had more time in Night City. Randall opens strong by saying he mechanically didn't like the game, but that position gets considerably more complicated as the discussion continues. The D10 itself wasn't the problem. In fact, the group generally liked the smaller die combined with large skill modifiers. When your character is good at something, they are really good at it, and that makes each role feel distinct. Combat also delivered the quick, dangerous feeling they expected, with armor degrading, damage piling up, and one bad decision potentially turning into a very short career. The biggest mechanical discussion is Netrunning. Everyone agrees that it is cool, but it creates an unusual action-economy problem. Dave could take three Net Actions plus a meat-space action while Marky might spend his entire turn doing something like hitting a guy with a chainsaw. That can make the Netrunner feel like they are playing an entire second game while everyone else waits for their turn. At the same time, the actual damage and effectiveness didn't necessarily feel unbalanced. Marky often accomplished more with his one physical action than Dave did with several Net Actions. The bigger issue was spotlight and pacing. The group thinks Netrunning would probably feel better when paired with simultaneous social challenges, physical objectives, security problems, and other jobs for the rest of the party instead of simply running two parallel combats. That leads into one of the biggest lessons from the actual play. Cyberpunk RED may work much better with a larger crew. A four-person team could have a Rockerboy distracting someone, a Solo handling security, a Tech solving a physical problem, and a Netrunner diving into the architecture at the same time. With only Marky and Dave, there were fewer opportunities to demonstrate that kind of coordinated job. They also acknowledge that years of D&D and Pathfinder trained everyone to solve problems by eventually rolling initiative. Cyberpunk seems to reward a different mindset. Talk first, manipulate the situation, use contacts, exploit skills, plan the job, and only start shooting when the plan inevitably catches fire. The skill system gets mixed reactions. The large modifiers make specialization feel meaningful, but there are a lot of skills, some of which feel extremely specific. Add difficulty values, environmental penalties, equipment penalties, conditions, combat rules, armor, range bands, critical injuries, and everything else, and Ash notes that the cheat sheet alone is five pages long. At that point, it is no longer a cheat sheet. It is another book. Cyberware is one of the systems everyone wishes they had more time to explore. Buying upgrades, improving your body, choosing programs, and slowly building a character over multiple jobs sounds like one of Cyberpunk RED's biggest rewards. The problem is that every improvement comes with pressure from Humanity and Empathy. The better the chrome gets, the more carefully you need to consider how much of yourself you are willing to sacrifice. That tension becomes even more interesting in a longer campaign. Cyberpunk RED has rent, lifestyle expenses, unexpected bills, jobs, downtime, gear upgrades, cyberware, and the constant temptation to spend tomorrow's survival money on something that might help you survive tonight. Do you pay rent, or buy the implant that might make the next job successful enough to solve the rent problem later? As Randall points out, that sounds suspiciously like real life. Ash clarifies that the fantasy is that sometimes you actually get to win. The group increasingly comes around to the idea that Cyberpunk RED is less a combat simulator and more a Night City life simulator. A long campaign built around episodic jobs, rival crews, personal contacts, planning between sessions, upgrading equipment, and roleplaying downtime could bring out parts of the system that a short Quickstart simply cannot. Randall especially likes the idea of extending that experience beyond game night. A campaign Discord could become part of Night City, with characters hearing about jobs, talking to contacts, gathering clues, competing with rival crews, and planning a heist during the week before everyone sits down to execute it. The conversation eventually moves from mechanics to the thing everyone seems to agree Cyberpunk absolutely nails: the world. Randall loves the gig-economy structure and the importance of personal networks. In a world where institutions have largely failed you, the people you know matter. Your friends, family, contacts, crew, and community become the thing keeping you alive. Ash takes that idea even further. Cyberpunk may look nihilistic from the outside, but the point isn't that nothing matters. The world is rigged, corporations control everything, society may never improve, and your story may end badly. Your friends still matter. Your community still matters. The time you have with them still matters. That, more than the chrome, guns, Black ICE, or chainsaw hands, becomes the group's real takeaway from Cyberpunk RED. The setting is bleak because caring about people in a world designed to grind them down makes those relationships matter even more. And naturally, the episode ends with chat comparing Cyberpunk and Shadowrun, Ash being accused of practicing trickle-down hero-point economics, and Tyler floating Shadowrun as a future Quickstart. Because apparently five episodes of dystopian corporate misery were not enough. Key Takeaways The vibes are immaculate. Even when the group disagreed with individual mechanics, everyone responded positively to Night City, the lore, cyberware, jobs, and overall Cyberpunk atmosphere. The D10 system worked better than expected. Large modifiers mean characters feel genuinely specialized, while the smaller die keeps results uncertain without making experts suddenly incompetent. Combat feels dangerous. Armor degradation and substantial damage support the fast, dirty, lethal tone the group expected from Cyberpunk RED. Netrunning is cool but creates spotlight problems. Three Net Actions plus a meat action can make the Netrunner appear to be playing considerably more game than everyone else. The action economy may be less unbalanced than it looks. Marky often accomplished more physical damage with one action than Dave accomplished with several Net Actions. The real issue was how much table time each character received. Netrunning probably works best as part of a larger encounter. Mixing hacking with social manipulation, physical objectives, security challenges, and combat would give the rest of the crew meaningful things to accomplish at the same time. A larger party might showcase the system better. Four characters with different roles could divide responsibilities during a job and make specialization feel more rewarding. D&D habits do not always translate. The group repeatedly drifted toward combat because that is how they are accustomed to solving encounters. Cyberpunk RED appears to reward planning, social interaction, contacts, infiltration, and avoiding unnecessary fights. There are a lot of rules to track. Skills, modifiers, range DVs, armor, conditions, cyberware, Netrunning, Humanity, and other subsystems create significant cognitive load, especially for a GM learning the game. Some skills feel overly specific. The huge skill list gives characters strong niches, but it can also make the system feel cluttered. Cyberware deserves a campaign, not a one-shot. Saving money, installing upgrades, changing your capabilities, and balancing improvements against Humanity looks like a major part of the long-term appeal. Humanity makes upgrades a meaningful choice. More chrome can make you more capable, but characters have limits, and traumatic experiences can create additional pressure. Downtime may be where Cyberpunk really shines. Rent, expenses, jobs, gear, cyberware, lifestyle choices, and trying to climb out of poverty reinforce the setting between missions. The game seems built for episodic campaigns. Take a job, prepare, execute it, survive the consequences, get paid, upgrade, pay your bills, and hope the next job goes better. A persistent roleplaying community could be fantastic. Contacts, rival crews, job offers, planning, and investigation could continue between sessions and make Night City feel alive. Community is one of the setting's strongest themes. When institutions cannot be trusted, your crew and the people you care about become your real support system. Cyberpunk is bleak without being completely nihilistic. The system may be rigged and the future may be awful, but relationships, loyalty, hope, and choosing what matters to you still have value. The Quickstart only showed part of the game. The group repeatedly stresses that they did not experience martial arts, car chases, much of the downtime system, long-term cyberware progression, or many other mechanics. Their opinion improved with familiarity. The second combat flowed better once everyone understood Netrunning and the basic mechanics, suggesting experience would smooth out some of the rough edges. The final verdict is complicated but positive. Cyberpunk RED has mechanics that frustrated them, but also enough depth, atmosphere, character specialization, campaign potential, and thematic weight that the group clearly sees why people love it. And perhaps the most Cyberpunk RED lesson of all: you can lose your money, your apartment, your Humanity, several expensive programs, and possibly your limbs, but at least your friends will be there to watch it happen. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia https://ashelydm.com/ https://ashelydm.com/ Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Earthdawn Survival Guide
EDSG Episode 279 - Vivane Adventures: A Message to Vivane

Earthdawn Survival Guide

Play Episode Listen Later Aug 12, 2026 41:24


* Vivane/Sky Point Adventures: A Message to Vivane* A quick update on where we are.* Which came first for Josh--theater or gaming?* Shakespeare!* Josh has run this one.* Espionage and combat* Part One: The Commission* Hired to deliver information to the Vivane Resistance* How Josh tweaked the intro for his group.* What is the information being delivered?* Part Two: So This is Vivane* Arriving in the city and meeting the contact, Kron* Introduction to Theran corruption and get a taste of the exotic* Part Three: Delivery* Meet contacts and get raided by the Red Squad* It's just a coincidence! The Therans don't know about the group.* Chase scene!* Part Four: At the Manor House* Safety after the chase... for a moment.* Another Theran Raid* Another escape* Part Five: The Secret Room* Into the Undercity (reference to previous adventure in this collection)* Learn the scroll was sold to a crime boss.* Decide what to do; help recover the information, or escape the city.* Reasons why groups might take either option.* Part Six: Marikis's Gang* Attacking the crime boss* Opportunity to get out some frustrations through combat.* Adjustable difficulty of the combat and the dozen or so gang members* Aftermath: Slipping out of the city and meeting Kron later in the campaign.* Espionage in the way James Bond or Jason Bourne is espionage* Linear in the way Josh likes linear to be; it plays fair* Relatively simple task, just dealing with complications and problems* Vary "Shadowrun", spy thriller* "A bunch of stuff is happening, we just need to deal with it."* Lessons on making a situation, not a plotFind and Follow:Email: edsgpodcast@gmail.comYouTube: https://www.youtube.com/@EDSGPodcastFind and follow Josh: https://linktr.ee/LoreMerchantGet product information, developer blogs, and more at www.fasagames.comFASA Games on Facebook: https://www.facebook.com/fasagamesincOfficial Earthdawn Facebook Group: https://www.facebook.com/groups/officialearthdawnFASA Games Discord Channel: https://discord.gg/uuVwS9uEarthdawn West Marches: https://discord.gg/hhHDtXW

Idle Red Hands
The Weekly Podcast no.347 – Dungeons and Dragons, Paizo, Free League and the Rest at GenCon

Idle Red Hands

Play Episode Listen Later Aug 9, 2026 45:24


At Gen Con 2026, Wizards of the Coast had several major Dungeons & Dragons announcements, including the “Arcana Unleashed” gameplay expansions and the introduction of “Universes Beyond,” bringing crossovers like World of Warcraft and Star Wars to the game. The company also confirmed the return of classic settings like Dark Sun and Greyhawk, the latter featuring creative material from Gary Gygax's archives. Actor Joe Manganiello was appointed as the Chief Creative Officer of D&D Icons, an initiative designed to bridge the game’s 50-year heritage with its future by bringing back legendary creators to develop new, official material. Paizo unveiled a major tonal shift with “13 Omens”, a rules-light modern supernatural horror RPG featuring a shared dice pool mechanic and a system designed for one-shot narrative arcs. Alongside this new title, the publisher announced “Invaders of the Dark,” an ambitious campaign that blends science fiction and fantasy by uniting the Pathfinder and Starfinder settings. This crossover promises to allow players to experience the impact of an alien invasion across Golarion, marking a significant development for the publisher’s tentpole offerings. Free League Publishing announced “Free League Unbound,” a new digital platform built by Adam Bradford that directly addresses player concerns regarding digital ownership. The service enables users to download permanent PDFs of their purchases, ensuring long-term access, while offering a cross-device digital reader and compendium. In addition to the platform launch, Free League showcased revised core rules for “The One Ring”, which maintain full retro-compatibility, and announced major expansions such as “The White Tower and the Hall of Gold” and a bestiary titled “Creatures Strange and Foul”. Paradox Interactive's surprise alpha playtest for “Vampire 6th Edition”, which introduces a more modern, narrative-driven ruleset. Darrington Press shared a content roadmap for “Daggerheart”, committing to two major books annually through 2030, while celebrating significant growth in character sheet creation on Demiplane. Finally, Catalyst Game Labs showcased new sourcebooks and editions for “Shadowrun” and previewed an upcoming alpha playtest for the “He Who Fights with Monsters” TTRPG. #wotc #paizo #freeleague #gencon2026 Pathfinder Second Edition: Bundle of Frogs! https://humblebundleinc.sjv.io/7XLLGg Mammoth Chronicles Bundle: https://humblebundleinc.sjv.io/L0rK3O From Rivers to Fjords- Basic Roleplay Bundle: https://humblebundleinc.sjv.io/E0WYEP Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/​​ Jeremy's Links: http://www.abusecartoons.com/​​ http://www.rcharvey.com ​​Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip​ Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/

Sidequests Live (DnD and Shadowrun) podcast
DnD5.5e - Vecna: Eve of Ruin Campaign - Episode 5 "Old Friends and Cornhogs"

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later Aug 7, 2026 211:27


DnD5.5e - Vecna: Eve of Ruin Campaign - Episode 5 "Old Friends and Cornhogs"   This is a SideQuests Live DnD 2026 Campaign mashing together ALL our previous seasons with the world ending threat of everyone's favourite demilich (sorry Acerarak :'( ). Join us live Tuesdays (over the summer) on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc) as we bring together all our different campaigns into one major campaign! Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Eve of Ruin and Vecna: Nest of the Eldritch Eye  are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... as are any Images and specific content that are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- Guest star: Carl as "Dave Tillman" *Guest contributors/chatters on the live stream are choosing to share their content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de and https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) " " by Alexander Nakarada (https://www.serpentsoundstudios.com/) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or creative commons licenses respectively Some video, stingers, alerts and overlays are from Renderforest, Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. And finally THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd #vecna #5.5e #original_human_based_content 

Sidequests Live (DnD and Shadowrun) podcast
DnD5.5e - Vecna: Eve of Ruin Campaign - Episode 4 "Ctrl+A+Delete, Repeat"

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later Jul 26, 2026 181:14


DnD5.5e - Vecna: Eve of Ruin Campaign - Episode 4 "Ctrl+A+Delete, Repeat" This is a SideQuests Live DnD 2026 Campaign mashing together ALL our previous seasons with the world ending threat of everyone's favourite demilich (sorry Acerarak :'( ). Join us live Tuesdays (over the summer) on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc) as we bring together all our different campaigns into one major campaign! Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Eve of Ruin and Vecna: Nest of the Eldritch Eye  are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... as are any Images and specific content that are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- *Guest contributors/chatters on the live stream are choosing to share their content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de and https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) " " by Alexander Nakarada (https://www.serpentsoundstudios.com/) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or creative commons licenses respectively Some video, stingers, alerts and overlays are from Renderforest, Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. And finally THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd #vecna #5.5e

Shadowtalk

Quatre-vingt dixième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : À peine remis des dernières révélations, les runners doivent déjà empêcher leurs ennemis de frapper le Caligarikiez. Le temps presse. Pour récupérer le dernier fragment de Kristallkind, ils misent sur un plan aussi audacieux que risqué : convaincre Hedda Winter de le leur remettre de son plein gré. Reste à savoir si un pari pareil peut vraiment se dérouler comme prévu.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

Shadowtalk

Quatre-vingt dixième épisode de Jeux d'Ombres, le podcast d'Ombres Portées 2.0 consacré aux parties jouées de Shadowrun. Cet épisode poursuit la campagne Netzgewitter située à Berlin en 2080, jouée avec Shadowrun : Anarchy.Dans les épisodes précédents : À peine remis des dernières révélations, les runners doivent déjà empêcher leurs ennemis de frapper le Caligarikiez. Le temps presse. Pour récupérer le dernier fragment de Kristallkind, ils misent sur un plan aussi audacieux que risqué : convaincre Hedda Winter de le leur remettre de son plein gré. Reste à savoir si un pari pareil peut vraiment se dérouler comme prévu.Vous pouvez trouver sur la Matrice un plan de Caligarikiez et un de ses alentours.Remerciements particuliers à Scott Buckley (https://www.scottbuckley.com.au) dont nous utilisons les morceaux accessibles sous licence CC-BY 4.0.Crédits :Andreas AAS Schroth pour les illustrations de Netzgewitter et notamment la vignette de cette série de podcasts.Pegasus Press, éditeur allemand de Shadowrun et de la campagne Netzgewitter.Catalyst Game Labs, éditeur de Shadowrun.Black Book Editions, éditeur français de Shadowrun et de Shadowrun : Anarchy dont les règles sont utilisées dans cette série de podcast.Shadowrun et la Matrice sont des marques déposées et / ou des marques de fabrique de The Topps Company, Inc. aux États-Unis et / ou dans d'autres pays.

The RPGBOT.Podcast
CASTING MISSILES - Adapting DnD to Other Levels of Technology

The RPGBOT.Podcast

Play Episode Listen Later Jul 16, 2026 64:59


This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
CASTING MISSILES - Adapting DnD to Other Levels of Technology

RPGBOT.Podcast

Play Episode Listen Later Jul 16, 2026 64:59


This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Sidequests Live (DnD and Shadowrun) podcast
DnD5.5e - Vecna: Eve of Ruin Campaign - Episode 3 "Should I stay or Should I Go now"

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later Jul 15, 2026 175:42


DnD5.5e - Vecna: Eve of Ruin Campaign - Episode 3 "Should I stay or Should I Go now" This is a SideQuests Live DnD 2026 Campaign mashing together ALL our previous seasons with the world ending threat of everyone's favourite demilich (sorry Acerarak :'( ). Join us live Tuesdays (over the summer) on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc) as we bring together all our different campaigns into one major campaign! Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Nest of the Eldritch Eye  and Vecna: Eve of Ruin are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... Images and specific content are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- *Guest contributors/chatters on the live stream are choosing to share their content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de and https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) " " by Alexander Nakarada (https://www.serpentsoundstudios.com/) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or creative commons licenses respectively Image by https://pixabay.com/users/julien_blot-24135251/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=7428369" Julien BLOT on Pixabay Some video, stingers, alerts and overlays are from Renderforest, Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. And finally THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd #vecna 

Sidequests Live (DnD and Shadowrun) podcast
SideQuests Live Dungeons and Dragons - Vecna: Eve of Ruin Campaign - Episode 2 "Wishy-Washy Witches"

Sidequests Live (DnD and Shadowrun) podcast

Play Episode Listen Later Jul 5, 2026 162:35


SideQuests Live Dungeons and Dragons - Vecna: Eve of Ruin Campaign - Episode 2 "Wishy-Washy Witches" This is a SideQuests Live DnD 2026 Campaign mashing together ALL our previous seasons with the world ending threat of everyone's favourite demilich (sorry Acerarak :'( ).  Join us live Tuesdays (over the summer) on Twitch, YouTube or catch the VOD on Youtube, or listen in on any of the podcast places (iTunes, iheart radio, podbean, etc) as we bring together all our different campaigns into one major campaign! Attributions:  ----------------------- MUSIC:  All livestream has music which is Creative Commons, individually attributed within the stream (live display) and in the credit roll at the end of the episode. *This RPG and story is UNOFFICIAL CONTENT by SideQuests Live (Podcast, Stream, etc.) and is governed by the Wizards of the Coast's Fan Content Policy: https://company.wizards.com/en/legal/fancontentpolicy Vecna: Nest of the Eldritch Eye  and Vecna: Eve of Ruin are Copyrights by Wizards of the Coast LLC (Wizards) & Dndbeyond... Images and specific content are theirs and not ours unless otherwise noted.  SideQuests Live is not endorsed by or affliated with any copyright holders beyond the Fan content policy guidelines. NOT AFFILIATED - SideQuests Live and our podcasts/streams/videos in our campaigns are UNOFFICIAL CONTENT  - - - - - - - - - - - -  CAST - - - - - - - - - - -  Bela    Gordon Judy Steve Todd ---------------- *Guest contributors/chatters on the live stream are choosing to share their content/voices/opinions live and allow their content to be streamed Where possible all efforts are made to make this stream/video family friendly but in the nature of live productions  sometimes content that isn't sanctioned or endorsed. All efforts will be made to limit such things however  VIEWER DISCRETION IS ADVISED   This stream/video is NOT intended for children - Production - Todd Caryl - AUDIO - All music is under Creative Commons License 4.0 or Royalty Free Music Here are some Select attributions - see scrollbar and end credits of each video for specific song attributions:  Some Music by Incompetech: http://incompetech.com/music/royalty-free/music.html  All Incompetech music is under Creative Commons License 4.0 Some Music by Kai Engel: Used under Creative Commons Attribution 3.0 License  http://freemusicarchive.org/music/Kai_Engel/  LOTS of music by artists from Freemusicarchive.org: http://freemusicarchive.org/     Used under Creative Commons Attribution 3.0 License  Some music from https://NCS.io    https://www.youtube.com/user/NoCopyrightSounds  Some music from Streemtunes https://www.streemtunes.com/  Lots of music by Sascha Ende ( https://www.sascha-ende.de ) Lots of Music from https://filmmusic.io  LOTS of music by Alexander Nakarada ( https://www.serpentsoundstudios.com/ ) "Dawn" by Alexander Nakarada (https://www.serpentsoundstudios.com/) Used under Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) Music and Sound by Syrinscape:  Syrinscape Sci-Fi https://store.syrinscape.com/what-is-syrinscape/?att  'Because Epic games need Epic game sounds' All Syrinscape audio is under Creative Commons License  Additional Music and Sound by "Tabletop audio": https://tabletopaudio.com/   All "Tabletop audio" music is under Creative Commons License  IMAGES:  Images are of the specific games - and are the creative property of those respective games. Other images used are from pixabay.com and are used as copyright free or  creative commons licenses respectively Some video, stingers, alerts and overlays are from Nerd Or Die, and Psychodope and were purchased for use. Thanks so much for the HOURS of images, music and audio! DISCLAIMERS:  This stream/video is not designed for children. Viewer discretion is advised. All Dungeons & Dragons content and images are copyright of Wizards of the Coast. © 1995-2026 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Used under Fan Content Policy. All Shadowrun content and images are copyright of Catalyst games. © 2001-2013 The Topps Company,  Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. And finally THIS specific stream content is by Sidequests Live, and our performers and guests. The opinions expressed are those of the participants and do not reflect those of the game/copyright holders. ©2026 Sidequests Live Thanks very much to Family, Friends, Followers & Nerds Everywhere Instagram: @SidequestsLive #game #podcast #dungeonsanddragons #rpg #interactive #actualplay #tabletop #dnd

Epic Realms Podcast
Chris A. Jackson Interview 2026 Return

Epic Realms Podcast

Play Episode Listen Later May 12, 2026 55:58


Fantasy author Chris A. Jackson returns to Epic Realms to discuss his newest Pathfinder novel, Operation Hellmouth, the revival of the Pathfinder Tales series, and his long history writing fantasy, nautical adventures, and tie-in fiction. Chris and Nick dive into the creative process behind the new novel, including writing Valeros, revisiting beloved pirate characters, crafting infernal battles, and balancing action, humor, and emotional storytelling. Chris also shares behind-the-scenes insight into working with Paizo, writing for shared worlds like Shadowrun and Arkham Horror, and collaborating within long-running projects like Tales of Basil & Mobius. The episode also explores Chris' real-life sailing adventures across the Caribbean, memorable experiences in Belize, gaming, publishing, fantasy worldbuilding, and several upcoming projects currently in development. Filled with laughs, storytelling insight, and plenty of behind-the-scenes discussion, this is a fantastic episode for fantasy readers, tabletop RPG fans, Pathfinder enthusiasts, and aspiring writers alike. Check out Jaxbooks.com His Books on Amazon - https://amzn.to/4wp1kjo

The RPGBOT.Podcast
HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

The RPGBOT.Podcast

Play Episode Listen Later May 11, 2026 55:39


We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
HEISTS: Sutterfuge, concussions, and three kobolds in a trench coat

RPGBOT.Podcast

Play Episode Listen Later May 11, 2026 55:39


We tried to explain the difference between a heist and a hijacking, got a little sidetracked, then we finally got to the important question: How do you run a tabletop RPG heist without your players immediately turning it into a full-scale massacre? Show Notes This week we break down what makes a great tabletop RPG heist work and why stealing something is a lot more fun when the plan is hanging together by a thread. We start with Shadowrun, which remains one of the best examples of a game built around infiltration, corporate espionage, and deniable operations. The system works because violence has consequences, so the tension comes from planning, stealth, and improvising when things inevitably go sideways. From there we move into Dungeons & Dragons and Pathfinder 2e, looking at how dungeon fantasy games handle heists differently. Keys from the Golden Vault gets a lot of praise for capturing the feel of classic capers, while Pathfinder's infiltration subsystem adds layered mechanics for tracking suspicion, complications, and player progress during a job. We also spend time talking about tension and why a good heist needs pressure. Rival crews, ticking clocks, escalating danger, and visible consequences all help turn a simple stealth mission into something memorable. Finally, we touch on Blades in the Dark and its hugely influential progress clocks and flashback mechanics. If you have ever wanted your players to suddenly reveal they planned for a problem all along like an Ocean's Eleven montage, this is the system that perfected it. Materials Referenced in This Episode DnD 5e: Keys from the Golden Vault (affiliate link) Blades in the Dark (affiliate link) Shadowrun (affiliate link) LotR 5e (affiliate link) One Ring 2e (affiliate link) DnDBeyond: 12 Ways to Add Tension to Your D&D Heist Key Takeaways A good heist is about planning, stealth, improvisation, and tension. Shadowrun works well because violence creates serious consequences. Heists in D&D work best when combat is limited and intentional. Keys from the Golden Vault does a solid job capturing the heist fantasy. Rival crews and ticking clocks instantly raise the tension. Pathfinder 2e uses infiltration and awareness points to track progress and danger. Visible danger meters make stealth scenes feel more intense. Complications keep players adapting when plans fall apart. Blades in the Dark popularized progress clocks and flashbacks. Flashbacks let players reveal clever prep work retroactively. Hex crawls work better when exploration focuses on discovery instead of nonstop combat. Three kobolds in a trench coat is still an elite random encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

What the Dice!?
WTDS2E90 The sisterhood of Taira

What the Dice!?

Play Episode Listen Later Apr 24, 2026 38:31


WTDS2E90 The sisterhood of Taira ********************* The creation of a sisterhood known as Taira, also know as the sisterhood of chaos ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Undercommon Taste
Street Magic: Urban Fantasy, part 1 - Episode 189

Undercommon Taste

Play Episode Listen Later Apr 22, 2026 46:20


This week, we're starting a new series where we discuss different genres and how to implement them in your games. We're starting off with a favorite of ours - urban fantasy. Join us as we define the genre, give some examples, and realize that sometimes James's great ideas end up just being Shadowrun.   Our website is live! Head on over to undercommontaste.com to find links to all of our social media, streaming sites, Patreon, Itch store, and Discord. Our theme song is Massacre Anne, written and performed by Mary Crowell, and used with permission. You can find Mary's work online at marycrowell.bandcamp.com, or on Patreon at patreon.com/DrMaryCCrowell. Our logo was illustrated by David Sutherland. You can find David's work online at instagram.com/wilex_73, or on DeviantArt at deviantart.com/davidsutherland.

What the Dice!?
WTDS2E89 She got better

What the Dice!?

Play Episode Listen Later Apr 17, 2026 48:12


WTDS2E89 She got better ********************* the astral quest begins and the two are in a world away from their own ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games

Ozone Nightmare
It's All About The Magic

Ozone Nightmare

Play Episode Listen Later Apr 17, 2026 170:57


This week we're talking about Shadowrun, Shobijin, Faster, Pussycat! Kill! Kill!, and Obex. Show music by HeartBeatHero and OGRE. Support the show! Get up to 2 months free podcasting service with our Libsyn code OZONE

What the Dice!?
WTDS2E88 Sparkles dies again

What the Dice!?

Play Episode Listen Later Apr 10, 2026 45:13


WTDS2E88 Sparkles dies again ********************* Sparkles dies.... again.... sorta ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Will You Still Love It Tomorrow
Episode 112 - Shadowrun: 2XS

Will You Still Love It Tomorrow

Play Episode Listen Later Apr 4, 2026 75:21


This month, Annie takes a nostalgic trip back to the early 1990s with a Shadowrun book. It's surprising to both of them that Dave has never read these. Many thanks, as ever, to Cambo for our theme music. Email us - willyoustillloveit@gmail.com Merch - bit.ly/love-it-tomorrow-podcast  

What the Dice!?
WTD S2E87 Pasts problems

What the Dice!?

Play Episode Listen Later Apr 3, 2026 73:06


WTD S2E87 Pasts problems ********************* Tipan comes as clean as she can about her past to Sparkles ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E86 Past comes calling

What the Dice!?

Play Episode Listen Later Mar 27, 2026 70:19


WTD S2E86 Past comes calling ********************* The Past come to say hello to Tipan and it's armed ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E85 Hospital reveal

What the Dice!?

Play Episode Listen Later Mar 20, 2026 42:18


WTD S2E85 Hospital reveal ********************* Sparkles mask-less and now we learn more  ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E84 Buckshot for Sparkles

What the Dice!?

Play Episode Listen Later Mar 13, 2026 48:17


WTD S2E84 Buckshot for Sparkles ********************* Humanis, Sparkles, and flying lead ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E83 Marrow here Marrow tomorrow

What the Dice!?

Play Episode Listen Later Mar 6, 2026 56:45


WTD S2E83 Marrow here Marrow tomorrow ********************* Mission accepted, target Marrow, retrieve well... till it's not ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Lizards & Locations Youtube, Twitch ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2e82 not Pan

What the Dice!?

Play Episode Listen Later Feb 27, 2026 52:30


WTD S2e82 not Pan ********************* Who the drek is that? ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E81 Purple eyes

What the Dice!?

Play Episode Listen Later Feb 20, 2026 45:49


WTD S2E81 Purple eyes ********************* The hunt for those purple eyes ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E80 Upgrades

What the Dice!?

Play Episode Listen Later Feb 13, 2026 44:04


WTD S2E80 Upgrades ********************* New gear new upgrade ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E79 Pigging out

What the Dice!?

Play Episode Listen Later Feb 6, 2026 52:06


WTD S2E79 Pigging out ********************* The team, some BBQ and a snake being a snake ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Critically Stupid Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E78 Mysteries and Mara

What the Dice!?

Play Episode Listen Later Jan 30, 2026 49:39


WTD S2E78 Mysteries and Mara ********************* The drop off, and a surprise ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Continue Podcast
Episode 201: That’s the moment she becomes the Dino Crisis

Continue Podcast

Play Episode Listen Later Jan 28, 2026


This week, Susan gushes about her time with the recent trilogy of Shadowrun games, and David details the highs and lows from his journey through the Resident Evil timeline. Support mutual aid efforts in Minnesota by visiting https://www.standwithminnesota.com/ If you're not backing us yet, head on over to our Patreon. A contribution of at least $5 a month will get you let you listen to the show a day early, give you access to the exclusive Continue Podcast Discord channel, along with exclusive podcast content. Hosts: Susan Arendt (@susanarendt.bsky.social) Anthony John Agnello (@ajohnagnello.bsky.social) David Roberts (@davidrobots.bsky.social) Produced by Bill Segroves (@tarrydiggs.bsky.social) Intro music by Andy P. Scott: https://soundcloud.com/epic1beatz

What the Dice!?
WTD S2E77 Barrier breaking

What the Dice!?

Play Episode Listen Later Jan 23, 2026 42:11


WTD S2E77 Barrier breaking ********************* One mage, 2 problems, 1 solution.... that makes more problems.... maybe ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E76 Box Hunting

What the Dice!?

Play Episode Listen Later Jan 16, 2026 58:48


WTD S2E76 Box Hunting ********************* Locations of the box found, now the team, mostly sparkles, need to get it ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E75 Scouting around

What the Dice!?

Play Episode Listen Later Jan 9, 2026 83:22


WTD S2E75 Scouting around ********************* At the school now for some hun ********************* Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

The RPGBOT.Podcast
PICKING A TTRPG (That isn't D&D or Pathfinder Part 3) - A Galaxy of Games, Crunch, and Chaos

The RPGBOT.Podcast

Play Episode Listen Later Jan 3, 2026 64:23


On this remastered episode of the RPGBOT.Podcast, we complete our 3-part series on Picking a TTRPG that is not DnD or Pathfinder by adventuring deep into the vast and thrilling universe of tabletop RPGs. From the spine-chilling cosmic horror of Alien RPG to the gritty nihilism of Death in Space, we're exploring the diverse themes of space exploration, teenage superheroes, cyberpunk chaos, and even the villainous fun of Necessary Evil. Join us as we tackle the art of balancing crunch with accessibility, dive into the rise of one-page RPGs for quick and chaotic adventures, and share tips on crafting immersive narratives that players will love. Whether you're a seasoned RPG fan or just starting your journey, this episode is packed with laughs, insights, and galactic-level inspiration. Summary In this action-packed episode, the hosts boldly go where no podcasters have gone before, diving into the endless void of tabletop RPGs. They tackle the cosmic horror of Alien RPG, the nihilistic beauty of Death in Space, and even dare to balance crunchiness with accessibility (spoiler: it's like herding space cats). From dark Imperium nihilism to Star Wars' Force-wielding antics, they traverse the galaxy of RPG themes, stopping only to admire the Cyberpunk neon and hack a Shadowrun corporate server. Marvel superheroes swing by, Necessary Evil villains cackle maniacally, and Masks' teen heroes roll for high school drama. Just when you think they're done, they reveal the rise of one-page RPGs—because why spend hours preparing when you can save the universe in 15 minutes? Grab your dice and your sense of humor, and tune in to explore the weird, wonderful, and wildly nerdy world of tabletop gaming. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways The RPG landscape offers incredible variety, with systems catering to every player preference. Unique mechanics, like stress systems in Alien RPG or the survival-focused gameplay of Death in Space, enhance tension and narrative depth. Cinematic scenarios and simplified resource management can elevate player engagement, while pre-generated characters and storytelling mechanics provide fresh dynamics for immersive gameplay. Exploring specific genres, like space horror, post-apocalyptic worlds, or teenage superhero drama in Masks, can help groups find the perfect game. Beloved franchises like Star Wars RPG and Marvel Multiverse capture iconic elements, while innovative hybrids like Cyberpunk and Shadowrun blend themes in exciting ways. Lesser-known RPGs often hide creative gems, and one-page RPGs stand out as quick, accessible options for introducing new players or enjoying fast-paced fun. Ultimately, balancing crunch with accessibility and understanding player preferences ensures a great tabletop experience for everyone. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

What the Dice!?
WTD S2E74 Museum fun

What the Dice!?

Play Episode Listen Later Jan 2, 2026 56:44


WTD S2E74 Museum fun ********************* On campus, the search starts, the box is somewhere, the hunt for the box, and a plan to finalize  ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, and homebrewed rules. ********************** Promo For: Choose your roll Youtube ********************** Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2E73 Highway to Mage zone

What the Dice!?

Play Episode Listen Later Dec 26, 2025 69:01


WTD S2E73 Highway to Mage zone ********************* Runners, a bus, a highway, and a mage what could go wrong ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2CE72 Shadows in the tapes Part 2

What the Dice!?

Play Episode Listen Later Dec 19, 2025 43:17


WTD S2CE72 Shadows in the tapes Part 2 ********************* Two Deckers one job and questions needing answers ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* COLAB Dr Friendship from critical Hits (link) as Fish and Chips MIZ as Bit Nytlin as Cheryl Star ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

What the Dice!?
WTD S2CE71 Shadows in the tapes

What the Dice!?

Play Episode Listen Later Dec 12, 2025 45:06


WTD S2CE71 Shadows in the tapes ********************* Two Deckers one job and questions needing answers ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* COLAB Dr Friendship from critical Hits (link) as Fish and Chips MIZ as Bit Nytlin as Cheryl Star ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

Where Wine Takes You - A Paso Wine Podcast
Ep 153 – Harvest Wrap Up: The Long Game & The Leap – Featuring Oso Libre Winery | Shadow Run Vineyards

Where Wine Takes You - A Paso Wine Podcast

Play Episode Listen Later Dec 5, 2025 68:25


What the Dice!?
WTD S2CE70 Staring problems

What the Dice!?

Play Episode Listen Later Dec 5, 2025 30:44


WTD S2CE70 Staring problems ********************* Cheryl Star need a job done ********************* Content Warning: Profanity, sexual references, descriptions of violence, Drug/Alcohol use, mention of suicide and homebrewed rules. ********************* Support us on Patreon, or our Merch shop Linktree to all our links Join our Discord Show art by Nyltin ********************** Music from Epidemic Sound  (referral link) Hosting by Podbean (referral link) Shadowrun is owned by The Topps Company, Inc. and Catalyst Games **********************

The Jaunty Mantis TTRPG Podcast
JM122 - The Open Table Manifesto from The Alexandrian

The Jaunty Mantis TTRPG Podcast

Play Episode Listen Later Dec 3, 2025


Can an open table completely change the way you run RPGs? The Jaunty Mantis crew dives into The Alexandrian's Open Table Manifesto to explore how it reshapes campaigns, players, and prep. In this episode of the Jaunty Mantis podcast, Jesse, Matty, and Chris unite to explore The Open Table Manifesto from thealexandrian.net , and how it can revolutionize the way we run tabletop RPGs. From rotating player pools to emergent sandbox storytelling, the gang talks character creation challenges, scheduling nightmares, mega-dungeons, Shadowrun woes, and how to design sessions that end cleanly—even if you're lost in the dungeon. They share personal experiences, critiques of modern systems, GM philosophies, and ways to build an inclusive, dynamic gaming community using open tables. Plus: meatball demons, mech-back combat, vampire morality, surprise frogs, and accidental softball dating lessons. Read The Open Table Manifesto here: https://thealexandrian.net/wordpress/38643/roleplaying-games/open-table-manifestoMusic by Karl Casey @ White Bat Audio

Role Playing Public Radio
Alpha Omega: The Encountered and Conspiracy Theories at Sea – After Hours Revised

Role Playing Public Radio

Play Episode Listen Later Nov 28, 2025 88:53


Alpha Omega is a Shadowrun-esque heartbreaker that covers a lot of territory. Its Wikipedia entry notes that its major claim to fame was the ARG/fake conspiracy theory called Ethan Haas was Right, which was briefly thought to be part of the Cloverfield viral marketing campaign. It got a lot of things right and a lot of things so very wrong. We also talk about conspiracy theorists and the Conspira-Sea Cruise, which has a lot of great guest speakers! Enjoy another classic episode of After Hours, now featuring Caleb, Ross, Tom, and Aaron, now with improved audio quality! In RPPR Patreon news, I posted the first episode of our Megadungeon Meandering series on Moria, the fabled lost dwarven city from Lord of the Rings, now available as a book for The One Ring. Check it out! I also made a survey about what content I should write for next year on the RPPR Patreon. See the scenarios I’ve made in the last year and let me know what you want to see from me.