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Get a new Fatal Error episode every week by becoming a Patreon supporter!This week, Soroush was in Melbourne, Australia for the Playgrounds conference. In this episode, Chris interviews him about the conference, his talk, and other talks he found interesting.Playgrounds ConferenceSoroush's slides: Everything You Ever Wanted To Know About Sequence And CollectionA Beginner's Guide to Big O NotationBig-O Cheat SheetSwift sequence & collection types:SequenceCollectionBidirectionalCollectionRandomAccessCollectionMutableCollectionRangeReplaceableCollectionIteratorProtocolStack Overflow: MutableCollection vs RangeReplaceableCollectionDoubly-Linked ListMatt Comi, StagehandStack Overflow answer on pathfinding algorithms, with links to additional readingRay TracingMatt Gallagher: Cocoa With LoveMersenne primesUnsafeMutableBufferPointerSwift optimization tip: Use unchecked integer arithmetic when you can prove that overflow cannot occurTamar NachmanyJason BrennanSamuel GiddinsChris: String is not a sufficient typeChris EidhofHarlan HaskinsKaleidoscope
Digital delivery is becoming the preferred option for more people, but even though we pay real money for these products, are they really ours? Can we pass these games or digital goods to another person? We explore this topic off the back of a Twitch Partner losing their account in a division of assets after a divorce. There may be more questions than answers however. Gianni also had the opportunity to speak to Perth based developer Matt Comi of Big Bucket. Matt filled us in on two of his games “The Incident” and “Space Age” as well as how the development process differed between the two titles. Matt also gave us some insight on how the indie dev scene has changed over time as well as how to make an in depth game for a mobile device. We also address the news that Microsoft has announced that cross-platform multiplayer connectivity will be possible between their Xbox Live network and any other network that chooses to join them. How will this change the online game-play? Will the impact of keyboard and mouse interfaces tip the playing field in competitive multiplayer? What is Microsoft’s motivation behind the sudden progressive attitude? CONGRATULATIONS TO THE WINNERS OF OUR WORLD'S FASTEST PIZZA COMPETITION: WILL, BLAIR, CORRINA, BEVAN & ARTHUR. You can find us on all the social media sites, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift" and you'll find us!
18 months later, we sat down once again with Matt Comi and Neven Mrgan of Big Bucket Software, to talk about Space Age. This time, post release. So, last week you got 2 hours of what was, this week 2 hours of what is! Time travel! Go to mandrill.com and use promo code "Debug" to receive 50,000 free email sends per month for your first six months. Go to hover.com and use promo code "aces" to get 10% off your first purchase. Go to lynda.com/debug to try it free for 7 days Show notes Big Bucket Software Space Age The Incident Panic Guests Neven Mrgan Matt Comi Hosts Guy English of Kicking Bear Rene Ritchie of Mobile Nations Feedback Question, comment, recommendation, or something you want us to follow up on for the next show? Email us at debug@mobilenations.com or leave a comment below.
Way back in early 2013 we sat down with Matt Comi and Neven Mrgan of Big Bucket Software to talk about their previous game, The Incident, and their then in-development new game, Space Age. Then… we sat on the show until now. So, this week you get 2 hours of what was, and next week you’re getting 2 hours of what is! It’s a Debug experiment! Support our sponsors: Go to hover.com and use promo code "alwayswins" to get 10% off your first purchase. Go to lynda.com/debug to try it free for 7 days Show notes Big Bucket Software Space Age The Incident Panic Guests Neven Mrgan Matt Comi Hosts Guy English of Kicking Bear Rene Ritchie of Mobile Nations Feedback Question, comment, recommendation, or something you want us to follow up on for the next show? Email us at debug@mobilenations.com or leave a comment below.
Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan’s new game Space Age, porting games written for iOS and the Mac, Swift and Objective-C as languages for game development, and building the game engine and level editor for Space Age. Afterwards, we talk about a couple of the recent game industry travesties. Big Bucket’s new iPad game, Space Age UpUp #12, where we talked to Neven Mrgan about Space Age and retro games Mike Bithell on porting Thomas Was Alone Letterpress Big Bucket Software The dumb one star reviews on Monument Valley
This week Federico and Myke are joined by Matt Comi to talk about the newly released Space Age. They talk about how the game was developed, the importance of music and the dialog. *There are spoilers in this episode, but they come after the 'spoiler horn' sounds.*