POPULARITY
In this episode, I'm chatting with Precious Kolawole, who moved from Nigeria to Canada through the Shopify Dev Degree program, and has also seen her TEDx talk “How coding can change your life-and the world” go viral.There's a trap that awaits most immigrants. It's subtle, and it sounds like self-awareness: Maybe they won't pick me because of my accent. Maybe I don't belong here. Maybe I should expect less.Precious knows this too well. She describes sitting before a performance review at Shopify, telling herself to calm down, preparing for disappointment despite knowing she'd worked harder than anyone. When her supervisors told her she'd earned the highest rating, she screamed on the call. They paused, confused. Why this reaction? Because she'd already decided she wouldn't get it. “It's very funny how we think,” she says. “We think too much. We're immigrants.”But what makes Precious different is how she reorients herself. She traces it back to coding, specifically, to debugging. When you debug code, errors are problems that always have a solution, that's if you're willing to keep looking.And that mindset has carried into how she approaches her immigration journey in Canada.Precious and I dig into:Leaving behind a medical degree, a Microsoft Nigeria offer, and communities she foundedHow her family stays connected across four countries through mandatory Sunday callsWhy Canada's talent visa puts power in employers' hands, and what that costs the countryThe Nobel Prize effect and the danger of letting success make you comfortable
On parle beaucoup de “crise de régime”, de “tensions politiques”, de “fin de cycle”…Mais qu'est-ce que tout cela veut dire, concrètement ? Et surtout : d'où vient cette crise ?
Tu connais ce moment où tu sens que tu replonges dans le triangle de Karpman (entre sauveur, victime et persécuteur) et que tu ne sais plus comment t'en sortir ?
Scott and Wes dive into Chrome's new MCP server; a dev tools API powered by Puppeteer that gives your scripts, editors, and AI agents full access to Chrome. They break down how it works, what it can (and can't) do, and how it might change debugging and automation for developers Show Notes 00:00 Welcome to Syntax! 01:15 Syntax San Francisco Meetup. 01:55 We need your Spooky Stories! 02:42 What is an MCP Server? 04:28 MCP servers are not only for code editors. 06:43 Brought to you by Sentry.io. 07:49 Dev Tools MCP is similar to Puppeteer. 09:20 Setting up an MCP Server. 11:36 Example of MCP with Dominos Pizza. 13:23 Accessing Dev tools from your editor. 14:23 In VS Code, you can “Open Link”. 15:22 Using the MCP server. 16:26 Chrome has Debug insights inside of chrome's dev tools. 18:38 Real world things the Chrome MCP server can do. 18:43 Analyzing performance. 19:55 Taking screenshots. 21:17 Performance fix feedback loop. 22:33 Remote connecting browsers. 24:54 Browser-use. 25:18 What are the limitations? Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads
Tu te demandes souvent si les problématiques que rencontrent tes bénéficiaires sont individuelles ou systémiques ?Tu oscillés entre “c'est dans leur vécu perso” et “c'est la société qui les met dedans”… et tu finis par te sentir un peu perdu·e.Dans cet épisode, je t'emmène dans un voyage philosophique et pratique pour te montrer pourquoi la réponse n'est pas ou/ou, mais et/et.On parle d'idéalisme, de matérialisme, de dualisme et de monisme, pour arriver au matérialisme dialectique : les problèmes sont à la fois individuels et systémiques.Et surtout, on voit pourquoi les contradictions que ça crée ne sont pas des obstacles, mais de véritables moteurs de transformation pour tes bénéficiaires, et pour toi en tant qu'accompagnant·e.Bonne écoute,Laura
Badger Punch Games — the duo of Ricki Sickenger and Henning Ludvigsen — have been creating games together since their Amiga demo scene days in the early '90s. Their breakout title Roguecraft first made waves on the Amiga in 2024, later winning the Debug award and quickly earning a devoted following. Now the game has been reimagined and released as Roguecraft DX on Evercade, bringing their retro-inspired roguelike adventure to a whole new audience. In this episode, Ricki and Henning join me to talk about their journey from humble beginnings in the demo scene, to building games as a side hustle, to becoming part of the Evercade family. We discuss the origins of Roguecraft, the challenges of bringing it to life on classic hardware, and the process of enhancing it for Evercade — from new features to the community support that helped make it happen. Along the way, they share insights into procedural generation, design choices like the lack of save states, and what they'd love to add in the future. As always, we wrap up with a trip to the Retro Rocket Museum, where Ricki and Henning pick their all-time favourite retro device and two games to preserve for future generations, and finish with a music pick to play us out. It's a must-listen for fans of Amiga, Evercade, and indie retro development.
Elizabeth Figura is a Wine developer at Code Weavers. We discuss how Wine and Proton make it possible to run Windows applications on other operating systems. Related links WineHQ Proton Crossover Direct3D MoltenVK XAudio2 Mesa 3D Graphics Library Transcript You can help correct transcripts on GitHub. Intro [00:00:00] Jeremy: Today I am talking to Elizabeth Figuera. She's a wine developer at Code Weavers. And today we're gonna talk about what that is and, uh, all the work that goes into it. [00:00:09] Elizabeth: Thank you Jeremy. I'm glad to be here. What's Wine [00:00:13] Jeremy: I think the first thing we should talk about is maybe saying what Wine is because I think a lot of people aren't familiar with the project. [00:00:20] Elizabeth: So wine is a translation layer. in fact, I would say wine is a Windows emulator. That is what the name originally stood for. it re implements the entire windows. Or you say win 32 API. so that programs that make calls into the API, will then transfer that code to wine and and we allow that Windows programs to run on, things that are not windows. So Linux, Mac, os, other operating systems such as Solaris and BSD. it works not by emulating the CPU, but by re-implementing every API, basically from scratch and translating them to their equivalent or writing new code in case there is no, you know, equivalent. System Calls [00:01:06] Jeremy: I believe what you're doing is you're emulating system calls. Could you explain what those are and, and how that relates to the project? [00:01:15] Elizabeth: Yeah. so system call in general can be used, referred to a call into the operating system, to execute some functionality that's built into the operating system. often it's used in the context of talking to the kernel windows applications actually tend to talk at a much higher level, because there's so much, so much high level functionality built into Windows. When you think about, as opposed to other operating systems that we basically, we end up end implementing much higher level behavior than you would on Linux. [00:01:49] Jeremy: And can you give some examples of what some of those system calls would be and, I suppose how they may be higher level than some of the Linux ones. [00:01:57] Elizabeth: Sure. So of course you have like low level calls like interacting with a file system, you know, created file and read and write and such. you also have, uh, high level APIs who interact with a sound driver. [00:02:12] Elizabeth: There's, uh, one I was working on earlier today, called XAudio where you, actually, you know, build this bank of of sounds. It's meant to be, played in a game and then you can position them in various 3D space. And the, and the operating system in a sense will, take care of all of the math that goes into making that work. [00:02:36] Elizabeth: That's all running on your computer and. And then it'll send that audio data to the sound card once it's transformed it. So it sounds like it's coming from a certain space. a lot of other things like, you know, parsing XML is another big one. That there's a lot of things. The, there, the, the, the space is honestly huge [00:02:59] Jeremy: And yeah, I can sort of see how those might be things you might not expect to be done by the operating system. Like you gave the example of 3D audio and XML parsing and I think XML parsing in, in particular, you would've thought that that would be something that would be handled by the, the standard library of whatever language the person was writing their application as. [00:03:22] Jeremy: So that's interesting that it's built into the os. [00:03:25] Elizabeth: Yeah. Well, and languages like, see it's not, it isn't even part of the standard library. It's higher level than that. It's, you have specific libraries that are widespread but not. Codified in a standard, but in Windows you, in Windows, they are part of the operating system. And in fact, there's several different, XML parsers in the operating system. Microsoft likes to deprecate old APIs and make new ones that do the same thing very often. [00:03:53] Jeremy: And something I've heard about Windows is that they're typically very reluctant to break backwards compatibility. So you say they're deprecated, but do they typically keep all of them still in there? [00:04:04] Elizabeth: It all still It all still works. [00:04:07] Jeremy: And that's all things that wine has to implement as well to make sure that the software works as well. [00:04:14] Jeremy: Yeah. [00:04:14] Elizabeth: Yeah. And, and we also, you know, need to make it work. we also need to implement those things to make old, programs work because there is, uh, a lot of demand, at least from, at least from people using wine for making, for getting some really old programs, working from the. Early nineties even. What people run with Wine (Productivity, build systems, servers) [00:04:36] Jeremy: And that's probably a good, thing to talk about in terms of what, what are the types of software that, that people are trying to run with wine, and what operating system are they typically using? [00:04:46] Elizabeth: Oh, in terms of software, literally all kinds, any software you can imagine that runs on Windows, people will try to run it on wine. So we're talking games, office software productivity, software accounting. people will run, build systems on wine, build their, just run, uh, build their programs using, on visual studio, running on wine. people will run wine on servers, for example, like software as a service kind of things where you don't even know that it's running on wine. really super domain specific stuff. Like I've run astronomy, software, and wine. Design, computer assisted design, even hardware drivers can sometimes work unwind. There's a bit of a gray area. How games are different [00:05:29] Jeremy: Yeah, it's um, I think from. Maybe the general public, or at least from what I've seen, I think a lot of people's exposure to it is for playing games. is there something different about games versus all those other types of, productivity software and office software that, that makes supporting those different. [00:05:53] Elizabeth: Um, there's some things about it that are different. Games of course have gotten a lot of publicity lately because there's been a huge push, largely from valve, but also some other companies to get. A lot of huge, wide range of games working well under wine. And that's really panned out in the, in a way, I think, I think we've largely succeeded. [00:06:13] Elizabeth: We've made huge strides in the past several years. 5, 5, 10 years, I think. so when you talk about what makes games different, I think, one thing games tend to do is they have a very limited set of things they're working with and they often want to make things run fast, and so they're working very close to the me They're not, they're not gonna use an XML parser, for example. [00:06:44] Elizabeth: They're just gonna talk directly as, directly to the graphics driver as they can. Right. And, and probably going to do all their own sound design. You know, I did talk about that XAudio library, but a lot of games will just talk directly as, directly to the sound driver as Windows Let some, so this is a often a blessing, honestly, because it means there's less we have to implement to make them work. when you look at a lot of productivity applications, and especially, the other thing that makes some productivity applications harder is, Microsoft makes 'em, and They like to, make a library, for use in this one program like Microsoft Office and then say, well, you know, other programs might use this as well. Let's. Put it in the operating system and expose it and write an API for it and everything. And maybe some other programs use it. mostly it's just office, but it means that office relies on a lot of things from the operating system that we all have to reimplement. [00:07:44] Jeremy: Yeah, that's somewhat counterintuitive because when you think of games, you think of these really high performance things that that seem really complicated. But it sounds like from what you're saying, because they use the lower level primitives, they're actually easier in some ways to support. [00:08:01] Elizabeth: Yeah, certainly in some ways, they, yeah, they'll do things like re-implement the heap allocator because the built-in heap allocator isn't fast enough for them. That's another good example. What makes some applications hard to support (Some are hard, can't debug other people's apps) [00:08:16] Jeremy: You mentioned Microsoft's more modern, uh, office suites. I, I've noticed there's certain applications that, that aren't supported. Like, for example, I think the modern Adobe Creative Suite. What's the difference with software like that and does that also apply to the modern office suite, or is, or is that actually supported? [00:08:39] Elizabeth: Well, in one case you have, things like Microsoft using their own APIs that I mentioned with Adobe. That applies less, I suppose, but I think to some degree, I think to some degree the answer is that some applications are just hard and there's, and, and there's no way around it. And, and we can only spend so much time on a hard application. I. Debugging things. Debugging things can get very hard with wine. Let's, let me like explain that for a minute because, Because normally when you think about debugging an application, you say, oh, I'm gonna open up my debugger, pop it in, uh, break at this point, see what like all the variables are, or they're not what I expect. Or maybe wait for it to crash and then get a back trace and see where it crashed. And why you can't do that with wine, because you don't have the application, you don't have the symbols, you don't have your debugging symbols. You don't know anything about the code you're running unless you take the time to disassemble and decompile and read through it. And that's difficult every time. It's not only difficult, every time I've, I've looked at a program and been like, I really need to just. I'm gonna just try and figure out what the program is doing. [00:10:00] Elizabeth: It takes so much time and it is never worth it. And sometimes you have to, sometimes you have no other choice, but usually you end up, you ask to rely on seeing what calls it makes into the operating system and trying to guess which one of those is going wrong. Now, sometimes you'll get lucky and it'll crash in wine code, or sometimes it'll make a call into, a function that we don't implement yet, and we know, oh, we need to implement that function. But sometimes it does something, more obscure and we have to figure out, well, like all of these millions of calls it made, which one of them is, which one of them are we implementing incorrectly? So it's returning the wrong result or not doing something that it should. And, then you add onto that the. You know, all these sort of harder to debug things like memory errors that we could make. And it's, it can be very difficult and so sometimes some applications just suffer from those hard bugs. and sometimes it's also just a matter of not enough demand for something for us to spend a lot of time on it. [00:11:11] Elizabeth: Right. [00:11:14] Jeremy: Yeah, I can see how that would be really challenging because you're, like you were saying, you don't have the symbols, so you don't have the source code, so you don't know what any of this software you're supporting, how it was actually written. And you were saying that I. A lot of times, you know, there may be some behavior that's wrong or a crash, but it's not because wine crashed or there was an error in wine. [00:11:42] Jeremy: so you just know the system calls it made, but you don't know which of the system calls didn't behave the way that the application expected. [00:11:50] Elizabeth: Exactly. Test suite (Half the code is tests) [00:11:52] Jeremy: I can see how that would be really challenging. and wine runs so many different applications. I'm, I'm kind of curious how do you even track what's working and what's not as you, you change wine because if you support thousands or tens thousands of applications, you know, how do you know when you've got a, a regression or not? [00:12:15] Elizabeth: So, it's a great question. Um, probably over half of wine by like source code volume. I actually actually check what it is, but I think it's, i, I, I think it's probably over half is what we call is tests. And these tests serve two purposes. The one purpose is a regression test. And the other purpose is they're conformance tests that test, that test how, uh, an API behaves on windows and validates that we are behaving the same way. So we write all these tests, we run them on windows and you know, write the tests to check what the windows returns, and then we run 'em on wine and make sure that that matches. and we have just such a huge body of tests to make sure that, you know, we're not breaking anything. And that every, every, all the code that we, that we get into wine that looks like, wow, it's doing that really well. Nope, that's what Windows does. The test says so. So pretty much any code that we, any new code that we get, it has to have tests to validate, to, to demonstrate that it's doing the right thing. [00:13:31] Jeremy: And so rather than testing against a specific application, seeing if it works, you're making a call to a Windows system call, seeing how it responds, and then making the same call within wine and just making sure they match. [00:13:48] Elizabeth: Yes, exactly. And that is obviously, or that is a lot more, automatable, right? Because otherwise you have to manually, you know, there's all, these are all graphical applications. [00:14:02] Elizabeth: You'd have to manually do the things and make sure they work. Um, but if you write automateable tests, you can just run them all and the machine will complain at you if it fails it continuous integration. How compatibility problems appear to users [00:14:13] Jeremy: And because there's all these potential compatibility issues where maybe a certain call doesn't behave the way an application expects. What, what are the types of what that shows when someone's using software? I mean, I, I think you mentioned crashes, but I imagine there could be all sorts of other types of behavior. [00:14:37] Elizabeth: Yes, very much so. basically anything, anything you can imagine again is, is what will happen. You can have, crashes are the easy ones because you know when and where it crashed and you can work backwards from there. but you can also get, it can, it could hang, it could not render, right? Like maybe render a black screen. for, you know, for games you could very frequently have, graphical glitches where maybe some objects won't render right? Or the entire screen will be read. Who knows? in a very bad case, you could even bring down your system and we usually say that's not wine's fault. That's the graphics library's fault. 'cause they're not supposed to do that, uh, no matter what we do. But, you know, sometimes we have to work around that anyway. but yeah, there's, there's been some very strange and idiosyncratic bugs out there too. [00:15:33] Jeremy: Yeah. And like you mentioned that uh, there's so many different things that could have gone wrong that imagine's very difficult to find. Yeah. And when software runs through wine, I think, Performance is comparable to native [00:15:49] Jeremy: A lot of our listeners will probably be familiar with running things in a virtual machine, and they know that there's a big performance impact from doing that. [00:15:57] Jeremy: How does the performance of applications compare to running natively on the original Windows OS versus virtual machines? [00:16:08] Elizabeth: So. In theory. and I, I haven't actually done this recently, so I can't speak too much to that, but in theory, the idea is it's a lot faster. so there, there, is a bit of a joke acronym to wine. wine is not an emulator, even though I started out by saying wine is an emulator, and it was originally called a Windows emulator. but what this basically means is wine is not a CPU emulator. It doesn't, when you think about emulators in a general sense, they're often, they're often emulators for specific CPUs, often older ones like, you know, the Commodore emulator or an Amiga emulator. but in this case, you have software that's written for an x86 CPU. And it's running on an x86 CPU by giving it the same instructions that it's giving on windows. It's just that when it says, now call this Windows function, it calls us instead. So that all should perform exactly the same. The only performance difference at that point is that all should perform exactly the same as opposed to a, virtual machine where you have to interpret the instructions and maybe translate them to a different instruction set. The only performance difference is going to be, in the functions that we are implementing themselves and we try to, we try to implement them to perform. As well, or almost as well as windows. There's always going to be a bit of a theoretical gap because we have to translate from say, one API to another, but we try to make that as little as possible. And in some cases, the operating system we're running on is, is just better than Windows and the libraries we're using are better than Windows. [00:18:01] Elizabeth: And so our games will run faster, for example. sometimes we can, sometimes we can, do a better job than Windows at implementing something that's, that's under our purview. there there are some games that do actually run a little bit faster in wine than they do on Windows. [00:18:22] Jeremy: Yeah, that, that reminds me of how there's these uh, gaming handhelds out now, and some of the same ones, they have a, they either let you install Linux or install windows, or they just come with a pre-installed, and I believe what I've read is that oftentimes running the same game on both operating systems, running the same game on Linux, the battery life is better and sometimes even the performance is better with these handhelds. [00:18:53] Jeremy: So it's, it's really interesting that that can even be the case. [00:18:57] Elizabeth: Yeah, it's really a testament to the huge amount of work that's gone into that, both on the wine side and on the, side of the graphics team and the colonel team. And, and of course, you know, the years of, the years of, work that's gone into Linux, even before these gaming handhelds were, were even under consideration. Proton and Valve Software's role [00:19:21] Jeremy: And something. So for people who are familiar with the handhelds, like the steam deck, they may have heard of proton. Uh, I wonder if you can explain what proton is and how it relates to wine. [00:19:37] Elizabeth: Yeah. So, proton is basically, how do I describe this? So, proton is a sort of a fork, uh, although we try to avoid the term fork. It's a, we say it's a downstream distribution because we contribute back up to wine. so it is a, it is, it is a alternate distribution fork of wine. And it's also some code that basically glues wine into, an embedding application originally intended for steam, and developed for valve. it has also been used in, others, but it has also been used in other software. it, so where proton differs from wine besides the glue part is it has some, it has some extra hacks in it for bugs that are hard to fix and easy to hack around as some quick hacks for, making games work now that are like in the process of going upstream to wine and getting their code quality improved and going through review. [00:20:54] Elizabeth: But we want the game to work now, when we distribute it. So that'll, that'll go into proton immediately. And then once we have, once the patch makes it upstream, we replace it with the version of the patch from upstream. there's other things to make it interact nicely with steam and so on. And yeah, I think, yeah, I think that's, I got it. [00:21:19] Jeremy: Yeah. And I think for people who aren't familiar, steam is like this, um, I, I don't even know what you call it, like a gaming store and a [00:21:29] Elizabeth: store game distribution service. it's got a huge variety of games on it, and you just publish. And, and it's a great way for publishers to interact with their, you know, with a wider gaming community, uh, after it, just after paying a cut to valve of their profits, they can reach a lot of people that way. And because all these games are on team and, valve wants them to work well on, on their handheld, they contracted us to basically take their entire catalog, which is huge, enormous. And trying and just step by step. Fix every game and make them all work. [00:22:10] Jeremy: So, um, and I guess for people who aren't familiar Valve, uh, softwares the company that runs steam, and so it sounds like they've asked, uh, your company to, to help improve the compatibility of their catalog. [00:22:24] Elizabeth: Yes. valve contracted us and, and again, when you're talking about wine using lower level libraries, they've also contracted a lot of other people outside of wine. Basically, the entire stack has had a tremendous, tremendous investment by valve software to make gaming on Linux work. Well. The entire stack receives changes to improve Wine compatibility [00:22:48] Jeremy: And when you refer to the entire stack, like what are some, some of those pieces, at least at a high level. [00:22:54] Elizabeth: I, I would, let's see, let me think. There is the wine project, the. Mesa Graphics Libraries. that's a, that's another, you know, uh, open source, software project that existed, has existed for a long time. But Valve has put a lot of, uh, funding and effort into it, the Linux kernel in various different ways. [00:23:17] Elizabeth: the, the desktop, uh, environment and Window Manager for, um, are also things they've invested in. [00:23:26] Jeremy: yeah. Everything that the game needs, on any level and, and that the, and that the operating system of the handheld device needs. Wine's history [00:23:37] Jeremy: And wine's been going on for quite a while. I think it's over a decade, right? [00:23:44] Elizabeth: I believe. Oh, more than, oh, far more than a decade. I believe it started in 1990, I wanna say about 1995, mid nineties. I'm, I probably have that date wrong. I believe Wine started about the mid nineties. [00:24:00] Jeremy: Mm. [00:24:00] Elizabeth: it's going on for three decades at this rate. [00:24:03] Jeremy: Wow. Okay. [00:24:06] Jeremy: And so all this time, how has the, the project sort of sustained itself? Like who's been involved and how has it been able to keep going this long? [00:24:18] Elizabeth: Uh, I think as is the case with a lot of free software, it just, it just keeps trudging along. There's been. There's been times where there's a lot of interest in wine. There's been times where there's less, and we are fortunate to be in a time where there's a lot of interest in it. we've had the same maintainer for almost this entire, almost this entire existence. Uh, Alexander Julliard, there was one person starting who started, maintained it before him and, uh, left it maintainer ship to him after a year or two. Uh, Bob Amstat. And there has been a few, there's been a few developers who have been around for a very long time. a lot of developers who have been around for a decent amount of time, but not for the entire duration. And then a very, very large number of people who come and submit a one-off fix for their individual application that they want to make work. [00:25:19] Jeremy: How does crossover relate to the wine project? Like, it sounds like you had mentioned Valve software hired you for subcontract work, but crossover itself has been around for quite a while. So how, how has that been connected to the wine project? [00:25:37] Elizabeth: So I work for, so the, so the company I work for is Code Weavers and, crossover is our flagship software. so Code Weavers is a couple different things. We have a sort of a porting service where companies will come to us and say, can we port my application usually to Mac? And then we also have a retail service where Where we basically have our own, similar to Proton, but you know, older, but the same idea where we will add some hacks into it for very difficult to solve bugs and we have a, a nice graphical interface. And then, the other thing that we're selling with crossover is support. So if you, you know, try to run a certain application and you buy crossover, you can submit a ticket saying this doesn't work and we now have a financial incentive to fix it. You know, we'll try to, we'll try to fix your, we'll spend company resources to fix your bug, right? So that's been so, so code we v has been around since 1996 and crossover, I don't know the date, but it's crossover has been around for probably about two decades, if I'm not mistaken. [00:27:01] Jeremy: And when you mention helping companies port their software to, for example, MacOS. [00:27:07] Jeremy: Is the approach that you would port it natively to MacOS APIs or is it that you would help them get it running using wine on MacOS? [00:27:21] Elizabeth: Right. That's, so that's basically what makes us so unique among porting companies is that instead of rewriting their software, we just, we just basically stick it inside of crossover and, uh, and, and make it run. [00:27:36] Elizabeth: And the idea has always been, you know, the more we implement, the more we get correct, the, the more applications will, you know, work. And sometimes it works out that way. Sometimes not really so much. And there's always work we have to do to get any given application to work, but. Yeah, so it's, it's very unusual because we don't ask companies for any of their code. We don't need it. We just fix the windows API [00:28:07] Jeremy: And, and so in that case, the ports would be let's say someone sells a MacOS version of their software. They would bundle crossover, uh, with their software. [00:28:18] Elizabeth: Right? And usually when you do this, it doesn't look like there's crossover there. Like it just looks like this software is native, but there is soft, there is crossover under the hood. Loading executables and linked libraries [00:28:32] Jeremy: And so earlier we were talking about how you're basically intercepting the system calls that these binaries are making, whether that's the executable or the, the DLLs from Windows. Um, but I think probably a lot of our listeners are not really sure how that's done. Like they, they may have built software, but they don't know, how do I basically hijack, the system calls that this application is making. [00:29:01] Jeremy: So maybe you could talk a little bit about how that works. [00:29:04] Elizabeth: So there, so there's a couple steps to go into it. when you think about a program that's say, that's a big, a big file that's got all the machine code in it, and then it's got stuff at the beginning saying, here's how the program works and here's where in the file the processor should start running. that's, that's your EXE file. And then in your DLL files are libraries that contain shared code and you have like a similar sort of file. It says, here's the entry point. That runs this function, this, you know, this pars XML function or whatever have you. [00:29:42] Elizabeth: And here's this entry point that has the generate XML function and so on and so forth. And, and, then the operating system will basically take the EXE file and see all the bits in it. Say I want to call the pars XML function. It'll load that DLL and hook it up. So it, so the processor ends up just seeing jump directly to this pars XML function and then run that and then return and so on. [00:30:14] Elizabeth: And so what wine does, is it part of wine? That's part of wine is a library, is that, you know, the implementing that parse XML and read XML function, but part of it is the loader, which is the part of the operating system that hooks everything together. And when we load, we. Redirect to our libraries. We don't have Windows libraries. [00:30:38] Elizabeth: We like, we redirect to ours and then we run our code. And then when you jump back to the program and yeah. [00:30:48] Jeremy: So it's the, the loader that's a part of wine. That's actually, I'm not sure if running the executable is the right term. [00:30:58] Elizabeth: no, I think that's, I think that's a good term. It's, it's, it's, it starts in a loader and then we say, okay, now run the, run the machine code and it's executable and then it runs and it jumps between our libraries and back and so on. [00:31:14] Jeremy: And like you were saying before, often times when it's trying to make a system call, it ends up being handled by a function that you've written in wine. And then that in turn will call the, the Linux system calls or the MacOS system calls to try and accomplish the, the same result. [00:31:36] Elizabeth: Right, exactly. [00:31:40] Jeremy: And something that I think maybe not everyone is familiar with is there's this concept of user space versus kernel space. you explain what the difference is? [00:31:51] Elizabeth: So the way I would explain, the way I would describe a kernel is it's the part of the operating system that can do anything, right? So any program, any code that runs on your computer is talking to the processor, and the processor has to be able to do anything the computer can do. [00:32:10] Elizabeth: It has to be able to talk to the hardware, it has to set up the memory space. That, so actually a very complicated task has to be able to switch to another task. and, and, and, and basically talk to another program and. You have to have something there that can do everything, but you don't want any program to be able to do everything. Um, not since the, not since the nineties. It's about when we realized that we can't do that. so the kernel is a part that can do everything. And when you need to do something that requires those, those permissions that you can't give everyone, you have to talk to the colonel and ask it, Hey, can you do this for me please? And in a very restricted way where it's only the safe things you can do. And a degree, it's also like a library, right? It's the kernel. The kernels have always existed, and since they've always just been the core standard library of the computer that does the, that does the things like read and write files, which are very, very complicated tasks under the hood, but look very simple because all you say is write this file. And talk to the hardware and abstract away all the difference between different drivers. So the kernel is doing all of these things. So because the kernel is a part that can do everything and because when you think about the kernel, it is basically one program that is always running on your computer, but it's only one program. So when a user calls the kernel, you are switching from one program to another and you're doing a lot of complicated things as part of this. You're switching to the higher privilege level where you can do anything and you're switching the state from one program to another. And so it's a it. So this is what we mean when we talk about user space, where you're running like a normal program and kernel space where you've suddenly switched into the kernel. [00:34:19] Elizabeth: Now you're executing with increased privileges in a different. idea of the process space and increased responsibility and so on. [00:34:30] Jeremy: And, and so do most applications. When you were talking about the system calls for handling 3D audio or parsing XML. Are those considered, are those system calls considered part of user space and then those things call the kernel space on your behalf, or how, how would you describe that? [00:34:50] Elizabeth: So most, so when you look at Windows, most of most of the Windows library, the vast, vast majority of it is all user space. most of these libraries that we implement never leave user space. They never need to call into the kernel. there's the, there only the core low level stuff. Things like, we need to read a file, that's a kernel call. when you need to sleep and wait for some seconds, that's a kernel. Need to talk to a different process. Things that interact with different processes in general. not just allocate memory, but allocate a page of memory, like a, from the memory manager and then that gets sub allocated by the heap allocator. so things like that. [00:35:31] Jeremy: Yeah, so if I was writing an application and I needed to open a file, for example, does, does that mean that I would have to communicate with the kernel to, to read that file? [00:35:43] Elizabeth: Right, exactly. [00:35:46] Jeremy: And so most applications, it sounds like it's gonna be a mixture. You're gonna have a lot of things that call user space calls. And then a few, you mentioned more low level ones that are gonna require you to communicate with the kernel. [00:36:00] Elizabeth: Yeah, basically. And it's worth noting that in, in all operating systems, you're, you're almost always gonna be calling a user space library. That might just be a thin wrapper over the kernel call. It might, it's gonna do like just a little bit of work in end call the kernel. [00:36:19] Jeremy: [00:36:19] Elizabeth: In fact, in Windows, that's the only way to do it. Uh, in many other operating systems, you can actually say, you can actually tell the processor to make the kernel call. There is a special instruction that does this and just, and it'll go directly to the kernel, and there's a defined interface for this. But in Windows, that interface is not defined. It's not stable. Or backwards compatible like the rest of Windows is. So even if you wanted to use it, you couldn't. and you basically have to call into the high level libraries or low level libraries, as it were, that, that tell you that create a file. And those don't do a lot. [00:37:00] Elizabeth: They just kind of tweak their parameters a little and then pass them right down to the kernel. [00:37:07] Jeremy: And so wine, it sounds like it needs to implement both the user space calls of windows, but then also the, the kernel, calls as well. But, but wine itself does that, is that only in Linux user space or MacOS user space? [00:37:27] Elizabeth: Yes. This is a very tricky thing. but all of wine, basically all of what is wine runs in, in user space and we use. Kernel calls that are already there to talk to the colonel, to talk to the host Colonel. You have to, and you, you get, you get, you get the sort of second nature of thinking about the Windows, user space and kernel. [00:37:50] Elizabeth: And then there's a host user space and Kernel and wine is running all in user, in the user, in the host user space, but it's emulating the Windows kernel. In fact, one of the weirdest, trickiest parts is I mentioned that you can run some drivers in wine. And those drivers actually, they actually are, they think they're running in the Windows kernel. which in a sense works the same way. It has libraries that it can load, and those drivers are basically libraries and they're making, kernel calls and they're, they're making calls into the kernel library that does some very, very low level tasks that. You're normally only supposed to be able to do in a kernel. And, you know, because the kernel requires some privileges, we kind of pretend we have them. And in many cases, you're even the drivers are using abstractions. We can just implement those abstractions kind of over the slightly higher level abstractions that exist in user space. [00:39:00] Jeremy: Yeah, I hadn't even considered the being able to use hardware devices, but I, I suppose if in, in the end, if you're reproducing the kernel, then whether you're running software or you're talking to a hardware device, as long as you implement the calls correctly, then I, I suppose it works. [00:39:18] Elizabeth: Cause you're, you're talking about device, like maybe it's some kind of USB device that has drivers for Windows, but it doesn't for, for Linux. [00:39:28] Elizabeth: no, that's exactly, that's a, that's kind of the, the example I've used. Uh, I think there is, I think I. My, one of my best success stories was, uh, drivers for a graphing calculator. [00:39:41] Jeremy: Oh, wow. [00:39:42] Elizabeth: That connected via USB and I basically just plugged the windows drivers into wine and, and ran it. And I had to implement a lot of things, but it worked. But for example, something like a graphics driver is not something you could implement in wine because you need the graphics driver on the host. We can't talk to the graphics driver while the host is already doing so. [00:40:05] Jeremy: I see. Yeah. And in that case it probably doesn't make sense to do so [00:40:11] Elizabeth: Right? [00:40:12] Elizabeth: Right. It doesn't because, the transition from user into kernel is complicated. You need the graphics driver to be in the kernel and the real kernel. Having it in wine would be a bad idea. Yeah. [00:40:25] Jeremy: I, I think there's, there's enough APIs you have to try and reproduce that. I, I think, uh, doing, doing something where, [00:40:32] Elizabeth: very difficult [00:40:33] Jeremy: right. Poor system call documentation and private APIs [00:40:35] Jeremy: There's so many different, calls both in user space and in kernel space. I imagine the, the user space ones Microsoft must document to some extent, but, oh. Is that, is that a [00:40:51] Elizabeth: well, sometimes, [00:40:54] Jeremy: Sometimes. Okay. [00:40:55] Elizabeth: I think it's actually better now than it used to be. But some, here's where things get fun, because sometimes there will be, you know, regular documented calls. Sometimes those calls are documented, but the documentation isn't very good. Sometimes programs will just sort of look inside Microsoft's DLLs and use calls that they aren't supposed to be using. Sometimes they use calls that they are supposed to be using, but the documentation has disappeared. just because it's that old of an API and Microsoft hasn't kept it around. sometimes some, sometimes Microsoft, Microsoft own software uses, APIs that were never documented because they never wanted anyone else using them, but they still ship them with the operating system. there was actually a kind of a lawsuit about this because it is an antitrust lawsuit, because by shipping things that only they could use, they were kind of creating a trust. and that got some things documented. At least in theory, they kind of haven't stopped doing it, though. [00:42:08] Jeremy: Oh, so even today they're, they're, I guess they would call those private, private APIs, I suppose. [00:42:14] Elizabeth: I suppose. Uh, yeah, you could say private APIs. but if we want to get, you know, newer versions of Microsoft Office running, we still have to figure out what they're doing and implement them. [00:42:25] Jeremy: And given that they're either, like you were saying, the documentation is kind of all over the place. If you don't know how it's supposed to behave, how do you even approach implementing them? [00:42:38] Elizabeth: and that's what the conformance tests are for. And I, yeah, I mentioned earlier we have this huge body of conformance tests that double is regression tests. if we see an API, we don't know what to do with or an API, we do know, we, we think we know what to do with because the documentation can just be wrong and often has been. Then we write tests to figure out what it's supposed to behave. We kind of guess until we, and, and we write tests and we pass some things in and see what comes out and see what. The see what the operating system does until we figure out, oh, so this is what it's supposed to do and these are the exact parameters in, and, and then we, and, and then we implement it according to those tests. [00:43:24] Jeremy: Is there any distinction in approach for when you're trying to implement something that's at the user level versus the kernel level? [00:43:33] Elizabeth: No, not really. And like I, and like I mentioned earlier, like, well, I mean, a kernel call is just like a library call. It's just done in a slightly different way, but it's still got, you know, parameters in, it's still got a set of parameters. They're just encoded differently. And, and again, like the, the way kernel calls are done is on a level just above the kernel where you have a library, that just passes things through. Almost verbatim to the kernel and we implement that library instead. [00:44:10] Jeremy: And, and you've been working on i, I think, wine for over, over six years now. [00:44:18] Elizabeth: That sounds about right. Debugging and having broad knowledge of Wine [00:44:20] Jeremy: What does, uh, your, your day to day look like? What parts of the project do you, do you work on? [00:44:27] Elizabeth: It really varies from day to day. and I, I, a lot of people, a lot of, some people will work on the same parts of wine for years. Uh, some people will switch around and work on all sorts of different things. [00:44:42] Elizabeth: And I'm, I definitely belong to that second group. Like if you name an area of wine, I have almost certainly contributed a patch or two to it. there's some areas I work on more than others, like, 3D graphics, multimedia, a, I had, I worked on a compiler that exists, uh, socket. So networking communication is another thing I work a lot on. day to day, I kind of just get, I, I I kind of just get a bug for some program or another. and I take it and I debug it and figure out why the program's broken and then I fix it. And there's so much variety in that. because a bug can take so many different forms like I described, and, and, and the, and then the fix can be simple or complicated or, and it can be in really anywhere to a degree. [00:45:40] Elizabeth: being able to work on any part of wine is sometimes almost a necessity because if a program is just broken, you don't know why. It could be anything. It could be any sort of API. And sometimes you can hand the API to somebody who's got a lot of experience in that, but sometimes you just do whatever. You just fix whatever's broken and you get an experience that way. [00:46:06] Jeremy: Yeah, I mean, I was gonna ask about the specialized skills to, to work on wine, but it sounds like maybe in your case it's all of them. [00:46:15] Elizabeth: It's, there's a bit of that. it's a wine. We, the skills to work on wine are very, it's a very unique set of skills because, and it largely comes down to debugging because you can't use the tools you normally use debug. [00:46:30] Elizabeth: You have to, you have to be creative and think about it different ways. Sometimes you have to be very creative. and programs will try their hardest to avoid being debugged because they don't want anyone breaking their copy protection, for example, or or hacking, or, you know, hacking in sheets. They want to be, they want, they don't want anyone hacking them like that. [00:46:54] Elizabeth: And we have to do it anyway for good and legitimate purposes. We would argue to make them work better on more operating systems. And so we have to fight that every step of the way. [00:47:07] Jeremy: Yeah, it seems like it's a combination of. F being able, like you, you were saying, being able to, to debug. and you're debugging not necessarily your own code, but you're debugging this like behavior of, [00:47:25] Jeremy: And then based on that behavior, you have to figure out, okay, where in all these different systems within wine could this part be not working? [00:47:35] Jeremy: And I, I suppose you probably build up some kind of, mental map in your head of when you get a, a type of bug or a type of crash, you oh, maybe it's this, maybe it's here, or something [00:47:47] Elizabeth: Yeah. That, yeah, there is a lot of that. there's, you notice some patterns, you know, after experience helps, but because any bug could be new, sometimes experience doesn't help and you just, you just kind of have to start from scratch. Finding a bug related to XAudio [00:48:08] Jeremy: At sort of a high level, can you give an example of where you got a specific bug report and then where you had to look to eventually find which parts of the the system were the issue? [00:48:21] Elizabeth: one, one I think good example, that I've done recently. so I mentioned this, this XAudio library that does 3D audio. And if you say you come across a bug, I'm gonna be a little bit generics here and say you come across a bug where some audio isn't playing right, maybe there's, silence where there should be the audio. So you kind of, you look in and see, well, where's that getting lost? So you can basically look in the input calls and say, here's the buffer it's submitting that's got all the audio data in it. And you look at the output, you look at where you think the output should be, like, that library will internally call a different library, which programs can interact with directly. [00:49:03] Elizabeth: And this our high level library interacts with that is the, give this sound to the audio driver, right? So you've got XAudio on top of, um. mdev, API, which is the other library that gives audio to the driver. And you see, well, the ba the buffer is that XAudio is passing into MM Dev, dev API. They're empty, there's nothing in them. So you have to kind of work through the XAudio library to see where is, where's that sound getting lost? Or maybe, or maybe that's not getting lost. Maybe it's coming through all garbled. And I've had to look at the buffer and see why is it garbled. I'll open up it up in Audacity and look at the weight shape of the wave and say, huh, that shape of the wave looks like it's, it looks like we're putting silence every 10 nanoseconds or something, or, or reversing something or interpreting it wrong. things like that. Um, there's a lot of, you'll do a lot of, putting in print fs basically all throughout wine to see where does the state change. Where was, where is it? Where is it? Right? And then where do things start going wrong? [00:50:14] Jeremy: Yeah. And in the audio example, because they're making a call to your XAudio implementation, you can see that Okay, the, the buffer, the audio that's coming in. That part is good. It, it's just that later on when it sends it to what's gonna actually have it be played by the, the hardware, that's when missing. So, [00:50:37] Elizabeth: We did something wrong in a library that destroyed the buffer. And I think on a very, high level a lot of debugging, wine is about finding where things are good and finding where things are bad, and then narrowing that down until we find the one spot where things go wrong. There's a lot of processes that go like that. [00:50:57] Jeremy: like you were saying, the more you see these problems, hopefully the, the easier it gets to, to narrow down where, [00:51:04] Elizabeth: Often. Yeah. Especially if you keep debugging things in the same area. How much code is OS specific?c [00:51:09] Jeremy: And wine supports more than one operating system. I, I saw there was Linux, MacOS I think free BSD. How much of the code is operating system specific versus how much can just be shared across all of them? [00:51:27] Elizabeth: Not that much is operating system specific actually. so when you think about the volume of wine, the, the, the, vast majority of it is the high level code that doesn't need to interact with the operating system on a low level. Right? Because Windows keeps putting, because Microsoft keeps putting lots and lots of different libraries in their operating system. And a lot of these are high level libraries. and even when we do interact with the operating system, we're, we're using cross-platform libraries or we're using, we're using ics. The, uh, so all these operating systems that we are implementing are con, basically conformed to the posix standard. which is basically like Unix, they're all Unix based. Psic is a Unix based standard. Microsoft is, you know, the big exception that never did implement that. And, and so we have to translate its APIs to Unix, APIs. now that said, there is a lot of very operating system, specific code. Apple makes things difficult by try, by diverging almost wherever they can. And so we have a lot of Apple specific code in there. [00:52:46] Jeremy: another example I can think of is, I believe MacOS doesn't support, Vulkan [00:52:53] Elizabeth: yes. Yeah.Yeah, That's a, yeah, that's a great example of Mac not wanting to use, uh, generic libraries that work on every other operating system. and in some cases we, we look at it and are like, alright, we'll implement a wrapper for that too, on top of Yuri, on top of your, uh, operating system. We've done it for Windows, we can do it for Vulkan. and that's, and then you get the Molten VK project. Uh, and to be clear, we didn't invent molten vk. It was around before us. We have contributed a lot to it. Direct3d, Vulkan, and MoltenVK [00:53:28] Jeremy: Yeah, I think maybe just at a high level might be good to explain the relationship between Direct 3D or Direct X and Vulcan and um, yeah. Yeah. Maybe if you could go into that. [00:53:42] Elizabeth: so Direct 3D is Microsoft's 3D API. the 3D APIs, you know, are, are basically a way to, they're way to firstly abstract out the differences between different graphics, graphics cards, which, you know, look very different on a hardware level. [00:54:03] Elizabeth: Especially. They, they used to look very different and they still do look very different. and secondly, a way to deal with them at a high level because actually talking to the graphics card on a low level is very, very complicated. Even talking to it on a high level is complicated, but it gets, it can get a lot worse if you've ever been a, if you've ever done any graphics, driver development. so you have a, a number of different APIs that achieve these two goals of, of, abstraction and, and of, of, of building a common abstraction and of building a, a high level abstraction. so OpenGL is the broadly the free, the free operating system world, the non Microsoft's world's choice, back in the day. [00:54:53] Elizabeth: And then direct 3D was Microsoft's API and they've and Direct 3D. And both of these have evolved over time and come up with new versions and such. And when any, API exists for too long. It gains a lot of croft and needs to be replaced. And eventually, eventually the people who developed OpenGL decided we need to start over, get rid of the Croft to make it cleaner and make it lower level. [00:55:28] Elizabeth: Because to get in a maximum performance games really want low level access. And so they made Vulcan, Microsoft kind of did the same thing, but they still call it Direct 3D. they just, it's, it's their, the newest version of Direct 3D is lower level. It's called Direct 3D 12. and, and, Mac looked at this and they decided we're gonna do the same thing too, but we're not gonna use Vulcan. [00:55:52] Elizabeth: We're gonna define our own. And they call it metal. And so when we want to translate D 3D 12 into something that another operating system understands. That's probably Vulcan. And, and on Mac, we need to translate it to metal somehow. And we decided instead of having a separate layer from D three 12 to metal, we're just gonna translate it to Vulcan and then translate the Vulcan to metal. And it also lets things written for Vulcan on Windows, which is also a thing that exists that lets them work on metal. [00:56:30] Jeremy: And having to do that translation, does that have a performance impact or is that not really felt? [00:56:38] Elizabeth: yes. It's kind of like, it's kind of like anything, when you talk about performance, like I mentioned this earlier, there's always gonna be overhead from translating from one API to another. But we try to, what we, we put in heroic efforts to. And try, try to make sure that doesn't matter, to, to make sure that stuff that needs to be fast is really as fast as it can possibly be. [00:57:06] Elizabeth: And some very clever things have been done along those lines. and, sometimes the, you know, the graphics drivers underneath are so good that it actually does run better, even despite the translation overhead. And then sometimes to make it run fast, we need to say, well, we're gonna implement a new API that behaves more like windows, so we can do less work translating it. And that's, and sometimes that goes into the graphics library and sometimes that goes into other places. Targeting Wine instead of porting applications [00:57:43] Jeremy: Yeah. Something I've found a little bit interesting about the last few years is [00:57:49] Jeremy: Developers in the past, they would generally target Windows and you might be lucky to get a Mac port or a Linux port. And I wonder, like, in your opinion now, now that a lot of developers are just targeting Windows and relying on wine or, or proton to, to run their software, is there any, I suppose, downside to doing that? [00:58:17] Jeremy: Or is it all just upside, like everyone should target Windows as this common platform? [00:58:23] Elizabeth: Yeah. It's an interesting question. I, there's some people who seem to think it's a bad thing that, that we're not getting native ports in the same sense, and then there's some people who. Who See, no, that's a perfectly valid way to do ports just right for this defacto common API it was never intended as a cross platform common API, but we've made it one. [00:58:47] Elizabeth: Right? And so why is that any worse than if it runs on a different API on on Linux or Mac and I? Yeah, I, I, I guess I tend to, I, that that argument tends to make sense to me. I don't, I don't really see, I don't personally see a lot of reason for, to, to, to say that one library is more pure than another. [00:59:12] Elizabeth: Right now, I do think Windows APIs are generally pretty bad. I, I'm, this might be, you know, just some sort of, this might just be an effect of having to work with them for a very long time and see all their flaws and have to deal with the nonsense that they do. But I think that a lot of the. Native Linux APIs are better. But if you like your Windows API better. And if you want to target Windows and that's the only way to do it, then sure why not? What's wrong with that? [00:59:51] Jeremy: Yeah, and I think the, doing it this way, targeting Windows, I mean if you look in the past, even though you had some software that would be ported to other operating systems without this compatibility layer, without people just targeting Windows, all this software that people can now run on these portable gaming handhelds or on Linux, Most of that software was never gonna be ported. So yeah, absolutely. And [01:00:21] Elizabeth: that's [01:00:22] Jeremy: having that as an option. Yeah. [01:00:24] Elizabeth: That's kind of why wine existed, because people wanted to run their software. You know, that was never gonna be ported. They just wanted, and then the community just spent a lot of effort in, you know, making all these individual programs run. Yeah. [01:00:39] Jeremy: I think it's pretty, pretty amazing too that, that now that's become this official way, I suppose, of distributing your software where you say like, Hey, I made a Windows version, but you're on your Linux machine. it's officially supported because, we have this much belief in this compatibility layer. [01:01:02] Elizabeth: it's kind of incredible to see wine having got this far. I mean, I started working on a, you know, six, seven years ago, and even then, I could never have imagined it would be like this. [01:01:16] Elizabeth: So as we, we wrap up, for the developers that are listening or, or people who are just users of wine, um, is there anything you think they should know about the project that we haven't talked about? [01:01:31] Elizabeth: I don't think there's anything I can think of. [01:01:34] Jeremy: And if people wanna learn, uh, more about the wine project or, or see what you're up to, where, where should they, where should they head? Getting support and contributing [01:01:45] Elizabeth: We don't really have any things like news, unfortunately. Um, read the release notes, uh, follow some, there's some, there's some people who, from Code Weavers who do blogs. So if you, so if you go to codeweavers.com/blog, there's some, there's, there's some codeweavers stuff, uh, some marketing stuff. But there's also some developers who will talk about bugs that they are solving and. And how it's easy and, and the experience of working on wine. [01:02:18] Jeremy: And I suppose if, if someone's. Interested in like, like let's say they have a piece of software, it's not working through wine. what's the best place for them to, to either get help or maybe even get involved with, with trying to fix it? [01:02:37] Elizabeth: yeah. Uh, so you can file a bug on, winehq.org,or, or, you know, find, there's a lot of developer resources there and you can get involved with contributing to the software. And, uh, there, there's links to our mailing list and IRC channels and, uh, and, and the GitLab, where all places you can find developers. [01:03:02] Elizabeth: We love to help you. Debug things. We love to help you fix things. We try our very best to be a welcoming community and we have got a long, we've got a lot of experience working with people who want to get their application working. So, we would love to, we'd love to have another. [01:03:24] Jeremy: Very cool. Yeah, I think wine is a really interesting project because I think for, I guess it would've been for decades, it seemed like very niche, like not many people [01:03:37] Jeremy: were aware of it. And now I think maybe in particular because of the, the Linux gaming handhelds, like the steam deck,wine is now something that a bunch of people who would've never heard about it before, and now they're aware of it. [01:03:53] Elizabeth: Absolutely. I've watched that transformation happen in real time and it's been surreal. [01:04:00] Jeremy: Very cool. Well, Elizabeth, thank you so much for, for joining me today. [01:04:05] Elizabeth: Thank you, Jeremy. I've been glad to be here.
Tu entends souvent cette question en séance :“À votre place, vous feriez quoi ?” ou “Mais vous me conseillez quoi, du coup ?”
This week on Reimagining Cyber, we unpack one of the biggest supply chain attacks of the year: the NPM hack. Attackers compromised widely used packages like Chalk and Debug—billions of weekly downloads—slipping in code that silently hijacked crypto transactions. Tyler Moffitt joins us to explain how it happened, who's most at risk, and the practical steps every developer and security leader should take right now.Follow or subscribe to the show on your preferred podcast platform.Share the show with others in the cybersecurity world.Get in touch via reimaginingcyber@gmail.com As featured on Million Podcasts' Best 100 Cybersecurity Podcast and Best 70 Chief Information Security Officer CISO Podcasts rankings.
SANS Internet Stormcenter Daily Network/Cyber Security and Information Security Stormcast
Major npm compromise A number of high-profile npm libraries were compromised after developers fell for a phishing email. This compromise affected libraries with a total of hundreds of millions of downloads a week. https://bsky.app/profile/bad-at-computer.bsky.social/post/3lydioq5swk2y https://github.com/orgs/community/discussions/172738 https://github.com/chalk/chalk/issues/656#issuecomment-3266894253 https://www.aikido.dev/blog/npm-debug-and-chalk-packages-compromised HTTP Request Signatures It looks like some search engines and AI bots are starting to use the HTTP request signature. This should make it easier to identify bot traffic. https://isc.sans.edu/diary/HTTP%20Request%20Signatures/32266
This is a recap of the top 10 posts on Hacker News on September 08, 2025. This podcast was generated by wondercraft.ai (00:30): NPM debug and chalk packages compromisedOriginal post: https://news.ycombinator.com/item?id=45169657&utm_source=wondercraft_ai(01:51): Signal Secure BackupsOriginal post: https://news.ycombinator.com/item?id=45170515&utm_source=wondercraft_ai(03:12): Chat Control Must Be StoppedOriginal post: https://news.ycombinator.com/item?id=45173277&utm_source=wondercraft_ai(04:34): 14 Killed in anti-government protests in NepalOriginal post: https://news.ycombinator.com/item?id=45166972&utm_source=wondercraft_ai(05:55): Immich – High performance self-hosted photo and video managementOriginal post: https://news.ycombinator.com/item?id=45165684&utm_source=wondercraft_ai(07:17): Meta suppressed research on child safety, employees sayOriginal post: https://news.ycombinator.com/item?id=45167705&utm_source=wondercraft_ai(08:38): iPhone dumbphoneOriginal post: https://news.ycombinator.com/item?id=45171200&utm_source=wondercraft_ai(10:00): Experimenting with Local LLMs on macOSOriginal post: https://news.ycombinator.com/item?id=45168953&utm_source=wondercraft_ai(11:21): No adblocker detectedOriginal post: https://news.ycombinator.com/item?id=45176206&utm_source=wondercraft_ai(12:43): How RSS beat MicrosoftOriginal post: https://news.ycombinator.com/item?id=45166750&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
Tu es en séance, tu poses une question, et ton bénéficiaire part en digression, te coupe ou ne t'écoute qu'à moitié… et ça a tendance à te tendre
No matter how much you've achieved — degrees, titles, even a thriving business — do you still feel like you keep hitting the same wall? Maybe it's money. Maybe it's visibility. Maybe it's that quiet voice that says, “You're not enough.” The truth? That's not laziness or lack of discipline. Those are outdated destiny codes — unconscious patterns that keep you looping in scarcity, self-sabotage, and burnout. In Episode 3 of The Sovereign Path livestream series, I'm sharing how to debug your destiny codes and finally break free. You'll learn: ✅ The 3 hidden disguises of self-sabotage (Safety, Loyalty, Identity) ✅ Why success without sovereignty will always feel like bondage ✅ The 5-step Cornerstone Process™ to rewrite your story, rewire your brain, and reclaim authorship of your destiny ✅ A live guided practice to release one old code and install a new one — right here, right now This isn't about fixing yourself. It's about freeing yourself — so you can become the Architect of your Destiny.
Trajimos a un "Hacker" de los "BUENOS", pongan atención pa' que no se les duerma.
Named in honour of Simon's darting triumph, welcome to this week's podcast edition of the One Life Left radio show, dear listeners! This week we are joined by Super Special Guest Richie Shoemaker, games magazine editor extraordinaire, here to talk about new project Debug++ plus PCZone, MCV and A Certain Type of Game. We also review our time at Develop: Brighton last week which, of course, included Maraoke! Are you Liam Delahunty? What have you done since June 1997?? Let us know at team@onelifeleft.com or join our Discord and surprise us. Link below! TTFN,Team OLL x Links: The OLL Everything Link!http://hello.onelifeleft.com/ The Maraoke Everything Link!https://hello.maraoke.com Block Words Link!https://blockwords.app/ The Shure link!https://tag.gs/OneLifeLeft_Shure Reviews: HITMAN World of AssassinationPilotwings 64Super Mario StrikersElite Dangerous Learn more about your ad choices. Visit podcastchoices.com/adchoices
Get featured on the show by leaving us a Voice Mail: https://bit.ly/MIPVM
Neste episódio técnico, mergulhamos nos conceitos fundamentais de Sistema Operacional que todo desenvolvedor deveria dominar. Com insights práticos e exemplos reais, discutimos sobre threads, paralelismo e alguns conceitos importantes para você que é desenvolvedor(a) sobre S.O. e o que isso impacta no desenvolvimento de sistemas. Tivemos a participação do Vinicios Cararine. Assuntos abordados no tema Introdução ao convidado Por que Devs precisam entender de Sistema Operacional Casos reais: apps lentos ou instáveis por ignorar conceitos de S.O. O que é uma thread Context switching: custos e impacto no desempenho Thread pools: quando usar e como configurar Paralelismo vs Concorrência - diferença, múltiplos cores vs. tempo compartilhado exemplos em linguagens (Go, Rust, Java) Quando usar multi-threading (ex.: servidores web) Quando evitar threads (ex.: tasks I/O-bound); Async/Await sob a perspectiva do SO. Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Patrocinadora do programa https://king.host/ https://www.mongodb.com/products/tools/compass The Linux Kernel documentation https://www.kernel.org/doc/html/latest/ Operating System https://pages.cs.wisc.edu/~remzi/OSTEP/ Why Are Threads Needed On Single-Core Processors https://www.youtube.com/watch?v=M9HHWFp84f0 Livro Sistemas Operacionais Modernos - https://www.amazon.com.br/Sistemas-Operacionais-Modernos-Andrew-Tanenbaum/dp/8582606168/?_encoding=UTF8&pd_rd_w=wRcRl&content-id=amzn1.sym.454738cc-1d38-49bf-ab88-1bd74f2484a1%3Aamzn1.symc.abfa8731-fff2-4177-9d31-bf48857c2263&pf_rd_p=454738cc-1d38-49bf-ab88-1bd74f2484a1&pf_rd_r=K22XK4M0NPBDZ5XZRB5E&pd_rd_wg=P0TkT&pd_rd_r=be39ae3f-29cf-4b24-b82c-9cecafa25f60&ref_=pd_hp_d_btf_ci_mcx_mr_ca_id_hp_d Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/ Vinicios Cararine (Software Engineer na Splitcare)Linkedin: https://www.linkedin.com/in/vinicios-cararine/ Edição: Thiago Carvalhohttps://www.linkedin.com/in/thi-agocarvalho/ Dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Neste episódio, exploramos o MongoDB além do básico, focando nas tendências e práticas avançadas que estão moldando o futuro dos bancos de dados NoSQL. Conversamos com Jhonathan Soares sobre como usar MongoDB como sistema de cache, os desafios do Teorema de CAP em ambientes distribuídos, e as novas possibilidades de integração com inteligência artificial através de dados vetoriais e o protocolo MCP. Conheça o AI Agent do Mongodb. Assuntos abordados no tema Mongo como cache Teorema de CAP (breve menção) Melhor integração com inteligência artificial e dados vetoriais. Protocolo MCP Expansão de capacidades serverless via MongoDB Atlas. Read Secondary: cenários ideais para utilização Armadilhas comuns em dados inconsistentes Query pipelines cada vez mais sofisticados, substituindo ferramentas de ETL Edge computing com Mongo embutido em dispositivos (Realm). Maior uso de BSON + JSON Schema para validação automática. O que a IA deveria fazer com o Mongodb Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Patrocinadora do programa https://king.host/ https://www.mongodb.com/products/tools/compass https://learn.mongodb.com/ https://dev-aditya.medium.com/understanding-temporary-inconsistency-in-mongodb-during-network-partitions-causes-and-solutions-7ab418a76ac5 https://www.educative.io/blog/what-is-cap-theorem https://openai.com/codex/ https://github.com/modelcontextprotocol https://www.mongodb.com/docs/manual/mcp/ https://www.mongodb.com/resources/basics/json-and-bson https://www.mongodb.com/pt-br/docs/atlas/architecture/current/solutions-library/manufacturing-agentic-ai-framework/ Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Jonathan Soares (Senior Project Leader no Mercado Livre e Criador de Conteúdo do Código Simples) Linkedin:https://www.linkedin.com/in/jhonathansoares/Codigo simples: https://codigosimples.net/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Comment les jeux psychologiques — souvent invisibles — peuvent impacter ta relation d'accompagnement et comment en sortir sans t'épuiser ni blesser l'autre ?Question à 10000 balles !
Neste episódio, conversamos sobre as diferenças entre ser contratado como CLT e como PJ no mercado de tecnologia. Discutimos os impactos na vida de Devs, QAs, DevOps e até gerentes de tecnologia, abordando pontos como carga tributária, segurança jurídica, oportunidades no exterior, planejamento financeiro e muito mais. Assuntos abordados no tema Introdução ao tema e ao participante Diferença entre contratação CLT e PJ (visão prática, jurídicam, vantagens e desvantagens) Tributos envolvidos para PJ (Simples Nacional, MEI, Lucro Presumido etc.) O que ninguém te conta antes de virar PJ PJ precisa de contador? Quanto custa manter uma empresa? Planejamento financeiro ao se tornar PJ (instabilidade, reserva de emergência, impostos…) PJ para exterior: Como funciona a contratação de devs brasileiros por empresas de fora? Plataformas como Remessa Online, Remote, Oyster, Wise, etc. Impostos para PJ que presta serviço para o exterior Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 https://www.husky.io/melhor-opcao-receber-do-exterior Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/ André Aranha (Profissional de TI setor financeiro e criador conteúdo ContratoPJ)LinkedIn: https://www.linkedin.com/in/andrearanha/Canal Youtube: https://www.youtube.com/@Contrato_PJ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Tu procrastines, tu sabotes une opportunité, tu te bloques au dernier moment ?
In deze aflevering van De Nederlandse Kubernetes Podcast spreken hosts Ronald Kers (CNCF Ambassador) en Jan Stomphorst (Solutions Architect bij ACC ICT) met Evelien Schellekens, Solutions Architect bij Elastic. We ontmoeten haar tijdens een live opname op de Veluwe, waar de sfeer informeel en energiek is – een perfecte setting voor een spontaan en inhoudelijk gesprek over Kubernetes, logging, observability en certificering.Van astronautendroom naar Kubernetes-certificeringen Evelien vertelt hoe haar IT-carrière begon met het open schroeven van computers samen met haar vader. Inmiddels heeft ze haar sporen verdiend met meerdere Kubernetes-certificeringen – vier in drie dagen tijd! Ze deelt haar aanpak, hoe ze zich voorbereidt, waarom AI soms helpt (en soms juist niet), en wat haar dreef om zich in recordtempo te certificeren.Elastic: meer dan Elasticsearch Ze legt uit hoe Elastic geëvolueerd is tot een veelzijdig Search AI Platform met drie hoofdoplossingen:Search: van productzoekmachines tot document indexingObservability: metrics, logs, tracing, profilingSecurity: SIEM, endpoint protection en anomaly detectionElastic draait perfect op Kubernetes met behulp van de Elastic Cloud on Kubernetes (ECK) operator. We bespreken best practices zoals het gebruik van CRD's, het vermijden van single points of failure, en waarom drie master nodes het minimum zijn voor een productiecluster.Logging zonder sidecars Een interessant deel van het gesprek gaat over logging: hoe je zonder sidecars volledige observability kunt realiseren via agents zoals Filebeat of Elastic Agent. Evelien legt uit hoe je debug-logging onder controle houdt met ingest pipelines en log-retentiebeleid, en waarom sommige developers nét iets te enthousiast debug inschakelen.De toekomst: OpenTelemetry Volgens Evelien ligt de toekomst van observability in OpenTelemetry, een CNCF-project dat snel aan populariteit wint. Net zoals Kubernetes nu de standaard is voor container orchestration, ziet zij OpenTelemetry als de aanstaande standaard voor vendor-neutrale observability én security-integratie.Eindconclusie Evelien combineert technische diepgang met een heldere uitleg van concepten. Of het nu gaat om logbeheer, schaalbaarheid op Kubernetes, of de rol van Elastic binnen moderne DevOps-praktijken – deze aflevering zit vol praktische inzichten én een flinke dosis energie.Stuur ons een bericht.Dutch Cloud Native Day 2025Koop je tickets met kortingscode: Community30 en ontvang 30% korting! https://acc-ict.com/liveSupport the showLike and subscribe! It helps out a lot.You can also find us on:De Nederlandse Kubernetes Podcast - YouTubeNederlandse Kubernetes Podcast (@k8spodcast.nl) | TikTokDe Nederlandse Kubernetes PodcastWhere can you meet us:EventsThis Podcast is powered by:ACC ICT - IT-Continuïteit voor Bedrijfskritische Applicaties | ACC ICT
Nós começamos uma pequena série sobre Devs e Empreendedores, vamos entrevistar desenvolvedores que ainda programam e tem seu próprio negócio. Como gerenciam seu tempo? Como organizam suas empresas? Neste programa entrevistamos o Franco Lamping que compartilhou sua experiência com nós. Assuntos abordados no tema Apresentação do convidado A carreira como desenvolvedor De onde surgiu a ideia de fundar a 180 Seguros e como o motivou? Como foi sair de uma das maiores fintechs brasileiras para arriscar no seu próprio negócio? Como pensar em um MVP? Qual melhor caminho? Desafios e como ser um bom gestor Desenvolvedores precisam empreender? (opinião pessoal) Programador(a) vai sempre ser um programador(a) ou é natural ir para o caminho da gestão? Na sua opinião, como você enxerga o mercado de tecnologia para desenvolvedores e empreendedores com tanto avanço e investimentos em IA? Gerenciamento de tempo Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 https://180s.com.br/ Patrocinadora do programa https://king.host/ Participantes Jéssica Nathany Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/ Franco Lamping (Co-Fundador e CTO da 180 Seguros) LinkedIn: https://www.linkedin.com/in/francolamping/ Anuncie em nosso site: http://www.cafedebug.com.brProdutora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/ dúvidas, sugestões ou críticas construtivas envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Tu te dis que fuir le conflit, c'est préserver la paix ?
Neste episódio, conversamos sobre a importância das soft skills na carreira de quem desenvolve software. Apesar do foco técnico ser essencial, cada vez mais empresas valorizam profissionais que sabem se comunicar bem, trabalhar em equipe, lidar com feedbacks e resolver problemas de forma colaborativa. Com a presença do Tiago Aguiar e Daniel Jesus. Assuntos abordados no tema Introdução ao tema O que são soft skills e porque elas são tão relevantes para devs? Habilidades mais valorizadas além da técnica: comunicação, colaboração, empatia, inteligência emocional, pensamento crítico.. Por que devs técnicos incríveis podem perder oportunidades por falta de soft sills? Como as soft skills impactam no trabalho remoto e na convivência em times diversos? Diferenças entre dev jr, pleno e sênior vai além da stack: maturidade e autonomia contra Dificuldades comuns de devs com soft skills e como desenvolvê-las na prática Como se preparar para entrevistas técnicas que também avaliam comportamento Dicas de cursos, livros e podcasts Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Patrocinadora do programa https://king.host/ https://www.husky.io/melhor-opcao-receber-do-exterior https://www.amazon.com.br/Upstarts-Airbnb-Companies-Sil%C3%ADcio-Mudando/dp/8551002082 https://www.amazon.com.br/Como-fazer-amigos-influenciar-pessoas/dp/8543108683 https://www.amazon.com.br/arte-comunica%C3%A7%C3%A3o-impacto-naturalidade-potencialize/dp/6555443464 Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Tiago Aguiar (Desenvovledor .NET na InfoJobs e Criador de conteúdo)Site: https://beacons.ai/aguiardev Daniel Jesus (Líder Técnico na XP e Criador de conteúdo)Linkedin: https://www.linkedin.com/in/djesusnet/Site: https://danieljesus.io/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Neste programa, convidamos a Ludmila Pontremolez CTO e Cofundadora da Zippi, para entender como ela enxerga as transformações recentes no mercado de desenvolvimento de software. A conversa traz uma visão estratégica sobre contratação, capacitação, impacto da IA nas equipes técnicas, mudanças nos modelos de trabalho e o que realmente importância na hora de formar e reter bons talentos. Assuntos abordados no tema Introdução ao tema: como o mercado mudou do ponto de vista da liderança O que mudou nas demandas das empresas entre 2024 e 2025? Como a IA está impactando a gestão e a produtividade dos times de tecnologia? Reorganização dos times: devs generalistas, especialistas ou híbridos? Como CTOs estão escolhendo talentos e avaliando competências técnicas e comportamentais Como a empresa pode fomentar um ambiente que estimula crescimento técnico e pessoal? O papel do Dev no core do negócio: expectativa de visão estratégica além do código Visão sobre a adoção de IA como ferramenta de apoio (ex: GitHub Copilot, ChatGPT, etc.) Modelos de trabalho: o que CTOs preferem hoje? Remoto, híbrido ou presencial? O que os líderes esperam dos devs iniciantes hoje? Desenvolvedores excepcionais que não sem bem avaliados e perdem oportunidades A importância de ter devs que otimizam sistemas críticos e pensam em performance e escalabilidade Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Patrocinadora do programa https://king.host/ https://www.jetbrains.com/pt-br/lp/devecosystem-2024/ https://www.gitclear.com/ai_assistant_code_quality_2025_research https://www.spiceworks.com/research/it-report/ Dynamic programming https://www.youtube.com/watch?v=Hdr64lKQ3e4 Episódio 131 participação da Ludmila https://open.spotify.com/episode/6EOzeVA003rWVEZefnG3rn Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Ludmila Pontremolez (CTO e Cofundadora da Zippi)Linkedin: https://www.linkedin.com/in/ludmilapontremolez/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
"J'ai tout essayé", "je fais tout ce qu'il faut mais rien ne change" : et si la solution, c'était d'arrêter de faire ?
O que mudou do mercado de desenvolvimento nos últimos 2 anos? Convidei Tiago Aguiar para discutir esse assunto. Fizemos um balanço sobre alguns pontos importantes a ser considerado na carreira de desenvolvimento de software, e como desenvolvedores podem se capacitar com tanta mudança e tendência em IAs. Assuntos abordados no tema Introdução ao tema O que mudou no mercado de trabalho de 2024 para 2025 Modelo de trabalho híbrido O que Devs iniciantes ou não precisam se atualizar Comentando alguns tópicos da pesquisa Spiceworks report Como usar ferramentas de IA para produtividade sem depender dela Devs que usam Copilot tem 55% mais chance de aprovação em entrevistas Capacitação: como se capacitar em um mundo com tanta mudança? Portfólio relevante no Github Hard skills não é o suficiente é preciso também de soft skills Inglês ja não é mais o diferencial Otimizar sistemas críticos torna um Dev de valor Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug globalhttps://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Patrocinadora do programa https://king.host/ https://www.jetbrains.com/pt-br/lp/devecosystem-2024/ https://www.gitclear.com/ai_assistant_code_quality_2025_research https://www.spiceworks.com/research/it-report/ Vídeo sobre estrutura de dados https://www.youtube.com/watch?v=7kf1SACqlRw System Design interview Google https://www.youtube.com/watch?v=Ti5vfu9arXQ Dynamic programming https://www.youtube.com/watch?v=Hdr64lKQ3e4 Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/ Tiago Aguiar (Desenvovledor .NET na Redarbor Brasil e Criador de conteúdo)Site: https://beacons.ai/aguiardev Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
AI-based coding has exploded in popularity on the promise that it will make developers' jobs faster and easier. But it's also resulted in something else: a vast increase in lines of code, and thus the likelihood of bugs resulting in crashes or other mishaps. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Já parou para pensar que os Sistemas Embarcados estão presentes em praticamente tudo ao nosso redor? Desde o seu smartphone até a sua geladeira, passando por carros, aviões e dispositivos médicos, esses sistemas são a base da tecnologia moderna. Neste programa, conversamos com Gleisson Bezerra, especialista em IO, Machine Learning e Sistemas Embarcados que explicou tudo pra nós. Assuntos abordados no tema O que são Sistemas Embarcados e porque eles são tão importantes? Linguagens utilizadas: C, C++, Python, Rust e Assembly Definição técnica: hardware + software dedicado a uma função específica Diferença entre sistemas embarcados e computadores tradicionais Dados curiosos: exemplos de onde os sistemas embarcados estão presentes (eletrodomésticos, carros, dispositivos médicos, etc.) Aplicações e Sistemas Críticos: Indústria automotiva: sistemas de controle, sensores, carros autônomos, smart home, agro, e etc. Aplicações real-time Inteligência Artificial em sistemas embarcados Por onde começar a desenvolver sistemas embarcados: ferramentas, linguagens como testar Habilidades necessárias: programação, eletrônica, pensamento lógico Mercado de trabalho: oportunidade de crescimento, carreira e formação Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform Patrocinadora do programa https://king.host/ https://embarcados.com.br/o-que-sao-sistemas-embarcados/ https://victorvision.com.br/blog/sistemas-embarcados/ https://www.linkedin.com/pulse/voc%C3%AA-inteiro-dentro-do-metaverso-parte-1-de-2-gleisson-s-bezerra/ https://www.youtube.com/watch?v=J2pHgzdAJRk Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Gleisson Bezerra (Especialista em Machine Learning no Google e PhD no ITA)LinkedIn: https://www.linkedin.com/in/gleisson/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Neste programa fizemos um ótimo bate papo com Ilya Brotzky para falar sobre a Van Hack. A Van Hack é uma plataforma que qualifica e profissionais da área de tecnologia para serem contratados por empresas de tecnologia no Canada, Estados Unidos e países europeus. Ficou interessado? Então escuta esse programa até o final e deixe seu comentário. Assuntos abordados no tema Conhecendo a Van Hack Um pouco sobre https://vanhack.com/vanhackcon Sobre funciona o programa para contração de Devs para exterior Como Devs devem se preparar: Mercado, preparação e inspiração Linguagens de programação e tecnologias mais procuradas no mercado de desenvolvimento de software por empresas do exterior Qual nível de inglês é exigido para trabalhar em empresas como Canadá ou europa? Dicas, orientações para quem busca um emprego no exterior: melhor caminho Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform Patrocinadora do programa https://king.host/ Link do evento Van Hack https://vanhack.com/candidates/events/brazil Site Van Hack https://vanhack.com/ Participantes Jéssica Nathany (Software Developer e Host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e Co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Ilya Brotzky (CEO na Van Hack)LinkedIn: https://www.linkedin.com/in/ilyabrotzky/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
"Je suis trop émotif", "j'étais trop dans l'émotionnel, j'ai mal décidé", "il faut que tu décides rationnellement, pas avec tes émotions!"
Neste programa, conversamos com o Italo Oliveira que contou sua experiência em tirar seu projeto do papel e transformar em negócio. Compartilhou os desafios aprendidos, a importância de não escalar o negócio de início e as lições aprendidas com os usuários da plataforma. Assuntos abordados no tema Introdução - origem do projeto Tecnologia e empreendedorismo Como conciliar sobre carreira internacional e o empreendedorismo? Abri meu negócio. Continuo codando? Como gerenciar meu tempo para administrar meu negócio e continuar ainda escrevendo códigos? Como manter a paixão por escrever softwares e continuar os estudos sem desequilibrar os negócios? Como pensar em um MVP? Qual melhor caminho? Desafios e como ser um bom gestor Desenvolvedores precisam empreender? Visão futura e conselhos para novos empreendedores devs Stack utilizadaProgramador(a) vai sempre ser um programador(a) ou é natural ir para o caminho da gestão? Gerenciamento de tempo Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587Patrocinadora do programa https://king.host/ Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://cardapiomusical.pages.net.br/ Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Italo Oliveira (Software Engineer na Nodejs Source)LinkedIn: https://www.linkedin.com/in/italojs/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Neste episódio, tivemos o prazer de conversar com Ahirton Lopes e Felipe Teodoro, dois especialistas em machine learning. Durante nossa discussão, exploramos a importância do aprendizado de máquina e sas diferenças essenciais aos modelos machine learning ML e inteligência artificial IA. Mas será que é preciso ser ser um PhD para trabalhar com machine learning? Assuntos abordados no tema Breve contextualização sobre o que é Machine Learning (ML) e sua importância no cenário tecnológico atual. Definição técnica: diferença entre ML, IA e Deep Learning Breve explicação sobre redes neurais Exemplos simples de algoritmos de ML (regressão linear, redes neurais, etc.). Como criar modelos básicos e rodar localmente? Futuro do ML (AutoML, Quantum Machine Learning, Edge AI) Cálculos, álgebra linear, matemática… Impacto no mercado de trabalho: novas profissões e habilidades necessárias. Por onde começar? Carreira, mercado de trabalho e estudos É possível aprender o básico e explorar o machine learning sem trabalhar na área? Informações úteis e divulgações Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://cloud.google.com/learn/artificial-intelligence-vs-machine-learning?hl=pt-BR https://www.bbc.com/portuguese/geral-62803019 https://robertaduarte.com/ Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Felipe Teodoro (Diretor de Ciência de Dados e Engenheiro de Dados na CCapital)LinkedIn: https://www.linkedin.com/in/teodorofelipe/ Ahirton Lopes (AI Data Manager, Teacher 5x MVP Microsoft Google Developer Expert)LinkedIn: https://www.linkedin.com/in/ahirtonlopes/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Invest Like the Best Key Takeaways Identify and invest in outliers: The best venture capital investors recognize outlier potential when they see it and have a curiosity to discover what makes the outlier tick and WHY they tick that way On being a VC or a founder: Inherent builders should be in the field – they should be building companies, not coaching other builders Debug problems as far upstream as possible; take the rocks out of the river so the water can flow as fast as possible Black magic is reserved for founders; every other area of the company-building process is mere mortal stuff Stewardship over ownership: The goal is to leave your creation in a better place for the next generation It is okay to choose the parallel tracked path of banking or consulting, and it is okay to take risks, but it is not okay to do one and spend your life thinking you did the other The most common mistake that investors make is doing something contrary to the best interests of the founder Traits of the best investment memos:(1) Clearly state the one or two strongest reasons to invest(2) Two to three pages max(3) Present clear data from the opposing side(4) argue why the investment should happen despite the opposing dataSuccess starts at the foundational layer: Great culture is downstream of getting the foundation right and fostering internal belief, which is all a firm needs to be successful Performance is the cultural component that matters mostRead the full notes @ podcastnotes.orgWelcome to this classic episode. Classics are my favorite episodes from the past 10 years published once a month. These are N of one conversations with N of one people. There's nobody I've met quite like Doug Leone. Doug led one of the world's most successful venture firms, Sequoia, for over 25 years after he was given responsibility for the firm by its founder, Don Valentine, in 1996. Alongside Mike Moritz, the pair managed its expansion from a single $150m early-stage fund into an $85 billion global powerhouse. It was a privilege to sit down with Doug and learn from him. We talk about his tough start at Sequoia, get into the technicalities of great go-to-market motions, and survey his advice for other investors in the industry. A key theme that will stick with me from this conversation is Doug's insistence on keeping things simple and clear. I listen to this at least once a year. I hope you enjoy it. Subscribe to Colossus Review. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- This episode is brought to you by Passthrough. Passthrough streamlines subscription documents, KYC, and AML compliance, so you can focus on running your fund, not managing paperwork. New SEC Update 31 CFR hits investment firms in under a year, and managers are getting ready for it now. If you think basic OFAC screening is enough, think again. You'll need continuous monitoring of your investors and all their beneficial owners across multiple watchlists, plus a comprehensive anti money laundering program. Passthrough has already processed 50,000 LPs and built the complete solution. Don't risk SEC deficiency letters, fines, or regulatory enforcement. Visit passthrough.com to get compliant now. ----- Invest Like the Best is a property of Colossus, LLC. For more episodes of Invest Like the Best, visit joincolossus.com/episodes. Past guests include Tobi Lutke, Kevin Systrom, Mike Krieger, John Collison, Kat Cole, Marc Andreessen, Matthew Ball, Bill Gurley, Anu Hariharan, Ben Thompson, and many more. Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here. Follow us on Twitter: @patrick_oshag | @JoinColossus Show Notes [00:00:00] Welcome to Invest Like the Best [00:05:21] What Don Valentine's heart was like [00:08:30] The most productive and unproductive parts of Don's toughness [00:12:55] Why it's so important to understand someone's core motivations [00:18:44] The most formative experiences he had prior to becoming an investor that impacted his investing the most [00:22:37] What venture looks like to him today relative to his prior career [00:28:37] Whether or not he'd go into venture today if he was in his late 20s [00:34:10] Helping companies circumnavigate mediocre positioning [00:39:15] How interacting with companies early on has changed over the ears [00:43:12] Whether or not new entrants into venture should build firms with enterprise value [00:48:14] Sussing out the killer gene in somebody [00:51:04] How successful people can instill the lessons learned from hardship into their children [00:54:30] Whether or not competitive advantage can be architected ahead of time when building a company [00:57:21] The early 2000s clawback at Sequoia and what navigating that period was like [01:01:06] What he's learned about picking the right LPs and partnering with them [01:04:18] Making sure that performance is on everyone's minds all the time [01:09:59] The kindest thing anyone has ever done for him
Invest Like the Best Key Takeaways Identify and invest in outliers: The best venture capital investors recognize outlier potential when they see it and have a curiosity to discover what makes the outlier tick and WHY they tick that way On being a VC or a founder: Inherent builders should be in the field – they should be building companies, not coaching other builders Debug problems as far upstream as possible; take the rocks out of the river so the water can flow as fast as possible Black magic is reserved for founders; every other area of the company-building process is mere mortal stuff Stewardship over ownership: The goal is to leave your creation in a better place for the next generation It is okay to choose the parallel tracked path of banking or consulting, and it is okay to take risks, but it is not okay to do one and spend your life thinking you did the other The most common mistake that investors make is doing something contrary to the best interests of the founder Traits of the best investment memos:(1) Clearly state the one or two strongest reasons to invest(2) Two to three pages max(3) Present clear data from the opposing side(4) argue why the investment should happen despite the opposing dataSuccess starts at the foundational layer: Great culture is downstream of getting the foundation right and fostering internal belief, which is all a firm needs to be successful Performance is the cultural component that matters mostRead the full notes @ podcastnotes.orgWelcome to this classic episode. Classics are my favorite episodes from the past 10 years published once a month. These are N of one conversations with N of one people. There's nobody I've met quite like Doug Leone. Doug led one of the world's most successful venture firms, Sequoia, for over 25 years after he was given responsibility for the firm by its founder, Don Valentine, in 1996. Alongside Mike Moritz, the pair managed its expansion from a single $150m early-stage fund into an $85 billion global powerhouse. It was a privilege to sit down with Doug and learn from him. We talk about his tough start at Sequoia, get into the technicalities of great go-to-market motions, and survey his advice for other investors in the industry. A key theme that will stick with me from this conversation is Doug's insistence on keeping things simple and clear. I listen to this at least once a year. I hope you enjoy it. Subscribe to Colossus Review. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- This episode is brought to you by Passthrough. Passthrough streamlines subscription documents, KYC, and AML compliance, so you can focus on running your fund, not managing paperwork. New SEC Update 31 CFR hits investment firms in under a year, and managers are getting ready for it now. If you think basic OFAC screening is enough, think again. You'll need continuous monitoring of your investors and all their beneficial owners across multiple watchlists, plus a comprehensive anti money laundering program. Passthrough has already processed 50,000 LPs and built the complete solution. Don't risk SEC deficiency letters, fines, or regulatory enforcement. Visit passthrough.com to get compliant now. ----- Invest Like the Best is a property of Colossus, LLC. For more episodes of Invest Like the Best, visit joincolossus.com/episodes. Past guests include Tobi Lutke, Kevin Systrom, Mike Krieger, John Collison, Kat Cole, Marc Andreessen, Matthew Ball, Bill Gurley, Anu Hariharan, Ben Thompson, and many more. Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here. Follow us on Twitter: @patrick_oshag | @JoinColossus Show Notes [00:00:00] Welcome to Invest Like the Best [00:05:21] What Don Valentine's heart was like [00:08:30] The most productive and unproductive parts of Don's toughness [00:12:55] Why it's so important to understand someone's core motivations [00:18:44] The most formative experiences he had prior to becoming an investor that impacted his investing the most [00:22:37] What venture looks like to him today relative to his prior career [00:28:37] Whether or not he'd go into venture today if he was in his late 20s [00:34:10] Helping companies circumnavigate mediocre positioning [00:39:15] How interacting with companies early on has changed over the ears [00:43:12] Whether or not new entrants into venture should build firms with enterprise value [00:48:14] Sussing out the killer gene in somebody [00:51:04] How successful people can instill the lessons learned from hardship into their children [00:54:30] Whether or not competitive advantage can be architected ahead of time when building a company [00:57:21] The early 2000s clawback at Sequoia and what navigating that period was like [01:01:06] What he's learned about picking the right LPs and partnering with them [01:04:18] Making sure that performance is on everyone's minds all the time [01:09:59] The kindest thing anyone has ever done for him
Wherein Chris has a benchy and Frank is stuck in the 90's.
Neste programa, conversamos com a Julia Moesch e Camila Hegler que tirou as nossas dúvidas sobre a carreira de um consultor SAP. SAP (System Applications and Products) é uma empresa alemã criadora de software de gestão de empresas. Ao longo de quatro décadas, a SAP evoluiu de uma empresa pequena e regional para uam organização de alcance mundial. Assuntos abordados no tema O que é SAP (Systems Applications and Products) SAP foi desenvolvido com uma linguagem própria chamada ABAP (Advanced Business Applications Programming) Quais são as vantagens do Sistema SAP e como ele melhora a realidade corporativa? Módulos SAP (Financial Accounting, Controlling, Production Planning, Logistics, Execution, Sales e Distribution) Como funciona a implementação do SAP nas empresas? Como é o trabalho? Dia a dia de um consultor Diferença entre Consutlor SAP e Desenvolvedor ABAP Certificações SAP Evolução de carreira e especializações Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://king.host/ patrocinado pela King Host https://www.sap.com/brazil/about/what-is-sap.html https://blog.brq.com/o-que-e-sistema-sap/ https://www.primeinstitute.com/noticias/em-que-linguagem-de-programacao-o-sap-e-feito-452 https://medium.com/@eng.damasceno/abap-que-linguagem-%C3%A9-essa-9c1c3c25ba09 https://www.tabnews.com.br/murillonadal/o-que-e-o-abap Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Camila Hegler (SAP SuccessFactors & HXM Consult)LinkedIn: https://www.linkedin.com/in/camila-hengler-rodrigues-1b371115/ Julia Moesc (SAP SuccessFactors & HXM Consult)LinkedIn: https://www.linkedin.com/in/j%C3%BAlia-moesch-de-moraes-4368465/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Tu es le pilier sur qui tout le monde s'appuie ? L'épaule qu'on vient chercher pour pleurer ? Celui ou celle qui “dit les choses” sans filtre ? Tout ça, ce sont des rôles. Mais est-ce vraiment ta place ? Dans cet épisode, on va parler de la différence entre rôle et place : Pourquoi on adopte des rôles ? Comment les jeux psychologiques nous empêchent de trouver notre place ? Ce que signifie "fermer son territoire psychique" Bonne écoute, Laura Pour aller plus loin :
Neste programa conversamos com o Victor Hugo e o Ahirton Lopes, dois especialistas em Inteligência Artificial e aprendizado de máquina. Discutimos sobre a o modelo da DeepSeek e a intensa competição entre gigantes da tecnologia na corrida pela em IA, revelando como essa disputa moldando o futuro digital. Conversamos sobre a expansão e o tratamento dos dados gerados por esses modelos. Assuntos abordados no tema DeepSeek o BOOMM Explorando a plataforma DeepSeek e suas principais funcionalidades e o diferencial das outras IAs Mundo open source Guerra comercial de IAs: como a “guerra” está moldando inovação e a economia digital Impacto dos dados para o treinamento de modelos machine learning Exploração dos últimos avanços em machine learning: aprendizado profundo automatizado, algoritmos e transparências Mercado de trabalho: com tanta IAs sendo criada, como podemos profissionais devem-se capacitar ara não ficar para trás? IA vai substituir ohttps://www.rdworldonline.com/within-hours-open-source-ai-developer-replicates-openais-deep-research/ dev? e o pessoal de dados? Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://www.victorhg.com/post/deepseek-e-o-real-impacto-do-open-source https://mittechreview.com.br/deepseek-ia-china/ https://semianalysis.com/2023/05/04/google-we-have-no-moat-and-neither/ https://medium.com/@GenerationAI/how-deepseek-r1-zero-was-reproduced-in-30-4e394cd3dd58 https://www.maritaca.ai/ https://www.rdworldonline.com/within-hours-open-source-ai-developer-replicates-openais-deep-research/ https://huggingface.co/ Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Victor Hugo (Tech Executive, Digital & Agile Expert, Lambda3 Founder, Master of Science Candidate at USD)LinkedIn: https://www.linkedin.com/in/victorhg/ Ahirton Lopes (AI Data Manager, Teacher 5x MVP Microsoft Google Developer Expert) LinkedIn:https://www.linkedin.com/in/ahirtonlopes/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
With tracks from Max Essa, Grabo'sky, Romanski, Manuel Tur, Scruscru & Dwaal, Erol Alkan, Debug, Children Of Toni, Martin Matiske, C.O.M.B.I., Totem Projects, Tech Support, Sex Judas Feat. Ricky, Franc Spangler & Hudson's Choice, Adam Stegemann & Universal Cave, Jaz, YUF-O, Yuksek & Diogo Strausz, Cale Parks, Jan Driver, Gazpa. Contact: dj@ribeaud.ch.
Neste programa, tivemos um bate papo interessante sobre as tendências e mudanças do IoT para 2025. Conevrsamos sobre dispositivos, o crescimento do IoT, dados e cidades inteligentes. Como a integração da IA com o IoT está sendo um diferencial competitivo na area digital. Assuntos abordados no tema Internet Of Things (IoT) breve introdução Tendências e avanços do IoT em 2025 Expansão das redes 5G e 6G - O 5G oferece maior velocidade e menor latência, permitindo que os dispositivos IoT se conectem mais rapidamente e em tempo real, o que é essencial para aplicações como carros autônomos e cidades inteligentes Inteligência Artificial integrada ao IoT Cidades Inteligentes e desafios urbanos Como IoT pode melhorar criar empregos em 2025 Como fica a imensidão de dados com o crescimento do IoT? Como iniciar com pequenos dispositivos IoT? Por onde começar Mercado de trabalho / carreira Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Responda nosas pesquisa Café Debug 2025 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://blog.algartelecom.com.br/iot-avancos/#Tendencias_e_avancos_da_IoT_em_2025 https://ascenty.com/blog/artigos/a-inteligencia-artificial-na-era-da-internet-das-coisas/ https://epma.medium.com/como-o-iot-pode-criar-empregos-em-2025-e-o-que-o-brasil-pode-aprender-com-a-china-b6b0bef1f6cc https://www.industria40.ind.br/artigo/25729-integracao-ia-iot-diferencial-competitivo-era-digital Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/ Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/Gleisson Bezerra (Especialista em Machine Learning no Google e PhD no ITA)LinkedIn: https://www.linkedin.com/in/gleisson/ Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Comment réagir face à un Persécuteur ?
Original text by Darin Adler. An overview of the Motorola MEK6800D2 single board computer/development kit. Roger Heinen “engineers are a dime a dozen” story from episode 40 of the Algorithms + Data Structures = Programs Podcast. The General Magic documentary is a good hard look at how General Magic fizzled out, though it somehow managed to survive long enough to power the General Motors OnStar service. Darin Adler later joined the Nautilus (a.k.a. the GNOME desktop file manager) development team with Andy Hertzfeld at Eazel. Demonstration. Bryan Cantrill recounts the object-oriented operating system craze of the 1990s and counts the corpses: Spring, Taligent, Copland, and JavaOS. Lisa Melton recounts crisis management at Eazel and the history of the Safari and WebKit project on episode 11 of the Debug podcast. Waldemar Horwat went on to head JavaScript development at Netscape. Like many other eerily smart math and programming language types, he now works at Google.
Tout donner pour les autres, tout anticiper et penser que tu n'as pas le choix… Ça te parle ? Être Sauveur, c'est porter un rôle épuisant, parfois sans même s'en rendre compte.
Neste programa, abordaremos os desafios complexos e as nuances das arquiteturas distribuídas. Discutiremos como essas estruturas influenciam a escalabilidade, performance e a gestão de dados em ambientes de TI modernos. Este episódio foi criado para oferecer uma visão detalhada e insights valiosos sobre como otimizar e enfrentar os obstáculos comuns em sistemas distribuídos. Assuntos abordados no tema Introdução aos participantes Contexto do convidados Explicação do que são arquiteturas distribuídas e por que são essenciais para sistemas modernos e escaláveis Discussão sobre as complexidades de realizar operações CRUD (Create, Read, Update, Delete) de forma isolada e os desafios de consistência de dados Teorema CAP A importância do algoritmo em cenários distribuídos: eficientes são vitais para gerenciar a latência e a sincronização em sistemas distribuídos Observabilidade e Monitoramento (conceito e ferramentas) Dica de estudos Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://github.com/systemdesignfightclub/SDFC?tab=readme-ov-file https://medium.com/@tanstorm/cap%C3%ADtulo-10-arquitetura-distribu%C3%ADda-arquitetura-descentralizada-e-redes-sociais-federadas-23c27c07ae6 https://medium.com/@ruan.victor/breve-introdu%C3%A7%C3%A3o-ao-teorema-cap-eb8bb0a0d7a4 https://medium.com/@jessicanathanyf/sobre-nosql-cec7410e4413 https://www.youtube.com/@CoreDumpped Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/Arthur Costa (Software Engineer na Fanduel)LinkedIn: https://www.linkedin.com/in/arthur-alves-da-costa/Projeto: https://linktr.ee/techishthoughts Otavio Celestino (Senior Software Engineer no Mercado Libre)LinkedIn: https://www.linkedin.com/in/otaviocelestino/Youtube: https://www.youtube.com/@huncoding Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Neste programa aborgadamos o tema da importância de lidar com aplicações legadas e os impactos comerciais na da refatoração. Discutimos também sobre projetos legados, negócios e desafios. Este programa foi projetado para proporcionar uma discussão aprofundada e informativa sobre a refatoração e gestão de aplicações legadas. Assuntos abordados no tema O que constitui aplicações legadas? Desafios que empresas enfrentam ao trabalhar com sistemas legados Exploração das razões pelas quais as empresas decidem refatorar sistemas legados em vez de substituí-los Como a refatoração pode levar a melhorias em eficiência, segurança e escalabilidade Análise de como a refatoração impacta as operações comerciais, a satisfação do cliente e a estratégia de negócios em geral Debate sobre o futuro dos sistemas legados na paisagem tecnológica em rápida evolução Como as empresas podem equilibrar inovação com a manutenção de sistemas mais antigos? Links úteis Nosso Discord: https://discord.com/invite/hGpFPsV2gB Café Debug Global https://open.spotify.com/show/3S1OK2ecjZj7zoaZ34bFkP?si=ae09a6a1796a4587 Pesquisa de satisfação Café Debug 2024 https://docs.google.com/forms/d/e/1FAIpQLSdlkPGS-sqfD3QOmkddRDqj7dlYE8mpIlZXORIfTtn-MztKKA/viewform https://itforum.com.br/aplicacoes-legadas-um-problema-dificil-de-lidar/amp/ https://www.devmedia.com.br/introducao-a-refatoracao/21377 https://www.infoq.com/br/articles/refactoring-legacy-applications/ https://whatfix.com/blog/legacy-application-modernization/ Participantes Jéssica Nathany (Software Developer e host)LinkedIn: https://www.linkedin.com/in/jessica-nathany-carvalho-freitas-38260868/Weslley Fratini (Software Developer e co-host)LinkedIn: https://www.linkedin.com/in/weslley-fratini/ Tiago Aguiar (Senior Developer na InfoJobs)LinkedIn: https://www.linkedin.com/in/tiago-aguiar/Canal Youtube: https://www.youtube.com/@AguiarDev91 Daniel Jesus(Engineer Manager na XP Investimentos)LinkedIn: https://www.linkedin.com/in/djesusnet/Canal Youtube: https://www.youtube.com/@DjesusNet Produtora AGO Filmes: https://thiagocarvalhofotografia.wordpress.com/dúvidas, sugestões ou anúncios envie para: debugcafe@gmail.comSee omnystudio.com/listener for privacy information.
Alex affronta le sfide e frustrazioni nello sviluppo della sua applicazione, evidenziando la difficoltà a trovare soluzioni definitive.Mostra insicurezza e ammette di navigare nel buio, riferendosi ai continui errori e valutazioni sbagliate durante il proceso.Racconta di aver finalmente trovato una configurazione ottimale usando quattro core per il suo software, dopo numerosi test su diverse piattaforme di storage.Nonostante queste scoperte, rimane consapevole delle sue incertezze, riflettendo sulle difficoltà incontrate e sul suo percorso di miglioramento.Inoltre, condivide aneddoti personali e pensieri su possibili funzionalità future, come la trascrizione audio, pur riconoscendo la complessità e i potenziali costi aggiuntivi.Alex sperimenta momenti di esitazione ma persiste, cercando di ottimizzare il suo lavoro nonostante le sfide.[00:03:24] Spot[00:12:26] Spot[00:17:37] Spot[00:27:34] Spot[00:30:56] Il riassunto di Sciatta GPTTechnoPillzFlusso di coscienza digitale.Vieni a chiacchierare sul riot:https://t.me/TechnoPillzRiotSono su Mastodon: @shylock74@mastodon.unoI video di The Morning Rant sul canale YouTube di Runtime:https://www.youtube.com/playlist?list=PLgGSK_Rq9Xdh1ojZ_Qi-rCwwae_n2LmztAscoltaci live tutti i giorni 24/7 su: http://runtimeradio.itScarica l'app per iOS: https://bit.ly/runtAppContribuisci alla Causa andando su:http://runtimeradio.it/ancheio/
Les repas en famille, c'est tout un programme ! Entre les vieux conflits qui remontent, les tensions avec la belle-mère et les débats avec l'oncle raciste (le fameux !), on se demande souvent ce qu'on fait là