POPULARITY
Paul's acquired an ancient treasure: A copy of M.A.R. Barker's 1975 "War of Wizards" game, still in the shrink wrap, from Gary Gygax's personal collection no less! This is the first-ever publication set in Tékumel, the world of the Empire of the Petal Throne. Inspired by the D&D spellcasting system, it features two opposing wizards cast a barrage of spells at each other across an arena. What does these elder rules look like? Can Dan & Paul make sense of them within an hour? War of Wizards is a board game published by TSR in 1975. It was TSR's first publication for M. A. R. Barker's world of Tékumel. David M. Ewalt, in his book Of Dice and Men, described how University of Minnesota professor M. A. R. Barker "made his game-design debut at TSR. A scholar of ancient languages, Barker had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. He served as adviser to the university's wargaming club, and after Michael Mornard showed him Dungeons & Dragons, Barker wrote two games based in Tékumel; a tabletop role-playing game, Empire of the Petal Throne; and a combat-oriented board game, War of Wizards." Originally published by TSR in 1975, it was reprinted by Tita's House of Games in 1999. War of Wizards predates TSR releasing Empire of the Petal Throne by a few months, making it their first Tékumel publication. See more about War of Wizards at BoardGameGeek This description uses material from the Wikipedia article "War of Wizards", which is released under the Creative Commons Attribution-Share-Alike License 3.0.
Now on the eleventh layer of the abyss that is 2020 pandemic, we speak to Michael Mornard who played with Gary Gygax, Dave Arneson, and Professor Barker! His stories and perspective on gaming is wonderful so join us! GROGTALK posts episodes every week and is available at www.grogcon.com/podcast/ Subscribe via iTunes, Spotify and Google PlayRead More
In January 1974 the fantasy role-playing game Dungeons and Dragons was launched from a Wisconsin basement. Within years it was being played by millions around the world. Witness speaks to Michael Mornard, one of the first people to play the game. Photo by Paul Brown/REX/Shutterstock (193168d) Teenagers playing Dungeons and Dragons FIRE, 1991
In January 1974 the fantasy role-playing game Dungeons and Dragons was launched from a Wisconsin basement. Within years it was being played by millions around the world. Witness speaks to Michael Mornard, one of the first people to play the game.Photo by Paul Brown/REX/Shutterstock (193168d) Teenagers playing Dungeons and Dragons FIRE, 1991
Our first in a series of church development episodes looking at the decline of church attendance in North America and the United States, approaches to church growth, and methods for reaching younger generations and developing church mission off campus. Interviews include Michael Mornard, the Rev. Paul Bresnahan, and Nancy McLaughlin. Resources from this episode include Evaluation and Planning Manual: A Disciplined Method for Evaluating Your Congregation and Planning a Future http://www.amazon.com/gp/product/149372150X/ref=s9_simh_gw_p14_d0_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=desktop-1&pf_rd_r=0TXY4V185F69D3794RW0&pf_rd_t=36701&pf_rd_p=2253014322&pf_rd_i=desktop Amplified Church http://www.amplifiedchurch.com/
Download This month, Roger and Mike go back to the roots of role-playing. We also have an interview with Michael Mornard, also known as Old Geezer, who brings us recollections of the early days of what would become Dungeons and Dragons.