Podcasts about Dave Arneson

20th and 21st-century American game designer

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Dave Arneson

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Best podcasts about Dave Arneson

Latest podcast episodes about Dave Arneson

Appendix N Book Club
L. Sprague de Camp's "The Fallible Fiend"

Appendix N Book Club

Play Episode Listen Later May 26, 2025 54:46


Our Patron Book Club joins us to discuss L. Sprague de Camp's "The Fallible Fiend", futtering spouses, the maps in front of fantasy novels, fleshed-out characters, missile weapons, Dave Arneson's rules, picking spells other than Fireball, flavorful book titles, historical fiction with magic, older styles of writing, fantasy novels as reflections of their time, and much more!

Epic Realms Podcast
Michael Witwer History of D&D Charity Event!

Epic Realms Podcast

Play Episode Listen Later May 6, 2025 119:09


This special charity livestream for AIM Youth Mental Health featured bestselling author Michael Witwer as we explored the rich history of Dungeons & Dragons. From the game's origins with Gary Gygax and Dave Arneson to its lasting impact on pop culture, we covered the creators' influences, original monsters, and behind-the-scenes stories. We also took audience questions live during the show for an interactive look at the world's most iconic roleplaying game. If you are interested in checking out or helping with AIM Youth Mental Health see our link below! https://aimymh.org/

L'Heure H
Donjons et Dragons : Aux origines d'un phénomène mondial

L'Heure H

Play Episode Listen Later Mar 31, 2025 39:40


Donjons et Dragons est né en 1974 dans le Wisconsin, grâce à la passion de Gary Gygax, Don Kaye et Dave Arneson pour les jeux de stratégie et l'univers fantastique. Ce jeu de rôle sur table, révolutionnaire pour l'époque, propose aux joueurs d'incarner des personnages uniques dans un monde de fiction médiévale où narration, imagination et dés sont rois. D'abord financé à la hâte par ses créateurs, il est autoédité via la société TSR. Contre toute attente, le succès est immédiat. Malgré la mort soudaine de Don Kaye et les conflits avec Arneson, Gygax poursuit l'aventure. Mais en 1985, il est lui-même évincé de TSR. Le jeu continue néanmoins son expansion, jusqu'à devenir culte. En 1997, Wizards of the Coast rachète la licence et relance la machine. Aujourd'hui, Donjons et Dragons reste une référence incontournable du jeu de rôle et un pilier de la culture geek mondiale. Merci pour votre écoute Vous aimez l'Heure H, mais connaissez-vous La Mini Heure H https://audmns.com/YagLLiK , une version pour toute la famille.Retrouvez l'ensemble des épisodes de l'Heure H sur notre plateforme Auvio.be :https://auvio.rtbf.be/emission/22750 Intéressés par l'histoire ? Vous pourriez également aimer nos autres podcasts : Un jour dans l'Histoire : https://audmns.com/gXJWXoQL'Histoire Continue: https://audmns.com/kSbpELwAinsi que nos séries historiques :Chili, le Pays de mes Histoires : https://audmns.com/XHbnevhD-Day : https://audmns.com/JWRdPYIJoséphine Baker : https://audmns.com/wCfhoEwLa folle histoire de l'aviation : https://audmns.com/xAWjyWCLes Jeux Olympiques, l'étonnant miroir de notre Histoire : https://audmns.com/ZEIihzZMarguerite, la Voix d'une Résistante : https://audmns.com/zFDehnENapoléon, le crépuscule de l'Aigle : https://audmns.com/DcdnIUnUn Jour dans le Sport : https://audmns.com/xXlkHMHSous le sable des Pyramides : https://audmns.com/rXfVppvVous aimez les histoires racontées par Jean-Louis Lahaye ? Connaissez-vous ces podcast?Sous le sable des Pyramides : https://audmns.com/rXfVppv36 Quai des orfèvres : https://audmns.com/eUxNxyFHistoire Criminelle, les enquêtes de Scotland Yard : https://audmns.com/ZuEwXVOUn Crime, une Histoire https://audmns.com/NIhhXpYN'oubliez pas de vous y abonner pour ne rien manquer.Et si vous avez apprécié ce podcast, n'hésitez pas à nous donner des étoiles ou des commentaires, cela nous aide à le faire connaître plus largement. Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.

Trick or Treat Radio
TorTR #655 - Tie Me Up Before You Go-Go

Trick or Treat Radio

Play Episode Listen Later Feb 14, 2025 130:18


Send us a textA young, expectant wife must figure out how to stop her husband's late night podcast binge habit before he harms himself or his family. On Episode 655 of Trick or Treat Radio we discuss the South Korean film, Sleep from director Jason Yu! We also talk about some of our favorite movies that involve sleep/dreams/nightmares as part of the plot, reminisce about obscure 70s and 80s toys, and have a chat about Satanic Panic. So grab your sleeping pills to keep you awake, call the family Shaman, and strap on for the world's most dangerous podcast!Stuff we talk about: Legendary bitching, Satanic Panic, Twisted Sister, Gary Gygax, Dave Arneson, Dungeons and Dragons, Don “Balloon” Knotts, Three's Company, Clyde's Car Crusher, the gas shortage of the 70s, MaXXXine, Vortex, Gaspar Noe, technicolor dreamf*ck, Dario Argento, Dune Part One and Two, “Haley's Comet” Pontiac Firebird, Alex Bregman, Boston Red Sox, you down with OBP?, Wrestlemania, Mike Tyson, Bruno Sammartino, Bob Backlund, The Machinist, Paranormal Activity, Sleepwalkers, Doctor Sleep, Nightmare on Elm St., Richard Lynch, Bad Dreams, E.G. Daily, Dean Cameron, Dream Scenario, In Dreams, What Dreams May Come, Inception, Woody Allen's Sleeper, Dreamscape, Come True, Sandman, Flatliners, The Nightmare, Room 237, Invasion of the Body Snatchers, Insidious, The Cell, Poltergeist III, The Fallen, The Fall, Rosemary's Baby, Mean Street Posse, Jack Black, Kyle Gass, Snoop, Al Snow, Sleep, Jason Yu, shooting fish in a barrel, sexy-time straps, Korean Fred Willard, Se7en, Bong Joon-ho, The Host, Parasite, Lee Sun-kyun, Jung Yu-mi, Natasia Demetriou, David Lynch's Dune, G.I. Joe figures, Sci-Fi epics, Dr. Dune, Zod Bless You, Denis Villeneuve, Chekhov's Pomeranian, Owen Hart, Timestalker, Alice Lowe, Armchair Cowboy, and The Jeff Jarrett Rorschach Test.Support us on Patreon: https://www.patreon.com/trickortreatradioJoin our Discord Community: discord.trickortreatradio.comSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comStart your own podcast: https://www.buzzsprout.com/?referrer_id=386Use our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TrickOrTreatRadioInstagram: http://instagram.com/TrickorTreatRadioSupport the show

Wandering DMs
Original vs. Basic D&D Part 3 | Combat! | Wandering DMs S06 E39

Wandering DMs

Play Episode Listen Later Dec 2, 2024 59:51


Dan & Paul revisit the Original vs. Basic Dungeon & Dragons collision. This time: As similar as the early editions are, a fundamental place where they differ is the combat turn sequence. Moldvay's B/X rules have a unique turn sequence not seen in other versions of D&D. And for Original D&D (1974), can you even find the turn sequence, anyway? Plus other acts of critical violence. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

They Create Worlds
D&D & Video Games 2E

They Create Worlds

Play Episode Listen Later Dec 1, 2024 102:05


TCW Podcast Episode 223 - D&D & Video Games 2E   In the second part of our exploration of Dungeons & Dragons and its connection to video games, we examine the game's refinement and rise in popularity. D&D was a groundbreaking experience, brought to life through Gary Gygax's collaboration with others, particularly Dave Arneson, who developed many of its foundational concepts. The game evolved from miniature wargaming focused on medieval combat, with Tolkien-inspired high fantasy elements added later as an afterthought. These fantasy rules closely resembled those of Rules for Middle Earth but weren't universally embraced, as some players preferred the realism of traditional wargaming, making it challenging to satisfy both audiences. We also delve into the well-known controversy between Gygax and Arneson and the creation of the Blackmoor campaign setting. We explore how TSR released the original box set and then evolved it into AD&D. Additionally, we examine how RPGs began to take off as a whole new type of game that people could play. Finally, we look at how D&D became embroiled in the cultural backlash of the 1980s "Satanic Panic."   Transcript: https://www.theycreateworlds.com/transcripts/tcw223   Livestream 2024 Video: https://www.youtube.com/watch?v=ahP86-2H8lc   Playing at the World - Jon Peterson (Affiliate Link): https://amzn.to/3YokLZC The Elusive Shift - Jon Peterson (Affiliate Link): https://amzn.to/3C8cHVq Game Wizards - Jon Peterson (Affiliate Link): https://amzn.to/48uCtzi   Leonard Nimoy The Ballad of Bilbo Baggins Full Album Version: https://www.youtube.com/watch?v=QuQbus0xfhk Playing at the World - Rules for Middle Earth: https://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html Knights of the Dinner Table: https://kenzerco.com/ Bunnies & Burrows: https://en.wikipedia.org/wiki/Bunnies_%26_Burrows Tunnels & Trolls: https://en.wikipedia.org/wiki/Tunnels_%26_Trolls James Dallas Egbert III: https://en.wikipedia.org/wiki/James_Dallas_Egbert_III Chief Wiggum - It Almost Looks Like an Arrow: https://www.youtube.com/watch?v=Gb5k0iOBdsU Bake him away Toys!: https://www.youtube.com/watch?v=LBOvfN2Y4oo Mazes & Monsters Trailer: https://www.youtube.com/watch?v=FLi422rkUIY NYT  - D&D: Satanic Panic: https://www.youtube.com/watch?v=ATUpSPj0x-c D&D Cartoon Lore Explored: https://www.youtube.com/watch?v=l9lZxOMMufM Matel D&D Handheld Game: https://www.youtube.com/watch?v=uY2OI7sVHjQ Matel D&D Electronic Labyrinth: https://www.youtube.com/watch?v=STU1I_x0-so Advanced Dungeons & Dragons (Intellivision): https://www.youtube.com/watch?v=8MDVwAXVJ3w [Adult Themes] Dark Dungeons Comic: https://www.chick.com/products/tract?stk=0046 [Some Adult Themes] CBS - What was the Satanic Panic?: https://www.youtube.com/watch?v=plEImKEIRm8 (BADD) Bothered About Dungeons & Dragons: https://www.youtube.com/watch?v=D7Ies6NVAeA   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Dekahedron RPG Podcast
151: Slavery in RPGs

Dekahedron RPG Podcast

Play Episode Listen Later Nov 26, 2024 11:10


Joe examines a challenging topic: the portrayal of slavery in the early days of tabletop role-playing games. As the holiday season approaches, he takes a moment to reflect on the darker aspects of gaming history that often go unexamined. Beginning with his insights from OSR October and Dave Arneson's First Fantasy Campaign, Joe highlights how slavery is presented as a commodity, complete with pricing mechanisms for male and female slaves. He contrasts this with the portrayals in other early RPGs (Tunnels & Trolls and Empire of the Petal Throne) where the treatment of slavery raises serious ethical concerns. Exploring the absence of slavery in TSR's D&D and how it was used to depict villains in AD&D modules, Joe emphasizes the importance of portraying slavers as true villains in the narrative. He also touches on Judges Guild's manumission rules, offering a glimmer of hope within the context of gaming, suggesting that characters can indeed act as liberators. Throughout the episode, Joe shares his personal stance that slavery has no place in heroic narratives, insisting that players should not embody slavers. He encourages a reevaluation of how these sensitive topics are handled in modern gaming, advocating for narratives that align with values of empathy and justice. Join Joe as he engages with this critical topic, inviting listener feedback and thoughts on the role of morality in gaming. Key Points Covered: * Historical context of slavery in early TTRPGs * Analysis of Dave Arneson's First Fantasy Campaign * The troubling mechanics of Tunnels & Trolls * Absence of slavery in TSR's D&D and its moral implications * The significance of portraying heroes as liberators * Personal reflections on gaming ethics and character choices What are your thoughts on the portrayal of slavery in RPGs? Do you allow players to engage with such themes at your table? Share your feedback with us at feedback@Dekahedron.com or leave a comment. Happy holidays, and until next time: happy gaming, happy life! Share your thoughts via:

Business of Machining
#390 50 tidbits by Dave Arneson

Business of Machining

Play Episode Listen Later Nov 15, 2024 41:01


TOPICS: Hardmilling endmills came in Heat treating and worried about warp Kern still dropping tools Kind words from a listener Solution to Saunders' tolerance issue 50 tidbits by Dave Arneson https://www.airbearings.com/old-pages/news/50-tidbits Lapping for flatness and shiny!

Dekahedron RPG Podcast
146: Trade in Blackmoor... and Beyond (OSR October)

Dekahedron RPG Podcast

Play Episode Listen Later Oct 29, 2024 20:46


Joe wraps up OSR October by exploring Dave Arneson's trade system for Blackmoor. From there, he delves into the evolution of trade mechanics in early RPGs, including the classic Traveller game. Finally he talks about his own system to handle mercantile trade by players characters in D&D and other fantasy role-playing games. Key topics covered: Blackmoor's Trade Mechanics: Discover Dave Arneson's approach to trade. Judges Guild's Trade System: Explore the foundations of trade in RPGs. Traveller's Trade System: Learn from one of the most influential space RPGs. Rolemaster's approach to handling speculative trading. Joe's home-grown solution. Links: Joe's blog post: https://vagabondgm.blogspot.com/2021/06/a-simple-trade-system.html Share your thoughts via:

Dekahedron RPG Podcast
146: Wilderness Generation in Blackmoor (OSR October)

Dekahedron RPG Podcast

Play Episode Listen Later Oct 23, 2024 18:30


Journey back to the early days of D&D with this look at random wilderness generation in Dave Arneson's Blackmoor campaign. In this episode, Joe explores the approach to wilderness creation used by one of the pioneers of role-playing games. Discover how Arneson combined random tables with detailed descriptions to bring the world of Blackmoor to life. Share your thoughts via:

Dekahedron RPG Podcast
145: XP in Blackmoor (OSR October)

Dekahedron RPG Podcast

Play Episode Listen Later Oct 15, 2024 26:17


For OSR October, Joe explores Dave Arneson's original reward system that he used in his Blackmoor while developing Dungeons & Dragons. Unlike the familiar XP system of modern D&D, Blackmoor required players to spend gold in order to gain experience points. Discover this strange and fascinating peek into the origins of the hobby, and how these mechanics differed from the more traditional approaches we see in modern RPGs. Happy gaming! Happy life! Share your thoughts via:

Dekahedron RPG Podcast
144: Magic in Blackmoor (OSR October)

Dekahedron RPG Podcast

Play Episode Listen Later Oct 8, 2024 11:11


Welcome back to OSR October! This week, Joe dives deep into the original magic system used in Dave Arneson's Blackmoor, the proto-Dungeons & Dragons campaign. Blackmoor's magic system is very different from what we see in modern D&D. Here, magic users don't memorize spells – they create potions and other formulaic concoctions that need to be prepared beforehand. These ingredients can be dangerous or difficult to find, and spells are single-use! Joe also shares his fascination with single-use magic and mentions his own homebrew rules for creating magical items that are used up after a single cast. Do you think single-use magic could be interesting? Would you try running a game with this system? Share your thoughts in the comments! Links mentioned in the episode: Rules to the Game of Dungeon: https://playingattheworld.blogspot.com/2012/08/rules-to-game-of-dungeon-1974.html Don't forget to subscribe for more OSR October goodness! Happy gaming! Happy life! Share your thoughts via:

Dekahedron RPG Podcast
143: Shallow Dives (OSR October)

Dekahedron RPG Podcast

Play Episode Listen Later Oct 1, 2024 12:37


For the first episode of OSR October, Joe dives into the early days of D&D with Dave Arneson's Blackmoor. He talks about "shallow dungeon dives" and how they evolved naturally from the megadungeons of the early days of the hobby. He also discusses the bottom-up world-building method used in Blackmoor. Get ready for a nostalgic journey through the origins of Dungeons & Dragons! #dnd #osroctober #osrtober #gaminghistory Share your thoughts via:

Dungeon Masters
The Lost Gygax Tapes - Part 1 | Episode 8

Dungeon Masters

Play Episode Listen Later Sep 16, 2024 38:05


In this first installment of a 2-part special, series creator David Kushner shares never-before-heard archived interviews with Gary Gygax and with Dave Arneson from 2007. Get a rare glimpse into the mind of a visionary, and hear firsthand about the inspirations behind Dungeons and Dragons and what they say about each other. ~~~ All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus.  ~~~ Dungeon Masters is produced by QCODE and Temple Hill. Written, directed and created by David Kushner.  ~~~ Follow us for more information: On Instagram @QCODEMedia  On Twitter @QCODEMedia Visit QCODEMedia.com  ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices

Video Game Newsroom Time Machine
Larry J. Dunlap - The Games Network, Imperial Wars

Video Game Newsroom Time Machine

Play Episode Listen Later Sep 6, 2024 244:09


The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such as cable TV and telephones, could usher in a new way of connecting people and distributing software. Our guest, Larry J. Dunlap, was one such pioneer. The company he cofounded, The Games Network almost brought that dream to the world but tragically came up short. Larry tells us of his early days as a musician, a recording entrepreneur, his entry into computing, the spectacular rise of The Games Network, its fall, and life after failure, his reinvention as an online game developer and today, as a novelist. A fascinating life as told by a true storyteller. Oh, and TV's Robin, Burt Ward, and D&D co-creator Dave Arnesson also play roles. Recorded: September 2022 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you can't see all the links, find them here: https://www.patreon.com/posts/larry-j-dunlap-108388905 https://larryjdunlap.com/ https://archive.org/details/Video_Games_Volume_1_Number_05_1983-02_Pumpkin_Press_US/page/n69/mode/2up https://www.discogs.com/artist/822821-Stark-Naked-And-The-Car-Thieves Replay August 19982, pg. 66 Gordon Walton Part 2 - EA - Origin https://www.patreon.com/posts/53726080 Gordon Walton Part 1 - Epyx - Konami - Harpoon - Gametek https://www.patreon.com/posts/52644122 https://en.wikipedia.org/wiki/Dave_Arneson https://en.wikipedia.org/wiki/Pioneer_Corporation https://www.nytimes.com/1983/08/24/business/briefs-119250.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_(TV_series) https://en.wikipedia.org/wiki/Burt_Ward https://en.wikipedia.org/wiki/Ron_Popeil http://imperialwars.com/ http://intelgames.com/ Copyright Karl Kuras  

Dev Game Club
DGC Ep 401: Heroes of Might and Magic (part one)

Dev Game Club

Play Episode Listen Later Aug 21, 2024 76:44


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based combat games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some tutorial, some standard, some campaign Issues covered: the multiverse/divergent evolution, a game that wasn't copied, long games, setting the game in its time, moving more to real-time combat, finite audiences, action became important for larger audiences, the experimentation in the space, the unexpected battle map, an automated complicated board game, tabletop wargaming, wondering how you get from the main series to this, SSI's path, playing the tutorial, the early game, resources and time and other elements, the city view, generating armies and garrisoning, other things that buildings provide, the hero doesn't fight, choosing your heroes and what units you get, retreating and surrendering, leveling your heroes, not being expected to win the first game, the world map, exploring and watching the world map progress, considering multiplayer, metaphors for humanity (computing, industry, alignments, attributes), grinding, wanting cinematography controls in in-game cutscenes, deleting the chip bag, giving the cheats, #PecsAndGlutesForLyfe. Games, people, and influences mentioned or discussed: Ubisoft, New World Computing, Jon Van Caneghem, Final Fantasy Tactics, X-COM, Populous, Black & White, Marvel Midnight Suns, Freedom Force, Wildermyth, Civilization, Richard Garriott, Kaeon, NES/SNES, Chrono Trigger, Dark Forces, Full Throttle, Jagged Alliance, Dragon Quest VI, Rayman, Hexen, Suikoden, PlayStation, Warcraft 2, The Dig, Twisted Metal, Kings Field 2, Command & Conquer, Total Annihilation, World of Warcraft, Fallout, Firaxis, Final Fantasy (series), Baldur's Gate, Diablo, David Brevik, Archon, Gary Gygax, Dave Arneson, Chivalry, Dungeons & Dragons, Fallout Tactics: Brotherhood of Steel, Commandos, SSI, Ultima (series), Eye of the Beholder, Cinemaware, Defender of the Crown, Taylor, The Sims, Majora's Mask, GURPS, Baron, Shadow Tactics, Tacoma, Assassin's Creed: Valhalla, Metal Gear Solid (series), Halo, Prince of Persia: Sands of Time, Braid, Quake, Daron Stinnett, Celeste, Jeffool, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of HOMM! Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

Homar con H presenta : Conspiranoia
Calabozos y satanicos, breves menciones sobre el D&D en casos criminales y demas cosas raras.

Homar con H presenta : Conspiranoia

Play Episode Listen Later Aug 20, 2024 23:14


SI te interesa el racismo ,satanismo , la brujería , el suicidio , la pornografía y el asesinato . Dungeons and dragons es para ti. Dungeons & Dragons es un juego de rol que permite a los jugadores crear y vivir aventuras en mundos de fantasía. Creado por Gary Gygax y Dave Arneson y publicado por primera vez en 1974, D&D es uno de los juegos de rol más influyentes y populares del mundo. Ven aqui te platico una que otra cosa curiosa sobre este juego.

Audible HARDCORE
Nerdcognito - Episode 236: Dave Arneson RIPPED OFF at GenCon; ShadowDark Sweep!

Audible HARDCORE

Play Episode Listen Later Aug 6, 2024 57:08


Did you know that Dave Arneson worked on a super-secret follow-up to Blackmoor with a nobody studio that no one has heard of?  NEITHER DID THE ARNESON ESTATE.  This disgusting grift really has RD and the boys upset, and they detail the situation for you.  Plus, Kelsey and ShadowDark sweep the ENNIEs and a Reddit redemption story.   ----more---- The News: ENNIEs and ShadowDark Venger, Dungeon Master, and Nostalgia Mystery Board Game-Turned-TTRPG! A SparkleTroll wakes up! ----more----   Grab The Village of Greenhaven for your table! A complete forest town with NPCs, events, environments, shops, surroundings, and lots of random tables!   https://www.drivethrurpg.com/product/465184/The-Village-of-Greenhaven?affiliate_id=3908211   ----more---- Episode Sponsors and Affiliates: Shop Amazon and Support the Show: https://amzn.to/3djotja *We earn a small commission for each Amazon purchase at no additional cost to you!

Wandering DMs
Original vs. Basic D&D Part 2 | Sweep the Leg | Wandering DMs S06 E25

Wandering DMs

Play Episode Listen Later Aug 5, 2024 62:05


In Part 1 Dan and Paul barely scratched the surface on the differences between Original D&D (1974) and Basic D&D (1981)! Due to popular demand they're back for more. Hopefully this time they'll escape the character creation section and get into combat, monsters, and spells, but who knows? There's the whole sweep attack issue to hammer out first. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Brainwaves - Board Game and Tabletop News Show
Brainwaves Episode 148 - Spiel Reel

Brainwaves - Board Game and Tabletop News Show

Play Episode Listen Later Aug 5, 2024 67:07


With Oliver back from the Spiel des Jahres we have interviews with the winners, chat about the controversy, dive into finances, and lift up awards. Just another day at GB HQ as we bring you the best in tabletop gaming news.    Headlines   Spiel des Jahres 2024 awards ceremony controversy https://www.spiel-des-jahres.de/preisverleihung-kennerspiel-des-jahres-2024/ Matteo Statement https://medium.com/@baddeo/why-i-wear-55cb9459d8e7   Hasbro Earnings https://www.fastcompany.com/91163137/hasbro-earnings-reveal-monopoly-go-made-3-billion-dollars   Diana Jones Award 2024 Winner Announced https://x.com/dianajonesaward/status/1818883478617723112?s=4 Tabletop Industry Network (not Indie like Iain said on the cast) https://uktin.substack.com/ Alex's email alex.speidel@unitedpaizoworkers.org   News Braincrack Games   WOTC removes credits https://www.enworld.org/threads/wotc-removes-digital-content-team-credits-from-d-d-beyond.705711/   Funforge not forging fun https://boardgamewire.com/index.php/2024/07/22/financially-troubled-funforge-nears-deal-to-get-years-delayed-monumental-kickstarter-into-the-hands-of-backers/   https://www.kickstarter.com/projects/funforge/monumental-african-empires/description   GAMA Announces First Tabletop Game Retailer Survey https://icv2.com/articles/news/view/57477/gama-announces-their-first-tabletop-game-survey Berlin Brettspiel Con 2024 visitor figures up https://www.spielbox.de/veranstaltungen/1182-berlin-brettspiel-con-mit-besucherrekord?utm_source=dlvr.it&utm_medium=twitter   Gary Gygax day https://www.visitlakegeneva.com/blog/post/celebrating-50-years-the-birthplace-of-dungeons-dragons/   Dave Arneson estate questions publisher https://www.arnesonestate.com/press   Jobs, Opportunities, and Events   https://www.facebook.com/groups/TabletopJobs   Elizabeth Hargrave List https://boardgamegeek.com/geekpreview/67/gen-con-2024-preview?designer=129337,99245,60377,154240,129338,43440,156227,91661,69754,95939,86477,115024,94364,111338,121833,137383,161639,142544,102049,6940,157015,122519,73358,97486,151267,99119,130964,27975,132398,147996,156171,160471,50567,34659,151195,69718,105088,126375,12374,132085,121227,154937,141343,152297,136220&sort=hot   Pegasus Designer Days https://pegasus.de/en/designer-days   2024 Inventor Pitch & Innovation Conference https://www.chitag.com/2024-inventor-pitch-innovation-conference   Board Game Raffle in Aid of The Trussell Trust / UK Food Banks  tabletopgamesblog.com/raffle/   Tabletop Scotland https://tabletopscotland.co.uk/   Patreon Shoutouts   Kevin Bertram https://www.fortcircle.com/   James Naylor https://naylorgames.com/   Shaun Newman game-a-lot.fun/en facebook.com/gamealotboardgames   Our Patreon https://www.patreon.com/thegiantbrain   Support Us https://giantbrain.co.uk/support-us-new/   Fanroll https://fanrolldice.com/ref/2783/   Sir Meeple https://sirmeeple.com/collections/the-giant-brain   Outro   Monopoly Go board game https://www.polygon.com/24199990/monopoly-go-board-game-announcement   Monopo-Lee-ds https://www.bbc.co.uk/news/articles/crg5jym45nmo?at_link_id=EB8F13C4-4C47-11EF-A27A-98FE1C4ACFD5&at_ptr_name=facebook_page&at_link_origin=BBC_Yorkshire&at_medium=social&at_bbc_team=editorial&at_format=link&at_campaign_type=owned&at_link_type=web_link&at_campaign=Social_Flow&fbclid=IwZXh0bgNhZW0CMTEAAR0p38NbiktK_nFnCxV5heweL5QcswVIJ1QR1UjOJnqXutFdaohfqjcPMi8_aem_aHBTlw0jdGdALeNW3-mbdA   Our Links   Thanks very much for listening. If you like what you've listened to then the best way to help us out is to share the podcast and drop us a review and rating on itunes.  You can also follow us on   Oliver: https://tabletopgamesblog.com/ Discord: https://discord.gg/3bMx2HK75r Blusky:https://bsky.app/profile/giantbrain.co.uk Instagram: https://www.instagram.com/giantbrainuk/ Facebook: https://www.facebook.com/thegiantbrain Website: https://giantbrain.co.uk/ Email: giantbrainuk@gmail.com

Wandering DMs
Original vs. Basic D&D | Who Wins the Crown? | Wandering DMs S06 E24

Wandering DMs

Play Episode Listen Later Jul 22, 2024 62:26


Let's chat about two of our favorite editions of early D&D -- Original D&D (1974) and Basic D&D (1981)! Dan & Paul run most of D&D in similar ways, but their instincts sometimes differ in which of these traditions they're coming from. What changes were made by the brilliant Tom Moldvay in Basic D&D? Were they for the better, or worse? What should new players start with today for that classic D&D experience? The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Dekahedron RPG Podcast
135: Scam? Bootleg? Legit? Star Trek RPG eBay Find

Dekahedron RPG Podcast

Play Episode Listen Later Jul 9, 2024 18:43


Joe, delves into the murky waters of online RPG sales. He shares his concerns about a potentially “scammy”/“bootleggy” listing he found on eBay for the 1978 "Star Trek, Adventure Gaming in the Final Frontier" RPG. Join this journey through the history of this game, its significance as the first licensed Star Trek RPG, and its connection to Heritage Models and Dave Arneson. He also discusses the game's evolution into Star Patrol and Starfleet Voyages. The episode takes a turn as Joe scrutinizes the eBay listing, pointing out discrepancies in the book's cover, binding, and even the barcode. He questions the legitimacy of the listing, suspecting it to be a print-on-demand version rather than an original 1978 copy. Joe also explores other listings by the same seller, raising doubts about their authenticity. He invites listeners to share their thoughts on the moral legitimacy of buying such copies and the responsibility of reporting potentially counterfeit items. This episode is a must-listen for RPG enthusiasts, collectors, and anyone interested in the ethics of online sales. Tune in for an engaging discussion that blends gaming history with contemporary issues. Share your thoughts via:

Wandering DMs
Jon Peterson | 50 Years of D&D | Wandering DMs S06 E22

Wandering DMs

Play Episode Listen Later Jul 1, 2024 61:31


One of our all-time favorite guests, Jon Peterson, D&D historian extraordinaire, returns to talk all things about the 50th anniversary of D&D. From his official "Making of Original Dungeons & Dragons 1970-1977", participation in Gen Con 50th anniversary celebrations, inclusion in the MIT Press "Fifty Years of Dungeons & Dragons" book, and the hotly-anticipated re-release of his seminal "Playing at the World", he's been super busy this year! Dan & Paul will catch up with him and find out what the highlights and new discoveries have been. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. The set also presents rules for travelling through the wilderness by land and sea, hiring specialists as well as men-at-arms, constructing fortifications and establishing baronies. The set defines movement rates and areas are using inches, like that of the miniatures rules from which the system descended. Check out The Making of Original Dungeons & Dragons 1970-1977 Find the Second Edition of Playing at the World Here This description uses material from the Wikipedia article "Dungeons & Dragons (1974)", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Fantasy/Animation
Dungeons & Dragons - The Fantasy Adventure Board Game (with Cat Mahoney)

Fantasy/Animation

Play Episode Listen Later May 6, 2024 81:28


Episode 139 marks something of a first as Chris and Alex play ‘The Fantasy Adventure Board Game' Dungeons & Dragons originally created and designed by Gary Gygax and Dave Arneson in 1974, taking on its array of characters, weapons, and quests live during the podcast with special guest (and Dungeon Master) Dr Cat Mahoney, Derby Fellow in Communication and Media at the University of Liverpool. Cat is the co-editor with Jilly Boyce Kay and Caitlin Shaw of The Past in Visual Culture Essays on Memory, Nostalgia and the Media (McFarland, 2016) and author of the monograph Women in Neoliberal Postfeminist Television Drama: Representing Gendered Experiences of the Second World War (Palgrave, 2019), as well as multiple book chapters and articles engaging with representations of gender through historical and historiographical frameworks. Discussions during this roll-by-roll episode of the Dungeons & Dragons game include the suitability of fantasy as a genre conducive to the table-top role-playing game format; the influence of Gygax and Arneson's fame upon the 1980s resurgence of fantasy cinema; Dungeons and Dragons as an enduring transmedia property and the possibilities of world-building; and how ‘metagaming' in Dungeons and Dragons offers a way to think about the player's complex relationship to character and embodiment. **Fantasy/Animation theme tune composed by Francisca Araujo** **As featured on Feedspot's 25 Best London Education Podcasts**

Twin Terrors Macabre Manor of Mead Metal and Mayhem
Episode 322: 50th anniversary of Dungeons & Dragons (2 of 7)

Twin Terrors Macabre Manor of Mead Metal and Mayhem

Play Episode Listen Later Mar 8, 2024 60:41


Welcome back to the Manor and welcome back to more Dungeons and Dragons during this, it's 50th anniversary year!  Pour a pint and enjoy as we get into the first meeting of Gary Gygax and Dave Arneson, the Chainmail rules system, and more!   Next week's episode is about the ending of Deep Purple. Get in touch with us at Podbean: https://www.podbean.com/media/share/pb-4pksr-a17e1a Or on Facebook: https://www.facebook.com/twinterrorsmacabremanormeadmetalmayhe/ Or on twitter: @Terrors_Manor On Instagram: @macabremanormeadmetalmayhem You can also find our podcast on iTunes, Spotify, Amazon, and I Heart Radio; pretty much wherever fine (and our) podcasts are aired. Image courtesy of: James

Perdidos En El Eter
Perdidos En El Éter #565 - Cincuenta Años De Dungeons & Dragons

Perdidos En El Eter

Play Episode Listen Later Mar 1, 2024 186:35


En 1974, Dave Arneson y Gary Gygax, junto a un grupo de amigos y colaboradores, publicaron la edición original de Dungeons & Dragons, el primer juego de rol de la historia. Al menos, el primer juego de rol pensado como tal, y el primero comercializado, y el comienzo de un hobby y una industria que dio lugar a cientos y miles de juegos distintos, y millones de jugadores en el mundo. Además, cinco ediciones... no, como siete... o diez... porque no es una línea de tiempo derecha y normal, sino un árbol con varias ramas, muchas veces en paralelo. Chris nos trae la historia de cada edicion, junto a MaGnUs y Ez... que rueden los dados. Escuchalo en tu plataforma de podcasts favorita. Próximo programa: Comics (Fire Power, Local Man, Superman: Lost, y X-Men: Fall of X).

Biggus Geekus
Gygax vs Arneson: Battle Royale

Biggus Geekus

Play Episode Listen Later Feb 14, 2024 125:57


Episode 178 Streamed Live Tuesday February 13, 2024 Main Topic: Who is the true Dungeon Master…Gary or Dave? A review of two documentaries: 1.) Secrets of Blackmoor: A Tue History of Dungeons & Dragons https://www.imdb.com/title/tt9301886/plotsummary/?ref_=tt_ov_pl 2.) The Dreams in Gary's Basement https://www.imdb.com/title/tt10621206/ Both movies painted their respective subjects in a good light Blackmoor for Mr Arneson's part and Dreams for Mr Gygax. However neither treated the other's subject in a bad light, letting the ages old schism remain in the past. Both mostly focused on the positive contributions each paid to our hobby. Secrets of Blackmoor went into great detail about how the tabletop RPG hobby sprung from war gaming, largely though Dave Arneson's efforts. Dreams focused on Gary Gygax's similar journey detailing the rise and fall of TSR and its eventual purchase by Wizards of The Coast. In light of these two documentaries, it seems the hobby owes it existence to both of these visionaries, though it is uncertain as to who gets top billing. At this point it hardly matters. Modules or Roll Your own? Modules/Pre-packaged Adventures Advantages: all encounters and stats done for you, plot ready to go, read-n-run (???), nice maps & visuals, and can dovetail with your own ideas(can even steal them from modules) and they can be fun to read. Disadvantages: may not fit your group, too railroad-y, costly($?), may need to shoe horn the current campaign/party situation into the adventure( Slavers series??/), politicization of games could creep in and long adventure paths/modules can be a lot to read and prepare even though it is all laid out for you. Rolling Your Own Advantages: easier to prep(theoretically), can react on the fly w/o worry of “messing” up the adventure, do not have to spend time reading, allows you infinite freedom and you can tailor it to your group from the start. Disadvantages: must make your own maps & prep time/write stats( ?), may need to use monster books/charts/random tables and “wing'in it” can result in non-sensical situations ( “ an aboleth, that doesn't make any sense!”), inspiration can run dry, Big Geek Con 2: get ticket at - https://tabletop.events/conventions/big-geek-con-2024 September 20-22, 2024/$30 for those who are 13+ Parents must be always with their children. We are not babysitters. Four Points by Sheraton Saginaw 4960 Towne Centre Road, Saginaw, MI 48604 +1 989 790 5050 Shameless Plug Time: If you would like to support our show, please like, subscribe, and share us where you are listening or viewing the show. We are on all the socials, video and podcast places as well. Cash Support PayPal: https://paypal.me/biggusgeekus Streamlabs: https://streamlabs.com/biggusgeekus1/tip Ko-fi: https://ko-fi.com/biggusgeekus Patreon: https://www.patreon.com/BiggusGeekus On the Web:  Website: www.biggusgeekuspodcast.com Email: thegeeks@biggusgeekuspodcast.com Big Geek Emporium: https://biggeekemporium.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/biggusgeekus/message Support this podcast: https://podcasters.spotify.com/pod/show/biggusgeekus/support

Material Girls
Dungeons and Dragons x Ludology

Material Girls

Play Episode Listen Later Feb 6, 2024 71:28


Do you play D&D? Do you have a friend who does, but you don't totally *get* what it is? Did you see the recent film Dungeons and Dragons: Honor Among Thieves and think "wow, that role playing game went MAINSTREAM!?" Then this episode is sure to satisfy your curiosity about this zeitgeisty game! Hannah, who herself plays D&D, leads Marcelle through a history of the tabletop role-playing game created by Dave Arneson and Gary Gygax, tracing its origins all the way to Dungeons & Dragons 5E (the most recent edition). They then use ludology, the study of games and gaming, to understand the unique role D&D has at the intersection of gaming and narrative. And then, as always, the episode is wrapped up with a beautifully tied together thesis (from Hannah) about the transformation, or rather, realization of the game through the radical acts of people playing it. To learn more about the research that went into today's episode, be sure to follow Witch, Please Productions on Substack at https://ohwitchplease.substack.com! And if you like our show, please share it with family and friends! Word-of-mouth is the primary way we reach new listeners who are interested in feminist materialist critique, pop culture and laughing at and from within *the discourse.*We'll be back in two weeks for another episode, but until then, be sure to check out all the bonus content we have on our Patreon at Patreon.com/ohwitchplease. You can learn more about the show at ohwitchplease.ca and on our instagram at instagram.com/ohwitchplease! Want more from us? Check out our website ohwitchplease.ca.***Material Girls is a show that aims to make sense of the zeitgeist through materialist critique* and critical theory! Each episode looks at a unique object of study (something popular now or from back in the day) and over the course of three distinct segments, Hannah and Marcelle apply their academic expertise to the topic at hand.*Materialist Critique is, at its simplest possible level, a form of cultural critique – that is, scholarly engagement with a cultural text of some kind – that is interested in modes of production, moments of reception, and the historical and ideological contexts for both. Materialist critique is really interested in the question of why a particular cultural work or practice emerged at a particular moment. Music Credits:“Shopping Mall”: by Jay Arner and Jessica Delisle ©2020Used by permission. All rights reserved. As recorded by Auto Syndicate on the album “Bongo Dance”. Hosted on Acast. See acast.com/privacy for more information.

Material Girls
Dungeons and Dragons x Ludology

Material Girls

Play Episode Listen Later Feb 6, 2024 71:28


Do you play D&D? Do you have a friend who does, but you don't totally *get* what it is? Did you see the recent film Dungeons and Dragons: Honor Among Thieves and think "wow, that role playing game went MAINSTREAM!?" Then this episode is sure to satisfy your curiosity about this zeitgeisty game! Hannah, who herself plays D&D, leads Marcelle through a history of the tabletop role-playing game created by Dave Arneson and Gary Gygax, tracing its origins all the way to Dungeons & Dragons 5E (the most recent edition). They then use ludology, the study of games and gaming, to understand the unique role D&D has at the intersection of gaming and narrative. And then, as always, the episode is wrapped up with a beautifully tied together thesis (from Hannah) about the transformation, or rather, realization of the game through the radical acts of people playing it. To learn more about the research that went into today's episode, be sure to follow Witch, Please Productions on Substack at https://ohwitchplease.substack.com! And if you like our show, please share it with family and friends! Word-of-mouth is the primary way we reach new listeners who are interested in feminist materialist critique, pop culture and laughing at and from within *the discourse.*We'll be back in two weeks for another episode, but until then, be sure to check out all the bonus content we have on our Patreon at Patreon.com/ohwitchplease. You can learn more about the show at ohwitchplease.ca and on our instagram at instagram.com/ohwitchplease! Want more from us? Check out our website ohwitchplease.ca.***Material Girls is a show that aims to make sense of the zeitgeist through materialist critique* and critical theory! Each episode looks at a unique object of study (something popular now or from back in the day) and over the course of three distinct segments, Hannah and Marcelle apply their academic expertise to the topic at hand.*Materialist Critique is, at its simplest possible level, a form of cultural critique – that is, scholarly engagement with a cultural text of some kind – that is interested in modes of production, moments of reception, and the historical and ideological contexts for both. Materialist critique is really interested in the question of why a particular cultural work or practice emerged at a particular moment. Music Credits:“Shopping Mall”: by Jay Arner and Jessica Delisle ©2020Used by permission. All rights reserved. As recorded by Auto Syndicate on the album “Bongo Dance”. Hosted on Acast. See acast.com/privacy for more information.

Wandering DMs
What Do You Need to Play Original D&D? | Recommended Equipment | Wandering DMs S06 E05

Wandering DMs

Play Episode Listen Later Feb 5, 2024 66:07


Dan & Paul analyze the -- sometimes surprising! -- list of recommended equipment in Original D&D. Sure, you should have dice, paper, and pencils. But is the 3-ring notebook and drafting equipment really needed for the referee and each player? How about the multiple other games you need, Chainmail and Outdoor Survival? And what does say about using miniature figures? The original Dungeons & Dragons set, subtitled Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures, was written by Gary Gygax and Dave Arneson, and was published by TSR in 1974 as a digest-sized boxed set in a brown wood-grain box. The set included three digest-sized books: the 36-page "Volume 1: Men & Magic", the 40-page "Volume 2: Monsters & Treasure", and the 36-page "Volume 3: The Underworld & Wilderness Adventures". The set also included six reference sheets of tables and charts. Advertisements for the game first started appearing in Spring 1974. This set features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, hobbit); and only three alignments (lawful, neutral, and chaotic). The rules assume that players have owned and have played the miniatures wargame Chainmail and that they have used its measurement and combat systems. An optional combat system is included within the rules that later developed into the sole combat system of later versions of the game. In addition, the rules presumed ownership of Outdoor Survival, an Avalon Hill board game for outdoor exploration and adventure. Check out Dan's upcoming miniatures-casting stream This description uses material from the Wikipedia article "Dungeons & Dragons (1974)", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Idle Red Hands
The Weekly LIVE 220 – Making of D&D Book, Shin Megami Tensei RPG, Artists Leaving GW, CoolStuffInc and MCDM

Idle Red Hands

Play Episode Listen Later Dec 12, 2023 46:35


  The upcoming historical book, “The Making of Original Dungeons & Dragons: 1970-1976,” delves into the first six years of Dungeons & Dragons (D&D) history. The 500-page book, not intended as a playable module or rulebook, features annotated pages and letters between D&D's co-creators, Gary Gygax and Dave Arneson. The book, set for a general […]

The Goblins and Growlers Podcast
Does D&D's 2024 Release Slate Excite You? | The Goblins and Growlers Podcast

The Goblins and Growlers Podcast

Play Episode Listen Later Dec 11, 2023 68:48


On Today's Goblins and Growlers Podcast We'd planned today to talk about Kobold Press' “Tales of the Valiant"/Project Black Flag, but had to change things up a bit. Brandon and a few of the other Goblins were at PAX Unplugged the weekend before last when Wizards of the Coast announced the 2024 lineup of Dungeons & Dragons books. So, much like last year, we decided to dive into the list a little bit to see if anything excited us. It's an interesting slate, but also very different from what came out in 2023. The 2024 D&D releases Descent into the Lost Caverns of Tsojcanth, an update of a First Edition module. Vecna: Eve of Ruin, featuring, obviously, the lich-god Vecna. Supposedly, this is some kind of tour of the D&D Multiverse. The 2024 Player's Handbook, part of the rules update formerly known as One D&D. The Making of Original Dungeons and Dragons: 1970-1976, a collection of letters between D&D creators Gary Gygax and Dave Arneson along with images and scans from the original books with edits and footnotes. These letters have never been released to the public before. Quests from the Infinite Staircase, an anthology collection of adventures. We dig into detail on all these, including the potentially leaked and possibly incorrect release dates for them, during this episode of “The Goblins and Growlers Podcast.” Also, here's an embarrassing picture of Brandon from PAX: JOIN OUR MONTHLY GAMING NEWS NEWSLETTER https://goblinsandgrowlers.beehiiv.com/subscribe JOIN 800+ GOBLINS ON OUR DISCORD http://bit.ly/goblindiscord LISTEN, RATE, AND SUBSCRIBE! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below: https://instagram.com/WayOfBrandolore  https://twitter.com/BlackCloakDM https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best actual play) The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying-game content and events company dedicated to inclusivity through TTRPGs.

Mad Dungeon
MD 228 TacocaT Cafe w/ Matthew Grau (CthulhuTech, Gwar vs. Time, League of Legends)

Mad Dungeon

Play Episode Listen Later Sep 13, 2023 80:58


This week's guest is Matthew Grau of WildFire Games and we talked about his upcoming CthulhuTech: The Shadow War Quick-Start Rules (V2), working with the scumdogs of the universe to create his deck-building game Gwar vs. Time, his stint at Riot Games building the world of League of Legends, and growing up in the Twin Cities with D&D's Dave Arneson in his life.—Follow WildFire Games: Website - FB - DiscordThis pleasant cafe's walls are lined with tables and cat-condos covered in a menagerie of delicious tacos, hot sauce and churros. The proprietors are Keeper, a kindly middle-aged woman who'll train you to see a TacocaT, and Sage, an old, bearded, zen dude with long hair who'll teach you to symbiotically bond with a TacocaT. They're both wearing deer antlers covered in hanging crystals.To see a TacoCaT, you must clear your mind and think only taco thoughts. When you do, there's a ton of them. They're everywhere and it's cat chaos. They're pouring out of an interdimensional TacocaT waterfall into a cuddle puddle pool in the center of the room.A TacocaT is an adorable, squamous, symbiotic dream cat from the elemental plane of tacos. They have hard-taco-shell armor with fur tufts poking out between their plates, a hot-sauce hiss, and excrete delicious churros. When you bond with a TacocaT, they can regurgitate an infinite amount of tacos of whatever variety you can imagine, and they can attach to you to create a full body TacocaT armor. A TacocaT chooses its symbiotic host and bonds for life.Art: Tiger Wizard  Words: Steve AlbertsonStory by: Andrew Bellury, Steve Albertson, Matthew Grau—This episode is sponsored by Exalted Funeral, and we talk about ARC: Doom Tabletop RPG by momatoes aka Bianca Canoza. It's a rules-lite, tension-heavy, adventurous race against the clock to slay the apocalypse. —ANNOUNCEMENTSDungeon Cats is a rules-light, casual TTRPG by our own Tiger Wizard. The pre-launch page is now live on the Epic Level's Kickstarter! We'll be podcasting live at Gamehole Con in Madison on Oct. 19th- 24th. The Epic Levels - Armor Classy CDungeon is available for purchase at Exalted Funeral. —Thanks for listening to Season Two of the Epic Levels Mad Dungeon podcast, where D&D hip hop group Epic Levels and a guest create a system-neutral, playable dungeon room using improv, comedy, and lifetimes wasted on roleplaying games.You can support us via Patreon for early episode releases, bonus map content, extra art, access to our discord server, and lots of other exclusive goodies.Get nerd merch and stay up to date with socials: HEREMad Dungeon is hosted by Andrew Bellury, Steve Albertson, and produced by Zach Cowan.Theme song by Epic Levels and beat by Mason Grant.© 2023 Epic Levels. All characters in this adventure–even those based on real people–are entirely fictional.

AI Society
[S1:E11] AI for D&D with Ella

AI Society

Play Episode Listen Later Jun 14, 2023 8:24


What happens if we us AI simply to have fun? Whats wrong with that? I don't see anything wrong with that. Ella Episodes 3/3 Ella Socials: Instagram: female_perk Our Socials: Twitter: https://twitter.com/societyamiright?s=21&t=KacaE0dpyCnt1Xx-Mp9r6w Spotify: https://open.spotify.com/show/49Mt0BcgNjmIbVCrV5kOav?si=1624a54625a54741 Apple Podcast: https://podcasts.apple.com/us/podcast/society-am-i-right/id1507978353 TikTok: https://www.tiktok.com/@societyamiright?_t=8bTaCV0tfbf&_r=1 Instagram: https://instagram.com/societyamiright_podcast?igshid=YmMyMTA2M2Y= D&D stands for Dungeons & Dragons, which is a popular tabletop role-playing game (RPG) created by Gary Gygax and Dave Arneson in the 1970s. It is often considered the first modern role-playing game and has since become an influential and iconic part of gaming culture. In Dungeons & Dragons, players assume the roles of fictional characters within a fantasy world. One player takes on the role of the Dungeon Master (DM), who serves as the game's storyteller, referee, and guide. The other players create their own characters, each with their unique abilities, skills, and backstories. The game revolves around collaborative storytelling and uses a set of rules to determine the outcomes of character actions and interactions with the game world. The rules cover aspects such as combat, exploration, skill checks, and magic. The gameplay typically involves the players describing their character's actions and decisions, while the DM presents challenges, non-player characters (NPCs), and the overall narrative. The DM describes the world, sets the scenes, and resolves the consequences of the players' choices. The outcome of various actions is often determined by rolling dice, which introduces an element of chance and unpredictability to the game. Dungeons & Dragons offers a wide range of possibilities and adventures. Players can embark on quests, battle monsters, solve puzzles, interact with NPCs, acquire treasure, and develop their characters over multiple gaming sessions or campaigns. The game encourages creativity, imagination, teamwork, and problem-solving. It has inspired numerous spin-offs, adaptations, video games, novels, and has a strong and dedicated community of players around the world. Dungeons & Dragons continues to evolve, with new editions and expansions released over the years, ensuring its longevity and continued popularity.

Wiz Biz with Alexx and Erik
Creepy train conductors, wolf-based mating rituals, rave bears, and idiotic hotdogs

Wiz Biz with Alexx and Erik

Play Episode Listen Later Jun 13, 2023 56:52


It's another whizzer, where we learn that girls love fun more than anything! In this episode, Alexx and Erik burn through four season 2 episodes of Adventure Time:S2 E19 "Mystery Train"S2 E20 "Go With Me"S2 E21 "Belly of the Beast"S2 E22 "The Limit"We are rapidly approaching the amazing season two finale, but in the meantime, enjoy some classic Finn, Jake, Princess Bubblegum, and Marceline adventures. Just remember: "Before you can talk to the chief, you must party with the chief. It is the only way!"(Thanks, Party Pat.)Check out these links!Check out these links!Periphery by Alexx BollenPictures of Gary GygaxPictures of Dave Arneson

Wandering DMs
Wargame Lessons | Revising Fantasy Medieval Campaigns | Wandering DMs S05 E17

Wandering DMs

Play Episode Listen Later May 29, 2023 61:40


Paul & Dan reflect on lessons we've learned for our D&D games based on playing wargames in the recent past. Is there anything we can use to improve our fantasy RPG? Heck, yes! The original Dungeons & Dragons set, subtitled Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures, was written by Gary Gygax and Dave Arneson, and was published by TSR in 1974 as a digest-sized boxed set in a brown wood-grain box. The set included three digest-sized books: the 36-page "Volume 1: Men & Magic", the 40-page "Volume 2: Monsters & Treasure", and the 36-page "Volume 3: The Underworld & Wilderness Adventures". The set also included six reference sheets of tables and charts. A wargame must simulate warfare to a reasonable degree of realism, though what counts as sufficient realism depends on the players. Military wargames need to be highly realistic because their purpose is to prepare officers for real warfare. Recreational wargames only need to be as realistic as it pleases the players, so in most recreational wargames the emphasis is on verisimilitude, i.e. the satisfactory appearance of realism. In any case, no wargame can be perfectly realistic. A wargame's design must make trade-offs between realism, playability, and fun, and function within the constraints of its medium. Fantasy wargames arguably stretch the definition of wargaming by representing fictional or anachronistic armaments, but they may still be called wargames if they resemble real warfare to the satisfaction of the players. For example, Warhammer Fantasy Battle has wizards and dragons, but the bulk of the armaments are taken from medieval warfare (spearmen, knights, archers, etc.). Validation is the process by which a given wargame is proven to be realistic. For historical wargames, this usually means being able to accurately recreate a certain historical battle. Validating military wargames is sometimes tricky as they are typically used to simulate hypothetical future scenarios. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Wargame", which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Podcast Cinem(ação)
#504: Dungeons and Dragons: Honra Entre Rebeldes

Podcast Cinem(ação)

Play Episode Listen Later Apr 29, 2023 121:28


O RPG ("Role-playing game", ou em português "jogo de interpretação de personagens") foi uma febre entre os anos 70 e 90, tendo seu auge quando Dungeons and Dragons (D&D) foi criado em 1974 por Gary Gygax e Dave Arneson. O sistema criou uma "fórmula" que ajudava os jogadores a interpretar seus personagens e durante muitos anos, D&D e RPG foram quase sinônimos. Com o sucesso do jogo, surgiram alguns filmes, mas nenhum chegou com tanta força no mercado como o filme de dos diretores e roteiristas John Francis Daley e Jonathan M. Goldstein, que é Dungeons and Dragons: Honra Entre Rebeldes de 2023. Com um orçamento de 150 milhões de dólares, e contando com nomes no elenco como Chris Pine, Michelle Rodriguez, Regé-Jean Page, Justice Smith, Sophia Lillis e Hugh Grant, o filme tem conquistado o coração da crítica por sua diversão e ambiente leve. Porém, ainda não emplacou comercialmente, o que coloca em risco a continuidade ou a criação de uma franquia. Hoje, Rafael Arinelli recebeu Rodrigo Basso (Leitor Cabuloso), Nadja Lírio (Experimento 237) e Henrique Rizatto (Geração M) para falar um pouco sobre a importância do filme, mas principalmente para mergulhar na cultura do RPG e no significa que Dungeons and Dragons tem para inúmeros fãs. Vamos entender o que é um bardo, um paladino, e como o filme se apoia no conceito e regras do sistema do D&D para montar uma narrativa segura, engraçada e muito divertida. 3m19: Pauta Principal 1h36m07: Plano Detalhe 1h53m20: Encerramento Ouça nosso Podcast também no: Feed: https://bit.ly/feed-cinemacao Apple Podcast: https://bit.ly/itunes-cinemacao Android: https://bit.ly/android-cinemacao Deezer: https://bit.ly/deezer-cinemacao Spotify: https://bit.ly/spotify-cinemacao Google Podcast: https://bit.ly/cinemacao-google Amazon Music: https://bit.ly/amazoncinemacao Agradecimentos aos patrões e padrinhos: André Marinho Anna Foltran Bruna Mercer Charles Calisto Souza Daniel Barbosa da Silva Feijó Diego Lima Flavia Sanches Gabriela Pastori Guilherme S. Arinelli Gustavo Reinecken Katia Barga Luiz Villela William Saito Fale Conosco: Email: contato@cinemacao.com Facebook: https://bit.ly/facebookcinemacao Twitter: https://bit.ly/twittercinemacao Instagram: https://bit.ly/instagramcinemacao Tiktok: https://bit.ly/tiktokcinemacao Apoie o Cinem(ação)! Assine o Cinem(ação) e passe a fazer parte de um grupo seleto de ouvintes que têm vários benefícios. Com um valor a partir de R$5,00, você já terá direito a benefícios e o melhor de tudo, depois de 1 ano de contribuição, você ganha um presente exclusivo! Acesse a página Contribua, escolha o plano que melhor lhe atende e venha ser um apoiador do nosso canal! Plano Detalhe: (Nadja): Sistema: Kids on Bikes (Nadja): RPG Stream: 1ª Temporada - Bodas de Medo (Nadja): RPG Stream: 2ª Temporada - Ressaca (Henrique): Livros: A Trilogia do Elfo Negro de Drizzt (Henrique): Documentário: Dungeons & Dragons (Henrique): Youtube: Covil de Jogos (Basso): Podcast: Perdidos na Estante - 238 (Basso): Podcast: RPGuaxa #133 - O Bom, O Mau e O Ceifador (Rafa): Youtube: Casimiro reage: Sobrevivente Urbano Apoia.se: https://apoia.se/cinemacao

Podcast Campamento Krypton
CK#258: Dungeons and Dragons, historia de una marca multimedia

Podcast Campamento Krypton

Play Episode Listen Later Feb 26, 2023 152:29


"Tú el bárbaro, tú el arquero, acrobata, magos y el caballero." Para toda una generación, Dragones y mazmorras es una serie animada pero para otra es el juego al que juegan los niños de Stranger things. Sin embargo detrás de Dungeons and Dragons hay mucho más. El juego de rol que co-crearon Gary Gigax y Dave Arneson pasó de ser una novedad dentro del mundillo de los juegos de wargames en los años 70, a convertirse en una marca multimedia que ha generado películas, cómics, videojuegos y todo tipo de merchandising. Recorremos toda la historia de la marca hasta nuestros días en el momento que se va a estrenar una nueva pelicula de D&D. Hablamos de Dragonlance, las peripecias de Gigax, de los libros de R.A. Salvatore, de Baldur's gate, de los librojuegos de Aventura sin fin, de los tebeos de Zinco, de las diversas ediciones del juego de rol, de la música oficial de D&D,de la serie animada de Marvel Productions, de la película de Jeremy Irons y hasta de merchandising loco. Un podcast que hemos disfrutado un montón, en el que vuelve nuestro querido Superagente86. Por cierto, ¿reconocéis la intro que se ha currado nuestra pequeña colaboradora? Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Within Tolerance
Within Tolerance Episode 178 - Dave Arneson of Professional Instruments Company

Within Tolerance

Play Episode Listen Later Feb 15, 2023 87:53


In this episode, Dave Arneson, Vice President of Professional Instruments Company, shares the story of how Professional Instruments got into the precision manufacturing industry. He discusses their choice of machinery and the reasons behind it, as well as their approach to training new employees. Dave also talks about his own journey into the family business and the important lessons he learned along the way. Throughout the episode, Dave provides insights into the manufacturing industry and the unique challenges faced by precision machining companies. The book mentioned in the episode is Precision Spindle Metrology by Eric Marsh Check out PI's IGs @professionalinstrumentscompany ---------------------------------------- Help support the podcast www.patreon.com/withintolerancepodcast

Timesuck with Dan Cummins
329 - Dungeons and Dragons: Satanic Tool or Harmless Game?

Timesuck with Dan Cummins

Play Episode Listen Later Jan 2, 2023 179:04


Today we dig into the history of Dungeons and Dragons and look at what influences Gary Gygax and others drew from to create such an immersive and addictive RPG experience. We'll examine the long history of wargaming and fantasy literature to understand where games like D&D come from. And I'll lay out exactly how D&D came to be associated with Satanic influences. Fight! Fight! Fight! Fight! Fight! That'll make sense when you listen. Happy 2023 and Hail Nimrod!Wet Hot Bad Magic Summer Camps coming up quick!  Tickets go on sale the week of JANUARY 16TH. Whooooo!!!Bad Magic Productions Monthly Patreon Donation: We're giving to The Museum of Tolerance - the only museum of its kind in the world. The MOT is dedicated to challenging visitors to understand the Holocaust in both historic and contemporary contexts and confront all forms of prejudice and discrimination in our world today. For more information, you can visit www.museumoftolerance.com.Get tour tickets at dancummins.tv Watch the Suck on YouTube: https://youtu.be/unHXHwm9UfIMerch: https://www.badmagicmerch.comDiscord! https://discord.gg/tqzH89vWant to join the Cult of the Curious private Facebook Group? Go directly to Facebook and search for "Cult of the Curious" in order to locate whatever happens to be our most current page :)For all merch related questions/problems: store@badmagicproductions.com (copy and paste)Please rate and subscribe on iTunes and elsewhere and follow the suck on social media!! @timesuckpodcast on IG and http://www.facebook.com/timesuckpodcastWanna become a Space Lizard?  Click here: https://www.patreon.com/timesuckpodcastSign up through Patreon and for $5 a month you get to listen to the Secret Suck, which will drop Thursdays at Noon, PST. You'll also get 20% off of all regular Timesuck merch PLUS access to exclusive Space Lizard merch. You get to vote on two Monday topics each month via the app. And you get the download link for my new comedy album, Feel the Heat. Check the Patreon posts to find out how to download the new album and take advantage of other benefits.

Town Square with Ernie Manouse
Tabletop role-playing games play on the heart

Town Square with Ernie Manouse

Play Episode Listen Later Dec 27, 2022 50:00


Town Square with Ernie Manouse airs at 3 p.m. CT. Tune in on 88.7FM, listen online or subscribe to the podcast. Join the discussion at 888-486-9677, questions@townsquaretalk.org or @townsquaretalk. Tabletop games like Dungeons and Dragons were perceived as a threat to society. How did games played with a stack of papers and dice reach the highest peaks of pop culture status?  Brennan Lee Mulligan, renowned game master of Dimension 20, joins us to share the behind-the-scenes of the hit streaming show and answers your gameplay questions. He has led multiple campaigns for the show, including concept and character design, creation, and hosting, often with improvised dialogue and storylines, depending on the other performer's actions. Then, Jon Peterson, the author of Game Wizards: The Epic Battle for Dungeons & Dragons, guides us through the invention and rise of one of the most successful of the modern era. How did Gary Gygax and Dave Arneson create one of the most successful products in game history, only to find themselves at a loss during the height of their fame and fortune? And Jay Dragon, creator of the award-winning game Wanderhome, shares how the pandemic changed the concept of role playings games from horror and competition to healing trauma with collaboration as the goal. Crowd-sourcing campaigns are the go-to for independent game companies that produce tabletop games like Yazeba's Bed & Breakfast, which can face many hurdles as game lovers become game makers. Guests: Brennan Lee Mulligan Creator and host of Dimension 20 on Dropout Guest host on Critical Role's miniseries, Exandria Unlimited: Calamity Jon Peterson Author of Game Wizards: The Epic Battle for Dungeons & Dragons Jay Dragon Creative Director and head publisher at Possum Creek Games Creator of Wanderhome and Yazeba's Bed & Breakfast A trailer for Dimension 20's fifth season can be seen below, which takes Candyland-type elements with Game of Throne-level stakes.  This episode of Town Square is guest-hosted by Brenda Valdivia, in for Ernie Manouse. Town Square with Ernie Manouse is a gathering space for the community to come together and discuss the day's most important and pressing issues. Audio from today's show will be available after 5 p.m. CT. We also offer a free podcast here, on iTunes, and other apps.

Wandering DMs
Jon Peterson | Game Wizards | Wandering DMs S04 E46

Wandering DMs

Play Episode Listen Later Dec 5, 2022 63:30


Paul & Dan chat with D&D historian extraordinaire Jon Peterson about his latest book, Game Wizards, on the history of TSR, the makers of D&D, and the turbulent waters of changing creators and editions. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the “Satanic Panic” accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened. Order the Game Wizards from MIT Press Read Jon's Playing at the World blog Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

Dieku Podcast
OSR Gaming in Lost Dungeons of Tonisborg with Griffith Morgan

Dieku Podcast

Play Episode Listen Later Nov 3, 2022 114:37


In the summer of 1973, as Dave Arneson and Gary Gygax worked to complete the manuscript for D&D, Greg Svenson was given a play-test copy of that novel new game. He used those rules to create his own adventure dungeon. Tonisborg is the second oldest Mega Dungeon to come out of the Twin Cities group. Svenson and Arneson placed the dungeon in the world of Blackmoor, where Vestfold is located today. Sadly, several years later all copies of the maps were thought lost or destroyed. The maps came to be known as "The Lost Dungeons of Tonisborg," or "Tonisborg" for short. Decades later, during production of the documentary, Secrets of Blackmoor, a mysterious set of ten old dungeon maps was uncovered - these turned out to be photocopies of Svenson's originals. Now published with extensive background information, The Lost Dungeons of Tonisborg is not like any RPG book you've ever encountered. Step back into time with one of the oldest dungeon adventures ever created! https://www.kickstarter.com/projects/secretsofblackmoor/the-lost-dungeons-of-tonisborg https://www.secretsofblackmoor.com/ https://vimeo.com/ondemand/sobfinal https://twitter.com/Blackmoor_Film --- Send in a voice message: https://podcasters.spotify.com/pod/show/diekugames/message

3T RPG Podcast
104 - The Sad History Of Dave Arneson

3T RPG Podcast

Play Episode Listen Later Oct 17, 2022 114:12


Discord: discord.gg/uWAn92PFqJ Support the show: patreon.com/3TRPGPodcast 3TRPG Publishing on DTRPG: drivethrurpg.com/browse/pub/14829…T-RPG-Publishing

Wandering DMs
Griffith Morgan | Exploring Tonisborg | Wandering DMs S04 E37

Wandering DMs

Play Episode Listen Later Oct 1, 2022 63:02


Dan & Paul chat with Griffith Morgan about the new upcoming Kickstarter for the Lost Dungeons of Tonisborg! In 1971, Greg Svenson and his friends took part in the very first dungeon adventure game, Blackmoor, created by their friend, Dave Arneson. Then, in the summer of 1973, as Dave Arneson and Gary Gygax worked to complete the manuscript for Dungeons & Dragons, Greg was given a play-test copy of this novel new game. He used these rules to create his own adventure dungeon, The Dungeons of Tonisborg. One day, Greg loaned his maps to a friend to make copies. An unexpected disaster struck: the maps, stowed in an old magazine, were thrown away. All ten original map levels of Greg's epic mega-dungeon were thought lost forever. This lost map set came to be known as The Lost Dungeons of Tonisborg among the "Blackmoor Bunch." Thirty-five years later, during the making of the documentary film, Secrets of Blackmoor, a mysterious set of photocopied dungeon maps was unearthed. D. H. Boggs emailed copies to Greg Svenson, who instantly recognized his own handwriting, declaring that these old photocopies were indeed copies of his original Tonisborg Dungeon. Now published with extensive background information, The Lost Dungeons of Tonisborg is not like any RPG Game Module you've ever encountered before. Read more on the Lost Dungeons of Tonisborg here Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time. Thumbnail images courtesy of Craiyon.

Dev Game Club
DGC Ep 318: SimCity 2000 (part four)

Dev Game Club

Play Episode Listen Later Aug 31, 2022 73:27


Welcome to Dev Game Club, where this week we complete our series on SimCity 2000. We talk disasters and scenarios and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A new beginning and a scenario Issues covered: looking at the scenarios, recovering from disasters, plane crash disaster, choosing what disasters you would use, flooding in particular, kicking down the sandcastle, what it models and what it doesn't, wanting to have a conversation about it with your child if they played it, street-level view of community, a fun-house mirror on urban development, various areas of study referenced in the simulation, the books referenced for further study, sicknesses in the modern sim, needing an influx of cash to keep your villages going, looking at the scenarios, reflecting on Flint Michigan, choosing to reflect a real place, eminent domain, being curious about why that was included, finding compromise, focusing on progress, expose/explore/explain your passions, inherent statements in how you win, the huge scope of this game and the wish fulfillment of that, a simulation can't be everything and as a game you have to be careful, urban renewal and SimCity, the Launch arcologies. Games, people, and influences mentioned or discussed: mysterydip, Doug Bowser, Nintendo of America, Cities: Skylines, The Boys, Roger Ebert, Christopher Alexander, A Pattern Language, David Macauley, Dungeons & Dragons, Wizards of the Coast, Gary Gygax, Dave Arneson, Disney, Five Nights at Freddy's, Call of Duty, American Factory, Roger & Me, SimTown, Will Wright, Raid on Bungeling Bay, Doom, Civilization, Maxis, Midknight22, Shadow of the Colossus, ICO, Chris, Cyberpunk, High Rise, J. G. Ballard, Crash, Dredd, Megaman, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Notes: The 5e book list in the DMG is very different from the 1e list. Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

GROGTALK PODCAST
Episode 105 – Interview with Mike Carr

GROGTALK PODCAST

Play Episode Listen Later Jul 25, 2022 133:10


Join Dan and James as they have a conversation with a legend of our hobby, Mike Carr! Mike was a co-author of Don’t Give Up The Ship!, with Gary Gygax and Dave Arneson. He worked on numerous TSR products and has continued to be part of the tabletop community by producing articles, products, and runningRead More

Time For Your Hobby
Ep.201 Give Me A Natural 20! (Chris - Dungeons & Dragons)

Time For Your Hobby

Play Episode Listen Later Jul 3, 2022 51:04


(Chris - Dungeons & Dragons)   In this episode, I had the honour to have Chris as my guest. He shared with me his interest in playing Dungeons & Dragons as his hobby.   Definition: Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry. Wikipedia contributors. (2022, April 25). Dungeons & Dragons. In Wikipedia, The Free Encyclopedia. Retrieved 17:10, May 22, 2022, from https://en.wikipedia.org/w/index.php?title=Dungeons_%26_Dragons&oldid=1084660393   Chris's Links Twitter: https://twitter.com/wallofUnusual  Podcast: https://www.swellcast.com/wallofunusual/abf3b630-062b-4945-a509-a6aad283ba27/episode-one-robert-the-doll   Time For Your Hobby links: Website: Time For Your Hobby website (click to find Apple, Spotify, Google and more) Merch: TFYHpodcast (on Redbubble) Instagram: @timeforyourhobby Twitter: @tfyhpodcast Podchaser: Time For Your Hobby  Patreon: Timeforyourhobby  Email: timeforyourhobby@gmail.com     If you like this episode and think it can be helpful to someone you are more than welcome to share it and leave a review. If you want to be on my podcast or have any questions at all, by all means, contact me through any of the platforms above. So until the next episode... make some time for your hobby.   Shout out to my Patrons: Chess Talk (https://chesstalk.podbean.com/) Mélissa Sabrina Hughes Berry    Take care,   #timeforyourhobby #tfyh #podcast  #hobby #hobbies #karaoke #singing #song #karaokesinging #stage #bar #music #polyinnovator #singer #sharing #creator #fun #party #podcasts #podcasting #podcaster #interview #recording #canada #canadian #listen #network #interviews #ottawapodcast