Connecting to Apple Music.
Download This month, Mike and Roger talk about introducing players to new systems, and how much you stat up your villains.
Download This month, Mike and Roger talk about the gaming possibilities of police stories.
Download This month, Mike and Roger talk about magic and allied systems. (Apologies for quality, we had to use a backup recording for Mike.)
Download This month, Mike and Roger look at two of Mike's campaigns that have ended recently.
Download This month, Mike and Roger talk about game adaptations that have failed, or indeed that never got a chance to fail.
Download This month, Mike and Roger look at Roger's latest enthusiasm, Mongoose's revision of the Bayern campaign for 2300 AD.
Download This month, Mike and Roger talk about one-off and convention games.
Download This month, Mike and Roger consider how to steal material for RPGs, and work out an example.
Download This month, Mike and Roger consider the limitations of improvised campaigns and how to deal with rules lawyers.
Download This month, Mike and Roger once again attempt RPG-a-Day as RPG-a-Minute.
Download This month, Roger and Mike look back on our experience with Blades in the Dark. Warning, Roger gets a bit ranty.
Download This month, Mike and Roger consider our experiences with Enemy in Shadows, the first part of the classic Warhammer campaign, and look at the second edition of Reign.
Download This month, Roger and Mike consider system choice and system mastery, and look at Mike's new Blades in the Dark campaign.
Download This month, Mike and Roger consider how to do character sheets right, and ponder the future of generic systems.
Download This month, Roger and Mike can't get away from bashing dungeons, and consider the (sadly still-extant) adversarial relationship between players and game masters.
Download This month, Mike and Roger review a bumper set of Bundles of Holding, consider our gaming plans for 2024, and consider the deep history of RPGs.
Download This month, Roger and Mike consider railroading, its inevitability, and how to build characters who are a good fit for the campaign.
Download This month, Mike and Roger dissect Mongoose Traveller and a couple of campaigns Mike has run with it.
Download This month, Roger and Mike consider class-and-level and other ways of building and improving characters.
Download This month, Mike and Roger indulge once more in RPG-a-Day all at once.
Download This month, Roger and Mike consider gods (what sorts are interesting?) and revolution (which side is more fun to play on and how can we tilt that balance?).
Download This month, Mike and Roger reveal that really the world was like this all along, and consider how the Planning Scene can be restrained (and when it should be).
Download This month, Roger and Mike consider making travel interesting, and ask whether RPGs need escapism.
Download This month, Mike and Roger do an end-of-the-season review of one of Roger’s masterpieces and let their inner Grumpy Old Men out to have a rant or two.
Download This month, Roger and Mike consider social interactions modelled as combat, and magical school stories.
Download This month, Mike and Roger ask what makes a hero, and look into the benefits and drawbacks of doing character generation as a group.
Download This month, Roger and Mike wonder why Roger doesn't get narrative games, and then contemplate the criminal life.
Download This month, Mike and Roger give each other gifts, and consider how to build an almost-historical setting.
Download It's our tenth anniversary! So as a special exception to our usual format we talk to each other.
Download This month, Mike and Roger try to end slavery. Turns out it's quite hard.
Download This month, Roger and Mike revisit British history: this time, the Napoleonic Wars and the Regency.
Download This month, Mike and Roger make our usual annual visit to RPG a Day.
Download This month, Roger and Mike discuss settings that didn't start as RPGs, and how to make your home base more interesting.
Download This month, Mike and Roger contemplate another gameable age: the Stuart Restoration.
Download This month, Roger and Mike discuss the English Civil War and how it can be useful to role-playing.
Download This month, Mike and Roger contemplate madness in gaming, and attempt to don a veil of ignorance.
Download This month, Roger and Mike consider the history and utility of character classes… and do not reveal their True Names.
Download This month, Mike and Roger look at the history and current edition of RuneQuest, then talk with Dean Engelhardt about the new Cthulhu Eternal SRDs.
Download This month, Roger and Mike review Mongoose's Traveller. (We had a lot of lag, which I've tried to fix.)
Download This month, Mike and Roger wonder whether they're indulging in NPCs too much, while considering what the late Stephen Sondheim can tell us about game design.
Download This month, Roger and Mike look for inspiration for a new campaign, and look into a very old-fashioned one.
Download This month, Mike gets Roger to talk about his Second World War campaign, recently ended after fourteen years of play.
Download This month, Roger and Mike look back at En Garde! and consider fate (as distinct from FATE) and destiny.
Download This month, Mike and Roger consider adventures written by other people, and do RPG-a-Day faster than ever before.
Download This month, Roger and Mike attempt to work out what GM skills are.
Download This month, Mike and Roger look at Realm Management and other game modes which move away from the individual PC, and consider how to write a TV show bible.
Download This month, Roger and Mike (with guest vocals by Bruce) consider the British style of role-playing (if any), and a year and more of remote gaming.
Download This month, Mike and Roger have played James Bond 007 (thanks to friend of the show Brett Evill) and consider how to de-crunch a crunchy game.
Download This month, Roger and Mike celebrate episode 100.
Download This month, Mike and Roger regret a failed campaign, do each other favours, and contemplate the role of the trap in a modern game.
Download This month, Roger and Mike delve into taxonomy, looking at types of thieves and what players want from a game.