American game designer and writer
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As Dragon Con 2025 approaches, the air is thick with anticipation, and at the center of the excitement is the incomparable Charles "Rock God of Podcasting" McFall. Known for his captivating voice, insightful conversations, and passion for all things pop culture, McFall is a podcasting pioneer who has become a beloved figure in the digital media world. He's not just a voice, but a force shaping the conversation around fandom and entertainment. In a recent discussion, McFall offered a glimpse into the incredible plans for Dragon Con 2025. This year, fans can expect an even more immersive and engaging experience, with a focus on expanded gaming, a deeper dive into literature and science, and a star-studded guest list that includes actors from hit shows like The Magicians and Supergirl. McFall's role as the Director of Digital Media at Dragon Con means he's at the forefront of amplifying these voices and bringing the magic of the convention to an even wider audience. Web: https://www.dragoncon.org/ About: Dragon Con, a titan of pop culture conventions, has a rich and fascinating history that reflects the evolution of fandom itself. What began as a small gathering of enthusiasts in a single hotel has blossomed into a multi-venue, multi-genre extravaganza that draws tens of thousands of attendees each year. The Origins: A Small Gathering of Fans (1987-1989) Dragon Con's story begins in 1987 in Atlanta, Georgia. It was founded by a group of local science fiction and gaming fans who were part of an organization called the Dragon Alliance of Gamers and Role-Players (DAGR). The convention was initially a project of this group, with a board of directors that included John Bunnell, David Cody, Robert Dennis, Mike Helba, Pat Henry, and Ed Kramer. The name "Dragon" was inspired by Kramer's home computer, a Dragon 64, which also hosted a bulletin board system that served as a central hub for the group. The inaugural Dragon*Con (as it was originally stylized) was held at the Pierremont Plaza Hotel and attracted a modest 1,400 fans. It featured notable guests like author Michael Moorcock and Dungeons & Dragons co-creator Gary Gygax, and even included a performance by Blue Öyster Cult's Eric Bloom, singing songs inspired by Moorcock. This early convention established a key tradition: a big-tent approach that brought together different facets of geek culture. The event grew quickly. By 1989, with Anne McCaffrey as the Guest of Honor, attendance had more than doubled, prompting a move to the Omni Hotel and Convention Center to accommodate the swelling crowd. Rapid Expansion and Diversification (1990s-2000s) The 1990s and 2000s saw Dragon Con's explosive growth. The convention became known for its "big tent" philosophy, bringing together fans of everything from sci-fi and fantasy to comics, gaming, and anime. Key milestones during this period include: * Move to multiple hotels: As attendance soared, the convention expanded to encompass a cluster of downtown Atlanta hotels, including the Hyatt Regency, Marriott Marquis, and Hilton Atlanta. This interconnected "campus" of hotels, linked by skywalks and bridges, became a hallmark of the Dragon Con experience. * The Parade: The annual Dragon Con Parade down Peachtree Street, a showcase of elaborate and creative cosplay, was first held in 2002. It has since become a beloved and widely recognized part of the convention, drawing thousands of participants and spectators. * Charitable efforts: Dragon Con established a strong charitable component, raising money for various causes. The annual Robert A. Heinlein "Pay It Forward" blood drive, which began in 2002, is consistently one of the largest convention-based blood drives in the country. * Programming: The number of programming tracks and events expanded exponentially, covering a vast range of topics from writing and alternate history to robotics and space science. A New Era: Growth and Refinement (2010s-Present) In 2013, the convention officially dropped the asterisk from its name, becoming "Dragon Con," following a legal restructuring that severed ties with one of the original founders. This marked a new era of management and growth. In recent years, Dragon Con has continued to thrive, reaching a pre-pandemic attendance of over 85,000 in 2019. Post-pandemic, the convention has implemented attendance caps to ensure a safer and more manageable experience for all. While still a massive event, the focus has shifted to maintaining a high-quality experience, with an emphasis on unique programming, engaging workshops, and a strong sense of community. Today, Dragon Con stands as one of the world's premier pop culture conventions. It's a place where fans can not only meet their favorite celebrities and artists but also connect with fellow enthusiasts, celebrate their passions, and immerse themselves in a vibrant, inclusive, and unforgettable weekend of geek culture. Get to Know Ash Brown: Your Go-To for Inspiration and Empowerment Looking for a motivational speaker, engaging blogger, or talented producer who radiates positive energy? Look no further than Ash Brown! This multi-talented American powerhouse is a captivating media personality, an excellent event host, and a passionate advocate for helping individuals reach their full potential. Her infectious energy and genuine desire to see others succeed make her a standout in the personal development space. Dive into Ash's World: AshSaidit.com & The Ash Said It Show AshSaidit.com: This vibrant lifestyle blog and event platform is your exclusive pass to Ash's world. Discover exclusive event invitations, honest product reviews, and a wealth of engaging, informative content. Ash's blog is the perfect destination to stay in the loop and get a daily dose of her unique personality and insights. The Ash Said It Show: Prepare to be inspired by Ash Brown's popular podcast! With over 2,000 episodes and half a million listens globally, "The Ash Said It Show" is a true powerhouse of motivation. Ash engages in insightful conversations with inspiring individuals and delves into topics that truly matter, offering listeners valuable life lessons and encouragement. Why Ash Brown Stands Out: Authenticity, Optimism, and Action What truly sets Ash Brown apart is her authentic approach to personal growth. She connects with her audience on a genuine level, offering practical advice and encouragement that feels like a conversation with a trusted friend. Ash doesn't shy away from life's challenges; instead, she provides the tools to tackle them head-on. Here's why Ash Brown is a leading voice in motivation and personal development: Sunshine Personified: Ash's inherent optimism is contagious. Her positive energy empowers listeners and readers, leaving them feeling more capable and ready to embrace new challenges. Keeping It Real: Ash offers relatable, unfiltered advice that resonates with people from all walks of life. She understands that life can be tough and provides guidance that is both honest and encouraging. Turning Inspiration into Action: Beyond just feeling good, Ash provides actionable tips and practical strategies designed to help you transform your dreams into tangible realities. For a consistent dose of inspiration, real-world advice, and genuine encouragement, Ash Brown is your ultimate resource. Her incredible positivity and unwavering dedication to helping others make her the ideal guide for maximizing your life's potential. ► Goli Gummy Discounts Link: https://go.goli.com/1loveash5 ► Luxury Women Handbag Discounts: https://www.theofficialathena.... ► Review Us: https://itunes.apple.com/us/po... ► Subscribe: http://www.youtube.com/c/AshSa... ► Instagram: https://www.instagram.com/1lov... ► Facebook: https://www.facebook.com/ashsa... ► Blog: http://www.ashsaidit.com/blog #atlanta #ashsaidit #theashsaiditshow #ashblogsit #ashsaidit®Become a supporter of this podcast: https://www.spreaker.com/podcast/the-ash-said-it-show--1213325/support.
Roll for initiative! This week, V and Emily use the actual "what happened this week in fandom history" event (the USPS released Dungeons & Dragons themed stamps) purely as an excuse to talk about a meatier topic: the Satanic Panic of the 1980s and its effects on fandom... focusing on the writing of one blorbo extraordinaire, Mr. Eddie Munson. Stranger Things did a great job with Eddie and the other nerd characters! The 1980s did NOT do a great job with nerds! And for being the only two people on the internet who don't play DND, we think we did a great job with this topic...! NOTE: This episode was auto-edited by Zencastr, so it may not be as clean as our usual releases. We should be able to go back to human-edited episodes very soon! Thank you for your patience and for listening! Sources DND Forever Stamps BBC Magazine NY Times Dicebreaker University of Wisconsin-Parkside Wikipedia This Week In Fandom History is a fandom-centric podcast that tells you… what happened this week in fandom history! Follow This Week in Fandom History on Tumblr at @thisweekinfandomhistory You can support the show via our Patreon at http://www.patreon.com/thisweekinfandomhistory. If you have a fannish company, event, or service and would like to sponsor or partner with TWIFH, please contact us via our website. Please remember to rate the show 5 stars on your listening platform of choice!
(2024) National Scotch day. Entertainment from 1966. Korean War ended, First tobacco from Virginia lands in England, Atlanta Olympics bombing. Todays birthdays - Allen Breed, Jerry Van Dyke, Gary Gygax, Bobbie Gentry, Bill Engvall, Julian McMann, Maya Rudolph. Bob Hope died.Intro - Pour some sugar on me - Def Leppard https://defleppard.com/Whiskey Scotch Whiskey - The Real McKenziesHanky Panky - Tommy James & the ShondellsThere goes my everything - Jack GreeneBirthdays - In da club - 50 Cent https://www.50cent.com/Coach TV themeOde to Billy Joe - Bobbie GentryBill Engvall liveThanks for the memories - Bob HopeExit - Its not love - Dokken https://www.dokken.net/
Patroni spytali nas o światotworzenie w OSR. Czym się różni od, cóż, "normalnego" światotworzenia? Co ma do tego skala, konwencja? Co na to wszystko Gary Gygax? Czy różni się od tego co robią Story Games?
It's here at last! And we spared no expense, or cut no corner, to deliver the bedazzling finale of our playthrough of the classic TSR giants module, "The Steading of the Hill Giant Chief" by Gary Gygax. There's fire! Explosions! Giants! Expansve, painstakingly detailed sets that would rival "Ben Hur"! Orcs! Dancing! Fire! Fire! Fire! Audio only, so you'll have to take our word for it. But take our word for it.
This week the guys get to chat with Heidi and Erik Gygax Garland. Heidi is the daughter of none other than Gary Gygax and both Heidi and Erik are incredible game designers. Listen in and check them out at Gaxland.com or come see them at EGG con this year.
On the SIXth day of the SIXth month, we drop the SIXth (and clearly most cursed) installment of our DCC playthrough of Gary Gygax's classic giants module. Repent after listening!
D&D and RPG news and commentary by Mike Shea of https://slyflourish.com Contents 00:00 Show Start 01:08 Sly Flourish News: New Articles, Key of Worlds Scenario 10, COA Shipping News 06:25 D&D & RPG News: Raging Swan Bundle of Holding 09:14 Kickstarter Spotlight: Neon City Outlaws by Rodney Thompson 12:17 D&D & RPG News: D&D 2024 5.2 SRD Available in Markdown 16:51 D&D & RPG News: Patchwork Paladin on Lord of the Rings 5e Dissecting and Piecing Together 5e 21:11 Commentary: Gary Gygax's 25 Year D&D Predictions from 1999 35:41 Commentary: 25 Years of WOTC Making Fun of It's Own Products 39:46 Commentary: AI GMing Taken to the Logical Conclusion - Just Run the Whole Game For Us 42:22 DM Tip: Lightning Rods for Each 5e Class Links Subscribe to the Sly Flourish Newsletter Support Sly Flourish on Patreon Buy Sly Flourish Books: Raging Swan Bundle of Holding Neon City Outlaws D&D 2024 5.2 SRD in Markdown Pulling Apart D&D 5e – Patchwork Paladin Lightning Rods – Showcase Powerful Character Abilities
Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This special charity livestream for AIM Youth Mental Health featured bestselling author Michael Witwer as we explored the rich history of Dungeons & Dragons. From the game's origins with Gary Gygax and Dave Arneson to its lasting impact on pop culture, we covered the creators' influences, original monsters, and behind-the-scenes stories. We also took audience questions live during the show for an interactive look at the world's most iconic roleplaying game. If you are interested in checking out or helping with AIM Youth Mental Health see our link below! https://aimymh.org/
In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Part 3 of our level 4 DCC playthrough of Gary Gygax's original 1978 D&D giants adventure. It's starting to get a little epic around here.
By the grace of Rance and Clint Howard, the party ventures deeper into the steading of the hill giants. Will they be any match for what horrors lie inside? Can they withstand Rob's terrible puns? Find out as we continue our DCC playthrough of Gary Gygax's D&D classic.
Donjons et Dragons est né en 1974 dans le Wisconsin, grâce à la passion de Gary Gygax, Don Kaye et Dave Arneson pour les jeux de stratégie et l'univers fantastique. Ce jeu de rôle sur table, révolutionnaire pour l'époque, propose aux joueurs d'incarner des personnages uniques dans un monde de fiction médiévale où narration, imagination et dés sont rois. D'abord financé à la hâte par ses créateurs, il est autoédité via la société TSR. Contre toute attente, le succès est immédiat. Malgré la mort soudaine de Don Kaye et les conflits avec Arneson, Gygax poursuit l'aventure. Mais en 1985, il est lui-même évincé de TSR. Le jeu continue néanmoins son expansion, jusqu'à devenir culte. En 1997, Wizards of the Coast rachète la licence et relance la machine. Aujourd'hui, Donjons et Dragons reste une référence incontournable du jeu de rôle et un pilier de la culture geek mondiale. Merci pour votre écoute Vous aimez l'Heure H, mais connaissez-vous La Mini Heure H https://audmns.com/YagLLiK , une version pour toute la famille.Retrouvez l'ensemble des épisodes de l'Heure H sur notre plateforme Auvio.be :https://auvio.rtbf.be/emission/22750 Intéressés par l'histoire ? Vous pourriez également aimer nos autres podcasts : Un jour dans l'Histoire : https://audmns.com/gXJWXoQL'Histoire Continue: https://audmns.com/kSbpELwAinsi que nos séries historiques :Chili, le Pays de mes Histoires : https://audmns.com/XHbnevhD-Day : https://audmns.com/JWRdPYIJoséphine Baker : https://audmns.com/wCfhoEwLa folle histoire de l'aviation : https://audmns.com/xAWjyWCLes Jeux Olympiques, l'étonnant miroir de notre Histoire : https://audmns.com/ZEIihzZMarguerite, la Voix d'une Résistante : https://audmns.com/zFDehnENapoléon, le crépuscule de l'Aigle : https://audmns.com/DcdnIUnUn Jour dans le Sport : https://audmns.com/xXlkHMHSous le sable des Pyramides : https://audmns.com/rXfVppvVous aimez les histoires racontées par Jean-Louis Lahaye ? Connaissez-vous ces podcast?Sous le sable des Pyramides : https://audmns.com/rXfVppv36 Quai des orfèvres : https://audmns.com/eUxNxyFHistoire Criminelle, les enquêtes de Scotland Yard : https://audmns.com/ZuEwXVOUn Crime, une Histoire https://audmns.com/NIhhXpYN'oubliez pas de vous y abonner pour ne rien manquer.Et si vous avez apprécié ce podcast, n'hésitez pas à nous donner des étoiles ou des commentaires, cela nous aide à le faire connaître plus largement. Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.
This week, hosts Tom Zalatnai (@tomzalatnai) and Teffer Adjemian (@tefferbear) bring you the next round of match ups for Munch Madness 2025 with special guest judges Eric Silver (@el_silvero) and James Hawes (@turrethousepressmtl)! Eggs vs Corn! Cookies vs Cake! Jerry Seinfeld vs Gary Gygax! Who will move forward to the semi-finals?! Cast your tiebreaker votes at patreon.com/nobadfoodpod! This Guy Sucked! https://art19.com/shows/this-guy-sucked Multitude Productions! https://multitude.productions/ Join The Party! https://www.jointhepartypod.com/ Attach Your Resume! https://multitude.productions/ayr Phoenix Books! https://www.instagram.com/phoenixbooksndg/?hl=en Turret House Press! https://turrethousepress.ca/ Three of Cups Tea! https://www.etsy.com/ca/shop/3ofCupsTeas Subscribe to Teffer's Substack! https://substack.com/@tefferadjemian Support the show on Patreon! patreon.com/nobadfoodpod Contact us and keep up with everything we're doing over on Instagram @nobadfoodpod! Check out The Depot! www.depotmtl.org Want to be on the show? Tell us why! https://forms.gle/w2bfwcKSgDqJ2Dmy6 MERCH! podcavern.myspreadshop.ca Our logo is by David Flamm! Check out his work (and buy something from his shop!) at http://www.davidflammart.com/ Our theme music is "It Takes A Little Time" by Zack Ingles! You can (and should!) buy his music here: https://zackingles.bandcamp.com/ www.podcavern.com
"This is a really long playthrough" we hear you say. "When does it end?" Firstly, HOW DARE YOU? Secondly, it ends RIGHT HERE, in the final episode of our 5e actual play of Gary Gygax's intro to the Temple of Elemental Evil, The Village Of Hommlet.
Ernie Gygax Jr., son of Dungeons & Dragons co-creator Gary Gygax, passed away recently after struggling with health issues, as confirmed by his brother Luke. He played a pivotal role in shaping early D&D by participating in its playtesting and contributing to the game's mechanics. Notably, he introduced the character Tenser, a wizard whose […]
The sound of a dozen tramping, armored feet, followed by an ungodly thunderclap and a mysterious, thick mist billowing through the gaps surrounding it. This door's probably safe to open, right? Right? We continue our 5e playthrough of Gary Gygax's "The Village of Hommlet".
Hi guys! This is the second video is my new review series. I'm reviewing The Keep on the Borderlands, B2, by Gary Gygax. Every Sunday I'll have a new review for you. I guarantee you that no other reviewer on YouTube goes as in-depth as I do with their reviews. I know you'll love it. Enjoy!You can now listen to me on Spotify, Apple Podcasts, Locals, and Rumble, as well as YouTube. Links are below!Joe's Links:Spotify: https://open.spotify.com/show/3NYr1znhg7i0aSQoyUcI6o?si=0c71530927984ea1Apple Podcasts: https://podcasts.apple.com/us/podcast/joethelawyers-analog-mancave/id1441356270Rumble: https://rumble.com/user/joethelawyerLocals: https://joethelawyersanalogmancave.locals.comEmail: analogmancave@gmail.com Instagram: https://www.instagram.com/analogmancave Twitter: https://twitter.com/analogmancave Facebook: https://www.facebook.com/profile.php?id=100077311317522 MeWe: www.mewe.com/i/joed15 Webpage: www.analogmancave.com
Send us a textA young, expectant wife must figure out how to stop her husband's late night podcast binge habit before he harms himself or his family. On Episode 655 of Trick or Treat Radio we discuss the South Korean film, Sleep from director Jason Yu! We also talk about some of our favorite movies that involve sleep/dreams/nightmares as part of the plot, reminisce about obscure 70s and 80s toys, and have a chat about Satanic Panic. So grab your sleeping pills to keep you awake, call the family Shaman, and strap on for the world's most dangerous podcast!Stuff we talk about: Legendary bitching, Satanic Panic, Twisted Sister, Gary Gygax, Dave Arneson, Dungeons and Dragons, Don “Balloon” Knotts, Three's Company, Clyde's Car Crusher, the gas shortage of the 70s, MaXXXine, Vortex, Gaspar Noe, technicolor dreamf*ck, Dario Argento, Dune Part One and Two, “Haley's Comet” Pontiac Firebird, Alex Bregman, Boston Red Sox, you down with OBP?, Wrestlemania, Mike Tyson, Bruno Sammartino, Bob Backlund, The Machinist, Paranormal Activity, Sleepwalkers, Doctor Sleep, Nightmare on Elm St., Richard Lynch, Bad Dreams, E.G. Daily, Dean Cameron, Dream Scenario, In Dreams, What Dreams May Come, Inception, Woody Allen's Sleeper, Dreamscape, Come True, Sandman, Flatliners, The Nightmare, Room 237, Invasion of the Body Snatchers, Insidious, The Cell, Poltergeist III, The Fallen, The Fall, Rosemary's Baby, Mean Street Posse, Jack Black, Kyle Gass, Snoop, Al Snow, Sleep, Jason Yu, shooting fish in a barrel, sexy-time straps, Korean Fred Willard, Se7en, Bong Joon-ho, The Host, Parasite, Lee Sun-kyun, Jung Yu-mi, Natasia Demetriou, David Lynch's Dune, G.I. Joe figures, Sci-Fi epics, Dr. Dune, Zod Bless You, Denis Villeneuve, Chekhov's Pomeranian, Owen Hart, Timestalker, Alice Lowe, Armchair Cowboy, and The Jeff Jarrett Rorschach Test.Support us on Patreon: https://www.patreon.com/trickortreatradioJoin our Discord Community: discord.trickortreatradio.comSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comStart your own podcast: https://www.buzzsprout.com/?referrer_id=386Use our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TrickOrTreatRadioInstagram: http://instagram.com/TrickorTreatRadioSupport the show
Hi guys! This is the first video is my new review series. I'm reviewing the Village of Hommlet, T1, by Gary Gygax. Every Sunday I'll have a new one for you. I guarantee you that no other reviewer goes as in-depth as I do with their reviews. I know you'll love it. Enjoy!You can now listen to me on Spotify, Apple Podcasts, Locals, and Rumble, as well as YouTube. Links are below!Joe's Links:Spotify: https://open.spotify.com/show/3NYr1znhg7i0aSQoyUcI6o?si=0c71530927984ea1Apple Podcasts: https://podcasts.apple.com/us/podcast/joethelawyers-analog-mancave/id1441356270Rumble: https://rumble.com/user/joethelawyerLocals: https://joethelawyersanalogmancave.locals.comEmail: analogmancave@gmail.com Instagram: https://www.instagram.com/analogmancave Twitter: https://twitter.com/analogmancave Facebook: https://www.facebook.com/profile.php?id=100077311317522 MeWe: www.mewe.com/i/joed15 Webpage: www.analogmancave.com
The so-called abandoned moat house begins to reveal a threat to the village of Hommlet far greater than mere bandits, as the party ventures below ground, in the fourth part of our 5e playthrough of the Gary Gygax classic D&D module.
In a fit of productivity (don't get used to it) we give you the third installment of our 5e playthrough of the Gary Gygax classic, "The Village of Hommlet". Having regrouped at the village, the party venture once more into the ruined moat house. This time, they are certain they shall face a basilisk, or worse, their true selves (just kidding - a basilisk).
We're talking to legendary game designer and the LAST of the original TSR party, Robert J. Kuntz. Fresh off the X debacle over Dungeons & Dragons in which Elon Musk attacked Hasbro for dragging Gary Gygax and the other OG developers behind DnD, we talk to Mr. Kuntz about his opinions on the current state of tabletop gaming, his time with Gary Gygax working on Dungeons & Dragons, and his latest adventures going forward! Hosted by Kneon with Guest Co-Host GraphPaper Architect.The evolution of tabletop gaming, particularly Dungeons & Dragons, underscores the importance of creativity and imaginative play in game design, while also addressing the challenges posed by commercialization and ideological shifts within the community.00:00 Robert J. Kuntz shares his journey in tabletop gaming, highlighting his mentorship by Gary Gygax, the evolution of Dungeons & Dragons, and the importance of imaginative play in game design.31:03 The evolution of Dungeons & Dragons highlights a shift from imaginative play to commercialization, emphasizing the need for creativity and diverse engagement in gaming.46:59 Gary Gygax's legacy in tabletop gaming faces criticism from a vocal minority pushing ideological changes, while true gamers value fun and social interaction over politics, emphasizing the need for inclusive, quality design.01:09:11 TSR evolved from a small, dedicated team in a basement to a nearly million-dollar company in the 1980s, balancing creative work with the demands of mainstream success and personal freedom.01:23:48 Robert J. Kuntz highlights the need for independent creativity in game design, advocating for unique concepts and continuous refinement over repetitive templates and complex systems.01:37:03 Original Dungeons and Dragons fosters creativity and customization, contrasting with newer editions that limit imaginative play and innovation in game design.01:51:30 Emphasizing creativity and unpredictability in RPGs is crucial for player engagement, despite concerns that safety tools may hinder artistic expression.02:18:55 The podcast concludes with gratitude for the guest and an invitation for viewers to subscribe for more content.
We kick off our SIXTH season (??!!!) with a 5e playthrough of Gary Gygax's classic module "The Village of Hommlet". There's a village. There's a shifty priest. There's a ruined moat house. Everything is fine. SUBSCRIBE LIKE SHARE COMMENT
Our guests this week are Erik & Heidi Gygax Garland (GAXLAND, Egg Con) and Matt Forbeck (Marvel Multiverse RPG, Shotguns & Sorcery, Warhammer 40k, Minecraft) as we continue our Gary Con 2024 series of 50 years of Dungeons and Dragons interviews.We talk with Erik & Heidi about getting married, gun stuff, growing up Gygax, the Satanic panic, and moving back to Lake Geneva, Wisconsin. Their GAXLAND products include D&D campaign modules including a boxed set of three OD&D style digest books: Curse of Candlelight Manor (for OD&D, 5e and C&C), a two-module project The Burning Briar, and Iron Giant (AD&D, 5e, and C&C), as well as a themed cookbook Dining & Dragons – A Gygax Girl's Cookbook, featuring some Gygax family favorite recipes and stories behind them.Follow GAXLAND at: Website - Facebook - Egg ConWe talk with Matt Forbeck about Marvel Multiverse RPG, Cataclysm of Kang, the X-Men Expansion and then the Spider-Verse Expansion. Playing the ‘80s Marvel Super Heroes RPG when it came out and running it at an early Gen Con. We talk about our favorite X-Men villains. Matt likes Mr. Sinister and how he exploits Moira MacTaggert. We talked about his time at TSR working with Gary Gygax and running Pinnacle Entertainment Group. We talked about some of his novels, interactive audio adventures, comics and video games.Follow Matt Forbeck at: Website - Facebook - X - IG - LinkedIn—ANNOUNCEMENTSPAX Unplugged: December 6th through 8th in Philadelphia. Come say hi to Tiger Wizard at the Exalted Funeral booth, and play some games with Dragon Warrior every morning at the Alexandria RPG Library room.Dungeon Cats: Tiger Wizard's rules-lite TTRPG where you play feline adventures is now available at Exalted Funeral. Delve into lush carpeted dungeons to vanquish giant rats, demonic dog spawn and the half full food bowl. Fight with claws, purrs and amazing advanced reflexes for the treasures contained within. You only have 9 lives. Live them adventurously!THE MEGA DUNGEON MEN EP: Our new TTRPG fantasy meets hip hop album, The Mega Dungeon Men EP is now available on all streaming platforms. JOIN OUR MAILING LIST by clicking the newsletter button at epiclevelsrapgods.com—You can support us via Patreon Get nerd merch and stay up to date with socials: HEREMad Dungeon is hosted by Andrew Bellury, Steve Albertson, Robin Bellury and produced by Zach Cowan.Theme song by Epic Levels and beat by Jay Domingo.© 2024 Epic Levels. All characters in our adventures–even those based on real people–are entirely fictional.
TCW Podcast Episode 223 - D&D & Video Games 2E In the second part of our exploration of Dungeons & Dragons and its connection to video games, we examine the game's refinement and rise in popularity. D&D was a groundbreaking experience, brought to life through Gary Gygax's collaboration with others, particularly Dave Arneson, who developed many of its foundational concepts. The game evolved from miniature wargaming focused on medieval combat, with Tolkien-inspired high fantasy elements added later as an afterthought. These fantasy rules closely resembled those of Rules for Middle Earth but weren't universally embraced, as some players preferred the realism of traditional wargaming, making it challenging to satisfy both audiences. We also delve into the well-known controversy between Gygax and Arneson and the creation of the Blackmoor campaign setting. We explore how TSR released the original box set and then evolved it into AD&D. Additionally, we examine how RPGs began to take off as a whole new type of game that people could play. Finally, we look at how D&D became embroiled in the cultural backlash of the 1980s "Satanic Panic." Transcript: https://www.theycreateworlds.com/transcripts/tcw223 Livestream 2024 Video: https://www.youtube.com/watch?v=ahP86-2H8lc Playing at the World - Jon Peterson (Affiliate Link): https://amzn.to/3YokLZC The Elusive Shift - Jon Peterson (Affiliate Link): https://amzn.to/3C8cHVq Game Wizards - Jon Peterson (Affiliate Link): https://amzn.to/48uCtzi Leonard Nimoy The Ballad of Bilbo Baggins Full Album Version: https://www.youtube.com/watch?v=QuQbus0xfhk Playing at the World - Rules for Middle Earth: https://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html Knights of the Dinner Table: https://kenzerco.com/ Bunnies & Burrows: https://en.wikipedia.org/wiki/Bunnies_%26_Burrows Tunnels & Trolls: https://en.wikipedia.org/wiki/Tunnels_%26_Trolls James Dallas Egbert III: https://en.wikipedia.org/wiki/James_Dallas_Egbert_III Chief Wiggum - It Almost Looks Like an Arrow: https://www.youtube.com/watch?v=Gb5k0iOBdsU Bake him away Toys!: https://www.youtube.com/watch?v=LBOvfN2Y4oo Mazes & Monsters Trailer: https://www.youtube.com/watch?v=FLi422rkUIY NYT - D&D: Satanic Panic: https://www.youtube.com/watch?v=ATUpSPj0x-c D&D Cartoon Lore Explored: https://www.youtube.com/watch?v=l9lZxOMMufM Matel D&D Handheld Game: https://www.youtube.com/watch?v=uY2OI7sVHjQ Matel D&D Electronic Labyrinth: https://www.youtube.com/watch?v=STU1I_x0-so Advanced Dungeons & Dragons (Intellivision): https://www.youtube.com/watch?v=8MDVwAXVJ3w [Adult Themes] Dark Dungeons Comic: https://www.chick.com/products/tract?stk=0046 [Some Adult Themes] CBS - What was the Satanic Panic?: https://www.youtube.com/watch?v=plEImKEIRm8 (BADD) Bothered About Dungeons & Dragons: https://www.youtube.com/watch?v=D7Ies6NVAeA New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Jason Tandro, senior designer of D&D, dehumanizes old school players as "Grognards" after Elon Musk told WotC to "burn in hell" for trying to distance itself from Gary Gygax. D&D's current leadership considers old school players "not worth listening to," prioritizing a "modern audience" and "enlightened" players over the game's original creators and fans. Hasbro and Wizards of the Coast have allegedly mistreated creators like Ed Greenwood and Margaret Weis, denying proper credit and residuals for their work on Forgotten Realms and Dragonlance. Gen Con has been accused of downplaying Gary Gygax's legacy, reflecting a broader trend in tabletop gaming to distance from its roots. The D&D team anticipated backlash from "progressives" and "underrepresented groups" over original game language, but failed to foresee criticism from longtime fans.
Show us…Gary Gygax’s tenants of GM Mastery! Phil and Senda go back for one more part on the 1987 book Role-Playing Mastery. Do they stand up to the test of time? Our take is…well, mostly. MORE
Hasbro is UNLOADING a bunch of its memorabilia ahead of the possible (and very likely) relocation to Boston. Then we talk about the utter state of Dungeons & Dragons and the disrespect being shown to co-creator Gary Gygax by the rightsholders. Hasbro is facing significant backlash and financial troubles due to mismanagement of its franchises, particularly Dungeons & Dragons, leading to a shift towards digital content and the liquidation of memorabilia. 00:00 Hasbro is liquidating memorabilia and shifting focus to digital content amid backlash against Wizards of the Coast and ongoing shareholder lawsuits. 02:05 Hasbro is liquidating memorabilia and relocating its headquarters amid backlash over Dungeons & Dragons while collectors bid on a major Power Rangers auction. 04:10 Hasbro's mismanagement of franchises like Power Rangers, Transformers, and Star Wars has led to outsourcing, poor sales, and clearance pricing on products. 06:39 Hasbro's acquisition of numerous toy brands has led to a decline in their iconic IPs, leaving collectors dissatisfied and questioning the future of beloved franchises. 07:50 Hasbro's Wizards of the Coast faces backlash over Dungeons & Dragons' new licensing fees, revocation of content creation rights, and a shift to a subscription model amid ongoing controversies. 10:43 Hasbro's handling of Dungeons and Dragons has sparked outrage for disrespecting its origins while pushing a progressive agenda in the 50th Anniversary Book. 12:18 Hasbro's acquisition of Wizards of the Coast has resulted in poor decisions and controversy surrounding Dungeons and Dragons, overshadowing its original focus on Magic: The Gathering and Pokémon. 14:12 Hasbro is facing financial troubles and is likely to sell off its properties, raising concerns about the future of beloved franchises.
Show us how Gary Gygax thought you should be a master GM! Phil and Senda continue their conversation about the 1987 title Role-Playing Mastery by Gary Gygax, deciding what they think still holds true, what MORE
Show us what Gygax considered a master player! Do we agree? Do you?! Phil and Senda talk through the first 9 steps to being a Master Player according to Gary Gygax/s 1987 book Role Playing Mastery. MORE
Show us what Gygax considered a master player! Do we agree? Do you?! Phil and Senda talk through the first 9 steps to being a Master Player according to Gary Gygax/s 1987 book Role Playing MORE
In 1970, father of five Gary Gygax was fired from his job as an insurance underwriter in Chicago, in the United States of America. It may sound like a mundane event to read about but, believe it or not, this moment actually changed the gaming industry forever. Gary is the creator of table-top roleplay game, Dungeons & Dragons. In the 50 years since its release, D&D has generated billions of dollars in sales and now boasts more than 50 million players worldwide.However, Gary's story is not one of riches and success. Luke Gygax witnessed the incredible highs and lows of his father's life first hand. He shares his memories of that time with Matt Pintus. Eye-witness accounts brought to life by archive. Witness History is for those fascinated by the past. We take you to the events that have shaped our world through the eyes of the people who were there. For nine minutes every day, we take you back in time and all over the world, to examine wars, coups, scientific discoveries, cultural moments and much more. Recent episodes explore everything from football in Brazil, the history of the ‘Indian Titanic' and the invention of air fryers, to Public Enemy's Fight The Power, subway art and the political crisis in Georgia. We look at the lives of some of the most famous leaders, artists, scientists and personalities in history, including: visionary architect Antoni Gaudi and the design of the Sagrada Familia; Michael Jordan and his bespoke Nike trainers; Princess Diana at the Taj Mahal; and Görel Hanser, manager of legendary Swedish pop band Abba on the influence they've had on the music industry. You can learn all about fascinating and surprising stories, such as the time an Iraqi journalist hurled his shoes at the President of the United States in protest of America's occupation of Iraq; the creation of the Hollywood commercial that changed advertising forever; and the ascent of the first Aboriginal MP.(Photo: Gary Gygax and Luke Gygax. Credit: Luke Gygax)
Max Pearson presents a collection of the week's Witness History episodes. Our guest is Doctor Melissa Rogerson, who is a senior lecturer and board games researcher at the University of Melbourne in Australia.First, on its 50th anniversary, we hear from Luke Gygax, whose father created the fantasy role-play game, Dungeons & Dragons.Then, the first dinosaur remains discovered in Antarctica in 1986, by Argentinian geologist Eduardo Olivero.Next, Ethiopia's internal relief efforts during the famine in 1984, led by Dawit Giorgis.Plus, the fight to stop skin lightening in India with Kavitha Emmanuel who launched a campaign in 2013. Finally, Angolan singer and former athlete Jose Adelino Barceló de Carvalho, known as Bonga Kwenda, speaks about his music being banned in 1972 and going into exile.Contributors: Luke Gygax - his father Gary Gygax created Dungeons & Dragons.Doctor Melissa Rogerson - senior lecturer and board games researcher at the University of Melbourne in Australia.Eduardo Oliver - Argentinian geologist.Dawit Giorgis - in charge of Ethiopia's internal relief effort during the 1984 crisis.Kavitha Emmanuel - campaigner.Jose Adelino Barceló de Carvalho - known as Bonga Kwenda.(Photo: Vintage game modules from the role-playing game Dungeons & Dragons on display. Credit: E.Jason Wambsgans/Chicago Tribune/Tribune News Service via Getty Images).
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices