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Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
This special charity livestream for AIM Youth Mental Health featured bestselling author Michael Witwer as we explored the rich history of Dungeons & Dragons. From the game's origins with Gary Gygax and Dave Arneson to its lasting impact on pop culture, we covered the creators' influences, original monsters, and behind-the-scenes stories. We also took audience questions live during the show for an interactive look at the world's most iconic roleplaying game. If you are interested in checking out or helping with AIM Youth Mental Health see our link below! https://aimymh.org/
In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Part 3 of our level 4 DCC playthrough of Gary Gygax's original 1978 D&D giants adventure. It's starting to get a little epic around here.
By the grace of Rance and Clint Howard, the party ventures deeper into the steading of the hill giants. Will they be any match for what horrors lie inside? Can they withstand Rob's terrible puns? Find out as we continue our DCC playthrough of Gary Gygax's D&D classic.
Level Up 128 - Greyhawk Greyhawk, conocido también como el Mundo de Greyhawk, es uno de los escenarios de campaña más icónicos de Dungeons & Dragons (D&D). Creado por Gary Gygax, este mundo comenzó como un simple calabozo bajo el Castillo Greyhawk y evolucionó hasta convertirse en un universo rico y detallado. El planeta Oerth, donde se encuentra Greyhawk, tiene una geografía diversa que incluye regiones como la Flaenia, el Mar de Polvo y la Península Thillonriana- La Ciudad Libre de Greyhawk es el corazón del escenario, sirviendo como un punto de partida para muchas aventuras. Este mundo ha influido profundamente en las reglas centrales de D&D, incluyendo nombres de hechizos y objetos mágicos. Además, Greyhawk fue el escenario principal de la campaña compartida Living Greyhawk entre 2000 y 2008. Música de Uppbeat: License code: DSJHNLFTIRWBKXPO Música de Youtube
Donjons et Dragons est né en 1974 dans le Wisconsin, grâce à la passion de Gary Gygax, Don Kaye et Dave Arneson pour les jeux de stratégie et l'univers fantastique. Ce jeu de rôle sur table, révolutionnaire pour l'époque, propose aux joueurs d'incarner des personnages uniques dans un monde de fiction médiévale où narration, imagination et dés sont rois. D'abord financé à la hâte par ses créateurs, il est autoédité via la société TSR. Contre toute attente, le succès est immédiat. Malgré la mort soudaine de Don Kaye et les conflits avec Arneson, Gygax poursuit l'aventure. Mais en 1985, il est lui-même évincé de TSR. Le jeu continue néanmoins son expansion, jusqu'à devenir culte. En 1997, Wizards of the Coast rachète la licence et relance la machine. Aujourd'hui, Donjons et Dragons reste une référence incontournable du jeu de rôle et un pilier de la culture geek mondiale. Merci pour votre écoute Vous aimez l'Heure H, mais connaissez-vous La Mini Heure H https://audmns.com/YagLLiK , une version pour toute la famille.Retrouvez l'ensemble des épisodes de l'Heure H sur notre plateforme Auvio.be :https://auvio.rtbf.be/emission/22750 Intéressés par l'histoire ? Vous pourriez également aimer nos autres podcasts : Un jour dans l'Histoire : https://audmns.com/gXJWXoQL'Histoire Continue: https://audmns.com/kSbpELwAinsi que nos séries historiques :Chili, le Pays de mes Histoires : https://audmns.com/XHbnevhD-Day : https://audmns.com/JWRdPYIJoséphine Baker : https://audmns.com/wCfhoEwLa folle histoire de l'aviation : https://audmns.com/xAWjyWCLes Jeux Olympiques, l'étonnant miroir de notre Histoire : https://audmns.com/ZEIihzZMarguerite, la Voix d'une Résistante : https://audmns.com/zFDehnENapoléon, le crépuscule de l'Aigle : https://audmns.com/DcdnIUnUn Jour dans le Sport : https://audmns.com/xXlkHMHSous le sable des Pyramides : https://audmns.com/rXfVppvVous aimez les histoires racontées par Jean-Louis Lahaye ? Connaissez-vous ces podcast?Sous le sable des Pyramides : https://audmns.com/rXfVppv36 Quai des orfèvres : https://audmns.com/eUxNxyFHistoire Criminelle, les enquêtes de Scotland Yard : https://audmns.com/ZuEwXVOUn Crime, une Histoire https://audmns.com/NIhhXpYN'oubliez pas de vous y abonner pour ne rien manquer.Et si vous avez apprécié ce podcast, n'hésitez pas à nous donner des étoiles ou des commentaires, cela nous aide à le faire connaître plus largement. Distribué par Audiomeans. Visitez audiomeans.fr/politique-de-confidentialite pour plus d'informations.
This week, hosts Tom Zalatnai (@tomzalatnai) and Teffer Adjemian (@tefferbear) bring you the next round of match ups for Munch Madness 2025 with special guest judges Eric Silver (@el_silvero) and James Hawes (@turrethousepressmtl)! Eggs vs Corn! Cookies vs Cake! Jerry Seinfeld vs Gary Gygax! Who will move forward to the semi-finals?! Cast your tiebreaker votes at patreon.com/nobadfoodpod! This Guy Sucked! https://art19.com/shows/this-guy-sucked Multitude Productions! https://multitude.productions/ Join The Party! https://www.jointhepartypod.com/ Attach Your Resume! https://multitude.productions/ayr Phoenix Books! https://www.instagram.com/phoenixbooksndg/?hl=en Turret House Press! https://turrethousepress.ca/ Three of Cups Tea! https://www.etsy.com/ca/shop/3ofCupsTeas Subscribe to Teffer's Substack! https://substack.com/@tefferadjemian Support the show on Patreon! patreon.com/nobadfoodpod Contact us and keep up with everything we're doing over on Instagram @nobadfoodpod! Check out The Depot! www.depotmtl.org Want to be on the show? Tell us why! https://forms.gle/w2bfwcKSgDqJ2Dmy6 MERCH! podcavern.myspreadshop.ca Our logo is by David Flamm! Check out his work (and buy something from his shop!) at http://www.davidflammart.com/ Our theme music is "It Takes A Little Time" by Zack Ingles! You can (and should!) buy his music here: https://zackingles.bandcamp.com/ www.podcavern.com
"This is a really long playthrough" we hear you say. "When does it end?" Firstly, HOW DARE YOU? Secondly, it ends RIGHT HERE, in the final episode of our 5e actual play of Gary Gygax's intro to the Temple of Elemental Evil, The Village Of Hommlet.
Ernie Gygax Jr., son of Dungeons & Dragons co-creator Gary Gygax, passed away recently after struggling with health issues, as confirmed by his brother Luke. He played a pivotal role in shaping early D&D by participating in its playtesting and contributing to the game's mechanics. Notably, he introduced the character Tenser, a wizard whose […]
The sound of a dozen tramping, armored feet, followed by an ungodly thunderclap and a mysterious, thick mist billowing through the gaps surrounding it. This door's probably safe to open, right? Right? We continue our 5e playthrough of Gary Gygax's "The Village of Hommlet".
Hi guys! This is the second video is my new review series. I'm reviewing The Keep on the Borderlands, B2, by Gary Gygax. Every Sunday I'll have a new review for you. I guarantee you that no other reviewer on YouTube goes as in-depth as I do with their reviews. I know you'll love it. Enjoy!You can now listen to me on Spotify, Apple Podcasts, Locals, and Rumble, as well as YouTube. Links are below!Joe's Links:Spotify: https://open.spotify.com/show/3NYr1znhg7i0aSQoyUcI6o?si=0c71530927984ea1Apple Podcasts: https://podcasts.apple.com/us/podcast/joethelawyers-analog-mancave/id1441356270Rumble: https://rumble.com/user/joethelawyerLocals: https://joethelawyersanalogmancave.locals.comEmail: analogmancave@gmail.com Instagram: https://www.instagram.com/analogmancave Twitter: https://twitter.com/analogmancave Facebook: https://www.facebook.com/profile.php?id=100077311317522 MeWe: www.mewe.com/i/joed15 Webpage: www.analogmancave.com
Send us a textA young, expectant wife must figure out how to stop her husband's late night podcast binge habit before he harms himself or his family. On Episode 655 of Trick or Treat Radio we discuss the South Korean film, Sleep from director Jason Yu! We also talk about some of our favorite movies that involve sleep/dreams/nightmares as part of the plot, reminisce about obscure 70s and 80s toys, and have a chat about Satanic Panic. So grab your sleeping pills to keep you awake, call the family Shaman, and strap on for the world's most dangerous podcast!Stuff we talk about: Legendary bitching, Satanic Panic, Twisted Sister, Gary Gygax, Dave Arneson, Dungeons and Dragons, Don “Balloon” Knotts, Three's Company, Clyde's Car Crusher, the gas shortage of the 70s, MaXXXine, Vortex, Gaspar Noe, technicolor dreamf*ck, Dario Argento, Dune Part One and Two, “Haley's Comet” Pontiac Firebird, Alex Bregman, Boston Red Sox, you down with OBP?, Wrestlemania, Mike Tyson, Bruno Sammartino, Bob Backlund, The Machinist, Paranormal Activity, Sleepwalkers, Doctor Sleep, Nightmare on Elm St., Richard Lynch, Bad Dreams, E.G. Daily, Dean Cameron, Dream Scenario, In Dreams, What Dreams May Come, Inception, Woody Allen's Sleeper, Dreamscape, Come True, Sandman, Flatliners, The Nightmare, Room 237, Invasion of the Body Snatchers, Insidious, The Cell, Poltergeist III, The Fallen, The Fall, Rosemary's Baby, Mean Street Posse, Jack Black, Kyle Gass, Snoop, Al Snow, Sleep, Jason Yu, shooting fish in a barrel, sexy-time straps, Korean Fred Willard, Se7en, Bong Joon-ho, The Host, Parasite, Lee Sun-kyun, Jung Yu-mi, Natasia Demetriou, David Lynch's Dune, G.I. Joe figures, Sci-Fi epics, Dr. Dune, Zod Bless You, Denis Villeneuve, Chekhov's Pomeranian, Owen Hart, Timestalker, Alice Lowe, Armchair Cowboy, and The Jeff Jarrett Rorschach Test.Support us on Patreon: https://www.patreon.com/trickortreatradioJoin our Discord Community: discord.trickortreatradio.comSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comStart your own podcast: https://www.buzzsprout.com/?referrer_id=386Use our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TrickOrTreatRadioInstagram: http://instagram.com/TrickorTreatRadioSupport the show
Hi guys! This is the first video is my new review series. I'm reviewing the Village of Hommlet, T1, by Gary Gygax. Every Sunday I'll have a new one for you. I guarantee you that no other reviewer goes as in-depth as I do with their reviews. I know you'll love it. Enjoy!You can now listen to me on Spotify, Apple Podcasts, Locals, and Rumble, as well as YouTube. Links are below!Joe's Links:Spotify: https://open.spotify.com/show/3NYr1znhg7i0aSQoyUcI6o?si=0c71530927984ea1Apple Podcasts: https://podcasts.apple.com/us/podcast/joethelawyers-analog-mancave/id1441356270Rumble: https://rumble.com/user/joethelawyerLocals: https://joethelawyersanalogmancave.locals.comEmail: analogmancave@gmail.com Instagram: https://www.instagram.com/analogmancave Twitter: https://twitter.com/analogmancave Facebook: https://www.facebook.com/profile.php?id=100077311317522 MeWe: www.mewe.com/i/joed15 Webpage: www.analogmancave.com
The so-called abandoned moat house begins to reveal a threat to the village of Hommlet far greater than mere bandits, as the party ventures below ground, in the fourth part of our 5e playthrough of the Gary Gygax classic D&D module.
In a fit of productivity (don't get used to it) we give you the third installment of our 5e playthrough of the Gary Gygax classic, "The Village of Hommlet". Having regrouped at the village, the party venture once more into the ruined moat house. This time, they are certain they shall face a basilisk, or worse, their true selves (just kidding - a basilisk).
We kick off our SIXTH season (??!!!) with a 5e playthrough of Gary Gygax's classic module "The Village of Hommlet". There's a village. There's a shifty priest. There's a ruined moat house. Everything is fine. SUBSCRIBE LIKE SHARE COMMENT
Our guests this week are Erik & Heidi Gygax Garland (GAXLAND, Egg Con) and Matt Forbeck (Marvel Multiverse RPG, Shotguns & Sorcery, Warhammer 40k, Minecraft) as we continue our Gary Con 2024 series of 50 years of Dungeons and Dragons interviews.We talk with Erik & Heidi about getting married, gun stuff, growing up Gygax, the Satanic panic, and moving back to Lake Geneva, Wisconsin. Their GAXLAND products include D&D campaign modules including a boxed set of three OD&D style digest books: Curse of Candlelight Manor (for OD&D, 5e and C&C), a two-module project The Burning Briar, and Iron Giant (AD&D, 5e, and C&C), as well as a themed cookbook Dining & Dragons – A Gygax Girl's Cookbook, featuring some Gygax family favorite recipes and stories behind them.Follow GAXLAND at: Website - Facebook - Egg ConWe talk with Matt Forbeck about Marvel Multiverse RPG, Cataclysm of Kang, the X-Men Expansion and then the Spider-Verse Expansion. Playing the ‘80s Marvel Super Heroes RPG when it came out and running it at an early Gen Con. We talk about our favorite X-Men villains. Matt likes Mr. Sinister and how he exploits Moira MacTaggert. We talked about his time at TSR working with Gary Gygax and running Pinnacle Entertainment Group. We talked about some of his novels, interactive audio adventures, comics and video games.Follow Matt Forbeck at: Website - Facebook - X - IG - LinkedIn—ANNOUNCEMENTSPAX Unplugged: December 6th through 8th in Philadelphia. Come say hi to Tiger Wizard at the Exalted Funeral booth, and play some games with Dragon Warrior every morning at the Alexandria RPG Library room.Dungeon Cats: Tiger Wizard's rules-lite TTRPG where you play feline adventures is now available at Exalted Funeral. Delve into lush carpeted dungeons to vanquish giant rats, demonic dog spawn and the half full food bowl. Fight with claws, purrs and amazing advanced reflexes for the treasures contained within. You only have 9 lives. Live them adventurously!THE MEGA DUNGEON MEN EP: Our new TTRPG fantasy meets hip hop album, The Mega Dungeon Men EP is now available on all streaming platforms. JOIN OUR MAILING LIST by clicking the newsletter button at epiclevelsrapgods.com—You can support us via Patreon Get nerd merch and stay up to date with socials: HEREMad Dungeon is hosted by Andrew Bellury, Steve Albertson, Robin Bellury and produced by Zach Cowan.Theme song by Epic Levels and beat by Jay Domingo.© 2024 Epic Levels. All characters in our adventures–even those based on real people–are entirely fictional.
Dan & Paul revisit the Original vs. Basic Dungeon & Dragons collision. This time: As similar as the early editions are, a fundamental place where they differ is the combat turn sequence. Moldvay's B/X rules have a unique turn sequence not seen in other versions of D&D. And for Original D&D (1974), can you even find the turn sequence, anyway? Plus other acts of critical violence. The original Dungeons & Dragons (commonly abbreviated D&D) boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. The original Dungeons & Dragons boxed set was the first published role-playing game, a fantasy game system modeled on medieval Europe. This set introduced elements which would become standard in later editions, including abilities (such as strength, intelligence, and dexterity); character classes (fighting-man, magic-user, cleric) and character levels; races (human, dwarf, elf, halfling); armor class; monsters and treasure; underground dungeons consisting of halls, rooms, and doors protected by tricks and traps; and magic items, such as intelligent swords. After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands, six polyhedral dice, and a marking crayon. The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. This description uses material from the Wikipedia articles "Dungeons & Dragons (1974)" and "Dungeons & Dragons Basic Set", which is released under the Creative Commons Attribution-Share-Alike License 3.0.
TCW Podcast Episode 223 - D&D & Video Games 2E In the second part of our exploration of Dungeons & Dragons and its connection to video games, we examine the game's refinement and rise in popularity. D&D was a groundbreaking experience, brought to life through Gary Gygax's collaboration with others, particularly Dave Arneson, who developed many of its foundational concepts. The game evolved from miniature wargaming focused on medieval combat, with Tolkien-inspired high fantasy elements added later as an afterthought. These fantasy rules closely resembled those of Rules for Middle Earth but weren't universally embraced, as some players preferred the realism of traditional wargaming, making it challenging to satisfy both audiences. We also delve into the well-known controversy between Gygax and Arneson and the creation of the Blackmoor campaign setting. We explore how TSR released the original box set and then evolved it into AD&D. Additionally, we examine how RPGs began to take off as a whole new type of game that people could play. Finally, we look at how D&D became embroiled in the cultural backlash of the 1980s "Satanic Panic." Transcript: https://www.theycreateworlds.com/transcripts/tcw223 Livestream 2024 Video: https://www.youtube.com/watch?v=ahP86-2H8lc Playing at the World - Jon Peterson (Affiliate Link): https://amzn.to/3YokLZC The Elusive Shift - Jon Peterson (Affiliate Link): https://amzn.to/3C8cHVq Game Wizards - Jon Peterson (Affiliate Link): https://amzn.to/48uCtzi Leonard Nimoy The Ballad of Bilbo Baggins Full Album Version: https://www.youtube.com/watch?v=QuQbus0xfhk Playing at the World - Rules for Middle Earth: https://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html Knights of the Dinner Table: https://kenzerco.com/ Bunnies & Burrows: https://en.wikipedia.org/wiki/Bunnies_%26_Burrows Tunnels & Trolls: https://en.wikipedia.org/wiki/Tunnels_%26_Trolls James Dallas Egbert III: https://en.wikipedia.org/wiki/James_Dallas_Egbert_III Chief Wiggum - It Almost Looks Like an Arrow: https://www.youtube.com/watch?v=Gb5k0iOBdsU Bake him away Toys!: https://www.youtube.com/watch?v=LBOvfN2Y4oo Mazes & Monsters Trailer: https://www.youtube.com/watch?v=FLi422rkUIY NYT - D&D: Satanic Panic: https://www.youtube.com/watch?v=ATUpSPj0x-c D&D Cartoon Lore Explored: https://www.youtube.com/watch?v=l9lZxOMMufM Matel D&D Handheld Game: https://www.youtube.com/watch?v=uY2OI7sVHjQ Matel D&D Electronic Labyrinth: https://www.youtube.com/watch?v=STU1I_x0-so Advanced Dungeons & Dragons (Intellivision): https://www.youtube.com/watch?v=8MDVwAXVJ3w [Adult Themes] Dark Dungeons Comic: https://www.chick.com/products/tract?stk=0046 [Some Adult Themes] CBS - What was the Satanic Panic?: https://www.youtube.com/watch?v=plEImKEIRm8 (BADD) Bothered About Dungeons & Dragons: https://www.youtube.com/watch?v=D7Ies6NVAeA New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Jason Tandro, senior designer of D&D, dehumanizes old school players as "Grognards" after Elon Musk told WotC to "burn in hell" for trying to distance itself from Gary Gygax. D&D's current leadership considers old school players "not worth listening to," prioritizing a "modern audience" and "enlightened" players over the game's original creators and fans. Hasbro and Wizards of the Coast have allegedly mistreated creators like Ed Greenwood and Margaret Weis, denying proper credit and residuals for their work on Forgotten Realms and Dragonlance. Gen Con has been accused of downplaying Gary Gygax's legacy, reflecting a broader trend in tabletop gaming to distance from its roots. The D&D team anticipated backlash from "progressives" and "underrepresented groups" over original game language, but failed to foresee criticism from longtime fans.
Show us…Gary Gygax’s tenants of GM Mastery! Phil and Senda go back for one more part on the 1987 book Role-Playing Mastery. Do they stand up to the test of time? Our take is…well, mostly. MORE
Hasbro is UNLOADING a bunch of its memorabilia ahead of the possible (and very likely) relocation to Boston. Then we talk about the utter state of Dungeons & Dragons and the disrespect being shown to co-creator Gary Gygax by the rightsholders. Hasbro is facing significant backlash and financial troubles due to mismanagement of its franchises, particularly Dungeons & Dragons, leading to a shift towards digital content and the liquidation of memorabilia. 00:00 Hasbro is liquidating memorabilia and shifting focus to digital content amid backlash against Wizards of the Coast and ongoing shareholder lawsuits. 02:05 Hasbro is liquidating memorabilia and relocating its headquarters amid backlash over Dungeons & Dragons while collectors bid on a major Power Rangers auction. 04:10 Hasbro's mismanagement of franchises like Power Rangers, Transformers, and Star Wars has led to outsourcing, poor sales, and clearance pricing on products. 06:39 Hasbro's acquisition of numerous toy brands has led to a decline in their iconic IPs, leaving collectors dissatisfied and questioning the future of beloved franchises. 07:50 Hasbro's Wizards of the Coast faces backlash over Dungeons & Dragons' new licensing fees, revocation of content creation rights, and a shift to a subscription model amid ongoing controversies. 10:43 Hasbro's handling of Dungeons and Dragons has sparked outrage for disrespecting its origins while pushing a progressive agenda in the 50th Anniversary Book. 12:18 Hasbro's acquisition of Wizards of the Coast has resulted in poor decisions and controversy surrounding Dungeons and Dragons, overshadowing its original focus on Magic: The Gathering and Pokémon. 14:12 Hasbro is facing financial troubles and is likely to sell off its properties, raising concerns about the future of beloved franchises.
Show us how Gary Gygax thought you should be a master GM! Phil and Senda continue their conversation about the 1987 title Role-Playing Mastery by Gary Gygax, deciding what they think still holds true, what MORE
Show us what Gygax considered a master player! Do we agree? Do you?! Phil and Senda talk through the first 9 steps to being a Master Player according to Gary Gygax/s 1987 book Role Playing Mastery. MORE
Show us what Gygax considered a master player! Do we agree? Do you?! Phil and Senda talk through the first 9 steps to being a Master Player according to Gary Gygax/s 1987 book Role Playing MORE
In 1970, father of five Gary Gygax was fired from his job as an insurance underwriter in Chicago, in the United States of America. It may sound like a mundane event to read about but, believe it or not, this moment actually changed the gaming industry forever. Gary is the creator of table-top roleplay game, Dungeons & Dragons. In the 50 years since its release, D&D has generated billions of dollars in sales and now boasts more than 50 million players worldwide.However, Gary's story is not one of riches and success. Luke Gygax witnessed the incredible highs and lows of his father's life first hand. He shares his memories of that time with Matt Pintus. Eye-witness accounts brought to life by archive. Witness History is for those fascinated by the past. We take you to the events that have shaped our world through the eyes of the people who were there. For nine minutes every day, we take you back in time and all over the world, to examine wars, coups, scientific discoveries, cultural moments and much more. Recent episodes explore everything from football in Brazil, the history of the ‘Indian Titanic' and the invention of air fryers, to Public Enemy's Fight The Power, subway art and the political crisis in Georgia. We look at the lives of some of the most famous leaders, artists, scientists and personalities in history, including: visionary architect Antoni Gaudi and the design of the Sagrada Familia; Michael Jordan and his bespoke Nike trainers; Princess Diana at the Taj Mahal; and Görel Hanser, manager of legendary Swedish pop band Abba on the influence they've had on the music industry. You can learn all about fascinating and surprising stories, such as the time an Iraqi journalist hurled his shoes at the President of the United States in protest of America's occupation of Iraq; the creation of the Hollywood commercial that changed advertising forever; and the ascent of the first Aboriginal MP.(Photo: Gary Gygax and Luke Gygax. Credit: Luke Gygax)
Max Pearson presents a collection of the week's Witness History episodes. Our guest is Doctor Melissa Rogerson, who is a senior lecturer and board games researcher at the University of Melbourne in Australia.First, on its 50th anniversary, we hear from Luke Gygax, whose father created the fantasy role-play game, Dungeons & Dragons.Then, the first dinosaur remains discovered in Antarctica in 1986, by Argentinian geologist Eduardo Olivero.Next, Ethiopia's internal relief efforts during the famine in 1984, led by Dawit Giorgis.Plus, the fight to stop skin lightening in India with Kavitha Emmanuel who launched a campaign in 2013. Finally, Angolan singer and former athlete Jose Adelino Barceló de Carvalho, known as Bonga Kwenda, speaks about his music being banned in 1972 and going into exile.Contributors: Luke Gygax - his father Gary Gygax created Dungeons & Dragons.Doctor Melissa Rogerson - senior lecturer and board games researcher at the University of Melbourne in Australia.Eduardo Oliver - Argentinian geologist.Dawit Giorgis - in charge of Ethiopia's internal relief effort during the 1984 crisis.Kavitha Emmanuel - campaigner.Jose Adelino Barceló de Carvalho - known as Bonga Kwenda.(Photo: Vintage game modules from the role-playing game Dungeons & Dragons on display. Credit: E.Jason Wambsgans/Chicago Tribune/Tribune News Service via Getty Images).
In this first installment of a 2-part special, series creator David Kushner shares never-before-heard archived interviews with Gary Gygax and with Dave Arneson from 2007. Get a rare glimpse into the mind of a visionary, and hear firsthand about the inspirations behind Dungeons and Dragons and what they say about each other. ~~~ All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill. Written, directed and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Our guest this week is the legend Jordan Weisman. Creator of BattleTech, Crimson Skies and the world's first alternate reality game, he's now working on Adventure Forge, a platform to help non-engineers make videogames. We talk buying D&D from Gary Gygax, at Gary's house!, the secret to entrepreneurship and creating the "Bungie bubble" this week![00:07:00] Interview Introduction: Jordan Weisman's Career HighlightsAlex introduces Jordan Weisman's career and his influential work in gaming and alternate reality games (ARGs).[00:10:00] The Origins of WizKids and Collectible MiniaturesJordan talks about founding WizKids and the success of HeroClix.[00:15:00] Early Gaming Experiences and Inspiration for ShadowrunJordan discusses how his early exposure to Mesoamerican culture and tabletop games influenced the creation of Shadowrun.[00:26:00] Adventure Forge: A Platform for Game CreationJordan introduces Adventure Forge, a platform for user-generated content (UGC) in video games.[00:34:00] The Rise of MechWarrior and Working with ActivisionDiscussion about the development of MechWarrior 2 and the challenges faced with Activision.[00:44:00] Disney, Star Wars, and Interactive ExperiencesJordan talks about his work on interactive systems for Disney, including the development of a system that allows actors to recognize guests.[00:59:00] Alternate Reality Games and StorytellingJordan explains his ideas for alternate reality games (ARGs) and the concept of discovery-based storytelling.[01:08:00] The Making of "I Love Bees" and Pitching to SpielbergJordan recounts how the ARG I Love Bees came to life and his meetings with Steven Spielberg and Kathleen Kennedy.Jordan's kickstarter campaign - check it out! https://www.kickstarter.com/projects/jordanweisman/sea-of-legends-open-world-crpgThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based combat games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some tutorial, some standard, some campaign Issues covered: the multiverse/divergent evolution, a game that wasn't copied, long games, setting the game in its time, moving more to real-time combat, finite audiences, action became important for larger audiences, the experimentation in the space, the unexpected battle map, an automated complicated board game, tabletop wargaming, wondering how you get from the main series to this, SSI's path, playing the tutorial, the early game, resources and time and other elements, the city view, generating armies and garrisoning, other things that buildings provide, the hero doesn't fight, choosing your heroes and what units you get, retreating and surrendering, leveling your heroes, not being expected to win the first game, the world map, exploring and watching the world map progress, considering multiplayer, metaphors for humanity (computing, industry, alignments, attributes), grinding, wanting cinematography controls in in-game cutscenes, deleting the chip bag, giving the cheats, #PecsAndGlutesForLyfe. Games, people, and influences mentioned or discussed: Ubisoft, New World Computing, Jon Van Caneghem, Final Fantasy Tactics, X-COM, Populous, Black & White, Marvel Midnight Suns, Freedom Force, Wildermyth, Civilization, Richard Garriott, Kaeon, NES/SNES, Chrono Trigger, Dark Forces, Full Throttle, Jagged Alliance, Dragon Quest VI, Rayman, Hexen, Suikoden, PlayStation, Warcraft 2, The Dig, Twisted Metal, Kings Field 2, Command & Conquer, Total Annihilation, World of Warcraft, Fallout, Firaxis, Final Fantasy (series), Baldur's Gate, Diablo, David Brevik, Archon, Gary Gygax, Dave Arneson, Chivalry, Dungeons & Dragons, Fallout Tactics: Brotherhood of Steel, Commandos, SSI, Ultima (series), Eye of the Beholder, Cinemaware, Defender of the Crown, Taylor, The Sims, Majora's Mask, GURPS, Baron, Shadow Tactics, Tacoma, Assassin's Creed: Valhalla, Metal Gear Solid (series), Halo, Prince of Persia: Sands of Time, Braid, Quake, Daron Stinnett, Celeste, Jeffool, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of HOMM! Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his University while enacting a real-life version of D&D. What Dear encounters on this journey and ultimately discovers, defies all expectations, and changes the culture as we know it. Written by award-winning journalist and author, David Kushner, based on his interviews with Gary Gygax, his research and writing about Dungeons & Dragons (RISE OF THE DUNGEON MASTER), and the missing person case which inadvertently made the game (in)famous. Produced by Jon Hamm, Temple Hill and QCODE. All episodes will be available for free, but QCODE+ subscribers get early, uninterrupted access to new episodes along with episode commentary and roundtable discussions with creators. Learn more at https://qcodemedia.com/qcodeplus. ~~~ Dungeon Masters is produced by QCODE and Temple Hill and created by David Kushner. ~~~ Follow us for more information: On Instagram @QCODEMedia On Twitter @QCODEMedia Visit QCODEMedia.com ~~~ Learn more about your ad choices. Visit megaphone.fm/adchoices
Content Warning: references to suicide.In the last few days, you might have seen the big reveal of the new 6-part thriller podcast 'Dungeon Masters', a new audio drama featuring Jon Hamm, Emily Axford, Anjali Bhimani, Felicia Day, Kristian Nairn, Wil Wheaton and more - well today, we have the series creator, writer, and director David Kushner on the show! He ran the seminal Wired interview on Gary Gygax, he's produced graphic novels on the rise of D&D, and this podcast is a love letter to the narratives D&D helped the community weave. Focused around the real life missing persons case of James Dallas Egbert III, join us as we dive into the story, the cast, and the inspiration behind this incredible new series!The Dungeon Masters releases on August 12th - listen to the preview nowIf you're struggling with suicidal thoughts, don't hold it in. Reach out to you local support networks. We've dropped a few resources below - and remember, you're not alone.UK: SamaritansUS: 988 LifelineFollow the halflings! Jasper William Cartwright: @JW_Cartwright , Jeremy Cobb: @JeremyCobb1 Liv Kennedy: @doesdarkmagicSupport us on Patreon at patreon.com/tbhalflings for your Bonus Episodes and so much more.Find all of our links here: https://linktr.ee/tbhalflings You can now buy merchandise here! as featured on Critical RoleConnect with us on Twitter, Instagram, and Facebook @3blackhalflings, on our Discord, or emailSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.