Creating Video Games

Creating Video Games

Follow Creating Video Games
Share on
Copy link to clipboard

Selected audio lectures from Creating Video Games, Fall 2013, covering creative design and production, and small teams software development and testing of original digital games. Includes guest lectures from industry professionals.

Philip Tan, Richard Eberhardt, Sara Verrilli


    • May 9, 2014 LATEST EPISODE
    • infrequent NEW EPISODES
    • 48m AVG DURATION
    • 21 EPISODES


    Search for episodes from Creating Video Games with a specific topic:

    Latest episodes from Creating Video Games

    Session 9: Coding Tips

    Play Episode Listen Later May 9, 2014 82:25


    Elements of a unified game aesthetics with an eye twoards project 3.

    Session 11: Videogame Production

    Play Episode Listen Later May 9, 2014 47:29


    Guest lecture by Courtney Stanton on the how to's of producing videogames.

    Session 22: Story in Games

    Play Episode Listen Later May 9, 2014 62:43


    What does story mean in games, how to construct it, and how to tie it to play elements.

    Session 23: The Indie Industry

    Play Episode Listen Later May 9, 2014 62:28


    Guest lecture by Ichiro Lambe and Rohit Shenoy on the state and functioning of the independent games industry.

    Session 10: Cheap Assets

    Play Episode Listen Later May 9, 2014 72:23


    Where to find free audio and graphic elements, tools to generate them yourself, examples of sophisticated games built from easy pieces.

    Session 16: Game Design Fundamentals

    Play Episode Listen Later May 9, 2014 89:45


    Guest lecture by Seth Sivak on how to design games that are fun to play and teach the player the rules of the world.

    Session 25: Choosing Mechanics

    Play Episode Listen Later May 9, 2014 64:26


    A consideration of how choices of game mechanics impact aspects of the play experience. Includes bonus overview of CMS games curriculum.

    Session 14: Rapid, Iterative Prototyping Best Practices

    Play Episode Listen Later May 9, 2014 53:38


    Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.

    Session 15: Usability

    Play Episode Listen Later May 9, 2014 46:17


    Guest lecture by Jenna Hoffstein on designing games for usability, taking into consideration player attention and visual design.

    usability jenna hoffstein
    Session 19: Cutting Features

    Play Episode Listen Later May 9, 2014 22:47


    When, What, Why, and How to cut features from a game.

    Session 20: Process

    Play Episode Listen Later May 9, 2014 50:58


    Tools and techniques for running a development process with diverse and geographically disparate groups.

    Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation

    Play Episode Listen Later May 9, 2014 50:11


    A presentation on the mechanics of paper prototyping, how to playtest, and forming groups for project 1.

    Session 12: Sprint Retrospectives, Appreciations, and Recap

    Play Episode Listen Later May 9, 2014 20:43


    Looking back on and evaluating Sprints, appreciating team members, and recapping sessions.

    Session 13: Gamefeel - Decision and Fate

    Play Episode Listen Later May 9, 2014 48:15


    Analyzing games based on the feeling of their play, decision vs. fate, skill vs. chance, rules vs. play

    Session 6: Task Lists, Daily Scrums, and Sprints

    Play Episode Listen Later May 9, 2014 29:49


    Detailed breakdown of design process subunits, including kinds of tasks lists with demos, daily scrum and other meetings, and sprint reviews and retrospectives.

    Session 7: Quality Assurance and Focus Testing

    Play Episode Listen Later May 9, 2014 32:23


    Session 7: Quality Assurance and Focus Testing

    Session 8: Aesthetics and Project 3

    Play Episode Listen Later May 9, 2014 39:41


    Elements of a unified game aesthetics with an eye towards project 3.

    Session 1 Part 1: Introduction, Overview, and Syllabus

    Play Episode Listen Later May 9, 2014 49:49


    In part 1 of first class meeting the instructors introduce the course, give an overview, and detail the syllabus.

    Session 1 Part 2: Brainstorming

    Play Episode Listen Later May 9, 2014 19:58


    How to brainstorm in groups.

    Session 4: Project Management

    Play Episode Listen Later May 9, 2014 47:21


    How to manage videogame development projects: Waterfall, Agile, and Scrum.

    Session 5: Agile II - Product Backlog

    Play Episode Listen Later May 9, 2014 28:02


    A detailed overview of the Agile development process and the product backlog, including examples.

    Claim Creating Video Games

    In order to claim this podcast we'll send an email to with a verification link. Simply click the link and you will be able to edit tags, request a refresh, and other features to take control of your podcast page!

    Claim Cancel