Podcasts about eitan glinert

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Latest podcast episodes about eitan glinert

Oh Behave - Harmony in the household with your pets - Recommended by Oprah - on Pet Life Radio (PetLifeRadio.com)
Oh Behave - Episode 263 Oh Behave Show Gets Catty With the Creators of the Hot New Cat Simulator Game called Catlateral Damage

Oh Behave - Harmony in the household with your pets - Recommended by Oprah - on Pet Life Radio (PetLifeRadio.com)

Play Episode Listen Later Jun 5, 2015 26:18


Frustrated by your feline always swatting and batting objects off counters, table tops and other places? Trade that frustration for fun by playing the new computer game called Catlateral Damage. Eitan Glinert, part of the team of designers for this game, shares what life is like as a game designer, cat lover and former MIT biotech major with Oh Behave Show host Arden Moore. Arden gave the game a try and rates it meow-va-lous! A purr-fect escape from daily work pressures. Try it and you’ll agree. Questions or Comments? Send them to: arden@petliferadio.com. More details on this episode MP3 Podcast - Oh Behave Show Gets Catty With the Creators of the Hot New Cat Simulator Game called Catlateral Damage on Pet Life Radio

Creating Video Games
Session 14: Rapid, Iterative Prototyping Best Practices

Creating Video Games

Play Episode Listen Later May 9, 2014 53:38


Guest lecture by Eitan Glinert on best practices for rapid iterative prototyping.

MIT Comparative Media Studies/Writing
MIT Alumni In The Game Industry

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 3, 2013 97:57


MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. Panelists include: Ethan Fenn Fire Hose Games Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games. Naomi Hinchen Flash Programmer, Learning Games Network Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos. Damián Isla President, co-founder, Moonshot Games Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC). Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T. Patrick Rodriguez Game Designer, Muzzy Lane Software Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. Rob Stokes Senior Level Designer, Harmonix Music Systems Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks. Mark Sullivan Harmonix Music Systems Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.

PlayStation Nation Podcast
PS Nation-Ep206-Jesus Saves

PlayStation Nation Podcast

Play Episode Listen Later Mar 10, 2011 173:09


New Releases. Interview with Eitan Glinert for Slam Bolt Scrappers. News. What We’re Playing. Josh reports on Red State. Reviews of MLB 11 The Show, Bulletstorm, and PixelJunk Shooter 2. Voicemail and Emails. Comedian is Jim Norton.

Future Play
Interview With Eitan Glinert - Accessibility in Games

Future Play

Play Episode Listen Later Nov 21, 2007


During the conference I recorded a couple of interviews, so besides the keynotes I got to hang out with some cool people and talk games. One of those cool people was (well is, I am sure he is still cool...) Eitan Glinert. Eitan and others have been working on a game that is equally playable for sighted and visually impaired people. Having low vision myself, this game is pretty interesting to me. The game is called Audiodyssey, it is available now as a free download, check it out.He is also getting going on a startup in May called Fire Hose VIdeo Games, so if you need a job in May or so, perhaps you should contact Eitan....Music in this episode is from Uncle Seth, (whose bass player I hung out with at the Toronto Podcast Meetup on Thursday, November 15) and The Mark Harold Band.Listen Now.