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Deus Ex: Human Revolution game director Jean-Francois Dugas, lead narrative designer Mary DeMarle, and game designer Antoine Thisdale read fanfic created by the community. There's a love story, a crossover with Naruto, and even one that may be categorized as slashfic.
Game Director Jean-Francois Dugas tackles a snide remark and explains the design choice to have prompts on screen.
Did you know it's possible to get every augmentation in the game in one playthrough? Jean-François Dugas talks about exploits.
Monkey Fridays, JF's adoration for duck in a can, and whatever happened to male prostitution in Deus Ex are just a few of the topics discussed on this wildly off-topic and colorful episode.
Dear Russian friends, our apologies in advance. No matter what you hear, know that we love you.
SPOILER ALERT! Jean-François Dugas and Mary DeMarle delve into the different endings of Deus Ex: Human Revolution.
Antoine Thisdale, Mary DeMarle and Jean-François Dugas talk facial hair, or in JF's words, "D'la barbe, 'barnak!"
Antoine Thisdale, Jean-François Dugas and Mary DeMarle share their thoughts on the Occupy movement and the parallels with the anti-aug riots.
On this special episode of EMP, we talk about Fridge merchandise. Yes, that's a capital "F."
Antoine Thisdale shares his best DXHR tattoo idea: Phi (it's pronounced pheeeee)!
Mary DeMarle, Antoine Thisdale and Jean-François Dugas respond to backhanded compliments and criticism.
Would we consider making Deus Ex into a massively multiplayer online deal? Mary De Marle, Jean-François Dugas and Antoine Thisdale sure do in this minisode.
Is Adam Jensen really the Caped Crusader? Mary DeMarle, Jean-François Dugas and Antoine Thisdale dispell some myths in this minisode.
It wasn't easy resurrecting the Deus Ex franchise. Now Starbreeze Studios is up to a similar challenge with Syndicate, the topic of this minisode.
Would Eidos Montreal ever team up with Bethesda to make the most awesome RPG ever? We would, but we're too busy playing Skyrim. Hear all about it!
Why are there elements of the trailer that aren't found in the game? Mary DeMarle and Jean-François Dugas tell you all about it in this first EMP Minisode.
Why are there elements of the trailer that aren't found in the game? Mary DeMarle and Jean-François Dugas tell you all about it in this first EMP Minisode.
In this episode of EMP, narrative game designer Mary DeMarle, game designer Antoine Thisdale, and associate producer Marc-Andre Dufort sat down with me to discuss everything from the importance of narrative in the DLC and new content, to the improvements in tech and Antoine's love for lighting (you'll see). It's an hour-long episode of EMP, but it's full of (mostly new) information. Oh, and more of your questions are answered as well.
You helped create this episode. A few weeks ago, we asked you to call our community phone line give your thoughts on Deus Ex: Human Revolution. Boss fights, comparisons to the original Deus Ex, and potential animal cruelty are just some of the topics discussed. I'll not say anymore, for fear of spoiling surprises.
Eidos-Montreal community manager Kyle Stallock sits down with DX:HR audio director Steve Szczepkowski and composer Michael McCann and chats about their influences, the evolving interpretation of what cyber renaissance stands for from an audio perspective, and ABBA. Yes, that ABBA. We cover other topics, too, and even unveil, for the first time ever, McCann’s initial pitch that got him the gig.