Podcasts about Eidos

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Best podcasts about Eidos

Latest podcast episodes about Eidos

Orange Lounge Radio
Orange Lounge Radio 1041 - 4/6/2025

Orange Lounge Radio

Play Episode Listen Later Apr 7, 2025 169:00


Nintendo Switch 2 has everyone talking this week. From the price of the console, to the $80 price tag for Mario Kart World, the news has taken the gaming industry by storm. An ever changing tariff situation in the US threatens to disrupt the launch of the console, as it has already disrupted the planned pre-order date. We take a critical eye to the news and some of the other reporting going on out there, and try to speculate (in the absence of official Nintendo comment no matter what reddit says) on why $80 is the new gaming price tag normal. Will the market accept that? We discuss this and much more in the gaming industry on another week of the longest running weekly video game podcast, Orange Lounge Radio!   Also in the News:   * inZoi Sales Successes * Minecraft Movie Review & Online Leaks * Layoffs at Eidos and Playside * NeoGeo Evercade   All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com

Speckast
#61 | South of Midnight, Switch 2 & mehr

Speckast

Play Episode Listen Later Apr 7, 2025 91:50


Hey Leute,Switch 2 Preise? Switch 2 Preise!SpeckObstlerDas waren die BESTEN Spiele im MärzWas zum Teufel sollen diese Preise, Nintendo?Nintendo hat mit der Switch 2 ABSOLUT geliefertEuer Backlog wird euch hassen | Neue Spiele im AprilPatreonMonatsrückblick | März 2025Ink Ribbon RadioBBSF Ep 24 - George A. Romero's Resident Evil | SteadyUnterstützt meine Arbeit auf Patreon oder Steady und erhaltet neben exklusiven Inhalten auch erweitertete Versionen dieses Paodcasts.PatreonSteadyHolt euch bei HOLY mit meinem Code "SPECKOBST5" für einen 5€-Rabatt bei einer Erstbestellung oder spart 10% mit dem Code "SPECKOBST"Timestamps00:00 Intro02:32 UpdateNEUE SPIELE09:48 South of MidnightNEWS25:17 Microsoft blamiert sich32:04 Minecraft Film räumt ab38:27 From Software hat Rechte an The Duskbloods41:07 Eidos pitcht neues Deus ExTHEMA43:02 Switch 2FRAGEN01:03:35 Was ist für dich Vollpreis?01:10:57 Sollten wir Microsoft boykottieren?01:20:47 Sollten Wertungen einer Normalverteilung folgen?Outro01:28:53 Ganz besondere Supporter

Recarga Activa
1008: The Sinking City Remastered, Eidos-Montréal, Monster Hunter Wilds

Recarga Activa

Play Episode Listen Later Apr 1, 2025 17:38


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos. La Recarga Activa de hoy: Frogwares anuncia una remasterización del primer The Sinking City Nueva ronda de despidos en Eidos-Montréal Monster Hunter Wilds ha vendido más de 10 millones de copias en su primer mes Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices

Video Game Newsroom Time Machine
Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios

Video Game Newsroom Time Machine

Play Episode Listen Later Mar 16, 2025 145:11


Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1.  We discuss life in a studio with the most senior staff in the business, gamer-first design philosophy and what it means to move from one game engine to the next in the modern console environment.   Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: February 2024 Check out parts 1-4 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 https://www.patreon.com/posts/graeme-bayless-3-114736184 https://www.patreon.com/posts/graeme-bayless-4-116996485 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on  Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com https://x.com/fiercewombat https://www.fantasyflightgames.com/en/index/ https://www.gamezebo.com/upcoming/red-november-preview/ https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/ https://www.mobygames.com/company/22613/e-line-media/ https://elinemedia.com/ https://www.mobygames.com/person/30084/sean-vesce/ https://en.wikipedia.org/wiki/DARPA https://www.mobygames.com/person/28387/timothy-scott-campbell/ https://www.linkedin.com/in/ctremmel/ https://www.mobygames.com/company/6239/telltale-inc/ https://www.mobygames.com/company/10271/netherrealm-studios/ https://www.mobygames.com/game/125596/mortal-kombat-11/ https://www.mobygames.com/game/146036/mortal-kombat-11-aftermath/ https://www.mobygames.com/game/208859/mortal-kombat-1/  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras

The Fourth Curtain
Games Workshop's Ian Livingstone, Fantasy Knight in Real Life

The Fourth Curtain

Play Episode Listen Later Feb 27, 2025 86:44 Transcription Available


This week's guest is a founder of Games Workshop, publisher of White Dwarf magazine, creator of the Fighting Fantasy Books and Executive Chair of Eidos Interactive Sir Ian Livingstone. This Knight of the British Empire started a business while living in a van, prevailed through a Satanic panic about his Fighting books, saw the promise of a certain Tomb Raider and birthed a mass media entertainment phenomenon. Now using games for education, we talk getting bonkers exclusives, the 3 G's of gamedev and more - this week!

AT Banter Podcast
AT Banter Podcast Episode 415 - Tyler Fentie & Accessible Gaming

AT Banter Podcast

Play Episode Listen Later Feb 26, 2025 61:27


This week, Rob. Ryan and Steve welcome Tyler Fentie, the Accessible Gaming Lead at Neil Squire's Makers Making Change to discuss the growing importance of accessible gaming. Tyler explains the evolution of accessible gaming, the social benefits of gaming for people with disabilities, and the role of major game studios like Ubisoft and Eidos in integrating accessibility features and details the GAME (Gaming Accessibility Made for Everyone) Program, which supports gamers in Canada and helps create accessible gaming spaces. Show Transcript https://atbanter.wordpress.com/wp-content/uploads/2025/02/at-banter-podcast-episode-415-tyler-fentie-accessible-gaming.pdf Show Notes Makers Making Change https://www.makersmakingchange.com/s/ Neil Squire Society https://www.neilsquire.ca/ GAConf https://www.gaconf.com/ AT Banter is brought to you by Canadian Assistive Technology, providing sales and training in Assistive Technology and Accessibility with over 30 years of knowledge and experience. Visit them online at www.canasstech.com or call toll-free 1-844-795-8324 or visit their Assistive Technology Showroom at 106 – 828 West 8th Avenue, Vancouver. Need repairs on your device? Chaos Technical Services offers service and support on almost any piece of Assistive Technology, while also providing parts and batteries. Visit them online at www.chaostechnicalservices.com or call 778-847-6840.

Video Game Newsroom Time Machine
Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat

Video Game Newsroom Time Machine

Play Episode Listen Later Feb 5, 2025 94:41


Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 4, we talk about the decade that Graeme spent in the wilderness of the game's industry, during which he worked on titles such as Tomb Raider Legend and Anniversary at Crystal Dynamics, tried to salvage projects like Enslaved, Dead to Rights Retribution and Splatterhouse at Namco, returned to sports titles at 2K Games before getting the chance to start his own studio, Fierce Wombat. Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: January 2024 Video Version: https://www.patreon.com/posts/graeme-bayless-4-116996485 Check out parts 1-3 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 https://www.patreon.com/posts/graeme-bayless-3-114736184 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Crystal_Dynamics https://www.mobygames.com/game/21999/lara-croft-tomb-raider-legend/ https://en.wikipedia.org/wiki/Eidos_Interactive https://en.wikipedia.org/wiki/Elevation_Partners https://en.wikipedia.org/wiki/SCi_Games https://www.mobygames.com/game/28337/lara-croft-tomb-raider-anniversary/ https://www.mobygames.com/company/4069/2k-los-angeles/ https://www.imdb.com/title/tt0093936/ https://en.wikipedia.org/wiki/Namco https://www.mobygames.com/game/48563/enslaved-odyssey-to-the-west/ https://www.mobygames.com/game/20457/50-cent-bulletproof/ https://www.mobygames.com/group/281/legacy-of-kain-series/ https://www.mobygames.com/game/34698/major-league-baseball-2k8/ https://en.wikipedia.org/wiki/Brno https://www.mobygames.com/company/1438/2k-czech-sro/ Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/game/51171/dead-to-rights-retribution/ https://www.mobygames.com/game/49251/splatterhouse/ https://www.mobygames.com/company/21903/gunfire-games-llc/ https://x.com/fiercewombat https://www.fantasyflightgames.com/en/index/ https://www.gamezebo.com/upcoming/red-november-preview/ https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras

Video Game Newsroom Time Machine
Graeme Bayless - Part 3 - EA, Tiburon, Madden

Video Game Newsroom Time Machine

Play Episode Listen Later Jan 6, 2025 126:16


Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 3, we talk about job hunting in the games industry at the end of the 90s and his time at EA's Tiburon subsidiary working on Madden 2001 and 2002 as well as developing the NFL Street franchise. What is life like for a dev living in the crunch of annualized sports games?  How are new franchises born?  What is it like to move from studio to studio? Graeme gives us amazing insights into the life of a game dev like few others can or would. Recorded: December 2023 Check out parts 1 and 2 here: https://www.patreon.com/posts/graeme-bayless-1-111627155 https://www.patreon.com/posts/graeme-bayless-2-112571388 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Ensemble_Studios https://en.wikipedia.org/wiki/Electronic_Arts https://www.mobygames.com/person/66180/john-schappert/ https://www.mobygames.com/company/2031/ea-orlando/ https://www.mobygames.com/person/107204/hugh-falk/ https://en.wikipedia.org/wiki/PlayStation#PlayStation_2 https://en.wikipedia.org/wiki/Iron_triangle_(US_politics) https://en.wikipedia.org/wiki/Erin_Hoffman https://www.mobygames.com/game/12193/nfl-street/ https://www.mobygames.com/game/73115/madden-nfl-2002/  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras

android xbox ea mastodon graeme n64 ps2 electronic arts ssi psx bayless accolade eidos tiburon netherrealm studios dynamix nfl street ensemble studios retro asylum playstation playstation retro game squad
To be on Pod – Der Retrospiele-Podcast
Adventskalender 2024 – Türchen 11: Tomb Raider (PSX)

To be on Pod – Der Retrospiele-Podcast

Play Episode Listen Later Dec 10, 2024 7:56


Hinter Adventskalender-Türchen 11 steckt „Tomb Raider“ von Eidos aus dem Jahre 1996, eines von Björns persönlichen 24 Spiele-Highlights für die Sony PlayStation. PS: Gefällt dir unser Podcast? Dann freuen wir uns über Bewertungen auf Spotify und Apple Podcasts sowie Likes und Kommentare auf Twitter und Instagram! Wenn du uns gerne privat schreiben möchtest, dann sende uns doch einfach eine E-Mail an ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠kontakt@tobeonpod.de⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ – Wir freuen uns auf dein Feedback! Weiterführende Links zu dieser Episode: ⁠⁠⁠⁠⁠Unsere Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sprachnachricht senden⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf X (ehem. Twitter)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Mastodon⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Nostr⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP Discord-Channel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠Den Podcast mit Bitcoin unterstützen⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Den Podcast auf Ko-fi unterstützen⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠Jetzt unsere zweite exklusive Podcassette vorbestellen und unseren Podcast unterstützen!⁠

WorkCookie - A SEBOC Podcast
Ep. 233 - Cultivating Gratitude in Leadership: Thanksgiving Reflection!

WorkCookie - A SEBOC Podcast

Play Episode Listen Later Dec 9, 2024 63:23


Reflecting on the importance of gratitude in caring and human-centric leadership, especially in technological change and advancement. We discussed how fostering gratitude can strengthen team bonds, promote well-being, and maintain a human-centric approach even as teams integrate digital tools and teammates.    In this Episode: Dr. Emi Barresi, Tom Bradshaw, special guest Dr. Lisa Spence, Britni Eisenmann, Lee Crowson, Natasha Desjardins, Alexander Abney-King, Imani Nakyanzi    Visit us: https://www.seboc.com/ Follow us on LinkedIn: https://bit.ly/sebocLI Join an open-mic event: https://www.seboc.com/events   References:   Akgün, A. E., Erdil, O., Keskin, H., & Muceldilli, B. (2016). The relationship among gratitude, hope, connections, and innovativeness. The Service Industries Journal, 36(3–4), 102–123. https://doi.org/10.1080/02642069.2016.1155113   Baykal, E., Zehi̇r, C., Köle, M., & Bozkurt, V. (2018). Effects of Servant Leadership on gratitude, empowerment, innovativeness and performance: Turkey Example. Journal of Economy, Culture and Society, 57, 29–52. https://doi.org/10.26650/JECS390903   Bhargava, S., Sharma, R., & Kulshreshtha, M. (2024). Promoting subjective well-being of IT professionals through gratitude practice: a moderated mediation analysis of gender and employee engagement. Management Research News, 47(4), 559–580. https://doi.org/10.1108/MRR-05-2022-0363   Garg, N., & Kumari, S. (2023). Dear technology, you are not welcome: exploring ungratefulness towards technology. Social Responsibility Journal, 19(1), 101–113. https://doi.org/10.1108/SRJ-03-2021-0113   Gray, B. R., & Gunderman, R. B. (2024). Gratitude, humility, and the impulse to make a mark. Academic Radiology, 31(4), 1714–1715. https://doi.org/10.1016/j.acra.2024.01.002   Li, C., Dong, Y., Wu, C., Brown, M. E., & Sun, L. (2022). Appreciation that inspires: The impact of leader trait gratitude on team innovation. Journal of Organizational Behavior, 43(4), 693–708. https://doi.org/10.1002/job.2577   Makri, S., & Turner, S. (2020). “I can't express my thanks enough”: The “gratitude cycle” in online communities. Journal of the American Society for Information Science and Technology, 71(5), 503–515. https://doi.org/10.1002/asi.24257   Sisson, N. M., Impett, E. A., & Shu, L. H. (2022). Can induced gratitude improve creative Performance on repurposing tasks? Journal of Mechanical Design, 144(5). https://doi.org/10.1115/1.4052586   Stanisław Krajewski. (2018). Can a robot be grateful? Beyond logic, towards religion. Eidos. A Journal for Philosophy of Culture, 2(4), 4–13. https://doi.org/10.26319/6912   Suzuki, S. (2023). We need a culturally aware approach to AI. Nature Human Behaviour, 7(11), 1816–1817. https://doi.org/10.1038/s41562-023-01738-y   Williams, G. H. (2023). Gratitude at Work. Journal of Library Administration, 63(2), 271–277. https://doi.org/10.1080/01930826.2022.2159244   Yamamoto, J., Fukui, T., Nishii, K., Kato, I., & Pham, Q. T. (2022). Digitalizing gratitude and building trust through technology in a post-COVID-19 world: Report of a case from Japan. Journal of Open Innovation: Technology, Market, and Complexity, 8(1), 1–33. https://doi.org/10.3390/joitmc8010022   Xia, J., Xu, H., & Xie, L. (2024). Inclusive leadership and employee involvement in proactive behavior at the workplace: the mediating role of gratitude. Baltic Journal of Management, 19(2), 200–217. https://doi.org/10.1108/BJM-05-2023-0194

To be on Pod – Der Retrospiele-Podcast
Adventskalender 2024 – Türchen 2: Fighting Force (PSX)

To be on Pod – Der Retrospiele-Podcast

Play Episode Listen Later Dec 1, 2024 5:50


Hinter Adventskalender-Türchen 2 steckt „Fighting Force“ von Eidos aus dem Jahre 1997, eines von Björns persönlichen 24 Spiele-Highlights für die Sony PlayStation. PS: Gefällt dir unser Podcast? Dann freuen wir uns über Bewertungen auf Spotify und Apple Podcasts sowie Likes und Kommentare auf Twitter und Instagram! Wenn du uns gerne privat schreiben möchtest, dann sende uns doch einfach eine E-Mail an ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠kontakt@tobeonpod.de⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ – Wir freuen uns auf dein Feedback! Weiterführende Links zu dieser Episode: ⁠⁠Unsere Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sprachnachricht senden⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf X (ehem. Twitter)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠TBOP auf Mastodon⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠TBOP auf Bluesky⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Nostr⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP Discord-Channel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠Den Podcast mit Bitcoin unterstützen⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Den Podcast auf Ko-fi unterstützen⁠⁠⁠⁠⁠ ⁠⁠Jetzt unsere zweite exklusive Podcassette vorbestellen und unseren Podcast unterstützen!

Video Game Newsroom Time Machine
Graeme Bayless - Part 2 - Dynamix, Sierra

Video Game Newsroom Time Machine

Play Episode Listen Later Nov 14, 2024 74:41


Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios. In Part 2, we talk about his time at Dynamix, a Sierra subsidiary. We find out how he met his wife in the early days of online geekdom, finally put down roots in Eugene, OR, ventured into online game development, experienced the gradual fall of Sierra as it changed hands again and again, worked on games such as CyberStorm and Starsiege, before being let go as mass layoffs swept the company. Recorded: December 2023 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Video version: https://www.patreon.com/posts/112571388 https://www.mobygames.com/person/1308/graeme-bayless/ https://www.mobygames.com/company/47/hyperbole-studios/ http://www.hyperbole.com/ https://www.mobygames.com/company/42/dynamix-inc/ https://en.wikipedia.org/wiki/The_Sierra_Network https://en.wikipedia.org/wiki/Quantum_Link https://www.mobygames.com/game/5241/great-naval-battles-north-atlantic-1939-43/ https://en.wikipedia.org/wiki/The_Belgariad https://www.mobygames.com/game/1653/shadow-of-yserbius/ https://www.mobygames.com/game/1390/missionforce-cyberstorm/ https://www.mobygames.com/game/1609/outpost-2-divided-destiny/ https://www.mobygames.com/game/2648/cyberstorm-2-corporate-wars/ https://www.mobygames.com/game/1022/red-baron-ii/ https://www.mobygames.com/game/5123/red-baron-3-d/ https://www.mobygames.com/game/4658/conqueror-ad-1086/ https://www.mobygames.com/game/2804/fast-attack-high-tech-submarine-warfare/ https://www.mobygames.com/company/1781/software-sorcery/ https://www.mobygames.com/company/1897/jeff-tunnell-productions/ https://www.mobygames.com/company/3176/pipeworks-inc/ https://en.wikipedia.org/wiki/Games_Workshop https://www.mobygames.com/game/364/starsiege/  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Copyright Karl Kuras

Video Game Newsroom Time Machine
Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole Studios

Video Game Newsroom Time Machine

Play Episode Listen Later Oct 27, 2024 153:18


Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios.   In Part 1, we talk about his early years, the evolution of the industry, moving from computers at SSI to consoles with Sega and getting up to the boom of FMV games.   Recorded: December 2023   Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: Full Links at: https://www.patreon.com/posts/graeme-bayless-1-111627155 Video version of interview: https://youtu.be/zWBo-wklFwE?si=RrCF7YggCny424ql   https://www.mobygames.com/person/1308/graeme-bayless/ https://boardgamegeek.com/boardgame/746/the-game-of-france-1940-german-blitzkrieg-in-the-w https://boardgamegeek.com/boardgame/8833/firefight-modern-us-and-soviet-small-unit-tactics https://en.wikipedia.org/wiki/CP/M https://en.wikipedia.org/wiki/Kaypro https://www.mobygames.com/company/23/accolade-inc/ https://www.trustedpeer.org/users/Tom-Frisina https://www.mobygames.com/company/80/strategic-simulations-inc/ Joel Billings Interview - https://youtu.be/xsGfXR0m8Lg https://www.mobygames.com/game/11336/questron-ii/ https://www.mobygames.com/company/7464/sega-technical-institute/ Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/game/506/hillsfar/ https://www.mobygames.com/game/8059/kid-chameleon/ https://en.wikipedia.org/wiki/Mark_Cerny https://en.wikipedia.org/wiki/Yuji_Naka https://www.mobygames.com/game/212/master-of-orion/ https://en.wikipedia.org/wiki/Daisenryaku https://www.mobygames.com/game/44860/advanced-daisenryaku-doitsu-dengeki-sakusen/ https://renegade-legion.fandom.com/wiki/FASA%27s_Renegade_Legion https://www.mobygames.com/group/6433/renegade-legion-universe/ https://en.wikipedia.org/wiki/Media_Vision https://www.mobygames.com/company/47/hyperbole-studios/ https://www.mobygames.com/person/9450/greg-roach/ https://www.mobygames.com/company/47/hyperbole-studios/ http://www.hyperbole.com/ Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/

The Free Cheese
The Free Cheese Episode 578: Fear Effect

The Free Cheese

Play Episode Listen Later Oct 7, 2024 67:56


This week on The Free Cheese, we get lost in the plot. We're rolling through FMV backgrounds one screen at a time as we discover the nuance of Fear Effect. We discuss its supernatural plot, its attempt at survival horror gameplay, and how well the game's art holds up today. Then, we rank it on The List.

Retro Rocket Entertainment
Hit Rewind: Video Games of 1998

Retro Rocket Entertainment

Play Episode Listen Later Oct 6, 2024 34:47 Transcription Available


Welcome to Hit Rewind, your go-to podcast for exploring the captivating world of 1998 video games. Join hosts Michael and John as they dive into the gaming landscape of the year, discussing both legacy and new titles that left their mark. In this episode, discover how 1998 was a pivotal year in gaming history with milestones such as the rebranding of the ESRB's K-A rating to E for Everyone and the launch of the Game Boy Color. Explore the discontinuation of the Sega Saturn and the impact of arcade hits like Marvel vs. Capcom. Listen as the hosts analyze iconic PC games including Baldur's Gate, StarCraft, and Half-Life, along with console classics like Legend of Zelda: Ocarina of Time and Pokémon Red and Blue. Witness the rise of interactive gaming with Dance Dance Revolution and the entrance of Bruce Willis in the gaming world with Apocalypse. Join the conversation on mergers and acquisitions that reshaped the industry, including Crystal Dynamics' integration into Eidos and the partnership between Square and EA. This episode is packed with insights, nostalgia, and a dash of humor as we take you on a journey back to 1998.

Retro Warriors
Retro Warriors 480 - Eidos

Retro Warriors

Play Episode Listen Later Sep 30, 2024 75:49


Topic starts at: 34:19. This week we discuss Eidos! You can find our Discord, Patreon, social media, and more at https://linktr.ee/retrowarriors. 

Dev Game Club
DGC Ep 402: Heroes of Might and Magic (part two)

Dev Game Club

Play Episode Listen Later Sep 18, 2024 73:09


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We talk about the boardgame of it all and where the vibes are with this one, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some standard, some campaign Issues covered: hearing the journey and thoughts of our listeners, deep regrets about Megaman, games that scare us, learning the patterns, hearing about the Final Fantasy thoughts, learning about FF15 at two different publishers, a game you can't pick up and play for an hour, seeking out a full game experience, dialing down the map challenge, a more dense map, lots of map options, seeing a new map, considering whether the maps are generated algorithmically, playing a little too disposably, how this game might be played, lack of boardgame clarity, extreme depth, depth of the tactical mode, opacity and complexity, the aesthetics of the time, dormant franchises vs active ones, lacking iteration and interaction on the design and with the players, possible outcomes from opacity, balance in defending the castles, how slowly should I move on the map, getting over the hump, getting services in The Sims, kind words about the 'cast. Games, people, and influences mentioned or discussed:  Kaeon, Biostats, CalamityNolan, Megaman, Day of the Tentacle/Maniac Mansion, Contra, Cuphead, Andrew Kirmse, Full Throttle, Dark Souls, Belmont, Final Fantasy (series), Jason Schreier, Mark Garcia, LostLake, Metal Gear Solid V, Crystal Dynamics, Tomb Raider (2013), Square Enix, Eidos, Halo Infinite, 343 Industries, The Sims, X-COM, Soren Johnson, Civilization, Jurassic Park, Wizardry, Ubisoft, New World Computing, Infogrammes, Dwarf Fortress, Avalon Hill, Universal Paperclips, Frank Lantz, G, Tristan, Stone Librande, Kirk Hamilton, Aaron Evers.  Next time: More of HOMM! Twitch: timlongojr Discord DevGameClub@gmail.com

Amigos: Everything Amiga Podcast
From US GOLD to NVIDIA - A Special ARG Interview With Dean Bent

Amigos: Everything Amiga Podcast

Play Episode Listen Later Sep 1, 2024 36:11


Welcome to an ARG Presents Special Feature! This week, myself and THE BRENT had the honor of chatting with Dean Bent! Dean is a rags to riches story in the gaming business. From starting out working the phones at US Gold to Game Testing at Rage to QA work on the N-GAGE! This man worked for companies like Eidos, Code Masters, Rovio, and more! He's helped PRODUCE games like Angry Birds, Alan Wake II, and Cyberpunk, and is currently at Nvidia! Kick back and hear the tales of travel and change from a fellow who has travelled the world and seen it all!

ARG Presents
From US GOLD to NVIDIA - A Special ARG Interview With Dean Bent

ARG Presents

Play Episode Listen Later Sep 1, 2024 36:11


Welcome to an ARG Presents Special Feature! This week, myself and THE BRENT had the honor of chatting with Dean Bent! Dean is a rags to riches story in the gaming business. From starting out working the phones at US Gold to Game Testing at Rage to QA work on the N-GAGE! This man worked for companies like Eidos, Code Masters, Rovio, and more! He's helped PRODUCE games like Angry Birds, Alan Wake II, and Cyberpunk, and is currently at Nvidia! Kick back and hear the tales of travel and change from a fellow who has travelled the world and seen it all!

Dev Game Club
DGC Ep 400: Bonus Interview with Tony Rowe

Dev Game Club

Play Episode Listen Later Aug 14, 2024 84:43


Welcome to Dev Game Club, where this week we revisit our series on Trespasser: The Lost World with an interview with Tony Rowe, who did QA on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49   Interview 1:13:20 Break 1:13:55 Outro Issues covered: time to take out the prehistoric trash, getting in, doubling up the QA team, the clay model of an island, having to rebuild the island, cutting a more open level, the empty plantation house, Microsoft Hiking Simulator, the bowling shirt, how long games took at the time, rising expectations, developing a software renderer, length of time and risk, entirely procedurally driving the critters, using a hill to escape a dinosaur, everything being a box, exploding physics boxes, choosing procedural animation, saying yes to too many things, a richer first person experience, locking the arm, emergent gameplay, a different context, building a separate demo level, overtime/double time/golden time, lack of friction, the floating plants, taking the blame, programming and managing at the same time, video game history and documenting game development, influences later, making it hard for game stores, dinosaur brains and subtlety, cranking up the anger, the importance of preservation, regressing bugs and test plans. Games, people, and influences mentioned or discussed: Star Wars, Call of Duty, Medal of Honor, Jurassic Park, Dreamworks, Electronic Arts, Spark Unlimited, LucasArts, Force Unleashed (series), First Assault, Drexel University, Greg Knight, Interweave, WayForward Technologies, Microshaft: Winblows 98, X-Fools, Star Warped, MYST, PYST, Parroty Interactive, Monopoly, Spielberg, Katzenberg, David Geffen, DOOM, Neverhood, Dark Forces, Skyrim, Indiana Jones and the Staff of Kings, PS3, Microsoft 360, Nintendo Wii, Nintendo DS, PSP, AMD, Quake, 3dfx Voodoo2, Dreamcast, PS2, Seamus Blackly, Looking Glass, Terranova: Strike Force Centauri, Richard Wyckoff, Austin Grossman, Andrew Grant, Tai-Fu, Small Soldiers, Crystal Dynamics, Noah Hughes, Kung Fu Panda, Unreal, Clive Barker's Undying, Fall Guys, 3D Studio MAX, Starfighter, Video Game History Foundation, Phil Salvador, Frank Cifaldi, UNESCO, Dinosaur Train, Terry Izumi, Clint Hocking, Far Cry 2, Half-Life 2, Octodad, Eidos, Spectre, Max Spielberg, Jet Lucas, Assassin's Creed, David Wolinsky, Apple ][, The Sims, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links:  David Wolinsky's Interview with Steven Horowitz Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

Filosofía, Psicología, Historias
Husserl y la fenomenología

Filosofía, Psicología, Historias

Play Episode Listen Later Jun 17, 2024 6:58


Husserl desarrolló un método de conocimiento que supera el punto de vista del observador y las interpretaciones para lograr conocer la cosa en sí de manera objetiva.

Video Game Newsroom Time Machine
Michael Hengst Part 2: Trickwerk, Jowood, Retro Gamer, Flying Fishkopp

Video Game Newsroom Time Machine

Play Episode Listen Later May 13, 2024 137:58


The history of 80s and 90s game magazines is filled with big names like Computer Gaming World, Weekly Famitsu, Computer and Video Games, Micromania, and, a name that makes German speaking gamers of a particular vintage extremely nostalgic, Power Play. In this second part of our interview, Michael tells us how he left Power Play to join a major German games publisher, founded a hint guide and magazine publisher of his own making guides of Eidos' Tomb Raider series and Nintendo's Legend of Zelda Majoras Mask, before becoming a freelance producer for games around the world.  We also discuss the ever changing games landscape, evolving business models and his return to  writing about games for the German edition of Retro Gamer magazine and games news website Gamers Global. Recorded: January-February 2024 Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links Video version of this episode: https://www.patreon.com/posts/michael-hengst-2-99546529 Michael Hengst Interview Part 1:  https://www.patreon.com/posts/michael-hengst-1-98828923 https://de.wikipedia.org/wiki/Bomico https://en.wikipedia.org/wiki/Rainbow_Arts Das Trickwerk company website - https://web.archive.org/web/20020523194549/http://www.dastrickwerk.de/ Games and More magazine - http://www.kultmags.com/mags.php?folder=R2FtZXMgYW5kIE1vcmU= Majora's Mask Strategy Guide, German - https://archive.org/details/spieleberater_zeldaMM/page/n2/mode/1up?view=theater News about Das Trickwerk insolvency - https://kress.de/news/beitrag/64369-grundsolide-sollte-so-eine-auflagenmeldung-sein-und-nicht-wacklig-und-windschief-weshalb-diese-farbige-metapher-nun-es-geht-um-das-segment-der-bauzeitschriften-wolfgang-kriwan-gesch-ftsf-hrer-des-fellbacher-fachschriften-verlags-u-a-quot-bauen-quot-quot-bauen-amp-renovieren-quot-quot-junge-h-user-quot-legte-beim-studium-der-aktuellen-ivw-auflagen-quartalsmeldungen-die-stirn-in-falten-w-hrend-die-fachschriften-zeitschrift-quot-althaus-moderni.html https://www.mobygames.com/company/1546/jowood-entertainment-ag/ https://www.mobygames.com/person/90376/michael-hengst/ https://www.mobygames.com/company/14422/gameforge-productions-gmbh/ https://thewaltdisneycompany.com/disney-and-epic-games-fortnite/ https://www.retro-gamer.de/ https://www.gamersglobal.de/ https://www.gamersglobal.de/meinung/der-fixer#comment-2999823 Copyright Karl Kuras

The DataBeis with Rabbi Yehoshua Eisenberg
Inyana D'Yomi/עִנְיָנָא דְיוֹמִי - Pesach & Bava Metzia 56, 59, 61: Remember Yetzias Mitzrayim... - Eidos, Chukim, & Mishpatim

The DataBeis with Rabbi Yehoshua Eisenberg

Play Episode Listen Later Apr 28, 2024 7:26


Hashgachah Pratis serves us several connections between Chag HaMatzos / Yetzias Mitzrayim and Bava Metzia!

Retro Spectives
Episode 118: Hitman Bloodmoney

Retro Spectives

Play Episode Listen Later Apr 8, 2024 99:05


Hitman: Blood Money, first released in 2006 by Eidos, is considered by many to be the best Hitman game ever made.  After the first few games played around with novel ideas and concepts to mixed success, Blood Money honed in on the formulae of specific, small and dense environments filled with ‘accidental' scripted opportunities to murder your target.  Gone are the long and slow walking through the linear levels of Silent Assassin.  You no longer have the weird and confusing systems of Codename: 47, where you only sometimes had to think outside the box.  What we get here is a more focused experience - 12 playgrounds puzzle murders.But in focusing on these specifics, has Blood Money left behind something meaningful from the previous games?  And while it built the groundwork for what the modern games would become, does it execute on it with the same finesse?  Has Hitman: Blood Money truly stood the test of time, or does it just play like an awkward middle child?On this episode, we discuss:StoryHitman: Blood Money is ostensibly a more gritty game than the first two - but is this actually the case?  Does the gameplay end up pushing the overall tone towards something less serious and slightly more goofy, or does the darker story portrayed in cutscenes keep it grounded?Level DesignHow does the level design of Blood Money craft and guide the overall experience?  How does it use visual direction to create a sense of place, and does it compare favourably to the levels earlier in the series?Execution(s)How enjoyable is it to discover and execute the various scripted deaths on every level?  Are these fun puzzles to figure out through trial and error, or does this lead to a sense of frustration as you wait around with no idea what to do?We answer these questions and many more on the 118th episode of the Retro Spectives Podcast! Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherHitman: Blood Money OST - Jesper Kyd Is Hitman: Blood Money truly the best Hitman game?  Just how good are the modern hitman  games, should we play them?  What's your favourite level?  Come let us know what you think or recommend us a new game on our community discord server!If you would like to support the show monetarily, you can buy us a coffee here!

Bullet Time
Urban Chaos: Riot Response (w/ Webster)

Bullet Time

Play Episode Listen Later Apr 4, 2024 167:14


On this episode of Bullet Time, we take a zero-tolerance approach to crime in Rocksteady Studios' 2006 shooter Urban Chaos: Riot Response. Special guest Sam Webster and returning guest host Tehsnakerer join James to look at the oft-forgotten first game from the developers behind the Batman Arkham series. Is it good satire? Is it a good shooter? Was it the 15th best game published by Eidos that year? Listen to find out answers to all that and more! The Cellar [Taigen Moon]: https://www.youtube.com/@TheCellarTaigenMoon Sam on YouTube: https://www.youtube.com/channel/UCdPsqX_D5zx717G_DDChMyg TehSnakerer: https://www.youtube.com/user/tehsnakerer hotcyder: https://twitter.com/HotCyderPatreon: https://www.patreon.com/hotcyder

Verbal Diorama
Lara Croft: Tomb Raider (2001) & Lara Croft: Tomb Raider - The Cradle of Life (2003)

Verbal Diorama

Play Episode Listen Later Mar 28, 2024 53:05


In 1993, before they were acquired by Eidos, a little games developer in Derby called Core Design were working on their new action adventure game. It was an Indiana Jones-style 3D platformer; revolutionary for its time, and not just because of the immense 3D world and cleverly designed levels, but the protagonist was a woman.Her name was Lara Croft, and the game was Tomb Raider.In the mid-90s, Lara Croft became a virtual celebrity, and while Eidos demanded more and more Tomb Raider games, the wheels were in motion to give Lara the cinematic outings she deserved.Lara Croft: Tomb Raider had a revolving door of writers, and a special clause in the contract between Eidos and Paramount, which meant production had to start, and start quickly. Director Simon West only wanted Angelina Jolie for the main role, and ended up putting together a two-hour plus first cut. The problem was, Paramount hated it, ended up firing West and getting in one of Hollywood's most famous fixers to save the movie... Lara Croft: Tomb Raider - The Cradle of Life was the opportunity to fix the mistakes of the previous movie. Angelina Jolie had refused to return unless Lara was more well-rounded, so Lara was given more personality, more character and more stakes. The budget would be smaller, but the director would be a coup - Jan de Bont. This time there was one writer, a lead actress who was happier with the direction of her character, and no issues with editing, however the experience would lead to Jan de Bont retiring from directing...I would love to hear your thoughts on Lara Croft: Tomb Raider (2001) & Lara Croft: Tomb Raider - The Cradle of Life (2003) !CONTACT.... Twitter @verbaldiorama Instagram @verbaldiorama Facebook @verbaldiorama Letterboxd @verbaldiorama Email verbaldiorama [at] gmail [dot] com Website verbaldiorama.comSUPPORT VERBAL DIORAMA....Give this podcast a five-star Rate & Review Join the Patreon | Send a Tip | Buy Merch ABOUT VERBAL DIORAMAVerbal Diorama is hosted, produced, edited, researched, recorded and marketed by me, Em | This podcast is hosted by Captivate, try it yourself for free. Theme Music: Verbal Diorama Theme Song. Music by Chloe Enticott - Compositions by Chloe. Lyrics by Chloe Enticott (and me!) Production by Ellis Powell-Bevan of Ewenique StudioPatrons: Simon E, Sade, Claudia, Simon B, Laurel, Derek, Vern, Cat, Andy, Mike, Griff, Luke, Michael, Scott, Brendan, Lisa, Sam, Will, Jack, Dave, Chris, Stuart, Nicholas, Zo, Kev, Pete, Heather, Danny, Aly, Stu, Brett, Philip, Michele, Xenos and Sean!

Dr. John Vervaeke
Exploring the Dynamics of Contact Improvisation: A Discussion on Ecology of Practices with John Vervaeke, Seth Dellinger, and Ken Manheimer

Dr. John Vervaeke

Play Episode Listen Later Mar 13, 2024 64:01


In this episode, first released on Seth Dellinger's Move with Seth YouTube channel, John Vervaeke, Ken Manheimer, and Seth Dellinger explore the concept of "ecology of practices" through the lens of contact improvisation. They discuss the modern "meaning crisis" caused by societal disconnect and fragmentation, advocating for shared agency and transjective participation to address these issues. Manheimer's experience in contact improvisation reveals its potential for co-creation and mutual discovery, emphasizing the need to extend rationality beyond traditional bounds. This conversation showcases contact improvisation as a vital practice for fostering sacred participation and confronting the meaning crisis.   Seth Dellinger is a movement practitioner, embodied dialogue facilitator, and the host of the Move with Seth podcast. He is passionate about cultivating presence, empathy, and meaningful connections through mindful movement and conversation.   Ken Manheimer is a long-time practitioner and coordinator of contact improvisation in Washington, D.C. He is also a computer programmer with a deep interest in the intersection of movement, dialogue, and personal growth. Ken is dedicated to fostering community and exploring the transformative potential of shared experiences.   Glossary of Terms   Ecology of Practices: A framework for understanding the coordinated use of diverse practices to enhance cognitive flexibility and combat self-deception. Contact Improvisation: A dance practice emphasizing physical interaction and mutual responsiveness without predetermined steps or movements.   John Vervaeke: Website: https://johnvervaeke.com/ YouTube: https://www.youtube.com/@johnvervaeke  Patreon: https://www.patreon.com/johnvervaeke   X: https://twitter.com/vervaeke_john   Facebook: https://www.facebook.com/VervaekeJohn/   Seth Dellinger: Website: https://sethdellinger.com/   Ken Manheimer: Website: https://myriadicity.net/   Resources   Join our new Patreon https://www.patreon.com/johnvervaeke The Vervaeke Foundation - https://vervaekefoundation.org/ Awaken to Meaning - https://awakentomeaning.com/   John Vervaeke YouTube Awakening from the Meaning Crisis https://www.youtube.com/playlist?list=PLND1JCRq8Vuh3f0P5qjrSdb5eC1ZfZwWJ   Vervaeke, J., & Mastropietro, C. (2021). Dialectic into Dialogos and the Pragmatics of No-thingness in a Time of Crisis. Eidos. A Journal for Philosophy of Culture, 5(2), 58-77. https://eidos.uw.edu.pl/dialectic-into-dialogos-and-the-pragmatics-of-no-thingness-in-a-time-of-crisis/   Chiappe, D., & Vervaeke, J. (2018). The Experience of Presence in the Mars Exploration Rover Mission. Presence: Teleoperators and Virtual Environments, 27(4), 400-409. https://doi.org/10.1162/pres_a_00337   Chiappe, D., & Vervaeke, J. (2020). The enactment of shared agency in teams exploring Mars through rovers. Phenomenology and the Cognitive Sciences, 1-25. https://link.springer.com/article/10.1007/s11097-021-09791-6   Chiappe, D., & Vervaeke, J. (2021). Distributed cognition and the experience of presence in the Mars Exploration Rover Mission. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.689932   East Coast Contact Improv Jam - https://eastcoastjam.com/   Contact Quarterly. (2022, November 5). Magnesium (1972): Official Trailer [Video]. YouTube. https://www.youtube.com/watch?v=5gEfVJBhwrQ   Homsher, S., & Humphrey, J. (n.d.). Steve Homsher and Jess Humphrey in a playful contact improvisation [Video]. YouTube https://www.youtube.com/watch?v=OuOmuDF1C5g&t=0s Quotes   "The basic idea behind the Ecology of Practice is...a way of trying to deal with...our cognition, which isn't just our knowing, it's our entire sense-making apparatus." - John Vervaeke [00:03:20]   "Contact improvisation...it's an experiential thing that you do in a deep way with someone else where neither person is leading." - Ken Manheimer [00:09:14]   "Participatory knowing is the deepest grounding kind of knowing that makes all the other kinds of knowing possible." - John Vervaeke [00:15:00]   Chapters    [00:00:00] - Introduction  [00:03:00] - Exploring the Ecology of Practices  [00:09:14] - Contact Improvisation and Participation [00:23:00] - Merging Verbal and Non-verbal Communication: Integrating Communication Modes [00:33:00] - Shared Agency and Practice Intimacy  [00:43:00] - The Meaning Crisis and Falling in Love with Being [00:55:00] - Exploring Rationality Beyond Logic: Insights from Cognitive Science and Buddhism   

Talk to the Internet
PlayStation Lays Off 900 People - Inside Games

Talk to the Internet

Play Episode Listen Later Feb 28, 2024 14:16


Thank you Unicorn Overlord for sponsoring today's video! Pre-order the game here today: https://gsght.com/c/s5b897 #UnicornOverlord #sponsored Support Inside Games on Patreon: https://www.patreon.com/insidegamesYT Hosted by: Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene | Brandon: http://instagram.com/bwinfrey Edited by: ShooklynTV: https://twitter.com/ShooklynTV Written by: Lawrence Sonntag & Brian Gaar: https://www.twitch.tv/briangaar Sources -- [Sony Interactive Entertainment] Difficult News About Our Workforce - https://sonyinteractive.com/en/news/blog/difficult-news-about-our-workforce/ [IGN] Sony Announces Significant PlayStation Layoffs Affecting 900 Staff, London Studio to Close - https://www.ign.com/articles/sony-announces-significant-playstation-layoffs-affecting-900-staff-london-studio-to-close [X, Jason Schreier] https://twitter.com/jasonschreier/status/1762503092593999913 [IGN] Dreams Developer Media Molecule Suffers Round of Layoffs - https://www.ign.com/articles/dreams-developer-media-molecule-reportedly-suffers-round-of-layoffs [IGN] Bungie Devs Say Atmosphere Is ‘Soul-Crushing' Amid Layoffs, Cuts, and Fear of Total Sony Takeover - https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover [IGN] Naughty Dog's Troubled The Last of Us Multiplayer Spin-Off Reportedly ‘On Ice' Amid Layoffs - https://www.ign.com/articles/naughty-dogs-troubled-the-last-of-us-multiplayer-spin-off-reportedly-on-ice-amid-layoffs [IGN] Bungie Devs Say Atmosphere Is ‘Soul-Crushing' Amid Layoffs, Cuts, and Fear of Total Sony Takeover - https://www.ign.com/articles/bungie-devs-say-atmosphere-is-soul-crushing-amid-layoffs-cuts-and-fear-of-total-sony-takeover [PCGamer] Sony isn't happy with Bungie: PlayStation boss wants more 'accountability' from the studio on money and deadlines - https://www.pcgamer.com/sony-isnt-happy-with-bungie-playstation-boss-wants-more-accountability-from-the-studio-on-money-and-deadlines/ [PCGamer] Report: Embattled Bungie management insist fans 'still like us' in the face of plummeting staff morale - https://www.pcgamer.com/report-embattled-bungie-management-insist-our-fans-still-like-us-in-the-face-of-plummeting-staff-morale/ [PCGamer] Following a brutal backlash from fans and content creators, Bungie has suddenly stopped selling that $15 'starter pack' of mid guns and materials for Destiny 2 - https://www.pcgamer.com/bungie-has-capped-off-a-bad-year-for-destiny-2-by-releasing-a-dollar15-pack-of-mid-guns-and-materials-that-you-should-never-ever-buy/ [WCCFTech] PlayStation Decade-Low Profit Margins Worry Analysts Amid Runaway Game Budgets - https://wccftech.com/playstation-decade-low-profit-margins-worry-analysts-runaway-game-budgets/ [CNBC] Sony plunged $10 billion after its PS5 sales cut. But a bigger issue is its near decade low games margin - https://www.cnbc.com/2024/02/19/sony-gaming-margin-questioned-after-ps5-sales-cut-sparks-stock-plunge.html [IGN] Sony Will Not Release Any New Major Existing PlayStation Franchise Titles Before April 2025 - https://www.ign.com/articles/sony-will-not-release-any-new-major-existing-playstation-franchise-titles-before-april-2025 [IGN] Microsoft Lays Off 1,900 Staff From Its Video Game Workforce - https://www.ign.com/articles/microsoft-lays-off-1900-staff-from-its-video-game-workforce [Kotaku] 38 Days Into 2024 And 6,400+ Video Game Layoffs Have Been Announced - https://kotaku.com/game-industry-layoffs-how-many-2024-unity-twitch-1851155818 [TheVerge] Embracer lays off 97 Eidos employees and cancels new Deus Ex game - https://www.theverge.com/2024/1/29/24054659/embracer-eidos-montreal-layoffs-deus-ex Music — Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8 Get Back - Silent Partner https://youtu.be/iQYmgOrPEvs Kula - Topher Mohr and Alex Elena https://youtu.be/0bywp0qTVNo Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc

The Caffeinated Banter Cast
Turn-Based Cynics -Episode 66: State of Play Was kinda Cool?

The Caffeinated Banter Cast

Play Episode Listen Later Feb 18, 2024 74:55


Eidos layoffs https://x.com/jasonschreier/status/1752015148213064092?s=20 https://archive.is/C91QT Yakuza Dub https://fxtwitter.com/BeatGh0st/status/1751803885595816109 https://fxtwitter.com/BeatGh0st/status/1751804059739173055 Suicide Squad https://techraptor.net/gaming/news/suicide-squad-early-access-bug State of Play https://techraptor.net/gaming/news/playstation-state-of-play-january-2024-recap-heck-out- all-news-trailers-and-reveals Who Are We? Discord: / discord Twitter, Youtube, Instagram: @Resobaso Twitter: @Colddeath Find Our Show on Apple, Google, and Spotify @Turnbasedcynics

The Retro Hour (Retro Gaming Podcast)
416: Domark: The Inside Story With Co-Founder Dominic Wheatley - The Retro Hour EP416

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Feb 16, 2024 101:20


In this week's episode, we're joined by Dominic Wheatley, a true pioneer in the gaming industry and co-founder of the iconic Domark. From the groundbreaking 'Eureka!', securing iconic James Bond and Star Wars licenses, to the merger with Eidos, launching the era of Tomb Raider. Catalis Group: https://www.catalisgroup.com/ Testronic: www.testroniclabs.com Curve Games: www.curvegames.com Contents: 00:00 - The Week's Retro News Stories 35:20 - Dominic Wheatley Interview Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: All 25 games announced for the 400 Mini: http://tinyurl.com/8h2tcans New Mega Drive game, Rocket Panda, launches on Kickstarter: http://tinyurl.com/48pnz3u4 Atari-themed TV show under development: http://tinyurl.com/228k5ds5 Modders rectify a longstanding NES issue: http://tinyurl.com/24pbp3yu Safedisc DRM finally cracked: http://tinyurl.com/hurr6udb

The Nextlander Podcast
136: Secret Swifties

The Nextlander Podcast

Play Episode Listen Later Feb 1, 2024 167:49


Will Smith (of game development and Fortnite-streaming fame) joins us this week to unpack the mass Xbox/Activision/Blizzard layoffs and the general state of the games business, plus Tekken 8, more with Prince of Persia and Like a Dragon: Infinite Wealth, the secret language of grade schoolers, Taylor Swift's nation-state status, and more. Advertise on The Nextlander Podcast at Audioboom, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:00:56) Welcome Will Smith to the show! (00:03:09) What is Taylor's Version? (00:13:37) Tekken 8 [PlayStation 5, Xbox Series X|S] on Jan 26, 2024 (00:34:33) Fortnite and Lego Fortnite (00:39:43) Tunic [Xbox Series X|S, PC (Microsoft Windows), Mac, Xbox One] on Mar 16, 2022 (00:44:07) Rounds [PC (Microsoft Windows)] on Apr 01, 2021 (00:48:20) Palworld [PC (Microsoft Windows), Xbox One, Xbox Series X|S] on Jan 19, 2024 (00:59:37) Sea of Stars [Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S] on Aug 29, 2023 (01:02:49) Like a Dragon: Infinite Wealth [PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S] on Jan 26, 2024 (01:07:05) [SPOILERS] Prince of Persia: The Lost Crown [PC (Microsoft Windows), Xbox Series X|S, Xbox One, Nintendo Switch, PlayStation 4, PlayStation 5] on Jan 18, 2024 (01:25:18) The state of video games (01:25:50) Microsoft layoffs and cancellations (02:05:50) Is the end near for physical releases? (02:12:02) Eidos layoffs and cancellations (02:12:50) Sega also has layoffs (02:17:54) Suicide Squad giving in-game currency to early access players (02:25:26) Switch 2 updates (02:39:37) Emails (02:43:27) Wrapping up and thanks (02:44:24) Mysterious Benefactor Shoutouts (02:46:04) Thanks Will Smith! (02:47:37) See ya!

Dense Pixels
This is Going to Be a Trainwreck (Microsoft layoffs, Suicide Squad Reviews, Tekken 8)

Dense Pixels

Play Episode Listen Later Jan 30, 2024 83:59


Microsoft announces a significant layoff of 1,900 employees across Xbox and Activision Blizzard, signaling major changes within the gaming industry. Riot Games, the developer of League of Legends, follows suit with layoffs affecting 530 employees, highlighting ongoing challenges in the industry. The studio behind Destroy All Humans cuts half of its staff, reflecting a trend of layoffs affecting game developers. Eidos Montreal cancels a Deus Ex game, leading to further layoffs and raising questions about the future of the franchise. Blizzard announces a new era of Overwatch esports through a partnership with Saudi funding, signaling shifts in the competitive gaming landscape. Carrie shares her enjoyable experience at MAGfest, a gaming and music festival, offering insights into gaming community events. Rocksteady's Suicide Squad early access launch faces bugs, highlighting challenges in game releases. Brad gives a favorable review of Brotato, a game that compares favorably with Vampire Survivors. Micah briefly shares his impressions of Tekken 8, offering initial thoughts on the latest installment in the fighting game series.

Dev Game Club
DGC Ep 373: At Year's End

Dev Game Club

Play Episode Listen Later Jan 3, 2024 36:13


Welcome to Dev Game Club, where this week we recap 2023 through our interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: good interviews with non-designers, lots of gems, Statue Park, keeping 60 and visor modes, limiting scripting, building spaces and Lincoln logging gameplay, talking to a marketing person, putting the name in the symbol for a new logo, challenging norms, challenging rinse and repeat and generating trust. Games, people, and influences mentioned or discussed: Artimage, Grant Kirkhope, GoldenEye: 007, N64, Neil Harrison, Rare, John Barry, Monty Norman, Jack Mathews, Metroid Prime, GameCube, Switch, Lincoln Logs(TM), Legend of Zelda (series), Retro, Karl Stewart, Arkham Asylum, DC, Warner Bros, Star Wars, Republic Commando, LucasArts, Chris Williams, Greg Knight, Tomb Raider, Eidos, Rocksteady, Crystal Dynamics, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our first game of 2024! (Wonder what it'll be?) Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord  DevGameClub@gmail.com

Dr. John Vervaeke
Why Beauty is Deeply Implicit Throughout Stoicism | Stoicon

Dr. John Vervaeke

Play Episode Listen Later Nov 22, 2023 78:46


John Vervaeke explores the intricate relationship between beauty and stoicism. Vervaeke delves into the philosophical underpinnings of stoicism, focusing on its emphasis on beauty as a pathway to understanding reality and virtue. He articulates how stoicism aligns beauty with wisdom, offering insights into cognitive science, virtue ethics, and the transformative power of beauty in perceiving the world.   Resources: Dr. John Vervaeke: Website | YouTube | Patreon | X | Facebook The Vervaeke Foundation   Books, Articles, and Publications Saving Beauty - Byung-Chul Han The Agony of Eros - Byung-Chul Han Zombies in Western Culture: A Twenty-First Century Crisis - John Vervaeke, Christopher Mastropietro, Filip Miscevic On Bullshit - Harry G. Frankfurt The Catholicity of Reason - D. C. Schindler Bearing Witness to Epiphany: Persons, Things, and the Nature of Erotic Life - John Russon The Experience of Meaning - Jan Zwicky  On Beauty and Being Just - Elaine Scarry Plausible Reasoning: An Introduction to the Theory and Practice of Plausibilistic Inference - Nicolas Rescher (Out of print) Practical Induction - Elijah Millgram  Inference to the Best Explanation - Peter Lipton On defining wisdom. The International Journal of Aging & Human Development McKee, P., & Barber, C. (1999). Wisdom science in a polarized world: Knowns and unknowns. Psychological Inquiry, Grossmann, I., Weststrate, N. M., Ardelt, M., Brienza, J. P., Dong, M., Ferrari, M., Fournier, M. A., Hu, C. S., Nusbaum, H. C. & Vervaeke, J. (2020).  Time Codes: 00:00:00 — John Vervaeke introduces the theme of his talk: Why beauty is deeply implicit in stoicism, especially in its commitment to rationality and virtue to stoic principles 00:02:22 — Vervaeke discusses the cycle of self-deception and its reinforcement by societal bullshit 00:10:33 — Explanation of how our culture attempts to control appearances to make them easily accessible and superficial 00:17:06 — Discussion on the normative aspect of realizations and their implications for action and responsibility 00:23:44 — Exploration of the concept of 'musicality of intelligibility' and its relation to our perception of reality 00:35:45 — Discussion on the intersection of stoicism and cognitive science 00:39:22 — Examination of virtue as a form of wisdom and its beautiful appearance in various contexts 00:47:49 — Insights into the concept of joy and its distinction from pleasure, emphasizing a deeper connection to reality 00:49:08 — Question: Inquiry about whether the exclamation "wow" in response to elegance signifies awe and how this relates to beauty, plausibility, and recognition 00:51:27 —  Question: Exploring whether stoicism's concept of dwelling on beauty is an intellectual or embodied relationship 00:52:27 — Inquiry: Recognizing the difference between triviality and plausibility 00:53:47 — Question: How to respond appropriately to someone spouting nonsense 00:58:29 — Question: What is the relationship between beauty and confirmation bias 01:00:47 — Question: Has the "smoothing" of reality led to societal disdain or denial of complex narratives, and can individual yearnings overcome this superficially created simplicity 01:02:57 — Question: What to do in cases in which authentic natural salient beauty is misleading 01:07:33 — Inquiry: Suggest ways to self-reflect and determine if one is being truthful or just spouting nonsense 01:10:02 — Inquiry: Requesting further insights on whether stoicism, often linked with beauty and perceived romantically, is a philosophy following Aristotle's path, a religion, something in-between, or if Stoics were deceiving themselves about their own practice  

Dev Game Club
DGC Ep 365: Arkham Asylum Bonus Interview with Karl Stewart!

Dev Game Club

Play Episode Listen Later Oct 11, 2023 76:25


Welcome to Dev Game Club, where this week we add an interview to our series on Batman: Arkham Asylum. Karl Stewart, Director of Marketing for Eidos at the time joins us to talk about the importance of the role and how it contributes to a product's success. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:54 Interview 1:03:18 Break 1:03:51 Outro Issues covered: a full year, the early history of Karl, drawing anatomy, getting the fundamentals of brand and retail, listening to the team and developing the language and brand, breaking the assembly line, blurring the line between team and publisher, differentiating different types of creative director, developing trust, the usual separation of the two, how the marketing tells a story, translation without the input of creators, avoiding games that were moved too quickly, bringing confidence to the team, showing the publisher what they've got, creating a bond with the studio, publisher working with studio more closely, the superhero stigma, seeing the playable demo, the game influencing the brand, changing how people think about superhero games, maybe giving it back and arguing against, getting two covers, canning a Dark Knight game, discussing and selecting a logo, wondering about an opportunity, moving floors, controlling social from the studio, building a studio-centric model, working in the same world, handing your teenager over, having a push as a team for marketing, working to create the brand identity, going down the rabbit hole, taking a big expense, an Asylum ARG, challenging what we do, going different with the logo, a press event on Alcatraz, a ghost story, being immortalized, stuck in a cell, struggling to get marketing on board, bombing out Washington DC, everything is intentional, making a character relevant again, collaborating with other people and mentioning them by name. Games, people, and influences mentioned or discussed: Merchant Retail Group, Signature Brand Inc, Eidos, Square Enix, Crystal Dynamics, Petrel Marketing, Pure Imagination Studios, BAFTA, Thunder Child, 124, IGN, Tomb Raider (series), Lara Croft (Guardian of Light), ZX Spectrum, John Lasseter, James Song, Bob Lindsey, IO Interactive, LEGO, Bionicle, Ford, Age of Conan, Jamie Walker, Sefton Hill, Urban Chaos, Unreal, Phil Rogers, Andrew Reiner, Andy McNamara, Warner Bros, Rob Dyer, Loony Tunes, 300, Lee Singleton, Mini Ninjas, Battle Station Pacific, Jurgen Goeldner, Nathan Burlow, Matt Geyer, Remi Sklar, Carlos D'anda, Insomniac, Darell Gallagher, Rockstar, GTA, Tim Miller, Blur, Noah Hughes, Meagan Marie, Lars Winkler, Janet Swallow, LucasArts, Todd Howard, Phil Rogers, Yoichi Wada, Rich Briggs, Halo, I Love Bees, Lee Singleton, Trevor Burrows, Sarah Hoeksma, Philip Ser, Geoff Keighley, Spike TV, Star Wars, Republic Commando, Chris Williams, Bethesda Game Studios, Pete Hines, Fallout, Dr Dre Beats, Batman Begins, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Apologies if I misattributed any names cited in this episode. There were many of them, often only with a firs tname, and tracking them down was quite a project. (Even so, I know I missed a couple.) Next time: Spooky Season Game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

The FrogPants Studios Ultra Feed!
PLAY RETRO 88: Tomb Raider: 1 thru 3

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Sep 27, 2023 75:59


A ground breaking 3rd person 3d action-adventure game that led the charge of the strong female protagonist in video games. Developed by Core Design and published by Eidos this series is still going strong 27 years later. The first 3 games in the series were Playstation 1 best sellers and would forever tie Sony to the Tomb Raider series in our minds. Defined by its exotic and often difficult gameplay of exploring, solving enviromental puzzles, acrobatics and light combat. Hosted on Acast. See acast.com/privacy for more information.

Economy
Investec Games Podcast - Sir Ian Livingstone, CBE

Economy

Play Episode Listen Later Sep 21, 2023 41:58


In this episode, I am joined Sir Ian Livingstone, one of the founding fathers of the UK games industry. Ian co-founded Games Workshop in 1975, exiting in 1991 before embarking on a remarkable career in the video games industry. Along the way he has written multiple Games books which have sold over 21 m copies worldwide, In 1995 he co-led the merger which created video games publisher Eidos plc launching blockbuster titles including Lara Croft: Tomb Raider, He‘s an angel investor and has been an investor in, and executive at a range of huge successes including Golf Clash developers Playdemic Ltd, which achieved unicorn status, and Fall Guys developers Mediatonic. He was Chairman of Sumo Group plc until its sale to Tencent, and is currently a General Partner of venture capital fund HIRO Capital. Who better, then, to ask about his outlook for the Games sector? Investec

Dev Game Club
DGC Ep 361: Batman: Arkham Asylum (part one)

Dev Game Club

Play Episode Listen Later Sep 13, 2023 74:19


Welcome to Dev Game Club, where this week we begin a new series on 2009's Rocksteady breakout, Batman: Arkham Asylum. We set the game in its time, as well as introducing its principals, and talk a bit about one man's fandom. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to first Scarecrow encounter Issues covered: introducing the center of the madness, returning to these two, mythology and archetype, the games of 2009, some early Rocksteady history, coming out of the shadows, developing their process, taking on the superhero genre, licensed titles and not overcoming them, replicating game designs to the license, something finally living up to or exceeding expectations, a long digression into superhero cinema, seeing the attention to detail, pre-code comics and other Brett comic history, a small development team, puzzle box, comparing team sizes, a time with fewer new sorts of games, the August window, great voice cast and writing, seeing signs that they really care, narrative design and other writers, getting a lot of mileage from the voice cast, setting up the story, a big plan from the Joker, introducing Arkham as the location, constraining Batman to present the Joker, not your typical Batman universe, exaggerated characters, a simple setup/trope, establishing a new look for Harley Quinn, other influences for the art direction, "I admire its purity," the clear proof of concept in vertical slice, what a vertical slice, solving major production questions, a good tutorial room vs one that works less well, having all the elements, how Batman has stealth, using fantasy in the checkpointing, impacting later Batmen, filling a Pokedex.  Games, people, and influences mentioned or discussed: Dungeons and Dragons, Cesar Romero, Jack Nicholson, Heath Ledger, Joaquin Phoenix, DC and Marvel, The Batman, Robert Pattinson, Sega, Michael Keaton, Batman: The Animated Series, PlayStation, Jamie Fristrom, Insomniac, Uncharted 2, Borderlands, Demons's Souls, Ratchet & Clank, Brutal Legend, League of Legends, Assassin's Creed II, Infamous, Eye of the Beholder, Dragon Age: Origins, Left 4 Dead 2, New Super Mario Bros Wii, Bayonetta, Rocksteady, Urban Chaos, Warner Bros, Eidos, Crystal Dynamics, Jamie Walker, Sefton Hill, Argonaut Games, Ubisoft, Star Wars, Electronic Arts, Lord of the Rings, Godfather, Batman Begins, Christopher Nolan, Tim Burton, Val Kilmer, George Clooney, Joel Schumacher, Peter Jackson, Superman 64, Freedom Force, Grant Morrison, Dave McKean, Sandman, V for Vendetta, Watchmen, X-Men, Ben Affleck, Metroidvania, Fallout 3, Bethesda Game Studios, Dark Souls, BioShock, Madden, Baldur's Gate III, Larian Studios, Paul Dini, Kevin Conroy, Mark Hamill, Arlene Sorkin, Adrienne Barbeau, Half-Life, John Cena, Steve Austin, The Rock, Alan Moore, Frank Miller, The Dark Knight Returns, Alex Ross, Gotham Central, Gears of War, Tomb Raider, Alien, Penny Arcade, Sam Fisher, Thief, Flight of the Conchords, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More! We don't know how much more! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

Dr. John Vervaeke
Unlocking Creativity: Dr. Vervaeke, Gregg Henriques & Guests on Art & Cognitive Science | Transcendent Naturalism #6

Dr. John Vervaeke

Play Episode Listen Later Aug 16, 2023 79:01


Dr. John Vervaeke and Gregg Henriques lead an insightful discussion with guests Dr. Rich Blundell and Rita Leduc, diving into the heart of creativity, art, and cognitive science. The conversation explores the profound concepts of cognitive approaches, creativity, the importance of intimacy in art, and the link between ecological health and economic wealth. As the guests share their unique perspectives on life, creativity, and science, they lay out a path for deeper understanding, and encourage exploration beyond the surface. The episode also features a thought-provoking discussion on niche construction, ecological intelligence, and the interconnectivity of nature and culture.   Resources:   Oika Oika Spain - Fred Adam Incomprehensible Certainty: Metaphysics and Hermeneutics of the Image - Thomas Pfau   Quotes:   "Extended naturalism is committed to all of that. There's a difference between knowledge and grasping the significance of the knowledge, especially the significance for personal transformation. When one grasps that significance so that one overcomes ways in which one is self-deceptive, disconnected from reality so that one understands reality in a way that transforms one. That's a good account of what wisdom is." - Dr. John Vervaeke   “I call it the process of acquaintance. I aspectualize my understanding of that place. I use so many different media and techniques—different muscle memories, different colors, sensory things, let as much in as possible, but also let myself in. This is, in fact, me trying to understand myself at a particular time and place.” - Rite LeDuc   “The garden provides a place for the two cultures of the academy—science and humanity—to come together in a mutually inspiring dialectical dance.” - Gregg Henriques Timecodes:   [00:00:00] Dr. John Vervaeke introduces the episode and highlights the interconnectivity of the Cognitive Science series and guests. He presents the ongoing Oika framework discussion.   [00:02:24] Dr. Blundell starts his summary of the previous discussion by addressing the difference in approaches to using propositional knowledge and creating theoretical frameworks.   [00:09:52] Gregg Henriques emphasizes the need to clarify worldviews and values. He speaks about embodying and living these values in social practices.   [00:12:20] Rita Leduc talks about stepping out of comfort zones, embracing vulnerability, and building trust. She emphasizes the experiential mode for creatives.   [00:19:00] Rita explains her artistic process, describing it as a process of acquaintance where she attempts to understand a place, using different media and techniques to aspectualize her understanding.   [00:24:16] Dr. Vervaeke discusses the coherency of different aspects, likening them to melody notes rather than cacophony.    [00:28:14] The discussion turns towards the aspectualization of dialogically enhancing understanding of a place. Dr. Rich Blundell shares an anecdote about filming a documentary, highlighting the immersive and transformative nature of the creative process.   [00:32:52] Dr. Vervaeke explores mental framing, linking it to art creation. He draws parallels to the Eastern Orthodox tradition of icon carving.   [00:34:53] Rita Leduc explains the idea of niche construction in her practice, showcasing her unique artistic philosophy.   [00:41:30] Dr. Vervaeke seeks further explanation of niche construction in Rita's art. Dr. Rich Blundell explains how Rita's process of creating art involves letting the world shape her and creating an artifact that becomes part of the world.   [00:47:06] Dr. John Vervaeke draws a connection to wisdom and the process of internalizing the world and its spiritual intelligence. Leduc connects her feelings and experiences in the woods to a cosmic story. She describes how this connection affirms her creativity.   [00:49:23] Dr. Rich Blundell discusses the concept of Eidos and how it relates to the process of life emerging from non-life.   [00:51:55] Gregg Henriques talks about the reawakening of intimacy across various aspects of life. Dr. Vervaeke prompts Henriques to elaborate on the concept of intimacy, emphasizing its recovery in modern society.   ​​[00:53:00] Henriques explores the idea of embodiment of intimacy across ontological continuity and how it has been lost in modern socialization.   [00:57:00] Dr. Rich Blundell introduces the idea of radical affection and falling back in love with life.   [01:00:36] Rita criticizes superficiality in work and encourages deep intimacy.  [01:06:02] Dr. Blundell shares various projects, including European collaborations and economic models. He discusses the importance of recoupling economic wealth and ecological health, highlighting how artists can contribute to this through their unique practices.   [01:10:44] Discussion about how art is now back in service of the sacred, overturning the modern and postmodern thrust in art, and how the art around the sacred predates agriculture and is probably the precursor to civilization, challenging certain reductionist accounts of human behavior.   [01:17:20] - Gregg Henriques underscores the significance of Oika and its connection to art. He reflects on his own journey and the importance of cognitive science and psychology in filling explanatory gaps, and he emphasizes the need to appreciate our natural intelligence as we transition into the artificial world.  

Danielle Newnham Podcast
Ian Livingstone: Games Pioneer

Danielle Newnham Podcast

Play Episode Listen Later Jul 13, 2023 52:22


Today, my guest is Sir Ian Livingstone – games pioneer, entrepreneur and the bestselling author of the Fighting Fantasy book series.Widely regarded as one of the founding fathers of the UK games industry, Ian co-founded Games Workshop in 1975 with Steve Jackson, launching Dungeons & Dragons in Europe, Warhammer, White Dwarf, Citadel Miniatures, and the Games Workshop retail chain. Whilst he exited the company in 1991, he soon embarked on a hugely successful career in the video games industry. In 1995, he co-led the merger which created video games publisher Eidos  where he served as Executive Chairman, launching blockbuster titles such as Lara Croft: Tomb Raider, Deus Ex and Hitman.In this conversation, we discuss his brilliant book Dice Men – The Origin Story of Games Workshop, how games like Warhammer and Dungeons and Dragons came to be, the evolution of gaming and why he set up his own school – The Livingstone Academy.Ian Livingstone was awarded a Knighthood (becoming a Sir) in the 2022 New Year Honours for services to the online gaming industry.I thoroughly enjoyed talking to Ian and I am sure you will enjoy it too.---------------Sir Ian Livingstone Twitter / Fighting Fantasy / Games Workshop / Hiro Capital / Buy Dice Men here.Danielle on Twitter @daniellenewnham and  Instagram @daniellenewnham   / Newsletter  

Fallo de sistema
Fallo de sistema - 627: 25 años de 'Commandos', con Ignacio Pérez Dolset + Gonzo Suárez - 08/07/23

Fallo de sistema

Play Episode Listen Later Jul 8, 2023 59:08


Salió a la venta un 19 de junio de 1998. Era un juego de estrategia en la IIGM, con guiños a las películas bélicas de la época, y con una mecánica de juego por especialidades o comandos que a día de hoy sigue siendo excelente y jugable. Aunque todo el juego estaba en inglés y además lo distribuía Eidos, el estudio de desarrollo era español 100%, Pyro Studios. Hablamos del juego español más vendido, Comandos: Behind the Lines, numero 1 en ventas en 30 países el mismo año de lanzamiento de Zelda: Ocarina of Time, StarCraft o Metal Gear Solid… Hoy está entre los 10 mejores juegos de estrategia de la historia… Pero más allá de los datos está lo intangible, el enorme valor e impulso que Commandos dio a la industria española del videojuego abriendo mercado y demostrando que el talento y la ambición no tienen fronteras… Más intangible es que en este programa, y por vez primera en 20 años, vas a poder escuchar juntos a sus máximos responsables: Ignacio Perez Dolset y Gonzo Suárez.  Escuchar audio

Fiction Lab
PREMIERE: Laima Adelaide - Eidos [Lāsya]

Fiction Lab

Play Episode Listen Later Jun 19, 2023 6:59


Today we're happy to premiere Laima Adelaide's latest offering in the form of Eidos. A mesmerizing deep techno track that combines pulsating beats, atmospheric textures, and a subtle upward melody to create a captivating sonic journey. The track is designed to envelop listeners in a hypnotic rhythm, gradually building tension and anticipation as it progresses. The foundation of Eidos lies in its deep, thumping bassline, which provides a solid and driving groove throughout the entire composition. Resonating with a powerful presence, effortlessly propelling the track forward and establishing a strong sense of momentum. Joining Laima on the VA release are the likes of Doltz, Yuka, and The Alchemical Theory. Yuga I will be released out into the world, on the 21st of June. @amlia @lasya-label www.instagram.com/laimaadelaide/ www.instagram.com/lasya_label/ www.itsdelayed.com www.instagram.com/_____delayed/ www.facebook.com/itsdelayed

ESC TV Today – Your Cardiovascular News
Episode 14: Among the topics: ICD indications in 2023 - The diagnostic workup of cardiac amyloidosis

ESC TV Today – Your Cardiovascular News

Play Episode Listen Later Apr 20, 2023 23:29


ESC TV Today brings you concise analysis from the world's leading experts, so you can stay on top of what's happening in your field quickly. This episode covers: Cardiology This Week: A concise summary of recent studies Indications for ICD treatment: Current standards and new developments The diagnostic workup of cardiac amyloidosis Diagnostics Made Easy - Ventricular tachycardia Host: Susanna Price Guests: Davide Capodanno, Martha Grogan, Gerhard Hindricks and Emma Svennberg Want to watch that episode? Go to: https://esc365.escardio.org/event/1029 Disclaimer This programme is intended for health care professionals only and is to be used for educational purposes. The European Society of Cardiology (ESC) does not aim to promote medicinal products nor devices. Any views or opinions expressed are the presenters' own and do not reflect the views of the ESC. Declarations of interests Stephan Achenbach, Gerhard Hindricks, Nicolle Kraenkel and Susanna Price have declared to have no potential conflicts of interest to report. Carlos Aguiar has declared to have potential conflicts of interest to report: personal fees for consultancy and/or speaker fees from Abbott, Alnylam, Amgen, AstraZeneca, Bayer, Boehringer-Ingelheim, Daiichi-Sankyo, Ferrer, Gilead, Lilly, Novartis, Pfizer, Sanofi, Servier, Tecnimede. Davide Capodanno has declared to have potential conflicts of interest to report: Sanofi, Daiichi Sankyo, Terumo, Medtronic, Chiesi. Martha Grogan has declared to have potential conflicts of interest to report: consultancy – Janssen, NovoNordisk. Research grant, or contract – Alnylam, Eidos, Janssen, Pfizer, NovoNordisk. Patent – Anumana. All Disclosures: no personal compensation, all funds to Mayo Clinic Emma Svennberg has declared to have potential conflicts of interest to report: institutional research grants from Bayer, Bristol-Myers, Squibb-Pfizer, Boehringer- Ingelheim, Johnson & Johnson, Merck Sharp & Dohme.

My Perfect Console with Simon Parkin
Sir Ian Livingstone, co-founder Games Workshop.

My Perfect Console with Simon Parkin

Play Episode Listen Later Apr 6, 2023 52:34


My guest today is an English fantasy author and champion of the video game industry. In 1975, while in his mid-twenties, he founded a boardgame company, Games Workshop, which soon caught the attention of the American creators of a new tabletop game, Dungeons and Dragons.My guest brokered a deal to sell D&D in the UK as a mail order company, and in 1977 opened the company's first retail shop in South London. In 1982 he published the first of the Fighting Fantasy books, which have now sold more than 20 million copies.He joined the video game industry and, at the publisher Eidos, helped bring the Tomb Raider and Hitman series to the world. In 2022 he was honoured with a knighthood for services to the games industry. “Play has always been seen as trivial,” he once said. “Yet when we arrive in this world, we all learn through play.” Welcome, Sir Ian Livingstone.Featuring clips from:Championship Manager (by Barry Leitch).Tomb Raider ( by Nathan McCree).Virtua Tennis (by Chiho Kobayashi).All other music by Simon Parkin. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Sound Business with Akash Thakkar
Finding Your Way in Game Audio with Anne-Sophie Mongeau

Sound Business with Akash Thakkar

Play Episode Listen Later Feb 1, 2023 38:11


#41: Today's guest is Anne-Sophie Mongeau, a sound designer based in Montreal, Canada. She has worked on projects such as Shadow of the Tomb Raider and It Takes Two. Anne-Sophie is currently the lead sound designer at Eidos Montreal.  In this episode, we talk about Sophie's growth as a sound designer, her leaving Eidos Montreal to work in Sweden, and what it's like to return to Eidos many years later to work on a new project. We also discuss what new sound designers should be focusing on to grow their careers and much more.    Find Anne-Sophie Mongeau here: Instagram: https://www.instagram.com/anso.sound/ Twitter: https://twitter.com/ansoaudio LinkedIn: https://www.linkedin.com/in/anne-sophie-mongeau-50483185/ Website: https://ansoaudio.com/   And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod  

The Xbox Two Podcast
240: New Xbox partnerships, the future of Xbox, Marvel games, Call of Duty MW2

The Xbox Two Podcast

Play Episode Listen Later Nov 5, 2022 243:36 Very Popular


The Xbox Two Podcast is back! And this week Rand & Jez will be talking about the new Xbox partnerships like Eidos working on Fable, Phil Spencer talks the future of Xbox and teasing new hardware, EA announcing more games with Marvel, Call of Duty Modern Warfare 2 is the biggest COD ever and so much more! CHEAPER XBOX GAME PASS CODES with Code XB2: http://www.TheXB2.com PATREON: Listen ad-free on our Patreon: http://www.patreon.com/XB2! Timestamps: 00:07:22 - Intro 00:23:19 - 5 Superchat Questions 00:48:25 - Top 5 Xbox Studios and more Questions 01:29:16 - What we are playing (Gotham Knights, The Entropy Centre and MW2) 02:01:50 - Microsoft invests in Wemade and more Questions 02:17:10 - EA and Marvel 02:26:57 - Cliffy B Talks Gears 02:36:09 - Will Xbox buy Eidos and Crystal Dynamics from Embracer? 03:03:21 - Phil Spencer talks Future of Xbox and 2023 03:16:47 - PSVR 2 Price 03:25:06 - Patreon Questions and Q&A Learn more about your ad choices. Visit podcastchoices.com/adchoices

GigaBoots Podcasts
Paldean Meowth = Heathcliff | BIG THINK DIMENSION #195

GigaBoots Podcasts

Play Episode Listen Later Nov 4, 2022 172:27 Very Popular


Nibellion is gone, Eidos is tightening their belt, and Bayo 3 is out. Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris Wolfheart's Twitter: https://twitter.com/kriswolfheart GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Bayonetta3 #PSVR2 #Nibellion

The Mordy Shteibel's Podcast (Rabbi Binyomin Weinrib)
The 19 Letters of Rav Hirsch with R' Tzviki Rubinfeld (22) Eidos Part 2

The Mordy Shteibel's Podcast (Rabbi Binyomin Weinrib)

Play Episode Listen Later Oct 25, 2022 27:56


Castle Super Beast
CSB 165: Was Red Ash The First NFT?!

Castle Super Beast

Play Episode Listen Later May 3, 2022 225:07 Very Popular


Download for Mobile | Podcast Preview | Full Timestamps !Squeenix Trade Offer! You get Lara + Jensen + Raziel, We get Blockchain Sonic 2 Actually Has Sonic Stages Mandatory 2 Hour Demos For Full Price Games Game Genres Are The Dumbest You can watch us record the podcast live on twitch.tv/castlesuperbeast Go to http://greenchef.com/superbeast130 and use code superbeast130 to get $130 off plus free shipping. -- Go to http://stitchfix.com/superbeast to get $20 off your first purchase. -- Go to http://expressvpn.com/superbeast to get an extra 3 months for free! -- Go to http://buyraycon.com/superbeast to get 15% off your Mother's Day order. Square Enix has sold Eidos, Crystal Dynamics and Square Enix Montreal to Embracer Group including their IPs (Tomb Raider, Deus Ex, Thief etc) for $300m. Transaction likely to close between July-September 2022 Square Enix says the transaction (which was only $300 million) "enables the launch of new businesses by moving forward with investments in fields including blockchain, AI, and the cloud." SE still has Just Cause, Outriders, Life is Strange  Yuji Naka reveals that 6 months before Balan Wonderworld came out he was removed as director and therefore filed a lawsuit against Square Enix which is now over. He knew that the game was unfinished and criticizes both SE and Arzest for going forward with the release Yuji Naka threw a hissy fit when Peter Moore gave him Dreamcast sales data Developers now required to create timed game trials for PlayStation games priced $34 or higher Final Fantasy VI Masterline Terra 1/6 Scale Statue is up for preorder at BBTS ($13,799.99) free content update roadmap for Sifu The 4 Avatar sequels are named and dated Thunder Ray: Hand Drawn arcade Punch Out Ultra Age is a new character action like  

Kinda Funny Games Daily: Video Games News Podcast
Square Enix Sells Crystal Dynamics, Tomb Raider, and More - Kinda Funny Games Daily 05.02.22

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later May 2, 2022 61:02


Blessing and Tim discuss a HUGE acquisition. Embracer Group has acquired Crystal Dynamics, Eidos Montreal, Tomb Raider, Deus Ex, and more for $300 Million. Time Stamps - 00:00:00 - Start 00:01:05 - Housekeeping Eid Mubarak to all celebrating! ICYMI: There's a new Kinda Funny Xcast up right now breaking down what to expect from Xbox's Games Showcase coming up in June. That features the one and only Benji Sales. That's p on Youtube.com/kindafunnygames and podcast services around the globe. The Roper Report  - 00:02:32 - Embracer Group is acquiring Eidos, Crystal Dynamics, and Square Enix Montreal 00:27:43 - Ads 00:30:40 - Warner Bros Games could soon be for sale 00:43:44 - Now PlayStation is also hiring for an acquisitions manager 00:49:25 - Nintendo Switch Sports smashes to No.1 in the UK 00:52:04 - Out today 00:52:35 - “Why weren't the major Switch Sports reviews labeled “reviews in progress?”” - Casey 00:59:03 - You‘re Wrong Tomorrow's Hosts: Greg & Tim