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Deus Ex: Human Revolution game director Jean-Francois Dugas, lead narrative designer Mary DeMarle, and game designer Antoine Thisdale read fanfic created by the community. There's a love story, a crossover with Naruto, and even one that may be categorized as slashfic.
Game Director Jean-Francois Dugas tackles a snide remark and explains the design choice to have prompts on screen.
Did you know it's possible to get every augmentation in the game in one playthrough? Jean-François Dugas talks about exploits.
Monkey Fridays, JF's adoration for duck in a can, and whatever happened to male prostitution in Deus Ex are just a few of the topics discussed on this wildly off-topic and colorful episode.
Dear Russian friends, our apologies in advance. No matter what you hear, know that we love you.
SPOILER ALERT! Jean-François Dugas and Mary DeMarle delve into the different endings of Deus Ex: Human Revolution.
Antoine Thisdale, Mary DeMarle and Jean-François Dugas talk facial hair, or in JF's words, "D'la barbe, 'barnak!"
Antoine Thisdale, Jean-François Dugas and Mary DeMarle share their thoughts on the Occupy movement and the parallels with the anti-aug riots.
On this special episode of EMP, we talk about Fridge merchandise. Yes, that's a capital "F."
Antoine Thisdale shares his best DXHR tattoo idea: Phi (it's pronounced pheeeee)!
Mary DeMarle, Antoine Thisdale and Jean-François Dugas respond to backhanded compliments and criticism.
Would we consider making Deus Ex into a massively multiplayer online deal? Mary De Marle, Jean-François Dugas and Antoine Thisdale sure do in this minisode.
Is Adam Jensen really the Caped Crusader? Mary DeMarle, Jean-François Dugas and Antoine Thisdale dispell some myths in this minisode.
It wasn't easy resurrecting the Deus Ex franchise. Now Starbreeze Studios is up to a similar challenge with Syndicate, the topic of this minisode.
Would Eidos Montreal ever team up with Bethesda to make the most awesome RPG ever? We would, but we're too busy playing Skyrim. Hear all about it!
Why are there elements of the trailer that aren't found in the game? Mary DeMarle and Jean-François Dugas tell you all about it in this first EMP Minisode.
Why are there elements of the trailer that aren't found in the game? Mary DeMarle and Jean-François Dugas tell you all about it in this first EMP Minisode.
In this episode of EMP, narrative game designer Mary DeMarle, game designer Antoine Thisdale, and associate producer Marc-Andre Dufort sat down with me to discuss everything from the importance of narrative in the DLC and new content, to the improvements in tech and Antoine's love for lighting (you'll see). It's an hour-long episode of EMP, but it's full of (mostly new) information. Oh, and more of your questions are answered as well.
You helped create this episode. A few weeks ago, we asked you to call our community phone line give your thoughts on Deus Ex: Human Revolution. Boss fights, comparisons to the original Deus Ex, and potential animal cruelty are just some of the topics discussed. I'll not say anymore, for fear of spoiling surprises.
Eidos-Montreal community manager Kyle Stallock sits down with DX:HR audio director Steve Szczepkowski and composer Michael McCann and chats about their influences, the evolving interpretation of what cyber renaissance stands for from an audio perspective, and ABBA. Yes, that ABBA. We cover other topics, too, and even unveil, for the first time ever, McCann’s initial pitch that got him the gig.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Will Adam's glasses always be activated? Or will there be conversations where we can have a better look at his eyes? JJB responds to forum user Zakka.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Science fiction is a medium in which pertinent social/ethical/philosophical questions can be explored in aggrandized ways; coupled with the video game as a means of immersion and interaction, the sci-fi video game could allow players to explore in a personal manner some of these quandries. For example, in Deus Ex, the player could find himself confronted with the question of Lucius deBeers, and Battlestar Galactica was often praised for being a foil of our reality. Besides the non-lethal vs. lethal approach opportunities, in what other ways does DX:HR include these types of themes and allow the player to tackle questions of personal ethics? JJB and special guest DX:HR narrative designer Mary DeMarle answer a massive question from forum user Rindill the Red.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
What are some themes touched upon in the game OTHER than the transhumanism debate? How have you expressed them artistically? JJB and special guest DX:HR narrative designer Mary DeMarle answer a question from forum user Sabretooth.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Why do we have just Adam and not Eva? Since Deus Ex 1 had slighty something like a character editor and Deus Ex 2 improved that with the Choice of another Gender, why did Deus Ex three steps backwards? JJB and special guest DX:HR narrative designer Mary DeMarle answer a question from Facebook user Kevin Behrendt.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Acknowledging that Adam´s implants were not of his chosing, will augmenting him even further constitute a dilema that will affect aspects of the main storyline/conclusion? JJB and special guest DX:HR narrative designer Mary DeMarle answer a question from forum user Red Crayon Aristocrat.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How many weapons are in the game? Do they have any upgrades? JJB and special guest DX:HR game directorJF answer a question from James William Estes.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Where does the name Adam Jensen come from? JJB and special guest DX:HR game directorJF answer a question from Facebook user Daniel Bang.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Are there connections between Deus Ex: Human Revolution and the first Deus Ex? JJB and special guest Jean-François Dugas respond to Facebook user Dhiren Moodley.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Is the player able to kill every single NPC in a level and still have the ability to progress in their mission? JJB responds to twitter user @JAMILEMON.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Why do the characters have small heads in the game? JJB responds to the FORUM.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Does Adam Jensen ever make jokes or smile? JJB responds to twitter user @notquitereal.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How does health regen work? JJB responds to twitter user Mr. Ill Intent.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Will you ever make a game rated AO or at the least very adult-oriented? JJB responds to twitter user RATEDAO.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How is the mission structure? Are you able to revisit areas previously visited? What's the dynamic between the different cities? JJB responds to twitter user NICOLAS VERGE.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
What was your favorite level in the original Deus Ex? JJB responds to forum user MENTALKASE.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
What were you hoping to accomplish with a Deus Ex title, both artistically and in terms of game experience? JJB responds to forum user FRANKCSIS.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How many buildings will the player be able to enter? Are there only a select few like the hive or can we enter other buildings? JJB responds to forum user JCPIE.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How has your own gaming background influenced your approach to the game's art direction? JJB responds to Facebook user FRANK SV.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How did you approach the challenge of making things look less advanced than what we had seen in the original Deus Ex, but at the same time making them appealing and visually stunning? JJB responds to twitter user Krysalid.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
What's your personal stance on transhumanism? Blessing or curse? JJB responds to twitter user CHICKENBROTHEL.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Are the geometrical patterns linked to the story in any way or is it just something you felt would work well visually in the game? JJB responds to message board user CORPUS.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Are there lean keys on the PC version? JJB responds to message board user DEAD-EYE.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
What are your three favorite qualities of Human Revolution? What virtues of this grand project arouse within you the most potent brand of pride? JJB responds to message board user PINKY_POWERS.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
How are the loading screens placed in the level, and are they hidden by doors or elevators? JJB responds to message board user NOMOTOG.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Is being an art director an overall difficult job to have? JJB responds to twitter user Mink LALA.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Will all aug upgrades require the same amount of Praxis Points? JJB responds to forum user Ashpolt.
Ask JJB - A Deus Ex: Human Revolution podcast from Eidos-Montreal
Will there be driving sequences in Deus Ex: Human Revolution? JJB responds to forum user CODELLITE.