2011 video game
Liam has one too many drinks and tells us all about Dark Souls! Go to https://buyraycon.com/cast to get up to 50% off sitewide for Black Friday and Cyber Monday! Brought to you by Raycon. Get extra perks as a Death Battle Member! https://www.youtube.com/deathbattle/join OFFICIAL DEATH BATTLE SUGGESTION FORM: http://bit.ly/DBRequestForm Click to SUBSCRIBE: http://bit.ly/SubToDeathBattle ►Our Twitter: https://twitter.com/DEATHBATTLE ►Our Store: http://bit.ly/DeathBattleStore ►Watch our stuff early: http://bit.ly/2m9WLsZ ►Follow the hosts on Twitter: Ben - https://twitter.com/BenBSinger Chad - https://twitter.com/ChadJamesRT Learn more about your ad choices. Visit megaphone.fm/adchoices
We are joined by Khemmis at Damnation Festival 2023, in Manchester. We discuss how raw emotion fuelled their last album "Deceiver", eating chips in UK and the parallels between their imagery and Dark Souls. Buy your ticket for Damnation Festival 2024 here: https://www.damnationfestival.co.uk
Viele Updates gab es, teilweise sogar erst im Schnitt!Nothing macht irgendwie nichts richtig mit ihrem Versuch, eine Android-App mit Kompatibilität zu iMessage zu bringen. Dafür wollen sie nicht nur Zugriff auf die iCloud, die Daten werden auch noch auf Firebase unverschlüsselt im Klartext gespeichert. Und dann kam auch noch Tim Apple und kündigt an, dass […] The post Folge 179: Game-Streaming fürs Klo mit PS Portal, Datenschutz-Fail von Nothing Chats mit iMessage, Mo entdeckt Dark Souls appeared first on Technikquatsch.
Use the Holy Pod to follow the Golden Cast Welcome back to the podcast! Today, we're talking about Tunic, a game styled very much after the classic 2D Zelda titles, but with some other influences that will become apparent as you play through the game. Tunic is a colorful, cute game, with a fox wearing a shirt as a protagonist and bushes that squish and bounce when you cut them down. This seems to be to lure you into a false sense of security because the game itself is actually much more difficult than its aesthetics would lead you to believe. The combat in this game is simple in terms of your actions, but has depth in execution. Regular enemies can pose a threat early on, some much more than others, but the bosses of the game are all tests of your abilities. Beyond that, the game primarily focuses around navigation puzzles and exploration, rewarding the player with upgrades and items they can use to get stronger, make fights easier or open up further paths for traversal. And you can't forget what is essentially the selling feature of the game, the instruction manual. There is a booklet programmed into the game itself that you pick up pages from over the course of your adventure. The book mostly isn't written in a readable language (though it can be deciphered with some dedication), but it gives hints on everything from what you should be doing to how to perform basic actions like the dodge roll, explaining invincibility frames, and what the different parts of the UI mean. Collecting pieces of this manual is a driving force for a lot of reasons, and we'll get into all the things it means for the experience in the episode. We'll also be talking about the accessibility of certain features and how much the average player should be accommodated, the ups and downs of the combat and our experience with the bosses, and Dark Souls, Dark Souls, Dark Souls. Thank you for listening to the podcast again today! This one was always going to happen eventually, and now that it's done we're left with some complicated feelings, but this game is genuinely incredible in a lot of ways. How did you get along with Tunic? Was the difficulty on par with what you look for in games, or were you taken aback by the level of challenge? Were you able to solve the end game puzzles or did you leave that for the more cryptographically-minded out there? Let us know down in the comments, or over on our Discord (where you can also suggest games for us to play)! Next time, we're going to be talking about Super Mario Wonder, the newest Mario platformer, so we hope you'll join us for that.
Annak ellenére, hogy nem gyakran játszunk Dark Souls stílusú játékokkal, a Lies of P minket is megvett. Pinokkió történetének különleges újraálmodása és annak egy sötét, viktoriánus világba helyezése pont az, amire szükségünk volt.A Patreonos és a Substackes támogatóink számára elérhető ennek az adásnak egy kb. kétszer ilyen hosszú, vágatlan verziója is, amelyben videójátékos aktualitásokról is beszélgetünk.Ha tetszik az adás, kövessetek és értékeljetek minket a podcast lejátszótokban, iratkozzatok fel a hírlevelünkre, hagyjatok nekünk üzenetet a Spotify-on és gyertek a Discordunkra beszélgetni!https://linktr.ee/millennialfalcon#144 This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit millennialfalcon.substack.com/subscribe
The mysterious merchant has been found and the unkindled are eager to receive the "key" to a way out of this perpetual hell they have found themselves in. Will the exchange go smoothly? or will they find themselves back at the bonfire they love too loath. Use Keyword FICREAL when checking out at https://arkenforge.com/to save yourself some gold! https://linktr.ee/HaploThanks so much for supporting the show! Don't be shy and come say Hi sometime. Follow the link tree to find us across social media. Hit those follow and subscribe buttons and leave a rate and review when you can. It helps a SHIT TON!!Arkenforge Use keyword FICREAL when checking out at www.arkenforge.com to save yourself some gold!!Use Keyword FICREAL at https://arkenforge.com/ during checkout and save yourself some gold. You wont regret adding this Virtual Table Top program to your games!
The 8bA Podcast is a podcast bringing you the latest and greatest geeky news of the past week.NEWS ITEMSEnshrouded. GamesRadar reports that a demo of the survival RPG was a big hit with the crowd at Steam Next Fest. The game mixes survival mechanics and open-world action RPG gameplay in what was touted as “a blend of Valheim and Dark Souls.” The game releases in January.Legend of Zelda Movie. Nintendo issued a press release announcing that it will develop a live-action Zelda film in conjunction with Sony and Avi Arad. The film will be directed by Wes Ball.Overwatch League. IGN reports that six years after launching, the Overwatch League is being disbanded as Blizzard refocuses the game's esports program. The League's fate was subject to a vote by the teams, with any teams who opted not to continue receiving a $6M payout. Notably, viewership and investment money were starting to dwindle, and many team owners were operating at a loss.Pathfinder 2E. Bell of Lost Souls reports on details concerning new Orc and Elf Ancestries coming in the Remaster. Changes include new ancestry feats, orcs being included in the core rulebook, and half-orcs and half-elves being overhauled into their own new “Mixed Ancestry” options.Super Mario Bros. Movie. Kotaku reports that the Super Mario Bros. Movie is coming to Netflix in the United States on December 3rd. It is currently streaming on Peacock.Xbox. Microsoft issued a press release that Xbox is pairing with Inworld AI to develop generative AI tools for game developers. The toolset is slated to include an AI design copilot (writes scripts/dialogue/quests) and an AI character runtime engine (dynamically generates stories/quests/dialogue).LINKSWebsite: https://8-bitadventures.comPatreon: https://patreon.com/8bitAdventuresMerch: https://8-bitadventures.com/shopJoin the Discord: https://discord.gg/FAPKjjQ“1-UP” is by Professor Shyguy. You can find his work at https://professorshyguy.bandcamp.com Hosted on Acast. See acast.com/privacy for more information.
Happy Halloween everyone! Sony shakeups Bungie, Xbox shakes up its leadership, and Cliff Bleszinski wants to shake up Gears again. Ubisoft is prepping to dump old online services, Stardew Valley creator wants Studio Ghibli version of Stardew Valley, and Five Nights at Freddy's wins the weekend box office. Over in Hollywood, Marvel studios finds its new creative team for Daredevil Born Again, WB parks "Fantastic Beasts", while Disney shifts some dates. The Actors are still negotiating, Plus a top 10 of 90s Sci-Fi movies.
Le 29 avril dernier, Mana & Plasma était fièrement représenté sur la scène Twitch de l'Ouest Hurlant par Marc Ang-Cho, L'Oli Fant, Winny Taniguchi et Saïd. C'est une pluie de recommandations qui est tombée sur Rennes ce jour-là ! Et bonne nouvelle : on vous fait réécouter ça. Merci encore à l'équipe de l'Ouest Hurlant, en particulier à Zelda et au Technicien de Doctriz (dédicace au café). Envoyez-nous des messages privés pour toute commande de t-shirts "ADAM DRIVER AVEC UN GUN". les recocos : @dany Jeff Lemire : Sweet Tooth, comics et serie netflix; Essex county; green Arrow; Black Hammer; Moon Knight; le labyrinthe inachevé; Sentient. Andrea Sarrentino et Jeff Lemire : Le mythe de l'Ossuaire (comics). Andrea Sarrentino et Jeff Lemire : Gideon Falls (comics). Super Mario Bros. le Film : Aaron Horvath, Michael Jelenic. Horizon Zero Dawn. Death stranding @L'OliFant
Lords of the Fallen hat Hoffnung auf ein Soulslike mit richtig gutem Koop-Modus leider nicht erfüllen können. Woran es genau hakt und warum das ganze Genre es einfach nicht hinkriegt eine gute Koop-Erfahrung zu bieten, besprechen Fritz und Martin in dieser Folge von GT Talk.
Join Squidge and his very special guest Matt Bliss, as they take listeners on a hilarious journey through the whimsical world of Hades. Bliss and Squidge delve into the seamless integration of gameplay and story, the chaotic and cuddly possibilities within the game, and even take a comical detour into the complexities of Christopher Nolan's films. From imagining plush toy versions of fearsome enemies to remixing Cardi B's 'WAP' into the game's soundtrack, this episode is a delightful blend of humour, insights, and sheer entertainment.Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page.Spoiler WarningMatt discusses some of the plot points in Hades, including dropping a pretty major spoiler. If you don't want to have the story spoiled, please skip the section between 15:49 and 17:23.Show NotesBecause he started us off last time (and even though he was the guest for this one), Squidge introduced the episode and the idea behind it:Waffling Taylor's Lite: the pocket size podcast that packs a gaming punch.In this serving of bite sized banter with a side of gaming goodness, we catch up with Matthew Bliss, creator of podcasts From My Home to Yours and Dead Drop Game News about Hades.Take it away, guys— SquidgeThe WT Lite series of episodes will be peppered in alongside the "standard" episodes, so keep an eye out for them. These episodes allow us to focus specifically on a specific game or series, and really focus on our guest's thoughts. And whilst this episode was about the hack-and-slash sleeper hit that was Hades, Squidge wanted Matt to introduce himself to everyone - even though he'd been on three episodes prior to this oneI am Matthew Bliss. I have featured on a couple of episodes for the the the Waffling Taylors podcast....But yeah, I'm delighted to be back on again in this nice little Lite edition. Hopefully I can be as much of a joy in your ear holes as Squidge is normally.And yeah, this whole podcasting gig, it's something I've been doing for a couple of years myself. As Squid struggles to retain his liquids, he's just imbibed. I've had a few podcast on the go. My current project is one with my wife actually having just moved from Australia to Ireland. We've done a podcast about the move called From My Home to Yours and we share our emotions and experiences and all that kind of stuff. I've also had the one that brought me onto the Waffling Taylors I think was the Dead Drop podcast or Dead Drop Game News, which has been on hiatus for an unanticipated long time, though as you can imagine, me being away or trying to move to Ireland for as long as I have it has had to take a backseat. But I'm looking to bring it back.So make sure that if you want to follow along with me and if you like what you hear in this episode, then yeah, from My Home to Yours or Dead Drop Game News.— MattHow Long Did It Take You To Reach The Surface And Beat Hades For The First Time?Even though Squidge hadn't played Hades, he'd done some research into it before recording this episode with Matt; and it turns out that it has an insanely long "completionist" time of 81 hours - Jay: when compiling the show notes, I noticed that number had jumped to 95.5 hours - So the first thing that Squidge wanted to know was whether Matt had ever actually finished this game. To be honest, that completionlist time makes it look like more of a full-time job than a hobby.Look, it's really hard to know.As you said, Hades is one of those games that you just have to try and you get addicted to. You absolutely do. But you do have to take a bit of time to master it. So the first time round, and it was many years since I played it, it was a game that went into early access first, and I think I got it just before the early access window finished and it went into version one. So I've been playing it for a while. I think it probably took me like 20 hours to surface just because it is such a it's hard to describe the difficulty.It's kind of like a Dark Souls thing where you play a game enough and you find yourself learning how to play it, and then you describe it to someone else and you struggle to find why it's so hard for them to do what you can do, but have spent 30 hours trying to having to learn yourself. It's definitely one of those skill based games. It is a rogue-like, though, so it is run based. So however many runs it takes you to get to the surface and the keep getting to the surface over and over and over again is the whole nature of the thing. But there's always plenty to learn in there. And that's where the 80 hours comes from.This is something I forgot to check before we started this recording, but I've actually bought the game twice. I bought it on the Epic game store for PC. That was when it was in early access, and that was one of the secrets they had, too: it was only available on the Epic Store at the beginning. They did an exclusive deal with that for the first year, I think. And then it started to become available on other platforms.But I'm just loading up the window now. So I've currently got 223 and a half hours on PC in Hades. And I have no idea how many hours I've played on switch because I don't know if there's a way to tell, but I would say it's probably about the same. I found that the rogue-like is excellent in a handheld, so Hades really suited that well for me— MattWhat Makes Hades That Good?Hades is one of those indie titles that ended up vying for the many Game of the Year awards when it came out; putting it right up there with the AAA titles of 2020 - the likes of Cyberpunk 2077, Animal Crossing: New Horizons, DOOM Eternal, and the Final Fantasy VII Remake. So what's so great about it?Well, it's a funny confluence of things.The big mention here is Super Giant Games that developed it. The have been on a trajectory for probably the last ten years, I'd say at least prior to the release of this game because ... all their games are of a similar aesthetic. You started off with Bastion - I think that was back in the Xbox 360 days, xbox 360 Arcade or whatever it was. Then you had Transistor, which was a different game again. And then Pyre, which is another different game, but again similar aesthetic. And then they have Hades to round that out. And if you haven't heard of any of the three preceding games, that might be for good reason because it's kind of a tale of them learning everything they needed to learn to get to the stage of Hades where they created almost the perfect game, or at least it seems like the perfect game....It's one of those games where you pick it up and it takes maybe half an hour and then you realize, "oh no, I can't put this down, this is going to be a problem for me." And I've done that a couple of times with games. Sometimes it's a delight to find that out, sometimes it's true and utter terror. For example ... Marvel Snap - that's the one. That one I played for like maybe half an hour. In fact, I've tried it twice for half an hour and each time I've gone, "sorry, I have to uninstall this because it's going to be way too addictive for me." Hades is very much the same, except it's got a longer-than-five-minute window investment. Like each run could take two minutes or it could take 45 minutes. So when you get enough skill, you can invest more time in there.— AlyxaFull Show NotesCheck out the full show notes for the full list of Squidge's questions, some extra stuff, and some links to related things.Have you played Hades? If so, is it really all that? What about Bastion, Transistor, and Pyre? We've heard Aphrodite is a fan of Cardi B's WAP, but if she were to hit the dance floor to a different song, what modern tune do you think would match her divine moves? Let us know!Let us know on Discord, Twitter, Facebook, or try our brand-new contact page.And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★
This week, Alex and Derek discuss a game with a difficulty that has been described as "callous," even being likened to the Dark Souls series. Join us as we discuss the acclaimed Metroidvania title, Dead Cells. Patreon: https://www.patreon.com/finishthefight Discord: https://discord.gg/7bnWSEzjgR Twitter: @FTFGameCast Instagram: @FinishtheFightPodcast --- Support this podcast: https://podcasters.spotify.com/pod/show/finish-the-fight/support
Rune og Svenz har spilt det Dark Souls-inspirerte LORDS OF THE FALLEN, og kommer tilbake til virkeligheten med historier om en ganske så fantastisk opplevelse. Det blir også mer om indie-perlen COCOON nå som Frida er tilbake.Vi forbereder oss også på 24-timers livestream for TV-aksjonen til Redd Barna, hvor det samles inn penger til å hjelpe barn rammet av krig. Vi går gjennom programmet og gleder oss til et viktig og spennende døgn!Sony har avduket en slankere versjon av PS5, NFI har fått 10 nye millioner på statsbudsjettet til å støtte norske spill, det er førslippfestival på Steam igjen (med flere norske storspill!), Activision Blizzard-oppkjøpet til Microsoft ser nå ut til å bli gjennomført denne uken (med varslet storslipp av spill til Game Pass), toppsjefen i Unity har gått av, Cinemateket har en superspennende visning av en dansk dokumentarfilm om arkadespill, det skal bli TV-serie av Cyberpunk 2077 og så videre.Fullstappet episode loves!OBS! Få med deg vår 24-timers livestream i forbindelse med TV-aksjonen 2023! Den skjer hos Redd Barna fredag 13. oktober fra 12:00, og sendingen kan du se på twitch.tv/levelupnor
2023 war nicht nur ein tolles Jahr für Rollenspiele, auch Soulslike-Fans haben jede Menge richtig guten Nachschub bekommen. Zuletzt natürlich Lies of P und jetzt ganz neu Lord of the Fallen. Obwohl das ja eigentlich Lords of the Fallen 2 heißen müsste. Aber welches der beiden Spiele ist besser? Ist ist es am Ende eine Frage der eigenen Spielvorlieben? Wollt ihr eher Dark Souls oder eher Bloodborne? Wir liefern Antworten in der neuen Folge von GT Talk.
No rest for the wicked as Haplo leaves his trust in a wild-eyed knight in search of light and answers. Perhaps the dice will be friendlier to the poor unkindled this time around. Use Keyword FICREAL when checking out at https://arkenforge.com/to save yourself some gold! https://linktr.ee/HaploThanks so much for supporting the show! Don't be shy and come say Hi sometime. Follow the link tree to find us across social media. Hit those follow and subscribe buttons and leave a rate and review when you can. It helps a SHIT TON!!Arkenforge Use keyword FICREAL when checking out at www.arkenforge.com to save yourself some gold!!Use Keyword FICREAL at https://arkenforge.com/ during checkout and save yourself some gold. You wont regret adding this Virtual Table Top program to your games!
This week, Mike & Johnny discuss: Topics discussed: The games we've been playing: Divinity Original Sin 2, Starfield, Dark Souls, Sea of Stars, Lies of P October Releases Too Many Games Links mentioned in this episode: https://linktr.ee/powergamerpodcast This podcast is hosted by ZenCast.fm
The crew is here to talk Wario World, Dark Souls 1, Sekiro, Disgaea and more on this jam packed ep! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Intro and Hellos: (0:00:00) Wario World: (0:05:18) Dark Souls 1: (0:12:00) Sekiro: (0:20:35) Disgaea 7: (0:38:55) Muse Dash: (0:54:30) Outro: (1:04:45) Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Toda la actualidad del mundo de los videojuegos de lunes a viernes en iVoox. Apóyanos en www.patreon.com/cincopixels Sigue el programa en directo de domingo a jueves a en: https://www.twitch.tv/cincopixels Únete a nuestra comunidad en Discord: https://discord.gg/QgE4JWJBU2 Dale al like a nuestros programas en iVoox y participa en el sorteo de un mes Xbox Game Pass Ultimate. Programa dedicado a analizar en profundidad Lies of P un soulslike que toma lo mejor de juegos como Bloodborne, Sekiro o Dark Souls y lo lleva a una macabra reinterpretación del libro de Las Aventura de Pinocho.
This week on the Super Fun Time Trivia Podcast, a real, honest to goodness film crew showed up and recorded our entire show to sell to a streaming service. Kevin and I are hoping they sell it to Disney so we can finally become the first ever Marvel Superhero / Disney Princess couple. We also discuss wanting to be Lenny Kravitz's giant scarf, how the videogame Prince Of Persia was the Dark Souls of 1989, and if sports mascots pull loads of tail. Music Round: HEY! Patreon: Super Fun Time Trivia Facebook: superfuntimetrivia Instagram: superfuntimetrivia Twitter: @sftimetrivia Email: firstname.lastname@example.org Intro Music By David Dino White. Welcome to Super Fun Time Trivia: The known universe's only live improv comedy trivia podcast.
Haplo challenges the darkness once again and hopes to make it a bit farther this time. Maybe luck is on his side? Maybe not! Use Keyword FICREAL when checking out at https://arkenforge.com/to save yourself some gold! https://linktr.ee/HaploThanks so much for supporting the show! Don't be shy and come say Hi sometime. Follow the link tree to find us across social media. Hit those follow and subscribe buttons and leave a rate and review when you can. It helps a SHIT TON!!Arkenforge Use keyword FICREAL when checking out at www.arkenforge.com to save yourself some gold!!Use Keyword FICREAL at https://arkenforge.com/ during checkout and save yourself some gold. You wont regret adding this Virtual Table Top program to your games!
The Armored Core series makes its triumphant return years after we thought it was dead with Armored Core VI: Fires of Rubicon. With all the success From Software has had with Dark Souls, Elden Ring, & Bloodborne how do they apply those lessons to a mech building game like Armored Core?
Ok, before you say anything, you really think one episode was enough to cover one of the greatest games of all time? You do? Well, too bad. We are doing another episode anyway. The world of Dark Souls feel so bottomless when exploring and discussing, so we are back to tackle more about Lordan. Check Out the PGC Merch Shop SOCIALS: Support us on Patreon: https://patreon.com/thirteenpalmtrees Join the Discord: https://discord.gg/FfdU6k5T3b Follow us on Facebook: https://bit.ly/3K07VIt Podcast brought to you by Thirteen Palm Trees Podcast Productions
This week on The Free Cheese, pata pata pata pon. After a decade of successful games and growing imitations, FromSoftware took some departures with its formula while holding onto key aspects of the games it had been making. Sekiro: Shadows Die Twice introduces the player to a new world, one with a story and cutscenes to back it, putting them in control of Wolf on his journey for redemption.
Welcome to Dev Game Club, where this week we begin a new series on 2009's Rocksteady breakout, Batman: Arkham Asylum. We set the game in its time, as well as introducing its principals, and talk a bit about one man's fandom. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to first Scarecrow encounter Issues covered: introducing the center of the madness, returning to these two, mythology and archetype, the games of 2009, some early Rocksteady history, coming out of the shadows, developing their process, taking on the superhero genre, licensed titles and not overcoming them, replicating game designs to the license, something finally living up to or exceeding expectations, a long digression into superhero cinema, seeing the attention to detail, pre-code comics and other Brett comic history, a small development team, puzzle box, comparing team sizes, a time with fewer new sorts of games, the August window, great voice cast and writing, seeing signs that they really care, narrative design and other writers, getting a lot of mileage from the voice cast, setting up the story, a big plan from the Joker, introducing Arkham as the location, constraining Batman to present the Joker, not your typical Batman universe, exaggerated characters, a simple setup/trope, establishing a new look for Harley Quinn, other influences for the art direction, "I admire its purity," the clear proof of concept in vertical slice, what a vertical slice, solving major production questions, a good tutorial room vs one that works less well, having all the elements, how Batman has stealth, using fantasy in the checkpointing, impacting later Batmen, filling a Pokedex. Games, people, and influences mentioned or discussed: Dungeons and Dragons, Cesar Romero, Jack Nicholson, Heath Ledger, Joaquin Phoenix, DC and Marvel, The Batman, Robert Pattinson, Sega, Michael Keaton, Batman: The Animated Series, PlayStation, Jamie Fristrom, Insomniac, Uncharted 2, Borderlands, Demons's Souls, Ratchet & Clank, Brutal Legend, League of Legends, Assassin's Creed II, Infamous, Eye of the Beholder, Dragon Age: Origins, Left 4 Dead 2, New Super Mario Bros Wii, Bayonetta, Rocksteady, Urban Chaos, Warner Bros, Eidos, Crystal Dynamics, Jamie Walker, Sefton Hill, Argonaut Games, Ubisoft, Star Wars, Electronic Arts, Lord of the Rings, Godfather, Batman Begins, Christopher Nolan, Tim Burton, Val Kilmer, George Clooney, Joel Schumacher, Peter Jackson, Superman 64, Freedom Force, Grant Morrison, Dave McKean, Sandman, V for Vendetta, Watchmen, X-Men, Ben Affleck, Metroidvania, Fallout 3, Bethesda Game Studios, Dark Souls, BioShock, Madden, Baldur's Gate III, Larian Studios, Paul Dini, Kevin Conroy, Mark Hamill, Arlene Sorkin, Adrienne Barbeau, Half-Life, John Cena, Steve Austin, The Rock, Alan Moore, Frank Miller, The Dark Knight Returns, Alex Ross, Gotham Central, Gears of War, Tomb Raider, Alien, Penny Arcade, Sam Fisher, Thief, Flight of the Conchords, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More! We don't know how much more! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Episode Notes: Welcome back to Arcade Cozy! This week, Chris and Corey celebrate 100 episodes the only way we know how: talking video games. Whether you've only just started listening to Arcade Cozy, or have been here since the beginning, we are so thankful for everyone who's come along for the ride. This episode, it's, well, a mixture of a lot of things, so hang out, cozy up — it's a good episode everybody. Games discussed include Baldur's Gate 3, Dave the Diver, Metal Gear Solid, Dark Souls, Armored Core 6, and more! Do you have thoughts on what we talked about today? Are there things that we missed? Or do you have a few games you'd like us to check out? Hit us up on one of the avenues below—we would love to connect with you. Email us at email@example.com Twitter at us (@arcade_cozy) Follow us on IG (@arcadecozy) Intro & outro music by Johnnybgood89 --- Send in a voice message: https://podcasters.spotify.com/pod/show/arcadecozy/message Support this podcast: https://podcasters.spotify.com/pod/show/arcadecozy/support
Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Whatcha 260 - Episode 260: Your hosts are excited to recap what they've been enjoying, reading, listening to, but most of all what they've been WATCHING on this WHATCHA! So get ready to celebrate another milestone episode by hearing about some Normie Pop Culture and tune in for a very special episode of Normies Like Us. Thank you so much for listening, Normies! Insta @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @JoeHasInsta https://www.instagram.com/joehasinsta/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ Mike on Twitch: https://www.twitch.tv/umbasamufasa
Good evening, listener… you're listening to Chilling Tales for Dark Nights. On tonight's edition, we invite you to leave behind your safe reality, and descend with us into the frightening depths of the most terrifying imaginations, with an audio adaptation of horrific fiction, about vivid video games. This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/chilling and get on your way to being your best self To watch the podcast on YouTube: http://bit.ly/ChillingEntertainmentYT Don't forget to subscribe to the podcast for free wherever you're listening or by using this link: http://bit.ly/ChillingTalesPod If you like the show, telling a friend about it would be amazing! You can text, email, Tweet, or send this link to a friend: http://bit.ly/ChillingTalesPod Learn more about your ad choices. Visit podcastchoices.com/adchoices
Prepare to DIE! Fictional Reality brings you a solo player adventure using Steam Forge Games DND 5e compatible Dark Souls RPG. It's ttrpg's like no one else as Chadwick narrates and learns this epic dark fantasy game while delivering great horror narration. Use Keyword FICREAL when checking out at https://arkenforge.com/to save yourself some gold! https://linktr.ee/HaploThanks so much for supporting the show! Don't be shy and come say Hi sometime. Follow the link tree to find us across social media. Hit those follow and subscribe buttons and leave a rate and review when you can. It helps a SHIT TON!!Arkenforge Use keyword FICREAL when checking out at www.arkenforge.com to save yourself some gold!!Use Keyword FICREAL at https://arkenforge.com/ during checkout and save yourself some gold. You wont regret adding this Virtual Table Top program to your games!
Hey y'all hear about this WGA/SAG-AFTRA strike? Why is it so hard to just compensate people fairly for their labor? We'll never know (which is partly why we'll never be billionaires. Ethics! Wild stuff.).In place of our usual programming, were going to turn our eyes to ~other media~; a list of what we cover is below.Consider donating to the Entertainment Community Fund to help support workers affected by the work stoppage. Baldur's Gate 3Elden Ring (ergo Dark Souls, Bloodborne, et al.)Tears of the KingdomYakuza seriesArmored Core 6StarfieldKentucky Route ZeroDisco ElysiumCirce (Madeline Miller)A Psalm for the Wild-Built (Becky Chambers)Garth Marenghi's TerrorTome (Garth Marenghi)Comedy Bang! Bang! The Podcast: The Book (Aukerman, et al.)The music of Kevin's teen years (aka Linkin Park & Metallica)Find us on twitter @whatisamoviepod and shoot us and email at firstname.lastname@example.org
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen This week we start off the show with some continued Path of Exile Trials of the Ancestor league discussion. From there we talk briefly about the new Guild Wars 2 expansion. Tam has spent some time playing Pseudoregalia and has thoughts about that, which leads into a discussion about our impressions of game generations shifting over time. Tam also spends some time playing Banished Vault and has some things to say about it. This week Armored Core 6 launched and we talk a bit about a Giant Robot game from a developer who has become mostly known for Dark Souls. Finally, we close things out with some more nonsense related to the Path of Exile league. Topics Discussed: Path of Exile Trials of the Ancestor League - First Week Guild Wars 2 Secrets of the Obscure Weaponmastery system Pseudoregalia How our perception of games changes over time. Armored Core 6 Further Path of Exile League Nonsense
Welcome to Dev Game Club, where this week we continue our series on 1991's Eye of the Beholder. We talk quite a bit about adaptation and the things that are not entirely.... fun... about D&D. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to level 10 or 11 Issues covered: Discord Game Club, finding the dwarves, the injured dwarf, information as a reward, inconsistent locks, messages you can only read if you have a dwarf, using up keys and not knowing when you should use them, communities below ground, "Xanathar: he's kind of a big deal," history in the built environment, the sewer map, "feelies," wishing the computer would do the rules for us... or not?, translation of D&D, the problems of adaptation, diving into the movie, respawning hellhounds and imagining hell, what's a xorn?, puzzle opacity, good puzzles, holdover concepts that stick around, level connectivity, the pleasures of linking up segments of map, removing useful friction, games where there's not a lot of high hights nor low lows, podcast games, having to learn the world and feeling the mastery, great connections in Dark Souls, landmarking and not wanting a map. Games, people, and influences mentioned or discussed: D&D, Discord Game Club, Artimage, Mark Garcia, BioStats, Final Fantasy IX, Kotaku, Journey to the Center of the Earth, Temple of Elemental Evil, Infocom, Zork (series), Grim Fandango, Full Throttle, Republic Commando, Baldur's Gate (series), Diablo, Chris Pine, Ultima Underworld, Richard Garriott, System Shock, King's Quest, Assassin's Creed, World of Warcraft, Dark Souls, Ico, Dragon/Dungeon magazines, Kirk Hamilton, Aaron Evers. Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
This week on All Things Nintendo, Brian renders his final verdict on Blasphemous 2, the new challenging Metroidvania that takes inspiration from games like Dead Cells and Dark Souls. After that, we have two interviews with folks who are involved with the music of the Sonic the Hedgehog franchise, but in very different ways. First up, we talk with Katie Chrzanowski, who you may know as the social media manager for the Sonic the Hedgehog brand. However, she's also the producer of the Sonic Symphony, which was livestreamed in 2021 and is heading up the world tour happening this fall. Then, Brian is joined by Tee Lopes, composer of Sonic Mania and Teenage Mutant Ninja Turtles: Shredder's Revenge. He also happens to be the composer for the upcoming Sonic Superstars. If you'd like to follow Brian on social media, you can do so on his Instagram/Threads @BrianPShea or Twitter @BrianPShea. You can follow Marcus on Twitter: @MarcusStewart7. You can follow Katie Chrzanowski on Twitter @KatieChrz. You can follow Tee Lopes on Twitter: @TeeLopes. The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday! Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, Google Podcasts, and YouTube. 00:00:00 – Introduction 00:01:00 – Blasphemous 2 Review 00:20:21 – Tee Lopes Sonic Superstars Interview 00:37:43 – Katie Chrzanowski Sonic Symphony Interview 00:49:40 – Definitive Ranking: Sonic Music with Tee Lopes 01:07:24 – eShop Gem of the Week: Heave Ho If you'd like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces." For Game Informer's other podcast, be sure to check out The Game Informer Show with hosts Alex Van Aken, Marcus Stewart, and Kyle Hilliard, which covers the weekly happenings of the video game industry!
This will be a Lords of the Fallen preview roundup and they look strong. We have covered Lords of the Fallen gameplay and their new take on soulslike games. The Lords of the Fallen extended gameplay presentation really increased my interest, and these previews are landing the plane. This game is a soft reboot rather than calling it Lords of the Fallen 2. It is also one of the first big games in Unreal 5 Engine and they see it as their own take on Dark Souls 4. When it comes to soulslike games this could actually get a GOTY 2023 nomination. Lords of the Fallen is an upcoming action role-playing video game developed by Hexworks and published by CI Games. A successor to the 2014 video game of the same name, it is set to be released in October 2023 for Windows PC, PlayStation 5 and Xbox Series X and Series S. Reforge Gaming is a live talk show hosted by Lono covering the hottest and newest topics in a variety of gaming news with unmatched interaction, live event coverage, and question and answer segments. It is a live gaming podcast, weekdays @9:00 AM EST Don't have a video? Watch This Episode on YouTube We have a passionate community that loves gaming! JOIN OUR DISCORD Coffee drinker? If you've never tried a balanced acidity coffee, try - REFORGE ROAST We love having our audio listeners in the audience for the live show! - REFORGE GAMING --- Send in a voice message: https://podcasters.spotify.com/pod/show/reforgegaming/message
Episode 158 is: a discussion of Death Mechanics in video games - some thoughts on Death as a Diegetic element - an essay that touches on Shadow Man, Legacy of Kain: Soul Reaver, Dark Souls, Nier: Automata and others - not actually as foreboding as the title makes it sound
Welcome to Dev Game Club, where this week we continue our series on 1991's Eye of the Beholder. We talk about using what you've got, contrast it with non grid-based games like Underworld, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Thru level 4 (Tim), level 2 (Brett) Issues covered: Discord Game Club, getting deeper in the levels, paranoia about missing items or XP, being lost in the spinner maze, avoiding the spinners via runes, the compass flipping, leaving a clear landmark, feeling the need for the hint guide, having fewer games, older D&D puzzles, what concepts did designers use and discover level design in the process, fast traveling to the exit, systemic doors, how to give information to the player, distillation, focus, using a button in a different way, levels having multiple heights, logistically making the space work and having a rail, D&D mage lair fun, needing a little more from spatial understanding, having trouble with landmarks, using what you have for gameplay design, making opportunities out of constraints, finding your way through with a DM, advancing to more systems, how big is your flowchart, THAC0, what you choose to represent, story vs crunchy combat, giving you more options, Tim's spider problem, speedrunning to the potions, how much one saves, the lack of fun in poison and food. Games, people, and influences mentioned or discussed: Artimage, Mark Garcia, Ultima (series), Bard's Tale, Double Fine, Psychonauts 2, Dark Souls, Breath of the Wild, SuperGiant, Bastion, Transistor, Hades, Rogue, Adventure, The Elder Scrolls (series), Diablo, World of Warcraft, Wizardry (series), Baldur's Gate (series), James Ohlen, Chrono Trigger, Kirk Hamilton, Aaron Evers. Next time: More of Eye of the Beholder Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com