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Dark Souls no es solo un videojuego: es una experiencia narrativa única. En este episodio exploramos su mundo oscuro y fragmentado, donde cada rincón esconde historia, cada enemigo tiene propósito y cada muerte enseña. Desde las ruinas de Lordran hasta los secretos de la llama primigenia, analizamos cómo FromSoftware redefine la narrativa a través del silencio, el misterio y el simbolismo. Nos sumergimos en su jugabilidad exigente, su arquitectura imposible y sus ecos filosóficos. Este no es un episodio sobre cómo sobrevivir a Dark Souls, sino sobre por qué vale la pena perderse —y encontrarse— en él. ⚠️ Si este programa te ha gustado: comenta, dale a me gusta, compártelo. Ayúdanos a llegar a más gente 🙂 Estas son nuestras redes y puntos de apoyo: ☄ Patreon: https://www.patreon.com/vuelodelcometa ☄ Twitch: https://www.twitch.tv/vuelodelcometa ☄ Telegram: https://t.me/vuelodelcometacomunidad ☄ YouTube: https://www.youtube.com/@vuelodelcometa ☄ Instagram: https://www.instagram.com/vuelodelcometa ☄ Twitter: https://twitter.com/Vuelodelcometa ☄ Threads: https://www.threads.com/@vuelodelcometa ☄ Bluesky: https://bsky.app/profile/vuelodelcometa.bsky.social ☄ Facebook: https://www.facebook.com/Vuelodelcometa ☄ Web: alvaroaparicio.net Si quieres apoyar este y otros proyectos relacionados, puedes acudir a https://www.patreon.com/vuelodelcometa o a través del sistema de mecenazgo en iVoox. Y si quieres contactar con nosotros para una promoción, no dudes en ponerte en contacto a través de: vuelodelcometapodcast@gmail.com Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Part 2 The diminished but defiant group arrives at the Barrow of Blind Repose, seeking the last hope for the people of Desperloch... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
En este podcast sobre lore e historia de Dark Souls llegamos hasta el Horno de la Primera Llama, derrotamos a Sif y dejamos atrás Izalith y Nuevo Londo. Solo nos queda viajar hasta Oolacile y llorar al lado de Artorias.-Escucha la serie A Juego Lento de Dark Souls desde el principio: https://open.spotify.com/playlist/3iKdmBvyQxtoaKFGsQEu5Z?si=edd9f45a04b14811-Pide más información del máster en arte 2d y 3d para videojuegos de UNIR: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/Pide más información del máster en animación 3D para videojuegos de UNIR: https://www.unir.net/diseno/master-animacion-3d/
Trey Mitchell, Austin Guttery and Connor Risenhoover talk Video Games
Trey Mitchell, Austin Guttery and Connor Risenhoover talk Video Games
Part 1 The diminished but defiant group arrives at the Barrow of Blind Repose, seeking the last hope for the people of Desperloch... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Part 2 The group carefully navigates the dangerous domain of the Damask Queens and confront the dangerous guardian of a verdant home... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Send us a textThis Week We Discuss The Greatest JRPGs of Every Decade. The 1980s, 1990s, 2000s, 2010s, 2020s. With Special Guest Anthony. We Hope You Enjoy! Support the showSocials, Discord, Twitch, And More!
Nunca joguei nenhum jogo, não tenho o menor interesse, sempre que possível eu faço chacota, porque os nossos colegas querem emplacar um Dark Souls ali no grupo, acho que alguma hora vai acabar acontecendo, porque tem bastante gente favorável, e eu não tenho a menor vontade de jogar. Então quando passou o trailer, falei ah, legal, o pessoal tá animado, tem toda uma especulação, se era Bloodborne, que que era, que raiz que era aquilo. Eu não sei nem a diferença de Dark Souls pra Bloodborne, pra sei lá o que, pra mim é tudo igual esses jogos aí. Então só por isso, senão se eu tivesse entendido o que tava acontecendo, talvez eu tivesse feito algum bullying com você sim, porque a gente não pode deixar a peteca cair no Diálogo infinito sobre games via WhatsApp.Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto, João R e Marina Andreoli2 analógicos
Part 1 The group carefully navigates the dangerous domain of the Damask Queens and confront the dangerous guardian of a verdant home... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
In this episode, Joe and Steve are just total GOOFBALLS. They discuss the Switch 2, what it's like when friends start marrying your friends' moms, Dark Souls, Elden Ring, and even Donkey Kong! Music/SFX: If you like our sounds, sign up for ONE FREE MONTH on us at Epidemic Sound! Over 30,000 songs: http://share.epidemicsound.com/n96pc Follow The Valleyfolk across the digital globe: http://twitter.com/TheValleyfolk http://instagram.com/TheValleyfolk http://facebook.com/TheValleyfolk Follow the group on their personal socials: Joe Bereta: http://twitter.com/JoeBereta http://instagram.com/joebereta Elliott Morgan: http://twitter.com/elliottcmorgan http://instagram.com/elliottmorgan Steve Zaragoza: http://twitter.com/stevezaragoza http://instagram.com/stevezaragoza Elliott apologizes for bailing on this episode of the podcast and also for then failing to upload it on time. He's between trips at the moment and is headed to Scotland soon. OKAY GUVNAH?
This week we speak with Jeremy Greer, of Days of Future Cast and many other shows, about his experiences with the Shadow of the Erdtree. We also read your responses to Castle Ensis and Scadu Altus! Reposted in remembrance of our good friend Jeremy Greer.
Welcome to Active Reload! This week James and Grant open up the show discussing the new Battlefield reveal coming this week as well as the leak of the game officially getting its title, Battlefield 6 (wow!).Saber Interactive released a pretty cool trailer for their upcoming Hellraiser game with partnership from Clive Barker.Microsoft quietly revealed they removed the movies and TV section from their store on all their platforms, from Xbox to the Microsoft website. The guys take a trip down memory lane to watch part of the Xbox One reveal to see their vision at the time of the all-in-one machine and how much it's changed since then.There are some credible rumors that FromSoftware could be on the verge of releasing another single player game within the next year. James breaks down what it could be, Dark Souls? Armored Core? Sekiro?Finally, the return of Guess That Game!
W 661. odcinku GnM Plus opowiadamy o naszych wrażeniach z My Friendly Neighborhood i Shadow Labyrinth – dwóch tytułach, które zaskoczyły nas klimatem i podejściem do rozgrywki.Rozmawiamy też o powrocie serii Ghost Recon, nowej–starej marce od twórców God of Wara, a także zapowiedzi kolejnego projektu od FromSoftware – co planują autorzy Dark Souls?Na koniec – tradycyjnie – zaglądamy do sekcji komentarzy.Kanał nadawczy Gramy na Maxa - https://bit.ly/nadawczygnmCzasówka:00:00 - START [KLASK]01:45 - W co ostatnio graliśmy czyli My Friendly Neighborhood i Shadow Labyrinth17:30 - Czeka nas nowy Ghost Recon25:30 - Nowa-stara marka od twórców God of Wara32:40 - Nowa gra od twórców Dark Souls40:55 - SEKCJA KOMENTARZYPYTANIE ODCINKA: Armored Core, Elden Ring czy Dark Souls? Którą serię wybieracie?
Part 2 The horrors of the Halcyon Domain reach a fever pitch for the group as they push through the Amber Reach, with hope further than ever before... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Jeremy Greer joins us to talk about the remainder of Immortal: Unchained, as we storm Apex Citadel, face a completely unforeseen betrayal, and finally transcend reality itself. Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about Lothric Castle. Reposted in remembrance of our good friend Jeremy Greer.
This very special episode takes a break from Dark Souls 3 to count down Gary and Jeremy Greer's bottom ten Soulsborne areas! This episode is brought to you by Gary's lovely Kickstarter backers who made Souls of Darkness a reality. Stay tuned for more specials! Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about the early Chalice Dungeons. This episode covers the basics, the Pthumerian Labyrinth, the Central Pthumerian Labyrinth, the Hintertomb, and the Lower Hintertomb. Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer talk about Drangleic Castle, including the Shrine of Winter and the King's Passage. Reposted in remembrance of our good friend Jeremy Greer.
Part 1 The horrors of the Halcyon Domain reach a fever pitch for the group as they push through the Amber Reach, with hope further than ever before... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Gary Butterfield, Kole Ross, and Jeremy Greer talk about World 3-1 of Demon's Souls. Reposted in remembrance of our good friend Jeremy Greer.
Gary Butterfield, Kole Ross, and Jeremy Greer reconvene to take a more in-depth look at PVP in Dark Souls. Reposted in remembrance of our good friend Jeremy Greer.
Welcome to Dev Game Club, where this week we complete our series on 2D indie platformer-ish things with our final episode on Spelunky. Tim talks a little bit about Derek Yu's book, the rigor and how the game just plays different, as well as Brett dipping into spoiler territory for Tim's benefit, before we turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Ice Mines (Tim) Podcast breakdown: 00:00:47 Game discussion 59:05 Break 59:45 Takeaways Issues covered: the opening song, music in later levels and its fitness, applying movement mechanics to different challenges, procedural metrics, fall distances, hanging vs standing in one state, getting into the mental state of what your equipment is, not panicking, playing with a heart monitor, living in present vs future, the specialness of the daily challenge, reps and exercise, fighting games and muscle memory, consistency of the rules, using ropes to drop from your height, always be carrying, getting right up to the edge and dropping your carry, getting into the book, making all objects consistent, sacrifice spoiler talk, golden path spoiler talk, turkeys, going beyond your genre, what's a roguelike/lite, personality coming through, unleashing creativity, pursuing consistency throughout, games that say yes/and or yes/but, embracing a roguelite's purity, trusting the game and not minding failure, getting to depth, choosing the right run length, the risk of dilution. Games, people, and influences mentioned or discussed: Nintendo, Indiana Jones, Prince of Persia, Final Fantasy (series), Dark Souls (series), Clint Eastwood, Unforgiven, KyleAndError, Hollow Knight, Calamity Nolan, Quake, Artimage, Boss Fight Books, Nick Suttner, Shadow of the Colossus, Sebastian Deken, Aquaria, Dwarf Fortress, The Evil Dead, PlayStation Vita, Fez, Cave Story, Daisuke Amaya, Earthbound, Pokemon, Derek Yu, mossmouth, Super Mario Bros, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch: timlongojr Discord DevGameClub@gmail.com
Gary Butterfield, Kole Ross, and Jeremy Greer talk about the basics of PVP in Dark Souls. Reposted in remembrance of our good friend Jeremy Greer.
Een nieuwe aflevering van Gamekings Daily staat voor je klaar. Elke doordeweeks dag bespreken we in de vorm van een vodcast het laatste nieuws en de meest spraakmakende geruchten vanuit de gamesindustrie. Dat alles in pak hem beet 20 minuten tijd. Dit keer zit Koos bij JJ aan de desk. De twee hebben het over de mogelijke Donkey Kong-film, de geruchten rond Intergalactic: The Heretic Prophet en het verdwijnen van de South Park-serie van de buis in Nederland. Deze onderwerpen en meer zie en hoor je in de GK Daily van maandag 14 juli 2025.Intergalactic: The Heretic Prophet: The Last of Us meets Dark SoulsGK Daily verschijnt elke doordeweekse dag. Op de vrijdag na natuurlijk. Want dan presenteren we EvdWL, onze uitgebreide talkshow met een overzicht van alle game gerelateerde nieuwtjes die week. In deze GK Daily praten we je bij over de nieuwe feitjes die naar buiten komen over de nieuwe game van Naughty Dog en Neil Druckmann, Intergalactic: The Heretic Prophet. Het moet een soort The Last of Us meets Dark Souls worden. Wat moeten we daaronder verstaan? En kan Naughty Dog zo iets maken? JJ en Koos geven elk hun eigen mening over dit verhaal.Wil niemand de South Park serie meer bekijken?Geen South Park op de TV. Niemand had gedacht dat dit ooit zou gebeuren. En toch lijkt het een feit te gaan worden. De contracten om de serie in de wereld buiten de VS te tonen lopen namelijk af en de makers van de serie hebben beef met de eigenaars van de zenders. Ze willen geen inmenging in wat ze doen en laten. Als gevolg hiervan kun je momenteel op Prime niet meer kijken naar de avonturen van de Eric, Stan en Kyle. En dat moet je toch eigenlijk niet willen…
We talk with Sunday Times bestselling author, George Mann. George writes comics, novels and audio dramas for properties such as Star Wars, Doctor Who, Sherlock Holmes, Judge Dredd and Dark Souls. He is also the creator of the Wychwood supernatural mystery series, as well as Newbury & Hobbes and Tales of The Ghost series..You can find out more about George and his work at https://www.georgemann.netThis is an episode of Eldritch Extras, for our short stories, please check out our other episodes.Mason and Fricker's Eldritch Stories is a reader-supported publication. To receive new posts and support our work, consider becoming a free or paid subscriber.3 Ways You Can Support the ShowIf you are enjoying the show, and you want to help us, here are three things we'd love you to do:* Share the word on social media - word of mouth is the best thing!* Subscribe to our website or Patreon.* Leave us a few words in the comments - we only get a handful of comments on any given week, but they are super encouraging - thanks!PatreonI want to let you know that we now have a Patreon - kind of like an eletronic tip jar. You can find all our episodes there.Listen and subscribe wherever you get your podcasts (Apple, Spotify, etc). Get full access to Mason and Fricker's Eldritch Stories at www.eldritchstories.com/subscribe
Welcome to Dev Game Club, where this week we continue our series on Spelunky, part of a larger series on independent games. Tim uses the B word about the game, and we talk about the rigor with which one approaches the game, as well as some best practices for play, among other topics and listener mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the Jungle (Tim) Issues covered: relative lack of text but narrative, blending between levels, the Tunnel Man, the gold key and the chest, triggering the golden path, bouncing off the game originally, practice and rigor, in the learning/knowledge phase, a platformer Tim would play, embracing the process, how you spend the time and how to learn, learning from deathly mistakes, Always Be Carrying, looking down, the brilliance of breaking the platformer mold, "this could be the run," the patterns of Spelunky, learning to play Chess, remembering in chunks, slipping into flow and staying, dying to the shopkeeper in a new way, stepping back with the analytical brain, how to use ropes, everything's physical, building up the things you can do, the Polaroid simulating after you die, similarities to Outer Wilds, sacrificing on the altar, the safe space of a coffin, making a choice, running vs not running, the exception that proves the rule, how the random seed works, animating a sprite on a curve, the first commercial game, frying a video card. Games, people, and influences mentioned or discussed: Rogue, Rogue Legacy (series), Dark Souls (series), Mario (series), Andy Nealen, Outer Wilds, Hollow Knight, Remnant II, Chess, LostLake86, Legend of Zelda, Cave Story, Sasha/scarytiger, Daisuke Amaya, Wii, Nintendo Switch, Luke Theriault, Derek Yu, Aquaria, Alec Holowka, Bit Blot, World of Goo, Gish, Edmund McMillen, Lugaru HD, Wolfire Games, Humble Bundle, Penumbra, Frictional Games, Amnesia, Ori and the Blind Forest, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Spelunky! Errata: The eye is in fact called the Udjat Eye. And yes, it is in fact Edmund McMillen. Twitch: timlongojr Discord DevGameClub@gmail.com
Part 2 Past horrors call upon August and Misty in the Screaming Forest and hard decisions come to all as they approach the Amber Gate... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Part 1 Past horrors call upon August and Misty in the Screaming Forest and hard decisions come to all as they approach the Amber Gate... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Welcome to Dev Game Club, where this week we continue our major series on various indie games, now looking at some 2D action games with Spelunky. We talk very briefly about its director and then Tim marvels over a dynamic level design that nonetheless feels just right. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into the Jungle (Tim) Issues covered: walking over the sands, a little history of the game, a legendary game, precise platforming, procedural and dynamic, how the level generation works, rules-based generation, eschewing precise level design, not being able to know the level, having many verbs, having to learn the skills, the wind-up of the whip, a game where you have to be focused, not seeing an obstacle due to focusing, focus meditation, the Spelunky daily challenge, similarities to theater, taking a risk with design, not knowing what other players will do, opponents dictating skill ceilings, matchmaking as the balancing feature, consistency of behaviors, not rushing, gaining knowledge in games, the ghost and fear, practicing via the tunnel man, whether it's helpful to skip ahead, the speed-run achievement, spending time on each level, getting abilities in the stores vs equippables, the eggplant and the ball-and-chain, Derek's book, learning by death. Games, people, and influences mentioned or discussed: Tiny Subversions/Darius Kazemi, Fez, Derek Yu/mossmouth, Andy Hall, UFO 50, PS Vita, World of Warcraft, Cave Story, Diablo, Dead Cells, Minecraft, Kaeon, MegaMan, Contra, Super Mario Bros., Hunt: Showdown, Overwatch, Fortnite, Halo (series), Dark Souls, Andy Nealen, Zelda (series), Elden Ring, Bloodborne, Olmecorox, Half-Life 2, TIGSource, Demons's Souls, Dark Souls 2, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Spelunky! Twitch: timlongojr Discord DevGameClub@gmail.com
On the show this week - Ellie is away sick so it's just the boys on the this episode. Chris has a quick rundown on his experience with Dark Souls so far, plus he needs some help with choosing a game for his travels. And Guy brings the easiest to grasp and follow quiz you've ever heard... Hosted on Acast. See acast.com/privacy for more information.
Part 2 Foes and friends await the group as they journey through the ruined landscape of the Halcyon Domain, destiny guiding their steps... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Support Night Clerk Radio on Patreon In this episode, we're exploring one of our favorite metagenres: haunted media about media that never existed. This time, we're delving into Vermis, a strategy guide for a game that doesn't exist. It's a beautiful and evocative collection of art and worldbuilding from the artist Plastiboo. We also check out the accompanying dungeon synth album by Radagast, released on cassette by HDK. Choose the nature of your flesh and then join us in the well!IMPORTANT UPDATE: Birk found the Doom 2 Strategy Guide he was talking about. Turns out it was the official one. Check out Chapter 5: Infantry Tactics on the link below!The BookVermis I - lost dungeons and forbidden worlds The SoundtrackSounds of the World Vermis Vol.1 - Melodies of the Unknown by Radagast, Plastiboo Extra LinksVermis II - mist & mirrorsThe Guide to a Game That Doesn't Exist: On Plastiboo's “Vermis”Doom II - Strategy GuideCreditsMusic by: 2MelloArtwork by: Patsy McDowellNight Clerk Radio on Bluesky
Part 1 Foes and friends await the group as they journey through the ruined landscape of the Halcyon Domain, destiny guiding their steps... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Welcome to Dev Game Club, where this week we finish our series on 2004 indie classic Cave Story. We talk a lot about difficulty, a bit about story, and also just what a miracle a game like this is from one person. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (Brett), to dragons (Tim) Issues covered: killing baby dragons, the boss rush, being exhausted beating your head against the wall, drinking a potion maybe too early, what is easy when you play a game every day, the hardcore game underneath, the punishing weapon system, depth of weapon strategy, bad patterns, save points as a balancing mechanism, the charm offensive, story depth and characters, motivating the player, having the music stop to introduce a character, the jetpack weapon, finding the map really late, keys that aren't keys, a HUD on top of level information, parallax, designing for player scalability, macro difficulty and player choice, linearity, having a choice at the end, committing to make a game more difficult or easier for yourself, the music options. Games, people, and influences mentioned or discussed: League of Legends, Nintendo Treehouse, Hollow Knight/Silksong, From Software, Bayonetta, Nintendo Switch, Calamity Nolan, Resident Evil 4, Jamie Fristrom, MegaMan, Kaeon, Earthbound, Mario (series), Metroid, Castlevania, God of War, Celeste, Zelda: Ocarina of Time, Dark Souls, KyleAndError, Metal Gear Solid (series), Fez, Spelunky, Derek Yu, Outer Wilds, LostLake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Spelunky! Links: Music for Podcasting! Twitch: timlongojr Discord DevGameClub@gmail.com
Part 2 Consequences overwhelm the group, but they are determined to do the right thing and reignite hope in Desperloch, no matter what... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Dead of Alive 3 is getting a remake, or remaster. And all around the world, people cheered! After Not-E3, the news always tends to slow down. So we just tend to talk about Lee playing football at McLean park in Napier. He's practically famous by now. But we all know that you're here for game news, so lets go over everything we've missed from the Summer Game Fest. Now we're going over every game that got shown that's coming to Xbox and Xbox PC. Strap yourselves in, its going to be a long one... Also, Kyle thinks Dark Souls doesn't look good. Because whats better for exposure than controversial statements? Although saying Dark Souls doesn't look good is not exactly controversial. -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
Part 1 Consequences overwhelm the group, but they are determined to do the right thing and reignite hope in Desperloch, no matter what... DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
Director Fumeto Ueda has been hailed by many as somewhat of an auteur of the gaming landscape. A creative whose style embraces minimalist desolation. Known best for his work on Shadow of the Colossus, Ueda's directorial debut took place in 2001 with Ico, a boy-meets-girl action-adventure released for the PlayStation 2. Born with horns in a small village, Ico was seen as a great misfortune and was locked away in an eerie castle across the sea. Just as Ico settled in to his stony tomb, an earthquake strikes, freeing him and beginning the long journey to freedom. Along the way Ico meets Yorda, the daughter of the evil shadowy queen who rules over the land and the two work together to escape. While the premise was simple the game was considered by many to be a success, and has been cited by many prominent directors as an influence in their games. Prince of Persia: The Sands of Time, Uncharted, Dark Souls, The Legend of Zelda, Metal Gear Solid 3, you name it, Ico as certainly left its mark on the world. But is it still fun to play today?On this episode, we discuss:Puzzle Solving.Ico often presents the player with simple diagetic puzzles that make use of the environment.Unlike many other games, it makes almost no attempt to guide the player.Is this too harsh, or is the lack of handholding refreshing in the moden era?Combat.Despite its claim to fame, Ico's combat has very little going for it.What exactly makes it so unsatisfying and could it be improved?Yorda.An enscort quest that lasts an entire game would surely raise eyebrows if released today.Did the team at Sony Computer Entertainment manage to bring Yorda to life?Or is she simply a frustrating Key for the player to drag about the gameworld? We answer these questions and many more on the 131st episode of the Retro Spectives Podcast!--Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherIco OST: Michiru Oshima--Is Ico worth playing in the year 2025 and beyond? Are escort quests inherently unfun design? Does Patrick just hate fun or is James too easily impressed ? Come let us know on our community discord server!You can support us monetarily on our Buy me a Coffee page
Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com
This week, we've played an unconscionable number of demos, so we run through a whole bunch of the ones we mostly liked at Steam Next Fest and the Tribeca Festival. Then, Willa interviews Tribeca Games vice president Casey Baltes with a tin can inside a submarine apparently and Robin tries her hardest to make it listenable.Timestamps:(00:20) Just a whole bunch of nothing(04:35) Dice Gambit(10:30) Cast and Chill(14:00) Morse(18:15) Prison of Husks(28:30) MotionRec(33:20) Coffee Talk Tokyo(35:30) Project Arrow(37:15) KuloNiku: Bowl Up!(41:10) Dispatch(47:15) MIO: Memories in Orbit(55:45) Possessor(s)(1:00:55) Absolum(1:04:46) Death Howl(1:09:00) Cairn(1:13:10) Sleep Awake(1:15:40) Take Us North(1:22:35) Mixtape(1:29:30) Casey Baltes Interview(1:55:10) What else have Willa and Robin been up to this week? (feat. Fire Emblem: Three Houses, a very good video about Dark Souls 2)Mentioned this week:Prison Of Husks Feels Like Playing A Dream About Dark SoulsI'm Bad at Video Games, So I Played Dark Souls 2Support us on Ko-fi!Check out the network at TheWorstGarbage.online!Join The Worst Garbage Discord!Follow us and send us questions!Music Street Food by FASSoundsThings are bad right now, but you can help make them better. Please take some time to consider how you can help trans people, immigrants, and others targeted by our fascist government with this Big List Of Links. Hosted on Acast. See acast.com/privacy for more information.
Part 2 A desire to both protect and to learn has led to terror in Firmament's Harrow - but can that terror be contained? DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
If you're a Normal Man, hit the subscribe button: https://bit.ly/SubToSideScrollers. If not, regret it forever.K Of Melee Games: https://www.youtube.com/@meleegames/videos ➕Become a Side Scrollers PLUS Member at http://www.SideScrollersPlus.com Use promo code “PLUS” for a big discountSupport Kirsche on Side Scrollers PLUS with this link:
Rip and tear… but this time with a flail and shield.In this episode of Game Pass or Pass, we break down everything we know so far about DOOM: The Dark Ages, the next brutal entry in id Software's iconic franchise — and it's unlike anything we've seen before.Set in a dark medieval world, this prequel to 2016's DOOM reinvents the Slayer as a knight-like figure, battling demonic hordes with brutal melee weapons, heavy siege-inspired firearms, and a rideable cybernetic dragon.We cover:Gameplay evolution: How id is blending high-speed FPS mechanics with grounded, gritty close-quarters combat — and what that means for longtime fansNew weapons: Including the shield-saw (think Captain America meets chainsaw) and a bone-shattering flail built for crowd control and brutalitySetting and tone: A complete shift from sci-fi Mars to a gothic, hell-torn kingdom that feels part Dark Souls, part DOOM EternalThe Dragon: Yes, the Slayer rides a biomechanical dragon into battleDesign philosophy: Why id says this is their most cinematic, story-rich DOOM yet, without sacrificing speed or savagery
Part 1 A desire to both protect and to learn has led to terror in Firmament's Harrow - but can that terror be contained? DAGGERHEARTDaggerheart is OUT NOW! Visit https://daggerheart.com to learn more. Purchase your copy at friendly local game stores, Amazon, Barnes & Noble, and other bookstores, or Critical Role shops:US: https://shop.critrole.comUK: https://shop.critrole.co.ukEU: https://shop.critrole.euAU: https://shop.critrole.com.auCA: https://canada.critrole.com AGE OF UMBRASmall communities hold fast against the darkness of a dying world in Age of Umbra, a dark, survival fantasy 8-part Daggerheart mini-series with Game Master Matthew Mercer and players Ashley Johnson, Laura Bailey, Liam O'Brien, Marisha Ray, Sam Riegel, Taliesin Jaffe, and Travis Willingham. Death lurks around every corner, but five characters of the small community of Desperloch must band together to fight for hope for their community, risking it all for those they love. BEACONCurious what happens when the camera turns off after an Age of Umbra episode? Watch the Cooldown episodes with the cast discussion after each episode, exclusively on Beacon! Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to the shows you love completely ad-free! You'll receive NEW Beacon exclusive series, instant access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. CREDITSKey Art & Character Art by Anthony Chong Jones | @robotpencilPlayer Miniatures by Hero ForgeSpecial thanks to Solar Simon DMMain Theme Song by Omar FadelSet Design by Shaun EllisSet Fabrication and Production Design by Noxweiler Berf Due to the improv nature of RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If hearing discussions of certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it's useful: http://bit.ly/PsycomResources
00:00:00 - Kicking Off with Tech, Consciousness, and Alex Jones Show opens with jokes about fake quantum computers, AI, and Mike flying solo without Joe. Teases future topics: consciousness, North Korea, and Alex Jones. First round of Alex Jones clips—bizarre, nonsensical quotes featuring drugs, math, and Masonic conspiracies. 00:10:00 - Cocaine Allegations & Competing Consciousness Theories Viral “coke on the table” clip at Ukrainian meeting examined and debunked. Continued Alex Jones clip chaos. Introduction of study testing two major consciousness theories: Integrated Information Theory vs. Global Neuronal Workspace. 00:20:00 - Conscious Cells and AI Consciousness Speculation Popular Mechanics article suggests every cell may have its own consciousness. Robert Bigelow's interest in life after death studies. Discussion of AI and whether interacting with environments could make them conscious. 00:30:00 - Photonic Glow After Death & Ghostbusters Comparisons University of Calgary discovers living beings emit a glow that fades after death. Aura photography and spiritual claims linked to new research. Movie tie-ins to “Ghostbusters 2” and “The Last Dragon” to illustrate glowing souls. 00:40:00 - Soul Codes, Remote Viewing, and Cemetery MAC Addresses Theoretical experiment discussed: using codes and remote viewing to track souls after death. Revisits vaccine nano-paranoia about MAC addresses detected near graves. Touches on AI interacting with souls using remote viewers. 00:50:00 - North Korean IT Scams and Superman Fatigue North Korean developers infiltrating Western companies under false IDs. DC's new Superman movie trailer discussed—hosts are unimpressed. Marvel's problem with too many low-quality releases. 01:00:00 - Simulation Theory: Gravity as Data Compression Gravity might result from the universe's attempt to compress information—support for simulation theory. The theory read aloud in Jeff Goldblum's AI voice for comic relief. Trump “fat drug” anecdote and a QAnon reference to the phrase “tippy top.” 01:10:00 - Qatar 747 for Trump and the Star Wars Quiz Lawsuit Debunks viral claim that Trump got a spy-laced jet from Qatar. Woman wins lawsuit after being compared to Darth Vader on a personality test. 01:20:00 - Darth Vader Lawsuit Fallout & Listener Banter Continued riff on the “Vader personality test” case. Listener calls spark debate on drugs at summits and AI image analysis. Banter around AI-generated photos and expanding Star Wars references. 01:30:00 - Ancient Penis Graffiti & Waffle House Tekken Characters Vandal paints giant penis on a UNESCO site in Peru. Fans demand a Waffle House fight stage in Tekken. Hilarious talk of average Americans becoming fighting game characters. 01:40:00 - AI Job Interviews and the Waffle House Fight Franchise Joke continues on Waffle House brawlers as a video game franchise. AI being used in job interviews sparks conversation on ethics and absurdities. News stories about applicants being tricked or frustrated by AI hiring bots. 01:50:00 - Job Interview Disasters & the Rise of the Poop Copter Personal job interview horror story—flying cross-country to be interviewed by people on Zoom. Discussion about AI-powered drones picking up dog poop—“Poop Copter.” Concerns about AI replacing human jobs, even for dog waste entrepreneurs. 02:00:00 - San Francisco Poop Drones & Episode Wrap-Up Mike imagines “poop drones” cleaning up city streets, possibly chasing homeless people. Satirical visions of combining drone delivery with waste removal. Show ends with banter about AI Steven Seagal, Saturday's upcoming show, and “poop copter” jokes. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research ▀▄▀▄▀ CONTACT LINKS ▀▄▀▄▀ ► Phone: 513-461-2175 ► Skype: ourbigdumbmouth ► Website: http://obdmpod.com ► Twitch: https://www.twitch.tv/obdmpod ► Full Videos at Odysee: https://odysee.com/@obdm:0 ► Twitter: https://twitter.com/obdmpod ► Instagram: obdmpod ► Email: ourbigdumbmouth at gmail ► RSS: http://ourbigdumbmouth.libsyn.com/rss ► iTunes: https://itunes.apple.com/us/podcast/our-big-dumb-mouth/id261189509?mt=2