Sorcerous Intent was created as a way for us to share the adventure of exploring a new table-top roleplaying game system, called Exile, and a fresh look at one of our favorite campaign settings. The podcast follows two groups of five players, playing under two game masters, as they take their charac…
In the coastal city of Portia, several organizations have come together to form a team to search for "The Heart of Gold" and to determine whether those disparate organizations can work together.
Vara and the group try to open a door and what lies beyond may change everything.
The team finally discovers the original purpose to Ravakani and then uncovers an additional and, potentially, an even more dangerous secret.
The intrepid explorers continue deeper into the abandoned halls of Ravakani unaware of what is patiently waiting for someone just like them.
After losing some of their muscle, is the team prepared for what lies deeper within the ruins of Ravakani?
A band of hired labor joins up with a lucrative expedition into the Hora desert to delve into the newly discovered ruins of Ravakani.
The group collects themselves after facing Pelonius and finds more questions than answers as they square off against the rest of the Black Hand.
Group 3 attempts to get through the besieging bandits surrounding the town of Jasper.
Wyatt and the gang continue their search for William and the body count only gets higher.
While the rest of Group 3 are off hunting down whatever is killing all of those people out West; Wyatt is asked to stay behind and find the closest person to a law-man left in Jasper, William.
Torn, battered, and beaten, Group 3 tries to figure out what to do in the aftermath of confronting the Silverwolf.
Group 3 discover two very important facts: what is killing so many people and who might be the next victims.
Group 3 heads off to the farmsteads where dead bodies have been showing up in alarming numbers. Along the way, they meet some interesting folk.
Group 3 learns a great of information about Jasper Township and it's citizens. Probably too much information.
Group 3 finishes their journey to Jasper and meet a wide variety of people.
We're moving to a new release schedule and give you a small preview of what's coming around the corner.
Group 3 hits the road after receiving their newest orders, and encounter some familiar faces along the way.
Group 3 finally makes it to the great city of Silvanus, gets in touch with the local Vindicatum, and find their new orders are not quite what was originally advertised.
Group 3 leaves Clan Kavitt behind and makes their way to Silvanus but strange things are afoot amongst the ancient trees of the Great Silvan Forest.
Group 3 pays a visit to Clan Kavitt and discover some very interesting items littered amongst the merchants' caravans.
Group 3 continues cleaning up the aftermath left after taking down the necromancers; Buntuul faces a terrible decision, Giddeon pets a bunny, and Wyatt plays duck-duck-goose.
As Group 3 walks away from another large fire, they must figure out their next steps.
Jezebub and his friends find themselves in a sticky predicament with a whole heap of gold.
Group 3 meets the Dionik and the rest of the kin and learn some shocking information about this secluded farmstead.
A group of familiar adventurers are hired to loot a giant golden egg from a dungeon. Apparently, someone has other plans.
Group 3 finally gets to meet Papa and the other folk around the farm.
Group 3 finds stranger things than feral children in the woods.
Group 3 begins their search for the missing children of Barata; lots of yelling and running ensues.
Group 3 manages not to burn down a major opera house...maybe.
Group 3 goes to the Pandora Opera House to see a production of "The Grand Tea Tawns."
The gang finds that the eeriely empty ruins has a few surprises still lurking its halls and finds that answers are pretty hard to come by.
This week, some of the cast sit down and crawl through a dungeon dubbed "The Tunnel of Love." These old halls contain copeous amounts of love and traps.
Will Group 3 fall into yet another trap? Will they discover what lies at the end of the cave? Find out this week in the Cave of Blunders!
Group 3 travels back to the sea-side cave to delve deeper and hopefully come back out unbroken.
Group 3 sets out to find a Siren lurking inside seaside caves north of Greenhaven.
Group 3 makes their way to Greenhaven by sea; along the way they learn about ships and boats, sea shanties, the homeless community of Greenhaven, and the strange world of obscure teas.
Some of the gang owes some serious money to some even more serious people... what will they do to pay off those debts?
Group 3 returns to Appia after much trial and tribulation. Now that the immediate danger is averted, can they hold things together?
Group 3 continues their struggle against the Darklass and her creator. This episode is deficient in its number of bees!
Group 3 continues its chase of the Darkfellow and discovers some dark secrets hiding out in the foothills of Appia.
Group 3 has stumbled upon a quaint cottage in the woods which, apparently, does not contain three nice old women.
Group 3 has a rough morning and embarks on a new twist in their journey.
Group 3 attempts to continue their journey south and things start getting weird.
Take a look at what is happening on the mainland, Atlantica, as Group 3 assembles and begins their journey as new members of an ancient organization.
The gang must go into the dark basement of the house. Will they find Vana? Will they fight the hideous monster? Will this special ever end?
The mystery continues as the gang tries to figure out who has murdered Professor Mortius.
We sit down and find out that a lot of our cast members are terrible detectives in this murder-mystery.
Group 2 gets some directions and learns a great deal about Arenius and some of the other members of the group.
Group 1 might say that the grizzly ending was something that they bearly could stand to watch. We all should be ashamed and embearassed.
Group 2 opens up a can of whoop-ass on a bunch of furry woodland critters.
Group 1 finally hears Ajax saying a prayer that's more than just a word, they get to watch some of the obsidian they worked so hard for get ruined, and run into some unbearable enemies.