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In this episode, Frenchpet plays a Vectrex at the Montreal Comiccon! He talks about 8-Bit Bazaar, the couch episode, Charles Martinet signing his Mario 64 cartridge, buying experiences, and much more! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/ftanpodcast/ Instagram: https://www.instagram.com/frenchpetpodcast/ Join our Discord: https://discord.gg/zBaPK9xENH Linktr.ee: http://frenchpet.com/ For merch, visit: http://store.frenchpet.com/
Key Points From The Episode:Erfan’s professional background and how this sets him apart.The problem with businesses’ drive towards interconnectivity.Creating a hardened, layered defense as opposed to merely a perimeter.How these concerns fit into a real life utility configuration.The importance of institutional architecture beyond personnel.Shifting common mental models of security and how it relates to confidentiality.The benefits of prioritizing ‘hyper-quiet’ networks.The influence of existing hardware on the design of current security.Erfan’s first instructions to consciousness CISOs wanting to create a securer network.How Erfan views the current state of cyber security and its biggest impediments.Properly measuring the strength of a network and its security.The rise in popularity of the term ‘resiliency’ in place of ‘security’.Erfan gives us his definition of resiliency.And much more!
Subscribe (iTunes)Subscribe (Stitcher) We learn about learning, as we discuss game literacy, broken games and the world of theatre Built to Play learns about learning in our 50th episode. We don't know how we did it, except through willful ignorance of the heavenly signs and our friends and family. At this rate, Built to Play will never die, although we offer no guarantees. People often forget about game literacy, like this article did in the previous paragraph. Once you know how to read or write, the expectation is that's the norm. How quickly we forget that near 100 per cent literacy is a recent phenomenon, and only then became fundamental part of our societies. When we run into people who are lacking these skills it can be shocking, and the first arrogant impulse is to blame it on their own lack of interest. It's equally surprising when we see someone who's never used an Xbox controller, or is intimidated by the sheer number of keys on a keyboard. Even between cultures, there's been some confusion. Just as the Japanese read right to left, for them bottom-most face button means cancel, while in North America it means accept. While not entirely detrimental, it's worth noting that even experienced players run into the limits of their literacy, if only to justify why some of us had such a hard time playing Japanese RPGs. As games and technology become a bigger part of how we express ourselves, it's important to remember that not everyone grew up with a Super Nintendo, and the annual blockbusters, which focus on action and destruction, aren't universally appealing to all people. Some people aren't literate in games not because games aren't suited to them or because they aren't interested in them, but because games can be scary. They're active experiences, and so they need some level of introduction. Without that, games are just graphics on a screen and a gamepad filled with 10 plus buttons which could feasibly do anything. So this time, we're talking about game literacy with Sagan Yee and her Game Curious program, before discussing ways games can approach more people through performance. Then Jon Remedios tells us about his learning process in designing his own game. Here are our show notes: Sagan Yee tells us about the Game Curious program she ran in the Toronto Reference Library, plans for the future, and why games are stigmatised. Special thanks to Al Donato, Cheryl Clarke, Amelia Nelson, and Amala Johnson. This segment starts 0:40 into the show. Then in the news, we discuss the end of the G4 television channel, thehacking of the 3DS, and why Assassin's Creed Unity, Halo Master Chief Collection, and DriveClub are so glitched out messes. **The news kicks in at 12:50. ** Deirdre "Squinky" Kiai tells us about Coffee: A Misunderstanding, which merges the mediums of game and performance closer than ever before. Hear Squinky explain who's the player when humans are both the instigators and the avatars around 34:00. Jon Remediosexplains the progress he's made on his local multiplayer party game, theShoot Shoot Mega Pack, and how he's changed his process over the last four months. We talked to him back at Gamercamp in October, and before that in May at the Bit Bazaar. Hear Jon discuss his work-life balance and the future of local multiplayer at 42:55. Game Curious on October 18 Game Curious continues every Saturday at the Toronto Reference Library until December 2. Thanks to the Free Music Archive for the following music. Our Opening theme was "Computer" By State Shirt. We also used "The Falls" By Podington Bear, "La ere Gymnopedie" by Peter Johnson, "Big Head" by Orthotonics, "El Rio Dels Ptals" By Violeta Pivnkakkara, "Praise Book" by Bleak House and "The Telepathics of Bomb Shelter" by Fields of Ohio. BUILT TO PLAY IS A PRODUCT OF THE SCOPE AT RYERSON RADIO STATION IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED AND EDITED BY ARMAN AGHBALI AND WRITTEN BY DANIEL ROSEN. IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE PEOPLE FIND THE SHOW AND GIVES US AN IDEA HOW WE'RE DOING. FEEL FREE TO COMMENT DOWN BELOW.
We visited Toryuken last week to chat with Justin Wong about the role of small fighting game tournaments. We finish off the Bit Bazaar with N++ and famed narcissist Jon Remedios. And our localization month continues with Steve Demeter reminding us of Radical Dreamers.
As we enter a new theme month, we're talking about translation. That's translating languages and translating mediums. Colin Williamson joined us from Seattle to discuss the process of localization. Colin used to work for Square Enix as a localization expert back in the mid-2000s, and helped retranslate some of the oldest Final Fantasy games, even going back and correcting the work of industry legend, Ted Woolsey. Download Here. Subscribe on iTunes. Subscribe on Stitcher. Woolsey's work was flawed, though not for a lack of style. He did the translations largely on his own, couldn't communicate often with the design team, and had crazy deadlines to finish them. Colin meanwhile worked in a team, not too far from where the actual designers worked, and he started the translations while the game was still under development. Those circumstances also helped him codify all the language currently used in Final Fantasy games, like "Phoenix Down" over "Phoenix Feather." A lot has changed since Woolsey worked for Square, and Colin tells us all about it, starting 21:30. **Want to learn more about the history of Final Fantasy? Check out our 1, 2, 3 part history specials. ** Colin also gave us a couple games that are particularly great examples of localizations. For our own list, take a look at our primer. On May 8 and 10 we visited the Bento Miso for Comics vs Games and the Bit Bazaar to talk 3D, VR, books and board games. Comics vs Games is a yearly event in Toronto where comic artists team up with game designers to create a video game. This year, the theme was 3D, leading to the virtual reality games Altar and Libraria. Altar, created by designer Daniele Hopkins and artist Gillian Blekkenhorst, allows you to briefly walk around the ruins of an alien civilization. While designer Kyle Dwyer and artist Adam Hines teamed up for the pop-up book adventure game, Libraria. (All photos from Attract Mode's 3D gallery. Clay models were all done by Ventla are long forgotten Nintendo characters that we can't name. The two prints are meant to be 3D with red/blue glasses. If you have 'em, try 'em.) Each round of Comics vs Games is accompanied by a gallery curated by the fellows at Attract Mode, a video game art collective. This year they held a 3D gallery containing a selection of three dimensional 2D art, presented with old school red and blue glasses. We talked to Matt Hawkins, a long time member of Attract Mode about why they collect video game fanart, and some of beautiful renditions of Dark Souls and Year Walk, amongst numerous other games. You can hear from him, Gillian and Kyle starting 35:00. Then at the Bit Bazaar we checked in with Conor McCreery and Elizabeth Simins on the other ways one can turn a book into a game, or vice versa. Welcome to the Bit Bazaar at the Bento Miso on May 10. Mare Shepard shows off N++ right next to the entrance. Emily Carroll and Damian Sommer talk about their development process on the Yawhg, one of the first Comics vs Games projects. Vagabond Dog's Jake Reardon shows off Always Sometimes Monsters at his booth at the Bit Bazaar Some wares, images, zines, and postcards for sale at the Bit Bazaar. A volunteer from Snakes and Lattes shows off a version of the Machine of Death card game, based on Ryan North's anthology book of the same name. There's not just games for sale at the Bit Bazaar. You can get rare chocolates, cider, and sometimes pies on the top floor of the Bento Miso. Conor McCreery was at the Bit Bazaar, a sort-of independent video game flee market, to show off the new prototype of the upcoming Kill Shakespeare board game. Conor is one of the creators of Kill Shakespeare, a comic where all of Shakespeare's works exist in the same universe. Imagine the Marvel comic book universe, but for Hamlet and Othello. With those sorts of mashups already on the table, their publisher,IDW, invited them to turn the three-volume comic into a board game. Conor tells us about how the game works, how they got involved, and why a Kickstarter does more than raise thousands of dollars. You can hear all about it, starting 51:30. The prototype version of the Kill Shakespeare board game at the Bit Bazaar. Meanwhile, Elizabeth Simins talked about the power of video game zines at one of the panels at the Bit Bazaar. Elizabeth, an artist who occasionally does a comic for Kotaku with journalist Cara Ellison, told us about zine's appeal and their utility. For those who don't know, a zine is like a small handcrafted magazine made by only a few people. Elizabeth loves their physicality and so do the people who buy them from her, although she admits she probably won't get rich off a zine. Still, they enable her to discuss things like misogyny in games, like in "Ain't No Such Thing as Misogyny." If you'd like to hear more about video games zines, and a few of Simins projects, take a listen at 51:30. Elizabeth Simins's video game zine that collects her artwork and comics regarding misogyny in games. Courtesy Elizabeth Simins. We used music from the Free Music Archive and Soundcloud*. From the Free Music Archive, "japanese prog" by Rushus, "Sun Bum" by Monster Rally and "Touching" by Souvenir Driver. From Soundcloud, we found "Trance Transistor Radio" by Arai Akino on rachelroh's profile. We changed up our theme this week to "Daniel Kruis" by RoccoW. Built to Play was made by producer Arman Aghbali and feature editor Daniel Rosen. If you liked what you heard be sure to leave us a comment or a review on iTunes or Stitcher. It helps more people find the show. *This music was all taken under a creative commons license. If you feel your music was used inappropriately, be sure to send us an email.
Adam and Andrew were at the Bit Bazaar Winter Market this weekend. It was a great time had by all! If you didnt go, you missed out on one hell of a festival! The Guys had the chance to talk with some previous guests who had been on the podcast before (Rosemary Brennan, Rachel Kahn) But they also got to chat with some new folks, Like Miles Baker (He helps run TCAF!). Adam and Andrew also get to have a sit down with the overly helpful and talented couple Jenny & Henry Faber. Without them there would be no Bit Bazaar. The Bazaar had a relaxed vibe of comradery that you dont really see at a lot of the bigger expos, So it definitely stood out as one of the best community efforts put together in a long time. Have a listen to the episode Check out more info about the Bazaar HERE Check out Robby Duguay's Christmas album HERE