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We're talking about franchises and genres that fell off, or whether they fell off. Contra is a classic that really isn't in the public consciousness anymore. Baldur's Gate was 90s nostalgia until it came back in a big way. 2D shooters used to be one of the most collectible video game genres until... they weren't.
The killing of Cecil the lion by Walter Palmer in 2015 showed there are a handful of people who occasionally kill an animal for kicks, right?Wrong!20,000 endangered animals were shot by trophy hunters last year. The total figure is closer to 100,000 animals if you include unprotected species. And this number does not count animals shot by people in their own country.Safari Club International (SCI) is the world's largest trophy hunting group. In the past few years, it has handed out 20,000 prizes to members who have shot lots of animals. They include hundreds of winners of its Hunting Achievement Award who each killed over 125 different animals.SCI keeps a Record Book of the biggest animals killed by its members. There are 200,000 entries. You can buy hunting holidays on the internet to shoot any animal on the planet. If you fancy ‘big game' hunting in Africa, there are lions, elephants, rhinos, and hippos. If you prefer ‘plains game,' then you can choose a giraffe, zebra, leopard or even a cheetah.If North America is where you would like to go, you can shoot polar bears and moose. Or pumas and capybara in South America. Some people enjoy flying ‘down under.' Why not shoot camels and wallabies while you are there? The US has ranches where you can shoot zebras, kangaroos, and animals that have been hunted to extinction in the wild. There are beavers, reindeer, and seals for sale in Europe. Asian wild goats and sheep. If you go to Texas, you can even shoot wild pigs from a helicopter ... using a machine gun. Some go with their loved ones. There are father and son breaks, mother and daughter shooting trips. Fancy using a bow and arrow? There are bowhunting-only estates. And companies that specialize in shooting animals with revolvers. Many hunting companies advertise on the internet. Try googling ‘polar bear outfitter.' Or ‘lion hunting safari.' Or just ‘sheep hunting.'There are thousands of hunting holiday companies in the world today. They sell hunting package holidays for almost any species. Safari Club International's list of ‘eligible' animals covers over nine hundred species and sub-species, including endangered animals such as black rhinos, and animals you may never have heard of. Hunting companies offer dozens more species not on SCI's list, such as zebras, giraffes, monkeys, baboons. Google ‘safari hunting price list.'In “Shoot 1 Lion Get 1 Free” you will meet the owners of dozens of the world's top hunting companies, see the animals they have for sale, and learn what their customers think of it.“Shoot 1 Lion Get 1 Free" is a genuine offer promoted by a hunting company in Africa.This is a Trophy Hunting Book Trilogy:“Twenty Elephants in Seventy-Five Minutes,”“Shoot One Lion – Get One Free” & “Mainlining on Heroin" https://www.amazon.com/Shoot-One-Lion-Hunting-Industry/dp/B0FCXR6BCY#:~:text=His%20new%20trilogy%20%2D%20%22Twenty%20Elephants,sport'%2C%20selfies%20and%20souvenirs.http://www.yourlotandparcel.org
Eh, what's up listeners?Hipster & The Nerd & Larry dives into the wonderful world of the Looney Tunes with their non-basketball related feature films, Looney Tunes: Back in Action and The Day The Earth Blew Up: A Looney Tunes Movie! Join Callie, Austin, and Brian's silent ghost (Tune into Wasteland Video for more on that!) as they discuss the meta humor and live-action/animation blend that make Back in Action an underrated gem. But that's not all folks! They'll also talk about the gorgeous 2D animation and rapid-fire gags that make The Day The Earth Blew Up one of the best films of 2025. Munch on a carrot, chew some gum, and give it a listen!
A Phil Svitek Podcast - A Series From Your 360 Creative Coach
Exciting news! I'm announcing our upcoming panel Indie Anime Meets Industry: The Bold Journey Behind The Arbiters.Bringing an original anime-style feature film to life as indie creators is no small feat—but we're making it happen. This panel will take you behind the scenes of The Arbiters, a 2D-animated sci-fi fantasy epic, and explore the creative, technical, and entrepreneurial journey of building a high-quality animated film outside the traditional system—while still engaging with it.
3Dfx, Rendition, Nvidia.... las aceleradoras 3D llevan a las PC al mundo de los polígonos, y abren la puerta para que estudios como EPIC MEGAGAMES cambien sus clásicos juegos de acción 2D por espectaculares shooters como el primer "Unreal".
What should you know about the FAA Part 108 and how can it impact your drone operations? Today's podcast is brought to you by Drone U's In-Person training. We are announcing bootcamps in November and December. Sign up today before we are sold out !! This is our five-day boot camp that includes a one-day Flight Mastery + Videography Training, followed by 4 days of Desktop and Cloud Based Mapping training. In this unique training event, we cover desktop and cloud based mapping techniques. Our Desktop-Based Mapping Class is designed for drone professionals looking to gain expert-level skills in processing, analyzing, and manipulating mapping data. This intensive course utilizes Pix4DMapper, Pix4DReact, and Pix4DMatic, providing a comprehensive hands-on experience in advanced drone mapping techniques. Cloud-Based Mapping Class is designed to give you a complete, hands-on experience with modern drone mapping techniques using Site Scan by Esri. Over the course of 1.5 intensive days, you'll learn how to create high-quality 2D maps, orthomosaics, and geo-referenced models while mastering the essential principles of data acquisition and processing We have classes in November and December, Click HERE to book your seat today !! In today's episode, we delve into the transformative impact of the FAA's Part 108 regulations on drone operations. Discover how these new rules are reshaping the landscape for drone enthusiasts and professionals alike, enhancing safety and innovation in the skies. We explore the intricate world of Beyond Visual Line of Sight (BVLOS) regulations and the hurdles they present to drone operators. From navigating complex legal frameworks to understanding the technological requirements, we uncover the challenges that come with pushing the boundaries of drone capabilities. We tackle the pressing concerns surrounding the future of drone delivery and the broader implications for industry innovation. As technology races ahead, we examine the hurdles that could stall progress, from regulatory challenges to public perception. Join us as we explore the opportunities and challenges that come with navigating this evolving regulatory environment. Tune in to stay informed and ahead in the world of drones! 5-Day Free Course: Thriving Drone Real Estate Business Transform your drone operations into a thriving real estate-focused business. Learn client management, pricing for profit, and creating high-value deliverables. Grow My Drone Business Get your questions answered: https://thedroneu.com/. If you enjoy the show, the #1 thing you can do to help us out is to subscribe to it on iTunes. Can we ask you to do that for us real quick? While you're there, leave us a 5-star review, if you're inclined to do so. Thanks! https://itunes.apple.com/us/podcast/ask-drone-u/id967352832. Click here for access to Skywatch for all your drone insurance purposes ! Become a Drone U Member. Access to over 30 courses, great resources, and our incredible community. Follow Us Site – https://thedroneu.com/ Facebook – https://www.facebook.com/droneuADU 1382: Build my own drone to do photogrammetry work? Instagram – https://instagram.com/thedroneu/ Twitter – https://twitter.com/thedroneu YouTube – https://www.youtube.com/c/droneu Timestamps: [01:10] Introduction to Part 108 and Its Importance [03:11] Understanding Beyond Visual Line of Sight (BVLOS) Operations [06:01] The Impact of Part 108 on Small and Medium Operators [08:44] Navigating the Complexities of BVLOS Regulations [12:01] The Role of Comments in Shaping Regulations [14:45] The Future of Drone Operations and Safety Concerns [14:43] What does don't operate dangerously mean for recreational pilots [18:01] The Dichotomy of Pilot Responsibility and Corporate Accountability [20:49] The Need for Simplified Regulations [24:12] Community Reactions and Industry Perspectives [27:01] Final Thoughts and Call to Action
Send us a textWelcome to another episode of God-sized Stories!Today, I sit down with Brennan McPherson from the Salvation Poem Project, and we dive deep into their brand new, inspiring animated film, "Light of the World." This isn't just any movie—it's a beautifully hand-drawn 2D feature that brings the life of Jesus to the big screen through the eyes of His youngest apostle, John.Brennan shares the heart and vision behind the project, their passion for excellence, and a behind-the-scenes peek at the incredible team—including animation artists from some of your favorite classics! We talk about how "Light of the World" is much more than a film—it's a comprehensive ministry tool, with free resources and discipleship materials available for churches and families around the globe.If you're a pastor, parent, or just love faith-driven stories, you won't want to miss this conversation. You'll hear about how you can bring your church or family to experience the movie in theaters starting September 5th, and how your support directly fuels worldwide ministry and outreach.TO LEARN MORE: Check out the show notes below for links to buy tickets, download free resources, and discover ways to get involved or support the Salvation Poem Project.Don't forget to LIKE, SUBSCRIBE, and SHARE this episode—let's fill theaters for the premiere and help spread the Gospel through this amazing work of art!Watch the interview here: https://youtu.be/VX4BNKz6FCkTickets, curriculum, resources & more: https://lightoftheworld.com#GodSizedStories #ChristianFilm #LightOfTheWorld #JesusFilm #SalvationPoemProjectSupport the showClick on the link above to support us and help keep this show going!Click on the links to connect with Patricia on Instagram, Facebook, Twitter, LinkedIn, YouTube
This creative, 2D animated take on the Gospel comes with a few theological quibbles. But ‘Light of the World’ is a strong movie with a strong message. Read the Plugged In Review If you enjoyed listening to Plugged In Reviews, please give us your feedback.
WE'VE MADE IT TO 400 EPISODES?! CAN YOU BELIEVE IT! For this incredible milestone Matt aka Stormageddon is joined by Geoff Moonen and Thrak to team up and vanquish the Pirate Master while discussing Shantae and the Pirate's Curse by WayForward. You can also find all of Thrak's work here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Today on the podcast, we're joined by John Schafer, producer of the upcoming animated film The Light of the World, and Tom Bancroft, veteran Disney animator behind classics like Mulan and The Lion King. Together, they're bringing a powerful, faith-filled story to life through stunning 2D animation. Let's dive into the heart and vision behind the film. John Schfer is an innovative storyteller, director, producer, and brand manager. John has produced for television and film productions for over 33 years. His work on the Daytime EMMY® nominated CG series, Superbook (65 episodes), has been seen by millions of people in over 123 countries and is translated in over 56 languages. Tom Bancroft has almost 25 years of experience in the animation industry, most of which was for Walt Disney Feature Animation where he was an animator for 11 years. He has been nominated for Annie and Rueben awards, spoken at the Kennedy Center and awarded an entry into the Chicago Children's Film Festival. While at Disney, Bancroft had the opportunity to contribute his talents to 10 animated feature films, five animated shorts, and numerous special projects and commercials. Among the classic films on which he worked are, "Beauty and the Beast," "The Lion King," "Aladdin," "Mulan" and "Brother Bear." He was also a character designer and director for Big Idea Productions, makers of the family-friendly "Veggietales" video series.
What if you could listen to your favorite seiyuu artists for the first time? A pity that is not possible so the closest thing I can bring you is my friend Kotaro Nishio @konbini.nihongo.podcast to discover seiyuu artists and 2D groups and share what he feels about them, details about the writing, the music composition and even cultural details that may have gone under the radar for most of us.This is part 2 of 5.This is an unscripted episode of the podcast.
So, the 2nd season of Peacemaker has started airing, and BVK has convinced Hayley to watch Season One, read a comic, Disturbing the Peace from 2022, then chat a bit about it as a primer. Which is what happened... sort of. The Peacemaker discussion eventually happens after the recap from D23, why doesn't Disney make 2D animated movies anymore, and some other "golden morsels"! Join in on the fun, or Eagly may have to peck your eyes out! Peacemaker: Disturbing the Peace (2022)EMAIL: SPARCPODCAST@GMAIL.COMTWITTER: https://twitter.com/SourcePagesCastINSTAGRAM: https://www.instagram.com/thesourcepagespodcast/FACEBOOK: https://www.facebook.com/SPARCPODCASTSPaRC's Podcast Buddies:Across the Bifrost: The Mighty Thor - https://podcasts.apple.com/us/podcast/across-the-bifrost-the-mighty-thor-podcast/id1572200841Dan and Ian Have Questions - https://podcasts.apple.com/us/podcast/dan-and-ian-have-questions-podcast/id1587402809Commute: The Podcast - https://podcasts.apple.com/us/podcast/commute-the-podcast/id1552657624Segabits - https://segabits.com/Machtails From the Cantina - https://www.facebook.com/machtailsfromthecantina/Rebel Force Radio Presents "The Babu Freaks" - https://www.rebelforceradio.com/shows/category/BaJacked Kirby - https://podcasts.apple.com/us/podcast/jacked-kirby/id1248146026So Weird So Fun - https://podcasts.apple.com/us/podcast/so-weird-so-fun-swsf-friends-through-fandom/id1793135012Star Wars YOU-niverse - https://podcasts.apple.com/us/podcast/star-wars-you-niverse-podcast/id1704904756
It's your turn...to click here to send us your comments on the showFollowing up from our UK Games Expo meet and greets we've got another belter of an expansion pack with another special guest. This time Jakub the CEO of Glass Cannon Unplugged joins Adrian & JP for a chat around "Engineering Adaptations" of IP's into board games and more about the upcoming title Don't Starve.GUEST PLAYER: Jakub WiśniewskiPLAYERS: Adrian & JPIn this episode you'll learn:- how Jakub got into the tabletop space and how Glass Cannon Unplugged began- more about the collaborations between GCU & their partners and how they make it a continuing success- more about Don't Starve, their upcoming title launching on Kickstarter in September 2025- more about their other titles including Apex Legends, Dying Light, Frostpunk and more.LINKS REFERENCED IN THE SHOWGlass Cannon Unplugged website - https://glasscannonunplugged.com/Don't Starve Kickstarter Page - https://www.kickstarter.com/projects/glasscannonunplugged/dont-starve-the-board-game/EPISODE CHAPTERS0:00 - TURN 1 - Player Count0:33 - TURN 2 - Introducing Jakub & GCU1:03 - How did you get into the hobby?12:19 - TURN 3 - Glass Cannon Unplugged12:35 - How GCU approached Don't Starve as a design?21:36 - How have you approached turning 2D into 3D this time around?25:57 - Working with IP's and openness that GCU have experienced27:30 - How has GCU approached the rogue-like mechanics?32:49 - Who are the characters in Don't Starve?36:02 - How do the dice and monster interactions work?40:44 - Some Don't Starve teasers43:18 - Expanding GCU collaborations and working with more Studios51:49 - An aside on Apex Legends1:06:28 - Respecting backers1:07:51 - Chatting about Dying Light1:14:25 - TURN 4 - What's Coming Up1:19:09 - Thanking Jakub1:20:09 - TURN 5 - The Final TurnSupport the showSUPPORTING THE SHOW- Support us on Ko-FiENGAGING WITH THE SHOWWe want your questions so engage with the show through our channels below:- Email Us - BoardGameGeek - Facebook - Instagram- Youtube - TikTok- Join us on Discord
Stories have the power to shape hearts, stir emotions, and lead people to encounter Jesus in new ways. On this episode of the AVAIL Podcast, Brennan McPherson, President of The Salvation Poem Project and director of Light of the World, shares how his team is bringing the story of Christ to life through 2D animation. Discover why they chose to tell the gospel through the eyes of John, how creative storytelling can serve as an act of worship, and how art can open doors for people around the world to fall in love with Jesus.
Join me (Anna Stone) and guest host Brooke Zapata as we discuss 1999's Tarzan. In this episode, we reflect on why we liked this movie so much when we were younger, Brooke gives insight into viewing this as a new mother, and we share our animated crushes. Follow on Instagram @stonestoptensEmail at stonestoptens@gmail.comKeywordsTarzan, Disney, 2D animation, family, acceptance, music, Phil Collins, animation, cultural relevance, movie review
Llegamos al final de nuestro podcast A Juego Lento por Dark Souls. La guinda del pastel la pone Oolacile. Hablamos de Artorias y su lore (y lo ponemos en duda), de Gough, de Manus y de Kalameet. Ha sido un viaje fantástico. -Escucha Dark Souls A Juego Lento desde el principio: https://open.spotify.com/playlist/3iKdmBvyQxtoaKFGsQEu5Z?si=ff25533c5e3e4acc-Comprar libros de Los Secretos de: https://t.co/kleUZvQEDf-Te cuento el master en arte 2D y 3D de videojuegos de UNIR en 3 minutos: https://www.youtube.com/watch?v=PnYPmNWTssM-Te cuento el grado en diseño y desarrollo de videojuegos de UNIR en 4 minutitos: https://youtu.be/JlveyF0dLJ4?si=Madz3gbhih1_fLUm_Dark Souls II A Juego Lento: https://open.spotify.com/playlist/6hVmZt1j2pqBHDoEXupju2?si=8fcdb479174649fc
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Y como no podía ser de otro forma, volvemos a STAR WARS. Hoy abordaremos el conflicto más famoso de toda la ambientación creada por George Lucas, LAS GUERRAS CLON. Os contaremos todo lo que se sabe hasta la fecha, indagaremos en todas las fuentes, véase novelas, cómics, videojuegos y, por supuesto, las series de animación dedicadas a esta guerra entre guerras: THE CLONE WARS. Tanto la serie en 2D como la increíble serie en 3D, cuyas cuatro temporadas casi podrían ser consideradas como el mejor material relacionado con La Guerra de las Galaxias que se ha creado, después de la trilogía clásica, por supuesto. El trío de la muerte compuesto por el General Kurtz, Raúl Martín y Antonio Runa, se encargará de dar vida a un monográfico especializado y completísimo sobre una de las épocas más calientes y repletas de aventura del universo Star Wars. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Official Light of the World Movie website:https://lightoftheworld.com/The Covenant Eyes Podcast welcomes Brennan McPherson, producer of Light of the World and president of the Salvation Poem Project. This powerful new animated feature film tells the story of Jesus through the eyes of the Apostle John—and it's coming to theaters worldwide on September 5, 2025.In this conversation, host Rob Stoddard talks with Brennan about:
¿Vale la pena Hell is Us? Ojo porque este SoulsLike es toda una sorpresa. Prima la exploración por encima del combate. Mírate el análisis que puede que tengas aquí tu videojuego favorito del año-Comprar libros de Los Secretos de: https://t.co/kleUZvQEDf-Te cuento el master en arte 2D y 3D de videojuegos de UNIR en 3 minutos: https://www.youtube.com/watch?v=PnYPmNWTssM-Te cuento el grado en diseño y desarrollo de videojuegos de UNIR en 4 minutitos: https://youtu.be/JlveyF0dLJ4?si=Madz3gbhih1_fLUm
When people think of the Sega Dreamcast, they picture flashy polygons, arcade-perfect ports, and Sega showing off the future of 3D gaming at the turn of the millennium. But tucked away in its library is a treasure trove of 2D experiences that were often overlooked in the rush to 3D.But this is the “Anti-3D” episode, and so Tom, Lozz, Lewis, and Mike R are stepping away from polygon-counting to celebrate the Dreamcast's flat-but-fantastic offerings. These games may not dazzle with cutting-edge visuals, but still deliver some of the deepest, most rewarding gameplay on the system.Clunky 3D efforts aren't escaping alive in this one...Featuring Music from Radirgy, Segagaga and Dee Dee Planet.Get Pizza Hotline's Dreamcast-style Mix CD here!Looking for more Dreamcast Junkyard goodness? You can check out our blog, join our community on Discord, follow us on Twitter, like our Facebook page, and subscribe to our YouTube channel. You can support us on Patreon, donate on Buy Me A coffee or buy our merch to help us with hosting costs. Thanks!More from DCJY: The Top 200 Dreamcast Games (2023) The Top 25 Dreamcast Indie Games (2024) The outro music from episode 114 onwards was created by our friend Pizza Hotline! You can stream or purchase Pizza Hotline's latest EP "Anti Gravity Tournament" on all major music platforms by clicking here.
Marq is back on the show this episode and ready to get down to business and discuss Disneyland Paris with Beth. (You thought he was going to defeat the Huns, didn't you? We too were hoping for a dramatic, Mulan-style entrance where he defeated a villainous horde, but we'll take what we can get). Rémy Gets a Remake, kinda: Ratatouille: L'Aventure Totalement Toquée de Rémy is closing soon for a major refurb. We discuss the new queue scene, technical upgrades, and the controversial move to 2D. Is it a smart practical choice or a loss of identity? We break it down. Merch Madness:We cover the two hottest (and most contrasting) ways to lighten your wallet: the timelessly elegant souvenir spoons vs the impossibly elusive Toy Story Playland key. May the odds be ever in your favor (they won't be). Feel-Good Magic: A quick, nice note on Disneyland Paris's wonderful long-running partnership with Secours Populaire Français. THE BIG ONE: The permits are granted! The Lion King plan, codenamed "Project Sun," is officially a go. Listener Mail: A Grand Tour We help out Barb from Manitoba, who is planning an epic around-the-world trip from Canada to India and wants to squeeze in some Disney magic. We answer her questions on: The best time to stop at DLP to end jet lag fast. How many days you need to see the resort without rushing. Which hotel offers the best bang for your buck (or loonie). And we tackle the ultimate question: is it even possible to add the three Asian Disney parks to this already monumental itinerary? (Spoiler: We have thoughts.) All this, and we manage to keep the podcast coup attempts to a minimum. It's good to have you back, Marq. Links & Mentions: For a deep dive into the Lion King land blueprints, check out the fantastic video analysis from our friends at The Main Street News. As ever, our official sponsor is Easy Go Shuttle. A private transfer service dedicated to getting you to the magic ! Book Here This podcast is dedicated to Disneyland Paris. All of it, but especially the Fort Comstock part
This year is the 50th anniversary of the first transcatheter ASD closure in a human. To celebrate this achievement, this week we air a live interview from PICS 2025 in Chicago (conducted 8/26/25) with living interventional cardiology legend Dr. Terry King speaking about the events surrounding his landmark intervention as the first person to ever perform a transcatheter ASD closure with his partner, surgeon Dr. Noel Mills. In this one on one interview, Dr. King discusses how he came up with this idea with Dr. Mills and how he found a patient in which to proceed. He reviews what 'informed consent' was in 1975 and also how he and Dr. Mills accurately estimated ASD size in an era that preceded 2D echocardiography. Dr. King speaks about the role of family in his life and offers advice to the next generation. Finally, he shares with us what he is up to today and why he does not believe in retirement. Prepare to be excited and inspired by this wonderful figure in our field.
The Legend of Zelda: Ocarina of Time is without a doubt one of the most influential video games ever made. Unlike some titles that struggled with the transition to 3D, Zelda absolutely smashed it, setting the blueprint for what successful open world level design looked like for many years to come.It introduced (or popularised) many mechanics, including lock-on, c-button item selection and even an active day/night cycle. It somehow took the 2D dungeon design of the earlier Zeldas and transformed them into something that modern games struggle to emulate to this day. And its legacy is so strong that even people who have never played the games are familiar with “Hey, Listen!”. But for all its fame and fortune, for all of its innovation and brilliance - it is 27 years later. What was once revolutionary is now standard or even passe. Ocarina of Time not only has to compete against all the games that have copied and built on its foundations, but also itself, with many more 3D zelda games launched in its wake. Has Ocarina of Time truly stood the test of time, or should it go back to kid mode and stay there?On this episode, we discuss:DungeonsOcarina of Time's major gameplay draw, its deepest mechanics, are all found in its dungeons. It's a mix of puzzles, combat and exploration, gated by keys and items. Are the dungeons in OOT well designed with good pacing, or are they frustrating slogs with endless backtracking?ItemsThe longer you play Ocarina of Time, the more tools you have at your disposal. Nuts, hookshots, hover boots, ocarina songs, spells - the list goes on and on. Does the game manage to balance this huge array of options, or does each one end up feeling too shallow and specific?CombatOne of the pillars of Ocarina of Time, and all Zelda games, are their combat systems. OOT introduced the concept of a lock on, with some very aggressive mini boss enemies that feel like prototype Dark Souls skeletons. Is the combat here fun and engaging, or does the camera control and AI hold it back?We answer these questions and many more on the 133rd episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherZelda OOT OST: Koji Kondo—We played Zelda: Ocarina of Time using Ship of Harkinian, a custom modded port of the game that runs like a dream on modern PCs. Definitely check it out!—Is our take on the Water Temple spot on, or highly controversial? DId you ever get stuck while wandering the greater open world, or was that just a feature so you could catch more fish? Which Zelda game should we play next? Come let us know what you think on our community discord server!You can support the show monetarily on our Buy me a Coffee page
What if you could listen to your favorite seiyuu artists for the first time? A pity that is not possible so the closest thing I can bring you is my friend Kotaro Nishio @konbini.nihongo.podcast to discover seiyuu artists and 2D groups and share what he feels about them, details about the writing, the music composition and even cultural details that may have gone under the radar for most of us.This is an unscripted episode of the podcast.
Check out an engaging discussion about a unique animated film available on Kanopy, a streaming service accessible with your library card. The team dives into this Academy Award-nominated French movie, exploring its hand-drawn 2D animation, noir-inspired style, and intriguing storyline. Set in the shadowy streets of Paris, the film follows a cat with a double life and a cast of characters, including a detective and a charismatic cat burglar. Caroline, Sara and Sal share their thoughts on the distinctive art, notable voice performances, and plot twists, while debating its appeal for different audiences. Join us to find out if it's worth checking out!
Send us a textX-ray technology reveals what the naked eye cannot see - the intricate world of semiconductor interconnects that power our digital lives. In this deep dive with Ben Peecock, Senior Director of Business Development at Nordson Test and Inspection, we uncover the critical differences between x-ray inspection and metrology that keep semiconductor manufacturing on track.With nearly three decades of experience in the industry, Peecock guides us through the evolution of semiconductor inspection technologies. While silicon itself remains transparent to x-rays, the metal interconnects between components provide the perfect canvas for quality assessment. As advanced packaging pushes toward smaller, more complex structures with 3D stacking and chiplet architectures, the need for sophisticated inspection has never been greater.We explore how inspection (focused on imagery) and metrology (centered on precise measurements) serve complementary roles across the semiconductor manufacturing ecosystem. From R&D laboratories perfecting new processes to high-volume production lines seeking zero defects, these technologies help manufacturers identify issues before they become costly failures. The conversation ventures into the distinctions between 2D inspection (optimized for speed) and 3D analysis (delivering comprehensive structural information) and when each approach proves most valuable.Particularly fascinating is Nordson's approach to vertical integration, developing their own specialized x-ray sources and detectors optimized specifically for semiconductor applications. This expertise extends to their innovative work integrating artificial intelligence to accelerate inspections while maintaining accuracy. Their thoughtful approach to data security gives customers options to protect proprietary information while still benefiting from AI's capabilities.Discover how these technologies are already supporting emerging trends like panel-level packaging and learn about Nordson's unique radiation management solutions that protect sensitive components during inspection. Whether you're a semiconductor professional seeking quality control insights or simply curious about the technologies that ensure your electronic devices function reliably, this episode offers a fascinating glimpse into an invisible world of quality assurance.Nordson Test and Inspection Delivering best-in-class test, inspection, and metrology solutions for semiconductor applications. Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the showBecome a sustaining member! Like what you hear? Follow us on LinkedIn and TwitterInterested in reaching a qualified audience of microelectronics industry decision-makers? Invest in host-read advertisements, and promote your company in upcoming episodes. Contact Françoise von Trapp to learn more. Interested in becoming a sponsor of the 3D InCites Podcast? Check out our 2024 Media Kit. Learn more about the 3D InCites Community and how you can become more involved.
Why Long-Range Hunting Is Easier Than You Think (w/ Brian Wiese) | 100% Wild Podcast Ep. 441 Join host Matt Drury and guest host Jim Richman for a wide-ranging conversation with Brian Wiese of the Drury Outdoors team and co-host of Critical Mass. This episode dives deep into long-range rifle shooting, the power of suppressors, and how Brian and his partner Cody use 14+ POV cameras to capture some of the most dynamic and cinematic hunting footage in the game. They discuss how modern scope technology (like Leupold's CDS dials) makes 400-yard shots accessible, the balance of recoil and precision with cartridges like the 6.8 Western, and how suppressors are changing the game—not just for accuracy but also for ethical, effective deer management. Plus, the crew shares behind-the-scenes insight into a 12-hour spot-and-stalk hunt, dealing with an influx of mountain lions on their Nebraska properties, and how scent control is critical when you're placing cameras right in a buck's exit path. Topics Covered: Long-range shooting simplified Suppressors: why you should be using one The 6.8 Western vs. 300 Win Mag POV camera setup tips for self-filming hunts How they shot a buck from 165 yards prone Mountain lions affecting deer population Scent control and camera placement strategies Why Brian and Cody don't need 180" bucks to tell great stories Timestamps 00:00 – Intro: The creepiest rabbit you've ever seen 00:17 – Welcome to the podcast + guest intros 01:21 – Origins of the team meet-up in St. Louis 02:38 – History of the Shoot to Thrill Awards 04:00 – Brian's camera work on Critical Mass 04:23 – Long-range shooting fundamentals 06:05 – How custom CDS dials work (Leupold) 07:51 – Shooting in wind and bullet BC explained 09:44 – 6.8 Western vs 300 Win Mag – recoil & knockdown 11:13 – Why suppressors change everything 13:09 – Caliber choices for kids and low recoil hunting 14:00 – Finding the right ammo for your rifle 16:05 – Sponsor: Tenzing Backpacks 16:25 – Brian's 12-hour spot-and-stalk hunt story 19:10 – Why shooting position proficiency matters 21:17 – Hunting with a 2D decoy for stealthy stalks 22:00 – Optics preferences: VX-5 3-15x44 23:01 – Grouping performance and ammo selection 25:00 – Sponsor: Victory Archery 25:13 – How they get those crazy POV angles 27:00 – Scent control protocols for ground camera setup 28:55 – Making 140" deer look like 200" on camera 30:00 – Turkey decoys with cameras inside 31:30 – How they pre-plan camera placements 32:44 – Mountain lions affecting Nebraska deer herds 36:00 – Range and habits of midwestern mountain lions 38:05 – Predator vocalizations and creepy encounters 39:00 – Cody's struggle with low deer numbers 39:56 – Why they prioritize real, raw hunting reactions 40:41 – Sponsor: Victory Archery 41:00 – Segment: “Matt & Jim vs. the Internet” begins Join the Rack Pack Facebook Group : https://www.facebook.com/share/g/n73gskJT7BfB2Ngc/ Get ahead of your Game with DeerCast available on iOS and Android devices App Store: https://itunes.apple.com/us/app/deercast/id1425879996 Play Store: https://play.google.com/store/apps/details?id=com.druryoutdoors.deercast.app Don't forget to stock up for your next hunt! 1st Phorm has you covered! Protein Sticks: https://1stphorm.com/products/protein-sticks-15ct?a_aid=DruryOutdoors Level-1 Bars: https://1stphorm.com/products/level-1-bar-15ct?a_aid=DruryOutdoors Energy Drinks: https://1stphorm.com/products/1st-phorm-energy?a_aid=DruryOutdoors Hydration Sticks: https://1stphorm.com/products/hydration-sticks?a_aid=DruryOutdoors Send us a voice message on Speakpipe! https://www.speakpipe.com/100PercentWild?fbclid=IwY2xjawHG5cpleHRuA2FlbQIxMAABHS-OqetdhlMV6LGrV5KfUBO7fjYcduyut_LzgxrQnEgBbe_vPXGCMgF1Sw_aem_ZmFrZWR1bW15MTZieXRlcw For exciting updates on what's happening on the field and off, follow us on social Facebook: http://www.facebook.com/OfficialDruryOutdoors Instagram: @DruryOutdoors Twitter: @DruryOutdoors Be sure to check out http://www.druryoutdoors.com for more information, hunts, and more! Music provided by Epidemic Sound http://player.epidemicsound.com/
Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some
Immersive Art at the Tale Teller Club: Music, Dance, and 360° LandscapesAt the Tale Teller Club, we believe art is at its most powerful when it refuses to sit still. This week, iServalan has been exploring a new experimental practice — weaving together music, contemporary dance, and immersive 360° landscapes into what we're calling fusion practice.From Studio to SphereFresh from training with the Rambert Dance Company in contemporary fusion, ballet, and Bollywood movement, iServalan has begun shaping a practice where dance phrases mirror the structures of musical composition. These are placed inside expansive 360° environments, creating layered artworks that audiences can experience in different ways — through VR headsets, phones, desktops, or traditional 2D films.
Short films are having a moment. For student filmmakers, the short film is a space to experiment, take risks, and share stories that might not otherwise be told. They can capture a single emotion, a fleeting moment, or a bold new idea — and offer a glimpse into the next generation of storytellers. We talk with students from RIT's School of Film and Animation about their work, the changing role of short films, and what audiences can expect from the latest installment of RIT Shorts, airing August 28 on WXXI-TV.Our guests: Christine Banna, assistant professor in the School of Film and Animation at RIT Deanna Moorehead, 3D artist Vinh Nguyen, 2D/experimental animator Colin O'Brien, composer and sound designer
Send us a textShenmue III Enhanced, The Touryst: Deluxe, Gamescom Opening Night Live, Bubsy 4D, Cronos: The New Dawn, Absolum published by Dotemu for Nintendo Switch. A rouge like 2D brawler. Coming out OutNowfor, Outlaws + A Handful of Missions: Remaster, Daemon x Machina: Titanic Scion, LEGO Batman: Legacy of the Dark Knight, He-Man and the Masters of the Universe: Dragon Pearl of Destruction, Pac-Man World 2 Re-Pac Sonic The Hedgehog DLC Pack, Sonic Racing: CrossWorlds Pac-Man The Pac DLC Pac, Indiana Jones and the Great Circle, I Hate This Place, Hollow Knight: Silksong, Gulikit TT PRO and TT MAX, Kirby AirRiders Direct, Fast & Furious: Arcade Edition, Aqua Jet, Roadwarden, Bad Cheese, Dark Deity 2, Tales of Xillia Remastered, Pokémon Champions, Harvest Moon: Home Sweet Home, The Rogue Prince of Persia, Rift of the NecroDancer Everhood DLC, SHINOBI: Art of Vengeance SEGA Villains Stage DLC, Bubsy in: The Purrfect Collection , Rue Valley, Towa and the Guardians of the Sacred Tre, Nicktoons & The Dice of Destiny, Morsels, System Shock 2: 25th Anniversary Remaster, Borderlands 4, Mortal Kombat Mythologies: Sub-Zero, Mortal Kombat: Special Forces and the Ultimate Mortal Kombat 3 WaveNet Arcade join Mortal Kombat: Legacy Kollection, Trails in the Sky 1st Chapter Nintendo Switch 2 upgrade pack, cancelled Sonic Mania 2, Toaplan Arcade Collection Vol. 1 and Toaplan Arcade Collection Vol. 2, Hot Wheels Pauline, Rune Factory: Guardians of Azuma, Final Fantasy IV, Donkey Kong Bananza, Starfield,Metroid Prime 4: BeyondCall Me By Your Gamea nostalgic video game podcastListen on: Apple Podcasts Spotify The Gaming BlenderWe mash genres. We pitch games. You question our sanity.Listen on: Apple Podcasts SpotifySupport the show
Geoff takes a break from Toobin' to do some sand and sea shredding, Puckish Rogue Jason is doing some 2D wall running, and Chris just wants his time to be respected! We also talk about our Gamescom standouts and announce our latest contest winner.
Hello one and all, and welcome back to another episode of Surviving the Horror! This month Josh and Colin got the chance to sit down and play a horror franchise that has somehow eluded them for years at this point, that being Fatal Frame. Fatal Frame is a franchise that you hear about in the same breaths as things like Silent Hill, Resident Evil, and other staples of the genre. Taking place firmly in the realm of Japan , and touching regularly on things like Japanese folklore and rituals, Fatal Frame aims to try something different in survival horror. The problem is that many of these titles (Fatal Frame 1-3 specifically) are locked on older hardware and not accessible on modern day consoles. As a result, Josh and Colin decided to make their first foray into the franchise with Fatal Frame: Mask of the Lunar Eclipse. Originally released exclusively in Japan for the Wii in 2008, Mask of the Lunar Eclipse finally received its remaster and port to the West in 2023, selling 120,000 copies in just a few short weeks on the market. While that may not sound like much, when you consider that the franchise as a whole across all five games only has 1.3 million units sold, the success of recent games like Mask of the Lunar Eclipse and Maiden of Blackwater becomes more apparent. Mask of the Lunar Eclipse is also the only game in the franchise to stand alone in its story elements, making it a great jumping in point for newcomers to the series like us. Mask of the Lunar Eclipse tells the tale of (primarily) three characters in Misaki, Ruka, and Choshiro as they explore the Haibara Infirmary on Rougetsu Isle. Rougetsu Isle is known for its ancient tradition of performing the Rougetsu Kagura, a ritual in which the liminal space between the the souls of the living and dead is opened in conjunction with the phases of the moon. Several years ago, this ritual goes wrong (who could have guessed) and The Day of Tranquility ensues; resulting in the loss of several lives, and the loss of our main characters' memories. It's our job then as Misaki, Ruka, and Choshiro to return to Rougetsu Isle and try to unravel the mystery of what happened, restore our memories, and ultimately free the souls of those trapped between the realm of the living and the dead. Thank you for listening, and we hope you enjoy! Next month's episode will be on a smaller 2D pixelated horror game called Dead of Darkness. Thanks again!
Mike Psenka, CEO of Moovila, discusses the limitations and challenges of large foundational AI models, particularly in the context of their application in complex tasks. While these models have shown impressive capabilities, there is a growing concern about their reliability, especially when it comes to analyzing intricate data structures like graph data. Psenka emphasizes that these models excel at generating content but struggle with tasks that require deep understanding and analysis of relationships and dependencies within data.The conversation highlights the importance of recognizing the error rates associated with AI models. Psenka points out that while advancements have been made in areas like 2D and 3D vision, certain domains, such as graph data, still exhibit unacceptably high error rates. This limitation raises questions about the trustworthiness of AI in critical applications, where a single mistake can lead to significant consequences. He urges caution in relying solely on generative AI for complex evaluations and suggests a hybrid approach that combines traditional deterministic AI methods with generative models.As the discussion progresses, Psenka shares insights on the emerging trend of agentic AI, which aims to automate decision-making processes. He argues that while agentic AI can handle small, discrete tasks effectively, it falls short in managing complex workflows that require nuanced understanding. The need for a structured framework that integrates both deterministic and generative AI is emphasized, allowing for more reliable outcomes in complex scenarios. This hybrid model could help mitigate the risks associated with AI errors and improve overall efficiency.Finally, Psenka offers guidance for managed service providers (MSPs) and IT service providers on workflow automation. He stresses the importance of identifying which processes can be automated while ensuring that human oversight remains integral to the workflow. By developing flexible templates that can adapt to various customer needs, MSPs can enhance their service offerings and improve operational efficiency. The conversation concludes with a call to action for organizations to build AI capabilities and stay competitive in a rapidly evolving landscape. All our Sponsors: https://businessof.tech/sponsors/ Do you want the show on your podcast app or the written versions of the stories? Subscribe to the Business of Tech: https://www.businessof.tech/subscribe/Looking for a link from the stories? The entire script of the show, with links to articles, are posted in each story on https://www.businessof.tech/ Support the show on Patreon: https://patreon.com/mspradio/ Want to be a guest on Business of Tech: Daily 10-Minute IT Services Insights? Send Dave Sobel a message on PodMatch, here: https://www.podmatch.com/hostdetailpreview/businessoftech Want our stuff? Cool Merch? Wear “Why Do We Care?” - Visit https://mspradio.myspreadshop.com Follow us on:LinkedIn: https://www.linkedin.com/company/28908079/YouTube: https://youtube.com/mspradio/Facebook: https://www.facebook.com/mspradionews/Instagram: https://www.instagram.com/mspradio/TikTok: https://www.tiktok.com/@businessoftechBluesky: https://bsky.app/profile/businessof.tech
Time flies by! The Hand That Feeds HQ (THTFHQ) celebrates its 15th anniversary in August and to celebrate this big milestone, let's hold a 1h30 livestream to answer your questions, talk about what's going on at THTFHQ and talk about male seiyuu and 2D music.We've talked about best singers among male seiyuu, best 2D groups vocals quality-wise, a random story of I saw Yuya Hirose while I was in Japan in 2019 and many other things.
This episode is sponsored by Dreamhost — your first step in owning and controlling your own work! Visit them at https://www.dreamhost.com/comiclab . This week, Brad and Dave are joined by Greg and Karen Evans, who are celebrating the 40th anniversary of their syndicated comic strip, Luann. Karen — then, a toddler — was the inspiration for the strip when Greg launched it in 1985. Twenty-seven years later, Karen joined her father to co-write the comic. They'll discuss that journey, their collaborative process, the significance of reader interaction, and more.SummaryIn this engaging conversation, Greg and Karen Evans reflect on their 40-year journey with the comic strip Luann. They discuss the challenges and triumphs of the submission process, the evolution of their characters, and the importance of collaboration in their creative process. The conversation also touches on their experiences at Comic-Con, the significance of reader interaction, and the unique challenges of adapting 2D characters into 3D models. Throughout, they emphasize the joy of storytelling and the impact of their work on fans and the cartooning community.Takeaways40 years of Luann is a tremendous achievement.The early submission process was filled with frustration.Character development is crucial in storytelling.Collaboration has enhanced the creative process.Reader interaction has shaped the strip's evolution.Comic-Con provides a unique opportunity for connection.3D modeling presents new challenges for cartoonists.Aging characters allows for deeper storytelling.The importance of humor in everyday life.The joy of creating and sharing stories with fans. You get great rewards when you join the ComicLab Community on Patreon$2 — Early access to episodes$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.If you'd like a one-on-one consultation about your comic, book it now!Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.
Watch the trailer: https://www.youtube.com/watch?v=rGd9zO_lvU4There have been many cinematic attempts over the years to portray the life of Jesus Christ in such a manner that would both entertain audiences and hopefully evangelize at the same time. Fortunately, many have succeeded but others have fallen flat.With painstakingly good intentions, many productions of “the greatest story ever told” have tried to do too much, grasping to highlight every nuance of Jesus' life but losing its clarity of purpose along the way.Co-director John Schafer and executive producer Brennan McPherson believe their new animated movie about the life of Jesus, is the film families have been waiting for, something you can watch together, knowing it will clearly portray the life of Jesus. “Light of the World”, which opens in theaters on September 5th, is set to deliver the time-tested, universal truths of the Gospel message through the medium of classic animation.Set in 30 AD and told from the perspective of John the Apostle as a teenager, this throwback 2D animated feature will explore Jesus' ministry from the beginning through His crucifixion and resurrection. While the techniques may vary from today's computer generated visuals, “Light of the World” tells a timeless story designed to inspire and transform lives. Schafer and McPherson join me to chat about the inherent challenges in making a 2D animated film versus today's dazzling computer animation, what sets this movie apart from all the other films made about the life of Jesus, and how "Light of the World" fulfills a lifelong dream for both of them.
Ils sont là ! Tapis dans l'ombre ou courant l'écharpe au vent, armés jusqu'aux dents, leurs yeux dardant l'obscurité avec férocité… Les ninjas sont de retour en force cet été ! Les séries cultes Shinobi et Ninja Gaiden accueillent de nouveaux volets (2D !) et toute l'équipe de Pixel Bento s'est penchée sur ce personnage fétiche du jeu vidéo des années 80/90. Analyse d'une figure emblématique du JV, retour sur ses origines, ses déclinaisons, sa place dans la pop culture, et nos souvenirs personnels… Nicolas en a profité pour replonger dans ses séries d'ado (et enfiler son costume de ninja) afin de nous parler de L'Académie des Ninjas (Sasuga no Sarutobi), tandis que Marc a sorti son katana pour dépecer les superbes longs-métrages animés Lupin III de Takeshi Koike. Thierry, lui, nous vient du futur pour parler du BitSummit 2025 et faire la critique de Ninja Gaiden: Ragebound ! Pause musicale : Tentacle to the Metal (Splatoon 3 / Nintendo) par Damp Socks feat. Tenta-Cool Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des illustrations visuelles.Le billet de l'épisode 57 est disponible ici.Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
In this episode, Payton and Garrett dive into the baffling death of Linda Curry, a case that began with quiet tragedy but spiraled into one of Orange County's most perplexing investigations. Links: Patreon: https://www.patreon.com/murderwithmyhusband MERCH LINK: https://mwmhshop.com Discount Codes: https://mailchi.mp/c6f48670aeac/oh-no-media-discount-codes Twitch: https://www.twitch.tv/themwmh Instagram: https://www.instagram.com/murderwithmyhusband/ Watch on Youtube: https://www.youtube.com/@murderwithmyhusband Listen on Apple: https://podcasts.apple.com/us/podcast/into-the-dark/id1662304327 Listen on spotify: https://open.spotify.com/show/36SDVKB2MEWpFGVs9kRgQ7?si=f5224c9fd99542a7 Case Sources: Oxygen.com - https://www.oxygen.com/charmed-to-death/crime-news/paul-curry-poisoned-wife-linda-kinkade-cold-case-solved Unilad.com - https://www.unilad.com/news/crime/jeopardy-paul-curry-linda-kinkade-murder-124276-20240419 CJOnline.com - https://www.cjonline.com/story/news/local/2010/11/09/salina-official-arrested-for-murder/16483870007/ TheSun.com - https://www.the-sun.com/news/8575383/jeopardy-champion-paul-curry-murder-wife-linda-kinkade/ CrimeOnline.com - https://www.crimeonline.com/tag/paul-curry-and-linda-kinkade/ TheCinemaholic.com - https://thecinemaholic.com/paul-curry-where-is-linda-currys-ex-husband-now/ Grunge.com - https://www.grunge.com/493987/the-truth-about-the-jeopardy-winner-who-murdered-his-wife/ Cracked.com - https://www.cracked.com/article_37594_four-notorious-killers-who-were-contestants-on-game-shows.html CBSNews.com - https://www.cbsnews.com/pictures/timeline-investigating-the-death-of-linda-curry/ Express.Co.Uk - https://www.express.co.uk/showbiz/tv-radio/2028586/killers-who-found-fame-game-show ABCNews.go.com - https://abcnews.go.com/US/greed-motivated-man-poison-wife-nicotine-prosecutor/story?id=25401598 ABC7.com - https://abc7.com/man-accused-of-poisoning-wife-husband-poisons-nicotine-paul-curry/395659/ CaseLaw.FindLaw.com - https://caselaw.findlaw.com/court/ca-court-of-appeal/1636690.html World Health Organization - https://www.who.int/news-room/fact-sheets/detail/tobacco#:~:text=Key%20facts,%2D%20and%20middle%2Dincome%20countries. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Alex and Luke Talk The Plucky Squire.What if a storybook adventure literally jumped off the page? That's the magic trick The Plucky Squire pulls off. Developed by All Possible Futures and published by Devolver Digital, this imaginative action-adventure launched in July 2024 and instantly stood out for its clever transitions between 2D and 3D gameplay. With a charming visual style, punchy combat, and playful surprises around every corner, it's a game that wears its heart—and its gimmick—on its sleeve.At the time of recording, The Plucky Squire held a Metacritic score of 83 on PC and 72 on Nintendo Switch. According to HowLongToBeat, the main story clocks in around 8.5 hours, though that can stretch with exploration (and admiring the delightful art direction). It's short, sweet, and stylistically sharp—but not without a few rough edges.Alex played on Nintendo Switch, Luke on Steam Deck. Both made it to the final page and rolled credits. This is one of those rare games where the journey was as fun to talk about as it was to play—especially when it leapt from side-scroller to Zelda-lite to rhythm brawler to full-on tank sequence. You just have to see it to believe it.This episode is unofficially brought to you in part by summer time ice cream runs.Audio Credits:“The Plucky Squire Theme” from The Plucky Squire Original Soundtrack — composed by Madeleine Wood — © Devolver Digital.Original theme music owned by Low Five Gaming. Send us a Text Message! We'll respond on our next episode!Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Low Five Gaming is a Studio Low Five Production.
Jocelyn decides to return to the dating simulator world with Date Everything! While Ryan goes back in time to the era of 2D side scrolling action games with the throwback title Ninja Gaiden: Ragebound. As promised, we go over the payment processors vs NSFW content story (see Brad and Will Make a Tech Pod 298 for some more conversation on the topic). In other news, ID checks are coming to GTA VI, Nintendo hosts an Indie World Showcase (no Silksong), and Nintendo announces the My Mario range of products.DiscussionStart - Date Everything!37:29 - Ninja Gaiden: Ragebound50:09 - NewsImportant StuffSupport us on PatreonDiscord ChannelEmail the show Hosted on Acast. See acast.com/privacy for more information.
Kev and Codey round up all the recent news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:49: What Have We Been Up To 00:23:52: Game Releases 00:51:09: Game Updates 01:00:01: New Games 01:16:21: Outro Links Research Story 1.0 Little Witch in the Woods 1.0 Slime Rancher 2 1.0 Grimshire Early Access Hotel Galactic Early Access Hotel Galactic Apology Out and About Release Date Out and About Release Delay Ages of Cataria Early Access Release Go-go Town Switch Space Sprouts Update 1 Terra Nil Heatwave Update Snacko 1.1 Update Everdream Valley Family Time DLC Firefly Village Honogurashi No Niwa Galactic Getaway Development Issues Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another episode of the harvest season. My name is Kevin. I’m not alone today. I (0:00:38) Codey: Oooooh though people be clamorin’ for solo Kev time. (0:00:47) Kev: Like how I push the envelope every time I’m you know, I total line but oh (0:00:53) Codey: I’m gonna be real with you. (0:00:55) Codey: I have not listened to the most recent episode. (0:00:58) Codey: I think I’m still finishing up the Tiny Garden episode. (0:01:01) Kev: That’s okay, that’s fine. That’s fine. I (0:01:04) Codey: So I still have a couple episodes to go, (0:01:06) Codey: but I just know that you rock it every time. (0:01:13) Kev: Am (0:01:14) Kev: Getting an hour plus solo recording. I do that’s mmm. I don’t know if that’s good or bad (0:01:17) Codey: Mm-hmm. (0:01:20) Kev: That just so that just shows I’m very well versed in talking to myself (0:01:25) Kev: possibly too much (0:01:27) Codey: - Nah, you got, you’re good at it. (0:01:30) Codey: It’s all good. (0:01:31) Kev: Ah, yeah, okay. Well, hi everyone again. I’m Kevin (0:01:36) Codey: - Yeah, you are and I’m not Kevin, I’m Cody. (0:01:37) Kev: Yeah (0:01:39) Kev: And there you go. There we go (0:01:41) Kev: certifiably not Kevin (0:01:43) Codey: - Yeah. (0:01:43) Kev: And we are here to talk today to talk about cottagecore games. Whoo (0:01:48) Codey: - Oh woo, ow, ow, ow. (0:01:50) Kev: Now you dear listener may be wondering why cottagecore and not more deep diving into the Lord of (0:01:56) Codey: Yeah, we really set we set y’all up for, uh, for some, some shire stuff. But alas, we (0:02:00) Kev: And well (0:02:04) Kev: The month of the Shire (0:02:08) Codey: are here, not for the shire. (0:02:10) Kev: The fake out oh, but you know, you know what I’m gonna add something to the what I’ve been up to (0:02:18) Codey: Oh, okay, cool. (0:02:22) Kev: Okay (0:02:24) Kev: But yeah, we’re all over and we’re here to talk about news because news is built up (0:02:28) Kev: We are spoiler alert (0:02:32) Kev: We’re working on the Shire episode, whatever the tale of the Shire episode, but we needed a weak buffer (0:02:36) Kev: And so Cody and I said alright, we’ll just do some news because there’s plenty of news to talk about with the build-up. So (0:02:40) Codey: Yeah. It sure has been a hot minute. (0:02:45) Kev: Yep (0:02:47) Kev: Okay, so yeah news catch up and we’ll get to that as we do (0:02:50) Kev: But before that Cody tell me what has been going on over over there in Cody World (0:02:56) Codey: to think of it. So I think, uh, during those episodes recording with Johnny, I had not yet (0:03:03) Codey: gone to beetle school. So since that time I went to beetle school, you guys, and I had some, (0:03:11) Codey: it was really fun. Uh, I was up in the Chiricahua’s in Arizona, which is not like my first thought. (0:03:16) Codey: I was like, Oh God, Arizona, not looking forward to this super hot. I don’t do hot. Uh, the Chiricahua’s (0:03:21) Codey: were. Lovely. Um, I want to say it never got above like 70 (0:03:26) Codey: degrees. It was like around 70 degrees, but we could go down (0:03:26) Kev: Ooh, that’s lovely! (0:03:31) Codey: into the desert. And so we went into the desert like at night a (0:03:34) Codey: couple times and we got to see some, some tarantulas and some (0:03:38) Codey: rattlesnakes. And so like we got to, to adventure. We also went (0:03:43) Codey: up higher where it was almost like 11,000 feet elevation, um, (0:03:48) Codey: in the Chiricahuas. And it was, it was actually very cold up (0:03:50) Codey: there. I was like, I should have brought a jacket. Yeah. (0:03:52) Kev: Yeah, yeah, it’s the elevation right cuz Atlanta’s similar where we’re you know down South deep, Georgia (0:03:57) Kev: But what’s its mountain eats high evolution into elevation so it can still get chilly (0:04:01) Codey: Yeah. So that was really fun. I learned a lot about Beatles and I feel a lot more confident now. (0:04:06) Kev: So and and you did you graduate are you certified are you do you have a license to be a beetle now? (0:04:13) Codey: You know, it’s funny because when I went to fly school last summer, they gave me a little certificate. (0:04:18) Kev: Yeah (0:04:21) Codey: We did not get a certificate for Beatles. So I, all I have, all I have is the memories. (0:04:23) Kev: Oh, oh no the Beatles got a step up their game (0:04:31) Codey: Uh, the one thing that is beneficial about this is so fly school was more of an international thing. (0:04:36) Codey: There were like maybe six or seven of us that were from the US, but most of the students were from, um, all over the world. (0:04:43) Codey: But so it is unlikely for me to run into the people that I met from fly school at the conferences that I go to because I mostly just go to United States conferences. (0:04:52) Codey: But all, almost all the beetle people, except for like two people, uh, there was a Canadian and a New Zealander. Um, they were all. (0:05:01) Codey: Uh, citizens of America. And so I will be seeing most of them at the conference that I’m going to in November. Very stoked about that. (0:05:09) Codey: Um, cause you make these connections and then, you know, I, it’s like, Oh man, when am I ever going to see that? (0:05:15) Codey: That really cool Italian from, from fly school or whatever. Um, but yeah, I will see most of these people again. (0:05:16) Kev: - Yeah. (0:05:18) Kev: Yeah. (laughs) (0:05:22) Codey: And it’s just great to start building those connections. Um, so I did that. (0:05:27) Codey: that. (0:05:31) Codey: I have also been playing, I’m still playing honey Grove. (0:05:35) Codey: Um, I have unlocked a new explorer B so I’m now at five, but I think there’s six. (0:05:44) Codey: And I’m just like playing it a little bit at a time. (0:05:47) Codey: I’m working on my specimens as per usual so I will graduate or I will defend in the in December now I have had to. (0:05:54) Kev: Okay, these are real specimens. We switched to not the honeygrove specimens (0:05:56) Codey: Correct. We’ve switched to real life. (0:06:01) Codey: Yeah, into the real world. (0:06:04) Codey: So yeah, working on that, I had almost the entire time we were (0:06:08) Codey: kind of on our little break and we were doing the Lord of the (0:06:11) Kev: Yeah. (0:06:12) Codey: Rings stuff. I actually had people that helped me. So I (0:06:13) Kev: Yeah. (0:06:15) Kev: No. (0:06:16) Codey: wasn’t doing everything by myself, which was amazing. Yeah, (0:06:18) Kev: You had cronies. (0:06:20) Codey: we called him my henchmen. And so I had henchmen and they did (0:06:21) Kev: Yeah, there you go, that’s correct. (0:06:25) Codey: an amazing job and they learned so much and I’m so proud of (0:06:28) Codey: them. But I am like almost back to being solo now and I (0:06:31) Codey: am stressing but I got it. I’ve got this but I had to push back (0:06:36) Codey: my defense just because of how much work so I will be defending (0:06:40) Codey: in December now fingers crossed and then actually like graduating (0:06:45) Codey: and like walking for my doctorate in the spring, which (0:06:46) Kev: Oh, snap. (0:06:48) Codey: I don’t super care about it being like so far out. (0:06:52) Kev: Yeah. (0:06:52) Codey: It’s actually better for a lot of my family members that want (0:06:55) Codey: to come and watch me walk because yeah, so they don’t have (0:06:57) Kev: To plan, yeah. (0:06:58) Kev: Mm-hmm. (0:06:59) Codey: to come when it’s like. (0:07:01) Codey: Possibly snowy. (0:07:03) Codey: There’ve been times when my mom wanted to come visit or I wanted to go visit (0:07:06) Codey: home and it like during the June, um, sorry, December, um, January timeframe. (0:07:12) Kev: Yeah. (0:07:13) Codey: Then it just doesn’t work. (0:07:14) Kev: Yeah. (0:07:15) Codey: So it’s better for it to be. (0:07:16) Kev: Yeah. (0:07:16) Kev: I mean, yeah, it’s wild how people who don’t live in snowy areas just absolutely get bodied (0:07:26) Codey: Well, but even even that that I mean even just irrespective of that there is the fact that like (0:07:26) Kev: by snow. (0:07:32) Codey: We will have entire like planes shut down like people will try and travel like the last time I tried to go there (0:07:36) Kev: Oh, that… mmm… that is true. (0:07:41) Codey: I (0:07:42) Codey: Well, what’s the last time? (0:07:43) Codey: I don’t know (0:07:44) Codey: I tried to go home and I was gonna be home for like two and a half weeks and then I ended up having to cut (0:07:48) Codey: It short because my flight got delayed and then I finally got on the plane (0:07:52) Codey: Like it got delayed by like two days and then I finally got (0:07:54) Kev: No, my god, oh my goodness, oh (0:07:56) Codey: Yeah, and then I finally got on the plane. I was on the plane and then there were they had mechanical issues (0:08:00) Codey: And then finally when they can’t mechanical issues (0:08:01) Kev: No (0:08:03) Codey: Cleared up there was that flight was supposed to go to Chicago O’Hare and then O’Hare was getting like three feet of snow (0:08:10) Codey: So they were like, you know, you guys can sit tight (0:08:13) Codey: But we are basically being told to wait and I was just like nope screw it. I just left (0:08:16) Kev: Mm-hmm. Yeah. Yeah (0:08:20) Codey: like (0:08:22) Codey: No (0:08:23) Codey: But yeah, so that kind of stuff happens (0:08:24) Kev: Apologies to Aislinn for triggering her (0:08:26) Codey: especially (0:08:30) Codey: Yeah, it’s I mean, yeah, she knows all about it and (0:08:34) Codey: Yeah going even just like going to Arizona and my stuff got canceled a million times. So (0:08:40) Codey: It’s just a hard time out there right now for sure (0:08:44) Codey: But then my last update is I’m playing Tales of the Shire (0:08:50) Kev: Did you- did you- did you- did- how far are you? (0:08:53) Codey: Um, I don’t… (0:08:56) Codey: Are you playing it too? (0:08:57) Kev: No, I’m not. I’m just curious. (0:08:58) Codey: Oh, okay. (0:08:59) Kev: I- did you have, you know, ballpark estimate? 50%? (0:09:02) Codey: No, no, no, not anywhere near that. (0:09:03) Kev: Okay. (0:09:04) Codey: I’m still in the same… (0:09:05) Kev: There you go. (0:09:06) Codey: I’m still in the first, like… (0:09:08) Codey: I think you start in summer. (0:09:10) Kev: Okay. (0:09:10) Codey: And I’m still in summer. (0:09:11) Kev: Mmm, ahh. (0:09:12) Codey: Um, but I feel like I’m getting… (0:09:18) Codey: I’m, like, going at a good clip. (0:09:19) Codey: I just was gone for a long time. (0:09:22) Codey: And then now that I’m back, (0:09:23) Codey: I’ve been so busy with, like, getting caught up with work. (0:09:24) Kev: Yeah. (0:09:26) Codey: Visiting and stuff, and so, yeah. (0:09:27) Kev: Ahh, alright, alright. (0:09:29) Codey: Uh, well, so that’s what I’ve been up to. (0:09:30) Kev: Well, uh… (0:09:31) Codey: What have you been up to, Kev? (0:09:32) Kev: Well, I was just gonna say, I’m waiting to hear when you finally defeat Sauron, um, Tails of the Shire, but, uh… (0:09:38) Kev: But, hahaha, but, uh… (0:09:40) Codey: That is, that is interesting. (0:09:42) Codey: I’m at the point, um, I don’t know if… (0:09:44) Codey: So this is not a spoiler. (0:09:45) Codey: I don’t know if “Tales of the Shire” is before or after. (0:09:49) Codey: So, um, yeah, I’m not entirely sure. (0:09:53) Codey: It is unclear to me at this, at this stage. (0:09:56) Kev: What if you invite Sauron to tea and you don’t even know it? (0:09:56) Codey: I… (0:09:59) Kev: It could happen. (0:10:00) Codey: You know what? (0:10:01) Codey: It could happen. (0:10:07) Kev: That’s good stuff. (0:10:09) Kev: Okay, well, this past week I’ve been slammed by work. (0:10:13) Kev: I did the coming of the office on, (0:10:15) Kev: I have to come into the office on Saturday yesterday (0:10:18) Kev: ‘cause it’s that bad. (0:10:20) Kev: But other than that, the week before wasn’t as bad. (0:10:26) Kev: There was actually an office party dinner thing (0:10:30) Kev: where I tried to karaoke for the first time. (0:10:32) Codey: Ooh, did you like, did you enjoy it? (0:10:34) Kev: Oh yeah, so, okay. (0:10:36) Kev: I mean, first of all, I am into music, period. (0:10:39) Codey: Mm-hmm. (0:10:41) Kev: I am the one, first one on and last one off, (0:10:44) Kev: generally the dance floor. (0:10:46) Kev: Now, this wasn’t a dance floor, (0:10:48) Kev: even though I was moving a bit. (0:10:50) Kev: But, I mean, as evidenced by here, this endeavor, (0:10:54) Kev: I have no problem scre- (0:10:56) Kev: screaming things into a microphone so karaoke was to fit like a glove (0:11:01) Kev: um I I did many songs I don’t remember all of it I know I did um at first they (0:11:09) Kev: did like a curated list cuz they want to stay professionally yada yada but by the (0:11:14) Kev: end of it we’re just doing whatever I know I did the mean canto Columbia mean (0:11:19) Kev: canto from the Disney movie in canto I sung in Spanish build me up buttercup (0:11:22) Codey: Mm-hmm. (0:11:26) Kev: there um oh my girl by the temptations that was a good one so on and so forth (0:11:33) Kev: anyways I did karaoke stay tuned will that show up on a solo ops or maybe I (0:11:38) Codey: Ooh, like you would do karaoke on a solo episode. (0:11:43) Kev: cannot be stopped you do will I have a new theme song written for the heart (0:11:48) Kev: season maybe yeah yeah yeah yeah yeah yeah yeah yeah (0:11:50) Codey: I might, you know what, if ever we’re going to record again, I might have to, you know, I’m sick. (0:11:56) Kev: I mean will yeah oh my gosh I’ll should do one of those patreon goals you know (0:11:58) Codey: I want to hear the karaoke. (0:12:04) Codey: That would, you know what, that would be fun, having a greenhouse of karaoke. (0:12:08) Codey: I’m going to put that on there. I have green, oh my gosh, yeah, I have three greenhouses with (0:12:16) Kev: yeah we need to get that we got it we got (0:12:19) Codey: Kev on a sticky note on my laptop and it’s the Sonic 3 movie, Bluey and now karaoke. (0:12:26) Kev: all those are all excellent topics I love blue so I don’t watch blue in a (0:12:27) Codey: I know. (0:12:30) Kev: minute I’m not seeing all the way to something we’ll get there um okay but (0:12:36) Kev: yes karaoke so I carry okie on unabashedly and and yeah um okay game (0:12:44) Kev: stuff though um okay oh okay DK bonanza came out I do not have a switch to my (0:12:50) Kev: brother does I do not so I’ve not played it but (0:12:56) Kev: I do play Tetris 99 and they do events every now and then they’re the kind of (0:12:58) Codey: - Okay, yep. (0:13:03) Kev: always under the radar but I pick up on them because I’m a fiend for Tetris (0:13:07) Kev: DK Bonanza had an event where they put you know a special skin on the Tetris (0:13:12) Kev: screen the blocks and and they play music from the game and so on and so (0:13:17) Kev: forth it was great it’s fantastic music was stellar absolutely stellar so much (0:13:24) Kev: So that like a day or two after. (0:13:26) Kev: I was like, man, I want more of that DK Bonanza music in my veins. (0:13:30) Kev: So I loaded up on the done, you know, YouTube or whatever. (0:13:34) Kev: And then I saw spoilers. (0:13:35) Kev: I didn’t think I could ever see spoilers for a Donkey Kong game, but musical spoilers. (0:13:42) Kev: Which is wild that one, there were spoilers in the Donkey Kong game, but there are. (0:13:47) Kev: And two, that I was spoiled by the soundtrack. (0:13:49) Codey: by this soundtrack done dirty (0:13:53) Kev: so I uh you know (0:13:56) Kev: I haven’t played it but I will say that’s one of the greatest games ever (0:14:00) Kev: from what I’ve seen that will happen (0:14:03) Kev: oh goodness but um so yeah the DK bonanza it’s already good thumbs up from (0:14:10) Kev: you without playing it oh okay oh you know here’s another getting on game (0:14:16) Kev: thing and hey hey here we go people I’m still keeping it in theme I have been (0:14:21) Kev: watching Rings of Power on the Prime Video. (0:14:23) Codey: Ooooh. (0:14:26) Kev: Umm, that’s the Lord of the Rings the prequel series question mark? (0:14:29) Codey: Yeah, it’s it’s a prequel series. (0:14:30) Kev: I g- (0:14:32) Kev: Yeah, it is. I mean like, you know, it’s big open world of Tolkien lore, whatever, but- (0:14:38) Kev: But yes, it happens before the Lord of the Rings. (0:14:40) Kev: Umm… (0:14:41) Kev: I- I- Are you familiar with this at all, Cody? (0:14:44) Codey: unfortunately. Unfortunately, I wish I could get those hours back. No, so it is beautiful. (0:14:47) Kev: Oh, you are. (0:14:48) Kev: Th- That’s unfortunately you are. (0:14:56) Kev: That is all right. Oh no, uh-huh (0:15:00) Codey: It’s beautiful, but they only got rights to like some of the content. And so they just had to like, (0:15:08) Codey: make stuff up, and I hate it. Um. (0:15:09) Kev: Yeah, that’s what I’ve heard I (0:15:15) Codey: So without getting too, like, too nerdy, but this is still going to be fairly nerdy. And I could be (0:15:23) Codey: wrong, but this is kind of how I remember it. So Galadriel’s brothers were like fighting. They were (0:15:32) Codey: trying to get revenge on, I think Sauron, because he killed someone who was related to them in the (0:15:38) Codey: war of the, like, when they were trying to fight over the Silmarils. And so they basically like, killed. (0:15:44) Codey: They ended up, like, almost killing each other because they were just so, like, embroiled in this (0:15:47) Kev: - Yeah. (0:15:49) Codey: drama. And Galadriel, like, is known in the Silmarillion to have been like, I don’t want to (0:15:56) Codey: take part of my brother’s war, or my brother’s wars, or whatever. And then the Rings of Power (0:15:58) Kev: Okay, yeah (0:16:02) Codey: is all her taking part in her brother’s wars. And I’m like, no! So that was right away. I was like, (0:16:04) Kev: It is (0:16:08) Kev: Oh (0:16:12) Codey: Oh, I’m grumpy because she was. (0:16:13) Kev: That’s incredible (0:16:14) Codey: She was supposed to be like, not caring. (0:16:18) Codey: And she was just like, well, screw you guys. (0:16:20) Codey: I’m going to go live in the woods and. (0:16:21) Kev: I’m going to go in sight more war. Oh (0:16:24) Codey: Yeah, exactly. (0:16:25) Codey: And so, but I get they had to do things differently and like. (0:16:28) Kev: That’s that’s amazing (0:16:30) Kev: So I guess I have the privilege of being a normie like I have watched Florida the Rings in the Hobbit (0:16:34) Codey: Yeah. (0:16:35) Kev: But I’m I’m not deep in there. It’s it’s it’s I’ve struggled for it just to stick with me (0:16:40) Codey: Well, and there’s just like so much like, who is so wrong? (0:16:43) Kev: Yeah (0:16:45) Kev: Yes (0:16:45) Codey: Are we all Sauron? (0:16:48) Codey: Like, there’s a Sauron in all of us. (0:16:48) Kev: Maybe that maybe if we believe it (0:16:50) Codey: And I like the whole time and I’m just like, okay, I’m, I’m done with this. (0:16:54) Codey: Like, I, uh, (0:16:58) Kev: He does (0:17:00) Kev: That is probably (0:17:02) Kev: like one of the most (0:17:04) Kev: entertaining but in a bad kind of way like he’s very (0:17:08) Kev: Over the top almost like I mean not not ridiculously so but compared to the the movies, right? (0:17:13) Codey: Mm-hmm. (0:17:14) Kev: Sauron is a you know more of a force. He’s not a guy right? (0:17:17) Kev: He’s he is the giant eyeball in the sky and this overwhelming presence and here he’s he compared to that (0:17:23) Kev: He feels like a mustache twirling, you know, ooh spooky bit (0:17:26) Codey: Yeah, yeah. (0:17:29) Kev: But that’s it. I mean I’ve been enjoying it. I don’t know all the lore (0:17:32) Kev: I point to the screen when I know a thing but then that’s it (0:17:36) Kev: It’s the productions. Well done. It’s good production better production than the Hobbit (0:17:40) Codey: Yeah, it’s gorgeous. (0:17:41) Codey: It is beautiful and like, but I, (0:17:44) Codey: so I don’t think I’ve watched past the first season. (0:17:46) Codey: I don’t know how much there is. (0:17:48) Kev: There’s three two and they’re working on (0:17:51) Codey: Okay, I didn’t watch past the first one (0:17:53) Codey: because I just, I need to like take off my snooty hat, (0:17:58) Kev: - Yeah. (0:17:59) Codey: you know, and just let things be different and stuff. (0:18:02) Codey: and I just have yet to… (0:18:05) Codey: get the balls to do that, I guess, I don’t know. (0:18:08) Kev: Yeah, it’s hmm. I will I will say again. I say this as a very (0:18:14) Kev: novice casual Lord of the Rings enjoyer (0:18:16) Kev: I feel like they’re really trying hard to tie it to the Lord of the Rings. Yeah, you know the movies right because like (0:18:20) Codey: Yeah, but they’re like literally not supposed to. (0:18:24) Kev: Yeah, yeah, I know because there’s the the hobbits. They’re not even called hobbits (0:18:28) Kev: I forget anyways there are two hobbits and it’s very clearly trying to evoke Sam and Frodo even though they’re not and but no (0:18:37) Kev: Whatever (0:18:38) Kev: It’s fine. I’m enjoying it. Whatever. There you go (0:18:38) Codey: Yep, wasn’t my favorite. It’s I it is enjoyable, especially I think if you have not seen. Yeah, (0:18:45) Kev: The less you know the less, you know with the little tuning star (0:18:47) Codey: the last you know. But like what before it was coming up, I was like, so because I knew it was (0:18:52) Codey: coming. So I read that I was like, I’m gonna read the Silmarillion and then I can have like a little (0:18:53) Kev: Yeah (0:18:56) Codey: bit of idea and I really just shouldn’t have because it ruined it for me. Yep. (0:18:59) Kev: You know too much (0:19:01) Kev: You’re you’re into deep (0:19:03) Kev: Yeah, but I mean it’s it’s fine like it it’s it’s there are worse things to watch (0:19:08) Codey: Yeah, and I know, no, no, dude, that third one, this is me trying not to yell right now. (0:19:09) Kev: Arguably some of the Hobbit movies. Mm-hmm. That third one’s rough. I’m just sorry (0:19:20) Codey: That third one is rough for people because they don’t watch the extended edition. (0:19:25) Kev: Yeah (0:19:27) Codey: You got to watch all of it. (0:19:28) Kev: Okay, you know what that’s probably fair just that’s oh (0:19:31) Codey: There’s so much that’s like cut out that makes it seem like not then you’re like, (0:19:34) Kev: I believe it (0:19:37) Codey: why is he why is this (0:19:38) Codey: so (0:19:39) Kev: You (0:19:40) Kev: That is correct. That is my reaction to many things in that movie is someone who’s not seen the extended cut (0:19:46) Codey: You gotta see the extended come if you if you believe if you think the Hobbit movies are bad come come (0:19:47) Kev: Okay (0:19:51) Codey: We’ll go watch if you and you haven’t seen the extended and you haven’t seen the extended editions (0:19:52) Kev: Go listen to the episode (0:19:56) Codey: Go watch them and then come back to me (0:19:59) Kev: Okay, we have a greenhouse episode on the hobbit I have not listened to it to be fair (0:20:02) Codey: We do (0:20:06) Codey: We do we had fun with those for sure (0:20:07) Kev: But I will (0:20:08) Kev: Yeah, I bet (0:20:10) Codey: When we were recording them, we were like, I don’t know if I was gonna cut half of this or not (0:20:14) Kev: As Al pointed out those greenhouse discussions sparked more discussion in the slack than any other episode of anything (0:20:16) Codey: You (0:20:19) Codey: Yeah, maybe we just need to be let loose (0:20:29) Kev: Okay, um, but yeah, okay now they all right one more thing um for me um the big one (0:20:36) Kev: Uh, Drumroll, please unicorn overla- (0:20:38) Kev: Oh Lord, credits hit today baby! (0:20:41) Codey: Ooh! (0:20:43) Kev: Ooh, um, so I did, like, everything, to be fair, right? (0:20:43) Codey: How many hours is that? (0:20:48) Kev: ‘Cause they’re- they’re very clear, like, here’s the main missions, here’s a bunch of side missions, and you don’t- they’re optional. (0:20:54) Kev: Uh, I did it all, I clocked in at about 110 hours, I think it was. (0:21:00) Kev: Um, and yeah- (0:21:04) Kev: So, I mean, overall thumbs up, my comments are still- (0:21:07) Kev: It’s a– (0:21:08) Kev: Consistent game, I’ll say that. (0:21:10) Kev: Like it’s– (0:21:12) Kev: It’s the strategy gameplay. The story is nothing to write home about. It’s straightforward fantasy (0:21:21) Kev: armies and whatnot. (0:21:23) Kev: Political royalty, yada, yada. (0:21:26) Kev: So it’s enjoyable. It’s comfort food for me. So I enjoy it. Like it’s quality. Don’t get me wrong. (0:21:29) Codey: Yeah. (0:21:32) Kev: It’s not bad, but it just hits the spot for me. (0:21:36) Kev: My biggest complaint and this is gonna sound weird cuz I (0:21:39) Kev: Just said I clocked in 110 hours (0:21:41) Kev: it’s it’s not enough they’re missing and and (0:21:48) Kev: Specifically the end I think I mentioned this on a previous episode, but (0:21:52) Kev: As it came out the developers ran out of money towards the end and you can feel it you can feel it (0:22:00) Kev: So the like I said, there’s main missions, right? And as you beat them, you know (0:22:04) Kev: You’ll not you progress towards the final mission in the (0:22:09) Kev: ultimate main mission you unlock you get one new character a new class that you’ve never had before (0:22:16) Codey: Okay. (0:22:17) Kev: Which in you know these kind of strategy games, that’s a big deal like you don’t get any time to use your new toy basically (0:22:23) Codey: Mm hmm. (0:22:24) Codey: Yeah. (0:22:24) Kev: Congrats, you finally got the last character go beat the game (0:22:29) Kev: Now that’s it there is a little post game epilogue that I can do and whatnot (0:22:35) Kev: And it is still overall very big. It has a lot of (0:22:39) Kev: Variations and and just little things. There’s a couple of different endings you can do (0:22:45) Kev: There’s relationships and and and support conversations that are fun (0:22:52) Kev: But but yeah overall it’s great (0:22:56) Kev: one of the (0:22:58) Kev: Interesting things to get the true the best ending you have to get hitched you have to find a partner (0:23:02) Codey: Mmm. Boo. (0:23:04) Kev: Which is yeah (0:23:07) Kev: Yeah, they try to play it up in the (0:23:08) Kev: it’s it’s a little it’s a little forced a little you know shoehorned in but but (0:23:15) Kev: whatever I still I still have a lot of fun I’m very happy I want more I want (0:23:21) Kev: unicorn overlord 2 now please but yeah just thumbs up overall and that game (0:23:28) Kev: frequently goes on sale so if you have any interest in strategy you know fantasy (0:23:33) Kev: stuff go for it it’s good but okay and hey I hit credits on the game that (0:23:38) Kev: been often for me and at least not lately so yeah all right okay so that’s (0:23:43) Kev: uh that’s that’s stuff we’ve been up to whoo all right let’s get into news (0:23:50) Kev: there’s a lot of it all right we’re gonna start off with the game about Cody (0:23:56) Kev: research story in honor of her almost getting done so they came out with 1.0 (0:24:02) Kev: that is out now I don’t know when it would July it’s been (0:24:09) Kev: for a while more than now yep exactly (0:24:10) Codey: Well, yeah news catch-up episode everybody (0:24:15) Codey: Yeah, so this uh, this adds the epilogue the conclusion some end credits, you know proposals and marriage (0:24:22) Codey: One thing that I super enjoy about this is they have 10 marriage candidates and the proposals can either be player (0:24:29) Codey: initiated or NPC initiated (0:24:32) Kev: Oh, that’s… Oh my gosh! Has that been done before? (0:24:34) Codey: So I (0:24:37) Kev: Oh… (0:24:37) Codey: I don’t know, but I kind of like that where you’re. (0:24:40) Codey: Spend in time with an NPC and then suddenly you just hit a cut scene and they’re proposing to you like I think that’s awesome. (0:24:49) Kev: pretty good that’s pretty like you know obviously well documented lamenting of (0:24:54) Kev: the relationship mechanic or whatever but if you’re gonna do it put in some (0:24:57) Codey: Right. (0:24:59) Kev: effort do something new that’s good I like that that’s good (0:25:01) Codey: Yeah. (0:25:03) Codey: Definitely like that. (0:25:05) Codey: Give more to say about that. (0:25:07) Kev: no just with two things one that makes you think of unicorn oh Lord at one one (0:25:12) Kev: quick shout out just I remembered to get the true ending you have to have your (0:25:16) Kev: Which I think this is actually kind of a thumbs (0:25:19) Kev: up for me. You have to have whoever your selected partner is in your party for the final fight to get the true ending, which I think is kind of nice. (0:25:28) Kev: But yeah, no, just overall, I think that’s great. Having the other person initiate it, that’s great. (0:25:34) Kev: Yeah, no, I’m still kind of on the fence of it being included in the game at all, but here we are, and they did work, so I’ll give them props for that. (0:25:45) Codey: Um, yeah, so that was cool. (0:25:47) Codey: They also had some quality of life adjustments. (0:25:50) Codey: Um, so that brings the game to its 1.0, which is great. (0:25:53) Codey: And the current price is 1399. (0:25:55) Codey: They had it on sale for 60% off, I believe, um, for a hot minute. (0:26:00) Codey: But I think by the time this comes out, it’s already gone. (0:26:03) Codey: So, um, yeah, so, but that’s fine. (0:26:04) Kev: store. Yeah, it’s really not. And that’s, that’s fine. Yeah, the kind I almost feel bad that (0:26:07) Codey: 1399 is nothing. (0:26:08) Codey: Um, on August 28th, they’re going to increase it to 1499. (0:26:15) Codey: Just still feel nothing. (0:26:17) Codey: So you guys. (0:26:21) Kev: they said we, we are not charging, we’re not making money, they, they do deserve that money. (0:26:26) Codey: Yeah, so that was cool. (0:26:26) Kev: So good for them. (0:26:30) Codey: And then the final thing, they had a couple hints (0:26:34) Codey: of what they’re working on next. (0:26:35) Codey: And they are going to do Mac ports and Linux ports. (0:26:41) Codey: But Mac– ooh, very excited about that. (0:26:43) Kev: - Yeah, woo! (0:26:48) Codey: I just never touch my PC anymore. (0:26:50) Kev: laughs I… (0:26:52) Codey: So we’re going to move it up. (0:26:54) Codey: We’re supposed to move it up here this week. (0:26:56) Codey: Um, but I’m also like very busy right now. (0:26:59) Codey: So there’s no way I’m going to play it soon, but. (0:27:02) Kev: Yeah, I have never owned an Apple product. No, that’s not true. I had an iPad or iPod. (0:27:08) Codey: iPod. (0:27:08) Kev: Yeah, that’s an iPod, yes. Back in the day, like the Mini, the Nano, whatever. That’s it. (0:27:14) Kev: But hey, good for you people. Man, those romancibles, they are pretty people. (0:27:18) Codey: - Yeah. (0:27:23) Codey: That’s pretty, yeah. (0:27:25) Codey: They, yeah. (0:27:26) Kev: Sparkles all over. Somebody has birds in there. Good for them. (0:27:30) Codey: Yep. (0:27:32) Kev: All right. Yeah, good for your research story. I do think it is worth celebrating any of these games (0:27:39) Kev: because we’ve seen them in the docket so long, hit 1.0. So good for you. Yeah, (0:27:44) Kev: and it feels like a 1.0 release. Speaking of 1.0s, a little witch in the woods. (0:27:53) Kev: September 4th, they’re dropping the 1.0. And yeah, let’s hear it. (0:28:02) Kev: Okay, right now it’s $16. That is comparable to the other ones. Oh man, these people, (0:28:11) Kev: like, I feel weird saying it. I just feel bad for these devs who work so hard. (0:28:15) Kev: They could probably go up to $19.99. I’m just saying. No one’s gonna weep over the extra (0:28:17) Codey: Yeah, like that’s not going to be that’s not going to break the bank. (0:28:21) Kev: five bucks. I’m just saying. No, it’s not. They deserve a 20. I’m just saying. Anyways, (0:28:30) Kev: So yeah, it’s dropped (0:28:32) Kev: September 4th, it’s you know, all sorts of new features new areas the villager the village with new villagers stories (0:28:41) Kev: quality of life, etc, etc (0:28:44) Kev: so yeah, that’s (0:28:46) Kev: Yeah, good for them. That’ll be you know more less than a month when this drops (0:28:54) Kev: So yeah, I’m looking forward to that. Yeah, I don’t know how do we (0:29:00) Kev: I’m just thinking, how do I feel about the- (0:29:02) Kev: It does look very cute. I like the art style a lot. Will I play this? I don’t know, maybe. (0:29:06) Codey: Yeah, I’m, I don’t know how I feel bad, but I’m, I’m, I’m done with witches, man. I’ve. (0:29:12) Kev: It it has been used exhaustively in this space hasn’t it? (0:29:19) Kev: Yeah (0:29:20) Kev: But but hey (0:29:23) Kev: Well, let’s say here wait one second. Well, you know what? Let’s uh, oh gosh (0:29:30) Kev: No, never mind. Okay. Okay. Um, alright, let’s talk about (0:29:34) Kev: another release coming out (0:29:36) Kev: Slime Rancher 2 September 23rd that is another 1.0. It’s (0:29:42) Kev: Coming out on (0:29:44) Kev: Everything pretty much nuts. Not true steam epic games PS. I can’t believe the epic game store still running (0:29:50) Codey: Yep. Yep. (0:29:50) Kev: PS 5 and Xbox series x slash x s whatever that whatever the current letter is not switch not switch - (0:29:59) Kev: but (0:30:01) Kev: Yeah, it’s coming out. It looks (0:30:04) Kev: Chaotic and fun. It’s it’s weird. We don’t talk about first-person shooters on this on this show much (0:30:10) Kev: But yeah, here we go with you (0:30:12) Kev: Vacuum up or launch the slimes (0:30:15) Kev: Yeah, I don’t know the well. I didn’t play the first one. I will probably not play. There’s nothing wrong with it (0:30:21) Kev: I’m just busy (0:30:22) Codey: Yeah, not not super for me either. But I know some people (0:30:26) Codey: are really excited about it. So very happy for them that it is (0:30:28) Kev: Yeah, no it (0:30:30) Codey: coming out in a month and a half. (0:30:32) Kev: It looks like a quality game. I will say that so good for you so I’m rancher to have people (0:30:38) Kev: Alright, now let’s keep rolling. (0:30:43) Kev: Ok, we’re backing off from the releases. (0:30:46) Kev: Let’s go now to our bread and butter on the show, Early Access and Betas. (0:30:52) Kev: Early Access for the game called Grimshire. (0:30:58) Kev: It is officially out now. (0:31:02) Kev: Let’s see here. (0:31:04) Kev: Here, you wrote some notes, take it away Cody. (0:31:06) Codey: - Yeah, so I wrote some notes (0:31:08) Codey: because I hadn’t really heard about this game (0:31:10) Codey: and I was like, what, this is Grimshire? (0:31:14) Codey: But this is a cozy game podcast, (0:31:16) Codey: like Cottagecore game podcast, what? (0:31:18) Codey: And so I went and looked at it and it is, it’s cute. (0:31:22) Codey: It reminds me, like the character models (0:31:25) Codey: remind me a lot of Redwall. (0:31:28) Codey: Did you ever read the Redwall books? (0:31:30) Kev: Yeah yo, so yeah, this is Redwall is like one of my favorite fantasy variants. (0:31:37) Kev: I don’t know how to describe that, but like, because anytime you, the critter, it’s like anthropomorphic critters and little animals. (0:31:44) Codey: Mm-hmm. (0:31:45) Kev: I’m, I’m down like 10, I’m not going to lie. (0:31:50) Kev: That’s kind of what got me into magic. (0:31:52) Kev: They released a set called bloom burrow, which was Redwall s magic cards. (0:31:52) Codey: [LAUGHS] Yeah. (0:31:57) Kev: and it kind of caught my eye. (0:32:00) Kev: So yes, I love Redwall very much. (0:32:02) Codey: Yeah, so it reminds me of that and then, um, I kind of read more about it. (0:32:07) Codey: They said, quote, we’ve been working on this cozy but grim little world for the past three (0:32:11) Codey: years. (0:32:12) Codey: And I was like, cozy but grim? (0:32:16) Codey: Like how can something be cozy and grim at the same time? (0:32:20) Codey: But I have also been recently watching Little House on the Prairie. (0:32:24) Kev: Oh! Oh! That is, how should I put this? One of the Soria family staples. We’ve watched the series at least four times in the entirety! (0:32:27) Codey: Did you ever watch that show? (0:32:33) Codey: Okay. (0:32:38) Codey: Okay cool. (0:32:39) Codey: Yeah, so I would also describe that as cozy but grim. (0:32:44) Kev: Every episode of Tragedy, you can’t. (0:32:46) Codey: Every single episode. (0:32:48) Codey: And I was like texting Jeff cause I was watching them and I would just text him suddenly and (0:32:53) Codey: be like, she got a pet raccoon and then they thought the raccoon had rabies. (0:32:56) Kev: Oh, no, that episode! (0:32:59) Codey: And then he was like literally about to shoot the dog. (0:33:02) Codey: And the raccoon also bit Laura. (0:33:04) Codey: So if the dog got rabies, she was going to have rabies and then it was. (0:33:08) Codey: And I’m just like, I’m like sobbing, just tears streaming down my face. (0:33:12) Kev: The raccoon ups that one’s intense. Oh my gosh (0:33:12) Codey: And he was just, that was intense. (0:33:15) Codey: This is first season, like so many things happened in the first season. (0:33:19) Codey: And I’m like, Oh yeah, I would have described that also as cozy, but grim. (0:33:23) Kev: Yeah (0:33:23) Codey: So I get it. (0:33:26) Kev: Yeah (0:33:27) Kev: But yeah, and I mean if you watch the trailer for Grimshire here like yeah, it’s it’s pretty grim like towards the end (0:33:34) Kev: You see like the story is about (0:33:37) Codey: plague (0:33:37) Kev: Some survival stuff. There is a pyre. There’s a funeral pyre (0:33:39) Codey: Yeah (0:33:41) Codey: Yeah, cuz there’s plague there’s plague in the area so which is also a little house of the food (0:33:42) Kev: And people wondering if they’re gonna die (0:33:45) Kev: Yeah (0:33:48) Kev: More than multiple (0:33:49) Codey: More than one. Oh, no (0:33:51) Codey: Well, yeah (0:33:52) Codey: I guess cuz there I just they just had a typhus outbreak in this one and it didn’t make I know one of them (0:33:54) Kev: Yeah (0:33:57) Codey: Makes the sister go blind anyway (0:34:01) Codey: So they said quote in early access you can play throughout year one (0:34:04) Codey: but your file will be stuck on winter 28th once you get there. (0:34:07) Codey: The day keeps repeating after you go to bed, (0:34:09) Codey: and we will be adding more content and story in the future. (0:34:11) Codey: So just a heads up, if this is something (0:34:13) Codey: that you were going to think about doing, (0:34:16) Codey: then you’re not going to be able to go further than that. (0:34:20) Codey: And they also said that their old demo save files (0:34:24) Codey: won’t carry over into the full game. (0:34:27) Codey: So if there are any new demo– (0:34:32) Codey: if you restart a new demo now in the early access, (0:34:37) Codey: that will be compatible with the full game. (0:34:39) Codey: But if you’ve played the demo before, (0:34:43) Codey: you will have to start over. (0:34:45) Codey: Just a heads up. (0:34:46) Kev: That’s kind of a bummer (0:34:48) Codey: I get that it happens sometimes, though. (0:34:49) Kev: Yeah, I get it too. I’m just saying like yeah, you know (0:34:52) Kev: I I’m interested in this game because it’s got the red wall thing that the dark angle (0:34:57) Kev: I mean, I’m intrigued but uh, but I probably will wait till I know when you know, I can keep a save or whatever (0:35:02) Codey: Yep, and so they also say that they’re going to add more stuff as they head to 1.0. (0:35:04) Kev: Yeah (0:35:10) Codey: This is actually a common theme of a lot of what we’re talking about today. (0:35:15) Codey: They are going to add more, and they have a little bit of a roadmap, but there are no (0:35:19) Codey: dates on that roadmap. (0:35:21) Codey: So just letting you know what’s coming up, but they don’t have any expected like, “Oh, (0:35:28) Codey: we’re expecting this to be done at this time and this to be done at this time,” which is (0:35:30) Kev: Yeah, yeah, that that’s fine (0:35:31) Codey: It’s probably realistic. (0:35:32) Codey: Uhm, just feels a little. (0:35:36) Kev: Okay, well hey you I’m I’m definitely have my eye on Grimshire though all things said maybe not right now, but oh, but yeah (0:35:45) Kev: Okay (0:35:46) Kev: Let’s see what else next up another early access (0:35:50) Kev: Hotel galactic (0:35:53) Kev: Early oh my gosh $35. That’s kind of a it’s premium. That’s some premium pricing (0:35:56) Codey: I know, right? (0:36:00) Codey: Well, and there was drama associated with it. (0:36:00) Kev: Oh (0:36:05) Kev: Yeah, yeah (0:36:06) Codey: So they released the early access on July 24. (0:36:12) Codey: And in that initial post, they said (0:36:14) Codey: that in the weeks following the release, (0:36:17) Codey: they wanted feedback. (0:36:20) Codey: Again, they had a projected roadmap, (0:36:23) Codey: but I didn’t have dates on it. (0:36:24) Codey: Literally two days later. (0:36:26) Codey: They posed another thing on Steam that’s basically like oops. (0:36:30) Codey: We’re sorry for the state of the game. (0:36:33) Codey: Um, and they say, quote, our rundown hotel has not yet been restored to its future. (0:36:38) Codey: Glory. (0:36:38) Codey: We are fully aware of that. (0:36:40) Codey: And we sincerely apologize that our early access build did not (0:36:44) Codey: meet all of your expectations. (0:36:46) Codey: We made a mistake and we take full responsibility. (0:36:49) Codey: Um, as part of like this, that’s end quote, as part of this, uh, mistake, (0:36:54) Codey: quote unquote (0:36:56) Codey: They are adding compensation strategies so they’re going to find a way to compensate people who have already paid for this early access. (0:37:04) Codey: Kevin, how do you feel about that? (0:37:06) Kev: Oh, okay. Um, all right. First off, I’m gonna take one step back here. First of all, what is the game cuz let’s write that that’s gonna I think that illustrates expectations. It’s a clearly studio Ghibli specifically spirited away inspired game of how should I put this spirit favor esque of the, you know, the side view with the the rooms that you hop around that you’re building up a hotel that then and so yeah, you’re kind of (0:37:10) Codey: - Mm-hmm, right, so… (0:37:36) Kev: expanding the hotel, maintaining guests, etc, etc. We’ve talked about it before I just I just can’t remember anyway, so that’s the game. And so now, okay, before any drama $35 feels like a decent chunk of change for this game, considering spirit fair is noticeably not $35. Um, so you know, the expected prices set expectations, right? That’s like the number one thing in in gaming, (0:38:06) Kev: marketing, whatever. (0:38:09) Kev: So, you know, dropping $35 on the city, it better be good. Now, early when I play an early access, or, you know, I hear about it, I expect things to be buggy, right? That’s kind of a big part of the point, right? betas and play testing all that good stuff. So how bad was this? I can’t even imagine how bad this was to demand or (0:38:36) Kev: to elicit an apology. (0:38:38) Codey: Yeah, I think that that’s like my biggest issue and why I like pulled this question out because (0:38:44) Codey: if I am playing something that’s in early access I’m (0:38:47) Codey: expecting bugs like even if it’s game-breaking bugs like even if it is (0:38:51) Codey: something like they put this out two days later if there was if there were (0:38:57) Codey: bugs that made the game unplayable and it was then like two weeks later and they (0:39:02) Codey: hadn’t responded yeah compensate them like unless you had a friggin family (0:39:08) Codey: and you didn’t have any way to be working on the game at that time but (0:39:11) Codey: literally two days after full release I think that’s par for the course for a (0:39:17) Codey: game that is as ambitious as this game so personally I’d be like like if I were (0:39:25) Codey: one of the people who kick-started it or whatever I’d be like no no don’t worry (0:39:28) Codey: about reimbursing me just like take your time keep doing what you’re doing like (0:39:32) Codey: here’s more feedback and give feedback because they literally won’t need (0:39:36) Kev: Sure, sure. Well, okay. I think there’s two things one. There’s a compensation. I don’t think then it’s gonna be necessarily monetarily (0:39:43) Kev: That could just be you know in game item status, whatever something a bonus of some kind (0:39:50) Kev: That’s what I expect (0:39:53) Kev: But (0:39:54) Kev: But yeah, I like I agree with you (0:39:58) Kev: Like I don’t know maybe it’s just this developer. Maybe they’re just very sensitive about the (0:40:04) Kev: the responses, it could be, I don’t know, or. (0:40:06) Kev: Maybe it was just that bad. (0:40:09) Kev: I don’t know where this lands. (0:40:10) Codey: Okay, so they have, they do have some of the things, they explain what some of the bugs (0:40:16) Codey: were that were coming up. And I mean, some of them are like, you know, game like breaking (0:40:23) Codey: down or requests being blocked, cooking recipes not working, in game time, freezing stuff (0:40:29) Codey: like that. But my favorite too, was that the workers are refusing to perform tasks. And (0:40:33) Kev: Yeah, yeah, no, yeah, yeah, like, I mean, all right, you know what, I think that the (0:40:37) Codey: You know what? (0:40:38) Codey: Good for them. (0:40:40) Codey: Let them unionize. (0:40:40) Codey: Like that is a bug that if that was happening, I would cackle. (0:40:46) Codey: I would be laughing so hard and I would message them and be like, (0:40:48) Codey: Hey, this is happening. (0:40:50) Codey: But like, I mean, what are you going to do? (0:40:58) Kev: The only problem is, I’m going to go back to the $35 price point for early. (0:41:01) Codey: - Okay, yeah. (0:41:03) Kev: If that was their full release price point, sure, whatever, for early access, I don’t know, $15, maybe? That’s kind of high still, but, that’s, I mean it’s tough, you need money to keep it going, but I don’t know. (0:41:19) Kev: Ooh, that’s rough though. (0:41:20) Codey: So the other the other bug that I loved was that guests were stuck in an endless sleep loop. (0:41:30) Kev: I like that. (0:41:30) Codey: And you know what, same. I feel like sometimes in my life I there’s just a bug happening and I’m just stuck endlessly sleeping. (0:41:40) Kev: That’s not that’s that’s a feature not a bug (0:41:40) Codey: So I get it. Sometimes it just be that way. (0:41:50) Codey: Yeah, so those are the two things that I thought were hilarious other I mean like I get if (0:41:56) Kev: Yum (0:41:56) Codey: there’s like other things happening but that much outrage to come out in the 48 hours post (0:41:58) Kev: Yum (0:42:03) Kev: Well, you know here here’s another thing is (0:42:07) Kev: What if what is what about the knot game break (0:42:10) Kev: breaking part like what if it’s, you know, has just not fun, you know, like, sure. (0:42:14) Codey: but that’s again something that is going to be improved upon I mean I played lens islands (0:42:19) Codey: first one and like it was I saw where they were going with it but it was definitely like pretty (0:42:24) Codey: basic and they have improved it so much and it seems so fun now like oh sorry not seems it is (0:42:30) Codey: so fun now. But yeah, I just (0:42:30) Kev: Yeah (0:42:35) Kev: Yeah, like I said, I think the only real issue the mistake was the $35 price point (0:42:42) Kev: That’s all that’s that’s something to go back to right because I how much did you pay for for the other ones? (0:42:48) Kev: It wasn’t $35 (0:42:50) Codey: - No, probably not, yeah. (0:42:51) Kev: Yeah, right (0:42:53) Codey: I don’t even remember it was so long ago. (0:42:55) Kev: Yeah, but but anyways (0:42:59) Kev: Well, I’ll give him this (0:43:01) Kev: They they came out and said something right that’s good (0:43:04) Kev: So all right, that’s hotel galactic. I’ll keep keep an eye out to see if they fix that hotel (0:43:14) Kev: Okay, um, all right here next up and (0:43:20) Kev: Purred the a few sentences into Al’s notes. It is early access is confirmed. Oh (0:43:27) Kev: Oh, oh wait, no, not out yet. (0:43:29) Kev: It will be a, sorry. (0:43:30) Codey: No, no, no, no. (0:43:31) Kev: Dates, they’re weird. (0:43:32) Kev: It is out, when people are listening to this, it will be out. (0:43:35) Kev: It is already out now when we’re recording, ‘cause, wait, no? (0:43:39) Kev: Oh my go- oh my go- I’m misreading that, you’re right! (0:43:40) Codey: Okay, so let me let me do this. (0:43:41) Kev: Oh my gosh. (0:43:42) Codey: So Al wrote early access releasing. (0:43:43) Kev: Oh my goodness. (0:43:46) Codey: Well, out now maybe and then there’s another bullet not actually out yet, but was meant to be out 7th of August, but they clicked the wrong button on release. (0:43:54) Kev: Oh my go- (0:43:58) Codey: So, it’s fine. (0:44:02) Codey: This is their quote. I love this for them. (0:44:04) Codey: I mean, it’s probably very stressful for them, but I think this is hilarious. (0:44:08) Codey: Quote, “We are heartbroken to say this, but we can’t release today. We literally cannot press the button. It’s gone.” (0:44:16) Codey: The game is ready to go. Everything was prepared, but since this is our first release ever, we forgot to tick the early access checkbox on the Steam backend until this morning. (0:44:26) Codey: and once that is ticked, Steam automatically put our Steam page into (0:44:30) Codey: review mode, which is a normal process on their end, but for us it couldn’t have come at a worse (0:44:35) Codey: time. This has caused the release button to disappear and we cannot click it. (0:44:41) Kev: Aaaah! Hah! (0:44:42) Codey: Oh dude, but that is like such like beer like I could see that being like bureaucracy stuff like (0:44:47) Codey: that’s not how are you supposed to know how are you supposed to know to click that check box or (0:44:53) Codey: what if they started the game before that checkbox was there and then it just like was like well they (0:44:57) Codey: didn’t click it I don’t know it (0:45:00) Kev: But (0:45:00) Codey: good for that like they’ll figure it out it’s it’s only been three days there (0:45:02) Kev: Yeah, that that’s good (0:45:06) Codey: is not an update yet let me just double-check that this is true but (0:45:11) Kev: I’ve (0:45:14) Kev: I’ve just got to say I love (0:45:18) Kev: Game big news stories that come from pushin
If you're looking for a fun and engaging way to teach your curriculum, gamification may be the answer. Merrell Stewart has been using gamification with his students for years and is sharing his advice with you. Merrell is an 11-year veteran educator of animation, computer science, and game design in Houston, Texas. He has served more than a thousand students, specializing in the fundamentals of digital animation. His students learn composition, 2D and 3D animation, programming, game design, effective project management, and business creation. Merrell has a master's in education in curriculum and instruction with a specialization in educational multimedia and online teaching and learning from the University of Houston. He also holds a bachelor's degree in arts, technology, and emerging communications from the University of Texas at Dallas. Merrell has various certifications in Adobe and Autodesk programs, and in the education and computer science fields. He has worked in the visual arts industry for over 15 years, creating medical, technical, and educational animation. In this episode, Merrell defines gamification and shares why it's important for his students. We talk all about game mechanics and how you use different game elements in your projects and coursework. Plus, he shares his favorite websites and apps that help him gamify his course without too much additional effort. Now, are you ready to play? Here are some of Merrell's favorite resources: If you're looking for simulation-based activities, Merrell recommends Gimkit and Blooket. Ready to create a leader board to keep students competitive and engaged? Check out keepthescore.com. If you want students to be able to show off their success in your classroom, why not start with digital badges? Start with badge.design. For cooperative and competitive activities, Merrell loves using Jeopardy Labs and Factile. Connect with educators like Merrell in our CERTIFIED Educator Community here: https://www.linkedin.com/groups/8958289/. Don't miss your chance to register for our annual CERTIFIED Educator's Conference here.
This episode is a real treat for animation fans, a deep dive into the art and process with the beloved creator of Samurai Jack, Dexter's Lab, Primal, and now the new Netflix movie Fixed. Genndy explained why he fought for 2D animation to keep the dogs less gross, walks us through his process with voice actors, and reveals how Fixed was almost the latest Warner Bros. movie shelved for a tax break. PLUS fans of Primal should stick around to the end for an update on Season 3. Learn more about your ad choices. Visit megaphone.fm/adchoices
What should pilots know about NDAA compliance for LiDAR systems. Today's podcast is brought to you by Drone U's In-Person training. This is our five-day boot camp that includes a one-day Flight Mastery + Videography Training, followed by 4 days of Desktop and Cloud Based Mapping training. In this unique training event, we cover desktop and cloud based mapping techniques. Our Desktop-Based Mapping Class is designed for drone professionals looking to gain expert-level skills in processing, analyzing, and manipulating mapping data. This intensive course utilizes Pix4DMapper, Pix4DReact, and Pix4DMatic, providing a comprehensive hands-on experience in advanced drone mapping techniques. Cloud-Based Mapping Class is designed to give you a complete, hands-on experience with modern drone mapping techniques using Site Scan by Esri. Over the course of 1.5 intensive days, you'll learn how to create high-quality 2D maps, orthomosaics, and geo-referenced models while mastering the essential principles of data acquisition and processing We have classes in August and September and last few slots avalable, Click HERE to book your seat today !! Not many pilots speak about the sensor side of drone flying. Our question for today, from Jimmy, is all about knowing LiDAR and its NDAA compliance requirements. Thank you Jimmy for the question, there is a lot of discussions surrounding approvals from NDAA compliant devices. We went through the rabbit hole for understanding compliance and regulations surrounding sensor use and discuss the regulations surrounding the LiDAR tech and system compliance and what it means for contracting federal projects. Tune in today on this short information packed episode !! 5-Day Free Course: Thriving Drone Real Estate Business Transform your drone operations into a thriving real estate-focused business. Learn client management, pricing for profit, and creating high-value deliverables. Grow My Drone Business Get your questions answered: https://thedroneu.com/. If you enjoy the show, the #1 thing you can do to help us out is to subscribe to it on iTunes. Can we ask you to do that for us real quick? While you're there, leave us a 5-star review, if you're inclined to do so. Thanks! https://itunes.apple.com/us/podcast/ask-drone-u/id967352832. Click here for access to Skywatch for all your drone insurance purposes ! Become a Drone U Member. Access to over 30 courses, great resources, and our incredible community. Follow Us Site – https://thedroneu.com/ Facebook – https://www.facebook.com/droneuADU 1382: Build my own drone to do photogrammetry work? Instagram – https://instagram.com/thedroneu/ Twitter – https://twitter.com/thedroneu YouTube – https://www.youtube.com/c/droneu Timestamps: [02:15] Learn more about Drone U mapping class and bootcamps [04:55] Today's question on LiDAR and NDAA compliance [07:11] What the regulations speak about the use of LiDAR tech [14:22] Cost implications of using American and non-American LiDAR tech
We'll DM you a Steam code for Creepy Redneck Dinosaur Mansion 3 from Strange Scaffold if you support MinnMax on Patreon before 8/11/25, you can also upgrade your tier to get the game. https://www.patreon.com/c/minnmax MinnMax's Ben Hanson, Janet Garcia, Kelsey Lewin, and Jacob Geller assemble for the first time together in the MinnMax Studio! We talk about the emotional simplicity of the new game called And Roger, the 2D action thrills of Ninja Gaiden: Ragebound, and the similarities to Dead Space in Bloober Team's Cronos: The New Dawn. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/G0EfoHbJ6DY Learn more about MinnMax's community meetup here - https://www.patreon.com/posts/let-us-know-if-134417101 Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: DIGITALNOMAD Click this link https://bit.ly/43Xi1F8 to start your free trial with Wix https://www.factormeals.com/minnmax50off - 50% off plus free shipping on your first box with promo code MINNMAX50OFF To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:03:17 - Get a Steam code for Creepy Redneck Dinosaur Mansion 3 00:08:12 - And Roger 00:17:04 - Factor Meals 00:19:01 - Ninja Gaiden: Ragebound 00:29:19 - Shinobi: Art of Vengeance 00:32:34 - Cronos: The New Dawn 00:41:41 - Wix 00:42:59 - Time Flies 00:46:59 - Thanking iam8bit - https://www.iam8bit.com/ 00:49:29 - Community questions 01:42:40 - Get A Load Of This Kelsey's GALOT - https://apnews.com/article/mlb-female-umpire-jen-pawol-000cf10d7d458329e89d4fa83f8cefcc Jacob's GALOT - https://youtu.be/U7CxdrKUMU4?si=eynrfWaJn4wSskM_ Hanson's GALOT - https://www.amctheatres.com/movies/the-naked-gun-76337 Community GALOT - https://afireinside.net/ Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Support us on Patreon - https://www.patreon.com/minnmax Support MinnMax directly on YouTube - https://youtube.com/minnmax/join Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Catch up on the best of MinnMax - https://bit.ly/4gAc6eq Buy MinnMax merch here - https://minnmax.com/merch Follow us on Bluesky - https://bsky.app/profile/minnmax.com Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow This podcast is powered by Pinecast.
We're coming in hot this week! You may not know this but 2025 is the year of the ninja! Brad brings his thoughts on two new 2D entries in classic ninja franchises: Ninja Gaiden Ragebound and the demo for the upcoming Shinobi: Art of Vengeance! Nick digs a little deeper into Donkey Kong Bananza which might go down as the best "baby-game" ever made. Chris Davis gives his final thoughts on Tony Hawk Pro Skater 3 + 4 along with footage that will haunt Brad's nightmares. Impressions - Ninja Gaiden Ragebound (4:00) Impressions - Shinobi: Art of Vengeance Demo (12:35) Impressions - Donkey Kong Bananza (23:15) Impressions - Tony Hawk Pro Skater 3 + 4 (38:00)
The first of two new Ninja Gaiden games has arrived! The developers of Blasphemous have produced a 2D retro-inspired action game worthy of the original entries on the NES. Are we living in a golden age of ninja games? Is there such a thing as too many ninjas? The Besties investigate! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
In this week's episode of The Game Informer Show, our new video editor, Eric Van Allen, joins the podcast to discuss Silent Hill F, Ninja Gaiden: Ragebound, and Wildgate. Hear about the thrills of fighting other outlaws for an ancient bounty in space, slashing through demonic hordes in a 2D sidescroller, and trying to survive the nightmares haunting a rural town in Japan. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Subscribe to Game Informer Magazine: https://gameinformer.com/subscribeFollow our hosts on social media:Alex Van Aken (@itsVanAken)Marcus Stewart (@marcusstewart7)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Introduction19:07 - Ninja Gaiden: Ragebound33:08 - Wildgate56:06 - Silent Hill F