Podcasts about 2D

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iOS Today (Video HI)
iOS 757: Apple Design Awards 2025 - CapWords, Feather, Taobao, & more!

iOS Today (Video HI)

Play Episode Listen Later Jun 19, 2025 36:18


Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard

iOS Today (MP3)
iOS 757: Apple Design Awards 2025 - CapWords, Feather, Taobao, & more!

iOS Today (MP3)

Play Episode Listen Later Jun 19, 2025 36:18


Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard

All TWiT.tv Shows (MP3)
iOS Today 757: Apple Design Awards 2025

All TWiT.tv Shows (MP3)

Play Episode Listen Later Jun 19, 2025 36:18


Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard

iOS Today (Video)
iOS 757: Apple Design Awards 2025 - CapWords, Feather, Taobao, & more!

iOS Today (Video)

Play Episode Listen Later Jun 19, 2025 36:18


Mikah Sargent and Rosemary Orchard go over Apple's 2025 Design Award winners, exploring groundbreaking apps that showcase the best of Apple's platforms. From AI-powered language learning tools to visually stunning adventure games, these winners represent the pinnacle of mobile innovation and design excellence.Delight and Fun Category CapWords - Revolutionary language learning app that transforms everyday objects into interactive stickers, supporting nine languages with AI-powered photo recognition Balatro - Award-winning poker-inspired deck builder that cleverly teaches poker fundamentals while delivering addictive gameplay across multiple platforms Innovation Category Play - Developer-focused app enabling interactive SwiftUI prototype creation with seamless cross-device syncing between iPhone and Mac PBJ, the Musical - Quirky Shakespeare adaptation telling Romeo and Juliet with condiments as characters, featuring original soundtracks and creative storytelling Interaction Category Taobao - Pioneering Apple Vision Pro shopping experience with photorealistic 3D models allowing users to visualize furniture and products in their actual spaces DREDGE - Atmospheric horror fishing adventure with seamless gameplay continuity across iPhone, iPad, and Mac platforms Inclusivity Category Speechify - Accessibility-focused text-to-speech app supporting 50+ languages and hundreds of voices, designed for users with dyslexia, ADHD, and low vision Art of Fauna - Beautiful wildlife puzzle game featuring vintage-style artwork with full voiceover support and innovative block-based puzzle mechanics Social Impact Category Watch Duty - Critical wildfire tracking app providing real-time evacuation updates and emergency information faster than traditional services Neva - Emotionally resonant adventure game exploring environmental themes through the relationship between a girl and her wolf companion Visuals and Graphics Category Feather - Intuitive iPad app enabling users to transform 2D designs into stunning 3D models using touch and Apple Pencil interactions Infinity Nikki - Visually spectacular open-world adventure game featuring magical outfits, whimsical creatures, and breathtaking rendering quality Shortcuts Corner New "Use Model" action in Shortcuts enables cloud, local, or ChatGPT model integration for AI-powered automation Apple's Shortcuts Gallery now features dedicated Apple Intelligence examples including leftover recipe generation and PDF summarization App Caps Mikah's Pick: Gigapixel AI-powered photo upscaling app that enhances image resolution and quality using sophisticated machine learning models Features standard and low-res enhancement modes plus specialized face recovery for portrait photographs Particularly useful for printing older photos or enlarging images without quality loss Rosemary's Pick: Dark Noise Premium white noise app enabling custom sound mixing with extensive library of ambient sounds Supports audio layering with other apps, iCloud sync across devices, and Siri Shortcuts integration Includes whimsical features like "unnamed goose mode" and developer-friendly privacy controls These show notes have been truncated due to length. For the full show notes, visit https://twit.tv/shows/ios-today/episodes/757 Hosts: Mikah Sargent and Rosemary Orchard

Radio Victoria
Nuevos talleres de programación y creación de videojuegos con ROBLOX STUDIO y UNITY

Radio Victoria

Play Episode Listen Later Jun 16, 2025 5:17


La Concejalía de Juventud del Ayuntamiento de Rincón de la Victoria ha anunciado la apertura del plazo de inscripción para una nueva edición de los talleres de programación y creación de videojuegos con ROBLOX STUDIO y UNITY, que se celebrarán durante el mes de julio en el Centro Municipal Juvenil. Esta iniciativa, organizada por tercer año consecutivo, tiene como objetivo ofrecer una formación práctica e innovadora en el ámbito del desarrollo de videojuegos, fomentando el aprendizaje tecnológico y creativo entre los jóvenes del municipio. El concejal de Juventud, Nacho Cuadra (PP), ha señalado que “volvemos a convocar estos talleres que permiten conocer el proceso de creación de un videojuego desde una perspectiva multidisciplinar, de una manera divertida y amena”. Por su parte, el alcalde de Rincón de la Victoria, Francisco Salado (PP), ha destacado “la labor del Área de Juventud por ofrecer alternativas formativas y de ocio adaptadas a los intereses de los jóvenes, fomentando además las competencias digitales desde edades tempranas”. Los talleres serán impartidos por profesionales del sector, que introducirán a los participantes en conceptos fundamentales de programación, animación, diseño gráfico y sonido, entre otros. El taller de ROBLOX STUDIO está orientado a niños y niñas de entre 6 y 11 años. A través de una interfaz intuitiva, aprenderán nociones básicas de programación creando sus propios videojuegos dentro del universo de ROBLOX. El horario será de 17:30 a 18:30 horas, los jueves. El precio mensual es de 39 euros. El taller de UNITY está enfocado a jóvenes de entre 10 y 17 años, se centra en la creación de videojuegos 2D y 3D utilizando códigos de programación. No se requieren conocimientos previos. El horario será de 17:30 a 18:30 horas, los jueves. El precio mensual es de 49 euros. Ambos talleres incluyen materiales y cuentan con un aforo limitado a 15 plazas por grupo. Las inscripciones ya están disponibles de forma online a través del siguiente enlace: https://educagamer.com/curso-verano-rincon/ Los talleres se impartirán en el Centro Municipal Juvenil, situado en los bajos del Pabellón Cubierto Municipal ‘Rubén Ruzafa’ de Torre de Benagalbón.

The NX Show: A Video Game Podcast
SPOTLIGHT: Muslih Alzahrani Creative Director, Starvania Studio

The NX Show: A Video Game Podcast

Play Episode Listen Later Jun 14, 2025 44:28


Support: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Store⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ + ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠In this Boss Rush Podcast Spotlight interview, Stephanie Klimov interviews Muslih Alzahrani, the Creative Director for Starvania Studio, about their upcoming game, Bahamut and the Waqwaq Tree, a 2D adventure game inspired by Arabian and Middle Eastern mythology. ⁠Purchase now on Steam⁠⁠Website for more info⁠Thank you for watching or listening to The Boss Rush Podcast. Leave a rating and review on Apple Podcasts or Spotify, and like and subscribe on YouTube. Your support, whether through Patreon, subscribing on YouTube, or simply tuning in, means so much to us. Thanks for your continued support of our independent endeavor.

Noclip
Summer Game Fest 2025

Noclip

Play Episode Listen Later Jun 13, 2025 152:28


On this week's Crewcast, another Summer Game Fest has come and gone, and the crew join up to recap the best events and a ton of games from this endless week of showcases. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Chapters: 0:00:00 - Intro 0:02:28 - Thanking our Patreon supporters! 0:03:35 - Summer Game Fest 2025 0:07:24 - MindsEye 0:09:56 - Magic the Gathering x Final Fantasy 0:11:44 - The MIX Highlights (Death Howl, Prison of Husks, The Last Caretaker) 0:13:29 - SGF Play Days 0:15:14 - Pragmata 0:19:53 - Resident Evil Requiem 0:25:41 - Onimusha: Way of the Sword 0:34:21 - LEGO Party 0:35:52 - Lumines Arise 0:37:37 - Ratatan 0:38:37 - Ninja Gaiden Ragebound 0:39:39 - Dosa Divas 0:43:30 - Relooted 0:46:40 - FBC: Firebreak 0:49:36 - Sonic Racing: CrossWorlds 0:52:37 - Stranger Than Heaven 0:55:33 - 007: First Light 1:00:48 - Silent Hill f 1:02:21 - Romeo is a Dead Man & Hotel Barcelona 1:04:00 - Marvel Tokon: Fighting Souls 1:06:39 - Scott Pilgrim EX 1:07:55 - The Digimon Corner 1:11:24 - WuTang and Wuchang 1:14:55 - Fractured Blooms 1:18:39 - Sword of the Sea 1:20:22 - ROG x XBOX Handheld 1:22:39 - Big Walk 1:24:37 - Call of Duty: Black Ops 7 1:25:39 - Xbox Showcase Roundup 1:27:37 - The Outer Worlds 2 Developer Showcase 1:34:34 - Grounded 2 1:38:03 - Aniimo 1:40:48 - Danny's Favourite Pokémon 1:44:37 - Jesse's Favourite Digimon 1:49:46 - Persona 4 Revival & Tony Hawk Pro Skater 3 + 4 1:51:28 - There Are No Ghosts At The Grand 1:53:03 - Splitgate 2 & The Hat Controversy 2:07:29 - Deltarune Chapters 3 + 4 2:09:04 - Thank you to everyone who shared kind words at SGF! 2:13:34 - Practicing Languages with PR/Developers 2:16:17 - Q: Do games lose anything by switching from 2D to 3D? 2:21:50 - Q: What theme tunes take you back to the good old days? 2:26:46 - Noclip Update  

DevDive
Jack Breen | GIGASWORD

DevDive

Play Episode Listen Later Jun 13, 2025 74:48


On this week's dive we welcome Jack Breen, solo dev of GIGASWORD - a 2D retro-inspired Metroid-Vania in which you wield a massive sword with massive weight. We talk about Jack's inspirations, how he went from silly idea to full fledge kick ass game, what the BEST Metroid-Vania is - and what Ninja Turtle Andy and Steve are. All this and way way more.    Wishlist GIGASWORD: https://store.steampowered.com/app/1885930/GIGASWORD/  X: https://x.com/Hybrid_Games_  YouTube: https://www.youtube.com/channel/UCh1fijKgdW9n0rSUngWkHOw  GIGASWORD DISCORD: https://discord.gg/ZXH6XPUaKh  *** indieRift Links!: https://linktr.ee/indieRift

The Wait For It Podcast
International Feature: The First Slam Dunk

The Wait For It Podcast

Play Episode Listen Later Jun 11, 2025 40:49 Transcription Available


For this edition of International Feature, we dive into The First Slam Dunk, exploring how the 2022 anime film became the highest-grossing basketball movie of all time with nearly $300 million worldwide. They analyze the revolutionary animation style that blends 2D and 3D techniques while discussing whether it successfully welcomes newcomers to the franchise.• Groundbreaking animation combining traditional 2D with CGI creates an immersive basketball experience• Authentic basketball sound design captures the feel of being on the court• Film's narrative structure alternates between championship game and character flashbacks• Challenges in connecting with multiple characters within the limited runtime• Comparison to other sports anime like Blue Lock and what makes sports stakes compelling• The film's climactic final moments utilize innovative visual techniques• Discussion of whether the film succeeds as an entry point for newcomers• Box office success demonstrates the global appeal of sports animeLetterbox'd Synopsis: Shohoku's “speedster” and point guard, Ryota Miyagi, always plays with brains and lightning speed, running circles around his opponents while feigning composure. In his second year of high school, Ryota plays with the Shohoku High School basketball team along with Sakuragi, Rukawa, Akagi, and Mitsui as they take the stage at the Inter-High School National Championship. And now, they are on the brink of challenging the reigning champions, Sannoh Kogyo High School.

The Harvest Season
Switch Plebs

The Harvest Season

Play Episode Listen Later Jun 11, 2025 67:02


Al and Kev talk about the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: Feedback 00:03:18: What Have We Been Up To 00:30:35: Snacko 1.0 00:32:46: Wholesome Direct 01:04:25: Outro Links Snacko 1.0 Wholesome Direct Wholesome Games Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kev: I’m Kevin. We’re back baby. This is the first episode back, right? (0:00:38) Al: They said they said we couldn’t do it, Kevin. (0:00:41) Al: They said we couldn’t do it. (0:00:43) Al: We said we couldn’t go on a break and come back because no one goes on a break (0:00:46) Kev: The they being you, I think primarily. (0:00:48) Al: and then comes back. (0:00:52) Al: No, everyone. (0:00:53) Al: Nobody believed in me. (0:00:57) Al: But here we are. (0:00:58) Al: back and here we are here today to talk (0:01:00) Al: about so many Cottagecore games like so many that I think some might just be that’s a game (0:01:03) Kev: Oh, a lot like they double. (0:01:06) Kev: It in the last five minutes. (0:01:13) Al: moving on we’ll see we’ll see we are we are here today to talk about the Wholesome Direct (0:01:14) Kev: Yeah, probably a lot of them we’re talking about the wholesome direct everyone (0:01:23) Al: specifically and a bunch of stuff in that not everything because it was an hour long and (0:01:30) Al: talked about everything in an hour long presentation we would probably be here all day and it’s already (0:01:37) Al: half eight at night that’s that’s also that’s also true so we’re going to talk about that we (0:01:37) Kev: and we don’t have enough to talk about it (0:01:40) Kev: ‘cause we don’t care about all of them. (0:01:46) Al: do have one piece of news that I want to cover before that and before that we’re going to talk (0:01:53) Al: about what we’ve been up to but first of all Kevin we’ve got feedback this is being sent in by Katie (0:01:56) Kev: Oh! (0:02:00) Al: of the show I have been listening to the podcast for some time now and it’s a highlight of my week (0:02:02) Kev: Uh-oh. (0:02:06) Al: not last two weeks so sorry I really enjoy hearing your honest and sometimes brutal opinions on games (0:02:06) Kev: When did we ruin it for her? (0:02:14) Al: and I especially enjoy how positive and how much energy Kev has on his solo episodes keep up the (0:02:21) Al: amazing work. There we go Kevin. You got a shout out. (0:02:23) Kev: Okay, I’m going, I’m trying to refrain from, you know, being sarcastic or whatever, putting myself down. But thank you very much. Sincerely, that means a lot. I have a lot of practice talking to myself. I think that’s what it is in my head space. Now, I just put a mic in front of it. (0:02:38) Al: I feel like the brutal opinions on games has to be talking about Shugadu Island, right? (0:02:54) Kev: Oh, I feel like there’s a number of episodes we could point to, including the ones we like. (0:02:58) Al: That is the particularly bad one. Well anyway, thank you Katie for the feedback. If you too (0:03:00) Kev: Yeah. (0:03:05) Al: want to send feedback you can do it on the website harvestseason.club (0:03:08) Al: There’s a feedback from there. Come send us more and you’ll get a mention on the podcast. (0:03:12) Kev: Yeah, all right. (0:03:15) Kev: You’d like right now, yay. (0:03:16) Kev: Thank you, Katie. (0:03:17) Kev: I very much appreciate it. (0:03:19) Al: Next Kevin, what have you been up to? (0:03:22) Kev: Boy, what do I– (0:03:23) Kev: Well, my internet has been out for a week, (0:03:27) Kev: so let’s start with that. (0:03:28) Al: That’s unfortunate. (0:03:29) Kev: Yep, it’s been a headache. (0:03:33) Kev: But here I am using not working internet. (0:03:40) Kev: But that’s kind of– (0:03:42) Kev: affected a lot of my gameplay, because so I didn’t realize just how many of my games are like online only. (0:03:48) Kev: Or have to connect to servers or whatever, like Zendless on Zero has a 2.0 update. I haven’t played that. Marvel Snap, (0:03:55) Kev: I don’t get that many games in this week. My phone’s dying, so it can’t– for whatever reason Snap just crashes on it now. (0:04:01) Kev: So I have to pretty much play on PC these days. (0:04:05) Kev: But Unite is gone, so on and so forth. (0:04:09) Kev: The one game I have been playing though (0:04:12) Kev: Unicorn Overlord, are you familiar with that, Al? (0:04:14) Al: I am. I’m a photo. (0:04:16) Kev: Okay, oh man, it’s… (0:04:20) Kev: So I picked it up on sale, it was like 30 USD, which is pretty cheap for a game of this size. (0:04:24) Kev: Um, it’s for people unfamiliar, it’s a strategy, real-time game. (0:04:32) Kev: I like Fire Emblem, but real-time. (0:04:34) Kev: And Good Heavens, this game does all the things I like in that game. (0:04:40) Kev: Um, okay. (0:04:42) Kev: So, have you ever played a Fire Emblem, Al? (0:04:44) Al: No. (0:04:44) Kev: Okay, but I assume you’re familiar with the concept of super-trust, right? (0:04:47) Al: Yeah. (0:04:48) Al: Yeah. (0:04:48) Kev: Yeah, okay. So, like I said, that’s correct. (0:04:51) Al: They’ve all got swords, that’s what I’m aware of. (0:04:54) Kev: And Unicorn Overlord also has swords. (0:04:56) Kev: Actually, Unicorn Overlord has a lot of Fire Emblem stuff. (0:05:00) Kev: It’s very much like an homage/love letter to a lot of strategy games, Fire Emblem included. (0:05:06) Kev: So, it has a lot of the elements borrowed from that. (0:05:10) Kev: that are like likely it feels (0:05:12) Kev: less like trying to knock them off and more become the wash / love letter anyway (0:05:19) Kev: so unlike Fire Emblem which is grid based this is not grid based it’s real (0:05:24) Kev: time you just send your units point A to point B and they’ll travel as close to (0:05:29) Kev: straight line as they can also they in Fire Emblem each character is a single (0:05:36) Kev: unit in this game you assemble teams of up to five characters in one unit with (0:05:42) Kev: front row and a back row so all of a sudden the complexity is through the (0:05:46) Kev: roof and it’s really enjoyable in my opinion right you got tanks in front (0:05:50) Kev: archers in the back so on and so forth and each character you can load them out (0:05:58) Kev: with different equipment skills and stuff and Fire Emblem is like every (0:06:02) Kev: character gets like two or three items that do almost just that’s basically but (0:06:07) Kev: in this one you can you can change their move sets so there’s (0:06:12) Kev: it like layers and layers and layers of complexity which is (0:06:15) Kev: really, really good. Yeah, I really, really like this game. (0:06:20) Kev: I’m at 60 hours so far. Yeah, good. No internet. So just (0:06:26) Kev: crushing it. But it is. It’s the arts really nice. Very, very (0:06:31) Kev: pretty. But but oh, great, great stuff. Um, yeah, that’s that’s (0:06:38) Kev: kind of the big thing I’ve been up to. (0:06:42) Kev: All right, Al, what about you? (0:06:44) Kev: Tell me– tell the poor pleb about the switch, too. (0:06:46) Al: The Switch 2, what? What are you talking about? Yes, yes, I’ve got the Switch 2 and I’ve been (0:06:52) Al: playing Mario Kart World. I haven’t had a huge amount of time on it yet. As we are talking, (0:06:58) Al: I have been… I was away. I was not at home when the Switch 2 came out on Thursday, and (0:07:06) Al: it was delivered to my home. I didn’t get back till Saturday evening, and so that’s (0:07:11) Al: about 24 hours ago as of now. So, yeah, I’ve not had a huge amount of time. (0:07:16) Al: Especially as obviously I had to set it up, and you know, I have kids and a life, and (0:07:20) Al: I can’t just always play the game. But I have put in a couple hours into it, both myself (0:07:27) Al: and me and my son playing it together, and it’s fun. I enjoy it. What I will say is that (0:07:35) Al: I love a lot of the… It’s a lot more reactive in terms of like, your character does a lot (0:07:44) Al: more while playing, which makes it feel (0:07:46) Al: a lot more real, right? Like there are more reactions to things. And, uh, so it’s really (0:07:54) Al: hard to explain, but there’s just lots of little things that they do that make it feel real. Um, (0:08:00) Al: the animations are all more detailed. Uh, when you, when you hit a car, you don’t now just like (0:08:07) Al: stop in the same way that you do when hit by, uh, uh, you know, a weapon you like get knocked to (0:08:15) Al: the side and you can actually (0:08:17) Al: there was one today where I was like hit it in such a way that I actually just ended up going up on two wheels (0:08:24) Al: and continuing to move. (0:08:26) Kev: What? (0:08:28) Al: Yeah, exactly. So there’s just lots of little things like that. (0:08:30) Al: It’s you don’t, whereas in Mario Kart 8, if you hit a vehicle, no matter how you hit it, (0:08:37) Al: you would just, you would just stop. (0:08:37) Kev: You do the somersault, you know, or whatever, yeah, uh-huh, yeah. (0:08:38) Al: Yeah, exactly. You’d just do the standard. (0:08:40) Al: I’ve been hit by something I have now stopped, whereas that’s not necessary. (0:08:44) Al: If you hit it, like, straight on, you will slow down. (0:08:46) Al: And, you know, spin off to the side. (0:08:49) Al: But if you hit it in certain ways, you can actually just keep going. (0:08:52) Al: It just depends on exactly how you hit it, which makes it a lot more fun, I think. (0:08:59) Al: And, you know, different weapons do different things depending (0:09:03) Al: on where they hit you and how they hit you and stuff like that. (0:09:06) Al: Which it is, it is, it’s really interesting. (0:09:06) Kev: Really, that’s fascinating. (0:09:10) Al: And it just, yeah, just the animations, like, you feel like the character moves (0:09:16) Al: the vehicle. It doesn’t just feel like you are one car, one model, stuff like that. (0:09:20) Kev: Wow, that’s the power of the Switch 2. (0:09:26) Al: Or is it the power of, like, 10 years of developing the next Mario Kart game? (0:09:31) Kev: No, no, this wasn’t possible on the Switch 1. (0:09:34) Kev: Impossible, absolutely. (0:09:38) Al: And I also like how, so one of the things about this game is obviously you’re just choosing (0:09:44) Al: a car rather than like choosing the body. (0:09:46) Al: The wheels and what’s it called, parachute. (0:09:49) Kev: Right. (0:09:53) Al: I quite like that because there’s less for you to have to think about. (0:09:57) Al: But what I do like is that each of the carts looks slightly different depending on the character. (0:10:04) Kev: Wow, that’s impressive. (0:10:06) Al: It’s not just like the base cart, the Mario cart, that if you’re Mario it’s red with the M on it. (0:10:10) Al: If you’re Luigi it’s green with the L on it. (0:10:14) Al: if you’re the cow, it’s grey with the cow. (0:10:16) Al: They put a lot of attention to detail in this game, a lot of effort. (0:10:18) Kev: - That’s all. (0:10:28) Kev: Wow, that’s impressive genuinely, like wow, that’s attention to detail. (0:10:38) Al: It’s really fun. Some things are going to take some getting used to like the controls are (0:10:44) Al: are obviously slightly different. (0:10:46) Al: The thing that’s knocking me off a lot is in eight and before, if you wanted to hold (0:10:54) Al: like a shell or banana behind you, you would have to hold down the fire button. Whereas now (0:10:58) Kev: Mm-hmm. Yeah. (0:11:02) Al: that happens by default. So as soon as you have it in the priority slot, it is behind you. (0:11:06) Kev: Okay, huh, I think. Okay. Sure, sure. I feel like at least one (0:11:09) Al: And then if you press it and hold it, it will just fire it. So I have spent a lot of time (0:11:17) Al: things because I was trying to have them behind me. But that’s just how you get used to it. (0:11:21) Al: And eventually you’ll stop doing that. But yeah. (0:11:25) Kev: other Mario Kart did that. But it’s not as common at the very (0:11:30) Al: possibly. Well, that’s the thing. Like, do I remember how things before 8 actually worked? (0:11:30) Kev: least, or regardless, it’s been what 10 years with our hard part (0:11:34) Kev: eight. (0:11:36) Kev: That’s how - that’s how video game historians - yeah, yeah. Now that’s fair. That’s how (0:11:39) Al: No, I do not. I’m not an idea. I don’t go back and play old Mario Kart all the time, right? (0:11:46) Al: That’s not my life. (0:11:50) Kev: video game historians chronicle things in the BMK8 era or the AMK8 era. But that’s (0:12:00) Kev: good stuff. Okay, how does - how does the free driving world… (0:12:04) Al: I haven’t done any of that yet. I’ve just been playing Grand Prix. I will say… (0:12:08) Kev: Mmm. Well, I mean, but you - you have between the phrases now, right? Like, that’s - you feel a (0:12:14) Al: So yeah, so I think no, is how I’ll say it. It is not like what I think Free Run will be at all. (0:12:15) Kev: taste of it. (0:12:26) Al: You’re not really driving between the courses. How it is, is yes you are driving, like you start (0:12:32) Al: Start on the finish line of the previous course. (0:12:35) Al: And then the first lap is to the starting line of the next course. (0:12:42) Al: And then this, and then you’ve got the second and third laps are on the course. (0:12:46) Al: It depends on what course it is. (0:12:47) Al: Like some of them are shorter, like baby park, and you actually have like then (0:12:51) Al: multiple laps around it, or a lot of them aren’t just like a single loop that you (0:12:56) Al: do a certain number of times. (0:12:57) Al: A lot of them are like the ones where you, you just have one long course that (0:13:01) Al: you do different sections of. (0:13:03) Al: It just depends on what it is. (0:13:05) Al: I am, I don’t really like it. (0:13:09) Al: I personally would just prefer the standard you’ve got your three courses (0:13:13) Al: and you do your three laps or however many laps. (0:13:16) Kev: » Sure, sure. (0:13:16) Al: Um, the driving between it just feels kind of tacked on and it almost feels (0:13:22) Al: like they wanted the open world thing. (0:13:24) Al: And sure, fine. (0:13:25) Al: I don’t, I I’ve not tried it yet, but I, I can imagine it’d be interesting. (0:13:30) Al: Um, but the all you must drive between the courses, the bit that is (0:13:35) Al: between the courses feels pretty either feels pretty generic and boring, or just (0:13:40) Al: feels like the previous course that you just finished and you’re like, I don’t (0:13:44) Al: understand why I’m still doing this course when I’m on the next course. (0:13:49) Al: And it doesn’t, the other, the other thing that I found a bit weird was it (0:13:52) Al: doesn’t start straight away. (0:13:55) Al: Like once you hit the finish line, you go into like, Oh, here’s the rankings. (0:13:59) Al: And then you have to start it again. (0:14:01) Al: And then because you’re starting again, you’re starting on the finish (0:14:04) Al: and it just feels like that’s a weird jarring thing. (0:14:08) Al: It’s like, Oh, you finished that race. (0:14:10) Al: Now let’s start the next race on this point. (0:14:13) Al: Like where you just finished, like it just, it feels like an idea that someone (0:14:17) Al: had, and then they went, yeah, let’s do that. (0:14:20) Al: But they never really did anything with it. (0:14:22) Al: And it almost would have felt more realistic or more interesting. (0:14:28) Al: If it just, the race hadn’t stopped at any point, or maybe if it, if you have. (0:14:35) Al: You have to wait for everyone else to get there, like, if you just like stayed in (0:14:40) Al: position at that point, and waited for everyone to catch up, but the fact that (0:14:41) Kev: Yeah, in that way, kind of– (0:14:46) Al: it goes like, Oh, now we’re going to like cut to this other screen, like they do in (0:14:50) Al: previous Mario carts, where you show the rankings, it almost defeats the purpose (0:14:54) Al: of then, then driving between the two courses. (0:14:57) Kev: Yeah, that’s so weird to me because, yeah, that doesn’t from the way it was described, like, that would have been, you know, what I would have thought, right? Like, you there, you know, you hit the finish line and then you just keep driving and maybe ranking is on the side or something. (0:14:57) Al: It’s like, well, what happened, what happened in that time? (0:15:00) Al: Because now I’m back on the finish line. (0:15:16) Al: 100% why I expected. And I guess the reason they don’t do that is they want everyone to catch up (0:15:19) Kev: That’s wild. (0:15:21) Al: so that you’re all starting at the same time for the next race. Sure, fine. But I feel like you (0:15:25) Kev: But, okay. (0:15:27) Kev: Yeah, but what’s the point? Like, that’s baffling to me. (0:15:28) Al: could have done that transition better, right? I don’t– I understand why they want something (0:15:34) Kev: Um… (0:15:37) Al: like this. It feels like it’s another mode, and I feel like they should have kept Grand Prix (0:15:41) Kev: Mm-hmm. (0:15:44) Al: as it was. And then this was like (0:15:45) Kev: Yeah. (0:15:47) Al: a new type of tour. A grand tour instead of a grand prix. I’m not saying this is bad, (0:15:48) Kev: Yeah, that’s what they should have done. Absolutely. Yeah, exactly. There you go. (0:15:56) Al: I’m saying I don’t like that this is instead of what we had before. (0:16:00) Kev: Right, right. I get that. Yeah, from what you’re describing, it doesn’t… (0:16:05) Kev: Yeah, it sounds like they fumbled that execution just a little bit. (0:16:09) Kev: And if you’re not here completely removing the standard Grand Prix for that, like, that’s a problem. That’s rough. (0:16:14) Al: Exactly. (0:16:16) Al: Exactly. (0:16:17) Al: Exactly. (0:16:17) Kev: Well, we’ll see. Like, I mean, I… I mean, I personally think we’re going to get DLCs that are just going to be standard Grand Prix-type modes. (0:16:19) Al: We will see. (0:16:30) Al: Interesting. I can’t see them not doing DLC for this. For two reasons, one, they did two sets of DLC for the previous game, and two… (0:16:31) Kev: Because… (0:16:35) Kev: Right, exactly, right? (0:16:40) Kev: Mm-hmm. And DLC for the remastered version of the game, that DLC. Yeah. (0:16:46) Al: Well, yeah, that was the second one. But anyway, secondly, it doesn’t feel like there’s enough races, because you have, like, eight. (0:16:56) Al: And it doesn’t feel like (0:17:00) Al: enough to me. I’m not regretting buying the game, especially because I got it in (0:17:01) Kev: Not anymore (0:17:05) Kev: Yeah (0:17:06) Al: the bundle, right? But I totally get why people are like, Oh, that feels like a lot (0:17:10) Al: of money for eight, eight grand prix. Especially when like, the preview, like, I don’t, I’m (0:17:18) Al: not expecting it necessarily will be free DLC. And obviously people complain about that, (0:17:23) Al: right? They’re like, Oh, you’re charging us $80 and then you’re also charging us more (0:17:24) Kev: Yeah. Yeah, yeah. Sure. Yeah, yeah, that’s what I suspect too. (0:17:27) Al: courses. But I can (0:17:30) Al: see the DLC being reasonably cheap, and it’s just like $10 or whatever, right? (0:17:36) Al: But it just, yeah, eight just feels, eight isn’t even as many as Mario Kart 8 Deluxe had. Eight (0:17:42) Al: Deluxe had 10. And so eight had eight, of course. Mario Kart 8 had eight courses, and then they (0:17:44) Kev: Yeah, yeah (0:17:48) Kev: Yeah (0:17:51) Al: added on eight grumpries, sorry, and then they added on two, I think, for DLC initially. And then that (0:17:56) Kev: - DLC, that’s correct. (0:17:57) Kev: - Yeah. (0:17:57) Al: That was all bundled together as Mario Kart 8 delivered. (0:18:00) Al: So Mario Kart 8 Deluxe had 10 and then they doubled in the other DLC, yeah. (0:18:00) Kev: - And then they doubled the number. (0:18:05) Al: So it just feels a little bit meh that we’re not even, we’ve not even got as many races as Mario Kart 8 Deluxe. (0:18:12) Kev: Yeah. Yeah, that’s fair, right? Like it’s, I think the pain point is just this, the way you’ve described how they fumbled their new Grand Prix version, right? Because like I could, I could live with eight cups or whatever, if it was the standard Grand Prix that, you know, you could just do ad nauseam like, you know, other Mario karts and it’d be fine. (0:18:12) Al: And then this is more expensive. (0:18:15) Al: None of that, none of that feels good. (0:18:43) Kev: But if you’re replacing that and given something that feels a little worse or a little awkward, yeah, it’s going to be rough. (0:18:51) Al: And let me get and let me point out the courses are really good. (0:18:55) Kev: Sure. Yeah. Are there any, any new ones you’re fond of that you’ve seen so far? (0:18:57) Al: And like. (0:19:02) Al: The the one I particularly like, obviously, I’ve not done them all. (0:19:06) Al: And I’ve not done them all yet, but the one that I’m particularly (0:19:10) Al: enjoying is the Donkey Kong one, I can’t remember what it’s called. (0:19:12) Kev: hmm is uh I don’t know which one because there’s obviously been a handful or if it’s a new one but uh okay (0:19:18) Al: Yeah, let me check. (0:19:20) Al: I think it’s a new one. (0:19:21) Al: And that I think is really fun. (0:19:25) Kev: oh yeah they saw they showed that one in the trailer first yeah that one looked cool (0:19:32) Al: You’re essentially it’s one of the ones that’s not like laps. (0:19:35) Al: It’s one specific course and you end at the end. (0:19:39) Al: And what I really like it is you’re essentially going through a Donkey Kong level, right? (0:19:44) Al: Like you’re going up this course and then at the end at the top is a robotic Donkey (0:19:46) Kev: Really? That’s cool. (0:19:51) Al: Kong, throwing barrels down at you. (0:19:53) Kev: Oh, that’s so cool. (0:19:55) Al: So I really like that and there’s like lots of stuff to avoid and there’s bouncy pads (0:20:01) Al: and stuff like that. (0:20:03) Kev: That’s so cool (0:20:06) Kev: And I can’t wait to check that out (0:20:08) Kev: But I mean, obviously we’re nitpicking but still Mario Kart, right? Like it’s still the overall good (0:20:12) Al: Yeah, I don’t regret it. I obviously want the bundle, but if I paid full price for this, (0:20:18) Al: I still wouldn’t be regretting it. It is still really good fun and it’s still going to sell (0:20:20) Kev: Yeah, yeah. Oh, absolutely. And cow is playable. Yep. Wait, really? That’s hilarious. That’s incredible. (0:20:22) Al: like bonkers. But yeah, I mean, and Caro is one of the best characters to actually play (0:20:30) Al: as. It’s one of the meta characters. It is, yeah. So yeah, I’m enjoying it. I get why (0:20:37) Kev: Oh. Oh, yeah. Yeah, sure. Mm-hmm. Well, that’ll be– that’s awesome. (0:20:42) Al: people might be frustrated with it and I haven’t tried everything in it yet, so I guess (0:20:47) Al: we’ll see. (0:20:50) Kev: Can’t wait to hear more people. I haven’t heard much about it, (0:20:54) Kev: but I’m obviously interested in the free roam mode or whatever. But good stuff. (0:21:04) Kev: How was vacation world not– how was touching grass? (0:21:07) Al: Yeah, I wasn’t really on holiday. I was still working. In fact, I was working more than (0:21:12) Kev: Oh, were you? (0:21:13) Al: I normally do. I was just doing it in a different place. But I didn’t have my kids, so it was (0:21:15) Kev: Oh, that was me this week, too. (0:21:21) Al: relaxing in some way. No, I had fun. It was a little bit frustrating on the Thursday at (0:21:21) Kev: Mm-hmm. (0:21:27) Al: the end to be like, “Everyone’s getting their Switch too, and mine’s at home. I just can’t (0:21:30) Al: get it.” But it was only two days. It was only two days, yeah. But it wasn’t even (0:21:30) Kev: mmm your squid word and patrick and sponger outside (0:21:37) Al: like it feels worse than the people who just weren’t getting it, I feel, right? Because (0:21:42) Kev: yeah yeah yeah yeah (0:21:42) Al: you’re like, “Oh yeah, that’s annoying, and I don’t have it, and I feel like I’m missing (0:21:46) Al: out.” But I was like, “I have paid money, and I have had one delivered to me. It’s just (0:21:51) Kev: I shouldn’t be missing out (0:21:52) Al: I am not where it is.” (0:21:55) Kev: oh there yeah I can see that that’s funny yeah obviously I haven’t gotten my (0:22:00) Kev: i’ll probably have or well not mine i’m getting one for calvin next week is a little late birthday (0:22:05) Kev: present um so i’ll be able to join the ranks of people driving his cow and talking about it (0:22:16) Kev: 24 racers that’s insane (0:22:16) Al: um it is and it does it does mean that you like especially the there’s a lot of kind of I think (0:22:24) Al: they might need to do some rebalancing in terms of how things work especially like the rubber (0:22:28) Al: banding and stuff like that because like if you don’t if you if you don’t get up to first place (0:22:30) Kev: Oh, yeah (0:22:33) Al: quickly you’re probably not going to stay there uh um the the middle just feels absolutely insane (0:22:36) Kev: Oh, that’s good. Oh, that’s good stuff. I (0:22:41) Al: just now. So, yeah. (0:22:43) Kev: Can’t you know back in back in the old days there are eight racers (0:22:55) Kev: It’s crazy to think like there are some chunks with that many characters (0:22:59) Al: You have to have two whole pages to view everyone. (0:23:00) Kev: in a race (0:23:03) Kev: The rankings, oh my goodness. Oh, that’s incredible. Oh (0:23:10) Kev: Good time (0:23:12) Al: The other thing I’ve tried out on my Switch 2 is Pokemon Violet, and let me tell you, (0:23:18) Al: obviously if you didn’t like the game before, you’re not going to like the game suddenly (0:23:20) Kev: Right, it doesn’t fix a lot of the core design issues, but yeah. (0:23:21) Al: now that it’s running at a decent speed. (0:23:24) Al: Exactly, it’s still the same game, but my word is incredible. (0:23:29) Al: If you like the game, it is an incredible upgrade, just so good. (0:23:36) Kev: - Mm-hmm, but yeah, yeah, I’ll sit. (0:23:41) Al: It drives me insane whenever I see anyone talking about this and people will reply and (0:23:45) Al: be like, “Oh, it’s $500 to get the game how it should have been.” (0:23:49) Al: I don’t shut up. (0:23:50) Al: I don’t care. (0:23:51) Al: It doesn’t matter. (0:23:52) Al: Yeah, you don’t like it. (0:23:53) Al: Don’t play it. (0:23:54) Al: Don’t buy this. (0:23:55) Al: Shut up, right? (0:23:56) Al: Let me enjoy the fact that this game now runs incredibly. (0:23:59) Al: And you know what I’m most excited for with this is how well I think the new game’s going (0:24:05) Al: to run. (0:24:06) Al: Because there’s no way it will run worse than this, right? (0:24:10) Kev: Well, well. (0:24:10) Al: Because well, no, no, no, let me, let me, let me. (0:24:13) Al: So my point is, right, like it is a clearly a much more small and focused world, right? (0:24:19) Al: And one of the big issues of this game was the fact that the world is like all loaded (0:24:23) Al: at once. (0:24:24) Kev: Oh, oh you’re talking about ZA. I thought you meant yeah. Okay. Oh no. Yeah. Yes (0:24:25) Al: Yeah, yeah. Oh, no, I’m not even thinking about that. (0:24:29) Al: just now. Not even thinking about that just now. (0:24:30) Kev: Yeah, ZA is gonna be great. Yeah. Sure sure sure. Yeah, that’s fine (0:24:34) Al: And so if this game runs this well, like surely that game will run just as well. And (0:24:40) Al: it’s going to be so good. And I think it looks, it looks better, right? Like a lot of the (0:24:45) Al: thing about this game is that it just looks bland and meh. And yeah, the character models (0:24:46) Kev: Mm-hmm. Yeah, absolutely. (0:24:51) Al: don’t look amazing in the new game, but I don’t really care about that, right? Like everything (0:24:55) Al: else in my opinion looks a lot nicer, kind of like the, you know, the (0:24:59) Al: bright colours in the night. I think the night time in particular is going to look really good in that game, especially on (0:25:04) Kev: I agree. Yeah, that is nice, right? Because, like, okay, obviously, we all know I’m unknown, (0:25:12) Kev: Scarlet Violet, Disparage or Dissenter, whatever you want to call it, right? I’m critical. (0:25:16) Al: For fair reasons, I’ve like, I’ve not, I’ve never, I’ve never said that your reasons are not the totally fair reasons. (0:25:18) Kev: Just a little bit critical. Like you said, yeah. Yeah, yeah, yeah. And, like, you know, there’s a lot of design choices. (0:25:30) Kev: Design Choices. (0:25:32) Kev: I don’t like other people who I like. (0:25:34) Kev: It’s not fixing those issues, but like I think just how poorly it ran. (0:25:44) Kev: You know that like I’m an Nintendo fan. (0:25:46) Kev: I’m a Pokemon fan. (0:25:48) Kev: I don’t care about technical stuff, generally speaking, right? (0:25:52) Kev: But like it was just so bad that even even someone like me, it felt embarrassing. (0:25:58) Kev: Like it was rough. (0:26:00) Kev: So it’s nice to have at least that improved. (0:26:01) Al: No one, no one defends it. Right? Like with, with other, with other games, like Legends, (0:26:08) Al: like some of us are like, actually, I like how it looks, right? Like I, you know, I don’t, (0:26:10) Kev: Yeah (0:26:12) Al: I think that a lot of that is down to taste, but with, with the performance issues in this (0:26:14) Kev: Sure (0:26:17) Al: game, it was just embarrassing. Nobody justified it. And if anybody even tried to, you’d be (0:26:19) Kev: It would nope, yeah, yeah (0:26:22) Al: like, come on, like let’s be real here. You can like the game and still admit how terrible (0:26:28) Al: the performances. Whereas now, it’s just… (0:26:29) Kev: Yep (0:26:33) Kev: Yeah, it’s crazy I’ve seen clips online it’s wild the difference (0:26:38) Kev: I genuinely did. (0:26:42) Kev: I did not think it would upgrade that much. (0:26:44) Al: Yeah. And that’s handheld as well, not even docked. In handheld, it feels incredible. (0:26:47) Kev: That’s crazy. (0:26:52) Kev: Important question. (0:26:55) Kev: Have you tried the raids? (0:26:57) Kev: Because that was the… (0:26:57) Al: I have not. Yeah, I’m not convinced it’s going to make a massive difference to raids, because (0:26:59) Kev: Okay, ‘cause that’s… (0:27:00) Kev: I mean, it’s great the world runs right now, (0:27:02) Kev: but the raids, like… (0:27:05) Kev: Oh. (0:27:08) Al: I think a lot of the issue with raids was the internet communication. But I don’t tend (0:27:12) Kev: Yeah, probably, but I was curious it’s like (0:27:17) Al: to do raids a huge amount. I do them when there’s a seven star out, if possible. If (0:27:20) Kev: Yeah (0:27:21) Al: possible I do them as a solo build, so I don’t have to deal with other people. (0:27:23) Kev: Mm-hmm, I yeah. No, that’s fair (0:27:28) Kev: But yeah, that’s uh (0:27:30) Kev: Because if raids were good like I genuinely might be tempted (0:27:35) Kev: Consider another playthrough to give it a second chance on switch do but anyways, not that I’ll have one for a while, but (0:27:42) Al: Well, we’ll see, we’ll see. (0:27:42) Kev: Anyways, that’s good stuff (0:27:46) Kev: that (0:27:47) Kev: that’s nice and (0:27:49) Kev: Yeah, good on you Pokemon team for putting the effort to make that happen (0:27:54) Al: Yeah, I clearly, like, I wonder whether they’d been working on this before the game came (0:28:00) Al: out or whether this is in reaction to the game coming out and being terrible. Because (0:28:04) Kev: Yeah. (0:28:05) Al: they did tell us, like, oh, we hear you and we understand. And the question is, was that (0:28:11) Al: the point where they go, oh, we can’t just, like, let this go. Like, this is something (0:28:16) Al: we actually need to deal with. And then, obviously, they’ve gone, like, decision made. Do we try (0:28:21) Al: Try it our best to make it work as well on the switch, or do we just… (0:28:24) Kev: Mm-hmm (0:28:24) Al: take all of the nonsense that we’re going to get for the next two and a half years, (0:28:28) Al: and then throw it all on the switch too, and hope that we gain back the positives for that. (0:28:35) Al: I wouldn’t be surprised if that was the case, right? That is a decent… That timeline works, (0:28:38) Kev: Yeah, yeah, absolutely. (0:28:43) Al: that’s more than two years. I could absolutely see that they hadn’t even considered this (0:28:45) Kev: Mm hmm. (0:28:48) Al: until the reception was so bad, and then they’ve gone, “You know what? We do need to deal with (0:28:52) Kev: Yeah, also (0:28:52) Al: this and they had a small team dealing (0:28:54) Al: with that for the last couple of years. (0:28:56) Kev: Sure, I’ll I’ll you know, I’ll say that they probably (0:29:02) Kev: Whenever they found out switch to upgrades we’re gonna have which I imagined was relatively early, you know, I (0:29:08) Kev: Imagine they were planning one for scarlet violent (0:29:10) Kev: I don’t see a version where they weren’t gonna do that (0:29:12) Kev: What I don’t think is I don’t think they were gonna put in the effort they did for this because that I think was reactionary (0:29:20) Kev: Because I think they wanted to (0:29:22) Kev: You know try to clean up their act if you know if it had come out (0:29:27) Kev: Not as good or you know if the original game might come out better (0:29:32) Kev: I don’t think it would have been this huge of a jump because they probably just (0:29:32) Al: Well, yeah, yeah. I mean, because it wouldn’t be better. I don’t know. Yeah. I do feel like (0:29:37) Kev: You know, then yeah. Well, yeah. Well, that’s true, but they wouldn’t put the effort, you know what I mean (0:29:43) Al: I do think a lot of this is like, we need to make sure people actually buy our next (0:29:47) Al: game. Let’s show them that we can actually make a good game or a smooth enough. Okay. (0:29:47) Kev: Yeah, yeah (0:29:52) Kev: Yeah (0:29:53) Al: A well performing game. And, and I think that’s probably has done a lot to improve people’s (0:29:59) Kev: Yeah (0:30:00) Al: view on things, right? (0:30:02) Kev: Yeah (0:30:02) Al: People who were, you were probably worried about the next game, right? (0:30:05) Kev: Yeah, well hey, you know like I make all the jokes about you know, we could the you know, then Gen 10 could fail (0:30:12) Kev: or you know or whatever, you know, but (0:30:15) Kev: But maybe this is actually a sign that they’re actually trying to (0:30:19) Kev: They’re gonna try to double down or you know (0:30:23) Kev: put in the effort to make sure it really comes out. (0:30:25) Kev: Um yeah but okay good stuff that’s that’s really nice to know the power of the switch too. (0:30:33) Al: it’s good fun. All right, we have one piece of news I want to talk about before we just (0:30:40) Al: go through the wholesome direct stuff that we want to talk about. Snacko, Snacko decided (0:30:42) Kev: All right, what is it? (0:30:43) Kev: What is it? (0:30:46) Kev: That’s the cat game. (0:30:46) Al: that just after we released our last episode two weeks ago, they decided they were going (0:30:54) Al: going to release their 1.0, just shadow drop it. (0:30:56) Kev: That’s correct. That’s how this works in this gig, podcast world. Things happen as soon as (0:31:07) Kev: you take a break. That’s good. (0:31:08) Al: And I’m not even joking. This was a legitimate shadow drop. Like I saw the Steam news about (0:31:16) Al: Snacko 1.0 and I’m like, hold up, wait a minute. Did I miss something? And then I looked through (0:31:19) Kev: Tempting you. (0:31:21) Al: everything and nope, I did not miss anything. This was just surprise. Here you go. Here’s (0:31:27) Al: the new, here’s 1.0. So there we go. Snacko 1.0. It’s probably finally time for me to (0:31:35) Kev: Probably. I’m just looking at it, it looks nice. Yeah, that’s a, they’re little like pixely, (0:31:45) Kev: 2D, 3D thing, it looks nice, and the cat’s very cute. Yeah, good for you, Snaggo. You made it to (0:31:52) Kev: 1.0, like, that’s always a genuine cause for celebration, assuming it’s a real 1.0, (0:31:58) Kev: and not one of those 1.0s, yeah, it’s kind of 1.0, but not really, because we still have a whole (0:32:02) Kev: a whole bunch of other stuff that didn’t make it in yet. (0:32:04) Al: Yeah, I think they’ve got more updates coming, but it feels like it looks like it’s extra stuff. (0:32:09) Al: But having said that, I haven’t played through it, so I don’t know. (0:32:11) Kev: Yeah. (0:32:12) Kev: Sure, sure, yeah, yeah, I know. (0:32:14) Kev: But I’m just saying, we all know those games out there (0:32:17) Kev: that at 1.0 really should not have been at 1.0. (0:32:18) Al: Yep. Yep, yep, yep, yep, we do, we do. (0:32:23) Kev: But– but– yeah. (0:32:24) Al: It doesn’t feel, from what I know about the game and the developers, (0:32:28) Al: it doesn’t feel like something they would do. (0:32:30) Al: I don’t feel like they would just go, “Here we go.” (0:32:30) Kev: Yeah, from what– yeah, like, I also agree. (0:32:34) Kev: - Yeah, I agree. (0:32:35) Kev: Very cute game, always has been cute, still cute. (0:32:40) Kev: I might be interested in, oh, there’s a demo. (0:32:42) Kev: I might, I’ll download that demo at the very least. (0:32:44) Kev: Good for you, Snacko. (0:32:46) Al: All right, let’s talk about the Wholesome Direct then. (0:32:49) Kev: Okay, okay. (0:32:51) Kev: Before we get into, because obviously we got our list, (0:32:54) Kev: I want to comment on the presentation, (0:32:56) Kev: ‘cause man, an hour straight of wholesome and cozy, (0:33:03) Kev: Oh, it’s a little it’s. (0:33:05) Kev: A little much and you know, obviously that’s the nature of the beast, but you know, I’m just look, I don’t know how big wholesome games their operation is right and and and they’re they’re trying right like they highlight so many streamers or you know, content creators or whatever and oh good for you, you know, little spotlight on these guys, but you know, maybe, maybe just just put a little more into that, right? (0:33:06) Al: - Yeah. (0:33:32) Kev: Every, I can’t just, I’m not. (0:33:35) Kev: I’m not blaming any one streamer because they, but they all just happened to have the same, you know, just palette color palette swap backgrounds of a shelf with plushies and some plants. (0:33:46) Al: Yeah, yeah, I definitely found that as well. The other thing that I found was like everybody (0:33:50) Al: talks in this calm voice. Yeah, exactly. It’s like cosy games, right? First of all, it’s (0:33:54) Kev: - ASMR? (0:33:55) Kev: - Yup. (0:34:00) Al: not cosy games. It’s wholesome direct, right? The whole point was it’s like we want a place (0:34:03) Kev: - Yeah, huh? (0:34:05) Al: to show a bunch of games that are not just shooting zombies, right? And that is a totally (0:34:10) Kev: Yeah, yeah. (0:34:11) Al: fair thing and that’s why I like it and it doesn’t that doesn’t (0:34:14) Kev: Yeah. (0:34:16) Al: have to mean calm and quiet and trying to send you to sleep which is I definitely felt like it was I don’t know whether it’s always been like this and I’m just getting annoyed with it or whether it’s getting more like this but yeah I was absolutely the same every streamer was the exact same voice and background and I also think that there was a little bit weird and like having a different streamer to introduce every single game felt a bit weird (0:34:33) Kev: » Yeah. (0:34:46) Al: in the every time there was a streamer on they were like here’s my name here’s my channel here’s what I do and it was all the same as well it’s like oh we do everything cozy and you’re like oh my word like yes you are just the exact same as all the other ones we’ve just seen like I don’t it was yeah I agree I’m glad you felt the same because it was just too much for me (0:34:52) Kev: Yeah. Yeah. Yeah. Yep. Yeah. And again, and yeah, and again, I’m not blaming any individual (0:35:09) Kev: streamer because I’m sure they got their prompt and they do their thing and that’s why. But (0:35:13) Kev: when, you know, the wholesome gang people, when they were putting, cutting, pasting all (0:35:16) Kev: this together, somebody should have said, you know what, this might be a little much. (0:35:20) Al: You get, it’s the same, it’s the same with everything, right? Like it’s when, when you (0:35:23) Kev: Yeah. Yeah. Yeah. Yeah. Yes. (0:35:24) Al: watch a Nintendo direct and you have the two hosts who make the same terrible jokes after (0:35:30) Al: every single game, you get annoyed about that. And when you have the Xbox showcase and like (0:35:35) Al: half of them are shooting zombies in the face, it’s the same thing again. It’s just like, (0:35:38) Kev: - Mm-hmm. (0:35:39) Al: why are all these games the same? And, and why is the presentation so long? And so like, (0:35:46) Al: I think maybe we need to spread these things out a little bit more in the year, right? Like (0:35:51) Al: June, for releasing game information, do we really need to? (0:35:55) Kev: Yeah, yeah (0:35:59) Kev: Yeah, I agree or or you know what I’m trying to look up a year (0:36:06) Al: It’s 2025. (0:36:08) Kev: Yeah, not our year I’m I’m trying to look to the the highest (0:36:13) Kev: The high bar of video game presentations at 2014. That’s what it was the Nintendo (0:36:20) Kev: 2014 e3 presentation. That’s the one where we had a (0:36:25) Kev: and Reggie fighting (0:36:27) Kev: With their DBZ fight with the amiibo humor that that one (0:36:27) Al: Mm hmm. Yeah. (0:36:32) Kev: Obviously not every company is gonna be able to produce goofy bits like that or whatever (0:36:36) Kev: But you know that the point is they tried right? They they put a little a little effort into the presentation (0:36:44) Kev: And so, you know, it’d be nice right? What’s crazy to me is some of these bits were like the streamers introducing game (0:36:49) Kev: Didn’t even mention the game (0:36:51) Kev: They just said he was a world premiere (0:36:52) Al: yeah yeah well there is that I i don’t know I also think like the live ones are really (0:36:55) Kev: But anyways, I digress (0:36:59) Al: annoying as well right did you watch the friday’s summer game fest it was just really it was really (0:37:01) Kev: Mm-hmm (0:37:03) Kev: No, I haven’t watched any other I’ve just seen the the bids oh (0:37:08) Al: awkward I didn’t like it and like there’s something about jeff keeley that like i’m not saying he (0:37:10) Kev: Yeah (0:37:14) Al: doesn’t like games i’m sure he does i’m sure he does like games but the way he presents himself (0:37:20) Al: is corporate students. (0:37:21) Kev: Uh-huh, yep, that’s correct. (0:37:22) Al: And I can’t take him seriously and it’s like when there was a point where he was like oh (0:37:29) Al: something some game was shown and he was like wow looks great and he moved on to the next thing (0:37:34) Kev: Yeah. Yeah. I think that’s kind of underlying the point, right? You want to get somebody (0:37:35) Al: and I’m like you did not sound sincere there, what are you on about? (0:37:43) Kev: who’s sincere about the presentation or whatever is being presented, right? Yes. Yeah. Yeah. (0:37:46) Al: Which Reggie did well. That was his thing. Like, he was a corporate guy and we all knew that, (0:37:52) Al: and we all knew that he would probably sell us if he could. But you also got that he cared, (0:37:55) Kev: Yeah. Yeah. Yeah. Right. (0:37:58) Al: and I don’t know whether that was real or not, but you definitely believed that he cared. (0:38:04) Kev: I mean, I think he cared, but maybe that’s just part of the whole thing he did. I don’t (0:38:09) Kev: know, but he, like the important thing is he made us believe he cared, right? He could (0:38:13) Kev: talk about his games. Like it sounded like someone who played the game or knew of the (0:38:17) Kev: game to whatever degree. And yeah, you’re right. Like that’s what we need. We just need (0:38:23) Kev: people who know, who care, who are sincere. Like they’ll, even if it’s, you know, just (0:38:29) Kev: some of a blurb, you can feel that, right? So the point to one. (0:38:34) Kev: Well, long story short, wild. I forget what the new one is. Wildflowers people call me. (0:38:40) Kev: I’ll do the blurb for your next one. I’ll do it. All right. Let’s get into it. (0:38:42) Al: Alright, let’s talk about some games then. I don’t know if you’ve got anything else that (0:38:49) Al: you want to talk about other than the stuff that’s in this list, because I think, but (0:38:52) Kev: OK, there’s– here, let me see if I can find a– (0:38:53) Al: I think this is all the Cottagecore related stuff in my list. Let’s go, let’s go with (0:39:01) Kev: just go to– I’ll be looking up another list. (0:39:04) Al: it. So we started off with Story of Seasons Grand Bazaar. No new real information, but (0:39:10) Al: There was a new trailer with some. (0:39:12) Al: Uh, bits and pieces and, uh, I’m going to be honest. (0:39:15) Al: I’m really excited about this game. (0:39:16) Al: I think I’m, I’ve, I never played the original obviously. (0:39:19) Al: Um, and it does things a bit differently. (0:39:20) Kev: Yeah, it looks it looks good. I’ll say that. It looks like it has that, you know, Nintendo (0:39:21) Al: Um, so I’m excited to play it. (0:39:32) Kev: C.Lo quality story of seasons quality that they do. It looks good. I’ll say that. Yeah. (0:39:32) Al: Next one that I wanted to talk about was gourdlets together. So it’s a new gourdlets game. It’s (0:39:44) Al: a multiplayer gourdlets game. Which I feel like is a fun thing to add into a gourdlets (0:39:50) Al: game. I guess the question is, does this feel like it should have been a separate game or (0:39:55) Al: should it have been an update to gourdlets? I don’t know, but it is what it is. I guess (0:39:57) Kev: another mode. I don’t either. Yeah, yeah, yeah, it’s true. Well, I could have seen that even (0:40:02) Al: it’s cheap. It feels a bit selfish to ask for anything more. (0:40:16) Kev: more paid DLC by that point with the difference. But yeah, I guess so. I don’t know. It’s not (0:40:22) Kev: appealing to me, like, I don’t know, I’m just not feeling it, but it’s cool. (0:40:27) Kev: It’s cool to see them, you know, wanting to do this. (0:40:30) Al: Yeah, it also feels, I think it feels much, it looks like it’s much more character-based (0:40:36) Al: rather than obviously the girdlets was design-based, like management style, whereas this, I think, (0:40:43) Al: looks like you’re controlling a character because it’s the multiplayer aspect. So I’m (0:40:49) Al: thinking that might vibe with me more than the previous one. (0:40:52) Kev: Yeah. No, I can see that. That’s fair. (0:40:56) Al: we got something that you’ll be interested in, Luma Island, the (0:41:00) Kev: Well, you know what I do like pirates you’re right about that (0:41:06) Al: Well you played. Did you not play Luma Island? Am I misremembering? (0:41:06) Kev: It looks I didn’t play them island. No, that wasn’t me (0:41:10) Al: Oh, I know Johnny did, but I thought you had done as well. Oh well. (0:41:13) Kev: No, I don’t think no that was me but I do like pirates (0:41:15) Al: Well the Luma Island pirate update is coming out on the 20th of June. So we had, (0:41:19) Al: we already knew about the pirate update, but now we know that it’s coming out next week. (0:41:26) Kev: you go. It’s pretty looking, I guess. I like pirates, I don’t know. Okay, like, you know, (0:41:32) Al: We got a new trailer for tales of the shire as well. (0:41:38) Kev: in the past week, I actually watched the Lord of the Rings trilogy. And like, dang, man, (0:41:44) Kev: what a what a legacy you have to live up to. Okay, first off, did we have a date? Because (0:41:54) Kev: We finally got a date. (0:41:55) Al: We did. We did have a date when when they delayed it from March, they gave us a date of that point. So yeah, this is this is still what we were expecting. (0:41:56) Kev: I’m kidding. Okay. Okay. Well, that’s soon. It looks kind of like where it was at. I don’t (0:42:07) Kev: know what to say. I’m pretty sure the game is clear what it’s going to be. And as I watched (0:42:16) Kev: The Lord of the Rings and looking at this trailer, I’m thinking, “I don’t know if this (0:42:21) Kev: is the one for me. I’m not the one who wants to live in a hobbit. I want to hang out with (0:42:26) Kev: you.” That’s what I want to do in Middle Earth. (0:42:28) Al: Yeah. I’m a bit the same. I just, I don’t know what it is about this game that’s not (0:42:36) Al: grabbing me because A Lord of the Rings, Shire based culture game should be something that (0:42:42) Al: I would love, but I just, I don’t know. There’s just, it’s not grabbed me in anything other (0:42:48) Al: than the concept since it was announced. (0:42:48) Kev: yeah yeah that’s the hard part right is the concept gonna be better than the game maybe (0:42:57) Kev: uh that’s that’s you know that’s tough it like I said it’s when you put the lord of the rings (0:43:03) Kev: name on the box you have made things so much harder for yourself because that’s a lot of (0:43:08) Kev: expectations on now um but we’ll see maybe when it comes on it’s actually incredible I don’t know (0:43:16) Kev: Gandalf looked very kawaii, I’ll give him that. (0:43:18) Kev: They give us little ubu Gandalf. (0:43:21) Al: “I think it’s the character models that really confuse me. It’s not that I hate how they look, (0:43:27) Kev: Yeah, they do feel a little weird. (0:43:28) Al: I just… I don’t know. It’s so hard to explain.” (0:43:33) Kev: Yeah, no, I know exactly what you mean. (0:43:35) Kev: It’s something– it’s just a little je ne sais quoi. (0:43:40) Kev: I agree. (0:43:42) Al: Not normally used in a positive frame, not a negative frame, but fair enough. (0:43:42) Kev: But yeah. (0:43:49) Kev: But we’ll see. (0:43:50) Kev: It’s coming out soon. (0:43:51) Kev: And maybe it’ll surprise us still. (0:43:56) Al: Next, we had a new game, Linked Banner of the Spark. Build a bright new world alongside (0:44:01) Kev: oh my goodness this game (0:44:05) Al: a band of rescued robot buddies in this colourful action RPG, battle waves of enemies in solo (0:44:10) Al: or co-op, then return home and use your parts to craft a thriving town, assemble your crew, (0:44:15) Al: and grow stronger with each new adventure. I mean, this is basically like robot cult (0:44:19) Al: of the lamb, right? Go out and get stuff, and then save some creatures, and then come (0:44:24) Al: back and build a town. (0:44:27) Al: Kotlin did it really well, so if it implements it well, I think this could be really good. (0:44:32) Kev: It looks so good to me. (0:44:34) Kev: Like, oh man, ‘cause I’ve never called credit (0:44:40) Kev: within the trailer show. (0:44:41) Kev: There’s still like some gardening (0:44:42) Kev: or something like that, I think. (0:44:43) Al: There’s definitely farming, I’m seeing a farming plot. (0:44:43) Kev: But either, yeah, yeah, yeah, yeah. (0:44:47) Al: It doesn’t look like it’s a big thing, it looks like it’s relatively small, but it is (0:44:53) Kev: But like, it does it great. (0:44:56) Kev: ‘Cause you have that and you have, you know, (0:44:57) Kev: you’re throwing robots in there. (0:44:58) Kev: Well, you know, that can be a different number of ways, (0:45:01) Kev: but the robot portion of it. (0:45:02) Kev: It looks sick, like you have a lot of knife hands like there’s some that look kind of threatening or genuinely actiony. (0:45:09) Kev: Um, there’s robot fish. That’s kind of fun. Um, I’m excited about this one. This one is high up on my list. It looks great. Um, the gameplay looks like what I want to the world’s colorful. I can’t wait. I’m so excited for this one. (0:45:26) Al: Yeah, I agree. Looks really fun. (0:45:28) Kev: All right, what’s next that’s not linked and thusly not as high on my list. (0:45:32) Kev: Oh well that blew up in my face because I forgot no this one is high up on my list too. (0:45:32) Al: Milano Milano’s odd collection or job collection. (0:45:43) Al: This one is, I think, PlayStation style is what they’re going. (0:45:48) Al: They’re calling it PlayStation one style. (0:45:48) Kev: Is (0:45:53) Al: It’s. (0:45:55) Kev: You okay, you g

Vision ProFiles
WWDC Vision Pro Announcements

Vision ProFiles

Play Episode Listen Later Jun 10, 2025 65:48


Marty, Eric, Dave, and Daniel talk about today's announcements at WWDC regarding new additions to VisionOS 26 Vision OS 26 – Headline FeaturesvisionOS 26 announced with spatial widgets, all-new Personas, morehttps://9to5mac.com/2025/06/09/visionos-26-announced-with-spatial-widgets-all-new-personas-more/ visionOS 26 introduces powerful new spatial experiences for Apple Vision Prohttps://www.apple.com/newsroom/2025/06/visionos-26-introduces-powerful-new-spatial-experiences-for-apple-vision-pro/ Spatial Photos on Vision Pro Are Getting a Volumetric Uparade for Greater Immersionhttps://techcrunch.com/2025/06/09/from-spatial-widgets-to-realistic-personas-all-the-visionos-updates-apple-announced-at-wwdc/ Apple Officially Announced visionOS 26 With Eye Scrolling, Spatial Widgets, Expanded Shared Spatial Experiences, and Morehttps://www.macobserver.com/tips/round-ups/apple-officially-announced-visionos-26-with-eye-scrolling-spatial-widgets-expanded-shared-spatial-experiences-and-more/ Spatial Widgets: Persistent and customizable in 3D space; weather, clock, music, and third-party support.Vision Pro's Next Big Update Will Add Anchored Widgets That Live Around Your Househttps://www.roadtovr.com/visionos-26-anchored-widgets-spatial-vision-pro/ Spatial Scenes in Photos: Create immersive 3D depth from 2D photos using AI.https://www.roadtovr.com/apple-vision-pro-volumetric-spatial-photos-visionos-26/ Spatial Browsing: Stripped-down articles + lifelike embedded photos; 3D objects in websites.Personas 2.0: Dramatically improved realism—hair, lashes, skin; still private/on-device.Apple overhauls Vision Pro Personas feature, now with much higher-quality 3D avatarshttps://9to5mac.com/2025/06/09/apple-vision-pro-3d-spatial-personas-upgraded/ Vision Pro is Getting a Major Visual Upgrade to Its 'Persona' Avatarshttps://www.roadtovr.com/vision-pro-persona-avatar-upgrade-visionos-26/ Shared Spatial Experiences: Two people can interact with the same Vision Pro app/content (e.g., watch a movie or collaborate).Enterprise Enhancements:Vision Pro Update to Finally Let Developers Make Co-located AR Experienceshttps://www.roadtovr.com/vision-pro-visionos-26-co-located-ar/ Guest Mode with saved settings from iPhoneProtected Content API: “For your eyes only” securityInput & Accessories:Logitech MX Stylus for 3D drawing - coming later this year through Apple and LogitechLogitech Muse VR stylus for Apple Vision Pro allows designers to measure preciselyhttps://appleinsider.com/articles/25/06/09/logitech-muse-vr-stylus-for-apple-vision-pro-allows-designers-to-measure-precisely-in-3d INTRODUCING LOGITECH MUSE FOR APPLE VISION PROhttps://ir.logitech.com/press-releases/press-release-details/2025/Introducing-Logitech-Muse-for-Apple-Vision-Pro/default.aspx PlayStation VR2 controller supportPlayStation VR2 controller support comes to Apple Vision Pro with visionOS 26https://appleinsider.com/articles/25/06/09/playstation-vr2-controller-support-comes-to-apple-vision-pro-with-visionos-26Vision Pro is Getting Official Support for PSVR 2 Motion Controllers and New Logitech Stylushttps://www.roadtovr.com/vision-pro-psvr-2-controller-logitech-muse-visionos-26/ Apple's visionOS 26 brings eye-scrolling and support for PS VR2 controllershttps://www.engadget.com/ar-vr/apples-visionos-26-brings-eye-scrolling-and-support-for-ps-vr2-controllers-180651833.html Immersive Video:New Adobe app for editing spatial videoPlayback support for GoPro, Insta360, Canon 180°/360° videosJupiter Environment: New space scene you can explore with realistic time simulation.APPS WORTH MENTIONINGStarship SE V3https://apps.apple.com/us/app/starship-se-corps/id1602759745?platform=visionMacStockMacstockconferenceandexpo.com  50$ off with code “PODTALK50”ThePodTalk.Net

Content and Conversation: SEO Tips from Siege Media
SEO vs GEO vs AEO: Which One Is It? w/ Rand Fishkin

Content and Conversation: SEO Tips from Siege Media

Play Episode Listen Later Jun 9, 2025 28:45


Rand Fishkin joins Ross Hudgens to unpack the latest acronym craze—GEO, AEO, LEO—and why none may be necessary. They explore the origins of SEO, the rise (and fall) of inbound marketing, and how marketers can avoid falling into the trap of trend-chasing. From naming conventions to the real value of brand clarity, this is a conversation for anyone navigating search in the age of AI. Rand also shares a bold bet on AI's impact on jobs, reflects on his early days in the “promised land of SEO”—and discusses why “SEO for AI” might be the clearest path forward. Plus: Cooking games, Snack Bar Studios, and whether creating a new marketing category is ever worth the effort. Show Notes 0:08 – Why SEO has too many new acronyms 0:44 – The wild origin of SEO in Bend, Oregon 1:29 – Danny Sullivan, Circuit City, and the OG SEO crowd 2:54 – Who coined “zero-click search”? 3:29 – Why naming trends like GEO can hurt clarity 5:00 – Is GEO catching on because A16z backed it? 5:59 – Should we name this shift at all? 6:37 – Why "SEO for AI" is clearer than new acronyms 8:09 – Organic digital vs SEO vs paid—don't confuse your client 9:33 – Naming things doesn't always benefit the person who coined it 10:13 – Why SEO isn't in decline (despite the narrative) 11:07 – Google is still orders of magnitude bigger than any AI tool 12:34 – Rand bets $100K AI won't take half of all jobs 13:39 – “SEO for AI” has 100% clarity, unlike GEO or AEO 14:58 – GEO and AEO should be considered tags under SEO 16:07 – Simplifying your services for buyers: SEO still works 17:11 – SEO can carry baggage—but it's still foundational 18:20 – Organic growth as the category; SEO as the tactic 19:03 – The Snickers bar analogy for misaligned category tags 20:01 – Why HubSpot had the power to rebrand with inbound marketing 20:54 – Applying lessons from game tagging at Snack Bar Studios 22:16 – Final thoughts: ride the wave if you're Mars; otherwise, keep it clear 23:07 – Rand's AI/job displacement bet explained 24:53 – Revisiting his blockchain bet with Dharmesh from 2016 25:21 – What worries Rand more than AI? Government decisions 26:14 – Elon, politics, and the future of tech influence 26:22 – Snack Bar Studios: magical boars and carbonara 26:56 – Sparktoro and “Search Everywhere Optimization” 27:03 – Tagging the cooking game: chill action, story rich, 2D action 27:51 – Geraldine's writing brings it to life Show Link It's Still SEO (SparkToro Blog): (https://sparktoro.com/blog/its-still-seo-search-everywhere-optimization/](https://sparktoro.com/blog/its-still-seo-search-everywhere-optimization/) a16z: GEO Rewrites the Rules of Search: (https://a16z.com/geo-over-seo/) Rand's Game Studio: (https://snackbarstudio.com/](https://snackbarstudio.com/) Subscribe today for weekly tips: (https://bit.ly/3dBM61f](https://bit.ly/3dBM61f) Listen on iTunes: (https://podcasts.apple.com/us/podcast/content-and-conversation-seo-tips-from-siege-media/id1289467174) Listen on Spotify: (https://open.spotify.com/show/1kiaFGXO5UcT2qXVRuXjsM](https://open.spotify.com/show/1kiaFGXO5UcT2qXVRuXjsM) Listen on Google: (https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5zaW1wbGVjYXN0LmNvbS9jT3NjUkdLeA) Follow Siege on Twitter: (http://twitter.com/siegemedia](http://twitter.com/siegemedia) Follow Ross on Twitter: (http://twitter.com/rosshudgens](http://twitter.com/rosshudgens) Directed by Cara Brown: (https://twitter.com/cararbrown](https://twitter.com/cararbrown) Email Ross: (ross@siegemedia.com](mailto:ross@siegemedia.com) #seo | #contentmarketing Subscribe today for weekly tips: https://bit.ly/3dBM61f Listen on iTunes: https://podcasts.apple.com/us/podcast/content-and-conversation-seo-tips-from-siege-media/id1289467174 Listen on Spotify: https://open.spotify.com/show/1kiaFGXO5UcT2qXVRuXjsM Listen on Google: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5zaW1wbGVjYXN0LmNvbS9jT3NjUkdLeA Follow Siege on Twitter: http://twitter.com/siegemedia Follow Ross on Twitter: http://twitter.com/rosshudgens Directed by Cara Brown: https://twitter.com/cararbrown Email Ross: ross@siegemedia.com #seo | #contentmarketing

Video Death Loop
S9:E15 – I Dream of Jeannie Opening

Video Death Loop

Play Episode Listen Later Jun 6, 2025


I Dream Of Jeannie was a show that meant, for us, that it was time to stop watching shows. It was late night syndication TV and that meant the cartoons were over. They try to tempt you in with colorful cartoon intros but then it goes to real life people? Lame? 2D is all need!… Read more S9:E15 – I Dream of Jeannie Opening

SEIYUU LOUNGE
EP.253 - Let's Talk About Sir Vanity "Latitude"

SEIYUU LOUNGE

Play Episode Listen Later Jun 6, 2025 10:29


Sir Vanity kicked off 2025 with a stellar entry in the repertoire with the EP "Latitude".Did you enjoy this episode? Consider ranking this podcast or leaving a review on your preferred podcast streaming platform!

BrandTrust Talks
Weekly - Brandless Ad von PayPal: Schöne Idee, aber Zweck nicht erfüllt (#229)

BrandTrust Talks

Play Episode Listen Later Jun 6, 2025 23:49


BrandTrust Talks Weekly – Die Marketing- und Markennews der KW23 Fragwürdige Markenelemente und wie sie wirklich entstanden sind: - Brandless Ad von PayPal: Diese Woche kam man kaum an den Diskussionen zur Brandless Ad von PayPal vorbei. Warum hat man das so gemacht? Positiv zu bewerten ist sicherlich, dass die Werbung Aufmerksamkeit erzeugt. Aber erzeugt sie diese auch bei der richtigen Zielgruppe? Kennen nicht die Personen, die auf Social Media darüber diskutieren, eh schon den Zahlungsdienstleister? Und verpassen sie nicht die Chance, bei jedem Kontakt mit einem Werbeplakat bei der richtigen Zielgruppe den Bezug zur eigenen Marke herzustellen? Die Brandless Ad könnte auch zu früh nach dem neuem Design kommen, da Farbwelt und Schrift noch nicht so stark mit PayPal verbunden werden. Schöne Idee, aber Zweck nicht erfüllt. Zahlen der Woche: - Es gibt mal wieder eine Untersuchung zu Haltungsmarketing. 3 Kernerkenntnissen: 1. Haltung ist kein Muss, 2. Konsequenz (wenn Haltung, dann konsequent), 3. Zielgruppenfokus. Keine neuen, aber wichtigen Erkenntnisse. Prüfen Sie, wie gut das Thema zur Marke passt und ziehen Sie es dann langfristig, konsequent durch - so wie die Telekom, das erste Thema der Woche. Themen der Woche: - Telekom mit einer neuen Kampagne gegen Hatespeech. Haltung wird weiterhin konsequent kommuniziert. - Tempo mit Rebranding: Das Logo und die Verpackung wurden überarbeitet. Tempo soll jetzt klarer lesbar sein und es gibt einen Farbverlauf sowie einen Schattenwurf. Colin fragt sich, ob man immer alles so simplifizieren muss? Gut hingegen ist die selbstähnliche Weiterentwicklung und mit 3D den Gegenentwurf zu 2D. Fundstücke der Woche: - Mammut mit einer Kampagne für einen Fotowettbewerb. Der CEO Heiko Schäfer macht es vor und hängt mit Home Office-Ausstattung an der Eiger Nordwand. - Burger King macht den Double Whopper in Troisdorf für einen Tag zum „Doppel Moppen“ und feiert damit Granfluencerin Oma Grete. - Gustavo Gusto kooperiert mit der Kinderband ‚Deine Freunde‘ und bringt die Limited Edition „Deine Margherita“ raus. Die Pizza ist nach Vorgaben der WHO gebacken und ein eigener Song wurde produziert.

Human Capital Innovations (HCI) Podcast
Hypernomics and Improving Our Understanding of Markets and Decision-Making Processes, with Doug Howarth

Human Capital Innovations (HCI) Podcast

Play Episode Listen Later Jun 4, 2025 25:32


In this podcast episode, Dr. Jonathan H. Westover talks with Doug Howarth about hypernomics and improving our understanding of markets and decision-making processes. At fourteen, Doug Howarth was faced with a problem that would pursue him for decades. He had just been exposed to the 2D and 3D coordinate systems of René Descartes. While they offered a framework for many problems, he wondered: What other plotting systems exist that we haven't seen? Shortly after, Doug found out that his kidneys were failing and that clouded his thinking. Persevering through this challenge, he majored in economics at Washington State University, graduating top of his class. In 2002, Doug's best friend, Tim Schreiner, gave him a kidney. When he came to after the operation, his brain was clear for the first time in thirty years, and he was determined to make maximal use of his improved mental capacity. Not long after that, when he and his wife went shopping for a new washing machine, as she weighed her options aloud, he realized she had solved a multidimensional problem in her head. He instantly recognized that people throughout the store were subconsciously doing similar evaluations for all their considered purchases. In that moment, Doug Howarth discovered Hypernomics, the study of market actions across four or more dimensions, the plotting systems he had been wondering about for three decades. He founded Hypernomics Inc. on his ideas, which has worked for NASA, Virgin Galactic, and Lockheed Martin. Along with two others, he's been awarded US Patent 10,402,838 for the world's first 4D analytic software. Wiley will publish his book, Hypernomics: Using Hidden Dimensions to Solve Unseen Problems, in January 2024. Check out all of the podcasts in the HCI Podcast Network!

Tuned In
Field Report: Why YOU Are Doing Car Aero WRONG.

Tuned In

Play Episode Listen Later Jun 3, 2025 20:28


We often chase engine and tuning upgrades first, but could a front splitter and rear wing be a smarter starting point for our race cars?We caught up with Kyle Forster from JKF Aero to break down how aerodynamics work in practice and how to make effective improvements at every level of motorsport. From the priorities of downforce vs drag, to choosing the right aero balance for your car's drivetrain layout, this conversation covers everything from tuft testing a club racer to CFD and F1-style development cycles, noting Kyle was an aerodynamicist for the Mercedes Formula 1 team during their hybrid era peak.Use ‘PODCAST75' for $75 off your first HPA course here: https://hpcdmy.co/hpa-tuned-inKyle explains key tuning strategies using splitters, wings, rake, and gurney flaps, plus the difference between 2D and 3D wing profiles and how things like swan neck mounts and dual elements can drastically improve efficiency and downforce. He also clarifies some common misconceptions about turbulent flow, stalling, and the practical implications of end plate design, big and small.Practical advice is given for grassroots racers, including the use of tufts or strong coast-down testing, and why stopwatch and driver feedback still matter. At the professional level, Kyle explains how CFD, wind tunnel testing, and track validation work together in a continuous development loop for professional motorsport including Formula 1 car development.So, where are the biggest gains to be had for a club racer? As you might have guessed, front splitters and rear wings. Get them on the car and develop over time from there, forgetting about flat floors and rear diffusers until further down the line is Kyles advice.Whether you're trying to gain lap time at your local time attack event or you're part of a pro-level development team, this video gives valuable insight into how to build aero that works. To see more of Kyle's work, check out JKF Aero at jkfaero.com or his YouTube channel ‪@KYLEENGINEERS‬.

Interplace
Beaks, Brakes, and Brainwaves

Interplace

Play Episode Listen Later Jun 1, 2025 18:11


Hello Interactors, This week, four strange bird encounters landed in my lap — three in real life, one on my screen. First, a crow tore through the bushes in our yard chasing a frantic nuthatch. Moments later, I spotted two more crows feasting on roadkill just outside our house. Then, while walking with my wife, we watched four ducks in hot pursuit of another, flapping furiously down the street — some kind of aerial turf war. And finally, scrolling through my feed, I stumbled on a paper describing a Cooper's Hawk hacking the city's traffic system to hunt smarter. After all that, I tried seeing cities as a bird might. So I wrote as one.HISS, HUM, HUNTI first sense the city as vibration. Before sun rays even breech the branches, a hiss of car tires emerge; street lamps click off; somewhere a garage door rumbles open. Each resonance strikes the hollow chambers of my bones like sonar. It's a sketch of distance, density, and direction. This all makes perfect sense to me even though I am just a kid. A juvenile Cooper's Hawk — Accipiter cooperii — yet the human-made maze below me is as legible to me as the nest I left barely two winters ago. What follows, in human words, is a recount of one day's hunt. I hope to demonstrate what humans regard as intelligence, innovation, and enterprise exists in a single act of predation.DANCING WITH DATA AT DAWNPerched on a gray mast of the Main and Prospect traffic light, I begin to render the scene. My basemap is no pixel grid glowing on some screen across town; it is a topological organ in my scull. Topology matters when a lamppost sits one maneuver away from the porch roof, which is one glide away from the dumpster rim. My so-called ‘bird brain' calculates dynamic flows of probability. One flip of a traffic light, a garbage truck rolls by, and that gust of wind changes direction. My internal map pulses between “larger” when prey likelihood rises and “smaller” when likelihood falls.As I gaze out above the east-west avenue, a slipstream peels off the 7AM wave of commuters. I spot a sparrow in a vortex that spirals from the garbage truck's wake at 07∶13. That acoustic shadow beneath that florist's van is one place I could pass unseen. But is a sparrow worth it?What I am doing — unknown even to myself — is what spatial scientists call real‑time kernel‑density estimation. At any point on a simple 2D path I can plop a small mathematical bump — a kernel. I can then reason about the density mapped below me by stacking up every bump's contribution at a particular spot. That once scatter of points on a map morphs into a smooth curve that shows where meaningful observations truly cluster. I continuously weight a landscape of pigeons, cyclists, and idling SUVs by situational context rather than simple Euclidean distance.Complexity geographer David O'Sullivan calls this kind of adaptive map a narrative model — a story the system tells itself so it can keep acting. My mental basemap obeys what is adjacent to what on this map. After all, a three‑meter hedge is more impenetrable than thirty meters of empty air; therefore straight‑line distances can lie and deceive. When humans try to simplify distances by saying, ‘as the crow flies', they have no idea what they're leaving out.BRAKES BUILD BARRICADESAt 07∶26 a stainless‑steel button is pressed; I hear the relay's metallic click 3.2 seconds before the little white pedestrian blinks alive. I am perched here because I anticipated this poke by pedestrians on their morning commute. Vehicles will now queue as these bi-peds spill into the cross walk. The stacked metal boxes of steel, rubber, and plastic will form a barricade forty meters long…potentially.Brake‑lights align into a pulsing crimson corridor whose half‑life I have calculated and averaged across nineteen previous dawns. Humans call the coming congestion a nuisance, but I call it camouflage. For twenty‑two seconds the asphalt canyon's turbulence drops below an acceptable range. I can now hover as if among cedars.A scientist has been watching from the opposite curb. They will soon begin recording this trick in their field book as so: a hawk anticipates the signal pattern and times its dives to the red‑phase distribution of brake lights.Because most queues are short, but occasionally very long, I have to be careful to time this properly. If I dive for prey based on the overall mean of the lineup, I will arrive while half the cars were still rolling to a stop — dangerous. So instead, I consider just the top-10% longest lines. Scientists marvel that I learned this algorithm in a single winter. I marvel that they need calculators to compute it.ZEBRA STRIPE SLALOM STRIKEI drop. The scent of hot rubber folds swirls with the cedar‑resin on my breast feathers as the warm air fills my plumage. The slowing bumper of a school bus becomes a landing spot — a moving parapet. Fresh into the dive, the thermoplastic zebra stripes flash white‑white‑white like a stroboscopic speedometer. None of this was made for me, yet every dimension matters for my survival. The curb‑to‑planter setback of 0.9 meters sets my glide angle; the bollard spacing — installed last year to calm e‑scooters — creates a slalom that funnels starlings toward an ornamental plum in a front lawn.Urban design handbooks invoke words like livability and placemaking, as if these geometries were some kind of neutral toolkit. But for me, in the instant before impact, this curb‑to‑planter setback, this bollard slalom, adjudicates more than legal fiction — it means life and death.Urban forms may look passive, yet every angle, radius, and dwell time means someone has won and someone has lost — wide curb radii speed cars through a right-turn but lengthen the crossing exposure for a toddler. Urban geometry is power cast in concrete; it never clocks off, and is both political and ecological: a three‑second refuge for a starling is a three‑second targeting solution for me.FORCE AND FEATHERS FACES FEEDBACKImpact. Feathers erupt like dark gray confetti. The starling crumbles under thirty‑four newtons of closing force — about the weight of a brick slammed into its ribcage. While I mantle the prize, a more philosophical bird might wonder: Who authored this death? Was it my neuromuscular burst alone? Or the person whose fingertip initiated a forty‑second cascade of stopped traffic? Or the traffic engineer who — chasing level‑of‑service targets — extended the red phase by six seconds last fiscal year?Philosophy of science warns against naïve linear causation; urban events rarely run in neat A → B lines. Herbert Simon, writing on complex systems, described cities and organisms as “nearly decomposable hierarchies,” where slow, macro‑scale layers — like signal‑cycle regulations, curb geometries, and commuter habits — set the boundary conditions within which rapid micro‑events unfold. My talon snap and a starling's dodge happen inside those higher‑order constraints, even as countless such micro‑acts, in aggregate, keep the larger structure of life humming along.My strike, therefore, is a city‑scale phenomenon folded into tendon and keratin — street grids, signal cycles, and global supply chains compressed into one ballistic gesture. In the metallic tang of blood this mystery unfolds. I taste data: adipose fat tissue infused with fryer grease, feather sheaths dusted in brake dust, hormone ratios ticking through molt stage like seasonal code. Each swallow becomes a lab assessment — an unwitting biopsy of the urban food web — revealing how corn subsidies, restaurant waste, and airborne microplastics percolate up the trophic ladder. To devour a single starling is to audit the metabolic ledger of the Anthropocene, one protein strand at a time.All of which reminds me that agency, mine, yours, the starling, is relational: the prey's demise is over‑determined by a network whose nodes include asphalt viscosity — how a petrochemical blend modulates surface friction, drainage, and midday heat plumes — and municipal bond ratings that decide whether this intersection receives fresh pavement or another crosswalk. Chemistry, finance, and instinct co‑author every kill I make, and every step you take.FIBERS, FOSSILS, AND FIRMWARE REFRESHDusk now drapes the mast in violet. Streetlamps flicker on; LED headlight arrays begin tinting the roadway cyan. Beneath the darkening asphalt, copper once meant for a clicking telegraphs now pipes broadband; beneath that, bricks baked when canals were high‑tech cradle those cables like red‑clay fossils. Media archaeologist Shannon Mattern argues that cities have always computed — tallying grain on cuneiform tablets, ringing bell‑tower hours to synchronize labor, routing mail through pneumatic tubes — only the substrates keep shifting, from clay and bronze to fiber optics and silicon. And trust me, nature was doing math long before humans claimed to invent it.From my perch, epochs overlay transparently: timber palisades, horse drawn carriage tracks, fiber conduits. My hunting tactic is merely firmware patch v.2025 in a 5,000‑year old operating system. Your protocol tomorrow may be Li‑Fi pulses from a smart pole — a future where streetlamps won't just illuminate, they'll whisper streams of data in rapid-fire flashes — or the hiss of an autonomous shuttle that brakes at frequencies human reflexes never reach.And you'll be impressed with yourself. Meanwhile, I listen, map, and adjust — in my world here, survival goes to whoever learns faster, not whoever hits harder. Every fresh tactic buys a heartbeat of advantage, yet it also tightens the ratchet: the prey adapts, signals change, habits shift. Humans follow the same spiral — each smarter signal controller, each app‑driven reroute, plugs one gap while opening two more, slipping us all a step deeper into the city's endless, restless loop.OF DASHBOARDS AND DAGGER-WINGSHumans may obsess over their dashboards and digital twins, yet a hawk that weighs less than a laptop already runs a live cognitive twin of the urban systems you built. Your impressed with monthly model updates while my model is updated at wingbeat resolution. If Homo sapiens hope to build a resilient future they might start where I perch: by listening for weak signals, mapping contingencies as well as coordinates, and recognizing that every curb, click, and feather participates in these nested conversations of forces.The next time you press that crosswalk button and that electromechanical relay inside the signal‑control box snaps the circuit closed, ask not only whether it is safe to cross but what other intelligences have read that clue before you.Meet us in the hush of those red taillights — inhabit that brief, engine‑silent interstitial where the white pedestrian man shines — then test what flickers in your own peripheral “bird brain”. Listen for the thin rustle of variables you once called noise; trace how a single press of that button ripples through nerves, budgets, buildings and beaks. Hold the silence long enough to notice how even I, a vicious dagger‑winged stalker, leave scraps for ground‑feeders and vacate a block after one clean kill so others may eat. If you can rest in that hush without lunging for your phone or some manically measured meaningless metric, you may begin to practice reciprocity — paring appetite to need, letting leftovers seed the next cycle — while stalking your own assumptions with the same taloned precision I bring to feather and flesh. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit interplace.io

Machine Learning Guide
MLG 036 Autoencoders

Machine Learning Guide

Play Episode Listen Later May 30, 2025 65:55


Auto encoders are neural networks that compress data into a smaller "code," enabling dimensionality reduction, data cleaning, and lossy compression by reconstructing original inputs from this code. Advanced auto encoder types, such as denoising, sparse, and variational auto encoders, extend these concepts for applications in generative modeling, interpretability, and synthetic data generation. Links Notes and resources at ocdevel.com/mlg/36 Try a walking desk - stay healthy & sharp while you learn & code Build the future of multi-agent software with AGNTCY. Thanks to T.J. Wilder from intrep.io for recording this episode! Fundamentals of Autoencoders Autoencoders are neural networks designed to reconstruct their input data by passing data through a compressed intermediate representation called a “code.” The architecture typically follows an hourglass shape: a wide input and output separated by a narrower bottleneck layer that enforces information compression. The encoder compresses input data into the code, while the decoder reconstructs the original input from this code. Comparison with Supervised Learning Unlike traditional supervised learning, where the output differs from the input (e.g., image classification), autoencoders use the same vector for both input and output. Use Cases: Dimensionality Reduction and Representation Autoencoders perform dimensionality reduction by learning compressed forms of high-dimensional data, making it easier to visualize and process data with many features. The compressed code can be used for clustering, visualization in 2D or 3D graphs, and input into subsequent machine learning models, saving computational resources and improving scalability. Feature Learning and Embeddings Autoencoders enable feature learning by extracting abstract representations from the input data, similar in concept to learned embeddings in large language models (LLMs). While effective for many data types, autoencoder-based encodings are less suited for variable-length text compared to LLM embeddings. Data Search, Clustering, and Compression By reducing dimensionality, autoencoders facilitate vector searches, efficient clustering, and similarity retrieval. The compressed codes enable lossy compression analogous to audio codecs like MP3, with the difference that autoencoders lack domain-specific optimizations for preserving perceptually important data. Reconstruction Fidelity and Loss Types Loss functions in autoencoders are defined to compare reconstructed outputs to original inputs, often using different loss types depending on input variable types (e.g., Boolean vs. continuous). Compression via autoencoders is typically lossy, meaning some information from the input is lost during reconstruction, and the areas of information lost may not be easily controlled. Outlier Detection and Noise Reduction Since reconstruction errors tend to move data toward the mean, autoencoders can be used to reduce noise and identify data outliers. Large reconstruction errors can signal atypical or outlier samples in the dataset. Denoising Autoencoders Denoising autoencoders are trained to reconstruct clean data from noisy inputs, making them valuable for applications in image and audio de-noising as well as signal smoothing. Iterative denoising as a principle forms the basis for diffusion models, where repeated application of a denoising autoencoder can gradually turn random noise into structured output. Data Imputation Autoencoders can aid in data imputation by filling in missing values: training on complete records and reconstructing missing entries for incomplete records using learned code representations. This approach leverages the model's propensity to output ‘plausible' values learned from overall data structure. Cryptographic Analogy The separation of encoding and decoding can draw parallels to encryption and decryption, though autoencoders are not intended or suitable for secure communication due to their inherent lossiness. Advanced Architectures: Sparse and Overcomplete Autoencoders Sparse autoencoders use constraints to encourage code representations with only a few active values, increasing interpretability and explainability. Overcomplete autoencoders have a code size larger than the input, often in applications that require extraction of distinct, interpretable features from complex model states. Interpretability and Research Example Research such as Anthropic's “Towards Monosemanticity” applies sparse autoencoders to the internal activations of language models to identify interpretable features correlated with concrete linguistic or semantic concepts. These models can be used to monitor and potentially control model behaviors (e.g., detecting specific language usage or enforcing safety constraints) by manipulating feature activations. Variational Autoencoders (VAEs) VAEs extend autoencoder architecture by encoding inputs as distributions (means and standard deviations) instead of point values, enforcing a continuous, normalized code space. Decoding from sampled points within this space enables synthetic data generation, as any point near the center of the code space corresponds to plausible data according to the model. VAEs for Synthetic Data and Rare Event Amplification VAEs are powerful in domains with sparse data or rare events (e.g., healthcare), allowing generation of synthetic samples representing underrepresented cases. They can increase model performance by augmenting datasets without requiring changes to existing model pipelines. Conditional Generative Techniques Conditional autoencoders extend VAEs by allowing controlled generation based on specified conditions (e.g., generating a house with a pool), through additional decoder inputs and conditional loss terms. Practical Considerations and Limitations Training autoencoders and their variants requires computational resources, and their stochastic training can produce differing code representations across runs. Lossy reconstruction, lack of domain-specific optimizations, and limited code interpretability restrict some use cases, particularly where exact data preservation or meaningful decompositions are required.

Podcasts – Weird Things
AI, Dinosaurs, and the Future of Entertainment

Podcasts – Weird Things

Play Episode Listen Later May 30, 2025


In this episode of Weird Things, Andrew Mayne, Brian Brushwood, and Justin Robert Young explore the fascinating pace of AI development, demonstrating with a live example how a 2D image can be transformed into a 3D model. They discuss the potential of AI in creating new entertainment and gaming experiences, and the implications of job […]

Jean & Mike Do The New York Times Crossword
Thursday, May 29, 2025 - You'd probably need to be in Mensa to get the clue about Mensa

Jean & Mike Do The New York Times Crossword

Play Episode Listen Later May 30, 2025 15:39


The constructor of today's crossword, John Kugelman, is mostly known for his Sunday crosswords: but somehow he managed to squeeze all that ken into a 15x15 grid, and the result is this fine Thursday oeuvre. Some particularly noteworthy clues include 2D, Anarchist Sacco, NICOLA (yes, it's Wikipedia time

SEIYUU LOUNGE
EP.252 - Let's Talk About Anthos* "Q"

SEIYUU LOUNGE

Play Episode Listen Later May 30, 2025 15:12


Anthos* kicked off its 4th CD series, Human or Doll, with a refreshing entry bringing late 90s R&B pop and hip-hop, keeping us guessing with unique compositions and vocal direction.Did you enjoy this episode? Consider ranking this podcast or leaving a review on your preferred podcast streaming platform!

The Monday Meeting
Festivals, Ferocity, and Forging New Paths with Kaho Yoshida | May 26, 2025

The Monday Meeting

Play Episode Listen Later May 28, 2025 45:58


In this episode of Monday Meeting, host Kendall Hotchkiss speaks with Kaho Yoshida, an award-winning director and animator with a special passion for stop motion and mixed media animation, based in Vancouver and represented by Jelly.This episode includes:* Kaho's experience working with representation through Jelly, including how the relationship formed and the benefits of having agency support as a woman of color in the industry* The creation of her acclaimed personal short film "Tongue," inspired by her experience as an immigrant Asian woman in Canada and her complicated relationship with language and identity* Her approach to mixed media animation, combining stop motion elements (like plasticine tongues and resin saliva) with 2D cell animation for both creative and practical reasons* The challenge of self-funding personal projects while balancing commercial work, and how "Tongue" led to festival recognition including 25+ festival selections* Her recent work on a YouTube Doodle featuring origami animation, and how personal projects help artists get noticed for commercial opportunities* Insights into client education around stop motion production, the importance of detailed pre-production, and managing expectations around revisions* Her talk at Playground Festival about overcoming imposter syndrome by exploring the question "Why me?" with curiosity rather than self-doubt* The value of finding supportive communities like Panimation for underrepresented voices in animation* Advice for aspiring animators: "Make something that you want to get paid to make, because people don't know that you can make that thing unless you make it"HEADS UP! Monday Meetings will be taking a hiatus for the month of June and returning in July. We'll see you when we get back for SEASON 10! Visit MondayMeeting.org for this episode and other insightful conversations from the motion design community!SHOW NOTES:⁠⁠Monday Meeting Patreon⁠⁠⁠⁠Monday Meeting Discord⁠⁠⁠⁠MondayMeeting LinkedIn⁠⁠⁠⁠MondayMeeting Instagram⁠⁠⁠⁠MondayMeeting Bluesky⁠⁠⁠⁠MondayMeeting Newsletter⁠Kaho's "Tongue" shortKaho's "Yoodle"Her Morning Elegance by Oren Lavie

Rise and Play Podcast
152. Unpacking AI: Finding Your USP in Asset Generation with Julia and Burcu

Rise and Play Podcast

Play Episode Listen Later May 27, 2025 61:42


7 factors of success for game studiosDownload the full report, share with your team: DOWNLOAD REPORTGrab your FREE TRIAL with our partner PlaytestCloud: https://start.playtestcloud.com/riseIn this episode Tiffany Keller welcomes Julia Zhan, CPO of Series Entertainment, and Burcu Hakguder, the CRO of Layer AI who celebrates their recent close of their seed round for over $6M. Burcu Hakguder started Layer after half a decade at Unity Technologies spearheading new business development initiatives that contributed to the company's successful IPO. Today Layer AI is embraced by top studios like Zynga, SciPlay, Huuuge Games, and over 200 others to revolutionize game production powered by inferences across many models optimized for 2D, 3D assets and video generation.Julia Zhan is Chief Platform Officer at Series Entertainment, a company revolutionizing game creation through generative stories & worlds after raising over $35M and acquiring Pixelberry and Netflix as a distribution partner. Previously, she managed League of Legends production and operations for China and helped pioneer Valorant at Riot Games. After that, Julia led the game vertical & developer success at Snap, empowering 3P developers to build hyper-social gaming experiences.We break down the AI x Games market today from the founder perspective- how they successfully raised and delivered on investor and customer expectations despite taking very different sides of the AI platform and gaming market. Julia and Burcu share their methodology for finding their “unique selling position” in the market and how that has shaped their advice to game makers looking to integrate AI tools. We discuss a bit of 4D chess on the future of gaming AI platforms and how both large and small companies will need to adapt to remain competitive. For every studio facing a build vs buy question with AI, Julia and Burcu break down how game makers can draw from their USP to define their next steps in harnessing AI. Expect some spicy while incredibly thoughtful takes that reveal how many ways there are to succeed as a game studio armed with the right AI workflows.Try Layer AI today to 5x your game content creation productivityPlay Series Entertainment's new game, Single's Inferno, on Netflix Games today to see what Rho, their AI engine, and their acquisition Pixelberry can do together

Canaltech Podcast
Monitores 3D, realidade aumentada e o Brasil no radar da Samsung

Canaltech Podcast

Play Episode Listen Later May 26, 2025 10:45


No episódio de hoje do Podcast do Canaltech, conversamos com Marina Correia, gerente de produto da Samsung Brasil, sobre os 5 anos da linha de monitores gamer Odyssey e os planos da marca para o mercado brasileiro. Durante a entrevista conduzida por Diego Corumba, repórter de games do Canaltech, Marina comenta a liderança global da Samsung no segmento de monitores gamer e destaca a evolução do portfólio no Brasil, que atualmente conta com 14 modelos. Um dos destaques do episódio é a nova geração de monitores com tecnologia 3D sem óculos, apresentados recentemente pela Samsung. Marina explica como funciona o sistema de eye-tracking, lentes lenticulares e inteligência artificial que permite a conversão de imagens 2D em 3D, tanto em jogos quanto em vídeos. A executiva também comenta o papel do consumidor brasileiro como early adopter de tecnologia e fala sobre o calendário de pré-venda dos novos modelos, que já estão disponíveis com desconto promocional. Você também vai conferir: WhatsApp libera chamadas de voz estilo Discord para todos os grupos Tecnologia chinesa cria lente que enxerga no escuro sem abrir os olhos Receita abre consulta ao maior lote de restituição da história Turismo espacial da Virgin volta em 2026 CEO da Nvidia promete revolução nos chips de inteligência artificial Este podcast foi roteirizado e apresentado por Fernanda Santos e contou com reportagens de Emanuele Almeida, Nathan Vieira, Danielle Cassita e Raphael Gianotti. A trilha sonora é de Guilherme Zomer, a edição de Jully Cruz e a arte da capa é de Erick Teixeira.See omnystudio.com/listener for privacy information.

Next Best Picture Podcast
"Lilo & Stitch"

Next Best Picture Podcast

Play Episode Listen Later May 24, 2025 51:31


For this week's main podcast review, Ema Sasic, Katie Johnson, and Joselyn Safadi are reviewing and discussing "Lilo & Stitch," starring Maia Kealoha, Sydney Agudong, Billy Magnussen, Hannah Waddingham, Chris Sanders, Courtney B. Vance & Zach Galifianakis. Directed by Dean Fleischer Camp ("Marcel The Shell With Shoes On"), this is yet another Disney live-action remake of a beloved 2D animated film. Is it as good or better than the original, or is it just as many of these cash-grab remakes tend to go (pretty poorly)? Please tune in as we touch upon the story, the performances, humor, visual effects, and more in our SPOILER-FILLED review. Thank you for listening, and enjoy! Check out more on NextBestPicture.com Please subscribe on... Apple Podcasts - https://itunes.apple.com/us/podcast/negs-best-film-podcast/id1087678387?mt=2 Spotify - https://open.spotify.com/show/7IMIzpYehTqeUa1d9EC4jT YouTube - https://www.youtube.com/channel/UCWA7KiotcWmHiYYy6wJqwOw And be sure to help support us on Patreon for as little as $1 a month at https://www.patreon.com/NextBestPicture and listen to this podcast ad-free Learn more about your ad choices. Visit megaphone.fm/adchoices

Introvert Biz Growth Podcast
How to Market From Your Centers in Human Design

Introvert Biz Growth Podcast

Play Episode Listen Later May 23, 2025 30:34


In this episode of The Humane Marketing Show, I'm joined by Jen Freeman to explore how your Human Design centers — both defined and open — reveal your natural marketing superpowers. We unpack what these centers are, how they shape the energy you radiate or absorb, and why knowing them helps you release the pressure to market like someone you're not. Jen clears up common myths and shows how understanding your centers can gently guide you to choose marketing strategies and business models that feel authentic and easeful. If you're a heart-centered entrepreneur or Changemaker ready to market from who you truly are, not from hustle or hype, this conversation will inspire and ground you. Previous Episode with Jen here. Here's what we discussed in this episode: What centers are in Human Design and their origins. Defined centers as areas of consistent, radiating energy. Open centers as areas where we receive and are influenced by others' energy. The importance of knowing your defined and open centers for self-understanding. Common misconceptions and the value of open centers for gaining wisdom. How understanding your centers can guide decisions and reduce pressure to be someone you're not. How your open centers can reveal what you are naturally drawn to offer or “sell” in your business or marketing. Using your Human Design to choose marketing strategies and business models that fit your authentic self. Watch this episode on YouTube Join our Workshop on June 4th -- Transcript   1 00:00:01.190 --> 00:00:07.499 Sarah Santacroce: Jen Freeman, welcome back to the humane marketing podcast it's good to hang out with you as always. 2 00:00:07.500 --> 00:00:09.810 jen freeman: Oh, it's great to be here. Thanks for having me, Sarah. 3 00:00:09.810 --> 00:00:28.310 Sarah Santacroce: Thank you. You've been on the show before. And we talked about human design. And if people want to go back to that episode, it's episode 194. So humane dot marketing forward. Slash. 194. 4 00:00:28.460 --> 00:00:56.510 Sarah Santacroce: This way, we take it a bit farther and further and deeper into, you know not so much about the different types, but more about the centers specifically defined and undefined centers. So again, if this is all kind of like complete, weird language to you. It's probably best that you 1st listen to episode 1, 94, so that you understand a little bit of the basics of human design. 5 00:00:56.710 --> 00:01:08.530 Sarah Santacroce: So, Jen, why don't you explain? For people who are relatively new to human design what the centers are like that we're going to be talking about today. 6 00:01:08.830 --> 00:01:19.320 jen freeman: So the centers in human design. They're a synthesis of many different systems. So they are. They do reflect the Chakras. They do reflect the Kabbalah tree of life. 7 00:01:19.460 --> 00:01:48.089 jen freeman: They go all the way down to genetic code and organs. So so when you look at a human design chart, it's a 2D representation of a 3D. Lived experience. And so the the centers themselves probably the simplest way to say it. They're they're portals for one, because where they're when they're open. It's where you're receiving information from the world, and then where they're fixed. It's where you're putting it out. I like to think of it as a radio station. So 101 Sarah 8 00:01:48.420 --> 00:02:01.600 jen freeman: going out, and that, you know, never ending, would be where your centers are fixed, where your energy is consistent, and you're radiating that energy into your environment where they're open is where you're receiving other people's. You're receiving my 1, 0 1 gin, you know. 9 00:02:02.170 --> 00:02:05.749 jen freeman: into yours. So so being with that constant interplay 10 00:02:05.980 --> 00:02:19.960 jen freeman: that's always happening. But this is why it's so important to know your centers, which one are defined because that's consistent. That's you. That's your radio station and which ones are open that are receiving because you're being conditioned there, which we'll talk more about. I'm sure. 11 00:02:19.960 --> 00:02:38.109 Sarah Santacroce: I'm just gonna hold up for people who are watching on Youtube. I'm holding up this. Yeah, this, this chart, that kind of shows the the centers. So you mentioned the Chakras? So yes, there's the Chakras, but there's a few more right. What? What's in addition to the Chakra. 12 00:02:38.110 --> 00:02:53.609 jen freeman: Because that's part of like the Kabbalah tree of life. For example, if people are familiar with what that looks like, so it's a similar recognition that there are these portals of energy that are coming through us and to us. 13 00:02:53.760 --> 00:02:59.280 jen freeman: Right? So. And that's where the G center is unique. And that's that heart you just showed them. 14 00:02:59.280 --> 00:03:00.280 Sarah Santacroce: In the center. 15 00:03:00.598 --> 00:03:06.640 jen freeman: That that is what's called the magnetic monopole. And it's basically what creates the illusion of a separate self 16 00:03:06.910 --> 00:03:11.089 jen freeman: and sets direction so that there's the apparent sense of sereness 17 00:03:11.520 --> 00:03:32.619 jen freeman: right? Right? So and and again, human design is very deep. So I'm very aware with your listeners that probably every sentence we say could create more questions in their mind. And I just want them to know you're right on track. This is the nature of this. It's a very deep subject, a life, a lifelong inquiry. Really, you know, Sarah and I both have 18 00:03:32.730 --> 00:03:37.019 jen freeman: caught the bug. I've had the bug for 23 years. So I think you've had it 19 00:03:37.140 --> 00:03:38.460 jen freeman: 10, maybe. Yeah, yeah. 20 00:03:38.460 --> 00:03:41.200 Sarah Santacroce: Yeah, but not as deep as you, you know. 21 00:03:41.200 --> 00:03:55.919 jen freeman: Yeah, yeah, so, but just just knowing that if it does raise questions, it's okay, it's great. Actually, it'll take you into wonderful places. But so we're gonna both do our best to keep it as simple, so you can apply it right away as possible. 22 00:03:56.390 --> 00:04:04.390 Sarah Santacroce: So you talked a little bit already about centers, one of them being the ones where 23 00:04:04.650 --> 00:04:25.470 Sarah Santacroce: you know who you are and the other ones being the ones where you receive energy. So the open centers are the ones where you receive other people's message and energy and the defined, or the would you call them closed centers? The defined centers are the ones where you 24 00:04:25.700 --> 00:04:31.650 Sarah Santacroce: you know you can tap into, because that's where you know who you are. Is that correct? 25 00:04:31.650 --> 00:04:32.210 jen freeman: Yeah. 26 00:04:32.520 --> 00:04:50.990 jen freeman: yes. So so something called the neutrino stream, which is an infinitesimally small particle of mass traveling just under the speed of light. So the defined centers. So basically, we are all being inundated with these tiny, tiny particles all the time, millions of them per second. 27 00:04:51.110 --> 00:05:04.549 jen freeman: So what? Where the centers are defined. It's where you have consistent conditioning by the planets of neutrinos. Okay? So it's you're still being conditioned. But it's all the time consistent. Your entire life. That's what's happening. 28 00:05:04.940 --> 00:05:15.480 jen freeman: Whereas where it's white is where you're both being conditioned by planets, by people, by animals, by plants, by like, it's like, it's it's really the felt sense of it 29 00:05:15.770 --> 00:05:27.839 jen freeman: is that basically, it's like the the where the centers are fixed. It's like the furniture. You never really think about it. You know, it's just there. It's consistent for you all the time, whereas where they're open, it's much more like the television 30 00:05:28.000 --> 00:05:35.449 jen freeman: like flashy images, colors, lights, and our attention is very naturally drawn to the TV over the furniture, you know, unless you're a very, I guess. 31 00:05:35.610 --> 00:05:42.609 jen freeman: meditative person who likes to stare at your couch? That most of us are going to be drawn to those open centers. So 32 00:05:42.770 --> 00:05:48.849 jen freeman: so, part of how we learn about ourselves is, we see our defined centers. 33 00:05:48.990 --> 00:06:00.179 jen freeman: So let's say that, I have a defined emotional center which is the center of authority. It means that I need at least 24 h to make decisions. It means my emotions move on a wave 34 00:06:00.950 --> 00:06:03.309 jen freeman: meaning. I have a lot of feelings. They're data points. 35 00:06:03.590 --> 00:06:07.419 jen freeman: So if I don't understand that about myself. 36 00:06:07.750 --> 00:06:17.059 jen freeman: and I don't understand that someone with an open emotional center would be experiencing my emotions. They'd be. I would be. I would be conditioning them with my 37 00:06:17.060 --> 00:06:17.890 jen freeman: promotion. 38 00:06:18.040 --> 00:06:21.770 Sarah Santacroce: So I actually have an undefined solar plexus. 39 00:06:22.170 --> 00:06:25.599 jen freeman: So so that would be where my emotions 40 00:06:25.800 --> 00:06:29.749 jen freeman: you would be feeling them. And this is so. Wherever you're open. 41 00:06:30.030 --> 00:06:42.450 jen freeman: you will be feeling somewhat the conditioning twice as big. Basically, so often we think we're the opposite of what we are. So like, someone with an open emotional center can feel like, oh, I'm so emotional! 42 00:06:42.680 --> 00:06:46.500 jen freeman: But really they're feeling all of the emotions around them. 43 00:06:47.380 --> 00:07:00.259 jen freeman: Right, and it doesn't mean that they don't have their own. But it's it's not the same thing. It's it's a much cooler experience than the emotions are very hot. So if you have it fixed, you just naturally have a lot of heat going through your system. 44 00:07:00.420 --> 00:07:06.539 jen freeman: So so the essence of this. And again, Noah is always with you and design. The challenge is to 45 00:07:06.690 --> 00:07:13.380 jen freeman: essentialize it for people to apply is that if you look at your chart. You get a reading, you start to understand. 46 00:07:13.540 --> 00:07:24.809 jen freeman: You have incredible. You're incredibly empowered to understand who you are in any environment, how you influence people, how you affect them, and also how you're influenced and affected. 47 00:07:25.370 --> 00:07:28.250 jen freeman: It changes everything, everything 48 00:07:28.550 --> 00:07:35.719 jen freeman: so. And that's something just a very quick, anecdotal evidence. I have a totally open heart ego will center. 49 00:07:36.170 --> 00:07:41.769 jen freeman: So part of what that means is that I really need to do things at the right time. I'm basically 50 00:07:42.030 --> 00:07:56.620 jen freeman: it's not. I'm not here to to will things right? Where if somebody, 30% of the population has that fixed, they are, it's healthy for their heart, because it's about the heart center, but when it's open it actually hurts your heart to try to will things into being. 51 00:07:57.100 --> 00:07:57.800 Sarah Santacroce: Hmm. 52 00:07:57.960 --> 00:08:09.690 jen freeman: And so I was in the financial industry years ago, which was a hundred percent commission. I was in this in the States, in the mortgage business in California, and a very, very competitive market with the broker's license, which is like 53 00:08:09.790 --> 00:08:17.120 jen freeman: and it my God! It was so painful! It was so painful, and I I finally used this tool to understand it was 54 00:08:17.490 --> 00:08:19.269 jen freeman: I was totally in the wrong place. 55 00:08:19.450 --> 00:08:38.956 Sarah Santacroce: Right? Yeah, yeah, that's exactly how understanding who we are and how we're wired helps us. Then, you know, choose the the right career path, but also the right business plan and the right business module and and marketing tools, etc, etc. Yeah, 56 00:08:40.260 --> 00:08:52.009 Sarah Santacroce: So would you say that, like, I think there's some kind of misconception, maybe, about open centers, like people think they're kind of 57 00:08:52.160 --> 00:09:00.350 Sarah Santacroce: scared about open centers. Maybe. Because yeah. Tell us, tell us why, what's the fear behind these open centers? 58 00:09:00.530 --> 00:09:08.459 jen freeman: Yeah, so so the thing about the open centers, is it? Well, if we basically just go with it, all human beings seem to tend to want to be in control. 59 00:09:08.630 --> 00:09:12.180 Sarah Santacroce: And so the open centers are where they are not in control. 60 00:09:12.180 --> 00:09:12.550 Sarah Santacroce: Right? 61 00:09:12.550 --> 00:09:29.789 jen freeman: By definition. It's like they're not in control. Right? It's like, this is where, if different influences, different information. But the positive side of this is. It's where you're you're here to be wise in those centers. It's like you're constantly having wine tasting of all these different possibilities. So 62 00:09:30.280 --> 00:09:35.460 jen freeman: when you are defined. You. You're just it. You're not actually wise about it. You just are. It. 63 00:09:35.960 --> 00:09:36.300 Sarah Santacroce: Right. 64 00:09:36.300 --> 00:09:48.169 jen freeman: But where you're open is where you get to taste all these different people's fields and energies. And so like again going back to the open heart example. So I'm here to be wise about what is truly a value. 65 00:09:48.990 --> 00:09:54.049 jen freeman: and that is a very big difference versus trying to prove I am valuable. 66 00:09:54.240 --> 00:10:07.609 jen freeman: which is where the people have it fixed, are trying to prove that they're valuable. And again, it's correct for them, right? They're supposed to get out there and be like woo, you know, especially in the States. We're so very sales oriented. So you know they they succeed very well in those environments. 67 00:10:07.770 --> 00:10:09.159 jen freeman: But if you don't. 68 00:10:09.360 --> 00:10:18.630 jen freeman: if you understand so like, even right now, sitting with you, I feel completely grounded and confident that what we're talking about has great wisdom and great application. 69 00:10:19.940 --> 00:10:21.540 jen freeman: but it has nothing to do with me. 70 00:10:22.040 --> 00:10:29.299 jen freeman: It's I'm I'm just. I'm just expressing what I've taste, tested and learned, and then I that ideally, I want them to go apply it 71 00:10:29.440 --> 00:10:29.970 jen freeman: right. 72 00:10:29.970 --> 00:10:30.790 Sarah Santacroce: Hmm. 73 00:10:30.980 --> 00:10:33.696 jen freeman: I've tasted. Yeah, go ahead. 74 00:10:34.240 --> 00:10:37.860 Sarah Santacroce: Yeah, yeah, this is good. So I have this 75 00:10:38.628 --> 00:10:42.040 Sarah Santacroce: spreadsheet in front of me, where 76 00:10:42.240 --> 00:10:45.220 Sarah Santacroce: I basically looked at my undefined centers. 77 00:10:45.520 --> 00:10:46.990 Sarah Santacroce: And then I 78 00:10:47.820 --> 00:10:59.619 Sarah Santacroce: given your like, we we did a class together that you taught and given that information. I basically sat down and said, Here's what I'm selling. 79 00:11:00.210 --> 00:11:12.570 Sarah Santacroce: because it's placed in the undefined centers. Right? So, for example, I have an undefined heart and ego. And so what I'm selling is worthiness 80 00:11:13.100 --> 00:11:19.409 Sarah Santacroce: or belonging to community or adaptation in times of shock 81 00:11:19.720 --> 00:11:25.009 Sarah Santacroce: or ethics. So these kind of things. 82 00:11:25.300 --> 00:11:36.809 Sarah Santacroce: because that's what I'm constantly learning because of my undefined heart and ego. That's exactly what I'm here to, you know, give and share and sell. 83 00:11:36.930 --> 00:11:43.529 Sarah Santacroce: So that's would you say, that's an applied example of of how we can? 84 00:11:43.640 --> 00:11:46.029 Sarah Santacroce: Yeah, tap into these open centers. 85 00:11:46.340 --> 00:11:49.559 jen freeman: Yes, and really harness their power. 86 00:11:49.980 --> 00:12:13.219 jen freeman: It's like, in a way, realizing what, Major, you're in in university. You're like, oh, biologist, right? This whole time. I was trying to, you know, be a Wall Street, and now you know or do business analysis. But I'm actually meant to be over here, and the sense of relief, the sense of oh, it all makes sense and the sense of not putting pressure on yourself anymore. To be something that you're not 87 00:12:13.340 --> 00:12:18.809 jen freeman: is so big, so like I have a chart of an entrepreneur. As an example. 88 00:12:19.310 --> 00:12:23.300 jen freeman: so much of my design. I'm designed to get out there do stuff. 89 00:12:24.020 --> 00:12:36.089 jen freeman: but I know I know that's my chart. I know that's my design. But I'm I'm here. So I have a lot of energy, basically. And I have the gate of power connected to my throat, so I know, when I speak that it will be heard 90 00:12:36.240 --> 00:12:41.050 jen freeman: right one way or the other. You know I can't say if they're gonna like what they're hearing, but what it's gonna be heard. 91 00:12:41.460 --> 00:12:44.530 jen freeman: whereas if someone does not have a fixed throat center. 92 00:12:45.500 --> 00:12:50.410 jen freeman: then what that means is, they don't have consistent access to their voice 93 00:12:50.640 --> 00:13:04.030 jen freeman: being heard, so they often will have lots of stories like self-talk stories right about oh, people don't love me, or they don't like me, or they're not listening to me, but really on a mechanics level, they just don't have a fixed 94 00:13:04.130 --> 00:13:10.029 jen freeman: throat. So in that case they could learn. If they have something important to communicate, maybe write an email, write a letter 95 00:13:10.210 --> 00:13:14.090 jen freeman: that written communication could be received much better than spoken. 96 00:13:14.260 --> 00:13:16.579 Sarah Santacroce: Right, yeah. 97 00:13:16.580 --> 00:13:31.360 jen freeman: Sometimes people with open voices are so wise about the nature of speech that they become like incredible speakers. So it's it. But it depends on how how they're what they're telling themselves about it, right? Like, oh, no one listens. 98 00:13:31.740 --> 00:13:38.060 jen freeman: It's it's really it's so. It's so literal and physical and mechanical. That's the other thing. It's 99 00:13:38.240 --> 00:13:41.429 jen freeman: yeah. The throat is a big, big topic, a big topic. 100 00:13:41.430 --> 00:13:52.340 Sarah Santacroce: And it's a big topic in marketing as well, because you know the throat is your voice, and how you are going to be heard, and so, understanding 101 00:13:52.650 --> 00:14:20.139 Sarah Santacroce: what your role is in this lifetime, and how you're supposed to be sharing that voice. Well, that's that's kind of a big deal right. And if you're forcing yourself to do one thing like you know, speaking on stage. But then you find out after a reading. Well, that's not exactly what's going to be easy for you. It's still doable, probably, but it's not going to be easy for you. 102 00:14:20.510 --> 00:14:25.166 jen freeman: Exactly well, and and to your point, I'm I'm in the process like we chatted about it. 103 00:14:25.680 --> 00:14:37.099 jen freeman: This in inspiration came to me. I mean, it's I'm workshopping. But I'm my current note. Name is the current current Newsletter. So I have the. My. One of my main gates is the basically the now 104 00:14:37.250 --> 00:14:50.540 jen freeman: I'm literally the voice of the now. So this is part of me using my voice of like, I'm just so aware of the now. And you know I have a background with astrology and cosmologies, and and I've very drawn to create a newsletter 105 00:14:50.840 --> 00:14:52.910 jen freeman: to help people in real time 106 00:14:53.020 --> 00:15:02.489 jen freeman: be with, especially as things are changing so radically that there's an underlying support that they can lean into the quality of time. There's a consistency in the quality of time. 107 00:15:02.990 --> 00:15:11.550 jen freeman: and it's straight up. It's it's part of me being like I am the voice of the now, that's all I ever talk about to anyone all the time. Right. 108 00:15:11.550 --> 00:15:12.230 Sarah Santacroce: Yeah. 109 00:15:12.270 --> 00:15:20.410 jen freeman: So it's cool, because I just feel like, all right, just try it. You've been doing it for years, anyway. Why not just do it, and so it gives it so I feel a sense of confidence. 110 00:15:20.410 --> 00:15:23.059 Sarah Santacroce: It gives you these insights. Right? The. 111 00:15:23.140 --> 00:15:24.379 jen freeman: It really does. 112 00:15:24.380 --> 00:15:34.330 Sarah Santacroce: Yes, I want to take another example from from my what I written down. Oh, as you know, I have a undefined head. 113 00:15:34.590 --> 00:15:49.730 Sarah Santacroce: and so a big thing of what I'm selling is inspiration. Right? Is change, inspiration to do things differently. So yeah, understanding that. And just saying. 114 00:15:50.800 --> 00:16:10.839 Sarah Santacroce: because people kind of wonder sometimes, you know, family members like, what are you doing like? You're writing books like, how does that make any money? Or I'm like, well, that's that's my role in this lifetime is to inspire and bring about change and talk about change. And so just. 115 00:16:10.960 --> 00:16:32.549 Sarah Santacroce: And it's not always easy to accept that either. To say, you know, is this like what I'm doing like? Shouldn't I be going back to, you know, selling Linkedin profile reviews and things like that? But I was not happy in that role, right? And I'm also a 5 1, as you know. And so it's all about. 116 00:16:32.630 --> 00:16:51.410 Sarah Santacroce: you know, spreading the message to a large audience. And so understanding that and going, okay, so yeah, I'll just accept that role. And this is what I do is, yeah, it's kind of like this big relief and big understanding as well. 117 00:16:51.780 --> 00:17:13.130 jen freeman: Oh, that's so beautiful. And and just I wanna point out to your listeners that part of what Sarah's talking about right now is that over the years we've known each other. Is that so? Being a 5, 1 means part of her role is one to many. She's here to amplify messages to larger groups of people, where, when she was selling the Linkedin profile that was one to one essentially. 118 00:17:13.130 --> 00:17:14.099 Sarah Santacroce: Right, yeah. 119 00:17:14.109 --> 00:17:16.119 jen freeman: And so it was not the right 120 00:17:16.469 --> 00:17:31.719 jen freeman: use where you can feel, and it just is off. It's like you're wearing like shoes a size too small, with a pebble in it. You know it just feels wrong. So it's in. And that's the thing. Also, like Sarah just expressed that accepting your design does not mean 121 00:17:32.309 --> 00:17:34.539 jen freeman: oh, no, I guess I just have to like 122 00:17:34.919 --> 00:17:51.059 jen freeman: oh, it's right. It's not like you're settling like you're like, oh, I had these dreams, and then, you know, and now I'm just going to settle for my design. It's like No, no, your design. The more you align with it, then totally unexpected synchronicities and possibilities open up things you could never have imagined. 123 00:17:51.500 --> 00:17:52.060 Sarah Santacroce: It's. 124 00:17:52.060 --> 00:17:55.499 jen freeman: And that's part of the mystery of all of this, you know. 125 00:17:55.850 --> 00:18:11.800 jen freeman: and as Sarah knows, I have a 20 plus years of Qigong background which is working with Chi for those who don't know it, working with energy. And this just completely maps to Qigong as well. You have to know your piece of the puzzle, as my teacher would say. If you know your piece of the puzzle. 126 00:18:11.900 --> 00:18:14.400 jen freeman: then you can fall into the hole effortlessly. 127 00:18:14.720 --> 00:18:30.289 jen freeman: But if you're fighting your piece of the puzzle, and you're and you're like struggling to be something else. You can't actually connect into all the resources clients. It's it's it's it's so paradoxical, but it's like the more you can accept the limitation, the more you can thrive. 128 00:18:30.540 --> 00:18:39.099 Sarah Santacroce: Hmm, yeah, it's beautiful. There's there's another thing that I wrote down here is that I'm selling to twos. 129 00:18:39.260 --> 00:18:39.790 Sarah Santacroce: So. 130 00:18:39.790 --> 00:18:40.700 jen freeman: Yeah. 131 00:18:40.950 --> 00:18:41.850 Sarah Santacroce: That. 132 00:18:42.620 --> 00:18:50.200 Sarah Santacroce: How does that have to do? What does that have to do with the with the centers? Or is that something else? I can't remember how we got to that. 133 00:18:50.520 --> 00:19:01.199 jen freeman: Yeah, yeah, me, neither. Actually, the lines that's in lines and profile stuff. And that's styles of learning. That's so. It's not. It's not actually, it's not the centers. It's. 134 00:19:01.200 --> 00:19:02.329 Sarah Santacroce: That's about the centers. Okay. 135 00:19:02.330 --> 00:19:02.949 jen freeman: Sounded like. 136 00:19:02.950 --> 00:19:04.649 Sarah Santacroce: Action from the centers. Okay. 137 00:19:04.650 --> 00:19:07.359 jen freeman: Yeah, it's more like a well 138 00:19:07.450 --> 00:19:31.910 jen freeman: to be just for those whose minds might be like, huh? So there's Gates, and those gates are fixed in a hexagram from the I Ching. The I Ching has 6 lines, so so part of what Sarah is saying is that like? So let's say she has 53, and 54 is her son and earth right? So if it's 0 point 2, it means the second line of the Hexagram. So it's incredibly precise and specific 139 00:19:31.910 --> 00:19:53.120 jen freeman: and very helpful. But but in the twos just also complete. They're they are projecting outward. But they don't actually understand. Other people can see them. They're kind of very mysterious, the twos, you know. And so in a lot of ways, Sarah, with the 5 of like she's holding up the flag of like, Hey, I've got answers over here. 140 00:19:53.740 --> 00:19:55.430 jen freeman: Opportunities to be like. 141 00:19:55.730 --> 00:20:02.869 jen freeman: can someone actually help me, you know, and of course many of us will be going towards the 5, but also 2 and 5 142 00:20:03.020 --> 00:20:14.029 jen freeman: are related in the lower Hexagram and the upper hexagram. It goes 1, 2, 3, 4, 5, 6, so 2 and 5 are are both projected on as well. 143 00:20:14.030 --> 00:20:14.940 Sarah Santacroce: Hmm, so. 144 00:20:14.940 --> 00:20:18.619 jen freeman: So. So there's a deep relationship between the fives and the twos. 145 00:20:18.960 --> 00:20:23.649 Sarah Santacroce: So okay, let's bring it back to the the centers. What? What? 146 00:20:24.470 --> 00:20:29.620 Sarah Santacroce: you know? What else can you tell us about these centers? I think they like a 147 00:20:29.740 --> 00:20:38.230 Sarah Santacroce: I feel like they come with a lot of vulnerability and and conditioning, as you have mentioned before. Right? So there's a big 148 00:20:38.540 --> 00:20:41.260 Sarah Santacroce: opportunity for healing, I guess. 149 00:20:41.700 --> 00:20:57.110 jen freeman: Such a big opportunity. And so and this is where, understanding that we are all conditioned. It's the nature of being a human being that from the moment we're born we're being conditioned. We call it culture. We call it family, right? So no one gets out of conditioning. So this is not 150 00:20:57.250 --> 00:21:07.760 jen freeman: this, is it? This is part of being human being. So then, from that place you can then go. Okay. How do I be wise about my conditioning. So I I have a totally open Asna of the thinking mind. 151 00:21:08.090 --> 00:21:23.740 jen freeman: And so and again, this is never ending. You're constantly refining this. It's not like you learn it once, and then you move on. It's like it's constant. So I've been in this past couple of months, and a very deep understanding of how deeply my mind is stimulated. 152 00:21:24.340 --> 00:21:50.990 jen freeman: and how important it is for me to be very aware and careful of what I put into my mind, especially as we're in all of these changes all over the world, right? As we're in this great moment of emergency emergence. There's a lot of people pouring a lot of fear and panic into the field where it's not good for my mind at all. Not that it's good for any mind, right, but if you have a fixed mind. It's not going to hit you the same. So I had to have a really deep process of being with. 153 00:21:51.310 --> 00:22:07.500 jen freeman: Who am I gonna look to for information. How am I gonna interact, you know, especially being in the States right enough, said the States. Quite a place right now. So and it was very pivotal to me to be like. Look, your mind is incredibly sensitive. 154 00:22:08.060 --> 00:22:14.509 jen freeman: You don't help anyone or anything by flooding your mind with all of this toxicity. 155 00:22:14.690 --> 00:22:18.770 jen freeman: I'm not designed for it, you know, someone with a fixed mind 156 00:22:19.020 --> 00:22:25.020 jen freeman: in a lot of ways. They're they're meant to be out there like hitting people with their thoughts. Basically, it's like they can like, do this. 157 00:22:25.020 --> 00:22:28.710 Sarah Santacroce: They're the ones invading you with their stories. Right? 158 00:22:28.710 --> 00:22:49.379 jen freeman: You know. And so and that's something where I've been. I really had to come to peace with and really, deeply be like, okay, if I feel drawn, I will go. Listen to a person, you know an article, a podcast. But other than that, I'm going to trust spirits going to bring me what I need to know, to play my part hopefully for the the benefit of all beings. Right? The sense of but it's part of that. 159 00:22:50.140 --> 00:23:00.760 jen freeman: I got to be real about the vulnerability, and both my parents had fixed minds so also to bring in again family. So in this journey of learning, how deeply their minds 160 00:23:01.180 --> 00:23:02.790 jen freeman: impacted me. 161 00:23:03.020 --> 00:23:13.289 jen freeman: So really, bit by bit, over time, unpacking like, Oh, wait! That's Mom's fears. Oh, that's oh, wait! That's how Dad approaches it right, and they're both fives. 162 00:23:13.520 --> 00:23:25.909 jen freeman: So they have a very different gig. I'm a i'm a 1 3. So I'm much more my own test tube. I get to come out and share my research right. But I got conditioned to think I was supposed to be 163 00:23:26.040 --> 00:23:38.809 jen freeman: something else, and that was very painful. So again, the more you can recognize your conditioning. And so the great place for your listeners to start very simply, I mean, complexly, but simply. Look at your family origin. 164 00:23:39.390 --> 00:23:52.699 jen freeman: What was held as values? Right? Was it money? Was it education? Was it family? Were they very open-minded and international? Were they very closed-minded like like, and not from a judgment place. Just true observation. 165 00:23:53.070 --> 00:24:03.289 jen freeman: and then look at your own centers. Look, where are you? Open, where were you being conditioned? If you have the capacity, you can run free charts all over the place. You could look at your mom and dad's chart if you knew the birth info. 166 00:24:03.740 --> 00:24:08.070 jen freeman: and you can. Just that is profound, profound. 167 00:24:08.070 --> 00:24:09.670 Sarah Santacroce: Hmm, hmm. 168 00:24:10.180 --> 00:24:16.300 jen freeman: So that's a great place to start right. And then, if we want to go straight to marketing business application. 169 00:24:16.600 --> 00:24:36.210 jen freeman: look at your business model. Look at your design right? And and so let's again take me because I know my design. When I was in 100 commission, financial huge egos everywhere. It was not my strength at all. But once I let go. I've had this coaching and consulting business for 12 years. 170 00:24:36.940 --> 00:24:49.879 jen freeman: I'm just being me bringing forward my research. That's all about spirit embodiment. These are my gates. How do you bring spirit into matter? How do you truly be aligned with the now in a powerful way and speak powerfully. 171 00:24:50.030 --> 00:24:53.279 jen freeman: so I just let go into it, and I'm very happy. 172 00:24:53.889 --> 00:24:54.500 Sarah Santacroce: Happy. 173 00:24:54.500 --> 00:24:57.870 jen freeman: Don't feel like I'm swimming upstream. People just find me. 174 00:24:58.440 --> 00:25:13.920 jen freeman: I just it's great. So that's what I would love for them to hear as well is just. If you feel like you're stuck, or suffering, or difficult man, there is a way, and it's not far or hard. It's actually right in front of you and these centers. 175 00:25:13.920 --> 00:25:19.130 Sarah Santacroce: Yeah. And what I, what I like about this is that we're not trying to. 176 00:25:19.910 --> 00:25:25.059 Sarah Santacroce: you know, use human design as some kind of tactic that we're now going to 177 00:25:25.160 --> 00:25:43.200 Sarah Santacroce: go into psycho mode, and, you know, try to get because we don't have access to our clients. Human design, usually, at least not our prospects. Human design. It's all about finding out more who you are. 178 00:25:43.450 --> 00:25:43.880 jen freeman: Yes. 179 00:25:43.880 --> 00:26:06.409 Sarah Santacroce: Using that to your advantage, and being more authentic, being the real, you right that that's what this is all about, and and for people listening. I think they probably understand by now that this is complex, you know, like this is very complex. There's all these different layers. 180 00:26:06.970 --> 00:26:26.749 Sarah Santacroce: And yeah, if if you're interested in finding out more and going a bit deeper. Well, Jen is coming back to us to the Humane marketing circle to do another workshop on June 4, th Jen, tell us a little bit what we're going to be doing on June 4.th 181 00:26:26.970 --> 00:26:55.399 jen freeman: Great. So one of my favorite things to do with coaching groups, such as Sarah's, is that we'll have an introduction looking at the main thing. But then we're going to have 5 people that will have their charts in advance that are essentially on the hot seat. So we get to talk for 5 to 10 min with each person, and look at the application so that you in real time can learn. You can see. And it's just fascinating how different each person is right. And then you hear their stories of how they've been applying it, or what they're doing in their business. And it's 182 00:26:55.490 --> 00:27:18.800 jen freeman: it's it is so inspiring. Speaking of, you know, inspiration right? So hopefully, you would leave that workshop both with an idea of how your own charts working, looking at like, where? Where are the strengths like? Where? Where? You're already playing to your strengths? And so you're like great. Just more of that, and be able to go. Oh, right, I'm trying to do this over here, you know. Maybe I should not do that. And so I think you we learn so much from each other 183 00:27:19.820 --> 00:27:23.559 jen freeman: to see multiple people, especially in this back to back way. 184 00:27:23.910 --> 00:27:26.559 jen freeman: It's like magic. It really is like magic. 185 00:27:26.560 --> 00:27:31.930 Sarah Santacroce: Exactly. Even if your chart doesn't get picked. It's like, Oh, wow! I have this one, too. So 186 00:27:31.930 --> 00:27:32.969 Sarah Santacroce: yeah, no wonder 187 00:27:32.970 --> 00:27:56.720 Sarah Santacroce: I'm doing this. And I like this marketing tactic. Or no wonder I don't like that one. So yeah, so much wisdom coming out of that. So I can't wait to. Yeah, to have you talk to us about open and or defined and undefined centers. But for people who can't make it to the workshop, please tell 188 00:27:56.980 --> 00:28:02.410 Sarah Santacroce: tell listeners where they can find you and your newsletter that you're going to be. 189 00:28:02.410 --> 00:28:31.209 jen freeman: Yeah, that's right. Yeah. So my website's Jen Freemanco, JENF. REEM, a, n.co. And I offer one of the things is I call them the Decode, your design sessions. And I've actually created my own method includes human design, astrology, numerology, and something called the personality system because I really love Meta context. I love looking at the real big picture and then helping give people a strategy of how to, because to me how to live a happy life. 190 00:28:31.300 --> 00:28:47.649 jen freeman: It's like really loving, understanding your vehicle understanding like what who you are, what you're here to do. And so so. And I also do ongoing coaching with people based on this kind of stuff as well. And one thing I want to say just to really. 191 00:28:47.860 --> 00:29:01.239 jen freeman: I really hope from my heart to your heart. Whoever's listening as much as there's complexity, and there is. There is a simplicity here that if you, if you only heard this. Just understand, there's a way that you are 192 00:29:01.680 --> 00:29:19.799 jen freeman: a radio station that's putting out, and there's a way that you are receiving. If you want to call it Yin and Yang. There's a fundamental dynamic going, and the more you can be curious about that, the more you're going to free yourself up from so much, so just even that alone could take you so far. 193 00:29:19.800 --> 00:29:35.750 Sarah Santacroce: What I'll never forget from our reading is is where you showed me. You know the push against and the resistance that creates. And yeah, that image keeps coming back. I'm like, don't push, don't push, it's not. It's not going to be easier. So just. 194 00:29:36.231 --> 00:29:42.970 jen freeman: I'm good. I'm so glad. And I really it's a great joy. This 195 00:29:43.110 --> 00:29:59.169 jen freeman: this whole thing Sarah and I are talking about, and we both share this as a value, I feel confident in it. We want to see a world that's happier and healthier, where people are more engaged. They're not stuck in their conditioning. They're bringing forward their unique gifts. They're able to. Really. 196 00:29:59.330 --> 00:30:10.749 jen freeman: it is going to be through business. It's gonna be through how we connect with each other. It's just, and that's part of both our passion. We want people to really know who they are and succeed and thrive everywhere in our lives. 197 00:30:11.570 --> 00:30:20.709 Sarah Santacroce: Beautiful. So yeah, please join us humane dot marketing forward slash workshop. And it's taking place on June 4.th 198 00:30:21.110 --> 00:30:29.710 Sarah Santacroce: Thanks so much for doing this little preview for our listeners here on the podcast and I can't wait to see you. Thanks, Jen. 199 00:30:29.850 --> 00:30:31.130 jen freeman: I look forward to it.  

SEIYUU LOUNGE
EP.251 - Let's Talk About XlamV "Landscape"

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Play Episode Listen Later May 23, 2025 21:04


One of the most unique 2D music groups at the moment, with a mature take on pop music while subverting expectations in idol music, in this episode, let's talk about XlamV's 3rd EP "Landscape".Did you enjoy this episode? Consider ranking this podcast or leaving a review on your preferred podcast streaming platform!

The Thomas Brush Podcast
Pontypants: Making Games Alone, Burnout, Coming Up With Viral Ideas & Finishing Games | Ep. #044

The Thomas Brush Podcast

Play Episode Listen Later May 23, 2025 93:25


I chat with  Pontypants  for the second time on the podcast about making viral games, burnout, coming up with ideas, and finishing games! ► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to-make-six-figures► Follow Ponty: https://x.com/pontypants?lang=en► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-in-15-minute-3D-game► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-in-2D-game-kit► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-in-2d-character-art-workshop► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-in-indie-game-income-workshop

Storied: San Francisco
Misstencil, Part 2 (S7E14)

Storied: San Francisco

Play Episode Listen Later May 20, 2025 30:55


In Part 2, we pick up where we left off in Part 1, with Misstencil at a new school half a world away from her home in China. Her time in Switzerland started off in business school, a topic that she admits she's not the best at today. Aside from school, she visited other parts of Europe. She got a job in Switzerland, but called her family back home as much as she could afford to. One call she had with them around the new year one year had her feeling like family members were passing the phone and no one wanted to talk with her. She then learned that her grandfather, the one who had raised her, had passed away days before this call. The family had kept the news of his illness from Misstencil, ostensibly to protect her. Her grandfather's death took her about a decade to get over. She was left with a sense of aimlessness and lack of purpose. Going back home felt out of the question, and she liked Switzerland. But her school there had a joint program with a school in the US, and so she applied for a visa. That school was in South Carolina. When her time in South Carolina came to an end, she had a choice—New York or San Francisco. She (correctly) chose The City. Misstencil had friends in SF already, and they let her stay with her. Those friends told her about a website, then only in the Bay Area, that she could use to find her own place. That site was Craigslist, and they were right. She soon found a place of her own. The year was 2000, and little did she know that she was beginning what would be a decades-long stay here. Her first job in The City was for a big company, one that had a dress code that put her in high heels. Looking back, Misstencil is so far removed from that corporate world that she cannot imagine wearing those shoes, or painting her nails, or other things that go along with corporate culture. But we'll get to that. She found herself meeting and befriending older hippies who encouraged her to pursue her art. She was broke, and they put her up. They helped her get art supplies. She had previously set aside any artistic ambitions while going to school and beginning what she thought would be a career. But summoning inspiration from the art her dad used to do and accepting the help of her friends in her new city, she decided to go for it. Misstencil (not known by that name just yet) began to show her art. She recounts the first time she sold a piece, and how that felt. She walked by the gallery and saw that red dot and knew she had to tell everybody about it. She says that art and San Francisco and those early friends she made here saved her. Looking back on her life and the emotional struggles she had endured, Misstencil came to realize that, as an adult and survivor of depression, she wanted to help kids going through that. She lived with roommates in a rent-controlled spot, thus allowing her to do side work of that nature. The person who today is Misstencil of course wasn't always known by that name. That started in 2022. She shares the origin story of her pseudonym. It all began with her simply wanting to beautify parts of The City that had lost their luster, so to speak—boarded-up storefronts and the like. She found herself all over town, talking to people, hearing their stories, hearing how much neighborhoods meant to people. This led Misstencil to conceive of her “San Francisco Lonely Hearts” project, which is how my life intersected with hers. It's a way for her to show her deep love for and appreciation of San Francisco. She shares how she settled on stencil art for her method lately. She never had any formal training or went to art school. She says that because she didn't have a very happy childhood, she wanted her art to help her feel like a kid again. Misstencil goes on a side story about the time she connected with SF icon Frank Chu and invited him to do Bay to Breakers with her. We also talk about the day we met, when she showed her SF Lonely Hearts work-in-progress canvas outside of Vesuvio. In addition to the 2D art that day in Jack Kerouac Alley, she had Frank Chu on a Roomba holding his infamous “12 Galaxies” sign, and a Golden Gate Bridge bench placed in front of the canvas. Before we wrap, I ask Misstencil about upcoming shows she has, and she humors me by plugging our “Keep It Local” show, which she's in. We end the episode with Misstencil's thoughts about our theme this season and the theme of the show this week: Keep it local. Photography by Nate Oliveira

捕蛇者说
Ep 54. React Native 已死?Jetpack Compose 当立

捕蛇者说

Play Episode Listen Later May 19, 2025 73:14


本期节目我们和《二分电台》的主播 2BAB 探讨了移动应用开发领域的技术趋势。AB 详细介绍了原生与非原生开发的区别,以及 Flutter、ReactNative 和 Kotlin Multiplatform (KMP) 等跨平台框架的特点。嘉宾们还分析了各种技术选型的优劣,例如 ReactNative 的热更新优势和 Flutter 的 UI 一致性,以及 Kotlin 作为 Android 官方语言的崛起。最后,节目还探讨了 On-Device 模型在移动设备上的应用前景,例如图像语义搜索和离线推理,并对 AI 技术在移动开发领域的潜在影响进行了展望。 嘉宾 2BAB (AB) 主播 laike9m Manjusaka 章节 00:14 移动端开发框架介绍与原生/非原生定义 07:03 ReactNative 的兴起、问题与 Flutter 的挑战 14:19 Kotlin Multiplatform (KMP) 与 Jetpack Compose 的发展 23:22 KMP 的流行度、ReactNative 的价值与未来发展 30:05 Electron 的妥协与热更新的重要性 37:43 入门移动端开发的建议与 Flutter 的未来 42:57 Flutter 的风险与 Kotlin 的竞争 48:45 On-Device Model 的应用与发展 55:10 On-Device Model 的功耗与应用场景 1:03:08 On-Device Model 的隐私与安全 1:10:03 总结与推荐 链接 React Native Flutter Kotlin Programming Language Jetpack Compose Kotlin Multiplatform (KMP) Compose Multiplatform (CMP) SkiaSkia is an open source 2D graphics library which provides common APIs that work across a variety of hardware and software platforms. It serves as the graphics engine for Google Chrome and ChromeOS, Android, Flutter, and many other products. The Truth About React Native - YouTube google/XNNPACK: High-efficiency floating-point neural network inference operators for mobile, server, and Web React Native Panel hosted by Jamon Holmgren - Chiara Mooney, Eli White, Keith Kurak, Chris Traganos - YouTube Gemini Nano litert-community/Gemma3-1B-IT · Hugging Face OpenAIDoc | 开发者友好的文档中心,一站式解决您的技术文档需求 《mono 女孩》

Blockchain Gaming World
16 May 2025 | Weekly news roundup

Blockchain Gaming World

Play Episode Listen Later May 16, 2025 57:40


Jon Jordan and BlockchainGamer.biz editor Jenny Jordan talk through the week's news including:[0:20] Nexon has launched MapleStory N and its NXPC token on its Avalanche-based L1. [2:25] MapleStory is the OG IP for Nexon - a 2D side-scrolling MMORPG, now with blockchain. [5:00] The NXPC token seems to have launched well on various exchanges, up 30%.[6:14] However, the game is geo-locked for some countries including South Korea, US and UK.[8:45] Its free NFT on OpenSea was minted 1.7 million times, so there's high demand.[10:07] Paradise Tycoon is launching its own Avalanche-based chain - Paradise Chain. [11:14] Pixelmon is also bringing its games to Avalanche.[15:24] The first title to use crypto for IAP payments in an iOS game is Crazy Defense Heroes.[19:12] It's not clear how useful this will be existing web3 mobile games as it will require retrofitting.[20:48] Adding this to Crazy Defense Heroes is likely more experimental than revenue generating.[23:40] Animoca is looking to IPO in the US.[24:15] Animoca was originally floated in Australia but was delisted in 2020. [27:38] Animoca's 2024 financials said it was worth $4.3 billion so there will be demand for its shares.[31:11] Pixels has announced an AI agent mini-game integration with AI Veronica.[34:16] Blocklords' Battleborne mode is live, adding exciting new gameplay to the base farming game.[45:31] Why Playful Studios has spent 7 years making its character collection action game Wildcard.[49:31] Wildcard is a web2 game that's designed for streaming.[50:41] Thousands is its integrated web3 streaming platform with revenue share for creators.

SEIYUU LOUNGE
EP.250 - Perfection Noise Deserved More Attention

SEIYUU LOUNGE

Play Episode Listen Later May 16, 2025 21:49


A unique mixed-media project with K-pop at its core, an exciting sound, and genuinely interesting characters and story. In this episode, we are going to talk about Perfection Noise, a project that went on a hiatus in 2021.Did you enjoy this episode? Consider ranking this podcast or leaving a review on your preferred podcast streaming platform!

The Mana Pool
The Video Games of Star Wars | The Mana Pool #724

The Mana Pool

Play Episode Listen Later May 14, 2025 141:10


Originally we were going to make this episode about everything Star Wars other than the movies, but it turns out we spent WAY too much time on the video games. There are SO MANY video games. And we only covered a fraction of them! We'll dive into 2D platformers, 1st and 3rd person action, racing, grand strategy, real time strategy, Virtual reality, flight simulator, and probably more that I'm forgetting! What's your favorite Star Wars video game? Come join us in the future! The show is live on Thursdays around 8pm(ish) Eastern time on Twitch Become a Lifeguard on Patreon! – www.patreon.com/themanapool Podcast RSS Feed: https://themanapool.libsyn.com/rss YouTube: www.youtube.com/TheManaPool The Deep End: https://www.youtube.com/@TheDeepEndTMP Twitch: www.twitch.tv/themanapool Discord: discord.gg/7da7T6s BlueSky: themanapool.bsky.social Instagram: TheManaPool Threads: @TheManaPool Email: dorks@themanapool.com Intro & Outro Music: Diamond by Swift – https://open.spotify.com/artist/0vAs5HIBkUPbuoN5b5GWTE

The Harvest Season
Brain Spaghetti

The Harvest Season

Play Episode Listen Later May 14, 2025 66:36


Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein

School of Motion Podcast
Sarah Beth Morgan Gets Real About Parenthood, Career Crisis & Her New Podcast

School of Motion Podcast

Play Episode Listen Later May 13, 2025 62:08


Sarah Beth Morgan, illustrator and School of Motion instructor, joins Joey to dish about the real stuff: moving across the country, having a baby, and navigating the ever-changing animation industry. See the corresponding blog post here: https://www.schoolofmotion.com/blog/sarah-beth-morgan Since her last appearance on the SOM Podcast, she's moved across the country, had a baby (a delightful two-year-old egg enthusiast named Arty), and launched a narrative podcast called Ghost Frame while navigating what she describes as a "career crisis" in today's evolving animation landscape.In this conversation with Joey, Sarah Beth opens up about how parenthood has surprisingly benefited her creative work, her experiments with murals and local art, taking social media breaks, and her thoughts on the current "malaise" affecting the 2D animation industry. -- Check out Sarah Beth's SOM course, Illustration for Motion https://www.schoolofmotion.com/courses/illustration-for-motion In Illustration for Motion you'll learn the foundations of modern illustration from Sarah Beth Morgan. You'll discover a range of illustrative styles through mock client briefs meant to mimic jobs found in the real world. By the end of the course, you'll be equipped to create incredible illustrated works of art that you can use in your animation projects right away.

Freely Filtered, a NephJC Podcast
FF 80 KDIGO ADPKD Guidelines

Freely Filtered, a NephJC Podcast

Play Episode Listen Later May 13, 2025 78:01


The FiltrateJoel TopfAC GomezSophia AmbrusoNayan AroraSpecial Guest Charles Edelstein, MD, PhD Professor, Medicine-Renal Med Diseases/HypertensionExtra-Special GuestMichelle Rheault, MD Professor of Pediatrics, University of MinnesotaEditing bySimon and Joel TopfThe Kidney Connection written and performed by by Tim YauShow NotesKDIGO ADPKD Guidelines:WebsiteGuideline PDFExecutive Summary PDFNephJC coverageConsortium for Radiologic Imaging Studies of Polycystic Kidney Disease (CRISP)Hy's Law (Wikipedia) has three components:ALT or AST by 3-fold or greater above the upper limit of normalAnd total serum bilirubin of greater than 2× the upper limit of normal, without findings of cholestasis (defined as serum alkaline phosphatase activity less than 2× the upper limit of normal)And no other reason can be found to explain the combination of increased aminotransferase and serum total bilirubin, such as viral hepatitis, alcohol abuse, ischemia, preexisting liver disease, or another drug capable of causing the observed injuryMeeting this definition yields a very high risk of fulminant kidney failure (76% in one series)Clinical Pattern of Tolvaptan-Associated Liver Injury in Subjects with Autosomal Dominant Polycystic Kidney Disease: Analysis of Clinical Trials Database (PubMed) Two of 957 patients on tolvaptan met Hy's law criteria. None had fulminant kidney failure.Effects of Hydrochlorothiazide and Metformin on Aquaresis and Nephroprotection by a Vasopressin V2 Receptor Antagonist in ADPKD: A Randomized Crossover Trial (PubMed) Patients had a baseline urine volume on tolvaptan of 6.9 L/24 h. Urine volume decreased to 5.1 L/24 h with hydrochlorothiazide and to 5.4 L/24 h on metformin.TEMPO 3:4 Tolvaptan in Patients with Autosomal Dominant Polycystic Kidney Disease (NEJM)Reprise Trial Tolvaptan in Later-Stage Autosomal Dominant Polycystic Kidney Disease ( NEJM | NephJC )Unified ultrasonographic diagnostic criteria for polycystic kidney disease by Edelstein in JASN (PubMed)Tolvaptan and Kidney Function Decline in Older Individuals With Autosomal Dominant Polycystic Kidney Disease: A Pooled Analysis of Randomized Clinical Trials and Observational Studies (PubMed)Charles' draft choice Recommendation 4.1.1.1: We recommend initiating tolvaptan treatment in adults with ADPKD with an estimated glomerular filtration rate (eGFR) ‡25 ml/min per 1.73 m2 who are at risk for rapidly progressive disease (1B).Sophia's draft choice Recommendation 1.4.2.1: We recommend employing the Mayo Imaging Classi cation (MIC) to predict future decline in kidney function and the timing of kidney failure (1B).Progression to kidney failure in ADPKD: the PROPKD score underestimates the risk assessed by the Mayo imaging classification (Frontiers of Science)AC's draft choice Recommendation 9.2.1: We recommend targeting BP to ≤ 50th percentile for age, sex, and height or ≤ 110/70 mm Hg in adolescents in the setting of ADPKD and high BP (1D).HALT-PKD Blood Pressure in Early Autosomal Dominant Polycystic Kidney Disease (NEJM)Nayan's draft choice Recommendation 6.1.2: We recommend screening for ICA in people with ADPKD and a personal history of SAH or a positive family history of ICA, SAH, or unexplained sudden death in those eligible for treatment and who have a reasonable life expectancy (1D).Screening for Intracranial Aneurysms in Patients with Autosomal Dominant Polycystic Kidney Disease (CJASN)Surgical Clipping Versus Endovascular Coiling in the Management of Intracranial Aneurysms (PubMed) Clipping is associated with a higher rate of occlusion of the aneurysm and lower rates of residual and recurrent aneurysms, whereas coiling is associated with lower morbidity and mortality and a better postoperative course.Joel's editorial pick Recommendation 6.1.1: We recommend informing adults with ADPKD about the increased risk for intracranial aneurysms (ICAs) and subarachnoid hemorrhage (1C).Joel's first draft pick The bring out your dead pick:Recommendation 4.3.1: We recommend not using mammalian target of rapamycin (mTOR) inhibitors to slow kidney disease progression in people with ADPKD (1C).Recommendation 4.4.1: We suggest not using statins specfiically to slow kidney disease progression in people with ADPKD (2D).Recommendation 4.5.1: We recommend not using metformin specifically to slow the rate of disease progression in people with ADPKD who do not have diabetes (1B).Recommendation 4.6.1: We suggest that somatostatin analogues should not be prescribed for the sole purpose of decreasing eGFR decline in people with ADPKD (2B).Perfect match: mTOR inhibitors and tuberous sclerosis complex (Orphanet Journal of Rare Diseases)Navitor Pharmaceuticals Announces Janssen Has Acquired Anakuria Therapeutics, Inc. (BioSpace) This is press release about acquiring the mTor1 inhibitor.Joel's second draft pick Recommendation 4.2.1.1: We suggest adapting water intake, spread throughout the day, to achieve at least 2–3 liters of water intake per day in people with ADPKD and an eGFR ≥ 30 ml/min per 1.73 m2 without contraindications to excreting a solute load (2D).Nayan's bonus draft Practice Point 4.7.1: Sodium-glucose cotransporter-2 inhibitors (SGLT2i) should not be used to slow eGFR decline in people with ADPKD.Open-Label, Randomized, Controlled, Crossover Trial on the Effect of Dapagliflozin in Patients With ADPKD Receiving Tolvaptan (KIReports)SMART Trial of GLP-1ra in non-diabetics: Semaglutide in patients with overweight or obesity and chronic kidney disease without diabetes: a randomized double-blind placebo-controlled clinical trial (PubMed)Tubular SecretionsNayan: Landman on Paramount Plus (IMDB)Sophia: PassNayan: steps in with The Pitt on HBO (Wikipedia)Charles: The White Lotus, Yellowstone 1923, Poirot (IMDB)AC: The PittMichael Crichton's Estate Sends The Pitt to the Courtroom (Vulture)Joel: I Must Betray you by Ruta Sepetys (Amazon)

Normies Like Us
Episode 344: Animated Movie Draft | Draft Special | Normies Like Us Podcast

Normies Like Us

Play Episode Listen Later May 13, 2025 126:36


Animated Movie Draft - Ep 344: Grab your drafting paper, pencils, and every crayon you can find because on today's episode your hosts are scribbling down their thoughts and converting them to pretty pictures with an Animated Movie Draft! We go head to head to see who can pick the best films two dimensions can offer, only on Normies Like Us! @NormiesLikeUs https://www.instagram.com/normieslikeus/ @jacob https://www.instagram.com/jacob/ @MikeHasInsta https://www.instagram.com/mikehasinsta/ https://letterboxd.com/BabblingBrooksy/ https://letterboxd.com/hobbes72/ https://letterboxd.com/mikejromans/

Vietnam Innovators
AI in Content Creation: Super Assistant or Job Stealer? - Revie Sylviana, Director of Global Partnerships, SEA & Emerging Markets, Meta - S6#49

Vietnam Innovators

Play Episode Listen Later May 13, 2025 40:04


Meta's advanced AI technologies are not only enhancing user experiences across platforms like Facebook, Instagram, and Threads, but also unlocking new opportunities for businesses and content creators. From strategic planning support to boosting creativity and engagement, Meta AI is becoming an indispensable part of various industries—delivering practical value across many aspects of life.In Episode 49 of the Vietnam Innovators podcast (English edition) this week, we sit down with Revie Sylviana, Director of Global Partnerships, SEA & Emerging Markets at Meta. She currently leads a dynamic team across countries including Indonesia, Malaysia, Pakistan, the Philippines, Thailand, and Vietnam—driving the growth and adoption of Meta's products among creators, public figures, athletes, and media professionals.With over 20 years of experience in telecommunications, technology, and social media, Revie has played a key role in shaping effective content and partnership strategies. Her insights promise valuable lessons and compelling perspectives on the future of technology and creativity.—Thank you Meta for accompanying Vietnam Innovators. Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.Listen to this episode on YoutubeAnd explore many amazing articles about the pioneers at: https://vietcetera.com/vn/bo-suu-tap/vietnam-innovatorFeel free to leave any questions or invitations for business cooperation at hello@vietnaminnovators.com

Academy of General Dentistry
Navigating Implant Success with Photogrammetry with Dr. Leila Zadeh

Academy of General Dentistry

Play Episode Listen Later May 13, 2025 33:42


This episode features Leila Zadeh, DMD, FAGD, who discusses advances in digital technology and the relatively recent incorporation of photogrammetry — a method of approximating a 3D structure using 2D images. She shares how it not only improves the accuracy of capturing implant relationships in a 3D space but also helps streamline the final impression process so that it is significantly faster and easier than traditional analog workflows. This story is the feature of an article in the May issue of AGD Impact. Dr. Zadeh is an advanced restorative dentist at digitalDDS and an adjunct assistant professor at NYU Langone Health's advanced education in general dentistry residency. She also creates educational content for Spear Education.

The Successful Fashion Designer
254: How This Ex-Engineer Used a Super Specific Niche to Land $4K in Clients (With Zero Reviews)

The Successful Fashion Designer

Play Episode Listen Later May 12, 2025 41:08


From Zero Reviews to $4K Clients: How Danielle Steman Broke Into Freelance Fashion With Just 8 PitchesEver wondered how to stand out on Upwork without a single rating, review, or testimonial? Danielle Steman did just that—and banked $4,000 from her first two freelance clients.In this episode, you'll meet Danielle, a former engineer from The Netherlands who left behind a stable tech career to carve out a bold new path in fashion. Specializing in made-to-measure and latex pattern making, she built a niche business from scratch—landing high-paying clients with just eight targeted pitches and zero experience on her profile.You'll hear how her technical background gave her an edge, how she uses mobile scanning and CAD to wow clients, and why saying no to non-niche work helped her grow faster. She also shares the mindset shifts that helped her go all-in, and the exact steps she took to start attracting international clients (hint: it's simpler than you think!).If you're new to freelancing or have been at it a while, click play now to learn how confidence, clarity, and a super-specific niche can unlock your freelance fashion career.About Danielle:Danielle Steman is a freelance patternmaker for liberated brands committed to sustainable practices and inclusivity.She specializes in designs that fit like a glove, focusing on made-to-measure and latex garments. A fashion tech aficionado, she thrives on technical challenges and is a strong advocate for Made to Measure and Made to Order as the future of fashion. Over the past two years, she has been deeply engaged in exploring the integration of 2D, 3D, and scanning technologies to craft perfectly fitting patterns at the touch of a button.Connect with Danielle:Visit her website: https://daniellesteman.nl/Email her at info@daniellesteman.nlFollow on InstagramConnect on LinkedIn Download my Freelance Price List just for fashion (it's free!): sewheidi.com/price

A Problem Squared
109 = Fourth Dimensions and Love Conventions

A Problem Squared

Play Episode Listen Later May 12, 2025 61:06


4️⃣ What would it look like to be trapped in a 4D world?

PCCI Podcast
Gully Cricket Memories

PCCI Podcast

Play Episode Listen Later May 11, 2025 82:46


We sat down to record the Origin Story of our love with the game.

We discussed -- Our first playgrounds (societies, mohalla etc)- How our teams were decided?- What were the various toss instruments?- Specific rules for batting (1D, 2D) and bowling (fast, knee height no balls etc)All of the above across the country since the panel was diverse and we wrapped up with our favourite story of playing Cricket.

ON THE CALL
TRINI CORNER S11 EP2 - OTC - ALICIA ABERDEEN-JONES - Artist, Entrepreneur, Teacher, Mother

ON THE CALL

Play Episode Listen Later May 9, 2025 44:43


Alicia Aberdeen-Jones is a multifaceted artist and entrepreneur, renowned as the founder and co-owner of Alicia Aberdeen Art, LLC, a creative venture she established with her husband, Jonathan, combining their professional expertise in finance, accounting, and contract management. While her corporate background ensures her shrewdness in business, Alicia is the creative engine of the company—an accomplished artist and an inspiring educator. Born in Trinidad, Alicia moved to New York City in 2002, leaving behind a corporate career to pursue her artistic passions in 2009. Starting with an internship at The Brownstone in Harlem, she began to immerse herself in the art world, honing her business acumen while nurturing her creative talents. Alicia later worked at a Cisco Partner, where she served in management for five years, all while continuing her artistic journey. Her first public exhibit took place in 2005 at the Trinidad and Tobago Consulate in New York City, where she was the sole female artist featured among six Caribbean creatives. The positive reception of her work led to numerous commissions, including her first major piece, "De Dance," a three-panel artwork inspired by Ernie Barnes' "Sugar Shack," tailored specifically to a client's vision. Mrs. Aberdeen-Jones' artistic style is immensely versatile, embracing various media—from 2D animation and special effects to painting and mixed media. She stands out not only as an artist but also as an experimental storyteller, fearlessly pushing the boundaries of expression, which even extends to voice acting. Over the years, Alicia has enjoyed several exhibitions, including her powerful portrait, "Nina Speaks," which honors the legendary Nina Simone. This 24-carat gold-fused piece was featured in "The Nina Simone Experience" in Atlanta and caught the attention of Simone's daughter, Lisa ‘Simone' Kelly, earning her the YGB [Young Black and Gifted] Award. A devoted mother, Mrs. Aberdeen-Jones welcomed her daughter, Zoe, in 2011, shortly after earning her Bachelor's Degree in Media Arts and Animation. She began teaching art at a Catholic school and continued to build her portfolio, frequently showcasing her work across galleries and events in New York. Notable moments in her career include being a featured artist at the Van de Plas Gallery in 2018 and hosting various paint nights throughout the year. Her first solo show, "Paintings In The Garden," debuted in September 2019 and celebrated its successful sixth installment in December 2024, garnering a Proclamation from NY Senator Kevin S. Parker, Chairman of Committee on Energy and Telecommunications, in recognition of her contributions. Her passion lies in helping seniors and homeless people, and to that her advocacy is for the following organizations: Coalition For The Homeless-NYC + Serenity Empowerment Rehab Center for Women in Trinidad. For more information on Alicia Aberdeen, listen to our AFTERSHOW chat -Inside The Call at: https://www.onthecallpodcast/insidethe call For more on Alicia's art, visit: https://aliciaaberdeenart.com/ and connect with her on social media at: Facebook: Alicia Aberdeen

SEIYUU LOUNGE
EP.249 - Soma Saito and Makoto Furukawa are Two Sides of the Same Coin

SEIYUU LOUNGE

Play Episode Listen Later May 9, 2025 36:44


The most complex singer-songwriters among male seiyuu, all about intricate concepts, literary influences, rock music, and technical performances. In this unhinged episode, let's talk about a crazy theory of mine: that Soma Saito and Makoto Furukawa are two sides of the same coin as solo artists.Did you enjoy this episode? Consider ranking this podcast or leaving a review on your preferred podcast streaming platform!

The Harvest Season
Undead Millipede

The Harvest Season

Play Episode Listen Later May 7, 2025 79:42


Codey and Kevin talk through all the recent news. Also bugs again. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:17: What Have We Been Up To 00:19:17: I Know What You Released Last Month 00:26:44: Upcoming Game Releases 00:30:40: Game Updates 00:40:52: New Games 00:51:08: Other News 01:12:01: Outro Links Harvest Moon Double Pack for Switch Release Date Cattle Country Release Date To Pixelia Release Hello Kitty Island Adventure “Friends, Furniture, and Frozen Peaks” Update Hello Kitty Island Adventure Month of Meh Farlands “0.5” Update Sunseed Island Starsand Island Mudborne Soundtrack Tales of the Shire Store Wholesome Direct ConcernedApe Interview New Lego Animal Crossing Sets Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another (0:00:33) Kev: Contractually obligated episode of the harvest season that’s not true at all. There’s no contracts whatsoever (0:00:36) Codey: Not true. (0:00:40) Kev: By no one, have you ever seen Paul board and the mall cop movie? (0:00:45) Codey: Uh, for not for a hot minute. (0:00:49) Kev: Well, I’m just reminded like he he there’s this plaque (0:00:53) Kev: You know mall security whatever and he just made it himself for himself and that’s all that I’m thinking (0:00:57) Codey: Okay. (0:01:00) Kev: Contract I drafted for myself. Oh (0:01:03) Kev: Anyways, hello. My name is Kevin (0:01:05) Codey: And I am Cody. (0:01:07) Kev: And we are here today to talk about cottagecore games per the first section for the party of the first part. Oh, yeah (0:01:12) Codey: A-wooo! (0:01:15) Codey: Ow-ow-ow! (0:01:17) Kev: You go (0:01:19) Kev: I don’t know Rick flair, but I feel like I should try to mimic kids. I might be mimicking these woo already (0:01:25) Kev: I don’t know, but I just know he does the woo (0:01:28) Codey: No, I, I do not, I do not wrestle. (0:01:28) Kev: You don’t talk about wrestler guy (0:01:30) Kev: He does booze (0:01:32) Kev: Yeah, there’s a wrestler. He’s kind of an older guy. I think he’s actually like running WWE now, but anyways (0:01:38) Codey: That’s a choice. (0:01:39) Kev: Hello everyone (0:01:42) Kev: It is (0:01:44) Kev: Okay today, it’s all it’s just another news episode (0:01:48) Kev: Life is chaotic. Cody actually managed to get on thankfully after actually surviving the wilderness for this past weekend (0:01:52) Codey: Mm hmm. Mm hmm. I will. We’ll talk we’ll talk about that. I can. Yeah. So it’s big, big old news episodes. We got lots of stuff to talk about. We this is the first of this month. So this will be our I know what you released last month. Boo. Episode as well. But what we have been up to. So this farmers has been a (0:01:57) Kev: but it (0:01:58) Kev: Hey, Oleg. (0:02:00) Kev: Well, do you want do you want to open because obviously okay. All right, let’s just let’s get into it (0:02:16) Kev: Yeah. (0:02:22) Codey: wild ride. So this last week, on Tuesday, I was working at the (0:02:28) Codey: Wildlife Center, it was going great, no issues. And we we (0:02:32) Codey: heard that there was going to be this huge storm coming through. (0:02:35) Codey: And that there’s probably going to be a lot of animals like (0:02:38) Codey: thrown out of trees. And so we were probably going to get a lot (0:02:41) Codey: of animals from people. And just kind of be ready for that. And (0:02:45) Codey: we were like, Okay, and then, like seven o’clock, power goes (0:02:52) Codey: on. And I had gone outside at one point, because we knew this (0:02:55) Codey: storm was happening. But we the our wildlife center is in the (0:02:57) Codey: basement of the owner’s house. Answer. p.m. p.m. crucial (0:02:58) Kev: Okay, wait question you say it’s 7 o’clock a.m. Or p.m.. Okay. All right. This is all right (0:03:05) Kev: There’s still light at that time, but okay. Yeah, all right (0:03:06) Codey: information. Yeah. So I had gone outside, just like poked my (0:03:10) Codey: head outside. And it sounded like a frickin jet engine. It (0:03:13) Codey: was so loud. And I was like, Yep, it sure is storming. And I (0:03:17) Codey: told the other people to go check it out. They poked their (0:03:20) Codey: heads out. They were like, “Yep, sure, it’s working.” (0:03:22) Codey: And so we were like, “Okay.” And then, yeah, not long after that, power goes out. (0:03:28) Codey: And so we’re feeding, we’re like laughing about it, whatever, we have like little lights and everything. (0:03:33) Codey: We’re feeding baby squirrels with lamps with like headlamps on and stuff and doing just us, I think. (0:03:36) Kev: Very cute. (0:03:37) Kev: The pictures, I’ve seen the pictures. (0:03:42) Kev: Wait, did you have the lamps (0:03:43) Kev: or did the squirrels have the lamps? (0:03:44) Kev: Both. (0:03:46) Codey: Yeah, it was just us. But there were like little, the owner has like lanterns everywhere. (0:03:51) Codey: We found out that the. (0:03:52) Codey: Um, sinks are run. (0:03:56) Codey: There’s a pump that takes the stuff from the sinks. (0:03:59) Codey: So then we weren’t even able to do dishes. (0:04:02) Codey: So then we were just kind of like sitting there waiting for her to put the backup (0:04:06) Codey: generator on took like 20, 30 minutes. (0:04:08) Codey: And then when we had backup generator, it was great. (0:04:10) Codey: Like no issues. (0:04:12) Codey: Um, Jeff, my partner texts me and is like, Hey, we don’t have power. (0:04:15) Codey: I’m like dope. (0:04:17) Codey: When I leave, I see all of the messages and basically it was a derecho storm (0:04:23) Codey: I don’t know how you say it. (0:04:24) Codey: We had like 90 mile an hour winds and there were trees, um, that were (0:04:30) Codey: straight up uprooted and like power lines that went across the road. (0:04:32) Kev: Oh, that’s sick. (0:04:38) Codey: Uh, animals were indeed. (0:04:38) Kev: Animals were indeed thrown out of the trees (0:04:41) Kev: with said trees. (0:04:42) Codey: Yes, they were. (0:04:43) Kev: With said trees. (0:04:45) Codey: We, I have not worked since that day and I, the messages have been going crazy, (0:04:50) Codey: but I have had other stuff to do. (0:04:52) Codey: So yeah, we’re out of power and we’re like, okay, this is probably just like, (0:04:57) Codey: they just got to put it back up every now and then we’ll go out of power (0:04:59) Codey: for like 10 or 15 minutes. (0:05:00) Codey: It’s not a big deal. (0:05:01) Codey: Um, nope. (0:05:03) Codey: Next morning we wake up and on our like weather outage app, it’s like, uh, (0:05:09) Codey: time estimated time to restoration, to restoration of, of power unknown. (0:05:16) Kev: Big old shrug (0:05:18) Codey: Yeah. (0:05:18) Codey: Big old shrug. (0:05:19) Codey: And they, it was like right down the street, like there was a power line (0:05:22) Codey: that was just straight up across the road. (0:05:24) Codey: And it was like that for a day and a half. (0:05:28) Codey: So like over 200,000 people in Western Pennsylvania, we’re just like out of power. (0:05:34) Codey: Um, I was out of power for two full days. (0:05:37) Codey: We had to throw away all of our food. (0:05:39) Codey: Um, and I was like really grumpy because I had planned on doing all of my chores (0:05:45) Codey: that Wednesday, I was so excited. (0:05:46) Kev: Mmm, mmm. (0:05:48) Codey: that includes like vacuuming and dishes and laundry. (0:05:53) Codey: I couldn’t do any of that stuff. (0:05:54) Codey: And yeah, it was like the whole town, except for they kicked power (0:05:57) Codey: on for like some of the businesses, some of the grocery stores. (0:06:00) Codey: Cause they knew everyone was going to need grocery store stuff. (0:06:02) Codey: So they made sure that those lines were up and that the like hospital was up and (0:06:07) Codey: stuff, but most of the residences didn’t have power for at least two days. (0:06:12) Codey: So that was crazy. (0:06:13) Codey: That was, so that was a reason, um, when they were like, Oh, you (0:06:17) Codey: want to do news this week? (0:06:18) Codey: I was like, I still have a lot of stuff to get caught up. (0:06:22) Kev: Yeah, well, appreciate it, you know, that you managed to strap the baby squirrels to (0:06:23) Codey: I don’t know, but it’s fun. (0:06:25) Codey: Um, (0:06:30) Kev: a hamster wheel to power your computer to record this. (0:06:31) Codey: yeah, yeah, they, some of them, the red squirrels would love that actually. (0:06:34) Kev: I’m sure they would. (0:06:38) Codey: Um, yeah. (0:06:39) Codey: So I’m, I did that. (0:06:40) Codey: That was me for two days. (0:06:41) Codey: I was straight up roughing it. (0:06:43) Codey: Um, also I went to a nursery today at plant nursery and I got four different (0:06:50) Codey: species, not species, four different varieties. (0:06:52) Codey: of peppers. I got some herbs and I got some tomatoes so it about to be in real (0:06:56) Kev: ooh peppers okay (0:07:03) Codey: life farming for me. Yeah. (0:07:05) Kev: all right that’s good stuff so you know back back in many many moons ago when I actually (0:07:12) Kev: lived in a house with the backyard um we we had a garden and we had and all basically all those (0:07:18) Kev: things um tomatoes and peppers I forget the other one but um but those are good ones to grow they’re (0:07:20) Codey: Yeah, and I also got kale as well. Yeah, so those are all going to grow in my back. I have like a little area that’s kind of closed off. So I’m going to give it a try because we got a shot, a glimpse of what it looks like to be in a post-apocalyptic scenario with no power and having to live on our own, you know. (0:07:23) Kev: hardy and you can get a lot of them, you know. (0:07:26) Kev: There you go. (0:07:43) Kev: Mm-hmm. Off the land. Yep. Yeah. Well, um, that’s pretty, well, the power outage thing’s (0:07:50) Codey: Like off the land. So I also, I wanted to garden anyway, but it’s a joke. (0:08:00) Kev: not cool. Like, that’s wild. I’ve never had an, I’ve extended power outage, I guess, like (0:08:04) Codey: Yeah, it was it was cool for a while, I just realized like I listeners I entreat you to take a moment, you can pause this for like a minute or something after I post this, think about what you do that requires electricity, and then just don’t touch that for a day. (0:08:05) Kev: couple hours. So that’s, that’s a lot to hear, but I’m glad you’re out of it. Okay. Son’s (0:08:26) Kev: I mean, yeah, everything. (0:08:29) Kev: We’re the brain rot termly online. (0:08:34) Kev: But even aside from that, yeah, I’m (0:08:37) Kev: living in an apartment complex. (0:08:39) Kev: Everything is electric for me. (0:08:40) Codey: Yeah, I got all like yep alt might our stove is electric all of our lights clearly are electric (0:08:42) Kev: Even my stove, I’d be out. (0:08:44) Kev: Yep. (0:08:49) Codey: Couldn’t do any cleaning couldn’t do like I was trying to use my phone as little as possible (0:08:56) Codey: but I could take it like I could jump in my car and like (0:08:56) Kev: Mm hmm. Mm hmm. Yeah. Yeah. (0:09:00) Codey: Drive around but I’m sure there were probably gas shortages because everyone was trying to power their generators (0:09:07) Codey: But yeah, I was like wow a lot of my life is (0:09:11) Codey: That so I did a lot of yard work (0:09:13) Kev: Yeah, yeah, I’m sure the the challenge I think would for at least in my scenario would be the food because (0:09:20) Kev: You know, we we’re you can’t go out because restaurants are gonna be down too, right? So (0:09:26) Codey: A lot of the restaurants were down and then the second day when some of the stuff had jumped back up, all the restaurants were swamped because everyone was going out to the restaurants. (0:09:34) Kev: Yeah, of course, of course, of course, yeah, but yeah (0:09:38) Codey: Yeah, so you can’t, you can’t really do that. (0:09:42) Kev: So you did non (0:09:43) Kev: perishable stuff that’s ready to eat and won’t go bad. So like, I hope you have a lot of fruit, (0:09:44) Codey: Yep. (0:09:48) Codey: It was boring. (0:09:50) Kev: I guess a cereal I don’t know because you can’t even have the cold milk. Nevermind. (0:09:52) Codey: I can’t yeah our milk went bad real fast, so. (0:09:56) Kev: Yeah, no. Um, yeah, I don’t even like break out the the spam. I don’t even know. (0:09:56) Codey: Yeah. (0:10:06) Codey: I pretty much, I got chips. (0:10:07) Kev: Can you eat spam out of the can? Yeah. (0:10:09) Codey: I got like a thing of chips. (0:10:10) Codey: So like of little individual packages of chips. (0:10:13) Codey: So I have that. (0:10:14) Codey: I bought Chewy bars, like granola bars. (0:10:16) Kev: Oh, all of those are good. Yep. One of the bars. That’s good. Yeah. (0:10:19) Codey: And that’s all I bought. (0:10:22) Codey: Because then after that, we just got like some fast, (0:10:26) Codey: but even the fast food lines were like so long. (0:10:30) Kev: Yeah, of course. Of course. (0:10:30) Codey: It was crazy. (0:10:33) Codey: Yeah. (0:10:33) Codey: The only other thing that I’ve been up to (0:10:37) Codey: Breath of the Wild. (0:10:39) Codey: And then now that we have power again, (0:10:41) Codey: suddenly there’s a new season of Fortnite (0:10:43) Codey: and it is all Star Wars themed. (0:10:46) Kev: Oh, is is glub shadow in it? (0:10:47) Codey: So I don’t know what that is. (0:10:51) Codey: I’m not a Star Wars human. (0:10:53) Codey: I don’t like Star Wars. (0:10:54) Codey: So you’re gonna send me a picture. (0:10:56) Kev: OK, hold on, let me just pronounce it correctly. (0:10:59) Kev: No, no, it’s it’s so it’s a it’s a meme (0:11:05) Kev: just because. (0:11:07) Kev: Yeah, because obviously Star Wars have all these goofy dumb names or whatever. (0:11:12) Codey: Mm-hmm (0:11:12) Kev: There’s the running gag of Guelp’s shadow of just being a made-up name-slash- (0:11:16) Kev: character and always saying, “Oh, I love Guelp’s shadow. He’s my favorite Star Wars (0:11:20) Kev: character just because he sounds like a real one.” But yeah, Star Wars. I mean, that makes sense that (0:11:22) Codey: Got it, okay, cool (0:11:28) Kev: the third one movie came out. I’m not that big of a Star Wars person, but yeah, sure. Why not? (0:11:34) Codey: Yeah. So that is the short version of what I expected to do. Oh, what have you got, Toucan? (0:11:35) Kev: I mean, it’s cool. I respect it. I just, I’ve never really watched much, many of the movies. (0:11:42) Kev: Yeah. (0:11:49) Kev: She didn’t get into how she had to kill the bear for survival. (0:11:54) Codey: Yeah, didn’t get into any of that. Or my knitting. I’ve been knitting a lot, but it’s fine. You (0:11:58) Kev: Ooh, ooh, ooh, ooh, good stuff. All right. Well, over here, I have had power. So, (0:11:58) Codey: You have to go to the Slack for that information, kids. (0:12:08) Kev: you know, a different experience. Going to roll that in. Just going to show off all the power I (0:12:10) Codey: - Wow. (0:12:12) Kev: have here. Okay. Okay. (0:12:16) Kev: So it’s been busy week. So it’s endless zone zero. I mean, I’ve played daily. I don’t talk about it much because most of the time it’s like it’s a new character I like about, but nobody cares about. So whatever. But this past update this past week or the week before was a big one. Because it was the final, final update for season one stuff. Season one had this whole storyline plot lines connected. And so the next update, we’re going to get a whole new (0:12:46) Kev: batch of stories and characters and all new no, no, no dangling threads, really. So it’s good. That’s, that’s kind of cool. And the character that dropped with this update, her name is Vivian. She is a kind of like Victorian gothic, you know, big, not super big. She’s got a dress with a big, like, almost hoop skirt looking thing and an umbrella, you know what I’m talking about. And she’s got pointy ears. So (0:13:16) Kev: it’s kind of vampire ish gothic, like I said, style that they’re going for her. And so she’s fun. But what I really like about her is that under the dress, there’s actually a bunch of rockets strapped under there. So she’ll launch yourself into the sky, and then launch yourself down at people, which is really funny. So yeah, she’s she’s great. I love Vivian. She’s also hilarious, because she’s something of a fanboy of the main character that you’re playing as. And it’s really, really funny. (0:13:26) Codey: Okay. (0:13:44) Kev: But anyways, yeah. (0:13:46) Kev: I’m just they did show a trailer for season two and there’s all sorts of new characters and stuff including a playable panda, which I’m looking forward to but but yeah, that’s that’s that’s my gotcha corner for myself. (0:14:01) Kev: Let’s see the other okay I picked up a new game this week actually. (0:14:05) Kev: rat topia do you do you remember this one? Oh, we’ve talked about it on the show. I don’t know if I’m in the episode you were on, but are you familiar. (0:14:06) Codey: Mm-hmm (0:14:11) Codey: Yeah, yeah (0:14:14) Kev: So, yeah, so for people who may not. (0:14:16) Kev: I don’t remember, it’s very Terraria like, right, like the 2D slice of earth, you see everything, but you control a rat princess queen, and you are establishing a new rat city village kingdom thing. (0:14:34) Kev: So it’s great because it’s, again, very Terraria like, but as the leader, you get to command the people who move into your town, you actually get to command them to go. (0:14:46) Kev: Do this job, do, you know, mine here, do this, you’re now the logger, whatever. (0:14:48) Codey: Hmm. (0:14:52) Kev: So that part is really cool. That really excited me because I love when you actually get to command people and they do stuff in these games, right? (0:14:58) Codey: Yeah. (0:15:00) Kev: And I like rats. The art style is cute. But, you know, I like little critters in general. So that was fun. (0:15:08) Kev: And the game’s good, but it also can be really hard. It turns out running a kingdom is really hard because sometimes. (0:15:12) Codey: Mmm (0:15:16) Kev: You have to defend from zombie rats invading your town. You have to manage an economy. Do you know how fun that is to figure out how much you should be taxing or subsidizing? (0:15:26) Codey: Nope. (0:15:28) Codey: That does not sound fun. (0:15:30) Kev: It’s wild. I’ve had to start over a few times because I just backed myself into a corner of unsavable. I destroyed the kingdom. (0:15:42) Kev: So, yeah, that, you know, kind of like the real life car, I mean, it’s just… (0:15:46) Kev: I can just restart the politics, yeah. (0:15:53) Kev: But yeah, that’s Rhetopia. (0:15:54) Kev: Overall, it’s a great game, two thumbs up from me. (0:15:58) Kev: I hear other people are interested in this game (0:16:00) Kev: and may talk about it and play it (0:16:02) Kev: and discuss it at length somewhere. (0:16:05) Kev: So yeah, keep an eye out for that. (0:16:08) Kev: And the other one, so lastly, not game specific, (0:16:14) Kev: But, uh, oh. (0:16:16) Kev: Uh, this past, a couple of days ago, I went, I went out to the club. (0:16:20) Kev: I don’t go very often, but I liked the club. (0:16:22) Kev: Um, I liked to dance. (0:16:24) Kev: Um, I, yeah. (0:16:24) Codey: Okay, awesome! (0:16:26) Kev: Um, so it was a solo trip. (0:16:29) Kev: It was just me. (0:16:31) Kev: Um, I was like, you know what? (0:16:32) Kev: I’ve been, I’ve had a very stressful couple of weeks. (0:16:34) Kev: I was like, you know, I’m going to get away for a day and go for a night out. (0:16:38) Kev: And then I had fun or whatever. (0:16:40) Kev: Um, I went to the, uh, club by the. (0:16:46) Kev: Area I went to is very college heavy. (0:16:48) Kev: Um, so, um, I, at first when I got there, I think I got there, no, not I think (0:16:48) Codey: Mm-hmm. (0:16:53) Kev: I did get there a little too early. (0:16:54) Kev: So I thought, you know what? (0:16:55) Kev: Maybe this was a bad call. (0:16:56) Kev: Cause you know, the semester’s are ending for colleges. (0:16:59) Kev: I don’t know. (0:16:59) Kev: People aren’t going to be there. (0:17:00) Kev: Um, but it did populate eventually. (0:17:03) Kev: Um, and now I’m only 30, what am I two? (0:17:04) Codey: Mm-hmm, mm-hmm, yeah, yeah, it doesn’t matter anymore. (0:17:08) Kev: No, yeah, 30. (0:17:09) Kev: Yeah, 30. (0:17:09) Kev: Yeah. (0:17:09) Kev: No, I forget after 26, I lose track. (0:17:12) Kev: Um, yeah, yeah, right. (0:17:14) Kev: So I’m. (0:17:16) Kev: Not, yeah, yeah. (0:17:17) Kev: So I’m not old, but especially in this college heavy area, I feel old (0:17:20) Kev: man at the club, just, just a wee bit. (0:17:24) Kev: I’m laying out there in my slacks and a little vest. (0:17:26) Kev: I’m looking, you know, I’m feeling snappy, but everyone else are the (0:17:30) Kev: majest majority of people are college aged kids with t-shirts and the shorts (0:17:34) Kev: and whatever, so I’m sticking out. (0:17:36) Kev: Um, but, uh, but overall I still had fun. (0:17:39) Kev: Um, I just, okay, here’s my biggest old man thing. (0:17:44) Kev: All right, embrace yourself. (0:17:44) Codey: Mm-hmm. (0:17:46) Kev: Um, I, um, so I’m a single guy, right? (0:17:46) Codey: Okay. (0:17:49) Kev: And, you know, obviously with heading out to the club, one of the things is like, (0:17:53) Kev: you know, maybe I’ll find someone to dance with, right? (0:17:56) Kev: Cause that’s, that’s just the thing. (0:17:57) Kev: Or so I thought because, uh, I struck out all night and that’s, that’s fine. (0:17:58) Codey: - Mm-hmm. (0:18:02) Kev: That happens. (0:18:03) Kev: And you know, whatever, but after talking to other people, apparently the scene (0:18:07) Kev: has kind of changed, like everyone’s just going up in groups or, or people very (0:18:14) Kev: We rarely actually (0:18:16) Kev: like reach out to strangers or accept the strangers to dance with and apparently you (0:18:23) Kev: gotta like you know meet up beforehand or you know you’re meet up online and decide (0:18:28) Kev: to do so or whatever but that’s just that’s that again that’s just me old manning here (0:18:32) Kev: like I’m I’m just shocked to see that the the the scene has changed as it will or as (0:18:39) Kev: it were (0:18:39) Codey: - Dating, dating is awful. (0:18:43) Codey: Yeah, I, when I was dating, (0:18:46) Codey: even like five years ago, I hated it. (0:18:48) Codey: - Yeah, no, it was awful. (0:18:50) Kev: Yeah, yeah, but um, but yeah, that’s just like I’m I’m too on hip to (0:19:00) Kev: Yeah, I’m I’m out of it. I’m it’s it’s all the zoomers. I can’t keep up with them (0:19:07) Kev: That their fortnight dances in the floss (0:19:11) Kev: All right, that’s all I got (0:19:15) Kev: Alright, let’s get to let’s get to I know what you’re at least (0:19:20) Kev: last month or monthly segment where we talk about stuff that just came out, but before we do, (0:19:23) Codey: No, I didn’t know there was a new one. (0:19:24) Kev: did you see the trailer for I know what you did last summer the new one? (0:19:30) Kev: Yeah, our you know, obviously what we’re riffing off here for the title segment that movie got a (0:19:37) Kev: I don’t sequel reboot thing it’s it’s it’s it’s that trend where it’s reusing the original title (0:19:44) Kev: just called I know what you did last summer and it’s you know the same premise but oh look there’s (0:19:50) Kev: original character who is it Sarah Michelle Keller I think it is I don’t remember the original actress (0:19:56) Kev: from the original oh and she’s there older and she’s gonna be helping out and and you know it’s (0:20:01) Kev: it’s just the rehash that Hollywood has been doing with all especially a lot of horror movies it feels (0:20:05) Kev: like but yeah I just just want to point out that I got a trailer I haven’t watched any of the other (0:20:12) Kev: ones so whatever but it’s just interesting (0:20:14) Codey: Yeah, I don’t mind like when they do that stuff. So I really love the scream franchise. (0:20:20) Kev: yeah the scream one seemed to do I hadn’t seen the newer ones but that seemed pretty well done how (0:20:26) Kev: they did it yeah all right there you go that first scream is really good like I get it when (0:20:28) Codey: So yeah, 10 out of 10. (0:20:36) Codey: Yeah, we. (0:20:36) Kev: I watched it the first time I was like oh okay I get it um okay uh all right not for games that (0:20:45) Kev: Come on, non-horror games, Cottage Court games, if you don’t like those, do you? (0:20:45) Codey: Mm-hmm, yeah. (0:20:50) Kev: If you like those movies, you might like this. (0:20:52) Kev: Alright, first of all, Bugaboo Pocket, what I call the Bugagotchi game, because it’s 2D pixel style, very detailed, very gorgeous looking sprite work of bugs, and you pet them and do games with them. (0:21:02) Codey: Mm hmm. It was so good. I’m like still so tempted to get that but I will I will I will hold off. (0:21:18) Kev: There’s, there is a lot I will say. There’s Tarot, there’s also it looks like a Fruit Ninja game, and a lot of petting of bugs, they’re very cute but yeah this, yeah, it looks, well maybe you should get the full release so, so it is as long as you want it to be. (0:21:26) Codey: Mm-hmm (0:21:31) Codey: Yeah, I played the demo the demo was super good it’s just wasn’t as long as I wanted it to be (0:21:43) Kev: Oh, if you look on their Steam page, they have a big, like, Nintendo seal of a period. (0:21:48) Kev: So now on the flip side, something that is more pocket, as in Polly Pocket, because Tiny (0:22:09) Kev: Garden came out. The Polly Pocket game, or inspired game, it is a game, not a physical. (0:22:18) Kev: Thing that you can open, and you garden inside your little Polly Pocket world, and you kind of (0:22:23) Kev: rearrange and decorate and all that good stuff. I have not played this game. It looks a lot like a (0:22:32) Kev: game called Garden Galaxy that I did play, which was fine. I think it looks very cute, this Tiny (0:22:38) Kev: Garden. It looks well done, but yeah, go check that out if you’re interested. The gardens are (0:22:46) Kev: So very cute, I will say that. (0:22:49) Kev: Um, let’s see here. (0:22:51) Kev: Next up, we have Opidum, I think. I think I say it different every time. (0:22:54) Codey: Mm-hmm. (0:22:57) Kev: It is the, what I call, multiplayer pow world-esque equivalent of Breath of the Wild, because it’s open world sandbox key. (0:23:09) Kev: And you know, it has all your usual survival, whatever. (0:23:13) Kev: Um, but the combat, the combat is just so very clearly Breath of the Wild-ish. (0:23:18) Kev: Feeling, um, which is fine because, you know, that’s a good game to take inspiration from. (0:23:24) Kev: But, uh, but yeah, um, I, you know, a full 3d game like this being multiplayer co-op, (0:23:31) Kev: that is pretty cool. I will give them that. Um, so I don’t know if I’m going to try it just because (0:23:36) Kev: I don’t have room for it right now, but, uh, good on, uh, good on, uh, E.P. games is the (0:23:42) Kev: dev. He came out with it and it’s finished. Um, well, I say it’s finished. It’s really (0:23:48) Kev: released. Um, yeah, and multi multiplayer Breath of the Wild, they’re, they’re just (0:23:54) Kev: sound like a neat niche for that. So, um, yeah, good on them. Uh, and then let’s see, (0:24:00) Kev: lastly on our list, we have Dean Come 1.0. This is our survive, again, survival-less life sim game, (0:24:09) Kev: whatever. Uh, but this time you’re, uh, you’re in Australia. Um, so you farm, hunt, mine, fish, (0:24:14) Kev: all that good stuff do do all the Australian things is our (0:24:18) Kev: friend mark and it may be because as we all know, (0:24:21) Kev: Australia is a small little island nation and almost really (0:24:25) Kev: the people they all know each other and just they basically (0:24:26) Codey: They should, they all know each other. (0:24:31) Kev: walk by each other every day on their way home. But anyways, (0:24:36) Kev: but yeah, look, Australia is very cool. I always I adore like (0:24:39) Kev: reading about as a kid who loved wildlife and animals and Steve (0:24:43) Codey: Mm-hmm. (0:24:44) Kev: Irwin, right? Like Australia was very big in the 90s. And I’ve (0:24:46) Codey: Mm-hmm. (0:24:47) Kev: read and bought a lot of (0:24:48) Kev: Australia. (0:24:49) Codey: Have you seen some of the new photos that Robert Irwin posted? (0:24:54) Kev: No, what does he do? (0:24:54) Codey: Mm-hmm. (0:24:56) Kev: What is he doing? (0:24:58) Codey: Don’t look at it. (0:25:00) Kev: Wait, don’t why not? (0:25:02) Codey: Unless you are a housewife that is bored. (0:25:07) Codey: He posted a risque. (0:25:08) Kev: Oh, dear. (0:25:10) Codey: No, it wasn’t. (0:25:11) Kev: Oh, my gosh, I see. (0:25:11) Codey: It wasn’t risque. (0:25:13) Codey: It was just Robert Irwin in underwear. (0:25:14) Kev: No, I get it. (0:25:17) Kev: I i didn’t yeah (0:25:18) Kev: oh that’s uh yeah that is underwear those are boxers yep I see it (0:25:18) Codey: But Instagram was going insane. (0:25:23) Kev: with him holding it looks like a gila monster or something (0:25:26) Codey: Yeah, he was also holding a snake at some point. (0:25:27) Kev: yeah oh wait oh I see oh that snake that’s a different one yeah (0:25:29) Codey: Yeah. (0:25:31) Codey: He could have a whole calendar. (0:25:34) Codey: And I’m sure he’d make millions. (0:25:36) Codey: Yeah, no, I think that the idea of a survival game in Australia– (0:25:37) Kev: oh that’s good (0:25:43) Codey: why hasn’t that happened yet? (0:25:46) Codey: Why has it taken this long? (0:25:46) Kev: Yeah, you’re right. And it’s an Australian pleasant places. This is just my daily lives. (0:25:58) Kev: This is just the Sims. This isn’t anything special. No, but but yeah, I mean, all you know, (0:26:05) Kev: all joking, the Australia danger death zone aside, you know, it has the wide variety of unique floor (0:26:13) Kev: and faunus that makes for I think doesn’t make great for (0:26:16) Kev: great setting for this kind of game although you know fighting the boss shark is kind of ridiculous (0:26:22) Kev: but in a fun way um so yeah that’s dinkum 1.0 um it is again much like op-ed you can play co-op (0:26:30) Kev: with people um that is out right now um 1.0 um there’s lots of stuff go check out the link you (0:26:39) Kev: know where to find all that stuff um okay yep there you go let’s talk (0:26:43) Codey: And that’s what released last month. (0:26:47) Kev: stuff that didn’t release next month but supposedly releasing in the future supposedly (0:26:54) Kev: all right harvest moon double pack of ports um we have sky tree uh lost valley and sky tree village (0:27:04) Kev: being released uh as a double pack um for uh let’s see I don’t know switch is that what it is okay (0:27:13) Kev: Yeah that makes sense. It is getting a… (0:27:17) Kev: A physical release through the Natsume store, that’s where it is, yeah through the Natsume store. (0:27:24) Kev: You can get a physical copy including an acrylic standee which I don’t think looks particularly noteworthy or nice, but there you go if you’re interested. (0:27:30) Codey: Yeah, but I mean maybe if this was a game that someone really liked then that’s that’s cool for them (0:27:35) Kev: Yeah, yeah, but do those people exist though? (0:27:37) Codey: But I (0:27:39) Codey: Don’t know not to me just trying to milk the cash cow as long as they can (0:27:45) Kev: the literal cash cow. (0:27:46) Codey: Yeah (0:27:48) Kev: I will give them this. They’ve done a dang good job because it’s been a hot minute since they just did the localization, (0:27:56) Kev: but they’re still running. It is so good. I respect that hustle. (0:28:04) Codey: So yeah, 3rd of July if folks are interested in that. (0:28:06) Kev: Oh, thank you. Yeah, the date. I guess that matters. (0:28:12) Kev: Um, next up, all right, here is a game I do care about though. (0:28:15) Kev: Actually, let’s talk about. (0:28:16) Kev: Cattle Country, um, your 2d pixel art Western frontier, um, Stardew ish like where you’re, you’re doing all the things, um, and you can little bit Oregon Trail, a little bit Stardew Valley, I guess, I don’t know, but, uh, yeah, um, it comes, it is releasing on May 27th, um, which that is very close. (0:28:35) Codey: Mm-hmm. (0:28:41) Codey: Ooh, that’s close. (0:28:44) Kev: Um, that’s a bad time. That’s always a busy time. (0:28:46) Kev: Um, yeah, that’s, that’s a couple of weeks. Um, I’m looking forward to it and I’ll be (0:28:47) Codey: Okay. (0:28:48) Codey: Did you, like, back it or anything, or you haven’t bought it yet? (0:28:53) Codey: Okay. (0:29:14) Kev: playing it. Keep your eyes. (0:29:16) Kev: Ears peeled, I guess. I don’t know how to peel ears. But here we are. Let’s see. Now we have (0:29:29) Kev: the next game, 2Pixellia, that is out now. This is, yeah, May 1st, it just released. This one is a (0:29:32) Codey: Mm hmm. Yep. (0:29:43) Kev: again pixel art to the kind of city (0:29:47) Codey: Mm-hmm. Yeah, this is the one that doesn’t know what it wants to be, (0:29:47) Kev: simulator I guess um yeah (0:29:53) Codey: and there’s so many different things in it. I believe Al backed this one, so he has it. (0:29:59) Kev: that’s a safe bet (0:29:59) Codey: We’ll probably hear about it, but watching the trailer and stuff, I was just so like… (0:30:06) Kev: it’s it’s a lot if it feels like honestly it feels like taking control of (0:30:12) Kev: one of the sims instead of watching them do (0:30:14) Codey: Yeah. (0:30:15) Kev: everything like just playing them you know (0:30:17) Kev: um so i’ll check it out if you want if you want to do (0:30:22) Kev: crimes you can do crimes so i’ll give them that (0:30:24) Codey: You can do crimes in this game can’t break up marriages though. (0:30:25) Kev: or you can do crimes i’ll give them that (0:30:29) Kev: all right not not yet again that is two pixely and that is (0:30:35) Kev: out now on steam at least I don’t know where else but uh (0:30:38) Kev: there you go all right let’s get into games that already (0:30:43) Kev: did come out but now have more stuff coming out (0:30:47) Kev: okay okay this first one blew my mind because I thought this game was (0:30:52) Kev: dead based like not dead but you know done I can (0:30:54) Codey: Dude, no, this game is not dead. (0:30:57) Codey: This game slaps. (0:30:59) Codey: I wanna play it so bad. (0:30:59) Kev: well I mean yeah I mean i’m not saying that (0:31:02) Kev: dead like people aren’t playing it just I didn’t think they were we’re gonna get (0:31:06) Kev: an update but I guess if there is one franchise in (0:31:09) Kev: the world that can do whatever they want it would be (0:31:13) Kev: san rio and hello kitty because hello kitty island adventure has (0:31:17) Kev: not one but two updates well one of them I think (0:31:21) Kev: came out already um the other one was announced (0:31:25) Kev: Um, so there is the first one is (0:31:29) Kev: the, um, friends furniture and frozen peaks expansion. Um, (0:31:34) Kev: I think that’s out already. Um, there is, uh, (0:31:39) Kev: expansions to believe new areas, Blizzard peak and snow village. (0:31:44) Kev: There are new types of weather flowers, all sorts of new story and cosmetics, (0:31:49) Kev: um, and more improvements and refinements to the friendship system, (0:31:53) Kev: which were needed. Um, just, yeah, just a lot of stuff. (0:31:57) Kev: There’s a lot of stuff again. (0:31:59) Kev: The ice area that’s the big one and improvements to the, you know, UIs and experiences. Nice little (0:32:07) Kev: quality of life touches here and there. All sorts of new furniture and cosmetics. (0:32:15) Kev: There’s some new quests and storylines, all that stuff. Yeah, yeah. (0:32:20) Codey: Sorry, I I was trying to see what it was available on and it is on Apple Arcade (0:32:27) Kev: I mean, it’s on the Steam page. (0:32:29) Kev: So I assume it’s, yeah. (0:32:31) Codey: Yeah, so it’s on Steam but it’s also on Apple Arcade well because on Steam it’s only or sorry it’s on Steam it’s only (0:32:40) Codey: Windows but then it so to play it on Mac you have to play it in Apple Arcade (0:32:43) Kev: Mm-hmm (0:32:47) Codey: I’m wondering, so it’s also on switch. (0:32:53) Kev: on everything, I think, right? I’m just gonna… Look, I’m assuming their deep pockets have (0:32:59) Kev: enabled it to just be out on everything. (0:33:02) Codey: No, they don’t have a Xbox. I was looking for that because I have game pass. Yeah, looking (0:33:08) Kev: - Oh, well, everything they’re on. (0:33:09) Codey: at this, looking at this like update, the biggest thing that I lost my mind about was (0:33:14) Codey: Aggretsuko. So they added, it was, I think it was just in the friends furniture and frozen (0:33:16) Kev: Yeah (0:33:23) Codey: peaks. One, they added Retsuko. So from the TV show, Aggretsuko, they added. (0:33:24) Kev: Yeah (0:33:30) Kev: Well retzeko was in already (0:33:32) Codey: But her friends and coworkers are now. (0:33:35) Kev: That’s correct (0:33:36) Kev: But she was the weird one because nobody knew her because she was from a different part of the scenario verse (0:33:41) Kev: But now yes the supporting ritz a gretzeko cast is here (0:33:46) Kev: I haven’t watched the anime so I can’t get hyped, but I’m kind of hyped because it’s cool (0:33:50) Kev: I like the anime without watching it. It’s a good concept (0:33:54) Codey: I friggin love that anime. Well, because I love metal, so it like tickles that fancy. (0:34:01) Codey: Yeah, I don’t know. Yeah, the other update is called the month of meh. (0:34:02) Kev: Yep, I’ll do it (0:34:07) Kev: But (0:34:10) Kev: Okay, I just got to say when I saw this I thought that was I’ll know it I was like wow I’ll jam (0:34:15) Codey: See, I thought I was saying like, eh, this game sucks. And then I looked, I was like, oh no, it’s literally. (0:34:17) Kev: Don’t like this update, huh? (0:34:24) Codey: Called the month of meh. And there’s Gudetama as. Oh, okay. (0:34:25) Kev: The next up is called month of man (0:34:32) Kev: As good atomic it’s a good atomic festival of sorts right cuz (0:34:38) Kev: yeah, because the Hello Kitty Island adventure does like kind of like Animal Crossing where you know special events or (0:34:45) Kev: Theirs are usually like maybe a week or two. Whatever like oh, here’s the (0:34:50) Kev: Chinese New Year’s the Christmas is the Halloween whatever right they do their monthly your seasonal events and this appears to be one of those (0:34:54) Codey: This, this character that’s dressed as an egg yolk though, a nisetami-san. (0:34:57) Kev: from a night what I saw (0:35:02) Kev: I (0:35:04) Kev: Don’t know who that is. Is that a Sandra Hill character because okay, cuz everyone knows Goude Thomas the lazy egg with the butt (0:35:05) Codey: I don’t like it. (0:35:07) Codey: I don’t like it. (0:35:11) Kev: All right, he’s it’s a little the little guy, right? It’s like, you know standard chicken egg and the little guy is that (0:35:18) Kev: But this guy (0:35:20) Kev: He said Thomas son. No, that is a full grown (0:35:24) Codey: That’s a person, and it’s in a weird costume, and I don’t like that. (0:35:24) Kev: sized human man in a (0:35:28) Kev: You know like yellow (0:35:32) Kev: Jump not jumps, you know, it’s those weird Halloween costumes (0:35:34) Codey: body suits. Yeah. That’s a choice. (0:35:36) Kev: Yeah, the bodysuits that are the single colors and he’s dressed up like Gudetama, but he’s got a very (0:35:43) Kev: Bland face. I don’t I don’t know how to (0:35:46) Codey: the face is honestly the worst part like if if it was like a normal face I would be like (0:35:51) Codey: oh it’s a person but the face I’m just like what is happening um (0:35:55) Kev: Yeah, no, I’m looking this up, this is not new, this is a Sanrio. (0:35:59) Codey: I’m sure it’s a character I just it’s character I didn’t know and I would love to go back to (0:36:01) Kev: Yup. (0:36:03) Kev: It’s a man dressed as Gudetama, so there you go. (0:36:06) Codey: I’d love to go back to five minutes ago when I did not know what six things existed (0:36:12) Kev: He’s got very thick eyebrows. (0:36:14) Kev: That might be part of the problem. (0:36:16) Codey: I don’t know I don’t know (0:36:19) Kev: Well, there you go. (0:36:19) Kev: There’s the month of May. (0:36:21) Kev: It’s through the month of May. (0:36:24) Kev: You get it? (0:36:25) Kev: You get it? (0:36:25) Kev: I don’t know if that was their intention, (0:36:27) Codey: it’s gonna be meth (0:36:27) Kev: but whatever worked out. (0:36:29) Kev: You know what’s not– well, actually, I’m (0:36:31) Kev: sure the update itself is not meh. (0:36:33) Kev: But you know what else is not meh? (0:36:35) Kev: These new games actually– no, they’re all right. (0:36:36) Codey: Oh, no, we got another update. (0:36:39) Kev: Oh, I did skip one. (0:36:41) Kev: Whoopsie. (0:36:41) Codey: There was another update, but it’s only the 0.5 update, (0:36:42) Kev: Oh yeah. (0:36:45) Codey: y’all, so don’t worry. (0:36:46) Codey: It’s not really– (0:36:50) Codey: it’s not a real update. (0:36:51) Codey: No, it’s fine. (0:36:53) Codey: The game Far Lands has a 0.5 update (0:36:56) Codey: that adds a bunch of stuff, including (0:36:58) Codey: hostile mobs in the mines, a new mine (0:37:01) Codey: that you can go to, 10 new social events, Steam Deck (0:37:05) Codey: support, uh, furniture. (0:37:06) Codey: I didn’t, I haven’t really looked at this game before, you kind of just look like a zombie. (0:37:14) Kev: yeah you look like a weird uh yeah a lot of the other characters because you crash line on like (0:37:20) Kev: an alien planet and they’re all alien zombie-ish in appearance I i I agree um but uh yeah okay it (0:37:29) Kev: feels a little space tardewy but it has a little more flavor it has a little more sauce as the kids (0:37:34) Kev: call it um like uh it I that’s what I hear look I still tutor kids okay you know okay (0:37:36) Codey: Is that what the kids are calling it? (0:37:44) Kev: tangent hey shocker me cody you’re going to tangent but okay look I know every generation (0:37:46) Codey: Tangent, boom, boom, boom, boom. (0:37:52) Kev: our generation and everyone has their slang and lingo and and bads and whatever right (0:37:58) Codey: Mm-hmm. (0:37:59) Kev: but that I think i’ve been thinking about this because as I tutor right like I see the the next (0:38:05) Kev: generation of kids or it’s also i’m like a couple cycles in at this point really um because i’ve (0:38:10) Kev: tutored for so dang long it’s it’s gotten horrendous the the skipper (0:38:15) Kev: generation as i’m gonna call it because I think that’s the emblematic uh term and and (0:38:16) Codey: Yeah, it’s it’s the brain rot generation. So they, they say like the they they’re that (0:38:22) Kev: yes the brain rot generation there too (0:38:26) Codey: what they’re going to watch is just brain rot and just cringe. And like, yeah, they (0:38:28) Kev: yep yep all that like I i don’t either it’s not and like (0:38:31) Codey: I don’t get it. It’s not entertaining to me. (0:38:39) Kev: the issue isn’t even the stuff itself per se I mean a little bit but you know like that’s i (0:38:43) Kev: I think also just kind of. (0:38:44) Kev: The nature of the generations, like our parents didn’t get our stuff either or whatever, right? (0:38:49) Kev: Um, but it just feels like so much more prevalent and ingrained and, and virulent than, uh, than other generations. (0:39:01) Codey: Verilent. It’s a virus, the brain rot virus. (0:39:01) Kev: And I’ve been thinking about it really. (0:39:03) Kev: Yeah, it really is. (0:39:06) Kev: And, and it’s, I’ve been thinking like, how should I put this right? (0:39:11) Kev: So when you and I grew up, let’s say, right in our middle school. (0:39:14) Kev: I’m a school, whatever, right? (0:39:15) Kev: Like there are the fads and there’s the playground speak and it would spread or whatever, right? (0:39:19) Codey: Mm-hmm. (0:39:20) Kev: But it was still kind of contained to our local area, right? (0:39:22) Codey: Mm-hmm. (0:39:24) Kev: Because we didn’t have the internet, but I think about it. (0:39:27) Kev: Like, I think that’s the issue, right? (0:39:29) Kev: All these kids have their phones and the same app. (0:39:32) Kev: So like, it’s all so homogenized. (0:39:35) Kev: Like, I think that’s just why like every single kid knows it and watches the same thing. (0:39:42) Kev: Like, it’s, it’s insane. (0:39:44) Kev: Oh, my gosh. Oh. (0:39:46) Codey: Yeah, that’s a whole other story about like whether or not that stuff is helping or harming (0:39:54) Codey: the socialization of the next generation. (0:39:58) Kev: Mm-hmm. That’s a, that is a good one. (0:39:59) Codey: That’s something I’ve been thinking about a lot lately as like, more discussions about (0:40:01) Kev: Yeah. Mm-hmm. (0:40:04) Codey: autism come out and stuff and like having been, you know, diagnosed as a autistic adult (0:40:10) Codey: at this point. (0:40:12) Codey: Um, yeah, but. (0:40:14) Kev: Yeah, it’s (0:40:16) Kev: And it’s tough because we you know, we’re not gonna have all the data until later right like it’s gonna be tougher kind of (0:40:23) Kev: Speculating but um, it’s it’s it’s what to see (0:40:27) Kev: and but I you know (0:40:28) Codey: Well, that’s Far Lands. (0:40:30) Kev: As about yeah, there you go, there’s your point five update for for this it’s out now (0:40:32) Codey: Pull us back. (0:40:33) Codey: Pull us back. (0:40:37) Codey: It’s out now. (0:40:38) Codey: If you want a hostile mob, if you’ve (0:40:40) Codey: been waiting for steam support, they’re there. (0:40:44) Kev: Achievements, they’re in there, too. (0:40:47) Codey: They are there. (0:40:49) Kev: All right, let’s talk– (0:40:51) Kev: those are the updates. (0:40:53) Kev: Let’s talk about some new game announcements. (0:40:54) Codey: Mm-hmm. (0:40:55) Kev: Let’s talk about “Scibbity Island.” (0:40:57) Codey: No! (0:40:59) Codey: We were leaving it. (0:41:00) Codey: We were leaving it. (0:41:02) Kev: No, it’s here to stay. (0:41:03) Codey: No, Sunseed, Sunseed Island. (0:41:05) Kev: OK. (0:41:07) Kev: OK, yeah, “Sunseed Island.” (0:41:10) Kev: OK, first of all, this is insanely cute art style. (0:41:14) Kev: Whoever their art team is, they’re (0:41:18) Kev: knocking out of the park. (0:41:20) Kev: The actual game itself, you’re playing (0:41:22) Kev: as a little cat with a little Pikmin-style flower (0:41:25) Kev: star on your head. (0:41:27) Kev: And you’re rebuilding your town. (0:41:29) Kev: You’re farming. (0:41:30) Kev: You’re fishing. (0:41:31) Kev: You’re exploring islands. (0:41:35) Kev: A lot of the hallmarks of the cottage core verse, (0:41:37) Kev: what can I say? (0:41:38) Kev: There’s different– it looks like– (0:41:40) Kev: I think it’s kind of like Animal Crossing, (0:41:42) Kev: where you can sail to different islands, (0:41:43) Kev: and there might be different environments. (0:41:44) Kev: It’s coming on April 24th on the eShop, actually. (0:41:51) Kev: Wait, what? (0:41:53) Kev: Wait, April 24th? (0:41:54) Codey: Oh, so it’s already out. (0:41:55) Kev: Is that already out? (0:41:56) Codey: It’s already out. (0:41:57) Kev: Oh, yeah, it is sale ends. (0:42:00) Codey: Yeah, so it’s already out. (0:42:02) Codey: Yeah, the little things on top– they all have little Pikmin. (0:42:06) Codey: It’s not just your character. (0:42:07) Codey: All the characters look like they (0:42:08) Kev: Yeah. (0:42:09) Codey: have little Pikmin-y things. (0:42:10) Kev: Mm-hmm. (0:42:11) Codey: Very cute. (0:42:12) Kev: Yeah. (0:42:14) Codey: And so their blurb for it is, welcome to Sunseed Island, (0:42:18) Codey: the perfect escape for cozy gamers who love (0:42:20) Codey: to farm, explore, and collect. (0:42:24) Codey: Rebuild a lost village, befriend magical creatures, grow crops, (0:42:27) Codey: fish and tranquil waters, and upgrade your tools, (0:42:29) Codey: discover the secrets of a mystical tree, (0:42:31) Codey: and reconnect the scattered islands. (0:42:35) Codey: I could read that for so many different of these games. (0:42:38) Kev: Okay. (0:42:41) Codey: Yeah, it looks cute. (0:42:43) Codey: Looks like all the other ones, unless you’d (0:42:46) Codey: want to play as a cat, then here you go. (0:42:47) Kev: Yep. Yeah. (0:42:49) Codey: So the price, though, was confusing. (0:42:54) Codey: So on May– (0:42:55) Kev: I mean it’s um well right it’s on sale on the us e-shop for three dollars that’s 72% off i’m (0:42:58) Codey: yeah, go for it. (0:43:04) Kev: too lazy to do the math that’s maybe what like 10 bucks maybe um yeah it’s something like that (0:43:10) Kev: usd uh I can’t see this because I don’t have the uke shop but (0:43:14) Kev: per one of al’s notes apparently it is 100 off on the uke shop so (0:43:18) Codey: I feel like they probably fixed that because the note out so Al said that he got it for free (0:43:24) Codey: because it was it was literally free on the eShop so he got that um and then the note that he left (0:43:25) Kev: yep (0:43:28) Kev: I i don’t blame him (0:43:33) Codey: for the US eShop was that it was 90% off but then I looked and it’s definitely 72% off so (0:43:36) Kev: So, sounds like some numbers were crossed and buttons were pushed incorrectly. (0:43:47) Codey: Y’all should– (0:43:49) Codey: Y’all should check this. (0:43:50) Kev: It’s on sale somewhere. (0:43:52) Kev: You can go get it for cheap right now, we’ll tell you that much. (0:43:54) Codey: Yeah, check this regularly. (0:43:57) Codey: Maybe they just are flipping a dice or something, (0:44:00) Codey: like throwing a dart at a board. (0:44:01) Kev: Maybe they put the wrong sign on. (0:44:07) Kev: It happened to me at the store, not just once multiple times, but they had something on sale and it wasn’t on sale, it made me sad because it was like boxes of cereal, it was like buy two, get three free, it was like wow that’s a great deal, and then I went to the register like no that’s wrong, and I was like oh, I guess I won’t get my cereal. (0:44:24) Codey: So check it out if you like the idea of a stardew where you’re a Pikmin cat. (0:44:31) Kev: Yeah, but you know it kills me that (0:44:33) Codey: The next s s island. (0:44:37) Kev: Okay, okay, you know you want to get into all right. Let’s get into that because what I was gonna say for both of these games (0:44:43) Kev: We went from was it sunseed Island to star sand Island, right? And (0:44:46) Codey: - Mm-hmm. (0:44:50) Kev: Look, you know (0:44:51) Kev: It’s a tough market. I get it right like you got to stand out (0:44:56) Kev: It’s tough and you know what there’s redeeming qualities here both of these (0:44:59) Kev: I’m not- I’m not gonna say these are off. (0:45:01) Kev: That’s awful, but I’m- I’m already loading the gun and ready to drag you out behind the barn for using those names because no, no. (0:45:06) Codey: S– yeah, for a lack of originality, for sure. (0:45:13) Kev: You went with the Noun Noun island slash valley, which is- is- (0:45:17) Codey: S– like, nouns that start with S. (0:45:20) Kev: And then you start with S, both of you, like, oh my gosh, what is- you know what, maybe- maybe the Skibitty kids aren’t so bad. (0:45:23) Codey: Yeah. (0:45:31) Codey: This one does look different, though. (0:45:33) Codey: So the blurb of it, again, is basic. (0:45:36) Codey: So it’s leave the hustle of the city behind (0:45:38) Codey: and embrace life on Starsand Island. (0

MotherChip - Overloadr
MotherChip #522 - Fatal Fury: City of the Wolves, Mandragora: Whisper of the Witch Tree e Expedition 33

MotherChip - Overloadr

Play Episode Listen Later May 2, 2025 127:28


Recebemos mais uma vez o Dragão do Prazer, Jefferson Kayo, para conversar conosco de Fatal Fury: City of the Wolves, jogo que é ao mesmo tempo um novo Fatal Fury e uma continuação do Garou de mais de 25 anos atrás. O episódio também teve um pouco de Mandragora: Whisper of the Witch Tree, um jogo de ação 2D com elementos de Souls, e mais Clair Obscur: Expedition 33.Participantes:Jefferson KayoJessica PinheiroHeitor De PaolaAssuntos abordados:09:00 - Fatal Fury: City of the Wolves1:27:00 - Clair Obscur: Expedition 331:34:00 - Mandragora: Whisper of the Witch TreeVai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.

The Green Building Matters Podcast with Charlie Cichetti
Andreas Steyer on Bringing Digital Twins to Life for Sustainable Buildings

The Green Building Matters Podcast with Charlie Cichetti

Play Episode Listen Later Apr 30, 2025 31:31


  The Green Impact Report Quick take: From youth activism to spearheading digital twin innovation at Nemetschek, Andreas Steyer reveals how technology is transforming building sustainability and why trusting design data is crucial for the industry's green future. Meet Your Fellow Sustainability Champion Based in Berlin, Andreas Steyer leads the global go-to-market strategy for Nemetschek's digital twin solution, DTwin.  With experience spanning software development, product management at Procore, and co-authoring a book on BIM and circular economy, Andreas brings a unique perspective to how technology accelerates building sustainability.  His journey from advising youth initiatives to shaping the future of construction tech demonstrates how diverse experiences drive innovation.