Podcasts about 2D

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Latest podcast episodes about 2D

N4G Radio
ZTGD Radio #875 - 12/29/2025

N4G Radio

Play Episode Listen Later Dec 29, 2025 97:43


The gang ends the year with 2D fates, Metroid excuses, and plenty of classic gaming.Hosts:KenRyanAnthonyTerrenceTopics CoveredTerminator 2D No FateMetroid Prime 4Retro HuntersYakuza 0and more... Hosted on Acast. See acast.com/privacy for more information.

Hacker News Recap
December 27th, 2025 | Floor796

Hacker News Recap

Play Episode Listen Later Dec 28, 2025 15:03


This is a recap of the top 10 posts on Hacker News on December 27, 2025. This podcast was generated by wondercraft.ai (00:30): Floor796Original post: https://news.ycombinator.com/item?id=46401612&utm_source=wondercraft_ai(01:55): Nvidia's $20B antitrust loopholeOriginal post: https://news.ycombinator.com/item?id=46403559&utm_source=wondercraft_ai(03:21): Apple releases open-source model that instantly turns 2D photos into 3D viewsOriginal post: https://news.ycombinator.com/item?id=46401539&utm_source=wondercraft_ai(04:47): Show HN: Ez FFmpeg – Video editing in plain EnglishOriginal post: https://news.ycombinator.com/item?id=46400251&utm_source=wondercraft_ai(06:13): How we lost communication to entertainmentOriginal post: https://news.ycombinator.com/item?id=46404848&utm_source=wondercraft_ai(07:39): Gpg.failOriginal post: https://news.ycombinator.com/item?id=46403200&utm_source=wondercraft_ai(09:05): Publishing your work increases your luckOriginal post: https://news.ycombinator.com/item?id=46397991&utm_source=wondercraft_ai(10:31): QNX Self-Hosted Developer DesktopOriginal post: https://news.ycombinator.com/item?id=46398201&utm_source=wondercraft_ai(11:56): Janet Jackson had the power to crash laptop computers (2022)Original post: https://news.ycombinator.com/item?id=46403291&utm_source=wondercraft_ai(13:22): Replacing JavaScript with Just HTMLOriginal post: https://news.ycombinator.com/item?id=46407337&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai

AZIMUT
Études d'animation & les attentes des jurys | LES ÉTUDES D'ART ➿

AZIMUT

Play Episode Listen Later Dec 28, 2025 7:20


Les études d'animation connaissent depuis quelques années un engouement croissant. A juste titre d'ailleurs ! En effet est-il nécessaire de rappeler que dans cette ère du numérique dans laquelle nous vivons, ces secteurs sont en plein boom et l'animation jouit d'une belle marge de progression. Télévision, cinéma, jeux vidéo, web.... Les animateurs sont partout et pas seulement dans le domaine du divertissement !Voyons dans un premier temps les domaines concernés par les études d'animations et les différents diplômes existants Animation 2D : Réaliser des films d'animation 2DAnimation 3 D: Réaliser des films d'animation/jeux vidéos en images de synthèseUX designer : Concevoir des solutions et des expériences pour des utilisateursModeleur 3D : Donner vie au conceptPour se former à l'animation votre jeune aura le choix➢ d'intégrer une école privée ou publique (vous pourrez trouver la liste des écoles privées les plus demandées sur le site du reca-animation.com) Les étapes de diplômes seront d'une part un bachelor /équivalent Licence( 3 ans – 180 ECTS) puis 2 ans pour obtenir le diplôme de l'école équivalent Master➢ de faire un DMNADE (diplôme d'état en 3 ans)Parmi les DNMADE l'on distinguera 2 MentionsForme à la création numérique dans les domaines du graphisme, de l'animation/ Il s'agit de Concevoir de sites web / des Applications pour mobile, ou encore de Réaliser de jeux vidéo, de design d'interface, de motion design -18 établissements en FranceForme à l'acquisition des techniques d'animation 2D et 3D/ -7 établissements en FranceVous trouverez la liste des établissements sur ce site indispensable à vos recherches https://andea.fr/Mais au fait, L'animation de quoi s'agit-il et quels sont les attentes des jurys ?En 3 points :Raconter une histoireFaire vivre des personnagesPlanter un décorCes 3 points devraient à eux seuls vous suffire pour comprendre quels sont les attentes des jurys des écoles et comment, dès aujourd'hui, vous préparer pour intégrer des écoles telles que les Gobelins, Rubikaa, Méliès, EMCA, Lisaa, Artfix, ENSAD....et tant d'autres en France comme à l'international.Comment se préparer ?Avoir des dispositions pour l'écriture : Montrer votre goût pour l'écriture par l'illustration d'histoire courte, des ébauches de scénarios, des recueils de textes choisis, des notes personnelles.... Par conséquent avoir une bonne culture générale.Mettre en avant votre potentiel de créativité : Vous allez être amené à créer des univers aussi riches que variés tant dans l'expression plastique que dans le genre. Aussi mettez en avant votre appétence pour expérimenter différents médiums plastiques : carnets de croquis, modelage, photographies, vidéo, maquette, animations...Révéler votre maîtrise du dessin en insistant particulièrement sur votre sens de l'observation et du mouvement. : mettez en votre avant maitrise ou aptitude à la composition, la perspective, votre sûreté du trait, votre sensibilité à capter le corps en mouvement. Il ne s'agit pas tant de maîtriser l'anatomie des personnages que d'être en mesure de traduire un corps vivant, en mouvement en quelques traits.Pensez volume et décor: Surtout ne vous cantonnez pas uniquement aux personnages. Le décor, le contexte dans lequel se déroule tout scénario est primordial. Aussi travailler ces points, interroger les jeux/films par leur contexte géographique et dans vos projets portez une attention particulière à l'environnement.L'animation comme toute discipline des arts appliqués, c'est mettre sa créativité au service d'une contrainte donnée, ou dit autrement, répondre à une cible, un besoin en tenant compte d'un contexte. Il ne s'agit donc pas de créer pour créer selon ses envies, ses « inspirations » ! Votre ouverture au monde qui vous entoure, votre intérêt pour la création contemporaine, votre capacité à vous inspirer de réalisations contemporaines seront indispensable pour convaincre le jury de vous sélectionner.Aussi la préoccupation des jurys sera aussi forte de s'assurer de vos appétences graphiques que de votre curiosité au monde et votre culture générale. C'est d'ailleurs la raison pour laquelle, bien souvent pour intégrer une école d'animation, le jury cherchera d'une manière ou d'une autre (entretien – épreuve de dissertation/story board) à identifier des candidats riches de ces compétences : Maitriser une méthode de travail de recherche graphiqueSavoir analyser l'information et conceptualiser une idéeÊtre capable de faire des choix et de les justifierÊtre capable d'utiliser son sens critiqueSavoir travailler en équipe ou bien seul.eRien de mieux pour illustrer ce point que de vous partager un récent sujet d'école ainsi que les critères d'évaluation « Un magicien enseigne à son apprenti un tour de magie » Illustrez en couleur ce thème. Technique libre et traditionnelle (sauf huile et pastels secs), sur un format A4 présentant une marge de 10mm.Critères d'évaluation :La pertinence de la réponse,La qualité de la compositionLa qualité du dessin (construction et trait)La qualité technique et harmonie coloréeDernier point et non des moindres : la maitrise de l'anglais est un plus et bien souvent indispensable pour intégrer une école. Bon nombre d'écoles comme Artfix ,Rubika par exemple, vous demanderont de vous exprimer en Anglais ou vous proposerons un test écrit.Vous l'avez compris, le dessin, la créativité, la culture générale sont les clefs pour se donner le choix et intégrer l'école de ses rêves . Cela ne s'acquiert pas du jour au lendemain. Alors plus de temps à perdre, dès le lycée, lancez-vous !

Ruining Your Childhood - The Pitfalls of Nostalgia
Vault Talk Pt. 3 - Every Day is Neck Day

Ruining Your Childhood - The Pitfalls of Nostalgia

Play Episode Listen Later Dec 26, 2025 82:23


Bonus content! We dig into the vault from season 2's Patreon exclusives to give you this lil gem!We're going back into the vault! This episode was recorded at the end of 2021, delving into the ebbs and flows of creativity and political overcompensation. We also do some games of would-you-rather, and of course, we ask the absurdly simple question: what is morality?And make sure you stay tuned until the end, where we will begin releasing a very special project one song at a time: Toxic Crusaders is an unreleased rap album by Rob and myself. We figured 10 years gathering dust was long enough. So stay tuned for track one of six: Radiation (song linked below).At this time, we want to thank our sponsors StrangeLoop Animation. A brand new visual arts company specializing in 2D traditional animation, the founders of Strangeloop have been supporters of the show since day one. As they are now supporters of our show, we are now supporters of their art, so make sure to go check them out on instagram @strangeloopanimation (all one word). EtsyLinktreeYoutubesong at end of episode: Radiation - The Toxic CrusadersInstagram:@madshroommc@ruining_your.childhood@feral_williams@aralessbmn@blackmagicnoize206@strangeloopanimation

Nuevebits - Podcast de Videojuegos en Español
Metal Gear A Juego Lento 10 | Ninja, Mantis y Lobo - Tres jefes inolvidables en un juego único. Metal Gear Solid (2ª parte)

Nuevebits - Podcast de Videojuegos en Español

Play Episode Listen Later Dec 25, 2025 46:29


Metal Gear Solid tiene a tres de los mejores jefes finales de la historia de los videojuegos, y lo más increíble es que van uno detrás del otro: Ninja, Psycho Mantis y Sniper Wolf. Esta es la segunda parte de nuestros podcasts dedicados a Metal Gear Solid, y el décimo a toda la saga jugada por orden cronológico.-Metal Gear A Juego Lento desde el principio: https://youtu.be/6E-rdkH-_T8?si=_PY6yLkVTPKBIQzVComprar Los Secretos de Shadow Moses: https://amzn.to/4ozW0o0Pedir más información del máster en arte 2D y 3D de UNIR: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/

Best in Fest
The Making of ‘Cracked' and the Power of DIY Filmmaking with Jessica Risk and Soren Anderson

Best in Fest

Play Episode Listen Later Dec 23, 2025 26:55


In this episode of Best in Fest, host Leslie LaPage sits down with Jessica Rizk (director, writer, producer, animator) and Soren Anderson (composer and sound designer) to unpack the creation of Cracked — a haunting, hand-drawn 2D animated short exploring mental health, self-neglect, and emotional collapse.Over the course of a two-year DIY production, Cracked was animated frame-by-frame, scored from scratch, and built without shortcuts — revealing the true scope of independent animation today.In this episode, we explore:

Fantastical Truth
293. How is ‘Adventures in Odyssey’ Making an Animated Film?

Fantastical Truth

Play Episode Listen Later Dec 23, 2025 66:50


Earlier this month, and just in time for Christmas, Focus on the Family made a fun announcement: an upcoming theatrical adaptation of Adventures in Odyssey. Dubbed Journey Into The Impossible, this 3D animated film will explore the town of Odyssey before the establishment of Whit's End. What kinds of adventures will a young John Avery Whittaker enjoy? (This special episode was recorded live.) Episode sponsors Edmund Spenser's The Faerie Queen A Faie Tale by Vince Mancuso MYTH: Reign of the Immortals by J. F. Nickens Mission update ‘Stranger Things' Season Five Gives Weight to Parents' Fears, A. D. Sheehan Subscribe free to get updates and join the Lorehaven Guild Quotes and notes ‘Adventures in Odyssey' Goes to the Movies? , Lorehaven, Dec. 4 ‘Adventures in Odyssey' Goes to the Movies? Adventures in Odyssey is releasing a new animated feature film. The working title is Journey into the Impossible. It’s scheduled for a theatrical release in fall 2026. Unlike previous video releases, this film is canon to the audio drama timeline. It serves as a prequel set years before the main series. The film will focus on a younger John Avery Whittaker (Whit), his wife Jenny, and their son Jason. The movie will feature 3D animation stylized with a “2D storybook appearance.” Creators say this will blend modern production quality with a nostalgic visual aesthetic. The project is led by long-time Adventures in Odyssey showrunner Dave Arnold. It also features work by former Disney animator John Pomeroy, ensuring faithfulness to the show’s legacy. A major goal of the film is to introduce the franchise to a new generation of families who may not be familiar with the 1,000+ episode audio drama. We discuss Whit's enduring appeal as a “positive patriarch.” He is a wise, capable, and gentle male role model, contrasting with many father figures in modern media. The creators are prioritizing a theatrical release to encourage families, churches, and homeschool groups to watch it together as a community event, rather than just streaming it individually. Next on Fantastical Truth “In one cataclysmic moment, millions around the world disappear.” Jesus returned thirty years ago. Or rather, He sort of pre-returned, the warm-up act, if you will. Many faithful Christians believe in this kind of “rapture.” And in December 1995, two authors teamed up and used this idea to create the most successful biblical end-times thriller we've yet seen. Last summer, we looked back on the Left Behind series legacy. Yet now we'll ask how that first Left Behind novel has aged, thirty years after its release.

Vision ProFiles
SHARP new 3D production

Vision ProFiles

Play Episode Listen Later Dec 23, 2025 68:52


Marty, Eric, Dave, and Daniel speak about a new method for creating 3D environments out of 2D photos as well as other AVP news.An Apple patent suggests a future version of Vision Pro may gain Real-Time Gaze Calibrationhttps://x.com/PatentlyApple/status/2002411467996315748Chinese streamer uses helium balloon to reduce Vision Pro wearing weight in halfhttps://www.reddit.com/r/VisionPro/comments/1poqyyl/chinese_streamer_uses_helium_balloon_to_reduce/ Sharp Monocular View Synthesis in Less Than a Secondhttps://apple.github.io/ml-sharp/Apple's new imaging technology finally makes the Vision Pro make sensehttps://www.t3.com/tech/vr/apples-new-imaging-technology-finally-makes-the-vision-pro-make-sense Apple introduces SHARP, a model that generates a photorealistic 3D Gaussian representation from a single image in seconds.https://www.reddit.com/r/LocalLLaMA/comments/1poy0lb/apple_introduces_sharp_a_model_that_generates_a/ SHARP Gaussian Splatting Tutorial: Full End-to-End Workflowhttps://www.reddit.com/r/VisionPro/s/H1jmgCCq7N How the Apple Vision Pro has improved this yearhttps://www.stuff.tv/features/how-the-apple-vision-pro-has-improved-this-year/ Apple Vision Pro (M5) Review: More Power, Better Fit, Same $3,500 Realityhttps://www.pcmag.com/reviews/apple-vision-pro-m5 LOGITECH MUSE REVIEW: A GAME-CHANGER FOR APPLE VISION PRO CREATIVITYhttps://www.digitalreviews.net/reviews/pc/logitech-muse-review-apple-vision-pro-digital-pencil/ Raven.vision - Apps for Vision Pro/Musehttps://raven.vision/apps?date=all&apps=visiononly Galaxy XR Teardown: Is This the $1800 Vision Pro Killer?https://www.ifixit.com/News/115196/galaxy-xr-teardown-is-this-the-1800-vision-pro-killer Apple Vision Pro vs LG OLED: Here's what happened when I replaced my $3,400 TV with Apple's $3,500 headsethttps://www.tomsguide.com/tvs/apple-vision-pro-vs-lg-oled-heres-what-happened-when-i-replaced-my-usd3-400-tv-with-apples-usd3-500-headset visionOS 26.2 Improves Apple Vision Pro's Tracking In Cars & Buseshttps://www.uploadvr.com/visionos-26-2-apple-vision-pro-tracking-cars-buses/ APPLE VISION PRO M5: HOW TUNGSTEN, KNIT, AND SILICON FINALLY MAKE SPATIAL COMPUTING LIVABLEhttps://www.yankodesign.com/2025/12/15/apple-vision-pro-m5-how-tungsten-knit-and-silicon-finally-make-spatial-computing-livable/ Galaxy XR vs Vision Pro: Which Feels More Human? (w/ Hugh Hou)https://www.reddit.com/r/VisionPro/comments/1pofj8h/galaxy_xr_vs_vision_pro_which_feels_more_human_w/  With Apple's help, storytellers are figuring out Vision Prohttps://www.fastcompany.com/91461534/apple-vision-pro-immersive-video  Gravitas Dream: Create books about your pets (Apple Vision Pro)https://www.reddit.com/r/augmentedreality/comments/1pocj6m/gravitas_dream_create_books_about_your_pets_apple/ APPS Finalisthttps://apps.apple.com/us/app/finalist-daily-planner/id6447014685 https://www.finalist.works/ ‎LifeHUD App - App Store https://apps.apple.com/us/app/lifehud/id6736372963Website: ThePodTalk.NetEmail: ThePodTalkNetwork@gmail.com 

RPGrinders
RPGrinders EP 842 - 2025 Down for the Count

RPGrinders

Play Episode Listen Later Dec 23, 2025 141:55


Happy Christmas and Merry Holidays to all! It's the 2025 season finale of RPGrinders and it is one of the best of the year! Don't worry, because we will be back in 2026. Until then, enjoy this last episode of the latest news, reviews, and some special surprises. (That aren't actually surprises because we already said we would do them!) With only a week left in this weak ass year, there are no new releases to announce. That's okay because 2026 will soon be here and with it, new games a plenty. The next few months alone will see the releases of Escape From Ever After, Ariana and the Elder Codex, and MegaMan Starforce Legacy Collection. Enough games to keep us all occupied through the long winter months. In the holiday spirit of "scary ghost stories," Frank reviews one of most popular horror franchises of all time. I won't spoil the surprise, but I will say that Santa Claus isn't the only thing keeping children up late at night.  Every year, the Grinders give our top pics in RPG gaming. Even a crappy year like 2025 has had some fantastic releases. For the first time ever, the Grinders all choose a game from one certain franchise. Retro games remade for the modern error without losing the charm of the originals. What were once just 2D pixels are now rich 3D worlds to explore. Stagnant enemies are now in full motion and looking far better than ever. What are those games? I won't spoil the holiday fun! Go sit on Santa's lap, maybe he'll tell you.  Santa Claus has a Naughty List of all the children who misbehave; however, it pales in comparison to the RPGrinders weekly 2025 Stinkos. Genocidal mad men are murdering innocent fishermen and trying to start wars. Racist losers are kidnapping and disappearing innocent people off the streets. Government agencies protecting wealthy pedophiles. Government agencies weaponizing our courts against their political enemies. All of those and a country that loves its guns more than its children. Maybe this whole country should be on his Naughty List.  With so many reasons to be exhausted, like the holidays and fascism, we all need a release. What better way to bring people together for fun than gaming? This episode is the finale episode of the RPGrinders version of gaming fun, Game Night! After 2 weeks of wrestling entertainment, the Grinders finally determine the winner of our final game of 2025. Will it be Frank's wicked El Chaupacabra? Or maybe Break's grunty Beast? What about Eric's badass Johnny 5 Bigelow? Or could it be one of the chatter's wrestlers who cleaned house and took home the championship belt?? No hints and Santa can't help you this time! With that, the Grinders give a Merry Middle Finger to 2025 and wish nothing but the best to all our friends, family, and listeners. May whichever holiday you celebrate be filled with love and joy.                     The only thing that kinda sucks about Game Night is that I write a bunch of stuff that never even gets used. It took me a couple hours to write the *redacted* ending but no one will hear its glory! lol Oh well, as long as I am still having fun, I see no real need to complain!   

Let Me Be Your Game Guide
12DOD: Onikura

Let Me Be Your Game Guide

Play Episode Listen Later Dec 22, 2025 6:07


DAY 9: Welcome to the 12 Days of Demos! It is that time of year for giving and cheer, so this month we are gifting you with 12 bonus episodes! Each episode will feature a different demo which we will briefly discuss. Today, Shawn brings us "Onikura", a 2D platformer boss-rush game! Too Dark Studios - https://too-dark-studios.itch.io/

De Danske Guardians - en Destiny podcast
Anmeldelse - Metroid Prime 4: Beyond

De Danske Guardians - en Destiny podcast

Play Episode Listen Later Dec 21, 2025 114:05


Er Metroid tilbage?Metroid Prime 4: Beyond er et førstepersons action-metroidvania-spil udviklet af Retro Studios og udgivet af Nintendo. Metroid Prime-serien er en spin-off-serie til Metroid-serien. Hvordan kender du forskel på dem, tænker du sikkert? Metroid-serien består af 2D-sidescrollers, mens Metroid Prime er førstepersons 3D.Hvad begge serier dog har til fælles, er, at de er blandt de mest indflydelsesrige spilserier i spilindustrien. De første Metroid-spil var med til at skabe genren metroidvania, og Metroid Prime overførte genren til 3D.På trods af aldrig for alvor at have slået igennem salgsmæssigt (intet Metroid-spil har solgt mere end 4 mio. eksemplarer) er serien elsket af spilindustrien og fans verden over.Indtil nu har der været tre Metroid Prime-spil, og alle har en Metacritic-score på 90 eller derover. Men det er 18 år siden, at det seneste Metroid Prime-spil udkom, nemlig Metroid Prime 3: Corruption, som udkom i 2007 til Nintendo Wii.Forventningerne til et fjerde spil er derfor skyhøje, men udviklingen har været en kompliceret rejse. Metroid Prime 4: Beyond blev annonceret til Nintendo Switch under E3 i 2017. Oprindeligt skulle spillet udvikles af Bandai Namco, men Nintendo var ikke tilfredse med produktet, og i 2019 gav de tøjlerne tilbage til Retro Studios, som også udviklede de tidligere Metroid Prime-spil.Har Retro Studios formået at genskabe Metroid-magien? Og er der stadig grund til at spille som dusørjægeren Samus Aran?I denne episode deltager Mark Elsberg, Nicolaj Jyde og Morten Urup.Tusind tak, fordi du lytter med.

Parrot Gaming Productions
#279 I learned pop culture for this

Parrot Gaming Productions

Play Episode Listen Later Dec 20, 2025 79:42


⁠Alissa's Future Streaming Channel!!!⁠Links For Research -⁠https://en.wikipedia.org/wiki/Kardashian_family⁠⁠https://en.wikipedia.org/wiki/Robert_Kardashian#cite_note-14⁠⁠https://en.wikipedia.org/wiki/Kris_Jenner⁠⁠https://www.thepoptales.com/24377/kardashian-jenner-family-tree/⁠⁠https://www.capitalxtra.com/news/celebrity/kris-jenner-dating-history-boyfriends-husbands/#:~:text=Kris%20Jenner's%20first%20marriage%20was%20to%20lawyer,at%20the%20time%20%2D%20was%20just%2017⁠.⁠https://www.yahoo.com/lifestyle/everything-kris-jenner-said-cheating-132302438.html⁠⁠https://en.wikipedia.org/wiki/Caitlyn_Jenner⁠⁠https://www.reddit.com/r/KUWTK/comments/1dquy2m/kardashianjenner_history_the_biggest_scandal_they/⁠

Brasil-Mundo
De Santos para Hollywood: brasileira trabalhou nos efeitos visuais de Avatar 2 e 3 ao lado de James Cameron

Brasil-Mundo

Play Episode Listen Later Dec 20, 2025 6:40


Quando Avatar chegou aos cinemas em 2009, não foi apenas um sucesso de bilheteria, foi um divisor de águas na história do cinema. Entre os profissionais responsáveis por dar vida ao universo azul está Mel Quintas, uma brasileira que trabalhou por oito anos diretamente na construção dos efeitos visuais de Avatar 2 e Avatar 3. Cleide Klock, correspondente da RFI em Los Angeles O filme de James Cameron não apenas se tornou o mais lucrativo de todos os tempos – tendo alcançado quase US$ 3 bilhões em bilheteria –, mas também redefiniu os limites dos efeitos visuais e da tecnologia cinematográfica. Agora, com a estreia de Avatar: Fogo e Cinzas, o público volta a Pandora sabendo que, por trás de uma história, há também um espetáculo visual, criado por Cameron e, claro, com o apoio de toda uma equipe criativa que põe em prática as ideias do gênio. Para Mel, tudo começou em 2009, quando ela viu o primeiro filme da saga: “Eu falei, literalmente, ‘é nesse tipo de filme que eu quero trabalhar, nesse tipo de universo'. Eu queria viver naqueles mundos, poder criá-los e trazer entretenimento também para as pessoas”, revelou Mel em entrevista exclusiva à RFI, direto de Hollywood. Na época, ela tinha 18 anos, vivia em Santos e estava se formando no ensino médio. Mesmo ouvindo de professores que deveria “fazer um teste vocacional para seguir um sonho realista e se inscrever no vestibular no Brasil”, a jovem arrumou as malas e partiu para a faculdade de Animação em Orlando. Cidade que logo também ficou pequena para os planos dela, que queria chegar a Hollywood. “Eu sabia que era o lugar certo para estar se eu quisesse seguir nessa carreira. E, graças a Deus, deu tudo muito certo. Uma coisa foi levando à outra coisa. Tive muita sorte mesmo”, conta. Currículo impressionante da brasileira Em Hollywood, logo o primeiro filme em que Mel trabalhou, Invocação do Mal (2013), já foi sucesso de bilheteria, em seguida foi uma superprodução atrás da outra. “No início, eu trabalhei mais na parte de conversão dos filmes para 3D. Na época, era o grande boom. Todo mundo queria fazer todos os filmes em 3D. Eles filmavam em 2D e aí convertíamos para 3D. Trabalhei em Homem de Ferro 3, Guardiões da Galáxia, Star Trek, Star Wars, Planeta dos Macacos, X-Men”, enumera Mel. Mas a lista é bem mais longa. Em 13 anos em Hollywood, a santista já acumula impressionantes 40 filmes no currículo, entre eles alguns dos campeões de bilheteria da última década, e a jornada a Pandora, da qual ela participou nos últimos oito anos. “O mais importante é acreditar. Não deixe que digam para você ser mais realista. Para sair da realidade em que você está, primeiro você precisa acreditar que pode viver em outra”, afirma. Avatar e James Cameron Em Avatar, Mel integrou a equipe responsável por criar as sequências do filme. Na prática, isso significa participar da construção do longa desde a pré-produção. “No nosso caso, era um negócio bem abrangente, porque a gente tinha que fazer de tudo. Estávamos montando o filme, literalmente montando o escopo do filme para ele se tornar alguma coisa. Esse processo começa desde a pré-produção, que a gente chama de pré-visualização de algumas cenas do filme, imaginando como vai ser essa sequência de ação. Uma animação mais rápida, não uma renderização final. Isso inclui capturar os atores no set para ver se estava dando certo, montar as cenas e gravar com câmeras virtuais”, explica.   As filmagens começaram em 2017, com regravações, ajustes e trabalho contínuo no departamento do qual Mel fez parte até julho de 2025. A brasileira trabalhou em grande parte das sequências do longa, que tem 3h17min de duração, e acompanhou de perto cada detalhe. Ela fez parte de uma equipe de cerca de 30 pessoas dentro da Lightstorm Entertainment, produtora de James Cameron. E estar nos projetos de Avatar 2 e 3 também significou conviver de perto com o cineasta, considerado um dos mais importantes e visionários da atualidade. “Ele é um gênio. Mais do que isso: ele explica tudo o que está fazendo. Ele gosta de ensinar”, diz Mel. “É uma aprendizagem que vale mais do que qualquer faculdade. Estar perto de uma pessoa assim é surreal. Foi como uma faculdade diária.” Do sonho adolescente ao Oscar O sonho que virou realidade já veio acompanhado de um Oscar. Avatar: O Caminho da Água (2022) venceu o prêmio de Melhores Efeitos Visuais. “No dia seguinte ao prêmio, eu fui dar parabéns ao meu supervisor, que foi quem recebeu o Oscar, e ele me disse: ‘Esse prêmio é de todos nós; não existe esse prêmio sem vocês'. Acho que a gente não recebe esse reconhecimento em todos os lugares; aqui tem muito disso”, diz a brasileira. E tudo indica que a equipe vai estar, de novo, na festa do Oscar em 15 de março de 2026. O filme que estreou nesta semana nos cinemas brasileiros acaba de aparecer na lista dos dez pré-selecionados para disputar - novamente - na categoria de Melhores Efeitos Visuais. “Eu estou feliz que faço parte de algo tão grandioso com uma história sobre família e que a gente pode celebrar juntos todos esses anos de trabalho. Sempre tem momentos altos e baixos, mais altos. Mas é bom poder ser recompensada de alguma forma. Não é nem sobre ganhar o prêmio, mas saber que a gente fez parte disso e chegamos lá”, conclui Mel Quintas.

idearVlog
APPLEaks 203

idearVlog

Play Episode Listen Later Dec 18, 2025 20:20 Transcription Available


Último APPLEaks de 2025 y no podía terminar de otra manera: TODO FILTRADO.En este episodio vertiginoso repasamos las filtraciones más fuertes del año, decisiones históricas que hoy pasan factura, errores que pudieron cambiar la industria… y un futuro que ya no es rumor: es roadmap.Hablamos de la crisis de RAM, del paper open source de Apple que convierte fotos 2D en experiencias 3D reales, del Tesla que Apple pudo comprar y no quiso, del supuesto éxodo de ingenieros, del MacBook con chip A18, de la redistribución global del silicio, del iPhone plegable, de las gafas tipo Ray-Ban, del iPhone del 20 aniversario, y de la gran pregunta que nadie quiere responder:

Physics World Weekly Podcast
How to make 2D metals: Guangyu Zhang on his team's award-winning research

Physics World Weekly Podcast

Play Episode Listen Later Dec 18, 2025 35:04


This episode of the Physics World Weekly podcast features Guangyu Zhang. Along with his colleagues at the Institute of Physics of the Chinese Academy of Sciences, Zhang has bagged the 2025 Physics World Breakthrough of the Year award for creating the first 2D metals. In a wide-ranging conversation, we chat about the motivation behind the team’s research; the challenges in making 2D metals and how these were overcome; and how 2D metals could be used to boost our understanding of condensed matter physics and create new technologies. I am also joined by my Physics World colleague Matin Durrani to talk about some of the exciting physics that we will be showcasing in 2025. Physics World‘s coverage of the Breakthrough of the Year is supported by Reports on Progress in Physics, which offers unparalleled visibility for your ground-breaking research.

Advanced Manufacturing Now
WEBINAR : Preparing Manufacturing for the AI Revolution

Advanced Manufacturing Now

Play Episode Listen Later Dec 17, 2025 56:01


Solving the Unstructured Data Challenge: Preparing Manufacturing for the AI Revolution Industry 4.0 has illuminated the transformative impact of real-time shop floor data. However, vast repositories of historical engineering and supply chain data, traditionally confined to back-office systems, continue to be underutilized. To fully leverage the capabilities of AI, integration of these disparate data sources is imperative. This includes critical information residing in various forms, such as sensor readings, machine logs, customer feedback, and especially legacy 2D drawings, handwritten notes, and "tribal knowledge" trapped within the minds of experienced professionals. Traditional data processing methods often struggle to make sense of this hidden treasure, leading to inefficiencies, missed opportunities, and a hindrance to true digital transformation. American manufacturers are facing immense pressure, from intensifying global competition and economic uncertainty to skilled labor shortages and the impending retirement of senior engineers who hold decades of undocumented institutional knowledge. To thrive, manufacturers must unlock the full potential of their data and embrace the AI revolution. This webinar will delve into how manufacturing companies can overcome these pervasive unstructured data challenges and strategically prepare for an AI-driven future. Join us to discover how to transform fragmented data into actionable insights, enhance cross-functional collaboration, and drive unprecedented efficiency and innovation. What You'll Learn: The Criticality of Unstructured Data: Understand why traditional data processing methods fail to extract valuable insights from diverse unstructured sources, from drawings to machine logs. AI as a Game-Changer: Explore how Artificial Intelligence (AI), including machine learning and natural language processing (NLP), is emerging as a key enabler for structuring and utilizing unstructured data, augmenting human capabilities, and driving manufacturing evolution. Building a Data Foundation for AI: Discover how to digitize your entire archive of drawings, including old hand-drafted and scanned documents, and link them with crucial supply chain, quality, and procurement data to create a comprehensive "data lake". Democratizing Knowledge with AI-Powered Insights: Learn how advanced search capabilities, including patented similarity search (based on part shape) and keyword search, can empower all employees, from new hires to seasoned veterans, to instantly find relevant designs, pricing history, and supplier information, reducing reliance on individual memory or tedious manual searching. Achieving Tangible Business Outcomes: See how solving the unstructured data challenge directly leads to reduced costs, optimized supplier relationships, faster RFQ responses, improved design quality, accelerated time-to-market, and enhanced decision-making across procurement, engineering, and sales. Navigating the Future of Manufacturing: Gain insights into how embracing AI and a data-driven culture can position your organization at the forefront of the industrial revolution, fostering continuous improvement and sustainable growth. This webinar will provide practical strategies and real-world examples, demonstrating how transforming your data assets can create new value and drive long-term success. Meet Your Presenters: Chris Cope, VP of Engineering at CADDi: As VP of Engineering at CADDi, Chris will highlight strategies for leveraging AI to transform unstructured data and illuminate pathways for enhanced collaboration across engineering, procurement, and manufacturing teams. Aaron Lober, VP of Marketing at CADDi: Bringing deep expertise in the transformative power of manufacturing intelligence platforms, Aaron will highlight how cutting-edge technology directly addresses industry pain points and unlocks competitive advantages. Philip Carpenito, Former Chief Procurement Officer at L3Harris: As a leader in procurement for a major industrial organization, Philip will share invaluable insights into the strategic challenges and opportunities within complex supply chains, emphasizing the critical role of data-driven decision-making in optimizing procurement processes and supplier relationships. Don't miss this opportunity to revolutionize your approach to data and prepare your manufacturing operations for the AI revolution. Speakers: Chris Cope: VP of Engineering, CADDi | Aaron Lober: Vice President of Marketing, CADDi | Philip Carpenito: Former Chief Procurement Officer, L3Harris Sponsored by: CADDi Visit https://advancedmanufacturing.org/webinars for more webinars and an interactive experience with visuals.    

Bricks & Bytes
B&B Fight Night: Has AI Solved Estimating? Mike Powers Vs Luigi La Corte

Bricks & Bytes

Play Episode Listen Later Dec 17, 2025 75:20


The UFC arrives in AEC. And we're live from the AEC Octagon.In the very first episode of our brand-new Bricks & Bytes Debates series, we are trading PR statements for sparring gloves. We're putting two industry heavyweights head-to-head to battle out one of the hottest topics in construction: Has AI actually solved estimating?In this no-holds-barred contester series, our contenders took the gloves off to represent the extreme Bull and Bear cases for Artificial Intelligence:• In the Red Corner: Mike "Mighty" Powers (Co-Founder, BuildVision), arguing that LLMs have solved the extraction problem and the industry needs to embrace the "Waymo" era of automation.• In the Blue Corner: Luigi "The Stinger" La Corte (Co-Founder, Provision), arguing that estimating is more than just counting symbols - and that without 100% accuracy, AI is still just a student driver.Moderated by the referee of reason, Patric "Praying For Exits" Hellermann, this debate moves through three grueling rounds: - Round 1: The Tech. Can LLMs actually count and measure complex drawings, or are they just guessing? - Round 2: The Accuracy Gap. Is 80% accuracy "good enough" to change the industry, or is "trust but verify" just a nice way of saying "do it yourself"? - Round 3: The Liability. In a world of design-bid-build, who takes the fall when the AI misses a scope gap? Tune in to uncover:• The "Waymo" Strategy: Why waiting for perfect AI is a mistake, and how to leverage the "self-driving" mindset to reduce takeoff times by 90% today.• The Hidden Liability Loophole: Why architects and engineers could solve the estimating crisis instantly by sharing models—and the legal reason they never will.• Symbols vs. Language: Learn the fundamental technical limitation preventing LLMs from reading 2D drawings like a human, and when we can expect "Visual Language Models" to catch up.• The Subcontractor's Dilemma: Why "Design Intent" matters more than counting linear feet, and why subs might actually be wasting time on granular takeoffs.• A "Bribe" for Better Data: One listener's hilarious (but practical) suggestion for how to finally get the Revit model from the design team.Who will deliver the knockout punch? Tune in to decide for yourself.Chapters 00:00 Intro01:48 Introduction to Bricks and Bytes Debates 04:07 Opening Statements and Context Setting 06:51 Technical Feasibility of AI in Estimating 09:57 Practical Applications and Limitations of AI 12:59 Customer Expectations and Accuracy in AI Solutions 15:57 The Role of Human Oversight in AI Estimation 18:43 Future of AI in Construction Estimation 38:23 Navigating the Self-Driving Debate 41:19 The Evolution of AI in Estimating 43:32 Trust and Liability in Construction 46:13 The Role of Liability in AI Adoption 49:22 The Future of Estimators in AI 53:34 Rebuttals and Admissions: A Critical Discussion 59:39 The Current State of AI in Estimating

Materia Oscura
Tectónica de placas: ¿Por qué solo nos pasa a nosotros?

Materia Oscura

Play Episode Listen Later Dec 16, 2025 14:10


Una nueva investigación publicada en Nature acaba de aclarar la naturaleza de las placas tectónicas. No consiste sólo en "tener placas" o "no tenerlas", sino que hay estados intermedios. De hecho, han identificado hasta seis estados tectónicos distintos. Y lo más increíble: sugieren que Venus, nuestro vecino infernal, podría estar ahora mismo pasando por el mismo tipo de adolescencia que la Tierra vivió hace 4.000 millones de años. Hasta ahora, pensábamos en esto de forma binaria: o tenías Tectónica de Placas, o tenías una Tapa Estancada , como Marte. Pero la realidad, como suele pasar en ciencia, es mucho más compleja y rica en matices. Los investigadores han utilizado superordenadores para simular la evolución térmica de los planetas rocosos, procesando miles de variables en modelos 2D. Y lo que han encontrado es que hay todo un abanico de posibilidades, una "zona gris" entre estar quieto y moverse frenéticamente, que incluye seis fases distintas de la corteza.

The Jim Hill Media Podcast Network
Why Disney Is Quietly Letting 3D Die in the Parks (Ep. 562)

The Jim Hill Media Podcast Network

Play Episode Listen Later Dec 15, 2025 61:02


Construction at Animal Kingdom's upcoming Encanto attraction is finally starting to pop above the fence line, and Jim and Len do what they do best - stare at aerial photos until they start seeing ride-height changes and possible “big thing” anchors. Then the show veers into a surprisingly tight math problem: is it actually cheaper for an American couple to fly to Japan and do Tokyo Disney than it is to do a weekend at Walt Disney World? (Spoiler: the internet is almost right, which is somehow worse.) NEWS• Aerial photos suggest the Encanto ride site at Animal Kingdom may include a ride-height change (and at least one very suspicious hole in the ground).• Orange County tourist tax collections hit a new record for October, up 15 percent year over year - yes, people are still going to Orlando.• Disney Cruise Line Port Canaveral numbers show strong October sailings - Disney Magic at 81 percent occupancy, Treasure and Wish at 89 percent.• Hallmark and Disney team up for the first in-park holiday movie, “Holiday Ever After: A Disney World Wish Come True,” arriving in 2026.• Disney's surprise AI headline: a reported $1 billion OpenAI investment tied to Disney characters appearing in Sora, and what Disney might really be building toward. FEATURE• Why Remy's Ratatouille Adventure (and its Paris counterpart) reportedly switched from 3D to 2D - guest comfort, visibility, and the ongoing cost of 3D glasses.• The long history of Disney's ever-changing 3D eyewear “story names,” from MuppetVision safety goggles to opera glasses and beyond.• The wild near-miss: Avatar: Flight of Passage allegedly came close to becoming 2D, and how producer Jon Landau pushed back. For this episode's full show notes, click here. HOSTS• Jim Hill - IG: @JimHillMedia | X: @JimHillMedia | Website: JimHillMedia.com• Len Testa - IG: @len.testa | Website: TouringPlans.com FOLLOW• Facebook: JimHillMediaNews• Instagram: JimHillMedia• TikTok: JimHillMedia PRODUCTION CREDITSEdited by Dave GreyProduced by Eric Hersey - Strong Minded Agency SPONSORThis episode's Disney-ish News is sponsored by UnlockedMagic.com - from our friends at DVCRentalStore.com. If you would like to sponsor a show on the Jim Hill Media Podcast Network, reach out today. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Disney Dish with Jim Hill
Why Disney Is Quietly Letting 3D Die in the Parks (Ep. 562)

The Disney Dish with Jim Hill

Play Episode Listen Later Dec 15, 2025 61:02


Construction at Animal Kingdom's upcoming Encanto attraction is finally starting to pop above the fence line, and Jim and Len do what they do best - stare at aerial photos until they start seeing ride-height changes and possible “big thing” anchors. Then the show veers into a surprisingly tight math problem: is it actually cheaper for an American couple to fly to Japan and do Tokyo Disney than it is to do a weekend at Walt Disney World? (Spoiler: the internet is almost right, which is somehow worse.) NEWS• Aerial photos suggest the Encanto ride site at Animal Kingdom may include a ride-height change (and at least one very suspicious hole in the ground).• Orange County tourist tax collections hit a new record for October, up 15 percent year over year - yes, people are still going to Orlando.• Disney Cruise Line Port Canaveral numbers show strong October sailings - Disney Magic at 81 percent occupancy, Treasure and Wish at 89 percent.• Hallmark and Disney team up for the first in-park holiday movie, “Holiday Ever After: A Disney World Wish Come True,” arriving in 2026.• Disney's surprise AI headline: a reported $1 billion OpenAI investment tied to Disney characters appearing in Sora, and what Disney might really be building toward. FEATURE• Why Remy's Ratatouille Adventure (and its Paris counterpart) reportedly switched from 3D to 2D - guest comfort, visibility, and the ongoing cost of 3D glasses.• The long history of Disney's ever-changing 3D eyewear “story names,” from MuppetVision safety goggles to opera glasses and beyond.• The wild near-miss: Avatar: Flight of Passage allegedly came close to becoming 2D, and how producer Jon Landau pushed back. For this episode's full show notes, click here. HOSTS• Jim Hill - IG: @JimHillMedia | X: @JimHillMedia | Website: JimHillMedia.com• Len Testa - IG: @len.testa | Website: TouringPlans.com FOLLOW• Facebook: JimHillMediaNews• Instagram: JimHillMedia• TikTok: JimHillMedia PRODUCTION CREDITSEdited by Dave GreyProduced by Eric Hersey - Strong Minded Agency SPONSORThis episode's Disney-ish News is sponsored by UnlockedMagic.com - from our friends at DVCRentalStore.com. If you would like to sponsor a show on the Jim Hill Media Podcast Network, reach out today. Learn more about your ad choices. Visit megaphone.fm/adchoices

Se ta' jugando | Podcast
La industria desde adentro Ft. Eliu Bueno - Ep. 297

Se ta' jugando | Podcast

Play Episode Listen Later Dec 15, 2025 113:08 Transcription Available


Los boys reciben a Eliu Bueno, dominicano trabajando para EA dirigiendo todo el arte 2D para juegos como Battlefield 6, viene y nos cuenta un poco de como es trabajar en un major publisher, y lo que hay que saber pa llegar ahí. Se ta jugando

MDS Podcast
Waveform-based analysis of head tremor using a marker-less tracking algorithm with 2D-video

MDS Podcast

Play Episode Listen Later Dec 15, 2025


Differentiating a dystonic head tremor from a head tremor in essential tremor can sometimes be diagnostically challenging. In this episode, Dr. Mitra Afshari interviews Dr. Jung Hwan Shin and Prof. Beomseok Jeon on their investigation into the rhythmicity and sinusoidality of head tremors in cervical dystonia versus essential tremor using simple 2D video recordings. We'll hear about how their findings fit their original hypotheses and potential future work that the group has been brainstorming. Journal CME is available until November 26, 2026 Read the article.

Small Business, Big Network
Dan Willers: From Aardman to the Animate Devon CIC

Small Business, Big Network

Play Episode Listen Later Dec 15, 2025 27:30


Dan Willers is the founder of Yellow Mouse Studios based in Devon. As a 2D and 3D designer and animator he has worked for some of the coolest companies around including Aardman and Paramount.As well as Yellow Mouse, Dan also runs a Community Interest Company, 'Animate Devon', to support the animation and creative community in the county. This provides talks and education, skill sharing, project collaboration, work opportunities and other support/outreach projects to everyone who is on the journey into animation. Whether that's a student, a graduate or a 20's years in professional.Website: Yellowmousestudios.co.ukWebsite: Animatingdevon.comhttps://www.instagram.com/yellowmousestudios/linkedin.com/company/yellow-mouse-studios-ltdThis episode is very kindly sponsored by The Content Consultancy, founded by Content Confidence Coach, Kate Llewellyn. Tell me, are you a business owner who finds content creation overwhelming or inconsistent?It's time to stop doing what you think you "should" or "must." It's time to start doing your marketing, your way!Kate helps serious entrepreneurs and business leaders cut through the noise to build a powerful content strategy that actually drives growth.Join her membership, The Confident Content Creators Club, for the structure and clarity you need to Plan with Purpose and Create Content with Confidence.Ready for an immediate mindset shift?Grab Kate's free, four-day Content Confidence Audio Series. It's designed to instantly help you identify your limiting beliefs and the specific barriers stopping your content creation success.Sign up today and stop letting self-doubt drive your business marketing: thecontentconsultancy.com/content-confidence-audio

Energy 101: We Ask The Dumb Questions So You Don't Have To
How Geophysicists Turn Noise Into a Map

Energy 101: We Ask The Dumb Questions So You Don't Have To

Play Episode Listen Later Dec 15, 2025 52:04


Seismic data is basically ultrasound for the Earth, and once you hear how it works, you can't unsee it. We break down how sound waves travel underground, bounce off rock layers, and come back with clues about what's hiding below, oil, gas, faults, and everything in between. From thumper trucks and geophones to how geophysicists turn squiggly lines into real decisions, this conversation keeps things simple, visual, and occasionally funny. It's a plain-English look at the science beneath our feet and how modern tools (including AI) are changing the way we explore and understand the subsurface.Click here to watch a video of this episode.Join the conversation shaping the future of energy.Collide is the community where oil & gas professionals connect, share insights, and solve real-world problems together. No noise. No fluff. Just the discussions that move our industry forward.Apply today at collide.ioClick here to view the episode transcript. 00:00 - Intro00:55 - What is Seismic Data?04:21 - 2D vs 3D Seismic Imaging09:16 - Seismic Data Collection Methods14:33 - Visualizing Seismic Data17:49 - Interpreting Seismic Data20:54 - Processing Seismic Data24:07 - Applications of Seismic Data27:46 - Seismic vs Coring Techniques30:40 - Future of Seismic Technology33:26 - Offshore Seismic Exploration36:05 - Seismic Data Under Ocean Floor37:40 - Depth Capabilities of Seismic Data39:30 - AI in Seismic Analysis44:05 - Time-Depth Conversion Explained45:27 - Fault Interpretation Techniques47:30 - Velocity Modeling in Geophysics49:00 - Post-Stack Inversion Processhttps://twitter.com/collide_iohttps://www.tiktok.com/@collide.iohttps://www.facebook.com/collide.iohttps://www.instagram.com/collide.iohttps://www.youtube.com/@collide_iohttps://bsky.app/profile/digitalwildcatters.bsky.socialhttps://www.linkedin.com/company/collide-digital-wildcatters

People's Church
Little Prayers, Big Answers| Herbert Cooper - Audio

People's Church

Play Episode Listen Later Dec 14, 2025 32:56


Colossians 4:2 DEVOTE yourselves to prayer, being watchful and thankful. (NIV) Romans 12:12 Be joyful in hope, patient in affliction, FAITHFUL in prayer. (NIV) 1 Thessalonians 5:17 pray continually, (NIV) Luke 18:1 Always pray and never give up. (NIV) 1. KEEP CIRCLING FOR SPIRITUAL BREAKTHROUGH Acts 1:14 They all joined together CONSTANTLY IN PRAYER, along with the women and Mary the mother of Jesus, and with his brothers. (NIV) Luke 11:13 If you then, though you are evil, know how to give good gifts to your children, how much more will your Father in heaven give the Holy Spirit to those who ASK HIM!” (NIV) 2. KEEP CIRCLING TO BREAKTHROUGH OBSTACLES Joshua 6:1-5 Now the gates of Jericho were securely barred because of the Israelites. No one went out and no one came in. 2 Then the Lord said to Joshua, “See, I have delivered Jericho into your hands, along with its king and its fighting men. 3 March around the city once with all the armed men. Do this for six days. 4 Have seven priests carry trumpets of rams’ horns in front of the ark. On the seventh day, march around the city seven times, with the priests blowing the trumpets. 5 When you hear them sound a long blast on the trumpets, have the whole army give a loud shout; then the wall of the city will collapse and the army will go up, everyone straight in.” (NIV) 4 QUICK LESSONS ON HOW TO CIRCLE OBSTACLES FOR A BREAKTHROUGH   2A. SECURELY SHUT DOES NOT STOP GOD  2B. SEE WHAT GOD SEES Joshua 6:2 “Then the Lord said to Joshua, “SEE, I have delivered Jericho into your hands, along with its king and its fighting men.” (NIV) 2C. SEEING LEADS TO A FAITH THAT DOES NOT STOP 2D. SPEAK TO THE OBSTACLE  Mark 11:22–24 “Have faith in God,” Jesus answered. 23 “Truly I tell you, if anyone SAYS TO THIS MOUNTAIN, ‘Go, throw yourself into the sea,’ and does not doubt in their heart but believes that what they SAY will happen, it will be done for them. 24 Therefore I tell you, whatever you ask for in prayer, believe that you have received it, and it will be yours. (NIV) 3. KEEP CIRCLING FOR FAMILY BREAKTHROUGH  Luke 1:6-7 Both of them were righteous in the sight of God, observing all the Lord’s commands and decrees blamelessly. 7 But they were childless because Elizabeth was not able to conceive, and they were both VERY OLD. (NIV) Luke 1:13 But the angel said to him: Do not be afraid, Zechariah; YOUR PRAYER HAS BEEN HEARD. Your wife Elizabeth will bear you a son, and you are to call him John. (NIV)

Level 857 Video Game Podcast
Back to the Ring: The Future of RetroMania Wrestling!

Level 857 Video Game Podcast

Play Episode Listen Later Dec 14, 2025 145:20


Retrosoft Studios CEO, Mike Hermann, returns to spill the beans on the future of Retromania Wrestling as well as the fans' reception to its latest DLC release, which boasts the inclusion of the legendary Macho Man Randy Savage, Magnum T.A., Demolition and the Rock n' Roll Express and much more! RetroSoft Studios is the independent developer/publisher behind RetroMania Wrestling: The fast-paced, 2D sprite-based, arcade-styled grappler and official sequel to 90's arcade cl WWF Wrestlefest! In addition to hard hitting, intense wrestling action, the game also features a cameo from your favorite, gaming podcast crew in one of the background arenas! To keep up-to-date with the latest developments from RetroSoft Studios, check out the links below:https://www.retromaniawrestling.com/https://store.steampowered.com/app/1252300/RetroMania_Wrestling/https://www.nintendo.com/us/store/products/retromania-wrestling-switch/https://www.instagram.com/retrosoftstudios/https://www.tiktok.com/@retrosoftstudioshttps://twitter.com/retrosoftstudiohttps://www.facebook.com/retrosoftstudioshttps://www.threads.net/@retrosoftstudiosLevel 857 Video Game Podcast Ep-386: Back to the Ring: The Future of RetroMania Wrestling!00:00 - Intro03:06 - Back to the Ring: The Future of RetroMania Wrestling!1:23:27 - Indie Game of the Week Spotlight - The Messenger1:28:54 - Netflix Considers Warner Bros. Games To Be Pretty Much Worthless1:36:17 - Skyrim's Nintendo Switch 2 Port Faces Backlash From Fans1:42:58 - Games Played Discussion - Marvel Cosmic Invasion, Neon Inferno - 1:52:51 - Choc played Marvel Rivals, Claire Obscure Expedition 331:57:10 - Stal played Claire Obscure Expedition 332:11:00 - Turb played Metroid Prime 4, Sonic Racing Crossworlds2:17:55 - Stikz played Ninja Gaiden 4If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below:(1) Subscribe and share this podcast with close friends/family(2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857(3) Become a member on either Fourthwall or Patreon for exclusive perks and discounts on merch! https://www.857ent.com/#membership(4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD***Special shout out to all of our supporters, especially our Boss Level Members***John L.

United Public Radio
The Authors Quill artist Tray Streeter & John Goodwin will be joining us from Los Vegas cowboy bay_

United Public Radio

Play Episode Listen Later Dec 14, 2025 107:42


SYRACUSE ARTIST WINS INTERNATIONAL ILLUSTRATION CONTEST Upcoming Hollywood Awards Event HOLLYWOOD, CA - Syracuse, Utah artist Tray Streeter is a winner in the L. Ron Hubbard Illustrators of the Future Contest earning him a trip to Hollywood for a week-long master-class workshop, an awards event and his illustration will be published in the international bestselling anthology, L. Ron Hubbard Presents Writers of the Future Volume 42. Tray Streeter grew up in Syracuse, Utah. Like many children, he spent much of his childhood drawing, though he was especially interested in still lifes. That fascination with technique deepened in his teenage years after he received a set of oil paints for Christmas, leading him to study the works of John Singer Sargent and Caravaggio. Portraiture became his passion, one that continues to influence his work today. It was not until adulthood, when he began working digitally, that he turned his attention to sci-fi and fantasy art. The genre offered him the freedom to create artworks that exist beyond reality. Influenced by artists like Frank Frazetta and Alex Ross, he aims to combine both the drama and technique of classical painting with the sleek, contemporary possibilities of digital art. Currently, Tray is attending Weber State University, pursuing a BFA in Art with a 2D emphasis. After graduation, he hopes to continue his studies at the School of the Art Institute of Chicago. Ultimately, he aspires to illustrate for Dungeons & Dragons, work on cover illustration for comics, and develop his own original concepts. The Writers of the Future Contest judges include Tim Powers (author of On Stranger Tides), Kevin J. Anderson and Brian Herbert (Dune prequel series), Robert J. Sawyer (The Oppenheimer Alternative), Brandon Sanderson (Mistborn series, The Stormlight Archive), Larry Niven (Ringworld), Orson Scott Card (Ender's Game), Nnedi Okorafor (Who Fears Death), Hugh Howey (Wool), and Katherine Kurtz (Deryni series) to name a few. The Illustrators of the Future Contest judges include, Bob Eggleton (11 Chesley Awards and 9 Hugo Awards), Larry Elmore (Dungeons & Dragons book covers), Echo Chernik (graphic designs for major corporations including Celestial Seasonings tea packaging), Rob Prior (art for Spawn, Heavy Metal comics and Buffy the Vampire Slayer), Ciruelo (Eragon Coloring Book). Following the 1982 release of his internationally acclaimed bestselling science fiction novel, Battlefield Earth, written in celebration of 50 years as a professional writer, L. Ron Hubbard created the Writers of the Future (writersofthefuture.com) in 1983 to provide a means for aspiring writers of speculative fiction to get that much-needed break. Due to the success of the Writers of the Future Contest, the companion Illustrators of the Future Contest was inaugurated five years later. In the 42 years of the Writers of the Future Contest, there have been 571 winners and published finalists. The past winners of the Writing Contest have published 2,000 novels and nearly 6,300 short stories. They have produced 36 New York Times bestsellers, and their works have sold over 60 million copies. In the 37 years of the Illustrators of the Future Contest, there have been 418 winners. The past winners of the Illustrating Contest have produced over 6,800 illustrations, 390 comic books, graced 700 books and albums with their art, and visually contributed to 68 television shows and 40 major movies. The Writers of the Future Award is the genre's most prestigious award of its kind and has now become the largest, most successful, and demonstrably most influential vehicle for budding creative talent in the world of speculative fiction. Since its inception, the Writers and Illustrators of the Future contests have produced 41 anthology volumes

Console Shock, Retro and Modern Gaming Chat.
Console Shock Podcast 156: Xbox 360 20th Anniversary

Console Shock, Retro and Modern Gaming Chat.

Play Episode Listen Later Dec 14, 2025 69:05


Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! A little late to the party, but Trev and Stu finally celebrate the 20th birthday of the greatest Xbox of all time—the Xbox 360! Released in November 2005, the 360 pioneered a host of features that would become industry-standard: built-in online play, DLC, achievements, robust multimedia support, wireless controllers, a full digital marketplace, and much more. In this episode: How Xbox 360 changed the industry: From achievements to digital distribution, the features that set the template for modern consoles. Speculation on the upcoming Steam Machine's potential high price Stu's thoughts on Metroid Prime 4 Reacting to the early reveals of Xbox 360 hardware and launch-window games Why the Xbox 360 wireless controller was (and still is) legendary The Red Ring of Death — and how Xbox survived one of gaming's biggest hardware crises Did the Kinect spark the decline of the Xbox brand? Surprisingly solid backward compatibility with the OG Xbox How digital downloads revived short, 2D-style games via Xbox Live Arcade Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Turn The Page (Tutorial Theme) – Ridge Racer Type 4 (1998) – Sony Playstation – Composer(s): Hiroshi Okubo

Ruining Your Childhood - The Pitfalls of Nostalgia
Vault Talk! Pt. 2 - Random Seed (BONUS)

Ruining Your Childhood - The Pitfalls of Nostalgia

Play Episode Listen Later Dec 12, 2025 93:14


Bonus content! We dig into the vault from season 2's Patreon exclusives to give you this lil gem!This episode was the second half of the recording from season 2 episode 14 entitled Sex Talk! Along with references to John Harvey Kellog, Rob, Colin, and Kevin talk AirBnb horror stories, museumification, Dr. Seuss. We also break down some of our nightmarish tour stories from when we all were trying to be musicians.Speaking of music, don't forget to stay tuned til the end for track five of the Nostalgia Pit Patreon exclusive release entitled Toxic Crusaders. This one's titled Blimp and features Bellingham emcee Heist.At this time, we want to thank our sponsors StrangeLoop Animation. A brand new visual arts company specializing in 2D traditional animation, the founders of Strangeloop have been supporters of the show since day one. As they are now supporters of our show, we are now supporters of their art, so make sure to go check them out on instagram @strangeloopanimation (all one word).EtsyLinktreeYoutubesong at end of episode: Dave Niehaus - The Toxic Crusaders feat. HeistInstagram:@madshroommc@ruining_your.childhood@feral_williams@aralessbmn@blackmagicnoize206@strangeloopanimation

Physics World Weekly Podcast
Exploring this year's best physics research in our Top 10 Breakthroughs of 2025

Physics World Weekly Podcast

Play Episode Listen Later Dec 11, 2025 31:32


This episode of the Physics World Weekly podcast features a lively discussion about our Top 10 Breakthroughs of 2025, which include important research in quantum sensing, planetary science, medical physics, 2D materials and more. Physics World editors explain why we have made our selections and look at the broader implications of this impressive body of research. The top 10 serves as the shortlist for the Physics World Breakthrough of the Year award, the winner of which will be announced on 18 December. Links to all the nominees, more about their research and the selection criteria can be found here. Physics World‘s coverage of the Breakthrough of the Year is supported by Reports on Progress in Physics, which offers unparalleled visibility for your ground-breaking research.

airhacks.fm podcast with adam bien
Building Software for Chemistry Labs with Java

airhacks.fm podcast with adam bien

Play Episode Listen Later Dec 10, 2025 58:51


An airhacks.fm conversation with Stanislav Bashkyrtsev (@sbashkirtsev) about: scientific software for chemists and drug discovery, peaksel flagship software for analyzing mass spectrometer data, parsing binary instrument formats up to gigabytes in size, mass spectrometry measuring molecular weights using electric fields and detectors, daltons as mass units, isotope patterns for molecule identification, storing experimental data in PostgreSQL with potential big data challenges, S3 storage solutions, drug discovery process from hit identification to molecule modifications, molecular libraries and combinatorial chemistry, enumeration of molecular structures in computers, synthesis reactions mixing reactants with solvents and various conditions, liquid handlers and laboratory automation challenges, return on investment issues in early drug discovery automation, lab of the future concepts, Molbrett product combining excalidraw with chemical structure drawing capabilities, SMILES format for representing molecular structures as strings, graph-based molecular formats storing atom connections and bond types, 2D vs 3D molecular visualization preferences, Meve centralized event system for tracking molecular experiments across different software systems, ETL processes for data integration, Crystalline software for documenting protein crystallography experiments, protein structure determination using X-ray crystallography, Synchrotron facilities for high-energy X-ray generation, crystal growing conditions and documentation, fishing crystals with microscope and lasso wands, liquid nitrogen cooling for crystal preservation, Java backend, JavaScript frontend, minimal dependencies approach, six-person team structure, sponsorship business model for open source scientific software development, free updates for sponsors, subscription model for non-sponsors, checkout: https://elsci.io Stanislav Bashkyrtsev on twitter: @sbashkirtsev

Nuevebits - Podcast de Videojuegos en Español
En manos de la industria | Quieres hacer un videojuego, ok pero, ¿sabes cómo va el registro, empresa, impuestos y pactos?

Nuevebits - Podcast de Videojuegos en Español

Play Episode Listen Later Dec 10, 2025 117:57


Todo lo que tienes que saber a nivel de impuestos, cómo montar una empresa S.L., el pacto de socios, cómo calcular el dinero que pedirle a un publisher, cuándo hacerse autónomo... Porque hacer videojuegos no es solo hacer videojuegos. Estamos en manos de la industria.-Pide más información del máster en arte 2D y 3D de videojuegos: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/Compra Los Secretos de Shadow Moses: https://amzn.to/4aGSzbW-Abogada Gamer: https://www.linkedin.com/in/yasmina-isabel-gonzalez-m%C3%BCller/IP Helpdesk: https://intellectual-property-helpdesk.ec.europa.eu/regional- a El podcast de AbogadaGamer: https://www.youtube.com/@AbogadaGamerTalos Abogados: https://talosabogados.com/-The Shadowed Rune en Steam: https://store.steampowered.com/app/2892040/The_Shadowed_Rune/Runeomicon en Steam: https://store.steampowered.com/app/3160570/Runeomicon/

Hardcore Gaming 101
Mega Man Xtreme (and VIP: Starring Pamela Anderson as Vallery Irons!)

Hardcore Gaming 101

Play Episode Listen Later Dec 9, 2025 127:52


Join the HG101 gang as they discuss and rank an impressive, yet confusing demake of Mega Man X and Mega Man X2. Then stick around for VIP: Starring Pamela Anderson as Vallery Irons, a Playstation game based off of the comedic bodyguarding TV series! This weekend's Patreon Bonus Get episode will be JAZZ JACKRABBIT 2 — a cult classic sequel to Epic's 2D platformer series! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.

Stone's Top Tens
The Iron Giant

Stone's Top Tens

Play Episode Listen Later Dec 9, 2025 48:21


Join me (Anna Stone) and Dalton Hessel of the Northern Nerd as we discuss 1999's The Iron Giant. In this episode, Dalton shares why this is one of his favorite movies, we compare worst moments, and have the same thoughts on live action casting of the Giant himself. Follow on Instagram @stonestoptens and @_thenorthernnerd_Follow on TikTok @thenorthernnerdEmail stonestoptens@gmail.comKeywordsThe Iron Giant, 2D animation, Disney movies, Dalton Hessel, Anna Stone, themes, movie analysis, nostalgia, Cold War, friendship, The Iron Giant, animation, character analysis, voice acting, emotional storytelling, costume design, soundtrack, modern casting

Analytic Dreamz: Notorious Mass Effect
"NME+ PRESENTS: MARVEL TOKON FIGHTING SOULS BETA PT 2 (SPOTIFY EXCLUSIVE VIDEO VERSION)"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Dec 8, 2025 0:42 Transcription Available


Full Video: https://open.spotify.com/episode/6DmyE1TZrx68fRM1YWSZI1?si=_6WDIljDS1q1fAKfYQZW2gLinktree: ⁠⁠https://linktr.ee/Analytic⁠⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠Analytic Dreamz plays Marvel Tokon Fighting Souls for the first time in this Notorious Mass Effect segment. Witness one of the few real-time love creations as his initial hatred transforms into deep appreciation for the 2D tag-team fighting game developed by Arc System Works and published by PlayStation Studios.Dive into the closed beta action on PlayStation 5, featuring an expanded roster of eight playable characters including new additions Spider-Man and Ghost Rider alongside Captain America, Iron Man, Storm, Doctor Doom, Ms. Marvel, and Star-Lord. Test your skills across fresh stages like X-Mansion and Savage Land, with rollback netcode enabling smooth online lobbies, versus CPU modes, spectator functionality, and uninterrupted 72-hour access from December 5-7, 2025.Originally debuted at EVO 2025 with early builds, Marvel Tokon Fighting Souls builds hype for its 2026 launch on PS5 and PC, prioritizing competitive FGC play with intuitive mechanics, balance updates from prior tests, and Marvel characters reimagined for tag-team battles.Join Analytic Dreamz for authentic reactions to Marvel Tokon Fighting Souls closed beta gameplay, roster breakdowns, stage details, and why this fighter is turning skeptics into fans. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy

Analytic Dreamz: Notorious Mass Effect
"AVATAR LEGENDS THE FIGHTING GAME COMBO SHOWCASE"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Dec 8, 2025 9:54


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Analytic Dreamz dives deep into Avatar Legends: The Fighting Game revival in this Notorious Mass Effect segment. Once shelved by Maximum Entertainment in late 2024, Gameplay Group International (GGI)—founded by veterans Victor Lugo (ex-Killer Instinct lead at Iron Galaxy) and Philip Mayes (former Mighty Kingdom MD)—acquired and revived it alongside Them's Fightin' Herds and Diesel Legacy. Developed with Paramount/Nickelodeon, this hand-drawn 2D 1v1 fighter boasts rollback netcode, cross-play, a movement-centric Flow System, support characters for specials, single-player campaign, and 12 launch roster stars: Aang, Korra, Zuko, Katara, Sokka, Toph, Azula + more. Summer 2026 on PS4/PS5, Xbox Series X|S, Switch 2, Steam. Closed alpha (Dec 5-7, Americas) buzzes with fluid combat true to Avatar: The Last Airbender/Legend of Korra animation. Wishlist now—Analytic Dreamz unpacks the comeback story, gameplay, and FGC potential. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy

Irish Tech News Audio Articles
Nanoscience breakthrough puts low-cost, printable electronics on the horizon

Irish Tech News Audio Articles

Play Episode Listen Later Dec 8, 2025 5:25


Scientists have made a nano breakthrough with a huge potential impact - one that puts printable electronics on the horizon. The scientists have solved a long-standing mystery governing the way layered materials behave, which has yielded a universal, predictive framework for the future of the 2D semiconductor industry [Friday 5th December 2025]. Imagine wearable health sensors, smart packaging, flexible displays, or disposable IoT controllers all manufactured like printed newspapers. The same technology could underpin communication circuits, sensors, and signal-processing components made entirely from solution-processed 2D materials. But until now, finding and developing the 2D materials that could enable such devices was largely trial and error. We hadn't known why some layered materials "electrochemically exfoliate" into nanosheets while others fail completely. Electrochemical exfoliation uses an electrical current to force ions into the layers of a bulk material, weakening the forces that hold them in shape, and causing the material to form thin, 2D nanosheets, if successful - some of which have myriad uses. "Because there has never been the means to predict which materials will behave like this, and produce nanosheets with the properties we need to unlock various applications, only a handful of 2D materials have ever been processed into networks of printed 2D transistors," said Dr Tian Carey, a newly appointed Royal Society-Research Ireland Research Assistant Professor from Trinity College Dublin's School of Physics and AMBER, the Research Ireland Centre for Advanced Materials and BioEngineering Research. "Here, we've shown that we can unlock dozens of new 2D semiconductors. We've already fabricated state-of-the-art printed transistors with over 10 new materials, unlocking new circuits for the first time. these include printed digital-to-analogue converters and BASK communication circuits, which are capable of encoding digital messages into high-frequency signals - the fundamental building blocks of modern computing." The key seemingly lies in ensuring "in-plane stiffness" is higher than out-of-plane stiffness. This represents a measure of how resistant the material is to deformation when put under pressure from different perspectives (in-place being along the material; out-of-plane being perpendicular). The research, led by Dr Tian Carey, in collaboration with Prof. Jonathan Coleman and colleagues, now has a predictive framework pinpointing the stiffness thresholds required for successful exfoliation across many different materials. Using this, they created high-aspect-ratio nanosheet inks and built working transistors and circuits from them, including the first printed DACs and communication circuits. Dr Carey added: "It's very exciting to imagine a new wave of electronic innovations, all of which could be manufactured like printed newspapers one day in the future. In theory, this approach could yield abundant low-cost, flexible, and high-performance 2D electronics." "We now also understand from this work that each transistor's performance is limited by junctions between semiconductors rather than by defects within the semiconductors themselves, which is important in helping us direct future efforts. With this in mind, our next step will be to reduce the impact of these 'flake-to-flake' junctions to unlock the next big performance jump." Other collaborating institutions on this work include Politecnico di Milano, TU Delft, EPFL, and UCT Prague. The project received funding from the European Union's Horizon Europe research and innovation programme, for example via the HYPERSONIC project awarded to Prof. Coleman, AMBER; via a Marie Sk?odowska-Curie Individual Fellowship (project MOVE); and a Royal Society-Research Ireland University Research Fellowship (project THINK). Dr Carey recently secured a prestigious Royal Society University Research Fellowship (URF) to build an independent research group in Trinity. URFs, awarde...

Analytic Dreamz: Notorious Mass Effect
"NME+ PRESENTS: MARVEL TOKON FIGHTING SOULS BETA (SPOTIFY EXCLUSIVE VIDEO VERSION)"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Dec 7, 2025 0:49 Transcription Available


Full Video: https://open.spotify.com/episode/3eWFBc8yxkBixifTRIEP9R?si=_JzzRlTjShSTGJXid9tb8ALinktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Analytic Dreamz plays Marvel Tokon Fighting Souls for the first time in this Notorious Mass Effect segment. Witness one of the few real-time love creations as his initial hatred transforms into deep appreciation for the 2D tag-team fighting game developed by Arc System Works and published by PlayStation Studios.Dive into the closed beta action on PlayStation 5, featuring an expanded roster of eight playable characters including new additions Spider-Man and Ghost Rider alongside Captain America, Iron Man, Storm, Doctor Doom, Ms. Marvel, and Star-Lord. Test your skills across fresh stages like X-Mansion and Savage Land, with rollback netcode enabling smooth online lobbies, versus CPU modes, spectator functionality, and uninterrupted 72-hour access from December 5-7, 2025.Originally debuted at EVO 2025 with early builds, Marvel Tokon Fighting Souls builds hype for its 2026 launch on PS5 and PC, prioritizing competitive FGC play with intuitive mechanics, balance updates from prior tests, and Marvel characters reimagined for tag-team battles.Join Analytic Dreamz for authentic reactions to Marvel Tokon Fighting Souls closed beta gameplay, roster breakdowns, stage details, and why this fighter is turning skeptics into fans. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy

8-4 Play
8-4 Play 12/5/2025: VIEWPOINT 1998

8-4 Play

Play Episode Listen Later Dec 5, 2025 65:55


With Metroid Prime 4 dropping mere hours before we recorded, we went for the next best thing: a bunch of games from the late 90s! Tune in for talk of Analogue 3D, Radiant Silvergun, Viewpoint 2064, 2D gaming on the PS1, and more—plus some current-century stuff like Ball x Pit and Lumines Arise.   Time — Topic Discussed 01:00 – Nicknames 05:42 – Radiant Silvergun 13:15 – Viewpoint 2064 21:30 – Analogue 3D 39:48 – Nicknames 42:44 – Ball x Pit 48:50 – Lumines Arise 51:22 – News: Game Awards Statue, Dead Rising rumors, and more!

SEIYUU LOUNGE
EP.279 - The Biggest Seiyuu Moments of 2025!

SEIYUU LOUNGE

Play Episode Listen Later Dec 5, 2025 20:42


Time to start the yearly roundup! 2025 was a year of collabs, special anniversaries, new adventures and plenty of awesome live shows for male seiyuu artists and 2D group/franchises.In this episode, let's cover some of the biggest news of the year.

DMRadio Podcast
Breaking the IO Barrier: NVMe, Linux & the Future of Data

DMRadio Podcast

Play Episode Listen Later Dec 4, 2025 51:06


Join this DM Radio episode as Eric Kavanagh interviews David Flynn of Hammerspace and Mark Madsen of Third Nature. Together they dig into the latest breakthroughs in high-performance computing and data architecture, explore the rise of NVMe technology, Hammerspace's impressive IO500 benchmark results, and why Linux continues to anchor modern data platforms. Learn about the evolution from 2D to 3D file-system architectures and how standards-based, turnkey data layers are powering the next generation of AI and enterprise workloads.

Disniversity Podcast
MICKEY-MAIL #1: Into The Postbox

Disniversity Podcast

Play Episode Listen Later Dec 3, 2025 86:31


The hallowed halls of Disniversity aren't quite ready to re-open for the Comeback Era – so for now, film journalist Ben Travis and animation academic Dr. Sam Summers are taking a first trip into the post room to answer your listener questions. You sent in tons of Qs – on Disney, animation, academia and beyond – so here are the long-awaited As. Will Disney ever go 2D again? Who should appear in an Avengers-style line-up of Disney characters? And what is Sam's job, really? All that, plus Ben yearns for a new Flubber, there's repeated use of the word ‘chicanery', and prepare for the ultimate showdown: Mr. Bug Goes To Town vs. Uncle Stiltskin. Next episode: Another special episode. Coming soon: The Princess And The Frog! Disniversity is brought to you by Ben Travis (@benstravis) and Sam Summers (@samsummers0), with art by Olly Gibbs and music by Nafets. Follow us on Twitter and Instagram at @disniversity. This podcast is not affiliated with Disney. — Welcome to Disniversity, the podcast crash course through the history of Disney's animated classics, with film journalist Ben Travis and animation academic Dr. Sam Summers. Each week, we'll be moving forward in time through the legendary Walt Disney Animation Studios catalogue, watching every feature film in chronological order – from Snow White to Zootropolis 2. Watch along with us, and listen as we explore each film's historical context, advances in animation and lasting legacy, and talk about how they stand up today.

ParkStop Podcast
ParkTalk Episode 11: Zoogether 3D & Rata-2D

ParkStop Podcast

Play Episode Listen Later Dec 2, 2025 62:17


In this all new ParkTalk Alicia and 'Naynay talk about the new Zootopia: Better Zoogether 3D show at Animal Kingdom, the recent 2D conversion for the Ratatouille ride at EPCOT, and Jollywood Nights at Hollywood Studios.'Naynay Insta: https://www.instagram.com/withnaynay'Naynay X: https://x.com/Naynay3655 Alicia Social Links: https://alicia.socialSubscribe on YouTube: https://www.youtube.com/@ThemeParkStopSupport on Patreon: https://www.patreon.com/ThemeParkStop

This Week in XR Podcast
Why Gamers Are Adopting Smart Glasses First & The Android XR Future - David Jiang, Viture

This Week in XR Podcast

Play Episode Listen Later Dec 2, 2025 54:45


David Jiang, CEO of VITURE, joins Charlie, Ted, and Rony for a special Black Friday episode to discuss the breakout year for "display glasses" and why his company is betting on gamers, not just enterprise, to drive mass adoption. With VITURE now hitting shelves at Best Buy and flashing on billboards along Silicon Valley's Highway 101, Jiang reveals the data behind the device's surprising "stickiness"—average daily users are logging nearly three hours a day, often to play console games in bed or on the couch to avoid "social pressure" from family over occupying the main TV.The conversation dives deep into the hardware reality check: why David believes "smart glasses" (like Meta Ray-Bans) and high-fidelity "display glasses" (like VITURE/XREAL) won't merge into a single device for another decade. He breaks down the physics of weight thresholds—40g for all-day wear, 80g for session-based viewing, and 200g for full headsets—and explains why trying to force high-end compute into a Ray-Ban form factor today is a fool's errand. David also unpacks VITURE's new real-time 2D-to-3D AI conversion and why he views Android XR as the inevitable "destiny" for the open ecosystem.In the news segment, the hosts debate Casio's $600 AI hamster "Moflin" (cute but annoying), analyze why Snapchat can't monetize despite hitting 1 billion users, and discuss Disney's new autonomous robots roaming the parks.Guest HighlightsVITURE enters mainstream retail: Now available at Best Buy, marking a shift from niche tech to consumer electronics."Secretly sticky" usage data: Active users average 2 hours 50 minutes daily; top 5% users hit 10+ hours/day replacing monitors.The "At-Home Mobility" Insight: Gamers aren't just using glasses on planes—they use them to play Steam Deck/Switch in bed while partners watch TV.Real-time AI 2D-to-3D: New feature converts legacy content (YouTube, photos, retro games) into 3D on the fly.Weight Philosophy: Defines strict form-factor limits: 40g (glasses), 80g (media visor), 200g (VR headset).News HighlightsCasio's Moflin AI Pet—Charlie reviews the $600 emotional support robot; cute, but drives the dog crazy.Snapchat hits 1 Billion Users—massive reach milestone, yet the hosts debate why they still can't monetize like Meta.Disney's AI Robotics—autonomous characters like the "frozen snowman" begin roaming parks.Android XR & Samsung—Google Maps AR updates and the "Gear VR" revival signal a major ecosystem shift for 2026.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Thanks to our sponsor Zappar! Hosted on Acast. See acast.com/privacy for more information.

Stone's Top Tens
Anastasia

Stone's Top Tens

Play Episode Listen Later Dec 2, 2025 57:01


Join me (Anna Stone) and guest host Jenna Tobin as we discuss 1997's Anastasia. In this episode, we consider the historical inaccuracies as beneficial to the film, randomly break into song, and have a very unhinged yet basic live action casting.Follow on Instagram @stonestoptensEmail stonestoptens@gmail.comKeywordsAnastasia, Disney, 2D animation, historical inaccuracies, favorite scenes, character analysis, nostalgia, Russian history, themes, movie review, Anastasia, character performances, costume design, musical highlights, animation quality, live action casting

Dancing Is Forbidden
Creature from Plaque Lagoon with Todd Redner

Dancing Is Forbidden

Play Episode Listen Later Dec 1, 2025 118:06


Don't try and get any sort of nest egg going, because all it'll do is get your teeth knocked out. That's the lesson I've learned from this episode. Aqua Teen art director and character designer Todd Redner joins the show to give us invaluable information behind the creation of Creature from Plaque Lagoon — he'll trade one fact for every tooth you'll offer him. We're talkin' Tooth Fairy lore, Todd seeing his 2D characters in 3D on Zombie Ninja Pro-Am, and making Wongburger — oops, sorry; Chatterman — in his new tooth form. Other topics discussed include how real life doesn't always look real in art, corporations only wanting to make cartoons for as cheap as possible, and getting in trouble with your mom for posting cartoon wieners on your blog. I also think I figured out who is actually voicing Wongburger, but.... I just don't know anymore, man. R E F E R E N C E S• Nathan Churney & Joshua Mullinax Interview: https://www.dancingisforbidden.com/nathan-churney-joshua-mullinax-interview-athf-animators-sfx-laser-lenses-concept/• Stock blood graphic used in Aqua Teen (& 100000 other things): https://motionarray.com/stock-motion-graphics/blood-spray-on-alpha-777142/• Craig Hartin on Meat Kingdom: https://www.youtube.com/watch?v=vCxsJd3Azc8&list=PLjdzPwC4g4M6X3CaKqI0BclNU-_mlMlyD&index=1• Those Cats: https://www.thosecats.org/G U E S T

The Thoughtful Entrepreneur
2334 - Why Immersive 3D Mapping Is the New Fast Lane for Real Estate Sales with Simplex Mapping Solutions' Avi Aflalo

The Thoughtful Entrepreneur

Play Episode Listen Later Nov 30, 2025 18:11


Insights from Avi Aflalo, CEO of Simplex Mapping SolutionsIn a recent episode of The Thoughtful Entrepreneur, host Josh Elledge interviews Avi Aflalo, CEO and Co-Founder of Simplex Mapping Solutions Ltd., to explore how advanced 3D immersive mapping is reshaping real estate development, design, planning, and sales. Drawing from his background as a marathon runner, Avi explains how endurance, preparation, and vision fuel innovation—and how Simplex 3D is helping developers, architects, municipalities, and buyers make smarter, faster, and more confident decisions. This article breaks down the key themes, insights, and practical takeaways from their discussion.How Simplex 3D Is Reimagining the Built WorldAvi begins by sharing how marathon running prepared him for entrepreneurship—highlighting the importance of preparation, consistency, and long-term focus. That same mindset drives the vision behind Simplex 3D, a platform offering hyper-realistic, data-rich, immersive environments where users can explore entire neighborhoods before construction begins. Avi explains how Simplex 3D combines visual accuracy with powerful decision-support tools—like pricing insights, zoning analytics, air rights evaluation, mortgage estimates, and sunlight analysis—giving developers, architects, and municipalities a single source of truth for planning.He also details why 3D visualization is becoming essential in real estate, noting that traditional spreadsheets, 2D renderings, and static floor plans fail to communicate the full picture. Immersive 3D creates emotional engagement for buyers, reduces uncertainty, enhances design accuracy, and speeds up collaboration across planning teams and municipal stakeholders. With over 150 municipalities using the platform in Israel, Simplex 3D is already proving how unified visual systems dramatically accelerate approvals and improve transparency.Avi discusses real-world applications across the entire real estate lifecycle—from acquisition and planning to architectural design and sales. Developers can make faster land decisions, architects can design within real-world contexts, city officials can evaluate proposals collaboratively, and brokers can use 3D models to close multimillion-dollar deals on the spot by instantly showing future views or development impacts. He also shares Simplex 3D's rapid global expansion into the U.S. and Europe and outlines how professionals can get started with demos, consultations, and custom-built models through www.simplex3d.com.About Avi AflaloAvi Aflalo is the CEO and Co-Founder of Simplex Mapping Solutions Ltd. With a background in marathon running and a passion for innovation, Avi leads the global expansion of Simplex 3D's immersive mapping technology. Connect with Avi on LinkedIn: https://il.linkedin.com/in/avi-aflalo-15249110About Simplex 3DSimplex Mapping Solutions is a global leader in 3D immersive mapping technology, offering data-rich visualization tools that transform how developers, architects, municipalities, and buyers interact with real estate projects. Learn more at: www.simplex3d.comLinks Mentioned in This EpisodeSimplex 3D Website: https://www.simplex3d.comAvi Aflalo LinkedIn:

The James Altucher Show
How AI Will Change Hollywood Forever: Tye Sheridan & Nikola Todorovic on AI, VFX, and the Future of Filmmaking

The James Altucher Show

Play Episode Listen Later Nov 25, 2025 63:35


A Note from James:Tye Sheridan is one of my favorite actors. You might know him as Cyclops in the X-Men movies (Apocalypse, etc.) or as the lead in Ready Player One—which is not only a great movie but also one of my favorite sci-fi books. One of his first films was Mud with Matthew McConaughey.What I didn't realize: since 2016, while still acting, Tye has also been a serious AI entrepreneur. He and Nikola Todorovic co-founded AI-powered VFX/CGI company, Wonder Dynamics, now an Autodesk company, that built AI tools to make visual effects more accessible.I wanted them both on to talk about how AI will change filmmaking—potentially letting someone like me make a movie that would normally cost hundreds of millions because of VFX—and, just as important, how Tye balanced being a movie star and an entrepreneur at the same time. I also wanted Nikola's take on where AI is going and whether it will take jobs. Fascinating conversation ahead—here are Tye Sheridan and Nikola Todorovic.Episode Description:James sits down with actor–founder Tye Sheridan and VFX director Nikola Todorovic to unpack how their company's AI tools (now part of Autodesk) are changing what small teams can pull off—and what that means for studios, budgets, and actual stories. They trace the path from stitching 360° GoPro rigs and a VR proof-of-concept… to a first demo for Steven Spielberg… to a platform that lets indies do big-look work without big-studio burn. You'll hear clear, non-hyped answers on where text-to-video fits, why they focus on editable 3D over black-box 2D, and a candid take on the only moat that still matters: writing something people care about.What You'll Learn:A workable cost model for VFX-heavy projects: where 10× savings can come from—and where they can't.How to run “lean” on real productions: recruiting cross-disciplinary talent and sequencing funding without chasing hype cycles.3D pipelines vs. text-to-video: why pros need full control of lighting, camera, and performance—and how Sora-style tools can still complement the workflow.Story first, always: the audience forgives limited budgets—not lazy scripts.A pragmatic future for studios and indies: expanding voices without erasing human actors or craft.Timestamped Chapters:[00:02:00] “Hollywood is nervous”: James frames the AI anxiety he's hearing in studio rooms.[00:03:01] A note from James: why Tye's career (from Mud to Ready Player One) made him the right guest—plus Nikola's VFX roots.[00:06:03] Tree of Life to tech startup: meeting on set, Chivo's influence, and early curiosity about tools.[00:13:46] DIY 360° & the Spielberg audition: the VR demo, a $10k experiment, and a first product pitch to Steven.[00:20:12] The question everyone asks: will AI erase studio jobs—or expand what smaller teams can make?[00:24:00] Distribution changed—financing didn't: presales, streaming, strikes, and why a bigger shift is still coming.[00:27:12] Reality check on budgets: VFX vs. SFX, and how a $100M effects bill could land near $10M.[00:36:02] Running lean + real backers: Founders Fund, MaC VC, Horizons; hiring for overlap (CV/ML/VFX/eng).[00:37:44] From waitlist to workflows: who used the platform first, and a TV case where weeks became days.[00:42:12] Sora vs. 3D pipelines: where text-to-video fits—and why pros avoid black-box 2D for final shots.[01:00:45] “A decade of procrastination”: the founders joke about building a company to avoid writing their own film—then set sights on making it.Additional Resources:Tye Sheridan — filmography and roles (Ready Player One, X-Men). WikipediaNikola Todorovic — Co-founder, Wonder Dynamics (Autodesk company). linkedin.comAutodesk acquires Wonder Dynamics — press release (May 21, 2024). Autodesk NewsAutodesk Flow Studio (formerly Wonder Studio) — product page & docs. AutodeskReady Player One (2018). WikipediaThe Card Counter (2021). WikipediaThe Tree of Life (2011) & Emmanuel “Chivo” Lubezki. IMDbSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

X-Ray Vision
XRGC: Wicked: For Good, The Mighty Nein, and Why Metroid Should Stay a 2D Platformer

X-Ray Vision

Play Episode Listen Later Nov 21, 2025 59:11 Transcription Available


In this week’s episode of group chat, Rosie is joined by entertainment critic Amelia Emberwing and Joelle to break down why Wicked: For Good falls short of its potential. Then they discuss The Might Nein, the latest show from the incredible team at Critical Role. Finally, Carmen joins to make the case for why Metroid games should stay 2D platformers. Follow Amelia on Instagram Follow Jason: IG & Bluesky Follow Rosie: IG & Letterboxd Follow X-Ray Vision on Instagram Join the X-Ray Vision DiscordSee omnystudio.com/listener for privacy information.

Nintendo Power Cast - Nintendo Podcast
Metroid Fusion — This Week's NSO Game of the Week Deep Dive

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later Nov 21, 2025 33:03


This week's NSO Game of the Week is Metroid Fusion, and we're diving into why this GBA classic still stands out today.In this episode, we cover:• Fusion's development and the shift toward story-driven design• The tense SA-X encounters and how they influenced modern Metroid• The GameCube–GBA link feature and its connection to Metroid Prime• Why Fusion remains one of the most important 2D entries in the seriesNext week's NSO pick: Metroid Zero MissionShare your favorite Metroid Fusion memory in the comments.Content Creation Gear https://n64josh.com/elgato use code N64JoshFor ad-free episodes, subscribe here. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://anchor.fm/nintendo-power-cast/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Connect with meMy Nintendo Switch Recommendations: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://n64josh.com/amazon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://n64josh.com/discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Twitch: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitch.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Tiktok: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://tiktok.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Twitter: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠