Podcasts about 2D

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  • 1,994PODCASTS
  • 3,200EPISODES
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  • Jan 13, 2022LATEST

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Best podcasts about 2D

Show all podcasts related to 2d

Latest podcast episodes about 2D

Verbal Diorama
Wolfwalkers

Verbal Diorama

Play Episode Listen Later Jan 13, 2022 42:02


Wolfwalkers takes the myth and legend everyone knows surrounding werewolves, and transports it to a stunning 2D hand-drawn animated version of Kilkenny in 1650's Ireland, during the Cromwellian occupation of the country, and a dark time for Irish Catholics. At its heart it's a story about the unlikely friendship between Robyn, an English immigrant to Ireland and daughter of the new local wolf hunter and Mebh, a Wolfwalker who lives in the forest with her mother and a pack of wild wolves, set against a backdrop of tyranny, oppression and fear. The final part of their Irish Folklore Trilogy is, to put it simply, a stunning piece of animation innovation. Cartoon Saloon are a force to be reckoned with. Everything about this movie is incredible, from the animation, the story and the stellar voice cast. If you haven't seen this movie. Go. Do it now! You won't regret it. I would love to hear your thoughts on Wolfwalkers! GET IN TOUCH.... Twitter https://twitter.com/verbaldiorama (@verbaldiorama) Instagram https://www.instagram.com/verbaldiorama (@verbaldiorama) Facebook https://www.facebook.com/verbaldiorama (@verbaldiorama) Letterboxd https://www.facebook.com/verbaldiorama (@verbaldiorama) Email verbaldiorama [at] gmail [dot] com Website https://my.captivate.fm/verbaldiorama.com (verbaldiorama.com) SUPPORT VERBAL DIORAMA.... Give this podcast a five-star rate & review at https://verbaldiorama.com/rateandreview (https://verbaldiorama.com/rateandreview) Join the Patreon: https://verbaldiorama.com/patreon (https://verbaldiorama.com/patreon) Thank you to all the patrons Simon E, Sade, Claudia, Simon B, Laurel, Derek, Jason, Kristin, Cat, Andy, Mike, Griff, Luke, Emily, Michael, Scott, Mark, Brendan, Ian M, Lisa, Sam, Will, Jack, Dave, Chris, Stuart and Ian D. Buy Merch! https://verbaldiorama.com/merch (https://verbaldiorama.com/merch) Tees, mugs, hoodies and totes are available! EPISODE THANKS TO.... Most excellent patrons: Ian D & Brendan for their Patron thoughts! Twitter peeps @stoghz Instagram folk @sassylassy76 @theafternoontune Facebook chums None this time Theme Music: Verbal Diorama Theme Song Music by Chloe Enticott - https://www.facebook.com/watch/Compositionsbychloe/ (Compositions by Chloe ) Lyrics by Chloe Enticott (and me!) Production by Ellis Powell-Bevan of Ewenique Studio Support this podcast

New Game Plus - A Retro Gaming Podcast
Episode 311: Rayman 2: The Great Escape

New Game Plus - A Retro Gaming Podcast

Play Episode Listen Later Jan 3, 2022 52:12


!!!PRODUCER POOL!!! The Teensies share their kingship as they transition from 2D to 3D in Episode 311: Rayman 2: The Great Escape. Intro and outro music by Kubbi at kubbimusic.com. Edited by Dan Willett at danwillettaudio.com. Visit NGP online: ngppodcast.com Follow NGP on Twitter: twitter.com/ngppodcast Like NGP on Facebook: facebook.com/ngppodcast Support NGP on Patreon: patreon.com/ngppodcast Chat with NGP on Discord: discord.gg/newgameplus

Essential deLuxe
Essential deLuxe 1115 (The best of 2021)

Essential deLuxe

Play Episode Listen Later Jan 2, 2022 65:42


Edición #1115 del paraíso del house de la FM mezclado y presentado por Ö2D donde hacemos repaso al 2021 con 5 lanzamientos nuestros: 'Fire, 'The Bug 2021', 'Awake', 'Tonight Girl' y 'Turning. Además con los temazos de Purple Disco Machine, Biscits, Guz, J Worra y Sonny Fodera.

Nintendo Duel Screens » Proven Gamer
Dave Wightman | Reina & Jericho | Duel Screens Podcast #113

Nintendo Duel Screens » Proven Gamer

Play Episode Listen Later Dec 31, 2021 64:37


Joining us this week is Dave Wightman, creator of Reina & Jericho - an intense, story-driven 2D action-exploration game that blends demanding platforming, intense combat, and time-bending mechanics.  Wishlist Reina & Jericho: https://store.steampowered.com/app/1157800/Reina_and_Jericho/ Reclamation Games Homepage: https://reclamationgames.com/ Reclamation Games Twitter: https://twitter.com/reclamationgame

Inside the Disney Vault
Phineas and Ferb the Movie: Across the 2nd Dimension with Jeremy Bent

Inside the Disney Vault

Play Episode Listen Later Dec 30, 2021 81:41


We return to 2D with the lovely Jeremy Bent (@JeremyMBent) and fall quickly in love with the Phineas and Ferb universe. Great characters and stunningly smart and absurd jokes have us counting all our nickels. Will Phineas and Ferb make it back home to their own dimension while thwarting the more competent alternate dimension Dr. Doofenshmirtz AND bringing Perry the Platypus safely home!? Jump through the portal to find out! Tell us what you thought of Phineas and Ferb: Across the Secod Dimension @ITDVPodcast on twitter!

Documentales Sonoros
Tumbas de Egipto, últimas excavaciones: Las momias olvidadas de Saqqara

Documentales Sonoros

Play Episode Listen Later Dec 27, 2021 54:36


Las construcciones egipcias están llenas de misterios sin resolver y aún no se han descubierto todos los vestigios arqueológicos enterrados. Uno de los más célebres egiptólogos del mundo, Zahi Hawass, se embarca en un nuevo proyecto de excavación de tres meses para desentrañar algunos de los misterios que quedan en la necrópolis de Saqqara. Allí encuentra algo asombroso: un complejo funerario completamente intacto enterrado profundamente bajo la arena al pie de la pirámide del rey Teti. Lleno de tesoros y artefactos únicos, el sitio supone un enorme potencial para los egiptólogos. Este documental de dos episodios ha conseguido un acceso exclusivo a esta misión, utilizando imágenes generadas por ordenador, gráficos y mapas en 2D y 3D, análisis de rayos X, junto con imágenes en vivo y entrevistas a expertos internacionales. La serie documental muestra cómo el equipo pudo abrir cada sarcófago para investigar los misterios de la necrópolis y entender quién fue enterrado allí.

大愛網路電台
【真心看世界】 日照中心 給人信心 |高雄溫馨座談

大愛網路電台

Play Episode Listen Later Dec 27, 2021 60:00


2021/12/27(一) 【 真心看世界 】陳怡君、張云軒 一、【高雄溫馨座談】2021/12/23 A、動畫現宗跡接力寫歷史 |廖耀鈴 2013年林淑娥師姊薰法香時,有個心願,想把法華二十八品在展場中呈現。 有一次在展場看到清明上河圖變成動畫,吸引民眾參觀,心想把慈濟的故事變成會動的慈濟上河圖,該有多好! 林道鳴師兄為了上人的故事開始學2D,這次的上河圖,無任何素材,而且需用3D動畫,才能符合此時的視覺效果,道鳴師兄又不會,怎麼辦? 話不多的道鳴師兄開始學習人物動畫,看網路教學影片,一邊看一邊畫。做出的成品,上班以外的時間,他全部投入動畫學習及製作;電腦設備無法運算,自掏腰包購置新器材。 慈濟上河圖動畫製作進度 |林淑娥 動畫製作進度現在已經第四版,解說動作 二、【高雄溫馨座談】2021/12/23 慈濟高雄日照中心 B、長照服務與溫馨點滴 日照居服督導|吳曉玲 台東原住民排灣族,雖不同信仰,但加入慈濟長照,擔任居服督導時,感受到慈濟的用心,分享帶領居服員的服務心得。 據點管理|張素琴 今年三月到這邊據點,擔任失智據點,邀請「大腦活化班」全體唱歌 個案故事分享|徐瑞娘+潘譽峰 母親八十五歲,人際關係好,失智之後,堅持獨居在屏東,平常打電話來關心 假日回去發現他常常躺在椅子上昏睡,忘東忘西,提醒沒辦法, 但等到他上班後就又跑回屏東,知道大腦活化班後就都去上課, 兒子很孝順 每天都會帶我來上課 失智後 知道有大腦活化班後報名 每天都很期待來上課 C、大寮法親關懷 慈濟因緣|黃雪惠 我是921震出來的,感恩有慈濟讓我不再繼續造業,以前我是在賣菸酒檳榔,加入慈濟看到個案口腔癌的苦,讓我覺醒,慈濟40週年時結束了路邊攤生意,做全職志工,這次因緣要承擔和氣組長,很惶恐但也勇於承擔 環保幹事|廖桂英 94年在家裡設一個環保點 97年受證,我們做塑膠袋回收,做得很好。 兒子口腔痛,舌癌,感恩有環保可以做 減少很多煩惱,幫助別人也幫助自己 醫療幹事|鄭淑珍 在健檢的時候提早發現肺腺癌,兩年前發現時醫師即時為我開刀,很幸運發現是第一期,目前定期追蹤。目前雖然肺部仍有許多大小不一如玻璃般的腫瘤,就是與它們和平相處,並感恩它們,讓我更有動力向前邁進。 三、【證嚴上人衲履足跡】2021年9月16-17日 林美蘭 恭讀

ILOVEGRAFFITI.DE
PODCAST #064 - Graffiti Globetrotter LOOMIT aus MÜNCHEN [DEUTSCH]

ILOVEGRAFFITI.DE

Play Episode Listen Later Dec 23, 2021 95:37


Chronologisch gesehen hätte dieses Gespräch eine unserer ersten PODCAST Episoden sein sollen, denn LOOMIT ist Teil der ersten Graffiti-Generation, und neben einigen Wenigen der wohl "Dienstälteste" Graffitisprüher Deutschlands. Seit fast 40 Jahren sprüht LOOMIT mit der Dose, anfangs noch in seiner Heimatstadt München, schnell auch in anderen Städten wie Dortmund, Amsterdam oder Paris. LOOMIT fängt sehr früh an zu reisen und sein Netzwerk aufzubauen. Schon in den Achtziger Jahren bereist er mit CHINTZ die ganze Welt, bemalt (teils erstmals) Metros und Wände in Ländern wie Australien, Neuseeland, Dänemark oder Schweden, später dann in den USA, Brasilien, Russland oder Südafrika. LOOMIT zählt schnell zu den bekanntesten Europäischen Graffiti-Künstlern, der viele wichtige Impulse gesetzt hat. Speziell der Ausbau von transatlantischen Beziehungen nach New York führt dazu, dass zahlreiche legendäre Murals und Wandproduktion in der Graffiti-Mutterstadt und später in Deutschland entstehen. LOOMIT prägte und beeinflusste unzählige Graffiti-Sprüher weltweit. BG138 von der New Yorker TATS CREW bestätigt in einem Interview, dass Europa in mancher Hinsicht fortschrittlicher sei, so zum Beispiel auch bezüglich des 3D-Stils und einer sehr kooperativen Arbeitsweise, wie Loomit oder auch DAIM aus Hamburg sie prägten. Auch ich habe LOOMIT früh kennengelernt und war wie viele andere beeindruckt davon, wie viel Planung er in seine Arbeit steckt. Im Podcast spreche ich mit LOOMIT über seine ersten Graffiti Jahre, den Geltendorfer Zug (der erste S-Bahn End2End Deutschlands), warum München einen beträchtlichen Vorsprung vor anderen Deutschen Städten hatte, seine künstlerische Entwicklung vom 2D zum 3D Style und natürlich seine Reise nach Dortmund, Amsterdam, Paris, New York, Hongkong, Melbourne, Sydney, Neuseeland, Brasilien, Russland und Südafrika. Wir empfehlen beim Hören wie immer einen Blick in die Video Version des Podcasts oder unsere Website http://ilovegraffiti.de. Dort zeigen wir teils passendes Bildmaterial zum Gespräch. Einmal um die Welt mit Graffiti Legende LOOMIT aus München.

Python Bytes
#264 We're just playing games with Jupyter at this point

Python Bytes

Play Episode Listen Later Dec 22, 2021 53:02


Watch the live stream: Watch on YouTube About the show Sponsored by us: Check out the courses over at Talk Python And Brian's book too! Special guest: Kim van Wyk Michael #0: Take our survey: Should we try to shorten the episodes? Please fill out the 3 question Google Form here We'll be taking a break so see you in two weeks. Also feedback / rate us in your podcast player app Brian #1: Jupyter Games Thorsten Beier “Making their own tiny video games can be a great way for kids to learn programming in a playful matter.” For 2D physics-based games, Box2D, (written in C++), is a 2D rigid body simulation library One Python binding, pyb2d, is from Thorsten Game examples use Ipycanvas, Ipywidgets, and Ipyevents for a place to draw and input events. There are Box2D examples for physics simulations, like internal combustion and a wind tunnel. Game examples, with code, and not that much code billiards Angry Shapes (like Angry birds) World of Goo homage Rocket Color Mixing (it's oddly satisfying to play with, and it's like 73 lines of code, including blank lines and docstring) several more examples Demo games/examples in binder Being able to play with a game engine through Jupyter is kind of amazing. Cool teaching/learning tool. Michael #2: Canary Tokens First, what are canaries (from Thinkst)? These tokens might be useful for finding fallout of Log4Shell But also generally useful Kim #3: pywinauto and PyAutoGUI - libraries for programmatically controlling a GUI-based tool. These can be very handy for simplifying the use of complex GUIs with dozens of options you need to set every time you run them and also for automating GUI tooling as part of a pipeline. Brian #4: A reverse chronology of some Python features Brett Cannon Partly for people wishing for the “good old days” of some old version of Python Brett recommends going down the list and stopping at the first feature you can't live without. If you can't go very far, better not complain about language bloat. I had to stop at 3.10, since I really like the new error messages. Here's an abbreviated list of new features in different Python versions. (And I'm abbreviating it even more for the podcast) Python 3.10 Better error messages, Union operator for types, paraenthesized context managers, match statement (pattern matching) Brett notes that the match statement required a new parser for Python the new parser made better error messages possible so, you can't toss pattern matching without being willing to give up better error messages Python 3.9 dict support for | and |=, type hinting generics for built-in collections Python 3.8 f-string support for =, f``"``{val=}``", := walrus operator (assignment expressions) Python 3.7 dictionaries preserve insertion order, breakpoint() Python 3.6 f-strings, (need we say more) also underscores in numeric literals, async generators and comprehensions, preserving keyword argument order … goes back to 3.1 Michael #5: Hyperactive GCs and ORMs/ODMs Does Python do extremely too many GCs for ORMs? Hint: yes During the execution of that single query against SQLAlchemy, without adjusting Python's GC settings, we get an extreme number of GC collections (1,859 GCs for a single SQLAlchemy query of 20k records). Our fix at Talk Python has been to increase the number of surviving allocations required to force a GC from 700 to 50,000. What can be done to improve this? Maybe someday Python will have an adaptive GC where if it runs a collection and finds zero cycles it backs off and if it starts finding more cycles it ramps up or something like that. For now, test adjusting the thresholds Here are a few presentations / resources: Michael's presentation at Python Web Conf 2021 Talk Python Memory Deep Dive course allocations, gen1, gen2 = gc.get_threshold() # GC every 50K not 700 surviving container allocations. allocations = 50_000 gc.set_threshold(allocations, gen1, gen2) Kim #6: DockerSlim- A tool to reduce the size and improve the security of Docker images. I've used it a little and got some 1Gb Ubuntu-based images down to 50Mb and that was barely scratching the surface. Extras Michael: Emojis for comments Kim: python -m http.server - a small reminder to people that this is a quick way to get files off a Python-equipped system by standing up a simple web server. Mess with DNS - Julia Evans released this really impressive learning tool last week to let people explore DNS settings without breaking real sites. Magit - a slightly tongue-in-cheek addition to last week's discussion on git via both CLI and by mashing buttons in VS Code. Anyone using emacs should strongly consider magit for git - I've kept emacs open even while trying to use other editors because I find magit so indispensable. I've included these just as small items off the top of my head that may or may not be worth a mention. Joke: We use cookies candle (and I don't care about cookies extension) Little Bobby Jindi And more Log4Shell memes

Technology Botcast
Morning Technology News for Wednesday Dec 22, 2021

Technology Botcast

Play Episode Listen Later Dec 22, 2021


LG's DualUp Monitor is a vertical screen with an unusual aspect ratio - EngadgetLG has revealed a couple of monitors it's debuting at its virtual CES event, and one of them is apparently a completely new format in the market..Melty Blood: Type Lumina Reveals First DLC Character: Dead Apostle Noel - TwinfiniteType-moon revealed a brand new character that will be added via DLC to its 2D fighting game Melty Blood: Type Lumina.WTF is Wordle? Everything to know about the new word game craze - CNETThis daily word game is taking over Twitter. Here's what you need to know...TCL resumes selling its Google TVs after rolling out software fixes - The VergeAfter briefly halting sales of its 6-Series and 5-Series Google TVs due to sluggish, TCL has announced that the TVs are back. New software updates have addressed some of the bugs that early buyers encountered.Walk-Through Metal Detectors Can Be Hacked, New Research Finds - GizmodoGarrett metal detectors, which are used in schools and government buildings, have security vulnerabilities that can be remotely exploited.

HomeTeam GameDev Podcast
Maxi Molina (SandraMJ) talks with Hometeam, Part 2

HomeTeam GameDev Podcast

Play Episode Listen Later Dec 20, 2021 20:20


Maxi (SandraMJ) is a voice director, art director, 2D artist and writer with experience in AAA, indie games, and comic books. They created The Hayseed Knight, a fully voice-acted animated visual novel available on Steam. Follow them on Twitter as @SandraMJdev and learn about their project backstory at https://www.patreon.com/thehayseedknight Part 2 of 2. Music by Danny Baranowsky

Den of Rich
#363 - Vladislav Akhtyrskiy

Den of Rich

Play Episode Listen Later Dec 19, 2021 135:34


Vladislav Akhtyrskiy, a VFX compositing artist, supervisor and an engineer, whose portfolio features numerous Hollywood projects, including ‘Gravity', ‘Beauty and the Beast', ‘Midway', ‘Edge of Tomorrow', ‘Dracula Untold', ‘Iron Man 3' and many more. Vladislav started his career in animation as a digital compositing artist and soon became a Compositing and VFX Supervisor on various projects. In 2009 he joined MPC London. Vladislav worked with Cinesite and Framestore in London and Montreal, and in 2016 MPC Vancouver announced Vladislav as a Head of Compositing Department, responsible for delivery, department work, internal academy training, pipeline optimization and automation. After that Vladislav work on automation for 2D workflow.As a speaker at SIGGRAPH, CGEvent, Total Chaos and other key Industry events, he delivered dozens of masterclasses and presentations covering the latest trends and solutions.In 2019, after some time of active research, Vladislav presented his first prototype, and in 2021 his team officially launched Tech-Va.com and released a game changing AI-based automation solution for Nuke, designed to pull the key, identify markers and train your own models in just minutes, reducing manual work while keeping full control over prediction results.FIND VLADISLAV ON SOCIAL MEDIALinkedIn | Faceebook | Instagram================================PODCAST INFO:Podcast website: https://www.uhnwidata.com/podcastApple podcast: https://apple.co/3kqOA7QSpotify: https://spoti.fi/2UOtE1AGoogle podcast: https://bit.ly/3jmA7ulSUPPORT & CONNECT:Support on Patreon: https://www.patreon.com/denofrichTwitter: https://twitter.com/denofrichFacebook: https://www.facebook.com/denofrichYouTube: https://www.youtube.com/c/DenofRich

Elixir Outlaws
Episode 105: Sports of Sorts

Elixir Outlaws

Play Episode Listen Later Dec 16, 2021 38:23


The Elixir Outlaws now have a Patreon (https://www.patreon.com/user?u=5332239). If you're enjoying the show then please consider throwing a few bucks our way to help us pay for the costs for the show. On today's episode of the Elixir Outlaws, Sean Cribbs and Amos King are going to talk about Sports of Sorts. Amos shares some driving wisdom and his fondness for silent thoughts. Sean and Amos will share some random and interesting experiences. Episode Highlights: Amos reveals how he developed his creativity and problem-solving skills from driving. Sean has recently resigned from his job, and he is about to join a new company after 12 days. As per Sean, one spends a lot of your time sleeping because their dreams help them to work through problems Amos loves jogging around the river next to the hotel early in the morning when nobody is up. For him, it is nice and quiet. Brittany Matthews is a co-owner of the women's soccer team. She has been big in promoting women's sports in Kansas City, but especially soccer, and Patrick and Brittany broke ground on a new training center earlier this year. Then, three or four weeks ago, they revealed their new team name. The stadium is first of its kind for the women's soccer team, which is huge because this team has only been here a year. They just announced that they were going to have a team this January 2021. For those not in Kansas City, the streetcar is absolutely free , which is really awesome with all the buses because buses are free too. So you can go anywhere for free in Kansas City. We have one of the best women soccer players in Samuels who has been on the national team. An Incredible midfielder, dynamic player, and she is going be exciting to watch, says Sean. While talking about the new company where Sean is going to join. He explains that the company is doing motion graphics or motion design. People really want the ability to collaborate to provide feedback on designs, work on different iterations, compare them, and build out a portfolio for you, says Sean. There are multiple companies out there called Fable, so if you want to go look it up, it is Fable, not Fable dot IO, not fable com. It is the Fable Dot app. It is one of those easy, easy ones to find. Amos says he doesn't know how possible it would be, but it would be interesting if, two designers could work on the same like image or animation at the same time, doing the same kind of ideas of passing changes back and forth. Part of the reason why Sean's friend wanted to hire him is because he has distributed systems experience, where all the bodies are buried, where all the problems are gonna be like what if we want to have real time collaboration or like something like Miro where people are dragging things around on the on the project at the same time. What always kills me on the front end in the browser, or even if you are compiling and making things faster, is that you really have zero control over the quality of the computer it is running on and the problems like the interactions between the things, says Amos. Sean says that they are going to write C+ code because it was mostly C code, but using the C ++compiler and very few features of C and like the Windows API and like working with it directly to build a 2D kind of Zelda light game. Sean says that the JavaScript community is huge. You have a lot of people experience in JavaScript. It doesn't take that many of them to make a good customization. Amos shares that his first editor for code other than the QBasic editor was Emacs and that was 22 years ago. Amos says that his first experience with C not running everywhere was in an AI class and they had to write a chess engine and then they all played the developed chess engines against each other. Sean says there is a bytecode format that you can take from running on a Intel being VM and run it on an ARM beam VM or on some other processor that is running your nerves project. 3 Key Points Those of you who don't know anything about Kansas City, but Patrick Mahomes is a big deal here quarterback for the Chiefs and his fiance Brittany Matthews is kind of influential in her own. Sean says that Figma has changed the way people do collaborate on static web design, this is going to be collaboration on motion design. Motion design would include things like just regular animations you might see on the web. It could include things like advertisements, logo, animations. There are a lot of different ways that we could do collaborate. Another area that he talked about us wanting to do is so a lot of this is like you do in the browser, You draw your shapes, you animate them you set the keyframes, you know you set all that stuff up. But that only produces us a level of quality that the browser can produce. But if you want to do 4K video of this animation that you just created, you are not going to produce that with your browser, says Sean. Tweetable Quotes “I am a big fan of silent thoughts” – Sean “When they introduce the team that the players that are going to start for the match. They had some incredible motion designs on the video board.“- Sean “It is not movies, it is more about the animation than about video editing. It is like making an animated logo.” - Sean “There are some pretty interesting problems how to isolate yourself from these, they are doing something very quick and then suddenly they open another program on their desktop, but that hangup.” – Amos “90% of your life was spent formatting exactly how that professor wanted it formatted, which is like a huge waste of time.” - Amos Resources Mentioned: Podcast Editing Elixir Outlaws: Website

AJR Podcast Series
Monitoring Chronic Budd-Chiari Syndrome Using 2D Shear-Wave Elastography After Image-Guided Intervention

AJR Podcast Series

Play Episode Listen Later Dec 15, 2021 10:39


Full article: https://www.ajronline.org/doi/abs/10.2214/AJR.21.26547  Viet Le, MD discusses the utility of monitoring liver disease in kids after endovascular intervention with 2D shear-wave elastography.

What A Cartoon!
What A Cartoon! - Frosty The Snowman

What A Cartoon!

Play Episode Listen Later Dec 13, 2021 133:06


Happy birthday! Last week we covered the stop-motion Rankin-Bass classic Rudolph, now we're digging into their first 2D animated Xmas classic, Frosty The Snowman! Also based on a hit pop song, this Xmas tale of death and rebirth is a beloved one, and it's directed by one of the living legends of Japanese animation. Learn all about that and also about how evil magicians are in this week's podcast! Support this podcast and get dozens of bonus episodes by visiting Patreon.com/TalkingSimpsons and becoming a patron! And please follow the official Twitter, @TalkSimpsonsPod!

The Swyx Mixtape
[Weekend Drop] Cloudflare vs AWS, API Economy, Learning in Public on the Changelog

The Swyx Mixtape

Play Episode Listen Later Dec 12, 2021 68:13


Listen to the Changelog: https://changelog.com/podcast/467Essays: https://www.swyx.io/LIP https://www.swyx.io/api-economy https://www.swyx.io/cloudflare-go TranscriptJerod Santo: So swyx, we have been tracking your work for years; well, you've been Learning in Public for years, so I've been (I guess) watching you learn, but we've never had you on the show, so welcome to The Changelog.Shawn Wang: Thank you. Long-time listener, first-time guest, I guess... [laughs]Adam Stacoviak: Yeah.Jerod Santo: Happy to have you here.Adam Stacoviak: Very excited to have you here.Jerod Santo: So tell us a little bit of your story, because I think it informs the rest of our conversation. We're gonna go somewhat deep into some of your ideas, some of the dots you've been connecting as you participate and watch the tech industry... But I think for this conversation it's probably useful to get to know you, and how you got to be where you are. Not the long, detailed story, but maybe the elevator pitch of your recent history. Do you wanna hook us up?Shawn Wang: For sure. For those who want the long history, I did a 2,5-hour podcast with Quincy Larson from FreeCodeCamp, so you can go check that out if you want. The short version is I'm born and raised in Singapore, came to the States for college, and was totally focused on finance. I thought people who were in the finance industry rules the world, they were masters of the universe... And I graduated just in time for the financial crisis, so not a great place to be in. But I worked my way up and did about 6-7 years of investment banking and hedge funds, primarily trading derivatives and tech stocks. And the more I covered tech stocks, the more I realized "Oh, actually a) the technology is taking over the world, b) all the value is being created pre-IPO, so I was investing in public stocks, after they were basically done growing... And you're kind of just like picking over the public remains. That's not exactly true, but...Jerod Santo: Yeah, tell that to Shopify...Shawn Wang: I know, exactly, right?Adam Stacoviak: And GitLab.Shawn Wang: People do IPO and have significant growth after, but that's much more of a risk than at the early stage, where there's a playbook... And I realized that I'd much rather be value-creating than investing. So I changed careers at age 30, I did six months of FreeCodeCamp, and after six months of FreeCodeCamp - you know, I finished it, and that's record time for FreeCodeCamp... But I finished it and felt not ready, so I enrolled myself in a paid code camp, Full Stack Academy in New York, and came out of it working for Two Sigma as a frontend developer. I did that for a year, until Netlify came along and offered me a dev rel job. I took that, and that's kind of been my claim to fame; it's what most people know me for, which is essentially being a speaker and a writer from my Netlify days, from speaking about React quite a bit.[04:13] I joined AWS in early 2020, lasted a year... I actually was very keen on just learning the entire AWS ecosystem. You know, a frontend developer approaching AWS is a very intimidating task... But Temporal came along, and now I'm head of developer experience at Temporal.Adam Stacoviak: It's an interesting path. I love the -- we're obviously huge fans of FreeCodeCamp, and Quincy, and all the work he's done, and the rest of the team has done to make FreeCodeCamp literally free, globally... So I love to see -- it makes you super-happy inside just to know how that work impacts real people.Like, you see things happen out there, and you think "Oh, that's impacting", but then you really meet somebody, and 1) you said you're a long-time listener, and now you're on the show, so it just really -- like, having been in the trenches so long, and just see all this over-time pay off just makes me really believe in that whole "Slow and steady, keep showing up, do what needs done", and eventually things happen. I just love that.Shawn Wang: Yeah. There's an infinite game mentality to this. But I don't want to diminish the concept of free, so... It bothers me a little, because Quincy actually struggles a lot with the financial side of things. He supports millions of people on like a 300k budget. 300k. If every single one of us who graduated at FreeCodeCamp and went on to a successful tech career actually paid for our FreeCodeCamp education - which is what I did; we started the hashtag. It hasn't really taken off, but I started a hashtag called #payitbackwards. Like, just go back, once you're done -- once you can afford it, just go back and pay what you thought it was worth. For me, I've paid 20k, and I hope that everyone who graduates FreeCodeCamp does that, to keep it going.Adam Stacoviak: Well, I mean, why not...?Shawn Wang: I'd also say one thing... The important part of being free is that I can do it on nights and weekends and take my time to decide if I want to change careers. So it's not just a free replacement to bootcamps, it actually is an async, self-guided, dip-your-toe-in-the-water, try-before-you-buy type of thing for people who might potentially change their lives... And that's exactly what happened for me. I kept my day job until the point I was like "Okay, I like enough of this... I'm still not good, but I like enough of this that I think I could do this full-time."Adam Stacoviak: I like the #payitbackwards hashtag. I wish it had more steam, I suppose.Jerod Santo: We should throw some weight behind that, Adam, and see if we can...Adam Stacoviak: Yeah. Well, you know, you think about Lambda School, for example - and I don't wanna throw any shade by any means, because I think what Austin has done with Lambda... He's been on Founders Talk before, and we talked deeply about this idea of making a CS degree cost nothing, and there's been a lot of movement on that front there... But you essentially go through a TL;DR of Lambda as you go through it, and you pay it after you get a job if you hit certain criteria, and you pay it based upon your earnings. So why not, right? Why not have a program like that for FreeCodeCamp, now that you actually have to commit to it... But it's a way. I love that you paid that back and you made that an avenue, an idea of how you could pay back FreeCodeCamp, despite the commitment not being there.Jerod Santo: Right.Shawn Wang: Yeah. And Quincy is very dedicated to it being voluntary. He thinks that people have different financial situations. I don't have kids, so I can afford a bit more. People should have that sort of moral obligation rather than legal obligation.I should mention that Lambda School is currently being accused of some fairly substantial fraud against its students...Jerod Santo: Oh, really?Shawn Wang: Yeah, it actually just came out like two days ago.Adam Stacoviak: I saw that news too, on Monday.Shawn Wang: Yeah. It's not evidenced in the court of law, it's one guy digging up dirt; let's kind of put this in perspective. But still, it's very serious allegations, and it should be investigated. That said, the business of changing careers and the business of teaching people to code, and this innovation of Income Share Agreements (ISA), where it actually makes financial sense for people to grow bootcamps and fund bootcamps - this is something I strongly support... Whether or not it should be a venture-funded thing, where you try to go for 10x growth every year - probably not... [laughs]Adam Stacoviak: Yeah...Jerod Santo: So after FreeCodeCamp you didn't feel quite ready, so you did do a bootcamp... Did you feel ready after that?Shawn Wang: [08:03] Yeah. [laughs] I did a reflection, by the way, of my first year of learning to code, so people can look it up... It's called "No zero days. My path to learning to code", and I think I posted it on Hacker News. And doing everything twice actually helped me a lot. Because before I came into my paid bootcamp, I had already spun up some React apps. I had already started to mess with WebPack, and I knew enough that I wasn't understanding it very much, I was just following the instructions. But the second time you do things, you have to space, to really try to experiment, to actually read the docs, which most people don't do, and actually try to understand what the hell it is you're doing. And I felt that I had an edge over the other people in my bootcamp because I did six months of FreeCodeCamp prior.Jerod Santo: So this other thing that you do, which not everybody does, is this Learning in Public idea... And you have this post, Learn in Public. You call it "The fastest way to learn", or the fastest way to build your expertise - networking, and second brain. I'm not sure what the second brain is, so help us out with that one... But also, why is learning in public faster than learning in private.Shawn Wang: Yeah. This is a reflection that came from me understanding the difference, qualitatively, between why I'm doing so well in my tech career versus my finance career. In finance, everything is private, meaning the investment memos that I wrote, the trade ideas that I had - they're just from a company; they're intellectual property of my company. In fact, I no longer own them. Some of my best work has been in that phase, and it's locked up in an email inbox somewhere, and I'll never see it again. And that's because tech is a fundamentally open and positive-sum industry, where if you share things, you don't lose anything; you actually gain from sharing things... Whereas in finance it's a zero-sum battle against who's got the secret first and who can act on it first.And I think when you're in tech, you should exploit that. I think that we have been trained our entire lives to be zero-sum, from just like the earliest days of our school, where we learn, we keep it to ourselves to try to pass the test, try to get the best scores, try to get the best jobs, the best colleges, and all that, because everything's positional. For you to win, others have to lose. But I don't see tech in that way, primarily because tech is still growing so fast. There's multiple ways for people to succeed, and that's just the fundamental baseline. You layer on top of that a bunch of other psychological phenomenon.I've been really fascinated by this, by what it is so effective. First of all, you have your skin in the game, meaning that a lot of times when your name is on the blog posts out there, or your name is on the talk that you gave, your face is there, and people can criticize you, you're just incentivized to learn better, instead of just "Oh, I'll read this and then I'll try to remember it." No, it doesn't really stick as much. So having skin in the game really helps.When you get something wrong in public, there are two effects that happen. First is people will climb over broken glass to correct you, because that's how the internet does. There's a famous XKCD comic where like "I can't go to bed yet." "Why?" "Someone's wrong on the internet. I have to correct them."Jerod Santo: Right.Shawn Wang: So people are incentivized to fix your flaws for you - and that's fantastic - if you have a small ego.Jerod Santo: I was gonna say, that requires thick skin.Shawn Wang: Yeah, exactly. So honestly -- and that's a barrier for a lot of people. They cannot get over this embarrassment. What I always say is you can learn so much on the internet, for the low, low price of your ego. If we can get over that, we can learn so much, just because you don't care. And the way to get over it is to just realize that the version that you put out today is the version you should be embarrassed about a year from now, because that shows that you've grown. So you divorce your identity from your work, and just let people criticize your work; it's fine, because it was done by you, before you knew what you know today. And that's totally fine.And then the second part, which is that once you've gotten something wrong in public, it's just so embarrassing that you just remember it in a much clearer fashion. [laughter] This built a feedback loop, because once you started doing this, and you show people that you respond to feedback, then it builds a feedback and an expectation that you'll do the next thing, and people respond to the next thing... It becomes a conversation, rather than a solitary endeavor of you just learning the source material.So I really like that viral feedback loop. It helps you grow your reputation... Because this is not just useful for people who are behind you; a lot of people, when they blog, when they write, when they speak, they're talking down. They're like "I have five years experience in this. Here's the intro to whatever. Here's the approach to beginners." They don't actually get much out of that.[12:17] That's really good, by the way, for beginners; that's really important, that experts in the field share their knowledge. They don't see this blogging or this speaking as a way to level up in terms of speaking to their experts in their fields. But I think it's actually very helpful. You can be helpful to people behind you, you can be helpful to people around you, but you can actually be helpful to people ahead of you, because you're helping to basically broadcast or personalize their message. They can check their messaging and see - if you're getting this wrong, then they're getting something wrong on their end, docs-wise, or messaging-wise. That becomes a really good conversation. I've interacted with mentors that way. That's much more how I prefer to interact with my mentors than DM-ing and saying "Hey, can you be my mentor?", which is an unspecified, unpaid, indefinitely long job, which nobody really enjoys. I like project-based mentorship, I like occasional mentorship... I really think that that develops when you learn in public.Adam Stacoviak: I've heard it say that "Today is the tomorrow you hope for."Shawn Wang: Wow.Adam Stacoviak: Because today is always tomorrow at some point, right? Like, today is the day, and today you were hoping for tomorrow to be better...Jerod Santo: I think by definition today is not tomorrow...Adam Stacoviak: No, today is the tomorrow that you hoped for... Meaning like "Seize your moment. It's here."Jerod Santo: Carpe diem. Gotcha.Adam Stacoviak: Yeah, kind of a thing like that.Shawn Wang: I feel a little shady -- obviously, I agree, but also, I feel a little shady whenever I venture into this territory, because then it becomes very motivational speaking-wise, and I'm not about that. [laughs]Adam Stacoviak: Kind of... But I think you're in the right place; keep showing up where you need to be - that kind of thing. But I think your perspective though comes from the fact that you had this finance career, and a different perspective on the way work and the way a career progressed. And so you have a dichotomy essentially between two different worlds; one where it's private, and one where it's open. That to me is pretty interesting, how you were able to tie those two together and see things differently. Because I think too often sometimes in tech, especially staying around late at night, correcting someone on the internet, you're just so deeply in one industry, and you have almost a bubble around you. You have one lens for which you see the world. And you've been able to have multi-faceted perspectives of this world, as well as others, because of a more informed career path.Jerod Santo: Yeah. When you talk about finance as a zero-sum game, I feel like there's actually been moves now to actually open up about finance as well; I'm not sure if either of you have tracked the celebrity rise of Cathie Wood and Ark Invest, and a lot of the moves that she's doing in public. They're an investment fund, and they will actually publish their moves at the end of every day. Like, "We sold these stocks. We bought these stocks." And people laughed at that for a while, but because she's been successful with early on Bitcoin, early with Tesla, she's very much into growth stocks - because of that, people started to follow her very closely and just emulate. And when she makes moves now, it makes news on a lot of the C-SPANs and the... Is C-SPAN the Congress one? What's the one that's the finance one...?Shawn Wang: CNBC?Jerod Santo: CNBC, not C-SPAN. And so she's very much learning in public. She's making her moves public, she's learning as she goes, and to a certain degree it's paid off, it's paid dividends in her career. Now, I'm not sure if everyone's doing that... When you look at crypto investors, like - okay, pseudonymous, but a lot of that stuff, public ledgers. So there's moves that are being made in public there as well. So I wonder if eventually some of that mentality will change. What do you think about that?Shawn Wang: [15:45] It's definitely changed for -- there's always been celebrity investors, and people have been copying the Buffett portfolio for 30 years. So none of that is new. What is new is that Cathie Wood is running an ETF, and just by way of regulation and by way of innovation, she does have to report those changes. [laughs] So mutual funds, hedge fund holdings - these have all been public, and people do follow them. And you're always incentivized to talk your book after you've established your position in your book...Jerod Santo: Right, but you establish it first.Shawn Wang: ...so none of that has changed. But yeah, Cathie has been leading an open approach...Jerod Santo: Is it the rate of disclosure perhaps that's new? Because it seems like it's more real-time than it has historically...Shawn Wang: Yeah. I mean, she's running an ETF, which is new, actually... Because most people just run mutual funds or hedge funds, and those are much more private. The other two I'll probably shout out is Patrick O'Shaughnessy who's been running I guess a fund of funds, and he's been fairly open. He actually adopted the "learn in public" slogan in the finance field, independently of me. And then finally, the other one is probably Ted Seides, who is on the institutional investor side of things. So he invests for universities, and teachers pensions, and stuff like that. So all these people - yeah, they've been leading that... I'm not sure if it's spreading, or they've just been extraordinarily successful in celebrity because of it.Adam Stacoviak: This idea of "in public" is happening. You see people too, like -- CopyAI is building in public... This idea of learning in public, or building in public, or exiting in public... Whatever the public might be, it's happening more and more... And I think it's definitely similar to the way that open source moves around. It's open, so it's visible to everyone. There's no barrier to see what's happening, whether it's positive or negative, with whatever it is in public. They're leveraging this to their advantage, because it's basically free marketing. And that's how the world has evolved to use social media. Social media has inherently been public, because it's social...Jerod Santo: Sure.Adam Stacoviak: Aside from Facebook being gated, with friends and stuff like that... Twitter is probably the most primary example of that, maybe even TikTok, where if I'm a creator on TikTok, I almost can't control who sees my contact. I assume it's for the world, and theoretically, controlled by the algorithm... Because if I live in Europe, I may not see content in the U.S, and the algorithm says no, or whatever. But it's almost like everybody is just in public in those spaces, and they're leveraging it to their advantage... Which is an interesting place to be at in the world. There was never an opportunity before; you couldn't do it at that level, at that scale, ten years ago, twenty years ago. It's a now moment.Jerod Santo: Yeah. Swyx, can you give us an example of something learned in public? Do you basically mean like blog when you've learned something, or ask questions? What does learning in public actually mean when it comes to -- say, take a technology. Maybe you don't understand Redux. I could raise my hand on that one... [laughter] How could I learn that in public?Shawn Wang: There are a bunch of things that you can try. You can record a livestream of you going through the docs, and that's useful to maintainers, understanding "Hey, is this useful or not?" And that's immediately useful. It's so tangible.I actually have a list -- I have a talk about this on the blog post as well... Just a suggestion of things you can do. It's not just blogging. You can speak, you can draw comics, cheatsheets are really helpful... I think Amy Hoy did a Ruby on Rails cheatsheet that basically everyone has printed out and stapled to their wall, or something... And if you can do a nice cheatsheet, I think that's also a way for you to internalize those things that you're trying to learn anyway, and it just so happens to benefit others.So I really like this idea that whatever content you're doing, it's learning exhaust, it's a side effect of you learning, and you just happen to put it out there; you understand what formats work for you, because you have abnormal talents. Especially if you can draw, do that. People love developers who can draw. And then you just put it out there, and you win anyway just by doing it. You don't need an audience. You get one if you do this long enough, but you don't need an audience right away. And you win whether or not people participate with you. It's a single-player game that can become a multiplayer game.Specifically for Redux - you know, go through source code, or go through the docs, build a sample app, do like a simple little YouTube video on it... Depending on the maturity, you may want to try to speak at a meetup, or whatever... You don't have to make everything a big deal. I'm trying to remove the perception from people that everything has to be this big step, like it has to be top of Hacker News, or something. No. It could just be helpful for one person. I often write blog posts with one persona in mind. I mean, I don't name that person, but if you focus on that target persona, actually often it does better than when you try to make some giant thesis that shakes the world...Adam Stacoviak: [20:22] Yeah. Too often we don't move because we feel like the weight of the move is just too much. It's like "How many people have to read this for me to make this a success for me?" You mentioned it's a learning exhaust... And this exhaust that you've put out before - has it been helpful really to you? Is that exhaust process very helpful to you? Is that ingrained in the learnings that you've just gone through, just sort of like synthesize "Okay, I learned. Here's actually what I learned"?Shawn Wang: Yeah. This is actually an opportunity to tie into that second brain concept which maybe you wanted to talk a little bit about. Everything that you write down becomes your second brain. At this point I can search Google for anything I've ever written on something, and actually come up on my own notes, on whatever I had. So I'm not relying on my memory for that. Your human brain, your first brain is not very good at storage, and it's not very good at search; so why not outsource that to computers? And the only way to do that is you have to serialize your knowledge down into some machine-readable format that's part of research. I do it in a number of places; right now I do it across GitHub, and my blog, and a little bit of my Discord. Any place where you find you can store knowledge, I think that's a really good second brain.And for Jerod, I'll give you an example I actually was gonna bring up, which is when I was trying to learn React and TypeScript - like, this goes all the way back to my first developer job. I was asked to do TypeScript, even though I'd never done it before. And honestly, my team lead was just like "You know TypeScript, right? You're a professional React dev, you have to know TypeScript." And I actually said no, and I started learning on day one.And what I did was I created the React to TypeScript cheatsheet, which literally was just copy-pasteable code of everything that I found useful and I wish I knew when I was starting out. And I've just built that over time. That thing's been live for three years now, it's got like 20,000 stars. I've taught thousands of developers from Uber, from Microsoft, React and TypeScript. And they've taught me - every time they send in a question or a PR... I think it's a very fundamental way of interacting, which is learning in public, but specifically this one - it's open source knowledge; bringing up our open source not just to code, but to everything else. I think that's a fundamental feedback loop that I've really enjoyed as well.Break: [22:31]Jerod Santo: One of the things I appreciate about you, swyx, is how you are always thinking, always writing down your thoughts... You've been watching and participating in this industry now for a while, and you've had some pretty (I think) insightful writings lately. The first one I wanna talk about is this API Economy post. The Light and Dark Side of the API Economy. You say "Developers severely underestimate the importance of this to their own career." So I figure if that's the case, we should hear more about it, right?Shawn Wang: [laughs] Happy to talk about it. So what is the API economy? The API economy is developers reshaping the world in their image. Very bold statement, but kind of true, in the sense that there is now an API for everything - API for cards, API for bank accounts, API for text, API for authentication, API for shipping physical goods... There's all sorts of APIs. And what that enables you to do as a developer is you can call an API - as long as you know REST or GraphQL these days, you know how to invoke these things and make these things function according to the rest of your program. You can just fit those things right in. They're a very powerful thing to have, because now the cost of developing one of these services just goes down dramatically, because there's another company doing that as a service for you.I wrote about it mainly because at Netlify we were pitching serverless, we were pitching static hosting, and we were pitching APIs. That's the A in JAMstack. But when I google "API economy", all the search results were terrible. Just horrible SEO, bland, meaningless stuff that did not speak to developers; it was just speaking to people who like tech buzzwords. So I wrote my own version. The people who coined it at Andreessen Horowitz, by the way, still to this day do not have a blog post on the API economy. They just have one podcast recording which nobody's gonna listen. So I just wrote my version.Jerod Santo: You're saying people don't listen to podcasts, or what?Shawn Wang: [laughs] When people are looking up a term, they are like "What is this thing?", and you give them a podcast, they're not gonna sit down and listen for 46 minutes on a topic. They just want like "Give me it, in one paragraph. Give me a visual, and I'm gonna move on with my day." So yeah, whenever I see an opportunity like that, I try to write it up. And that's the light side; a lot of people talk about the light side. But because it's a personal blog, I'm empowered to also talk about the dark side, which is that as much as it enables developers, it actually is a little bit diminishing the status of human expertise and labor and talent. So we can talk a little bit about that, but I'm just gonna give you time to respond.Jerod Santo: [28:05] Hm. I'm over here thinking now that you're not at Netlify, I'm curious - this is tangential, but what's your take on JAMstack now? I know you were a professional salesman there for a while, but... It seems like JAMstack - we've covered it for years, it's a marketing term, it's something we've already been doing, but maybe taking it to the next level... There's lots of players now - Netlify, Vercel etc. And yet, I don't see much out there in the real world beyond the people doing demos, "Here's how to build a blog, here's how to do this, here's my personal website", and I'm just curious... I'm not like down on JAMstack, but I just don't see it manifesting in the ways that people have been claiming it's going to... And maybe we're just waiting for the technology to catch up. I'd just love to hear what you think about it now.Shawn Wang: Yeah. I think that you're maybe not involved in that world, so you don't see this, but real companies are moving on to JAMstack. The phrasing that I like is that -- JAMstack has gone mainstream, and it's not even worth talking about these days, because it's just granted that that's an option for you... So PayPal.me is on the JAMstack, there's large e-commerce sites... Basically, anything that decouples your backend from your frontend, and your frontend is statically-hosted - that is JAMstack.I actually am blanking on the name, but if you go check out the recent JAMstack Conf, they have a bunch of examples of people who've not only moved to JAMstack, but obviously moved to Netlify, where they're trying to promote themselves.Jerod Santo: Sure, yeah.Shawn Wang: So yes, it's true that I'm no longer a professional spokesperson, but it's not true that JAMstack is no longer being applied in the enterprise, because it is getting adoption; it's moved on that boring phase where people don't talk about it.One thing I'll say - a thesis that I've been pursuing is that JAMstack is in its endgame. And what do I mean by that? There's a spectrum between the previous paradigm that JAMstack was pushing back on, which is the all-WordPress/server-render-everything paradigm, and then JAMstack is prerender-everything. And now people are filling in--Jerod Santo: In the middle.Shawn Wang: ...I'm gonna put my hands in the Zoom screen right now. People are filling that gap between fully dynamic and fully static. So that's what you see with Next.js and Gatsby moving into serverless rendering, partial rendering or incremental rendering... And there's a full spectrum of ways in which you can optimize your rendering for the trade-offs of updating your content, versus getting your data/content delivered as quickly as possible. There's always some amount of precompilation that you need to do, and there's always some amount of dynamicism that you have to do, that cannot be precompiled. So now there is a full spectrum between those.Why I say it's the end game is because that's it, there's nothing else to explore. It's full-dynamic, full-static, choose some mix in the middle, that's it. It's boring.Jerod Santo: Hasn't that always been the case though? Hasn't there always been sites that server-side render some stuff, and pre-render other things? You know, we cache, we pre-render, some people crawl their own websites once, and... I don't know it seems like maybe just a lot of excitement around a lot of things that we've been doing for many years.Shawn Wang: [laughs] So first of all, those are being remade in the React ecosystem of things, which a lot of us lost when a lot of the web development industry moved to React... So that's an important thing to get back.I mean, I agree, that's something that we've always had, pre-rendering, and services like that, caching at the CDN layer - we've always had that. There's some differences... So if you understand Netlify and why they're trying to push distributed persistent rendering (DVR), it's because caching is a hard problem, and people always end up turning off the cache. Because the first time you run into a bug, you're gonna turn off the cache. And the cache is gonna stay off.So the way that Netlify is trying to fix it is that we put the cache in Git, essentially. Git is the source of truth, instead of some other source of truth distributed somewhere between your CDN and your database and somewhere else. No, everything's in Git. I'm not sure if I've represented that well, to be honest... [laughter]Adam Stacoviak: Well, good thing you don't work for Netlify anymore. We're not holding you to the Netlify standard.Shawn Wang: [31:58] Exactly. All I can say is that to me now it's a good thing in the sense that it's boring. It's the good kind of boring, in the sense of like "Okay, there's a spectrum. There's all these techniques. Yes, there were previous techniques, but now these are the new hotness. Pick your choice." I can get into a technical discussion of why this technique, the first one, the others... But also, is it that interesting unless you're evaluating for your site? Probably not...Jerod Santo: Well, it does play into this API economy though, right? Because when you're full JAMstack, then the A is your most important thing, and when the A is owned by a bunch of companies that aren't yours - like, there's a little bit of dark side there, right? All of a sudden, now I'm not necessarily the proprietor of my own website, to a certain degree, because I have these contracts. I may or may not get cut off... There's a lot of concerns when everybody else is a dependency to your website.Shawn Wang: Yeah. So I don't consider that a dark side at all.Jerod Santo: No, I'm saying to me that seems like a dark side.Shawn Wang: Yeah, sure. This is the risk of lock-in; you're handing over your faith and your uptime to other people. So you have to trade that off, versus "Can you build this yourself? And are you capable of doing something like this, and are you capable of maintaining it?" And that is a very high upfront cost, versus the variable cost of just hiring one of these people to do it for you as a service.So what I would say is that the API economy is a net addition, because you as a startup - the startup cost is very little, and if you get big enough where it makes sense for you to build in-house - go ahead. But this is a net new addition for you to turn fixed costs into variable costs, and start with a small amount of investment. But I can hire -- like, Algolia was started by three Ph.D's in search, and I can hire them for cents to do search on my crummy little website. I will absolutely do that every single day, until I get to a big enough point where I cannot depend on them anymore, and I have to build my own search. Fine, I'll do that. But until then, I can just rely on them. That's a new addition there.Jerod Santo: One hundred percent. So what then do you think is the darker side? You mentioned it, but put a finer point on it.Shawn Wang: Yeah. The dark side is that there are people -- like, when I call an Uber ride, Uber is an API for teleportation, essentially. I'm here, I wanna go there. I press a button, the car shows up. I get in the car, get off, I'm there. What this papers over is that the API is calling real actual humans, who are being commoditized. I don't care who drives the car, I really don't. I mean, they may have some ratings, but I kind of don't care.Jerod Santo: That was the case with taxis though, wasn't it?Shawn Wang: That was the case with taxis, for sure. But there's a lot of people living below the API, who are economically constrained, and people who live above the API, developers, who have all the upside, essentially... Because the developers are unique, the labor is commoditized. My DoorDash pickers, my Instacart deliverers - all these are subsumed under the API economy. They're commodities forever, they know it, and there's no way out for them, unless they become developers themselves. There's a class system developing below and above the API. And the moment we can replace these people under the API with robots, you better believe we'll do that, because robots are way cheaper, and they complain less, they can work 24 hours, all this stuff.Jerod Santo: Yeah.Shawn Wang: So that's the dark side, which is, yeah, as a developer now - fantastic. I can control most parts of the economy with just a single API call. As a startup founder, I can develop an API for literally anything, and people will buy it. The downside is human talent is being commoditized, and I don't know how to feel about that. I think people are not talking enough about it, and I just wanna flag it to people.Jerod Santo: Yeah.Adam Stacoviak: So dark side could mean a couple things. One, it could mean literally bad; dark as synonymous with bad. Or dark as in shady. And we're not sure, it's obscured in terms of what's happening. And so let's use an Instacarter or a Dasher - to use their terminology. I happen to be a DoorDash user, so I know they're called Dashers; that's the only reason I know that. It's not a downplay, it's just simply what the terminology is...[35:59] You could say it's below the API, but I wonder, if you've spoken with these people, or people that live in what you call below the API, because I would imagine they're not doing that because they're being forced. Like, it's an opportunity for them.Shawn Wang: Oh, yeah.Adam Stacoviak: And I remember when I was younger and I had less opportunity because I had less "above the API" (so to speak) talent... And I do agree there's a class here, but I wonder if it's truly bad; that dark is truly bad, or if it's just simply obscure in terms of how it's gonna play out.Shawn Wang: This is about upside. They will never get to that six figures income with this thing.Adam Stacoviak: Not that job.Jerod Santo: No.Shawn Wang: It's really about the class system, which is the dark side. You don't want to have society splinter into like a serving class and whatever the non-serving class is. It's also about the upside - like, I don't see a way for these people to break out unless, they really just take a hard stop and just go to a completely different career track.Jerod Santo: Right.Adam Stacoviak: Here's where I have a hard time with that... I'm not pushing back on that you're wrong, I'm just wondering more deeply...Shawn Wang: Sure.Adam Stacoviak: I imagine at one point in my life I was a DoorDasher.Shawn Wang: Yeah.Adam Stacoviak: I washed dishes, I did definitely unique jobs at a young age before I had skill. And so the path is skill, and as long as we have a path to skill, which you've show-cased through FreeCodeCamp in your path, then I think that dark side is just simply shady, and not bad.Shawn Wang: Okay.Adam Stacoviak: And I'm just trying to understand it, because I was truly a DoorDasher before DoorDash was available. I washed dishes, delivered papers, I had servant-level things; I was literally a server at a restaurant before... And I loved doing that kind of work, but my talents have allowed me to go above that specific job, and maybe even the pay that came with that job. I've served in the military before, got paid terrible dollars, but I loved the United States military; it's great. And I love everybody who's served in our military. But the point is, I think the path is skill, and as long as we have a pathway to skill, and jobs that can house that skill and leverage that skill to create new value for the world, I just wonder if it's just necessary for society to have, I suppose, above and below API things.Jerod Santo: Until we have all the robots. Then there is nobody underneath. At that point it's all robots under the API.Shawn Wang: Yes, and that is true in a lot of senses, actually. Like, farming is mostly robots these days. You do have individual farmers, but they're much less than they used to be. I don't know what to say about that, shady or dark... I think it's just -- there's no career track. You have to go break out of that system yourself. Thank God there's a way to do it. But back in the day, you used to be able to go from the mailroom to the boardroom.Adam Stacoviak: I see.Shawn Wang: I see these stories of people who used to be janitors at schools become the principal. Companies used to invest in all their people and bring them up. But now we're just hiring your time, and then if you wanna break out of that system - good luck, you're on your own. I think that that lack of upward mobility is a problem, and you're not gonna see it today. It's a slow-moving train wreck. But it's gonna happen where you have society split in two, and bad things happen because of it.Adam Stacoviak: I mean, I could agree with that part there, that there definitely is no lateral movement from Dasher to CEO of DoorDash.Shawn Wang: It's just not gonna happen.Adam Stacoviak: Or VP of engineering at DoorDash. I think because there is no path, the path would be step outside of that system, because that system doesn't have a path. I could agree with that, for sure.Jerod Santo: Yeah. I mean, the good news is that we are creating -- there are paths. This is not like a path from X to Y through that system, but there are other alternate paths that we are creating and investing in, and as well as the API gets pushed further and further down in terms of reachability - we now have more and more access to those things. It's easier now, today, than it ever has been, because of what we were talking about, to be the startup founder, right? To be the person who starts at CEO because the company has one person in it, and they're the CEO. And to succeed in that case, and become the next DoorDash.Adam Stacoviak: True.Jerod Santo: So there are opportunities to get out, it's just not a clear line... And yeah, it takes perhaps some mentorship, perhaps ingenuity... A lot of the things that it takes to succeed anyway, so...Shawn Wang: [40:05] I'll give a closing note for developers who are listening, because you're already a developer... So the analogy is if you're above the API, you tell machines what to do; if you're below the API, machines tell you what to do. So here's the developer analogy, which is there's another division in society, which is the kanban board. If you're below the kanban board, the kanban board tells you what to do. If you're above it, you tell developers what to do. [laughs]Jerod Santo: There you go.Shawn Wang: So how do you break out of that class division? I'll leave it out to you, but just keep in mind, there's always layers.Jerod Santo: I love that.Adam Stacoviak: I love the discussion around it, but I'm also thankful you approached the subject by a way of a blog post, because I do believe that this is interesting to talk about, and people should talk about it, for sure. Because it provides introspection into, I guess, potentially something you don't really think about, like "Do I live below or above the APi?" I've never thought about that in that way until this very moment, talking to you, so... I love that.Break: [40:58]Jerod Santo: So another awesome post you have written lately is about Cloudflare and AWS. Go - not the language, the game Go... I know very little about the language, and I know even less about the game... And Chess... How Cloudflare is approaching things, versus how AWS and Google and others are... Given us the TL;DR of that post, and then we'll discuss.Shawn Wang: Okay. The TL;DR of that post is that Cloudflare is trying to become the fourth major cloud after AWS, Azure and GCP. The way they're doing it is fundamentally different than the other three, and the more I've studied them - I basically observed Cloudflare for the entire time since I joined Netlify. Netlify kind of is a competitor to Cloudflare, and it's always this uncomfortable debate between "Should you put Cloudflare in front of Netlify? Netlify itself is a CDN. Why would you put a CDN in front of another CDN?" Oh, because Netlify charges for bandwidth, and Cloudflare does not. [laughter]Jerod Santo: It's as simple as that.Shawn Wang: And then there's DDOS protection, all that stuff; very complicated. Go look up the Netlify blog post on why you should not put Cloudflare in front of Netlify, and decide for yourself. But Netlify now taking on AWS S3 - S3 is like a crown jewel of AWS. This is the eighth wonder of the world. It provides eleven nines of durability. Nothing less than the sun exploding will take this thing down... [laughs]Jerod Santo: Right? You know what's funny - I don't even consider us at Changelog AWS customers; I don't even think of us that way. But of course, we use S3, because that's what you do. So yeah, we're very much AWS customers, even though I barely even think about it, because S3 is just like this thing that of course you're gonna use.Shawn Wang: There's been a recent history of people putting out S3-compatible APIs, just because it's so dominant that it becomes the de-facto standard. Backblaze did it recently. But Cloudflare putting out R2 and explicitly saying "You can slurp up the S3 data, and by the way, here's all the cost-benefit of AWS egress charges that's what Matthew Prince wrote about in his blog post is all totally true, attacks a part of AWS that it cannot compromise on and just comes at the top three clouds from a different way, that they cannot respond to.[44:17] So I always like these analogies of how people play destruction games. I'm a student of destruction, and I study Ben Thompson and Clay Christensen, and that entire world, very quickly... So I thought this was a different model of destruction, where you're essentially embracing rather than trying to compete head-on. And wrapping around it is essentially what Go does versus chess, and I like -- you know, there's all these comparisons, like "You're playing 2D chess, I'm playing 3D chess. You're playing chess, I'm playing Go." So Cloudflare is playing Go by surrounding the S3 service and saying "Here is a strict superset. You're already a consumer of S3. Put us on, and magically your costs get lower. Nothing else about it changes, including your data still lives in AWS if you ever decide to leave us." Or if you want to move to Cloudflare, you've just gotta do the final step of cutting off S3.That is a genius, brilliant move that I think people don't really appreciate, and it's something that I study a lot, because I work at companies that try to become the next big cloud. I worked at Netlify, and a lot of people are asking, "Can you build a large public company on top of another cloud? Our second-layer cloud is viable." I think Vercel and Netlify are proving that partially it is. They're both highly valued. I almost leaked some info there... When does this go out? [laughs]Jerod Santo: Next week, probably...Shawn Wang: Okay, alright... So they're both highly valued, and - like, can they be hundred-billion-dollar companies? I don't know. We don't know the end state of cloud, but I think people are trying to compete there, and every startup -- I nearly joined Render.com as well. Every startup that's trying to pitch a second-layer cloud thesis is always working under the shadows of AWS. And this is the first real thesis that I've seen, that like "Oh, okay, you not only can credibly wrap around and benefit, you can actually come into your own as a fourth major cloud." So I'm gonna stop there... There's so many thoughts I have about Cloudflare.Jerod Santo: Yeah. So do you see that R2 then -- I think it's a brilliant move, as you described it... As I read your post, I started to appreciate, I think, the move, more than I did when I first read about it and I was like "Oh, they're just undercutting." But it seems they are doing more than just that. But do you think that this R2 then is a bit of a loss leader in order to just take a whole bunch of AWS customers, or do you think there's actually an economic -- is it economically viable as a standalone service, or do you think Cloudflare is using it to gain customers? What are your thoughts in their strategy of Why?Shawn Wang: This is the top question on Twitter and on Hacker News when they launch. They are going to make money on this thing, and the reason is because of all the peering agreements that they've established over the past five years. As part of the normal business strategy of Cloudflare, they have peering agreements with all of the ISPs; bandwidth is free for them. So... For them in a lot of cases. Again, I have to caveat all this constantly, because I should note to people that I am not a cloud or networking expert. I'm just learning in public, just like the rest of you, and here's what I have so far. So please, correct me if I'm wrong, and I'll learn from it.But yeah, I mean - straight on, it's not a loss leader. They plan to make money on it. And the reason they can is because they have worked so hard to make their cost structure completely different in AWS, and they've been a friend to all the other ISPs, rather than AWS consuming everything in its own world. Now you're starting to see the benefits of that strategy play out. And by the way, this is just storage, but also they have data store, also they have service compute, all following the same model.Jerod Santo: So what do you think is a more likely path over the next two years? Cloudflare --Adam Stacoviak: Prediction time!Jerod Santo: ...Cloudflare steals just massive swathes of AWS customers, or AWS slashes prices to compete?Shawn Wang: So I try not to do the prediction business, because I got out of that from the finance days... All I'm doing is nowcasting. I observe what I'm seeing now and I try to put out the clearest vision of it, so the others can follow.I think that it makes sense for them to be replicating the primitives of every other cloud service. So in 2017 they did service compute with Cloudflare Workers. In 2018 they did eventually consistent data store. In 2019 - website hosting; that's the Netlify competitor. In 2020 they did strongly-consistent data store, with Durable Objects. In 2021 object storage. What's next on that list? Go on to your AWS console and go shopping. And instead of seven different ways to do async messaging in AWS, probably they're gonna do one way in Cloudflare. [laughs]Adam Stacoviak: [48:34] A unified API, or something like that...Jerod Santo: Yeah, they'll just look at AWS' offerings, the ones they like the best, and do it that way, right?Shawn Wang: Yeah, just pick it up.Adam Stacoviak: Maybe the way to get a prediction out of you, swyx, might be rather than directly predict, maybe describe how you win Go.Shawn Wang: How you win Go...Adam Stacoviak: Yeah, what's the point of Go? How do you win Go? Because that might predict the hidden prediction, so to speak.Shawn Wang: Okay. For listeners who don't know Go, let me draw out the analogy as well. So most people are familiar with chess; individual chess pieces have different values and different points, and they must all support each other. Whenever you play chess, you need the Knight to support the pawns, something like that... Whereas in Go, you place your pieces everywhere, and they're all indistinguishable from each other. And it's more about claiming territory; at the end of the day, that's how you win Go, you claim the most territory compared to the others... And it's never a winner-take-all situation. Most likely, it's like a 60/40. You won 60% of the territory and your competitor has 40% of the territory. That's more likely a mapping of how cloud is gonna play out than chess, where winner-takes-all when you take the King. There's no King in the cloud, but--Jerod Santo: Are you sure...?Shawn Wang: ...there's a lot likely of territory claiming, and Cloudflare is really positioned very well for that. It's just part of the final realization that I had at the end of the blog post. And partially, how you take individual pieces of territory is that you surround all the pieces of the enemy and you place the final piece and you fill up all the gaps, such that the enemy is completely cut off from everything else and is surrounded. And that's what R2 does to S3 - it surrounds S3, and it's up to you to place that final piece. They call it, Atari, by the way, which is the name of the old gaming company, Atari. They have placed AWS S3 in Atari, and it's up to the customers to say "I'm gonna place that final piece. I'm gonna pay the cost of transferring all my data out of S3 and cut S3 off", and they cut off all the remaining liberties. So how do you win in Go? You claim the most amount of territory, and you surround the pieces of the enemy.Adam Stacoviak: Which, if you thought maybe that was oxygen, the territory, you might suck the oxygen away from them, so they can't live anymore, so to speak... And maybe you don't take it by killing it. Maybe you sort of suffocate it almost, if their space becomes small enough; if you take enough territory and it begins to shrink enough, it's kind of like checkmate, but not.Shawn Wang: Yeah. There's also a concept of sente in Go, which is that you make a move that the opponent has to respond to, which is kind of like a check, or checkmate -- actually, not; just the check, in chess. And right now, AWS doesn't feel the need to respond. Cloudflare is not big enough. Like, these are names to us, but let's just put things in numbers. Cloudflare's market cap is 36 billion, AWS' market cap is 1.6 trillion; this is Amazon's total market cap. Obviously, AWS is a subset of that.Jerod Santo: Sure.Shawn Wang: So your competitor is 40 times larger than you. Obviously, Cloudflare is incentivized to make a lot of noise and make themselves seem bigger than it is. But until AWS has to respond, this is not real.Adam Stacoviak: Nice.Jerod Santo: So as a developer, as a customer of potentially one or both of these... Let's say you have a whole bunch of stuff on S3 - I'm asking you personally now, swyx - and R2 becomes available... Is that a no-brainer for you, or is there any reason not to use that?Shawn Wang: You're just adding another vendor in your dependency tree. I think for anyone running silicon bandwidth, it is a no-brainer.Jerod Santo: Yeah. So over the course of n months, where n equals when they launch plus a certain number - I mean, I think this is gonna end up eventually on Amazon's radar, to where it's gonna start affecting some bottom lines that important people are gonna notice. So I just wonder - I mean, how much territory can Cloudflare grab before there's a counter-move? It's gonna be interesting to watch.Shawn Wang: [52:12] So Ben from Vantage actually did a cost analysis... Vantage is a startup that is made up former AWS Console people; they're trying to build a better developer experience on top of AWS. They actually did a cost analysis on the R2 move, and they said that there's probably a hundred billion dollars' worth of revenue at stake for Amazon. So if they start to have a significant dent in that, let's say like 40%, AWS will probably have to respond. But until then, there's nothing to worry about. That's literally how it is in Amazon; you have to see the numbers hit before you respond.Jerod Santo: Yeah. It hasn't even been a blip on the radar at this point, the key metrics to the people who are important enough to care are watching. You said you started watching all of these CDNs. Of course, you worked at Netlify... You take an interest in backends. There's something you mentioned in the break about frontenders versus backend, and where you've kind of been directing your career, why you're watching Cloudflare so closely, what you're up to now with your work... Do you wanna go there?Shawn Wang: Let's go there. So if you track my career, I started out as a frontend developer. I was developing design systems, I was working with Storybook, and React, and all that... Then at Netlify I was doing more serverless and CLI stuff. At AWS more storage and database and AppSync and GraphQL stuff... And now at Temporal I'm working on a workflow engine, pure backend. I just went to KubeCon two weeks ago...Jerod Santo: Nice!Shawn Wang: What is a frontend developer doing at KubeCon...?Adam Stacoviak: New territory.Shawn Wang: It's a frontend developer who realizes that there's a career ceiling for frontend developers. And it's not a polite conversation, and obviously there are exceptions to frontend developers who are VPs of engineering, frontend developers who are startup founders... And actually, by the way, there's a lot of VC funding coming from frontend developers, which is fantastic for all my friends. They're all getting funded, left, right and center. I feel left out. But there is a Career ceiling, in a sense that survey a hundred VPs of engineering, how many of them have backend backgrounds, and how many of them have frontend backgrounds? And given that choice, what's more likely for you and your long-term career progression? Do you want to specialize in frontend or do you want to specialize in backend? Different people have different interests, and I think that you can be successful in whatever discipline you pick. But for me, I've been moving towards the backend for that reason.Adam Stacoviak: Describe ceiling. What exactly do you mean when you say "ceiling"?Shawn Wang: Career ceiling. What's your terminal title.Jerod Santo: Like your highest role, or whatever. Highest salary, highest role, highest title...Adam Stacoviak: Gotcha.Shawn Wang: Like, straight up, how many VPs of engineering and CTOs have backend backgrounds versus frontend.Jerod Santo: Yeah. I mean, just anecdotally, I would agree with you that it's probably 8 or 9 out of 10 CTOs have -- is that what you said, 8 or 9?Shawn Wang: Yeah, yeah. So there's obviously an economic reasoning for this; it's because there's a bias in the industry that frontend is not real development, and backend is. And that has to be combated. But also, there's an economic reasoning, and I always go back to the economics part, because of my finance background... Which is that your value to the company, your value to the industry really depends on how many machines run through you. You as an individual unit of labor, how much money do you control, and how much machine process, or compute, or storage, or whatever runs through you. And just straight-up frontend doesn't take as much. [laughs] Yes, frontend is hard, yes, design is hard, yes, UX is crucially important, especially for consumer-facing products... But at the end of the day, your compute is being run on other people's machines, and people don't value that as much as the compute that I pay for, that I need to scale, and therefore I need an experienced leader to run that, and therefore that is the leader of my entire eng.Jerod Santo: I wonder if that changes at all for very product-focused orgs, where I think a lot of frontenders, the moves are into product design and architecture, and away from - not software architecture, but product design. And it seems like maybe if you compare - not VP of engineering, but VP of product, you'd see a lot of former frontenders.Shawn Wang: [56:03] Yeah.Jerod Santo: Maybe that's their path. Do you think that's --Shawn Wang: Totally. But you're no longer a frontend dev. You suddenly have to do mocks...Jerod Santo: Yeah, but when you're VP of engineering you're not a backend dev either.Shawn Wang: Yeah.Jerod Santo: So you're kind of both ascending to that degreeShawn Wang: Backends devs will never report to you, let's put it that way.Jerod Santo: Okay. Fair.Shawn Wang: [laughter] But somehow, frontend devs have to report to backend devs, for some reason; just because they're superior, or something. I don't know, it's just like an unspoken thing... It's a very impolite conversation, but hey, it's a reality, man.Jerod Santo: So do you see this personally, or do you see this by looking around?Shawn Wang: Yeah.Jerod Santo: Yeah. You felt like you had reached a ceiling.Shawn Wang: Well, again, this is very impolite; there's a ton of ways to succeed, and there are definitely exceptions. Emily Nakashima at Honeycomb - former frontend person, now VP of engineering. I don't know, I could have done that. I have interest in backend and I'm pursuing that. So I will say that - this is a soft ceiling, it's a permeable ceiling. It's not a hard ceiling.Jerod Santo: Sure.Shawn Wang: But there's a ceiling though, because you can see the numbers.Adam Stacoviak: What is it in particular the VP of engineering does that would make a frontender less likely to have that role? What specifically? I mean, engineering is one of the things, right? Commanding the software... Which is not necessarily frontend.Jerod Santo: Well, frontend is also an engineering discipline.Adam Stacoviak: I guess it kind of depends on the company, too. Honeycomb is probably a different example.Shawn Wang: I haven't been a VP of engineering, so I only have some theories. I suggest you just ask the next VP of engineering that you talk to, or CTO.Adam Stacoviak: Yeah.Jerod Santo: Yeah. That'd be a good one to start asking people.Adam Stacoviak: What do you do here? What is it you do here?Shawn Wang: What is it you do here?Jerod Santo: Exactly.Shawn Wang: [laughs]Adam Stacoviak: Well, I just wondered if there was a specific skillset that happens at that VP of engineering level that leads more towards a backender being more likely than a frontender to get hired into the role.Shawn Wang: I think there's some traditional baggage. Power structures persist for very long times... And for a long time UX and frontend was just not valued. And we're like maybe five years into the shift into that. It's just gonna take a long time.Jerod Santo: I agree with that. So tell us what you're up to now. You said you're doing workflows... I saw a quick lightning talk; you were talking about "React for the backend." So you're very much taking your frontend stuff into the backend here, with React for the backend. Tell us about that.Shawn Wang: Let's go for it. So at Netlify and at AWS I was essentially a developer advocate for serverless. So this is very cool - it does pay-as-you-go compute, and you can do a lot of cool stuff with it. But something that was always at the back of my mind bothering me, that serverless does not do well, is long-running jobs. It just does not do well. You have to chain together a bunch of stuff, and it's very brittle; you cannot test it... It's way more expensive than you would do in a normal environment.Jerod Santo: Yeah.Shawn Wang: And it made me realize that in this move to take apart everything and make everything as a service, we have gained scalability, but we've lost basically everything else. And what I was trying to do was "How do we reconstruct the experience of the monolith? What are the jobs to be done?" When you break it down, what does a computer do for you, and what is not adequately addressed by the ecosystem?I went through the exercise... I wrote a blog post called "Reconstructing the monolith, and I actually listed it out." So what are the jobs of cloud for a computer? You want static file serving, you want functions, you want gateway, you want socket management, job runners, queue, scheduler, cold storage, hot storage. There's meta jobs like error logging, usage logging, dashboarding, and then edge computing is like a unique to cloud thing. But everything else, you can kind of break it up and you can locate it on one machine, or you can locate it on multiple machines, some of them owned by you, some of them not owned by you.The thing that serverless -- that had a whole in the ecosystem was job running. Not good. Basically, as an AWS developer right now, the answer is you set a CloudWatch schedule function, and you pull an endpoint, and that should read some states from a database, and check through where you are, and compute until the 15-minute timeout for Lambda, and then save it back in, and then wait for the next pull, and start back up again. Super-brittle, and just a terrible experience; you would never want to go this way.[01:00:08.13] The AWS current response to that is AWS Step Functions, which is a JSON graph of what happens after the other, and this central orchestrator controls all of that. I think we could do better, and that's eventually what got me to temporal. So essentially, this blog post that I wrote - people found me through that, and hired both our head of product and myself from this single blog post. So it's probably the highest ROI blog post I've ever written.Jerod Santo: Wow. That's spectacular.Shawn Wang: It's just the VC that invested in Temporal. So what Temporal does is it helps you write long-running workflows in a doable fashion; every single state transition is persisted to a database, in idiomatic code. So idiomatic Java, idiomatic Go, idiomatic JavaScript, and PHP. This is different from other systems, because other systems force you to learn their language. For Amazon, you have to learn Amazon States Language. For Google Workflows - Google Workflows has a very long, very verbose JSON and YAML language as well.And these are all weird perversions of -- like, you wanna start simple; JSON is very simple, for doing boxes and arrows, and stuff like that... But you start ending up having to handwrite the AST of a general-purpose programming language, because you want variables, you want loops, you want branching, you want all that god stuff. And the best way to model asynchronous and dynamic business logic is with a general-purpose programming language, and that's our strong opinion there.So Temporal was created at Uber; it runs over 300 use cases at Uber, including driver onboarding, and marketing, and some of the trips stuff as well. It was open source, and adopted at Airbnb, and Stripe, and Netflix, and we have all those case studies on -- DoorDash as well, by the way, runs on the Uber version of Temporal.Jerod Santo: There you go, Adam.Shawn Wang: And yeah, they spun out to a company two years ago, and we're now trying to make it as an independent cloud company. And again, the

Get A Better Broadcast, Podcast and Video Voice
0346 – Projection And Character

Get A Better Broadcast, Podcast and Video Voice

Play Episode Listen Later Dec 12, 2021 3:03


2021.12.12 – 0346 – Projection And CharacterVolume is a key part of presentation from a script, whether in voice overs, voice acting, reading or presenting, and that volume needs to be appropriate for the character, the location, the message and the audience.The clues to the volume you use will be in the script, the written or studio direction, or in the outline / brief / specs provided by the scriptwriter / agency / client. It is your job to take all the clues and direction and create content that connects with the target audience to make them do or feel something. That could be to buy a certain thing, think a certain way, or laugh, or cry, or become angry and so on. The characterIt's perhaps obvious that a character written as a bully would be loud and lairy. But think about that for a moment. Aren't some of the most threatening characters actually rather quiet, perhaps even unassuming? It may have more effect to whisper a threat than shout one. And yes, horror films have sudden loud surprises, but the softer noises can be more scary than soothing.A confident person, you might suggest, would be someone that has no problem sharing their voice at a good, clear volume. But think again, confidence may be shown in a quiet voice because the speaker knows they have the personality and gravitas to command the room be hushed to listen to them. Wasn't you most effective teacher at school the one who spoke softly rather than shouted?These few examples show that with a bit of thought and direction, you can make your character more 3D than 2D when it comes to portraying them through the use of volume. Audio recording script and show notes (c) 2021 Peter StewartThrough these around-5-minute episodes, you can build your confidence and competence with advice on breathing and reading, inflection and projection, the roles played by better scripting and better sitting, mic techniques and voice care tips... with exercises and anecdotes from a career spent in TV and radio studios. If you're wondering about how to start a podcast, or have had one for a while - download every episode!And as themes develop over the weeks (that is, they are not random topics day-by-day), this is a free, course to help you GET A BETTER BROADCAST, PODCAST AND VIDEO VOICE.Look out for more details of the book during 2022.Contacts: https://linktr.ee/Peter_StewartPeter has been around voice and audio all his working life and has trained hundreds of broadcasters in all styles of radio from pop music stations such as Capital FM and BBC Radio 1, the classical music station BBC Radio 3 and regional BBC stations. He's trained news presenters on regional TV, the BBC News Channel and on flagship programmes such as the BBC's Panorama. The podcast title refers to those who may wish to change their speaking voice in some way. It is not a suggestion that anyone should, or be pressured into needing to. We love accents and dialects, and are well aware that how we speak changes over time. The key is: is your voice successfully communicating your message, so it is being understood (and potentially being acted upon) by your target audience?This podcast is London-based and examples are spoken in the RP (Received Pronunciation) / standard-English / BBC English pronunciation, although invariably applicable to other languages, accents and dialects. See acast.com/privacy for privacy and opt-out information.

Introvert Biz Growth Podcast
Beyond Business and Selling

Introvert Biz Growth Podcast

Play Episode Listen Later Dec 11, 2021 10:22


This episode is part of a 12 days of Christmas read-along of the Selling Like We're Human book, recorded in 2021. The book follows a similar concept to what you're already used to here on the Humane Marketing show with the 7Ps of Humane Marketing and the Marketing Like We're Human book: we start with the being and then go into the doing. The 3 parts of the Selling Like We're Human book are : Being, Knowing and Doing (compared to Rumble, Rise and Resonate of the Marketing Like We're Human book) Today I'm reading a small section of Part 4 called Beyond Business and Selling     Excerpt from Selling Like We're Human, Part 4 called Beyond Business and Selling As entrepreneurs, we know that business is never just about business. Adopting Humane Selling will not only impact how you feel about making offers and having gentle sales conversations, it will change the way you relate to other human beings and it will probably also change your priorities. Because once you know who you really are and you are okay with that, when you feel grounded in your worth and know the value of what you offer, then you are ready to show up as your true self—no masks—and have a beautiful conversation with other human beings. Whether that is in a sales conversation, at a yoga retreat, in the line at the grocery store, or with your partner, it doesn't matter. But here's a little word of warning: the work won't be done by just reading this book. Inner work is an ongoing thing. You'll have good days and then you'll have setbacks where you will have to go back to remind yourself of your truth, your values, your worth. Just going through the #anchors of the book will help on those days when self-doubt takes over. #vulnerabilityalert In the spring of 2020, after having run The Gentle Marketing Revolution Program (now called the ‘Marketing Like We're Human' program) with three live beta groups in 2019, I wanted to host it again. After a free five-day Gentle Marketing Intensive, I planned to gently lead people into the sales conversations. There was plenty of interest in the free intensive, and almost 200 people signed up. But guess what? Not even one person signed up for the paid program! Of course you could blame Covid. But not really. In fact, May 2020 would have been a great time to attend an online program. So no, it wasn't that. It was some other timing factor: people just weren't ready for that message in 2020. Did it hurt? Of course it did! Luckily, I had my tools and rituals to go back to that reminded me of my worth, even without a single sale! Considerations, Tools, and Rituals to Help You Integrate #woowooalert Some of these practices may be too woo-woo for you. :-) Just pick those that you're comfortable with. Box Breathing If you're nervous before getting on a sales conversation, try box breathing. It's an easy breathing technique that immediately calms down your nervous system and helps you relax and re-center. Here's how it works: Step 1: Find a comfortable position (seated or lying down). Step 2: Inhale for four seconds. Belly expands. Step 3: Hold the air in your lungs for four seconds. Step 4: Exhale for four seconds, emptying all of the air in your lungs. Belly contracts. Step 5: Hold your lungs empty for four seconds. Step 6: Repeat for five minutes, or as long as necessary to feel refocused and relaxed. I like to visualize the four sides of a square (2D box?) to help me remember where I'm at with my inhales and exhales. Visualization Talking about visualization … If that's your thing, you could also visualize your Serene Garden and the beautiful conversation you're about to have with your client. Visualize it as if it already is so. If you're like me and appreciate some help with the visualization process, look for the guided meditation called “The Secret Garden” on the free Insight Timer meditation app. This excerpt is from Part 4 called Beyond Business and Selling If what you heard today resonates with you and made you curious about the book, I invite you to get your copy of the new Selling Like You're Human book at humane.marketing/book2. You can also download the whole 1st chapter for free to see if it resonates. And I'm also planting a seed about my 'Marketing Like We're Human' program that I'll run in its live edition starting at the end of January 2022. This is where we take all these concepts from the two books as well as the 7Ps of Humane Marketing to a much much deeper level in an intimate group learning experience. Find out more at www.humane.marketing/program Get your copy of the 'Selling Like We're Human' book ! Get the new Selling Like We're Human book HERE! Sarah's Resources (FREE) Sarah's One Page Marketing Plan (FREE) Sarah Suggests Newsletter (FREE) The Humane Business Manifesto (FREE) Gentle Confidence Mini-Course Marketing Like We're Human - Sarah's first book Selling Like We're Human - Sarah's second book The Humane Marketing Circle Authentic & Fair Pricing Mini-Course Podcast Show Notes Email Sarah at sarah@sarahsantacroce.com Thanks for listening!   After you listen, check out Humane Business Manifesto, an invitation to belong to a movement of people who do business the humane and gentle way and disrupt the current marketing paradigm. You can download it for free at this page. There's no opt-in. Just an instant download. Are you enjoying the podcast?  The Humane Marketing show is listener-supported—I'd love for you to become an active supporter of the show and join the Humane Marketing Circle. You will be invited to a private monthly Q&A call with me and fellow Humane Marketers -  a safe zone to hang out with like-minded conscious entrepreneurs and help each other build our business and grow our impact.  — I'd love for you to join us! Learn more at humane.marketing/circle Don't forget to subscribe to the show on iTunes or on Android to get notified for all my future shows and why not sign up for my weekly(ish) "Sarah Suggests Saturdays", a round-up of best practices, tools I use, books I read, podcasts, and other resources. Raise your hand and join the Humane Business Revolution. Warmly, Sarah

Jean & Mike Do The New York Times Crossword
Wednesday, December 8, 2021 - SARGENTPORTRAIT, reporting for duty!

Jean & Mike Do The New York Times Crossword

Play Episode Listen Later Dec 9, 2021 5:46


Another fine crossword -- the New York Times Crossword Quality Assurance people have definitely been on the ball these last few weeks. Who would not benefit from knowing 6D, Rioja, for one, WINE? Who could not but marvel at 46D, Long time, ERA, paired with 29D, Long time, EON? And who would not wish they could unread 2D, Marsupial with distinctive cube-shaped droppings, WOMBAT?

Future Construct
Salla Eckhardt: Creating Innovative Products in the AEC Industry at Microsoft

Future Construct

Play Episode Listen Later Dec 8, 2021 23:32


We have some amazing content to celebrate our 1-year anniversary episode for you to check out during the holiday season. Thank you to all of our guests that made this past year an amazing experience for the team at BIM Designs, Inc.!We are thrilled to bring back our very first Future Construct Podcast (23-min interview) guest, Salla Eckhardt, Director of Transformation Services at Microsoft (@Microsoft).Salla has been Director of Transformation Services at Microsoft since 2018, bringing with her an impressive background in construction and digital design. Since her last appearance on the show, Salla has been named chair of the National BIM Program Steering Committee by the National Institute of Building Sciences (NIBS).Salla has established herself as an industry pioneer, and innovative leader in emerging technology and digital transformation. She is committed to building up others and preparing the next generation in the built environment industry. She volunteers with or holds a chair with several construction-related organizations and is a Women in BIM Mentor. Salla specializes in BIM, digital construction, digital twins, extended reality (AR, VR, MR, CAVE), and the Digital Building Lifecycle.At Microsoft, Salla leads a multi-million-dollar R&D program as well as the Microsoft WW Construction community. She's also established the Digital Building Lifecycle, resulting in a 50% reduction in design and engineering expenses, 33% reduction in construction budgets with digital program management, and 20% reduction in operational costs with digital twin supported business intelligence; and established the organization-wide BIM, digital construction, and digital twin programs.Highlights of Salla's interview with host Amy Peck (@AmyPeckXR) include:Salla talks about adjusting to the pandemic's effects on the workplace (home) How the metaverse might affect the social environmentIs the metaverse on the radar at Microsoft?Salla discusses upcoming technologies she's most excited aboutSHOW NOTES 0:37  Amy Peck introduces Salla Eckhardt, Director of Transformation Services at Microsoft.02:52  In terms of current trends, how are you thinking about all of this hype around the metaverse and digital twins?07:00  How do we close the gap between the future vision of how we can do everything in a different and better way, from where we are right now?13:11  We have this opportunity of actually being able to work with data in 3D environments from the inside out. And I don't think we've quite cracked what that visual language looks like. We're still bringing in these 2D constructs into 3D. Is this something that you've looked at, or have you seen anyone really pushing the envelope in terms of how we can start to parse this data and make completely new and broader inferences?15:10  Buildings are the anchors of cities and then the built environment in digital twins are really going to be the anchor for smart cities. What does that kind of workflow look like?22:11  If you could project yourself, you're 20, 25 years into the future, and you could have any kind of gadget or service or just something that would make your life better or make you personally happy, what would it be and what would it do?

Weird Candy
Holographic Universe Theory

Weird Candy

Play Episode Listen Later Dec 7, 2021 72:00


                 Is the reality that we experience just a 3D projection of 2D information that sits on the edge of space and time? Don't worry this doesn't mean that you're plugged into some Matrix like simulation, but you may simultaneously exist both here and on the edge of the universe where the two-dimensional version of you is being projected into this 3D version of reality. Come along as we try to get a grip on this weird theory.

HomeTeam GameDev Podcast
Maxi Molina (SandraMJ) talks with Hometeam, Part 1

HomeTeam GameDev Podcast

Play Episode Listen Later Dec 6, 2021 25:04


Maxi (SandraMJ) is a voice director, art director, 2D artist and writer with experience in AAA, indie games, and comic books. They created The Hayseed Knight, a fully voice-acted animated visual novel available on Steam. Follow them on Twitter as @SandraMJdev and learn about their project backstory at https://www.patreon.com/thehayseedknight Part 1 of 2. Music by Danny Baranowsky

EXTRAORDINARY Women
Episode 63: Interview with Water Artist, Michele LeMaitre

EXTRAORDINARY Women

Play Episode Listen Later Nov 28, 2021 46:55


MICHELE LEMAITRE is an award-winning artistic entrepreneur, Michele INVENTED a new process and style of 2D & 3D Sculptural Mixed Media, representing the surface of bodies of water, with bold COLORS THAT CHANGE with the movement of your body. The artwork is a metaphor for resilience, self-reflection of changing one's own perspective to open up to new possibilities. www.thewaterartist.com

Studio Break
Lea Anderson

Studio Break

Play Episode Listen Later Nov 26, 2021


Episode 270: Lea Anderson joins the podcast to discuss her studio practice, that uses a wide range of materials and processes to create variety of 2D, 3D, and installation based works. Lea Anderson      @leaandersonart on IG The post Lea Anderson appeared first on Studio Break.

The Tech Blog Writer Podcast
1795: Terra Virtua, The Marketplace For Non-Fungible Tokens (NFTs)

The Tech Blog Writer Podcast

Play Episode Listen Later Nov 26, 2021 36:25


Terra Virtua is the world's first fully immersive social digital collectables platform. Given your expertise in this area, I invited Jawad Ashraf, CTO, and Co-Founder of the company, onto the Tech Talks Daily Podcast. Launched in 2016, Terra Virtua is on a mission to turbo-charge fandom - from art to sports, music to movies, games to comics - with the world's first fully immersive platform for buying, sharing, trading, exhibiting, and interacting with digital collectibles. As the world has started shifting the digital realm – from working to shopping, entertaining, and connecting with friends and family Terra Virtua is at the start of using the internet as a virtual world. NFTs isn't an evolution of traditional collecting; it's a whole new form of entertainment. I learn how Terra Virtua is revolutionizing the way people experience digital tokens, and it's the only place where fans can buy and own 2D, 3D, or animated collectibles. We also discuss how Terra Virtua ensures that the environment doesn't pay a heavy price for this game-changing technology and has just switched to Polygon – a new, energy-efficient, scaled blockchain solution. Since launching, Terra Virtua has collaborated with numerous industry leaders, such as Paramount Pictures and Legendary Entertainment, to bring the best NFT content and collaborations to their platforms. The brand has big plans for growth and creating a whole new form of entertainment for its fans.

Met het Oog op Morgen
Met het Oog op Morgen 26-11-2021

Met het Oog op Morgen

Play Episode Listen Later Nov 25, 2021 52:13


Met vandaag: Nabeschouwing van de persconferentie| Wat houdt fase 2D in| De muziek op het afscheidsfeest van Angela Merkel| Zalig en Heilig verklaringen binnen de Katholieke Kerk| Presentatie: Simone Weimans 

Nice Games Club
"Maximum Whooo!" Learning to Use Tools; Co-Op Games

Nice Games Club

Play Episode Listen Later Nov 25, 2021


As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang! Steamworks Virtual Conference: Steam Deck - Steam Steam Deck launch delayed by two months - Jay Peters, The Verge Indie handheld Playdate delayed to 2022 - Michael McWhertor, Polygon How Long to Beat: Metroid Dread - HowLongToBeat Learning to Use Tools 14:05 Ellen Burns-Johnson Misc. Tools Articulate Storyline 360, an e-learning development tool Godot, an open-source 2D & 3D game engine Godot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot community, Godot Tuckman's stages of group development - Wikipedia CoDecks: Playful Planning Sonder (a story) - Ludum Dare 48 Proactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeod, Simply Psychology Co-Op Games 53:10.0 Stephen McGregor Game Design Overcooked Co-Op Review: Five-star co-op gaming - Jason Love, Co-Optimus There's a Difference Between Cooperation and Collaboration - Ron Ashkenas, Harvard Business Review

KNGI Network Podcast Master Feed
Molehill Mountain Episode 263 – It's Okay

KNGI Network Podcast Master Feed

Play Episode Listen Later Nov 25, 2021


I finally finished The Great Ace Attorney games! But I never get around to talking about them. Maybe next week. 00:17 - Did Rockstar know how bad the GTA Trilogy: Definitive Edition was when it sold it? Of course it did. 25:00 - I loved the teaser for Turning Red! I hated the trailer for Turning Red... If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube.  Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen.  Music in the show includes “Albino” by Brian Boyko. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PMSily Chicken3421​Hey andrew 6:59 PMLynndy Lee​hello 7:02 PMSheekago​Hey Andrew et all 7:02 PMLynndy Lee​hey Sheekago 7:07 PMSheekago​It's like rain in real life... 7:10 PMRikku Pollendina​is that a new blanket? 7:12 PManime momo​(: 7:12 PMRikku Pollendina​hi momo! 7:13 PManime momo​Hello Rikku (: 7:13 PMRikku Pollendina​i listened to the flamingo song haha 7:13 PManime momo​Nice (: 7:14 PMRikku Pollendina​ 7:15 PMLynndy Lee​hey Rikku and momo! 7:15 PMRotten Tanuki​Sup Big Guy 7:15 PMRikku Pollendina​hey lynndy!!! 7:16 PManime momo​Hello Lynndy (: 7:16 PManime momo​By the way lynndy,don't buy GTA definitive edition. 7:17 PManime momo​lol 7:17 PMRikku Pollendina​lmao u dony say? xD 7:17 PMLynndy Lee​I'll make a note of that. lol 7:17 PMRotten Tanuki​Wise words as always brother 7:18 PManime momo​Lol 7:19 PMRikku Pollendina​is that a new blanket?!?!?!?!?! 7:19 PMLynndy Lee​he's busy ranting to think of the the blanket. Haha 7:20 PManime momo​Lol 7:20 PMRikku Pollendina​lol i need to knoooooow xD 7:20 PMRotten Tanuki​I fell for it I bought the PC version. let's just say I was SO Pissed! 7:20 PManime momo​I don't think it's new but maybe (: 7:21 PMJared Knisely​64 sun and gax 1 7:21 PMRikku Pollendina​the usual blanket is dark green/vanilla. this one has neon 7:22 PManime momo​Hmm 7:23 PMRikku Pollendina​answering the real questions lmao xD thank you! 7:24 PManime momo​Lol 7:24 PMRikku Pollendina​lmao. blanket battle xD 7:25 PMRikku Pollendina​ok glad the blanket mystery is solved lol so...where were we? gta sucking? xD 7:26 PMRotten Tanuki​same here 7:27 PMLynndy Lee​me too : ( 7:27 PMRotten Tanuki​I think is the Art Style 7:27 PMLynndy Lee​and as a big disney fan, that's pretty sad to me 7:28 PMRikku Pollendina​lmao xD my castle is nice....but that castle is nicer xD 7:28 PMLynndy Lee​I really miss 2D animation, there's just something charming about it 7:28 PManime momo​WALL•E 7:29 PMLynndy Lee​moana was so boring to me 7:29 PMRikku Pollendina​walle is my fav o.o 7:29 PMRotten Tanuki​my best CG movies are the once that don't look like disney/pixar 7:29 PMLynndy Lee​Wall-E is pixar so doesn't really count 7:29 PManime momo​I really like the graphics in Wall-E 7:30 PManime momo​I thought Wall-E was a DreamWorks movie smh lol 7:31 PMRotten Tanuki​it's just teen wolf tho 7:31 PMLynndy Lee​y'know what's from Dreamworks and it's underrated? Megamind. 7:32 PManime momo​Yes ^ 7:32 PMRikku Pollendina​megamind had some pretty good moments 7:32 PMRotten Tanuki​it look like a CG anime 7:33 PMRikku Pollendina​i was thinking the Hulk but...fluffier xD 7:33 PMRotten Tanuki​😂 7:33 PMSheekago​Does the panda surf on top of a truck too? 7:34 PMLynndy Lee​lol 7:35 PManime momo​Yeah Disney really fell off after Shrek2 7:35 PMRotten Tanuki​Isle of Dogs,

Geekoholics Anonymous Video Game Podcast
Ruined King, Pokémon Brilliant Diamond and Shining Pearl, Netflix Cowboy Bebop and more - Geekoholics Anonymous Podcast 332

Geekoholics Anonymous Video Game Podcast

Play Episode Listen Later Nov 25, 2021 116:55


On this weeks episode we blab about the following Games and topics: Whatcha Been Playing?   Ruined King: A League of Legends Story Battlefield 2042 Halo Infinite MP Pokémon Brilliant Diamond News:Cross Platform / PC / Misc. Bobby Kotick is reportedly willing to resign ‘if he can't quickly fix' Activision Blizzard issues Nintendo joins Xbox and PlayStation in condemning Activision's harassment response Warner Bros. crossover fighter Multiversus officially announced Xbox boss Phil Spencer is a big proponent of legal game emulation Riot shares new footage of upcoming 2D fighter, Project L Hitman 3 the most successful game in the series Kojima Productions launches new LA-based film and TV division Epic Games has acquired Rock Band and Dance Central creator Harmonix PlayStation Marvel's Avengers PlayStation-exclusive Spider-Man DLC has no story missions Xbox Halo Infinite's Battle Pass is being changed to make it easier to earn XP PSA's: Epic Games Store Freebies: The Hunter Call of the Wild The Epic Games Store's Black Friday sale includes discounts on 900 products Free 4 All: Cowboy Bebop Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube TwitterInstagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF

Sixteen:Nine
Saurabh Gupta, Ultraleap

Sixteen:Nine

Play Episode Listen Later Nov 24, 2021 37:13


If you have been in the industry for a while, you'll maybe remember all the excitement around using gesture technology to control screens. That was followed by the letdown of how crappy and feeble these gesture-driven touchless working examples turned out to be. Like just about everything, the technology and the ideas have got a lot better, and there is a lot of renewed discussion about how camera sensors, AI and related technologies can change up how consumers both interact ... and transact. Ultraleap is steadily developing a product that lets consumers interact with and experience digital displays using sensors and, when it makes sense, haptic feedback. The company was formed in 2019 when Ultrahaptics acquired Leap Motion, and the blended entity now operates out of both Silicon Valley and Bristol, England. Leap Motion was known for a little USB device and a lot of code that could interpret hand gestures in front of a screen as commands, while Ultrahaptics used ultrasound to project tactile sensations directly onto a user's hands, so you could feel a response and control that isn't really there. Or something like that. It's complicated stuff. I had an interesting chat with Saurabh Gupta, who is charged with developing and driving a product aimed at the digital OOH ad market, one of many Ultraleap is chasing. We got into a bunch of things - from how the tech works, to why brands and venues would opt for touchless, when touchscreens are so commonplace, as is hand sanitizer. TRANSCRIPT Hey, Saurabh, thank you for joining me. Let's get this out of the way. What is an Ultraleap and how did it come about?  Saurabh Gupta: Hey, Dave, nice to be here. Thank you for having me. Ultraleap is a technology company and our mission is to deliver solutions that remove the boundaries between physical and digital worlds. We have two main technologies. We have a computer vision-based hand tracking and gesture recognition technology that we acquired and on the other side of the equation, we have made a haptic technology using ultrasound. The whole premise of how we came about was we started out as a haptics company and that's what our founder and CEO, Tom Carter, built when he was in college, and it was a breakthrough idea for us to be able to deliver the sense of touch in mid air using ultrasound was how we started, and to be able to project haptic sensations in mid-air, one of the key components of that was, you need to understand where the hands are in space and for that we were using computer vision technology by Leap Motion to track and locate user's hands in space, and we had an opportunity to make an acquisition, and some of your listeners may already know about Leap Motion. Leap Motion has been a pioneer in gesture based hand tracking technology since 2010. They've got 10 plus years of pedigree in really refining gesture based hand tracking models. So we had an opportunity to purchase them and make an acquisition in 2019, we completed the acquisition and rebranded ourselves to Ultraleap. So that's how we started. As stated in our mission, it's all about focusing on user experience for the use cases of how users are interacting with their environment, and that environment could be a sort of a 2D screen in certain applications, the application that we'll probably talk about today, but also other aspects of augmented reality and virtual reality, which are on the horizon and our emerging technologies that are gaining more ground. So that's the central approach. How can we enhance the interactivity that users have with a physical environment, through an input and an output technology offerings with gesture as input and haptics being the output?  The whole gesture thing through the years has been kind of an interesting journey, so to speak. I can remember some of the early iterations of Microsoft Kinect gesture, sensors, and display companies and solutions providers doing demos showing, you can control a screen by waving your hand, lifting it up and down and this and that, and I thought this is not going to go anywhere. It's just too complicated. There's too much of a learning curve and everything else.  Now, the idea as it's evolved and like all technology got a lot better is, it's more intuitive, but it's still something of a challenge, right? There's still a bit of a curve because we're now conditioned to touching screens. Saurabh Gupta: Yeah, you're right. One of the key aspects here is that gesture has been around. There's been research that goes back to the early 90s, if not in the 80s, but computer vision technology in general has come a long way. The deep learning models that are powering our hand tracking technology today are a lot more sophisticated. They are more robust, they are more adaptable and they are able to train based on a lot of real world inputs. So what that really means is that since the computing power and the technology behind recognizing gestures has improved, a lot of that has manifested itself in a more approachable user experience, and I completely accept the fact that there is a gap and we've got 10 plus years of learned behavior of using a touchscreen. We use a touchscreen everyday, carry it in our pockets, but you also have to understand that when touch screens became prevelant, there was the type keyboard before that.  So the point that I'm making here with this is that we are pushing the envelope on new technologies and a new paradigm of interactivity. Yes, there is a learning curve, but those are the things that we are actually actively solving for: The gesture tracking technology should be so refined that it is inclusive and is able to perform in any environment, and I think we've made some really good steps towards that. You may have heard of our recent announcement of our latest hand tracking offering called Gemini. The fundamental thing with Gemini is that it's based on years and years of research and analysis on making the computer vision, deep learning models, that power that platform to be as robust, to be low latency, high yield in terms of productivity and really high initialization, which means as part of the user experience, when you walk up to an interface, you expect to use it right away. We know we can do that with touch screens, but if you put this technology complementary to an interface, what we are solving for at Ultraleap is: when somebody walks up to a screen and they put up their hand to start to interact, the computer vision technologies should instantly recognize that there's a person who is looking to interact. That's number one, and I think with Gemini, with the deep model work that we've done, we've made some good progress there. Number two, which is once the technology recognizes that a person wants to interact, now can we make it more intuitive for the person to be as or more productive than she would be with a touchscreen interface? And that's where I think we've made more progress. I will say that we need to make more progress there, but some of the things that we've done, Dave. We have a distance call to interact, which is a video tutorial attraction loop that serves as an education piece. And I'll give you a stat. We ran a really large public pilot in the Pacific Northwest at an airport, and the use case there was immigration check-in, so people coming off the plane, before they go talk to a border security agent, some people to fill out their information on a kiosk. So we outfitted some kiosks with our gesture based technology and the rest were the controls, which were all touchscreen based and over multiple weeks we ran this study with active consumers who actually had very little to no prior experience using gestures and we did this AB test where we measured the gesture adoption rate on the kiosks without a call interact, before a call to interact and after a call to interact, and it increased the gesture adoption rate by 30%, which means that it certainly is helping people to understand how to use the interface. The second stat that came from it, that at the end of the pilot, we were almost at 65% gesture adoption rate, which means almost more than 6 out of 10 people who use that interface used gesture as the dominant interface for input control, and the third piece of this was how long did it take for them to finish their session? We measured that using the gesture based interaction, the time was slightly higher than for the control group that was using a touchscreen, but it wasn't much, it was only 10% higher. Now one can look at that stat and say in a transactional setting where you know, it's going to take you 30 seconds to order a burger, adding an extra second can be a problem, but at the same time, those stats are encouraging for us to think about when we look at that as the baseline to improve from.  So if I'm listening to this and I'm trying to wrap my head around what's going on here, this is not a gesture where you're standing 3 feet away from a screen and doing the Tom cruise Minority Report thing, where you're waving your arm and doing this and that is, can you describe it? Because you're basically doing touch-like interactions and the ultrasonic jets or blasts of air or whatever are giving you the feedback to guide you, right?  Saurabh Gupta: So we've got two avenues that we have going at this from. One is for the self service type offering, so you think of check-in kiosks or ordering kiosks at restaurants or even digital wayfinding, digital directories. We are solving for those primarily led at least in the first phase led by our gesture tracking technology. So gesture being the input modality, complimentary to touch. So, what we do is we build a touch-free application, which is a ready to use application that is available today on Windows based media players or systems to convert existing touch screen-based user interfaces to gesture, but what we've done is we've made the transition a lot more intuitive and easier because what we've done is we've replicated and done a lot of research on this and replicated interaction methods or gestures you would call it. I hate to use gestures as a word, because it gets tagged with weird hand poses and things like that, people pinching and all of that. For us, it's all about how we can replicate the same usage that a typical average consumer will have when she interacts with a touch screen based interface. So we came up with this an interaction method that we call Airpush which is basically, to explain it to your listeners, it's all about using your finger and moving towards an interactive element on screen. But what happens is the button gets pressed even before you approach them based on your forward motion or interaction. Now, the smart math behind all of this is that not only do we track motion, but we also track velocity, which means that for people who are aggressive in terms of their button pressing, which means they do short jabs, we can cater for those or people who are more careful in their approach as they move towards the screen, the system is adaptable to cater to all types of interaction types, and we track all the fingers so you can use multiple fingers too or different fingers as well. So these are some of the things that we've included in our application. So that's one side. The second side is all about interactive advertising, immersion and that's where I think we use our haptic technology more, to engage and involve the user in the interactive experience that they're going to. So for self service and more transactional type use cases, we're using primarily our hand gesture technology. And for immersive experiential marketing, or even the digital out-of-home advertising type of use cases, we are leading without haptic based technology.   And you're involved on the digita, out-of-home side, right? That's part of your charge?  Saurabh Gupta: That's correct. So I lead Ultraleap's out-of-home business. So in the out-of-home business, we have both self service retail, and digital out-of-home advertising businesses that we focus on. David:. So how would that manifest itself in terms of, I am at a train station or I'm out somewhere and there's a digital out-of-home display and I go up and interact with it and you're saying it's a more robust and rich experience than just boinking away at a touchscreen. What's going on? What would be a good example of that? Saurabh Gupta: So a good example of digital out of home activations is that we've partnered with CEN (Cinema Entertainment Network) where we've augmented some of their interactive in cinema displays that are being sold from a programmatic perspective. Now the interactive piece is still being worked into the programmatic side of things, but that's one example of an interactive experience in a place based setting. The other example is experiential marketing activations that we've done with Skoda in retail malls and also an activation that we did with Lego for Westfield. So these are some of the experiences that we've launched and released with our haptics technology and on the self service side we've been working with a lot of providers in the space you may have heard of.  Our recent pilot concluded with PepsiCo where we are bringing in or trialing gestures for their ordering kiosks for their food and beverage partners. So these are some of the things that are going on on both sides in the business. David:. So for the Lego one or the Scoda one, what would a consumer experience?  Saurabh Gupta: So these are all interactive experiences. So for Lego, it was about building a Lego together. So basically using our haptic technology which obviously contains gestures as the input, moving Lego blocks and making an object that was being displayed on a really large LED screen at one of the retail outlets and in London, so a user would walk up, they would use their hands in front of our haptic device to control the pieces on the screen and then join them together and make a Lego out of it and while they're doing that, they're getting the sensation of the tactile sensation of joining the pieces and that all adds up to a really immersive, engaging experience within a digital out of home setting.  So you get the sensation that you're snapping Lego pieces together?  Saurabh Gupta: Yeah, snapping pieces together, controlling so you get the agency of control, and it's one of those sensations that gives you a very high memorability factor. I don't know whether you track the news. This was in 2019. We did actually a really extensive activation with Warner Brothers in LA, and what we did was at one of the cinemas down there for Warner Brothers' three upcoming movies, Shazam, The Curse of La Llorona, and Detective Pikachu, we added interactive movie posters using haptics in the cinema lobby, and this would complement the digital poster network that was already existing at that location, and over the course of the activation, which was around six weeks long, we had almost 150,000 people that went through the cinema and we actually did in partnership with QBD, we did a lot of analytics around what the. performance was of an interactive movie poster experience within a digital out-of-home setting and got some really great stats.  We measured a conversion rate between an interactive experience versus a static digital signage experience. The conversion rate was almost 2x, 33% increase in dwell time, like people were spending more time in front of an interactive sign versus a static sign. Attention span was significantly higher at 75%, 42% lift in brand favorability. So these are really interesting stats that gave us the confidence that haptic technology combined with gesture based interface has a lot of value in providing and delivering memorable experiences that people remember. And that's the whole point with advertising, right? That's the whole point. You want to present experiences that provide a positive association of your branded message with your target consumer, and we feel that our technology allows that connection to be made  One of the assumptions/expectations that happened when the pandemic broke out was that this was the end of touchscreens, nobody's ever going to want to touch the screen again, the interactivity was dead and I made a lot of those assumptions myself and turns out the opposite has happened. The touch screen manufacturers have had a couple of pretty good years and the idea is that with a touchscreen, you can wipe it down and clean your hands and do all that stuff. But you're at a far greater risk standing four feet away from somebody across a counter, ordering a burger or a ticket or whatever it may be.  So when you're speaking with solutions providers, end user customers and so on are you getting the question of, “Why do I need to be touchless?” Saurabh Gupta: Yeah, it's a fair point, Dave, and let me clarify that. Look, from our perspective, we are focusing on building the right technology and building the right solutions that elevate the user experience. Hygiene surely is part of that equation, but I accept your points that there are far greater risks for germ transmission than shared surfaces, I totally accept that, and yes, there is a TCO argument, the total cost of ownership argument that has to be made here also.  The point that I will make here is that we fundamentally believe and being a scale-up organization that is focusing on new technology, we have to believe that we are pushing the technology envelope where what we are focusing on is elevating the user experience from what the current model provides. So yes, there will be some use cases where we are not a good fit, but contactless as a category or touchless as a category, maybe the pandemic catalyzed it, maybe it expedited things, but that category in itself is growing significantly.  A couple of stats here, right? The contactless payment as a category itself, 88% of all retail transactions in 2020 were contactless, that's a pretty big number And assuming that retail is a $25 trillion dollar market. That's a huge chunk.  But that's about speed and convenience though, right? Saurabh Gupta: Totally. But all I'm saying is contactless as a category is preferable from a user perspective. Now, gesture based interactivity as a part of that user flow, we fundamentally believe that gesture based interactivity plays a part in the overall user journey. So let me give you an example.  Some of the retailers that we are talking to are thinking about new and interesting ways to remove levels of friction from a user's in-store experience. So there are multiple technologies that are being trialed at the moment. You may have heard of Amazon's just walk out stores as an example. You don't even have to take out your wallet and that is completely based on computer vision, as an example, but there are other retailers who are looking to use technology to better recognize who their loyal customers are. So think of how we used to all have loyalty cards for Costco or any other retailer.  They're removing that friction to say, when you walk through the door, you've done your shopping and you're at the payment powder, we can recognize who you are. And if we recognize who you are, we can give you an offer at the last mile, and in that scenario, they are integrating gestures as part of the completely contactless flow. This is where I think we are gaining some traction. There is a product that we are a part of that hasn't been announced yet. I can't go into details specifically on who it is and when it's going to be released. But we are part of a computer vision based fully automated checkout system that uses gesture as the last mile for confirmation and things of that nature. That's where we are gaining traction. Overall point here is that we are focusing on really showcasing and delivering value on how you can do certain things in a more natural and intuitive way. So think of digital wayfinding at malls, right? You have these giant screens that are traditionally touchscreens, right? When you think of that experience, it has a lot of friction in it, because first of all, you can't use touch as effectively on a large screen because you can't swipe from left to right to turn a map as an example. We fundamentally believe that the product could be better with gesture. You can gesture to zoom in, zoom out, rotate a map, and find your direction to a store. Those kinds of things can be augmented. That experience can be augmented with adding just a capability as opposed to using a touchscreen based interface. So those are the high value use cases that we are focusing on.  So it's not really a case where you're saying, you don't need to touch screen overlay anymore for whatever you're doing, Mr. Client, you just use this instead. It's tuned to a particular use case and an application scenario, as opposed to this is better than a touch overlay? Saurabh Gupta: I think that is a mission that we are driving towards, which is, we know that there is potentially a usability gap between gesture in terms of its evolution than touchscreen. We are looking to bridge that gap and get to a point where we can show more productivity using gesture.  And the point is that with our technology, and this is something that you referenced a second ago, you can turn any screen into a touchscreen. So you don't necessarily need a touchscreen and then you can convert it to gesture. You can convert any LCD screen to an interactive screen. So there is some deep argument there as well. What's the kit, like what are you adding? Saurabh Gupta: Just a camera and a USB cable, and some software. And if you're using haptics feedback, how does that work? Saurabh Gupta: So haptics is a commercially off the shelf product. So it's another accessory that gets added to the screen. However, that contains the camera in it so you don't need an additional camera. That also connects to external power and a USB back to the media player.  So as long as you've got a USB on the media player, you're good, and right now your platform is Windows based. Do you have Android or Linux?  Saurabh Gupta: Good question, Dave. So right now we are Windows based, but we know it's of strategic importance for us to enable support on additional platforms. So we are starting to do some work on that front. You'll hear some updates from us early next year on at least the hand tracking side of things being available on more platforms than just Windows.  How does economics work? I suspect you get this question around, “All right. If I added a touch overlay to a display, it's going to cost me X. If I use this instead, it's going to cost me Y.  Is it at that kind of parity or is one a lot more than the other?  Saurabh Gupta: It depends on screen size, Dave, to be honest. So the higher in screen size you go, the wider the gap is. I would say that for a 21 or 23 inch screen and up, the economics are in our favor for a comparable system. And are you constrained by size? I think of all the LED video walls that are now going into retail and public spaces and so on, and those aren't touch enabled. You really wouldn't want to do that, and in the great majority of cases with this, in theory, you could turn a potentially fragile, please don't touch surface like that into an interactive surface, but are you constrained to only doing things like a 55 inch canvas or something? Saurabh Gupta: This will require a little bit of technical explanation. The Lego example that I talked about was targeted on, I would say a large outdoor LED screen. So the concept here is that if you want one-to-one interactivity.  So what do I mean by one-to-one interactivity? One-to-one interactivity is that basically when in our interface, when the user approaches the screen, there is an onscreen cursor that shows up, and that on screen cursor is what is the control point for the user. Now one-to-one interactivity for us to achieve that where the cursor is at the same height or there's no parallax between where the finger is and where the cursor is, for that you have to be connected to or at the screen, and when you are connected to the screen, based on our current camera technology, we can control up to a 42 inch screen for one-to-one interactivity, but we've also been doing exams showing examples where if you connect the sensor to slightly in front of the display, then you can cover a wider area and we've been able to showcase examples of our technology being used on up to a 75 inch LCD screen in portrait mode.  So then any larger than that, the scale gets a little wonky, right? Cause you've got a person standing in front of a very large display and it just starts to get a little weird. Saurabh Gupta: Yeah. It's like putting a large TV in a small living room. So you need to be slightly further away because then it gets too overwhelming, and for that, we have worked with certain partners and they've done some really interesting work like this company called IDUM, they built a pedestal and so that pedestal encloses our tracking device, and that can be placed several feet from a large immersive canvas, like a LED wall, as an example, in a museum type activation, and people can walk by and then they can control the whole screen with that pedestal slightly further away from the screen. So it's like a Crestron controller or something except for a big LED display!  Saurabh Gupta: Exactly. It's like a trackpad in front of the screen, but slightly further away.  Gotcha. All right. Time flew by, man. We're already deep into this. You were telling me before we hit record that your company will be at NRF and you may also have people wandering around IEC but if people want to know more about your company, they go to ultraleap.com?  Saurabh Gupta: That's correct. Ultraleap.com, we have all the information there and David, it was great to talk to you and thank you for the opportunity.   

Cinema Convos
Treasure Planet

Cinema Convos

Play Episode Listen Later Nov 22, 2021 59:39


We discuss the film "Treasure Planet" with featured guest Matt. In this episode, we also discuss the art of 2D animation and why sometimes great movies bomb at the box office. Content Warning: This episode contains strong language *SPOILER WARNING* Learn More about Cinema Convos: https://linktr.ee/cinemaconvos Check out Matt's Projects! Banzai: https://www.youtube.com/channel/UCiauYElfQSDx6WExz10PRPQ Beautifully Terrible Productions: https://www.youtube.com/c/BeautifullyTerribleProductions The Sandman Chronicles: https://www.youtube.com/playlist?list=PLEGBZSraFgLhnMMo4si7FXeGqhgu_pKJU

Alicyn's Wonderland
Thurop Van Orman - Created Flapjack, Produced and Wrote on Adventure Time, Voice of Lil Gideon | AW 31

Alicyn's Wonderland

Play Episode Listen Later Nov 22, 2021 51:30


Ahoy, matey! This week, we are joined by one of the most spectacular minds in the animation industry, who's brilliant imagination helped bring some of the most iconic animated shows in recent history to life. Thurop Van Orman is a cartoonist, voice actor, television producer, writer, and director. He is best known as the creator of the Cartoon Network show, The Marvelous Misadventures of Flapjack, that boasted surreal style and witty humor that won the hearts of viewers of all ages. Join us down the rabbit hole as Thurop takes us all the way back to the time when he decided to live in Shell Island and the crazy misadventures he lived through, the time when he was studying at CalArts, and how he eventually found his way into the voice acting and animation industry. He also talks about the humble beginnings of his hit show, The Marvelous Misadventures of Flapjack, as well as his other work. This episode is definitely a wild and inspiring ride, so brace yourself! Timestamps:[5:04]Thurop's Shell Island (mis)adventures[19:06]How Thurop got into voice acting [21:11]The humble beginnings of The Marvelous Misadventures of Flapjack[23:44]Thurop's advice for aspiring show creators[28:07]What it was like to transition from 2D to 3D[40:54]How ADHD affects ThuropFollow along with Alicyn's Wonderland on:Instagram: @AlicynTikTok: @alicynpackardYouTube: Alicyn PackardTwitter: @Alicyn 

This Week In Video Games
Halo Infinite MP Success, Plus Rockstar Sorry, Game Awards & Riot's Project L | News Roundup

This Week In Video Games

Play Episode Listen Later Nov 21, 2021 10:19


It's 21st November 2021, so let's get into the news. Halo Infinite Amasses Record-Breaking 270,000 Concurrent Players On Steam https://www.gameinformer.com/2021/11/16/halo-infinite-amasses-record-breaking-270000-concurrent-players-on-steam Halo Infinite's Battle Pass progression will be fixed, 343 promises https://www.eurogamer.net/articles/2021-11-18-halo-infinites-battle-pass-progression-will-be-fixed-343-promises Rockstar apologises for GTA: Trilogy - Definitive Edition's "unexpected" issues, re-lists classic versions for PC https://www.eurogamer.net/articles/2021-11-19-rockstar-apologises-for-gta-trilogy-definitive-editions-unexpected-issues-re-lists-classic-versions-for-pc Here Are The Nominees For The Game Awards 2021 https://www.gameinformer.com/2021/11/16/here-are-the-nominees-for-the-game-awards-2021 Riot shares new footage of upcoming 2D fighter, Project L https://www.eurogamer.net/articles/2021-11-21-riot-shares-new-footage-of-upcoming-2d-fighter-project-l RELATED LINKS Support This Week In Video Games through Patreon by becoming a member https://www.patreon.com/thisweekinvideogames Check out the MERCH store https://this-week-in-video-games-store.creator-spring.com/ Subscribe to This Week In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Rate & Review the podcast https://ratethispodcast.com/thisweekinvideogames More ways to listen https://anchor.fm/this-week-in-video-games https://gopod.me/thisweekinvideogames

雪球·财经有深度
1608.如何有理有据地给元宇宙泼一盆冷水?(下)

雪球·财经有深度

Play Episode Listen Later Nov 20, 2021 6:41


欢迎收听雪球和喜马拉雅联合出品的财经有深度,雪球,国内领先的集投资交流交易一体的综合财富管理平台,聪明的投资者都在这里。听众朋友们大家好,我是主播匪石-34,今天分享的内容名字叫做如何有理有据地给元宇宙泼一盆冷水?来自卫夕。四我最想吐槽的点就是区块链在元宇宙里的应用了。媒体们把区块链作为元宇宙的底层技术大吹特吹,认为它必须成为元宇宙经济系统的基石。然而,很遗憾,这在逻辑上是站不住脚的。为什么这么说呢?我们从底层来逐一论证,请将以下六个表述划一个重点——1、区块链不可篡改、去中心化解决的是信任问题、公正问题,它本身不涉及生产力,只涉及生产关系;2、区块链解决问题的方式在结果上是完美的,但在过程上是有成本的,比如冗余、效率和能耗;3、现实中人类社会的信任问题、公正问题已经有现成的解决方案;4、从目前看区块链解决方案在大部分情况下并没有比现实中已有解决方案表现的更优越;5、区块链并没有广泛应用的原因在于技术问题、效率问题、共识问题、协作问题;6、区块链在当今世界面临的这些应用问题在元宇宙里目前没有理由会自然消失,即这些问题依然会存在。没错,我们就问简单的问题:为什么微信公众号不用NFT而是用古典的原创标识来解决文章的版权问题呢?为什么支付宝不用智能合约而是用古典的方式来解决确认收货再付款的问题呢?因为没必要啊。那为什么到了元宇宙里,区块链就是必不可少的经济运行的基石技术呢?这说根本说不通。事实上,信任问题、公正问题并非是人类面临的唯一问题,甚至也不是最大问题,它只是人类面临的所有问题的一个小的子集。我们就问这些元宇宙砖家,被你们吹捧上天的元宇宙第一股——罗布乐思(Roblox),它的所有游戏玩法都基于NFT技术来保护原创吗?它的经济系统是使用基于区块链的加密货币吗?根本不是。今天距2008年11月中本聪发布有关比特币的论文已经13年了。没错,区块链是一项伟大的发明,在一些领域的确它有它的用武之地。但它绝不是万能的,也并不像很多人说的那样——“区块链的优势在于它不存在看得见的手”。事实上,我们长久历史已经证明:人类确实需要看得见的手,人类只是不需要闲不住的手而已。五无论哪一个元宇宙砖家都一致地宣称称未来元宇宙不可能一家独大,而是多家共存。基于这一个前提我们稍微做一下逻辑推演:多家共存是不是意味着多个元宇宙?Meta有Meta的元宇宙、微软有微软的元宇宙、腾讯有以社交为核心的元宇宙、阿里有以商业为核心的元宇宙。每一个元宇宙必然有它自己独特的规则,那这时候请问各位砖家——去中性化到底如何实现?我怎么样才能无缝地从这个元宇宙切换到另一个元宇宙。这时候砖家又会跳出来说:各大元宇宙平台之间会有一套统一的标准接口和协议互联互通。那我就问:今天各大平台各自为战构建围墙花园的问题即便在行政手段强制的情况下都没办法解决。凭什么到元宇宙时代互联互通就能自动实现了呢?请正面回答这个问题。还有,3D沉浸式体验的重要性其实也被砖家们在某种意义上夸大了。事实上,人类文明的很多成果其实都是2D的,人类的社交活动在很多时候也并非一定需要3D。举一个例子,我们最重要的社交APP微信,它其实有四种沟通媒介——文字、语音、图片、视频。然而我们使用最多的还是文字,很多时候人类其实并不需要在媒介上进行升维。到了元宇宙里,你极大可能还是要带着头盔继续写PPT。不要笑,微软的元宇宙宣传里就是这么展示的。2015年,VR的风已经从大洋彼岸刮到了中国科技界。当年高盛和易凯资本的王冉都表达了对VR坚定的看好,我也曾写过一本书,书中我和腾飞非常详细地从多个角度介绍了VR这项伟大的技术以及它为什么即将改变世界。后来,后来的事情大家都知道了。然而,我并不后悔,这段经历让我学会如何更加理性、冷静地看待科技行业的客观发展路径。我依然相信VR的未来,只是不再相信今天那些元宇宙砖家吹破天际的炒作。六说到底,元宇宙之所以被热炒,归根结底还是今天的科技圈走到了移动互联网的末端,元宇宙是科技圈前途焦虑的一次集体释放。它让内卷到只能去和菜贩抢生意的迷茫巨头们终于找到一个可以无限畅想的遥远方向。然而,我们一定要有清醒的认识,科技的发展有它客观的路径和速度,每一个虚无缥缈的未来都不会自动到来。事实上,有一些在悄然布局的中国公司其实都没有对外大肆宣传自己的元宇宙蓝图,因为他们深刻地理解:一张蓝图绘到底是靠不住的,这个市场终究要靠产品说话。腾讯引入了罗布乐思,收购了多家相关公司;还有字节,收购了国内领先的VR制造商Pico、投资代码乾坤推出类的《重启世界》、投资数字孪生云服务公司众趣科技。但这两家无一例外从不大宣扬自己元宇宙的宏大叙事,因为他们清楚的知道,无论如何元宇宙在今天还是一个科幻概念。方向隐约是对滴,但路径大概率是错的。面对一个概念期的模糊方向,唯一能做的是——摸着石头过河过河,而不是直接去造一座宏伟的大桥。七今天吹捧元宇宙的人,大部分其实是像我当年一样年幼无知的“新科技茫然症”人群,不愿承认自己跟不上时代,生怕自己错过任何一个新风口。然而还有一部分纯粹就是坏,对于这帮坏人而言,任何一个新概念都是他们合法割韭菜的工具,炒作手段五花八门、眼花缭乱。我们以为他们看到了人类的未来与明天、看到了科技的星辰大海。事实上,他们看到的是一茬茬绿油油的待割韭菜。你以为是馅饼,其实是陷阱。这件事有意思的地方在于,很多人韭菜们其实心知肚明,但依然忍不住诱惑进场。毕竟在泡沫破裂之前,他们认为自己是割到了其他人的韭菜。每一个人都认为自己能在泡沫膨胀到最高点之前全身而退,美其名曰——与泡沫共舞。每当想到这里,我会郑重地提醒想去割韭菜的韭菜们,请认真回忆当年的虚拟现实第一股——暴风科技。

Nintendo Duel Screens » Proven Gamer
Sébastien Benard | Nuclear Blaze | The Duel Screens Podcast #106

Nintendo Duel Screens » Proven Gamer

Play Episode Listen Later Nov 19, 2021 57:00


Joining us this week is Sébastien Benard, creator of Nuclear Blaze - a unique 2D firefighting game, with all the devastating backdrafts, exploding walls and sprinklers you could expect! Sébastien, welcome to the show!   Out Now on Steam: https://store.steampowered.com/app/1662480/Nuclear_Blaze/ Follow Sébastien on Twitter: https://twitter.com/deepnightfr Deepnight Games Homepage: https://deepnight.net/   *************************************************************************************** Thank you for listening! Support us on Patreon. Follow on Twitter & Facebook. Please subscribe to our YouTube.

Tales From The North
14. Season 2: Episode 4 - THE WIND

Tales From The North

Play Episode Listen Later Nov 19, 2021 7:53


If ever one needed to clear one's head, the northeast of Scotland is a good place to come. The wind will clear the cobwebs in no time! This week I went down to Inverness to get an MOT (annual roadworthiness certificate) on the car as some things needed looking at and fixing. It meant spending a day in the city, but I didn't mind. There was plenty to do. Later in the evening, on returning to the northeast, the wind started to pick up and the rain was falling heavily. By the time I got home and stepped out of the car it was all I could do to stay upright as I ran to the house, fighting the bracing wind. On my arrival home, It was so dark, and I forgot about some of the paint pails left outside of the studio. I got ready for bed and took a while to sleep with the wind howling around the house. I imagine it was about 50mph gusts - the first really strong winds of the season. In the morning, when things had calmed somewhat, I went out to check the state of affairs and was surprised to see that nothing had blown away — not too far at least. This last week has definitely seen a marked change in the temperatures and wind - one is dropping lower, the other is picking up. It's time to pull out the woollies. I need to invest in more woollies, that's for sure, along with waterproofs. Anything to make the coming months a bit more cozy, a bit more ‘do-able'. I'm grateful to a local friend for the lovely wrist warmers she knitted so beautifully for me. Those will certainly get a lot of wear. For some reason, any jumper I buy seems to have shorter sleeves for my long arms, and wrist warmers are just the thing to ‘mind the gap' and block out further cold. It's not always easy to capture wind in a 2D image, not least that your camera might be flown out of your hands while trying! I took a photo a week or so ago, when things were still fairly calm. I love the copper colour of the long grasses in the autumn, and how the wind creates interesting waves and movement. It is not until you see the effect of wind on an object that you know it is there. Or it is a felt thing. When it comes to a painting or photograph, wind is shown and known differently. I'm paraphrasing an art historian here, but August Renoir's aim in this painting, Gust of Wind, was not so much to create an accurate representation of the landscape, but to convey the sensual pleasures of the outdoors and to capture the most unpaintable element: air. Our eyes are drawn to the movement of the trees, bushes & the racing clouds in the sky, all achieved by the seemingly simple act of blurring the paint. The Scottish painter, Joan Eardley, made a switch from portraiture to landscapes after spending time on the north-east coast of Scotland while recovering from an illness. 'On hearing that a storm was approaching, she would catch the next train from Glasgow to Stonehaven, and make the rest of the journey to Catterline. There she created her elemental panoramas of land and sea in thickly textured paint, working outdoors and securing the huge boards she used with ropes and boulders' During these night winds, while lying in my bed, there is an initial feeling of nervousness. It sounds as though the remaining northern trees might be whipped out of the ground or the house is going to spin away in a whirl like Dorothy in the Wizard of Oz. But to be honest, if anything was to blow away, it would have done so by now. In the morning, after the wind dies down, having blown this way and that for some time, it is like the earth is on pause, and I get up to greet the new day. I enter the studio and remember that wind is one of the most ancient and powerful symbols of inspiration. I hope it can blow some new ideas into my mind and heart as I work... www.moniquesliedrecht.com

YouTube Creators Hub
277: A New Video A Week With Tom Calton

YouTube Creators Hub

Play Episode Listen Later Nov 19, 2021 28:45


277: A New Video A Week With Tom Calton This week we are joined by Tom Calton. He talks about how he gave himself 5 years to succeed on YouTube and success came much quicker. He also discusses consistency on Youtube, a video every week, working habits, and MUCH MORE! About Tom: I started my Youtube journey back in 2019 as a way to do something creative with my spare time. It took a long time I've been a photographer and videographer since I was 18 but I really started my career when I was 20 when I landed a job working as a writer for the UK's best selling photography magazine called Digital Photo. From there, I was promoted to Technical Editor where I was lucky enough to be in charge of the gear review section of the magazine, testing loads of new cameras and lenses and testing them for review in the magazine. After almost 4 years with the magazine I decided I'd had enough of writing about photography and wanted to take more images, so I quit my job to go freelance and I've never looked back. I now own 2 companies - one specialising in wedding photography and videography, with the other being a media agency that focuses on working with corporate clients to create a mixture of digital content, including photography, videography, 2D and 3D animation, illustration, and graphic design. I employ 2 full time photographer/videographers that work with me (Paul & George) and these are the guys who also help me produce content for the YouTube channel. Go here if you want to submit your YouTube Channel to be a potential guest on the podcast. Support the show on Patreon here for day-to-day interaction with myself and the community on discord. Connect With Tom Here: YouTube /// Instagram TubeBuddy – A tool that makes your YouTube Life EASIER and Helps grow your channel. CLICK HERE for a FREE 30 DAY TRIAL. Links Discussed In This Episode Fiverr – Hire the right people for the jobs you need to make your YouTube life and workflow easier! HotContent – Allow Natalie and her experienced team to help you on your YouTube journey by hiring a YouTube coach! Bluehost – If you need a website use this link to get a Free Domain Name and a great deal on hosting

The JDO Show
AGITATOR 17: Ghost in the Shell 2: Innocence

The JDO Show

Play Episode Listen Later Nov 18, 2021 62:59


The 2004 sequel to Ghost in the Shell is a surreal blend of animation styles. It's verbose and philosophical and looks amazing. Also: Relationship ended with the left, animated violence, dolls and the divine, Donna Haraway, staying with the trouble, Psalm 139, the mixture of 2D and 3D animation, Renaissance art, experimental chemicals, JPEG Mafia, and not hyping projects. Get Kelby and JDO's new book Dead Boy here.

Dobré ráno | Denný podcast denníka SME
Tretia vlna ukazuje, že sme spoločnosť samovrahov (18. 11. 2021)

Dobré ráno | Denný podcast denníka SME

Play Episode Listen Later Nov 18, 2021 25:39


Nepoučili sme sa a slovenské zdravotníctvo je opäť na kolenách. Tretia vlna pandémie udrela silnejšie, ako sme čakali, nemocnice sa už plne profilujú na covidových pacientov a postupne ich nemajú kam umiestňovať. Krízovú situáciu sa na poslednú chvíľu snaží zachrániť vláda sprísňovaním opatrení pre neočkovaných. Je to ale dostatočné? Ako sme sa vôbec dostali až do tohto zlomu a ako to aktuálne vyzerá v jednotlivých nemocniciach? Jana Maťková sa pýtala redaktora denníka SME Jána Krempaského. Odporúčanie: High Score je fascinujúca dokuséria, ktorá mapuje históriu videohier a herného priemyslu. Prezradí vám, ako vznikol Pac Man či Space Invadors, kedy začali byť in domáce herné konzoly, čo stálo na začiatku RPG či športových hier a ako sa hry v 2D svete premenili na 3D. Minisériu Hight Score nájdete na Netflixe:  www.netflix.com/browse?jbv=81019087 –  Ak máte pre nás spätnú väzbu, odkaz alebo nápad, napíšte nám na dobrerano@sme.sk  –  Všetky podcasty denníka SME nájdete na sme.sk/podcasty  –  Podporte vznik podcastu Dobré ráno a kúpte si digitálne predplatné SME.sk na sme.sk/podcast  –  Odoberajte aj denný newsletter SME.sk s najdôležitejšími správami na sme.sk/brifing –  Ďakujeme, že počúvate podcast Dobré ráno.

Team Objection Podcast
(506) Metroid Dread Review

Team Objection Podcast

Play Episode Listen Later Nov 17, 2021


The gang looks at the newest entry in the Metroid series, including why 2D works great for this game and their hopes for what's next. Also, Chris makes a few gentle suggestions, and Shaun finds some replay value for the first time.

What's Next|科技早知道
S5E32|创投资金涌入虚拟办公领域,谁在重构打工人的社交场景?

What's Next|科技早知道

Play Episode Listen Later Nov 17, 2021 42:01


2020 年疫情初始,被迫宅在家里的硅谷技术宅们兴致勃勃地打造了从办公室到咖啡厅全都囊括的虚拟硅谷「 Stay At Home Valley 」,程序员们也有了与工作搭档进行线上互动的舞台。《 Nature Human Behavior 》2021 年 9 月也发布了一篇针对远程工作与人员效率之间关系的研究文章,指出社交活动的缺乏导致员工关系不紧密,将会打击人的工作热情并降低工作效率,而填补工作社交空白的虚拟办公室正是在此背景下应运而生,获得了硅谷投资人的密切关注。 虚拟办公平台 Gather 在今年 11 月 4 日宣布获得由红衫及 Index Ventures 领投的 5000 万美元 B 轮融资,而 Gather 的主要竞争对手 Teamflow 也在今年 7 月完成了由 Coatue 领投的 3500 万美元的 B 轮融资。虚拟办公室将如何帮助人们在远程工作的同时获得真实的社交体验?这种技术又将在工作之外的哪些场景里继续延伸? 本期节目,我们邀请到了由腾讯联合创始人曾李清所创立的天使投资机构-德迅投资的北美负责人 Keyan ,一起探讨投资人为什么关注虚拟办公领域,备受瞩目的玩家都有谁,未来哪种商业模式将胜出,该模式背后的技术又将发展至何处,相关领域的创业者还有哪些细分赛道可以探索。 #加入我们# 声动活泼正在招聘「内容研究员」、「业务拓展和合作管理总监/经理」、「声音设计师」、「播客制作实习生」、「内容营销负责人」及「节目制作人」,查看详细讯息请在公号「声动活泼」回复暗号:入场券 。简历接收邮箱

AwesomeCast: Tech and Gadget Talk
The Lost Planet | AwesomeCast 571

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Nov 17, 2021 51:07


This week's episode brought to you by Slice on Broadway, and Sidekick Media Services and listeners like you at www.patreon.com/awesomecast Ron Krause joins us to talk all things Xbox 20th Anniversary and Halo! Bus driver breaks down the bus scene from Shang Chi Streamlabs makes Xbox Twitch Streams better. Xbox 20 year anniversary! Halo Released Early, Documentary, 70 new backwards compatible games, Halo TV Teaser70+ Classic Games Are Coming To Xbox, Some of Them With Performance Boosts Twitch on Nintendo Switch Rocket League in 2D! Here's every Marvel show announced during Disney+ Day Valve delays the Steam Deck into 2022 Netflix's Avatar is being shot on a Mandalorian-style virtual stage https://youtu.be/e6cGTN-yD9w After the show remember to: Subscribe to the Podcast: awesomecast.fireside.fm Sorgatron Media Podcast Network Feed: sorgatronmedia.fireside.fm Join our AwesomeCast Facebook Group to see what we're sharing and to join the discussion! You can support the show at Patreon.com/awesomecast! Join our live show Tuesdays around 7:00 PM EST on AwesomeCast Facebook and Youtube!

RPG Fan's Random Encounter
228 - Positional Whipping

RPG Fan's Random Encounter

Play Episode Listen Later Nov 15, 2021 64:10


On this episode of Random Encounter, our panel descends deep into Dracula's Castle to deliver their thoughts about the recent Castlevania Advance Collection.Between 2001 and 2003, Konami released three Castlevania titles for the Game Boy Advance (Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow). These games revived the Symphony of the Night-style of 2D-exploration gameplay and cemented the term "Metroidvania" in our minds forever. In this episode, Jono and Mike get a chance to dive back into some fond GBA memories while Audra and Niki get to experience the Castlevania universe for the first time! Plus, we finally get a definitive answer to the question, is the double jump the best upgrade in video game history?Featuring: Jono Logan, Audra Bowling, Niki Fakhoori, Mike Sollosi; Edited by Jono LoganGet in Touch:RPGFan.comEmail us: podcast@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Castlevania Advance Collection ReviewCupid Parasite ReviewDeath's Gambit: Afterlife ReviewCastlevania: Circle of the Moon ReviewCastlevania: Harmony of Dissonance ReviewCastlevania: Aria of Sorrow ReviewRetro Encounter 191 – Castlevania: Symphony of the Night RevisitedRetro Encounter 302 – The Great Ace Attorney SpoilercastRetro Encounter 234 – Castlevania The Animated Series

Ultra 64
Rayman Legends

Ultra 64

Play Episode Listen Later Nov 13, 2021 58:32


We had a slight interruption in our planned game this week; luckily, the ever-reliable Rayman has stepped in to pick up the slack! We played RAYMAN LEGENDS, the sequel to the hit 2011 reboot RAYMAN ORIGINS! This slick, funny 2D platformer was designed to be a Wii U exclusive before going multiplatform, so this version boasts some features you won't find anywhere else, so bring your friends and ram-a-lam!  Hosted by Steve Guntli and Woody Ciskowski  Logo by Corinne Kempen  Theme song: "Truck" by The Octopus Project (theoctopusproject.com)  ultra64podcast.com  Twitter: @ultra64podcast  Email: ultra64podcast@gmail.com  Instagram: @ultra64podcast  Patreon: patreon.com/ultra64pod  Next week's episode: Legend of Zelda: Twilight Princess HD

RetroRGB Weekly Roundup
Supporter Q&A #181

RetroRGB Weekly Roundup

Play Episode Listen Later Nov 12, 2021 49:34


Here's the Supporter Q&A from November 11th, 2021. All comments and questions are fielded through the support service Q&A page. Please consider supporting this channel via monthly services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.html View this as a video: https://www.youtube.com/retrorgb Amazon Links to products I use: https://www.amazon.com/shop/retrorgb T-Shirts & Stuff: https://www.retrorgb.com/store.html TIMESTAMPS (please assume all links are affiliate links): 00:00 Welcome 00:39 Virtual Tap missing row of pixels? 01:22 The Sofia mod is for the Atari 5200, NOT the 7800 - That mod is in-progress. 02:04 PS2 HDMI mod force 480p? 05:30 Time Sleuth to test composite video (cvbs): https://retrorgb.link/cheapdac / https://youtu.be/j83rP6xNQm0 09:19 Help with RetroRGB, what happens to it after the wiki launches? 15:49 PS3 and Xbox 360 through the RetroTINK 5x 20:19 Battery charging and replacement questions 25:00 Unshielded passthrough cables / Dolby Pro Logic through modern receivers 28:34 Classic consoles on TFT monitors: https://youtu.be/iLkN2AZLBMA 31:43 VGA to Component Converters: https://ebay.us/Zivdfj 34:01 Capture card for RT5x 37:51 Genesis / Mega Drive region mod 40:04 Why didn't the N64 have 2D games, homebrew on obscure consoles 43:59 Time Sleuth Question: https://www.retrorgb.com/timesleuth.html --- Support this podcast: https://anchor.fm/retrorgb/support

Gameplay
Golf Club: Wasteland

Gameplay

Play Episode Listen Later Nov 10, 2021 37:26


Human life is wiped out. Earth is now a golf course for the ultra-rich. That's the premise for Golf Club: Wasteland, a 2D puzzle-like golf game from Demagog Studio - but there's so much more beneath the surface. The game's layered approach to storytelling and detailed worldbuilding is where it really shines, taking a swing at Silicon Valley culture, capitalism and contemporary society. As you play across the ruins of Earth, you're immersed in the soothing sounds of Radio Nostalgia from Mars. Episode Transcript & ReferencesBecome a Gameplay MemberJoin our DiscordFollow Gameplay on Twitter, Instagram, Facebook, YouTube and TwitchBuy Golf Club: WastelandIgor Simic – Constellation Storytelling (Game Happens Festival presentation)

The Movie Crypt
Ep 440: Philip Gelatt & Morgan Galen King

The Movie Crypt

Play Episode Listen Later Nov 8, 2021 60:32


PUBLIC VERSION. Filmmakers Philip Gelatt (LOVE, DEATH & ROBOTS, EUROPA REPORT) and Morgan Galen King discuss their new animated feature THE SPINE OF NIGHT with Adam, Joe, and Arwen. Starting with an in-depth look at their painstaking decade long process of shooting live action reference and then rotoscoping beautiful 2D animation to create the fantastic look of THE SPINE OF NIGHT (now available!)… to their separate origin stories that got them started in the industry and ultimately working together… to a hilarious conversation about how to deal with difficult notes (skiing nurses and scary stoves)… this candid discussion will surely inspire those who are still just getting started to not give up hope on their journey to start telling the stories they're truly passionate about.  Don't miss a single sleepless second of YORKIETHON 6 - Friday December 10th at 5pm PST through Sunday December 12th at 5pm PST! Our 6th annual 48-hour live marathon to benefit Save A Yorkie Rescue will feature over 70 celebrity guests appearing around the clock, live comedy, live music, live script readings, live film commentaries, Arwen's Silent Auction and SO much more! Watch the entire marathon FREE on ArieScope.com as “we stay awake… so that they don't get put to sleep.”

New Game Plus - A Retro Gaming Podcast
Elements: Graphics of Metroid Dread

New Game Plus - A Retro Gaming Podcast

Play Episode Listen Later Nov 5, 2021 55:58


Elements #21 marvels at 2D-ish Samus Aramus in Graphics of Metroid Dread. Intro and outro music by Kubbi at kubbimusic.com. Edited by Dan Willett at danwillettaudio.com. Visit NGP online: ngppodcast.com Follow NGP on Twitter: twitter.com/ngppodcast Like NGP on Facebook: facebook.com/ngppodcast Support NGP on Patreon: patreon.com/ngppodcast Chat with NGP on Discord: discord.gg/z7fdR6W

WULFF DEN Podcast
What was the best year for gaming? - WULFF DEN Podcast Ep 55

WULFF DEN Podcast

Play Episode Listen Later Nov 3, 2021 137:11


• 0:00 Intro • 10:25 BUT FIRST, PlayStation Plus and Xbox Live Games with Gold for November • 20:42 What was the best year for video games of all time? • 53:24 Some big company wanted Goldeneye to be unbanned in Germany • 1:04:32 Nintendo Switch Online leak teases more N64 Games • 1:12:21 Nintendo Switch Production is down 20% • 1:17:00 Uncharted writer working on Marvel Games Project • 1:20:26 Sony's October State of Play was very memorable and cool • 1:30:58 The great big 2D vs 2.5D vs 3D argument • 1:40:03 PAX South is over forever • 1:42:00 More people playing Left 4 Dead 2 than Back 4 Blood • 1:45:02 Unofficial Bloodborne PS1 de-make has release date • 1:46:32 Timothee Chalamet used to mod Xbox controllers • 1:48:34 Switch Hacker Gary Bowser pleads guilty • 1:55:47 TWEET OF THE WEEK • 1:57:35 Q&A Streamed: November 2nd, 2021 on http://twitch.tv/wulffden

Wow in the World
Pop-Up Pasta Party

Wow in the World

Play Episode Listen Later Sep 27, 2021 26:05


Pop the... pasta?! Join Mindy, Guy Raz, and the rest of the crew in Mindy's Noodle Caboodle as they discover the HOWs and WOWs of a new kind of noodle! What does 2D pasta look like?! And how could it help the planet and conserve energy? It's the who, what, when, where, how and WOW of FLAT PASTA!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.