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Full Video: https://open.spotify.com/episode/3eWFBc8yxkBixifTRIEP9R?si=_JzzRlTjShSTGJXid9tb8ALinktree: https://linktr.ee/AnalyticJoin The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KAnalytic Dreamz plays Marvel Tokon Fighting Souls for the first time in this Notorious Mass Effect segment. Witness one of the few real-time love creations as his initial hatred transforms into deep appreciation for the 2D tag-team fighting game developed by Arc System Works and published by PlayStation Studios.Dive into the closed beta action on PlayStation 5, featuring an expanded roster of eight playable characters including new additions Spider-Man and Ghost Rider alongside Captain America, Iron Man, Storm, Doctor Doom, Ms. Marvel, and Star-Lord. Test your skills across fresh stages like X-Mansion and Savage Land, with rollback netcode enabling smooth online lobbies, versus CPU modes, spectator functionality, and uninterrupted 72-hour access from December 5-7, 2025.Originally debuted at EVO 2025 with early builds, Marvel Tokon Fighting Souls builds hype for its 2026 launch on PS5 and PC, prioritizing competitive FGC play with intuitive mechanics, balance updates from prior tests, and Marvel characters reimagined for tag-team battles.Join Analytic Dreamz for authentic reactions to Marvel Tokon Fighting Souls closed beta gameplay, roster breakdowns, stage details, and why this fighter is turning skeptics into fans. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsPrivacy & Opt-Out: https://redcircle.com/privacy
With Metroid Prime 4 dropping mere hours before we recorded, we went for the next best thing: a bunch of games from the late 90s! Tune in for talk of Analogue 3D, Radiant Silvergun, Viewpoint 2064, 2D gaming on the PS1, and more—plus some current-century stuff like Ball x Pit and Lumines Arise. Time — Topic Discussed 01:00 – Nicknames 05:42 – Radiant Silvergun 13:15 – Viewpoint 2064 21:30 – Analogue 3D 39:48 – Nicknames 42:44 – Ball x Pit 48:50 – Lumines Arise 51:22 – News: Game Awards Statue, Dead Rising rumors, and more!
The hallowed halls of Disniversity aren't quite ready to re-open for the Comeback Era – so for now, film journalist Ben Travis and animation academic Dr. Sam Summers are taking a first trip into the post room to answer your listener questions. You sent in tons of Qs – on Disney, animation, academia and beyond – so here are the long-awaited As. Will Disney ever go 2D again? Who should appear in an Avengers-style line-up of Disney characters? And what is Sam's job, really? All that, plus Ben yearns for a new Flubber, there's repeated use of the word ‘chicanery', and prepare for the ultimate showdown: Mr. Bug Goes To Town vs. Uncle Stiltskin. Next episode: Another special episode. Coming soon: The Princess And The Frog! Disniversity is brought to you by Ben Travis (@benstravis) and Sam Summers (@samsummers0), with art by Olly Gibbs and music by Nafets. Follow us on Twitter and Instagram at @disniversity. This podcast is not affiliated with Disney. — Welcome to Disniversity, the podcast crash course through the history of Disney's animated classics, with film journalist Ben Travis and animation academic Dr. Sam Summers. Each week, we'll be moving forward in time through the legendary Walt Disney Animation Studios catalogue, watching every feature film in chronological order – from Snow White to Zootropolis 2. Watch along with us, and listen as we explore each film's historical context, advances in animation and lasting legacy, and talk about how they stand up today.
In this all new ParkTalk Alicia and 'Naynay talk about the new Zootopia: Better Zoogether 3D show at Animal Kingdom, the recent 2D conversion for the Ratatouille ride at EPCOT, and Jollywood Nights at Hollywood Studios.'Naynay Insta: https://www.instagram.com/withnaynay'Naynay X: https://x.com/Naynay3655 Alicia Social Links: https://alicia.socialSubscribe on YouTube: https://www.youtube.com/@ThemeParkStopSupport on Patreon: https://www.patreon.com/ThemeParkStop
David Jiang, CEO of VITURE, joins Charlie, Ted, and Rony for a special Black Friday episode to discuss the breakout year for "display glasses" and why his company is betting on gamers, not just enterprise, to drive mass adoption. With VITURE now hitting shelves at Best Buy and flashing on billboards along Silicon Valley's Highway 101, Jiang reveals the data behind the device's surprising "stickiness"—average daily users are logging nearly three hours a day, often to play console games in bed or on the couch to avoid "social pressure" from family over occupying the main TV.The conversation dives deep into the hardware reality check: why David believes "smart glasses" (like Meta Ray-Bans) and high-fidelity "display glasses" (like VITURE/XREAL) won't merge into a single device for another decade. He breaks down the physics of weight thresholds—40g for all-day wear, 80g for session-based viewing, and 200g for full headsets—and explains why trying to force high-end compute into a Ray-Ban form factor today is a fool's errand. David also unpacks VITURE's new real-time 2D-to-3D AI conversion and why he views Android XR as the inevitable "destiny" for the open ecosystem.In the news segment, the hosts debate Casio's $600 AI hamster "Moflin" (cute but annoying), analyze why Snapchat can't monetize despite hitting 1 billion users, and discuss Disney's new autonomous robots roaming the parks.Guest HighlightsVITURE enters mainstream retail: Now available at Best Buy, marking a shift from niche tech to consumer electronics."Secretly sticky" usage data: Active users average 2 hours 50 minutes daily; top 5% users hit 10+ hours/day replacing monitors.The "At-Home Mobility" Insight: Gamers aren't just using glasses on planes—they use them to play Steam Deck/Switch in bed while partners watch TV.Real-time AI 2D-to-3D: New feature converts legacy content (YouTube, photos, retro games) into 3D on the fly.Weight Philosophy: Defines strict form-factor limits: 40g (glasses), 80g (media visor), 200g (VR headset).News HighlightsCasio's Moflin AI Pet—Charlie reviews the $600 emotional support robot; cute, but drives the dog crazy.Snapchat hits 1 Billion Users—massive reach milestone, yet the hosts debate why they still can't monetize like Meta.Disney's AI Robotics—autonomous characters like the "frozen snowman" begin roaming parks.Android XR & Samsung—Google Maps AR updates and the "Gear VR" revival signal a major ecosystem shift for 2026.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Thanks to our sponsor Zappar! Hosted on Acast. See acast.com/privacy for more information.
Join me (Anna Stone) and guest host Jenna Tobin as we discuss 1997's Anastasia. In this episode, we consider the historical inaccuracies as beneficial to the film, randomly break into song, and have a very unhinged yet basic live action casting.Follow on Instagram @stonestoptensEmail stonestoptens@gmail.comKeywordsAnastasia, Disney, 2D animation, historical inaccuracies, favorite scenes, character analysis, nostalgia, Russian history, themes, movie review, Anastasia, character performances, costume design, musical highlights, animation quality, live action casting
No episodio dessa semana mergulha de cabeça no universo de M.U.G.E.N aquele motor de jogo de luta 2D que virou um caos, da criatividade e da nostalgia gamer. Começamos relembrando como a galera descobriu o M.U.G.E.N: aquele momento mágico em que o PC vira arena livre para personagens de animes, games ou desenhos se enfrentarem sem limite. Falamos dos clássicos criados pela comunidade, aqueles "chars" lendários que até hoje circulam nos sites de mods como Ronald McDonald, Homer Simpson, Garibaldo, Kyouki e até o Faustão. Falamos também de lendário Street Chaves jogo, feito totalmente em M.U.G.E.N e adaptações como Naruto Mugen e Jojo's Bizarre Adventure M.U.G.E.N 1.1 Edition, que trazem ninjas, stands, golpes especiais e aquele espírito crossover que não existe em jogo oficial. Se você curte videogame independente, lutas 2D clássicas, ou simplesmente adora ver o impossível acontecer, esse episódio é pra você. Prepare o teclado ou controle, chame os amigos, e vem viajar com a gente nessa pendência de sprites, golpes apelões e nostalgia pura. Com participação de Subzero, Figurante, Mitosanic e Kallel.Nossos Links:Instagram do Luiz Canal do Figurante Canal de cinema do Shura Podcast de musica do RitalinoAPOIE O PODCAST:Apoia-se Como integrar o APOIA-SE ao Spotify
Don't try and get any sort of nest egg going, because all it'll do is get your teeth knocked out. That's the lesson I've learned from this episode. Aqua Teen art director and character designer Todd Redner joins the show to give us invaluable information behind the creation of Creature from Plaque Lagoon — he'll trade one fact for every tooth you'll offer him. We're talkin' Tooth Fairy lore, Todd seeing his 2D characters in 3D on Zombie Ninja Pro-Am, and making Wongburger — oops, sorry; Chatterman — in his new tooth form. Other topics discussed include how real life doesn't always look real in art, corporations only wanting to make cartoons for as cheap as possible, and getting in trouble with your mom for posting cartoon wieners on your blog. I also think I figured out who is actually voicing Wongburger, but.... I just don't know anymore, man. R E F E R E N C E S• Nathan Churney & Joshua Mullinax Interview: https://www.dancingisforbidden.com/nathan-churney-joshua-mullinax-interview-athf-animators-sfx-laser-lenses-concept/• Stock blood graphic used in Aqua Teen (& 100000 other things): https://motionarray.com/stock-motion-graphics/blood-spray-on-alpha-777142/• Craig Hartin on Meat Kingdom: https://www.youtube.com/watch?v=vCxsJd3Azc8&list=PLjdzPwC4g4M6X3CaKqI0BclNU-_mlMlyD&index=1• Those Cats: https://www.thosecats.org/G U E S T
Insights from Avi Aflalo, CEO of Simplex Mapping SolutionsIn a recent episode of The Thoughtful Entrepreneur, host Josh Elledge interviews Avi Aflalo, CEO and Co-Founder of Simplex Mapping Solutions Ltd., to explore how advanced 3D immersive mapping is reshaping real estate development, design, planning, and sales. Drawing from his background as a marathon runner, Avi explains how endurance, preparation, and vision fuel innovation—and how Simplex 3D is helping developers, architects, municipalities, and buyers make smarter, faster, and more confident decisions. This article breaks down the key themes, insights, and practical takeaways from their discussion.How Simplex 3D Is Reimagining the Built WorldAvi begins by sharing how marathon running prepared him for entrepreneurship—highlighting the importance of preparation, consistency, and long-term focus. That same mindset drives the vision behind Simplex 3D, a platform offering hyper-realistic, data-rich, immersive environments where users can explore entire neighborhoods before construction begins. Avi explains how Simplex 3D combines visual accuracy with powerful decision-support tools—like pricing insights, zoning analytics, air rights evaluation, mortgage estimates, and sunlight analysis—giving developers, architects, and municipalities a single source of truth for planning.He also details why 3D visualization is becoming essential in real estate, noting that traditional spreadsheets, 2D renderings, and static floor plans fail to communicate the full picture. Immersive 3D creates emotional engagement for buyers, reduces uncertainty, enhances design accuracy, and speeds up collaboration across planning teams and municipal stakeholders. With over 150 municipalities using the platform in Israel, Simplex 3D is already proving how unified visual systems dramatically accelerate approvals and improve transparency.Avi discusses real-world applications across the entire real estate lifecycle—from acquisition and planning to architectural design and sales. Developers can make faster land decisions, architects can design within real-world contexts, city officials can evaluate proposals collaboratively, and brokers can use 3D models to close multimillion-dollar deals on the spot by instantly showing future views or development impacts. He also shares Simplex 3D's rapid global expansion into the U.S. and Europe and outlines how professionals can get started with demos, consultations, and custom-built models through www.simplex3d.com.About Avi AflaloAvi Aflalo is the CEO and Co-Founder of Simplex Mapping Solutions Ltd. With a background in marathon running and a passion for innovation, Avi leads the global expansion of Simplex 3D's immersive mapping technology. Connect with Avi on LinkedIn: https://il.linkedin.com/in/avi-aflalo-15249110About Simplex 3DSimplex Mapping Solutions is a global leader in 3D immersive mapping technology, offering data-rich visualization tools that transform how developers, architects, municipalities, and buyers interact with real estate projects. Learn more at: www.simplex3d.comLinks Mentioned in This EpisodeSimplex 3D Website: https://www.simplex3d.comAvi Aflalo LinkedIn:
Bonus content! We dig into the vault from season 2's Patreon exclusives to give you this lil gem!It's a blast from the past! No, we do not have Brendan Frasier on the pod, but we do have birth trauma! That's right; in this episode Colin, Kevin, and Rob dig into the mother scoby of all anxiety.We also get into some salacious sex club talk, theology, Bond theme songs, and Colin presents a philosophical conundrum, asking: if you had to be, how you would choose to be murdered? Last but not least, we've got Song Spelunker Vol. 1.5!, digging into Madonna's Like A Prayer.At this time, we want to thank our sponsors StrangeLoop Animation. A brand new visual arts company specializing in 2D traditional animation, the founders of Strangeloop have been supporters of the show since day one. As they are now supporters of our show, we are now supporters of their art, so make sure to go check them out on instagram @strangeloopanimations (all one word).Also, thank you to the Outsiders Social Club Podcast for our commercials today. Make sure you find them @OSCpodcast on the ever-dwindling Twitter, and give Mr. Pants some love on us.And don't forget: make sure you stay tuned until the end of the episode for track four of the Nostalgia Pit Patreon exclusive release: Toxic Crusaders. This song is called Studious.Alrighty, then. Here we go: Non-Sexual Orgies & The Considerate Murderer.EtsyLinktreeYoutubePlaybacksong at end of episode: Studious - The Toxic CrusadersInstagram:@madshroommc@ruining_your.childhood@feral_williams@aralessbmn@blackmagicnoize206@strangeloopanimation
And we wrap up this feature of me recommending 2D groups that newcomers should check out. In this episode, let's cover groups and bands that have a repertoire filled with fast-paced, intense, and passionate songs.Groups mentioned:- SolidS (Tsukipro)- KAGARIBI (Dear Vocalist)- Veronica (Dear Vocalist)This is an unscripted episode of the podcast.
Jon Jordan talk to Verse8 creator JC Kim about the genAI game-making platform, which is now live for professionals and noobs. [3:15] How JC Kim first met Delabs' co-CEO James Joonmo Kwon as a mentor.[6:05] Why JC Kim started work on a generative AI game-making tool, which became Verse8.[7:20] Verse8 includes coding, 2D image generation, background music and 3D model generation.[8:10] The game sector's biggest issue is production costs. GenAI reduces this by 90%.[10:06] This means developers can try more ideas and be more [10:20] This is particularly important for web3 developers who want to rewards players with tokens. [11:56] Using AI, anyone can make mini-games and apps around an IP, which enables real community.[15:53] One element of Verse8 is the ability for users to recast or "spin" existing games.[19:15] Verse8 can generate a complete multiplayer game for around $10-$20. [21:50] Verse8 can suppport both professional game devs and inexperienced users (kids!).[28:35] Creators can also choose to launch tokens, effectively memecoins.[31:45] Delabs Games is already using Verse8 to develop new titles.
A Note from James:Tye Sheridan is one of my favorite actors. You might know him as Cyclops in the X-Men movies (Apocalypse, etc.) or as the lead in Ready Player One—which is not only a great movie but also one of my favorite sci-fi books. One of his first films was Mud with Matthew McConaughey.What I didn't realize: since 2016, while still acting, Tye has also been a serious AI entrepreneur. He and Nikola Todorovic co-founded AI-powered VFX/CGI company, Wonder Dynamics, now an Autodesk company, that built AI tools to make visual effects more accessible.I wanted them both on to talk about how AI will change filmmaking—potentially letting someone like me make a movie that would normally cost hundreds of millions because of VFX—and, just as important, how Tye balanced being a movie star and an entrepreneur at the same time. I also wanted Nikola's take on where AI is going and whether it will take jobs. Fascinating conversation ahead—here are Tye Sheridan and Nikola Todorovic.Episode Description:James sits down with actor–founder Tye Sheridan and VFX director Nikola Todorovic to unpack how their company's AI tools (now part of Autodesk) are changing what small teams can pull off—and what that means for studios, budgets, and actual stories. They trace the path from stitching 360° GoPro rigs and a VR proof-of-concept… to a first demo for Steven Spielberg… to a platform that lets indies do big-look work without big-studio burn. You'll hear clear, non-hyped answers on where text-to-video fits, why they focus on editable 3D over black-box 2D, and a candid take on the only moat that still matters: writing something people care about.What You'll Learn:A workable cost model for VFX-heavy projects: where 10× savings can come from—and where they can't.How to run “lean” on real productions: recruiting cross-disciplinary talent and sequencing funding without chasing hype cycles.3D pipelines vs. text-to-video: why pros need full control of lighting, camera, and performance—and how Sora-style tools can still complement the workflow.Story first, always: the audience forgives limited budgets—not lazy scripts.A pragmatic future for studios and indies: expanding voices without erasing human actors or craft.Timestamped Chapters:[00:02:00] “Hollywood is nervous”: James frames the AI anxiety he's hearing in studio rooms.[00:03:01] A note from James: why Tye's career (from Mud to Ready Player One) made him the right guest—plus Nikola's VFX roots.[00:06:03] Tree of Life to tech startup: meeting on set, Chivo's influence, and early curiosity about tools.[00:13:46] DIY 360° & the Spielberg audition: the VR demo, a $10k experiment, and a first product pitch to Steven.[00:20:12] The question everyone asks: will AI erase studio jobs—or expand what smaller teams can make?[00:24:00] Distribution changed—financing didn't: presales, streaming, strikes, and why a bigger shift is still coming.[00:27:12] Reality check on budgets: VFX vs. SFX, and how a $100M effects bill could land near $10M.[00:36:02] Running lean + real backers: Founders Fund, MaC VC, Horizons; hiring for overlap (CV/ML/VFX/eng).[00:37:44] From waitlist to workflows: who used the platform first, and a TV case where weeks became days.[00:42:12] Sora vs. 3D pipelines: where text-to-video fits—and why pros avoid black-box 2D for final shots.[01:00:45] “A decade of procrastination”: the founders joke about building a company to avoid writing their own film—then set sights on making it.Additional Resources:Tye Sheridan — filmography and roles (Ready Player One, X-Men). WikipediaNikola Todorovic — Co-founder, Wonder Dynamics (Autodesk company). linkedin.comAutodesk acquires Wonder Dynamics — press release (May 21, 2024). Autodesk NewsAutodesk Flow Studio (formerly Wonder Studio) — product page & docs. AutodeskReady Player One (2018). WikipediaThe Card Counter (2021). WikipediaThe Tree of Life (2011) & Emmanuel “Chivo” Lubezki. IMDbSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Ghost retornou de terras italianas com saudades das paisagens, temperatura e comidas. Na companhia dele, falamos dos indicados ao Game Awards de 2025, os 20 anos de Xbox 360, como tem sido a recepção de Black Ops 7 e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:00:00 - Ghost voltou da Itália14:00 - Os indicados ao Game Awards36:00 - Preço do Xbox Series pode aumentar novamente41:00 - O lançamento morno de Call of Duty: Blacks Ops 747:00 - Vampire Crawlers e outros destaques do Xbox Partner Preview59:00 - Segundo Yves Guillemot, IA Generativa será um salto maior do que a ida do 2D ao 3D1:13:00 - 20 anos de Xbox 360Vai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr!Use nosso link de filiado ao fazer compras na Amazon Hosted on Acast. See acast.com/privacy for more information.
This is the ultimate AI creative breakdown: 112 creatives in 36 minutes.Jakub, Matej, and Felix review the best (and worst) AI-generated ads across rise of castles clones, tasty travels madness, fluffy animals, Pixar-style mutations, fake physics, and high-production AI cinematics that now rival outsourcing studios.AI is no longer “experimental.”It is the creative pipeline.What you'll learn• How to spot AI in 2025 (lighting errors, physics breaks, muscle glitches)• The new top AI hooks (animals, food, POV inward movement, waifus, chaos)• The rise of “high-production AI” replacing studio cinematics• Why Rise of Castles, Golden Goblins, Tasty Travels, and Whiteout Survival dominate AI usage• How top teams use loras, inpainting, upscaling & 20-step workflows• The new East–West gap in creative production• Why by end of 2026, 50% of ads will be AI-driven• And the moment Candy Crush uses AI bear attacks
¿Los videojuegos son los mismos siempre? ¿O es que nosotros buscamos siempre los mismos videojuegos? Comentamos Kristala, Terrifier, Simon Origins y The Berlin Apartment para llegar al fondo de esta cuestión-Pide más información del master en arte 2D y 3D de UNIR: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/Compra Los Secretos de Shadow Moses: https://amzn.to/49CAITa
In this week’s episode of group chat, Rosie is joined by entertainment critic Amelia Emberwing and Joelle to break down why Wicked: For Good falls short of its potential. Then they discuss The Might Nein, the latest show from the incredible team at Critical Role. Finally, Carmen joins to make the case for why Metroid games should stay 2D platformers. Follow Amelia on Instagram Follow Jason: IG & Bluesky Follow Rosie: IG & Letterboxd Follow X-Ray Vision on Instagram Join the X-Ray Vision DiscordSee omnystudio.com/listener for privacy information.
This week's NSO Game of the Week is Metroid Fusion, and we're diving into why this GBA classic still stands out today.In this episode, we cover:• Fusion's development and the shift toward story-driven design• The tense SA-X encounters and how they influenced modern Metroid• The GameCube–GBA link feature and its connection to Metroid Prime• Why Fusion remains one of the most important 2D entries in the seriesNext week's NSO pick: Metroid Zero MissionShare your favorite Metroid Fusion memory in the comments.Content Creation Gear https://n64josh.com/elgato use code N64JoshFor ad-free episodes, subscribe here. https://anchor.fm/nintendo-power-cast/subscribeConnect with meMy Nintendo Switch Recommendations: http://n64josh.com/amazonDiscord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh
The latest In Touch With iOS with Dave he is joined by Jill McKinley, Chuck Joiner, Jeff Gamet, Eric Bolden, Marty Jencius.In Episode 396, the panel covers a packed week of Apple updates including VisionOS 26.2 beta 3, iOS/iPadOS 26.2 features, and AirPods Pro firmware changes. Jill and Eric share their joint Vision Pro demo adventure, the team debates macOS Tahoe instability and Apple's controversial liquid-glass icon redesign, everyone weighs in latest AI news from OpenAI (GPT-5.1) Google Gemini 3. We explore digital driver's licenses arriving in Illinois, MLB's new broadcast deals with ESPN & Netflix, and a surprising new cross-platform file-sharing capability between iPhone and Android. The show notes are at InTouchwithiOS.com Direct Link to Audio Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Summary This week's episode dives into an unusually busy stretch across Apple hardware, software, AI, and ecosystem services. The show opens with Vision Pro news as visionOS 26.2 beta 3 arrives days after the other platform betas. Marty reports improvements like developer cable speed fixes and faster 2D-to-3D photo conversion. Jill and Eric recount their in-person meetup where Jill experienced a fully guided Vision Pro demo — including immersive video, spatial room exploration, and plenty of curious stares from coffee-shop onlookers wondering why Jill was "peering into invisible walls." The group then turns to iOS/iPadOS 26.2, covering new AirDrop temporary-share capabilities, privacy notice updates, hypertension notification APIs, new Japanese voice-assistant options, improvements to Liquid Glass UI effects, and multitasking enhancements like the return of Slide Over on iPad. AirPods Pro 3 beta firmware triggers a discussion on instability, unwanted auto-switching, and how firmware installs appear to now proactively ask users whether they want to participate. The episode shifts to macOS Tahoe 26.2, where Jeff vents about daily crashes, memory leaks, and wake-from-sleep failures — while others report fewer issues, sparking a possible exploration of third-party apps as the culprit. The panel also critiques Apple's polarizing icon redesign in Tahoe, agreeing that many icons look bland, boxed-in, and violate Apple's own historical Human Interface Guidelines. A major section of the show covers AI developments: • OpenAI GPT-5.1 — faster, more conversational, new tone presets (professional, candid, quirky), and "thinking mode" for deeper answers. • Google Gemini 3 Pro — improved multimodal reasoning, search integrations, and cloud-based inference. Jeff notes concerns about AI systems becoming overly anthropomorphic, while Jill admits she set her GPT tone to "nerdy" and likes it. Next, Apple's rollout of driver's licenses in Wallet hits Illinois, making it one of the largest states to adopt the feature. Dave describes server delays on launch day, and the panel discusses TSA compatibility, app differences between states, privacy details displayed, and state-by-state rollout inconsistencies. Sports streaming news surfaces as MLB renews contracts with ESPN, Netflix, and NBCUniversal, while also confirming Friday Night Baseball stays on Apple TV through 2028. The group reflects on the chaos of watching live sports across too many services and whether future licensing will simplify or worsen the landscape. The episode closes with Google's surprising announcement that iPhone ↔ Android file transfers via AirDrop/Quick Share are now possible on Pixel 10 devices. The panel predicts Apple will likely break this "for security reasons," especially considering regulatory scrutiny in the EU. Topics and Links
If you're looking for music perfect to chill out to, these three 2D groups are perfect.In this episode of SEIYUU LOUNGE, let's talk about Anthos*, XLAMV, and HOUND ROAR, groups that anyone trying to get into 2D music can check and slowly get familiar with unique music genres, group dynamics, as well as distinguishable voices.
Behind every safe meal is someone who got the data right. Brandon Ballew, Senior Product Information Analyst at Beaver Street Fisheries, joins hosts Liz Sertl and Reid Jackson to discuss how the seafood industry is preparing for FSMA Rule 204, and how GS1 standards like GLNs, GTINs, and 2D barcodes are helping ensure food safety from port to plate. Brandon shares how his team uses data to improve visibility, partner collaboration, and customer confidence, proving that accurate and standardized information benefits everyone in the supply chain. In this episode, you'll learn: How GS1 standards support FSMA 204 traceability Why data quality impacts both compliance and customer trust How Beaver Street Fisheries uses GLNs to connect digital and physical supply chains Jump into the conversation: (00:00) Introducing Next Level Supply Chain (03:51) Preparing for FSMA 204 and data-driven traceability (06:08) Lessons from SIMP and early adoption of seafood standards (09:04) Creative uses of GLNs across operations (12:31) Data synchronization with GS1 Data Hub and 1WorldSync (15:34) The cost of inaccurate data in online ordering (19:00) Educating trading partners about FSMA compliance (22:11) The benefit of 2D barcodes for consumers (26:37) Brandon's favorite technologies Connect with GS1 US: Our website - www.gs1us.orgGS1 US on LinkedIn This episode is brought to you by: Avery Dennison and Syndigo If you're interested in becoming or working with a GS1 US solution partner, please connect with us on LinkedIn or on our website. Connect with the guests: Brandon Ballew on LinkedIn Check out Beaver Street Fisheries
Le 26 novembre 2025, c'est la sortie de Zootopie 2 au cinéma. L'occasion rêvée pour parler des animaux animés les plus célèbres de tous les temps, ceux du panthéon Disney. Après le décès de Walt Disney en 1966, le studio connaît 20 années de déclin, caractérisées par la création de films plus expérimentaux et sombres (Bernard et Bianca, Rox et Rouky, Basile détective privé...), qui en conséquence désenchantent le public, en particulier les familles habituées à des longs-métrages lumineux inspirés de contes de fées et de livres pour enfants teints d'une certaine douceur. C'est seulement en 1989, avec La Petite Sirène, que Disney connaît un "Second Âge d'Or (le précédent datant des années 30-40 avec notamment le 1er "Classique Disney" Blanche-Neige), qui durera 10 ans. Un période de renaissance et de prospérité durant laquelle sont sortis parmi les dessins animés les plus renommés de l'Histoire, à l'instar du Roi Lion (1994). Les décennies suivant le début de cet Âge d'Or sont chacune marquées par des évènements ou des démarches inédites : Dans les années 90 : sortie de Toy Story (1995), premier film entièrement réalisé en images de synthèses et premier long-métrage Pixar, société rachetée par Disney en 2006 à l'origine de nombreux films désormais cultes (Monstres et Cie, Le Monde de Nemo, WALL-E...)Dans les années 2000 : Disney continue de créer des œuvres originales, mais réalise essentiellement des suites de Classiques d'animation (Bambi 2, Le Livre de la Jungle 2, Le Roi Lion 3...) Dans les années 2010 : Disney abandonne définitivement l'animation en 2D (le dernier film en date réalisé avec cette technique étant La Princesse et la Grenouille sorti en 2009). Quelques histoires originales pur-Disney (Vaiana, Zootopie...) comme Pixar (Vice-versa, Coco..) voient le jour et certains connaissent un succès non démenti encore aujourd'hui à l'internationale (La Reine des Neiges). Et, surtout, la société multiplie à la fin de la décennie dans la fabrication de live-actions, des films en prises de vues réelles reprenant les histoires d'anciens classiques. _______
What if math could feel like play?
Get ready to go berserk with indie developer Zu Ehtisham!Zu is the creator of the high-speed 2D platformer Berserk Boy and is now leveling up with his next project, Berserk B.I.T.S — an idle-RPG auto-battler packed with style, charm, and retro flair which launches later this week!!Join us on The Razzle Dazzle Show as we chat with Zu about his journey from animator to game developer, his love for classic platformers, and how he's bringing pixel-perfect energy to the indie scene!Special Guest - Zu Ehtishamhttps://berserkboygames.com/Host: Jared Gonzalez. Cohosts: Chaz Hawkins, Mauro Piquera. Master Chief Engineer: Jared Gonzalez. Editor: Jared Gonzalez. Graphics Editor: Jared Gonzalez. Digital Media Editor: Jared Gonzalez. Producer: Jared Gonzalez. https://linktr.ee/razzledazzleshowpodcast?utm_source=linktree_profile_share#razzledazzle #razzledazzleshow #berserkboy #indiegames #indiedev #berserkbits
In this engaging conversation, Megan Young Gamble interviews Kate Assaraf, founder of Dip Haircare, a sustainable haircare brand that emphasizes community, effective products, and a commitment toward reducing plastic waste. Kate shares her journey of creating Dip from a personal need for sustainable haircare, the importance of understanding true sustainability in beauty, and her advocacy for synthetic fragrances when done correctly. The discussion also covers the iterative process of product development, the significance of community support, and the lessons learned on the path to building a seven-figure business, without launching on Amazon.. Kate's vision for the future includes empowering local retailers and fostering a deeper connection with consumers.Affiliate & Other Links: [Megan Young Gamble Links] [AFFILIATE] Ready to crank out your content in as little as 5 minutes? Use Castmagic, AI powered tool to take your content creation from overwhelmed to overjoyed by saving hours of developing content. Save 20 hours by Signing up today! https://get.castmagic.io/Megan [FREEBIE] Learn about “day in the life” of a Packaging Project Manager → Get our “Starter Packaging PM Freebie” [link] https://glc.ck.page/thestarterpackagingprojectmanager [FREEBIE] Access commonly referenced organizations and tools in ONE PLACE with our handy guide HERE [link] https://bit.ly/OSTPlay Subscribe & Access our Video Vault YouTube Channel [ link] https://bit.ly/GLConYouTubeJoin our Email List [link] https://glc.ck.page/55128ae04b Follow and Connect with Megan on LinkedIn [link] https://linkedin.com/in/megangambleLearn about GLC, Packaging & Project execution firm for CPG brands http://www.getlevelconsulting.comWork with Me @ GLC, Schedule Discovery Call https://calendly.com/getlevelconsulting/15-minute-insight-sessionGot a topic you'd love us to cover? Share your ideas here [link] https://bit.ly/ppptopicform[Powerhouse Guest Kate's LINKS]LinkedIn: https://www.linkedin.com/in/kate-assaraf-b25a741a7/Company Website: https://dipalready.com/Company Instagram : @dipalreadyQUOTES: It is very serious hair care for not so serious people.Chemicals aren't the problem. 2D understanding of sustainability is.Talking about soap as if it's gonna save the world is just not genuine.We're living in a world of digital pollution, fake reviews, fake hype, and the best filter is your own gut.There is a karma to when you launch a business. When you're kind to people along the way, that energy comes back to you when you start.Don't fear change. You don't want to look the same in all your photographs, you want to have a wild time.We need to return to just the empathetic, human way of shopping.Use the money that you accumulate to pay it forward somewhere… it's important to do that quietly and often.
Brad runs through the beautiful old school shooter that is Neon Inferno. Is there more to this game than just incredible graphics? And how does it stand out in the massive pile of 2D indie games?Support us on Patreon: https://www.patreon.com/WorkforceGamingKey provided by publisher.
In this episode I speak with Tim Hanna from Hanna Digital Design, a design company based in Vietnam who convert 2D designs into stunning 3D renders as well as doing elevation drawings.Tim talks about how he started his apprenticeship in Parks and Gardens in Melbourne, working in garden maintenance for a couple of big name businesses before starting out on his own and having up to 6 employees, and then moving over to Vietnam where he started Hanna Digital Designs and now employs 8 staff.He talks about how his staff have stayed and grown over the years and the reasons why, and also talks about the room for growth.You can follow Tim on Instagram @hanna_digital_designIf you're wanting to sign up to be on the mailing list for The Landscaping School, you can find the link here.You can follow along with the projects we're currently working on via our Instagram page@instyle_gardens@thelandscapingpodcastYou can view each episode on our YouTube channel
If you're looking for 2D groups that have a unique sound both within the 2D franchise but also when you compare with all other groups out there, I've got some recs for you!Jazz-rock and lyrical music still don't have a big expression in 2D music but these groups have been doing awesome things, let's talk about Undead, Growth and Loulou*di.
Constance Old is an Eco-Artist based in Connecticut spanning 2D graphic practices to 3D weaving and fiber based work utilizing 'consumer detritus', so mostly plastic. Her work calls attention to the vast surplus of packaging materials excreted by our current industrial landscape yet makes them beautiful and re-enlivened. Her recent work based in trash pick ups featuring knots of lobster trap ropes curated by the oceans vortex highlights the beauty of our natural systems and our complex relationship with them, ultimately calling to action environmental awareness. As North Carolinians who steward lands from mountains to marshes, Constance's work calls attention to the enriching opportunity for artists and community members based in clean up initiatives and creativity weaved into our daily lives by how we chose to capture and portraiture ourselves. ★ Support this podcast ★
La historia de Mega Man la cuenta Mega Historia, el libro de Ramón Méndez publicado con Héroes de Papel. Charlando con él repasamos los mejores videojuegos de Mega Man, su evolución, su presente y su futuro.-Pide más info del máster en arte 2D y 3D de videojuegos de UNIR: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/Compra Mega Historia: https://amzn.to/4nUwKc0
Host Mike Rosado sits down with veteran animator James Lopez, celebrating his 35+ years in animation. Lopez shares stories from his illustrious career at top studios like Disney and DreamWorks, touching upon classics like 'The Lion King' and 'The Princess and the Frog.' He dives into his advocacy for 2D animation, details the creation of his independent steampunk project 'Hullabaloo,' and offers a glimpse into his mentorship efforts and future aspirations. This episode is a treasure trove for animation enthusiasts, revealing Lopez's passion, struggles, and undying commitment to the hand-drawn arts. Host: Mike Rosado (mrcraleigh.com) (instagram.com/ekimodasor) Post Production: Max Trujillo (instagram.com/trujillomedia) Sponsors: MRC (mrcraleigh.com) and Burny Wild's (burnywilds.com)
Create a glowing stained glass window made from more than 2,000 LEDs that animate in hundreds of patterns and colors — all without writing any code. The project uses WLED, a free, open-source LED animation program that runs over WiFi and can be controlled from a phone or web browser. This guide uses the MoonModules v14.5.0 beta (“Small Step”) fork of WLED, which supports the Adafruit MatrixPortal S3. It also includes the Animartrix library, a collection of new 2D effects that turn your LED matrix into a dynamic field of color and motion. The design combines laser-cut or Cricut-cut opaque resist layers with black LED acrylic for diffusion, creating a stained glass effect that shifts and moves with light. Materials, files, and step-by-step instructions are available on the Adafruit Learning System. Full tutorial: https://learn.adafruit.com/matrix-portal-stained-glass-with-wled/ Visit the Adafruit shop online - http://www.adafruit.com ----------------------------------------- LIVE CHAT IS HERE! http://adafru.it/discord Subscribe to Adafruit on YouTube: http://adafru.it/subscribe New tutorials on the Adafruit Learning System: http://learn.adafruit.com/ -----------------------------------------
Get ready, Pixie Dusters! Sammi and Ashley are keeping the party going for "Musical Artist Month," and this time they're chilling out with the Queen of Dark Pop, Billie Eilish! The twins check out her unique Disney+ concert film, "Happier Than Ever: A Love Letter to Los Angeles," which was filmed at the iconic Hollywood Bowl during the pandemic. Think less stadium chaos and more intimate, cinematic vibe! They discuss the beautiful but subdued staging, the cool 2D animation of Billie driving through her hometown, and the amazing sound of the LA Philharmonic blending with her music. They adore Billie's talent and the film's artistry, but confess that the Happier Than Ever album didn't fully convert them into hardcore fans. (Hey, we all have our punk rock playlists!)Don't forget: Next week, they're making a BIG jump from whisper-pop to the world of Swifties, starting their two-part special on Taylor Swift's Disney+ films.Produced by: Limitless Broadcasting Network.For more info, merch, and all the other podcasts, visit: www.limitlessbroadcastingnetwork.comCheck out Ashley's Disney deep dives at: pixiedustfiles.wordpress.comFollow your new Disney besties on Instagram @pixiedusttwinspodcastFollow Dan, honorary third host of the "Pixie Dust Twins" Podcast, and King of the Manifestos: @Dantaastic on Instagram and YouTube
In Part 1, Caroline quit her underpaid factory job to run her freelance biz full-time. But what happened next? This episode is where it *really* gets juicy. Caroline opens up about the exact moment she raised her rate to $65/hour—and how terrifying it felt to say it out loud. She nearly backed down. She literally shook through the call. But she did it anyway. And now? She's getting clients directly from LinkedIn, turning down work that doesn't fit, and building a business that finally *feels* good. If you've ever been scared AF to charge more, set boundaries, or step into your power—this episode is for you.Resources:020: The Step by Step Guide to Fabric Sourcing for Your Fashion Brand (with low minimums) with Jay Arbetman266: From Self-Doubt and a Factory Job to Freelance Biz Owner: Caroline's One-Year TransformationAbout Caroline:Caroline Kuhlman is a sample maker who specializes in collaborating with pattern makers to bring designs from 2D concepts to real-life garments—faster than factories can. Through her hands-on process, clients gain valuable insights that help prevent costly production mistakes. Caroline loves bringing the tech pack, pattern, and materials together for the first time—and proudly calls herself a sewing nerd at your service.Connect with Caroline:Email her at raconteur@caroinekuhlman.comCheck out her websiteFollow on Instagram Connect on LinkedIn Download my Freelance Price List just for fashion (it's free!): sewheidi.com/price
In this episode of Coffey & Code, host Ashley Coffey sits down with Jason Marsh — founder and CEO of Flow Immersive— to explore how AI, AR, and spatial computing are transforming the way we visualize and interact with data.Marsh, a veteran technologist with over 50 years of coding experience and a former Apple engineer, shares how Flow Immersive is replacing 2D slide decks with immersive 3D data stories powered by artificial intelligence. From visualizing Medicare and financial data in augmented reality to powering data storytelling at the United Nations General Assembly, Flow is changing how leaders collaborate, communicate, and make data-driven decisions.Listeners will learn:How AI and AR smart glasses create interactive, multi-user data environments.Why Flow Immersive's “speak with your data” feature lets users query and visualize information in real time.The challenges and breakthroughs of building multi-user AI systems for the enterprise.Why the boardrooms of the future will feature floating, collaborative 3D visualizations instead of flat PowerPoint slides.How Marsh defines “cool” as mastery and control — the ultimate intersection of human intuition and technology.Whether you're curious about the future of spatial computing, AI-driven storytelling, or immersive collaboration, this conversation is a front-row look at how data visualization is evolving from slides to holograms.
La Órbita de Endor se enfrasca en una de las aventuras de espionaje más cinematográficas que ha dado el videojuego de los años 90. Con este especial de METAL GEAR SOLID de 1998, obra del maestro Hideo Kojima y Konami, el primero de la saga MGS propiamente dicha que arrancó en la primera Playstation, rendimos tributo a Solid Snake, uno de los personajes más fascinantes del mundo del videojuego. Por supuesto, será necesario hablar de los titulos en 2D que realmente iniciaron la saga, y de cómo Kojima llegó a sacar en 1987 aquel Metal Gear de MSX 2, así como su secuela bastarda, Snake´s Revenge y la verdadera secuela oficial Metal Gear 2: Solid Snake (no confundir con Metal Gear Solid 2: Sons of Liberty), todo ello antes del Metal Gear Solid que hoy nos ocupa. Junto a Jaime Angulo, Vicenç Sanz y Antonio Runa, todos ellos con badana en frente y pistola con silenciador, atrévete a infiltrarte en un podcast de sigilo y acción como nunca has escuchado. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
The VRChat worlds by DrMorro are truly incredible. They're vast landscapes made of surreal mash-ups of various architecture styles and symbols that feels like you're walking through a waking dream. His Organism Trilogy (Organism, Epilogue 1, and Epilogue 2) is a true masterpiece of VR worldbuilding. And his latest Ritual is one of the biggest and most impressive single worlds on VRChat that feels walking through a fever dream, and probably the closest thing to Meow Wolf's style of immersive art. And his Raindance Immersive award-winning Olympia was his truly first vast world, and they've been getting bigger and bigger and more impressive ever since. He's got a keen ear for sound design and a sound track that will help set the eerie mood of his sometimes unsettling and liminal worlds. In short, the experience of spending 4-5 hours going through one of DrMorro's worlds is a completely unique and singular experience, as he's in a class of his own when it comes to VRChat world building. https://www.youtube.com/watch?v=L4AfYsmHQB8 I have long wanted to conduct an interview with DrMorro doing a comprehensive retrospective of his works, but he's an anonymous Russian artist who doesn't speak English. He's only done one other interview with Russian Del'Arte Magazine, but otherwise he's a pretty mysterious and cryptic figure. I managed to got ahold of him through a mutual friend, and he suggested that we do a "19th-century-style written correspondence" where I would send questions over text chat over the course of a week. He would use an AI translator to translate what I said into Russian, and then he would then translate his Russian response back into English. For this podcast, I used the open source Boson AI Higgs Audio with Russian actor Yul Brynner's voice to bring DrMorro's personality to life, but the full transcript of our edited chat is down below if you prefer to read it as I had experienced it. You can support DrMorro's work through Boosty, and you can support the Voices of VR podcast through Patreon. Kent Bye: Alright! Can you go ahead and introduce yourself and what you do in the realm of VR? DrMorro: Hello! The name's DrMorro – or well, that's my alias, to be precise. That's the name I'm known by as the creator of all those strange worlds in VRChat. For now, that's my only real achievement in the VR sphere. Other than that, I'm a 2D and 3D artist, which is my main profession. Kent Bye: Awesome. Well, this is my first interview that I've done via text. Can you give a bit more context for why you prefer to do the interview in this way? DrMorro: Honestly, I'm a pretty closed-off person, and it's easier for me to write than to talk. It's just a character trait. Especially since I can't even imagine communicating through a voice translator. When I write, I can at least somehow control the translation. I don't know spoken English, but I manage fine in writing. So, no conspiracy theories. It's just how I'm used to communicating. Though it's strange because by nature, I'm a staunch introvert and I make worlds about total solitude. In ORGANISM, how many entities did you even find there besides the hat-wearing figure? And then suddenly, this popularity falls on me, and constant communication becomes the norm. Aaaahhh! Kent Bye: Well, I very much appreciate you taking the time to do what you describe as a “19th-century-style written correspondence” with me over the next week or so. And it makes sense that you could have a little bit more control in how you can express yourself via written text through a translator. Alight. So I always like to hear what type of design disciplines folks are bringing into VR, and so can you provide a bit more context about your background and journey into working with VR? DrMorro: To put it briefly, my journey is that I essentially work in architectural visualization. But that's more of a day job to keep myself afloat and pay the bills. My main interest,
In this episode of LIGHT TALK with The Lumen Brothers and Sister, the Lumen family interviews lighting designers Leo Lei and Sam Molitoriss. In this episode, Leo, Sam, Ellen, Steve, Dennis, and David discuss: The future of integrating the various lighting CAD and database programs to an all-in-one software; Consolidation vs. Fragmentation; When will AI make all this moot?; Should academic institutions focus more on teaching 3-D lighting programs and work-flow instead of 2D?; "Hog Factor" and Pre-viz; and The drones are coming! Nothing is Taboo, Nothing is Sacred, and Very Little Makes Sense.
If you're trying to get into 2D music and don't know where to start I've got you! In this episode, let's talk about two 2D groups that are considered royalty for the records they set and the doors they opened for other 2D groups as well for bringing more visibility and recognition to seiyuu and 2D music in general.If you're a pop music fan, this is the episode for you, the best way to ease into 2D music in my opinion.This is an unscripted episode of the podcast.
Send us a textWhat if your dreams aren't random—they're early drafts of your future? We dive into the strange clarity that images bring, tracing a path from Christopher Nolan's Inception to the enduring lessons of Joseph and Daniel to show how imagination can become logistics, policy, and lived change.We start with the cinematic—why layered dream states, kicks, and totems mirror how ideas stack inside us—and shift to the practical anchors that keep us steady: journaling details the moment we wake, testing symbols across time, and using small, reversible experiments to validate meaning. Then we walk through two timeless case studies. Joseph reads a dream not as poetry but as a plan, translating symbols into storage, strategy, and survival across seven-year cycles. Daniel faces a harder brief—a king forgets his dream—yet recovers both the image and the implication, proving that patience, prayer, and pattern recognition can turn mystery into governance.Along the way, we challenge a few myths. No, other people cannot kill a well-stewarded dream, though careless sharing can slow momentum. Yes, troubling dreams can be signals to prepare, set boundaries, and build competence so opportunity doesn't outrun your skill. And most of all, no meaningful dream is purely personal; it touches families, teams, cities. We frame dreams as stacked pages—compressed futures seeking entry into time and space—and outline a simple workflow: record the image, interpret with wisdom, plan in phases, and act with integrity.If you're ready to treat your imagination like a working tool, this conversation offers methods you can use today—clear questions to ask, habits that sharpen interpretation, and steps that move a vision from 2D image to 3D impact. Subscribe, share this with a friend who's been wrestling with a vivid dream, and leave a review telling us the next page you're turning.Support the showYou can support this show via the link below;https://www.buzzsprout.com/1718587/supporters/new
2014's Kirby: Triple Deluxe marked Kirby's debut on the 3DS. Combining Kirby's familiar 2D platforming with 3D effects, motion controls, and other functionalities of the 3DS, it's a true product of the quirky, experimental energy of early 2010's Nintendo. Gigi is our host today, and with Sean and Bridget, we're looking back at what made Triple Deluxe special. We explore its history, share trivia, and remember its particular connections with MiiVerse and StreetPass. And, of course, we also speculate on whether Taranza would join Air Riders–which we now know is a resounding yes!Questions or comments about the show? Feel free to reach out to us at mail@kirbyconversations.com.Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is still a new endeavor, and we'll be adding more video versions of our shows in time.)Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialGigiCarrd linkKy "Captain Dangerous" ParkerIG: @captaindangerous Hosted on Acast. See acast.com/privacy for more information.
A Phil Svitek Podcast - A Series From Your 360 Creative Coach
This week's vlog is all about money — in filmmaking and in life.On the creative front, I share major updates on The Arbiters: our budget is finalized, the investor package is complete, and we're now actively taking the project to investors. I've also been interviewing entertainment lawyers in preparation for closing deals and finding the right partner for ongoing production legal.Beyond financing, I dive into brand sponsorships — an unconventional idea for a 2D animated film, but one I truly believe can work. I also recap a Women in Animation event and share my excitement for the upcoming Animation World Summit.On a personal note, I talk about celebrating a housewarming party, my upcoming birthday, why therapy should challenge you, and a frustrating but revealing experience with my auto loan — a reminder that even when you do things right, finances can still test your patience.It's a full-circle episode about building a creative life — the wins, the stress, and the messy reality of chasing big dreams with discipline and heart.
Read transcriptWelcome, mechanical marvels and atomic adventurers! This week on Play Comics, we're firing up our reactor cores and diving headfirst into the absolutely electrifying world of Astro Boy Omega Factor for the Game Boy Advance – because apparently someone at Banpresto looked at Osamu Tezuka's groundbreaking manga and thought, “You know what this 1950s icon needs? A portable fighting game experience where he punches evil robots directly in their non-existent feelings.” Released in 2003, this 2D brawler took the mighty atom himself and somehow convinced an entire development team that what fans REALLY wanted was the chance to mash buttons while watching our favorite nuclear-powered pint-sized hero exchange haymakers with increasingly ridiculous mechanical adversaries. Sure, the original manga was about philosophical questions of robot rights and what it means to be human, but why dwell on existential dread when you could just… punch things? Joining us for this high-voltage episode is Hamish Steele from Super Mario Moment – a man who knows a thing or two about platform and fighting game mechanics, though probably with significantly fewer isotope-based superpowers than Astro Boy packs. Together, we'll explore whether this GBA adaptation captured the essence of Tezuka's revolutionary creation or if it just left us feeling like we'd been on the receiving end of one of Astro Boy's arm cannons. So charge up your atomic energy reserves, practice your most devastating uppercut, and prepare for an episode that's absolutely radiating with gaming chaos. Will this manga adaptation prove to be a shining beacon of handheld excellence, or will it fizzle out faster than Astro's battery in a poorly designed dungeon? Time to find out if this portable pugilist belongs in the Hall of Mighty Adaptations or the scrapheap of forgotten GBA obscurities! Learn such things as: Should we be concerned that a 50,000 horsepower robot is solving all his problems with his fists instead of, you know, actual diplomacy? How many obscure Astro Boy villains can one GBA cartridge possibly hold before it achieves sentience? How many different episodes will at least partially focus on a character's butt? And so much more! You can Hamish on BlueSky @HamishSteele, his website HamishSteele.co.UK, and his podcast Super Mario Moment. If you want to get your hands on some of his books then go grab Go-Man: Champion of Earth or any of the DeadEndia series in The Watcher's Test, The Broken Halo, and The Divine Order. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky. A big thanks to Distant Echos and D'ohmance Dawn for the promos today. Intro/Outro Music by Backing Track, who is very disappointed in me for not asking about Astro Boy's relationship to Astro Man. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
WDW Happy Hour - News, Brews, Reviews, and Everything Else Disney!
Greetings! In this episode, we chat about the latest Disney news including Remy's transition to 2D (despite existing in a "3D world"). We also invite you to play along with a new game Scott cooked up, "Disney Attractions Described Poorly"! Take a seat at the bar and follow us on social media! Twitter, Instagram, Pinterest: WDWHappyHour YouTube: https://www.youtube.com/WDWHappyHour Facebook: https://www.facebook.com/wdwhappyhour
Daniel is joined by Robert Kruger, product management director at Synopsys, where he oversees IP solutions for multi-die designs, including 2D, 3D, and 3.5D topologies. Throughout his career, Robert has held key roles in product marketing, business development, and roadmap planning at leading companies such as Intel, Broadcom,… Read More
In Part 2, we pick up where we left off in Part 1. Ian and I talk about how big baseball was in his life in his high school and early college years. He was a left-handed pitcher, which made him attractive to coaches. By the time he transferred to UC Berkeley, though, sports receded and academics took over. He played what's called club ball, which Ian explains is something between varsity high school-level and community college. At Berkeley, Ian majored in renewable energy, a topic that shows up in the art he does today. He minored in education, something that shows up in his coaching of kids these days. He lived in Berkeley while going to school there, and speaks to that experience. Ian moved back to The City after he graduated, in 2014. But, as he puts it, since then, he's "left and come back many times." First was Seattle for a summer. Then Portland for a year and a half. We go on a bit of a sidebar after I offer up my opinion that some folks in the Pacific Northwest can come across as friendly, but they can also be rather passive-aggressive. After Portland was New York City, where Ian lived for half a year. Then Nashville for three months. And after that, he got into a teaching program in Madrid, Spain, which I express my jealousy of. (Barcelona is one of my favorite places on Earth.) He was in Madrid right as the COVID pandemic hit, in fact. The teaching program he was in allowed him plenty of downtime—he worked essentially four days a week, four hours per day. And a lot of that time on his hands was filled with a rediscovery of doing art. His plan had been to leave at the end of a school year, and that happened to coincide with the onset of COVID. His return to his hometown, and his time here since 2020, has been spent trying to do art full-time. And that's where Ian's and my life intersect. It happened one day in the very location where we recorded this podcast: 540 Bar. Break Fake Rules was born when Ian lived in Spain. It started with stickers. He handed them out—to friends, to strangers. He came up with the phrase and liked it, among other reasons, for its openendedness. He feels "Break Fake Rules" requires participation, something he sees as going against the way technology is leading us. But BFR isn't the only artistic endeavor in Ian's life. Ian does a lot of collage work. Lately, he's been cutting up vinyl from discarded billboard signs. He'd tried working with paper and glue to make murals, but the elements always got the better of his outdoor art. Old billboard vinyl is the solution he's been looking for. Those of you who follow Storied:SF on Instagram might have recently noticed a few collaboration reels between us and Break Fake Rules. Ian approached me a couple months ago about being on a series he produces called "People Should Know," where someone—an artist, a small-business owner, a podcaster—comes on and speaks with a fencing-masked interviewer to talk about what they do and what folks should know about what they do. You can check out full-length videos of everyone who's been on People Should Know on the Break Fake Rules website. It was a lot of fun to do, so thanks, Ian! In asking Ian to let people know how to find him, we decided to start off with our favorite platform—in real life! He's currently selling furniture at Stuff by Luxe. He's got Break Fake Rules stuff there, too, as well as some of his 2D and 3D art. His website is BreakFakeRules.com. Find @breakfakerules and his personal account, @ianglues, on Instagram.
If you've ever wondered *how the heck someone actually quits their job to freelance full-time*—this episode is it. Caroline Kuhlman went from working in a sewing factory, filled with doubt about her skills, to running her own thriving freelance fashion business...in just one year. She had no portfolio, no website, and no idea where to start. But she made it happen. In this episode, you'll hear exactly how she did it—and the quiet, powerful steps that helped her finally leave a job that was draining the life out of her.Resources:020: The Step by Step Guide to Fabric Sourcing for Your Fashion Brand (with low minimums) with Jay ArbetmanAbout Caroline:Caroline Kuhlman is a sample maker who specializes in collaborating with pattern makers to bring designs from 2D concepts to real-life garments—faster than factories can. Through her hands-on process, clients gain valuable insights that help prevent costly production mistakes. Caroline loves bringing the tech pack, pattern, and materials together for the first time—and proudly calls herself a sewing nerd at your service.Connect with Caroline:Email her at raconteur@caroinekuhlman.comCheck out her websiteFollow on Instagram Connect on LinkedIn Download my Freelance Price List just for fashion (it's free!): sewheidi.com/price
In this episode of The Build Show Podcast, Matt Risinger is joined by architect and building science expert Steve Baczek to dive deep into the launch of Build Science 401 — the fourth installment in their comprehensive 12-part educational series. Recorded right after two intense days in the studio, Matt and Steve reflect on how this latest chapter takes building science to new heights. They reveal how 2D and 3D construction details, layered control systems, and real-world project footage come together to create an unmatched learning experience. From thermal management to water and air control, each lesson helps builders, architects, and homeowners truly “see” how buildings perform. With hundreds of hours of design work, expert insights from Peter Yost, and a free certification quiz on BuildShow.com, Build Science 401 is the ultimate resource for anyone serious about mastering the craft of building better.Want to learn more about building? http://thebuildshow.com/ The Build Show on Instagram: https://www.instagram.com/thebuildshow/Watch full episodes of Steve and find them on Instagram. https://buildshownetwork.com/go/stevebaczekhttps://www.instagram.com/stevenbaczekarchitect/https://stevenbaczekarchitect.com/info/ Don't miss a single episode of Build Show content. Sign up for our newsletter.
As a nurse practitioner, I feel a deep responsibility to my listeners and community to ensure that every guest I bring on shares accurate, evidence-based information. A few months ago, I decided to remove two podcasts from earlier this year to make way for an expert who could speak specifically and authoritatively on breast cancer health. So, I am honored to welcome Dr. Robin Roth today, better known as The Boobie Docs, on her popular breast health social media platform, where she shares information about breast cancer in a fun and educational way. Dr. Roth is an associate professor of radiology, specializing in breast and abdominal imaging. She is also the host of The Girlfriend's Guide to Breast Cancer podcast, created to support those navigating a breast cancer diagnosis or caring for a loved one. In our discussion today, we dive into misinformation about breast health and breast imaging. We explore the importance of acknowledging disinformation on social media, risk factors for early breast cancer screening, significant and modifiable risk factors, and the effects of dense breast tissue. We examine breast imaging, exploring ultrasound and mammography, the differences between 2D and 3D mammograms (the gold standard), and when to use MRIs. We clarify why thermography and QT imaging are not the gold standard, and why we need to request different types of imaging modalities. We discuss the importance of screenings, challenges, including diagnoses like DCIS, personalized approaches to breast cancer screening, breast cancer staging, and issues with imaging after mastectomies and with implant placement. Dr. Roth also explains how 80% of breast biopsies end up being benign, how to manage anxiety and callbacks for mammograms, how to understand lab reports in plain language terms, and the benefits of supportive resources like cancerbesties.com. With her expertise and approachable style, Dr. Roth reminds us that proper information can make all the difference when it comes to breast health. You will not want to miss this conversation, especially during Breast Cancer Awareness Month. IN THIS EPISODE, YOU WILL LEARN: How online platforms fuel confusion around breast health and imaging Disinformation may influence breast cancer screening decisions Modifiable factors that can reduce or increase your risk of breast cancer Why dense breast tissue matters for imaging accuracy Ultrasounds, 2D and 3D mammograms, and MRIs Thermography and QT imaging are not gold standards Why every individual DCIS diagnosis needs a personalized approach Breast cancer staging and how it guides treatment 80% of biopsies are benign, but still essential How to manage anxiety around callbacks and make sense of lab reports Connect with Cynthia Thurlow Follow on X Instagram LinkedIn Check out Cynthia's website Submit your questions to support@cynthiathurlow.com Connect with Dr. Robyn Roth On her website Social Media: @the boobie docs Preorder a copy of Everyone Has Boobies
The boss made crude remarks, leaving you torn between outrage and flattery after years of marital boredom. Can good come from this? It's Feedback Friday!And in case you didn't already know it, Jordan Harbinger (@JordanHarbinger) and Gabriel Mizrahi (@GabeMizrahi) banter and take your comments and questions for Feedback Friday right here every week! If you want us to answer your question, register your feedback, or tell your story on one of our upcoming weekly Feedback Friday episodes, drop us a line at friday@jordanharbinger.com. Now let's dive in!Full show notes and resources can be found here: jordanharbinger.com/1214On This Week's Feedback Friday:Your boss made inappropriate sexual comments at a work event in front of colleagues. You're wrestling with complex emotions — you didn't want his attention, but you liked feeling desired again after years of routine marriage. How do you handle the workplace situation while rekindling intimacy at home?A 10-year-old made death threats against your daughter in the class group chat and on social media. The other child's parents told you to "play in traffic." The school principal suggested prayer and "good vibes" instead of action. How do you protect your child when those ostensibly in charge have apparently outsourced responsibility to the universe?You built a VFX career, moving from 2D to 3D work on blockbusters. Then strikes hit, the industry shrank, and AI started taking over. With a baby coming, you need stability but fear obsolescence. How do you transition when your passion industry is collapsing around you?Recommendation of the Week: Withings BPM Connect Digital Blood Pressure Cuff & Heart Rate MonitorYou've been a longtime listener wondering about Jordan and Gabe's relationship with alcohol. You're contemplating your own break from the bottle and wondering about their stance on the sauce, the giggle juice, the liquid social lubricant that flows through so many adult conversations.Have any questions, comments, or stories you'd like to share with us? Drop us a line at friday@jordanharbinger.com!Connect with Jordan on Twitter at @JordanHarbinger and Instagram at @jordanharbinger.Connect with Gabriel on Twitter at @GabeMizrahi and Instagram @gabrielmizrahi.And if you're still game to support us, please leave a review here — even one sentence helps! Sign up for Six-Minute Networking — our free networking and relationship development mini course — at jordanharbinger.com/course!Subscribe to our once-a-week Wee Bit Wiser newsletter today and start filling your Wednesdays with wisdom!Do you even Reddit, bro? Join us at r/JordanHarbinger!This Episode Is Brought To You By Our Fine Sponsors: DeleteMe: 20% off: joindeleteme.com/jordan, code JORDANBetterHelp: 10% off first month: betterhelp.com/jordanMint Mobile: Shop plans: mintmobile.com/jhsLand Rover Defender: landroverusa.comHomes.com: Find your home: homes.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.