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This year is the 50th anniversary of the first transcatheter ASD closure in a human. To celebrate this achievement, this week we air a live interview from PICS 2025 in Chicago (conducted 8/26/25) with living interventional cardiology legend Dr. Terry King speaking about the events surrounding his landmark intervention as the first person to ever perform a transcatheter ASD closure with his partner, surgeon Dr. Noel Mills. In this one on one interview, Dr. King discusses how he came up with this idea with Dr. Mills and how he found a patient in which to proceed. He reviews what 'informed consent' was in 1975 and also how he and Dr. Mills accurately estimated ASD size in an era that preceded 2D echocardiography. Dr. King speaks about the role of family in his life and offers advice to the next generation. Finally, he shares with us what he is up to today and why he does not believe in retirement. Prepare to be excited and inspired by this wonderful figure in our field.
Why Long-Range Hunting Is Easier Than You Think (w/ Brian Wiese) | 100% Wild Podcast Ep. 441 Join host Matt Drury and guest host Jim Richman for a wide-ranging conversation with Brian Wiese of the Drury Outdoors team and co-host of Critical Mass. This episode dives deep into long-range rifle shooting, the power of suppressors, and how Brian and his partner Cody use 14+ POV cameras to capture some of the most dynamic and cinematic hunting footage in the game. They discuss how modern scope technology (like Leupold's CDS dials) makes 400-yard shots accessible, the balance of recoil and precision with cartridges like the 6.8 Western, and how suppressors are changing the game—not just for accuracy but also for ethical, effective deer management. Plus, the crew shares behind-the-scenes insight into a 12-hour spot-and-stalk hunt, dealing with an influx of mountain lions on their Nebraska properties, and how scent control is critical when you're placing cameras right in a buck's exit path. Topics Covered: Long-range shooting simplified Suppressors: why you should be using one The 6.8 Western vs. 300 Win Mag POV camera setup tips for self-filming hunts How they shot a buck from 165 yards prone Mountain lions affecting deer population Scent control and camera placement strategies Why Brian and Cody don't need 180" bucks to tell great stories Timestamps 00:00 – Intro: The creepiest rabbit you've ever seen 00:17 – Welcome to the podcast + guest intros 01:21 – Origins of the team meet-up in St. Louis 02:38 – History of the Shoot to Thrill Awards 04:00 – Brian's camera work on Critical Mass 04:23 – Long-range shooting fundamentals 06:05 – How custom CDS dials work (Leupold) 07:51 – Shooting in wind and bullet BC explained 09:44 – 6.8 Western vs 300 Win Mag – recoil & knockdown 11:13 – Why suppressors change everything 13:09 – Caliber choices for kids and low recoil hunting 14:00 – Finding the right ammo for your rifle 16:05 – Sponsor: Tenzing Backpacks 16:25 – Brian's 12-hour spot-and-stalk hunt story 19:10 – Why shooting position proficiency matters 21:17 – Hunting with a 2D decoy for stealthy stalks 22:00 – Optics preferences: VX-5 3-15x44 23:01 – Grouping performance and ammo selection 25:00 – Sponsor: Victory Archery 25:13 – How they get those crazy POV angles 27:00 – Scent control protocols for ground camera setup 28:55 – Making 140" deer look like 200" on camera 30:00 – Turkey decoys with cameras inside 31:30 – How they pre-plan camera placements 32:44 – Mountain lions affecting Nebraska deer herds 36:00 – Range and habits of midwestern mountain lions 38:05 – Predator vocalizations and creepy encounters 39:00 – Cody's struggle with low deer numbers 39:56 – Why they prioritize real, raw hunting reactions 40:41 – Sponsor: Victory Archery 41:00 – Segment: “Matt & Jim vs. the Internet” begins Join the Rack Pack Facebook Group : https://www.facebook.com/share/g/n73gskJT7BfB2Ngc/ Get ahead of your Game with DeerCast available on iOS and Android devices App Store: https://itunes.apple.com/us/app/deercast/id1425879996 Play Store: https://play.google.com/store/apps/details?id=com.druryoutdoors.deercast.app Don't forget to stock up for your next hunt! 1st Phorm has you covered! Protein Sticks: https://1stphorm.com/products/protein-sticks-15ct?a_aid=DruryOutdoors Level-1 Bars: https://1stphorm.com/products/level-1-bar-15ct?a_aid=DruryOutdoors Energy Drinks: https://1stphorm.com/products/1st-phorm-energy?a_aid=DruryOutdoors Hydration Sticks: https://1stphorm.com/products/hydration-sticks?a_aid=DruryOutdoors Send us a voice message on Speakpipe! https://www.speakpipe.com/100PercentWild?fbclid=IwY2xjawHG5cpleHRuA2FlbQIxMAABHS-OqetdhlMV6LGrV5KfUBO7fjYcduyut_LzgxrQnEgBbe_vPXGCMgF1Sw_aem_ZmFrZWR1bW15MTZieXRlcw For exciting updates on what's happening on the field and off, follow us on social Facebook: http://www.facebook.com/OfficialDruryOutdoors Instagram: @DruryOutdoors Twitter: @DruryOutdoors Be sure to check out http://www.druryoutdoors.com for more information, hunts, and more! Music provided by Epidemic Sound http://player.epidemicsound.com/
Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some
Short films are having a moment. For student filmmakers, the short film is a space to experiment, take risks, and share stories that might not otherwise be told. They can capture a single emotion, a fleeting moment, or a bold new idea — and offer a glimpse into the next generation of storytellers. We talk with students from RIT's School of Film and Animation about their work, the changing role of short films, and what audiences can expect from the latest installment of RIT Shorts, airing August 28 on WXXI-TV.Our guests: Christine Banna, assistant professor in the School of Film and Animation at RIT Deanna Moorehead, 3D artist Vinh Nguyen, 2D/experimental animator Colin O'Brien, composer and sound designer
Send us a textShenmue III Enhanced, The Touryst: Deluxe, Gamescom Opening Night Live, Bubsy 4D, Cronos: The New Dawn, Absolum published by Dotemu for Nintendo Switch. A rouge like 2D brawler. Coming out OutNowfor, Outlaws + A Handful of Missions: Remaster, Daemon x Machina: Titanic Scion, LEGO Batman: Legacy of the Dark Knight, He-Man and the Masters of the Universe: Dragon Pearl of Destruction, Pac-Man World 2 Re-Pac Sonic The Hedgehog DLC Pack, Sonic Racing: CrossWorlds Pac-Man The Pac DLC Pac, Indiana Jones and the Great Circle, I Hate This Place, Hollow Knight: Silksong, Gulikit TT PRO and TT MAX, Kirby AirRiders Direct, Fast & Furious: Arcade Edition, Aqua Jet, Roadwarden, Bad Cheese, Dark Deity 2, Tales of Xillia Remastered, Pokémon Champions, Harvest Moon: Home Sweet Home, The Rogue Prince of Persia, Rift of the NecroDancer Everhood DLC, SHINOBI: Art of Vengeance SEGA Villains Stage DLC, Bubsy in: The Purrfect Collection , Rue Valley, Towa and the Guardians of the Sacred Tre, Nicktoons & The Dice of Destiny, Morsels, System Shock 2: 25th Anniversary Remaster, Borderlands 4, Mortal Kombat Mythologies: Sub-Zero, Mortal Kombat: Special Forces and the Ultimate Mortal Kombat 3 WaveNet Arcade join Mortal Kombat: Legacy Kollection, Trails in the Sky 1st Chapter Nintendo Switch 2 upgrade pack, cancelled Sonic Mania 2, Toaplan Arcade Collection Vol. 1 and Toaplan Arcade Collection Vol. 2, Hot Wheels Pauline, Rune Factory: Guardians of Azuma, Final Fantasy IV, Donkey Kong Bananza, Starfield,Metroid Prime 4: BeyondCall Me By Your Gamea nostalgic video game podcastListen on: Apple Podcasts Spotify The Gaming BlenderWe mash genres. We pitch games. You question our sanity.Listen on: Apple Podcasts SpotifySupport the show
Geoff takes a break from Toobin' to do some sand and sea shredding, Puckish Rogue Jason is doing some 2D wall running, and Chris just wants his time to be respected! We also talk about our Gamescom standouts and announce our latest contest winner.
Hello one and all, and welcome back to another episode of Surviving the Horror! This month Josh and Colin got the chance to sit down and play a horror franchise that has somehow eluded them for years at this point, that being Fatal Frame. Fatal Frame is a franchise that you hear about in the same breaths as things like Silent Hill, Resident Evil, and other staples of the genre. Taking place firmly in the realm of Japan , and touching regularly on things like Japanese folklore and rituals, Fatal Frame aims to try something different in survival horror. The problem is that many of these titles (Fatal Frame 1-3 specifically) are locked on older hardware and not accessible on modern day consoles. As a result, Josh and Colin decided to make their first foray into the franchise with Fatal Frame: Mask of the Lunar Eclipse. Originally released exclusively in Japan for the Wii in 2008, Mask of the Lunar Eclipse finally received its remaster and port to the West in 2023, selling 120,000 copies in just a few short weeks on the market. While that may not sound like much, when you consider that the franchise as a whole across all five games only has 1.3 million units sold, the success of recent games like Mask of the Lunar Eclipse and Maiden of Blackwater becomes more apparent. Mask of the Lunar Eclipse is also the only game in the franchise to stand alone in its story elements, making it a great jumping in point for newcomers to the series like us. Mask of the Lunar Eclipse tells the tale of (primarily) three characters in Misaki, Ruka, and Choshiro as they explore the Haibara Infirmary on Rougetsu Isle. Rougetsu Isle is known for its ancient tradition of performing the Rougetsu Kagura, a ritual in which the liminal space between the the souls of the living and dead is opened in conjunction with the phases of the moon. Several years ago, this ritual goes wrong (who could have guessed) and The Day of Tranquility ensues; resulting in the loss of several lives, and the loss of our main characters' memories. It's our job then as Misaki, Ruka, and Choshiro to return to Rougetsu Isle and try to unravel the mystery of what happened, restore our memories, and ultimately free the souls of those trapped between the realm of the living and the dead. Thank you for listening, and we hope you enjoy! Next month's episode will be on a smaller 2D pixelated horror game called Dead of Darkness. Thanks again!
Mike Psenka, CEO of Moovila, discusses the limitations and challenges of large foundational AI models, particularly in the context of their application in complex tasks. While these models have shown impressive capabilities, there is a growing concern about their reliability, especially when it comes to analyzing intricate data structures like graph data. Psenka emphasizes that these models excel at generating content but struggle with tasks that require deep understanding and analysis of relationships and dependencies within data.The conversation highlights the importance of recognizing the error rates associated with AI models. Psenka points out that while advancements have been made in areas like 2D and 3D vision, certain domains, such as graph data, still exhibit unacceptably high error rates. This limitation raises questions about the trustworthiness of AI in critical applications, where a single mistake can lead to significant consequences. He urges caution in relying solely on generative AI for complex evaluations and suggests a hybrid approach that combines traditional deterministic AI methods with generative models.As the discussion progresses, Psenka shares insights on the emerging trend of agentic AI, which aims to automate decision-making processes. He argues that while agentic AI can handle small, discrete tasks effectively, it falls short in managing complex workflows that require nuanced understanding. The need for a structured framework that integrates both deterministic and generative AI is emphasized, allowing for more reliable outcomes in complex scenarios. This hybrid model could help mitigate the risks associated with AI errors and improve overall efficiency.Finally, Psenka offers guidance for managed service providers (MSPs) and IT service providers on workflow automation. He stresses the importance of identifying which processes can be automated while ensuring that human oversight remains integral to the workflow. By developing flexible templates that can adapt to various customer needs, MSPs can enhance their service offerings and improve operational efficiency. The conversation concludes with a call to action for organizations to build AI capabilities and stay competitive in a rapidly evolving landscape. All our Sponsors: https://businessof.tech/sponsors/ Do you want the show on your podcast app or the written versions of the stories? Subscribe to the Business of Tech: https://www.businessof.tech/subscribe/Looking for a link from the stories? The entire script of the show, with links to articles, are posted in each story on https://www.businessof.tech/ Support the show on Patreon: https://patreon.com/mspradio/ Want to be a guest on Business of Tech: Daily 10-Minute IT Services Insights? Send Dave Sobel a message on PodMatch, here: https://www.podmatch.com/hostdetailpreview/businessoftech Want our stuff? Cool Merch? Wear “Why Do We Care?” - Visit https://mspradio.myspreadshop.com Follow us on:LinkedIn: https://www.linkedin.com/company/28908079/YouTube: https://youtube.com/mspradio/Facebook: https://www.facebook.com/mspradionews/Instagram: https://www.instagram.com/mspradio/TikTok: https://www.tiktok.com/@businessoftechBluesky: https://bsky.app/profile/businessof.tech
This episode is sponsored by Dreamhost — your first step in owning and controlling your own work! Visit them at https://www.dreamhost.com/comiclab . This week, Brad and Dave are joined by Greg and Karen Evans, who are celebrating the 40th anniversary of their syndicated comic strip, Luann. Karen — then, a toddler — was the inspiration for the strip when Greg launched it in 1985. Twenty-seven years later, Karen joined her father to co-write the comic. They'll discuss that journey, their collaborative process, the significance of reader interaction, and more.SummaryIn this engaging conversation, Greg and Karen Evans reflect on their 40-year journey with the comic strip Luann. They discuss the challenges and triumphs of the submission process, the evolution of their characters, and the importance of collaboration in their creative process. The conversation also touches on their experiences at Comic-Con, the significance of reader interaction, and the unique challenges of adapting 2D characters into 3D models. Throughout, they emphasize the joy of storytelling and the impact of their work on fans and the cartooning community.Takeaways40 years of Luann is a tremendous achievement.The early submission process was filled with frustration.Character development is crucial in storytelling.Collaboration has enhanced the creative process.Reader interaction has shaped the strip's evolution.Comic-Con provides a unique opportunity for connection.3D modeling presents new challenges for cartoonists.Aging characters allows for deeper storytelling.The importance of humor in everyday life.The joy of creating and sharing stories with fans. You get great rewards when you join the ComicLab Community on Patreon$2 — Early access to episodes$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.If you'd like a one-on-one consultation about your comic, book it now!Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.
Watch the trailer: https://www.youtube.com/watch?v=rGd9zO_lvU4There have been many cinematic attempts over the years to portray the life of Jesus Christ in such a manner that would both entertain audiences and hopefully evangelize at the same time. Fortunately, many have succeeded but others have fallen flat.With painstakingly good intentions, many productions of “the greatest story ever told” have tried to do too much, grasping to highlight every nuance of Jesus' life but losing its clarity of purpose along the way.Co-director John Schafer and executive producer Brennan McPherson believe their new animated movie about the life of Jesus, is the film families have been waiting for, something you can watch together, knowing it will clearly portray the life of Jesus. “Light of the World”, which opens in theaters on September 5th, is set to deliver the time-tested, universal truths of the Gospel message through the medium of classic animation.Set in 30 AD and told from the perspective of John the Apostle as a teenager, this throwback 2D animated feature will explore Jesus' ministry from the beginning through His crucifixion and resurrection. While the techniques may vary from today's computer generated visuals, “Light of the World” tells a timeless story designed to inspire and transform lives. Schafer and McPherson join me to chat about the inherent challenges in making a 2D animated film versus today's dazzling computer animation, what sets this movie apart from all the other films made about the life of Jesus, and how "Light of the World" fulfills a lifelong dream for both of them.
In this episode, Payton and Garrett dive into the baffling death of Linda Curry, a case that began with quiet tragedy but spiraled into one of Orange County's most perplexing investigations. Links: Patreon: https://www.patreon.com/murderwithmyhusband MERCH LINK: https://mwmhshop.com Discount Codes: https://mailchi.mp/c6f48670aeac/oh-no-media-discount-codes Twitch: https://www.twitch.tv/themwmh Instagram: https://www.instagram.com/murderwithmyhusband/ Watch on Youtube: https://www.youtube.com/@murderwithmyhusband Listen on Apple: https://podcasts.apple.com/us/podcast/into-the-dark/id1662304327 Listen on spotify: https://open.spotify.com/show/36SDVKB2MEWpFGVs9kRgQ7?si=f5224c9fd99542a7 Case Sources: Oxygen.com - https://www.oxygen.com/charmed-to-death/crime-news/paul-curry-poisoned-wife-linda-kinkade-cold-case-solved Unilad.com - https://www.unilad.com/news/crime/jeopardy-paul-curry-linda-kinkade-murder-124276-20240419 CJOnline.com - https://www.cjonline.com/story/news/local/2010/11/09/salina-official-arrested-for-murder/16483870007/ TheSun.com - https://www.the-sun.com/news/8575383/jeopardy-champion-paul-curry-murder-wife-linda-kinkade/ CrimeOnline.com - https://www.crimeonline.com/tag/paul-curry-and-linda-kinkade/ TheCinemaholic.com - https://thecinemaholic.com/paul-curry-where-is-linda-currys-ex-husband-now/ Grunge.com - https://www.grunge.com/493987/the-truth-about-the-jeopardy-winner-who-murdered-his-wife/ Cracked.com - https://www.cracked.com/article_37594_four-notorious-killers-who-were-contestants-on-game-shows.html CBSNews.com - https://www.cbsnews.com/pictures/timeline-investigating-the-death-of-linda-curry/ Express.Co.Uk - https://www.express.co.uk/showbiz/tv-radio/2028586/killers-who-found-fame-game-show ABCNews.go.com - https://abcnews.go.com/US/greed-motivated-man-poison-wife-nicotine-prosecutor/story?id=25401598 ABC7.com - https://abc7.com/man-accused-of-poisoning-wife-husband-poisons-nicotine-paul-curry/395659/ CaseLaw.FindLaw.com - https://caselaw.findlaw.com/court/ca-court-of-appeal/1636690.html World Health Organization - https://www.who.int/news-room/fact-sheets/detail/tobacco#:~:text=Key%20facts,%2D%20and%20middle%2Dincome%20countries. Learn more about your ad choices. Visit podcastchoices.com/adchoices
HOLY MOLY!! Fixed Full Movie Reaction Watch Along / thereelrejects Support The Channel By Getting Some REEL REJECTS Aparrel! https://www.rejectnationshop.com/ Animation Legend Genndy Tartakovsky RETURNS with a Netflix Original feat of Hand-Drawn Adult Animation - Greg & John Give their FIXED Reaction, Recap, Commentary, Breakdown, & Full Movie Spoiler Review!! Get ready for a raunchy, animated romp as Fixed unleashes a surreal night in the life of Bull—a lovable staffordshire bull terrier who discovers he's scheduled to be neutered the next morning. Directed and co-written by Genndy Tartakovsky (Samurai Jack, Dexter's Laboratory, Primal) with acclaim for its bold, hand‑drawn 2D visuals, Fixed marks Sony Pictures Animation's first R‑rated animated feature. Voicing Bull is Adam DeVine (Workaholics, Pitch Perfect), joined by a standout voice cast including Idris Elba (Luther, Pacific Rim) as Rocco, Kathryn Hahn (Agatha All Along, Bad Moms) as Honey, Fred Armisen (Saturday Night Live, Portlandia) as Fetch, Beck Bennett (SNL, The Mitchells vs. the Machines) as Sterling, Bobby Moynihan (SNL, Spider-Verse) as Lucky, plus River Gallo, Michelle Buteau, and more! The plot zooms through Bull's desperate, gonad-obsessed escapades—storming dog clubs, chasing love, causing chaos in “Hump City,” and facing his deepest fears. Scenes like the dog's strip club, Kool-Aid toilet debacle, ball-themed existential chaos, and Bull's heartfelt confession to Honey are as hysterical as they are disturbing. Tartakovsky's signature visual style shines—even if the humor may wear thin quickly. Critics are divided: some praise the stunning hand-drawn animation and bold character design, while others chide the relentless crude punchlines! Intense Suspense by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... Support The Channel By Getting Some REEL REJECTS Apparel! https://www.rejectnationshop.com/ Follow Us On Socials: Instagram: https://www.instagram.com/reelrejects/ Tik-Tok: https://www.tiktok.com/@reelrejects?lang=en Twitter: https://x.com/reelrejects Facebook: https://www.facebook.com/TheReelRejects/ Music Used In Ad: Hat the Jazz by Twin Musicom is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Happy Alley by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/... POWERED BY @GFUEL Visit https://gfuel.ly/3wD5Ygo and use code REJECTNATION for 20% off select tubs!! Head Editor: https://www.instagram.com/praperhq/?hl=en Co-Editor: Greg Alba Co-Editor: John Humphrey Music In Video: Airport Lounge - Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Ask Us A QUESTION On CAMEO: https://www.cameo.com/thereelrejects Follow TheReelRejects On FACEBOOK, TWITTER, & INSTAGRAM: FB: https://www.facebook.com/TheReelRejects/ INSTAGRAM: https://www.instagram.com/reelrejects/ TWITTER: https://twitter.com/thereelrejects Follow GREG ON INSTAGRAM & TWITTER: INSTAGRAM: https://www.instagram.com/thegregalba/ TWITTER: https://twitter.com/thegregalba Learn more about your ad choices. Visit megaphone.fm/adchoices
Alex and Luke Talk The Plucky Squire.What if a storybook adventure literally jumped off the page? That's the magic trick The Plucky Squire pulls off. Developed by All Possible Futures and published by Devolver Digital, this imaginative action-adventure launched in July 2024 and instantly stood out for its clever transitions between 2D and 3D gameplay. With a charming visual style, punchy combat, and playful surprises around every corner, it's a game that wears its heart—and its gimmick—on its sleeve.At the time of recording, The Plucky Squire held a Metacritic score of 83 on PC and 72 on Nintendo Switch. According to HowLongToBeat, the main story clocks in around 8.5 hours, though that can stretch with exploration (and admiring the delightful art direction). It's short, sweet, and stylistically sharp—but not without a few rough edges.Alex played on Nintendo Switch, Luke on Steam Deck. Both made it to the final page and rolled credits. This is one of those rare games where the journey was as fun to talk about as it was to play—especially when it leapt from side-scroller to Zelda-lite to rhythm brawler to full-on tank sequence. You just have to see it to believe it.This episode is unofficially brought to you in part by summer time ice cream runs.Audio Credits:“The Plucky Squire Theme” from The Plucky Squire Original Soundtrack — composed by Madeleine Wood — © Devolver Digital.Original theme music owned by Low Five Gaming. Send us a Text Message! We'll respond on our next episode!Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Low Five Gaming is a Studio Low Five Production.
Jocelyn decides to return to the dating simulator world with Date Everything! While Ryan goes back in time to the era of 2D side scrolling action games with the throwback title Ninja Gaiden: Ragebound. As promised, we go over the payment processors vs NSFW content story (see Brad and Will Make a Tech Pod 298 for some more conversation on the topic). In other news, ID checks are coming to GTA VI, Nintendo hosts an Indie World Showcase (no Silksong), and Nintendo announces the My Mario range of products.DiscussionStart - Date Everything!37:29 - Ninja Gaiden: Ragebound50:09 - NewsImportant StuffSupport us on PatreonDiscord ChannelEmail the show Hosted on Acast. See acast.com/privacy for more information.
How do you enable seamless PCB design collaboration for globally distributed teams without sacrificing security or IP control? What you'll learn… How cloud connectivity supports asynchronous design reviews across time zones Why web-based 2D/3D visualization is a game changer for non-EDA stakeholders How BOM integration and real-time supply chain data reduce redesign risk Best practices for balancing accessibility with security in PCB design The role of AI in future PCB collaboration and design review workflows Where you'll find it… (01:00) How has cloud connectivity transformed PCB design collaboration in recent years? (02:20) How web-based 2D 3D visualization works in practice? (03:30) What specific features enable remote design reviews to be as effective as in-person reviews? (05:35) How does the bill of materials factor into the design review process? (07:00) How do you balance accessibility with security in cloud-connected design? (08:25) What measures are in place to protect intellectual property during collaboration? (10:25) Layers of access control in secure cloud environments (16:00) The future of cloud-connected PCB design and AI's role More about the episode… In this episode of the Printed Circuit Podcast, host Steph Tinkham speaks with Paul Welch, Product Manager at Siemens EDA, about how secure, cloud-connected solutions are transforming PCB design collaboration. Paul explains how centralized, cloud-based environments enable asynchronous design reviews, bringing together global teams while maintaining full traceability of feedback and design changes. He dives into the advantages of web-based 2D and 3D visualization for stakeholders without direct EDA tool access, and how integrating BOM insights with live supply chain data helps avoid late-stage redesigns. The conversation also covers Siemens' secure-by-design approach, the multiple layers of access control that protect intellectual property, and where AI will fit into future PCB workflows, from prioritizing design review feedback to streamlining issue management. Ideal for PCB designers, electrical engineers, design managers, supply chain teams, and anyone involved in collaborative, multi-location PCB projects. Connect with Steph Chavez: LinkedIn Website Connect with Paul Welch LinkedIn Website
The promise of advanced cell therapies is undeniable, but as demand skyrockets, the challenges of taking a living drug from bench to bedside have never been greater. Each batch brings variability, each jurisdiction adds regulatory hurdles, and every strategic decision can determine whether a lifesaving therapy reaches patients or fizzles out behind clinical barriers.Lindsay Davies is a leading figure in the cell and gene therapy field, serving as Vice President-Elect for Europe at the International Society of Cell and Gene Therapy (ISCT). She is Chief Scientific Officer at NextCell Pharma, co-founder of QVance, and founder of the consultancy CellTherEx. With over 20 years of experience across academia and industry, she brings deep expertise in MSC manufacturing, process development, and commercialization of advanced therapies. Here are three reasons this episode is a must-listen:Manufacturing at Scale, Without Compromise: Lindsay shares why NextCell Pharma has stuck with large-scale 2D manufacturing for MSCs, leveraging cell morphology and a patented donor selection algorithm to reduce batch-to-batch variability while maximizing reproducibility and safety, even when treating hundreds from a single batch.Smart Scaling: Up, Out, or Both? The debate isn't just academic. Lindsay explores when it makes sense to scale up processes versus scaling out to multiple manufacturing sites. She highlights how harmonizing global regulatory expectations and moving to closed 2D systems can lower costs, de-risk production, and bring life-changing therapies to more patients worldwide.Network or Nowhere: Lindsay calls out the myth of the lone innovator, championing the crucial role of strategic networking, partnership models, including “sweat equity”, and early regulatory engagement as keys to avoiding the common commercialization pitfalls that stall so many promising ATMPs.Wondering how to navigate the twin challenges of process control and commercial viability in ATMP development? This episode offers a rare, candid roadmap from the front lines.Connect with Lindsay Davis:LinkedIn: www.linkedin.com/in/lindsay-c-daviesWebsite: www.nextcellpharma.comIf you're interested in breakthroughs in cell therapy, here's what some of our previous guests have shared from the front lines of innovation:Episodes 105-106: From Proteins to Cell Therapy: Why ATMPs Aren't Just Complex Biologics with Oliver KraemerEpisodes 109-110: Spinning Like Earth: Designing Low-Shear Bioreactors for Better Cell Culture with Olivier DetournayEpisodes 125-126: How to Enhance Cell Engineering Using Mechanical Intracellular Delivery with Armon ShareiNext step:Book a free consultation to help you get started on any questions you may have about bioprocess development: https://bruehlmann-consulting.com/call
In this Reel Insights episode, Sean Tajipour, the Mayor of Nerdtropolis, chats with Adam Devine, Beck Bennett, and River Gallo to talk all things Fixed, the outrageous new R-rated 2D animated comedy from Sony Pictures Animation and legendary creator Genndy Tartakovsky.The cast shares their most laugh-out-loud moments from recording, the wildest dog behaviors they wish humans could get away with, and what they'd do if they only had 24 hours before “the big snip.” Get ready for a hilarious and no-holds-barred conversation about raunchy animation, canine chaos, and why this isn't your typical animated movie.Visit Nerdtropolis.comFacebookInstagramTwitter
Kev and Codey round up all the recent news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:49: What Have We Been Up To 00:23:52: Game Releases 00:51:09: Game Updates 01:00:01: New Games 01:16:21: Outro Links Research Story 1.0 Little Witch in the Woods 1.0 Slime Rancher 2 1.0 Grimshire Early Access Hotel Galactic Early Access Hotel Galactic Apology Out and About Release Date Out and About Release Delay Ages of Cataria Early Access Release Go-go Town Switch Space Sprouts Update 1 Terra Nil Heatwave Update Snacko 1.1 Update Everdream Valley Family Time DLC Firefly Village Honogurashi No Niwa Galactic Getaway Development Issues Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another episode of the harvest season. My name is Kevin. I’m not alone today. I (0:00:38) Codey: Oooooh though people be clamorin’ for solo Kev time. (0:00:47) Kev: Like how I push the envelope every time I’m you know, I total line but oh (0:00:53) Codey: I’m gonna be real with you. (0:00:55) Codey: I have not listened to the most recent episode. (0:00:58) Codey: I think I’m still finishing up the Tiny Garden episode. (0:01:01) Kev: That’s okay, that’s fine. That’s fine. I (0:01:04) Codey: So I still have a couple episodes to go, (0:01:06) Codey: but I just know that you rock it every time. (0:01:13) Kev: Am (0:01:14) Kev: Getting an hour plus solo recording. I do that’s mmm. I don’t know if that’s good or bad (0:01:17) Codey: Mm-hmm. (0:01:20) Kev: That just so that just shows I’m very well versed in talking to myself (0:01:25) Kev: possibly too much (0:01:27) Codey: - Nah, you got, you’re good at it. (0:01:30) Codey: It’s all good. (0:01:31) Kev: Ah, yeah, okay. Well, hi everyone again. I’m Kevin (0:01:36) Codey: - Yeah, you are and I’m not Kevin, I’m Cody. (0:01:37) Kev: Yeah (0:01:39) Kev: And there you go. There we go (0:01:41) Kev: certifiably not Kevin (0:01:43) Codey: - Yeah. (0:01:43) Kev: And we are here to talk today to talk about cottagecore games. Whoo (0:01:48) Codey: - Oh woo, ow, ow, ow. (0:01:50) Kev: Now you dear listener may be wondering why cottagecore and not more deep diving into the Lord of (0:01:56) Codey: Yeah, we really set we set y’all up for, uh, for some, some shire stuff. But alas, we (0:02:00) Kev: And well (0:02:04) Kev: The month of the Shire (0:02:08) Codey: are here, not for the shire. (0:02:10) Kev: The fake out oh, but you know, you know what I’m gonna add something to the what I’ve been up to (0:02:18) Codey: Oh, okay, cool. (0:02:22) Kev: Okay (0:02:24) Kev: But yeah, we’re all over and we’re here to talk about news because news is built up (0:02:28) Kev: We are spoiler alert (0:02:32) Kev: We’re working on the Shire episode, whatever the tale of the Shire episode, but we needed a weak buffer (0:02:36) Kev: And so Cody and I said alright, we’ll just do some news because there’s plenty of news to talk about with the build-up. So (0:02:40) Codey: Yeah. It sure has been a hot minute. (0:02:45) Kev: Yep (0:02:47) Kev: Okay, so yeah news catch up and we’ll get to that as we do (0:02:50) Kev: But before that Cody tell me what has been going on over over there in Cody World (0:02:56) Codey: to think of it. So I think, uh, during those episodes recording with Johnny, I had not yet (0:03:03) Codey: gone to beetle school. So since that time I went to beetle school, you guys, and I had some, (0:03:11) Codey: it was really fun. Uh, I was up in the Chiricahua’s in Arizona, which is not like my first thought. (0:03:16) Codey: I was like, Oh God, Arizona, not looking forward to this super hot. I don’t do hot. Uh, the Chiricahua’s (0:03:21) Codey: were. Lovely. Um, I want to say it never got above like 70 (0:03:26) Codey: degrees. It was like around 70 degrees, but we could go down (0:03:26) Kev: Ooh, that’s lovely! (0:03:31) Codey: into the desert. And so we went into the desert like at night a (0:03:34) Codey: couple times and we got to see some, some tarantulas and some (0:03:38) Codey: rattlesnakes. And so like we got to, to adventure. We also went (0:03:43) Codey: up higher where it was almost like 11,000 feet elevation, um, (0:03:48) Codey: in the Chiricahuas. And it was, it was actually very cold up (0:03:50) Codey: there. I was like, I should have brought a jacket. Yeah. (0:03:52) Kev: Yeah, yeah, it’s the elevation right cuz Atlanta’s similar where we’re you know down South deep, Georgia (0:03:57) Kev: But what’s its mountain eats high evolution into elevation so it can still get chilly (0:04:01) Codey: Yeah. So that was really fun. I learned a lot about Beatles and I feel a lot more confident now. (0:04:06) Kev: So and and you did you graduate are you certified are you do you have a license to be a beetle now? (0:04:13) Codey: You know, it’s funny because when I went to fly school last summer, they gave me a little certificate. (0:04:18) Kev: Yeah (0:04:21) Codey: We did not get a certificate for Beatles. So I, all I have, all I have is the memories. (0:04:23) Kev: Oh, oh no the Beatles got a step up their game (0:04:31) Codey: Uh, the one thing that is beneficial about this is so fly school was more of an international thing. (0:04:36) Codey: There were like maybe six or seven of us that were from the US, but most of the students were from, um, all over the world. (0:04:43) Codey: But so it is unlikely for me to run into the people that I met from fly school at the conferences that I go to because I mostly just go to United States conferences. (0:04:52) Codey: But all, almost all the beetle people, except for like two people, uh, there was a Canadian and a New Zealander. Um, they were all. (0:05:01) Codey: Uh, citizens of America. And so I will be seeing most of them at the conference that I’m going to in November. Very stoked about that. (0:05:09) Codey: Um, cause you make these connections and then, you know, I, it’s like, Oh man, when am I ever going to see that? (0:05:15) Codey: That really cool Italian from, from fly school or whatever. Um, but yeah, I will see most of these people again. (0:05:16) Kev: - Yeah. (0:05:18) Kev: Yeah. (laughs) (0:05:22) Codey: And it’s just great to start building those connections. Um, so I did that. (0:05:27) Codey: that. (0:05:31) Codey: I have also been playing, I’m still playing honey Grove. (0:05:35) Codey: Um, I have unlocked a new explorer B so I’m now at five, but I think there’s six. (0:05:44) Codey: And I’m just like playing it a little bit at a time. (0:05:47) Codey: I’m working on my specimens as per usual so I will graduate or I will defend in the in December now I have had to. (0:05:54) Kev: Okay, these are real specimens. We switched to not the honeygrove specimens (0:05:56) Codey: Correct. We’ve switched to real life. (0:06:01) Codey: Yeah, into the real world. (0:06:04) Codey: So yeah, working on that, I had almost the entire time we were (0:06:08) Codey: kind of on our little break and we were doing the Lord of the (0:06:11) Kev: Yeah. (0:06:12) Codey: Rings stuff. I actually had people that helped me. So I (0:06:13) Kev: Yeah. (0:06:15) Kev: No. (0:06:16) Codey: wasn’t doing everything by myself, which was amazing. Yeah, (0:06:18) Kev: You had cronies. (0:06:20) Codey: we called him my henchmen. And so I had henchmen and they did (0:06:21) Kev: Yeah, there you go, that’s correct. (0:06:25) Codey: an amazing job and they learned so much and I’m so proud of (0:06:28) Codey: them. But I am like almost back to being solo now and I (0:06:31) Codey: am stressing but I got it. I’ve got this but I had to push back (0:06:36) Codey: my defense just because of how much work so I will be defending (0:06:40) Codey: in December now fingers crossed and then actually like graduating (0:06:45) Codey: and like walking for my doctorate in the spring, which (0:06:46) Kev: Oh, snap. (0:06:48) Codey: I don’t super care about it being like so far out. (0:06:52) Kev: Yeah. (0:06:52) Codey: It’s actually better for a lot of my family members that want (0:06:55) Codey: to come and watch me walk because yeah, so they don’t have (0:06:57) Kev: To plan, yeah. (0:06:58) Kev: Mm-hmm. (0:06:59) Codey: to come when it’s like. (0:07:01) Codey: Possibly snowy. (0:07:03) Codey: There’ve been times when my mom wanted to come visit or I wanted to go visit (0:07:06) Codey: home and it like during the June, um, sorry, December, um, January timeframe. (0:07:12) Kev: Yeah. (0:07:13) Codey: Then it just doesn’t work. (0:07:14) Kev: Yeah. (0:07:15) Codey: So it’s better for it to be. (0:07:16) Kev: Yeah. (0:07:16) Kev: I mean, yeah, it’s wild how people who don’t live in snowy areas just absolutely get bodied (0:07:26) Codey: Well, but even even that that I mean even just irrespective of that there is the fact that like (0:07:26) Kev: by snow. (0:07:32) Codey: We will have entire like planes shut down like people will try and travel like the last time I tried to go there (0:07:36) Kev: Oh, that… mmm… that is true. (0:07:41) Codey: I (0:07:42) Codey: Well, what’s the last time? (0:07:43) Codey: I don’t know (0:07:44) Codey: I tried to go home and I was gonna be home for like two and a half weeks and then I ended up having to cut (0:07:48) Codey: It short because my flight got delayed and then I finally got on the plane (0:07:52) Codey: Like it got delayed by like two days and then I finally got (0:07:54) Kev: No, my god, oh my goodness, oh (0:07:56) Codey: Yeah, and then I finally got on the plane. I was on the plane and then there were they had mechanical issues (0:08:00) Codey: And then finally when they can’t mechanical issues (0:08:01) Kev: No (0:08:03) Codey: Cleared up there was that flight was supposed to go to Chicago O’Hare and then O’Hare was getting like three feet of snow (0:08:10) Codey: So they were like, you know, you guys can sit tight (0:08:13) Codey: But we are basically being told to wait and I was just like nope screw it. I just left (0:08:16) Kev: Mm-hmm. Yeah. Yeah (0:08:20) Codey: like (0:08:22) Codey: No (0:08:23) Codey: But yeah, so that kind of stuff happens (0:08:24) Kev: Apologies to Aislinn for triggering her (0:08:26) Codey: especially (0:08:30) Codey: Yeah, it’s I mean, yeah, she knows all about it and (0:08:34) Codey: Yeah going even just like going to Arizona and my stuff got canceled a million times. So (0:08:40) Codey: It’s just a hard time out there right now for sure (0:08:44) Codey: But then my last update is I’m playing Tales of the Shire (0:08:50) Kev: Did you- did you- did you- did- how far are you? (0:08:53) Codey: Um, I don’t… (0:08:56) Codey: Are you playing it too? (0:08:57) Kev: No, I’m not. I’m just curious. (0:08:58) Codey: Oh, okay. (0:08:59) Kev: I- did you have, you know, ballpark estimate? 50%? (0:09:02) Codey: No, no, no, not anywhere near that. (0:09:03) Kev: Okay. (0:09:04) Codey: I’m still in the same… (0:09:05) Kev: There you go. (0:09:06) Codey: I’m still in the first, like… (0:09:08) Codey: I think you start in summer. (0:09:10) Kev: Okay. (0:09:10) Codey: And I’m still in summer. (0:09:11) Kev: Mmm, ahh. (0:09:12) Codey: Um, but I feel like I’m getting… (0:09:18) Codey: I’m, like, going at a good clip. (0:09:19) Codey: I just was gone for a long time. (0:09:22) Codey: And then now that I’m back, (0:09:23) Codey: I’ve been so busy with, like, getting caught up with work. (0:09:24) Kev: Yeah. (0:09:26) Codey: Visiting and stuff, and so, yeah. (0:09:27) Kev: Ahh, alright, alright. (0:09:29) Codey: Uh, well, so that’s what I’ve been up to. (0:09:30) Kev: Well, uh… (0:09:31) Codey: What have you been up to, Kev? (0:09:32) Kev: Well, I was just gonna say, I’m waiting to hear when you finally defeat Sauron, um, Tails of the Shire, but, uh… (0:09:38) Kev: But, hahaha, but, uh… (0:09:40) Codey: That is, that is interesting. (0:09:42) Codey: I’m at the point, um, I don’t know if… (0:09:44) Codey: So this is not a spoiler. (0:09:45) Codey: I don’t know if “Tales of the Shire” is before or after. (0:09:49) Codey: So, um, yeah, I’m not entirely sure. (0:09:53) Codey: It is unclear to me at this, at this stage. (0:09:56) Kev: What if you invite Sauron to tea and you don’t even know it? (0:09:56) Codey: I… (0:09:59) Kev: It could happen. (0:10:00) Codey: You know what? (0:10:01) Codey: It could happen. (0:10:07) Kev: That’s good stuff. (0:10:09) Kev: Okay, well, this past week I’ve been slammed by work. (0:10:13) Kev: I did the coming of the office on, (0:10:15) Kev: I have to come into the office on Saturday yesterday (0:10:18) Kev: ‘cause it’s that bad. (0:10:20) Kev: But other than that, the week before wasn’t as bad. (0:10:26) Kev: There was actually an office party dinner thing (0:10:30) Kev: where I tried to karaoke for the first time. (0:10:32) Codey: Ooh, did you like, did you enjoy it? (0:10:34) Kev: Oh yeah, so, okay. (0:10:36) Kev: I mean, first of all, I am into music, period. (0:10:39) Codey: Mm-hmm. (0:10:41) Kev: I am the one, first one on and last one off, (0:10:44) Kev: generally the dance floor. (0:10:46) Kev: Now, this wasn’t a dance floor, (0:10:48) Kev: even though I was moving a bit. (0:10:50) Kev: But, I mean, as evidenced by here, this endeavor, (0:10:54) Kev: I have no problem scre- (0:10:56) Kev: screaming things into a microphone so karaoke was to fit like a glove (0:11:01) Kev: um I I did many songs I don’t remember all of it I know I did um at first they (0:11:09) Kev: did like a curated list cuz they want to stay professionally yada yada but by the (0:11:14) Kev: end of it we’re just doing whatever I know I did the mean canto Columbia mean (0:11:19) Kev: canto from the Disney movie in canto I sung in Spanish build me up buttercup (0:11:22) Codey: Mm-hmm. (0:11:26) Kev: there um oh my girl by the temptations that was a good one so on and so forth (0:11:33) Kev: anyways I did karaoke stay tuned will that show up on a solo ops or maybe I (0:11:38) Codey: Ooh, like you would do karaoke on a solo episode. (0:11:43) Kev: cannot be stopped you do will I have a new theme song written for the heart (0:11:48) Kev: season maybe yeah yeah yeah yeah yeah yeah yeah yeah (0:11:50) Codey: I might, you know what, if ever we’re going to record again, I might have to, you know, I’m sick. (0:11:56) Kev: I mean will yeah oh my gosh I’ll should do one of those patreon goals you know (0:11:58) Codey: I want to hear the karaoke. (0:12:04) Codey: That would, you know what, that would be fun, having a greenhouse of karaoke. (0:12:08) Codey: I’m going to put that on there. I have green, oh my gosh, yeah, I have three greenhouses with (0:12:16) Kev: yeah we need to get that we got it we got (0:12:19) Codey: Kev on a sticky note on my laptop and it’s the Sonic 3 movie, Bluey and now karaoke. (0:12:26) Kev: all those are all excellent topics I love blue so I don’t watch blue in a (0:12:27) Codey: I know. (0:12:30) Kev: minute I’m not seeing all the way to something we’ll get there um okay but (0:12:36) Kev: yes karaoke so I carry okie on unabashedly and and yeah um okay game (0:12:44) Kev: stuff though um okay oh okay DK bonanza came out I do not have a switch to my (0:12:50) Kev: brother does I do not so I’ve not played it but (0:12:56) Kev: I do play Tetris 99 and they do events every now and then they’re the kind of (0:12:58) Codey: - Okay, yep. (0:13:03) Kev: always under the radar but I pick up on them because I’m a fiend for Tetris (0:13:07) Kev: DK Bonanza had an event where they put you know a special skin on the Tetris (0:13:12) Kev: screen the blocks and and they play music from the game and so on and so (0:13:17) Kev: forth it was great it’s fantastic music was stellar absolutely stellar so much (0:13:24) Kev: So that like a day or two after. (0:13:26) Kev: I was like, man, I want more of that DK Bonanza music in my veins. (0:13:30) Kev: So I loaded up on the done, you know, YouTube or whatever. (0:13:34) Kev: And then I saw spoilers. (0:13:35) Kev: I didn’t think I could ever see spoilers for a Donkey Kong game, but musical spoilers. (0:13:42) Kev: Which is wild that one, there were spoilers in the Donkey Kong game, but there are. (0:13:47) Kev: And two, that I was spoiled by the soundtrack. (0:13:49) Codey: by this soundtrack done dirty (0:13:53) Kev: so I uh you know (0:13:56) Kev: I haven’t played it but I will say that’s one of the greatest games ever (0:14:00) Kev: from what I’ve seen that will happen (0:14:03) Kev: oh goodness but um so yeah the DK bonanza it’s already good thumbs up from (0:14:10) Kev: you without playing it oh okay oh you know here’s another getting on game (0:14:16) Kev: thing and hey hey here we go people I’m still keeping it in theme I have been (0:14:21) Kev: watching Rings of Power on the Prime Video. (0:14:23) Codey: Ooooh. (0:14:26) Kev: Umm, that’s the Lord of the Rings the prequel series question mark? (0:14:29) Codey: Yeah, it’s it’s a prequel series. (0:14:30) Kev: I g- (0:14:32) Kev: Yeah, it is. I mean like, you know, it’s big open world of Tolkien lore, whatever, but- (0:14:38) Kev: But yes, it happens before the Lord of the Rings. (0:14:40) Kev: Umm… (0:14:41) Kev: I- I- Are you familiar with this at all, Cody? (0:14:44) Codey: unfortunately. Unfortunately, I wish I could get those hours back. No, so it is beautiful. (0:14:47) Kev: Oh, you are. (0:14:48) Kev: Th- That’s unfortunately you are. (0:14:56) Kev: That is all right. Oh no, uh-huh (0:15:00) Codey: It’s beautiful, but they only got rights to like some of the content. And so they just had to like, (0:15:08) Codey: make stuff up, and I hate it. Um. (0:15:09) Kev: Yeah, that’s what I’ve heard I (0:15:15) Codey: So without getting too, like, too nerdy, but this is still going to be fairly nerdy. And I could be (0:15:23) Codey: wrong, but this is kind of how I remember it. So Galadriel’s brothers were like fighting. They were (0:15:32) Codey: trying to get revenge on, I think Sauron, because he killed someone who was related to them in the (0:15:38) Codey: war of the, like, when they were trying to fight over the Silmarils. And so they basically like, killed. (0:15:44) Codey: They ended up, like, almost killing each other because they were just so, like, embroiled in this (0:15:47) Kev: - Yeah. (0:15:49) Codey: drama. And Galadriel, like, is known in the Silmarillion to have been like, I don’t want to (0:15:56) Codey: take part of my brother’s war, or my brother’s wars, or whatever. And then the Rings of Power (0:15:58) Kev: Okay, yeah (0:16:02) Codey: is all her taking part in her brother’s wars. And I’m like, no! So that was right away. I was like, (0:16:04) Kev: It is (0:16:08) Kev: Oh (0:16:12) Codey: Oh, I’m grumpy because she was. (0:16:13) Kev: That’s incredible (0:16:14) Codey: She was supposed to be like, not caring. (0:16:18) Codey: And she was just like, well, screw you guys. (0:16:20) Codey: I’m going to go live in the woods and. (0:16:21) Kev: I’m going to go in sight more war. Oh (0:16:24) Codey: Yeah, exactly. (0:16:25) Codey: And so, but I get they had to do things differently and like. (0:16:28) Kev: That’s that’s amazing (0:16:30) Kev: So I guess I have the privilege of being a normie like I have watched Florida the Rings in the Hobbit (0:16:34) Codey: Yeah. (0:16:35) Kev: But I’m I’m not deep in there. It’s it’s it’s I’ve struggled for it just to stick with me (0:16:40) Codey: Well, and there’s just like so much like, who is so wrong? (0:16:43) Kev: Yeah (0:16:45) Kev: Yes (0:16:45) Codey: Are we all Sauron? (0:16:48) Codey: Like, there’s a Sauron in all of us. (0:16:48) Kev: Maybe that maybe if we believe it (0:16:50) Codey: And I like the whole time and I’m just like, okay, I’m, I’m done with this. (0:16:54) Codey: Like, I, uh, (0:16:58) Kev: He does (0:17:00) Kev: That is probably (0:17:02) Kev: like one of the most (0:17:04) Kev: entertaining but in a bad kind of way like he’s very (0:17:08) Kev: Over the top almost like I mean not not ridiculously so but compared to the the movies, right? (0:17:13) Codey: Mm-hmm. (0:17:14) Kev: Sauron is a you know more of a force. He’s not a guy right? (0:17:17) Kev: He’s he is the giant eyeball in the sky and this overwhelming presence and here he’s he compared to that (0:17:23) Kev: He feels like a mustache twirling, you know, ooh spooky bit (0:17:26) Codey: Yeah, yeah. (0:17:29) Kev: But that’s it. I mean I’ve been enjoying it. I don’t know all the lore (0:17:32) Kev: I point to the screen when I know a thing but then that’s it (0:17:36) Kev: It’s the productions. Well done. It’s good production better production than the Hobbit (0:17:40) Codey: Yeah, it’s gorgeous. (0:17:41) Codey: It is beautiful and like, but I, (0:17:44) Codey: so I don’t think I’ve watched past the first season. (0:17:46) Codey: I don’t know how much there is. (0:17:48) Kev: There’s three two and they’re working on (0:17:51) Codey: Okay, I didn’t watch past the first one (0:17:53) Codey: because I just, I need to like take off my snooty hat, (0:17:58) Kev: - Yeah. (0:17:59) Codey: you know, and just let things be different and stuff. (0:18:02) Codey: and I just have yet to… (0:18:05) Codey: get the balls to do that, I guess, I don’t know. (0:18:08) Kev: Yeah, it’s hmm. I will I will say again. I say this as a very (0:18:14) Kev: novice casual Lord of the Rings enjoyer (0:18:16) Kev: I feel like they’re really trying hard to tie it to the Lord of the Rings. Yeah, you know the movies right because like (0:18:20) Codey: Yeah, but they’re like literally not supposed to. (0:18:24) Kev: Yeah, yeah, I know because there’s the the hobbits. They’re not even called hobbits (0:18:28) Kev: I forget anyways there are two hobbits and it’s very clearly trying to evoke Sam and Frodo even though they’re not and but no (0:18:37) Kev: Whatever (0:18:38) Kev: It’s fine. I’m enjoying it. Whatever. There you go (0:18:38) Codey: Yep, wasn’t my favorite. It’s I it is enjoyable, especially I think if you have not seen. Yeah, (0:18:45) Kev: The less you know the less, you know with the little tuning star (0:18:47) Codey: the last you know. But like what before it was coming up, I was like, so because I knew it was (0:18:52) Codey: coming. So I read that I was like, I’m gonna read the Silmarillion and then I can have like a little (0:18:53) Kev: Yeah (0:18:56) Codey: bit of idea and I really just shouldn’t have because it ruined it for me. Yep. (0:18:59) Kev: You know too much (0:19:01) Kev: You’re you’re into deep (0:19:03) Kev: Yeah, but I mean it’s it’s fine like it it’s it’s there are worse things to watch (0:19:08) Codey: Yeah, and I know, no, no, dude, that third one, this is me trying not to yell right now. (0:19:09) Kev: Arguably some of the Hobbit movies. Mm-hmm. That third one’s rough. I’m just sorry (0:19:20) Codey: That third one is rough for people because they don’t watch the extended edition. (0:19:25) Kev: Yeah (0:19:27) Codey: You got to watch all of it. (0:19:28) Kev: Okay, you know what that’s probably fair just that’s oh (0:19:31) Codey: There’s so much that’s like cut out that makes it seem like not then you’re like, (0:19:34) Kev: I believe it (0:19:37) Codey: why is he why is this (0:19:38) Codey: so (0:19:39) Kev: You (0:19:40) Kev: That is correct. That is my reaction to many things in that movie is someone who’s not seen the extended cut (0:19:46) Codey: You gotta see the extended come if you if you believe if you think the Hobbit movies are bad come come (0:19:47) Kev: Okay (0:19:51) Codey: We’ll go watch if you and you haven’t seen the extended and you haven’t seen the extended editions (0:19:52) Kev: Go listen to the episode (0:19:56) Codey: Go watch them and then come back to me (0:19:59) Kev: Okay, we have a greenhouse episode on the hobbit I have not listened to it to be fair (0:20:02) Codey: We do (0:20:06) Codey: We do we had fun with those for sure (0:20:07) Kev: But I will (0:20:08) Kev: Yeah, I bet (0:20:10) Codey: When we were recording them, we were like, I don’t know if I was gonna cut half of this or not (0:20:14) Kev: As Al pointed out those greenhouse discussions sparked more discussion in the slack than any other episode of anything (0:20:16) Codey: You (0:20:19) Codey: Yeah, maybe we just need to be let loose (0:20:29) Kev: Okay, um, but yeah, okay now they all right one more thing um for me um the big one (0:20:36) Kev: Uh, Drumroll, please unicorn overla- (0:20:38) Kev: Oh Lord, credits hit today baby! (0:20:41) Codey: Ooh! (0:20:43) Kev: Ooh, um, so I did, like, everything, to be fair, right? (0:20:43) Codey: How many hours is that? (0:20:48) Kev: ‘Cause they’re- they’re very clear, like, here’s the main missions, here’s a bunch of side missions, and you don’t- they’re optional. (0:20:54) Kev: Uh, I did it all, I clocked in at about 110 hours, I think it was. (0:21:00) Kev: Um, and yeah- (0:21:04) Kev: So, I mean, overall thumbs up, my comments are still- (0:21:07) Kev: It’s a– (0:21:08) Kev: Consistent game, I’ll say that. (0:21:10) Kev: Like it’s– (0:21:12) Kev: It’s the strategy gameplay. The story is nothing to write home about. It’s straightforward fantasy (0:21:21) Kev: armies and whatnot. (0:21:23) Kev: Political royalty, yada, yada. (0:21:26) Kev: So it’s enjoyable. It’s comfort food for me. So I enjoy it. Like it’s quality. Don’t get me wrong. (0:21:29) Codey: Yeah. (0:21:32) Kev: It’s not bad, but it just hits the spot for me. (0:21:36) Kev: My biggest complaint and this is gonna sound weird cuz I (0:21:39) Kev: Just said I clocked in 110 hours (0:21:41) Kev: it’s it’s not enough they’re missing and and (0:21:48) Kev: Specifically the end I think I mentioned this on a previous episode, but (0:21:52) Kev: As it came out the developers ran out of money towards the end and you can feel it you can feel it (0:22:00) Kev: So the like I said, there’s main missions, right? And as you beat them, you know (0:22:04) Kev: You’ll not you progress towards the final mission in the (0:22:09) Kev: ultimate main mission you unlock you get one new character a new class that you’ve never had before (0:22:16) Codey: Okay. (0:22:17) Kev: Which in you know these kind of strategy games, that’s a big deal like you don’t get any time to use your new toy basically (0:22:23) Codey: Mm hmm. (0:22:24) Codey: Yeah. (0:22:24) Kev: Congrats, you finally got the last character go beat the game (0:22:29) Kev: Now that’s it there is a little post game epilogue that I can do and whatnot (0:22:35) Kev: And it is still overall very big. It has a lot of (0:22:39) Kev: Variations and and just little things. There’s a couple of different endings you can do (0:22:45) Kev: There’s relationships and and and support conversations that are fun (0:22:52) Kev: But but yeah overall it’s great (0:22:56) Kev: one of the (0:22:58) Kev: Interesting things to get the true the best ending you have to get hitched you have to find a partner (0:23:02) Codey: Mmm. Boo. (0:23:04) Kev: Which is yeah (0:23:07) Kev: Yeah, they try to play it up in the (0:23:08) Kev: it’s it’s a little it’s a little forced a little you know shoehorned in but but (0:23:15) Kev: whatever I still I still have a lot of fun I’m very happy I want more I want (0:23:21) Kev: unicorn overlord 2 now please but yeah just thumbs up overall and that game (0:23:28) Kev: frequently goes on sale so if you have any interest in strategy you know fantasy (0:23:33) Kev: stuff go for it it’s good but okay and hey I hit credits on the game that (0:23:38) Kev: been often for me and at least not lately so yeah all right okay so that’s (0:23:43) Kev: uh that’s that’s stuff we’ve been up to whoo all right let’s get into news (0:23:50) Kev: there’s a lot of it all right we’re gonna start off with the game about Cody (0:23:56) Kev: research story in honor of her almost getting done so they came out with 1.0 (0:24:02) Kev: that is out now I don’t know when it would July it’s been (0:24:09) Kev: for a while more than now yep exactly (0:24:10) Codey: Well, yeah news catch-up episode everybody (0:24:15) Codey: Yeah, so this uh, this adds the epilogue the conclusion some end credits, you know proposals and marriage (0:24:22) Codey: One thing that I super enjoy about this is they have 10 marriage candidates and the proposals can either be player (0:24:29) Codey: initiated or NPC initiated (0:24:32) Kev: Oh, that’s… Oh my gosh! Has that been done before? (0:24:34) Codey: So I (0:24:37) Kev: Oh… (0:24:37) Codey: I don’t know, but I kind of like that where you’re. (0:24:40) Codey: Spend in time with an NPC and then suddenly you just hit a cut scene and they’re proposing to you like I think that’s awesome. (0:24:49) Kev: pretty good that’s pretty like you know obviously well documented lamenting of (0:24:54) Kev: the relationship mechanic or whatever but if you’re gonna do it put in some (0:24:57) Codey: Right. (0:24:59) Kev: effort do something new that’s good I like that that’s good (0:25:01) Codey: Yeah. (0:25:03) Codey: Definitely like that. (0:25:05) Codey: Give more to say about that. (0:25:07) Kev: no just with two things one that makes you think of unicorn oh Lord at one one (0:25:12) Kev: quick shout out just I remembered to get the true ending you have to have your (0:25:16) Kev: Which I think this is actually kind of a thumbs (0:25:19) Kev: up for me. You have to have whoever your selected partner is in your party for the final fight to get the true ending, which I think is kind of nice. (0:25:28) Kev: But yeah, no, just overall, I think that’s great. Having the other person initiate it, that’s great. (0:25:34) Kev: Yeah, no, I’m still kind of on the fence of it being included in the game at all, but here we are, and they did work, so I’ll give them props for that. (0:25:45) Codey: Um, yeah, so that was cool. (0:25:47) Codey: They also had some quality of life adjustments. (0:25:50) Codey: Um, so that brings the game to its 1.0, which is great. (0:25:53) Codey: And the current price is 1399. (0:25:55) Codey: They had it on sale for 60% off, I believe, um, for a hot minute. (0:26:00) Codey: But I think by the time this comes out, it’s already gone. (0:26:03) Codey: So, um, yeah, so, but that’s fine. (0:26:04) Kev: store. Yeah, it’s really not. And that’s, that’s fine. Yeah, the kind I almost feel bad that (0:26:07) Codey: 1399 is nothing. (0:26:08) Codey: Um, on August 28th, they’re going to increase it to 1499. (0:26:15) Codey: Just still feel nothing. (0:26:17) Codey: So you guys. (0:26:21) Kev: they said we, we are not charging, we’re not making money, they, they do deserve that money. (0:26:26) Codey: Yeah, so that was cool. (0:26:26) Kev: So good for them. (0:26:30) Codey: And then the final thing, they had a couple hints (0:26:34) Codey: of what they’re working on next. (0:26:35) Codey: And they are going to do Mac ports and Linux ports. (0:26:41) Codey: But Mac– ooh, very excited about that. (0:26:43) Kev: - Yeah, woo! (0:26:48) Codey: I just never touch my PC anymore. (0:26:50) Kev: laughs I… (0:26:52) Codey: So we’re going to move it up. (0:26:54) Codey: We’re supposed to move it up here this week. (0:26:56) Codey: Um, but I’m also like very busy right now. (0:26:59) Codey: So there’s no way I’m going to play it soon, but. (0:27:02) Kev: Yeah, I have never owned an Apple product. No, that’s not true. I had an iPad or iPod. (0:27:08) Codey: iPod. (0:27:08) Kev: Yeah, that’s an iPod, yes. Back in the day, like the Mini, the Nano, whatever. That’s it. (0:27:14) Kev: But hey, good for you people. Man, those romancibles, they are pretty people. (0:27:18) Codey: - Yeah. (0:27:23) Codey: That’s pretty, yeah. (0:27:25) Codey: They, yeah. (0:27:26) Kev: Sparkles all over. Somebody has birds in there. Good for them. (0:27:30) Codey: Yep. (0:27:32) Kev: All right. Yeah, good for your research story. I do think it is worth celebrating any of these games (0:27:39) Kev: because we’ve seen them in the docket so long, hit 1.0. So good for you. Yeah, (0:27:44) Kev: and it feels like a 1.0 release. Speaking of 1.0s, a little witch in the woods. (0:27:53) Kev: September 4th, they’re dropping the 1.0. And yeah, let’s hear it. (0:28:02) Kev: Okay, right now it’s $16. That is comparable to the other ones. Oh man, these people, (0:28:11) Kev: like, I feel weird saying it. I just feel bad for these devs who work so hard. (0:28:15) Kev: They could probably go up to $19.99. I’m just saying. No one’s gonna weep over the extra (0:28:17) Codey: Yeah, like that’s not going to be that’s not going to break the bank. (0:28:21) Kev: five bucks. I’m just saying. No, it’s not. They deserve a 20. I’m just saying. Anyways, (0:28:30) Kev: So yeah, it’s dropped (0:28:32) Kev: September 4th, it’s you know, all sorts of new features new areas the villager the village with new villagers stories (0:28:41) Kev: quality of life, etc, etc (0:28:44) Kev: so yeah, that’s (0:28:46) Kev: Yeah, good for them. That’ll be you know more less than a month when this drops (0:28:54) Kev: So yeah, I’m looking forward to that. Yeah, I don’t know how do we (0:29:00) Kev: I’m just thinking, how do I feel about the- (0:29:02) Kev: It does look very cute. I like the art style a lot. Will I play this? I don’t know, maybe. (0:29:06) Codey: Yeah, I’m, I don’t know how I feel bad, but I’m, I’m, I’m done with witches, man. I’ve. (0:29:12) Kev: It it has been used exhaustively in this space hasn’t it? (0:29:19) Kev: Yeah (0:29:20) Kev: But but hey (0:29:23) Kev: Well, let’s say here wait one second. Well, you know what? Let’s uh, oh gosh (0:29:30) Kev: No, never mind. Okay. Okay. Um, alright, let’s talk about (0:29:34) Kev: another release coming out (0:29:36) Kev: Slime Rancher 2 September 23rd that is another 1.0. It’s (0:29:42) Kev: Coming out on (0:29:44) Kev: Everything pretty much nuts. Not true steam epic games PS. I can’t believe the epic game store still running (0:29:50) Codey: Yep. Yep. (0:29:50) Kev: PS 5 and Xbox series x slash x s whatever that whatever the current letter is not switch not switch - (0:29:59) Kev: but (0:30:01) Kev: Yeah, it’s coming out. It looks (0:30:04) Kev: Chaotic and fun. It’s it’s weird. We don’t talk about first-person shooters on this on this show much (0:30:10) Kev: But yeah, here we go with you (0:30:12) Kev: Vacuum up or launch the slimes (0:30:15) Kev: Yeah, I don’t know the well. I didn’t play the first one. I will probably not play. There’s nothing wrong with it (0:30:21) Kev: I’m just busy (0:30:22) Codey: Yeah, not not super for me either. But I know some people (0:30:26) Codey: are really excited about it. So very happy for them that it is (0:30:28) Kev: Yeah, no it (0:30:30) Codey: coming out in a month and a half. (0:30:32) Kev: It looks like a quality game. I will say that so good for you so I’m rancher to have people (0:30:38) Kev: Alright, now let’s keep rolling. (0:30:43) Kev: Ok, we’re backing off from the releases. (0:30:46) Kev: Let’s go now to our bread and butter on the show, Early Access and Betas. (0:30:52) Kev: Early Access for the game called Grimshire. (0:30:58) Kev: It is officially out now. (0:31:02) Kev: Let’s see here. (0:31:04) Kev: Here, you wrote some notes, take it away Cody. (0:31:06) Codey: - Yeah, so I wrote some notes (0:31:08) Codey: because I hadn’t really heard about this game (0:31:10) Codey: and I was like, what, this is Grimshire? (0:31:14) Codey: But this is a cozy game podcast, (0:31:16) Codey: like Cottagecore game podcast, what? (0:31:18) Codey: And so I went and looked at it and it is, it’s cute. (0:31:22) Codey: It reminds me, like the character models (0:31:25) Codey: remind me a lot of Redwall. (0:31:28) Codey: Did you ever read the Redwall books? (0:31:30) Kev: Yeah yo, so yeah, this is Redwall is like one of my favorite fantasy variants. (0:31:37) Kev: I don’t know how to describe that, but like, because anytime you, the critter, it’s like anthropomorphic critters and little animals. (0:31:44) Codey: Mm-hmm. (0:31:45) Kev: I’m, I’m down like 10, I’m not going to lie. (0:31:50) Kev: That’s kind of what got me into magic. (0:31:52) Kev: They released a set called bloom burrow, which was Redwall s magic cards. (0:31:52) Codey: [LAUGHS] Yeah. (0:31:57) Kev: and it kind of caught my eye. (0:32:00) Kev: So yes, I love Redwall very much. (0:32:02) Codey: Yeah, so it reminds me of that and then, um, I kind of read more about it. (0:32:07) Codey: They said, quote, we’ve been working on this cozy but grim little world for the past three (0:32:11) Codey: years. (0:32:12) Codey: And I was like, cozy but grim? (0:32:16) Codey: Like how can something be cozy and grim at the same time? (0:32:20) Codey: But I have also been recently watching Little House on the Prairie. (0:32:24) Kev: Oh! Oh! That is, how should I put this? One of the Soria family staples. We’ve watched the series at least four times in the entirety! (0:32:27) Codey: Did you ever watch that show? (0:32:33) Codey: Okay. (0:32:38) Codey: Okay cool. (0:32:39) Codey: Yeah, so I would also describe that as cozy but grim. (0:32:44) Kev: Every episode of Tragedy, you can’t. (0:32:46) Codey: Every single episode. (0:32:48) Codey: And I was like texting Jeff cause I was watching them and I would just text him suddenly and (0:32:53) Codey: be like, she got a pet raccoon and then they thought the raccoon had rabies. (0:32:56) Kev: Oh, no, that episode! (0:32:59) Codey: And then he was like literally about to shoot the dog. (0:33:02) Codey: And the raccoon also bit Laura. (0:33:04) Codey: So if the dog got rabies, she was going to have rabies and then it was. (0:33:08) Codey: And I’m just like, I’m like sobbing, just tears streaming down my face. (0:33:12) Kev: The raccoon ups that one’s intense. Oh my gosh (0:33:12) Codey: And he was just, that was intense. (0:33:15) Codey: This is first season, like so many things happened in the first season. (0:33:19) Codey: And I’m like, Oh yeah, I would have described that also as cozy, but grim. (0:33:23) Kev: Yeah (0:33:23) Codey: So I get it. (0:33:26) Kev: Yeah (0:33:27) Kev: But yeah, and I mean if you watch the trailer for Grimshire here like yeah, it’s it’s pretty grim like towards the end (0:33:34) Kev: You see like the story is about (0:33:37) Codey: plague (0:33:37) Kev: Some survival stuff. There is a pyre. There’s a funeral pyre (0:33:39) Codey: Yeah (0:33:41) Codey: Yeah, cuz there’s plague there’s plague in the area so which is also a little house of the food (0:33:42) Kev: And people wondering if they’re gonna die (0:33:45) Kev: Yeah (0:33:48) Kev: More than multiple (0:33:49) Codey: More than one. Oh, no (0:33:51) Codey: Well, yeah (0:33:52) Codey: I guess cuz there I just they just had a typhus outbreak in this one and it didn’t make I know one of them (0:33:54) Kev: Yeah (0:33:57) Codey: Makes the sister go blind anyway (0:34:01) Codey: So they said quote in early access you can play throughout year one (0:34:04) Codey: but your file will be stuck on winter 28th once you get there. (0:34:07) Codey: The day keeps repeating after you go to bed, (0:34:09) Codey: and we will be adding more content and story in the future. (0:34:11) Codey: So just a heads up, if this is something (0:34:13) Codey: that you were going to think about doing, (0:34:16) Codey: then you’re not going to be able to go further than that. (0:34:20) Codey: And they also said that their old demo save files (0:34:24) Codey: won’t carry over into the full game. (0:34:27) Codey: So if there are any new demo– (0:34:32) Codey: if you restart a new demo now in the early access, (0:34:37) Codey: that will be compatible with the full game. (0:34:39) Codey: But if you’ve played the demo before, (0:34:43) Codey: you will have to start over. (0:34:45) Codey: Just a heads up. (0:34:46) Kev: That’s kind of a bummer (0:34:48) Codey: I get that it happens sometimes, though. (0:34:49) Kev: Yeah, I get it too. I’m just saying like yeah, you know (0:34:52) Kev: I I’m interested in this game because it’s got the red wall thing that the dark angle (0:34:57) Kev: I mean, I’m intrigued but uh, but I probably will wait till I know when you know, I can keep a save or whatever (0:35:02) Codey: Yep, and so they also say that they’re going to add more stuff as they head to 1.0. (0:35:04) Kev: Yeah (0:35:10) Codey: This is actually a common theme of a lot of what we’re talking about today. (0:35:15) Codey: They are going to add more, and they have a little bit of a roadmap, but there are no (0:35:19) Codey: dates on that roadmap. (0:35:21) Codey: So just letting you know what’s coming up, but they don’t have any expected like, “Oh, (0:35:28) Codey: we’re expecting this to be done at this time and this to be done at this time,” which is (0:35:30) Kev: Yeah, yeah, that that’s fine (0:35:31) Codey: It’s probably realistic. (0:35:32) Codey: Uhm, just feels a little. (0:35:36) Kev: Okay, well hey you I’m I’m definitely have my eye on Grimshire though all things said maybe not right now, but oh, but yeah (0:35:45) Kev: Okay (0:35:46) Kev: Let’s see what else next up another early access (0:35:50) Kev: Hotel galactic (0:35:53) Kev: Early oh my gosh $35. That’s kind of a it’s premium. That’s some premium pricing (0:35:56) Codey: I know, right? (0:36:00) Codey: Well, and there was drama associated with it. (0:36:00) Kev: Oh (0:36:05) Kev: Yeah, yeah (0:36:06) Codey: So they released the early access on July 24. (0:36:12) Codey: And in that initial post, they said (0:36:14) Codey: that in the weeks following the release, (0:36:17) Codey: they wanted feedback. (0:36:20) Codey: Again, they had a projected roadmap, (0:36:23) Codey: but I didn’t have dates on it. (0:36:24) Codey: Literally two days later. (0:36:26) Codey: They posed another thing on Steam that’s basically like oops. (0:36:30) Codey: We’re sorry for the state of the game. (0:36:33) Codey: Um, and they say, quote, our rundown hotel has not yet been restored to its future. (0:36:38) Codey: Glory. (0:36:38) Codey: We are fully aware of that. (0:36:40) Codey: And we sincerely apologize that our early access build did not (0:36:44) Codey: meet all of your expectations. (0:36:46) Codey: We made a mistake and we take full responsibility. (0:36:49) Codey: Um, as part of like this, that’s end quote, as part of this, uh, mistake, (0:36:54) Codey: quote unquote (0:36:56) Codey: They are adding compensation strategies so they’re going to find a way to compensate people who have already paid for this early access. (0:37:04) Codey: Kevin, how do you feel about that? (0:37:06) Kev: Oh, okay. Um, all right. First off, I’m gonna take one step back here. First of all, what is the game cuz let’s write that that’s gonna I think that illustrates expectations. It’s a clearly studio Ghibli specifically spirited away inspired game of how should I put this spirit favor esque of the, you know, the side view with the the rooms that you hop around that you’re building up a hotel that then and so yeah, you’re kind of (0:37:10) Codey: - Mm-hmm, right, so… (0:37:36) Kev: expanding the hotel, maintaining guests, etc, etc. We’ve talked about it before I just I just can’t remember anyway, so that’s the game. And so now, okay, before any drama $35 feels like a decent chunk of change for this game, considering spirit fair is noticeably not $35. Um, so you know, the expected prices set expectations, right? That’s like the number one thing in in gaming, (0:38:06) Kev: marketing, whatever. (0:38:09) Kev: So, you know, dropping $35 on the city, it better be good. Now, early when I play an early access, or, you know, I hear about it, I expect things to be buggy, right? That’s kind of a big part of the point, right? betas and play testing all that good stuff. So how bad was this? I can’t even imagine how bad this was to demand or (0:38:36) Kev: to elicit an apology. (0:38:38) Codey: Yeah, I think that that’s like my biggest issue and why I like pulled this question out because (0:38:44) Codey: if I am playing something that’s in early access I’m (0:38:47) Codey: expecting bugs like even if it’s game-breaking bugs like even if it is (0:38:51) Codey: something like they put this out two days later if there was if there were (0:38:57) Codey: bugs that made the game unplayable and it was then like two weeks later and they (0:39:02) Codey: hadn’t responded yeah compensate them like unless you had a friggin family (0:39:08) Codey: and you didn’t have any way to be working on the game at that time but (0:39:11) Codey: literally two days after full release I think that’s par for the course for a (0:39:17) Codey: game that is as ambitious as this game so personally I’d be like like if I were (0:39:25) Codey: one of the people who kick-started it or whatever I’d be like no no don’t worry (0:39:28) Codey: about reimbursing me just like take your time keep doing what you’re doing like (0:39:32) Codey: here’s more feedback and give feedback because they literally won’t need (0:39:36) Kev: Sure, sure. Well, okay. I think there’s two things one. There’s a compensation. I don’t think then it’s gonna be necessarily monetarily (0:39:43) Kev: That could just be you know in game item status, whatever something a bonus of some kind (0:39:50) Kev: That’s what I expect (0:39:53) Kev: But (0:39:54) Kev: But yeah, I like I agree with you (0:39:58) Kev: Like I don’t know maybe it’s just this developer. Maybe they’re just very sensitive about the (0:40:04) Kev: the responses, it could be, I don’t know, or. (0:40:06) Kev: Maybe it was just that bad. (0:40:09) Kev: I don’t know where this lands. (0:40:10) Codey: Okay, so they have, they do have some of the things, they explain what some of the bugs (0:40:16) Codey: were that were coming up. And I mean, some of them are like, you know, game like breaking (0:40:23) Codey: down or requests being blocked, cooking recipes not working, in game time, freezing stuff (0:40:29) Codey: like that. But my favorite too, was that the workers are refusing to perform tasks. And (0:40:33) Kev: Yeah, yeah, no, yeah, yeah, like, I mean, all right, you know what, I think that the (0:40:37) Codey: You know what? (0:40:38) Codey: Good for them. (0:40:40) Codey: Let them unionize. (0:40:40) Codey: Like that is a bug that if that was happening, I would cackle. (0:40:46) Codey: I would be laughing so hard and I would message them and be like, (0:40:48) Codey: Hey, this is happening. (0:40:50) Codey: But like, I mean, what are you going to do? (0:40:58) Kev: The only problem is, I’m going to go back to the $35 price point for early. (0:41:01) Codey: - Okay, yeah. (0:41:03) Kev: If that was their full release price point, sure, whatever, for early access, I don’t know, $15, maybe? That’s kind of high still, but, that’s, I mean it’s tough, you need money to keep it going, but I don’t know. (0:41:19) Kev: Ooh, that’s rough though. (0:41:20) Codey: So the other the other bug that I loved was that guests were stuck in an endless sleep loop. (0:41:30) Kev: I like that. (0:41:30) Codey: And you know what, same. I feel like sometimes in my life I there’s just a bug happening and I’m just stuck endlessly sleeping. (0:41:40) Kev: That’s not that’s that’s a feature not a bug (0:41:40) Codey: So I get it. Sometimes it just be that way. (0:41:50) Codey: Yeah, so those are the two things that I thought were hilarious other I mean like I get if (0:41:56) Kev: Yum (0:41:56) Codey: there’s like other things happening but that much outrage to come out in the 48 hours post (0:41:58) Kev: Yum (0:42:03) Kev: Well, you know here here’s another thing is (0:42:07) Kev: What if what is what about the knot game break (0:42:10) Kev: breaking part like what if it’s, you know, has just not fun, you know, like, sure. (0:42:14) Codey: but that’s again something that is going to be improved upon I mean I played lens islands (0:42:19) Codey: first one and like it was I saw where they were going with it but it was definitely like pretty (0:42:24) Codey: basic and they have improved it so much and it seems so fun now like oh sorry not seems it is (0:42:30) Codey: so fun now. But yeah, I just (0:42:30) Kev: Yeah (0:42:35) Kev: Yeah, like I said, I think the only real issue the mistake was the $35 price point (0:42:42) Kev: That’s all that’s that’s something to go back to right because I how much did you pay for for the other ones? (0:42:48) Kev: It wasn’t $35 (0:42:50) Codey: - No, probably not, yeah. (0:42:51) Kev: Yeah, right (0:42:53) Codey: I don’t even remember it was so long ago. (0:42:55) Kev: Yeah, but but anyways (0:42:59) Kev: Well, I’ll give him this (0:43:01) Kev: They they came out and said something right that’s good (0:43:04) Kev: So all right, that’s hotel galactic. I’ll keep keep an eye out to see if they fix that hotel (0:43:14) Kev: Okay, um, all right here next up and (0:43:20) Kev: Purred the a few sentences into Al’s notes. It is early access is confirmed. Oh (0:43:27) Kev: Oh, oh wait, no, not out yet. (0:43:29) Kev: It will be a, sorry. (0:43:30) Codey: No, no, no, no. (0:43:31) Kev: Dates, they’re weird. (0:43:32) Kev: It is out, when people are listening to this, it will be out. (0:43:35) Kev: It is already out now when we’re recording, ‘cause, wait, no? (0:43:39) Kev: Oh my go- oh my go- I’m misreading that, you’re right! (0:43:40) Codey: Okay, so let me let me do this. (0:43:41) Kev: Oh my gosh. (0:43:42) Codey: So Al wrote early access releasing. (0:43:43) Kev: Oh my goodness. (0:43:46) Codey: Well, out now maybe and then there’s another bullet not actually out yet, but was meant to be out 7th of August, but they clicked the wrong button on release. (0:43:54) Kev: Oh my go- (0:43:58) Codey: So, it’s fine. (0:44:02) Codey: This is their quote. I love this for them. (0:44:04) Codey: I mean, it’s probably very stressful for them, but I think this is hilarious. (0:44:08) Codey: Quote, “We are heartbroken to say this, but we can’t release today. We literally cannot press the button. It’s gone.” (0:44:16) Codey: The game is ready to go. Everything was prepared, but since this is our first release ever, we forgot to tick the early access checkbox on the Steam backend until this morning. (0:44:26) Codey: and once that is ticked, Steam automatically put our Steam page into (0:44:30) Codey: review mode, which is a normal process on their end, but for us it couldn’t have come at a worse (0:44:35) Codey: time. This has caused the release button to disappear and we cannot click it. (0:44:41) Kev: Aaaah! Hah! (0:44:42) Codey: Oh dude, but that is like such like beer like I could see that being like bureaucracy stuff like (0:44:47) Codey: that’s not how are you supposed to know how are you supposed to know to click that check box or (0:44:53) Codey: what if they started the game before that checkbox was there and then it just like was like well they (0:44:57) Codey: didn’t click it I don’t know it (0:45:00) Kev: But (0:45:00) Codey: good for that like they’ll figure it out it’s it’s only been three days there (0:45:02) Kev: Yeah, that that’s good (0:45:06) Codey: is not an update yet let me just double-check that this is true but (0:45:11) Kev: I’ve (0:45:14) Kev: I’ve just got to say I love (0:45:18) Kev: Game big news stories that come from pushin
If you're looking for a fun and engaging way to teach your curriculum, gamification may be the answer. Merrell Stewart has been using gamification with his students for years and is sharing his advice with you. Merrell is an 11-year veteran educator of animation, computer science, and game design in Houston, Texas. He has served more than a thousand students, specializing in the fundamentals of digital animation. His students learn composition, 2D and 3D animation, programming, game design, effective project management, and business creation. Merrell has a master's in education in curriculum and instruction with a specialization in educational multimedia and online teaching and learning from the University of Houston. He also holds a bachelor's degree in arts, technology, and emerging communications from the University of Texas at Dallas. Merrell has various certifications in Adobe and Autodesk programs, and in the education and computer science fields. He has worked in the visual arts industry for over 15 years, creating medical, technical, and educational animation. In this episode, Merrell defines gamification and shares why it's important for his students. We talk all about game mechanics and how you use different game elements in your projects and coursework. Plus, he shares his favorite websites and apps that help him gamify his course without too much additional effort. Now, are you ready to play? Here are some of Merrell's favorite resources: If you're looking for simulation-based activities, Merrell recommends Gimkit and Blooket. Ready to create a leader board to keep students competitive and engaged? Check out keepthescore.com. If you want students to be able to show off their success in your classroom, why not start with digital badges? Start with badge.design. For cooperative and competitive activities, Merrell loves using Jeopardy Labs and Factile. Connect with educators like Merrell in our CERTIFIED Educator Community here: https://www.linkedin.com/groups/8958289/. Don't miss your chance to register for our annual CERTIFIED Educator's Conference here.
This episode is a real treat for animation fans, a deep dive into the art and process with the beloved creator of Samurai Jack, Dexter's Lab, Primal, and now the new Netflix movie Fixed. Genndy explained why he fought for 2D animation to keep the dogs less gross, walks us through his process with voice actors, and reveals how Fixed was almost the latest Warner Bros. movie shelved for a tax break. PLUS fans of Primal should stick around to the end for an update on Season 3. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this Reel Insights episode, Sean Tajipour, the Mayor of Nerdtropolis, chats with legendary animator Genndy Tartakovsky to talk all things Fixed, his outrageous new R-rated 2D animated comedy from Sony Pictures Animation.Genndy opens up about pushing his animation team into uncharted territory, recruiting top-tier talent from Disney and Who Framed Roger Rabbit to tackle the film's wild and raunchy subject matter. He shares why Fixed proves that adult animation doesn't have to look crude, and explains the biggest misconception people still have about the genre.From why he always aims for timeless storytelling to the one thing he wishes he could “fix” about today's animation industry, Genndy offers a candid, passionate look at the making of Fixed—and why originality will always matter more than reboots.Visit Nerdtropolis.comFacebookInstagramTwitter
Lords: * JP * https://jplebreton.com/ * Styger * https://www.sf.gov/readysf Topics: * Is "Non-Super" Mario an alternate state of consciousness or identity, or merely an alternate physical state? * "Hot defensive bee ball" + bees in general * Solving all 24,976,511 5x5 nonograms * https://pixelogic.app/every-5x5-nonogram * Poem Seen in a Motel Fan by Alberto Blanco * https://media24.fireside.fm/file/fireside-uploads-2024/images/3/3597ddeb-e52e-4cda-a59c-c64600489fea/-_x1pv5l.jpg * Werecreature logistics * "The Ball is Back." Discuss. Microtopics: * The World of Video Games * Your favorite granola coming back in stock. * Working to make the world a slightly better place every day. * Weird frustrating tethering. * Levels that are about hauling ass. * Being on the same train as someone for a few stops. * The small version of yourself that you become when you lose your mushroom. * Whether Small Mario has access to all of Super Mario's memories. * What was the authorial intent of Alice growing bigger and smaller. * Whether Small or Big Mario is the original default. * Mario accumulating power and becoming an enormous hulking beast. * Designing a level to support multiple player scales. * Game series that have been both 2D and 3D platformers. * Small Mario eating a mushroom and teleporting into a pocket dimension, swapping in Big Mario. * Japanese hornets in an evolutionary arms race with Japanese honey bees. * Bees forming a tight clump around a hive invader to make them uncomfortably warm. * A baseball sized mass of bees smothering a huge horrible wasp. * Touring beehives and giving seminars about the hot defensive bee ball. * A multi-disciplinary bullshit operation. * Enjoying your job. * The degree to which they waggle. * Bees having a dance-off to determine where to live. * Extending the bee dance language to teach them orbital dynamics so they can find pollen sources in space. * Candy that smells like a bee alarm pheromone. * The NPC in Curse of Monkey Island who explains that merengue is made of eggs. * What they call being "slashdotted" nowadays. * Doing 15 puzzles and taking satisfaction in being 15 puzzles closer to not being able to play this game any more. * Web sites: they shouldn't scale. * Putting every 5x5 nonogram in the Library of Congress. * Humanity dedicating all of its resources to solve every 6x6 nonogram. * The 100 people in the world whose brains are tricked by this kind of fake work. * The most interesting three-digit numbers. * What happens when we run out of nonograms?? * The kayfabe of the community doing every 5x5 nonogram over and over again * A convex mirror, a fisheye, a golden dome. * Taking comfort in the continued existence of observers. * Having all the resources to grow as a person but none of the incentives. * Your little chunk of humanity's future. * Things can get better but also they can get worse. * The City Lights Pocket Poets Anthology, 60th Anniversary Edition. * The official City Lights typeface. * A dignified serif. * A poem is when you do something interesting with typefaces. * How to distribute your poem that does something interesting with fonts. * Lycanthropy booths and other werewolf accommodations. * It's not a disability but they still accommodate you. * Seasonal Mania. * Humans brains being affected by the sun and moon in ways we don't fully understand. * Hospital intake numbers that correlate with the lunar cycle. * What's the deal with the ball being back? * A flying silver ball that sucks your brains out with a fork. * Doing what you do just because. * The ball: it has to be back. * Watching an 80s horror movie and thinking "surely someone has made a Doom level of this" * Inventing perfectly mirrored silver spheres entirely independently from ray tracers. * Reporting back when you are further along on your Phantasm journey. * Not being on the Internet because you're hanging out with the bees instead.
Dating And Sex As A Disciple Matthew 16:24 Then Jesus said to His disciples, “If anyone DESIRES to come after Me, let him deny himself, and take up his cross, and follow Me. (NKJV) Matthew 22:36-40 “Teacher, which is the greatest commandment in the Law?” 37 Jesus replied: “‘Love the Lord your God with all your heart and with all your soul and with all your mind.’ 38 This is the first and greatest commandment. 39 And the second is like it: ‘Love your neighbor as yourself.’ 40 All the Law and the Prophets hang on these two commandments.” (NIV) 1. LOVE GOD FIRST 2. LOVE YOURSELF SECOND Matthew 22:39 And the second is like it: ‘Love your neighbor as yourself.’ (NIV) 2A. GET YOUR IDENTITY RIGHT Genesis 1:27 So God created mankind in his own image, in the image of God he created them; male and female he created them. (NIV) Mark 10:6–7 “ But at the beginning of creation God ‘made them male and female.’ 7 ‘For this reason a man will leave his father and mother and be united to his wife, (NIV) 2B. GET YOUR MIND AND EMOTIONS RIGHT Philippians 4:6–7 Do not be anxious about anything, but in every situation, by prayer and petition, with thanksgiving, present your requests to God. 7 And the peace of God, which transcends all understanding, will guard your hearts and your minds in Christ Jesus. (NIV) Matthew 6:34 Therefore do not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own. (NIV) Psalm 147:3 He heals the brokenhearted and binds up their wounds. (NIV) Romans 12:2 Do not conform to the pattern of this world, but be transformed by the renewing of your MIND. Then you will be able to test and approve what God’s will is—his good, pleasing and perfect will. (NIV) 2 Timothy 1:7 For God has not given us a spirit of fear, but of power and of love and of a sound MIND. (NKJV) 2C. GET YOUR CAREER RIGHT 2D. GET YOUR CREDIT SCORE AND MONEY RIGHT 3. LOVE YOUR NEIGHBOR THIRD 3A. GO SLOW AND GET TO KNOW Proverbs 19:2–3 Enthusiasm without knowledge is no good; haste makes mistakes. 3 People ruin their lives by their own foolishness and then are angry at the LORD. (NLT) 3B. DATE FOR PROOF NOT POTENTIAL Matthew 12:33 “Make a tree good and its fruit will be good, or make a tree bad and its fruit will be bad, for a tree is recognized by its fruit. (NIV) 3C. KEEP YOUR SEXUAL DESIRES IN CHECK 1 Corinthians 6:18 Flee from sexual immorality. All other sins a person commits are outside the body, but whoever sins sexually, sins against their own body. (NIV) 1 Thessalonians 4:3 It is God’s will that you should be sanctified: that you should avoid sexual immorality; (NIV)
What should pilots know about NDAA compliance for LiDAR systems. Today's podcast is brought to you by Drone U's In-Person training. This is our five-day boot camp that includes a one-day Flight Mastery + Videography Training, followed by 4 days of Desktop and Cloud Based Mapping training. In this unique training event, we cover desktop and cloud based mapping techniques. Our Desktop-Based Mapping Class is designed for drone professionals looking to gain expert-level skills in processing, analyzing, and manipulating mapping data. This intensive course utilizes Pix4DMapper, Pix4DReact, and Pix4DMatic, providing a comprehensive hands-on experience in advanced drone mapping techniques. Cloud-Based Mapping Class is designed to give you a complete, hands-on experience with modern drone mapping techniques using Site Scan by Esri. Over the course of 1.5 intensive days, you'll learn how to create high-quality 2D maps, orthomosaics, and geo-referenced models while mastering the essential principles of data acquisition and processing We have classes in August and September and last few slots avalable, Click HERE to book your seat today !! Not many pilots speak about the sensor side of drone flying. Our question for today, from Jimmy, is all about knowing LiDAR and its NDAA compliance requirements. Thank you Jimmy for the question, there is a lot of discussions surrounding approvals from NDAA compliant devices. We went through the rabbit hole for understanding compliance and regulations surrounding sensor use and discuss the regulations surrounding the LiDAR tech and system compliance and what it means for contracting federal projects. Tune in today on this short information packed episode !! 5-Day Free Course: Thriving Drone Real Estate Business Transform your drone operations into a thriving real estate-focused business. Learn client management, pricing for profit, and creating high-value deliverables. Grow My Drone Business Get your questions answered: https://thedroneu.com/. If you enjoy the show, the #1 thing you can do to help us out is to subscribe to it on iTunes. Can we ask you to do that for us real quick? While you're there, leave us a 5-star review, if you're inclined to do so. Thanks! https://itunes.apple.com/us/podcast/ask-drone-u/id967352832. Click here for access to Skywatch for all your drone insurance purposes ! Become a Drone U Member. Access to over 30 courses, great resources, and our incredible community. Follow Us Site – https://thedroneu.com/ Facebook – https://www.facebook.com/droneuADU 1382: Build my own drone to do photogrammetry work? Instagram – https://instagram.com/thedroneu/ Twitter – https://twitter.com/thedroneu YouTube – https://www.youtube.com/c/droneu Timestamps: [02:15] Learn more about Drone U mapping class and bootcamps [04:55] Today's question on LiDAR and NDAA compliance [07:11] What the regulations speak about the use of LiDAR tech [14:22] Cost implications of using American and non-American LiDAR tech
Today we travel to Alaska to outrun a tickling monster, then hunt a 2D cryptid, and finally we go hunting and end up fighting aliens! Original Air Date: Sep 27, 2019 Patreon (Get ad-free episodes, Patreon Discord Access, and more!) https://www.patreon.com/user?u=18482113 PayPal Donation Link https://tinyurl.com/mrxe36ph MERCH STORE!!! https://tinyurl.com/y8zam4o2 Amazon Wish List https://www.amazon.com/hz/wishlist/ls/28CIOGSFRUXAD?ref_=wl_share Dead Rabbit Radio Archive Episodes https://deadrabbitradio.blogspot.com/2025/07/episode-archive.html Help Promote Dead Rabbit! Dual Flyer https://i.imgur.com/OhuoI2v.jpg "As Above" Flyer https://i.imgur.com/yobMtUp.jpg “Alien Flyer” By TVP VT U https://imgur.com/gallery/aPN1Fnw “QR Code Flyer” by Finn https://imgur.com/a/aYYUMAh Links: Mahaha http://www.inuitmyths.com/mahaha.htm Mahaha https://warriorsofmyth.fandom.com/wiki/Mahaha Mahaha https://listverse.com/2018/11/18/10-evil-winter-dwelling-beasts-from-folklore/?utm_source=more&utm_medium=link&utm_campaign=direct Black Stick Men http://cryptidz.wikia.com/wiki/Black_Stick_Men Marc Wolfgang Miller https://en.wikipedia.org/wiki/Marc_Wolfgang_Miller Black Stick Men https://obscurban-legend.fandom.com/wiki/Black_Stick_Men The 1964 Cisco Grove Encounter https://www.ufoinsight.com/the-1964-cisco-grove-encounter/ ---------------------------------------------- Logo Art By Ash Black Opening Song: "Atlantis Attacks" Closing Song: "Bella Royale" Music By Simple Rabbitron 3000 created by Eerbud Thanks to Chris K, Founder Of The Golden Rabbit Brigade Dead Rabbit Archivist Some Weirdo On Twitter AKA Jack YouTube Champ: Stewart Meatball Reddit Champ: TheLast747 The Haunted Mic Arm provided by Chyme Chili Forever Fluffle: Cantillions, Samson, Gregory Gilbertson, Jenny The Cat Discord Mods: Mason, Rudie Jazz http://www.DeadRabbit.com Email: DeadRabbitRadio@gmail.com Twitter: https://twitter.com/DeadRabbitRadio Facebook: www.Facebook.com/DeadRabbitRadio TikTok: https://www.tiktok.com/@deadrabbitradio Dead Rabbit Radio Subreddit: https://www.reddit.com/r/DeadRabbitRadio/ Paranormal News Subreddit: https://www.reddit.com/r/ParanormalNews/ Mailing Address Jason Carpenter PO Box 1363 Hood River, OR 97031 Paranormal, Conspiracy, and True Crime news as it happens! Jason Carpenter breaks the stories they'll be talking about tomorrow, assuming the world doesn't end today. All Contents Of This Podcast Copyright Jason Carpenter 2018 - 2025
Host: Sebastian HassingerGuest: Andrew Dzurak (CEO, Diraq)In this enlightening episode, Sebastian Hassinger interviews Professor Andrew Dzurak. Andrew is the CEO and co-founder of Diraq and concurrently a Scientia Professor in Quantum Engineering at UNSW Sydney, an ARC Laureate Fellow and a Member of the Executive Board of the Sydney Quantum Academy. Diraq is a quantum computing startup pioneering silicon spin qubits, based in Australia. The discussion delves into the technical foundations, manufacturing breakthroughs, scalability, and future roadmap of silicon-based quantum computers—all with an industrial and commercial focus.Key Topics and Insights1. What Sets Diraq ApartDiraq's quantum computers use silicon spin qubits, differing from the industry's more familiar modalities like superconducting, trapped ion, or neutral atom qubits.Their technology leverages quantum dots—tiny regions where electrons are trapped within modified silicon transistors. The quantum information is encoded in the spin direction of these trapped electrons—a method with roots stretching over two decades1.2. Manufacturing & ScalabilityDiraq modifies standard CMOS transistors, making qubits that are tens of nanometers in size, compared to the much larger superconducting devices. This means millions of qubits can fit on a single chip.The company recently demonstrated high-fidelity qubit manufacturing on standard 300mm wafers at commercial foundries (GlobalFoundries, IMEC), matching or surpassing previous experimental results—all fidelity metrics above 99%.3. Architectural InnovationsDiraq's chips integrate both quantum and conventional classical electronics side by side, using standard silicon design toolchains like Cadence. This enables leveraging existing chip design and manufacturing expertise, speeding progress towards scalable quantum chips.Movement of electrons (and thus qubits) across the chip uses CMOS bucket-brigade techniques, similar to charge-coupled devices. This means fast (
Karen Bauer the Executive Director of The Guild of Artists & Artisans is this week's guest. This week Cameron learns about the Brighton Street Art Fair a juried fine art event occurring from August 22nd to 24th, featuring 100 selected artists and showcasing diverse art styles like 2D work, photography, printmaking, glass, metal sculpture, and jewelry. The fair includes light music during the day and live bands in the evenings. A shuttle service will be available. The jury evaluates entries in 2D, 3D, and jewelry categories, inviting top scorers. The fair promotes local restaurants as food vendors. Originating from the Ann Arbor Art Fair, the Guild of Artisans and Artisans hosts eight annual fairs and operates a gallery shop in Ann Arbor. Their mission supports artists financially while boosting the local economy. More details are available at theguild.org. 00:31 What is the Brighton Street Art Fair? 01:49 Entertainment and Activities 02:41 Parking and Transportation Solutions 02:54 Artist Selection Process 04:17 Food Options at the Fair 05:44 The Guild of Artists and Artisans Show Links Learn more about the Brighton Chamber by visiting our website. Website: https://www.brightoncoc.org/ Guest Links Name: Karen Bauer Title: Executive Director Company: The Guild of Artists & Artisans Website: https://www.theguild.org/ Facebook: https://www.facebook.com/guildfairs Instagram: https://www.instagram.com/guildfairs/ Email: info@theguild.org The Guild of Artists & Artisans 118 N Fourth Ave Ann Arbor, MI 48104 (734)662-3382 Ext 303 (O) (734)646-8431 (C) (734)662-0339 (fax) Theguild.org 2025 Art Fair Dates Perrysburg Hearts the Arts – August 16 & 17 NEW!! Brighton Street Art Fair - August 22 - 24 Common Ground's Birmingham Street Art Fair – September 13 & 14 A2 Artoberfest - October 11 & 12 Royal Oak Market: Art Fair Edition – November 13 & 14 Visit us in the Gutman Gallery! Weds - Saturday 11am - 5pm www.gutmangallery.com
Fans of 2D groups and 2D music project dread this conversation: a project or group ending.But one thing is the project or group ending when they are in a negative trajectory - be it popularity, quality of the music or interest about the project or group - and another is ending on a high and being remembered for all the awesome things they did and how amazing they sounded.In this episode, let me share when I think is the right time to end a 2D music project or group and give you some arguments from the business, marketing, storytelling and fan perspectives.This is an unscripted episode of the podcast.
Lore e historia explicada de toda la saga Metal Gear jugada por orden cronológico de la historia. Empezamos este nuevo A Juego Lento por Metal Gear Solid 3. Me acompaña @JulianSuárezM -Descubre el canal de Julián Suárez: https://www.youtube.com/@JulianSu%C3%A1rezM/featured-Comprar libros de Los Secretos de: https://t.co/kleUZvQEDf-Pide más información del master en arte 2D y 3D de videojuegos de UNIR: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/
We'll DM you a Steam code for Creepy Redneck Dinosaur Mansion 3 from Strange Scaffold if you support MinnMax on Patreon before 8/11/25, you can also upgrade your tier to get the game. https://www.patreon.com/c/minnmax MinnMax's Ben Hanson, Janet Garcia, Kelsey Lewin, and Jacob Geller assemble for the first time together in the MinnMax Studio! We talk about the emotional simplicity of the new game called And Roger, the 2D action thrills of Ninja Gaiden: Ragebound, and the similarities to Dead Space in Bloober Team's Cronos: The New Dawn. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/G0EfoHbJ6DY Learn more about MinnMax's community meetup here - https://www.patreon.com/posts/let-us-know-if-134417101 Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: DIGITALNOMAD Click this link https://bit.ly/43Xi1F8 to start your free trial with Wix https://www.factormeals.com/minnmax50off - 50% off plus free shipping on your first box with promo code MINNMAX50OFF To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:03:17 - Get a Steam code for Creepy Redneck Dinosaur Mansion 3 00:08:12 - And Roger 00:17:04 - Factor Meals 00:19:01 - Ninja Gaiden: Ragebound 00:29:19 - Shinobi: Art of Vengeance 00:32:34 - Cronos: The New Dawn 00:41:41 - Wix 00:42:59 - Time Flies 00:46:59 - Thanking iam8bit - https://www.iam8bit.com/ 00:49:29 - Community questions 01:42:40 - Get A Load Of This Kelsey's GALOT - https://apnews.com/article/mlb-female-umpire-jen-pawol-000cf10d7d458329e89d4fa83f8cefcc Jacob's GALOT - https://youtu.be/U7CxdrKUMU4?si=eynrfWaJn4wSskM_ Hanson's GALOT - https://www.amctheatres.com/movies/the-naked-gun-76337 Community GALOT - https://afireinside.net/ Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Support us on Patreon - https://www.patreon.com/minnmax Support MinnMax directly on YouTube - https://youtube.com/minnmax/join Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Catch up on the best of MinnMax - https://bit.ly/4gAc6eq Buy MinnMax merch here - https://minnmax.com/merch Follow us on Bluesky - https://bsky.app/profile/minnmax.com Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow This podcast is powered by Pinecast.
PixiEditor 2.0 is an all-in-one 2D editor with raster, vector, animation, and FX on a single canvas. Greentea OS hits alpha with its own stack built to run Windows apps. Modos shows off a high-refresh ...
We're coming in hot this week! You may not know this but 2025 is the year of the ninja! Brad brings his thoughts on two new 2D entries in classic ninja franchises: Ninja Gaiden Ragebound and the demo for the upcoming Shinobi: Art of Vengeance! Nick digs a little deeper into Donkey Kong Bananza which might go down as the best "baby-game" ever made. Chris Davis gives his final thoughts on Tony Hawk Pro Skater 3 + 4 along with footage that will haunt Brad's nightmares. Impressions - Ninja Gaiden Ragebound (4:00) Impressions - Shinobi: Art of Vengeance Demo (12:35) Impressions - Donkey Kong Bananza (23:15) Impressions - Tony Hawk Pro Skater 3 + 4 (38:00)
Animation Director Bill Kroyer was nominated for an Academy Award for his short film Technological Threat, the first film to combine 2D and CG animated characters. He's perhaps best known for directing the popular animated film, Ferngully, The Last Rainforest, as well as working on dozens of commercials and animated feature film credit sequences. He is also known for having developing the computer generated Lightcycles in the original version of Tron.As Senior Animation Director at Rhythm & Hues studios he directed CG characters in films that have grossed over $1 billion worldwide. In 2017, he and his wife Sue were the first couple to receive The International Animation Society's prestigious June Foray award.In addition to serving on multiple committees at the Academy of Motion Picture Arts and Sciences, Bill also served as the head of the Digital Arts Department at Dodge College of Film and Media Arts at Chapman UniversityRecently, Bill published his autobiography, Mr. In-Between: My Life in the Middle of the Animation Revolution, which I've read and truly enjoyed, especially because I spent more than two decades writing screenplays in the animation industry, where Bill is a legendary creative force. I highly recommend Mr. In-Between to you.https://www.mrinbetween.org
Bonus Episode #50 of BGMania: A Video Game Music Podcast. Today on the show, Bryan dives into the electrifying world of Ninja Gaiden: Ragebound, the 2025 2D action-platformer that's slicing its way into gamers' hearts. Join us for our exclusive BGMania review, exploring the game's razor-sharp gameplay, stunning pixel-art visuals, and a transcendent soundtrack led by Sergio de Prado and Ninja Gaiden legends Keiji Yamagishi, Kaori Nakabai, and Ryuichi Nitta. From Kenji and Kumori's demon-slaying adventure to the pulse-pounding boss battles, we break down why Ragebound stands as a must-play for fans and newcomers alike. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike. EPISODE PLAYLIST AND CREDITS Determination: Father's Message -Ragebound Version- from Ninja Gaiden: Ragebound [Keiji Yamagishi, 2025] On the Way to the Moonlight Duel from Ninja Gaiden: Ragebound [Ryuichi Nitta, 2025] Find Your Inner Peace from Ninja Gaiden: Ragebound [Kaori Nakabai, 2025] Burning Again from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Kenji's Theme from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Black Spider Clan HQ from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Kumori's Theme from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Entwined Fates from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Unbreakable Determination -Ragebound Version- from Ninja Gaiden: Ragebound [Keiji Yamagishi, 2025] Wooden Corridors from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Super Express to Hell from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Requiem -Ragebound Version- from Ninja Gaiden: Ragebound [Keiji Yamagishi, 2025] Jagäzk's Battle from Ninja Gaiden: Ragebound [Sergio de Prado, 2025] Kaze no Chronicle from Ninja Gaiden: Ragebound [Sergio de Prado feat. Hitomitoi, 2025] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo a transição do gênero Beat 'em Up (Briga de Rua) dos jogos pixelizados para os jogos poligonais. Nos anos 80 e início dos 90, os jogos beat 'em up dominaram os fliperamas e consoles domésticos com seu estilo visual marcante em pixel art e jogabilidade direta: andar para a direita e socar tudo o que aparecer. Títulos como "Final Fight", "Streets of Rage", "Double Dragon" e "Teenage Mutant Ninja Turtles" marcaram época com seus gráficos coloridos, trilhas sonoras intensas e uma pancadaria cooperativa que fazia sucesso tanto nas casas quanto nos arcades.Porém, com a chegada da geração 32 bits, liderada por consoles como o PlayStation e o Sega Saturn, o mercado começou a exigir experiências mais imersivas e visuais tridimensionais. Os jogos poligonais estavam se tornando o novo padrão da indústria, impulsionados pelo sucesso de títulos como "Virtua Fighter", "Tomb Raider" e "Tekken". Isso obrigou muitos gêneros a se reinventarem, inclusive os beat 'em ups. Essa transição, no entanto, não foi simples para o gênero. Os beat 'em ups tradicionais, com sua visão lateral ou isométrica em 2D, perderam espaço para os jogos de luta em arena e os action-adventures em 3D. Tentativas de adaptar o estilo clássico para ambientes tridimensionais surgiram, como "Fighting Force", "Jackie Chan: Stuntmaster", "Panzer Bandit", "Crisis Beat", "Gekido" e outros. A pergunta é: jogos Beat 'em Up são melhores do pixel ou no poligono?Essa é a primeira edição da série Do Pixel ao Polígono!- ALURA | Estude na Alura, a maior escola de tecnologia on-line do Brasil! Acesse o nosso link e ganhe 15% de desconto na matrícula! https://alura.com.br/99vidas
The first of two new Ninja Gaiden games has arrived! The developers of Blasphemous have produced a 2D retro-inspired action game worthy of the original entries on the NES. Are we living in a golden age of ninja games? Is there such a thing as too many ninjas? The Besties investigate! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
In this week's episode of The Game Informer Show, our new video editor, Eric Van Allen, joins the podcast to discuss Silent Hill F, Ninja Gaiden: Ragebound, and Wildgate. Hear about the thrills of fighting other outlaws for an ancient bounty in space, slashing through demonic hordes in a 2D sidescroller, and trying to survive the nightmares haunting a rural town in Japan. The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Subscribe to Game Informer Magazine: https://gameinformer.com/subscribeFollow our hosts on social media:Alex Van Aken (@itsVanAken)Marcus Stewart (@marcusstewart7)Eric Van Allen (@seamoosi)Jump to a specific discussion using these timestamps:00:00 - Introduction19:07 - Ninja Gaiden: Ragebound33:08 - Wildgate56:06 - Silent Hill F
Thomas Hübl (a frequent guest here) is a renowned teacher whose work has focused on resilience and healing trauma. In this conversation, we explore: Some of our biggest fractured interpretations of the world, and how we can gain more clarity and connection. The impulse to become very certain about something very quickly, and our tendency to see other people in 2D—and the consequences of doing so. Using our own energy to temper, or shift, a larger energy that feels overwhelming. Different ways to approach conflict. Letting go of our commitment to having the most extreme reaction. And some of our judgments around wellness and self-care. For the show notes, more on Thomas Hübl, and links to all our previous conversations together, head over to my Substack.See omnystudio.com/listener for privacy information.
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Listen to my "Shadows in the Pines" series here: https://open.spotify.com/show/0l6iQgWtoUoqBUygd5mZql?si=ba2d839560c64178From repeatedly losing hours of your day in a matter of minutes, to finding the same coin under a tree for weeks in a row, to temporarily disappearing in Gadianton Canyon with 3 friends. These are all allegedly true glitch in the matrix stories. ▾ ABOUT THIS CHANNEL ▾I collect the internet's strangest real-life glitches in the matrix, "simulation errors,” time slips, and impossible coincidences. New videos every Sunday and Wednesday night. ▾ SUBMIT YOUR STORY ▾Have a firsthand glitch or unexplainable mystery?Send it to ► DarekWeberSubmissions@gmail.com(Please include how you want me to credit you)▾ SUPPORT THE CHANNEL ▾Patreon ► https://patreon.com/DarekWeberScaryStories?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLinkJoin channel memberships ► https://www.youtube.com/@DarekWeber/membershipMerch ► https://darek-weber-shop.fourthwall.com/
Recreational, Commercial, VLOS, BVLOS, LAANC, Authorizations, Remote ID, Registrations. Flying recreationally vs commercially today and in 2026? Flooded with the tons of flight and drone requirements for flying commercially or recreationally? Today's podcast is brought to you by Drone U's In-Person training. This is our five-day boot camp that includes a one-day Flight Mastery + Videography Training, followed by 4 days of Desktop and Cloud Based Mapping training. In this unique training event, we cover desktop and cloud based mapping techniques. Our Desktop-Based Mapping Class is designed for drone professionals looking to gain expert-level skills in processing, analyzing, and manipulating mapping data. This intensive course utilizes Pix4DMapper, Pix4DReact, and Pix4DMatic, providing a comprehensive hands-on experience in advanced drone mapping techniques. Cloud-Based Mapping Class is designed to give you a complete, hands-on experience with modern drone mapping techniques using Site Scan by Esri. Over the course of 1.5 intensive days, you'll learn how to create high-quality 2D maps, orthomosaics, and geo-referenced models while mastering the essential principles of data acquisition and processing We have classes in August and September and last few slots avalable, Click HERE to book your seat today !! Flying recreationally vs commercially today and in 2026? Flooded with the tons of flight and drone requirements for flying commercially or recreationally? In today's podcast we lay out all the rules of flying a drone recreationally or commercially and discuss how drone pilots can be aware of all these aspects. We detail out the various common concerns flagged by pilots and how pilots can navigate through all of this. We want pilots to be responsible to laws and in today's episode we go over how pilots can stay compliant. We also cover all the upcoming new rules in 2026 and how pilots can be prepared and ready for all these upcoming rules. Learn how as a pilot you can handle multiple flight scenarios and stay legally compliant.Tune in today on this short information packed episode !! 5-Day Free Course: Thriving Drone Real Estate Business Transform your drone operations into a thriving real estate-focused business. Learn client management, pricing for profit, and creating high-value deliverables. Grow My Drone Business Get your questions answered: https://thedroneu.com/. If you enjoy the show, the #1 thing you can do to help us out is to subscribe to it on iTunes. Can we ask you to do that for us real quick? While you're there, leave us a 5-star review, if you're inclined to do so. Thanks! https://itunes.apple.com/us/podcast/ask-drone-u/id967352832. Click here for access to Skywatch for all your drone insurance purposes ! Become a Drone U Member. Access to over 30 courses, great resources, and our incredible community. Follow Us Site – https://thedroneu.com/ Facebook – https://www.facebook.com/droneuADU 1382: Build my own drone to do photogrammetry work? Instagram – https://instagram.com/thedroneu/ Twitter – https://twitter.com/thedroneu YouTube – https://www.youtube.com/c/droneu Timestamps: [01:13] What does its mean to fly recreationally? [02:19] Best location to fly recreationally [03:35] Awareness of yielding to manned aircraft [04:45] Getting approval to fly recreationally? [07:28] Managing terrain changes and flights over buildings and terrains [11:37] Drone registration a must? [14:43] What does don't operate dangerously mean for recreational pilots [17:59] What is all covered under 'Flying under influence' policy [19:00] Summary of recreational flying [21:57] New rules in 2026 - BVLOS, ARC, Certifications and more
It's time to speed up and spin around as we tackle the Sega CD platformer, Sonic CD! Learn how the game was made, discover where it sits in the overall chronology of the Sonic the Hedgehog franchise, and listen in as we discuss whether it's still worth your time to dash and jump your way through a variety of past, present, and future 2D platforming levels, even today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Jurandir Filho, Felipe Mesquita, João Pimenta, Evandro de Freitas e Bruno Carvalho batem um papo sobre CGIs, aberturas e cutscenes que impactaram muito quando apareceram nos jogos de videogame. Durante a era dos 32 bits, especialmente na segunda metade dos anos 1990, uma verdadeira febre tomou conta do mundo dos videogames: as apresentações em CGI (imagens geradas por computador). Eram cenas cinematográficas, renderizadas previamente, que impressionavam pelo visual realista (para a época) e davam aos jogos uma cara de “filme interativo”. Na transição dos gráficos pixelados do 2D para um 3D ainda em construção, essas animações foram um diferencial poderoso para atrair jogadores e transmitir emoção, drama e escala épica.Para quem cresceu jogando em consoles 8 e 16 bits, ver personagens realistas se movendo com fluidez, com iluminação, câmera dinâmica e efeitos especiais era quase mágico. Era como ver o futuro acontecer diante dos olhos. As CGIs permitiam contar histórias com mais impacto. Em vez de apenas texto ou sprites limitados, você via a expressão dos personagens, os movimentos dramáticos e a ambientação completa — tudo com uma trilha sonora orquestrada ou dramática ao fundo. Muitos trailers de jogos da época usavam exclusivamente as CGIs para promover os títulos, e funcionava: dava a impressão de que o jogo era um épico cinematográfico, mesmo que o gameplay fosse bem mais simples. Com o PlayStation e o Sega Saturn usando CDs, os desenvolvedores tinham mais espaço para incluir vídeos de alta qualidade. Isso fazia os jogos parecerem mais “premium” em comparação aos cartuchos da geração anterior.As inesquecíveis apresentações de "Final Fantasy VII", "Final Fantasy VIII", "Resident Evil", a franquia "Tekken", "Chrono Cross", "Parasite Eve", "Soul Edge", "Legacy of Kain" e muito outros- ALURA | Aprenda Python do zero, crie dashboards interativos e acelere sua carreira em dados! TUDO DE GRAÇA!!! https://alura.tv/99vidas-imersao-dados
Jurandir Filho, Felipe Mesquita, João Pimenta, Evandro de Freitas e Bruno Carvalho batem um papo sobre CGIs, aberturas e cutscenes que impactaram muito quando apareceram nos jogos de videogame. Durante a era dos 32 bits, especialmente na segunda metade dos anos 1990, uma verdadeira febre tomou conta do mundo dos videogames: as apresentações em CGI (imagens geradas por computador). Eram cenas cinematográficas, renderizadas previamente, que impressionavam pelo visual realista (para a época) e davam aos jogos uma cara de “filme interativo”. Na transição dos gráficos pixelados do 2D para um 3D ainda em construção, essas animações foram um diferencial poderoso para atrair jogadores e transmitir emoção, drama e escala épica.Para quem cresceu jogando em consoles 8 e 16 bits, ver personagens realistas se movendo com fluidez, com iluminação, câmera dinâmica e efeitos especiais era quase mágico. Era como ver o futuro acontecer diante dos olhos. As CGIs permitiam contar histórias com mais impacto. Em vez de apenas texto ou sprites limitados, você via a expressão dos personagens, os movimentos dramáticos e a ambientação completa — tudo com uma trilha sonora orquestrada ou dramática ao fundo. Muitos trailers de jogos da época usavam exclusivamente as CGIs para promover os títulos, e funcionava: dava a impressão de que o jogo era um épico cinematográfico, mesmo que o gameplay fosse bem mais simples. Com o PlayStation e o Sega Saturn usando CDs, os desenvolvedores tinham mais espaço para incluir vídeos de alta qualidade. Isso fazia os jogos parecerem mais “premium” em comparação aos cartuchos da geração anterior.As inesquecíveis apresentações de "Final Fantasy VII", "Final Fantasy VIII", "Resident Evil", a franquia "Tekken", "Chrono Cross", "Parasite Eve", "Soul Edge", "Legacy of Kain" e muito outros.- ALURA | Aprenda Python do zero, crie dashboards interativos e acelere sua carreira em dados! TUDO DE GRAÇA!!! https://alura.tv/99vidas-imersao-dados
Welcome to Dev Game Club, where this week we complete our series on 2D indie platformer-ish things with our final episode on Spelunky. Tim talks a little bit about Derek Yu's book, the rigor and how the game just plays different, as well as Brett dipping into spoiler territory for Tim's benefit, before we turn to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Ice Mines (Tim) Podcast breakdown: 00:00:47 Game discussion 59:05 Break 59:45 Takeaways Issues covered: the opening song, music in later levels and its fitness, applying movement mechanics to different challenges, procedural metrics, fall distances, hanging vs standing in one state, getting into the mental state of what your equipment is, not panicking, playing with a heart monitor, living in present vs future, the specialness of the daily challenge, reps and exercise, fighting games and muscle memory, consistency of the rules, using ropes to drop from your height, always be carrying, getting right up to the edge and dropping your carry, getting into the book, making all objects consistent, sacrifice spoiler talk, golden path spoiler talk, turkeys, going beyond your genre, what's a roguelike/lite, personality coming through, unleashing creativity, pursuing consistency throughout, games that say yes/and or yes/but, embracing a roguelite's purity, trusting the game and not minding failure, getting to depth, choosing the right run length, the risk of dilution. Games, people, and influences mentioned or discussed: Nintendo, Indiana Jones, Prince of Persia, Final Fantasy (series), Dark Souls (series), Clint Eastwood, Unforgiven, KyleAndError, Hollow Knight, Calamity Nolan, Quake, Artimage, Boss Fight Books, Nick Suttner, Shadow of the Colossus, Sebastian Deken, Aquaria, Dwarf Fortress, The Evil Dead, PlayStation Vita, Fez, Cave Story, Daisuke Amaya, Earthbound, Pokemon, Derek Yu, mossmouth, Super Mario Bros, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch: timlongojr Discord DevGameClub@gmail.com
Amanda discovers Kingdom Two Crowns, a 4x city builder that's been smushed down to 2D, and Bobby is also enjoying the lack of a 3rd dimension with Awesomenauts, the 2D MOBA that Atari is trying to revive. ADD THESE TO YOUR BACKLOG Awesomenauts, Kingdom Two Crowns OTHER TOPICS Kingdom Two Crowns: Shogun, Jurassic World Evolution 3 To connect with us, visit dlgaming.net! Learn more about your ad choices. Visit megaphone.fm/adchoices
Why NBA Players Keep Slipping (And It's Not Their Shoes) | Curvilinear Running ExplainedEver wonder why elite athletes like Jason Tatum sometimes slip when cutting around defenders? The answer lies in a fundamental misunderstanding between turning and curving that's costing athletes performance and injuries.In this episode, we break down the critical difference between radial and curvilinear running—concepts that sports science has been confusing for years. We dive deep into why most "3D" analysis tools are actually just 2D, how markerless motion capture ignores your unique anatomy, and why that defensive end can't just "lean" into his rush around the tackle.
Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Get Me Out Of This Red Flags Card Game 9000 Xbox Layoffs, But Hey Line Go Up Don't Kill Games, Stop It, Get Some Help The Best Dad Fights Watch live: twitch.tv/castlesuperbeast Go to http://heroforge.com/ and use code CASTLE to get 5% off all orders of physical Miniatures. - Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://shadyrays.com/ and use code SUPERBEAST to get 35% off polarized sunglasses. - Protect your online privacy today by visiting http://expressvpn.com/superbeast for an extra four months free Microsoft is reportedly laying off around 9,000 people in total, and a lot of them are coming from the Xbox business. Phil Spencer says Microsoft's gaming business has 'never looked stronger' as the company announces yet another round of mass layoffs Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to 'reduce the emotional and cognitive load that comes with job loss' Xbox graphics department lead puts out cringe-worthy hiring post... with AI graphics In the Wake of Xbox Layoffs, Founder of Dishonored and Prey Dev Arkane Slams Game Pass: 'Why Is No-One Talking About the Elephant in the Room?' 'A game, once sold, belongs to the customer': Prominent EU politician stands up for Stop Killing Games Video Games Europe lobby hates it KAMEN RIDER ZEZTZ PV② Inti Creates announces 2D action platformer Majogami for Switch 2, Switch, PC Fatal Fury: City of the Wolves DLC character Ken debut trailer
Donkey Kong looms large this week as Patrick and Mark dig into new developer interviews about Donkey Kong Bananza and a fresh copyright filing that breathes new life into rumors of a Donkey Kong movie. Plus, Nintendo retires another discount program, buzz builds around a possible July Nintendo Direct, and more.The guys also talk about:Patrick's experience playing Mario Kart World with GameChat.Do retro 2D games hold up better than retro 3D games?Nintendo updates its publisher agreement in Asia. Can it help clear out the eShop spam?SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
What drones can pilots choose based on their requirements and what are some of the best drones across multiple domains. Today's podcast is brought to you by Drone U's In-Person training. This is our five-day boot camp that includes a one-day Flight Mastery + Videography Training, followed by 4 days of Desktop and Cloud Based Mapping training. In this unique training event, we cover desktop and cloud based mapping techniques. Our Desktop-Based Mapping Class is designed for drone professionals looking to gain expert-level skills in processing, analyzing, and manipulating mapping data. This intensive course utilizes Pix4DMapper, Pix4DReact, and Pix4DMatic, providing a comprehensive hands-on experience in advanced drone mapping techniques. Cloud-Based Mapping Class is designed to give you a complete, hands-on experience with modern drone mapping techniques using Site Scan by Esri. Over the course of 1.5 intensive days, you'll learn how to create high-quality 2D maps, orthomosaics, and geo-referenced models while mastering the essential principles of data acquisition and processing We have classes in July, August and September, Click HERE to book your seat today !! On today's episode we discuss all about the best drones that pilots need to know to ensure they utilize the best drones for their business. We discuss specifics of the drone requirements pricing and features of American vs Chinese drones notably drones such as DJI, FreeFly Astro and other American offerings in the market. We also discuss best drones for specific use cases and share our list of the best drones for each use cases and why we believe the drones are best bang for the buck. Tune in today on this short information packed episode !! 5-Day Free Course: Thriving Drone Real Estate Business Transform your drone operations into a thriving real estate-focused business. Learn client management, pricing for profit, and creating high-value deliverables. Grow My Drone Business Get your questions answered: https://thedroneu.com/. If you enjoy the show, the #1 thing you can do to help us out is to subscribe to it on iTunes. Can we ask you to do that for us real quick? While you're there, leave us a 5-star review, if you're inclined to do so. Thanks! https://itunes.apple.com/us/podcast/ask-drone-u/id967352832. Click here for access to Skywatch for all your drone insurance purposes ! Become a Drone U Member. Access to over 30 courses, great resources, and our incredible community. Follow Us Site – https://thedroneu.com/ Facebook – https://www.facebook.com/droneuADU 1382: Build my own drone to do photogrammetry work? Instagram – https://instagram.com/thedroneu/ Twitter – https://twitter.com/thedroneu YouTube – https://www.youtube.com/c/droneu Timestamps: [2:09] - Learn all about Rob and Paul's recent travel and visit to Drone U events [6:39] - Right questions to ask to determine the best drone for your purpose [7:39] - FreeFlyAstro drones and their characteristics and which model is best for your requirement [11:59] - Best drones for mapping dams and bridges and into things [21:14] - Learn about the opportunities for American drones in the US [22:29] - Fixed wing drones and their advantages for data acquisition [27:12] - Comparison of FreeFly drones and DJI drones [30:42] - Drones for Confined space [37:00] - Drones that carry LiDAR [41:35] - New drones and their offerings for pilots and their limitations [45:52] - The one DJI drone we are excited about - Mini5 Pro