Podcasts about 2D

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Best podcasts about 2D

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Latest podcast episodes about 2D

Dois Analógicos
Unpacking ou Moving Out da vida real neste momento. E esse tal de Silksong?

Dois Analógicos

Play Episode Listen Later Nov 16, 2025 14:36


Transformar em 2D e jogar na mão se quiser, ou jogar no modo VR, ou poderia também ter um filtro pra não ficar vermelho, ficar preto e branco, sei lá. E aí, pensando em tudo isso, depois ouvi dizer que emuladores já fazem tudo isso, já converte em 2D, já faz com outras paletas de cores, como se fosse um... Na época tinha o Super Game Boy, né?E a Nintendo não quer fazer nada disso não, né? Só quer ser muito louca. Outra coisa da Nintendo Direct, e agora eu falo aqui já do silêncio da minha casa, que aquela hora tava almoçando, é que, tal qual são as transições dos últimos PS4 e PS5, dos Xbox...Qual que era o último? Era o 1? Pro Series?É isso? Nunca fui caixista, não sei direito,Diálogo infinito sobre games via WhatsApp.Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto, João R e Marina Andreoli⁠2 analógicos⁠

SEIYUU LOUNGE
EP.276 - 2D Groups That Newcomers Should Check: Rare Music Genres edition

SEIYUU LOUNGE

Play Episode Listen Later Nov 14, 2025 23:05


If you're looking for 2D groups that have a unique sound both within the 2D franchise but also when you compare with all other groups out there, I've got some recs for you!Jazz-rock and lyrical music still don't have a big expression in 2D music but these groups have been doing awesome things, let's talk about Undead, Growth and Loulou*di.

Off the Record
Constance Old - WKNC Interviews

Off the Record

Play Episode Listen Later Nov 14, 2025 12:29


Constance Old is an Eco-Artist based in Connecticut spanning 2D graphic practices to 3D weaving and fiber based work utilizing 'consumer detritus', so mostly plastic. Her work calls attention to the vast surplus of packaging materials excreted by our current industrial landscape yet makes them beautiful and re-enlivened. Her recent work based in trash pick ups featuring knots of lobster trap ropes curated by the oceans vortex highlights the beauty of our natural systems and our complex relationship with them, ultimately calling to action environmental awareness. As North Carolinians who steward lands from mountains to marshes, Constance's work calls attention to the enriching opportunity for artists and community members based in clean up initiatives and creativity weaved into our daily lives by how we chose to capture and portraiture ourselves.  ★ Support this podcast ★

Nuevebits - Podcast de Videojuegos en Español
¿Mega Man es una saga mítica por nostalgia o por buenos videojuegos? Ramón Méndez y Mega Historia

Nuevebits - Podcast de Videojuegos en Español

Play Episode Listen Later Nov 14, 2025 39:37


La historia de Mega Man la cuenta Mega Historia, el libro de Ramón Méndez publicado con ⁨Héroes de Papel.⁩ Charlando con él repasamos los mejores videojuegos de Mega Man, su evolución, su presente y su futuro.-Pide más info del máster en arte 2D y 3D de videojuegos de UNIR: https://www.unir.net/diseno/master-arte-2d-3d-videojuegos/Compra Mega Historia: https://amzn.to/4nUwKc0

Podverso da Geek
Lançamentos do Último Bimestre de 2025 | A Felicidade do jogador Old School

Podverso da Geek

Play Episode Listen Later Nov 14, 2025 54:00


A gente abriu o portal dos games porque os lançamentos do último bimestre do ano chegaram chutando a porta e pedindo pra gente mergulhar nesse multiverso sem medo. Nós, Filippe (@contraotedio) e Leo (@nerdkitt), entramos de cabeça no Passando de Nível pra revisitar o que jogamos no bimestre passado e preparar o terreno pros grandes títulos que estão vindo aí.Entre Europa Universalis V e toda a sua exploração histórica, a evolução de Hyrule Warriors: Age of Imprisonment, o meme eterno e o hype de Inazuman Eleven: Victory Road e o polêmico Call of Duty: Black Ops 7, a gente atravessa esse universo de lançamentos do último bimestre do ano com aquele olhar de quem ama um bom catálogo lotado. Tem remake, tem 2D, tem RPG, beat n up, point and click, e a verdadeira felicidade de qualquer gamer old school.Quais lançamentos do último bimestre do ano estão no seu radar?

The top AI news from the past week, every ThursdAI
GPT‑5.1's New Brain, Grok's 2M Context, Omnilingual ASR, and a Terminal UI That Sparks Joy

The top AI news from the past week, every ThursdAI

Play Episode Listen Later Nov 13, 2025 70:20


Hey, this is Alex! We're finally so back! Tons of open source releases, OpenAI updates GPT and a few breakthroughs in audio as well, makes this a very dense week! Today on the show, we covered the newly released GPT 5.1 update, a few open source releases like Terminal Bench and Project AELLA (renamed OASSAS), and Baidu's Ernie 4.5 VL that shows impressive visual understanding! Also, chatted with Paul from 11Labs and Dima Duev from the wandb SDK team, who brought us a delicious demo of LEET, our new TUI for wandb! Tons of news coverage, let's dive in

Controle 3
Episódio #302 - The King of Fighters 97

Controle 3

Play Episode Listen Later Nov 13, 2025 54:01


“The King of Fighters ‘97” é um clássico dos fliperamas que consolidou a série como referência nos jogos de luta 2D. Com gráficos vibrantes e animações fluidas, o jogo traz combates intensos e cheios de estilo entre personagens carismáticos de diversos universos da SNK. A trilha sonora marcante e os efeitos sonoros dão ritmo às batalhas, criando uma energia única nas partidas. O sistema de times de três lutadores adiciona estratégia e variedade, incentivando combinações criativas de estilos e habilidades. O enredo encerra a saga Orochi, misturando drama, poder e rivalidades lendárias com um tom épico. Cada personagem tem personalidade forte, refletida nos golpes, vozes e expressões. “KOF ‘97” permanece como um ícone da era de ouro dos arcades, lembrado por sua jogabilidade precisa e clima competitivo inigualável.

The Pencil Pusher's Podcast
James Lopez: The Journey of An Animation Master

The Pencil Pusher's Podcast

Play Episode Listen Later Nov 12, 2025 112:59


Host Mike Rosado sits down with veteran animator James Lopez, celebrating his 35+ years in animation. Lopez shares stories from his illustrious career at top studios like Disney and DreamWorks, touching upon classics like 'The Lion King' and 'The Princess and the Frog.' He dives into his advocacy for 2D animation, details the creation of his independent steampunk project 'Hullabaloo,' and offers a glimpse into his mentorship efforts and future aspirations. This episode is a treasure trove for animation enthusiasts, revealing Lopez's passion, struggles, and undying commitment to the hand-drawn arts. Host: Mike Rosado (mrcraleigh.com) (instagram.com/ekimodasor) Post Production: Max Trujillo (instagram.com/trujillomedia) Sponsors: MRC (mrcraleigh.com) and Burny Wild's (burnywilds.com) 

Adafruit Industries
Matrix Portal Stained Glass with WLED - DIY RGB Matrix Project

Adafruit Industries

Play Episode Listen Later Nov 12, 2025 1:21


Create a glowing stained glass window made from more than 2,000 LEDs that animate in hundreds of patterns and colors — all without writing any code. The project uses WLED, a free, open-source LED animation program that runs over WiFi and can be controlled from a phone or web browser. This guide uses the MoonModules v14.5.0 beta (“Small Step”) fork of WLED, which supports the Adafruit MatrixPortal S3. It also includes the Animartrix library, a collection of new 2D effects that turn your LED matrix into a dynamic field of color and motion. The design combines laser-cut or Cricut-cut opaque resist layers with black LED acrylic for diffusion, creating a stained glass effect that shifts and moves with light. Materials, files, and step-by-step instructions are available on the Adafruit Learning System. Full tutorial: https://learn.adafruit.com/matrix-portal-stained-glass-with-wled/ Visit the Adafruit shop online - http://www.adafruit.com ----------------------------------------- LIVE CHAT IS HERE! http://adafru.it/discord Subscribe to Adafruit on YouTube: http://adafru.it/subscribe New tutorials on the Adafruit Learning System: http://learn.adafruit.com/ -----------------------------------------

Pixie Dust Twins Podcast
Billie Eilish Happier Than Ever: A Love Letter to Los Angeles

Pixie Dust Twins Podcast

Play Episode Listen Later Nov 12, 2025 25:19


Get ready, Pixie Dusters! Sammi and Ashley are keeping the party going for "Musical Artist Month," and this time they're chilling out with the Queen of Dark Pop, Billie Eilish! The twins check out her unique Disney+ concert film, "Happier Than Ever: A Love Letter to Los Angeles," which was filmed at the iconic Hollywood Bowl during the pandemic. Think less stadium chaos and more intimate, cinematic vibe! They discuss the beautiful but subdued staging, the cool 2D animation of Billie driving through her hometown, and the amazing sound of the LA Philharmonic blending with her music. They adore Billie's talent and the film's artistry, but confess that the Happier Than Ever album didn't fully convert them into hardcore fans. (Hey, we all have our punk rock playlists!)Don't forget: Next week, they're making a BIG jump from whisper-pop to the world of Swifties, starting their two-part special on Taylor Swift's Disney+ films.Produced by: Limitless Broadcasting Network.For more info, merch, and all the other podcasts, visit: www.limitlessbroadcastingnetwork.comCheck out Ashley's Disney deep dives at: pixiedustfiles.wordpress.comFollow your new Disney besties on Instagram @pixiedusttwinspodcastFollow Dan, honorary third host of the "Pixie Dust Twins" Podcast, and King of the Manifestos: @Dantaastic on Instagram and YouTube

The Successful Fashion Designer
267: From $14/hour to $65/hour as a Freelance Sample Maker (Even Though She Was Scared AF to Charge More)

The Successful Fashion Designer

Play Episode Listen Later Nov 11, 2025 72:17


In Part 1, Caroline quit her underpaid factory job to run her freelance biz full-time. But what happened next? This episode is where it *really* gets juicy. Caroline opens up about the exact moment she raised her rate to $65/hour—and how terrifying it felt to say it out loud. She nearly backed down. She literally shook through the call. But she did it anyway. And now? She's getting clients directly from LinkedIn, turning down work that doesn't fit, and building a business that finally *feels* good. If you've ever been scared AF to charge more, set boundaries, or step into your power—this episode is for you.Resources:020: The Step by Step Guide to Fabric Sourcing for Your Fashion Brand (with low minimums) with Jay Arbetman266: From Self-Doubt and a Factory Job to Freelance Biz Owner: Caroline's One-Year TransformationAbout Caroline:Caroline Kuhlman is a sample maker who specializes in collaborating with pattern makers to bring designs from 2D concepts to real-life garments—faster than factories can. Through her hands-on process, clients gain valuable insights that help prevent costly production mistakes. Caroline loves bringing the tech pack, pattern, and materials together for the first time—and proudly calls herself a sewing nerd at your service.Connect with Caroline:Email her at raconteur@caroinekuhlman.comCheck out her websiteFollow on Instagram Connect on LinkedIn Download my Freelance Price List just for fashion (it's free!): sewheidi.com/price

Coffey & Code
Redefining Data: How Flow Immersive Is Using AI and AR to Transform the Boardroom

Coffey & Code

Play Episode Listen Later Nov 11, 2025 31:01


In this episode of Coffey & Code, host Ashley Coffey sits down with Jason Marsh — founder and CEO of Flow Immersive— to explore how AI, AR, and spatial computing are transforming the way we visualize and interact with data.Marsh, a veteran technologist with over 50 years of coding experience and a former Apple engineer, shares how Flow Immersive is replacing 2D slide decks with immersive 3D data stories powered by artificial intelligence. From visualizing Medicare and financial data in augmented reality to powering data storytelling at the United Nations General Assembly, Flow is changing how leaders collaborate, communicate, and make data-driven decisions.Listeners will learn:How AI and AR smart glasses create interactive, multi-user data environments.Why Flow Immersive's “speak with your data” feature lets users query and visualize information in real time.The challenges and breakthroughs of building multi-user AI systems for the enterprise.Why the boardrooms of the future will feature floating, collaborative 3D visualizations instead of flat PowerPoint slides.How Marsh defines “cool” as mastery and control — the ultimate intersection of human intuition and technology.Whether you're curious about the future of spatial computing, AI-driven storytelling, or immersive collaboration, this conversation is a front-row look at how data visualization is evolving from slides to holograms.

PrevCast
BLOCO BIM VOCÊ PROJETA EM 3D OU APENAS DESENHA EM LINHAS | PÍLULAS DA PREVENÇÃO CONTRA INCÊNDIO #544

PrevCast

Play Episode Listen Later Nov 11, 2025 5:25


Bom dia!Mais uma collab da PrevWorld com a Ilumac, hoje, sobre como usar BIM de verdade e parar de disfarçar 2D com volume.Saiba mais no BLOG DA ILUMAC

PolySécure Podcast
Spécial - L'importance d'un product manager - Parce que... c'est l'épisode 0x660!

PolySécure Podcast

Play Episode Listen Later Nov 11, 2025 36:09


Parce que… c'est l'épisode 0x660! Shameless plug 17 au 20 novembre 2025 - European Cyber Week 25 et 26 février 2026 - SéQCure 2026 14 au 17 avril 2026 - Botconf 2026 28 et 29 avril 2026 - Cybereco Cyberconférence 2026 9 au 17 mai 2026 - NorthSec 2026 3 au 5 juin 2025 - SSTIC 2026 Description Parcours professionnel de Michel Gaudette Michel Gaudette possède plus de 25 ans d'expérience dans le secteur technologique montréalais. Son parcours a débuté dans les années 90 chez Discrete Logic, une entreprise spécialisée dans les effets visuels 2D, l'incrustation et la correction couleur, avant que celle-ci ne soit rachetée par Autodesk. Attiré par l'énergie des startups, il a quitté cette position stable pour rejoindre une jeune pousse en tant que VP technologie, une aventure qui s'est soldée par un échec lors de l'éclatement de la bulle technologique. Cette expérience l'a néanmoins “intoxiqué” à l'univers des startups et à l'innovation de pointe. Son parcours l'a ensuite mené chez Quebecor, où il a passé 10 ans à développer une plateforme numérique désormais utilisée par des millions d'élèves québécois. Après avoir quitté Quebecor en 2020 pour rejoindre une startup en agrotechnologie, la pandémie de COVID-19 a fait échouer ce projet avant même son premier jour de travail, les investisseurs ayant retiré leur financement. Il a par la suite dirigé une filiale nord-américaine d'une entreprise allemande de modélisation 3D avant de rejoindre FLIR il y a deux ans et demi, recommandé par un ancien collègue qui décrivait FLIR comme la meilleure entreprise montréalaise pour laquelle il avait travaillé. Le rôle fondamental du product manager Michel définit le rôle de directeur de produit comme celui d'un orchestrateur ou d'un coach. Le product manager ne réalise pas directement le travail technique, mais s'assure que chaque membre de l'équipe performe à son meilleur niveau. Son rôle consiste à équilibrer trois dimensions essentielles : les besoins des clients, les objectifs d'affaires de l'entreprise et les capacités de l'équipe d'ingénierie. Cette position requiert des compétences particulières et multidimensionnelles. Le product manager doit pouvoir communiquer efficacement avec les développeurs passionnés et parfois têtus, tout en comprenant les enjeux commerciaux et les attentes des clients. Michel souligne qu'il a rapidement pivoté de l'ingénierie vers ce rôle après avoir découvert son intérêt pour le contact client, réalisant qu'on ne peut pas simultanément être “dans la zone” de développement et gérer les interactions constantes qu'exige la gestion de produit. Un aspect crucial du rôle est la capacité à dire non. Le product manager doit constamment prendre des décisions qui optimisent la capacité de l'équipe d'ingénierie tout en restant aligné avec la stratégie globale. Quelqu'un qui cherche à rendre tout le monde heureux en permanence ne fait pas correctement son travail. Gestion des parties prenantes et priorisation L'un des défis majeurs pour un product manager réside dans la gestion des demandes anecdotiques provenant des vendeurs et de l'équipe de support client. Les vendeurs peuvent vouloir une fonctionnalité immédiate pour conclure une vente, tandis que le support peut signaler des problèmes urgents. Le product manager doit replacer ces demandes dans un contexte holistique : est-ce vraiment prioritaire pour l'ensemble des clients et pour l'entreprise? Michel insiste sur l'importance d'écouter les clients, une approche qui résout la moitié des problèmes. Chez FLIR, les clients ont l'opportunité de parler presque directement aux équipes, créant une relation de confiance. Plutôt que de promettre des changements massifs dans 12 mois, l'équipe privilégie des améliorations incrémentales constantes. Cette approche transforme certains clients en co-créateurs et ambassadeurs du produit. Méthodologie et évolution organisationnelle FLIR a adopté une méthodologie inspirée de Shape Up, développée par Basecamp, avec des cycles de travail de 8 semaines. Les product managers présentent des propositions de projets, et les dirigeants (CTO, CEO, CPO) votent sur les priorités. L'équipe de développement travaille ensuite sans interruption pendant ces 8 semaines. L'entreprise a récemment atteint un niveau de maturité où elle développe une vision stratégique et un plan à plus long terme. Avec un doublement de la clientèle chaque année, FLIR doit mettre en place des processus plus robustes de gestion et de communication. Michel précise qu'un processus n'est essentiellement qu'une “manière de communiquer ensemble” dans une organisation en croissance où les collègues peuvent se trouver à Toronto, aux États-Unis ou ailleurs. Culture d'équipe et valeurs humaines Michel critique fermement le mythe du “10x engineer” toxique popularisé par la Silicon Valley. Il compare la gestion d'une équipe technologique à celle d'un groupe musical : chaque membre doit jouer la bonne note au bon moment, en harmonie avec les autres. Quelqu'un qui arrive avec un ego surdimensionné ne fait pas corps avec l'ensemble et nuit à l'harmonie globale. Chez FLIR, l'équipe privilégie des personnes passionnées mais capables de collaborer. La diversité des talents et des contributions est essentielle. Michel souligne que même les développeurs les plus talentueux ne pourraient pas, à eux seuls, soutenir le rythme et la complexité du travail accompli collectivement. La prise de décision chez FLIR est remarquablement rapide. L'entreprise évite les débats interminables : si une décision est réversible, l'équipe avance rapidement. Cette culture du momentum attire des personnes à l'aise avec l'action et l'imperfection, sachant qu'ils pourront se réajuster au besoin. Bien que ce ne soit pas une démocratie, chaque voix compte et est entendue. Processus d'embauche et travail hybride Le processus d'embauche chez FLIR est personnalisé et orienté vers la collaboration. Les candidats rencontrent directement les personnes avec qui ils travailleront et participent à des sessions de résolution de problèmes au tableau pendant 2 à 3 heures. L'objectif n'est pas de piéger les candidats mais d'évaluer la chimie, la communication et la compatibilité culturelle. FLIR fonctionne comme une entreprise remote par défaut, mais favorise l'embauche locale à Montréal pour faciliter les interactions. Les employés viennent naturellement au bureau pour des raisons précises : brainstorming, kickoffs de projets ou événements sociaux. Michel est convaincu que l'idéation et le brainstorming fonctionnent mieux en personne, mais que la production individuelle se fait souvent mieux à domicile. Cette approche rejoint le meilleur des deux mondes. Conclusion Michel Gaudette incarne un product manager qui place l'humain au centre de son approche. Son expérience démontre l'importance de ce rôle souvent dans l'ombre, mais essentiel à la coordination entre les besoins techniques, commerciaux et clients. Chez FLIR, cette philosophie centrée sur la collaboration, l'agilité et le respect mutuel a permis à l'entreprise de doubler sa clientèle chaque année tout en maintenant une culture saine et dynamique dans le secteur exigeant de la cybersécurité. Collaborateurs Nicolas-Loïc Fortin Michel Gaudette Crédits Montage par Intrasecure inc Locaux réels par Intrasecure inc

La Órbita De Endor - podcast-
LODE 16x09 – METAL GEAR SOLID – 1998

La Órbita De Endor - podcast-

Play Episode Listen Later Nov 10, 2025 403:03


La Órbita de Endor se enfrasca en una de las aventuras de espionaje más cinematográficas que ha dado el videojuego de los años 90. Con este especial de METAL GEAR SOLID de 1998, obra del maestro Hideo Kojima y Konami, el primero de la saga MGS propiamente dicha que arrancó en la primera Playstation, rendimos tributo a Solid Snake, uno de los personajes más fascinantes del mundo del videojuego. Por supuesto, será necesario hablar de los titulos en 2D que realmente iniciaron la saga, y de cómo Kojima llegó a sacar en 1987 aquel Metal Gear de MSX 2, así como su secuela bastarda, Snake´s Revenge y la verdadera secuela oficial Metal Gear 2: Solid Snake (no confundir con Metal Gear Solid 2: Sons of Liberty), todo ello antes del Metal Gear Solid que hoy nos ocupa. Junto a Jaime Angulo, Vicenç Sanz y Antonio Runa, todos ellos con badana en frente y pistola con silenciador, atrévete a infiltrarte en un podcast de sigilo y acción como nunca has escuchado. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Voices of VR Podcast – Designing for Virtual Reality
#1681: VRChat Worldbuilder DrMorro on His Epic & Dreamlike Masterpieces

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Nov 9, 2025 69:25


The VRChat worlds by DrMorro are truly incredible. They're vast landscapes made of surreal mash-ups of various architecture styles and symbols that feels like you're walking through a waking dream. His Organism Trilogy (Organism, Epilogue 1, and Epilogue 2) is a true masterpiece of VR worldbuilding. And his latest Ritual is one of the biggest and most impressive single worlds on VRChat that feels walking through a fever dream, and probably the closest thing to Meow Wolf's style of immersive art. And his Raindance Immersive award-winning Olympia was his truly first vast world, and they've been getting bigger and bigger and more impressive ever since. He's got a keen ear for sound design and a sound track that will help set the eerie mood of his sometimes unsettling and liminal worlds. In short, the experience of spending 4-5 hours going through one of DrMorro's worlds is a completely unique and singular experience, as he's in a class of his own when it comes to VRChat world building. https://www.youtube.com/watch?v=L4AfYsmHQB8 I have long wanted to conduct an interview with DrMorro doing a comprehensive retrospective of his works, but he's an anonymous Russian artist who doesn't speak English. He's only done one other interview with Russian Del'Arte Magazine, but otherwise he's a pretty mysterious and cryptic figure. I managed to got ahold of him through a mutual friend, and he suggested that we do a "19th-century-style written correspondence" where I would send questions over text chat over the course of a week. He would use an AI translator to translate what I said into Russian, and then he would then translate his Russian response back into English. For this podcast, I used the open source Boson AI Higgs Audio with Russian actor Yul Brynner's voice to bring DrMorro's personality to life, but the full transcript of our edited chat is down below if you prefer to read it as I had experienced it. You can support DrMorro's work through Boosty, and you can support the Voices of VR podcast through Patreon. Kent Bye: Alright! Can you go ahead and introduce yourself and what you do in the realm of VR? DrMorro: Hello! The name's DrMorro – or well, that's my alias, to be precise. That's the name I'm known by as the creator of all those strange worlds in VRChat. For now, that's my only real achievement in the VR sphere. Other than that, I'm a 2D and 3D artist, which is my main profession. Kent Bye: Awesome. Well, this is my first interview that I've done via text. Can you give a bit more context for why you prefer to do the interview in this way? DrMorro: Honestly, I'm a pretty closed-off person, and it's easier for me to write than to talk. It's just a character trait. Especially since I can't even imagine communicating through a voice translator. When I write, I can at least somehow control the translation. I don't know spoken English, but I manage fine in writing. So, no conspiracy theories. It's just how I'm used to communicating. Though it's strange because by nature, I'm a staunch introvert and I make worlds about total solitude. In ORGANISM, how many entities did you even find there besides the hat-wearing figure? And then suddenly, this popularity falls on me, and constant communication becomes the norm. Aaaahhh! Kent Bye: Well, I very much appreciate you taking the time to do what you describe as a “19th-century-style written correspondence” with me over the next week or so. And it makes sense that you could have a little bit more control in how you can express yourself via written text through a translator. Alight. So I always like to hear what type of design disciplines folks are bringing into VR, and so can you provide a bit more context about your background and journey into working with VR? DrMorro: To put it briefly, my journey is that I essentially work in architectural visualization. But that's more of a day job to keep myself afloat and pay the bills. My main interest,

Light Talk with The Lumen Brothers
LIGHT TALK EPISODE 449 - "Video Killed the Radio Star - Our Conversation with Leo Lei and Sam Molitoriss

Light Talk with The Lumen Brothers

Play Episode Listen Later Nov 8, 2025 54:19


In this episode of LIGHT TALK with The Lumen Brothers and Sister, the Lumen family interviews lighting designers Leo Lei and Sam Molitoriss. In this episode, Leo, Sam, Ellen, Steve, Dennis, and David discuss: The future of integrating the various lighting CAD and database programs to an all-in-one software; Consolidation vs. Fragmentation; When will AI make all this moot?; Should academic institutions focus more on teaching 3-D lighting programs and work-flow instead of 2D?; "Hog Factor" and Pre-viz; and The drones are coming! Nothing is Taboo, Nothing is Sacred, and Very Little Makes Sense.

Terugspoelen
132 - Treasure Planet (2002) - Find your place in space

Terugspoelen

Play Episode Listen Later Nov 8, 2025 70:16


Stel je voor: Treasure Island, maar dan in de ruimte, met hoverboards, een cyborg met een hart en een robot die dringend onderhoud nodig heeft. In deze aflevering spoelen we we in Treasure Planet (2002) terug, de Disney-animatie die destijds flopte maar vandaag verrassend goed standhoudt.We bespreken hoe de film trouw blijft aan het klassieke verhaal, maar toch een geheel eigen smoelwerk heeft. De mix van 2D-animatie en vroege CGI zorgt voor visuele flair én onwennigheid. En dan bespreken we nog een thema wat we niet vaak bespreken: het eeuwige verhaal dat de vader het gezin verlaat. Iets wat we bij inclusiviteit ook niet mogen vergeten. En B.E.N....de Jar Jar Binks van deze film?Te streamen via: Disney+ (7 november 2025)

SEIYUU LOUNGE
EP.275 - 2D Groups That Newcomers Should Check: Pop Music Royalty Edition

SEIYUU LOUNGE

Play Episode Listen Later Nov 7, 2025 23:44


If you're trying to get into 2D music and don't know where to start I've got you! In this episode, let's talk about two 2D groups that are considered royalty for the records they set and the doors they opened for other 2D groups as well for bringing more visibility and recognition to seiyuu and 2D music in general.If you're a pop music fan, this is the episode for you, the best way to ease into 2D music in my opinion.This is an unscripted episode of the podcast.

Podcast de CronicasGoomba
CG293 The Plucky Squire

Podcast de CronicasGoomba

Play Episode Listen Later Nov 6, 2025 49:01


Qué pasaría si los personajes de tu cuento de hadas favorito se dieran cuenta que están en las páginas de un libro?, pues que nos darían un juego entrañable y muy bonito pero que no se salva de algunas críticas. The Plucky Squire combina mecánicas 2D en las páginas d eun cuento para niños con varias mecánicas jugables diferentes para los jefes y además con escenarios 3D. Este podcast lo trae @GoombaVictor y lo acompañó @flagstaad Twitter - https://twitter.com/CronicasGoomba Instagram - https://www.instagram.com/cronicasgoomba/ Facebook - https://www.facebook.com/CronicasGoomba

The Word Café Podcast with Amax
S4 Ep. 257 Dreams Into Days

The Word Café Podcast with Amax

Play Episode Listen Later Nov 5, 2025 28:38 Transcription Available


Send us a textWhat if your dreams aren't random—they're early drafts of your future? We dive into the strange clarity that images bring, tracing a path from Christopher Nolan's Inception to the enduring lessons of Joseph and Daniel to show how imagination can become logistics, policy, and lived change.We start with the cinematic—why layered dream states, kicks, and totems mirror how ideas stack inside us—and shift to the practical anchors that keep us steady: journaling details the moment we wake, testing symbols across time, and using small, reversible experiments to validate meaning. Then we walk through two timeless case studies. Joseph reads a dream not as poetry but as a plan, translating symbols into storage, strategy, and survival across seven-year cycles. Daniel faces a harder brief—a king forgets his dream—yet recovers both the image and the implication, proving that patience, prayer, and pattern recognition can turn mystery into governance.Along the way, we challenge a few myths. No, other people cannot kill a well-stewarded dream, though careless sharing can slow momentum. Yes, troubling dreams can be signals to prepare, set boundaries, and build competence so opportunity doesn't outrun your skill. And most of all, no meaningful dream is purely personal; it touches families, teams, cities. We frame dreams as stacked pages—compressed futures seeking entry into time and space—and outline a simple workflow: record the image, interpret with wisdom, plan in phases, and act with integrity.If you're ready to treat your imagination like a working tool, this conversation offers methods you can use today—clear questions to ask, habits that sharpen interpretation, and steps that move a vision from 2D image to 3D impact. Subscribe, share this with a friend who's been wrestling with a vivid dream, and leave a review telling us the next page you're turning.Support the showYou can support this show via the link below;https://www.buzzsprout.com/1718587/supporters/new

Kirby Conversations
How Kirby: Triple Deluxe Embraced the Creativity of the 3DS

Kirby Conversations

Play Episode Listen Later Nov 5, 2025 69:54


2014's Kirby: Triple Deluxe marked Kirby's debut on the 3DS. Combining Kirby's familiar 2D platforming with 3D effects, motion controls, and other functionalities of the 3DS, it's a true product of the quirky, experimental energy of early 2010's Nintendo. Gigi is our host today, and with Sean and Bridget, we're looking back at what made Triple Deluxe special. We explore its history, share trivia, and remember its particular connections with MiiVerse and StreetPass. And, of course, we also speculate on whether Taranza would join Air Riders–which we now know is a resounding yes!Questions or comments about the show? Feel free to reach out to us at mail@kirbyconversations.com.Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is still a new endeavor, and we'll be adding more video versions of our shows in time.)Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsSound StoneBluesky: @soundstone.networkBridgetBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialGigiCarrd linkKy "Captain Dangerous" ParkerIG: @captaindangerous Hosted on Acast. See acast.com/privacy for more information.

How's It Hold Up?
Disney's Home on the Range

How's It Hold Up?

Play Episode Listen Later Nov 5, 2025 71:13


(Spoiler Section Length - 2min 14sec)Many films from the 2000s are blamed for 'killing' 2D animation in the west (at least for movies), such as Disney's Treasure Planet or Dreamworks' Sinbad. But at least for a few years, only one film had the ignominious honor of being the final 2D Disney film: Home on the Range. While Treasure Planet and Sinbad have their fans, Home on the Range not only doesn't seem to have any, but in fact seems to be one of the least remembered animated films Disney ever put out, especially since the Renaissance. Does it deserve to be forgotten, or is this a hidden gem? Listen to find out!The Curtain Rises Kevin MacLeod (incompetech.com)Kool Kats Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/

A Phil Svitek Podcast - A Series From Your 360 Creative Coach
Money & Momentum: From Film Financing to Real-World Frustrations - 11/3/2025: Vlog

A Phil Svitek Podcast - A Series From Your 360 Creative Coach

Play Episode Listen Later Nov 3, 2025 36:06


This week's vlog is all about money — in filmmaking and in life.On the creative front, I share major updates on The Arbiters: our budget is finalized, the investor package is complete, and we're now actively taking the project to investors. I've also been interviewing entertainment lawyers in preparation for closing deals and finding the right partner for ongoing production legal.Beyond financing, I dive into brand sponsorships — an unconventional idea for a 2D animated film, but one I truly believe can work. I also recap a Women in Animation event and share my excitement for the upcoming Animation World Summit.On a personal note, I talk about celebrating a housewarming party, my upcoming birthday, why therapy should challenge you, and a frustrating but revealing experience with my auto loan — a reminder that even when you do things right, finances can still test your patience.It's a full-circle episode about building a creative life — the wins, the stress, and the messy reality of chasing big dreams with discipline and heart.

Play Comics
Astro Boy Omega Factor with Hamish Steele (Super Mario Moment)

Play Comics

Play Episode Listen Later Nov 2, 2025 54:41 Transcription Available


Read transcriptWelcome, mechanical marvels and atomic adventurers! This week on Play Comics, we're firing up our reactor cores and diving headfirst into the absolutely electrifying world of Astro Boy Omega Factor for the Game Boy Advance – because apparently someone at Banpresto looked at Osamu Tezuka's groundbreaking manga and thought, “You know what this 1950s icon needs? A portable fighting game experience where he punches evil robots directly in their non-existent feelings.” Released in 2003, this 2D brawler took the mighty atom himself and somehow convinced an entire development team that what fans REALLY wanted was the chance to mash buttons while watching our favorite nuclear-powered pint-sized hero exchange haymakers with increasingly ridiculous mechanical adversaries. Sure, the original manga was about philosophical questions of robot rights and what it means to be human, but why dwell on existential dread when you could just… punch things? Joining us for this high-voltage episode is Hamish Steele from Super Mario Moment – a man who knows a thing or two about platform and fighting game mechanics, though probably with significantly fewer isotope-based superpowers than Astro Boy packs. Together, we'll explore whether this GBA adaptation captured the essence of Tezuka's revolutionary creation or if it just left us feeling like we'd been on the receiving end of one of Astro Boy's arm cannons. So charge up your atomic energy reserves, practice your most devastating uppercut, and prepare for an episode that's absolutely radiating with gaming chaos. Will this manga adaptation prove to be a shining beacon of handheld excellence, or will it fizzle out faster than Astro's battery in a poorly designed dungeon? Time to find out if this portable pugilist belongs in the Hall of Mighty Adaptations or the scrapheap of forgotten GBA obscurities! Learn such things as: Should we be concerned that a 50,000 horsepower robot is solving all his problems with his fists instead of, you know, actual diplomacy? How many obscure Astro Boy villains can one GBA cartridge possibly hold before it achieves sentience? How many different episodes will at least partially focus on a character's butt? And so much more! You can Hamish on BlueSky @HamishSteele, his website HamishSteele.co.UK, and his podcast Super Mario Moment. If you want to get your hands on some of his books then go grab Go-Man: Champion of Earth or any of the DeadEndia series in The Watcher's Test, The Broken Halo, and The Divine Order. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky. A big thanks to Distant Echos and D'ohmance Dawn for the promos today. Intro/Outro Music by Backing Track, who is very disappointed in me for not asking about Astro Boy's relationship to Astro Man. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

WDW Happy Hour - News, Brews, Reviews, and Everything Else Disney!
Episode 209: Disney Attractions Described Poorly

WDW Happy Hour - News, Brews, Reviews, and Everything Else Disney!

Play Episode Listen Later Nov 2, 2025 55:02


Greetings! In this episode, we chat about the latest Disney news including Remy's transition to 2D (despite existing in a "3D world"). We also invite you to play along with a new game Scott cooked up, "Disney Attractions Described Poorly"!    Take a seat at the bar and follow us on social media! Twitter, Instagram, Pinterest: WDWHappyHour YouTube: https://www.youtube.com/WDWHappyHour Facebook: https://www.facebook.com/wdwhappyhour

SemiWiki.com
Podcast EP315: The Journey to Multi-Die and Chiplet Design with Robert Kruger of Synopsys

SemiWiki.com

Play Episode Listen Later Oct 31, 2025 18:20


Daniel is joined by Robert Kruger, product management director at Synopsys, where he oversees IP solutions for multi-die designs, including 2D, 3D, and 3.5D topologies. Throughout his career, Robert has held key roles in product marketing, business development, and roadmap planning at leading companies such as Intel, Broadcom,… Read More

Storied: San Francisco
Artist Ian Paratore/Break Fake Rules, Part 2 (S8E5)

Storied: San Francisco

Play Episode Listen Later Oct 30, 2025 26:05


In Part 2, we pick up where we left off in Part 1. Ian and I talk about how big baseball was in his life in his high school and early college years. He was a left-handed pitcher, which made him attractive to coaches. By the time he transferred to UC Berkeley, though, sports receded and academics took over. He played what's called club ball, which Ian explains is something between varsity high school-level and community college. At Berkeley, Ian majored in renewable energy, a topic that shows up in the art he does today. He minored in education, something that shows up in his coaching of kids these days. He lived in Berkeley while going to school there, and speaks to that experience. Ian moved back to The City after he graduated, in 2014. But, as he puts it, since then, he's "left and come back many times." First was Seattle for a summer. Then Portland for a year and a half. We go on a bit of a sidebar after I offer up my opinion that some folks in the Pacific Northwest can come across as friendly, but they can also be rather passive-aggressive. After Portland was New York City, where Ian lived for half a year. Then Nashville for three months. And after that, he got into a teaching program in Madrid, Spain, which I express my jealousy of. (Barcelona is one of my favorite places on Earth.) He was in Madrid right as the COVID pandemic hit, in fact. The teaching program he was in allowed him plenty of downtime—he worked essentially four days a week, four hours per day. And a lot of that time on his hands was filled with a rediscovery of doing art. His plan had been to leave at the end of a school year, and that happened to coincide with the onset of COVID. His return to his hometown, and his time here since 2020, has been spent trying to do art full-time. And that's where Ian's and my life intersect. It happened one day in the very location where we recorded this podcast: 540 Bar. Break Fake Rules was born when Ian lived in Spain. It started with stickers. He handed them out—to friends, to strangers. He came up with the phrase and liked it, among other reasons, for its openendedness. He feels "Break Fake Rules" requires participation, something he sees as going against the way technology is leading us. But BFR isn't the only artistic endeavor in Ian's life. Ian does a lot of collage work. Lately, he's been cutting up vinyl from discarded billboard signs. He'd tried working with paper and glue to make murals, but the elements always got the better of his outdoor art. Old billboard vinyl is the solution he's been looking for. Those of you who follow Storied:SF on Instagram might have recently noticed a few collaboration reels between us and Break Fake Rules. Ian approached me a couple months ago about being on a series he produces called "People Should Know," where someone—an artist, a small-business owner, a podcaster—comes on and speaks with a fencing-masked interviewer to talk about what they do and what folks should know about what they do. You can check out full-length videos of everyone who's been on People Should Know on the Break Fake Rules website. It was a lot of fun to do, so thanks, Ian! In asking Ian to let people know how to find him, we decided to start off with our favorite platform—in real life! He's currently selling furniture at Stuff by Luxe. He's got Break Fake Rules stuff there, too, as well as some of his 2D and 3D art. His website is BreakFakeRules.com. Find @breakfakerules and his personal account, @ianglues, on Instagram.

The Conversation with Clinton M. Padgett
The Power of the Pause: A Conversation with Juliet Funt (Part Two)

The Conversation with Clinton M. Padgett

Play Episode Listen Later Oct 29, 2025 24:17 Transcription Available


In Part Two of Clint's conversation with Juliet Funt, author of “A Minute to Think” and Founder & CEO at JFG (Juliet Funt Group), they talk about the cultural forces that are overwhelming today's workplaces. Juliet shares her research on the “thieves of time” and how high performers can reclaim their clarity and creativity by using simple tools like wedges, white space, and hallway time. The two also discuss how burnout manifests in modern organizations, how asynchronous communication is evolving, and why not all conversations belong in a digital frame. This is the second part of a two-part conversation. Topics Covered:The four “thieves of time”: drive, excellence, information, and activityWhy even good habits can become toxic when left uncheckedHow to spot analysis paralysis in project teamsThe wedge: a practical tool for inserting white space into your dayBurnout 101: how to recognize, respond, and recoverThe myth of digital tools as a cure-all for burnoutWhy 3D conversations don't belong in 2D communication toolsThe three types of leaders and how white space benefits all of themJuliet's favorite daily leadership principle: “Control or growth; pick one.”Links:Juliet's website - https://www.julietfunt.com/ Juliet's LinkedIn - https://www.linkedin.com/in/julietfunt/ Juliet's book, “A Minute to Think” - https://amzn.to/4hdIO6d Request the “Thieves of Time” assessment - jamie@julietfunt.com NuCalm App - https://nucalm.com/

Irish Tech News Audio Articles
Inside Maker Faire Rome 2025: Europe's Festival of Innovation and Creativity

Irish Tech News Audio Articles

Play Episode Listen Later Oct 28, 2025 7:59


By Billy Linehan Maker Faire Festival of invention Maker Faire Rome is a family-friendly festival of invention, creativity and resourcefulness. It brings together creators, tinkerers, artists, scientists, engineers and enthusiasts of all ages to showcase their projects, share ideas, learn from each other and connect. Each year the fair attracts a wide range of participants from across Europe and beyond. The 2025 edition, held at the Gazometro Ostiense site in Rome, showed how Italy presents technology as something open to everyone rather than the preserve of specialists or companies. It is a public meeting place where ideas, skills and tools are shared. Curated by Innova Camera The event is promoted and organised by Innova Camera, the Special Agency of the Rome Chamber of Commerce, with support from the Italian Trade Agency and other public partners. ENI, Italy's leading energy company, was the Platinum Partner for Maker Faire Rome 2025, showcasing its work in sustainable energy and innovation. Readers can see my first report on the event, published in Irish Tech News , which gives background on the fair's scale and purpose. This follow-up looks at what stood out for me in 2025 and why Maker Faire Rome continues to matter. A city of invention Rome becomes a city of invention for three days. People attend to show what they have built, not simply what they intend to sell. Exhibitors range from individual hobbyists to full university research groups. Companies such as Digikey and Arduino are there alongside independent makers. Robots, devices made from recycled materials and new teaching tools for electronics and coding are all on display. The organisers placed a stronger emphasis this year on sustainability, digital manufacturing and human-centred technology. Makers tackling real problems Across the halls and marquees, the emphasis was on solving practical problems. Many exhibitors focused on energy, agriculture, health and sustainability rather than consumer gadgets. The DAFNE project (Digital Agriculture Framework for the Networked Economy), led by the University of Tuscia, focused on combatting the Xylella pathogen that attacks olive trees. It showed how crop-protection research can connect scientific study with practical farming applications. At the University of Siena, a public health team presented UV-Heroes , a device for disinfecting stethoscopes that addresses a genuine hospital hygiene issue. Access to digitised heritage Elsewhere, the Rome-based startup Scan Heritage demonstrated both 2D and 3D digitisation of cultural and archival materials. Their work creates accurate digital copies of documents, artefacts and objects to support preservation, study and public access. The approach has some similarities with Ireland's Virtual Record Treasury of Ireland, as both protect fragile archives through digital access. These examples reflected a grounded approach to technology, linking design with real-world needs. Highlights from the fair With hundreds of exhibits spread across four gasometers, halls, pavilions and outdoor spaces, Maker Faire Rome covered everything from electronics and robotics to applied research and digital art. I focused on projects where ideas are being put to use, alongside creators working with materials and form. A lively robot-football tournament drew large crowds. The SPQR team from Sapienza University of Rome played against visiting teams from the Netherlands and Germany, showing how academic research can be turned into fast, reactive machines. Swiss maker Manuel Imboden presented his Open Source Satellite Kit, an open CubeSat model that helps beginners understand space technology. A former film producer, Imboden turned to electronics and engineering during the pandemic and has since built an online following through his YouTube channel. Technology with a Human Purpose Several research projects showed how technology supports social and medical work. The Pet Robots research team from the Universit...

The Successful Fashion Designer
266: From Self-Doubt and a Factory Job to Freelance Biz Owner: Caroline's One-Year Transformation

The Successful Fashion Designer

Play Episode Listen Later Oct 27, 2025 42:38


If you've ever wondered *how the heck someone actually quits their job to freelance full-time*—this episode is it. Caroline Kuhlman went from working in a sewing factory, filled with doubt about her skills, to running her own thriving freelance fashion business...in just one year. She had no portfolio, no website, and no idea where to start. But she made it happen. In this episode, you'll hear exactly how she did it—and the quiet, powerful steps that helped her finally leave a job that was draining the life out of her.Resources:020: The Step by Step Guide to Fabric Sourcing for Your Fashion Brand (with low minimums) with Jay ArbetmanAbout Caroline:Caroline Kuhlman is a sample maker who specializes in collaborating with pattern makers to bring designs from 2D concepts to real-life garments—faster than factories can. Through her hands-on process, clients gain valuable insights that help prevent costly production mistakes. Caroline loves bringing the tech pack, pattern, and materials together for the first time—and proudly calls herself a sewing nerd at your service.Connect with Caroline:Email her at raconteur@caroinekuhlman.comCheck out her websiteFollow on Instagram Connect on LinkedIn Download my Freelance Price List just for fashion (it's free!): sewheidi.com/price

cd SPILL
Cyberdogs og C-Dogs med Anette Jøsendal (#121)

cd SPILL

Play Episode Listen Later Oct 27, 2025 79:20


Cyberdogs og oppfølgeren C-Dogs er noen enkle 2D-skytespill, men kunne være ganske morsomme spesielt med coop-modus og et rikt utvalg våpen og fiender. Selveste Dr. Bobledrage aka Anette Jøsendal har tatt kontakt med utvikleren Ronny Wester og fått tak i litt bakgrunnsinformasjon. Les mer hos spillhistorie Støtt oss gjerne på Patreon. Følg oss gjerne på Bluesky, Twitter, Facebook, og Podchaser. (00:00) Intro (00:39) Velkommen til cd SPILL (04:29) Kommentarer fra sist (07:20) Dagens spill: CyberDogs & C-Dogs (09:14) Hva går spillet ut på? (12:21) Tre karakterer (13:27) Penger og Armoury (15:42) Line of sight (17:15) Tech Specs: Cyberdogs (20:29) Våre minner (22:07) Litt om coop-mode (24:13) Dagens andre spilll: C-Dogs (27:55) Lydeffekter (29:47) Objectives (31:45) Dr. Bobledrages research (38:05) Sigves inntrykk (40:07) Hva synes dagens barn? (41:52) Tech Specs: C-Dogs (43:30) Readme.1st-fil (46:57) Litt om campaigns (51:11) Ulike fiender (55:21) Bytte styringstaster (57:18) Cyberdogs vs C-Dogs (59:22) Kommentarer fra sosiale medier (01:02:27) Har det holdt seg? (01:08:17) Finnes det noe tilsvarende idag? (01:10:45) C-Dogs SDL (01:13:44) Takk til patreons (01:14:38) Tips fra Sigve: Tempest Rising (01:16:50) Neste episode

The Build Show Podcast
Building Science Overview

The Build Show Podcast

Play Episode Listen Later Oct 24, 2025 17:40


In this episode of The Build Show Podcast, Matt Risinger is joined by architect and building science expert Steve Baczek to dive deep into the launch of Build Science 401 — the fourth installment in their comprehensive 12-part educational series. Recorded right after two intense days in the studio, Matt and Steve reflect on how this latest chapter takes building science to new heights. They reveal how 2D and 3D construction details, layered control systems, and real-world project footage come together to create an unmatched learning experience. From thermal management to water and air control, each lesson helps builders, architects, and homeowners truly “see” how buildings perform. With hundreds of hours of design work, expert insights from Peter Yost, and a free certification quiz on BuildShow.com, Build Science 401 is the ultimate resource for anyone serious about mastering the craft of building better.Want to learn more about building? http://thebuildshow.com/ The Build Show on Instagram: https://www.instagram.com/thebuildshow/Watch full episodes of Steve and find them on Instagram. https://buildshownetwork.com/go/stevebaczekhttps://www.instagram.com/stevenbaczekarchitect/https://stevenbaczekarchitect.com/info/ Don't miss a single episode of Build Show content. Sign up for our newsletter.

Nice Games Club
"This is the earliest we've been this unhinged." Health; Developing for Speed Runners

Nice Games Club

Play Episode Listen Later Oct 23, 2025


Sam! returns to the clubhouse to help your nice hosts decide that Lakitu is no longer a savoir that comes down from the clouds, but since he has a job as a referee, should therefore be wearing a little ref shirt.Sam Baeseman is a member of the IDGATC board, the Nice Games Alliance board, and founding member of JAMA Jam.Nice Games AllianceIDGATCJAMA JamSam! joined us last week to talk about:Creative Peer CommunitiesBlippo+ (Mark's game) released, and you can buy it:Blippo+ on SteamBlippo+ on SwitchBlippo+ on itch.ioLydia:Why Learning Is So Hard for Adults (And How Games Can Help) - ELB Learning, YouTubeBefore becoming a host, Lydia joined the clubhouse as a guest to talk about:Digital Escape RoomsStephen is:not going to talk about his fishing gamedoing a game jam, Ludem Dare0:15:30HealthCalculate your pet's HPPolygonYouTubeYour nice hosts talked about these health systems:Subnautica - oxygen/food/waterDave the Diver - oxygenPEAK - staminaGauntlet - timeSuper Smash Bros. - percentagesStar Trek Adventures (TTRPG) - stressDoom (1993) - health packsDoom (2016) - enemy damageSuper Mario Bros. - mushrooms (2D) / coins (3D)Bloodborne - dignitySonic the Hedgehog - ringsCall of Duty - regenerating healthBlades in the Dark - "harm"42:31Developing for Speed RunnersWe talked about normal players vs. speedrunners in:Ladder Game

Faith & Family Filmmakers
Light of the World: Behind the Animation with Director John Schafer

Faith & Family Filmmakers

Play Episode Listen Later Oct 22, 2025 23:48 Transcription Available


Episode 177 - Light of the World: Behind the Animation with Director John Schafer In this episode of the Faith and Family Filmmakers podcast, Matt Chastain talks with John Schafer, director of the animated film "Light of the World." John shares the inspiration, creative process, and spiritual mission behind this groundbreaking 2D animated retelling of the life of Jesus. From his background in animation and ministry to the unique storybook style of the film, John offers a behind-the-scenes look at the challenges, decisions, and heart that went into bringing this story to life for audiences of all ages.Highlights Include:Introduction to Light of the WorldJohn's Background and CareerWhy Make This Movie?Choosing 2D Animation and Storybook StyleCrafting the Story StructureThe Writing Team and Biblical AccuracyAudience Reception and ImpactWhy Choose John as the Main Character?Bible Engagement and The Bible ProjectWatching Audiences Experience the FilmMaking Jesus Feel ApproachableCharlie Brown's Influence and Personal MissionBio:John Schafer is a seasoned television producer, VFX artist, and animator with over 33 years of experience in the entertainment industry. A recipient of multiple ADDY and TELLY Awards, he is best known for his three-time EMMY-nominated work on the Christian Broadcasting Network's acclaimed CG series ‘Superbook,' where he produced 65 episodes that reached audiences in over 123 countries and were translated into more than 60 languages.Website: https://lightoftheworld.com/ Facebook: @LightoftheWorldMovieInstagram: @LightoftheWorldMovieX (formerly Twitter): @lotwmovieTikTok: @LightoftheWorldMovieFacebook: www.facebook.com/john.schaferInstagram: instagram.com/jj_schaferIMDb: https://www.imdb.com/name/nm4094635/?ref_=fn_all_nme_1LinkedIN: www.linkedin.com/in/grafxboy68Editing by Geoffrey WhittFAFF Association Online Meetups: https://faffassociation.com/#faff-meetingsScreenwriters Retreat - Mexico: https://www.faffassociation.com/writers-retreatJaclyn's Book - In the Beginning, Middle and End: A Screenwriter's Observations of LIfe, Character, and God: https://www.amazon.com/dp/B0D9R7XS9VVIP Producers Mentorship Program https://www.faffassociation.com/vip-producers-mentorship The Faith & Family Filmmakers podcast helps filmmakers who share a Christian worldview stay in touch, informed, and inspired. Releasing new episodes every week, we interview experts from varying fields of filmmaking; from screenwriters, actors,...

Some Patches Required
Chris Knight Interview: Crafting a Career in 2D Art

Some Patches Required

Play Episode Listen Later Oct 22, 2025 95:54


This week, Zak and Aaron are delighted to present a conversation with Chris Knight, a 2D artist based in Austin, TX. Chris was kind enough to share some insights from his career, some funny (and not-so-funny) stories, and his frank opinion on what it takes to succeed in the games industry – especially in an incredibly crowded field.Please, enjoy.Check Out Chris' ArtStation!Take a Look at PolyCarp!Have a Gander at Good Knight Art!Listen to Beach Girl on SpotifyCheck out MosscatMarket on EtsyCheck out even more MosscatMarket on Instagram

Collectors Call
Pixelated Nostalgia with Defiant Squid

Collectors Call

Play Episode Listen Later Oct 22, 2025 41:50


Defiant Squid is a crypto-artist and animator whose practice fuses memory, abstraction, and the pixelated spirit of early video games. With a focus on nostalgia and geometry, his works transform digital landscapes into textured forms that feel both experimental and familiar. We talk about his journey from animation to crypto art, his explorations of light and fragmentation, and the ways he navigates between digital and physical mediums. Recorded on September 29, 2025Follow the guest:https://x.com/DefiantSquidFollow the hosts:https://x.com/Scooter0xhttps://x.com/PepaDotTimestamps:(00:00) Introduction(00:52) What cryptoart means to Defiant Squid(02:18) Early influences and first encounters with art(04:08) The origin of the name Defiant Squid(07:09) Discovering Async Art and programmable layers(09:45) Balancing animation and personal practice(10:44) Nostalgia and geometry(11:49) Memory, emotion, and digital texture(13:13) Embracing imperfection in the digital medium(15:54) Why digital and physical art both matter(17:31) RYB and the colors of memory(21:10) Super Effective and cryptoart through gaming(23:39) Restart in MS-Dos Mode and 1990s nostalgia(26:16) Voxel Cliffs and exploring 3D in 2D form(28:59) Making a coffee table cryptoart book(32:19) The Cult of Cryptoart and creative community(34:28) Foundational works of cryptoart(35:48) The current state of cryptoart

Sams Disney Diary
Disney World Updates October 2025: Archway Removed, Remy Update & Celebrate America Announced

Sams Disney Diary

Play Episode Listen Later Oct 22, 2025 71:22


Disney World Updates and Big Changes Across the Parks Construction continues around Disney World, and guests are noticing major updates. At Disney's Hollywood Studios, the iconic entrance animation courtyard archway is gone, marking a significant visual change to the park. Inside Walt Disney Presents, One Man's Dream, new models showcase the future of Disney World. Models include Tropical Americas at Animal Kingdom, Monstropolis inspired by Monsters, Inc., and Piston Peak, a nod to Planes: Fire & Rescue. Disney is clearly teasing where the next wave of park storytelling will take us. Holiday Season Arrives Early at Disney World The holiday spirit has already arrived at Disney World. Very Merry Christmas Party merchandise is now available across the parks, featuring new designs and limited-edition collectibles. Disney Springs Christmas Tree Stroll 2024[/caption] Over at Disney Springs, the Christmas Tree Stroll returns with more trees, more magic, and a few surprises waiting to be discovered. Meanwhile, at EPCOT, Spaceship Earth is back online early, reopening ahead of schedule after a brief refurbishment.  And at Disney's Hollywood Studios, Jollywood Nights opening day is officially sold out, signaling strong holiday demand this season. Remy's Ratatouille Adventure Update at EPCOT Guests visiting EPCOT's France Pavilion will notice a major change at Remy's Ratatouille Adventure. The ride will operates in 2D, dropping its former 3D visuals. The new presentation will offer a brighter, sharper, and easier-to-watch experience, eliminating the need for glasses and improving clarity for all guests. Celebrate America 250: Disney's Biggest Patriotic Event Yet In a surprise announcement, Disney World revealed a company-wide “Celebrate America” event.  The celebration begins on Veterans Day 2025 and continues through July 4, 2026, honoring America's 250th anniversary. Highlights include the return of Soarin' Across America, themed entertainment, and patriotic tributes across Disney Parks worldwide. Special merchandise, limited-time food, and new nighttime spectaculars will help mark this historic event. EPCOT Festival of the Arts 2026 Announced Mark your calendars — the EPCOT International Festival of the Arts returns in January 2026, running for 39 days. The festival celebrates creativity through food, performance, and art.  Disney will reveal returning favorites and new culinary booths later this year. Zootopia: Better Zoogether and New Drone Testing The excitement around Zootopia: Better Zoogether continues as new merchandise drops ahead of the attraction's debut. Sharp-eyed fans also spotted a drone show test over Golden Oak, sparking speculation about a new nighttime experience coming to Disney Parks. Disney+ Update: LEGO Frozen Operation Puffins Over on Disney+, fans previewed LEGO Disney Frozen: Operation Puffins for the first time.  The new animated short continues the Frozen legacy with humor, heart, and puffin-powered fun. All That and More with Sam & Greg Live! It's another exciting week filled with park updates, streaming news, and behind-the-scenes changes shaping the future of Disney World.  Join Sam & Greg Live for This Week at Walt Disney World — your weekly source for Disney World October 2025 updates, rumors, and reactions. Watch the full show now on Sam's Disney Diary YouTube Channel and subscribe for the latest park updates and more.+    

Jean & Mike Do The New York Times Crossword
Monday, October 20, 2025 - All hail HAYAO Miyazaki, animator extraordinaire!

Jean & Mike Do The New York Times Crossword

Play Episode Listen Later Oct 21, 2025 8:50


This was a nice Monday crossword, the 17th by Adam Aaronson, who is more partial to Saturday but we're glad to see him wander over to this half of the week. Jean tore through the puzzle so quickly her iPad caught fire, whereas Mike's was never at risk. The clues were mainly Monday fare, but we did have the fabulous 2D, End of some sentences, PAROLE (walked right into that one!); the high-falutin' 39D, Aforementioned, VERYSAME; and an apt description of this VERYSAME podcast, 55D, Not interrupted by commercials, ADFREE. In addition to today's crossword, we are proud to announce our latest JAMCOTWA. If you've listened to last week's episodes it won't be any surprise, but just in case we won't spoil it here: listen in for the Big Reveal.Show note imagery: HAYAO Miyazaki, who recently won an Academy Award for The Boy and the Heron.We love feedback! Send us a text...Contact Info:We love listener mail! Drop us a line, crosswordpodcast@icloud.com.Also, we're on FaceBook, so feel free to drop by there and strike up a conversation!

Market House
Best Cast Member Costumes at Disneyland

Market House

Play Episode Listen Later Oct 20, 2025 27:26


Welcome back to Market House! It's the season of dressing up and playing a character! Imagine doing this everyday for your job? In this week's episode, we share what we think are the best Cast Member costumes/outfits at the Disneyland Resort. We also cover the latest Disney news, including Magic Key sales resuming at Disneyland, and Remy's Ratatouille Adventure converting to a 2D experience. We have a Patreon! Support the show and receive exclusive content, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!Follow us on Instagram @⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠MarketHousePodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Check out our website, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! Make sure to leave a review on Apple Podcast or Spotify! It's a great way to support the show.Use code MarketHouse10 to save $10 on your next Disney vacation package with ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Get Away Today⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!

Razzle Dazzle
Special Guest - Josh Chambers

Razzle Dazzle

Play Episode Listen Later Oct 20, 2025 58:30


Get ready to peel back the layers with indie game dev Josh Chambers!Once a 2D studio animator bringing life to shows and films for Adult Swim, Netflix, and HBO, Josh has now dug into the world of game development as the co-creator of Layers Deep, a hauntingly cozy Metroidvania where you play as an Onion lost in a southern-gothic subterranean civilization.Join us on The Razzle Dazzle Show as we chat with Josh about his journey from animation to game design, the creative heart behind Layers Deep, and why sometimes the best stories grow underground.Special Guest - Josh Chambers X: @LayersDeepGame https://store.steampowered.com/app/2870250/Layers_Deep/Host: Jared Gonzalez. Cohosts: Chaz Hawkins, Mauro Piquera. Master Chief Engineer: Jared Gonzalez. Editor: Jared Gonzalez. Graphics Editor: Jared Gonzalez. Digital Media Editor: Jared Gonzalez. Producer: Jared Gonzalez.https://linktr.ee/razzledazzleshowpodcast

Happily EVERything Disney
2025-10-20: Remy's going to 2D

Happily EVERything Disney

Play Episode Listen Later Oct 20, 2025 9:05


Matt opens up another week and gets to a weekly report and the big news of Remy's being converted to 2D.Send us a textTwitter/X Handles:Dizhappenings: https://twitter.com/dizhappeningsShaun: https://twitter.com/rankingthemouseMatt: https://twitter.com/mattpetoBefore/After Watch Music in Dizhappenings copyrighted by Audio Jungle

CPQ Podcast
Merkato CPQ: Fast Time-to-Value for Manufacturers (with Marc de Mey)

CPQ Podcast

Play Episode Listen Later Oct 19, 2025 33:05


Host Frank Sohn welcomes Marc de Mey of Merkato Group—the team behind Merkato CPQ and brands Quootz, CPQ Belgium, Sell It Easy, CPQing Solutions, and DOK.legal. Marc shares his path from aircraft mechanics to CPQ leadership and explains how Merkato's low-code/no-code, API-first, headless architecture helps manufacturers move from complex requirements to accurate quotes fast. We compare hands-off vs. hands-on implementation models across the group, and why an external ecosystem of Merkato experts accelerates adoption. You'll hear practical integration patterns with Salesforce, SAP, Epicor, Infor, Odoo, Zoho and CAD tools like PTC Creo and Solidworks. We also cover three buying drivers—capturing hard product knowledge, creating a single source of truth that eliminates double entry, and delivering modern visualization. Best for manufacturers, OEMs, distributors, and EPCs (50–1000 employees), primarily in Europe but with global reach.

Everyday Wellness
Ep. 510 Confused by Mammograms, Breast MRIs & Ultrasounds? The Clear Guide to Breast Imaging with Dr. Robyn Roth

Everyday Wellness

Play Episode Listen Later Oct 18, 2025 53:48


As a nurse practitioner, I feel a deep responsibility to my listeners and community to ensure that every guest I bring on shares accurate, evidence-based information. A few months ago, I decided to remove two podcasts from earlier this year to make way for an expert who could speak specifically and authoritatively on breast cancer health. So, I am honored to welcome Dr. Robin Roth today, better known as The Boobie Docs, on her popular breast health social media platform, where she shares information about breast cancer in a fun and educational way.  Dr. Roth is an associate professor of radiology, specializing in breast and abdominal imaging. She is also the host of The Girlfriend's Guide to Breast Cancer podcast, created to support those navigating a breast cancer diagnosis or caring for a loved one. In our discussion today, we dive into misinformation about breast health and breast imaging. We explore the importance of acknowledging disinformation on social media, risk factors for early breast cancer screening, significant and modifiable risk factors, and the effects of dense breast tissue. We examine breast imaging, exploring ultrasound and mammography, the differences between 2D and 3D mammograms (the gold standard), and when to use MRIs. We clarify why thermography and QT imaging are not the gold standard, and why we need to request different types of imaging modalities. We discuss the importance of screenings, challenges, including diagnoses like DCIS, personalized approaches to breast cancer screening, breast cancer staging, and issues with imaging after mastectomies and with implant placement. Dr. Roth also explains how 80% of breast biopsies end up being benign, how to manage anxiety and callbacks for mammograms, how to understand lab reports in plain language terms, and the benefits of supportive resources like cancerbesties.com. With her expertise and approachable style, Dr. Roth reminds us that proper information can make all the difference when it comes to breast health. You will not want to miss this conversation, especially during Breast Cancer Awareness Month. IN THIS EPISODE, YOU WILL LEARN: How online platforms fuel confusion around breast health and imaging Disinformation may influence breast cancer screening decisions Modifiable factors that can reduce or increase your risk of breast cancer Why dense breast tissue matters for imaging accuracy Ultrasounds, 2D and 3D mammograms, and MRIs  Thermography and QT imaging are not gold standards Why every individual DCIS diagnosis needs a personalized approach Breast cancer staging and how it guides treatment 80% of biopsies are benign, but still essential How to manage anxiety around callbacks and make sense of lab reports Connect with Cynthia Thurlow   Follow on X Instagram LinkedIn Check out Cynthia's website Submit your questions to support@cynthiathurlow.com Connect with Dr. Robyn Roth On her website Social Media: @the boobie docs Preorder a copy of Everyone Has Boobies

Analytic Dreamz: Notorious Mass Effect
"AVATAR LEGENDS: THE FIGHTING GAME - OFFICIAL ANNOUNCEMENT TRAILER"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Oct 17, 2025 12:43


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠In this Notorious Mass Effect segment, Analytic Dreamz reacts to the electrifying Official Announcement Trailer for Avatar Legends: The Fighting Game. Dive deep into the revival of a canceled project now championed by Gameplay Group International in partnership with Paramount, transforming it into a fluid 2D one-versus-one fighter rooted in elemental mastery.Analytic Dreamz breaks down the pre-alpha footage showcasing a 12-character launch roster, including Aang's airbending agility, Korra's multi-elemental prowess, Zuko's fiery precision, Toph's earth-shaking dominance, Katara's waterbending grace, Sokka's boomerang tactics, and Azula's lightning-fast strikes. Explore the innovative Flow System for movement-centric combat, selectable support characters that unlock special moves, and the promise of a single-player campaign with an original narrative blending Avatar: The Last Airbender and The Legend of Korra lore.Set for summer 2026 release on PS5, PS4, Xbox Series X|S, PC via Steam, and Nintendo Switch 2, this title emphasizes best-in-class netcode, cross-play, and expressive hand-drawn animations true to the series' spirit. Analytic Dreamz analyzes how it bridges classic fighting game mechanics with Avatar's bending philosophy, potential roster expansions via seasons, and its appeal for newcomers and veterans alike. Whether debating combo trials, gallery mode, or the trailer's hype-building visuals, this reaction uncovers why Avatar Legends: The Fighting Game could redefine franchise gaming.Join Analytic Dreamz for unfiltered insights on gameplay fluidity, online integrity, and the excitement of bending battles in a competitive arena. Perfect for Avatar fans seeking the latest updates on this long-awaited fighter. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Coffey & Code
Navigating Digital Well-Being in the Age of AI

Coffey & Code

Play Episode Listen Later Oct 17, 2025 47:42


Author and experience designer Caitlin Krause joins Coffey & Code to unpack digital wellbeing beyond buzzwords: agency over algorithms, the “presence pyramid,” culture cornerstones (dignity, freedom, invention, agency), and practical ways to design for authentic connection in an age of AI, agents, and XR. The conversation spans data ownership, interoperable “internet of agents” ideas like Project NANDA, the loneliness epidemic, and responsible product choices that reduce harm and increase belongingEpisode At A Glance:Define “digital wellbeing” without the hype: aligning intention and attention; context over one-size-fits-all rulesAgency over algorithms: opting into platforms and practices that honor user choice, not just engagement metricsPresence Pyramid & somatic awareness: embodied practices that translate across 2D, XR, and spatial environmentsCulture Cornerstones: dignity → freedom → invention → agency as a repeatable loop for teams and communitiesFrom silos to interoperability: why open protocols for AI agents matter (e.g., Project NANDA)Designing for belonging: move beyond performative social to ambient, low-stakes co-presence that reduces lonelinessSafety first: name harms clearly; pair AI with human support paths and mood check-ins after useResources Mentioned:Digital Well-being (book) by Caitlin Krause; also: Designing Wonder, Mindful by DesignPresence Pyramid (framework)Project NANDA: Networked AI Agents and Decentralized ArchitectureStanford HAI; MIT Media Lab; AR in ActionResearch/voices referenced: Esther Perel, Sherry Turkle, Brené Brown, Fei-Fei Li, Ramesh Raskar, David EaglemanOn anthropomorphism of AI (NPR segment)988 Suicide & Crisis Lifeline (US)  EPISODE CREDITS:Produced and edited by Ashley Coffey. Cover art designed by Ashley Coffey.Headshot by Brandlink MediaIntroduction music composed and produced by Ashley Coffey LINKSFollow Coffey & Code on Instagram, Facebook, Linkedin, and YouTube for the latest emerging tech updates! Subscribe to the Coffey & Code Podcast wherever you get your podcasts to be notified when new episodes go live. © 2025 Coffey & Code Podcast. All rights reserved. The content of this podcast, including but not limited to text, graphics, audio, and images, is the property of Ashley Coffey and may not be reproduced, redistributed, or used in any manner without the express written consent of the owner. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Science in Action
Paris agreement impacts and drought realities

Science in Action

Play Episode Listen Later Oct 16, 2025 38:45


10 years on from the Paris climate agreement, has it helped? Also, an international drought experiment, insights from 2D water, and social distancing… in ants. Presenter: Roland Pease Producer: Alex Mansfield Production Coordinator: Jana Bennett-Holesworth(Image: Small bushfire. Credit: Lea Scaddan via Getty Images).

99Vidas - Nostalgia e Videogames
99Vidas 690 - Do Pixel ao Polígono: Jogos de “Luta” do 2D para o 3D

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Oct 10, 2025 106:51


Jurandir Filho, André Campos, Evandro de Freitas e Bruno Carvalho batem um papo a transição dos jogos de luta pixelizados para os jogos poligonais. Esse foi um dos momentos mais significativos da história dos videogames, redefinindo não apenas a estética do gênero, mas também sua linguagem visual e mecânica. Durante os anos 1990, os jogos de luta 2D dominavam os fliperamas, com títulos como "Street Fighter", "Mortal Kombat", "The King of Fighters" etc. Esses jogos se destacavam pelo uso de sprites detalhados, animações desenhadas à mão e uma ênfase no timing, na precisão dos comandos e na leitura do adversário — características que se tornaram a alma do gênero.Com o avanço do hardware e a chegada da era 32-bits, o salto para o 3D se tornou inevitável. As desenvolvedoras buscavam explorar o poder de consoles como o PlayStation, o Saturn e os novos sistemas de Arcade, que permitiam gráficos poligonais e ambientes tridimensionais. Foi nesse contexto que surgiram títulos como "Virtua Fighter" e "Tekken", pioneiros em apresentar personagens modelados em polígonos e arenas com profundidade real.Quais os melhores jogos? No final, quem vence nesse gênero: os jogos 2D ou os jogos 3D?Essa é a primeira edição da série Do Pixel ao Polígono!########- ALURA | Guia do Mochileiro Tech: Seu passaporte para as melhores vagas no mercado de trabalho! https://alura.tv/99vidas-guia-2025

Analytic Dreamz: Notorious Mass Effect
"NME+ PRESENTS: CECIL STEDMAN GAMEPLAY DEMO NYCC 2025 (SPOTIFY EXCLUSIVE VIDEO VERSION)"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Oct 10, 2025 2:55 Transcription Available


Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠⁠https://ow.ly/msoH50WCu0K⁠⁠Linktree: ⁠https://linktr.ee/Analytic⁠Analytic Dreamz shares exclusive early hands-on experience with Cecil Stedman in Invincible VS, a thrilling 3v3 tag-team fighting game developed by Quarter Up (ex-Killer Instinct team) and published by Skybound Games, slated for 2026 on PS5, Xbox Series X|S, and PC. Dive into fast-paced 2D combos, dynamic active/counter tags, and gore-heavy destruction. The game features a meter system for bursts, EX moves, and push blocks, with modes including Story (crafted by the show's writers), Arcade, Training, and online multiplayer. The confirmed roster boasts Invincible, Omni-Man, Atom Eve, Bulletproof, Thragg, Conquest, Anissa, and Cecil Stedman, a ranged tactician wielding plasma pistols, projectile launchers, grenades, and The Hammer orbital laser, summoning Reanimen for backup. Check out the latest Invincible VS trailer and register for the 2025 Closed Alpha to join the fight! Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The Jordan Harbinger Show
1214: Boss' Flirtation Highlights Marital Frustration | Feedback Friday

The Jordan Harbinger Show

Play Episode Listen Later Sep 26, 2025 67:58


The boss made crude remarks, leaving you torn between outrage and flattery after years of marital boredom. Can good come from this? It's Feedback Friday!And in case you didn't already know it, Jordan Harbinger (@JordanHarbinger) and Gabriel Mizrahi (@GabeMizrahi) banter and take your comments and questions for Feedback Friday right here every week! If you want us to answer your question, register your feedback, or tell your story on one of our upcoming weekly Feedback Friday episodes, drop us a line at friday@jordanharbinger.com. Now let's dive in!Full show notes and resources can be found here: jordanharbinger.com/1214On This Week's Feedback Friday:Your boss made inappropriate sexual comments at a work event in front of colleagues. You're wrestling with complex emotions — you didn't want his attention, but you liked feeling desired again after years of routine marriage. How do you handle the workplace situation while rekindling intimacy at home?A 10-year-old made death threats against your daughter in the class group chat and on social media. The other child's parents told you to "play in traffic." The school principal suggested prayer and "good vibes" instead of action. How do you protect your child when those ostensibly in charge have apparently outsourced responsibility to the universe?You built a VFX career, moving from 2D to 3D work on blockbusters. Then strikes hit, the industry shrank, and AI started taking over. With a baby coming, you need stability but fear obsolescence. How do you transition when your passion industry is collapsing around you?Recommendation of the Week: Withings BPM Connect Digital Blood Pressure Cuff & Heart Rate MonitorYou've been a longtime listener wondering about Jordan and Gabe's relationship with alcohol. You're contemplating your own break from the bottle and wondering about their stance on the sauce, the giggle juice, the liquid social lubricant that flows through so many adult conversations.Have any questions, comments, or stories you'd like to share with us? Drop us a line at friday@jordanharbinger.com!Connect with Jordan on Twitter at @JordanHarbinger and Instagram at @jordanharbinger.Connect with Gabriel on Twitter at @GabeMizrahi and Instagram @gabrielmizrahi.And if you're still game to support us, please leave a review here — even one sentence helps! Sign up for Six-Minute Networking — our free networking and relationship development mini course — at jordanharbinger.com/course!Subscribe to our once-a-week Wee Bit Wiser newsletter today and start filling your Wednesdays with wisdom!Do you even Reddit, bro? Join us at r/JordanHarbinger!This Episode Is Brought To You By Our Fine Sponsors: DeleteMe: 20% off: joindeleteme.com/jordan, code JORDANBetterHelp: 10% off first month: betterhelp.com/jordanMint Mobile: Shop plans: mintmobile.com/jhsLand Rover Defender: landroverusa.comHomes.com: Find your home: homes.comSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.