Podcasts about super nintendo

Home video game console developed by Nintendo

  • 1,683PODCASTS
  • 4,824EPISODES
  • 1h 23mAVG DURATION
  • 5WEEKLY NEW EPISODES
  • Jul 23, 2026LATEST

POPULARITY

20192020202120222023202420252026

Categories



Best podcasts about super nintendo

Show all podcasts related to super nintendo

Latest podcast episodes about super nintendo

Spilled Milk
Episode 760: French Onion Soup

Spilled Milk

Play Episode Listen Later Jul 23, 2026 40:51


Come on over for some soup! We're hanging verbs and gratinating as we serve a spoonful of broth in a lion's head tureen. Predictably, Molly shares her experience tasting this French soup in France and Matthew recounts tales of spicy onions, clingy cheese and pervasive eggs. Finally, we wonder at the ideal broth to onion ratio, the origins of Mario and taste of making out. Presto! Serious Eats recipe Matthew's Now but Wow! - Super Nintendo, by Keza MacDonald Support Spilled Milk Podcast!Molly's SubstackMatthew's Bands: Early to the Airport and Twilight DinersProducer Abby's WebsiteListen to our spinoff show Dire DesiresJoin our reddit Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

JJ Meets World
Super Punch-Out, The Good Son, and Macaulay Culkin's Dark Side | JJMW-E506

JJ Meets World

Play Episode Listen Later Jul 20, 2026 26:46


In this episode of JJ Meets World, JJ and Tucker take a nostalgic, chaotic trip through Super Nintendo games, Super Punch-Out, '90s child stars, Macaulay Culkin, Elijah Wood, The Good Son, Richie Rich, The Pagemaster, Streets of Rage, Donkey Kong Country, and morbid family humor. The episode begins with a friendly debate about Super Punch-Out for the Super Nintendo, including Gabby Jay knockout times, Nintendo Power dreams, Chrissy Gordon's impossible six-second record, and whether JJ and Tucker should create a 48-hour leaderboard challenge with screenshots, matching Nintendo Switch hardware, and an Applebee's prize for the winner. From there, JJ and Tucker talk about retro gaming, SNES controllers for Nintendo Switch Online, classic arcade-style pattern recognition, Mike Tyson's Punch-Out, Streets of Rage, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Donkey Kong Country, and the strange cultural stereotypes baked into some classic video game characters. Then the conversation takes a sharp turn into The Good Son, the 1993 psychological thriller starring Macaulay Culkin and Elijah Wood. JJ walks Tucker through the movie's disturbing plot, including Henry's manipulation, Mr. Highway, the crossbow, the ice-skating scene, the bathtub revelation, the cliff ending, and the brutal final choice between saving a nephew or a son. JJ and Tucker also discuss why The Good Son was controversial in the 1990s, how Macaulay Culkin's father reportedly helped push him into the role after Home Alone 2, and why audiences were anxious about seeing one of the world's most famous child actors play a child killer. That leads into a bigger conversation about child star fame, including Macaulay Culkin, Elijah Wood, Daniel Radcliffe, Jonathan Taylor Thomas, Abigail Breslin, Mickey Rooney, Shirley Temple, and what it means for a kid actor to become a full cultural phenomenon. The episode wraps with memories of Richie Rich, The Pagemaster, the "Dad not found" computer line, dead-parent humor, rejected Christmas card ideas, and the weirdly healing power of making a very dark joke with exactly the right person.

Retro Wars
Episode 214 - Bubsy: Claws encounters of the furred kind

Retro Wars

Play Episode Listen Later Jul 17, 2026 66:49


One day we knew we had to cover this. Bubsy on the Super Nintendo. I am spoiling this, I hate this game. I really hate this game. My guest Keegs loves his game, may it's childhood, I don't know. One day we will find out why. Either way enjoy the rage!!! You can follow me on the following socials: Twitter: @retrowarsuk Instagram: retro_wars_podcast Tiktok: @retrowarsuk Please give the show a 5 star review to help it get shown to others. If you want to help the show financially, you can do at www.patreon.com/retrowars You get access to your own fortnightly show, DLC, our discord and can join in with all the show's features. 5% of the Patreon will go to the charity, Get Well Gamers. They are a UK charity who provides children's wards in 150 hospitals with consoles and games for the children to play. Their website can be found here - https://getwellgamers.org.uk/  If you would like to donate any games you can find out how to do this here - https://getwellgamers.org.uk/donate/donate-games/  Follow our artists - Slowspeed run's new channel - Doodle Lounge at https://www.youtube.com/c/SlowSpeedrun 

Rejugando
Rejugando SHADOW OF THE COLOSSUS Especial Fumito Ueda parte 2

Rejugando

Play Episode Listen Later Jul 16, 2026 172:36


En este especial de Rejugando nos metemos de lleno con una de esas obras que, para mí, están en la historia más grande del videojuego: Shadow of the Colossus. Y lo hacemos dentro de nuestro recorrido por la obra de Fumito Ueda, después de haber hablado de ICO, para analizar no solo el juego que todos conocemos, sino también todo lo que hubo detrás: su desarrollo, sus ideas descartadas, los colosos que nunca llegaron, la tecnología que llevó a PlayStation 2 al límite y las decisiones creativas que hicieron que este juego siga siendo tan especial tantos años después. Empezamos hablando de nuestras propias experiencias con el juego y de esa sensación tan difícil de explicar que produce la primera vez que llegas a las Tierras Prohibidas. No hay tutoriales interminables, no hay un mundo lleno de personajes diciéndote qué hacer y no hay una gran interfaz explicándote cada paso. Estás tú, Agro, una espada, un arco y un territorio gigantesco que parece esconder algo. Y entonces aparece el primer coloso. A partir de ahí hablamos de cómo Shadow of the Colossus consigue convertir cada enfrentamiento en algo completamente distinto. Cada coloso es prácticamente un nivel entero, un puzle y un jefe final al mismo tiempo. No se trata simplemente de golpear a un enemigo enorme, sino de observarlo, entender su comportamiento y descubrir cómo puedes subirte a él. La progresión jugable es una auténtica barbaridad. El juego no necesita explicarte constantemente las mecánicas porque cada coloso te enseña algo nuevo. Aprendes a agarrarte, a gestionar la resistencia, a utilizar el arco, a aprovechar el escenario y a interpretar el comportamiento de cada criatura. Y todo eso lo hace sin convertir a Wander en un superhéroe. De hecho, una de las cosas que más comentamos es precisamente la vulnerabilidad del protagonista. Wander es pequeño, torpe y parece completamente insignificante al lado de los colosos. Y eso es fundamental para que cada combate tenga esa sensación de escala y de aventura épica. Pero también para que empieces a hacerte preguntas. Porque a medida que avanzamos, cada vez resulta más difícil pensar que estamos haciendo lo correcto. Los colosos no parecen simples monstruos. Algunos son tranquilos, otros parecen incluso ignorarnos hasta que nosotros les atacamos. Y después de cada victoria no tenemos una fanfarria de triunfo, sino una música triste y melancólica. La propia evolución de Wander nos va dando pistas. Cada vez está más deteriorado, más oscuro, más alejado del personaje con el que empezamos. Y llega un momento en el que la pregunta es inevitable: ¿quién es realmente el malo de esta historia? También repasamos el desarrollo del juego y la enorme cantidad de ideas que se barajaron. Uno de los conceptos más sorprendentes fue la posibilidad de hacer un Shadow of the Colossus multijugador, con varios personajes colaborando para derrotar a las criaturas. Una idea que terminó descartándose, pero que demuestra que el proyecto fue cambiando muchísimo durante su desarrollo. Y después llegamos a uno de los temas más fascinantes: los colosos descartados. El juego llegó a plantearse originalmente con 48 colosos. Después fueron 36, luego 24 y finalmente se quedaron en los 16 que conocemos. Y por el camino quedaron diseños, ideas, escenarios y criaturas que durante años alimentaron la imaginación de los fans. Hablamos de algunos de ellos, de sus nombres internos, de sus posibles mecánicas y de cómo algunos llegaron a aparecer en imágenes, vídeos o materiales previos al lanzamiento. Hay diseños que son absolutamente increíbles y que hacen que te preguntes cómo habría sido el juego si se hubiera mantenido todo ese contenido. Aunque, siendo sinceros, con 48 colosos probablemente el juego habría sido una experiencia completamente distinta. Otro de los aspectos que más me gustan del desarrollo es la manera en la que trabajó el equipo. El diseño de los colosos no parece haber sido un proceso completamente jerarquizado y cerrado. Gente de escenarios, animación, combate y otras áreas aportaba ideas para las criaturas. Era casi un enorme brainstorming colectivo. Y creo que eso se nota muchísimo en el resultado final, porque cada coloso tiene una personalidad, un comportamiento y una forma de enfrentarse completamente diferente. También hablamos de la tecnología. Porque lo que hizo el Team ICO con PlayStation 2 es absolutamente demencial. Las criaturas, el tamaño de los escenarios, las animaciones, la física, el pelo, las colisiones y la forma en la que Wander se agarra a los cuerpos de los colosos hicieron que el hardware sufriera de lo lindo. El equipo utilizó técnicas muy avanzadas para conseguir que las criaturas parecieran realmente orgánicas y vivas. Y, sobre todo, para que no fueran simplemente enemigos gigantes, sino seres que parecieran formar parte de su propio ecosistema. También nos detenemos en el diseño de las Tierras Prohibidas, en la importancia del vacío, de la soledad y de los silencios. Porque en Shadow of the Colossus el silencio es casi tan importante como la música. Y hablando de música, la banda sonora de Kow Otani merece un capítulo propio. La mezcla de épica, orquesta, melancolía y silencio es absolutamente perfecta. Y comentamos también la historia de la música que suena después de derrotar a los colosos: una pieza que, según se cuenta, sorprendió inicialmente al propio equipo porque no era la típica fanfarria de victoria. Pero precisamente por eso funciona tan bien. Has ganado. Pero no tienes claro que debas estar celebrándolo. También repasamos el impacto comercial y crítico del juego. Después del éxito de crítica, pero las ventas más modestas de ICO, Shadow of the Colossus consiguió llegar a mucha más gente y vender aproximadamente 1,1 millones de copias, multiplicando enormemente el alcance de su predecesor. Y, curiosamente, también hizo que mucha gente descubriera posteriormente ICO. Hablamos de las versiones posteriores, los modos de dificultad, los desafíos, los objetos desbloqueables, los secretos, las teorías de los fans y los detalles que han hecho que la comunidad siga investigando el juego durante años. Incluso comentamos un final descartado en el que Wander y Mono podrían haber sobrevivido juntos en las Tierras Prohibidas. Y, por supuesto, terminamos reivindicando lo que para mí es una evidencia: Shadow of the Colossus es una de las grandes obras maestras de la historia del videojuego. Un juego que no necesita llenar cada rincón de contenido para hacerte sentir que estás explorando un mundo gigantesco. Un juego que convierte a sus jefes en niveles completos. Un juego que te hace sentir pequeño, vulnerable y, en ocasiones, directamente culpable. Y una obra que, tantos años después, sigue teniendo algo que muchos juegos modernos no consiguen: una identidad absolutamente propia. En este especial hablamos de Fumito Ueda, Team ICO, el desarrollo de Shadow of the Colossus, los 48 colosos originales, los diseños descartados, el multijugador cancelado, la tecnología de PS2, Wander, Mono, Agro, las Tierras Prohibidas, la banda sonora de Kow Otani, la evolución de la jugabilidad, los secretos, el impacto comercial y el legado de una de las mayores obras maestras del videojuego. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Retro Ridoctopus
Crow's Nest: The (16-bit) Games of Jurassic Park

Retro Ridoctopus

Play Episode Listen Later Jul 14, 2026 119:10


A dino-sized COUCH BRO-OP, where 8-bit Alchemy and Parasite Steve dive into the field to unearth the 5 classic #JurassicPark games for the Super Nintendo and Sega Genesis! It doesn't matter if you choose Grant or the Raptor, either way we're covering the game play, fun factor and every species of dinosaur for the following games! Jurassic Park (Genesis) Jurassic Park: Rampage Edition (Genesis) Jurassic Park (SNES) Jurassic Park 2: The Chaos Continues (SNES) The Lost World: Jurassic Park (Genesis) RETRO RIDOCTOPUS is ----------------------------------- "Parasite Steve"...... AKA Steve Van Samson (read) "8-Bit Alchemy "...... AKA Tim Krikorian (listen) "Coopster Gold"...... AKA Justin Cooper (subscribe) ------------------------------------------------------------------------- Show your RETROID PRIDE! Get your official GEAR right here!

Rejugando
Rejugando 312 el del Ashazo, No Disc, fin de temporada y Rhythm Paradise

Rejugando

Play Episode Listen Later Jul 10, 2026 138:48


Es que os volveria a decir que no hay descripcion, solo Masibon pero en verdad nos vamos de vacaciones, os contamos muchas cosas feas y algunas guapas y os queremos un monton. Danos un Me gusta y te limpiamos los cds de tu casa. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

BGMania: A Video Game Music Podcast
Blind Listen: Star Fox Remake

BGMania: A Video Game Music Podcast

Play Episode Listen Later Jul 9, 2026 106:09


Episode #431 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth are back with the monthly Blind Listen, this time focusing on the recently released Nintendo Switch 2 exclusive, Star Fox. A remake of the Nintendo 64 version, which itself was a reboot of the Super Nintendo version, this latest entry tells the same tale of Fox all over again, now with updated visuals and an impressively redone soundtrack. As a special bonus for the Blind Listen this month, the guys decided to make this a comparison episode, so the Nintendo 64 and Switch 2 versions of the tracks are being featured! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Main Theme from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Corneria from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Corneria from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Meteo from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Meteo from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Sector Y & Solar from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Sector Y & Solar from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Zoness from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Zoness from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Boss B from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Boss B from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Star Wolf's Theme from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Star Wolf's Theme from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Staff Credits from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

Let's Know Things
Digital Gaming

Let's Know Things

Play Episode Listen Later Jul 7, 2026 18:58


This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

Dinotronic
Supersoda #222 - Star Fox, Star Fox 2 e Star Fox 64

Dinotronic

Play Episode Listen Later Jul 4, 2026 81:44


Vamos aproveitar o hype do novo jogo de Star Fox pra Switch 2 e relembrar esses três jogaços da franquia: Star Fox, Star Fox 2 e Star Fox 64! - Participe do sorteio que nossos parceiros do Ofertas Nintendo estão fazendo, exclusivo para membros, de um Switch 2 acompanhado de uma cópia de Star Fox + Amiibo do Fox McCloud! Acesse ofertasnintendo.com.br/sorteio

Vai Logar Hoje?
Episódio 260 #Gold • Donkey Kong Country - Uma Obra Prima em 16 Bits

Vai Logar Hoje?

Play Episode Listen Later Jul 3, 2026 141:27


Donkey Kong Country não foi apenas um jogo, foi o milagre técnico que provou que o Super Nintendo ainda era o rei em uma era de transição. Ao transformar um vilão clássico dos arcades em um herói carismático, a Rare e a Nintendo entregaram uma jornada visualmente revolucionária, vibrante e mecanicamente impecável.Neste episódio, atravessamos selvas, minas e geleiras para discutir como gráficos pré-renderizados mudaram a indústria para sempre. Exploramos a genialidade imersiva da trilha sonora de David Wise, as mecânicas de ritmo e precisão que definem o gameplay, e os bastidores de um desenvolvimento insano que levou o hardware de 16 bits ao seu limite absoluto.Prepare seus barris, cuide do seu estoque de bananas e cuidado para não ser mordido por um jacaré pelo caminho. Afinal, nem toda lenda precisa de 32 bits para ser imortal.E aí… vai fazer 101% na Ilha Kong hoje?--------------------------------------------------------------------O Vai Logar Hoje? é um podcast dedicado ao universo dos videogames e ao cotidiano dos hosts Erick e Marko.Você pode acompanhar o VLH nas principais plataformas:Spotify: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://open.spotify.com/show/5FyK9NuRJnPIbwI7ncPSBB⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcasts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.apple.com/us/podcast/vai-logar-hoje/id1529269985⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Siga também as redes sociais do podcast e faça parte da comunidade:Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://instagram.com/vailogarhoje⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@VaiLogarHoje⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Website oficial: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.vailogarhoje.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apoie o projeto e tenha acesso a conteúdos exclusivos:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://apoia.se/vaiapoiarhoje⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Para entrar em contato, enviar sugestões ou propostas, utilize o e-mail oficial: vailogarhoje@outlook.com

Passa de Fase Cast
Nossa primeira Tier List de 16-bits. E já deu discussão

Passa de Fase Cast

Play Episode Listen Later Jul 3, 2026 33:59


No novo episódio do Passa de Fase Cast, eu (Mauro Junior) e o Fael encaramos uma missão que parecia simples… até começar: montar nossa primeira Tier List dos jogos da geração 16-bits. Clássicos do Super Nintendo e do Mega Drive passaram pelo nosso julgamento em uma conversa cheia de nostalgia, boas lembranças e algumas decisões que deram muito mais trabalho do que imaginávamos. Afinal, como comparar tantos jogos que marcaram uma geração inteira? Ao longo do episódio, explicamos o motivo de cada escolha, relembramos histórias, discutimos o legado de vários clássicos e, claro, discordamos em alguns momentos. Porque fazer uma Tier List é fácil… difícil é convencer o outro de que ela faz sentido. A pergunta agora é inevitável: será que a nossa lista ficou boa ou já começamos colecionando polêmicas?

Passa de Fase Cast
Quem Apertou o Reset no Intervalo DE BRASIL X JAPÃO? | Especial Copa #05

Passa de Fase Cast

Play Episode Listen Later Jul 1, 2026 26:24


Se Brasil x Japão fosse um jogo de futebol do Super Nintendo, muita gente teria apertado Reset antes do intervalo. No quinto episódio do Especial Copa 2026, eu (Mauro Junior) e o Facioli comentamos a vitória de virada da Seleção Brasileira, um jogo que conseguiu reunir desespero, esperança e comemoração… tudo isso antes do apito final. Também passamos pelos classificados para a fase de mata-mata e começamos a olhar para o que vem pela frente. Agora acabou a fase de aquecimento: daqui em diante é igual aos jogos antigos. Perdeu, acabou. Sem password, sem continue e sem segunda chance. Entre uma corneta e outra, tentamos responder a pergunta que todo brasileiro está fazendo: essa virada mostrou que o Brasil está pronto para buscar o hexa ou foi só mais um susto para testar o coração do torcedor? Peguem sua chuteiras e venha para mais uma resenha de Copa no melhor estilo Passa de Fase.

Rejugando
Rejugando 311 de Emergencia LA MUERTE DEL JUEGO FISICO

Rejugando

Play Episode Listen Later Jul 1, 2026 137:02


HOY NO HAY DESCRIPCION SOLO MASIBON ESTO SE VA A LA MIERDA Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Lost Joystick Network
106 - Aero Fighters

Lost Joystick Network

Play Episode Listen Later Jun 27, 2026 91:52


Do you like shooting games, Do you like fighter jets? How about saving the planet from space monkeys? Well if any of those things interest you then do we have a game for you! Kick back and relax and the guys discuss Aero Fighters for the Super Nintendo.

The Halloween Podcast
Top Five Summerween Merch! | MiniSode

The Halloween Podcast

Play Episode Listen Later Jun 26, 2026 30:02


What if Summerween existed long before Gravity Falls ever gave it a name? This week on The Halloween Podcast, Lyle and Meghan explore the evolution of spooky summer fun by comparing vintage Halloween-inspired products with today's growing collection of Summerween merchandise. Lyle takes a nostalgic journey through the history of forgotten favorites like Goosebumps beach towels, Goosebumps Fan Club merchandise, camp horror books, Little Tikes Scream Beams flashlights, and the classic Super Nintendo game Super Ghouls 'n Ghosts. Meanwhile, Meghan highlights some of her favorite modern Summerween creations from talented Etsy artists, showing how today's makers have transformed the idea of spooky summer into its own thriving celebration. Whether you're looking back at the '90s or decorating for Summerween today, this episode is filled with nostalgia, creativity, and plenty of Halloween spirit. Links discussed in this episode: Meghan's Summerween Picks Happy Summerween Ghost Mug https://www.etsy.com/listing/4509373997/happy-summerween-ghost-mug-cute Spooky Cute Springoween Lunch Bag https://www.etsy.com/listing/1685931379/spooky-cute-halloween-springoween-lunch Summerween Creature Keychain https://www.etsy.com/listing/4513754642/summerween-keychain-cute-creature Monster Ice Cream One-Piece Swimsuit https://www.etsy.com/listing/1051989035/monster-ice-cream-spooky-one-piece Hallowtiki Ghost Ceramic Tiki Mug https://www.etsy.com/listing/4457260587/hallowtiki-ghost-ceramic-tiki-mug-2nd Spooky Fruit Summerween Decorations https://www.etsy.com/listing/1890607426/spooky-fruit-summerween-decorations-3d A special thank you to these talented Etsy creators for inspiring this week's episode. If you love their work, be sure to visit their shops and support small businesses that are helping keep the spirit of Summerween alive! Follow The Halloween Podcast: Website: https://www.TheHalloweenPodcast.com Facebook: https://www.Facebook.com/TheHalloweenPodcast Instagram: https://www.Instagram.com/TheHalloweenPodcast Haunt Line: 731-400-0472 Support the show and join the Pumpkin Room: https://www.Patreon.com/TheHalloweenPod Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Rejugando
Rejugando 310 el de Starfox, Elliot Millenium Tales, GTAVI Físico y la subida de Xbox.

Rejugando

Play Episode Listen Later Jun 26, 2026 126:27


Rejugando 310: Star Fox vuelve, Elliot sorprende y el terremoto de precios sacude la industria En este episodio 310 de Rejugando, nos juntamos para hacer uno de esos programas que mezclan pasión, análisis y cabreo a partes iguales. Seguimos metidos de lleno en este verano que no da tregua, pero el videojuego tampoco afloja. Esta semana ha sido de las que dejan titulares fuertes: análisis en profundidad de Star Fox, analisis de The Adventures of Elliot: The Millennium Tales, el lío monumental con el formato físico de Grand Theft Auto VI y la subida salvaje de precios de Xbox. Y sí, fue de esos programas donde empiezas arriba, bajas al barro y vuelves a salir. StarFox regresa en Nintendo Switch 2: nostalgia bien hecha Abrimos con uno de los grandes nombres del programa: el regreso de Star Fox 64 en su nueva revisión para Nintendo Switch 2. La sensación general fue clara: parecía un simple lavado de cara… y al final ha resultado ser bastante más. El esqueleto sigue siendo el mismo clásico que redefinió la saga en Nintendo 64, pero aquí el trabajo técnico es mucho más ambicioso de lo esperado: 60 FPS sólidos. HDR bien aprovechado. Remodelado gráfico notable. Sonido completamente rehecho. Nuevas cinemáticas que expanden la relación entre Fox, Falco, Peppy y Slippy. Modo cooperativo asimétrico. Nuevo modo 4vs4. Lo importante es que sigue funcionando igual de bien que hace casi 30 años: rutas alternativas, secretos, puntuación, rejugabilidad pura y esa sensación arcade que ya casi no existe. La conclusión fue clara: 50 euros por un juego corto pero muy rejugable se sienten hoy casi como una rareza sana dentro del mercado actual. Y eso, viendo cómo está todo, es casi un milagro. The Adventures of Elliot: la gran sorpresa de Square Enix La otra gran parte del programa fue el análisis de Square Enix con su nueva IP: The Adventures of Elliot: The Millennium Tales. Y aquí hubo sorpresa. Venimos de los creadores de Octopath Traveler y Bravely Default, pero esta vez cambian completamente de registro: Action RPG. Combate en tiempo real. Exploración. Viajes temporales. Sistema de armas intercambiables. Magias personalizables. Cooperativo opcional. La premisa es sencilla: Elliot vive en un reino asediado por monstruos y acaba descubriendo una puerta que conecta distintas eras del mismo mundo. Y ahí empieza el gran gancho. Lo interesante está en cómo cada era cambia personajes, ciudades y relaciones, aunque también hubo crítica: muchos mapas reutilizan estructura, y eso puede hacerse repetitivo. Lo mejor: Combate muy adictivo. Sistema de armas variado (espadas, martillos, arcos, boomerangs…). El acompañante mágico “Faie”, que añade profundidad táctica. Posibilidad de cooperativo local. Banda sonora espectacular. Localización al español sorprendentemente buena. Lo peor: Algunas secundarias muy genéricas. Repetición de biomas. Demasiada información en mapa (demasiada ayuda). Aun así, la conclusión fue unánime: es uno de esos juegos que quizá no revoluciona nada, pero consigue que quieras seguir jugando constantemente. Y eso vale muchísimo. Xbox sube precios: el golpe más duro de la semana Y aquí llegó el momento de cambiar radicalmente el tono. Porque Microsoft ha hecho oficial una subida durísima en sus consolas: Xbox Series S → 500€ Xbox Series S → 600€ Xbox Series X → 750€ Xbox Series X → 800€ La sensación dentro del programa fue de incredulidad absoluta. Porque la Series S nació como la consola económica para entrar en Xbox Game Pass. Y ahora esa puerta de entrada vale medio millar de euros. La conversación derivó en algo inevitable: el acceso al videojuego de consola se está encareciendo hasta niveles preocupantes. Se habló mucho del problema generacional: ¿Cómo entra un chaval nuevo a este hobby si solo empezar ya cuesta 500-800€? Esa fue probablemente la gran pregunta del episodio. Steam Machine: buena idea, mal momento También se comentó la nueva Steam Machine. Y aunque la propuesta interesa: SteamOS. Mini-PC. Ecosistema Steam. Formato consola. Los precios son demoledores: Modelo base: 1039€ Modelo superior: 1428€ La conclusión fue sencilla: La idea es buena. El momento económico es terrible. GTA VI y su edición física sin disco: el futuro que nadie quería Y para cerrar, uno de los bombazos. Ya conocemos precio y formato de Grand Theft Auto VI: Edición estándar: 80€ Edición Ultimate: 100€ Hasta ahí, relativamente dentro de lo esperado. Pero el gran problema fue otro: la edición física no lleva disco. Solo código. Esto abrió un debate enorme sobre preservación, coleccionismo y el papel del retail. Además, la versión Ultimate incluye contenido jugable adicional y misiones exclusivas, lo que dejó una sensación incómoda: más que una edición premium, parece que la estándar llega recortada. Y eso dolió. Mucho. Un episodio de contrastes Porque en mitad del ruido, seguimos sentándonos cada semana a hablar de lo que nos apasiona. Y eso sigue intacto. Videojuegos desde todos los ángulos. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Fliperama de Boteco
Fliperama de Boteco #532 – Skyblazer

Fliperama de Boteco

Play Episode Listen Later Jun 25, 2026 85:06


No novo episódio do Fliperama de Boteco, Guilherme Ferrari, Lili e Guilherme Dellagustin embarcam em uma jornada repleta de magia, mitologia e ação para revisitar Skyblazer, uma das joias mais subestimadas do Super Nintendo. Episódios Relacionados O post Fliperama de Boteco #532 – Skyblazer apareceu primeiro em FLIPERAMA DE BOTECO.

The Avid Reader Show
Episode 788: Keza MacDonald - Super Nintendo: The Game-Changing Company That Unlocked the Power of Play

The Avid Reader Show

Play Episode Listen Later Jun 24, 2026 69:37


An exuberant, behind-the-scenes look at the designers and the company that brought us Mario, Zelda, Pokémon, and so much more, illuminating Nintendo's singular ethos, its massive cultural impact, and the innovative solutions behind its creative triumphsWhat magical mushroom could have turned an unassuming playing card company into one of the dominant cultural forces of the twenty-first century?In Super Nintendo, lifelong gamer and a renowned video games journalist Keza MacDonald traces Nintendo back to its quirky beginnings in 1889. Leaping from game to game, she tells the remarkable story of the people who brought us Super Mario Bros., Zelda, Pokémon, Animal Crossing, Splatoon, and more—not to mention the SNES, N64, Game Boy, Wii, Switch, and a host of other wacky gizmos—and charts the delights they've offered over the decades. MacDonald draws on private interviews with icons like Shigeru Miyamoto, the creator of Mario, who continues to leave his stamp on the company, and takes readers on a trip to the secretive Nintendo HQ—making her one of the few Western journalists to have set foot inside the building. Along the way, she provides a close-up look at the company's willingness to take risks and place long-term success over short-term profits.A carousel of wonders, Super Nintendo whisks you back to the couch in the den, a controller in your hands for the very first time, staring up at a screen of infinite possibilities.

Rejugando
Rejugando 309 el de Sangría en XBOX

Rejugando

Play Episode Listen Later Jun 19, 2026 127:14


🎙️ Rejugando 309 – La sangría de Xbox, despidos, cierres y crisis en la industria Nuevo episodio de Rejugando con Raffa Valencia, Anya Silva, Vatman, Graffic y Mike para analizar uno de los momentos más delicados que ha vivido Microsoft con su división Xbox. Un programa cargado de análisis, preocupación y debate sobre despidos, cierres, Game Pass, la pérdida de confianza y la situación general de la industria. En este Rejugando 309 ponemos el foco en el terremoto que sacude a Xbox tras semanas de rumores, filtraciones y movimientos internos que dibujan un escenario preocupante para la marca. El debate gira alrededor de decisiones estratégicas, despidos y el modelo de negocio que ha marcado a la marca verde durante años. 🔥 Temas principales del episodio ⚠️ Crisis interna en Xbox La gran bomba del programa: rumores de cierres y recortes en estudios first party de Xbox. Se habla largo y tendido del posible futuro de estudios como Ninja Theory, responsables de Senua's Saga: Hellblade II, y de la incertidumbre que rodea a otros equipos como Double Fine Productions o Compulsion Games. El programa profundiza en cómo esto afecta a la credibilidad de Xbox. 🎮 El modelo Game Pass bajo la lupa ¿Es sostenible Xbox Game Pass? Uno de los grandes debates del episodio. Se analiza cómo el servicio ha cambiado el consumo de videojuegos y si realmente está perjudicando la venta tradicional de juegos y hardware. 💥 El caso Ninja Theory y Senua Se discute el shock que generó la presentación de un nuevo proyecto de Senua pocos días antes de que comenzaran a sonar con fuerza rumores de cierre o reestructuración del estudio. El problema no es solo Xbox. El programa pone contexto: más de 300.000 empleos afectados en la industria en los últimos años, inversiones fallidas, exceso de proyectos como servicio y una burbuja post-pandemia que sigue explotando. También se aborda la situación de Bungie y el estado crítico de Marathon. El debate gira sobre si la compra de Bungie por Sony Interactive Entertainment fue realmente una buena operación. El equipo comenta las novedades de Unreal Engine y lo que puede significar para la próxima generación de consolas. Se repasa también la nueva versión de Final Fantasy Tactics, polémicas con idiomas, y varios movimientos de compañías como Ubisoft, NetEase y Tencent. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

BGMania: A Video Game Music Podcast
BGMania B-Sides: Terranigma

BGMania: A Video Game Music Podcast

Play Episode Listen Later Jun 15, 2026 62:20


BGMania B-Sides #49 of BGMania: A Video Game Music Podcast. Today on the show, Bedroth turns his attention to Terranigma, the beloved Super Nintendo action RPG developed by Quintet and published by Enix. Requested and curated by Executive Producer Xancu, this episode celebrates one of the most cherished hidden gems of the 16-bit era. While Terranigma never received an official North American release, its ambitious storytelling, memorable world-building, and emotional soundtrack have earned it a passionate following among RPG fans for decades. As the penultimate installment of the B-Sides series before it reaches its conclusion with Episode #50, this episode serves as both a tribute to a remarkable game and a reminder of the many overlooked soundtracks that have found a home on the show. Composed by Miyoko Takaoka and Masanori Hikichi, Terranigma's music effortlessly captures the wonder of creation, the weight of loss, and the excitement of exploration through a diverse collection of melodies that remain just as powerful today as they were in 1995. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Origins from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Light and Darkness from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Hometown from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Tower of Trial from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Lightside Field from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Evergreen from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Willful Lion from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Fight Against Powerful Enemies from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Town from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Call at a Port from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] The Castle of Dragoon from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Amusement from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Freedom from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Perel from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Final Battle from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Rest from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Return to Mother Earth from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

Rejugando
Rejugando 308 el del Nintendo Direct 2026 Ocarina y Kingdom Hearts

Rejugando

Play Episode Listen Later Jun 12, 2026 116:10


En el episodio 308 de Rejugando, RaffaValencia conduce un programa cargado de debate, hype y vinagre junto a Eva Farto y Anya Silva. El equipo repasa el último Nintendo Direct de junio de 2026, cerrando por fin la maratón de conferencias del “E3 moderno” entre Summer Game Fest, Xbox Showcase y State of Play. Un Nintendo Direct con luces y sombras El gran titular del evento fue el anuncio oficial de "The Legend of Zelda: Ocarina of Time Remake" para Nintendo Switch 2. Aunque el juego era un secreto a voces tras múltiples filtraciones, el debate en Rejugando gira alrededor de una pregunta clave: ¿por qué Nintendo enseñó tan poco? El tráiler apenas mostró a Link durmiendo y el logo del juego, lo que provocó una mezcla de emoción y frustración en la mesa. Anya Silva defendió que el anuncio era necesario y simbólico para cerrar el evento, mientras que RaffaValencia criticó duramente que un remake tan importante no tuviera ni gameplay ni fecha concreta, pese a estar anunciado para 2026. Además, el programa especula con una posible salida navideña del remake, incluso fantaseando con un lanzamiento cercano al aniversario de Nintendo 64. Kingdom Hearts IV reaparece… por sorpresa en Nintendo Otro de los momentos más comentados fue el regreso de Kingdom Hearts IV. Tras cuatro años de silencio desde su anuncio original, Square Enix mostró un nuevo vistazo al juego durante el Direct. El tráiler enseñó algo más de gameplay y confirmó lanzamiento en Nintendo Switch 2, además de PS5 y Xbox. Xenoblade Genesis: el juego que sí supo venderse El verdadero ganador del Nintendo Direct fue Xenoblade Genesis, el nuevo RPG de Monolith Soft. El juego mostró mundo, personajes, ambientación y un espectacular tráiler de ciencia ficción, dejando una impresión mucho más potente que el propio Zelda. El programa también celebra las actualizaciones gratuitas/mejoradas de Xenoblade Chronicles 1, 2 y 3 para Switch 2, con mejoras técnicas y nuevo impulso para una de las sagas favoritas de la casa. Fire Emblem, Orbitales catálogo de Switch 2 Entre los anuncios destacados también se comentan: Fire Emblem: Fortune Wave, nuevo táctico de Nintendo con lanzamiento el 17 de septiembre. Las llegadas a Switch 2 de Dragon’s Dogma 2, Onimusha, Lies of P, Stellar Blade y otros ports third party. El nuevo recopilatorio Kingdom Hearts 1.5 + 2.5 + 2.8 + 3 + ReMind, que vuelve a reunir toda la saga en una sola edición. Pero aquí aparece uno de los grandes debates del programa: ¿es suficiente este catálogo para justificar comprar Nintendo Switch 2 ahora mismo? RaffaValencia se muestra muy crítico con la estrategia de Nintendo, argumentando que muchos anuncios son ports de juegos ya disponibles en otras plataformas y que faltan títulos exclusivos realmente rompedores. Eva Farto, en cambio, recuerda que para quien solo tiene consola Nintendo, el Direct sí ofrece una avalancha de juegos importantes. La "guerra de pulgares" y el momento más surrealista del evento Uno de los momentos más divertidos del podcast llega al hablar de Nintendo Switch Sports Resort y su nuevo minijuego de “guerra de pulgares”. La imagen de Yoshiaki Koizumi jugando seriamente una batalla de pulgares con los Joy-Con 2 se convierte en running gag del episodio. “la decadencia de la humanidad en su máximo exponente Final Fantasy, Game Key Cards y más vinagre El programa también entra en el terreno polémico con Final Fantasy: Resonance, el nuevo RPG HD-2D basado en Brave Exvius. La recepción es tibia: ilusión por el estilo visual, pero dudas por tratarse de una adaptación de un gacha móvil. Además, se carga duramente contra el formato Game Key Card de Nintendo Switch 2, criticando que algunos juegos físicos no incluyan el contenido completo en el cartucho. Todo esto con las ultimas noticias de despidos en Ubisoft, las ultimas entrevistas de Asha Sharma, la polemica de la IA en Kingdom Hearts y más Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

aHatofMedia
Pragmata, Creep und PacMan 2

aHatofMedia

Play Episode Listen Later Jun 12, 2026 86:43


Pragmata hat endlich auch bei a Hat of Media Einzug gehalten, genauer gesagt hat Sir Pommes sich das Spiel mal genauer angesehen und gibt in dieser Ausgabe der Kontent Knechte ein Update zu seinem Playthrough. Moment, Update? Auch Sir Pommes, Creep von 2014. Ein etwas anderer Horror Film, der eigentlich auch kein richtiger Horrorfilm ist, aber definitiv ein unangenehmes Gefühl beim Zuschauen hinterlässt. Dengeki Gamer hat sich währenddessen eine neue CD angehört, wobei neu relativ ist. Carnet Crow Best von 2000 bis 2005, mit vielen Liedern die vor allem durch Anime in Japan bekannt geworden sind. Gespielt wurde neben Progmata noch PacMan 2 für das Super Nintendo, ein Point and Click (Shoot?) Adventure mit Namcos gelbem Pillenfresser. Außerdem noch, die Poughkeepsie Tapes und The 8-Bit Big Band. a Hat of Media wünscht wie immer viel Spaß Timetable 0:00:00 Intro 0:02:05 Themen 0:03:57 The 8-Bit Big Band 0:10:54 Garnet Crow 0:26:00 The Poughkkeepsie Tapes 0:41:34 Creep (2014) 1:04:40 Pac-Man 2 The New Adventure 1:16:51 Pragmata Update? 1:25:17 Outro Die Kontent-Knechte von a Hat of Media, das sind Dengeki Gamer und Sir Pommes, die stets mit Ihrem (Halb-)Wissen glänzen und Euch mit interessantesten Themen, Denkanstößen, viel Wahnwitz und persönlichen Einblicken in das Leben zweier Content Schaffenden versorgen. Die Kontent Knechte erscheinen alle zwei Wochen und können Inhaltlichen alles abdecken, auch wenn der Schwerpunkt auf Spiele, Filme und Musik, bzw. Multimedia liegt. Die Hutzentrale: -►Homepage: http://ahatofmedia.de/ Unser Archive auf YouTube: -►Twitch Live Archiv: https://www.youtube.com/@aHatofMediaLive -►YouTube: https://www.youtube.com/channel/UC0qU1jdHeY2zWh97QzVGu4A Oder joined unseren Discord: -►Discord: https://discord.gg/hYhw88PPp2 Support: -►Spenden: https://ko-fi.com/ahatofmedia Hier gibt es mehr Sir Pommes: -►YouTube: https://www.youtube.com/user/sirpommes87 -►Twitch: https://www.twitch.tv/sirpommes87 Hier gibt es mehr Dengeki Gamer: -►YouTube: https://www.youtube.com/user/DengekiGamer -►Twitter: https://twitter.com/dengekigamer? -►Instagram: https://www.instagram.com/dengekigamer/ Hier gibt es mehr Voll Verpixelt: -►Facebook: https://www.facebook.com/Voll-verpixelt-1391650974211749/ -►Twitter: https://twitter.com/voll_verpixelt -►Instagram: https://www.instagram.com/voll.verpixelt/

XVGM Radio
Episode 134 – Super NES Musical Swansongs

XVGM Radio

Play Episode Listen Later Jun 10, 2026 116:33


The Super Nintendo and Super Famicom have some of the greatest games ever made. But what sort of output did the system have in its twilight years? Today on XVGM Radio, Mike and Ed look at the late life cycle of the Super Nintendo/Super Famicom from 1996 and beyond, official releases only (No homebrew/indie stuff here!) to showcase some quality music from the system's end of the road era. From 1996 to 2000, we're spotlighting the hits, misses and risks the console took to continue improving upon its sound. In this episode you can hear all about Tamogotchi poop patterns, Zelda clones, CDs as weapons and of course…going to the west blowhole forest. Don't miss this future classic episode of XVGM Radio! We'd love to hear what you thought about these games and the tracks we've picked! What was your favorite track? Shoot us an email at XVGMRadio@gmail.com or join in on the discussion at: https://www.facebook.com/groups/XVGMradio Also, we have a Discord Channel! Join us and chat about the show, share a random or obscure VGM song you love, or just chit chat with Mike and Justin about tacos! Join for free here: https://discord.gg/zWxDYfn Special thanks to Scott McElhone for their Patreon pick, and as always, thanks to all of our wonderful Patrons: Scott McElhone, Ryan McPherson, Cam Werme, Rayjkayj, Chris Murray, Claire Myers, Brad Austin, Nick Davis, Red Hua, & Kitty Sparks. Become a Patron, get cool rewards, and more at http://www.Patreon.com/XVGMRadio Check out all episodes of XVGM Radio on www.youtube.com/dongled for another more visual format! Our Instagram, and BlueSky are great ways to interact with us! Find us on there under our handle @XVGMRadio If you're an Apple Podcasts listener, please consider leaving a rating and a review to let us know how we're doing! It also helps with getting the show to show up when others are searching for VGM! TRACK LISTING: Intro – Columns (SFC – 1999) “Versus Mode Credits” Hikoshi Hashimoto 1 – Marvelous: Mouhitotsu no Takarajima (SFC – 1996) “The Blue Ones' Nest” Yuichi Ozaki 2 – Star Ocean (SFC – 1996) “Tense Atmosphere” Motoi Sakuraba 3 – Tamagotchi Town (SFC – 1999) “Track 7” Unknown Composer 4 – Mohawk & Headphone Jack (SNES – 1996) “Psychic Brain” Byte Size Sound, Michael Cihak, Matt Scott 5 – Solid Runner (SFC – 1997) “Residential Streets” Mitsuhito Tanaka (John Pee), Toshiaki Sakoda, Pure Sound 6 – Metal Slader Glory: Director's Cut (SFC – 2000) “Combat” Takane Ohkubo 7 – Realm (SNES – 1996) “Flying Battleship” Unknown Composer 8 – Maui Mallard (SNES – 1996) “Sacrifice of Maui” Patrick J. Collins, Michael Giacchino 9 – Patreon Pick – Scott McElhone : Lost Vikings 2: Norse by Norsewest (SNES – 1997) “Apocalyptic Future” Glenn Stafford 10 – Power Piggs of the Dark Age (SNES – 1996) “West Blowhole Forest” Marc Baril

Rejugando
Rejugando 307 el del Summer Game Fest y Xbox Showcase 2026

Rejugando

Play Episode Listen Later Jun 9, 2026 148:51


Nuevo episodio de Rejugando dedicado por completo al Summer Game Fest 2026 y al Xbox Showcase 2026, dos eventos que para Raffa, Mario Rey, Marcos, Eva, José Anya y Graffic han dejado una de las semanas más fuertes del videojuego en muchísimo tiempo. El programa se convierte en un repaso enorme a anuncios, sorpresas, debates y primeras impresiones de una avalancha de juegos que ha dejado cientos de titulares. Uno de los grandes protagonistas del episodio es Resident Evil Verónica, el inesperado regreso de Capcom que abre el Summer Game Fest y que provoca buena parte del debate del programa. Hablamos de la situación actual de Capcom, del legado de Resident Evil Code Veronica, y de cómo la saga sigue viviendo uno de los momentos más fuertes de toda su historia. El Xbox Showcase también deja varios pesos pesados sobre la mesa. Analizamos extensamente Fable y su nuevo material mostrado, el futuro de Gears of War: E-Day, las sensaciones que deja Clockwork Revolution y la conversación alrededor de Perfect Dark, State of Decay 3 y el rumbo actual de Xbox. También hay tiempo para hablar de Game Pass, del cambio de estrategia de Microsoft y de cómo se está construyendo el catálogo para los próximos años. El programa dedica además un bloque importante a Persona 4 Revival, uno de los anuncios más celebrados entre los aficionados al JRPG. Se compara con Persona 3 Reload y con Persona 5, y se debate el momento que vive Atlus tras el éxito de Metaphor: ReFantazio. La locura continúa con nombres enormes apareciendo durante las conferencias y durante los rumores alrededor de ellas: Final Fantasy VII Revelation, la tercera parte del Remake es uno de los platos principales También hay espacio para algunas de las sorpresas que más llaman la atención del equipo como Valor Mortis, comparaciones con Lies of P y Steelrising, el impacto visual de algunas nuevas IP y el enorme número de videojuegos presentes durante el verano. Entre Summer Game Fest y Xbox Showcase el programa transmite una sensación constante: pocos años recientes recuerdan a una concentración tan grande de anuncios, regresos y proyectos capaces de dominar la conversación durante meses. Un episodio de Rejugando para quienes quieran ponerse al día con todo lo importante del Summer Game Fest y Xbox Showcase, descubrir qué juegos han generado más ilusión y escuchar un análisis tranquilo de Resident Evil Verónica, Fable, Persona 4 Revival, Gears of War: E-Day, Final Fantasy VII Remake Parte III, Persona 6 y muchos más. como Resident Evil: Veronica, Final Fantasy VII: Revelation, Persona 6, Fable, Gears of War: E-Day, Halo: Campaign Evolved, Alien: Isolation 2, gen ATLAS, Stranger Than Heaven, Mortal Shell II, Chronicles: Medieval, Sonic Racing: CrossWorlds, , End of Abyss, Mouse: P.I. for Hire, , Marvel Cosmic Invasion, Onimusha: Way of the Sword, ARC Raiders, Dune: Awakening, Chrono Odyssey, Mio: Memories in Orbit, Out of Words, TMNT: The Last Ronin, The Wolf Among Us 2, Star Wars: Zero Company, Monster Hunter Wilds: Ascendance, Control Resonant, God of War: Laufey, Marvel's Wolverine, Assassin's Creed Black Flag Resynced, Grounded 2. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Nintendo Therapy
175: Summer Game Fest, Code Veronica & Claymates

Nintendo Therapy

Play Episode Listen Later Jun 7, 2026 58:21


This week on Nintendo Therapy, we're diving into the latest gaming news and rumors, including highlights from Summer Game Fest, the announcement of Super Yooka Laylee Kart, and reports surrounding a potential Resident Evil Code: Veronica remake. We break down what these stories could mean for Nintendo fans and the gaming industry as a whole.We also shine a spotlight on Claymates for the Super Nintendo, a colorful platformer known for its unique clay-animation-inspired visuals and memorable presentation. While it may not be one of the SNES's biggest classics, it's a fascinating look back at a creative era of platform gaming.What was your favorite Summer Game Fest announcement? Are you interested in a Code Veronica remake? Have you ever played Claymates on SNES? Let us know in the comments! If you enjoy Nintendo discussions, retro gaming spotlights, and weekly gaming news, be sure to like, subscribe, and turn on notifications.Nintendo Therapy Linktree: https://linktr.ee/nintendotherapySidePanel Network Website: https://sidepanelnetwork.my.canva.site/#NintendoTherapy#SummerGameFest#Nintendo#GamingNews#RetroGaming#SNES#Claymates#ResidentEvil#CodeVeronica#ResidentEvilCodeVeronica#YookaLaylee#SuperYookaLayleeKart#NintendoPodcast#VideoGamePodcast#GamingCommunityHashtags

NHL 94 Podcast
SNES Roster Secrets & The Genesis Fighting ROM Debate (with Oilers442)

NHL 94 Podcast

Play Episode Listen Later Jun 7, 2026 16:37


When the official interview ended, the tape kept rolling! Welcome to a special bonus episode of the NHL '94 Podcast. Host Len the Lengend brings you an exclusive, unfiltered behind-the-scenes conversation with SNES community staple Oilers442 that was just too good to leave on the cutting room floor.In this deep, casual chat, we pull back the curtain on high-level competitive strategies, covering everything from specific division-winning roster line-ups to the breaking news rocking the modding scene.What we tackle in this bonus cut:• Breaking the Genesis Mentality: How dropping the constant hunt for one-timers and switching to a heavy-hitting, patient "deke-first" style led Len to capture an SNES Classic C-Division title using the New Jersey Devils.• The Blue Line Tanks: Why slow, heavy-checking players like Slava Fetisov and Scott Stevens are secretly beginner-friendly brick walls on Super Nintendo.• The Pittsburgh Bias: Oilers442 opens up about his decades-long competitive hatred for the 200+ lb Penguins squad, why Mario Lemieux's super-team isn't the auto-win people think it is, and the reality of weight vs. speed.• To Sub or Not to Sub: Inside the strategic debate over benching Larry Murphy, and the historical reality of navigating the infamous Genesis Weight Bug.• The Holy Grail Restored: Our raw reactions to the newly released 2026 Genesis Fighting ROM, its mechanics compared to NHL '96, and a direct call to action for the community to launch an official competitive fighting league.Whether you're a die-hard Genesis fan or an SNES purist, pull up a chair for some pure, authentic 16-bit hockey talk.Want to jump into an active online league or find tournament details?Join the global community at https://www.kingof94.com and hang out on the forums at https://forum.nhl94.com._______________________________________________________Twitter / X - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/NHL94Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@NHL94Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rumble - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://rumble.com/c/c-5524878⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Email - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NHL94Pod@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Retro Blissed
Retro Blissed Episode 199 - F-Zero

Retro Blissed

Play Episode Listen Later Jun 1, 2026


Retro Blissed is back! And now it's 33% better as Trevor's brother Derek has joined permanently to create a perfect trio of old men with southern drawls incoherently talking retro games. This time they cover F-Zero, the very first one, and a launch game for Super Nintendo. Will the fastest racing game of its era prove too much for three middle aged fools? Tine in to find out!

99Vidas - Nostalgia e Videogames
99Vidas 722 - 2-Pak: Bonkers e Pulseman

99Vidas - Nostalgia e Videogames

Play Episode Listen Later May 29, 2026 68:11


Essa semana Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho retornam com mais um episódio da série 2-Pak, agora dedicada a explorar duplas de jogos disponíveis no portátil R36S. Desta vez, Evandro e Bruno assumem os controles para apresentar duas pérolas que merecem muito mais atenção: Bonkers e Pulseman.Bonkers (SNES): Baseado no personagem da Disney, o jogo surpreende com uma aventura de plataforma extremamente divertida, colorida e cheia de personalidade. Evandro relembra como Bonkers consegue capturar toda a energia dos desenhos animados dos anos 90 enquanto entrega uma experiência sólida e injustamente esquecida do Super Nintendo. Pulseman (Mega Drive): Desenvolvido pela Game Freak antes da explosão mundial de Pokémon, o jogo coloca você no controle de um herói capaz de manipular eletricidade em fases rápidas e criativas. Bruno explica por que Pulseman é considerado por muitos uma das maiores joias escondidas do Mega Drive, combinando visual impressionante, trilha sonora marcante e mecânicas que pareciam estar à frente de seu tempo.Esse é mais um podcast da nossa série 2-Pak!⭐ Quer mais 99Vidas? Apoie e escute + de 400 episódios exclusivos. Assine agora em ⁠⁠⁠⁠⁠⁠⁠99vidas.com.br/bonus⁠⁠⁠⁠⁠⁠⁠Acompanhe o 99Vidas:➡️ ⁠⁠⁠⁠⁠⁠⁠Site⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Youtube⁠

NHL 94 Podcast
King of '94 Recap: AJ's Historic Sweep, 2027 Dates Announced & The Future of Retro Hockey Gaming

NHL 94 Podcast

Play Episode Listen Later May 28, 2026 57:31


The dust has settled on the ultimate retro hockey weekend, and we are breaking down every single angle! In this jam-packed episode, Len and Darrell dive deep into the full recap of the King of '94 tournament. From absolute dominance on the ice to the logistics behind making the weekend run seamlessly, we cover it all.Plus, we have a massive announcement regarding the official dates and location for the 2027 tournament, alongside a look at some massive structural changes coming to next year's event.Inside this episode:The Champions Circle: Analyzing AJ's absolutely historic sweep and mercy-rule bracket run, plus a look at Len's deep, historic semifinal push into the Top 6!The Friday Night Experiment: Did the "Ultimate Sports Gamer" multi-game challenge work? We review the madness across NBA Jam, RBI Baseball, Ice Hockey, and the Punch-Out!! speed run finale.Behind the Scenes: The logistics of cable optimization, setup strategies, and finding the sweet spot for the Free Play VIP layout.Blueprinting 2027: Why we are moving round-robins to Friday night, adjusting the auto-goalie schedule, and adding side events like Mutant League and GoldenEye 007.The Next Era: Transitioning from intense league play into high-effort content creation—including our upcoming, definitive NHL '94 Goalie Rankings project!Connect with the Community:

Amigos: Everything Amiga Podcast
SimAnt (Amiga) Review | 1991's Most Polarizing Game? Amigos 551

Amigos: Everything Amiga Podcast

Play Episode Listen Later May 23, 2026 50:37


On this week's Amigos, we lay down our pheromone trails and avoid the jaws of the local spider to review SimAnt on the Amiga, Will Wright's wonderfully eccentric backyard colonization simulator.

Amigos: Everything Amiga
SimAnt (Amiga) Review | 1991's Most Polarizing Game? Amigos 551

Amigos: Everything Amiga

Play Episode Listen Later May 23, 2026 50:37


On this week's Amigos, we lay down our pheromone trails and avoid the jaws of the local spider to review SimAnt on the Amiga, Will Wright's wonderfully eccentric backyard colonization simulator.

Messin' With Mormons
The Weekly InSalt - Episode 356 - Candy & Canyonlands

Messin' With Mormons

Play Episode Listen Later May 21, 2026 59:32


Episode 356 takes us on a trip to Moab as we visit Arches National Park, Canyonlands National Park, and Dead Horse Point State Park before taking on the off-road adventure of Potash Road. Later, we dive into the bizarre cover art of the classic Super Nintendo game Phalanx and sample nostalgic candies like Warheads, Mary Jane, and Charleston Chew. This episode is made possible by The Pearl On Main. https://thepearlonmain.com/ Contact: Voicemail/Text: 385-988-0042 Website: http://www.theweeklyinsalt.com Instagram: https://www.instagram.com/the_weekly_insalt TikTok: https://www.tiktok.com/@theweeklyinsalt  

The Jonathan Wier Show
Episode 1068: The NFL Is a Mall and Star Fox Is a Scam?

The Jonathan Wier Show

Play Episode Listen Later May 11, 2026 43:02


In this episode of The Jonathan Wier Show, Jonathan and co-host Cody Akins tackle the upcoming NFL schedule release (Thursday, May 14th at 7 PM CT) and debate which team they want the Chiefs to open against. Cody wants the Jets for an easy motivational win, but Jonathan argues for the Seahawks — repossess their banner on banner night and give Kenneth Walker his revenge game. The conversation pivots to a bigger problem: the NFL is becoming the world's biggest mall. With games now scattered across Netflix, Peacock, Prime, Paramount+, YouTube, and Netflix again, Jonathan argues the league is sacrificing its big-box-store accessibility for greed. He doesn't mind games on different days — but the fragmentation across paid services is going to cost them casual fans. The guys then debate the Star Fox 64 remake for Switch 2. Cody is genuinely excited (and hopeful it signals an Ocarina of Time remake for Zelda's 40th anniversary). Jonathan sees it as another nostalgia trap — Nintendo knows aging millennials will buy it no matter how much they complain, the same playbook George Lucas ran with the Star Wars Special Editions in the '90s. They close on tech policy: Utah trying to ban VPNs (unenforceable and ignores how cellular IPs work), and Meta rolling out AI age verification because kids are bypassing checks with mustaches, hats, haircuts, and makeup. Jonathan's takeaway — parents need to stop delegating parenting to the government. Talk to your kids. Block sites on your router. Do the work.

Farklı Düşün
Junior'ların Yaptığı İşler, Al ile Interview, Super Nintendo, The Pitt

Farklı Düşün

Play Episode Listen Later May 10, 2026 128:50


Bu bölümde Seyfeddin'in mentörlük ettiği junior developer'ların yaptığı işler, AI ile interview yapan insanlar, Super Nintendo kitabı ve The Pitt dizisinin ikinci sezonu üzerine sohbet ettik. Bizi dinlemekten keyif alıyorsanız, kahve ısmarlayarak bizi destekleyebilir ve Telegram grubumuza katılabilirsiniz. :) Yorumlarınızı, sorularınızı ya da sponsorluk tekliflerinizi info@farklidusun.net e-posta adresine iletebilirsiniz. Zaman damgaları: 00:00 - Vize 11:38 - NSIstanbul Etkinliği 25:00 - Websitesi Değişiklikleri 33:30 - Junior'ların Yaptığı İşler 47:45 - AI Interview 1:04:30 - Okuduklarımız, Super Nintendo 1:29:16 - İzlediklerimiz, The Pitt 1:52:42 - Oynadıklarımız 1:57:10 - AI Dünyası Bölüm linkleri: Monofor Seyfeddin'in Hakkında Sayfası Purgio Swift Paths Stride ‘Awkward and humiliating': UK job hunters share frustration with AI interviews Coinbase Layoffs Deep Understanding while using LLMs Super Nintendo: How One Japanese Company Helped the World Have Fun Before Sunrise Crazy, Stupid, Love. Twin Peaks Outcome Microsoft's new Xbox shake-up is all about platform changes Apple's Next CEO Needs to Launch a Killer AI Product Apple Says Mac Studio and Mac Mini Will Be in Short Supply for Months

Summon Sign: A Gaming Conversation
Is Saros the Next Big PlayStation Hit?

Summon Sign: A Gaming Conversation

Play Episode Listen Later May 8, 2026 168:39


This week Colin joins Brad to discuss a variety of games and topics, including Saros, Vampire Crawlers, Starfield, and Brad makes Colin rank Super Nintendo games.Timestamps:Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:12:48 - SNES game0:30:50 - Starfield1:01:03 - Saros1:21:24 - Keep it Up/Sort it Out1:46:02 - Game recommendation1:47:46 - Let's Be Friends1:50:12 - Mouse PI2:00:31 - Vampire Crawlers2:06:26 - Closing questions To watch the podcast on YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/LastStandMediaYouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Don't forget to subscribe to the podcast for free wherever you're listening or by using this link: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/SummonSign⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ If you like the show, telling a friend about it would be amazing! You can text, email, Tweet, or send this link to a friend: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/SummonSign⁠⁠ Learn more about your ad choices. Visit podcastchoices.com/adchoices

NOCLIP
Episode 14 - A Misleading Thumbs Up - Super Mario World

NOCLIP

Play Episode Listen Later May 3, 2026 77:09


Mario must be ready to face the podcast ahead of him. Welcome back to the podcast! Today, we're talking about Super Mario World. Undeniably one of the most iconic games on the Super Nintendo, if you are involved in the platformer space at all, you will see Super Mario World come up pretty much every day. This more than any other game defined what 2D platformers could be throughout the 90s, and it's a very easy game to look back on because of just how refined it is in terms of level design and control. I don't think there's too much more that needs to be explained about one of the most well known games of all time, We're going to be talking about polish vs. innovation and which parts of this game you find by tracing back its legacy, the iconic presentational elements of this game like its music and credits sequence, and we pitch yet another way Nintendo could improve Pokémon Snap for some reason. Thank you for joining us again this week! Obviously this is a very old and well regarded game, so we're hoping that having a new player will give us a fresh perspective on it 36 years down the line from its original release. I highlighted this as one of my top 100 games on our 10th anniversary, but is this a title you have a particular history with? Are you way too young to be playing games that are pushing 40? Let us know over on our Discord or in the comments! Next time, we begin Mystery May, where we let fate decide which episodes we are doing and for the first roll this month came up Fez! So we hope you'll join us for that and to find out which game gets randomly decided on during that episode. We are absolutely dripping with tension this month.

Nintendo Power Cast - Nintendo Podcast
Star Fox SNES Deep Dive | NPC Game of the Week

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later Apr 23, 2026 33:55


Star Fox on the Super Nintendo wasn't just another release; it was a technical leap. Powered by the Super FX chip, this was Nintendo's first real step into 3D gaming on a home console. This week on NPC Game of the Week, we break down how Star Fox came together, what made it so unique at the time, and why it still matters today. From its development with Argonaut Software to its lasting impact on Nintendo's future, this is one of the most important games on the SNES. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Pop Culture Retrospective
#118 - 25 Questions about retro video games, friendship, showbiz pizza, & more, with Dan Loosen, co-founder of the Midwest Gaming Classic!

Pop Culture Retrospective

Play Episode Listen Later Apr 18, 2026 84:30 Transcription Available


Send us Fan MailThank you for tuning in!  On this episode of the podcast, I am joined by Dan Loosen, the co-founder of the Midwest Gaming Classic.  The MGC is an annual event where tens of thousands of passionate game and gaming lovers join together for a meaningful trade show of sorts focused on video games and gaming, both from decades past and games we may see in the future.  It was a very meaningful and fun conversation to say the least! You can find out more about the Midwestern Gaming Classic here. You can follow Midwest Gaming Classic on Instagram here.Here are a few videos taken by attendees from the MGC, all on YouTube:2025 Tour by "Mr. Dave Pizza."2025 Gaming Classic Part 1 by "Memories by Wayne."Support the showVisit:  https://www.popcultureretrospective.com/ for all things Pop Culture Retrospective!Listen to the show, along with several other retro-inspired podcasts, and music from the '80s and '90s on the Q106.5 app (or website)!  Follow me on Instagram:  https://www.instagram.com/popcultureretrospective/ Follow me on Twitter!: https://twitter.com/PopCultureRetroReview the show! https://www.popcultureretrospective.com/reviews/new/Pop Culture Retrospective Merch!: https://pop-culture-retrospective-pod.myspreadshop.com/allEmail me anytime: amy@popcultureretrospective.com

Nintendo Cartridge Society
Graphical Showcases from Nintendo's History

Nintendo Cartridge Society

Play Episode Listen Later Apr 16, 2026 65:18


Patrick and Mark run down their favorite graphical showcases on Nintendo systems, from Mode 7 on the Super Nintendo to the water in Wave Race 64 to the surprisingly expressive pixels of Pokemon Red and Blue.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

99Vidas - Nostalgia e Videogames
99Vidas 715 - Nintendo x SEGA

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Apr 10, 2026 128:43


Nesse episódio, Jurandir Filho, Felipe Mesquita, Edu Aurrai, Evandro de Freitas e Bruno Carvalho voltam para a era de ouro dos anos 90 para conversar sobre a primeira "guerra dos consoles": Nintendo x Sega. De um lado, a gigante japonesa que até então era sinônimo de videogames; do outro, uma desafiante cheia de atitude e ousadia, disposta a disputar a liderança do mercado. Super Nintendo ou Mega Drive? Mario ou Sonic? Relembramos os melhores jogos, as campanhas de marketing agressivas e tudo o que fez desse um dos momentos mais marcantes da história dos videogames!Essa é mais uma edição da série Versus!⭐ Quer mais 99Vidas? Apoie e escute + de 300 episódios exclusivos. Assine agora em ⁠⁠⁠⁠99vidas.com.br/bonus⁠⁠⁠⁠Acompanhe o 99Vidas:➡️ ⁠⁠⁠⁠Site⁠⁠⁠⁠ | ⁠⁠⁠⁠Instagram⁠⁠⁠⁠ | ⁠⁠⁠⁠Twitter⁠⁠⁠⁠ | ⁠⁠⁠⁠Youtube

Imperial Scrolls of Honor Podcast
Editorial Dungeon/Nintendo Power #25

Imperial Scrolls of Honor Podcast

Play Episode Listen Later Apr 6, 2026 187:59


The dudes are super early to the Super Nintendo party in the full-Battletoads, sayonara-Howie quarter centennial issue of Nintendo Power. (Mag Analysis Starts @ 34:11) Hosts: Jae Baxtron & Josh Folan Imperial Scrolls of Honor Podcast, Episode 124 Show Notes ISoH's Charity of Choice – the AbleGamers Charity, providing custom gaming rigs for gamers with disabilities: https://ablegamers.org/ Nintendo Power Issue #25: https://archive.org/details/NintendoPowerVolume25 Japanese Famicom Golf: U.S. Course Commercial: https://www.youtube.com/watch?v=41L5pKkjV-w The Dudes' WWPN Vid: https://youtu.be/h8iJ80ewLgQ The Dudes' Game Ep Debate Vid: https://youtu.be/cWq_6tA1zjA Full Pod Vid: https://youtu.be/eVo1RIFiHbY The Dudes' Shit Worth Playing List: https://docs.google.com/spreadsheets/d/1mceW7RjFCNsAbtHDWisChgM8KSu2xFt7s4JT3hVy4MI/ The ISoH Graph Paper Map Library: https://drive.google.com/drive/folders/1NdiM3DGMF6maJZ-zqm7u0Y-s7tfbcw-N?usp=sharing ISoH Google Drive ‘O Goodies: https://drive.google.com/drive/folders/1NdiM3DGMF6maJZ-zqm7u0Y-s7tfbcw-N?usp=drive_link Find the Pod on Any Podcatcher: https://wavve.link/isohpod Website: http://nyehentertainment.com/isohpod/ Email us @ isohpodcast@gmail.com Follow ISoH on Facebook: https://www.facebook.com/isohpod/ ISoH on Instagram: https://www.instagram.com/isohpod/ GAME OVER THE END — ISoH Game Ep Deeds to Date: https://www.instagram.com/_game_over_the_end/ THY DEEDS – IsoH Mag Ep Deeds to Date: https://www.instagram.com/thy.deeds/ ISoH Vid Master Playlist on YouTube: https://youtube.com/playlist?list=PLhFj-aRRB_J8K9GZcMzB78fR56mdSA4E9 ISoH Subreddit: http://reddit.com/r/isohpod ISoH Merch Store: https://shop.spreadshirt.com/nyeh/ Jae's Bluesky: https://bsky.app/profile/gentlmanjb.bsky.social Jae's YouTube: https://www.youtube.com/channel/UCIORvE223EqJXpAMKfI9ylw Josh's Bluesky: https://bsky.app/profile/nyehentertainment.com Josh's Instagram: http://instagram.com/myshiftkeyisbroke The post Editorial Dungeon/Nintendo Power #25 appeared first on NYEH Entertainment.

The Game Deflators
The Game Deflators E387 | Nintendo Pullback, Epic Layoffs & The Ultimate Console Elite 8

The Game Deflators

Play Episode Listen Later Mar 30, 2026 88:40


Nintendo cuts console shipments, Epic Games lays off 1,000 employees, John and Ryan build an Elite 8 of gaming's best consoles, and Yo! Noid hits the Inflation Deflation hot seat. This week on The Game Deflators, John and Ryan dive into one of the most turbulent news cycles the gaming industry has seen in months. Things kick off with Nintendo's decision to reduce console shipments, a move tied to a cooling global video game market. From there, the conversation turns to the week's biggest shockwave: Epic Games laying off 1,000 employees.  Then it's time for the main event: The Elite 8 Console Bracket. John and Ryan pit generations of iconic hardware—from the SNES and Sega Genesis to the PS2, Xbox 360, and PS3—against each other in a heated showdown to determine which system truly defined gaming greatness. Expect nostalgia, debate, and a few upsets. To wrap things up, the Inflation Deflation Challenge returns with a retro twist as the guys revisit Yo! Noid on the NES. Is this Domino's‑mascot platformer a hidden gem or a relic priced purely on novelty? They break down gameplay, collectability, and current market value. 00:00 Introduction and Overview 02:30 Elite Eight Bracket Breakdown 05:24 Game Pickups and Board Games 08:28 Current Gaming Experiences 11:31 Nintendo Switch 2 Production Insights 14:17 Epic Games Layoffs and Future Directions 29:42 Navigating Layoffs and Severance Packages 31:14 The Evolution of Fortnite and Gaming Trends 32:04 The Rise and Fall of Live Service Games 32:45 Marathon's Performance and Industry Impact 35:03 Elite Eight: Gaming Console Showdown Begins 35:26 Super Nintendo vs. Sega Genesis: A Classic Rivalry 36:47 PS1 vs. N64: The Battle of Generations 51:19 PS2 vs. GameCube: The Console Wars Continue 59:44 PS3 vs. Xbox 360: The Final Showdown 01:07:23 Battery Life and Controller Convenience 01:08:42 User Interface Evolution in Gaming 01:10:07 Console Showdown: PS1 vs. Super Nintendo 01:10:58 Nostalgia and Cultural Impact of Gaming 01:14:10 Backwards Compatibility and Console Legacy 01:16:54 Game Review: Yonoid and Its Challenges 01:23:06 Final Thoughts and Future Themes 01:28:40 Outro Video   Find us on TheGameDeflators.com   Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators   The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18

Classic Gaming Today:  A Retro Gaming Podcast
Episode 183 - Super Punch-Out!

Classic Gaming Today: A Retro Gaming Podcast

Play Episode Listen Later Mar 23, 2026 69:52


It's time to lace up your boxing gloves and attempt to win a championship, as we discuss the Super Nintendo classic, Super Punch-Out!  Learn about the origins of the Punch-Out series, discover why the SNES version differed from the arcade original, and listen in as we determine whether it's still worth your time to knock out all of your opponents en route to a championship, even today. Join the discussion on Discord! Want more Classic Gaming Today?  Sign up as a patron at Patreon.com/ClassicGamingToday!

Retrovaniacs
Ep 234 : Goof Troop (SNES)

Retrovaniacs

Play Episode Listen Later Mar 19, 2026 61:57


As this game was just added to the Disney Afternoon Collection (on Switch at least), we're taking a look at the Super Nintendo game based on Goofy and his son - Goof Troop!  How does this stack up to the already classic games on the collection for the NES?  We played it to tell you what we thought! Want to get right to the islands, mon?  Hop on to the 9:20 mark! Join us over on our Discord to discuss the podcast, video games, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.

Geeky Dads talk about Geeky Things!
EP: 50 Story telling in Video Games with Ted Atchley

Geeky Dads talk about Geeky Things!

Play Episode Listen Later Mar 17, 2026 45:13


Join me and Ted Atchley as we dive into one of my favorite topics: video games as storytelling devices.My first gaming system was an Atari. After that came the NES, then the Super Nintendo, and from there the long march of consoles and PCs that many of us grew up with. Back in those early days, games weren't really about storytelling. They were about chasing high scores, beating the next level, or figuring out the pattern that finally let you defeat the boss that had been destroying you for the last hour.We chat about the games that made us think, made us care about the characters, and sometimes even hit a little harder emotionally than we expected.We'll be swapping memories, comparing favorites, and probably going down a few nostalgic rabbit holes along the way. Because if you've been gaming long enough, there are always a few titles that left a permanent mark—games that proved storytelling in games can be just as powerful as anything in books or film.So if you're into games, storytelling, or just enjoy listening to a couple of geeky dads talk about the things they love, come hang out with us

The Ringer-Verse
'The Legend of Zelda' 40th Anniversary Draft | Button Mash

The Ringer-Verse

Play Episode Listen Later Feb 20, 2026 107:02


Hey! Listen! Ben Lindbergh gets together with three fellow 'Legend of Zelda' lovers—Mothership co-founder Maddy Myers, The Guardian games editor Keza MacDonald, and New York Times reporter Zachary Small—to celebrate the franchise's 40th birthday. First, Ben, Zachary, and Maddy ask Keza questions about Nintendo and ‘Zelda' inspired by her new book about the history of Nintendo, ‘Super Nintendo.' Then, they each share their origin stories as ‘Zelda' players, and the ‘Zelda' games they have personal soft spots for. After that, they draft their favorite Links, world maps, items, bosses, dungeons, songs, and companion characters from across the series. Email us at ringerversegaming@gmail.com! Guest intros (00:00)Questions for Keza (11:11)Draft rules (41:27)Beginning of draft (45:34)Draft recap (1:37:29)Goodbyes (1:41:43) Host: Ben LindberghGuests: Keza MacDonald, Maddy Myers, and Zachary SmallProducer: Chris SuttonAdditional Production Support: Arjuna Ramgopowell Learn more about your ad choices. Visit podcastchoices.com/adchoices

KQED’s Forum
Do You <3 Nintendo?

KQED’s Forum

Play Episode Listen Later Feb 19, 2026 54:44


Super Mario Bros. The Legend of Zelda. Pokémon. Animal Crossing. Video games from the Japanese company Nintendo have been surprising, delighting and challenging players since the 1980s. The Guardian's video games editor Keza MacDonald has been playing Nintendo games for three decades and has recently introduced her own children to their colorful worlds. And in her new book “Super Nintendo,” MacDonald says that Nintendo's game design — which rewards curiosity and emphasizes fun — not only changed the video game industry but how we play with each other. MacDonald joins us and we hear from you: What was the first Nintendo game you ever played? Guests: Keza MacDonald, senior video games editor, The Guardian; author, "Super Nintendo: The Game-Changing Company That Unlocked the Power of Play" Joshua Bote, associate editor, Gazzetteer SF; Pokémon fan and collector Nathan Kruse, former Super Smash Brothers Super Smash Bros. Melee competitor Learn more about your ad choices. Visit megaphone.fm/adchoices

The Game Deflators
The Game Deflators E381 | God of War, Pokémon Go Controversy, and the Death of Live Service Games

The Game Deflators

Play Episode Listen Later Feb 16, 2026 76:44


In this episode of The Game Deflators Podcast, hosts John and Ryan dive into a wide range of gaming news, retro games, and tabletop adventures. They kick things off with fresh additions to their collections, John's latest Dungeons & Dragons campaign plans, and gameplay impressions of Valkyrie Profile. Ryan also shares his ongoing journey through Dragon Quest—complete with a surprising fitness‑focused gaming routine. The discussion heats up as the duo breaks down Guilty Gear mechanics, the bizarre and controversial rumor linking Pokémon Go to Epstein Island, and the challenges facing High Guard as it struggles to maintain its player base. They reflect on the evolving landscape of modern video games, the importance of character selection in fighting games, and the powerful role of nostalgia in shaping gaming experiences. Later, John and Ryan explore the influence of Jeff Keighley on major game launches, the uncertain future of live‑service games, and the growing excitement around new God of War projects. They also discuss the evolution of Kena: Bridge of Spirits and recent trailer for Silent Hill. The episode wraps with a look at the Super Nintendo classic “We're Back!” and whether it's worth picking up for under $10 in today's retro market. 00:00 Introduction to the Game Deflators Podcast 02:24 Game Pickups and Dungeons & Dragons Adventures 06:11 Exploring Valkyrie Profile Gameplay 14:54 Ryan's Journey with Dragon Quest and Fitness Gaming 18:44 Guilty Gear Journey and Fighting Game Mechanics 29:28 Mastering Fighting Games: Footsies and Edge Guarding 32:18 Transitioning from Pokémon to Gaming News 34:50 The Rise and Fall of High Guard 42:58 Anticipating New Releases: God of War and Beyond 49:20 Exciting Announcements: Kena and Project Winless 01:03:31 Reflections on Game Quality 01:05:44 Inflation Deflation 01:11:20 Nostalgia and Movie Adaptations   Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators   The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18

Culture Study Podcast
The Ridiculously Interesting History of Weird English Words

Culture Study Podcast

Play Episode Listen Later Feb 11, 2026 63:17


Why is weird spelled like that? Why is yacht pronounced like that? Why is a firefighter a person who fights fires... but a pickpocket is neither a pick nor a pocket? We're so lucky to have linguist Colin Gorrie on the pod to talk about the "disaster" of English spelling and the history you can unearth in pretty much every English word. This one's such a nerdy delight — if you found yourself enraptured by our episode on accents, you're gonna love this one, too. AND GREAT NEWS: WE HAVE VERY GOOD EPISODE TRANSCRIPTS NOW! They come out within 24 hours of the pod, so you just have to be a little patient and then come back and click here. We pay an actual human for help with these, so thank you for either being a paid subscriber or listening to the ads that make this model possible!If you're a paid subscriber and haven't yet set up your subscriber RSS feed in your podcast player, here's the EXTREMELY easy how-to .And if you're having any other issues with your Patreon subscription — please get in touch! Email me at annehelenpetersen @ gmail OR submit a request to Patreon Support. Thank you for making the switch with us — the podcast in particular is much more at home here!Thanks to the Sponsors of Today's Episode!Celebrate your number one valentine, your greatest love, your dog! Head to Ollie.com/CULTURE, tell them all about your dog, and use code CULTURE to get 60% off your Welcome Kit.Go to wildalaskan.com/CULTURE for $35 off your first box of premium, wild-caught seafood.Wake up with clearer skin, smoother hair, and cooler sleep. Use code CULTUREPOD for an extra 30% off at blissy.com/CULTUREPOD.Get 15% off your first order at Blueland.com/CULTUREShow Notes:Subscribe to Colin Gorrie's newsletter, Dead Language Society, hereI personally really love 'Dog' is a Weird Word (you can find all the Weird Word editions collected here)Listen to our episode on The Ridiculously Interesting World of American Accents! I reference Wound Man — here's my interview with the art historian on the historical representations of him A very weird 1818 illustration of a pickpocket Just for fun, a map of Europe with place names in the dominant language of the placeWe're currently looking for your questions for future episodes about:New trends you've noticed in the world of MOMFLUENCERS (with Sara Petersen, of course) Dark academia — the trends, the themes, the popularity, whatever you want (for an episode with R.F. Kuang!) Getting into Gaming as AN ADULT (and especially as a woman or non-binary person) (with Keza Macdonald, author of the new history Super Nintendo) Conversion Therapy (how it affects people late into life, how it still exists, etc. etc.) Your Parent(s) Died — How Do You Deal with All This PAPERWORK and bureaucracy??? (with death doula Becky Robison) What would LIFE AFTER CARS look like?? (With the hosts of the War on Cars pod!) KID INFLUENCERS — what happens when your parent puts you on camera before you can really consent? Anything you need advice or want musings on for the AAA segment. You can ask about anything, it's literally the name of the segmentAs always, you can submit your questions (and ideas for future eps) hereFor this week's discussion: Just gonna be real basic here and ask... What did you learn from this episode? So many tidbits and delightful explanations!

Start the Week
Fun and games

Start the Week

Play Episode Listen Later Feb 9, 2026 41:37


Games are supposed to be fun — so what happens when the logic of games, points and competition escapes the playground and starts reshaping everyday life? The novelist and games-writer Naomi Alderman and her guests explore how the joy of play collides with the pressures of a gamified society.Philosopher C Thi Nguyen introduces The Score, his examination of how ranking systems and numerical targets can both sharpen and warp our values, revealing how life becomes less playful when everything is reduced to points.Journalist and critic Keza MacDonald discusses Super Nintendo, her cultural history of the iconic console, tracing how its games, aesthetics and innovations transformed the medium and helped define what play means for generations of players.The Financial Times' commentator Stephen Bush examines the growing role of games and game like incentives in public life, exploring how the techniques of play — from reward structures to competitive framing — are reshaping political behaviour and communication.Producer: Katy Hickman