Podcasts about super nintendo

Home video game console developed by Nintendo

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Best podcasts about super nintendo

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Latest podcast episodes about super nintendo

Stay Forever
Super Mario World (SSF 100)

Stay Forever

Play Episode Listen Later Sep 27, 2026 119:11 Transcription Available


Vorab: Super Stay Forever ist unser Konsolenformat, betreut wird es von Fabian Käufer, der mit diesem Format 2017 als erste zusätzliche Stimme nach den Gründern Chris und Gunnar an Bord kam. Seither hat er sich in vielfältigen Produktionen um das Projekt verdient gemacht, als Gesprächspartner in Super Stay Forever, Ausgefragt! und SFT Bits, als Quiz-Kandidat, Bühnengast bei Cons, Koordinator von Printprojekten, Autor für den Newsletter und vielem mehr. Fabian, wir sind sehr froh, dass du dabei bist! Auf die nächsten 100! Worum geht's in der Folge? Diesmal steht Super Mario World im Mittelpunkt: das 1990 für das Super Famicom erschienene Jump'n'Run, das mit dem Super Nintendo zum Klassiker der 16-Bit-Ära wurde. Fabian und Gunnar sprechen darüber, wie präzise Steuerung, abwechslungsreiche Levels und eine frei erkundbare Weltkarte zusammenwirken und warum sich Marios Cape-Flug, das Reiten auf Yoshi, Schalterpaläste und geheime Ausgänge bis heute so gut anfühlen. Dazu blicken sie auf die Entwicklung des Spiels und ihre eigenen Erinnerungen zurück. Rahel, Christian, Johannes und Paul aus dem Stay-Forever-Team steuern persönliche Anekdoten und besondere Level-Einblicke bei: von den Rätseln im Donut Secret House und Vanilla Dome 4 bis zu den klanglichen Unterschieden zwischen NES und Super Nintendo.

Fine Time
Andre's Top 10 SNES Songs | Sound Test

Fine Time

Play Episode Listen Later Sep 24, 2026 56:32


Andre goes solo this week to count down his favorite Super Nintendo songs. What else needs to be said? Let's boogie! Fine Time on Bluesky: @fineti.me Andre on Bluesky: @pizzadinosaur.fineti.me [00:00] Intro [02:12] 10. Super Valis IV - Castle Vanity (Junta) [06:04] 9. Justice League: Task Force - Theme of Superman (Glenn Stafford) [11:13] 8. Ninja Warriors - Stage 5-1 NIGHT STREETS ~ City (Hiroyuki Iwasuki) [16:18] 7. Super Adventure Island - Jungle Chase (Yuzo Koshiro) [20:13] 6. Earthworm Jim 2 - Subterranean [26:45] 5. Super R-Type - As Wet As a Fish (Yasuhiro Kawakami, Takushi Hiamuta, Hiroshi Kimura) [31:50] 4. HyperZone - Credits (Jun Ishikawa) [37:13] 3. Mega Man & Bass - Opening Stage ~ Museum (Naoshi Mitsuta) [43:26] 2. Trials of Mana - High-Tension Wire (Hiroki Kikuta) [48:59] 1. Jaki Crush - Main Table (Masanobu Tsukamoto) [54:31] Thanks For Listening!

Rejugando
Rejugando 318 el del Trails in the Sky 2, el hASHAzo de Xbox y la publi en los juegos

Rejugando

Play Episode Listen Later Sep 24, 2026 131:26


En Rejugando 318 repasamos buena parte de la actualidad del videojuego con especial atención a Trails in the Sky: Chapter 2, el nuevo recorte de Xbox, la situación de sus estudios y los cambios que está viviendo la industria. Blood of the Dawnwalker ocupa uno de los bloques principales del programa. Comentamos sus mecánicas, el sistema de tiempo limitado a 30 días, las decisiones con consecuencias, el combate como humano o vampiro, la exploración y la ambientación medieval marcada por la peste negra. También repasamos sus problemas de rendimiento, variedad de enemigos, duración y las futuras actualizaciones que preparan sus desarrolladores. Hablamos largo y tendido de Xbox y su nueva reestructuración, con despidos, cambios en la organización de sus estudios y movimientos alrededor de Ninja Theory, Halo Studios, Playground, Activision, Rare, Obsidian e inXile. También ponemos sobre la mesa el futuro de Xbox Game Pass, la estrategia de Microsoft y el impacto que pueden tener todos estos cambios sobre los proyectos actuales y futuros. Otro de los grandes debates del programa gira alrededor de la publicidad dentro de los videojuegos. Analizamos una patente de Microsoft basada en machine learning que podría introducir anuncios en determinados momentos de una partida y la relacionamos con una patente similar de PlayStation. También hablamos de monetización, anuncios en servicios de suscripción y del posible impacto de este modelo sobre la experiencia de juego. También hay espacio para los rumores sobre la próxima generación de consolas. Comentamos las supuestas especificaciones de PlayStation 6 y el proyecto de próxima consola de Xbox, incluyendo las cifras de teraflops filtradas, las nuevas arquitecturas de AMD, el ray tracing y el posible coste de unas máquinas que podrían suponer un salto importante respecto a PS5 y Xbox Series X. Todo ello, dejando claro que se trata de información filtrada y que todavía no son especificaciones oficiales. Trails in the Sky: Chapter 2 es otro de los protagonistas. Eva nos cuenta sus impresiones después de jugar a la segunda entrega, la importancia de haber jugado al primer capítulo, el regreso de personajes y NPC, la música, las nuevas mecánicas de los orbes y artes, los minijuegos, el casino, la pesca y las mejoras en las mazmorras. También hablamos de la duración y de cómo esta secuela mantiene el espíritu del primer juego mientras amplía sus sistemas. Repasamos además la edición coleccionista de Grand Theft Auto VI, su contenido y su precio, en un bloque cargado de humor en el que calculamos cuánto pueden valer realmente todos los objetos que incluye y comentamos que la edición no incorpora el juego como tal. Entre las noticias también aparecen Castlevania: Belmont's Curse, su demo y la transferencia del progreso a la versión completa; el futuro de Destiny y los planes de Bungie para recuperar contenido eliminado; Marathon y sus próximas mejoras; y el sorprendente cambio de Quake Champions, que después de años como free-to-play pasa a convertirse en un juego de pago. Rafa también comparte sus primeras impresiones con Fire Emblem: Fortune's Wheel, su primer acercamiento a la saga, hablando del combate táctico, la planificación, las relaciones entre personajes, la estructura por capítulos y la enorme duración de la aventura. Y cerramos con la participación de la comunidad de Rejugando: preguntas, audios y debates sobre protagonistas, antagonistas, compañeros de videojuegos y aquellos juegos que los integrantes del programa no volverían a jugar. Un episodio con mucha actualidad, RPG, industria, hardware, polémicas y conversación sobre hacia dónde está evolucionando el videojuego. *Este resumen se genera automaticamente Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

A DITA HISTÓRIA DO VIDEOGAME
#23 - Mega Drive parte 1: A Aposta Arriscada da Sega Contra a Nintendo

A DITA HISTÓRIA DO VIDEOGAME

Play Episode Listen Later Sep 23, 2026 40:08


Do fliperama para a sala de estar! A jogada ousada da Sega para desafiar a Nintendo com um salto de geração inteira.Parte 1/4: começamos nossa saga pela maior guerra dos consoles: a geração 16 bits. A guerra Sega vs. Nintendo, Mega Drive x Super Nintendo. Qual o seu lado? Por enquanto, apresento o desenvolvimento e lançamento japonês do lado azul. Como a Sega deu início a geração 16 bits da forma mais ousada possível (mesmo errando bastante).Destaques:Hideki Sato negocia 68000 com desconto de 90%.Design adulto para fugir dos brinquedos.Carcaça pronta antes do hardware: erro custoso.Lançamento ofuscado por Super Mario Bros. 3.Personagens: Hayao Nakayama, Masami Ishikawa, Hideki Sato, Mitsushige ShiraiwaJogos: Phantasy Star II, Vermilion, Space Harrier II, Super Thunder BladeCuriosidades: Projeto secreto Mark V, chip Yamaha quase recusado, Sega esquecendo que japonês gosta mesmo é de RPG!

Play Comics
Link to the Past with Josh Garvey

Play Comics

Play Episode Listen Later Sep 20, 2026 45:42 Transcription Available


Read transcriptMost podcast guests call in from a spare bedroom, a closet lined with winter coats, or a parked car outside a grocery store. Josh Garvey is joining us from the middle of a black hole. On the bright side, the room tone is fantastic. Nothing echoes when nothing, light included, is allowed to leave. It's also a fitting backdrop, because this episode is all about taking an adventure you used to play and asking it to sit still on a page. Somebody looked at a whole quest built on mashing buttons and said, “What if the only button left was ‘turn the page'?” The bravest thing you can do is lick your thumb. That's a bold leap from the action genre to the paper-cut genre, and we're going to take a hard look at The Legend of Zelda: A Link to the Past in comic form. Josh has agreed to walk us through it from beyond the event horizon, where time runs a bit slow, so by the time you hear this he's technically still on his first sentence. That also makes him the only guest we've ever had who can offer a genuine link to the past, a pun I've been sitting on since the moment he said yes. We had to be careful with the mic placement, since anything left within Josh's reach gets stretched into a very long strand of spaghetti. Lesson learned about the pop filter. So please keep your arms, legs, and any nearby light inside the episode at all times, and don't panic if the audio shows up a few billion years late. Nobody has ever returned from a black hole to leave a bad review, which honestly might be the best business model in podcasting. Learn such things as: What's the difference between looking into the future and influencing the future? How much can you change an iconic story when adapting to a new medium? Will the greatness of the Super Nintendo ever come back to us? And so much more! You can find Josh if you already know how to find Josh. Which is pretty much on other episodes of this very podcast. Or you can watch this episode of Mystery Science Theater 3000 that he told me to link to. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Saved as Draft and I Am Your Target Demographic for the promos today. Intro/Outro Music by Backing Track, who was not available for comment because he was too busy playing this game. And honestly I can't blame him at all. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Rejugando
Rejugando 317 el de Marvel Lobezno, La Fuga de Kojima y la BlizzCon

Rejugando

Play Episode Listen Later Sep 17, 2026 128:05


REJUGANDO 317 – El del Lobezno, la fuga de Kojima y la BlizzCon PUEDES VOTARNOS PARA LOS PREMIOS AL PODGAMING AQUI https://forms.gle/s4JWnoNCMW74VHgd6 A Rejugando y a cinco podcasters: Kitana Ly, Marcos Valencia, Eva Farto, Mike y RaffaValencia Episodio 317 de Rejugando y audio número 600 publicado en iVoox. Esta semana repasamos toda la actualidad del videojuego con la salida de Kojima de Sony y el paso de Kojima Productions a trabajar con Xbox para su nuevo proyecto, la situación de Physint, los posibles motivos detrás de la ruptura, los presupuestos, retrasos, acuerdos de exclusividad y el futuro del Hideo Kojima. Analizamos Marvel's Lobezno o Wolverine, el nuevo juego de Insomniac Games protagonizado por Logan: historia, universo antes dde los X-Men, combate, brutalidad, exploración, duración, dificultad, habilidades, barra de rabia, enemigos, cámara, indicaciones visuales, coleccionables, trajes, desafíos, , diseño de niveles, ambientación, música, rendimiento en PlayStation 5 Pro y las diferencias respecto a Marvel's Spider-Man. También hablamos de las notas recibidas por el juego y de las críticas a su propuesta más lineal y centrada en la acción. También le damos un buen repaso a Orbitals, la aventura cooperativa de ciencia ficción con estética de anime de los 80 y 90. Hablamos de su jugabilidad a pantalla partida, los puzles, los artefactos, la comunicación entre jugadores, la música, el doblaje, la estética retro, su duración, la historia, el ritmo del tramo final, el rendimiento y la decisión de convertirlo en un juego exclusivamente cooperativo. La BlizzCon vuelve después de dos años y viene cargada: World of Warcraft: Forever, la idea de recuperar la esencia del WoW clásico con una historia alternativa y nuevas posibilidades, Diablo V, sus nuevas clases, el salto temporal de cien años, el nuevo mundo y la fecha prevista, además de la celebración del 30 aniversario de Diablo y la nueva temporada de Diablo IV. También hablamos del regreso de StarCraft, esta vez convertido en un shooter en primera persona, las comparaciones con Far Cry y Renegade, el estado del proyecto y la decisión de Blizzard de anunciar juegos con tanta antelación. Repasamos además Warcraft III, nuevo contenido, The Last Titan y el futuro del universo Warcraft. En la actualidad del Tokyo Game Show y Xbox repasamos las novedades y tráilers mostrados, con especial atención a Bloodstained, Crazy Taxi, Persona 4 y otros anuncios, además de las fechas de lanzamiento y la estrategia de Xbox para ganar presencia en Japón. Hablamos también del retraso de Rayman Legends Remastered, que pasa de octubre a diciembre, de Trails in the Sky: Chapter 2nd y sus primeras notas, de Fire Emblem Fortune's Weave y de otros lanzamientos que vienen cargados de horas de juego. Nos metemos con la edición física de la banda sonora de Grand Theft Auto VI, el CD y los vinilos, sus precios y el debate sobre las ediciones físicas que cada vez se parecen más a productos de merchandising. También comentamos las figuras de la edición coleccionista de Final Fantasy VII Rebirth/Revelation mostradas en el Tokyo Game Show y el debate sobre su acabado, precio y las reservas de los coleccionistas. Repasamos además la situación de Build a Rocket Boy y el futuro del estudio tras nuevos recortes de plantilla y los problemas alrededor de MindsEye. Hay sitio también para los rumores sobre una posible nueva portátil de PlayStation: especificaciones filtradas, RDNA 5, rendimiento, reconstrucción de imagen, posible precio, compatibilidad con juegos de PlayStation y PC, PlayStation Portal y la competencia de las nuevas máquinas consolizadas. Todo ello dejando claro que hablamos de información no confirmada. Dedicamos un bloque al indie español con dev-initive y una selección de juegos mostrados durante el evento, además de comentar el volumen de proyectos presentados, las demos y la presencia de estudios españoles y latinoamericanos. También hablamos de libros relacionados con videojuegos, incluyendo Mil balas por segundo, la enciclopedia del shoot'em up de David Boscá, y Que se mueran los gamers, el nuevo libro de Adrián Suárez. Y cerramos con las preguntas de los oyentes: nuestro protagonista y villano de videojuegos favoritos, qué haríamos si fuéramos directivos de PlayStation y Kojima llevara dos años sin avanzar en su juego, si dejaríamos marchar a Kojima o cancelaríamos el proyecto, y la gran pregunta: ¿qué le está pasando a la industria del videojuego? Además, repasamos las respuestas de la semana anterior sobre qué género conservaríamos para siempre, qué género eliminaríamos y cuál sería nuestra portátil definitiva. Todo esto en Rejugando 317. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Fliperama de Boteco
Fliperama de Boteco #544 – Magical Pop'n

Fliperama de Boteco

Play Episode Listen Later Sep 17, 2026 76:12


No episódio de hoje, Guilherme Ferrari, Lili, Eder Aleixo, Guilherme Dellagustin e Marcos Melo, viajamos até o Super Nintendo para conhecer uma daquelas pérolas que passaram longe dos holofotes: Magical Pop'n! Bora ouvir! Lançado originalmente no Japão em 1995, o jogo coloca o jogador no controle de uma jovem princesa em uma aventura de plataforma […] O post Fliperama de Boteco #544 – Magical Pop'n apareceu primeiro em FLIPERAMA DE BOTECO.

TADPOG: Tyler and Dave Play Old Games
Ep. 887 – NBA Live (SNES)

TADPOG: Tyler and Dave Play Old Games

Play Episode Listen Later Sep 16, 2026 105:31


Ian and Dave sit down with foremost baskeballologist Sandwich Pope Phil to talk about NBA Live 95, NBA Live 96, NBA Live 97 and NBA Live 98 for the Super Nintendo. NBA Live (SNES) Shownotes The post Ep. 887 – NBA Live (SNES) appeared first on TADPOG: Tyler and Dave Play Old Games.

AwesomeCast: Tech and Gadget Talk
AwesomeCast 796: The Deepest, Darkest Stats�and Apple's $2,000 Foldable iPhone Has Us Talking

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Sep 16, 2026 63:14


Apple finally gave the tech world its foldable iPhone, and the biggest question on AwesomeCast 796 isn't whether it looks impressive. It's whether anyone needs a $1,999 phone. Sorg, Katie Dudas and Dave Podnar spend this week's episode looking at where Apple is going next, while also catching up on Nintendo, MapQuest, Pittsburgh technology and some unusually revealing internet analytics. Siri Gets Smarter — Eventually Dave upgraded to iOS 27 and came away impressed with its speed and stability, but the headline Siri AI features come with a catch: there's a waitlist. Apple's rollout includes a more capable Siri experience, improved Visual Intelligence and upgrades to Image Playground. Sorg, who had access earlier through the beta process, says Siri already appears better at understanding spoken requests and answering questions without immediately handing everything off elsewhere. More on the Siri AI rollout: https://www.macrumors.com/2026/09/15/ios-27-siri-ai-has-waitlist-how-to-join/ Apple's $1,999 Foldable Experiment Then there's the iPhone Duo. The foldable became one of the episode's biggest discussions after an unlikely piece of analytics showed just how much attention Apple's announcement received: Pornhub reported a significant traffic drop when Apple revealed the device. https://mashable.com/life/pornhub-apple-event-viewers-dropped-iphone-duo Beyond the jokes, there are intriguing ideas here. Apple is using matching aspect ratios between the outside and inside displays, potentially making life easier for developers. The larger format opens up interesting multitasking possibilities, and the crew sees potential for business users, presenters and some creators. The problem is impossible to ignore: $1,999 is a lot of money for a phone. Katie compares the experience to having a dual-monitor setup in your pocket but struggles to get past the cost. Sorg sees the Duo more as Apple's latest first-generation experiment — something that may eventually trickle down into less expensive devices after early adopters figure out what the form factor is actually good for. Apple Watch Solves the “What Did They Just Say?” Problem A smaller Apple announcement may prove more immediately useful. The crew discusses an Apple Watch listening feature that can help recover something you recently heard. The example involved replaying information like restaurant specials, but Sorg immediately saw a production use for it: remembering instructions received in a noisy event environment. Sometimes the best technology feature isn't spectacular. It simply fixes a small problem that happens constantly. Nintendo Looks Back — and Forward Chachi's Video Game Minute brings an update on the White House Tetris-style game, which has now been removed. https://www.forbes.com/sites/zacharyfolk/2026/09/08/white-house-removes-controversial-tetris-style-game-from-arcade-website/ Nintendo also showed gameplay for the Switch 2 remake of The Legend of Zelda: Ocarina of Time, scheduled for November 5. https://www.videogameschronicle.com/news/nintendo-shares-the-first-gameplay-and-release-date-for-the-legend-of-zelda-ocarina-of-time-remake/ Sorg continues the Nintendo discussion with Mario Kart World's newly accessible recreations of classic Super Nintendo tracks and a new Metroid announcement. Mario Kart update: https://www.facebook.com/photo/?fbid=1711610297636885&set=gm.2640543926409864&idorvanity=234524630345151 Nintendo Direct roundup: https://www.ign.com/articles/nintendo-direct-september-2026-live-report-all-the-announcements-as-they-happen?utm_source=campaigner&utm_campaign=NL_FIX_Sep_09_2026&cmp=1&utm_medium=email&Ictg=46311792229 The larger question is whether Nintendo is leaning too heavily on remakes — even as genuinely new games continue arriving beside them. MapQuest Wins With Whimsy MapQuest's unexpected comeback continues, powered partly by something its bigger competitors often lack: personality. Katie introduces two more Questies — Corgi and Black Cat — along with Rufus, the dog who inspired the Corgi design, and the upcoming Jimothy character. Future MapQuest updates are also expected to include CarPlay, Android Auto and transit improvements. Corgi and Black Cat: https://www.instagram.com/p/DdNtRdGFMqk/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA== Rufus: https://www.instagram.com/p/DdP_UXVG4bp/?img_index=2 Jimothy: https://www.instagram.com/p/DdUwv6mp_yC/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA== It's a reminder that a challenger brand doesn't always have to beat Google on pure scale. Sometimes giving people a reason to care about the product is enough to get another look. From CAPTCHA to Duolingo For Hispanic Heritage Month, Dave's Awesome History segment highlights Luis von Ahn. Von Ahn came from Guatemala to Carnegie Mellon, became one of the researchers behind CAPTCHA and later co-founded Duolingo. The discussion expands into the importance of university research and how work that begins without an obvious commercial product can eventually become foundational technology. https://www.invent.org/inductees/luis-von-ahn Wrestling in a Military Hangar Sorg's Awesome Thing of the Week comes from a very different kind of technology production. The Sidekick Media crew helped capture Prospect Pro Wrestling's “Banger in the Hangar” at the 911th Air Wing. Wrestlers entered through a huge cargo aircraft, Stormtroopers showed up, the Pirate Parrot got involved, and the production took place inside an enormous working hangar. Watch the event: https://www.youtube.com/watch?v=_kqJY33amJ0 It is another episode that jumps from smartphones and video games to Pittsburgh production stories — exactly the kind of wonderfully strange technology mix AwesomeCast was built for. Support AwesomeCast at Patreon.com/AwesomeCast and find more shows at www.SorgatronMedia.com.

Sorgatron Media Master Feed
AwesomeCast 796: The Deepest, Darkest Stats�and Apple's $2,000 Foldable iPhone Has Us Talking

Sorgatron Media Master Feed

Play Episode Listen Later Sep 16, 2026 63:14


Apple finally gave the tech world its foldable iPhone, and the biggest question on AwesomeCast 796 isn't whether it looks impressive. It's whether anyone needs a $1,999 phone. Sorg, Katie Dudas and Dave Podnar spend this week's episode looking at where Apple is going next, while also catching up on Nintendo, MapQuest, Pittsburgh technology and some unusually revealing internet analytics. Siri Gets Smarter — Eventually Dave upgraded to iOS 27 and came away impressed with its speed and stability, but the headline Siri AI features come with a catch: there's a waitlist. Apple's rollout includes a more capable Siri experience, improved Visual Intelligence and upgrades to Image Playground. Sorg, who had access earlier through the beta process, says Siri already appears better at understanding spoken requests and answering questions without immediately handing everything off elsewhere. More on the Siri AI rollout: https://www.macrumors.com/2026/09/15/ios-27-siri-ai-has-waitlist-how-to-join/ Apple's $1,999 Foldable Experiment Then there's the iPhone Duo. The foldable became one of the episode's biggest discussions after an unlikely piece of analytics showed just how much attention Apple's announcement received: Pornhub reported a significant traffic drop when Apple revealed the device. https://mashable.com/life/pornhub-apple-event-viewers-dropped-iphone-duo Beyond the jokes, there are intriguing ideas here. Apple is using matching aspect ratios between the outside and inside displays, potentially making life easier for developers. The larger format opens up interesting multitasking possibilities, and the crew sees potential for business users, presenters and some creators. The problem is impossible to ignore: $1,999 is a lot of money for a phone. Katie compares the experience to having a dual-monitor setup in your pocket but struggles to get past the cost. Sorg sees the Duo more as Apple's latest first-generation experiment — something that may eventually trickle down into less expensive devices after early adopters figure out what the form factor is actually good for. Apple Watch Solves the “What Did They Just Say?” Problem A smaller Apple announcement may prove more immediately useful. The crew discusses an Apple Watch listening feature that can help recover something you recently heard. The example involved replaying information like restaurant specials, but Sorg immediately saw a production use for it: remembering instructions received in a noisy event environment. Sometimes the best technology feature isn't spectacular. It simply fixes a small problem that happens constantly. Nintendo Looks Back — and Forward Chachi's Video Game Minute brings an update on the White House Tetris-style game, which has now been removed. https://www.forbes.com/sites/zacharyfolk/2026/09/08/white-house-removes-controversial-tetris-style-game-from-arcade-website/ Nintendo also showed gameplay for the Switch 2 remake of The Legend of Zelda: Ocarina of Time, scheduled for November 5. https://www.videogameschronicle.com/news/nintendo-shares-the-first-gameplay-and-release-date-for-the-legend-of-zelda-ocarina-of-time-remake/ Sorg continues the Nintendo discussion with Mario Kart World's newly accessible recreations of classic Super Nintendo tracks and a new Metroid announcement. Mario Kart update: https://www.facebook.com/photo/?fbid=1711610297636885&set=gm.2640543926409864&idorvanity=234524630345151 Nintendo Direct roundup: https://www.ign.com/articles/nintendo-direct-september-2026-live-report-all-the-announcements-as-they-happen?utm_source=campaigner&utm_campaign=NL_FIX_Sep_09_2026&cmp=1&utm_medium=email&Ictg=46311792229 The larger question is whether Nintendo is leaning too heavily on remakes — even as genuinely new games continue arriving beside them. MapQuest Wins With Whimsy MapQuest's unexpected comeback continues, powered partly by something its bigger competitors often lack: personality. Katie introduces two more Questies — Corgi and Black Cat — along with Rufus, the dog who inspired the Corgi design, and the upcoming Jimothy character. Future MapQuest updates are also expected to include CarPlay, Android Auto and transit improvements. Corgi and Black Cat: https://www.instagram.com/p/DdNtRdGFMqk/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA== Rufus: https://www.instagram.com/p/DdP_UXVG4bp/?img_index=2 Jimothy: https://www.instagram.com/p/DdUwv6mp_yC/?utm_source=ig_web_copy_link&stkn=MzRlODBiNWFlZA== It's a reminder that a challenger brand doesn't always have to beat Google on pure scale. Sometimes giving people a reason to care about the product is enough to get another look. From CAPTCHA to Duolingo For Hispanic Heritage Month, Dave's Awesome History segment highlights Luis von Ahn. Von Ahn came from Guatemala to Carnegie Mellon, became one of the researchers behind CAPTCHA and later co-founded Duolingo. The discussion expands into the importance of university research and how work that begins without an obvious commercial product can eventually become foundational technology. https://www.invent.org/inductees/luis-von-ahn Wrestling in a Military Hangar Sorg's Awesome Thing of the Week comes from a very different kind of technology production. The Sidekick Media crew helped capture Prospect Pro Wrestling's “Banger in the Hangar” at the 911th Air Wing. Wrestlers entered through a huge cargo aircraft, Stormtroopers showed up, the Pirate Parrot got involved, and the production took place inside an enormous working hangar. Watch the event: https://www.youtube.com/watch?v=_kqJY33amJ0 It is another episode that jumps from smartphones and video games to Pittsburgh production stories — exactly the kind of wonderfully strange technology mix AwesomeCast was built for. Support AwesomeCast at Patreon.com/AwesomeCast and find more shows at www.SorgatronMedia.com.

Rejugando
Rejugando con David Canela Aquellos Maravillosos Años 1995 y 1998

Rejugando

Play Episode Listen Later Sep 15, 2026 103:16


En este nuevo episodio de **Rejugando: Aquellos Maravillosos Años** nos sentamos con David Canela, diseñador, director de videojuegos y una de las figuras que mejor pueden contar desde dentro cómo ha evolucionado la industria española del videojuego durante las últimas décadas. Una conversación que empieza viajando a **1995 y 1998**, dos años fundamentales para David como jugador, y que termina convirtiéndose en un auténtico recorrido por la historia reciente del desarrollo de videojuegos en España. **1995: Super Nintendo, recreativas y los primeros grandes recuerdos** David nos cuenta cómo consiguió su Super Nintendo después de ahorrar 25.000 pesetas, sus primeros juegos —Mario All-Stars, Fatal Fury Special y Earthworm Jim 2— y cómo tener un amigo trabajando en un videoclub podía convertirse, literalmente, en disponer de un auténtico *dealer* de videojuegos. Hablamos deChrono Trigger, Yoshi's Island, Donkey Kong Country 2, Rayman, Panzer Dragoon, Mortal Kombat 3, Virtua Fighter 2 y muchos más. También repasamos la música, el cine y la televisión de mediados de los 90, desde Robert Miles hasta Friends, Expediente X, Médico de Familia o Farmacia de Guardia. Y, por supuesto, aparece uno de los grandes recuerdos de aquella época: Dragon Ball Z: Super Butoden 2, los cartuchos para jugar a versiones japonesas, los trucos transmitidos de amigo a amigo y ese código que muchos llevamos grabado en la memoria muscular. **1998: el año en el que todo explotó** La segunda fecha elegida por David es 1998, y aquí la lista de clásicos resulta sencillamente descomunal: **The Legend of Zelda: Ocarina of Time, Metal Gear Solid, Half-Life, Resident Evil 2, Gran Turismo, StarCraft, Banjo-Kazooie, Tekken 3, Grim Fandango, Baldur's Gate...** Un repaso a un año irrepetible y a cómo se vivían entonces los lanzamientos, las esperas, las importaciones y el descubrimiento de nuevas generaciones de videojuegos. David recuerda especialmente aquel verano en el que consiguió su **PlayStation**, el mando DualShock, las demos de las revistas y, finalmente, **Final Fantasy VII**, un juego que terminaría marcando profundamente su relación con los videojuegos. ️ **De programador a diseñador y director** Pero esta entrevista va mucho más allá de la nostalgia. David Canela repasa sus comienzos en el desarrollo, su formación como ingeniero informático, uno de los primeros másteres de desarrollo de videojuegos y su evolución desde la programación hacia el **game design, level design y dirección**. Hablamos de proyectos cancelados como **Cops**, de lo que realmente se aprende cuando un videojuego no llega a publicarse y de las dificultades de trabajar entre programación y diseño. También aparecen sus experiencias en **Gameloft**, Real Football, el desarrollo para Facebook, proyectos para móviles y otros trabajos que muestran una realidad de la industria que pocas veces vemos desde fuera. **Rime: cuatro años para hacer realidad un proyecto especial** David nos cuenta cómo vivió el desarrollo de **Rime**, las discusiones internas, las dudas sobre el ritmo y la recepción que tendría un juego tan particular y pausado. Una parte especialmente interesante para conocer qué ocurre dentro de un estudio cuando un proyecto en el que llevas años trabajando está a punto de llegar al público. ☁️ **Google Stadia, Gylt y League of Legends** También hablamos de **Gylt**, del salto a la dirección y de lo que supuso desarrollar un videojuego para **Google Stadia**. David explica qué cree que hizo mal Google con Stadia y reflexiona sobre los modelos de negocio, la paciencia de las grandes compañías y el futuro de la industria. Después llega otra experiencia enorme: trabajar con una licencia como **League of Legends** en **Song of Nunu**, y lo que supone desarrollar dentro de un universo con millones de jugadores. **Tuned In: una televisión maldita y el nuevo proyecto de David Canela** La parte más actual de la entrevista nos lleva hasta **Vercore Games** y su nuevo proyecto, **Tuned In**. Un videojuego de terror nacido de una idea tan sencilla como inquietante: **una televisión maldita que atrapa a quien la enciende y utiliza sus propios traumas para torturarlo**. David nos explica cómo nació el concepto, la inspiración en las antiguas televisiones de tubo y aquellas historias sobre señales misteriosas que aparecían al sintonizar determinados canales. Pero la propuesta va mucho más allá: decisiones narrativas, diferentes finales, minijuegos y una mecánica construida alrededor de unos controles extremadamente sencillos. Y sí: hablamos también de la espectacular televisión de madera que el equipo llevó a Gamescom, convertida literalmente en el mando del videojuego. El prólogo de Tuned In ya está disponible gratuitamente en Steam y el equipo trabaja con la vista puesta en un lanzamiento previsto para 2027. **La industria del videojuego, antes y ahora** En la recta final hablamos de algo que da para otra entrevista entera: ¿está mejor la industria ahora que cuando nos enamoramos de los videojuegos? David reflexiona sobre el avance tecnológico, la pérdida de impacto de los saltos generacionales, la proliferación del modelo free-to-play, la creatividad, el riesgo y esa sensación de descubrimiento que acompañaba a juegos como Metal Gear Solid, Resident Evil o Super Mario World. Y terminamos con nuestras preguntas rápidas: juegos favoritos, bandas sonoras, videojuegos que abandonó, juegos que ha terminado decenas de veces, placeres culpables, títulos que borraría de su memoria y, por supuesto, qué videojuego haría David Canela si tuviera libertad absoluta, 30 personas y cuatro años de presupuesto. Una conversación larga, personal y llena de historias sobre videojuegos, desarrollo, industria, nostalgia y futuro. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Entre Deux Parties
Mario Paint, Ocarina of Time et Metroid - Entre Deux Parties #112

Entre Deux Parties

Play Episode Listen Later Sep 15, 2026 110:58


On a besoin d'un petit épisode léger style bouillon de poulet alors on parle juste de belles affaires cette semaine! On commence avec le bien garni Zelda Direct pour le 40e anniversaire de la série Legend of Zelda et je vous partage notamment mes impressions sur l'annonce du remake d'Ocarina of Time. On parle aussi du second Nintendo Direct de la semaine dernière, rempli de petites surprises comme Metroid: Ravenous et Kirby and the World Beyond. En impressions souvenirs, on discute de Mario Paint, un jeu vidéo ludo-éducatif de création artistique sorti en 1992 pour la Super Nintendo et disponible aussi sur Switch 2. Est-ce que cet outil de création reste encore intéressant de nos jours avec toute la “AI slop” facile qui nous entoure? Je vous partage du moins mon amour pour ce jeu et comment celui-ci fut fédérateur pour ma carrière en jeu vidéo. Puis en question, on parle de comment Nintendo font pour rester pertinent en ce moment, de jeux trop longs, de musique, de créativité en jeu vidéo, salon de jeux vidéo et bien plus encore! Bonne écoute!Tu veux essayer Whatnot? Essaie ce lien pour un 25$ de crédit sur un nouvel abonnement: https://whatnot.com/invite/elgemusio Diffusion originale: le 14 septembre 2026► Pour nous supporter et accéder à du contenu exclusif: https://ko-fi.com/fredgemus ► Vous pouvez aussi nous suivre et laisser une note positive: C'est gratuit et le meilleur encouragement! ► Écoutez nous en direct au https://www.twitch.tv/elgemusio ► Pour suivre tous mes projets et m'encourager, visitez le https://fredgemus.com/ ► Rejoignez notre communauté Le HUB sur Discord: https://discord.gg/qPDEaYqzXt ► Musique par Rubis Desrenards. Découvrez le ici: linktr.ee/rudyberhnard► Montage et diffusion en audio: Fanie Grégoire au www.fanie.ca

AI For Humans
GPT-6 Astra Does Everything. Here's What It's Actually Good At.

AI For Humans

Play Episode Listen Later Sep 9, 2026 42:07


AI news this week: GPT-6 Astra is here and it does everything. We spent a week inside it (Blender, GarageBand, a full live game) to find out what it's actually great at. On today's AI For Humans, Kevin Pereira and Gavin Purcell go hands-on with OpenAI's Astra, aka GPT-6, and it's real good (and real expensive). The headline for us is computer use, and specifically Blender: Astra builds 3D scenes from a sentence, and the internet is already making Backrooms worlds, a hyper-real Palace of Fine Arts, and the Billie Jean dance. Gavin ran his own experiments, including a Parappa The Rapper style animation and a head-to-head with GPT 5.6. Plus: Astra identifying sounds from spectrograms, driving MS Paint and Canva, editing a full project, playing Zork as a walk-around game, remaking Paperboy in 3D, editing Super Nintendo games in real time, making music in Logic, and a League of Legends "cease and desist edition" that raises the big question of how copyright even keeps up with this. Also: the OpenAI Navier-Stokes math drama. NYU's Tristan Buckmaster and Anthropic's Levent Alpöge used AI to make a real advance on a 200-year-old fluid problem, and then, according to Buckmaster, OpenAI raced in with a 100-page proof of the same route and things got very ugly over credit. When your AI collaborator's lab can see what you're close to, who owns the idea? Plus: Gavin built King of the Prompts, a live competitive prompting game made with Astra and MiniMax H3 Max, and he'll tell you what it is, why he made it, and what it costs to run. And an AI See What You Did There with Skyrim: Senior Living, AI Denzel Washington delivering maybe the best AI video ever made, and a fruit fly brain that learned the YMCA (and lost the ability to love). WE'RE DEEP IN THE ASTRA JUICE. SEND HELP (AND TOKENS). // Chapters //   00:00 GPT-6 Astra Is Real Good (And Real Expensive) 03:35 What Astra Is Actually Good At: Computer Use 06:15 Astra In Blender: Backrooms, Palace Of Fine Arts & Billie Jean 10:57 Astra Remakes Paperboy & Will People Play AI Games? 16:20 Astra Makes Music In Logic (And Simulates A DJ Stage) 19:40 Kevin's Existential Crisis Of App Release 22:50 The OpenAI Navier-Stokes Drama: Who Owns An AI-Assisted Proof? 27:59 Gavin Built King Of The Prompts (Astra + MiniMax H3 Max) 35:15 AI See What You Did There: Skyrim Senior Living, AI Denzel & FLY-M-C-A   // Show Links // OpenAI introduces GPT-6 Astra https://openai.com/index/gpt-6-astra/ Duncan Trussell's Backrooms in Blender (the whole thread is great) https://x.com/duncantrussell/status/2096003511104508411 Hyper-realistic Palace of Fine Arts in Blender https://x.com/sharifshameem/status/2095653641164329143 Recreating the Billie Jean dance in Blender https://x.com/flavioAd/status/2097067419248296389 Gavin's Parappa The Rapper style animation https://x.com/gavinpurcell/status/2096454789328752682 Gavin: Astra builds a scene from scratch vs GPT 5.6 https://x.com/gavinpurcell/status/2096234912441626724 Astra identifies sounds from spectrograms https://x.com/maxxrubin_/status/2096892510241268094 Astra in MS Paint (and Canva) https://x.com/The_Alex/status/2096776453283360803 Zork as a walk-around game https://x.com/emollick/status/2096047660662722620 Paperboy 3D remake https://x.com/builtbysketch/status/2096515959469072630 League of Legends: Cease and Desist Edition https://x.com/konstiwohlwend/status/2097164513527357608 Matt Shumer's AI agent Unreal project https://x.com/mattshumer_/status/2096034353344139519 SuperAstra: edit Super Nintendo games in real time https://x.com/scottastevenson/status/2096972908828426747 https://github.com/ScottStevenson/SuperAstra Astra connected to Logic to make music https://x.com/MarioSaputra/status/2096908100871836123 DJ stage simulations https://x.com/cerspense/status/2096960824535572498 The OpenAI Navier-Stokes credit drama (Buckmaster's account) https://x.com/cguth_7/status/2097206622602854882 King of the Prompts (Gavin's new game) https://kingoftheprompts.com/ Skyrim: Senior Living https://x.com/GORMTHEOLD25/status/2096994048758137013 AI Denzel Washington on AI slop https://x.com/Nekodificador/status/2096682353011630237 FLY-M-C-A: a fruit fly brain learns the YMCA https://x.com/dhruvbhatia0/status/2097047404239581265   // Join the AI For Humans community // Join the AI For Humans Discord https://discord.gg/muD2TYgC8f Support AI For Humans on Patreon https://www.patreon.com/AIForHumansShow Subscribe to the AI For Humans newsletter https://aiforhumans.beehiiv.com/ Follow AI For Humans on X: @AIForHumansShow https://x.com/AIForHumansShow  

AwesomeCast: Tech and Gadget Talk
Xbox Cloud Limits, Retro Gaming, and MapQuest's Comeback | AwesomeCast 795

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Sep 9, 2026 51:51


Xbox cloud gaming limits are changing Sorg's living-room setup, MapQuest is turning navigation into a pixel-art adventure, and a rooster alarm app wants you to work for your snooze button. On AwesomeCast 795, Michael Sorg, Katie Dudas, and Dave Podnar explore gaming news, gadgets, apps, and geek culture from Pittsburgh. • Xbox Cloud Gaming limits: Sorg explains why he moved his Xbox Series S back downstairs. The hosts discuss the impact of monthly streaming allowances on long games and cloud-focused devices, plus a follow-up on Xbox's disc-to-digital licensing preview. https://www.ign.com/articles/microsoft-announces-big-changes-to-xbox-cloud-gaming-switches-to-monthly-hour-limits • Next-generation Xbox affordability: An interview about Project Helix sparks a conversation about efficiency, console prices, PC game compatibility, and unanswered disc-drive questions. https://www.youtube.com/watch?v=txuYKwrbq1M • Retro cartridges on modern computers: Sorg discovers Epilogue's GB Operator and SN Operator. The discussion covers playing existing Game Boy and Super Nintendo collections, preserving cartridge saves, and a Game Boy Camera connection. https://apple.news/A9oaGgCU0QpqcvQLP7ttlKQ • MapQuest's 8-bit personality: Katie shares her experience with pixel-style maps, Questies character avatars, playful navigation voices, CarPlay, and live radio. • Star Trek at 60: Dave reflects on the franchise's cultural impact, diverse vision of the future, and connections to real-world technology, from communicators to tablet-like PADDs. • John Snow and disease mapping: Dave's Awesome History explores the Broad Street cholera outbreak and connects historical mapping with modern wastewater surveillance and community preparedness. https://en.wikipedia.org/wiki/1854_Broad_Street_cholera_outbreak • Panic's tariff refunds: ChachiSays covers the Playdate company's decision to return tariff charges to customers. https://www.al.com/news/2026/08/tariff-refunds-sent-to-video-game-customers-not-our-money.html • The Tetris Company responds: Chachi discusses the company's statement about a Tetris-like game on the White House website. https://variety.com/2026/digital/news/tetris-company-trump-white-house-build-the-wall-game-copyright-1236851993/ • Zelda anniversary reactions: Sorg discusses the presentation's movie reveal, music-tour news, and Ocarina of Time remake footage. The hosts weigh remake pricing, revisit Nintendo memories, and talk Twilight Princess, Star Fox, and Super Mario Sunshine. https://www.theverge.com/games/991265/the-legend-of-zelda-40th-anniversary-direct • Street Fighter 6 meets the movies: Movie-actor challenger screens, including Roman Reigns as Akuma, spark excitement and memories of Street Fighter's earlier film and game crossover. https://www.facebook.com/reel/1755856245623451 • Snoopy at Starbucks: Katie highlights Great Pumpkin-inspired Peanuts merchandise, including mugs, travel cups, bags, and pins. https://about.starbucks.com/stories/2026/starbucks-and-peanuts-celebrate-fall-with-a-global-merch-collection-inspired-by-the-great-pumpkin/ • Dungeon Crawler Carl LEGO Ideas: Two fan proposals bring Carl, Princess Donut, and friends into brick form. The hosts explore a dungeon scene and larger character builds seeking community support. https://ideas.lego.com/product-ideas/eb3c3057-8646-45b4-86ba-dfc08ba7e7e8 https://ideas.lego.com/product-ideas/6e47b028-7cba-48bc-81d9-a1461bdd4d08 • Clucky's demanding wake-up call: Sorg sets up a rooster alarm app with snooze challenges, samples its loud sounds, and chooses a tilt-game mission. Katie explains how the app turns getting out of bed into an interactive routine. https://tryclucky.com Plus, Dave shares his Steelers 5K experience, and the hosts bring their usual mix of hands-on discoveries, gaming opinions, and Pittsburgh personality.

Sorgatron Media Master Feed
AwesomeCast 795: Xbox Cloud Limits, Retro Gaming, and MapQuest's Comeback

Sorgatron Media Master Feed

Play Episode Listen Later Sep 9, 2026 51:51


Xbox cloud gaming limits are changing Sorg's living-room setup, MapQuest is turning navigation into a pixel-art adventure, and a rooster alarm app wants you to work for your snooze button. On AwesomeCast 795, Michael Sorg, Katie Dudas, and Dave Podnar explore gaming news, gadgets, apps, and geek culture from Pittsburgh. • Xbox Cloud Gaming limits: Sorg explains why he moved his Xbox Series S back downstairs. The hosts discuss the impact of monthly streaming allowances on long games and cloud-focused devices, plus a follow-up on Xbox's disc-to-digital licensing preview. https://www.ign.com/articles/microsoft-announces-big-changes-to-xbox-cloud-gaming-switches-to-monthly-hour-limits • Next-generation Xbox affordability: An interview about Project Helix sparks a conversation about efficiency, console prices, PC game compatibility, and unanswered disc-drive questions. https://www.youtube.com/watch?v=txuYKwrbq1M • Retro cartridges on modern computers: Sorg discovers Epilogue's GB Operator and SN Operator. The discussion covers playing existing Game Boy and Super Nintendo collections, preserving cartridge saves, and a Game Boy Camera connection. https://apple.news/A9oaGgCU0QpqcvQLP7ttlKQ • MapQuest's 8-bit personality: Katie shares her experience with pixel-style maps, Questies character avatars, playful navigation voices, CarPlay, and live radio. • Star Trek at 60: Dave reflects on the franchise's cultural impact, diverse vision of the future, and connections to real-world technology, from communicators to tablet-like PADDs. • John Snow and disease mapping: Dave's Awesome History explores the Broad Street cholera outbreak and connects historical mapping with modern wastewater surveillance and community preparedness. https://en.wikipedia.org/wiki/1854_Broad_Street_cholera_outbreak • Panic's tariff refunds: ChachiSays covers the Playdate company's decision to return tariff charges to customers. https://www.al.com/news/2026/08/tariff-refunds-sent-to-video-game-customers-not-our-money.html • The Tetris Company responds: Chachi discusses the company's statement about a Tetris-like game on the White House website. https://variety.com/2026/digital/news/tetris-company-trump-white-house-build-the-wall-game-copyright-1236851993/ • Zelda anniversary reactions: Sorg discusses the presentation's movie reveal, music-tour news, and Ocarina of Time remake footage. The hosts weigh remake pricing, revisit Nintendo memories, and talk Twilight Princess, Star Fox, and Super Mario Sunshine. https://www.theverge.com/games/991265/the-legend-of-zelda-40th-anniversary-direct • Street Fighter 6 meets the movies: Movie-actor challenger screens, including Roman Reigns as Akuma, spark excitement and memories of Street Fighter's earlier film and game crossover. https://www.facebook.com/reel/1755856245623451 • Snoopy at Starbucks: Katie highlights Great Pumpkin-inspired Peanuts merchandise, including mugs, travel cups, bags, and pins. https://about.starbucks.com/stories/2026/starbucks-and-peanuts-celebrate-fall-with-a-global-merch-collection-inspired-by-the-great-pumpkin/ • Dungeon Crawler Carl LEGO Ideas: Two fan proposals bring Carl, Princess Donut, and friends into brick form. The hosts explore a dungeon scene and larger character builds seeking community support. https://ideas.lego.com/product-ideas/eb3c3057-8646-45b4-86ba-dfc08ba7e7e8 https://ideas.lego.com/product-ideas/6e47b028-7cba-48bc-81d9-a1461bdd4d08 • Clucky's demanding wake-up call: Sorg sets up a rooster alarm app with snooze challenges, samples its loud sounds, and chooses a tilt-game mission. Katie explains how the app turns getting out of bed into an interactive routine. https://tryclucky.com Plus, Dave shares his Steelers 5K experience, and the hosts bring their usual mix of hands-on discoveries, gaming opinions, and Pittsburgh personality.

Rejugando
Rejugando 316 El de Zelda Ocarina y el Nintendo Direct.

Rejugando

Play Episode Listen Later Sep 9, 2026 131:02


REJUGANDO 316 viene cargado de Nintendo, actualidad y videojuegos. • The Legend of Zelda: Ocarina of Time: analizamos su reimaginación, apartado artístico, cambios jugables, cámara, salto, controles, escenarios, nuevas interacciones y mejoras de calidad de vida. • La película de The Legend of Zelda, su misterioso título y todo lo que sabemos hasta ahora. • Nintendo Direct: más de 30 juegos, fechas y novedades para Nintendo Switch y Nintendo Switch 2. • Monster Hunter Wilds y su llegada a Switch 2 con contenido adicional. • Final Fantasy VII Rebirth y Crisis Core -Final Fantasy VII- Reunion. • Fire Emblem: Fortune's Weave. • Pikmin 4 y sus novedades con Dandori. • Xenoblade Chronicles 3 y su versión para Nintendo Switch 2. • Resident Evil 2, Resident Evil 3 y Resident Evil 4. • Far Cry 3, Avatar, Mario + Rabbids y Marvel's Guardians of the Galaxy. • Nintendo Switch Sports y sus nuevos contenidos. • Metroid Ravenous y la nueva propuesta de Metroid con supervivencia y poderes de los enemigos. • Kirby and the World Beyond y la apuesta por el mundo abierto. • Mario Kart World y sus nuevas pistas clásicas. • Star Fox y sus nuevos contenidos. • Eternal Anima • Professor Layton y el muindo de vapor • Yo-kai Watch 2. • Persona 4 Revival y su llegada a Switch 2. • Persona 6 y las dudas sobre su formato físico. • The Apothecary Diaries y su propuesta de aventura y RPG basada en Maomao. • Kingdom Come: Deliverance II y su versión completa para Switch 2. • The Witcher 3 y el debate sobre cómo siguen llegando grandes mundos a Nintendo. • Fatal Fury: City of the Wolves. • Romancing SaGa 3. • Onimusha Way of the sword • Otros anuncios del Nintendo Direct que completan un catálogo especialmente cargado para 2026 y 2027. • Debate sobre los lanzamientos físicos, las ediciones completas y las polémicas condiciones de algunas versiones de Switch 2. • Neo Geo: un enorme retraso por problemas de stock y componentes. Además: • Ubisoft rectifica y permite la compatibilidad digital de varios de sus juegos • Filtraciones de Steam y logros de juegos todavía en desarrollo: Persona 6, Persona 4 Revival, Silent Hill f y otros títulos. • Onimusha: Way of the Sword supera el millón de copias y The Blood of Dawnwalker también alcanza esa cifra. • Entrevista con David Canela, ex de Tequila Works, sobre su nuevo proyecto Tuned In: una aventura de terror alrededor de una televisión maldita, narrativa ramificada, minijuegos,, televisión CRT y ocho posibles finales. • El desarrollo de Tuned In, su paso por Gamescom, la televisión física construida para la demo y los planes de financiación para llevar el proyecto a 2027. • Las preguntas de la comunidad: Game Boy, Game Gear, portátiles de los 90, Sonic, Tetris, Super Mario Land, Pokémon y los primeros videojuegos que nos engancharon. • Y terminamos hablando de nuestros géneros favoritos y de qué videojuegos conservaríamos si solo pudiéramos quedarnos con uno. Una auténtica barbaridad de Nintendo, Zelda, actualidad, entrevistas, industria, nostalgia y videojuegos en Rejugando 316. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando 315 el del State of Play Onimusha GOTY y Captain Tsubasa 2

Rejugando

Play Episode Listen Later Sep 3, 2026 128:30


PUEDES VOTARNOS PARA LOS PREMIOS AL PODGAMING AQUI https://forms.gle/s4JWnoNCMW74VHgd6 A Rejugando y a cinco podcasters: Kitana Ly, Marcos Valencia, Eva Farto, Mike y RaffaValencia **REJUGANDO 315 – STATE OF PLAY, FINAL FANTASY VII REVELATION, ONIMUSHA Y CAPTAIN TSUBASA 2** ¡Septiembre viene fuerte y en Rejugando no hemos venido a hacer prisioneros! En este episodio 315 repasamos toda la actualidad del videojuego con un **State of Play** cargadito de anuncios, expansiones, DLC y… alguna que otra polémica. Pero también tenemos dos análisis muy especiales: **Onimusha: Way of the Sword** y **Captain Tsubasa 2: World Fighters**. **EN ESTE PROGRAMA:** **STATE OF PLAY** * Todas las novedades del último State of Play. * **Final Fantasy VII Rebirth / Revelation**: fecha, nuevo tráiler, exploración, Highwind, chocobos, trabajos, combate y minijuegos. * Las diferentes ediciones de **Final Fantasy VII Revelation** y sus precios. * ¿Se está pasando Square Enix enseñando demasiado?. ⚔️ **ANÁLISIS DE ONIMUSHA: WAY OF THE SWORD** * 37 horas con **Miyamoto Musashi** y los Genma. * El espectacular sistema de combate. * Parrys, esquivas, Issen y la sensación de llegar a “fundirse” con el mando. * Jefes, dificultad y diseño de enemigos. * Dirección artística, ambientación y música. * homenaje a **Toshiro Mifune**. * El doblaje al castellano y los inesperados insultos de Musashi. * Lo mejor y lo peor: misiones secundarias repetitivas, mapas y reciclaje de enemigos. * **Onimusha vs Sekiro**: ¿hasta dónde llega la comparación? * ¿Estamos ante uno de los grandes juegos de acción del año? ⚽ **CAPTAIN TSUBASA 2: WORLD FIGHTERS** * Oliver y Benji vuelven con fútbol… aunque llamar a esto “fútbol” es bastante discutible. * El Mundial Juvenil y un arco que muchos espectadores españoles nunca vimos en televisión. * Modo historia y nuestro personaje personalizado. * El problema de las interminables conversaciones y pantallas de carga. * El espectacular **modo versus**. * Regates, supertiros, cadenas de habilidades y porteros. * La **catapulta infernal** y todas las flipadas que esperábamos. * ¿Es un juego de fútbol, un RPG o directamente un anime jugable? * Los nombres japoneses de los personajes y el choque cultural para quienes crecimos con Oliver y Benji en Telecinco. **MÁS ACTUALIDAD** * **Final Fantasy VII Resonance** y su demo. * **Gundam: Rogue Orbit** y nuestros robots favoritos. * **Metro 2039**. * **Crimson Desert**. * **Monster Hunter Wilds** y sus próximos contenidos. * **Ghost of Yotei** y sus nuevos contenidos. * **Saros**. * **Gran Turismo 7**. * **Castlevania: Belmont Curse**. * **Rhapsody in the Sky**. * Nuevos juegos de terror y RPG japoneses. * Y mucho más de lo mostrado en el State of Play japonés. ☁️ **XBOX Y GAME PASS** * Microsoft limita el juego en la nube según el nivel de suscripción. * ¿Tiene sentido pagar Game Pass Ultimate y encontrarse ahora con límites de horas? * El debate sobre el cloud gaming y el coste de mantener los servidores. **EL FÍSICO ESTÁ EN PELIGRO** * El debate sobre las ediciones físicas. * Precios, coleccionistas y políticas de las compañías. * Y nuestra particular reflexión sobre el futuro de comprar juegos en formato físico. **GAME Y SUSCRIPCIONES** * La nueva estrategia de GAME. * Ventajas, descuentos, gastos de envío y acceso preferente. * ¿Compensa pagar por ser socio? * ¿Qué puede significar esto para las ediciones especiales y coleccionistas? ️ **LA PREGUNTA DE LA SEMANA** ¿Cuál es el **primer videojuego que recuerdas haberte terminado**? Sonic, Super Mario Bros., Mega Man, Zelda, Double Dragon, Bubble Bobble… viajamos directamente a nuestra infancia para recuperar aquellos primeros juegos que conseguimos completar. Y además anunciamos la próxima entrevista de Rejugando, con David Canela, para hablar de desarrollo de videojuegos, su trayectoria profesional y su nuevo proyecto. Todo esto, con Raffa Valencia, Anya Silva, Eva Farto y Marcos Valencia y la comunidad de Rejugando. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Kirby Conversations
Why is Kirby's Dream Land 3 Selling for Over $1000?

Kirby Conversations

Play Episode Listen Later Sep 2, 2026 43:32


Kirby's Dream Land 3 has long been an expensive Super Nintendo game, but lately its been selling for over $1000! How did this game—which is readily available to play in the Switch's Nintendo Classics library—get so expensive? For this shorter episode, Sean, Bridget, and Gigi look back at the unique situations around the game's release, general changes in the prices of retro games, and other factors to figure out just how Kirby's Dream Land 3 became such a valuable and sought-after title. Questions or comments about the show? We always love hearing from listeners, and you can reach us at mail@kirbyconversations.com or submit your question to us on social media.Sean also has a new podcast covering the GameCube, Dreamcast, and other games of the 2000s called Millennium Edition, and we hope you will subscribe to that one as well! Find it on Apple, Spotify, or wherever you listen to podcasts. It's the first Sound Stone Network original podcast, and we would love to have your help in building an audience for this new show.The Sound Stone Network is a collective of independent podcasters covering video game history. In addition to Kirby Conversations and Millennium Edition, our shows also include Darren Hupke's interview show Pixels and Polygons, Gooey and McKenna's Nintendo 64 history podcast Flashback 64, and Nic McConnell's game manual stream Instruction Derby.Our opening music is by diamondthorns and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). This episode was edited by Gooey and Sean.Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialYouTube: www.youtube.com/@KirbyConversationsIG: @kirbyconversationsSound Stone NetworkBluesky: @soundstone.networkBridgeBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.

Saga Podcast
Saga Podcast S25E22 - Hablando del Super Nintendo

Saga Podcast

Play Episode Listen Later Sep 1, 2026 122:55


En esta ediciòn del Saga Podcast le hablamos de lo mejor que vivimos de la època del Super Nintendo, una de las mas grandes consolas de la historia

RELOADING - Atualize-se, gamer!
Reloading #559 – GTA VI é tão grande que derrubou a Netflix

RELOADING - Atualize-se, gamer!

Play Episode Listen Later Sep 1, 2026 126:35


Nesse episódio, Bruno Carvalho, Edu Aurrai e Felipe Mesquita falam sobre o vídeo, com estreia exclusiva na Netflix, mostrando um olhar estendido sobre GTA VI (Grand Theft Auto VI); a liberação do serviço de conversão de mídias físicas para licenças digitais do XBOX; Terranigma, o clássico RPG do Super Nintendo, disponível pela primeira vez oficialmente nas Américas após mais de 30 anos de seu lançamento; e muito mais. Duração: 127 min Comentados: Footage from cancelled Iron Man game from Avalanche Studios (Just Cause, Mad Max devs) Vídeos: Grand Theft Auto VI: An Extended Look demon’s souls prototype presentation for gameshare iv Stuntman: Hollywood – Jurassic World Reveal Trailer A Development Update from IGA Black Myth: Zhong Kui – 15 Minutes Gameplay Trailer Música da Semana: David Robinson’s Supreme Court – Match Theme

On the Mic with Mike Peters
David Horning and the Best Man Speech

On the Mic with Mike Peters

Play Episode Listen Later Aug 28, 2026 85:44


Send us Fan MailDavid Horning is one of the funniest people in Cleveland. Or he's a motivational speaker. It all depends on if you like his jokes. A regular in the scene since 2017 and one half of Henceforth Comedy, he recently made a best man speech that went viral on TikTok and Instagram. All he wanted was a Super Nintendo. Instead, he got a brother. He let it all out at his brother's wedding. He and Bryan Sternik are concluding their 13-week, summer residency at Cedar Point amusement park in Sandusky, Ohio, on Friday, Aug. 28-30, with Joe Zimmerman headlining. Follow David Horning: Instagram: https://www.instagram.com/thedavidhorning/TikTok: https://www.tiktok.com/@thedavidhorningBest man speech: https://www.tiktok.com/@thedavidhorning/video/7670323451864960269Water Cooler Comedy: https://www.watercoolercomedy.org/Henceforth Comedy: Facebook: https://www.facebook.com/henceforthcomedyInstagram: https://www.instagram.com/henceforthcomedy/Website: https://henceforthcomedy.com/Support the show

Rejugando
Rejugando 314 el de las Gamescom y el trailer del GTA VI

Rejugando

Play Episode Listen Later Aug 28, 2026 103:58


REJUGANDO 314 (o numero π)– GAMESCOM, GTA VI Y EL FUTURO DEL VIDEOJUEGO ¡Volvemos! Nueva temporada de Rejugando y lo hacemos con una semana cargadísima de actualidad. Repasamos todo lo que ha dejado el Opening Night Live de Gamescom, nuestras impresiones, los anuncios que más nos han llamado la atención y también los que nos han dejado bastante fríos. Hablamos de Final Fantasy VII, Warlock, Nodus Fall, The Witcher 3, Tides of Anihilation, Turok, Heroes 3 y muchos más juegos. Pero el gran protagonista es Grand Theft Auto VI. Analizamos sus nuevos 26 minutos de gameplay, el espectacular nivel de detalle, el mundo abierto, las posibilidades de interacción, Jason y Lucía, la polémica de los 30 FPS y, por supuesto, la decisión de mostrar este material en exclusiva a través de Netflix. También tenemos tiempo para hablar de Persona 4 Revival, sus novedades respecto al original y su conexión con el trabajo realizado en Persona 3 Reload. En el apartado de industria debatimos sobre el futuro del formato físico, las nuevas condiciones de uso de PlayStation, las licencias digitales y qué significa realmente ser propietario de nuestros juegos. Y ponemos sobre la mesa Positrón, el supuesto sistema de Xbox para convertir juegos físicos de Xbox One y Xbox Series X en licencias digitales y las posibilidades que podría abrir para la preservación y la retrocompatibilidad. Además, hablamos del futuro hardware de Xbox, el posible camino hacia generaciones completamente digitales, inteligencia artificial generativa en videojuegos y diseño, y recuperamos algunos clásicos que están de aniversario. Todo esto con Eva Farto, Anya, Marcos y el estreno en Rejugando de Sonia Hilari (Pyrómana) @aryl_pyro , en una noche especialmente risueña para arrancar la nueva temporada. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

Rejugando
Rejugando Nueva Temporada y oleada de JUEGAZOS

Rejugando

Play Episode Listen Later Aug 21, 2026 132:52


¡VOLVEMOS DE VACACIONES! Arranca una nueva temporada de Rejugando y lo hacemos con un programa cargado de actualidad, videojuegos que hemos estado disfrutando durante el verano y todo lo que está por llegar. Repasamos nuestras vacaciones videojueguiles y nos metemos de lleno en una auténtica oleada de juegazos: hablamos largo y tendido de Assassin's Creed Black Flag Resynced, sus novedades respecto al original, el combate, la navegación, los nuevos personajes y cómo funciona esta nueva versión. También viajamos de nuevo a Alrest con Xenoblade Chronicles 2: Definitive Edition para Nintendo Switch 2, sus mejoras visuales, rendimiento, contenido adicional y por qué ha conseguido volver a atraparnos después de tantas horas. También tenemos Pokopia y su expansión Cuenca Coralina, con el nuevo bioma submarino, buceo, nuevos Pokémon y posibilidades de construcción; y nos ponemos a los mandos de Marvel Tokon: Fighting Souls, el espectacular juego de lucha de Arc System Works, analizando su modo historia, estética anime, sistema de combate y, sobre todo, la exigencia de su competitivo online. Hablamos además de SAO: Echoes of Aincrad, una nueva aventura ambientada en Sword Art Online que nos lleva de nuevo a Aincrad con un protagonista personalizable y decenas de horas de juego. También repasamos Duskfade, una de las propuestas que hemos podido probar durante estas vacaciones, junto al resto de juegos que nos han acompañado durante el verano con aroma a juego de antaño y que nos ha maravillado del estudio weird beluga En actualidad, nos subimos al barco de Kingdom Hearts IV tras su nuevo tráiler y la presentación del mundo de Coco, comentamos su enorme ambición, el complicado lore de la saga y qué puede significar esta nueva entrega para quienes se acercan por primera vez a Kingdom Hearts. También hablamos de la adquisición de Electronic Arts por parte del fondo soberano saudí, sus posibles consecuencias para los estudios y los juegos single player, el futuro de EA Sports FC y la curiosa colaboración de PlatinumGames con el fútbol. Y seguimos mirando hacia los próximos lanzamientos: Phantom Blade Zero, su nuevo tráiler y sus enormes posibilidades jugables, además de la previa de Gamescom, todo lo que esperamos del evento y una nueva temporada de Rejugando que llega cargada de videojuegos. ¡Rejugando está de vuelta! Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

In My Footsteps: A Cape Cod and New England Podcast
Episode 257: Super Nintendo's Debut, Legacy of the Original Woodstock, 1990s Celebrity Crushes(8-19-2026)

In My Footsteps: A Cape Cod and New England Podcast

Play Episode Listen Later Aug 19, 2026 57:49


Send us Fan MailThe original music festival. The follow-up to the king of video game consoles. Some favorite 1990s celebrity crushes.Episode 257 has a batch of Gen-X nostalgia, hot and fresh out of the oven like Poppin' Fresh dough.It starts with a look back at the original, and many say, greatest, music festival. Woodstock occurred this week in history in 1969 and changed not only music but the culture of a generation. However, it ended up being a success pulled from the jaws of failure. A larger-than-expected crowd, food shortages, bad weather, and more could have sunk the event before it happened. Instead, it helped make it one of the most important events in music history.Now you're playing with power...super power. How do you follow up the most successful video game console ever made? If you are Nintendo, you take your time. 35 years ago this week, the 16-bit Super Nintendo made its debut in America. Sega Genesis had a two-year head start, so how would the SNES fare? Far better than they could have imagined. How many of these celebrities adorned the walls of your bedroom? This week's Top 5 is all about the biggest 1990s celebrity crushes. Male, female, actors, musicians, it's all covered here.Of course, there is a brand-new This Week in History and Time Capsule, featuring the ultimate bad-luck story of a person being struck by two consecutive foul balls at a baseball game.To support me and the show, become a member on Patreon. Or you can support my work and Buy Me A Coffee!Helpful Links from this EpisodeBuy My New Book, In Their Footsteps!Searching For the Lady of the Dunes True Crime BookHooked By Kiwi - Etsy.comDJ Williams MusicKeeKee's Cape Cod KitchenMSFTS CommunityKingfisher Hotels Cape CodChristopher Setterlund.comCape Cod Living - Zazzle StoreSubscribe on YouTube!Initial Impressions 2.0 BlogCJSetterlundPhotos on EtsyRetro Games.czListen to Episode 256 hereSupport the show

AwesomeCast: Tech and Gadget Talk
Apple's Camera AirPods and an AI Tamagotchi? | AwesomeCast 792

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Aug 19, 2026 59:26


Sorg, Katie Dudas, and Dave Podnar explore an AI pocket pet that grows up with its owner, clues pointing toward camera-equipped Apple AirPods, TikTok's concerning voice-call feature, robots building electric vehicles, changes to YouTube view counts, retro Mario experiments, and more technology news from Pittsburgh. This week's stories and gadgets: Pittsburgh Shootout preview: Sorg and Katie prepare to photograph the independent Formula SAE-style event at Summit Point Motorsports Park after the former Pittsburgh Raceway property was sold for a data center. Hello Kitty x Godzilla Happy Meals: Katie arrives with McDonald's crossover toys and begins the hunt for the complete collection, including Hello Kitty Godzilla, Chococat with SpaceGodzilla, and Kuromi with Mechagodzilla. TikTok voice-call warning: Dave demonstrates how TikTok users can make direct voice calls and explains why parents should review the feature. Users can go to Profile, Settings and Privacy, Notifications, and Voice Calls to limit notifications to no one, people they follow, or everyone. The calling capability itself may still remain available. See the settings reference used during the show. Drive through Google Street View: Hop Earth turns real-world map data into a browser-based driving game. Sorg attempts to create a Pittsburgh route while discovering that the experimental experience can be demanding on a computer with too many open tabs. Awesome Person of the Week: Dave celebrates Pittsburgh-area chemist Stephanie L. Kwolek, whose persistence and polymer research at DuPont led to the development of Kevlar. ChachiSays Video Game Minute: Ohio is suing Roblox over allegations involving investor disclosures and protections for children. A real Freddy Fazbear's Pizza experience inspired by Five Nights at Freddy's is planned for a New Jersey mall in 2027. The FAA recruited more than 2,000 gamers as prospective air traffic controllers following a change in recruitment strategy. An AI Tamagotchi that grows up: Sweekar is an interactive AI pocket pet that progresses from baby to child, teenager, and adult. Its personality develops according to how its owner interacts with it, and it can recognize people, remember interests, offer reminders, tell stories, use an accompanying app, and wear collectible outfits. Apple's possible camera-equipped AirPods: A video discovered inside a macOS update appears to demonstrate visual intelligence through AirPods. The hosts discuss the possibility of tiny cameras helping users identify objects and places, along with the major privacy questions Apple would need to address. The product remains speculative. AllTrails Hidden Tracks: Katie highlights Hidden Tracks from AllTrails, a collection of crowdsourced alternatives to heavily visited national parks and trails. Fandom becomes a business: A creator turned a niche idea involving Dungeon Crawler Carl-themed commentary and cosplay into a successful subscription project. The hosts examine the creator's reported early results and the growing economy around fan-made merchandise and content. Super Mario Bros. Wonder on the SNES: The hosts play with a fan-made Super Nintendo-style demake featuring Wonder Flowers, Drill Mario, Bubble Mario, and a Bowser Jr. battle. Robots inside Hyundai's EV factory: Dave takes the show inside Hyundai's Georgia Metaplant, where autonomous sleds move vehicles between workstations and Boston Dynamics robot dogs assist with quality inspections. YouTube is changing how views appear: YouTube plans to align its public view counting more closely with TikTok and Instagram by counting a view when playback begins. Creator earnings will continue to depend on engaged Shorts views and watch hours, making engagement more important than the public total. Dave celebrates the iPhoneography Podcast passing 100,000 plays and shares highlights from a recent conversation with photographer Jefferson Graham. Support AwesomeCast and receive bonus aftertalk content at https://www.patreon.com/awesomecast.

Sorgatron Media Master Feed
AwesomeCast 792: Apple's Camera AirPods and an AI Tamagotchi?

Sorgatron Media Master Feed

Play Episode Listen Later Aug 19, 2026 59:26


Sorg, Katie Dudas, and Dave Podnar explore an AI pocket pet that grows up with its owner, clues pointing toward camera-equipped Apple AirPods, TikTok's concerning voice-call feature, robots building electric vehicles, changes to YouTube view counts, retro Mario experiments, and more technology news from Pittsburgh. This week's stories and gadgets: Pittsburgh Shootout preview: Sorg and Katie prepare to photograph the independent Formula SAE-style event at Summit Point Motorsports Park after the former Pittsburgh Raceway property was sold for a data center. Hello Kitty x Godzilla Happy Meals: Katie arrives with McDonald's crossover toys and begins the hunt for the complete collection, including Hello Kitty Godzilla, Chococat with SpaceGodzilla, and Kuromi with Mechagodzilla. TikTok voice-call warning: Dave demonstrates how TikTok users can make direct voice calls and explains why parents should review the feature. Users can go to Profile, Settings and Privacy, Notifications, and Voice Calls to limit notifications to no one, people they follow, or everyone. The calling capability itself may still remain available. See the settings reference used during the show. Drive through Google Street View: Hop Earth turns real-world map data into a browser-based driving game. Sorg attempts to create a Pittsburgh route while discovering that the experimental experience can be demanding on a computer with too many open tabs. Awesome Person of the Week: Dave celebrates Pittsburgh-area chemist Stephanie L. Kwolek, whose persistence and polymer research at DuPont led to the development of Kevlar. ChachiSays Video Game Minute: Ohio is suing Roblox over allegations involving investor disclosures and protections for children. A real Freddy Fazbear's Pizza experience inspired by Five Nights at Freddy's is planned for a New Jersey mall in 2027. The FAA recruited more than 2,000 gamers as prospective air traffic controllers following a change in recruitment strategy. An AI Tamagotchi that grows up: Sweekar is an interactive AI pocket pet that progresses from baby to child, teenager, and adult. Its personality develops according to how its owner interacts with it, and it can recognize people, remember interests, offer reminders, tell stories, use an accompanying app, and wear collectible outfits. Apple's possible camera-equipped AirPods: A video discovered inside a macOS update appears to demonstrate visual intelligence through AirPods. The hosts discuss the possibility of tiny cameras helping users identify objects and places, along with the major privacy questions Apple would need to address. The product remains speculative. AllTrails Hidden Tracks: Katie highlights Hidden Tracks from AllTrails, a collection of crowdsourced alternatives to heavily visited national parks and trails. Fandom becomes a business: A creator turned a niche idea involving Dungeon Crawler Carl-themed commentary and cosplay into a successful subscription project. The hosts examine the creator's reported early results and the growing economy around fan-made merchandise and content. Super Mario Bros. Wonder on the SNES: The hosts play with a fan-made Super Nintendo-style demake featuring Wonder Flowers, Drill Mario, Bubble Mario, and a Bowser Jr. battle. Robots inside Hyundai's EV factory: Dave takes the show inside Hyundai's Georgia Metaplant, where autonomous sleds move vehicles between workstations and Boston Dynamics robot dogs assist with quality inspections. YouTube is changing how views appear: YouTube plans to align its public view counting more closely with TikTok and Instagram by counting a view when playback begins. Creator earnings will continue to depend on engaged Shorts views and watch hours, making engagement more important than the public total. Dave celebrates the iPhoneography Podcast passing 100,000 plays and shares highlights from a recent conversation with photographer Jefferson Graham. Support AwesomeCast and receive bonus aftertalk content at https://www.patreon.com/awesomecast.

Spilled Milk
Episode 760: French Onion Soup

Spilled Milk

Play Episode Listen Later Jul 23, 2026 40:51


Come on over for some soup! We're hanging verbs and gratinating as we serve a spoonful of broth in a lion's head tureen. Predictably, Molly shares her experience tasting this French soup in France and Matthew recounts tales of spicy onions, clingy cheese and pervasive eggs. Finally, we wonder at the ideal broth to onion ratio, the origins of Mario and taste of making out. Presto! Serious Eats recipe Matthew's Now but Wow! - Super Nintendo, by Keza MacDonald Support Spilled Milk Podcast!Molly's SubstackMatthew's Bands: Early to the Airport and Twilight DinersProducer Abby's WebsiteListen to our spinoff show Dire DesiresJoin our reddit Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

JJ Meets World
Super Punch-Out, The Good Son, and Macaulay Culkin's Dark Side | JJMW-E506

JJ Meets World

Play Episode Listen Later Jul 20, 2026 26:46


In this episode of JJ Meets World, JJ and Tucker take a nostalgic, chaotic trip through Super Nintendo games, Super Punch-Out, '90s child stars, Macaulay Culkin, Elijah Wood, The Good Son, Richie Rich, The Pagemaster, Streets of Rage, Donkey Kong Country, and morbid family humor. The episode begins with a friendly debate about Super Punch-Out for the Super Nintendo, including Gabby Jay knockout times, Nintendo Power dreams, Chrissy Gordon's impossible six-second record, and whether JJ and Tucker should create a 48-hour leaderboard challenge with screenshots, matching Nintendo Switch hardware, and an Applebee's prize for the winner. From there, JJ and Tucker talk about retro gaming, SNES controllers for Nintendo Switch Online, classic arcade-style pattern recognition, Mike Tyson's Punch-Out, Streets of Rage, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Donkey Kong Country, and the strange cultural stereotypes baked into some classic video game characters. Then the conversation takes a sharp turn into The Good Son, the 1993 psychological thriller starring Macaulay Culkin and Elijah Wood. JJ walks Tucker through the movie's disturbing plot, including Henry's manipulation, Mr. Highway, the crossbow, the ice-skating scene, the bathtub revelation, the cliff ending, and the brutal final choice between saving a nephew or a son. JJ and Tucker also discuss why The Good Son was controversial in the 1990s, how Macaulay Culkin's father reportedly helped push him into the role after Home Alone 2, and why audiences were anxious about seeing one of the world's most famous child actors play a child killer. That leads into a bigger conversation about child star fame, including Macaulay Culkin, Elijah Wood, Daniel Radcliffe, Jonathan Taylor Thomas, Abigail Breslin, Mickey Rooney, Shirley Temple, and what it means for a kid actor to become a full cultural phenomenon. The episode wraps with memories of Richie Rich, The Pagemaster, the "Dad not found" computer line, dead-parent humor, rejected Christmas card ideas, and the weirdly healing power of making a very dark joke with exactly the right person.

Vai de Retro
VDR #99 – Super Mario World

Vai de Retro

Play Episode Listen Later Jul 17, 2026 108:20


O Vai de Retro! relembra aqui o maior clássico do Super Nintendo: o Super Mario World! Aqui a gente voa com uma capa amarela, monta num dinossauro e enfrenta no murro um crocodilão: isso é coisa que só acontece no... no "Reino dos Cogumelos"!

Retro Ridoctopus
Crow's Nest: The (16-bit) Games of Jurassic Park

Retro Ridoctopus

Play Episode Listen Later Jul 14, 2026 119:10


A dino-sized COUCH BRO-OP, where 8-bit Alchemy and Parasite Steve dive into the field to unearth the 5 classic #JurassicPark games for the Super Nintendo and Sega Genesis! It doesn't matter if you choose Grant or the Raptor, either way we're covering the game play, fun factor and every species of dinosaur for the following games! Jurassic Park (Genesis) Jurassic Park: Rampage Edition (Genesis) Jurassic Park (SNES) Jurassic Park 2: The Chaos Continues (SNES) The Lost World: Jurassic Park (Genesis) RETRO RIDOCTOPUS is ----------------------------------- "Parasite Steve"...... AKA Steve Van Samson (read) "8-Bit Alchemy "...... AKA Tim Krikorian (listen) "Coopster Gold"...... AKA Justin Cooper (subscribe) ------------------------------------------------------------------------- Show your RETROID PRIDE! Get your official GEAR right here!

BGMania: A Video Game Music Podcast
Blind Listen: Star Fox Remake

BGMania: A Video Game Music Podcast

Play Episode Listen Later Jul 9, 2026 106:09


Episode #431 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth are back with the monthly Blind Listen, this time focusing on the recently released Nintendo Switch 2 exclusive, Star Fox. A remake of the Nintendo 64 version, which itself was a reboot of the Super Nintendo version, this latest entry tells the same tale of Fox all over again, now with updated visuals and an impressively redone soundtrack. As a special bonus for the Blind Listen this month, the guys decided to make this a comparison episode, so the Nintendo 64 and Switch 2 versions of the tracks are being featured! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Main Theme from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Corneria from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Corneria from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Meteo from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Meteo from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Sector Y & Solar from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Sector Y & Solar from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Zoness from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Zoness from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Boss B from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Boss B from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Star Wolf's Theme from Star Fox 64 [Koji Kondo & Hajime Wakai, 1997] Star Wolf's Theme from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] Staff Credits from Star Fox Remake [Koji Kondo & Hajime Wakai/Stephen Barton, 2026] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

Let's Know Things
Digital Gaming

Let's Know Things

Play Episode Listen Later Jul 7, 2026 18:58


This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

AIPT Movies
Junesis - Mortal Kombat (2021)

AIPT Movies

Play Episode Listen Later Jul 2, 2026 74:11


Welcome to another episode of Death Don't Do Fiction, the AIPT Movies podcast! The podcast about the enduring legacy of our favorite movies! It's June, so that means it's time for our “Junesis” series! Where we cover movies based on/revolving around video games! In this week's episode, Alex, Tim, and guest Gordon Jones discuss the reboot that most people watched simply because they couldn't leave the house, 2021's Mortal Kombat! Kano! Kabal! Australian sand pits! Lethal headgear! Fatal freezings! A human hoverboard! Cyber monks! Silly little cybernetic arms! Questionable birthmarks! Poor assassination follow-through! Chekhov's garden gnome! Forced explanations for special powers! A charmingly handmade graphic novel! Arm violence! A sudden, unexplained rivalry! Cool costumes despite a lack of whimsy! A cast that includes Lewis Tan as a brand new character no one really likes, Jessica McNamee, Nathan Jones, Ludi Lin, Josh Lawson stealing the show, and action movie icons Joe Taslim and Hiroyuki Sanada! An adaptation that at the very least finally brings fatalities to the big screen, while being mostly respectful to the source material and throwing in some easter eggs for the fans! In addition, the gang shares their spoiler-free thoughts on Andy Serkis's Animal Farm, They Will Kill You, 2004's The Punisher, 2025's I Know What You Did Last Summer, the first three Thor movies, The new martial arts classic The Furious, Steven Spielberg's Disclosure Day, the Korean Netflix series Squid Game, and Alex talks about director and special effects legend Steve Wang's influence on the action movie genre! You can find Death Don't Do Fiction on Apple Podcasts, Spotify, or wherever you get your podcasts. As always, if you enjoy the podcast, be sure to leave us a positive rating, subscribe to the show, and tell your friends! The Death Don't Do Fiction podcast brings you the latest in movie news, reviews, and more! Hosted by supposed “industry vets,” Alex Harris and Tim Gardiner, the show gives you a peek behind the scenes from two filmmakers with oddly nonexistent filmographies. You can find Alex on Twitter, Bluesky, or Letterboxd @actionharris. This episode's guest, Gordon Jones, can be found on instagram @heyitzjonesy. Tim can't be found on social media because he doesn't exist. If you have any questions or suggestions for the Death Don't Do Fiction crew, they can be reached at aiptmoviespod@gmail.com, or you can find them on Twitter or Instagram @aiptmoviespod. Theme song is “We Got it Goin On” by Cobra Man.

Low Five Gaming
Sonic the Hedgehog 2

Low Five Gaming

Play Episode Listen Later Jul 1, 2026 62:24


Alex and Luke Talk Sonic the Hedgehog 2.Speed was the promise. Trauma was the water level. Developed by Sega Technical Institute and published by Sega, Sonic the Hedgehog 2 launched for the Sega Genesis in November 1992 and cemented Sonic as Mario's true '90s rival. With the debut of Tails, the spin dash, bigger levels, and an even louder attitude, Sonic 2 became one of the defining platformers of its era. Three decades later, it remains a fascinating snapshot of the console wars—equal parts brilliant, frustrating, and unmistakably Sega.At the time of recording, Sonic the Hedgehog 2 holds a Metacritic score of 83. According to HowLongToBeat, the main story averages around 2.5 hours, though that's assuming you're actually making it through Death Egg Zone. As Alex and Luke quickly rediscover, Sonic wants you to go fast... while constantly punishing you for doing exactly that. Save states? No judgment here.Alex played on an original Sega Genesis, the Mega SG, and an Anbernic RG Arc D  while Luke tackled the game on a Sega Genesis Mini. Alex rolled credits—with a healthy assist from modern conveniences—while Luke bowed out before the finish line after reliving enough childhood trauma to satisfy him. Along the way, the brothers revisit the Genesis vs. Super Nintendo rivalry, debate whether Sonic 3 is secretly the superior game, and marvel at just how strange Sonic's world becomes once you leave Green Hill behind.This episode is unofficially brought to you in part by little kid bikes. Whether they're balance bikes, pedal bikes, or training wheels, watching your kid discover two wheels for the first time never gets old.Audio Credits:"Sonic the Hedgehog 2 (Main Theme)" from the Sonic the Hedgehog 2 Original Soundtrack — composed by Masato Nakamura — © Sega.Original theme music owned by Low Five Gaming.Send us a Voice Message. You may even be featured on our next episode!Support the show​​Visit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Low Five Gaming is a Studio Low Five Production.

Lost Joystick Network
106 - Aero Fighters

Lost Joystick Network

Play Episode Listen Later Jun 27, 2026 91:52


Do you like shooting games, Do you like fighter jets? How about saving the planet from space monkeys? Well if any of those things interest you then do we have a game for you! Kick back and relax and the guys discuss Aero Fighters for the Super Nintendo.

The Halloween Podcast
Top Five Summerween Merch! | MiniSode

The Halloween Podcast

Play Episode Listen Later Jun 26, 2026 30:02


What if Summerween existed long before Gravity Falls ever gave it a name? This week on The Halloween Podcast, Lyle and Meghan explore the evolution of spooky summer fun by comparing vintage Halloween-inspired products with today's growing collection of Summerween merchandise. Lyle takes a nostalgic journey through the history of forgotten favorites like Goosebumps beach towels, Goosebumps Fan Club merchandise, camp horror books, Little Tikes Scream Beams flashlights, and the classic Super Nintendo game Super Ghouls 'n Ghosts. Meanwhile, Meghan highlights some of her favorite modern Summerween creations from talented Etsy artists, showing how today's makers have transformed the idea of spooky summer into its own thriving celebration. Whether you're looking back at the '90s or decorating for Summerween today, this episode is filled with nostalgia, creativity, and plenty of Halloween spirit. Links discussed in this episode: Meghan's Summerween Picks Happy Summerween Ghost Mug https://www.etsy.com/listing/4509373997/happy-summerween-ghost-mug-cute Spooky Cute Springoween Lunch Bag https://www.etsy.com/listing/1685931379/spooky-cute-halloween-springoween-lunch Summerween Creature Keychain https://www.etsy.com/listing/4513754642/summerween-keychain-cute-creature Monster Ice Cream One-Piece Swimsuit https://www.etsy.com/listing/1051989035/monster-ice-cream-spooky-one-piece Hallowtiki Ghost Ceramic Tiki Mug https://www.etsy.com/listing/4457260587/hallowtiki-ghost-ceramic-tiki-mug-2nd Spooky Fruit Summerween Decorations https://www.etsy.com/listing/1890607426/spooky-fruit-summerween-decorations-3d A special thank you to these talented Etsy creators for inspiring this week's episode. If you love their work, be sure to visit their shops and support small businesses that are helping keep the spirit of Summerween alive! Follow The Halloween Podcast: Website: https://www.TheHalloweenPodcast.com Facebook: https://www.Facebook.com/TheHalloweenPodcast Instagram: https://www.Instagram.com/TheHalloweenPodcast Haunt Line: 731-400-0472 Support the show and join the Pumpkin Room: https://www.Patreon.com/TheHalloweenPod Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

The Avid Reader Show
Episode 788: Keza MacDonald - Super Nintendo: The Game-Changing Company That Unlocked the Power of Play

The Avid Reader Show

Play Episode Listen Later Jun 24, 2026 69:37


An exuberant, behind-the-scenes look at the designers and the company that brought us Mario, Zelda, Pokémon, and so much more, illuminating Nintendo's singular ethos, its massive cultural impact, and the innovative solutions behind its creative triumphsWhat magical mushroom could have turned an unassuming playing card company into one of the dominant cultural forces of the twenty-first century?In Super Nintendo, lifelong gamer and a renowned video games journalist Keza MacDonald traces Nintendo back to its quirky beginnings in 1889. Leaping from game to game, she tells the remarkable story of the people who brought us Super Mario Bros., Zelda, Pokémon, Animal Crossing, Splatoon, and more—not to mention the SNES, N64, Game Boy, Wii, Switch, and a host of other wacky gizmos—and charts the delights they've offered over the decades. MacDonald draws on private interviews with icons like Shigeru Miyamoto, the creator of Mario, who continues to leave his stamp on the company, and takes readers on a trip to the secretive Nintendo HQ—making her one of the few Western journalists to have set foot inside the building. Along the way, she provides a close-up look at the company's willingness to take risks and place long-term success over short-term profits.A carousel of wonders, Super Nintendo whisks you back to the couch in the den, a controller in your hands for the very first time, staring up at a screen of infinite possibilities.

BGMania: A Video Game Music Podcast
BGMania B-Sides: Terranigma

BGMania: A Video Game Music Podcast

Play Episode Listen Later Jun 15, 2026 62:20


BGMania B-Sides #49 of BGMania: A Video Game Music Podcast. Today on the show, Bedroth turns his attention to Terranigma, the beloved Super Nintendo action RPG developed by Quintet and published by Enix. Requested and curated by Executive Producer Xancu, this episode celebrates one of the most cherished hidden gems of the 16-bit era. While Terranigma never received an official North American release, its ambitious storytelling, memorable world-building, and emotional soundtrack have earned it a passionate following among RPG fans for decades. As the penultimate installment of the B-Sides series before it reaches its conclusion with Episode #50, this episode serves as both a tribute to a remarkable game and a reminder of the many overlooked soundtracks that have found a home on the show. Composed by Miyoko Takaoka and Masanori Hikichi, Terranigma's music effortlessly captures the wonder of creation, the weight of loss, and the excitement of exploration through a diverse collection of melodies that remain just as powerful today as they were in 1995. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Origins from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Light and Darkness from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Hometown from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Tower of Trial from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Lightside Field from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Evergreen from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Willful Lion from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Fight Against Powerful Enemies from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Town from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Call at a Port from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] The Castle of Dragoon from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Amusement from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Freedom from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Perel from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Final Battle from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Rest from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] Return to Mother Earth from Terranigma [Miyoko Takaoka & Masanori Hikichi, 1995] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

XVGM Radio
Episode 134 – Super NES Musical Swansongs

XVGM Radio

Play Episode Listen Later Jun 10, 2026 116:33


The Super Nintendo and Super Famicom have some of the greatest games ever made. But what sort of output did the system have in its twilight years? Today on XVGM Radio, Mike and Ed look at the late life cycle of the Super Nintendo/Super Famicom from 1996 and beyond, official releases only (No homebrew/indie stuff here!) to showcase some quality music from the system's end of the road era. From 1996 to 2000, we're spotlighting the hits, misses and risks the console took to continue improving upon its sound. In this episode you can hear all about Tamogotchi poop patterns, Zelda clones, CDs as weapons and of course…going to the west blowhole forest. Don't miss this future classic episode of XVGM Radio! We'd love to hear what you thought about these games and the tracks we've picked! What was your favorite track? Shoot us an email at XVGMRadio@gmail.com or join in on the discussion at: https://www.facebook.com/groups/XVGMradio Also, we have a Discord Channel! Join us and chat about the show, share a random or obscure VGM song you love, or just chit chat with Mike and Justin about tacos! Join for free here: https://discord.gg/zWxDYfn Special thanks to Scott McElhone for their Patreon pick, and as always, thanks to all of our wonderful Patrons: Scott McElhone, Ryan McPherson, Cam Werme, Rayjkayj, Chris Murray, Claire Myers, Brad Austin, Nick Davis, Red Hua, & Kitty Sparks. Become a Patron, get cool rewards, and more at http://www.Patreon.com/XVGMRadio Check out all episodes of XVGM Radio on www.youtube.com/dongled for another more visual format! Our Instagram, and BlueSky are great ways to interact with us! Find us on there under our handle @XVGMRadio If you're an Apple Podcasts listener, please consider leaving a rating and a review to let us know how we're doing! It also helps with getting the show to show up when others are searching for VGM! TRACK LISTING: Intro – Columns (SFC – 1999) “Versus Mode Credits” Hikoshi Hashimoto 1 – Marvelous: Mouhitotsu no Takarajima (SFC – 1996) “The Blue Ones' Nest” Yuichi Ozaki 2 – Star Ocean (SFC – 1996) “Tense Atmosphere” Motoi Sakuraba 3 – Tamagotchi Town (SFC – 1999) “Track 7” Unknown Composer 4 – Mohawk & Headphone Jack (SNES – 1996) “Psychic Brain” Byte Size Sound, Michael Cihak, Matt Scott 5 – Solid Runner (SFC – 1997) “Residential Streets” Mitsuhito Tanaka (John Pee), Toshiaki Sakoda, Pure Sound 6 – Metal Slader Glory: Director's Cut (SFC – 2000) “Combat” Takane Ohkubo 7 – Realm (SNES – 1996) “Flying Battleship” Unknown Composer 8 – Maui Mallard (SNES – 1996) “Sacrifice of Maui” Patrick J. Collins, Michael Giacchino 9 – Patreon Pick – Scott McElhone : Lost Vikings 2: Norse by Norsewest (SNES – 1997) “Apocalyptic Future” Glenn Stafford 10 – Power Piggs of the Dark Age (SNES – 1996) “West Blowhole Forest” Marc Baril

Nintendo Therapy
175: Summer Game Fest, Code Veronica & Claymates

Nintendo Therapy

Play Episode Listen Later Jun 7, 2026 58:21


This week on Nintendo Therapy, we're diving into the latest gaming news and rumors, including highlights from Summer Game Fest, the announcement of Super Yooka Laylee Kart, and reports surrounding a potential Resident Evil Code: Veronica remake. We break down what these stories could mean for Nintendo fans and the gaming industry as a whole.We also shine a spotlight on Claymates for the Super Nintendo, a colorful platformer known for its unique clay-animation-inspired visuals and memorable presentation. While it may not be one of the SNES's biggest classics, it's a fascinating look back at a creative era of platform gaming.What was your favorite Summer Game Fest announcement? Are you interested in a Code Veronica remake? Have you ever played Claymates on SNES? Let us know in the comments! If you enjoy Nintendo discussions, retro gaming spotlights, and weekly gaming news, be sure to like, subscribe, and turn on notifications.Nintendo Therapy Linktree: https://linktr.ee/nintendotherapySidePanel Network Website: https://sidepanelnetwork.my.canva.site/#NintendoTherapy#SummerGameFest#Nintendo#GamingNews#RetroGaming#SNES#Claymates#ResidentEvil#CodeVeronica#ResidentEvilCodeVeronica#YookaLaylee#SuperYookaLayleeKart#NintendoPodcast#VideoGamePodcast#GamingCommunityHashtags

NHL 94 Podcast
SNES Roster Secrets & The Genesis Fighting ROM Debate (with Oilers442)

NHL 94 Podcast

Play Episode Listen Later Jun 7, 2026 16:37


When the official interview ended, the tape kept rolling! Welcome to a special bonus episode of the NHL '94 Podcast. Host Len the Lengend brings you an exclusive, unfiltered behind-the-scenes conversation with SNES community staple Oilers442 that was just too good to leave on the cutting room floor.In this deep, casual chat, we pull back the curtain on high-level competitive strategies, covering everything from specific division-winning roster line-ups to the breaking news rocking the modding scene.What we tackle in this bonus cut:• Breaking the Genesis Mentality: How dropping the constant hunt for one-timers and switching to a heavy-hitting, patient "deke-first" style led Len to capture an SNES Classic C-Division title using the New Jersey Devils.• The Blue Line Tanks: Why slow, heavy-checking players like Slava Fetisov and Scott Stevens are secretly beginner-friendly brick walls on Super Nintendo.• The Pittsburgh Bias: Oilers442 opens up about his decades-long competitive hatred for the 200+ lb Penguins squad, why Mario Lemieux's super-team isn't the auto-win people think it is, and the reality of weight vs. speed.• To Sub or Not to Sub: Inside the strategic debate over benching Larry Murphy, and the historical reality of navigating the infamous Genesis Weight Bug.• The Holy Grail Restored: Our raw reactions to the newly released 2026 Genesis Fighting ROM, its mechanics compared to NHL '96, and a direct call to action for the community to launch an official competitive fighting league.Whether you're a die-hard Genesis fan or an SNES purist, pull up a chair for some pure, authentic 16-bit hockey talk.Want to jump into an active online league or find tournament details?Join the global community at https://www.kingof94.com and hang out on the forums at https://forum.nhl94.com._______________________________________________________Twitter / X - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/NHL94Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@NHL94Podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rumble - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://rumble.com/c/c-5524878⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Email - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NHL94Pod@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Retro Blissed
Retro Blissed Episode 199 - F-Zero

Retro Blissed

Play Episode Listen Later Jun 1, 2026


Retro Blissed is back! And now it's 33% better as Trevor's brother Derek has joined permanently to create a perfect trio of old men with southern drawls incoherently talking retro games. This time they cover F-Zero, the very first one, and a launch game for Super Nintendo. Will the fastest racing game of its era prove too much for three middle aged fools? Tine in to find out!

99Vidas - Nostalgia e Videogames
99Vidas 722 - 2-Pak: Bonkers e Pulseman

99Vidas - Nostalgia e Videogames

Play Episode Listen Later May 29, 2026 68:11


Essa semana Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho retornam com mais um episódio da série 2-Pak, agora dedicada a explorar duplas de jogos disponíveis no portátil R36S. Desta vez, Evandro e Bruno assumem os controles para apresentar duas pérolas que merecem muito mais atenção: Bonkers e Pulseman.Bonkers (SNES): Baseado no personagem da Disney, o jogo surpreende com uma aventura de plataforma extremamente divertida, colorida e cheia de personalidade. Evandro relembra como Bonkers consegue capturar toda a energia dos desenhos animados dos anos 90 enquanto entrega uma experiência sólida e injustamente esquecida do Super Nintendo. Pulseman (Mega Drive): Desenvolvido pela Game Freak antes da explosão mundial de Pokémon, o jogo coloca você no controle de um herói capaz de manipular eletricidade em fases rápidas e criativas. Bruno explica por que Pulseman é considerado por muitos uma das maiores joias escondidas do Mega Drive, combinando visual impressionante, trilha sonora marcante e mecânicas que pareciam estar à frente de seu tempo.Esse é mais um podcast da nossa série 2-Pak!⭐ Quer mais 99Vidas? Apoie e escute + de 400 episódios exclusivos. Assine agora em ⁠⁠⁠⁠⁠⁠⁠99vidas.com.br/bonus⁠⁠⁠⁠⁠⁠⁠Acompanhe o 99Vidas:➡️ ⁠⁠⁠⁠⁠⁠⁠Site⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Youtube⁠

NHL 94 Podcast
King of '94 Recap: AJ's Historic Sweep, 2027 Dates Announced & The Future of Retro Hockey Gaming

NHL 94 Podcast

Play Episode Listen Later May 28, 2026 57:31


The dust has settled on the ultimate retro hockey weekend, and we are breaking down every single angle! In this jam-packed episode, Len and Darrell dive deep into the full recap of the King of '94 tournament. From absolute dominance on the ice to the logistics behind making the weekend run seamlessly, we cover it all.Plus, we have a massive announcement regarding the official dates and location for the 2027 tournament, alongside a look at some massive structural changes coming to next year's event.Inside this episode:The Champions Circle: Analyzing AJ's absolutely historic sweep and mercy-rule bracket run, plus a look at Len's deep, historic semifinal push into the Top 6!The Friday Night Experiment: Did the "Ultimate Sports Gamer" multi-game challenge work? We review the madness across NBA Jam, RBI Baseball, Ice Hockey, and the Punch-Out!! speed run finale.Behind the Scenes: The logistics of cable optimization, setup strategies, and finding the sweet spot for the Free Play VIP layout.Blueprinting 2027: Why we are moving round-robins to Friday night, adjusting the auto-goalie schedule, and adding side events like Mutant League and GoldenEye 007.The Next Era: Transitioning from intense league play into high-effort content creation—including our upcoming, definitive NHL '94 Goalie Rankings project!Connect with the Community:

Amigos: Everything Amiga Podcast
SimAnt (Amiga) Review | 1991's Most Polarizing Game? Amigos 551

Amigos: Everything Amiga Podcast

Play Episode Listen Later May 23, 2026 50:37


On this week's Amigos, we lay down our pheromone trails and avoid the jaws of the local spider to review SimAnt on the Amiga, Will Wright's wonderfully eccentric backyard colonization simulator.

Messin' With Mormons
The Weekly InSalt - Episode 356 - Candy & Canyonlands

Messin' With Mormons

Play Episode Listen Later May 21, 2026 59:32


Episode 356 takes us on a trip to Moab as we visit Arches National Park, Canyonlands National Park, and Dead Horse Point State Park before taking on the off-road adventure of Potash Road. Later, we dive into the bizarre cover art of the classic Super Nintendo game Phalanx and sample nostalgic candies like Warheads, Mary Jane, and Charleston Chew. This episode is made possible by The Pearl On Main. https://thepearlonmain.com/ Contact: Voicemail/Text: 385-988-0042 Website: http://www.theweeklyinsalt.com Instagram: https://www.instagram.com/the_weekly_insalt TikTok: https://www.tiktok.com/@theweeklyinsalt  

The Jonathan Wier Show
Episode 1068: The NFL Is a Mall and Star Fox Is a Scam?

The Jonathan Wier Show

Play Episode Listen Later May 11, 2026 43:02


In this episode of The Jonathan Wier Show, Jonathan and co-host Cody Akins tackle the upcoming NFL schedule release (Thursday, May 14th at 7 PM CT) and debate which team they want the Chiefs to open against. Cody wants the Jets for an easy motivational win, but Jonathan argues for the Seahawks — repossess their banner on banner night and give Kenneth Walker his revenge game. The conversation pivots to a bigger problem: the NFL is becoming the world's biggest mall. With games now scattered across Netflix, Peacock, Prime, Paramount+, YouTube, and Netflix again, Jonathan argues the league is sacrificing its big-box-store accessibility for greed. He doesn't mind games on different days — but the fragmentation across paid services is going to cost them casual fans. The guys then debate the Star Fox 64 remake for Switch 2. Cody is genuinely excited (and hopeful it signals an Ocarina of Time remake for Zelda's 40th anniversary). Jonathan sees it as another nostalgia trap — Nintendo knows aging millennials will buy it no matter how much they complain, the same playbook George Lucas ran with the Star Wars Special Editions in the '90s. They close on tech policy: Utah trying to ban VPNs (unenforceable and ignores how cellular IPs work), and Meta rolling out AI age verification because kids are bypassing checks with mustaches, hats, haircuts, and makeup. Jonathan's takeaway — parents need to stop delegating parenting to the government. Talk to your kids. Block sites on your router. Do the work.

Summon Sign: A Gaming Conversation
Is Saros the Next Big PlayStation Hit?

Summon Sign: A Gaming Conversation

Play Episode Listen Later May 8, 2026 168:39


This week Colin joins Brad to discuss a variety of games and topics, including Saros, Vampire Crawlers, Starfield, and Brad makes Colin rank Super Nintendo games.Timestamps:Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:12:48 - SNES game0:30:50 - Starfield1:01:03 - Saros1:21:24 - Keep it Up/Sort it Out1:46:02 - Game recommendation1:47:46 - Let's Be Friends1:50:12 - Mouse PI2:00:31 - Vampire Crawlers2:06:26 - Closing questions To watch the podcast on YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/LastStandMediaYouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Don't forget to subscribe to the podcast for free wherever you're listening or by using this link: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/SummonSign⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ If you like the show, telling a friend about it would be amazing! You can text, email, Tweet, or send this link to a friend: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/SummonSign⁠⁠ Learn more about your ad choices. Visit podcastchoices.com/adchoices

Nintendo Power Cast - Nintendo Podcast
Star Fox SNES Deep Dive | NPC Game of the Week

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later Apr 23, 2026 33:55


Star Fox on the Super Nintendo wasn't just another release; it was a technical leap. Powered by the Super FX chip, this was Nintendo's first real step into 3D gaming on a home console. This week on NPC Game of the Week, we break down how Star Fox came together, what made it so unique at the time, and why it still matters today. From its development with Argonaut Software to its lasting impact on Nintendo's future, this is one of the most important games on the SNES. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.